_____ __ __ _____ _____ _____ __ _ _____ _____ __ | ___| \ \_/ / | | | ___| | \ | \ | | | _ | |_ _| | \ | | \ / | 0 | | |__ | 0 \ | \ | | | | | | | | | \ | | | | | / | | | / | |\ \| | | | | | | | | \ | | | | | \ | __| | / | | \ | | | | | | | | 0 / | |___ | | | 0 | | |___ | |\ \ | | \ | | |_| | _| |_ | / |_____| |_| |_____| |_____| |_| \__\ |_| \_| |_____| |_____| |__/ T h e F i g h t i n g M a c h i n e Copyright Acclaim Entertainment 1989. Written By Brian P. Sulpher Version 1.7 E-mail: briansulpher@hotmail.com I dedicate this to my late Uncle Jim, who gave this game to my brother. Although you have been gone for many years, you always took the time to pay attention to me even when you were not really interested. Also, for Cougar. I miss you, and I hope you are living it up in the afterlife as you did in this world. You will always be in my memories, and you will never be forgotten. ----------- Version 0.2 ----------- -July 24, 2002 -First Work, got lay out ready ----------- Version 0.4 ----------- -July 26, 2002 -Added Enemies Section -Added Level 1 Walkthrough Section ----------- Version 0.7 ----------- -July 27, 2002 -Added Level 2 Walkthrough -Added Level 3 Walkthrough Section (not started yet) ----------- Version 0.9 ----------- -August 5, 2002 -Added Level 3 Walkthrough up to Room 13 -changed room maps to show up easier ----------- Version 1.0 ----------- -August 6, 2002 -Completed Level 3 Walkthrough -Completed Total Walkthrough ----------- Version 1.1 ----------- -September 20th, 2003 -Updated format -Cleaned the appearance up (added ASCII as well) ----------- Version 1.5 ----------- -May 6th, 2004 -Updated format ----------- Version 1.6 ----------- -Submitted guide on March 28th, 2005 -I added in Honestgamers as a site allowed to use my FAQs ----------- Version 1.7 ----------- -Submitted guide on June 22nd, 2005 -I added in Retronintendo as a site allowed to use my FAQs -Altered the format to make it easier on the eyes of the reader ---------------------------------------------------------------------------- -----------------------------Table Of Contents------------------------------ ---------------------------------------------------------------------------- 1) Introduction 2) Controls 3) Weapon Details 4) Enemies 5) 1-Up Trick 6) Transformation Technique 7) Level 1 Walkthrough 8) Level 2 Walkthrough 9) Level 3 Walkthrough 10)Final Word ---------------------------------------------------------------------------- -------------------------------Introduction--------------------------------- ---------------------------------------------------------------------------- 1) This game is about a down trodden people who are facing extinction. The Scientists remaining to them have designed a vehicle that is the ultimate fighting machine. Codenamed CYBERNOID, it has an impressive arsenal of weaponry, along with incredible maneuverability. This is the last chance these people have, and you have been selected to be their pilot. You are the only thing between them, and annihilation. You must fight your way through three very intense (and darn near impossible) levels. ---------------------------------------------------------------------------- --------------------------------Controls------------------------------------ ---------------------------------------------------------------------------- 2) This section will look at how to control the ultimate fighting machine. These are the movements that will needed to be mastered if your people to survive the attacks. UP-------> this is used to move your ship into the air. DOWN-----> This has no apparent use. LEFT-----> this is used to move your ship to the left. RIGHT----> this is used to move your ship to your right. START----> Pauses/unpauses the game. SELECT---> cycles through your special weaponry, which displays the number of charges. B Button-> fires your special weapons. A Button-> fires your primary weapon. ---------------------------------------------------------------------------- ------------------------------Weapon Details-------------------------------- ---------------------------------------------------------------------------- 3) These special weapons all have powers that will aid you in your mission. Many of these weapons can kill a specific enemy. The weapons regenerate every time you die, when you pick up a refill, or if you finish a level. o------------------o | Special Weaponry | o------------------o Bombs....: The most versatile of the special weapons. You