Deep Dungeon IV(NES) FAQ/Walkthrough Version 1.0.0 by schultw.andrez@sbcglobal.net(anti spam spoonerism) Please do not reproduce this FAQ for profit without my prior consent. If you write a polite e-mail to me referring to me(and this FAQ) by name, then I will probably say OK. But if I ignore you that means no--and I am bad about answering e-mail. Sorry. This document is intended to work in concert with my GameFAQs maps. You probably found both of them there, anyway. This document is also in ShiftJis, so some of the text may not make sense if you cannot read it. Thanks to odino for sending me his translation work. Thanks to the people who originally translated the game, even though some pointers were off. ================================ OUTLINE 1. INTRODUCTION 1-1. THE GAME ITSELF 1-2. EMULATION AND TRANSLATION 2. CONTROLS 3. STATISTICS 4. WALKTHROUGH 5. CHEATS 6. VERSIONS/CREDITS ================================ 1. INTRODUCTION 1-1. THE GAME ITSELF Deep Dungeon IV doesn't really have any deep dungeons. It has a lot of mountains, though, and an interesting big world. You are seeking to avenge your father, Fyde, who was killed by a mysterious man that people give you clues about as you travel through the realm. 1-2. EMULATION AND TRANSLATION Currently the English translation patch for Deep Dungeon IV is bad. If you try to go to Wares or to either of the Chi mountains, it sends you to "Gear," a nonsense dungeon. You also get people saying nonsense, and the Kosuko Mountains are mislabeled. So the English translation is not worth it except maybe to get your bearings with the original game. Fortunately the numbers are still as English speakers would understand, and for those who hack the RAM, hex bytes are still hex bytes. Also, there is not much to do in this game. You can recognize people who offer you a quest(asking yes/no) and those who give you experience for it. If you know which bytes to watch, you'll know which quests you've completed, too. 2. CONTROLS 3. STATISTICS Inventory by town Alm ぬののよろいCloth Armor 80 かわのよろいLeather Armor 240 くさりのよろいChain Mail 800 きのたてWood Shield 160 ちいさなたてSmall Shield 280 かわのマスクLeather Hat 120 テ-クのくすりChi Potion 100 どくけしやくAntidote 36 ちからのくすりStrength Potion 40 ほのおのまきものFlame Scroll 60 さいみんのいしHypnotic Potion 400 ちんもくのふえSilence Flute 6000 たんけんSmall Blade 100 ほそみのけんThin Blade 300 こがたのおのSmall Axe 160 きのつえCane 60 メイスMace 140 フレイルFlail 200 Sorel かわのよろいLeather Armor 240 むねのよろいBreast Plate 600 くさりのよろいChain Mail 800 きのたてWood Shield 160 まるいたてRound Shield 560 サリットViking Hat 800 テ-クのくすりChi Potion 100 どくけしやくAntidote 36 ちからのくすりStrength Potion 40 ほのおのまきものFlame Scroll 60 せいれいのつぼHoly Phail 400 さいみんのいしHypnotic Potion 400 たんけんSmall Blade 100 ほそみのけんThin Blade 300 ちょうけんLong Sword 400 こがたのおのSmall Axe 160 メイスMace 140 おおきなおのLarge Axe 300 Esto ぬののよろいCloth Armor 80 かわのよろいLeather Armor 240 むねのよろいBreast Plate 600 ちいさなたてSmall Shield 280 ながいたてLong Shield 1200 サリットViking Hat 800 テ-クのくすりChi Potion 100 どくけしやくAntidote 36 ちからのくすりStrength Potion 40 エンデのくすりSarito Potion まかいのみずMagic Potion ほのおのまきものFlame Scroll 60 ほそみのけんThin Blade 300 ちょうけんLong Sword 400 こがたのおのSmall Axe 160 おおきなおのLarge Axe 300 きのつえCane 60 フレイルFlail 200 Cadaas むねのよろいBreast Plate 600 うろこのよろいScale Armor 1200 まるいたてRound Shield 560 ながいたてLong Shield 1200 サリットViking Hat 800 つのかぶとSteel Helmet 2400 テ-クのくすりChi Potion 100 テ-カのくすりChu Potion 300 めざめのくすりWake Potion 32 せいれいのつぼHoly Phail 400 ねむりのふえSleep Flute 4000 いどうのいしMove Potion 200 ほそみのけんThin Blade 300 ちょうけんLong Sword 400 おおきなおのLarge Axe 300 メイスMace 140 フレイルFlail 200 くさりがまChain Sickle 320 Horus どくけしやくAntidote 36 ちからのくすりStrength Potion 40 まかいのみずMagic Potion 400 ほのおのまきものFlame Scroll 60 せいれいのつぼHoly Phail 400 さいみんのいしHypnotic Potion 400 かわのよろいLeather Armor 240 くさりのよろいChain Mail 800 うろこのよろいScale Armor 1200 まるいたてRound Shield 560 かわのマスクLeather Hat 120 てつのマスクIron Helmet 1200 