>-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< DDDDDDD EEEEEE AA DDDDDDD LLL YY YY This is an old, DDD DDD EEEE EE AAAA DDD DDD LL YY YY old story from DD DD EEE AA AA DD DD LL YY YY stone and DD DD EEEEEEE AAAAAA DD DD LL YYYY copper ages ... DD DD EEE AA AA DD DD LL YY DDD DDD EEEE EE AA AA DDD DDD LL LL YY DDDDDDD EEEEEE AA AA DDDDDDD LLLLLLLL YY TTTTTTTTTTTTT TTTT TTT TTTT OOO WWW WWW EEEEEE RRRRRR SSSSSSS TTT OO OO WW WW EEEE EE RRR RRR SS SS TTT OO OO W WW W EEE RRR RRR SS TTT OO OO W WW W EEEEEEE RRRRRRR SSSSS TTT OO OO W WW W EEE RR RR SS TTT OO OO W WWWW W EEEE EE RR RR SS SS TTTTT OOO WWW WWW EEEEEE RRR RRR SSSSSSS a tri-emplem work version 1.1 triemplem@hotmail.com started 08/31/01 >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< -=< The Table of Contents >=- 01. The Tale of the Deadly Towers 02. The Controls 03. The Battle System 04. The Strengthening of Myer 05. The Menu 06. The Items 07. The Enemies 08. The Walkthrough 09. The Password List 10. Signature, Contact and Copyright >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< This is an old, old story -=< 01. The Tale of the Deadly Towers >=- from stone and copper ages when there lived men and devils. As the coming-of-age ceremony approached, Prince Myer grew nervous for the day would be a memorable time in which he would succeed to the throne of the kingdom of Willner. In his worrying about the kingdom of the future, he took himself over by the lake near the castle to think. Suddenly, reflecting the moonlight, a shadow arose from the lake. As the prince stared at it, it gradually changed into a man. "Prince Myer! Light of Virtue!", the man's voice rose out. It is time for you to light up the darkness. Rubas, the horrid Devil of Darkness, is plotting to extend his power over your kingdom. He is viciously scheming to build a castle on the northern mountain, to ring magic bells, to lure monsters out at your defenses, and to invade the kingdom in a single stroke. "If you wish to be forever at peafce in the kingdom of Willner, you must hourney to the northern mountain and burn down the Seven Bell Towers in the Devil's castle with the sacred flame. Prince Myer! Only you can accomplish this feat. Go to the mountain! Burn down the seven towers! Defend the kingdom against the Devil!" With that, the shadow grew mistier, lost it's shape, and finally disappeared, leaving the beautiful lake as though untouched. "Could it be an oracle?", Prince Myer murmered. He fell deep into thought for a moment, but immediately regained his senses. He had remembered the Legend of Khan. The kegend said that at the time when God's image appears from the lake, a great power will be given to a young man to deafeat the Devil of Darkness and restore peace to the kingdom. Hurrying back to the castle, the prince told the king of the strange event. The king, believing in the truth of the matter, excitedly ordered prince Myer to destroy Rubas and all his dark ways. .... and the story unfolds only through your actions ... >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< Directional Buttons Movement and item -=< 02. The Controls >=- selection. A Button Use Weapon Equiped (Initially 'Flying' Sword) B Button Use Armor Equiped (Initially Empty ) Start Button Start Game; but has no function in actual game. Select Button Open Menu >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< If imitation is the ultimate compliment, -=< 03. The Battle System>=- the team behind The Legend of Zelda must be blushing purple by now. Thank god BR0DERBUND Software didn't lose the simplicity and fun of the simple gameplay. With the A button for attacks, and B buttons for defensive parries and maneuvers; where can you go wrong? However, enemies seem to be much toughter in Deadly Towers than in Zelda. It takes a good number of sword jabs to eradicate an enemy. But then that difference is countered by the fact that regardless of your health, you seem to be able to launch your sword at foes and that they stand perfectly still for a second or two after being struck. Take advantage of this by launching several swords at close range; the game will allow only ONE sword on the screen. As for a health meter, you have a hundred health points (HP) maximum to start out with. It's located at the top of the screen. But don't let it's large number fool you, it gets reduced at rates that are beyond fustrating. Get nicked by a blue blob at the beggining of your game, and you're down to about 34 HP. Ouch? So be evasive amongst the hordes. That's another thing. 'Hordes', is an understatement. We're talking half a dozen creeps and thugs clammering all over you. It's ideal to pick a good spot or corner, and pick them off one by one ... if they get smart and move 'around' each other, move and find another spot to snipe. Make sure you have a fast button-jamming finger; eradicating them doesn't take any dexterity but sheer endurance of the hand. Gosh, this game has a lot of up and downs. >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< Ah, Myer. Our hero. Heck, saying -=< 04. The Strengthening of Myer >=- his name makes me hungry. Oh well. You know, he kinda looks like one of those old meidival lego men with those silly hats. What an odd character; it fits that his leveling up is also an enigma to me, for the most part anyways. Well? This is what I have come upon ... there are these little heart container thingies (... cough-cough-Zelda ...), and they raise your maximum HP by ten. You inevitably die, wander back to the same area, and they're back again. And the great thing is ... every time you die, your maximum HP doesn't