should keep these on as your default weaponry, mainly because you have a stock of 20, and these can destroy missile turrets, bubble dispensers, etc. Genocides: There are two charges of this extremely powerful weapon. It emits a charge that causes all enemy ships to self-destruct. The real shame of this weapon is it is usually used up when you need it the most. Shields..: This defensive move only gets one charge, and is very valuable. It is best used when you need to go through an area that the enemy has clogged with many ships. It lasts for ten seconds of game time. Bouncers.: This weapon has five charges available, and is useful in breaking block that impede your way. As for an offensive weapon, it does destroy enemies, but is very unreliable. This weapon emits four balls at a 45 degree angle, that bounce off of walls at a ninety degree angle. Seekers..: Seekers do as their name suggest; they seek targets. However, seekers only seem to work on turrets, bubble dispensers, etc. This weapon has five charges. o---------------o | Other Weapons | o---------------o Primary Weapon: Press 'A' to fire this quick laser that will never run out. It has little power, but it is good enough to stop ships trying to kamikaze into yours. Mace..........: This 'weapon' is defensive by nature, but it does destroy smaller enemies, as well as some stationary weapons (like certain bubble dispensers). It is found lying around on the ground throughout the game. ---------------------------------------------------------------------------- ---------------------------------Enemies------------------------------------ ---------------------------------------------------------------------------- 4) This section is going to review the many types of enemies you fight on your mission to save your people. Please note the massive amount of enemy fighters that accost you are not listed because their behaviours are all the same despite their varied appearance. Missile Silo..........: These launch a single missile to try and hit you as you pass over. Moving Mine...........: These work in pairs, and you need to fly in between their movements to navigate the area safely. Cannon................: These shoot projectiles to try to hit you. Normally in areas where you have to fly directly through their firing area. Green Bubble Dispenser: these look like vegetation, they dispense bubbles, and they can be destroyed. Blue Bubble Dispenser.: These look mechanical, they dispense bubbles, and they can not be destroyed. ---------------------------------------------------------------------------- ---------------------------------1-Up Trick--------------------------------- ---------------------------------------------------------------------------- 5) This trick is extremely useful in a game that gives you NINE total lives to try to get through such a horde of enemies, that it is nigh impossible. This trick is as follows... o---------o | Step #1 | o---------o Find a room with a large cannon looking device on the ceiling. o---------o | Step #2 | o---------o Move beside the cannon on its LEFT SIDE. o---------o | Step #3 | o---------o Hold down 'A' to fire rapidly into the side of the cannon. o---------o | Step #4 | o---------o Watch for an orange balloon with 1-UP on the side to come out of the cannon, and go collect the balloon (worth 5,000 points and an extra man). o---------o | Step #5 | o---------o Repeat Step #1 through Step #4 as many times as you wish. This is a very useful event to happen in any level because it allows a player to refill any lost lives. It is also an excellent way to collect a lot of points in a very short period of time. Just keep an eye on the time, because there is a room time limit that is 100 (it will cause your ship to explode). ---------------------------------------------------------------------------- --------------------------Transformation Technique-------------------------- ---------------------------------------------------------------------------- 6) This trick was discovered one day when I was fooling around. I was in the final area of level 1 (by the elevator). I was goofing around after having played for a couple of hours (and I was naturally frustrated). I started to fire my regular weapon, as well as my secondary weapons off as fast as I could. When I had let my last special weaponry (I believe it was a bouncer), and suddenly a 'T' Balloon came floating out on the screen!!! I rushed over to it, and grabbed it, which caused my