たんけんSmall Blade 100 ちょうけんLong Sword 400 きしのやりSpear 800 こがたのおのSmall Axe 160 フレイルFlail 200 くさりがまChain Sickle 320 Tafur どくけしやくAntidote 36 テ-カのくすりChu Potion 300 めざめのくすりWake Potion 32 ほのおのまきものFlame Scroll 60 ねむりのふえSleep Flute 4000 ちんもくのふえSilence Flute 6000 かわのよろいLeather Armor 240 うろこのよろいScale Armor 1200 ながいたてLong Shield 1200 きしのたてKnight Shield 2400 てつのマスクIron Helmet 1200 つのかぶとSteel Helmet 2400 ちょうけんLong Sword 400 きしのやりSpear 800 おおきなおのLarge Axe 300 きのつえCane 60 メイスMace 140 くさりがまChain Sickle 320 E Country ぬののよろいCloth Armor 80 くさりのよろいChain Mail 800 てつのよろいIron Mail 3200 きしのたてKnight Shield 2400 かわのマスクLeather Hat 120 てつのマスクIron Helmet 1200 たんけんSmall Blade 100 あんさつのけんAssassin Blade 2000 ほそみのけんThin Blade 300 こがたのおのSmall Axe 1600 おおきなおのLarge Axe 300 くさりがまChain Sickle 320 エンデのくすりSarito Potion 40 めざめのくすりWake Potion 32 まかいのみずMagic Potion 400 せいれいのつぼHoly Phail 400 りゅうのつぼDragon Phail 1600 いどうのいしMove Potion 200 ITEMS: 01 ちょうけんLong Sword 02 きしのやりSpear 03 つらぬきのけんStab Knife 04 しろきつるぎGiga Blade 05 たんけんSmall Blade 06 あんさつのけんAssassin Blade 07 ほそみのけんThin Blade 08 まかいのけんSpirit Blade 09 こがたのおのSmall Axe 0a おおきなおのLarge Axe 0b メイスMace 0c きのつえCane 0d フレイルFlail 0e くさりがまChain Sickle 0f せいなるやりHoly Spear 10 ぬののよろいCloth Armor 11 かわのよろいLeather Armor 12 くさりのよろいChain Mail 13 エルフのよろいElf Armor 14 うろこのよろいScale Armor 15 てつのよろいIron Mail 16 むねのよろいBreast Plate 17 まかいのふくMage Clothes 18 りゅうのよろいDragon Mail 19 きのたてWood Shield 1a ちいさなたてSmall Shield 1b まるいたてRound Shield 1c きしのたてKnight Shield 1d ながいたてLong Shield 1e まりょくのたてMagic Shield 1f かわのマスクLeather Hat 20 てつのマスクIron Helmet 21 サリットViking Hat 22 つのかぶとSteel Helmet 23 はやさのマスクSpeed Mask 24 ちからのマスクPower Mask 25 こおりのマスクIce Mask 26 こころのマスクSpirit Mask 27 くろいぼうしBlack Cap 28 テ-クのくすりChi Potion 29 どくけしやくAntidote 2a ちからのくすりStrength Potion 2b テ-カのくすりChu Potion 2c めざめのくすりWake Potion 2d エンデのくすりSarito Potion 2e よみのくすりReading Potion 2f まかいのみずMagic Potion 30 ほのおのまきものFlame Scroll 31 せいれいのつぼHoly Phail 32 りゅうのつぼDragon Phail 33 ちんもくのいしSilence Potion 34 さいみんのいしHypnotic Potion 35 いどうのいしMove Potion 36 ねむりのふえSleep Flute 37 ちんもくのふえSilence Flute 38 すいしょうCrystal 39 おまもりCharm 3a ちからのすなStrength Seed 3b すばやさのすなSpeed Seed 3c せいしんのすなSpirit Seed 3d ていこうのすなResistance Seed 3e ちしきのすなWisdom Seed 3f たいりょくのすなEndurance Seed 40 きょかしょうPermit 41 あおのかぎBlue Key 42 あかのかぎRed Key 43 たからのかぎTreasure Key 44 にじのほうせきRainbow Gem 45 かたみのけんHonorary Sword 46 てつのごふBeautiful Talisman 47 マンドレイクMandrake 48 かいろうのみちCloister Method 49 たからばこStrongbox 4a やくそうHerb 4b おうのてがみLetter 4c ソロモンリングSolomon Ring MONSTERS: ゴブリン Goblin ホブゴブリン Hobgoblin キングゴブリン Goblin King オーク Orc キングオーク Orc King オーガ Ogre キングオーガ Ogre King トロール Troll おおかみおとこ Wolfman とらおとこ Tiger リザードマン Lizardman くまおとこ Bear しびとつかい Necromancer まほうつかい Magician やみのそうりょ Dark Monk やみのしきょう Dark Bishop ごえいへい Guard さんぞく Bandit ごうとう Mugger あんさつしゃ Assassin とうのボス Faction Boss サイマー Saima ワーロック Warlock やみのせんし Dark Captain やみのきし Dark Knight ゴーレム Golem サイクロプス Cyclops あらしのきょじん Storm Giant くものきょじん Cloud Giant グール Gourd ゾンビ Zombie くさったしたい Ghoul ゴースト Ghost しりょう Dead Spirit がいこつせんし Skeleton Warrior りゅうがへい Dragoon バンパイア Vampire アルカード Alcan おおかみ Wolf キメラ Chimera どくぐも Poison Spider おおぐも Large Spider おおさそり Large Scorpion ゴルゴン Gorgon ヒポグリフ Hippogriff コモドドラゴン Komodo Dragon おおとかげ Large Lizard サーペント Serpent スライム Slime ブロッブ Blob ロックスライム Rock Slime ハーピー Harpy おおぐま Large Bear ひとくいぐさ Carnivore Plant ひとくいきのこ Carnivore Mushroom イフリート Ifrit サラマンダー Salamander ガーゴイル Gargoyle ひとだま Disembodied Soul みえないあし Shocker デビル Devil アークデビル Archdevil デーモン Daemon アークデーモン Archdaemon あかいりゅう Red Dragon あおいりゅう Blue Dragon エルドール Eldoru ワイバーン Wyvern クレイドラゴン Clay Dragon 4. WALKTHROUGH 4-1. PENDATH WATER SUPPLY Equip both items. Go to (12,5). Talk to the man to get the crystal. The crystal is an auto-mapper, so it is not useful but it is handy. Go to Sorel. Enter the door at (6,3) and talk to the old man. Be sure you've equipped your