go back to a hundred. A quick way to power-statting, no? As for strength and defense, you're just going to have to buy or find weapons and armor. That's the only way you're going to improve your strength and defense. >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< It's some sort of cross-breed of Final Fantasy's -=< 05. The Menu >=- menu with Zelda's menu. It contains hit points, Ludder (the currency), defensive items, offensive items, items in the backpack and the bells you have aquired. Fairly straightforward; select items by moving the cursor with the left and right buttons and choosing them with either the A or B buttons. Exit with the select button. That's it; nice and simple. >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< Here's my attempt at describing all the poorly -=< 06. The Items >=- drawn items strewn across the muddy world of Deadly Towers. For best comprehension, I suggest you squint really close and try to guess what I'm talking about. If by any chance I find any more, I'll be sure to add them next update. If I've made a mistake, please feel free to e-mail me the correction. ----------------------- ----------------------- Item Name / Description NON-MENU ITEMS Effect/Reward/Menu Item ----------------------- ----------------------- A Small Coin with a L Gives you ONE Ludder A Small Coin with a Star Gives you FIVE Ludder A Large Coin with a Heart Increases MAXMIMUM HP by Ten A Heart Recovers Ten HP ----------------------- ----------------------- Item Name / Description MENU ITEMS Effect/Reward/Menu Item ----------------------- ----------------------- Red Potion Recovers Twenty HP Helmet that looks like a Rock Increases Defense Some sort of pipe with a flame at the end Unknown, thus far. >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< Now this is the hard part of this FAQ ... -=< 07. The Enemies >=- I will try to use all clarity avalible to me, however; this is going to be a daunting task since most monsters and beasts consist of sloppy bits of imaging data. Oh well, here goes. Heck, all of these just move back-and-forth-back-and-forth anyways; no real need for a strategy. Just get rid of them fast before they chuck fireballs at you. Once again, please feel free to tell me if I am missing anything or anything is incorrect. ----------------- ----------------- Beast Description Health and Attack ----------------- ----------------- A High-tip Flame Low health, ave. dmg. A Low -tip Flame V. Low health, ave. dmg. A Bat Low health, small dmg. Some Slinky-like Worm Med. health, ave. dmg. Blue Blob High health, v. high dmg. Squirrel with Wings Low health, low dmg. Puddle of Water Med health, med dmg. Gust of Wind Low health, low dmg. Neckless Dragon High health, high dmg. >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< Eternally Under Construction; until final. -=< 08. The Walkthrough >=- Coming version 1.2. >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< Here are the goodies, ya cheating bumb. -=< 09. The Password List >=- I don't really blame you though. (chuckles nervously) These guys did a good job at the passwords though, there seem to be multiple codes for the same effects. -------- ----------- Password Description -------- ----------- O51KDK.KTX The Initial Code; Nothing Attained. O15O1PPDNL 110 Max HP; Nothing Attained O55K.POTHV 120 Max HP; Nothing Attained O11KDPOTR4 130 Max HP; Nothing Attained O51ODO5T2W 140 Max HP; Nothing Attained O15K.TPDF3 150 Max HP; Nothing Attained O55O5KDK.K 160 Max HP; Nothing Attained O11O1O1OJE 170 Max HP; Nothing Attained O51K5ODTTO 180 Max HP; Nothing Attained O15O.ODTNW 190 Max HP; Nothing Attained O55KDODTX5 200 Max HP; Nothing Attained >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< >-< -=< 10. Signature and Copyright >=- ________________________________________________________________________ ________________________________________________ lll ___________________ __ "Ookie-wakka-muchu?" ll TttTTttT II \ / ll Tt tt tT \/ eeee mm mm pppp ll eeee mm mm tt tt tt rrrrr ii ____ ee ee mmm mmm pp pp ll ee ee mmm mmm tt rr rr II [====] eeeee m mm m pp pp ll eeeee m mm m tt rr ii ee m mm m pp pp ll ee m mm m TT rr II /\ eeeee mm mm mm ppppp lll eeeee mm mm mm /__\ pp _________________________________________ pp ___________________________ ________________________________________________________________________ triemplem@hotmail.com tri-emplem: idleness of the void ICQ# 1059929 http://www.geocities.com/triemplem/ "The game of Life has no reset button ; don't abuse your body with drugs. The game of Life has no walkthrough ; learn to strive on your own. The game of Life has no Game Shark ; work hard to succeed; don't cheat. The game of Life has no Min/Maxers ; be versatile, learn many skills. The game of Life has no Pheonix Down ; you have one chance. The game of Life has no replay-value ; don't tip-toe through life, move it. The game of Life has no re-spawning ; don't kill! They don't come back! The game of Life is only played once ; live it to the fullest! " - Jeremy (tri-emplem / ethereal-emplem) Lim [ Copyright ] All original text conceived by Jeremy (tri-emplem / ethereal-emplem) Lim is explicit property of his. Use of this document must be authorized by the owner. Any parties infringing upon this Copyright will be prosecuted by the fullest extent of the law. Alteration of the text is also prosecutable. All other beings, texts, references or existances not under the ownership of Jeremy (tri-emplem / ethereal-emplem) Lim are property of their respective owners. I am not liable for any actions these companies do, as I am not affiliated with them.