ship to transform into a robot like warrior! I had two maces circling me extremely fast, and my weapon numbers had changed (shields went to 5). This also allows your character to be invincible for an extended period of time in the next level. ---------------------------------------------------------------------------- ----------------------------Level 1 Walkthrough----------------------------- ---------------------------------------------------------------------------- 7) This section will do a room by room guide of how to beat Level 1. ____________________________ KEY | | A - Mace | DS - Double Shooter | LC - Large Cannon | S - Missile Silo | M - Moving Mine | C - Cannon | GB - Green Bubble Dispenser | BB - Blue Bubble Dispenser | B - Breakable Bricks | E - Elevator | ____________________________| a) Room 1 has nothing in it that harm you (that Silo does not fire for some reason), so head on down out of the bottom of the screen, entering the next room. ||||| +-------+ | | S ++ | | | | | | +-+ | | +-- | |--------+ b) Room 2 has a mace sitting on the left, right below you so grab it. Then you have to fall down to the next screen (can be picked off by rising enemies, so be careful). | | | +-------+ | ++ | | | +--+ | A +-+ +---+ | c) Room 3 is another simple room that has one enemy: the Green Bubble Dispenser. Use a bomb to blow it to bits (or your mace if you like). | | +--+ ++ +--+ | | | | GB +--------- d) Room 4 has a little gauntlet for you to run through. There is a small, confined area a Cannon shoots through. You must go one space at a time, and once you are through the gauntlet, rise to the top, and fly past the missiles that are launched from the Missile Silos. +------ | | ------+ C | | | | ||||| |SSS --+++++-+--- e) Room 5 has one little Moving Mine trap to contend with. You just have to time your flying between the two mines, and then leave the room. -----+-+| | |M| | | | | | | | | |M| | -----+-+---+ f) Room 6 has a barrage of enemies coming out of the exit, and Missile Silo on the roof. There is a mace right underneath the Silo, so quickly move underneath the Silo, and if you have not died yet, you now have two maces. -----------+ S | | ---+ A | +----+ ++ | | g) Room 7 is a double Moving Mine room. Just time your flight through accordingly to their movements. You can use your mace (or a Bomb) to break the vegetation to grab a Double Shooter for your ship. Then leave room. | +-+-+-+ | |M|M| +-- | | | | | | | | | +-- |DS |M|M| | +-----+-+-+-+ h) Room 8 has both types of Bubble Dispenser: Green and Blue (can not break the blue ones). Just Bomb the Green one, and go to next room by leaving the screen on the lower part. +------------- | BB | | | GB | +-------- | | i) Room 9 is another enemy charging recklessly from the exit. There is a Green Bubble Dispenser to add to your problems here, and this room is hard to escape without dying. Just make steady progress along the bottom, and pray you have at least one mace to help. You may want to utilize a Genocide, or a Shield to get through his room. -------------- GB --------+ +----- j) Room 10 is yet another Moving Mine (two sets), plus a Worm Crawling around to further complicate things. Just let the Worm make its way through the Mines, and then go through yourself, and exit to the next room. -----+-+-+---- |M|M| | | | |M|M| +-- -----+-+-+-+ k) Room 11 is the 1-up Room on this level, so stock up till you reach nine lives again. Then shoot the green bricks, and use Bouncers on the last row to leave the room. Just be aware of the walls flashing, because this means you spent too much time in one room without dying/passing it. Be careful, because Bouncers destroy the Large Cannons, and you need them for the 1-Up Trick (as listed above). ------------+ LC LC +-+ | B| ----+ DS BBB| | B+BBB| | BBBBBBBB| | BBBBBBBB| +-----+BBB| l) Room 12 has a Green Bubble Dispenser right below you, so use a Seeker to destroy it. Then you can land on the ledge, and try to fall past the rapidly rising enemy kamikazes. +-----+ | +-+ | | | | | | | | GB| | +---+ m) Room 13 has two Missile Silos, a Crawling Worm, and a bunch of Breakable Bricks. Just fall to the right of the Silos, Bomb them, then Bomb the Breakable Bricks, and go on to the next room. | | | +-+ | | -+BBB | -+BBBB | |BBB SS | +---------+ n) Room 14 has three Missile Silos, and a Crawling Worm. Just use Bombs to dispose of any Missile Silos that may bother you, and fly up to the next room. +--+ +-+ | | | | | + +- | SSS +- +--------+ o) Room 15 is the Elevator Room! Just dispense of the Green Bubble Dispenser (he he dispense the dispenser), and then go down the elevator. You can also do the Transformation Technique if you want to (I suggest you do so). Congratulations on beating Level 1! Just do not celebrate too much, because this is by far the easiest of the three levels you will face! +--------+ ++ GB | | | ++ E | | +-+ | | | | | +---+ | | | | ++-+-+ ---------------------------------------------------------------------------- ----------------------------Level 2 Walkthrough----------------------------- ---------------------------------------------------------------------------- 8) This section will do a room by room guide of how to beat Level 2. ____________________________ KEY | | A - Mace | DS - Double Shooter | LC - Large Cannon | S - Missile Silo | M - Moving Mine | C - Cannon | GB - Green Bubble Dispenser | BB - Blue Bubble Dispenser | B - Breakable Bricks | E - Elevator | ____________________________| a) Room 1 Starts with three Missile Solos blocking you way, so destroy them, or just fly through if you transformed because you are invincible for a limited time (unfortunately you have lost your maces). ------------+ S | | | | S S | | ----------+-+ b) Room 2 has a Blue Bubble Dispenser, and Breakable Bricks blocking the way. Your best bet is to just bomb the floor to quickly get through to Room 3. +----------- +-+ BB | | | BBBBBB +--+BBBB+----- |BBBB| c) Room 3 is very simply designed, but hard to get through in one piece since the kamikaze pilots are back in the narrow opening scenario. Use a Shield to get through (or you transformed self will still have the extra invulnerability). +-+ | | +-+ -+ | -+ | | +-+ +------+ d) Room 4 is another simple room, and it has one enemy that is not a real threat because the Crawling Worm can not get you in the open. Collect the Mace, and exit the room on the far right of the opening. | | | | | +---- | ||+- |A +-+++ +---+ e) Room 5 has a Green Bubble Dispenser, three Missile Silos, and a Double Shooter for your ship. Make sure you have your bombs equipped, and then do destroy the enemies (or use seekers/bouncers if you are low on bombs). ---------+ + SSS GB| | | | | | | | DS| | +--+ f) Room 6 is levels 2 debut of the Moving Mines (2 sets). It is the usual strategy here of flying in between them to get across the room. +--+-+-+-- | |M|M| + | | | | | | | | |M|M| | | ++-+-+-+ g) Room 7 is where your transformation invulnerability disappears, so you will need to go back to playing smart. This is a top to bottom room with kamikaze pilots trying to get you. Fall down the left side, and use a Genocide weapon to destroy all the enemies so you can make a break for the bottom. | | ++ +----+ | | | | ++ +-+ h) Room 8 has only a Green Bubble Dispenser, so dispose of it with a Bomb, Seeker, etc. Then just fly on through to the next room. | +--- +-+ GB +-+ | | +-+ | +----+- i) Room 9 is yet another kamikaze pilot room, but this room offers no protective cover after one third of the room is past. This would be a good time to use a Shield. Put into use, and quickly make for the right side of the screen, and the exit. Switch to Bombs on your way over. +--+ ---+ | +-- --+------ j) Room 10 is jammed full of opposition including: Green Bubble Dispenser, Blue Bubble Dispenser, and 4 Missile Silos! Use your Bombs to rid yourself of the Green Bubble Dispenser, and then the Missile Silos. Then just avoid the Blue Bubble Dispensers bubbles, and exit. +---- ----+ BB GBSSSS ----++--- k) Room 11 is a simple gauntlet room with a Cannon. Just fly to each gully one shot at a time. Then exit the room. -+ | | | | | +-+ C | ||| | | +++--+-+ -+ l) Room 12 has Breakable Bricks all over, with a Cannon. Just use Bouncers to break through, then just shoot the top row to exit. +-------- | BBBBB | C BB+-- | |BBB| | |BBB| +-++BB+-+ |BBBB| | | m) Room 13 is even easier than the last one. Just let the Crawling Worm go down the hole, and then just leave the room. ------+ | -+B+--+ | |B| | ++ ++B+--+ | +-------+ n) Room 14 is yet another dud room for challenge (not that we mind!). Just fly all the way to the left wall, and let the Crawling Worm pass, and then just exit. You may want to have a Shield or Genocide weapon ready though. +-------- | | +-BB-+ | | | | +-BB-+ | | +--++++ | o) Room 15 is where level 1 ended, but we will be going farther. As you can see, the Shield/Genocide is preferable for a reason. All you can do is try to fall down without