material before going any further. You can run from pretty much any fight, and you can just straight-up fight a bunch if you're equipped, but without it you're toast. If you want, you can build up to the next level and rest, beating up enemies in the forest that are hiding treasure. There's no rush to go anywhere, but there's no real need to build up, either. Go to Pendath Forest. Go south, west at the first turn, west all the way, south, east, south along the past, west at the bend and follow the bottom path til it loops and you are going south. Go 1E and there will be a snake. Talk to it. That allows you to move the rock from its neck. Return to Sorel. Return to (6,3) to get 600gold and 200experience. This is your first quest, and it'll get you a few levels. You can rest now if you want. It's cheap enough. 4-2. PENDATH TREASURE CAVE For your next quest, you will go to Esto. It is south along the east edge of Pendath. You will have to turn 2W 2S 2E. Then go to (6,11) south in Esto and accept the quest. You will get a key. Return to Pendath. The treasure cave is tricky to get to. You may need some endurance. And it takes a while to bump around in there, so you may wish to get to level 5 before going further. It is not hard to. You can win pretty much any fight in the forest. Don't worry about getting better gear for right now. You will be able to pile money up later. Go south as before, then west, but turn north when you get the chance. Head west once at the top. There is a loop 2S 2W 2N and then you should go south along the edge. You will eventually get to the treasure cave. It may take a few times to get through, so be patient. I would say you should just flee any time you get into combat. If you're low on hit points, remember the first spell will always cure hit points. Floor it north. Turn east at the top T and then turn south. Go all the way south and through the door, west til you hit a big wall. Then go up through the door and you will hit a teleport. There is treasure directly east. The door 2N of that has a tough fight with someone who can execute critical hits, so you'll want to avoid that, but the one 4N is another teleport. It will lead to the end of a winding corridor. You can take that and you will encounter some ghosts, and there's no shame if you run from them. Further in the winding corridor, there is slime and a gack, which is easy to beat. There's a door up ahead, and you have a choice of what to do here. You can detour to the east, with another fight and treasure 2N of that. Then you can come back. You can use the key the old man gave you to open the door to the south. The text here is birds singing. You don't have the Solomon Ring yet, so you can't hear what they have to say. That's okay, though. You just need to go through the door to get the strongbox(S, W) and then take the teleport south of that. It will dump you 2W of the exit, so you can just walk back east. Now take the long trek home-south at first, then wrapping around the west and north edges. It's really up to you if you go to Sorel or Esto on the way back to rest. You may be low enough on hit points to want to stop at Sorel. But once you're rested, it is a short walk to Esto and the old man, who gives you Scale Armor and the extra experience. ?? ??what about regeneration ?? don t buy scale 4-3. THE HERB QUEST Cadaas is next. It is right behind Esto. Just exit Esto to choose it. Then you need to go to the temple at (6,5) and face north and talk to the second guy, who tells you that there is a sickness, and they need a herb to cure it. That herb is in the North Chi Mountains. Those are a bit far away. So you will want to to Tafur. From Esto, it is north, west-south and back east around the loop. But you go south at the branch. That gets you to the Kosuko Mountains. Go one south, then