DEADLY TOWERS / MASHOU Stats Hacking Guide By: Binta email address: nekketsu_vince@yahoo.com ================================================================================ What is this about? This is a hacking guide for Deadly Towers. It uses built-in hex editing for VirtuaNES under "Tool" as "Cheat Support". It's lets you change your HP, current equipment, items and ludder held. ================================================================================ Disclaimer I, Binta, have made this FAQ page. You can read this freely and/or download it, just don't post it up on your website or other places, unless I say it's okay. I'll let you print this if you want, too. Just don't steal my work. ================================================================================ Vesrion History V 1.0 - Initial V 1.1 - Fixed some minor errors that were meant not to be in this. Also added a new section with other cool address values, and the number of burnt bells held. To boot, I've also improved the HP modifier. ================================================================================ NEED -NES emulator with same or similar built-in hexxer, hopefully VirtuaNES -Rom of Deadly Towers or Mashou (Japanese version) ================================================================================ HINTS +When trying to hack weapons and armor, it's better to hack the item as an inventory rather than trying to hack the item in your list. Do it either way, which ever pleases you. Same as with equipment and items. Just do which way is easier for you. +Make sure you make a backup copy of your data! Do this by using a save-state. change a wrong value or make an overflow, it will erase freeze or somehow glitch your game! ================================================================================ NOTES:1)If you want, make a save-state if you want. This helps if you are used to Hex Workshop or other such, or if you accidentally freeze or glitch the game. 2)Remember, like always, maximum value can be 255! Anything higher will cause an overflow and really screw everything up. 3)If you find out any other cool stuff or typos, please let me know. 4)Even if you want to hex the bells you have, don't. It will be too hard to know which towers have fallen. 5)The values given here are in DEC format. ================================================================================ Current HP----------------0099 and 009A Current Ludder Held-------009B Helmet--------------------0170 Shield--------------------0171 Armor---------------------0172 Sword---------------------0173 shot powerup--------------0174 Gloves--------------------0175 Maximum HP----------------01B2 and 01B3 To get legit maximum HP, set 01B2 to 1 and 01B3 as 43. If your HP is too high, you'll die for no reason and losing alot of progress on your DEC'ing (chances are) will make you very upset. "Fire" bells--------------01B4 Items Held----------------0176 to 017E ================================================================================ Item Values NOTES:1)Don't bother with the values for Nothing. Since there are so many, it might upset the balance. 2)When equipping items, place them in the right slot or it won't really count. 0=Nothing 1=Nothing 2=Chain Helmet 3=Iron Helmet 4=Hyper Helmet 5=Nothing 6=Shield 7=Lion Shield 8=Shield of King 9=Nothing 10=Leather Armor 11=Plate Armor 12=Hyper Armor 13=Short Sword 14=Normal Sword 15=Dragon Slayer 16=Splendor ! 17=Key 18=Evil Bell 19=Magic Fire 20=Hyper Boots 21=Figure 22=Gloves 23=Normal Gloves 24=Gauntlets 25=Double Shot 26=Paralel Shot 27=Blue Crystal 28=Green Crystal 29=Orange Crystal 30=Red Crystal 31=Blue Scroll 32=Green Scroll 33=Orange Scroll 34=Red Scroll 35=Blue Necklace 36=Green Necklace 37=Orange Necklace 38=Red Necklace 39=Blue Drink 40=Green Drink 41=Orange Drink 42=Red Drink 43=Magic Mace 44=Cup (Gold) 45=Shield (cursed one which removes your shield, won't increase defense) 46=Cup (lead/iron one which leaches away all of your ludder) 47 and above are useless glitches. They will also freeze your game if you place them in your inventory (equipment and inventory are different). Item number 18 (Evil Bell) seems to have been dummied from the game. An educated guess is that the game was to have you USE the bell first before it went into your Bell list, but Irem thought it would be too complicating for that, so then they probably had it go to your bell list instantly. It's quite possible, because why else does it have the name EVIL BELL in the inventory? ================================================================================ OTHER COOL STUFF *Set address 01B5 with data value of 10 to get effect a permenant Magic Mace. A side effect of this is that you cannot use your regular attack, but if you set the address value back to 0 you will revert to normal. *0007. Set it to 7 and the backgrounds will be all gray. Your character and the monsters will be monochrome. 6 will make everything all black, but "refreshing" the screen will make your character, items and monsters normal. All of these hexes will screw up your inventory screen as well. 32 is the same as 6 but when you refresh the screen everything will be discolored. 255 will make EVERYTHING monochrome and the scrolling is screwed up. COOL GLITCH If you hex the number of flame bells to 8 or higher, your inventory screen will look glitched. It's nothing and might have a negative effect, but it looks pretty cool. ================================================================================ If you find out how to change which towers are beaten, let me know please. VirtuaNES style only, please; that's my emulator or choice. ================================================================================ I will get more for "OTHER COOL STUFF". If you find out other stuff, I might post it up.