dying. Also, that Large Cannon on the roof is a decoration, and no 1-Ups will be yielded from it. --------+ LC | + | | | | | | | | | p) Room 16 has Breakable Bricks blocking the way. Kamikazes and a Green Bubble Dispenser lie just out of reach waiting to kill you (and the GB tries through the BB's). Go to the right side and use a seeker to kill the Green Bubble Dispenser. Then use Bombs to cut a hole through on the right side so you can get the mace, and then just fall to the next room. | | | | |BBBBBBB| | BBBBB | | B B | | GBA| | +--+ q) Room 17 has one enemy, which is a Green Bubble Dispenser. Use a Bomb to dispose of it, or even just ignore it, and leave. | | | +--+ | GB| | | -+ | -+ | +-+-----+ r) Room 18 has a decent enemy formation to fight, but since the enemy are stationary, you should be able to kill them all easily. Then you just need to avoid the Blue Bubble Dispenser. +--+-+-+-+ |BB| | | | | S | S | | S | | + | S S | -----++ s) Room 19 is a free room for you to get through, but you have the option of using some bouncers to retrieve a Mace. It is up to you, but quickly hustle to the next room (your time is starting to get into the 300's or even 200's!). | | | | +-+ | | |B| | +-+A| | BBB| + BBB| --------+ t) Room 20 is a gauntlet room with another Cannon strategically placed. Just use the usual techniques to get through unscathed. ----+ | | | | | | C +--- +-+-++++ u) Room 21 has a few Kamikazes, and Missile Silos to contend with. Your honest best bet is to try to fly straight across the top and avoid the majority of the enemies. -------- | | S S | -+--+--+ v) Room 22 is yet another kamikaze room, but there are walls to block their advance. Just be ready with a Shield/Genocide weapon to defend yourself if threatened. ---+-+-- | | | | ---+-+-- w) Room 23 is the elevator room, so just fly carefully to bait the missiles out, and then go to the elevator. An excellent idea is to use a shield to draw out the Missile Silos fire, and then waste all of your weapons to get the Transformation Technique to work. This will increase your chances of surviving the near impossible level. +--+ +- | +-+ | E SS |++ |||SSS +++-++- Congratulations on beating the second area! Not many people can boast of even have been able to do that. You face near impossible odds in the next (and last) level, but you faced the same odds here. Good luck pilot, you are our last hope! ---------------------------------------------------------------------------- ----------------------------Level 3 Walkthrough----------------------------- ---------------------------------------------------------------------------- 9) This section will do a room by room guide of how to beat Level 3. ____________________________ KEY | | A - Mace | DS - Double Shooter | LC - Large Cannon | S - Missile Silo | M - Moving Mine | C - Cannon | GB - Green Bubble Dispenser | BB - Blue Bubble Dispenser | B - Breakable Bricks | E - Elevator | ____________________________| a) Room 1 has four Missile Silos in it, but if you got your Transformation Technique to work, you can fly right through. Otherwise, use Bombs, and then leave. Remember to grab the Mace before you leave. --------+ S S | A| +-+ S S | ------+ b) Room 2 has a barrage of airbourne threats for you; Blue Bubble Dispenser, Green Bubble Dispenser, and three Missile Silos. Just use Bombs to destroy everything (except BB), and leave. Use your invincibility to get through if you are transformed. +-++----- |S|| BB | S| | S | GB | ------- c) Room 3 is a simple room with just one Green Bubble Dispenser you can ignore, and still get through easily. | | +--- | +-+ | GB | +-------- d) Room 4 has four staggered Missile Silos to challenge you, but use of a Mace, or Bombs or Seekers will quickly eradicate the threat. Move on to Room 5. -+-+-+-+-+ S | | | | S | | | S | +-+ S | | ---+ | e) Room 5 has many Breakable Bricks, and only a Cannon to threaten you. Just use your Bombs to break through the top layer, and then grab the Double Shot, and shoot your way out while avoiding the Cannon shots. | | |B B B| --+BBBBBBB| BBBB DSC | +++----+--+ f) Room 6 has two Missile Silos on the ground, so use a suitable weapon to dispatch them (you should know which ones by now), and move on. You will still have your transformation invulnerability here, so bull your way through here, but... +------+ | | | | | +-- | SS | +------ g) Room 7 sees your invincibility end, so you have to return to cautious approaches. You have kamikazes returning (just what