north at the first T, east at the second, and south at the third. Follow the path and go west at the T, then south and west to the exit. That will get you to Tafur. From Tafur, you can exit to the North Chi Mountains. There are not many planned encounters in your way here, though you may get caught. Be prepared to flee. Go west at the first T, east at the next, then east at the next two. Turn west after the path bends south. Talk to the fairy and follow that path. You can just keep talking to her as she pops up. Turn south at the two branches. Eventually you will get to the end. You can get the herb and retreat, which will take a while, but you know the way back. West, west, north, west, north, west, east at the branches. Now return to Cadaas if you want, and you will get a nice bonus for completing that quest! Return to Cadaas temple. Enter and talk to the 2nd guy. +2400 EXP.?? ??can you start the next quest 4-4. THE OTHER SIDE OF THE MOUNTAIN There are a lot of places to go from Tafur. Go see King Roramu first. Talk to him twice. The first time you get a permit. The second time, you get a letter and a quest to visit the East Country. Go to the South Chi Mountains. This is a bit tricky, so you want to be sure your game is saved. Getting there is not so bad. Just go east when you first can and keep pushing east. The big problem is that you will hit two encounters you probably can flee from, but it is not certain. On the other side of the mountain, the East Country has a guard who stops you. Give him the letter, and he will let you pass. Talk to the king in the house right behind him. Now return to Tafur and Roramu. You may wish to save before doing so, again. You will get credit for another quest. ?? 4-4-1. ?? GET KAREV TO GAIN EXPERIENCE, MAYBE 4-5. THE GREAT EASTERN GOLD RUSH Now you can pile up the gold here by going to the miscellaneous shop in Tafur(5,4) and offering to bring a merchant along on a quest to the East Country. Run through the S Chi Mountains and back. You can just talk to the guards, and if you got nosy and noticed another was behind the first guard, well, you can go talk to him, too! Then when you return, the quest is complete. But guess what? You can complete it again. And again. The gold you get is random, from 500 to 1100 by my count, but it adds up pretty quickly to awesome armor. Talk to the East Country King. After you've completed one East Country trade route, you can go to Horus. You can do as many as you want to raise your gold, but you don't really need to. You can run past the critical encounters most of the time, so if you want to, you might as well. Then you can buy a super item and not worry about the encounters. 4-6. HORUS With this done the Horus quest opens up. It is rather complicated, as person B doesn't talk until you met person A, and so forth. So if you forget to save and get killed and restart, you may wonder why people are not saying the right things. Here is what to do. If you are still alone, get Karev, as he is a useful ally against all the enemies. First, Horus is behind Cadaas. Talk to the elder, (4,6) or south of the entrance. That starts the quest. Second, go to the Wares Mountains and explore. While there are not many branches, they do take forever, so it is a good idea to plan things out. I would recommend actually ignoring the quest at first and looting a Knight Shield. Go north and, at the top, west and back down. Take a west at each branch. There are two. Eventually you will hit a dead end. It is a teleport. Turn around and get the chest once you are zapped. Run through the fight and you are teleported south. The treasure was near the exit, but the teleport guarded it. Just go south to the edge and west along the edge. You probably need to see an inn after that. To get back, go 5N from the SE corner. 