"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~""" .--._____, .-='=='==-, " (O_o_o_o_o_O) Daisenryaku FAQ NES 1988 Version: 1.0 released on the 11th of April 2011 Author: odino http://www.gamefaqs.com/features/recognition/47976.html This guide is EXCLUSIVELY available at GameFAQs. .============================================================================. | .========================================================================. | | | TABLE OF CONTENTS | | | '========================================================================' | |============================================================================| | 01.) Introduction | G0100 | | 02.) Basics | G0200 | |----------------------------------------------------------------+-----------| | 03.) Units | G0300 | | 03.) Terrain | G0300 | | 03.) Battles | G0300 | | 03.) Strategy | G0300 | |----------------------------------------------------------------+-----------| | YY.) Version History | GYY00 | | ZZ.) Credits & Thanks | GZZ00 | '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-' =============================================================================== 01.) INTRODUCTION G0100 =============================================================================== Welcome to 'Daisenryaku' for the NES, released by Bothtec in 1988. This is the first in many games of the series although it was originally not on the NES. The game was only released in Japan but a fan-translation exists to play the majority in English (I had some trouble with the results screen which may just be on my machine). Suggestions, comments or errors - tell me about it. Enjoy! =============================================================================== 02.) BASICS G0200 =============================================================================== Controls: ````````` ______| |____________________________ | ............. | | ............. Nintendo | | _ ............. | | _| |_ SELECT..START | | |_ O _| ..__.....__.. _ _ | | |_| (__) (__) (_) (_) | | ............. B A | |_____________________________________| A Execute B Cancel SELECT Cycle through menu options START Start game D-Pad Move around between options and on the hex grid, use two directions at the same time to go Up-Left and so on. Main Menu: `````````` You have three green squares here. The top square has a map selection (there are 30 in total), Continue is for loading a saved game, and Cash. Cash is the amount of money given to a player at the start of the turn per production facility (airfield, city, home city). The two squares below are for selecting whether the Blue and Red players are CPU or User controlled. Cycle through the option with the Up/Down button and use SELECT to change. The Cash amount is change with the A button and cycles from 50 to 100. Press START on the start the battle. Map View: ````````` The map view shows you a few dozen hex grids. You can move around between them with the direction keys. The white border around the hex grid is the active grid. The default menu shows the current turn number, the rate (production cost, this can change randomly), the elevation and each player's cash and production facility count. Press A to bring up a menu. MOVE will move the unit. This command is always available but the success will depend on the unit's movement ability such as empty spaces around it or terrain surrounding it, or if it has moved this turn already. PRODUCE will bring up a list of units you can produce if you are in a production facility right now. Note that all units here are not available because you are either in the wrong place (airfields only build planes and cities only produce ground units) or because you do not have enough cash. The game will simply return to the map view without any action if that is the case. SUPPLY will refuel the selected unit from the nearby Refueler or City/Airfield. If there is no available refueling station then the game will complain about it. SUPPLY ALL will supply all available units in one go. HOME will "home in" on the Home city. UNIT CHART is the most important battle view. This gives you an overview of all your units: Units = Type of unit U = Amount of unit members (max 10) X = X coordinate of the unit Y = Y coordinate of the unit FU = Amount of fuel left TRN = Transport moves MOVE = GO = Has not made a move this turn yet END = Finished its move this turn GAS = Refueled this turn, can still move TRN = On a transport Done ends your turn Options gives you some more commands: Switch Sides will flip you and the opponent's control. Save Game will save the game you can reload from the main menu (Continue) Surrender will give up the battle, you lose B.G.M (Background Music) can be toggled on/off Sound can be toggled on/off Fight has three options Real = normal fight display Fast = removes animations Auto = seems to be same as real Gameplay: ````````` Your ultimate goal is to occupy the opponent's Home city. You also win the game if the opponent has no units for more than 1 turn. You can only capture cities and airfields with Infantry and Marines. You can still occupy the city with another unit to prevent them from producing a unit here although this does work so well for the home city (see below), aside from the terrain bonus you get. At the start of each turn you get 1x the amount stated in the options ($50~100) from your