you need), with a Green Bubble Dispenser to add some Arial support. Destroy the Green Bubble Dispenser with a Seeker, and then fly straight across the top shooting continually. You should always keep the shield as your default setting from now on, so you will be able to put it on to save you from the huge amount of swarming enemies. | +---- | GB ++ | +-------- h) Room 8 has three Large Cannons on the roof, but the real danger is the kamikazes, as well as the three Missile Silos. Dispatch the Silos, and fight your way past the kamikazes to enter the next room. This is too dangerous a room to try for the extra men using the 1-Up Trick because of the erratic flight patterns of the kamikazes. You can try, but it is incredibly hard to make progress. ------------ LC LC LC S S | S ---+-------- i) Room 9 has only two obstacles; a Green Bubble Dispenser, and a Moving Mine trap. Just go under the Green Bubble Dispenser, and then move through the Moving Mine shaft to exit to next room. ---------+-+ GB |M| | | |M| ---------+-+ j) Room 10 has a new twist to the Moving Mines scenario; Breakable Bricks have been added to the holes in the shafts. This means you have to open the way with Bombs, as you avoid the mines. This is a very hard room to get through untouched, so use a Shield, pause, switch to Bombs, then unpause and blast your way through as fast as possible. | | --+-+-++ | |M|M| | B | B | | B | | |M|M| | --+-+-+---+ k) Room 11 has kamikazes entering from the top, moving down. You just have to fly up the right side, and exit the screen. Have a Shield ready in case an enemy appears right above you (impossible to avoid them). If you do not have a Shield, then have a Genocide ready (it can save you as well). | | | | | | | | +----+ | | | l) Room 12 is similar to Room 11, but with a Green Bubble Dispenser to help out the attack on you. Just use the same strategy as listed for Room 11. | | | | |GB | +--+ | +--+ +-+ | | m) Room 13 has a Green Bubble Dispenser, with kamikazes for support. Just fly up, and to the right to quickly get through the room. +--------- | GB | | +-- | | n) Room 14 is a room bare of any cover, and the kamikazes have once again come out to play. Have a Genocide or a Shield ready to go, but try to shoot and fly your way through before using (if necessary). Exit at the bottom third of the screen because of the next room. +------- --+ --+ +------- o) Room 15 has a triple threat of a Green Bubble Dispenser, two Missile Silos, and kamikazes. Stick to the bottom of the Room, and once more have a Genocide ready. Exit on the bottom once more. ----------- GB SS ----------- p) Room 16 has three Missile Silos, and a Crawling Worm to contend with. You can't dispatch the Missiles (even if you destroy the launchers), so use the advance/retreat method to bait the Missiles out. Then just avoid the Crawling Worm, and use Bouncers to get through the Breakable bricks to get the next room. -----------+ B| BBB| SSS BBBB| ---------+B| |B| q) Room 17 is a single Moving Mine room, with a Mace for you. Just use the usual techniques to get through on to the next challenge. +--+-+ | | | |M+-+ | | | | --+ | | |M| | --+--+-+---+ r) Room 18 is a typical Cannon room, with a Crawling Worm thrown in to complicate matters. Just move one hole at a time, and have your Shield ready to be selected if the Worm gets too close. ------+ | | +---- | C +--|--|+|+| s) Room 19 has kamikazes coming from the bottom, exactly where you need to go. Just get a Genocide ready to save you if threatened. +-----+ | +--- | | | | | | | | +--+ | | t) Room 20 is crowded tightly with Breakable Bricks (both kinds), Green Bubble Dispenser, and FIVE Missile Silos. First off, just fly directly above all the silos so they will waste their ordinance, then use Bouncers for first layer of bricks, then Bombs for next, and then use a weapon of your choice on the Green Bubble Dispenser. Then leave to next room. | | |BBBBB| |BBBBB| | +--- | S GB | S+S |S+++S +--------- u) Room 21 brings back the triple threat of Missile Silos (four of them), a Green Bubble Dispenser, and kamikazes. Move forward dispatching the Missile Silos, the Green Bubble Dispenser, and shooting/avoiding the kamikazes. +------- | --+ S SS+S GB ---------- v) Room 22 is a wide open kamikaze room. Fly carefully, but swiftly. Also remember to keep a Genocide/Shield bail out item on, and remember to exit on the bottom part of the screen. ---------- ---------- w) Room 23 is very simple to get through; just fly along