"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~""" O))))) O)) O)) O)) O)) O)) O) O)) O)) O)) O)) O)) O)) O)) O)) O) O)) O)) O)) O)) O)) O)) O)) O)) O)) O)) O)) O))O) O) O))) O) O)) O)) O)) O)) O)) O))O)) O))O)) O))O)) O))O)) O)) O) O))O)) O)) O))) O)) O)) O)) O)) O)) O)) O)) O))O) O)) O) O) O)) O)) O)) O))))) O)) O))O)) O)) O)) O)) O)))) O)) O)) O)) O)) O)) FAQ/Walkthrough NES 1985 Version: 1.1 released on the 28th of May 2007 Author: odino http://www.gamefaqs.com/features/recognition/47976.html This guide is EXCLUSIVELY available at GameFAQs. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TABLE OF CONTENTS =============================================================================== 01.) Introduction | G0100 | 02.) Overview & Controls | G0200 | ------------------------------------------------------------------------------- 03.) Walkthrough | G0300 | ------------------------------------------------------------------------------- ZZ.) Credits & Thanks | GZZ00 | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =============================================================================== 01.) INTRODUCTION G0100 =============================================================================== Welcome to 'Dough Boy' for the NES, a game released by Kemco in 1985. Suggestions, comments or errors - email me about it. Enjoy! =============================================================================== 02.) OVERVIEW & CONTROLS G0200 =============================================================================== Basics: ``````` The aim of the game is to rescue a POW from the camp. As you start you need to collect many items such as TNT, mines and fuses to make it across several maps and finally rescuing the POW. On the way there are obstacles and guards trying to prevent you from doing so. You start the game with five lives, called "Left" in the menu. You receive more by completing maps and scoring points. There are a few ways to die in the game. Most common is to be shot, fall into water, blow up by a mine or TNT and even driven over by a tank. As you start a map, the game shows you the overall look. Then you begin at the left side. Whenever you die, you will have to restart from here but the rest of the map will keep the way you left it. Controls: ````````` Kind of hard to control this game, I'm warning you now - this is not very user friendly and can be extremely frustrating. Cycle through the inventory with the A button. It isn't always working well. You may need to hold down the button for a second or so. If you only quickly tap the A button with a direction key you will shot your gun that way. Use the B button to place ladders, as well as picking them up again. Hold A and walk away to place down TNT and its fuse. The more you walk away the longer the wire will burn. As soon as you let go it will be ignited so make sure you are far enough away. To place a mine, simply press A once. When equipping the wire clipper, press against the fence and slowly press the B button a few times until the guy gets working. By pressing SELECT you can see your inventory, such TNT, Fuses, Ladders, Mines and Clippers. You may also choose to quit the game from this screen, so do not select 'abort' by mistake, 'next' actually returns you to the game. Press START to see your statistics such as which level you are in, your score and how many lives are left. Game A, Game B and 2-Player: ```````````````````````````` Game A is desribed in the walkthrough. When you play Game B, the computer will fire missiles at you for an added challenge. You will have to avoid these attacks for the entire game. They are aimed at you directly so you have to be quick, too. In 2-Player Mode the second player uses the the D-Pad to aim the missile. This can help to defeat enemies but one must be careful not to harm Player 1. Score: `````` The game has many ways to reward you with points, mostly shooting enemies, destorying objects and picking up equipment. Barrel 500 Bridge 100 Column 500 Guard Tower 300 House 500 Prison Camp 3000 Radar 300 Sentry 50/100 Tank 700 Picking up Items: Clippers 1000 Key 500 Ladder 500 Mine 20 TNT 40 Wire 200 Finally, fleeing with the POW awards you with 5,000 points. Time: ````` At first you have 5:00 minutes to complete a level. Your overall time is also recorded in the pause menu. You may want to try out for a better time when you get the hang of the controls. Unfortunately the rounds will accumulate the time instead of resetting it back to 0. After each round the time to complete a map is reduced to make things more difficult. =============================================================================== 03.) WALKTHROUGH G0300 =============================================================================== Map 1: `````` On this map you need to collect as many items as you can and avoid the guards. The can't shoot you through trees but can if you hide in the trenches. So there is little point in hiding out there. Get collecting or you can't finish the next few maps. The key is at the end