2W S 2W 3N 2E 4N and north along the east side. Then when the path turns back west, take it. Turn east at the T and go south. Follow the bend and you will go SW to meet the dragon. Talk to it. There is a teleport square just south, so take it and then head west to exit. Go to Cadaas and talk to the men at ?? so that they will help you lift the stone from the dragon's neck. Go back and talk to the dragon again. He is released! Return to Horus, then talk to the elder, and you will get a monster bonus. 24000 exp. 4-7. KARIM TOWER The next order of business is the tower next to Cadaas. It is only 4 levels, but you have a good deal of running around. The procedure is to find the blue key, defeat Karim, get the red key and Black Hat, rescue Eleck, and exit. The logistics are tough even if the mapping may not be. Follow the winding path until you are going west and there is a door on your right. There's an encounter on the other side, but they are fighters, so even if you can't run, they are easy. 2W 4S at the end of the hallway, and you are on level 2. On level 2 you need to find the blue key and then manage a teleport. Go south, east to the bend, north and east and through the north door. Go down the east passage and through the door. You have a fight and then you get the blue key. Now you can retreat and, if you want, use the key on the jail cells in the area. The people give information you don't really need, seeing as you can just plow through the area and pick up information as it comes. You can also go back down the stairs if you want. There are more people in jails there. But they don't have much to say, either. So from the blue key, go east, north, west, south, west, south, and 2 west. Go north through the door and hit the teleport. Go to the north edge and turn left. Use the blue key on the door, and it will open. Go through it and take the stairs to level 3. Here go east, south, east, south, east and north. You will find stairs to level 4, and then you can go 2 north to fight Karim. He will eventually go down. Just be sure to heal a lot. Behind him, a chest holds a red key. Get that key and retreat to the stairs, but don't go down. Follow the passage to a T-intersection with doors. You have a fight there, and you can use the red key on either door. Go north for a random fight, a treasure chest behind that and a black hat beyond that. Now go back down the stairs to level 3 and backtrack. West, north, west, 2 north and east. One of your party may be paralyzed, and if it is the one with the red key, give it to the other guy to use if need be. Or better yet cast un-paralyze after finding Eleck on the other side of the door. Now there are two ways down and, in fact, retreating is easier. Go back to level 4 and then back to the T. Go south this time. You'll drop down a series of short passages to level 1. Go east through a long passage and use the red key at the end. You'll see a cut scene and you should wind up at the Kosuko Mountains. You may wish to come back to Wares to win fights for some good experience, and you also will want to get the Mage Clothes in treasure in the northwest of level 1(use the blue key.) Be sure you loot the place thoroughly before dropping your keys. 4-8. RYUU CAVE Go south to Tafur. Then see the Alchemist. He'll have something new to say to you, about a ceremonial sword. Listen to what he has and note you have a rainbow gem in your inventory. From the Alchemist's, go to the Ryuu Mountains. All the way north, east and north leads to the Ryuu Cave. You'll worry about the rest of the mountains later. Strictly speaking, all you need to do is to get the ceremonial sword, which is not hard. It's a bit tougher to get out, though. Follow the spiral and take the first door you see. Go north to the intersection, where you'll have a small