____ ______ | \ / \ | \ | \ | \ _____ ___ ______ ___ | 00 / | _ | / \ | \ __ __ ___ \_ _/ | \ | 00 / | | | | | 0 / | __\ / \ |`\/`||`\/'| / \ / ._\ | | | __\ | 00 / | | | | | 0 / | | / _ || \/ || \/ |/ _ || | | | | | | / | | | | | 0 / | |__ | 0 || || || 0 |`\ \ | | | |__ | \ | | | | | \ | ---\| __ || || || _ | \ \ | | | ---\ | |\ \ | | | | | |\ \ | | | || |||\/||||\/||| || |__/ | | | | | | | \ \ | | | | | | \ || |__ |_||_||| |||| |||_||_|\___/ | | | |__ | | \ | | |/ / |/ \/ |_____\ \_| |_____\ | | | | | / | | | | |___/ \__| |_/ _______________________________________________________________________________ W A L K T H R O U G H / F A Q Written by threetimes _______________________________________________________________________________ Platform : NES Date: September 15th 2010 Developer: Birthday Version: 1.0 Publisher: Namco Released : 1992 _______________________________________________________________________________ ------------------------------------------------------------------------------- TABLE OF CONTENTS ................................................ SEARCH CODE ------------------------------------------------------------------------------- To find a section of the guide select the Edit option on your toolbar and then Find and type the code. Or use Ctrl +F, (it's the Apple button for Macs +F) to bring up a box where you can type in the code. I. Introduction .................................................... *INTRO II. Game Basics ..................................................... *BASIC III. Battle System ................................................... *BATTLE IV. Hints And Tips .................................................. *TIPS V. The Walkthrough ................................................. *DMWT Prologue ........................................................ *DM00 Dream 1 ......................................................... *DM01 Dream 2 ......................................................... *DM02 Dream 3 ......................................................... *DM03 Dream 4 ......................................................... *DM04 Dream 5 ......................................................... *DM05 Dream 6 ......................................................... *DM06 Dream 7 ......................................................... *DM07 VI. Items ........................................................... *ITEM VII. Equipment ....................................................... *EQUIP VIII. Enemy List ...................................................... *ENEM IX. Credits, Legal and Contact ...................................... *CLC =============================================================================== I. I N T R O D U C T I O N ............................................*INTRO =============================================================================== o Introduction to Dream Master Dream Master is a short, but very enjoyable, Japanese RPG with one character and a turn-based battle system. The game is divided into dreams, and each one involves the hero solving various puzzles in order to rescue the princess. It is only thanks to the work of aishsha that the game is playable in English, and to Saikyo Mog that I heard about it. o Introduction to this FAQ There are links to maps for all dream dungeons, and I've included a few ASCII maps as well, just to make directions a bit easier to follow, but that's only for some foggy floors that are particularly tricky to navigate. Additional details for monsters: values for life, attack power and defence, as well as their skills and comments about effective item use, are included in the enemy list. There are some discrepancies in spelling as I have used American spelling for game related things, but British spelling for everything else! o Naming Characters At the start of the game you choose a name for the "hero" and for "your beloved" (the princess). Each name can have up to 4 letters (no more than that) and both names are used to generate a password (Dreamword) that is given at the end of each Dream (or chapter). For the purposes of this FAQ I've called the hero "GAME" and the beloved" "FAQS" so I can record this Dreamword and anyone can use this to access each section of the game. o The Story The Kingdom Of Oltaria is a peaceful one, thanks to the power of its Lord King Akinas. The king's daughter, Princess FAQS, is about to turn 16, but one day an evil old man known as the Black Master turns up determined to have FAQS for himself, and he drags her into the world of nightmares: the Black Dream. The Princes is trapped in a deep sleep, and the king summons adventurers from all over the kingdom to kill the villain and rescue the Princess. They enter the Black Dream but never return, at least, never wake up. One day, Sir Kleith, the Captain of the Royal Guard, decides to go to search for the Dream Sage in a forest to the south of Oltaria. Eventually, after a difficult journey, Kleith arrives at his destination, where the Dream Sage is training a young disciple called GAME to be a Dream Master. (A Dream Master's role is to bring peace and tranquillity to dreams and their powers must be used to heal and not to corrupt souls.) Anyway, poor old Kleith dies after delivering his message about the plight of the Princess. The Dream Sage says he's too old to undertake the task of saving the Princess but GAME can do it! This is when the action begins, as GAME falls asleep and the Black Master appears, to transport him into the first Black Dream where his skills are put to the test! =============================================================================== II. G A M E B A S I C S ............................................. *BASIC =============================================================================== ------------ 01. CONTROLS ------------ D-Pad - Move character, move cursor to select commands or items. A - Confirm action. B - Open inventory. Dive and resurface (with the Diving Suit equipped.) Cancel action. Start - Open the menu for: * Dreamword * New Game * Message Speed ------------------ 02. ABBREVIATIONS ----------------- You can only see all your current stats in a battle, although you will be shown details of current EP and SP needed to reach the next class when you stand still for a few seconds. EP = Energy Points: represent health. If this is reduced to 0 it's game over! SP = Skill Points: represent experience. Increase to raise class which increases strength and defence. STR = Strength: increases with higher class and weapon's strength is added. DEF = Defence: increases with higher class and armour's defence is added. LCK = Luck: changes from one battle to the next, and affects ability to avoid attacks and make charged attacks. ------------- 03. GAME FLOW ------------- The game is divided into 7 different dreams, and each one takes place in a unique location. Some dreams will start in a town where you can find a few items and talk to the inhabitants. The basic idea is to find your way inside the castle, cave, dungeon, or tower, and to the room where you'll find the princess (and boss). Along the way you'll run into various Dream Masters (and a cute monkey!) who are also trying to save the princess and they will offer help in various ways. One of them will even join you and fight in battles, although he doesn't do much damage to an enemy and you don't have any control over him. The rooms inside a dream are usually covered with a fog and obscured from view, although there are some shining spots that show the locations of treasure chests or items. All items and equipment are found in treasure chests or just lying on the floor, and the best way to proceed is to aim for these shining spots and clear away the fog as you walk. There are various traps to circumvent, (usually just holes in the floor that you can sense if you listen closely), doors to unlock, or false walls to break through. Every dream has everything you'll need to proceed, and it's just a matter of fighting all enemies, clearing all the fog away, solving the puzzles and obtaining all the treasure. At the end of a dream you'll be back at the castle, waking up from the nightmare, and you are given a password (Dreamword). Use this to load the game if you decide to stop playing for a while. Write down each password as you proceed and make sure to be absolutely accurate as they use both lower case and capital letters as well as a range of other symbols. ---------------- 04. DROP AND USE ---------------- There are only two commands if you go to the main menu: Drop or Use. Select an item and choose DROP and you will drop that item directly onto the tile in front of GAME. If there's a wall there, or other obstacle (such as another item) you won't be permitted to drop it. Just turn to find an empty space and you can leave an item until you need it. Sometimes you HAVE to drop items in order to activate switches. The USE command will equip a selected weapon or piece of armour, or let you use a healing item. Sometimes you HAVE to use an item to trigger something in the game, such as using a key on a door, or using a wire rope on a hole in the floor. A useful way to check on the status of your equipment is to drop a weapon on the ground and then pick it up again and you'll be shown the level: which denotes the points added to GAME's strength. --------------------------- 05. HEALING, LIFE AND DEATH --------------------------- There are various ways in which you can heal damage. * The Healing room * Potions, and other items * The Black Master "no bumps" healing The Dream Sage will fully heal you once during that dream, but only if you find the healing room. This isn't labelled and will be found somewhere up a set of stairs if you make sure to explore everywhere. He will ask if you want to be healed now or later, and it's best to wait until you're ready to face the boss before getting this free heal. The Dream Sage will also raise overall life, usually by 100 points. Raising your class does NOT increase your life points. Apart from the introductory dream, there are no inns, no places to rest, and only very scarce items for healing. However, some monsters drop healing items (usually Meat or Potions), and the Black Master will heal you for anything from 6-40 EP for free when you successfully clear some foggy areas without bumping into a wall. Usually he will do this after you've uncovered around 12 tiles, but if you're interrupted by battles or stop to check out a treasure chest, it might be more than this. If you manage to carry on evading walls after one free healing, the next one seems to require fewer cleared tiles, although that might be wishful thinking on my part! Every dream contains a Life Bottle that will revive you with full health if you die and that's best saved for the inevitable boss battle. You have to manage your health with care, and don't waste resources. If you die and don't have a Life Bottle in your inventory, then you'll be given the option to start that dream again. ---------- 06. DAMAGE ---------- There are also various ways in which you can accrue damage to health: * Enemy attacks * Bumping into walls * Falling down holes * Walking on a poisoned floor or over spikes Although some attacks can be avoided by jumping in the right direction or simply by having high luck (in which case enemies' attacks can miss altogether) most of the time attack damage is unavoidable. This is especially awkward early on in a dream when you have not yet found the best armour and weapon and fights might last a while. Some enemies can do critical attacks and those can hurt a lot. Making your way around some maze like rooms and bumping into walls can quickly remove health. Early on the loss is -1 EP and later dreams you will lose up to -5 EP per bump. (This can be prevented by equipping the item called a SACRIFICE DOLL that protects you 12 times, or by checking out the maps posted on GameFAQs.) Fall down a hole and you'll lose -5 EP (sometimes more). Poison reduces life by 1 point each time you turn, but just walking in one direction will only lose 1 point, so that's not so bad, although a poison floor in the final dream costs you 5 points of damage. Spikes are more dangerous and should be avoided! --------------------- 07. EXPERIENCE SYSTEM --------------------- Each time you enter a new dream you start out with more energy points (EP): the equivalent to health points, and can raise your class (level) more than the last time, although there is a limit for each Dream. Within a dream you level up by defeating monsters and gaining skill points (SP) (the equivalent to experience points) from them. Each rise in class usually raises strength by 10 points and defence by 4, although it's less than that for the higher classes and can vary a little from one game to another, but usually only by one or two points. Each dream has a set limit for how much EP you can have overall, and the class you can achieve. EP isn't gained when you raise a class, only Strength and Defence will increase. You can raise EP by finding a healing circle where the Dream Sage will heal you and maximise your EP for that dream, but that's a once-only opportunity. At the start of the game you have 50 EP and by the final dream you'll have 800. -------- 08. LUCK -------- The LUCK stat changes from battle to battle. Sometimes Hero will automatically evade physical assaults with a neat dodge to the side, and this reaction is triggered by having high Luck. Luck also influences the success of charged attacks, and with low luck the charged attack will usually miss. Luck changes from one battle to the next and it can get as high as 98 points and maybe more (that's the highest I've witnessed) when all charged attacks connect, and every attack by the enemy will miss! It can get very low (the lowest I've seen is 3 points, usually as a result of an enemy skill that lowers the stat) and if that happens all charged attacks with miss and every enemy attack will hit! The problem about LUCK is that it's proved impossible to ascertain exactly how to increase or decrease it. Even aishsha (who translated the game) had no more information on this. But here are a few theories, some of them contributed by Saikyo Mog (thanks!), and if anyone is able to work out the precise pattern (if indeed there is one) please let me know! What might influence Luck? A few theories... * Random. Perhaps it's just totally random? * Successful attacks. Maybe it increases if you do consecutive successful charged, or ordinary or both kinds of, attacks? (But it doesn't, and it might go down even if you kill an enemy only with charged attacks.) * Based on the number of battles won in that dream? It does seem to be higher at the end of a dream, but also can be high early on, so maybe it's not that. * The monster you're fighting? Maybe it varies from monster to monster. * Direction. Perhaps the direction you're facing when you start a battle has an effect? But for some battles you have no choice about this... * Current EP. If you start a battle with full health or maybe with low health that might increase luck giving you a better chance in battle. (Unlikely, since you can have very high luck even with low health.) * The number of times you avoid bumping into walls? (Of course, having the Sacrifice Doll equipped confuses the issue, and I've done a lot of wall bumping and not noticed any significant lowering of luck.) * Which body part you attacked in the previous battle? If you hit the weak point, or maybe some other particular body part that might raise luck for the next battle. * Number of battles fought. I don't think it's this, as it goes up and down very easily. * Number of items carried, or found? Using the principle of Occam's Razor that the simplest explanation is usually the correct one, I'm going with the totally random theory. (Until proved otherwise!) Anyway, the upshot of all this is that luck has an important effect and it's as well to keep an eye on the current status and plan your attacks accordingly, but you can't do much about it. ------------------- 09. SOURCES OF HELP ------------------- Inside each dream you will receive some help from the other Dream Masters. Usually that just involves them running ahead and getting killed, but sometimes one will join the team and might even fight with you, although you don't control them and they do very little damage to enemies. Many dreams have skeletons left behind by defeated adventurers and these might give hints about equipment or items that you need to find, or just encourage you to carry on. You can find floor tiles with instructions, and sometimes the Black Master himself will give a clue to solving a puzzle. He will also give a run through of the enemies you'll find in a particular dream, although there are more than the ones he shows you. =============================================================================== III. B A T T L E S Y S T E M ....................................... *BATTLE =============================================================================== ---------------- 1. BATTLE SCREEN ---------------- When a battle starts you'll see the enemy against a black background (with some additional details of the particular terrain added for local colour) with hero's current stats at the left of the screen, and a box for the enemy's stats (EP, STR and DEF) at the right, although all numbers will be shown as ??? until you find out what they are. You don't have to use the search feature, especially as all enemies' weak points are shown in this walkthrough, but a few enemies have changeable weak points, so searching them is advisable.) Choose an action and if it's an attack that round will begin. If it's an item, you'll use that immediately, and if it's to escape you'll begin to run and might be able to flee the battle. At the end of a round, you choose your actions again and the battle continues until the enemy is defeated. Assuming you win, you'll be rewarded with skill points which go towards raising your class, and sometimes the enemy will drop an item. This is visible on the dungeon floor and you have to pick it up to obtain it. o---------o | GAME | | EP: ### | - Energy Points: current life |---------| | SP : ## | - Amount of skill points needed to reach the next class | STR: ## | - Current strength (includes equipped weapon) | DEF: ## | - Current defence (includes equipped armour) | LCK: ## | - Current luck. (See section on luck for more details!) o---------o Icons appear in the middle of the screen and you can select any of them. Escaping usually works, unless you're fighting a boss. SWORD SWORD + FLASK SHIELD EYE RUN SWORD - Attack: an ordinary attack that will rarely miss. SWORD +HALO - Charged attack: a powerful attack that might miss. FLASK - Use an item (to restore health or attack). SWORD+SHEILD - Restrain enemy: inflicts low damage but might help to avoid enemy attacks. EYE - Search enemy: to discover its weak point, EP STR and DEF. RUNNING MAN - Escape. Note that both an ordinary and charged attack can result in a critical hit which will do much more damage than normal. ---------- 2. ENEMIES ---------- * One at a Time Enemies appear singly, and sometimes you will see a small pink flame signifying the presence of an enemy. This flame can move around, or even disappear for a while, but you'll know that an enemy encounter is imminent when you see one of these. * Audible Random Encounters Most often you won't see enemies at all, but you will hear them. Listen closely and there is the sound of scampering footsteps. If the sound is close by, an enemy will appear very soon, and if the sound fades or you move in the opposite direction, then you might escape an encounter for now. * A Finite Supply However, another unusual feature of Dream Master is that there is a limited supply of enemies on each floor or room of the dungeon. Eventually you'll run out of new enemies to defeat and will have to move on if you want to find more. Sometimes it's worth lingering in a room for a while, listening intently as you move around, and you might trigger the appearance of another enemy. The reason for doing that is that you'll want the skill points they give when defeated. Each dream allows you to raise your class (level) and each class requires a certain number of skill points. Enemies killed give anything from 2 - 5 points, and you might find that you need just another 2 points to increase class and can't find any enemies to kill. Raising the class gives you additional strength and defence and that can be very important when fighting the final boss: hence the need to find elusive enemies. * Hands Up While We Search. Enemy stats are discovered by using the search command, and this will reveal their weak point as well as overall EP (life), strength and defence. Sometimes you'll have to search two or three times to reveal all the information, but after that it's clear for the rest of that battle. Usually the enemy won't attack while you're searching it. (Meet the same enemy again, and you'll have to use search again if you want to see its stats again.) Major bosses don't usually have a weak point but it's good to know their EP since every hit you make decreases the number shown, and you'll be able to see how much life they have left. * Probe the Weak Point Every enemy has 4 or 5 "points" arrowed on its body, which you can target with your weapon. Search an enemy and one of these points will be named as its weak point. All enemies, apart from some bosses, have one. Hit the weak point for more damage: at least, that's the general idea, but sometimes this is counter productive because the weak point might be harder to hit, especially if you use a charged attack. For some enemies, other parts of their body are also vulnerable: for example, wings can be torn reducing speed, or an enemy can be knocked on the head, reducing attack strength. * Dodgy Magic Each enemy has a unique set of skills, although some will only use physical attacks. Many of them use Magic attacks and these might be ice, fire, lightning or earth based: not that it makes much difference because they all inflict about the same amount of damage (anything from 30-40 points). You have the chance to evade all magic based attacks by dodging. When the enemy uses magic three options appear: to move left, right, or stay in the middle. Choose the safe direction and the magic attack will miss. This is a random choice, but in general the direction of a magic attack won't be repeated. Some attacks inflict a status effect: curse decreases attack strength and defence which is not too damaging, but occasionally you will be hit by a spell that prevents movement. That's dangerous as it means that you cannot move to dodge magic attacks and this effect might last for a few turns. * Who goes first? Turn order seems to be a matter of speed, but there is no stat to show speed of movement. However, enemies can be made to feel dizzy (using an item), and if your class has been raised high then you'll probably be faster than the weaker enemies inside the first rooms of that dream. Generally, assume that the enemy goes first! (Note that searching the enemy can usually be done before the enemy attacks, and often twice.) --------------- 3. BATTLE ITEMS --------------- It's wise to use most of the attack items before reaching the boss of that dream because: * You lose all items at the end of a dream. * Your inventory space is restricted to 8 items altogether, including your equipped weapon and armour. * Most bosses are immune to attack items. There's a full list of all items and what they do in the lists section of this FAQ, but most of them can only be used once. However, one of the best and most fun items is the GHOST MIRROR which can be used up to 8 times and gives a startling range of effects: ranging from becoming a flea to transforming into a pretty girl that enchants the enemy. Some enemies are resistant to some items and if you use the item and it doesn't work, then that counts as a one time use and you might waste the item. I've tried to record some notes about that to save you the hassle! =============================================================================== IV. H I N T S A N D T I P S .........................................*TIPS =============================================================================== o Most rooms are dark and covered in fog and each bump into a wall will result in loss of life. Use the Sacrifice Doll item to protect from bumping into walls, and the Light Ball to reveal a small area for a short time. Try and avoid walls, and after about 10-12 steps the Black Master will turn up and restore anything from 5 - 40 points of life. This is a cheap and easy way to stay healthy! o There is only one Life Bottle in each dream and this restores life and all health. Reserve this item for the boss battle. o Drop off excess items on the floor and pick them up again when required. Sometimes you will need items to operate floor switches, or solve a puzzle, so don't use all the consumable ones as soon as you get them. o Fight every battle to raise class as high as possible. The additional boosts to strength and defence help a lot in the final battle. o Luck affects the ability to evade physical attacks and to make a successful charged attack. If it's low at the start of a battle it's best to avoid charged attacks. =============================================================================== V. W A L K T H R O U G H ................. *DMWT =============================================================================== Prologue ........................................................ DM00 Dream 01 ........................................................ DM01 Dream 02 ........................................................ DM02 Dream 03 ........................................................ DM03 Dream 04 ........................................................ DM04 Dream 05 ........................................................ DM05 Dream 06 ........................................................ DM06 Dream 07 ........................................................ DM07 =============================================================================== P R O L O G U E ......................................................... *DM00 =============================================================================== Load the game and press Start. Choose the message speed, normal or fast, and then choose your character name and the name of your beloved. These names are used as part of the Dreamword password. The Dream Sage explains that inside the Black Dream the walls are veiled with haze (a kind of fog) and it's easy to lose your life if you bump into them. Also, there are lots of evil creatures roaming the haze which will attack you. His advice is simple: don't lose all your life points, and kill monsters to gain skill points. This allows you to raise your class (your level). You will also have to find switches and should listen and look around carefully: to see some not very obvious clues, and to hear when traps or monsters are close by. =============================================================================== D R E A M 1 - KILKURU................................................... *DM01 =============================================================================== STARTING STATS - CLASS 1 EP : 50 SP : 1 STR: 11 DEF: 8 ------------------------------------------------------------------------------- Class 1 - need 9 SP to reach next class Class 2 - Maximum Class 2 STR up by 3, DEF up by 2 ------------------------------------------------------------------------------- ----------------------------------------- | 1. Kilkuru Village | ----------------------------------------- Enemies : None Items : Thin Vest, Potion, Big Knife Tool Use: None Talk to everyone (of course!) and they give some helpful advice. The person to the left tells you that items will shine to show their location and that traps and enemies can be identified by a specific sound. The second person to the left reiterates this advice and tells you that some walls are dummy ones: when you hit them (which means walk into them) they will have a different sound from solid walls. Enter the lower left house and the girl there tells you that items won't disappear. This is very useful to know because your inventory is always restricted to 8 items, including your equipment. You can drop an item and pick it up again later. Take the [THIN VEST] Level 3, and equip it: simply go to the inventory and select USE to equip something. Go inside the southeast house and pick up a [POTION]. This heals you for around 30 points and should not be used until absolutely necessary! There are very few healing items and each one is precious. In this first dream scenario you can sleep and heal all Energy Points for free in the northeast house, but in future dreams that option is not offered. Finally, obtain the [BIG KNIFE] Level 4, from the northwest house. That's the lot. You'll notice that if you wait for a few seconds your current status appears on the screen. To reach the next class or level you need 8 skill points. Enter the cave at the north of the village. ------------------------------------------------------------------------------- | -- KILKURU CAVE -- | | MAP: http://www.gamefaqs.com/nes/580594-dream-master/faqs/60433 | ------------------------------------------------------------------------------- ----------------------------------------- | 2. Dungeon Floor 1 | ----------------------------------------- Floor : Foggy Enemies : Gunlock (Life: 20, Weak Point: Front Horn ) Items : Wooden Plank, Short Sword, Leather Armor, Life Bottle, Potion Tool Use: Wooden Plank From the entrance you'll see a walled in central area that's obscured with haze, and a clear path going around the outer edge, but there's a hole in the path. You can go down the stairs at your right to the next floor. It is mostly obscured, except for a small area to the right where there is another set of stairs and frequent cries will resound from that location. You'll soon discover that you cannot proceed further on this floor, but you can explore it a bit, get into a battle and receive some healing from the Black Master if you manage to avoid bumping into the side walls for around 10 steps. Anyway, back on the first floor, walk to the right, past the stairs a few steps (5) and then go up (2) and left (3). There's a wall directly to the right and above the stairs so try and avoid bumping into that. Make your way towards the shining spot and you'll discover a [WOODEN PLANK]. There's a shortcut across the room which avoids having to pick up and drop the plank over both holes. Stand next to the wall that's north of the stairs, facing north, and walk forwards three paces and you'll stop at a wall which gives way and disappears. (It's one of those false walls you were told about.) Walk up three steps from this opening and turn to the right to find a white block. You can't move it yet, so turn left and you'll discover a hidden item: a [SHORT SWORD] Level 10. Not all items are marked with a shining spot, and it's really only the ones essential for completing the puzzle. Pick up this sword and equip it. Keep heading left and you'll stop at the wall where you can pick up a [LEATHER ARMOR] Level 11. Equip this too. (With the better sword you can defeat a Grimlock in two hits.) You can head to the right of the block now, find two items, and walk up the right side of the cave to the hole, or do it this way... Turn to the north again and test out the wall one pace in from the corner and you'll discover that it is a false wall and it will give way. You've circumvented the first hole in the floor and can walk right, to reach the second hole. As you near that hole you'll hear a sizzling sound indicating a trap. Stop, and go to the inventory and drop the plank over the hole. Walk over the plank, and stop on the plank and face the wall. There's a button here. Press the button and this will remove the block from the stairs down to the next floor (and reveal the floor around the stairs if you haven't already defogged it.) Carry on over the plank and down the far side of the cave where you'll find a [LIFE BOTTLE]. Walk on two steps and turn left to find a [POTION]. You can carry on down the stairs to meet the boss, or leave the cave now and heal up in the village. Everything will remain as you left it. You can stay longer and fight a battle or two in the foggy section of Floor 2 to raise your class, which will make the fight with the boss easier, but there's really no need. (And it's hard work finding enough monsters to do that.) With two potions and a life bottle it's not going to be much of a challenge. Luck goes up and down: the highest I had was 71, the lowest 24, during this dream. It effects the success of your charged attacks, but you won't know what it's going to be for the next battle, so knowing that doesn't really help you much! ----------------------------------------- | 3. Dungeon Floor 2 | ----------------------------------------- Floor : Foggy Enemies : Gyrogis (Weak Point: None) Items : Tiara Tool Use: None As soon as you move down from the stairs into the open room you'll see a pink flame appear and this is Gryogis, the boss! o---------------------------------------o | BOSS : GRYOGIS | o---------------------------------------o | EP : 50 | | STR : 25 | | DEF : 12 | | Weak Point: None | | Skills: Rock attack (Magic), Critical | o---------------------------------------o He has no discernible weak point so you can attack him at will. However, with a little experimentation I think his weak point is his left foot, and you'll inflict more damage if you attack that, especially with a charged attack. Also there's a chance that his movements will slow down if you hit his foot with a powerful attack. An ordinary attack will do around 7 or 8 points of damage to him. He uses a magic rock attack and you'll be asked to choose the direction to jump and hope you avoid this attack. Choose from: the centre, left or right. Although this is relatively easy, you might get into trouble if you don't heal when damaged and he uses a critical attack, which can inflict around 24 points of damage. However, at this point the Life Bottle will rescue you and you'll be fully healed and revived. Kill him and all the fog will be cleared on that floor. An item drops down: it's the [TIARA] belonging to the Princess. Pick it up and, after a short scene, leave by the stairs. You'll be outside the cave and it's the end of this dream. All your items disappear at the end of the dream, (which is particularly annoying if you still have the Life Bottle intact) and the Sage and GAME set off to Oltaria to offer their services to the king and rescue Princess FAQS! ----------------------------------------- | 4. At the Castle | ----------------------------------------- Enemies: None Items : None After the initial scene GAME and the Dream Master are inside the castle and free to move around. Go down the stairs and follow the corridor to the next stairs. You can talk to everyone on the way but there's nothing to find and nothing much to learn from them. You'll arrive at a bedroom where you should talk to the old men and learn that you must visit the sleeping Dream Masters and memorise their names. That's not necessary, but you do have to check the nameplates of each one. (Each nameplate is on the wall above their beds.) Go down the stairs at the left of the room and find the first three. Walk up to find the second room, and then, go right for the third room. You'll meet all these people inside the dreamworld, and here are their names so you'll recognise them! Room 1 - Left to Right 1. Name: Rogue Bardi Age: 26 Master Level : 2 2. Name: Killer Hellsing Age: 35 Master Level: 5 3 Name: Click Age: 20 Master Level : 6 Room 2 - Left to Right 4. Name: Swordloss Garter Age: 33 Master Level: 9 5. Name: Rain Surfrace Age: 19 Master Level: 10 6. Name: Muscle Shebang Age: 40 Master Level: 13 7. Name: Jaja Age: 80 Master Level: 30 Room 3 - Left to Right 8. Name: Prime Derine Age: 60 Master Level: 11 9. Name: Lolongo Age: 38 Master Level: 12 10. Name: Razor Gunner Age: 25 Master Level: 10 Return to the room with the sleeping princess and the Dream Sage has found out where she has been hidden. You'll be given some more advice: * With each hit against an invisible wall your health will suffer. * Check out anything that's even a tiny bit different from the usual. surroundings because you might see a switch or something else. * Listen carefully to the sounds of monsters or traps. * Beat enemies to earn skill points and raise your class. * There are secret areas, including healing wells where you can recover your health. You get the first Dreamword: GAMEFAQS ..v2? (v = a downwards arrow) (You need to use the uppercase option to see the .. and ?) Type this code in the Dreamword option and you'll be back to this point in the game. Say you want some rest and the game ends for now, or agree to carry on and you'll be inside the next Dream. o================o | DREAMWORD | |----------------| | GAMEFAQS ..v2? | v = down arrow | | o================o =============================================================================== D R E A M 2 - PYRAMID .................................................. *DM02 =============================================================================== STARTING STATS - CLASS 1 EP : 100 SP : 3 STR: 16 DEF: 15 ------------------------------------------------------------------------------- Class 1 - need 12 SP to reach next class Class 2 - need 24 SP to reach next class Class 3 - need 36 SP to reach next class Class 4 - need 59 SP to reach next class Class 5 - need 76 SP to reach next class Class 6 - Maximum Class 2 - STR up by 10, DEF up by 2 (or 3) Class 3 - STR up by 5, DEF up by 3 (or 4) Class 4 - STR up by 10, DEF up by 2 (or 3) Class 5 - STR up by 5, DEF up by 3 Class 6 - STR up by 2, DEF up by 2 (or 3) ------------------------------------------------------------------------------- ----------------------------------------- | 1. Epthos Town and Desert Maze | ----------------------------------------- Enemies : None Items : Potion, Wooden Stick Tool Use: None Wander around the town, chat to the people and find some items.Enter the top right house and you're told that Rogue came here! There's a [POTION] in the lower left house and a [WOODEN STICK] Level 6 weapon in upper left house. Leave town by the south exit, and you'll go via the Desert Maze (automatic!) to the Pyramid. You're also told that once you enter you cannot get out until you've defeated Lamia. Climb the ladder and you're inside the Pyramid. You arrive from the north and will see the Princess standing in the middle of a room surrounded with a glowing floor: it's fire. Walk towards her and you'll fall down to the basement where the real work begins. ------------------------------------------------------------------------------- | -- PYRAMID -- | | MAP: http://www.gamefaqs.com/nes/580594-dream-master/faqs/60741 | ------------------------------------------------------------------------------- ----------------------------------------- | 2. Pyramid Floor 1 and Basement | ----------------------------------------- _______________________ | T | W | |S| | T = Treasure Chest | | | |_| | S = Stairs: | _ ____ _ | S - to Floor 2 | | | S1 | S1 - to healing room | |___| | S2 to basement | |T| |T| | * = Hole in the Floor | --- --- | W = Wooden Plank |S2 ----- | |_____*_______ * ___| ||*| | | |*|| |_T|______|___|____|T_| ^ Start inside this room Floor : Foggy Enemies : Angler (Weak Point: Left Eye) Mummy (Weak Point: Left Shoulder) Jailer (Weak Point: Purple Middle) Items : Life Bottle, Traveler Vest, Old Key x2, Sacrifice Doll, Ray Stone, Potion x2, Wooden Plank, Light Ball, Key, Wire Rope Tool Use: Old Key, Key, Wooden Plank, Wire Rope The fall from the entrance room will cost you 15 points of EP, which is not a reassuring start, and you'll find yourself inside a tiny room with a locked door. Obviously the task is to find your way back to the room with the Princess, but there's a long way to go. Pick up the [TRAVELER VEST] Level 7 and equip it, and talk to the old man. Abdul gives you more advice: footsteps indicate that enemies are nearby and a rustling sound signifies a trap. (He gives you a hint that you need the Solar Armor!) Take the [LIFE BOTTLE] he leaves behind and turn to investigate the door. It seems that you need an "Old Key" to open it. Examine the walls (always do this if you're stuck somewhere) and you'll discover a hole in the lower left wall. Agree to Peek and you meet Dream Master Rogue who gives you the [OLD KEY]. Head for the door and open up the inventory and select to "Use" the key. Open the door! There's a visible flame Mummy enemy wandering around close by. You can see where walls cross the floor by checking the edges of the outer walls. When you're close to a hole in the floor you'll hear a hissing sound. Use the mini-map to guide your exploration. Note that cannot access the shining spot in the middle of this floor as it is surrounded with walls. Make your way all the way up the left wall as it's clear of obstacles and you'll get some HP healed. Turn right when you reach the top wall, keeping next to the wall, to find a treasure chest containing a [RAY STONE]. Go right from here 4 steps to where you see there's a wall in the upper wall, and stop Go south 4 steps and then east and face north where there is an open doorway facing the top shiny object. Walk up and the door closes behind you. Check the item and it's [WOODEN PLANK]. Turn to the right (in between the plank and blocked doorway) and there is a switch in the wall. Press it to open the doorway again. Now you have the plank you can retrieve the items at the bottom right and left of the room, and go down the stairs to the basement for another essential item. Use the stairs at the far left of the room to reach the basement. Inside here there are some dots on the floor that show the places you will fall to if you drop down one of the holes. You'll see some stairs at the top left of the floor and these just lead to the small room where you'll end up if you fall down one of the holes surrounding the rope. There is an item here:[SACRIFICE DOLL]. You'll also find a skeleton with some information and another visible flame: this time it's an Angler. Equip the Sacrifice Doll by selecting to Use it and it saves you from wall knocks for 12 times. Drop the Wooden Plank over one of the holes and step onto it to obtain the [WIRE ROPE]. Move away and stop next to the Plank and select to pick it up again. Climb back up the stairs to the main floor and walk to the right and you'll soon meet the JAILER enemy. Defeat him and he drops another [OLD KEY]. Go right, and down, to find the door for this key and use it. Take one step through the door and the room is revealed. There's a plaque in the lower right corner that tells you to get the Solar Armor and Solar Sword but that's all. Enter the door to the left of this room and drop the Wooden Plank over the hole to reach the green Treasure Chest. This contains the [KEY]. There's another door with another hole behind it at the lower right corner where you'll find a chest that contains a [LIGHT BALL]. Hold on to this item for the next floor! Make sure to open the treasure chests inside the two walled areas to the left and right of the floor to obtain [POTION x2]. Leave the stairs to the healing room until later. Use the Key on the door at the top right of the floor and climb up to the next floor. NOTE: Ensure that you have reached Class 2 before starting the next floor. ----------------------------------------- | 3. Pyramid Floor 2 - Mechanical Floor | ----------------------------------------- Floor : Foggy Enemies : Sandworm (Weak Point: Middle of Tail) Elemental (Weak Point: Middle of Right Arm) Items : Potion, Key, Solar Sword Tool Use: Wire Rope, Key From the stairs, go down one step and then, walk right, until you are stopped by a skeleton in the floor. Nothing much to learn, but if you carry on to the right wall you can walk freely down the side of the wall. There's a treasure chest in the lower right corner with a [POTION]. Walk along the lower wall all the way to the left to find a door. You can also walk freely up the left wall where you'll find 5 switches on the floor. The area just to the right of this wall is empty space, and also three steps down from the upper wall, three up from the lower wall. This make a central area that's still covered in fog. Stand close to it and use the LIGHT BALL. This clears a portion of the fog and you can then remove it safely to reveal three numbers on the floor: 3,4,2. (Each number is 3 steps wide and 5 steps in length.) Now, go to the switches. They are numbered down from 1 - 5, starting near the stairs. Press those numbers in that order: 3, then 4, then 2, to open the door to the left side of the room. This section of the floor is clear of fog apart from the central walled room. Place any item (that includes the Meat from an enemy drop) on the top or bottom of the three switches next to the wall that keeps on disappearing to the right of the well. That will secure the opening and you can walk through. An ELEMENTAL enemy will appear and have to be defeated. Charged attacks on its weak spot often miss, and an alternative is to attack any other part. Use the Ray Stone to slow it down and that helps make some of its attack miss. Be prepared to use a Potion to heal if it manages a critical hit. Use the WIRE ROPE on the well and drop down to the floor below. You're now in the central area that you couldn't access before this. Take the [SOLAR SWORD] Level 16 and equip it. You can simply drop the Wooden Stick on the floor as you won't need this now, and equip the new sword. Return up the wire rope (and pick it up again: don't leave it in place) and head all the way to the top left corner of the room to find the [KEY]. Go back to the right side of the room and use the KEY to open the door on the lower wall. Walk left and up the stairs to the next floor. ----------------------------------------- | 4. Pyramid Floor 3 - Well of Souls | ----------------------------------------- Floor : Clear Enemies : Snakeman (Weak Point: End of Tail) Cygroo (Weak Point: Left Foot) Items : None, Solar Armor Tool Use: Wire Rope Open the chest and it's a monster! A Cygroo. Defeat it and stand on the plaque for information about these wells of souls. You need the Wire Rope! (By the way, use the Lullaby Flute if you get one and this might send an enemy to sleep for the duration of the battle.) You will have to fight a Snakeman before you can reach the well. Use the WIRE ROPE on the upper well and descend. (If you don't have it in your inventory then you probably left it in the well on the Mechanical Floor.) Walk right and down, to find the [SOLAR ARMOR] Level 20. There's nothing else to find in the other parts of this room, but it's worth while checking them out because you'll find more Cygroo enemies to fight, at least, if you want to reach the maximum class for this dream (Class 6), but Class 5 is sufficient. ----------------------------------------- | 5. Pyramid Floor 4 - Princess Room | ----------------------------------------- Floor : Fire Floor Enemies : Lamia (Weak Point: None) Items : None Tool Use: Solar Armor and Solar Sword Make sure you're at full health, either by using Meat and Potions or going back to the lower floor and getting healed by the Dream Sage. Then, climb the stairs and be prepared to fight Lamia. Approach the fiery floor and the plaque on the floor tells you it's fire...try using the wooden plank and it burns up! With both the Solar Armor and Sword equipped, simply walk forwards onto the fire floor and the armour protects you from damage. o---------------------------------------o | BOSS : LAMIA | o---------------------------------------o | EP : 300 | | STR : 80 | | DEF : 34 | | Weak Point: None | | Skills: Blazing attack, Tail Blow | o---------------------------------------o Her normal attack inflicts around 20 points of damage, but very much more than that if your level is still low: around 50-60 damage, which is why you need to fight enough battles to raise your class. Blazing attack does around 25-30 points and Tail blow does 48 damage! A charged attack at Class 6 with the proper equipment will do 40 - 65 points of damage to her if successful, depending on which part of her body you target. Her upper chest seems to be the most vulnerable part, even though she has no official weak point. Battle items such as the Lullaby Flute, Ray Stone or Light Ball have no effect on her, so don't bother using these. With decent luck you won't even get to see the effects of the Life Bottle and the battle should be easy enough to win. After this, you'll wake up again inside the Castle and receive the next Dreamword. o================o | DREAMWORD | |----------------| | GAMEFAQS vjJj | v = lowercase letter | | o================o =============================================================================== D R E A M 3 - VAMPIRE CASTLE ........................................... *DM03 =============================================================================== STARTING STATS (with Traveler Vest and Saw equipped) EP : 200 SP : 8 STR: 39 DEF: 33 LCK: 49 ------------------------------------------------------------------------------- Class 1 - need 20 SP to reach next class Class 2 - need 42 SP to reach next class Class 3 - need 59 SP to reach next class Class 4 - need 76 SP to reach next class Class 5 - need 103 SP to reach next class Class 6 - Maximum Class 2: STR up by 10, DEF up by 3 or 2 Class 3: STR up by 10, DEF up by 3 or 2 Class 4: STR up by 10, DEF up by 2 Class 5: STR up by 5, DEF up by 2 or 4 Class 6: STR up by 2, DEF up by 3 ------------------------------------------------------------------------------- ----------------------------------------- | 1. Transya Village | ----------------------------------------- Enemies : None Items : Traveler Vest, Saw, Bread x2 Tool Use: None Explore the village to find some items and information. The single house near the exit has a couple of kids but no items. There's a [TRAVELER VEST] Level 7 is inside the middle house at the right, and [BREAD] in left middle house (that heals 30 life points). The top left house contains a [SAW] Level 5 and more [BREAD], together with the carpenter, Gonzalez. Enter the church and talk to Cruz, the priest to learn about the Silver Cross and Hellsing and even more news about the princess. Go up the stairs to find Princess FAQs! After talking to everyone you can leave by the south exit and enter the Drain Forest to find Hellsing. (Actually you don't have to talk to anyone at all...but in the interests of the story, I urge you to do so!) ------------------------------------------------------------------------------- | -- DRAIN FOREST -- | | MAP: http://www.gamefaqs.com/nes/580594-dream-master/faqs/60741 | ------------------------------------------------------------------------------- ----------------------------------------- | 2. Drain Forest | ----------------------------------------- Floor : Foggy Enemies : Male Zombie (Weak Point: Right Leg) Female Zombie (Weak Point: Neck) Werewolf (Weak Point: Middle right stomach) Items : Axe, Defense Ball, Poison Powder Tool Use: None You start at the top left corner of the forest and the exit to the castle is at the top right, but you need to find the shining spot items and find a way through the foggy forest to the person in the middle. Walking straight down the area staying next to the trees until you're opposite Hellsing. Move one step to the right and carry on down the lower edge. Turn left to pick up the [AXE] Level 12. Equip this and dump the Saw as you don't need this now. From that corner, walk up two steps and then right, until you're opposite the man, (who, it turns out, isn't Hellsing at all), and turn north to walk up to him. After a short chat, walk up the area from his left to end at the point just to the right of the shining item. Pick up a [POISON POWDER]. Return to the man and take one step to the right and go down 4 steps and turn right to face the next shining spot. Pick up the [DEFENSE BALL], a very useful item that you should hold on to until you meet a powerful foe as this can protect you from any attack. Take one step back to the left and walk up until you're opposite the man again and then head right to the edge of the trees and then up to the exit. You'll have to fight a Werewolf before going through the exit, and that can be dangerous as it can do an attack that inflicts nearly 50 points of damage. Even if you just find the items and don't bother clearing every bit of fog in the forest, you should have gained a class by the time you leave. You'll be close to the castle and meet Hellsing here. He dashes off and the door to the castle is locked...hmmm what to do? Well, there's only one place you can go and that's back to the village. You'll find that the priest is in a panic and won't let you enter the church. You've got to find a way inside that castle so...talk to the carpenter and follow him inside the church. Check the coffin and open it. Then, simply move into it and you'll be transported! NOTE: It is essential to obtain the Defense Ball and keep this safe to use when you finally meet the boss of the Vampire Castle. ------------------------------------------------------------------------------- -- VAMPIRE CASTLE -- MAP: http://www.gamefaqs.com/nes/580594-dream-master/faqs/60752 ------------------------------------------------------------------------------- ----------------------------------------- | 3. Vampire Castle Floor 1 | ----------------------------------------- Floor : Foggy Enemies : Killer Ant (Weak Point: Right of Body) Werewolf (Weak Point: Middle right stomach) Items : Key, Magical Mirror (in coffins), Sacrifice Doll x2, Iron Armor, Chain Whip, Bread. (Ghost Mirror and Life Bottle are found in the SW corner: need Wire Rope from Floor 2) Tool Use: Wire Rope Open the two coffins to find a [KEY] inside the left one and a [MAGICAL MIRROR] inside the right one. The key unlocks the door and if you use the mirror that will protect you from enemy attack for a short time. I don't advise that, since it's best to fight all enemies, but if you're running low in health and need to find some healing items quickly, it's a good standby to have. As soon as you open the door the next are will be cleared of fog, but it's a trap! This room has a poison floor. Move quickly because if you wait around for too long you'll keep losing 2 points of health. Walk two steps to the left and then forwards until you reach the wall and you'll discover a false part of the wall. Walk through and the poison effect stops. Turn left and walk all the way to the side wall. (You can clear the space here as there is nothing in the way until you move down another four steps.) Walk down the wall until you're opposite the first of the three glowing spots. Turn right and walk towards it: you'll pick up the [IRON ARMOR]. Equip this and drop your other armour. Return to the area above the poison room and walk right and all the way up to the top of the floor where you can see a shining spot. This is a [SACRIFICE DOLL]. Use the doll and return down the path, and this time take the left path up to the top of the room. As soon as you reach the left wall and turn to go north there's an interruption, but after it, carry on, heading for the last glowing spot which signals the [CHAIN WHIP] Level 22 weapon. Equip this and drop the Axe out the way. (I put it in the corner.) You might run into another Werewolf as well. The right hand of the two sets of stairs leads to a healing room, and the left takes you up to the next floor. Inside the Healing Room you can choose to be healed now or later and get a welcome boost to 250 EP The Dream Sage will also leave behind a [SACRIFICE DOLL] at the left and some [BREAD] at the right. NOTE that you cannot leave by the front door which always stays locked, and that you cannot reach the two shining spots at the south of this floor, just yet. ----------------------------------------- | 4. Vampire Castle Floor 2 | ----------------------------------------- Floor : North half clear, south half foggy. Enemies : Dead Cross (Weak Point: Inner edge, lower left) Werewolf (Weak Point: Middle right stomach) Items : Fire Tongue, Surge Ball, Dragon Stone, Wire Rope Life Bottle and Ghost Mirror (on Floor 1 with the Wire Rope) Tool Use: Wire Rope You'll encounter the powerful Dead Cross enemy in this room. Use items against it if you're having trouble: I saved the Poison item for this as it will make the cross numb and unable to do anything for the whole battle! Walk down to where the fog starts and turn right, adjacent to the central wall. Head all the way along to the glowing spot where you'll find a [FIRE TONGUE] battle item. Walk back to the other side of the room and stop on the fourth pace in from the left wall. Head straight down to the bottom wall, turn right and then, up, when you are opposite the glowing spot. Before you reach it you'll probably have to fight a Dead Cross, and then can pick up the [SURGE BALL]. Walk along the lower wall to the right corner (to the last glowing spot) and you'll get a [DRAGON STONE]. This can be used three times and it does around 170 damage so I just use it on the next three Dead Cross enemies. Makes things much easier and then it's gone from your inventory, freeing up space for other items. From here, turn up the room and walk up for three steps keeping next to the right wall, and then, move one step to the left and carry walking north. keeping one step away from the right wall and you'll arrive at an apparent dead end. Push forwards and this is a false wall. Go through and walk up keeping next to the right wall and you'll find a [WIRE ROPE] on the third step. Make your way back down to the lower wall and go all the way to the left corner where there's a black hole. Use the Wire Rope on this hole and drop down. This takes you back to the small walled enclosure on the first floor where there are two glowing spots. The top one is the valuable [LIFE BOTTLE] and the lower one is a [GHOST MIRROR]. This is the item that has a range of effects and can be used 8 times. Return to the previous floor and pick up the Wire Rope again. (I dropped the Axe to make way for it.) Walk back up to where you found the Wire Rope and you can use it on the hole at the left as you face the central black section of the floor. With the rope you can climb down the dark space to the red area of the first floor. No it's not fiery, just coloured red. Walk around the path and you'll see a bat carrying someone. Poor Hellsing gets dropped from a height to the central (inaccessible for now) stair well. Investigate the third window (from the left) and that opens to lead into the final unexplored section. Take the stairs up to the north east section of floor 2. You'll probably have to fight a Dead Cross now. (After this I returned to the first floor to get a full healing boost: which takes you up to the maximum of 250 Energy Points for this Dream and the doll and bread left by the Sage, but you could leave it until later if you wish. It just means having to walk all the way back down...) Walk down to the stairs and you'll be back on Floor 1, in the middle section with Hellsing. Speak to him and he will leave the [SILVER CROSS] behind for you. Take this, and then climb the second set of stairs. This takes you to Floor 2 and another set of stairs which leads to the third floor. NOTE: You cannot drop the Silver Cross! Try it and see what happens. ----------------------------------------- | 5. Vampire Castle Floor 3 | ----------------------------------------- Floor : Clear Enemies : Female Zombie (Weak Point: Neck) Male Zombie (Weak Point: Right Leg) Items : None Tool Use: None Find : Skeleton message There's a skeleton that reminds you about finding the Life Bottle on the first floor. If you want to fight in here, just wander around listening out for the scuttling footsteps that signal an enemy presence. It's really easy to level up in here as the zombies will go down with just one whip lash. After a while you'll defeat them all, and if you can't hear anything, then carry on up the next stairs to Floor 4. Ideally you'll be at Class 5 by now. ----------------------------------------- | 6. Vampire Castle Floor 4 | ----------------------------------------- Floor : Foggy Enemies : Dark Bat (Weak Point: Head) Dead Cross (Weak Point: Inner edge, lower left) Items : High Potion, Potion Tool Use: None Find : Skeleton message This is a small foggy floor with five flashing spots. Walk forwards one step and the room clears to reveal 5 coffins! There's also a second set of stairs below the middle coffin. Before checking the coffins you can fight a number of Dark Bat monsters here. They give 4 SP and you should be able to raise your class again, to the maximum of Class 6, if you also fight the enemies inside the coffins. The top left coffin has a [HIGH POTION] and the bottom left has [DEAD CROSS] enemy. The top right has a [DARK BAT] and the bottom right has a measly [POTION]. The middle lower coffin contains Princess FAQS who helps move the coffin out of the way. After she joins you can go back down to the rope, and she'll stay there and wait for you to return. ----------------------------------------- | 7. Vampire Castle Floor 5 | ----------------------------------------- Floor : Clear Enemies : Boss Items : None Tool Use: Silver Cross Walk up to the single coffin and open it. Then, use the Silver Cross on the coffin. That will prompt the appearance of... o-----------------------------------------o | BOSS : MONSTER FAQS | o-----------------------------------------o | EP : 200 | | STR : 98 | | DEF : 94 | | Weak Point: Right green plait | | Skills: Scratch attack, Sucking attack | o-----------------------------------------o No items are effective so don't waste them on the monster, and don't bother to attack her. Keep using the Silver Cross (selected from the item option) and it might only take a couple of turns, or anything up to five, before she returns to her true self. Next! o----------------------------------------o | BOSS : VAMPIRE | o----------------------------------------o | EP : 489 | | STR : 143 | | DEF : 133 | | Weak Point: None | | Skills: Sucking attack, Eye-beam shot | o----------------------------------------o Great boss music! When he uses the Eye-beam attack you can choose the direction to jump, and if it hits it does around 35- 40 points of damage. Sucking attack hurts for around 60-70 points and a direct attack from Vampire can inflict around 50-60 damage depending on your class. This is why you needed both a high class and the Life Bottle, just in case. If your health is less than 100 points then use the High Potion to restore 80 points. Attack items will not work, but the Defense Ball is very effective protecting you from damage for a number of turns: 4. Keep using the Silver Cross until it starts to work: it might take 3 or even 6 attempts before it takes effect but it will eventually. Keep using the Silver Cross for around 75 points of damage on each turn: and after the first hit it seems to always connect. Don't bother with physical attacks as even a charged attack at class 6 will only do 3 points of damage. Defeat the invincible (not any more!) Vampire and, after some more events, you'll awake from the dream and be back at the castle where you'll be given the next dream word. o================o | DREAMWORD | |----------------| | GAMEFAQS 1%Ej | 1 = number 1 | | o================o =============================================================================== D R E A M 4 - PIRATE ISLAND ............................................ *DM04 =============================================================================== STARTING STATS EP : 250 SP : 15 STR: 62 DEF: 43 ------------------------------------------------------------------------------- Class 1 - need 35 SP to reach next class Class 2 - need 55 SP to reach next class Class 3 - need 75 SP to reach next class Class 4 - need 95 SP to reach next class Class 5 - need 115 SP to reach next class Class 6 - need 140 SP to reach next class Class 7 - Maximum Class 2: STR up by 10, DEF up by 2 Class 3: STR up by 10, DEF up by 2 Class 4: STR up by 10, DEF up by 3 Class 5: STR up by 5, DEF up by 4 Class 6: STR up by 5, DEF up by 2 ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- A. FIRST ISLAND ------------------------------------------------------------------------------- ----------------------------------------- | 1. Pirate Island | ----------------------------------------- Floor : Clear Enemies : None Items : Leather Coat, Crescent Sword Find : Monkey! This dream begins on a small island with the right and left sides of it inaccessible for now. Check the second tree at the left where you'll spot a waving tail, and you'll meet Ukki! Your sea monkey friend can jump over low walls, press switches for you, open some doors, as well as joining in battles and hitting enemies for about 8 or 9 points. He'll stay with you for the rest of the dream. Pick up the two pieces of equipment a [LEATHER COAT] Level 11 and [CRESCENT SWORD] Level 11, and equip them both before descending the stairs into the Water Maze. (You cannot reach the armour to the right of the island just yet.) ------------------------------------------------------------------------------- B. WATER MAZE ------------------------------------------------------------------------------- -- WATER MAZE -- MAP: http://www.gamefaqs.com/nes/580594-dream-master/faqs/60761 ------------------------------------------------------------------------------- ----------------------------------------- | 2. Pirate Cave Floor 1 | ----------------------------------------- Floor : Clear, Water Enemies : Theia (Weak Point: Lower Body - close to the floor) Items : Magical Mirror, High Potion, Light Sabre, Sacrifice Doll Tool Use: Ukki: Switch When you first enter this cave you'll be faced with a watery maze where currents will whisk you along for a few steps at a time, in various directions. Whichever route you choose you'll bang into walls and lose HP, as well as having to face some powerful enemies. So... don't bother! There's a false wall to the right before entering the water. Press against this and you avoid the water altogether. There's a skeleton with a note next to the second set of stairs and that tells you about the false wall and the switches. Walk down to stand to the right of the wall next to the switch and press the action button. Ukki will jump over the wall and reveal the buttons. He will only be able to use one at a time. Don't press button one because that's a trap and rocks fall on your head. The middle one nets you an item and the third button stops the current: There are more of these switches on the next floor. Three buttons: 1 A trap and rock falls for -15 points of damage. Left to right 2 [SACRIFICE DOLL] will fall to the right of the stairs. (If you press it a second time there will be another rock fall.) 3 Press this just once and it stops the current. You cannot turn it back on again. Enter the water again and now you can move where you like, and obtain the items inside the chests. The one directly south contains [MAGICAL MIRROR] and there's a [HIGH POTION] inside the one at the right. Get the [LIGHT SABRE], a Level 21 weapon, and equip it. Return to the stairs next to the skeleton and climb down to the next floor. Select to use the Sacrifice Doll as you might bump into some walls on this floor. ----------------------------------------- | 3. Pirate Cave Floor 2 | ----------------------------------------- Floor : Foggy, Clear Enemies : Sea Snake (Weak Point: Middle Belly) Pirate (Weak Point: Bomb in hand) Items : Life Bottle, Plasma Aura, Dark Ball, High Potion Tool Use: Ukki: Switch Most of this floor is covered with fog, apart from the two areas with switches, the left path and a small area of water down at the lower right side of the room. The area is mostly water but thankfully there are no currents to impede progress. From the arrival point turn left and take two steps, and then head down the stairs into the water. Walk right, along the top edge of the first set of switches, and down the right side wall three steps. Turn to the left and Ukki can hop over the wall. First lot of buttons: press 1. Three buttons: 1 It removes the dummy block to the left of the area, allowing access to the upper left stairs. Left to right 2 Press this and there is a rock fall. 3 Item switch: the item [DARK BALL] falls on the left path. Move back in line with the top of the wall and head right (2 steps) and then down (to avoid a wall) and then left, heading for the stairs to the side passage and pick up the item. Return to the lower switch, walking down the right wall. South lot of buttons: press 3. Three buttons: 1 Item switch: the item [HIGH POTION] falls on the left path. Left to right 2 A trap and rock falls for -15 points of damage. 3 The lower switch removes a dummy block to the large foggy area at the right of the floor. Make your way through the unblocked wall and take three steps to the right and one up to find the stairs. This foggy area is free from obstacles but has a number of Pirate enemies and two shining spots which give you the dimensions. The bottom right corner chest has a [LIFE BOTTLE] and the top spot has a chest with a [PLASMA AURA]! Kill the pirate without attacking the bomb and he'll drop a Bomb that you can use on any enemy. Clear the fog in this space for some free healing and fight all the Pirates you can find to raise your class. Collect some bombs before exploring the area at the top right corner of the floor, because the enemies on the next floor are much more powerful. Return to the place that's level with the top wall of the upper switch. Head all the way to the right wall from here, and then turn north to find some stairs up to the east of Floor 1. ----------------------------------------- | 4. Pirate Cave Floor 1 East | (Right side stairs from Floor 2) ----------------------------------------- Floor : Foggy Enemies : Crab Bone (Weak Point: Jaw) Gelhead (Weak Point: Teeth) Items : Magical Boat! Tool Use: Sacrifice Doll Find : Garter: Dream Master This room has one glowing spot in the bottom right corner and an enemy flame is likely to appear. Walls cross the room with a two steps gaps between them so it's easy to pick up some free healing as you walk through here. Go all the way to the left wall, then down three or four steps and head right, all the way to the right wall. Walk down and turn left so you're facing the enemy flame and walk left towards it. Fight a Crab Bone when you meet that flame,. and continue to the left and you'll find a man who asks for help. There is a battle with a GELHEAD. This enemy has a lot of HP, but isn't a boss, just a more powerful enemy. Use a couple of bombs on him if you've got those (each one does around 75 points of damage), or the item Dark Ball, which will kill him outright, or the Plasma Ball which does 150 points of damage. (I had only 3 points of Luck for this battle, which seemed very odd and put paid to theories about not bumping walls helping to raise luck. However, this time I hadn't raised my class until the previous battle and found that charged attacks were missing the mark a lot, so maybe that failure effected luck? The following battle revealed luck of 87... mystifying.) After the battle with Gelhead you'll have a chat with Garter, one of the Dream Masters, and after he's taken to a place of rest by the Dream Sage, walk down to the bottom wall. Keep heading to the right (with the Sacrifice Doll equipped you won't mind bumping into a single blocks as you go), and there's a block on the fourth tile from the shining spot, so move up one step after 7 steps. Open the treasure chest located in the bottom right corner to obtain the [MAGICAL BOAT]! It's magical because you can pick it up and carry it, as well as sail inside it. To use it, drop it into the water from the water's edge: either at some steps or at a jetty. Take one step forwards and you'll be inside (on top of) the boat. Return to the previous room and use the boat to get around more quickly. It stops you bumping into things so you can clear the rest of the foggy areas with no damage. Sail to the steps at the far left of the room, pick up the boat and climb up to the next floor. ----------------------------------------- | 5. Pirate Cave Floor 1 West | (Left side stairs from Floor 2) ----------------------------------------- Floor : Foggy Enemies : Gelhead (Weak Point: Teeth) Items : High Potion Tool Use: None From the large room walk up the steps to the left and take the stairs down to a small side room. Go straight to the left, heading for the glowing spot, and you'll find a treasure chest with a [HIGH POTION]. The room is easy to clear as there is a cross shaped wall in the centre leaving one tile clear so you can walk around the outer walls. You'll meet Gelhead here so just use up some attack items to defeat him, partly because you'll soon need the inventory space. Walk straight down from the treasure chest to the lower corner and there are stairs leading to the outside. Walk right, along the lower wall, (or straight down from the entrance) and you'll find another set of stairs leading to a healing room. ----------------------------------------- | 6. Pirate Cave Floor 2 Healing Room | ----------------------------------------- Floor : Clear Enemies: None Items : None You might want to use the healing room before you leave to boost your life to 300 EP. But hang around fighting all the enemies you can find before doing so, and try to raise your class to 3. If you've still got a good amount of EP and don't want to use this once only heal yet, (because there is still a long way to go before meeting the boss of this dream) then leave it for now, and return later. ------------------------------------------------------------------------------- C PIRATE ISLANDS AND SEA BED ------------------------------------------------------------------------------- ----------------------------------------- | 7. Island Treasures | ----------------------------------------- Floor : Clear Enemies : None Items : Pirate Armor, Battle Lamp, Diving Suit, Lullaby Flute Tool Use: Magical Boat Walk to the steps and drop the Magical Boat on the water. Sail to the right of the Island to obtain the [PIRATE ARMOR] Level 21. Equip this and drop off the spare armour and any other excess items so you can collect everything else. * The south west island has a [LULLABY FLUTE]. * The north west island has a [BATTLE LAMP] * The south east island has a threatening message from Bacchus! * The north east island has a treasure chest with the [DIVING SUIT]. Ukki explains the controls: Press B to dive and B to surface. It's as simple as that! Stand on any of the steps leading to the water (remove the Magical Boat and drop it off somewhere as you won't need it anymore) and select to Use the Diving Suit and you'll jump into the sea. Alternatively, move the boat to the right of the main island and equip the diving suit and you'll automatically jump into the water. Swim around the surface if you want (there are no enemies), but just take a dive to the sea bed. ----------------------------------------- | 8. Sea Bed | ----------------------------------------- Floor : Clear, Deep Water Enemies : Hell Proteus (Weak Point: Middle of body) Crab Bone (Weak Point: Jaw) Items : Ghost Mirror, Wire Rope Tool Use: Diving Suit The sea bed has the same layout of the five islands and there's a cave entrance in the south side of the large one. You'll see a [WIRE ROPE] at the north side of the large area of rocks, and there's a valuable [GHOST MIRROR] if you keep moving left from the rope. You cannot swim outside of the five rocks as there's an invisible barrier around the area. When you've found the items enter the dark hole. ------------------------------------------------------------------------------- D. SUNKEN SHIP ------------------------------------------------------------------------------- -- SUNKEN SHIP -- MAP: http://www.gamefaqs.com/nes/580594-dream-master/faqs/60767 ------------------------------------------------------------------------------- ----------------------------------------- | 9. Entering the Pirate Ship | ----------------------------------------- Floor : Clear Enemies : Gelhead (Weak Point: Teeth) Items : None Tool Use: None You emerge into a small room with stairs leading down. Fight a couple of Gelheads in this space for additional Skill Points. Go down the stairs for a view of the pink pirate ship and then you'll be on the gangplank to the ship. ----------------------------------------- | 10. Pirate Ship: Floor 1 | ----------------------------------------- Mini- Map (not to scale but each character/space represents a tile) ------------------------ | *| | T | T | *| D = Door (use Ukki) | F | | | | F = False Wall |__D_|___|_D_|_D_|___K_| K = Door needs a key | | | * = Hole in he floor (use Wire Rope) | *| T = Treasure |__F___D___ ___D___|___| | | | | | | | T | | | | | |___*|__T|_ _|T__F____*| | Start Here Floor : Foggy Enemies : Pegasus (Weak Point: Top of tail - at left) Pixie (Weak Point: Purple hair) Zora (Weak Point: Middle of body OR Top of head OR Face) Orc King (Weak Point: Right chest) Items : Haja Sword, Potion, High Potion. Tool Use: Ukki Find : Click: Dream Master Take one step and you'll meet Click who tells you that Rain is inside the ship as well. The Dream Sage takes Click to a safe place and you're on your own, but still with Ukki, who will continue to fight on your side. Walk forwards and you'll probably encounter the first of a number of Pegasus monsters. I found that I missed the weak point more often than not and it's just as effective to attack any of the body parts. The Black Master will turn up to remind you that you need the Wire Rope and Diving Suit: which is a bit pointless since you couldn't have reached here without the suit. You'll see a number of shining spots and there's one immediately opposite the entrance to the ship which is is the best place to start. First of all, a quick explanation of this floor. The middle section of the deck is three steps wide with no obstacles, so you can easily clear the fog and gain some free healing. Each room is three tiles in width by three in depth, apart from the two at the far right which are four tiles wide, so this is relatively easy to navigate, especially with a map! It is also easy enough to see where the dividing walls are from the edges of the floor. There are some holes that lead down to the lower deck, but find the treasure and fight the monsters on this floor before using the holes. All the doors (apart from the locked door) will be opened for you by Ukki. Just stand next to one and he'll find a way through. As soon as you enter a room the fog inside it will clear. Start with the door that's directly opposite the entrance, but you'll have to fight an Orc King monster before you can pick up the powerful [HAJA SWORD] Level 31. (Use the Lullaby Flute to make him snooze for a couple a rounds as he can inflict a fair amount of damage if he manages a critical attack.) The room to the right of this one contains a treasure chest with a [POTION]. You'll find a [HIGH POTION] inside a treasure chest in the room to the left of the entrance. The other two chests contain monsters. The room at the lower left side of the floor requires gentle pushing on the false wall (where you'd expect to find a door) to access a treasure chest with a monster [ORC KING]. And the room at the right of the entrance has a [PEGASUS] monster in the chest. Push on the false wall here to access the hole in the floor. (There's another hole inside the top left room that leads to shallow water and nothing else. Push against the wall at the right of this room to enter the adjoining room and clear the fog, but there's nothing to find apart from the Zora monster. Zora is tough if you've not increased classes and you won't do much damage except to its weak point: but this might be the top of its head OR the middle of its body. You'll soon know which one because you can kill it in a single hit on the weak point, but use Search on it to make sure. The Ghost Mirror is handy to use on this enemy and really you should be at least at Class 4 by now. When you use the Wire Rope on any hole you'll be inside the lower deck. It is arranged in the same way as this floor only there's no fog, just lots of deep water! Ignore the the holes at the left of the floor as they lead directly into shallow water and you cannot equip the diving suit unless you're standing on solid ground, and in any case they lead to dead ends with nothing to find. ----------------------------------------- | 11. Pirate Ship: Floor 2 | ----------------------------------------- Mini- Map (not to scale but each character/space represents a tile) ------------------------ | +|.T.| | | +| .. = Solid Floor | |...|...|...|.....| + = Drop from Wire Rope |____|___|___|___|_____| T = Treasure | ./ /...| / = edge of water | ./ Deep Water /..+| |____/____ ______/___| | |T..| |.. | /..| | |. | |T. | /..| |___+|___|___|___|__/_+| Floor : Clear, Deep Water Enemies : Pegasus (Weak Point: Top of tail - at left) Pixie (Weak Point: Purple hair) Orc King (Weak Point: Right chest) Zora (Weak Point: Middle body OR Top of Head OR Face) Items : Defense Ball, Key, High Potion Tool Use: Wire Rope, Diving Suit Find : Dream Master You can only access this floor by using the Wire Rope on the holes in the floor on Floor 2. You'll land on solid ground and the idea is to equip the Diving Suit and enter the water, and then, dive down to the sea bed and surface again to enter the useful rooms. Aim to be at Class 5 by the time you enter this floor. Start off by dropping down the hole in the room at the bottom right (push through the false wall to reach this room.) You can see the treasure chest in the room to the left but there's a wall in the way. Face the water's edge and equip the Diving Suit and step into the water. Press B to dive, swim forwards as far as you can go (3 steps) and surface again. You've dived under the wall and emerged in a small room. Open the treasure chest for a [HIGH POTION] and return by the same route. You have to equip the Diving Suit again. Enter the hole in the passageway on Floor 2. There are two items to retrieve from this hole. Equip the Suit and swim to the left heading straight along keeping next to the north wall, and stop one step from the solid ground at the far side. Turn to the north and dive down to the sea bed and move ahead two steps. Surface again and you're inside the top left room. Pick up the [DEFENSE BALL] (after fighting another Zora) and dive again to swim back under the wall. (Keep this valuable item for the boss battle!) Swim along the water and down to the middle area between two walls. Turn to face the west wall and dive down to the sea bed. Swim forwards just two steps and return to the surface. You're inside the room with the [KEY] and will have to fight an Orc King before you can pick it up. Return to Floor 1 and open the locked door. ----------------------------------------- | 12. Pirate Ship: Sea Bed | ----------------------------------------- Floor : Clear, Deep Water Enemies : Pegasus (Weak Point: Top of tail - at left) Zora (Weak Point: Middle body OR Top of Head OR Face) (None on sea bed) Items : None Tool Use: Wire Rope, Diving Suit Try and raise your class to 6 before continuing with this final stage of this dream. If you can't find any more enemies on the ship, go back to the sea bed where you entered the ship, and there should be some more easy enemies here. If you left some items on the islands return to pick them up. After unlocking the door (and fighting a Pegasus) use the Wire Rope on the hole and descend to the lower deck. You'll probably meet a Zora before entering the water and this one's weak point was its face: just to be awkward. Equip the Diving Suit and dive down to the sea bed. Follow the short path to the end and surface. You're now inside a room with a one step width path. You have to walk across the path and equip the Suit again and dive again. Swim left, to the end of the narrow path and surface again. Cross the narrow path, equip the Suit, dive, and enter the dark hole in the rocks. ----------------------------------------- | 13. Pirate Ship: Floor 3 - Boss | ----------------------------------------- Floor : Clear Enemies : Gelhead (Weak Point: Teeth) Pegasus (Weak Point: Top of tail - at left) Orc King (Weak Point: Right chest) Bacchus (Boss) Items : None Tool Use: None Find : Dream Master Rain You'll emerge into a small room with some steps and a scene being played out with Rain. Walk along the path until you reach her, although you might have to fight a Gelhead on the way. The Dream Sage rescues Rain and you're left on your own (with the doughty Ukki!) to rescue the Princess. Move slowly and fight some more enemies here but it's nearly impossible to raise your class to the maximum (and it's not really necessary: Class 6 will do.) Approach the flame and you'll be in the battle with Bacchus. o-----------------------------------------o | BOSS : BACCHUS | o-----------------------------------------o | EP : 600 | | STR : 144 | | DEF: 100 | | Weak Point: None | | Skills: Electric (Magic), Serial attack | | Heat Bomb, Magma attack (Magic) | o-----------------------------------------o You will definitely need the Life Bottle, because of the power of his serial attacks, which will do around 100 points of damage if both attacks connect, (although you might be able to evade a strike with good luck). You'll have to pick the correct direction to move to avoid his three magic attacks. At Class 5 you should be able to do around 50-70 points of damage to him with a charged attack and at class 6 a bit more than that. A charged attack to his right hair has the effect of slowing him down and does more damage than elsewhere: from 90 - 110 points. Use the Defense Ball to protect yourself from his attacks for four turns, and the Battle Lamp is effective if your class is lower, with a guaranteed damage of 68 points, and it can be used three times. After defeating Bacchus things happen...and you're faced with a battle you cannot win, even if you've still got the Life Bottle and various items. Eventually, you'll be back at the castle and receive the next Dreamword. o================o | DREAMWORD | |----------------| | GAMEFAQS Ejv.. | | | o================o =============================================================================== D R E A M 5 - TOWER OF WAR ............................................. *DM05 =============================================================================== STARTING STATS EP : 600 SP : 25 STR: 92 DEF: 69 LCK: 88 ------------------------------------------------------------------------------- Class 1 - need 40 SP to reach next class Class 2 - need 75 SP to reach next class Class 3 - need 100 SP to reach next class Class 4 - need 125 SP to reach next class Class 5 - need 152 SP to reach next class Class 6 - Maximum Class 2: STR up by 10, DEF up by 2 Class 3: STR up by 10, DEF up by 4 Class 4: STR up by 10, DEF up by 3 Class 5: STR up by 5, DEF up by 3 Class 6: STR up by 5, DEF up by 2 ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- A. TOWER OF WAR OVERVIEW ------------------------------------------------------------------------------- ----------------------------------------- | 1. Middle Room | ----------------------------------------- Floor : Clear Enemies: None Items : Battle Axe, Ringmail There are two treasure chests in front of the central area: the left one has [BATTLE AXE] Level 22 and the right has [RINGMAIL] Level 22. You cannot enter the "Ordinary Door" at the south side of the area and should avoid walking between the walls to talk to the Princess because you'll be damaged by the invisible barrier. The task is to find the Aura Blade and to do that you need to obtain four Rubies, one from defeating the boss of each Gallery, and then place them in any order on the 4 plinths on the platform in the middle of the room. Talk to old man at the right who explains about the 4 galleries: Fire, Ice, Thunder and Sky. The other nameless fellow says don't go to Fire or Sky yet. (If you talk to the old guy again he gets taken away!) There's a specific order to do this, which makes the boss battles more manageable, and there is a Healing Room off the corridor to the Sky Gallery. 1. Start with the Fire Gallery to find a companion, and the Key to the Sky Gallery, and then leave here. 2. Go to the Ice Gallery, but just go as far as the finding the treasure, especially the Ice Ball, and then leave. Don't fight the boss. 3. Enter the Fire Gallery again and fight the boss (using the Ice Ball) 4. Enter the Ice Gallery again (with the Fire Ball you found in the Fire Gallery boss room) and beat the boss. 5. Go to the Thunder Gallery to obtain the Thunderstone for the Sky Boss, but don't fight the Thunder boss. 6. Use the "Thunder Key" you got in the Fire Gallery to open the door to the Sky Gallery. Fight the boss using the Thunderstone. 7. Fight the boss of the Thunder Gallery. Step on the switch in front of a door and press B to open it. * Fire Gallery - top left * Thunder Gallery - top right * Ice Gallery - bottom left * Sky Gallery - bottom right (need a key) ------------------------------------------------------------------------------- B. TOWER OF WAR - FOUR GALLERIES ------------------------------------------------------------------------------- ----------------------------------------- | 2. Ice Gallery | ----------------------------------------- Mini- Map (not to scale but each character/space represents a tile) _____________________ |T | | T| | || | | || | T = Treasure chest | || || T || | | D = Door | | || || | | |__ | | __| __D D__ < Enter | | | | | | || || | | | || || T || | | | || | | || | |T____|_________|___T| Floor : Foggy Enemies : Mad Elf (Weak Point: Right foot) Dark Knight (Weak Point: Shield) Items : Light Ball, Warp Ball, Ice Ball, Life Bottle, Super Axe Find : Dream Master Derin Tool Use: None Open the gate by standing on the switch and pressing the action button. Walk through a long green corridor and fight a couple of Mad Elf enemies on the way. (The Mad Elf is easy to defeat with one charged attack and one ordinary.) When you arrive at the Ice Gallery move to the gate and press the action button to open it. Walk all the way left to the far side of the room (it's totally clear and this is a good way to receive some free healing) where you'll meet Dream Master Derin. He'll tell you about finding the Ice Ball to use on the Fire Gallery boss, and be captured by the Black master for his efforts. You'll lose -2 life or more if you bump into the walls! This room has 6 glowing spots and there are walls arranged in zig-zags across the room. However, you can avoid these easily. Skirt around the one tile width and two tiles depth wall on either side of the entrance and exit and hug the outer walls to reach the treasure chests in the corners of the room. (You can gain more healing by clearing the safe space that three tiles wide in the corners. Walk back along the central path until you're in a line with the middle two spots and walk up and then down to each one. Top right corner: [JACK] Monster Bottom right corner: [JACK] Monster Upper middle chest: [WARP BALL] Bottom middle chest: [LIGHT BALL] Top left corner: [ICE BALL] Bottom left corner: [LIFE BOTTLE] Once you have the Ice Ball, leave here and complete the Fire Gallery to obtain the Fire Ball. Obtain the Warp Ball as well, and you can warp back to the middle room after beating the Fire boss avoiding further damage on those spinning tiles. ----------------------------------------- | 3. Ice Gallery Boss | ----------------------------------------- Floor : Clear Enemies : None Items : Super Axe Tool Use: Fire Ball Enter the door at the west side of the Gallery and walk around a path to reach the central area where you can see an Axe. There are no enemies in here, apart from the boss. o-----------------------------------------o | SUB - BOSS : HAIL DRAGON | o-----------------------------------------o | EP : 420 | | STR : 158 | | DEF : 62 | | Weak Point: Tail | | Skills: Blizzard | | Skill Points: 4 | | Drops: Green Ruby | o-----------------------------------------o Use the Fire Ball at the start of the battle as this protects you from any blizzard attacks. Woohoo! You can also use the Ray Stone or Light Ball to make it dizzy and its physical attacks are likely to miss. (The Battle Lamp helps too, if you've obtained that inflicting 175 points of damage in one turn.) But this is pretty easy: just do charged attacks on its tail and you'll probably defeat it (even at Class 2) without taking any damage at all. You'll get the [GREEN RUBY]. Drop the Battle Axe (to make space) and pick up the [SUPER AXE] Level 32. Return to the middle room and use the Green Ruby on a plinth. ------------------------------------------------------------------------------- -- TOWER OF WAR : ICE GALLERY -- MAP: http://www.gamefaqs.com/nes/580594-dream-master/faqs/60781 ------------------------------------------------------------------------------- ----------------------------------------- | 4. Fire Gallery | ----------------------------------------- Mini- Map (not to scale but each character/space represents a tile) ___________________ | | | | = Wall | T | X |T| | T = Treasure chest | | --- | X = Spinning Tile | | | D = Door |__ | |_ | __| __D X X _ | D__ < Enter | | | | | | | | | | --- | | T | X |T| | |______|__________| Floor : Foggy Enemies : Mad Elf (Weak Point: Right foot) Bastard (Weak Point: Chin) Dark Knight (Weak Point: Shield) Jack (Weak Point: Middle of coil) Items : Key to Thunder, Sacrifice Doll, High Potion Tool Use: None Find : Dream Master Shebang Walk through the top left door from the central room, after pressing the switch in front of it. Continue through the corridor room, fighting some Mad Elf enemies as you go, and you'll arrive in a large foggy room. Press action to open the door and take a couple of steps more to meet Dream Master Shebang. He explains that Fire is weak to Ice, Ice is weak to fire, Sky is weak to Thunder and no doubt vice versa though he doesn't say. He leaves you a [KEY TO THUNDER] and joins the party. (He will join in battles, usually on the third turn, and does around 15 points of damage to an ordinary enemy, but he's no use in boss battles.) He also says to find the Iceball first inside the Ice Gallery so do as he says before proceeding to fight the boss of this gallery: and you don't have to fight the Ice boss to obtain it. Leave now, and go to the Ice Gallery. While there, also pick up the Warp Ball and this way you don't have to face the spinning tiles more than once.) The walls around the entrance to the room are just one tile thick and you can make your way around the outer edges of the right half of the room with safety and open the two treasure chests approaching them from the wall (they are surrounded with a U shaped wall.) The top right treasure chest contains a [JACK] monster, and there's a [SACRIFICE DOLL] in lower right one. To reach the far side of the room walk around the wall facing the entrance (up two steps and then turn left, take another step, and then, down two, so you've skirted around the wall). Then walk straight ahead (on a line from the entrance). You'll come across a spinning tile that will send you north, south, east or west (and north and south lands you on another spinning tile). Keep trying until you reach the far side of the room next to another shut door. Each time you knock into a wall you'll get damaged for -5 points. Not fun. Walk around the walls bordering the doorway and hug the walls to reach the other two chests. The bottom left chest has another [JACK] monster. (Dragon ball works well on these), and the top left has a [HIGH POTION]. You'll encounter lots of Bastards in this gallery and they drop Potions. ----------------------------------------- | 5. Fire Gallery Boss | ----------------------------------------- Floor : Clear Enemies : Dark Knight (Weak Point: Shield) Items : Red Ruby, Fireball, Plate Armor Tool Use: Ice Ball and Warp Ball (optional but advisable) Find : Dream Master Gunner A Dark Knight enemy appears in the next room, and after defeating it go through the gap in the wall to meet Dream Master GUNNER who tells you more about the Aura Blade: that you must offer four rubies to obtain it. (You'll get the first after defeating the fire boss, and each area's boss donates one.) Walk up the steps and the FIRE DRAGON appears. o-----------------------------------------o | SUB - BOSS : FIRE DRAGON | o-----------------------------------------o | EP : 343 | | STR : 130 | | DEF : 150 | | Weak Point: Forehead (above eyes) | | Skills: Tail Blow, Critical attack, | | Blazing attack (Magic) | | Skill Points: 4 | | Drops : Red Ruby | o-----------------------------------------o The dragon uses a fire magic attack that you can dodge, although its other attacks are more damaging and you need decent luck to evade them. Tail Blow hurts for around 40 points and a critical attack for around 50-60. Heal up with a High Potion if your health is getting near the 100 mark, but otherwise this is easy to win even if your class is still low. At class 2 your attacks won't manage more then 30 points even with a charged hit. Use the ICE BALL to inflict 70 points or more and the item will last for at least 5 attacks and disappear once you've beaten the dragon. The dragon drops the [RED RUBY]. Pick up more items! The [FIREBALL] (for the Ice boss) is lying waiting for you at the far side of the plinth. [PLATE ARMOR] Level 29 is inside the left treasure chest and another [JACK] monster awaits in the right. Equip the armour and make your way back to the middle room via the spinning tiles or just use a Warp Ball. Drop off excess items in this room and "Use" the Ruby in one of the plinths before making your way to the Ice Gallery again. ------------------------------------------------------------------------------- -- TOWER OF WAR : FIRE GALLERY -- MAP: http://www.gamefaqs.com/nes/580594-dream-master/faqs/60779 ------------------------------------------------------------------------------- ----------------------------------------- | 6. Sky Gallery | ----------------------------------------- Mini- Map (not to scale but each character/space represents a tile) ___________________ | | | | = Wall | T | X |T| | T = Treasure chest | | --- | X = Spinning Tile | | | D = Door |__ | |_ | __| __D X X _ | D__ > to boss | | | | | | | | | | --- | | T | X |T| | |______|__________| Floor : Foggy Enemies : Ghost (Weak Point: Right side of lower white bit) Killer Knight (Weak Point: Helmet - right side of head) Items : Ray Stone, Battle Lamp Find : Dream Master Jaja Tool Use: None Open the door at the lower right of the main room and enter a wide passage. There's a healing room down the stairs where the Dream Master will raise EP to 700! (I used this after getting the items from the Thunder Gallery but before defeating the Sky or Thunder Gallery boss.) You need the key to open the door into this Gallery (which the Dream master Shebang gave you when he joined the party.) Select to Use the key from your inventory. You can walk directly up and down to relieve the first two treasure chests of their contents, but this room has spinning tiles if you go straight ahead. You can safely clear the area to the left of these two shining spots, and for one tile to the right, for some useful healing. You'll also find a number of Ghost enemies who can use a curse attack that decreases luck and that means that your attacks are more likely to miss. They also run away if their health is low, although they will return and let you kill them. Killer Knights are susceptible to the Ray Stone or Light Ball which makes them dizzy and this protects you from their powerful serial attack. Step in the spinning tile and it won't do any damage no matter which way it sends you spinning. When you arrive at the right side of the room walk forwards one step, and then, up to stop at the outer wall. Turn right and head for the shining spot which is surrounded by walls and only accessible if you turn towards it from the outer wall. (The chest contains a monster, so you could leave this for now.) Walk to the right wall and down, skirting the edge of the exit as usual and you'll find another Dream Master: this one is Jaja who soon disappears. Do the same for the other shining spot which also contains a monster. Top right corner: [GHOST] Monster Bottom right corner: [KILLER KNIGHT] Monster Top left corner: [RAY STONE] Bottom left corner: [BATTLE LAMP] ----------------------------------------- | 7. Sky Gallery Boss | ----------------------------------------- Floor : Clear Enemies : None Items : Winged Armor, Pink Ruby Tool Use: Thunderball Make sure you have the Thunderball item before entering the next room where you'll encounter the boss. o-----------------------------------------o | SUB - BOSS : BLOODRAKE | o-----------------------------------------o | EP : 520 | | STR : 255 | | DEF : 100 | | Weak Point: Left Horn | | Skills: Tail Blow, Posion attack, | | Rock attack (Magic) | | Skill Points: 5 | | Drops: Pink Ruby | o-----------------------------------------o On the first turn use the Thunderball from the item command, and this decreases Bloodrake's strength by 94 points! It's a once only use and the effect lasts for the rest of the battle. Without it he can hurt you for nearly 200 points of damage with just one hit. You can also use the Ray Stone or Light Ball to makes the enemy dizzy so you can easily dodge attacks. The Dragon Stone or Battle Lamp will do around 65 points of damage to him but it's best to attack directly and save these items for ordinary enemies. Defeat