of the map behind the very long dugout, you can't miss it. You can kill the guards by touching them, but you risk getting shot getting closer. You can also shoot your gun, but it slows you down and it's quite hard to aim properly. So you don't really need EVERYTHING on the map, but these items for sure: * At least 1 Ladder * Around 30 TNT * 400 Fuse The more the better. The blue things are mines, the red blocks TNT, the Map 2: `````` First you need to get used to controlling the TNT. When you have selected it, press and hold the A button, then walk away from where you set it down. A beep will tell you that the TNT is placed on the ground, but if you let go off 'A' then you blow yourself up. So with this new skill, go near those satellites and blow them up to make bridges across the water. Make sure you are very far away when you let go off the button to light the fuse. There is a gunboat on the right side patrolling the river, it takes a couple of shots each time it passes through but you will hear it well in advance. Once you are on the right side you may want to take cover behind the trees. This one small fence in the top center also blocks the shots. One other thing to watch out for are those deadly waters. You can't swim, and it's very easy to fall in. I bet you might have noticed this yourself already. Grab the key when it's safe to do so. Map 3: `````` Try to keep the barrels between you and them. First blow a hole into the fence with your TNT. There are tanks patrolling both fences but they are slow and infrequent. Should they show up, however, don't be anywhere near there. Start blowing up those barrels with TNT or put mines for the guards to step into them. I suggest TNT because it's quick and easy. To conserve items, try to blow up two barrels at once, and maybe you'll even take a guard out in the process. In the last barrel you will find the key. Blow through the second fence, a mine against the tank would give more points but we just want to get out of here, right?! Map 4: `````` First blow another hole through the fence like in the previous level. You should have two ladders. Place them on a wall with the B button. You need to push the direction of the wall alongside it. When you are over the wall, pick it up again with the B button alone. You might have noticed the guard can shoot over the walls, but at least the ladders block them which might save your life once in a while as you are climbing over. After all this climbing exercise you should be prepared to do it quickly on the last wall. Go to the red part in the middle and quickly climb over, take the ladder and run down to the key. Map 5: `````` It's pitch dark and there is only a small circle of light surrounding you. I have made a map to help you through the area: http://db.gamefaqs.com/console/nes/file/dough_boy_map_5.png Place a TNT at the lower part to blow a hole into the fence. Next move through the minefield as shown above. Use the scenery to help find where you are, you can also spot the mines when you are really close. When you get to the end, place another TNT to break through the fence. Next is a large field of farms and other buildings. Start placing TNT to blow them up. You can try to blow up two in one go, but be careful of the large blast radius so you better lay down a long fuse. The search lights themselves don't harm you, but they will alert a guard when you are spotted. If you kill the guard there won't be another one until you get spotted again. It's also impossible that those search lights can be blown up, or they disappear as the houses do. When you find the key under one of buildings, pick it up and enter the small compound in the bottom right. Place a TNT next to the building and make sure you get out of the area. Often you may get stuck in a wall and the fuse starts already. The POW is rescued, but you are not done yet. He will follow you every step you go. Return to the minefield on the left side and make sure he enters it with you, as he can easily get stuck in the fence. Now you need to make your way back to other side of the fence. Take small steps, making sure your rescued prisoner doesn't set off a mine by himself. He's twitchy, all that POW torture must have resulted in this. Once you made it through, the game is over. GOOD LUCK The final map, already? Yes the game loops after five maps, you simply play another round. You get less time and I believe the enemies are in larger amounts and possibly better skilled. The game goes on until you run out of lives (aka "Left"), so good luck setting the hi-score! ============================================================================== ZZ.) CREDITS & THANKS GZZ00 ============================================================================== GameFAQs for hosting this file. Kemco for this game. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This guide may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. ,,, (o o) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=oOOo-(_)-oOOo-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=