dialogue. Use the rainbow gem if you like here, but what you really need to do is go east and use the rainbow gem at the wall where you see "The Lost Road." That opens the passage to the honorary sword. Go all the way east and take the third door on the right. Go straight forward through the next door and follow the passage to the end. You'll get the sword just before the dead end. Then you can go one square more into the teleport. Now you have treasure 2E S and then north, east and south at the first opportunity. The teleport you want is in the southeast of the area, so go east along the top and hard south. Go south and then follow the zigzagging passage til you get to a T. Go all the way east and then follow the spiral inwards. That gets you out. This solves the Ryuu Cave, but there are a few other things you can do which will pay off. Dolru the Dragon is tough, but if you beat him, there is Dragon Plate behind him. While you may not be able to win this right away, you will need to in order to verify you're good enough to take on Saima. A second set of teleports leads to a potion, but it is not really worth it. Turn west and north at the rainbow place and follow the path to one teleport, then another, then go down the west side. Go back to the Alchemist, who will trade Honorary Sword for the Talisman. 4-9. RYUU MOUNTAINS Now you can take care of the Ryuu Mountains. You need to go north from the start and east at the first turn. Go north at the next T, and you eventually get to a dead end. Give the fairy the talisman to clear the way. Follow the passage and go south(left) at the first turn. When you hit a left-right intersection, there is treasure to the left, but you will want to go right along the north edge to get to Mando Lake and the mandrake. Search for it. The game has a bug, at least in my version, as if you use the mandrake right away, you get the Giga Blade right away. But you can go back to the Alchemist and take care of that anyway. There is not much else in the Ryuu Mountains other than the usual treasure in dead ends. You'll notice once you get back, there are new characters. You have a player- character swap, and now you'll want to talk to the King twice. Then talk to the Alchemist. ?? The point is to get item #48, the Cloister Method, in your inventory. Once you've got that, you will be able to work around the spiral in the Elm Mountains without being teleported to the outside. 4-10. ELM MOUNTAINS AND DEVIL CASTLE The Elm Mountains, as mentioned before, are a spiral on the outside. Then you take the second left when you finally have a choice, then turn left at the next T. That leads to Devil Castle. Devil Castle isn't very big, but its monsters definitely are. Talk to the guy who greets you. He just gives the standard disclaimer about how it's an evil place and you're going to die violently. Technically all you have to do is get to the big guy and bop him, but that might take some time. So here is how to beef your party up and only lose a little time. Go south from the entrance, turn right and hit the teleport. Follow the passage and turn. There's a magic shield through the door. Retreat and go left at the T to a teleport. Go forward, and go right at the wall into another teleport. Follow the passage to the end. The next dead end leads to level 2. Go forward, take the door to the right, take the next door, and go to the end of the passage. Get the elf armor. Now retreat through the door and go north, then west at the T. There is a stair at the end of the corridor. Level 3 is only 8x8, and you just need to go S 2W 3N. Bingo! Level 4 is also not tough. You just go all the way south, east, and north. Your goal is behind the door. The final battle is rather difficult, and you need to have your guys leveled up so that Saima does not hit them every