him and pick up the [PINK RUBY] and the [WINGED ARMOR] Level 36. Return to the central room and Use the Rink Ruby on one of the slots on the platform. ------------------------------------------------------------------------------- -- TOWER OF WAR : SKY GALLERY -- MAP: http://www.gamefaqs.com/nes/580594-dream-master/faqs/60778 ------------------------------------------------------------------------------- ----------------------------------------- | 8. Thunder Gallery | ----------------------------------------- Mini- Map (not to scale but each character/space represents a tile) _____________________ |T | | T| | || | | || | T = Treasure chest | || || T || | | D = Door | | || || | | |__ | | __| __D D__ > to boss | | | | | | || || | | | || || T || | | | || | | || | |T____|_________|___T| Floor : Foggy Enemies : Jack (Weak Point: Middle of coil) Killer Knight (Weak Point: Helmet - right side of head) Items : High Potion, Dragon Stone, Thunderball Find : Dream Master Lolongo Tool Use: None Do this last! But go so far to get the Thunderball and then leave and complete the Sky Gallery where you obtain better armour. Make your way along the yellow corridor where you'll run into the Killer Knight whose attacks are quite powerful, and he can "get brutal" and increase his strength, so be careful. If you hit him on his left knee that might slow down his movement. Use the Ray Stone or Light Ball on him to make him dizzy and help avoid his serial attack. Enter the Gallery, open the shut door and walk straight through to the far side where you'll meet Dream Master LOLONGO. He tells you that the Winged Armor from the Gallery of Sky would help! Poor thing gets taken by the Black Master for his efforts. The room is arranged in the same way as the Ice Gallery and you can easily obtain the contents of all the treasure chests by keeping to the edges of the four corners, and walking down and up from the middle of the room to reach the middle two treasure chests. (There are no walls at all in the central three tiles width section of this floor.) Top right corner: [HIGH POTION] Bottom right corner: [JACK] Monster Upper middle chest: [THUNDERBALL] Bottom middle chest: [DRAGON STONE] Top left corner: [JACK] Monster Bottom left corner: [KILER KNIGHT] monster ----------------------------------------- | 9. Thunder Gallery Boss | ----------------------------------------- Floor : Clear Enemies : None Items : Elixir, Warp Ball, Yellow Ruby Tool Use: Thunderball Defeat Drachaos and walk up the platform to pick up the last ruby: the [YELLOW RUBY]. Don't forget to get the other two items as well: left is an [ELIXIR] and right is another [WARP BALL]. o-----------------------------------------o | SUB - BOSS : DRACHAOS | o-----------------------------------------o | EP : 550 | | STR : 161 | | DEF : 110 | | Weak Point: Middle of large claw | | Skills: Electric attack | | Skill Points: 5 | | Drops: Yellow Ruby | o-----------------------------------------o The Battle Lamp works for about 66 points. The Light Ball makes him dizzy so you can dodge attacks more easily although he doesn't seem to be vulnerable to the Ray Stone. You must have the Winged Armour equipped to provide additional protection from his powerful physical attacks. An ordinary attack does around 40 points of damage to him but there's a chance of making critical attack which does three times that. At class 5 you'll do around 140 points of damage for a charged attack ------------------------------------------------------------------------------- -- TOWER OF WAR : THUNDER GALLERY -- MAP: http://www.gamefaqs.com/nes/580594-dream-master/faqs/60780 ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- C. TOWER OF WAR - SOUTH AREA AND BOSS ------------------------------------------------------------------------------- -- TOWER OF WAR : SOUTH AREA -- MAP: http://www.gamefaqs.com/nes/580594-dream-master/faqs/60782 ------------------------------------------------------------------------------- ----------------------------------------- | 10. Aura Blade And Ordinary Door | ----------------------------------------- Mini- Map (Not to scale but each character/space represents a tile) _______________ | | S | | S = Stairs | | | | X = Spinning Tile | X | | -- -- | | | | | | | | | | ---- ---- | | |____X____| | | | | | |____S|S|S____| Floor : Foggy Enemies : Ghost (Weak Point: Middle right white bit) Killer Knight (Weak Point: Helmet - right side of head) Items : Warp Ball, Energy Ball Tool Use: None Use all four rubies on the central platfrom and the AURA BLADE Level 44 will appear. Stand in front of south door with blade equipped and Use it to open door and descend the stairs. Go down the left side of the room and along the lower wall to the right to find the left stairs. Inside this foggy room there's a WARP BALL surrounded by walls. (Take two steps to the left and up one to get it.) Return to the larger room and make your way down the right side of the room to find another set of stairs. The arrangement is the same and the treasure chest contains a monster: [KILLER KNIGHT]. Return to the main room and use the spinning tile to reach the middle stairs. This tile has the chance of sending you back to the entrance stairs (minus 5 points) or to the side. Keep trying until it throws you forwards onto another spinning tile. You've got to hope this one sends you forwards again to the stairs at the south wall, but there's a good chance it will just throw you back to the start... One way to try it is to approach the second spinning tile from one side. Anyway, eventually you'll get it and descend the stairs to the room below. (You have to face a Ghost before proceeding down the stairs.) Walk up two steps and the fog will clear. Climb up the platform and take the [ENERGY BALL]. The Dream Sage will appear and say this is what you need to release the Princess. Make your way back via the spinners to the main hallway or use the warp ball to save on more damage and frustration. ----------------------------------------- | 11. Tower of War - Boss | ----------------------------------------- Floor : Clear Enemies : None Items : None Tool Use: Energy Ball If you've defeated every enemy, including the ones inside the treasure chests, you'll reach the maximum of class 6. Use the Energy Ball when facing the Princess, but don't enter between the walls. Just stand outside them, facing her, and select to Use it. Everything will shake, releasing the shield that trapped her, and now you can all go home. But... oops, it's not the Princess at all. GAROU appears! o-----------------------------------------o | BOSS : GAROU - GOD OF WAR | o-----------------------------------------o | EP : 940 | | STR : 250 | | DEF: 142 | | Weak Point: None | | Skills: Earth magic, Fireball Magic, | | Critical attack | | Skill Points: None | | Drop : None | o-----------------------------------------o Garou's Earth magic cannot be avoided and does about 40 points of damage, but the Fire magic can be dodged. Garou might do a critical attack for a massive amount of damage, probably over 300 points, and even his ordinary attack does around 140 points. The Ray Stone, Light Ball, Battle Lamp have no effect. After two attacks the Dream Sage will turn up and use paralysing magic on Garou which lasts for a couple of turns giving you a chance to inflict some damage and heal up from damage if necessary. Don't hit his head area because any damage is reflected and you'll just hurt yourself! Make sure your health stays above 400 points and use the Elixir to heal for 600 points. Hopefully you've still got the Life Bottle in case of disaster. Hit him where it hurts: between his folded legs, and this has a chance of doing more damage and decreasing his defence by 27 points. In fact, just keep hitting him there. After the battle you'll get the next Dreamword, and must visit the Dream Masters in the basement before starting the next dream. (You need to speak to all the living ones and can ignore the rest.) o================o | DREAMWORD | |----------------| | GAMEFAQS lB>C | l = lowercase "L", > = right facing arrow | | o================o =============================================================================== D R E A M 6 - UNDERGROUND CITY OF URANUS ............................... *DM06 =============================================================================== STARTING STATS EP : 500 SP : 40 STR: 146 DEF: 110 LCK: 64 ------------------------------------------------------------------------------- Class 1 - need 70 SP to reach next class Class 2 - need 100 SP to reach next class Class 3 - need 130 SP to reach next class Class 4 - need 160 SP to reach next class Class 5 - Maximum Class 2: STR up by 10, DEF up by 5 Class 3: STR up by 10, DEF up by 2 Class 4: STR up by 5, DEF up by 4 Class 5: STR up by 5, DEF up by 4 ------------------------------------------------------------------------------- ----------------------------------------- | 1. Uranus Village | ----------------------------------------- Enemies : None Items : Rapier, Light Armor Tool Use: None After a bit of trouble you'll arrive at the Underground City of Uranus, and there's a town here. It seems that you "fell from the sky" and ended up here! A girl tells you about Garter, who went to the dangerous ruins to find Princess FAQS, and that you need weapons and armor. Explore and talk to the folks and you'll find more information as well as two items. Inside the top left house someone tells you about the Golden Eye, Golden Hand and Golden Foot inside the Underground City of Uranus. There's a [RAPIER] Level 21 inside the bottom left house and [LIGHT ARMOR] inside the top right house. The middle house is a bar and you meet Click there, as well as Ellie. It seems that Garter has gone to the ruins to look for the "Dream Force", and the father of a kid called Peter, who's found in the house to the right of the bar, has also gone to the ruins. Time to investigate! ----------------------------------------- | 2. Outside the Underground City | ----------------------------------------- Enemies : None Items : None Tool Use: Key, Hammer, Scroll You arrive at a cliff face with four doorways. One is open, one door needs a key, one is about to crumble, and one needs a spell: you have to find a scroll for that. How this works is that you explore each area in turn, and find the item that will give access to next door. Pretty simple in theory. Use this outer area to deposit excess items because you will need to save some items to use on switches inside one of the doors. ----------------------------------------- | 3. Open Door Area | ----------------------------------------- Floor : Foggy Enemies : Ghoulfly (Weak Point: Top left green area - can vary) Headhunter (Weak Point: Right blue peak) Minotaur (Weak Point: Right shoulder) Items : High Potion, Dragon Stone, Key Tool Use: None Find : Peter's Father Walk left from the entrance and a section of floor will be revealed. It's a puzzle and your clue is this: " The sun rises in the west and sets in the east. Then the moon is the second to rise from the west" The idea is to step on switch tiles in the correct order so that a safe path is made across the holes in the floor. Step on a switch tile and a hole will appear or disappear from the upper rows. Starting from the stairs step on: tile at the far left on the first row of switches tile at the far right on the second row of switches tile at the second from the left on the third row of switches There are alternative ways to do this, but that's the correct order, and there will be a safe path across the filled in holes. At the north wall, head all the way to the right wall. As soon as you move two steps along, the tile puzzle with cover over with fog again. (But before crossing the floor, go down the stairs which lead to an empty room underneath the puzzle, in case you get it wrong and fall down. You can find at least 3 Headhunter enemies in here and it's a good plan to fight them now to gain some skill points.) Walk all the way to the far side of the room keeping close to the wall. Then go back two steps and down to the lower wall. (Oddly, in another game I found that the arrangement here had changed a little and the open path was down the right wall all the way to the lower wall.) Anyway, the rest of it is the same. Once at the bottom wall walk left to one tile short of where you entered the room to clear the fog. Back off two steps and face upwards. Walk forwards through a gap and an area will be revealed: three tiles wide and up to the far end where there's a gate blocking an enemy. It escapes and rushes forwards to attack and you're in a battle with a Minotaur. I'd ignore the weak points and just hit the top of its head. Three charged attacks and you should win, but not before it hits you three times for around 60 points of damage from its ordinary attack. Walk up the open area until you're two tiles from where the gate was, and turn right, aiming for one tile below the upper of the two shining spots. You might have to fight a Headhunter before opening the treasure chest for a [DRAGON STONE]. Move back one step and turn to face the south and a wall. This is a false wall, so just push against it to find a treasure chest with a [HIGH POTION]. Return to the main floor and find a switch that is one tile up and three tiles in from the east wall. Press it and you'll be transported inside the left section of the floor, and there's someone here too! It's Peter's dad from Kaize and he gives you a hint about how to remove the gate at the north of this section. Poor chap gets taken by the Black Master once he's given you the clue to the mechanism. From your starting position, walk left and up the left edge to the top, then to the right edge and down, and finally, up the middle to the gate keeping on the switch tiles. That will open the gate and you can check the treasure chest for a [KEY]. If you get this wrong and want to start again, step on the middle tile of the bottom row and you'll be transported back to switch again. And that's also the way to leave this walled in section. Make your way back to the entrance and leave this room. One down, three to go! You should be close to the next class by now. ------------------------------------------------------------------------------- -- URANUS : OPEN DOOR AREA -- MAP: http://www.gamefaqs.com/nes/580594-dream-master/faqs/60783 ------------------------------------------------------------------------------- ----------------------------------------- | 4. Key Door Area | ----------------------------------------- Floor : Foggy Enemies : Longfoot (Weak Point: Upper right edge of legs) Drops Life Bottle Big Mouse (Weak Point: Tail) Grey Rat (Weak Point: Upper Back) Drops High Potion Items : Long Sword, High Potion, Aura Armor, Hammer, Light Ball, Golden Hand Tool Use: Key Find : Click's friend Use the key to open the door to this room and Click will turn up. Only he's abandoned being a dream master having fallen for Ellie, the barmaid, and wants to show his love by getting her a big diamond...like men do. Go inside and down the stairs, and, after an odd scene, turn left and take two steps forwards to meet Click again. He says that you must find the Aura Armor to beat Longfoot and to give Ellie the diamond if you find it. (Click has found a Golden Foot in Urnaus which he gave to Ellie so that makes finding the Diamond your route to this item.) After Click loses his soul to the Black Master you'll be able to take stock of your position. You start out between two walls, with the stairs to the east and a switch tile two steps in front of you. This is a warp tile, and the room has many connecting warp tiles that take you to another point inside the room. Stand on one, be tranported to another and just re-enter that tile and it will take you back to the previous warp tile. The first task is to get the better sword that's found in the shining spot to the lower right. Go forwards one step, then down one step, and left one, and then, down to the lower wall. Turn left and you'll find a [HIGH POTION]. Walk right 5 steps and up one step to the spot to find [LONG SWORD] Level 31. From the tile where you find the sword turn right and walk to the right wall. Go all the way up the right wall to the top corner where there's a warp tile. This one takes you to the lower left corner of the floor. Move forwards one step (to the bottom left corner) where you'll find a [LIGHT BALL]. (You can use this to clear the fog for a few seconds.) After picking up the item in the corner move onto that tile, turn north and go back into the warp you arrived at, and you'll be back to the top right corner. If you want some free healing, the row of tiles that's the third down from the north wall is clear of warps and walls all the way from the east wall to the west wall. From that top right corner, walk down two steps and turn left for 5 steps, and down one, and this takes you to a warp that's just south from the middle glowing spot. Turn north and push the false wall to get to a treasure chest with the [AURA ARMOR] Level 29. Equip this and go back via this warp - there's no other way. (At this point you're close to the stairs and it's a good idea to leave and drop off excess items.) From the warp that's four tiles up from where you met Click near the stairs, go left one step and up to the top wall. (The line of tiles adjacent to the north wall is clear of warps except for the ones at the ends of the line.) Walk left 4 steps and down one and you'll be taken to inside a walled area at the left of the floor where there's a shining spot. Go left and you'll have to fight a Longfoot spider. Don't use the Dragon Stone on it as it has no effect, but the Light Ball will make it dizzy giving you a better chance to avoid physical attacks. It also uses an Electric magic attack that can be dodged. It drops a [LIFE BOTTLE] - the only one you'll find! The next tile along has a treasure chest where you'll find the [GOLDEN HAND]. Return via the warp and you'll be back at the tile one down from the upper wall. (It's the 11th tile from the right wall.) Re-enter the warp tile that led to the Aura Armor (that's two left from the stairs and up 4.). From where you arrive, go right one, and down two, and you'll find the warp that takes you to a walled off area at the far left wall. Turn north and fight a Grey Rat on the next tile and it will drop a [HIGH POTION]. Use the Light Ball again to make it dizzy because you don't want to be hit by its paralysing attack that can keep you from moving for a few turns. On the next tile you will meet a companion, the only friend of Click who decides to help to find the dream force. The final tile in this small area reveals the [HAMMER]. This room is a dead end and you have to return via the warp tile. Wander around for a while clearing the fog and fighting more Big Mouse enemies until you're just about ready to raise your class again. Leave the room by the stairs at the right and drop off excess items outside before approaching the third door. ------------------------------------------------------------------------------- -- URANUS : KEY DOOR AREA -- MAP: http://www.gamefaqs.com/nes/580594-dream-master/faqs/60785 ------------------------------------------------------------------------------- ----------------------------------------- | 5. Hammer Door Area | ----------------------------------------- Floor : Foggy Enemies : Ghoulfly (Weak Point: Upper right green bit, lower left green bit) Minotaur (Weak Point: Right shoulder) Skeleton (Weak Point: Middle stomach bones) Headhunter (Weak Point: Right blue peak) Items : Battle Lamp, High Potion, Garter's Sword, Angel Diamond, Scroll Special : GOLDEN FOOT Tool Use: Hammer Try to be at or nearly at Class 3 by the time of entering this room. The door is at the left of the upper area and use the Hammer to break through the crumbling stones. On entering, walk left to reach the stairs in the left corner that lead to the healing room. Don't use it yet, but when you do the Dream Sage will raise your life to the maximum of 600 EP. Clear the first two lines of tiles for some free healing and fight a couple of Ghoulfly monsters. Note that the weak point might be different from before. Then, go forwards from the entrance to find a crumbling wall. Use the Hammer to break it. There's another crumbling wall two steps to the right of this one, one adjoining the right wall, and a fourth one 3 steps in from the left wall. Break them all. Now, there's a slightly awkward issue about the areas at the right and left sides of the room. The arrangement of walls can alter a little from one game to the next. As you make your way up the room there are walls that are one or two tiles width that either start at the right or left and you won't know which way they are arranged. The linked map shows them one way and this description gives the alternative. Enter the left side of the room and walk up 3, and left 3 and turn north to find a breakable wall. Go up 2 and right 1 and there's another crumbling wall to the north. Go through the gap and left 1 and then up 4 steps hugging the left wall. You'll discover a false wall and this one has to be pushed against. (You'll also fight some Minotaurs.) Go up two more steps and right one and there's a crumbling wall to the north. Crush this and you'll see a switch on the north wall. Approach the switch to check it out, and press the button. Your companion steps in to save you from losing 300 points and it seems this was his purpose all along, since he never helped in battles. Anyway, he leaves a sword behind and the switch opens up the middle gate. Take [GARTER'S SWORD] Level 42 and equip it. Return to the start and I suggest leaving the room and dumping a few items outside as they will be needed later and you don't need to carry excess. Make your way up the right side of the room. That's up 1, left 1, up 2, right 1, up 3, and you arrive at another false wall adjoining the right wall. Push to go through here and go left 2, up 4, right 1 and up until you find a hidden treasure chest containing the [ANGEL DIAMOND]. (You'll fight Headhunters on this side of the room.) Enter the hole you made in the wall opposite the entrance to the room and go up 1 and then, right 3 steps. Turn north and break the wall. This next section is 4 tiles wide x2, and you can break through the upper left one. From here, go up 1, and left 2, and you'll be in between the shining spots. The upper one is a [BATTLE LAMP], and down from this is a [HIGH POTION], after you push against the false wall to reach it. This area is 5 tiles wide x2 and the next wall to break is just to the right of the Battle Lamp. You'll come across the Skeleton enemy here and it's got a lot of life so hit its bony stomach weak point. (Or use the Dragon Stone for around 200 points of damage.) The next space is 5 tiles wide x3 and easy to clear. Walk up the middle row of tiles to the clear area, fight another Skeleton and obtain the [SCROLL] from the treasure chest. Return to the town and enter the bar (the middle house) and speak to Ellie. Open your inventory and "Use" the Diamond on her to give it to her and she gives you the [GOLDEN FOOT]. After all this you should be nearly at class 4. ------------------------------------------------------------------------------- -- URANUS : HAMMER DOOR AREA -- MAP: http://www.gamefaqs.com/nes/580594-dream-master/faqs/60784 ------------------------------------------------------------------------------- ----------------------------------------- | 6. Scroll Door Area 1 | ----------------------------------------- Floor : Clear Enemies : Golem (Weak Point: Upper right chest) Skeleton (Weak Point: Middle body) Items : Golden Eye, High Potion Tool Use: Scroll, Golden Foot, Golden Eye, Golden Hand. Use the Scroll on the door, but you've got to chant a spell! It's just the word that shows when you use the scroll: HORUSMAN. That makes everything shake and the door opens revealing a short passage with spikes and switch tiles. This is where you need your spare items. (And you must take in the two golden items as well.) Walk forwards onto the second trigger tile and turn around. Drop an item (I suggest a spare sword but anything you don't need will do the job)) onto the first trigger tile and you can walk across the retracted spikes. Do the same for the second set of spikes. If you walk over them without using an item it costs you 25 energy points and it's not really worth while losing points when you don't have to! The only awkward thing is that you cannot walk across the dumped items, so if you want to leave you have pick them up and put them down again. Enter this new room and for once it's not foggy. You'll probably have to fight a Skeleton before you can move forwards. Read the details on the 2 plates about placing the ancient relics on the statues. There are moving pathways that lead to these three statues where you must place each of the Golden items. (All pathways will take you to a set place and then take you back again.) You'll meet a lot of Golems in this room and this monster drops a very useful item: the Plasma Aura. However, it takes three charged attacks to defeat it and its attack can hurt for more than you're used to: about 35 points. Use the Plasma Aura on it for around 200 points of damage. First of all you need the third Golden item and that's found in a treasure chest at the top of the left side of the room. If each of the paths are listed as: A B C D E F G and each of the destinations numbered from 1 - 7, working from the left to the right: A > 3 - dead end B > 1 - find the treasure chest with the [GOLDEN EYE] C > 6 - statue that requires the Golden Foot D > 2 - statue that requires the Golden Hand E > 5 - dead end F > 4 - statue that requires the Golden Eye G > 7 - find the treasure chest with a [HIGH POTION] That's the Hand on the left statue (2), the Eye on the middle one (4) and the Foot on the right one (6). When all Golden items are placed correctly the right hand statue disappears, revealing an opening in the wall behind it. Go through and open the treasure chest to meet the boss! NOTE: Before tackling this enemy leave and visit the healing room to raise life to the maximum of 600 EP and receive a full heal. Also, pick up any useful items such as the Life Bottle and fill your inventory with any other items, because you'll need some spare ones inside the next room o-----------------------------------------o | BOSS : GOLDEN LEO | o-----------------------------------------o | EP : 900 | | STR : 243 | | DEF: 167 | | Weak Point: None | | Skills: Magma Magic, Psychokinesis | | Critical attack | | Skill Points: None | | Drop : None | o-----------------------------------------o His ordinary attack does around 70 of damage, the magic attack can be dodged, although the psychokinesis cannot and that will hurt for about 35-40 points. Use a couple of Plasma Aura items for damage of around 150 points each time, and although he has no weak points, hitting the top of his head or under his right leg seems to generate the most damage, and hitting his right claw will reduce his strength by 45 points. Investigate the treasure chest Leo was hiding in and you'll find a switch. Press this to reveal some stairs down to a new room. ------------------------------------------------------------------------------- -- URANUS : SCROLL DOOR AREA -- MAP: http://www.gamefaqs.com/nes/580594-dream-master/faqs/60801 ------------------------------------------------------------------------------- ----------------------------------------- | 7. Scroll Door Area 2 | ----------------------------------------- Floor : Clear Enemies : None Items : None Tool Use: Any items Find : Princess Enter this room and you'll see the Princess imprisoned by a gate and an apparently solid wall blocking access to her half of the room. Simply walk up from the stairs and push to remove a false block. Use items to block the two moving statues so they end up on the switches, releasing the Princess. They only have a 3x2 area of movement. Stand to one side of the switch after dropping an item on the tile at the other side. Wait until the statue moves onto the switch and drop an item in front of it. You can move forwards to block the statue physically then, move back and drop an item, and it's unlikely to move while you're doing that. The more items you have the more of them you can drop, but in the end you only need one item to hold the statue in place on the switch. The dropped items all disappear when the princess is released, after which things take a turn for the worse. When instructed to do so, walk up and "collect" the Princess. You'll end up back in Oltaria and get a new dreamword o================o | DREAMWORD | |----------------| | GAMEFAQS F%Hj | | | o================o =============================================================================== D R E A M 7 - TOWER OF NIGHTMARES ...................................... *DM07 =============================================================================== ------------------------------------------------------------------------------- -- TOWER OF NIGHTMARES --- MAP: http://www.gamefaqs.com/nes/580594-dream-master/faqs/60817 ------------------------------------------------------------------------------- STARTING STATS EP : 700 SP : 50 STR: 170 DEF: 110 LCK: 64 ------------------------------------------------------------------------------- Class 1 - need 90 SP to reach next class Class 2 - need 130 SP to reach next class Class 3 - need 170 SP to reach next class Class 4 - need 222 SP to reach next class Class 5 - Maximum Class 2: STR up by 10, DEF up by 2 Class 3: STR up by 10, DEF up by 3 Class 4: STR up by 5, DEF up by 4 Class 5: STR up by ?, DEF up by ? ------------------------------------------------------------------------------- NOTE: When you use a Warp Ball it will take you back to Floor 1 between the central two sets of stairs. ----------------------------------------- | 1. Floor 1 and Basement | ----------------------------------------- Mini-map (Not to scale but each character/space represents a tile) --------------------- |S S|S| | |S| S = Stairs | | | | | | | D = Locked door |*| -- ---D- | |D| * = Hidden hole in floor | | | | T = Treasure | | | | | | |-----------------| | | | | | | | | | --- | | | | | | | | | | | | | | |Start| | | | |T| | | |T| --------------------- Floor : Foggy Enemies : Skelter (Weak Point: Shield) Trip Skull (Weak Point: Right head-close to coffin with cross) Items : Warrior Vest (inventory), High Potion, Iron Sword, Sacrifice Doll Tool Use: Key, Golden Key Find : Jaja, Rain There's no village to visit and you're directly inside the first room of the Tower of Nightmares. Dream Masters Jaja, Shebang and Rain turn up too and go off into the fog of the tower, leaving you on your own. You already have the [WARRIOR VEST] Level 23 in your inventory so equip this before moving off. You can fight and win battles easily even without a weapon. The upper section of the floor is not accessible just yet, but you can obtain the two shining spot items now. Go through the opening at the top right of the cleared space, and walk right one step and down to the lower wall. Take 4 steps to the right and then turn up and take another 4 steps. Turn to the right wall and walk down next to it to reach the treasure chest in the lower right corner which contains a [HIGH POTION]. Return to the starting area and walk through the upper left opening. Turn left and walk 3 steps forwards and then down to the lower wall. Go straight ahead for 2 steps, and then up 4 and left to the left wall. Walk down to the lower left corner where there is a Treasure Chest with a [SACRIFICE DOLL]. Walk up the left wall to find the old guy, Dream Master Jaja, who rushes off up the stairs in the top left corner. Go up to follow him and you'll fall through a hole into a lower floor (with -5 damage). You'll see a sword, but leave this for a moment and take one step left and face the north wall. It's a false wall and there's a path all the way around to the stairs at the right. However, you really could do with that sword, so walk down towards it from the hole, and pick up [IRON SWORD] Level 30. As soon as you pick it up the Black Master appears and the room fills with poison. You'll lose -5 points twice just by walking up to the top wall and through the hole. Walk left all the way around the room and up through another false wall in the south side of the stairwell room. Climb the stairs and you are back on the first floor and at the upper wall centre stairs. Take 2 steps to the left and then take 4 steps down (through a gap in the walls), and turn to the right. Take another couple of steps and a small area of tiles will clear, revealing Dream Master Shebang standing in front of a door. He says you a need GOLDEN KEY for this locked door. Continue on a straight line from Shebang's position, heading to the right wall where you'll find Rain. She says that you can open this door with the Key Jaja has already. Well, Jaja isn't the other guy by the locked door, he's the old guy, so you need to explore further. ----------------------------------------- | 2. Floor 2 West - Numbers Room | ----------------------------------------- Floor : Foggy Enemies : Trip Skull (Weak Point: Right head-close to coffin with cross) Bigfoot (Weak Point: Right foot) Items : Metal Armor, Key Special : Dream Force 1 Find : Dream Master Jaja Climb the stairs in the top left corner of the first floor, and explore this new room. The outer two rows of tiles to the north, west and east of this room are free from walls or obstacles so you can safely acquire some free healing: up to 40 points a go, and uncover the shining spot in the bottom left corner where you'll find [METAL ARMOR] Level 30. This room is a repeat of the puzzle way back on the Mechanical floor of the Pyramid with numbers outlined by the walls and 5 switches along the lower edge near the door. Clear the walls to find the clue! Each number is three tiles width, and there are clear paths in between them: the left number is 5, the middle one 2 and the right one is 3. The switches are numbered from 1-5 from left to right. There's a trick here though, you have to press the switches in reverse order this time: 3, 2, 5. Go through the open door and you're on a ledge outside the tower. Talk to Jaja (how did he get here?) who uses his psycho-telekinesis to transport the chest that's over on a tiny ledge and then dies in the process and the Black Master takes his soul. Open the chest and you get [KEY] and Dream Force 1. (Sort of like Air Force 1? only it's not a plane...) Jaja explains that the dream force is the total of people's wishes and regrets, or something like that, and now you've got a white blob that trails behind you, though it doesn't do anything else. Head back to Floor 1 and speak to Rain and she'll move away from the door so you can unlock it. She charges ahead and you can take your time to climb the stairs into a new room. ----------------------------------------- | 3. Floor 2 East - Moving Paths Room | ----------------------------------------- Floor : Clear Enemies : Gas Spirit (Weak Point: Pale area at the base of the enemy) Items : None All paths except one move you into a hole in the floor and you'll drop down to the lower floor next to the stairs. The correct path is the 5th one down. Aim to be at Class 2 by this point in the game and walk up and down on the safe tiles to find some Gas Spirit enemies. These are annoying because their poison attack can cause numbness making you vulnerable to their subsequent attacks. Enter the fifth path counting down from the stairs. (It's one up from the bottom of the room.) ----------------------------------------- | 4. Floor 3 East - Spinning Tiles Room | ----------------------------------------- Floor : Clear Enemies : Bigfoot (Weak Point: Left leg) Gas Spirit (Weak Point: Pale area at the base of the enemy) Nudeye (Weak Point: Feet) Drops: Golden Key Items : High Potion x3, Warp Ball Special : Dream Force 2 Find : Dream Master Rain Walk forwards onto the spinning tile and hope it sends you north so you can obtain the contents of the two treasure chests in this upper right section of the room. The left chest contains a [GAS SPIRIT] monsters, and the right one has a [HIGH POTION]. Step on the spinning tile again until it send you south. The treasure chest at the lower right of the room contains another [HIGH POTION] and the left one has another {GAS SPIRIT]. Walk to the far left of the room and the upper chest contains a [WARP BALL], with the lower two having a [HIGH POTION] inside the left and another [GAS SPIRIT] in the right one. Wander around and fight some Bigfoot enemies and make sure your class has increased to Class 2. Walk onto the other spinning tile and keep trying until it sends you south and through the door. This one is not so bad because you won't bump into anything unless it shoots you to the west wall. Outside the tower you'll encounter a scene with RAIN on a ledge attempting to get a key from a treasure chest. Approach her, and she says the enemies are too strong... and the Black Master appears... After this scene you will obtain Element 2 of the Dream Force! Check the chest and it contains a NUDEYE monster. He/she/it has an eye-beam attack that you can dodge, a curse attack that will decrease your strength and attack, and other than that just attack its weak point down at its feet. A charged attack on the weak point might decrease its defence by 21 points. Defeat this monster to obtain the [GOLDEN KEY]. Return to Floor 1 (just use the Warp Ball which deposits in front of the locked door) or go through those spinning tiles again and back through the moving tiles floor, which is simple enough. Walk up to Shebang, and he'll move so you can unlock the door with the Golden Key, and then he dashes up the stairs in front of you. ----------------------------------------- | 5. Floor 2 Middle Room | ----------------------------------------- Mini-Map (Not to scale but each character/space represents a tile) ---------------- |S| | S T| S = Stairs | | --- --- | H = Stairs up to Healing Room | | |- | | T = Treasure | | | | F = False wall | | | | SK = Skull | |H____ | | | | | |___ | | | | |T | |F| | | | | | | | | SK |__| | | |S | ---------------- Floor : Foggy, left side is clear Enemies : Dreissen (Weak Point: Left chest) Nudeye (Weak Point: Feet) Schweitz (Weak Point: Middle of tail Items : Light Ball, Sacrifice Doll Special : Dream Force 3 Find : Skeleton After unlocking the door with the Golden Key take the stairs up to next floor. You'll notice a sad looking skull on the floor inside the clear room to the left, but you cannot enter this room from here. Walk right 3 steps, and then up 2 steps to the glowing spot. Open this chest for a [LIGHT BALL]. You can use this to see the way for a few seconds. From this chest go right, to the right wall, and walk all the way up to the top of the room to the second glowing spot and another treasure chest, containing a [SACRIFICE DOLL]. From this top right corner of the floor walk left, keeping next to the north wall and you'll climb some stairs to a small clear room with lots more stairs. HEALING ROOM Go back down the stairs and move 1 step to the left. Walk down 4 steps and then head left, to the wall bordering the clear passage at the left, and you'll find another set of stairs leading to a healing room. Don't use this yet, though you might be tempted to do so if health is getting low (which it probably will be by now). You will need this later, and if at all possible delay the full heal and boost of EP to 700, but make a note of the location. ------------------------------------------ | 6. Floor 3 - 6 Stairs Room and Passage | ------------------------------------------ Floor : Clear Enemies: Schweitz (Weak Point: Middle of tail) Dreissen (Weak Point: Left chest) Eye Bearer (Weak Point: Above middle large eye) Items : Dragon Stone (Life Bottle, Key: these items are not accessible now) Special: Dream Force 3 Find : Click This floor is deceptive! There are 6 sets of stairs at the left, but there are traps. All the paths leading to the stairs, apart from the one at the south of the room, have hidden holes and you will fall down to Floor 2 if you attempt to reach the treasure chests or the stairs. You can safely pick up the [DRAGON STONE] near the first set of stairs (which go nowhere and there's a hole in front of them.) You can use this item on both the enemies in this area. Follow the fourth path down this room (the one between the two chests) and you'll drop down to the clear part of the previous floor where you spotted the skull. Talk to it and it offers up a prayer on behalf of all souls who have got this far in the Tower, and you obtain Dream Force 3! Check the lower part of the left wall that links to the narrow passage with stairs. Then, check another part of the wall, just click on the right edge of the passage and walk up and down. That will prompt the appearance of Click, who opens the wall up. Go up the passage and climb the stairs to a short passage, where you'll have to fight an Eye Bearer before proceeding. This monster has a fair amount of life (580) and uses Psychokinesis which you cannot dodge. The Dragon Stone is effective on it. NOTE: this is the ONLY WAY to proceed. However, to get the treasure you need to go up the last stairs at the south of this room, which means that you need to discover a route back to the 6 stairs room. ----------------------------------------- | 7. Floor 4 - 3 Stairs Room | ----------------------------------------- Mini-Map (Not to scale) --------------------- |S6_______ _______S7| S = Stairs | ___ |D| | D = Locked Door | |S5| | T = Treasure Chest | | |_ | * = Hole in the Floor | | S4| | | | | | * | | | S3| T | | | | | | |S1|S2| T T| --------------------- Floor : Foggy Enemies : Eyebearer (Weak Point: Above the middle large eye) Dreissen (Weak Point: Left chest) Chimera (Weak Point: Right of right ear/horn) Burning (Weak Point: Left leg) Items : High Potion, Sacrifice Doll Life Bottle, Key (These items are obtained on Floor 3) Tool Use: Key The whole of this room is obscured with fog and you arrive at the bottom left corner (S1 on the mini-map). Start off by making your way around to the treasure chests and you can acquire some free healing on the way. You will meet a new enemy here, the Chimera and it drops High Potions which I certainly needed by this point, having less than 100 life left. The treasure chest at the middle of the lower wall contains a [BURNING] monster. (Should be at class 4 by now.) The hole takes you down to the 6 stairs floor, so jump down and take the last set of stairs - the 6th ones at the south of this area. This takes you inside the narrow walled off area on this floor. (S2). Walk up to the stairs at the end of the short passage (S5) and you'll descend to the third stairs on the 6 stairs floor, now at the left of the treasure chest. Open this to get the [KEY]. Don't bother with the stairs (S4) as this leads to the next path with no treasure chest and just a forced falling down the hole there, back to the floor with the skull face. The other stairs (S3) take you to the second treasure chest and the essential [LIFE BOTTLE]. Whew. After getting everything you'll be back in Floor 4 and should just go down the stairs (S2) that take you back to the safe path on Floor 3. Walk left to take the fourth set of stairs on the 6 stairs floor and drop down the hole to Floor 2, to the area with the skull where you obtained the Dream Force. Walk up through the left passageway and make your way back down the passage and to Floor 4, arriving at the stairs in the lower left corner once again. (S1) Walk up and right and open the locked door with the Key you obtained. There are sets of stairs at each side of this north corridor. The ones at the left lead to the best armour in the game, but the room you go through has repeats of some of the bosses from the earlier dreams so it's pretty tough going. The stairs at the right take you into a room with the best sword in the game and it's best to get this first. ----------------------------------------- | 8. Floor 5 - East Room | ----------------------------------------- Floor : Foggy, Clear.central rooms Enemies: Chimera (Weak Point: Right of right ear/horn) Burning (Weak Point: Left leg) Bacchus (Weak Point: Right eye) Items : Invisible Dirk, High Potion, Ray Stone You arrive at the top left corner of this room and the central walled off area is clearly visible. You can clear the fog in the upper half of the room without incident so long as you avoid the single block where you can see it jutting out from the north wall. Head to the upper right corner to get the first glowing spot item, a [HIGH POTION]. From here, walk down, staying one tile to the left of the right wall to reach the second glowing spot item in the bottom right corner, a [RAY STONE]. From here, walk left and clear the fog, again avoiding the single block in the middle of the south wall, directly opposite the one at the north. Keep clearing the fog at the south side of the room and you'll hear some monsters scampering. Eventually you'll encounter BACCHUS. (He has boss music and it's the same Bacchus you defeated back in the Sunken Ship.) However, this time he reveals a weak point over his right eye, although his skills are the same as before: Heatbomb Magic, Magma Magic and Electric attack (Magic), all of which can be dodged. He also uses a serial attack. Don't bother with items (the Ray Stone is ineffective) and just go for a charged attack on his eye. Defeat him and that breaks the invisible seal to the middle rooms. Pick up the [INVISIBLE DIRK] level 45 and enter the smaller room to climb the stairs to Floor 6. Here you'll find Shebang who's in the middle of an almighty battle, but ignore him and go down the stairs at the left which lead to the west room of Floor 5. ----------------------------------------- | 9. Floor 5 - West Room | ----------------------------------------- Mini-Map (Not to scale but each character/space represents a tile) --------------- | S| | |--G1--| --- | | | | | -- -- | | | | | | S = Stairs | | | | | | F = False Wall | |-- | S| | I | I = Invisible Gear | | ---| ----- G1 = Garou |_ ____| | G2 = Golden Leo | G2 F | --------------- Floor : Foggy Enemies: Garou (Weak Point: Left lower leg) Burning (Weak Point: Left leg) Golden Leo (Weak Point: Above right black gap - below right claw) Items : Invisible Gear There are two ways to access this completely foggy room: either by going through the upper door on Floor 4 and heading up the stairs to the left, or by going down the left stairs inside Floor 6. If you take this route you'll be able to see another small room across some black space and see some armour inside it. Also, if you take this route you can obtain the armour more easily without having to fight some powerful old bosses, and then can proceed to clear the fog and fight them when you have both the Invisible Dirk and Invisible Gear. Another minor complication concerning this room is that it's another one that can have a slightly different arrangement of walls from one game to the next. Based on this map: walk up to the north wall, go left 5 steps (to the wall running down the middle of the room) then go down 4 steps, right 2 and down to the south wall. The alternative route is shown in the linked map: from the stairs, walk up to the north wall, go left 3 steps and then down 4 steps, and left 2 steps, and then straight down to the south wall. Push against the south wall directly under the side wall at the right of the room. (It's the third tile in from the east wall.) The false wall will disappear and you can walk along the narrow corridor and enter the small room. You'll have to fight an Optodeimos as soon as you enter the room. His magic can be dodged but he has quite a strong serial attacks that might do around 50 points of damage if both strikes hit. After the battle pick up and equip the [INVISIBLE GEAR] Level 40. If you enter from the stairs on Floor 4 you'll have to fight a sub-boss Garou when you attempt to walk down between the walls. This is really quite tough: he has 960 life points and his earth magic attack cannot be dodged and does 40 points of damage each time. To add to that, his physical attack is much stronger than any of the other enemies in the Tower, doing around 75 damage even WITH the Invisible Armor. Oh, and remember NOT to hit his head because that attack is reflected back onto you. Use the Ray Stone or Light Ball on him to make him dizzy and that will help enormously because his physical attacks will miss. You'll encounter another sub-boss, Golden Leo, at the narrow gap between the long wall down the middle of the room and the south wall. This time he has a weak point above the right black gap, just below his right claw. However, if you strike the right claw that can decrease his strength, but the Ray Stone does not work on him. ----------------------------------------- | 10. Floor 6 - Spikes Room | ----------------------------------------- Floor : Clear Enemies : Optodeimos (Weak Point: Left shoulder point - above left claw) Items : Pure Energy Special " Dream Force 4 Find : Shebang If you haven't yet used the Healing Room go back there now, because you're nearly at the end of the game, just one more room after this one. Try to have just another 5 or 10 SP left before reaching Class 5 and search out additional enemies, especially in any room where you didn't clear all the fog. You can reach this room from either Floor 5 West or East and ensure you have found and equipped both invisible items. Pick up any items you might have discarded along the way because you'll need those too. Shebang is involved in a battle at the top left corner of the room. Walk up there, and as you approach the monster will push Shebang to the right, over the spikes. He loses 25 points each time and you cannot do anything while this is going on. Eventually, Shebang will be left at the lower right corner of the room. Make your way across the spikes to reach Shebang. The simplest way to accomplish this is to go straight along the top path, stopping when you reach the spikes and turning back to drop an item on the previous switch. You'll have to fight the green demon Optodeimos before you go much further, and might have to fight a second one before meeting Shebang. He will be taken by the Black Master but not before making a prayer that changes into the Dream Source 4! Open the treasure chest for a valuable item called [PURE ENERGY] which heals you for 600 EP. You might notice that's its transparent, much the same as the invisible equipment, and there's a good reason for that, so don't be tempted to use this just yet. A voice says : I am the goddess of the tower and opens up the locked door in the spiked area. Leave the items where they are and use two more to open a safe route down the right edge of the spiked area until you reach the open door. That takes you to the boss room. ----------------------------------------- | 11. Floor 7 - Boss Room | ----------------------------------------- Floor : Clear Enemies : Bosses! Items : None This is a bit of shock as you cannot approach the Goddess (who tells you that the Princess is waiting for you) until you strip off everything. Well, not quite, but she does tell you to leave your items behind. You can only drop them on the pink floor and cannot proceed until you do, but there's something I didn't realise in my first game and it made this battle very tough to win... This is why you were given "invisible" stuff. You can keep the Invisible Dirk and Invisible Gear because the Goddess cannot see those, and you can also hang on to the Pure Energy (it's also see-through) Fortunately she's not an all-seeing kind of goddess. Approach the goddess and she's evil! o-----------------------------------------o | BOSS : GODDESS | o-----------------------------------------o | EP : 800 | | STR : 236 | | DEF: 147 | | Weak Point: Lower left hair | | Skills: Electric attack (Magic) | | Serial attack | | Skill Points: 5 | | Drop : None | o-----------------------------------------o If you have dropped everything, then a charged attack on her weak spot will do around 140 points of damage, and her physical attack will do over 100 points of damage to you. However, with your equipment and a half decent luck stat of around 40-50 points, most of her attacks will miss and you will be able to defeat her with just four charged attacks. If you go for the wings that has the chance to reduce her movement speed. You'll also get the last of the skill points and that might raise your class to 5. (I needed another 1 from somewhere to raise it to the final class.) Anyway, after this you can pick up your items and heal up if you need to do so. In fact you could even leave this room and search out more enemies if you're determined to reach the final class, but it's not essential. Walk towards the Princess and it's a trap, of course. The Black Master appears! o-----------------------------------------o | BOSS : BLACK MASTER | o-----------------------------------------o | EP : ??? | | STR : ??? | | DEF: ??? | | Weak Point: None | | Skills: Earth magic, Serial attack | | Skill Points: None | | Drop : None | o-----------------------------------------o You cannot search the Black Master, so don't bother! At class 4 even a charged attack only does 75 damage to his left shoulder. Hit the top of his head and that does more, around 105 but that might increase his strength by 39 points which isn't a good thing at all. Items have no effect on him and you cannot dodge his earth magic. He might attack physically, or just use earth magic, but after four turns things he gets annoyed.and something happens with his crystal ball. It shines with a sinister light and now you're out in space fighting something called the GEWALT - his evil persona. o-----------------------------------------o | BOSS : GEWALT | o-----------------------------------------o | EP : 950 | | STR : 255 | | DEF: 240 | | Weak Point: None | | Skills: Electric attack (Magic) | | Gainbuster | | Serial attack | | Skill Points: None | | Drop : None | o-----------------------------------------o Gewelt's Gainbuster attack does 114 damage, an ordinary physical attack does around 70 points to you (with a serial attack inflicting double that amount) and his Electric attack does 53 damage and can be dodged. Hope he doesn't whack you with a critical attack because that can hurt for around 150 points. At first you won't be able to damage him at all so it doesn't matter what you do! After three rounds of this the Dream Force shines, releasing hidden power and turns you into legendary warrior (who only does 57 damage with one attack...if you'd forgotten to re-equip your stuff after mistakenly dropping it all on the floor. :p). Make sure to search him during the start of the fight to see his health so you know how much he has left once you can damage him. Don't bother using any items (if you've still got any left) but just use charged attacks on him and keep healed. With both the Life Bottle and Pure Energy you can't really lose. Hit the top of his body for around 125 points of damage, and use the Pure Energy item if your health gets to around 200 EP. After defeating him you'll....well, I'll let you find out what happens next. ******************************************************************************* ************************************ F I N ************************************ ******************************************************************************* =============================================================================== VI. I T E M S .......................................................... *ITEM =============================================================================== 1. Recovery Items 2. Attack/Battle Items 3. Movement Items 4. Important Items All items disappear once a dream ends. Most are found in set locations, although a few are dropped from enemies. ------------------------------------------------------------------------------- 1. RECOVERY ITEMS ------------------------------------------------------------------------------- These restorative items can be used at any time. BREAD Source: Dream 3 (Transya Village, Vampire Castle) Effect: Restores around 28 EP Use: Once only ELIXIR Source: Dream 5 (Tower of War - Thunder Gallery) Effect: Restores all health Use: Once only HIGH POTION Source: Dream 3 (Vampire Castle) Dream 4 (Pirate Island - Sunken Ship) Dream 4 (Pirate Island - Water Maze) Dream 5 (Tower of War - Fire Gallery) Dream 5 (Tower of War - Thunder Gallery) Dream 6 (Underground City of Uranus - Hammer Door Area), Dream 6 (Underground City of Uranus - Key Door Area: monster drop) Dream 6 (Underground City of Uranus - Open Door Area) Dream 6 (Underground City of Uranus - Scroll Door Area) Dream 7 (Tower of Nightmares) Effect: Restores around 85 EP Use: Once only LIFE BOTTLE Source: Dream 1 (Kilkuru Cave) Dream 2 (Pyramid) Dream 3 (Vampire Castle) Dream 4 (Pirate Island - Water Maze) Dream 5 (Tower of War - Ice Gallery) Dream 6 (Underground City of Uranus - Key Door Area: monster drop) Dream 7 (Tower of Nightmares) Effect: Revives from death and fully heals. (Will be used automatically during a battle.) Use: Once only MEAT Source: Enemy drop Effect: Restores 27-29 EP Use: Once only POTION Source: Dream 1 (Kilkuru Cave) Dream 2 (Pyramid) Dream 3 (Vampire Castle), Dream 4 (Pirate Island - Sunken Ship) Effect: Restores around 45-50 EP Use: Once only PURE ENERGY Source: Dream 7 (Tower of Nightmares) Effect: Restores around 600 EP Use: Once only ------------------------------------------------------------------------------- 2. ATTACK ITEMS ------------------------------------------------------------------------------- All these items are used during a battle. Some of them won't be effective on bosses. BATTLE LAMP Source: Dream 5 (Tower of War - Sky Gallery), Dream 6 (Underground City of Uranus - Hammer Door Area), Effect: A spirit appears from the lamp and attacks an enemy for anything from 60-130 points. Use: 3 wishes BOMB Source: Dropped by Pirate (Water Maze) Effect: Does around 100 EP of damage. Use: Once only DARK BALL Source: Dream 4 (Pirate Island - Water Maze), Effect: A repeated attack on one enemy that removes all their EP. Best saved for high EP enemies. Use: Once only DEFENSE BALL Source: Dream 3 (Drain Forest), Dream 4 (Pirate Island - Sunken Ship), Effect: Prevents attacks affecting you during one battle for four turns. Use: Once only DRAGON STONE Source: Dream 3 (Vampire Castle), Dream 5 (Tower of War - Thunder Gallery), Dream 6 (Underground City of Uranus - Open Door Area), Dream 7 (Tower of Nightmares) Effect: You change into a dragon that inflicts about 170-180 points of damage Use: Three times FIRE TONGUE Source: Dream 3 (Vampire Castle), Effect: Inflicts around 40 points of fire damage. Use: Once only GHOST MIRROR Source: Dream 3 (Vampire Castle), Dream 4 (Pirates Island - sea bed) Effect: You change into one of a number of forms: - a ghost - a flea (absorbs health) and attacks - a pink haired girl that floats around with hearts in a swimsuit and makes the enemy too weak to fight. - a blue ogre that punches the enemy - a pink phoenix that inflicts flame damage. Use: Has about 8 uses before it runs out. LULLABY FAN Source: Effect: Sends an enemy to sleep. This might last for the whole battle, and even when hit they won't awake, but with some enemies it only lasts for one round. Use: Once PLASMA AURA Source: Dream 4 (Pirate Island - Water Maze), Dream 6 (Scroll Door Area - dropped by Golem) Effect: Inflicts around 200 HP damage. Use: Once POISON POWDER Source: Dream 3 (Drain Forest) Effect: Makes the enemy numb so it can't move for the duration of the battle. Use: Once RAY STONE Source: Dream 5 (Tower of War - Sky Gallery) Dream 7 (Tower of Nightmares) Effect: Use to make an enemy feel dizzy making it more likely to avoid its attacks. Most effective on enemies that use physical attacks as it won't effect magic. Use: 4 times SILVER CROSS (Story item) Source: Dream 3 (Vampire Castle) Effect: Use to open coffin, and against the Vampire. Use: As many times as needed to defeat the monster. SURGE BALL Source: Dream 3 (Vampire Castle) Effect: Will give a powerful attack on the enemy (might do around 100 points) Use: Once ------------------------------------------------------------------------------- 3. MOVEMENT ITEMS ------------------------------------------------------------------------------- These items allow you to move to areas that otherwise would be inaccessible, or aid you in other ways, such as avoiding enemy encounters, or lighting dark places. DIVING SUIT (story item) Source: Dream 4 (Pirate Island - sea bed) Effect: Allows you to dive beneath the sea and swim. Cannot use items while the diving suit is equipped. Use: As many times as required. GOLDEN KEY Source: Dream 7 (Tower of Nightmares - Defeat Nudeye monster) Effect: Opens door on Floor 1. Use: Once only. HAMMER (story item) Source: Dream 6 (Underground City of Uranus - Key Door Area), Effect: Use to open Hammer Door and to break crumbling walls. Use: As many times as required KEY Source: Dream 3 (Vampire Castle - Floor 1) Dream 4 (Pirate Island - Sunken Ship Floor 2) Dream 6 (Underground City of Uranus - Open Door Area) Dream 7 (Tower of Nightmares - Floor 2 West) Dream 7 (Tower of Nightmares - Floor 3) Effect: Opens locked doors. Use: Once only. KEY TO THUNDER Source: Dream 5 (Tower of War - Fire Gallery) Effect: Use to open door to Sky Gallery Use: Once only. LIGHT BALL Source: Dream 2 (Pyramid), Dream 5 (Tower of War - Ice Gallery), Dream 6 (Underground City of Uranus - Key Door Area), Dream 7 (Tower of Nightmares) Effect: Temporarily removes fog within a small area (about 8x8 blocks depending on position) so you can see the walls for five seconds. Can also be used as an attack item to make an enemy dizzy and its attacks miss. Use: 5 times MAGICAL BOAT (story item) Source: Dream 4 (Water Maze) Effect: Place on steps that lead into water and move to enter the boat. It protects you from bumping into things and you can move freely over water. Use: As many times as you like. MAGICAL MIRROR Source: Dream 3 (Vampire Castle) Dream 4 (Pirate Island - Water Maze) Effect: Enemies will see you as one of their kind. You can avoid battles for the duration of the effect. Use: Once OLD KEY Source: Dream 2 (Pyramid) 1. From Dream Master Rogue 2. Drop from Jailer monster Effect: Opens doors on Floor 1 Use: Once only SACRIFICE DOLL Source: Dream 2 (Pyramid), Dream 3 (Vampire Castle), Dream 4 (Pirate Island - Water Maze), Dream 5 (Tower of War - Fire Gallery), Dream 7 (Tower of Nightmares) Effect: Allows you to bump into obstacles with no damage 12 times before it is destroyed. Must select to "use" it first! Use: 12 "bumps". WARP BALL Source: Dream 5 (Tower of War - Ice Gallery), Dream 5 (Tower of War - Thunder Gallery), Dream 5 (Tower of War - South Area), Dream 7 (Tower of Nightmares) Effect: Escape battle: returns you to the starting area of the Tower of War/Tower of Nightmares. Won't work on bosses. Use: One use only WIRE ROPE (story item) Source: Dream 2 (Pyramid), Dream 3 (Vampire Castle), Dream 4 (Pirates' Island - on sea bed) Effect: Use on a hole in the floor and it makes a rope down to the next floor. Pick it up to use it again. Use: As many times as you like. WOODEN PLANK (story item) Source: Dream 1, Kilkuru Cave Dream 2 (Pyramid), Effect: Place it over a hole in the floor. Can be picked up again and used again. (It can also be used as an attack item: will hit for about 3 points.) Use: As many times as you like. ------------------------------------------------------------------------------- 4. IMPORTANT ITEMS ------------------------------------------------------------------------------- All these items have a single, specific use within a particular dream. ANGEL DIAMOND Source: Dream 6 (Underground City of Uranus - Hammer Door Area) Effect: None. Give to Ellie inside the inn at Kaizes to obtain Golden Foot. Use: Once only. ENERGY BALL Source: Dream 5 (Tower of War - South Area), Effect: Use to remove barrier and release the Princess. Use: Once only. FIRE BALL Source: Dream 5 (Tower of War - Fire Gallery) Effect: Protects from ice attacks by Ice Gallery boss. Use: Once only. GOLDEN EYE Source: Dream 6 (Underground City of Uranus - Scroll Door Area) Effect: One of three items required to open passage to boss of Uranus. Use: Once only. GOLDEN FOOT Source: Dream 6. Ellie, inside inn at Kaizes. Give her the Angel Diamond. Effect: One of three items required to open passage to boss of Uranus. Use: Once only. GOLDEN HAND Source: Dream 6 (Underground City of Uranus - Key Door Area) Effect: One of three items required to open passage to boss of Uranus. Use: Once only. GREEN RUBY Source: Dream 5 (Tower of War - Ice Gallery) Effect: Place on the plinth with other rubies. Makes the Aura Blade appear. Use: Once only. ICE BALL Source: Dream 5 (Tower of War - Ice Gallery) Effect: Use on Fire Gallery boss. Use: Once only for this battle. PINK RUBY Source: Dream 5 (Tower of War - Sky Gallery) Effect: Place on the plinth with other rubies. Makes the Aura Blade appear. Use: Once only. RED RUBY Source: Dream 5 (Tower of War - Fire Gallery) Effect: Place on the plinth with other rubies. Makes the Aura Blade appear. Use: Once only. SCROLL Source: Dream 6 (Underground City of Uranus - Hammer Door Area), Effect: Use to open Scroll Door. Use: Once only THUNDERBALL Source: Dream 5 (Tower of War - Thunder Gallery) Effect: Reduces the strength of boss of Sky Gallery. Use: Once only for this battle. TIARA Source: Dream 1 (Kilkuru Cave) Effect: Pick up and exit the stairs to end the dream. YELLOW RUBY Source: Dream 5 (Tower of War - Thunder Gallery) Effect: Place on the plinth with other rubies. Makes the Aura Blade appear. Use: Once only. =============================================================================== VII. E Q U I P M E N T ................................................ *EQUIP =============================================================================== 1. Weapons 2. Armour Equip weapons and armour by selecting the "Use" command. Always upgrade equipment when possible, and discard (drop) less effective stuff. ---------------------------------------------------------------------------- 1. WEAPONS ---------------------------------------------------------------------------- AURA BLADE Strength: Level 44 Location: Location: Dream 5 (Tower of War - middle room) (Appears after placing all four Rubies in slots on the platform) AXE Strength: Level 12 Location: Dream 3 (Vampire Castle) BATTLE AXE Strength: Level 22 Location: Dream 5 (Tower of War - middle room) BIG KNIFE Strength: Level 4 Location: Dream 1 (Kilkuru Village, northwest house) CHAIN WHIP Strength: Level 22 Location: Dream 3 (Vampire Castle) CRESCENT SWORD Strength : Level 11 Location: Dream 4 (Pirate Island - Island 1) GARTER'S SWORD Strength: Lvel 42 Location: Dream 6 (Uranus - Hammer Door Area) HAJA SWORD Strength: Level 31 Location: Dream 4 (Pirate Island - Sunken Ship) INVISIBLE DIRK Strength: Level 45 Location: Dream 7 (Tower of Nightmares) IRON SWORD Strength: Level 30 Location: Dream 7 (Tower of Nightmares - Basement) LIGHT SABRE Strength: Level 21 Location: Dream 4 (Pirate Island - Water Maze) LONG SWORD Strength: Level 31 Location: Dream 6 (Uranus - Key Door Area) SAW: Strength: Level 5 Location: Dream 3 (Vampire Castle - Village) SHORT SWORD Strength: Level 10 Location: Dream 1 (Kilkuru Cave - Floor 1) SOLAR SWORD Strength: Level 16 Location: Dream 2 (Pyramid basement) SUPER AXE Strength: Level 32 Location: Dream 5 (Tower of War - Ice Gallery) WOODEN STICK Strength: Level 6 Location: Dream 2 (Epthos Town, northwest house) ----------------------------------------------------------------------------- 2. ARMOUR ----------------------------------------------------------------------------- AURA ARMOR Defence : Level 22 Location: Dream 6 (Uranus - Key Door Area) INVISIBLE ARMOR Defence : Level 40 Location: Dream 7 (Tower of Nightmares) IRON ARMOR Defence : Level 20 Location: Dream 3 (Vampire Castle) LEATHER ARMOR Defence : Level 11 Location: Dream 1 (First Cave, Floor 1) LEATHER COAT Defence: Level 11 Location: Dream 4 (Pirate Island - Island 1) METAL ARMOR Defence : Level 30 Location: Dream 7 (Tower of Nightmares - Floor 2 West) PIRATE ARMOR Strength: Level 21 Location: Dream 4 (Pirate Island) PLATE ARMOR Defence : Level 29 Location: Dream 5 (Tower of War - central room) RINGMAIL Defence : Level 22 Location: Dream 5 (Tower of War - central room) SOLAR ARMOR Defence : Level 20 Location: Dream 2 (Pyramid - Well of Souls) THIN VEST Defence : Level 3 Location: Dream 1 (Kilkuru Village - southwest house) TRAVELER VEST Defence : Level 7 Location: Dream 2 (Pyramid - Basement), Dream 3 (Vampire Castle - Village) WARRIOR VEST Defence: Level 23 Location: Dream 7: Inventory at the start of this dream. WINGED ARMOR Defence : Level 36 Location: Location: Dream 5 (Tower of War - Sky Gallery) =============================================================================== VIII. E N E M Y L I S T ............................................... *ENEM =============================================================================== All attacks labelled as Magic can be dodged. ------------------------------------------------------------------------------- ANGLER Location: Dream 2 - Pyramid ------------------------------------------------------------------------------- EP : 23 STR: 21 DEF: 5 Weak Point: Left Eye Skills: Scratch attack Drops : None Skill Points: 2 ------------------------------------------------------------------------------- BACCHUS (BOSS) Location: Dream 4 - Sunken Ship ------------------------------------------------------------------------------- EP : 600 STR: 144 DEF: 100 Weak Point: None Skills: Serial attack (three hits in one doing about 100 points damage all told. Heat Bomb. Electric attack, Magma attack (all Magic) and can be avoided. or do around 40 damage Drops : None Skill Points: None Notes: Most items work and the Defense Ball will help avoid attacks. A charged attack will do around 50 points of damage to him. A charged attack to his right hair has the effect of slowing him down and does more damage than elsewhere: from 90 - 110 points. ------------------------------------------------------------------------------- BACCHUS Location: Dream 7 - Nightmare Tower ------------------------------------------------------------------------------- EP : 600 STR: 144 DEF: 100 Weak Point: Right eye Skills: Heatbomb Magic, Magma Magic, Electric attack (Magic) Drops : None Skill Points: 4 Notes: This time Bacchus has a weak point. After defeating him walls break and you gain access to the Invisible Dirk. ------------------------------------------------------------------------------- BASTARD Location: Dream 5 - Tower of War (Fire Gallery) ------------------------------------------------------------------------------- EP : 107 STR: 108 DEF: 90 Weak Point: Chin Skills: None Drops : None Skill Points: 2 ------------------------------------------------------------------------------- BIG MOUSE Location: Dream 6 - Uranus (Locked Door Area) ------------------------------------------------------------------------------- EP : 353 STR: 156 DEF: 55 Weak Point: Tail Skills: Scratch attack Drops : None Skill Points: 3 ------------------------------------------------------------------------------- BIGFOOT Location: Dream 7 - Nightmare Tower ------------------------------------------------------------------------------- EP : 380 STR: 171 DEF: 79 Weak Point: Left Leg Skills: Icestorm (Magic) 30 points damage, gets furious and brutal increasing strength, and might get a critical attack for 112 damage! Tries to catch you. Drops : None Skill Points: 2 Notes: Hit his right raised foot and that can decrease his strength by 43 points. Hit his weak point and his strength goes up by 32 points. If he catches you that might prevent you from moving and attacking on the next turn. ------------------------------------------------------------------------------- BLACK MASTER (BOSS) Location: Dream 7 - Nightmare Tower ------------------------------------------------------------------------------- EP : Unknown STR: Unknown DEF: Unknown Weak Point: None Skills: Earth attack (cannot dodge) Drops : None Skill Points: None Notes: You cannot search this enemy. Hit the top of his head and that increases his strength. A Light Ball has no effect. Hit him three or four times and something happens and he changes into his evil persona. ------------------------------------------------------------------------------- BLOODRAKE (BOSS) Location: Dream 5 - Tower of War (Sky Gallery) ------------------------------------------------------------------------------- EP : 520 STR: 255 DEF: 100 Weak Point: Left Horn Skills: Tail Blow, Poison attack, Rock attack (Magic) Drops : PINK RUBY Skill Points: 5 Notes: Use the Thunderball on him and his strength goes down by 94 points! Once only use. The Ray Stone or Light Ball is effective making the enemy dizzy so you can easily dodge attacks. The Dragon Stone and Battle Lamp will work on this enemy but charged attacks are more effective. ------------------------------------------------------------------------------- BURNING Location: Dream 7 - Nightmare Tower ------------------------------------------------------------------------------- EP : 650 STR: 190 DEF: 92 Weak Point: Left leg Skills: Blazing attack (Magic), Burning attack (cannot dodge). Catches (can't move for a few turns). Drops : None Skill Points: 4 Notes: This enemy can resist attack quite effectively. ------------------------------------------------------------------------------- CHIMERA Location: Dream 7 - Nightmare Tower ------------------------------------------------------------------------------- EP : 610 STR: 207 DEF: 95 Weak Point: Right of right ear/horn Skills: Earth magic (cannot dodge), Tail Blow Drops : High Potion Skill Points: 4 Notes: If you hit the weak spot its defence or strength might decrease (by 26 points for strength). ------------------------------------------------------------------------------- CRAB BONE Location: Dream 4 - Water Maze ------------------------------------------------------------------------------- EP : 100 STR: 68 DEF: 70 Weak Point: Jaw Skills: None Drops : None Skill Points: 2 Notes: This enemy is also found under the sea. ------------------------------------------------------------------------------- CYGROO Location: Dream 2 - Pyramid ------------------------------------------------------------------------------- EP : 95 STR: 48 DEF: 17 Weak Point: Left Foot! Skills: Fireball attack (magic) Drops : None Skill Points Earned: 4 Notes: Hit the weapon it holds and that can decrease its strength. ------------------------------------------------------------------------------- DARK BAT Location: Dream 3 - Vampire Castle ------------------------------------------------------------------------------- EP : 120 STR: 83 DEF: 54 Weak Point: Head Skills: Sucking attack, scratch attack Drops : None Skill Points: 4 ------------------------------------------------------------------------------- DARK KNIGHT Location: Dream 5 - Tower of War (Ice Gallery) ------------------------------------------------------------------------------- EP : 230 STR: 110 DEF: 73 Weak Point: Shield Skills: Powerful physical attacks Drops : None Skill Points: 2 Notes: Dragon Stone has no effect. ------------------------------------------------------------------------------- DEAD CROSS Location: Dream 3 - Vampire Castle ------------------------------------------------------------------------------- EP : 100 STR: 76 DEF: 51 Weak Point: Left lower inner corner Skills: Ice Storm, Heat Magic Gas Magic (effect: curses and reduces strength and defence by 2 points) Drops : None Skill Points: 3 Notes: The Dragon Stone and Poison Powder are very effective on this enemy. ------------------------------------------------------------------------------- DRACHAOS (BOSS) Location: Dream 5 - Tower of War (Thunder Gallery) ------------------------------------------------------------------------------- EP : 550 STR: 161 DEF: 110 Weak Point: Middle of claw Skills: Electric attack (Magic) (26 points) Drops : None Skill Points: 4/5? Notes: Battle Lamp works for 66 points of damage, and the Light Ball makes him dizzy so you can dodge attacks more easily. The Ray Stone has no effect on him. ------------------------------------------------------------------------------- DRESSEN Location: Dream 7 - Nightmare Tower ------------------------------------------------------------------------------- EP : 566 STR: 189 DEF: 77 Weak Point: Left chest Skills: Electric attack (Magic), Serial attack Skill Points: 4 Notes: Hit on top of its head and there's a chance that its strength decreases by 22 points. ------------------------------------------------------------------------------- ELEMENTAL Location: Dream 2 - Pyramid ------------------------------------------------------------------------------- EP: 60 STR: 40 DEF: 20 Weak Point: Middle of Right Arm Skills: Rock attack (Magic) Drops: Lullaby Flute Skill points: 4 Notes: Very tough as it can do 35 points of damage with one hit! You need to be at least at the second level or class, or the damage you can do is far too little. You can escape, but it will still be there. ------------------------------------------------------------------------------- EYEBEARER Location: Dream 7 - Nightmare Tower ------------------------------------------------------------------------------- EP : 580 STR: 181 DEF: 81 Weak Point: Above the middle large eye. Skills: Fireball (Magic), Psychokinesis, Eye-beam shot (Magic) Drops : None Skill Points: 3 Notes: the Dragon Stone works on this monster, as does the Light Ball. Although this Psychokinesis attack cannot be defended against its other attacks can be dodged. It doesn't have much physical power and any ordinary attacks will only do very minimal damage. ------------------------------------------------------------------------------- FEMALE ZOMBIE Location: Dream 3 - Drain Forest ------------------------------------------------------------------------------- EP : 45 STR: 39 DEF: 29 Weak Point: Neck Skills: Sucking attack Drops : None Skill Points: 2 ------------------------------------------------------------------------------- FIRE DRAGON (BOSS) Location: Dream 5 - Tower of War (Fire Gallery) ------------------------------------------------------------------------------- EP : 343 STR: 130 DEF: 150 Weak Point: Forehead Skills: Tail Blow, Blazing attack (Magic) Drops : RED RUBY. Skill Points: 4 Notes: The Ice Ball does about 70 points of damage to this boss and can be used as many times as necessary. ------------------------------------------------------------------------------- GAROU (BOSS) Location: Dream 5 - Tower of War ------------------------------------------------------------------------------- EP : 940 STR: 250 DEF: 142 Weak Point: Skills: Earth Magic - about 40 points, critical attack over 300 points Drops : None Skill Points: None Notes: Someone comes in to help and paralyses him for a bit, but his attack inflicts about 140 points of damage. Don't hit his head area because the attack is reflected. Garou's Earth magic cannot be avoided and does about 40 points of damage, but the Fire magic can be dodged. Garou might do a critical attack for a massive amount of damage, probably over 300 points, and even his ordinary attack does around 140 points. The Ray Stone, Light Ball and Battle Lamp have no effect. Hit him between his folded legs and this has a chance of doing more damage and decreasing his defence by 27 points. ------------------------------------------------------------------------------- GAROU Location: Dream 7 - Nightmare Tower ------------------------------------------------------------------------------- EP : 940 STR: 250 DEF: 142 Weak Point: Left lower leg Skills: Earth Magic (40 damage). Can do a critical hit that damages for over 200 points! Drops : None Skill Points: 4 Notes: Use the Light Ball or Ray Stone to make him dizzy. Attack with charge and he'll get brutal and his attack power increases by 5 points. Dragon Stone won't work. ------------------------------------------------------------------------------- GAS SPIRIT Location: Dream 7 - Nightmare Tower ------------------------------------------------------------------------------- EP : 425 STR: 166 DEF: 101 Weak Point: Pale area at the base of the enemy Skills: Poison (effect- numb) Cracking attack (Magic) - 30 points damage. Drops : None Skill Points: 3 Notes: An awkward enemy if it manages to numb you, making you unable to dodge its magic. ------------------------------------------------------------------------------- GELHEAD Location: Dream 4 - Water Maze ------------------------------------------------------------------------------- EP : 245 STR: 77 DEF: 45 Weak Point: Teeth! Skills: Biting attack Drops : None Skill Points: 3 ------------------------------------------------------------------------------- GEWALT (BOSS) Location: Dream 7 - Nightmare Tower ------------------------------------------------------------------------------- EP : 950 STR: 255 DEF: 240 Weak Point: None Skills: Electric attack (Magic). Gainbuster attack. Drops: None Skill Points: None Notes: The Black Master's evil persona. At first you won't be able to damage him at all so it doesn't matter what you do! After three rounds, the Dream Force will shine and turn hero into a "legendary warrior" and you can attack him effectively. Gewelt's Gainbuster attack does 114 damage, an ordinary physical attack does around 70 points to you (with a serial attack inflicting double that amount) and his Electric attack does 53 damage and can be dodged. Hope he doesn't whack you with a critical attack because that can hurt for around 150 points. Make sure to search him during the start of the fight to see his health so you know how much he has left once you can damage him. Don't bother using any items but just use charged attacks on him and keep healed. Hit the top of his body for around 125 points, and use the Pure Energy item if your health gets to around 200 EP. ------------------------------------------------------------------------------- GHOST Location: Dream 5 - Tower of War (Sky Gallery) ------------------------------------------------------------------------------- EP : 300 STR: 152 DEF: 79 Weak Point: Middle right white bit Skills: Fireball (Magic), curse attack Drops : None Skill Points: 3 Notes: The curse attack decreases luck by 30 points which makes it more difficult to do a successful charged attack. The Ghost might run away and it disappears for one round making your attacks miss. This is most likely when it has hardly any life left, but it will return for the next round. The Battle Lamp is effective doing 175 points of damage. The Ray Stone and Light Ball usually work. ------------------------------------------------------------------------------- GHOULFLY Location: Dream 6 - Uranus (Open Door Area) ------------------------------------------------------------------------------- EP : 141 STR: 145 DEF: 71 Weak Point: Centre of top left green part, Upper right green bit, Lower left green bit. Skills: None Drops : None Skill Points: 2 Notes: The Ghoulfly's weak point varies from one battle to the next so it is best to search it each time. ------------------------------------------------------------------------------- GODDESS (BOSS) Location: Dream 7 - Nightmare Tower ------------------------------------------------------------------------------- EP : 800 STR: 236 DEF: 147 Weak Point: Lower left yellow hair Skills: Serial attack, Electric attack (Magic) Drops : None Skill Points: 5 Notes: You are forced to drop all items before this battle. DO NOT drop the invisible items. You can keep these equipped, because they can't be seen! A charged attack on her weak spot will do around 140 points of damage, and her physical attack will do over 100 points of damage to you. If you attack the wings that has the chance to reduce her movement speed. ------------------------------------------------------------------------------- GOLDEN LEO (BOSS) Location: Dream 6 - Uranus (Scroll Door Area) ------------------------------------------------------------------------------- EP : 900 STR: 243 DEF: 167 Weak Point: None Skills: Attack (78 points), Psychokinesis (picks up hero and drops him), Magma (Magic) Drops : None Skill Points: None Notes: Battle Lamp and Dragon Stone are effective. Psychokinesis cannot be avoided and does about 40 points of damage. Magma can be dodged. Hit his right claw and that has a chance of decreasing his attack by 45 points. ------------------------------------------------------------------------------- GOLDEN LEO Location: Dream 7 - Nightmare Tower ------------------------------------------------------------------------------- EP : 900 STR: 243 DEF: 167 Weak Point: Above right black gap - below right claw. Skills: Attack (78 points), Psychokinesis, Magma (Magic) Drops : None Skill Points: 4 Notes: Identical to the Golden Leo apart from the fact that this one has a weak point. ------------------------------------------------------------------------------- GOLEM Location: Dream 6 - Uranus (Scroll Door Area) ------------------------------------------------------------------------------- EP : 590 STR: 195 DEF: 100 Weak Point: Right chest Skills: Powerful physical attack Drops : PLASMA AURA! Skill Points: 5 Notes: Use Light Ball to make it dizzy. ------------------------------------------------------------------------------- GREY RAT Location: Dream 6 - Uranus (Locked Door Area) ------------------------------------------------------------------------------- EP : 480 STR: 176 DEF: 61 Weak Point: Upper back Skills: Biting attack, paralysing attack Drops : High Potion Skill Points: 4 ------------------------------------------------------------------------------- GRYOGIS (BOSS) Location: Dream 1 - First Cave ------------------------------------------------------------------------------- EP : 50 STR: 25 DEF: 12 Weak Point: None Skills: Attacks for 10 points of damage. Critical attack for 25 points. Rock attack (Magic). Drops : None Skill Points: None Notes: He has no discernible weak point so you can attack him at will. However, I think his weak point is his left foot, and you'll inflict more damage if you attack that, especially with a charged attack. Also there's a chance that his movements will slow down if you hit his foot with a powerful attack. An ordinary attack will do around 7 or 8 points of damage to him. He uses a magic rock attack and you'll be asked to choose the direction to jump and hope you avoid this attack. ------------------------------------------------------------------------------- GUNLOCK Location: Dream 1 - First Cave ------------------------------------------------------------------------------- EP : 20 STR: 16 DEF: 4 Weak Point: Front horn Skills: Attack: 7 -9 points of damage Drops : None Skill Points: 2 Notes: One charged attack and one ordinary hit should defeat him. ------------------------------------------------------------------------------- HAIL DRAGON (BOSS) Location: Dream 5 - Tower of War (Ice Gallery) ------------------------------------------------------------------------------- EP : 420 STR: 158 DEF: 62 Weak Point: Tail Skills: Blizzard Drops : GREEN RUBY Skill Points: 4 Notes: Use the Fire Ball at the start of the battle as this protects you from any blizzard attacks. You can also use the Ray Stone or Light Ball to make the dragon dizzy and its physical attacks are likely to miss. The Battle Lamp helps too, inflicting 175 points of damage in one turn, but this is pretty easy: just do charged attacks on its tail. ------------------------------------------------------------------------------- HEADHUNTER Location: Dream 6 - Uranus (Open Door Area) ------------------------------------------------------------------------------- EP : 260 STR: 150 DEF: 85 Weak Point: Right blue peak Skills: Fireball attack (Magic) Drops : None Skill Points: 3 ------------------------------------------------------------------------------- HELL PROTEUS Location: Dream 4 - Undersea ------------------------------------------------------------------------------- EP : 108 STR: 89 DEF: 80 Weak Point: Middle of body Skills: Attacks for around 12 points Drops : None Skill Points: 2 ------------------------------------------------------------------------------- JACK Location: Dream 5 - Tower of War (Thunder Gallery) ------------------------------------------------------------------------------- EP : 190 STR: 102 DEF: 55 Weak Point: Middle of Coil Skills: Blazing attack (Magic), laughs, attacks get faster Drops : None Skill Points: 2 Notes: Strike the weak point and this can have the effect of making his moves faster. ------------------------------------------------------------------------------- JAILER Location: Dream 2 - Pyramid ------------------------------------------------------------------------------- EP : 23 STR: 21 DEF: 5 Weak Point: Purple middle body Skills: Drops: Old Key! Skill Points: 2 ------------------------------------------------------------------------------- KILLER ANT Location: Dream 3 - Vampire Castle ------------------------------------------------------------------------------- EP : 50 STR: 49 DEF: 38 Weak Point: Middle Body Skills: Biting attack Drops : None Skill Points: 2 ------------------------------------------------------------------------------- KILLER KNIGHT Location: Dream 5 - Tower of War (Thunder Gallery) ------------------------------------------------------------------------------- EP : 270 STR: 136 DEF: 74 Weak Point: Helmet Skills: Serial attack Drops : None Skill Points: 3 Notes: He can get brutal and furious and increase his strength by 21 points. This seems to happen most often if you hit his weak point. If you hit him on his left knee that might slow down his movement. Use the Ray Stone or Light Ball on him to make him dizzy and help avoid his serial attack. ------------------------------------------------------------------------------- LAMIA (BOSS) Location: Dream 2 - Pyramid ------------------------------------------------------------------------------- EP : 300 STR: 80 DEF: 34 Weak Point: None Skills: Tail Blow, Blazing attack (magic) Drops : None Skill Points: None Notes: A charged attack at Class 6 with the proper equipment will do 40 - 65 points of damage to her, if successful, depending on which part of her body you target. Her upper chest seems to be the most vulnerable part. Battle items such as the Lullaby Flute or Ray Stone have no effect on her, so don't bother using these. Her normal attack inflicts around 20 points of damage, but very much more thann that if your level is still low: around 50-60 damage, which is why you need to fight enough battles to raise your class. Blazing attack does around 25-30 points and Tail blow does 48 damage! ------------------------------------------------------------------------------- LONGFOOT Location: Dream 6 - Uranus (Locked Door Area) ------------------------------------------------------------------------------- EP : 570 STR: 171 DEF: 113 Weak Point: Middle right edge of legs Skills: Electric attack (Magic) Drops :Life Bottle! Skill Points: 5 Notes: Dragon Stone has no effect. Use a Light Ball to make it dizzy and avoid its physical attacks, but dodging the electric magic can be tricky. ------------------------------------------------------------------------------- MAD ELF Location: Dream 5 - Tower of War (Ice Gallery) ------------------------------------------------------------------------------- EP : 150 STR: 101 DEF: 41 Weak Point: Right foot (raised up) Skills: Drops : None Skill Points: 2 ------------------------------------------------------------------------------- MALE ZOMBIE Location: Dream 3 - Drain Forest ------------------------------------------------------------------------------- EP : 47 STR: 40 DEF: 27 Weak Point: Right Leg Skills: Paralysing Attack, Sucking Attack Drops : None Skill Points: 2 ------------------------------------------------------------------------------- MINOTAUR Location: Dream 6 - Uranus (Open Door Area) ------------------------------------------------------------------------------- EP : 310 STR: 153 DEF: 93 Weak Point: Right shoulder Skills: Ramming attack (94 damage) Drops : None Skill Points: 3 ------------------------------------------------------------------------------- MONSTER PRINCESS (BOSS) Location: Dream 3 - Vampire Castle ------------------------------------------------------------------------------- EP : 200 STR: 98 DEF: 94 Weak Point: Right green plait Skills: Sucking attack Drops : None Skill Points: None Notes: None of the attack items will work, and physical attacks miss. Use the Silver Cross a number of times. ------------------------------------------------------------------------------- NUDEYE Location: Dream 7 - Nightmare Tower ------------------------------------------------------------------------------- EP : 470 STR: 168 DEF: 90 Weak Point: Just above feet Skills: Freeze Magic, Psychokinesis (40 points damage), or Gas - curse effect, Eyebeam (Magic) Drops : GOLDEN KEY Skill Points: 3 Notes: Hit its weak point and that might decreases its defence by 21 points. ------------------------------------------------------------------------------- MUMMY Location: Dream 2 - Pyramid ------------------------------------------------------------------------------- EP : 19 STR: 22 DEF: 9 Weak Point: Right shoulder. Skills: Drops: None Skill Points: 2 ------------------------------------------------------------------------------- OPTODEIMOS Location: Dream 7 - Nightmare Tower ------------------------------------------------------------------------------- EP : 790 STR: 209 DEF: 90 Weak Point: Left shoulder point - above left claw Skills: Magma attack, Electric attack, Heatbomb (all Magic), Serial attack. Drops : None Skill Points: 5 Notes: Ray Stone has no effect but Light Ball works. Hit his weak point and that decreases his defence by 10. ------------------------------------------------------------------------------- ORC KING Location: Dream 4 - Water Maze ------------------------------------------------------------------------------- EP : 260 STR: 116 DEF: 60 Weak Point: Right chest Skills: Cracking attack (Magic) Drops : None Skill Points: 4 Notes: The Lullaby Flute is effective on him. ------------------------------------------------------------------------------- PEGASUS Location: Dream 4 - Water Maze ------------------------------------------------------------------------------- EP : 260 STR: 91 DEF: 44 Weak Point: Top of tail Skills: Gets furious and brutal, ramming attack Drops : None Skill Points: 3 Notes: A charged attack on the tail often misses the mark and it's just as effective to attack the body. Also, if it does connect then Pegasus will get brutal and strength increases by 13 points. Try and hit the left wing and that has a chance of making Pegasus's movements slower. ------------------------------------------------------------------------------- PIRATE Location: Dream 4 - Water Maze ------------------------------------------------------------------------------- EP : 144 STR: 59 DEF: 56 Weak Point: Bomb in left hand Skills: Exploding bomb Drops : Bomb Skill Points: 2 Notes: If you attack the bomb it blows up and hurts you for 20 + points of damage! Leave it alone and when defeated the Pirate will drop a Bomb item. Use this as an attack item. ------------------------------------------------------------------------------- PIXIE Location: Dream 4 - Water Maze ------------------------------------------------------------------------------- EP : 133 STR: 93 DEF: 53 Weak Point: Purple hair Skills: Freeze Magic (24 damage), Heat Magic Drops : None Skill Points: 2 ------------------------------------------------------------------------------- SANDWORM Location: Dream 2 - Pyramid ------------------------------------------------------------------------------- EP : 49 STR: 35 DEF: 15 Weak point: Middle of Tail Skills: Constrains (prevents movement). Ordinary attack does around 30 damage too. Ramming attack Drops: Meat Skill Points : 3 Notes: Difficult to deal with if it manages to constrain movement. Keep attempting to attack and it might wear off. ------------------------------------------------------------------------------- SCHWEITZ Location: Dream 7 - Nightmare Tower ------------------------------------------------------------------------------- EP : 410 STR: 192 DEF: 82 Weak Point: Middle of tail Skills: Tail Blow, Blazing attack (Magic), Paralyzing attack (effect - numb) Drops : None Skill Points: 3 ------------------------------------------------------------------------------- SEA SNAKE Location: Dream 4 - Water Maze ------------------------------------------------------------------------------- EP : 110 STR: 58 DEF: 57 Weak Point: Middle belly Skills: Constrains, Aquajet (Magic) Drops : None Skill Points: 2 Notes: Difficult to deal with if it manages to constrain movement. Keep attempting to attack and it might wear off. ------------------------------------------------------------------------------- SKELETON Location: Dream 6 - Uranus (Hammer Door Area) ------------------------------------------------------------------------------- EP : 495 STR: 186 DEF: 70 Weak Point: Solar Plexus (middle stomach bones) Skills: None Drops : None Skill Points: 4 ------------------------------------------------------------------------------- SKELTER Location: Dream 7 - Nightmare Tower ------------------------------------------------------------------------------- EP : 250 STR: 157 DEF: 117 Weak Point: Shield Skills: None Drops : None Skill Points: 2 ------------------------------------------------------------------------------- SNAKEMAN Location: Dream 2 - Pyramid ------------------------------------------------------------------------------- EP : 100 STR: 39 DEF: 28 Weak Point: End of tail Skills: Heat Magic, Freeze Magic. Constrain. Drops : Meat and Potion Skill Points: 3 Notes: If it does the constrain move then you can't move while it launches its magic. A charged attack on its head can make its movements slower. Even a lullaby flute might only last for one turn on this annoying enemy. ------------------------------------------------------------------------------- THEIA Location: Dream 4 - Water Maze ------------------------------------------------------------------------------- EP : 90 STR: 59 DEF: 44 Weak Point: Lower middle of body Skills: Aquajet (Magic), Diving Attack (Magic) Drops : None Skill Points: 2 ------------------------------------------------------------------------------- TRIP SKULL Location: Dream 7 - Nightmare Tower ------------------------------------------------------------------------------- EP : 300 STR: 159 DEF: 106 Weak Point: Right head (close to coffin with cross thing) Skills: Serial attack Drops : None Skill Points: 2 ------------------------------------------------------------------------------- VAMPIRE (BOSS) Location: Dream 3 - Vampire Castle ------------------------------------------------------------------------------- EP : 489 STR: 143 DEF: 133 Weak Point: Skills: Eyebeam (magic) does around 35, nromal attack 58 or so. Sucking attack. Drops : None Skill Points: None Notes: Use the Silver Cross until something happens, and then keep using it. The Defense Ball is very effective protecting you from damage for four turns. ------------------------------------------------------------------------------- WEREWOLF Location: Dream 3 - Drain Forest ------------------------------------------------------------------------------- EP : 70 STR: 53 DEF: 39 Weak Point: Middle right stomach Skills: Scratch attack, biting attack Drops : None Skill Points: 3 Notes: This enemy also appears inside the Vampire Castle. ------------------------------------------------------------------------------- ZORA Location: Dream 4 - Sunken Ship ------------------------------------------------------------------------------- EP : 200 STR: 98 DEF: 83 Weak Point: Middle of body, Top of head, OR Face. Skills: Icestorm (Magic - 34 damage) Drops : None Skill Points: 3 Notes: Zora's weak point changes and so it's best to search this enemy each time. Hit it any where except the weak point and you won't do much damage as it's very resistant to attack. =============================================================================== IX. C R E D I T S , L E G A L B I T , C O N T A C T ..................*CLC =============================================================================== ------- UPDATES ------- Version 0.5 Game Basics and lists are done, and the walkthrough is complete up to the end of Dream 3. Version 0.9 - 13th September Up to the end of Dream 6. ------- CREDITS ------- Thanks to the creators of this delightful game. Thanks to aishsha for this excellent translation. Thanks to GameFAQs for hosting my FAQs. Thanks to the NES completion project at GameFAQs for providing an additional impetus to write a FAQ for this game. Thanks to Saikyo Mog for, yet again, telling me about a game I'd never heard of, and for some additional tips and hints when I got stuck. Who'd have guessed there would be a monkey island in Dream Master! --------- LEGAL BIT --------- This guide may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site other than those listed, or otherwise distributed publicly. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. The latest version will always appear on GameFAQs.com Other Allowed Websites: * Cheats de.com * Gamershell.com * supercheats.com * cheathappens.com * chaptercheats.com This FAQ is copyrighted by threetimes on 15th September 2010. Updated: July 2012 to include other websites. ------- CONTACT ------- I'd appreciate any feedback on this FAQ, and if you find any errors or omissions, or have any additional helpful strategies, and especially any ideas about the Luck stat, please let me know. Emails must be titled DREAM MASTER FAQ and can be sent to me at: threetimes.ajh[@]googlemail[dot]com