home city plus x times this amount depending on how many cities and airfields you hold. For example, if you have 2 cities and an airfield, you will get 4x the amount (Home, 2 Cities, 1 Airfield). You always start your turn you start at your Home city. You can quickly move to your units with the Unit Chart option. =============================================================================== 03.) UNITS G0300 =============================================================================== The maximum unit count is 32. Units in cities will replenish unit numbers. Cities only produce ground units. Airfields only product air units. You can also produce on the hex grid around the Home city, meaning you can produce more in this area of the map than a regular city and airfield. Each unit uses fuel as they move (1 unit of fuel per grid). Marines/Infantry use fuel too, and so does the Refueler! You will need to supply them with fuel to avoid losing the unit for good. Running out of ammo just means you cannot attack or defend yourself with this unit and are open to be attacked by anyone without shooting back. You can supply units if a Refueler is adjacent or they are home/city/airfield. You can also choose to supply all from the menu (which is recommended) which will refuel all units automatic from available supply points There are 14 types of units, 6 aviation, 4 ground vehicles, 2 non-combat vehicles and 2 ground units (soldiers). .-----------------------------------------------------------------------------. | Unit | Cost | Move | Fuel | Weapon | Abilities | |------------+------+------+------+-------------------+-----------------------| | F-16C | 2500 | 12 | 55 | 4xMissile, 5xGun | | |------------+------+------+------+-------------------+-----------------------| | Harrier | 1800 | 10 | 45 | 2xMissile, 4xGun | | |------------+------+------+------+-------------------+-----------------------| | A-10 | 1800 | 8 | 45 | 4xBomb, 4xGun | | |------------+------+------+------+-------------------+-----------------------| | Corsair | 1500 | 10 | 55 | 2xBomb, 4xGun | | |------------+------+------+------+-------------------+-----------------------| | Cobra | 700 | 7 | 45 | 4xMissile, 5xGun | | |------------+------+------+------+-------------------+-----------------------| | Iroquois | 200 | 6 | 45 | 4xGun | Transports Inf/Mar | |------------+------+------+------+-------------------+-----------------------| | Leopard II | 600 | 6 | 60 | 8xBomb, 4xGun | | |------------+------+------+------+-------------------+-----------------------| | AMX10-RC | 250 | 8 | 80 | 5xBomb, 3xGun | Traverses water/hills | |------------+------+------+------+-------------------+-----------------------| | Gepard | 400 | 6 | 55 | 8xGun | | |------------+------+------+------+-------------------+-----------------------| | Roland II | 400 | 6 | 50 | 4xMissile | | |------------+------+------+------+-------------------+-----------------------| | Refueler | 150 | 6 | 99 | 4xGun | Resupplies units | |------------+------+------+------+-------------------+-----------------------| | ATV | 100 | 6 | 80 | 4xGun | Transports Inf/Mar | |------------+------+------+------+-------------------+-----------------------| | Infantry | 100 | 3 | 99 | 9xGun | | |------------+------+------+------+-------------------+-----------------------| | Marines | 200 | 2 | 99 | 3xMissile, 3xGun | | '-----------------------------------------------------------------------------' =============================================================================== 04.) TERRAIN G0400 =============================================================================== There are 11 types of terrain and for home, city and airfields they are color coded blue or red. There are also light blue neutral cities and airfields which anyone can claim as theirs without any resistance. Air units do not have any terrain type stopping their advances. They do, however, gain the territory bonus. Movement costs and terrain bonus are listed below. .----------------------------------------------------------. | | Combat | Non-combat | Infantry | Terrain | | | Vehicles | Vehicles | &Marines | Bonus | |-----------+-----------+-------------+----------+---------| | Plains | 1 | 2 | 1 | 5 | |-----------+-----------+-------------+----------+---------| | Forest | 2 | 2 | 1 | 50 | |-----------+-----------+-------------+----------+---------| | Road | 1 | 1 | 1 | 0 | |-----------+-----------+-------------+----------+---------| | Desert | 2 | 3 | 1 | 10 | |-----------+-----------+-------------+----------+---------| | Rough | 3 | 3 | 2 | 15 | |-----------+-----------+-------------+----------+---------| | River | -^ | - | 2 | 0 | |-----------+-----------+-------------+----------+---------| | Ocean | -^ | - | - | 0 | |-----------+-----------+-------------+----------+---------| | Mountain | -^ | - | 2 | 60 | |-----------+-----------+-------------+----------+---------| | Home | 1 | 1 | 1 | 50 | |-----------+-----------+-------------+----------+---------| | Airfield | 1 | 1 | 1 | 10 | |-----------+-----------+-------------+----------+---------| | City | 1 | 1 | 1 | 20 | '----------------------------------------------------------' ^The AMX10-RC can traverse water for 3 movements cost and mountains for 4 movement cost. =============================================================================== 05.) BATTLES G0500 =============================================================================== If you start adjacent to an enemy unit you will always be given the attack option first. Press B to cancel if you do not want to attack, press B again to cancel the "Move Done" command and then move the unit around instead. If you come across an enemy in your path you either have to fight or end the move. You can also cancel the move all over and find another route instead. When attacking, each unit has six types of stats to calculate their effectiveness. Atk is the attack power of the unit Exp is the experience gained from previously fighting battles Avo is the unit's evasion Ter is the terrain bonus Com is the hit rate Num is the unit count Each unit has different effectiveness against another. This chart shows such relationships. @ is highly effective O is effective ^ is minute effective x has no effect .--------------------------------------------------------------------. | | | | | | | | L | | | | | | | | | | | | | | | | e | | | R | | | | | | | | | | | | I | o | A | | o | R | | I | | | | | H | | C | | r | p | M | | l | e | | n | M | | | | a | | o | | o | a | X | G | a | f | | f | a | | | F | r | | r | C | q | r | 1 | e | n | u | | a | r | | | | | r | A | s | o | u | d | 0 | p | d | e | | n | i | | | 1 | i | | | a | b | o | | | | a | | l | A | t | n | | | 6 | e | 1 | i | r | i | - | R | r | - | e | T | r | e | | | C | r | 0 | r | a | s | - | C | d | - | r | V | y | s | |------------+---+---+---+---+---+---+---+---+---+---+---+---+---+---| | F-16C | O | O | O | O | O | @ | ^ | ^ | ^ | ^ | O | O | ^ | ^ | |------------+---+---+---+---+---+---+---+---+---+---+---+---+---+---| | Harrier | ^ | O | @ | O | O | @ | ^ | ^ | ^ | ^ | @ | @ | @ | @ | |------------+---+---+---+---+---+---+---+---+---+---+---+---+---+---| | A-10 | x | x | x | x | ^ | ^ | @ | @ | @ | @ | @ | @ | @ | @ | |------------+---+---+---+---+---+---+---+---+---+---+---+---+---+---| | Corsair | x | ^ | ^ | ^ | ^ | ^ | @ | @ | @ | @ | @ | @ | @ | @ | |------------+---+---+---+---+---+---+---+---+---+---+---+---+---+---| | Cobra | x | x | x | x | x | x | O | @ | O | O | @ | @ | O | O | |------------+---+---+---+---+---+---+---+---+---+---+---+---+---+---| | Iroquois | x | x | x | x | x | x | x | x | x | x | x | x | x | x | |------------+---+---+---+---+---+---+---+---+---+---+---+---+---+---| | Leopard II | x | x | x | x | x | x | O | O | O | O | @ | @ | @ | @ | |------------+---+---+---+---+---+---+---+---+---+---+---+---+---+---| | AMX10-RC | x | x | x | x | x | x | x | O | ^ | O | O | O | O | O | |------------+---+---+---+---+---+---+---+---+---+---+---+---+---+---| | Gepard | ^ | O | ^ | O | O | O | x | ^ | ^ | ^ | O | O | O | O | |------------+---+---+---+---+---+---+---+---+---+---+---+---+---+---| | Roland II | O | @ | O | @ | @ | x | x | x | x | x | x | x | x | x | |------------+---+---+---+---+---+---+---+---+---+---+---+---+---+---| | Refueler | x | x | x | x | x | x | x | x | x | x | x | x | x | x | |------------+---+---+---+---+---+---+---+---+---+---+---+---+---+---| | ATV | x | x | x | x | x | x | x | x | x | x | x | x | x | x | |------------+---+---+---+---+---+---+---+---+---+---+---+---+---+---| | Infantry | x | x | x | x | x | x | x | x | x | x | x | x | ^ | ^ | |------------+---+---+---+---+---+---+---+---+---+---+---+---+---+---| | Marines | x | x | x | x | ^ | ^ | ^ | ^ | ^ | ^ | O | O | ^ | ^ | '--------------------------------------------------------------------' =============================================================================== 06.) STRATEGY G0600 =============================================================================== * When the game ends you are presented with a screen showing how many turns it lasted, who produced how much etc. There is nothing special after beating the 30th map. * Build cheap Iroquois and man them with Infantry or Marines and go out to quickly take over new production facilities from either neutral or enemy positions. This is an old trick that was still used in many other games like Command and Conquer * Use better units as you get more income, they are more expensive for a reason and the cheap ones normally do not cut it unless you really apply pro tactics. * Gepard are good defenders against ground troops, they will hold out long enough to produce more stronger units if you are afraid of being invaded any time soon. * The CPU likes to produce Gepard, you can throw A-10s at the CPU and it will struggle to keep up. * You can use Iroquois helicopters to block the advancing group troops. They are cheap and will hold out long, maybe not even being able to shoot them down anyway. =============================================================================== YY.) VERSION HISTORY GYY00 =============================================================================== v1.0 First release (11th of April 2011) =============================================================================== ZZ.) CREDITS & THANKS GZZ00 =============================================================================== GameFAQs for hosting this file. Bothtec for the game. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This guide may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. ,,, (o o) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=oOOo-(_)-oOOo-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=