turn. I got wiped out at level 23. There are lots of places to go beating up enemies once you've gotten the really good armor and such. So do that, and around level 35 I think you'll be ready for this guy. You need to cast a lot of heal spells, too. He has 1002 hit points, and you can do maybe 100 damage per turn. That's a lot of attacks for him. Levels LVL| NEXT| TOTAL| ---+-----+------+ 1| 150| 150| 2| 250| 400| 3| 300| 700| 4| 350| 1050| 5| 500| 1550| 6| 700| 2250| 7| 800| 3050| 8| 900| 3950| 9| 1000| 4950| 10| 1000| 5950| 11| 1200| 7150| 12| 1400| 8550| 13| 1500| 10050| 14| 1800| 11850| 15| 2000| 13850| 16| 2400| 16250| 17| 3000| 19250| 18| 3600| 22850| 19| 4500| 27350| 20| 6000| 33350| 21| 7500| 40850| 22| 9000| 49850| 23|11000| 60850| 24|12000| 72850| 25|16000| 88850| 26|16000|104850| 27|16000|120850| 5. CHEATS Setting the bytes in 0xec = x-coordinate 0xed = y-coordinate 0xef = direction, N E S W = 0 1 2 3 0x600a/b = gold(low/high byte) 0x600c = index of current location(note: only freeze this byte after a dialogue to change location pops up. You may need to readjust ec/ed as well.) 0x6010 = quest bytes 0x80 = pendath forest (from sorel elder) 0x40 = solved pendath quest 0x20 = got reward for quest 0x10 = cave treasure (from esto) 0x08 = got reward for cave treasure quest 0x04 = Herb Bird(in Cadaas) 0x02 = herb returned to Cadaas temple 0x01 = east errand (from king at Roramu) 0x6011 0x80 = talk to king in East Country 0x40 = talk to king back at Roramu after visiting East Country 0x20 = Guard quest in Tafur(5,4) 0x10 = Talked to E Country, 2nd door 0x08 = Returned to Tafur(flips 0x20/0x10 back) 0x04 = Started Horus Quest 0x02 = Got Dragon loose from rocks 0x01 = Brought Dragon to Horus 0x6012 0x80 = listen to birds in Kosuko 0x40 = ?? 0x20 = ?? 0x10 = found herbs in N Chi 0x08 = escaped Karim's tower with Eleck 0x04 = defeat Dolru in Ryuu Cave 0x02 = give the permit to the dragon in Kosuko 0x01 = found Blue Key in Karim L2 0x6013 0x80/0x10 = defeated Karim and got the red key 0x40 = take some mandrake at Mando Lake 0x20 = found the Honorary Sword in Ryuu Cave 0x08 = ?? 0x04 = W S Chi Mountains treasure(Spirit Blade) 0x02 = Ryuu, middle, Holy Spear 0x01 = SW Devil Castle L2(Elf Armor) 0x6014 0x80 = Karim-1 NW, Mage Clothes 0x40 = Ryuu, NW, dragon mail 0x20 = Knight Shield in NE Wares Mtns 0x10 = NE L1 of Devil's Castle(magic shield) 0x08 = Karim-4 NW treasure 0x04 = Black Hat treasure 0x02 = ?? 0x01 = get crystal in Alm Each character has 0x38=56 bytes worth of information. You start at 0x6020. 0x6020-4 = letters in name 0x6025 = level 0x6026-7 = experience gained to next level 0x6028 = status 0x02 = poisoned 0x08 = stopped 0x80 = dead 0x6029/a = cur HP 0x602b/c = max HP 0x602d/e = cur MP 0x602f/30= max MP 0x6031 = spirituality 0x6032 = resistance 0x6033 = agility 0x6035 = strength 0x6038-0x6043 = items (00=blank, see list for details) high byte = equipped item 0x604f = attack 0x6050 = defense End of FAQ Proper ================================ 6. VERSIONS/CREDITS 1.0.0: sent to GameFAQs 11/25/08 with walkthrough directions complete. I still need to specify how to build levels, etc., and who precisely does what. But the whole process has started. Thanks to GameFAQs for being, well, THERE. Thanks to the NES completion project in general. Thanks to odino for translations(a ton). Thanks to the usual GameFAQs gang, current and emeritus. They know who they are, and you should, too, because they get/got some SERIOUS writing done. Good people too--bloomer, falsehead, Sashanan, Masters, Retro, Snow Dragon/Brui5ed Ego, ZoopSoul, War Doc, Brian Sulpher, AdamL, odino, JDog, Lagoona, Da Hui, StarFighters76 and others I forgot. OK, even Hydrophant in his current not-yet-banned message board incarnation. I am not part of his gang, but I want him to be part of mine.