the bottom, and avoid the Blue & Green Bubble Dispensers located on the top of the screen. This was the end of the last level in terms of room number, so congratulations on making it this far. | | -----+ | BB GB | | | ---------+ x) Room 24 has two Missiles Silos (not a factor), and kamikazes coming from the top to the bottom. Go up the right side, and be ready with the bail out item(s) we know so well. Make sure to exit on far right of the room. | | | | | | | S S | +-+-++ | | | y) Room 25 has four Missile Silos, but if you are far enough right, they are not a factor, just quickly move on to the next room. +---------- | S S S S | | +----+ | +----+ | | | z) Room 26 has a Green Bubble Dispenser, and kamikazes to harass you (from bottom to top). Use a Seeker to destroy the Green Bubble Dispenser, and then begin your descent with a Shield at the ready. ----------+ ---+ GB| | | | | | | | | aa)Room 27 is a straight to the bottom room, with kamikazes (these guys are getting annoying). Use the Breakable Bricks at the top for cover, and then dive towards the bottom with some kind of bail out weapon at the ready. Go to the left side as you fall. | B B | |BB BB| | B B | | | | | | | bb)Room 28 is yet another fall to the bottom room, but a ledge is on the left to offer some protection from the kamikazes. Go for the bottom boldly, and hope you escape unscathed (keep an emergency item on hand). | | | | | | +---+ | +---+ | | | cc)Room 29 is a bit of a break from the nasty onslaught this level has thrown your way so far. Use Bombs to get through the Breakable Bricks, and then exit (being aware of Cannon volleys). | | +--+ B | |BBB| ------+BBB| C | |+|+|+|-|-+ dd)Room 30 has you ducking for cover as you enter into another Cannon gauntlet. Use the advance/duck method to get through quickly. -----+ | | +---- C --|--|+|+| ee)Room 31 has a Blue Bubble Dispenser, Green Bubble Dispenser, and kamikazes to torment you. Blow up the Green Bubble Dispenser, and then go for the side of the screen. ----------- BB GB ----------- ff)Room 32 has the word DANGER spelled across the top of the screen. This warns you of hidden Missile Silos just waiting to blast you to pieces! Just use the advance and retreat method to bait the Missiles out, or use a Shield to fly straight through. Time is becoming very short, so do this as fast as you can. The game is becoming very mean, very fast, so the end must be coming soon! DNGR ----------- ----+ +------ gg)Room 33 has a new wrinkle to add to your already incredibly difficult challenges; the Green Bubble Dispenser is now invulnerable! Do your best to fly by it, and then you must navigate a Moving Mine trap, with blocked exits for each shaft! Use a Shield if you have one, or try to do it the old fashioned way. Move on to the next room, if you somehow survive this room! (Note: I actually died seven times in this room, before game eight saw me get through with 2 lives left!) -+-+-+---- |M|M| LC B | | B | - |M|M| GB| -+-+-+---+ hh)Room 34 sees you enter the ELEVATOR ROOM! Oh my goodness, you have made it here finally! Stay cool, and do the following: use a Seeker to destroy the evilly placed plant, shoot the Breakable Brick, fly between the Moving Mines, and shoot some Breakable Bricks to clear room for your ship. Then just shoot the rest of the way to the elevator to exit this hell level! Another way to deal with the Breakable Bricks on top of the elevator id to send Bouncers up to finish them off. +---+--- |BBM| |BB | |++ B |E|M| +++-+--- With that last fateful elevator ride, you have beaten what I consider to be in the top five of most difficult NES games in existence! You have escaped the space pirates that are brutalizing your people, and you have also began the salvation of your people from these same ruffians! You are a hero! Bask in the glory, knowing you earned every adulation you have received! CONGRATULATIONS!!! ---------------------------------------------------------------------------- --------------------------------Final Word---------------------------------- ---------------------------------------------------------------------------- 10)As is the usual, this walkthrough is copyright property of Brian P. Sulpher, 2003. The only website, group, person, etc. to have access to post it is www.gamefaqs.com, www.ign.com, www.retronintendo.com, and www.honestgamers.com. You must ask for permission before posting this, as doing so without consent is a violation of international copyright law. If you liked it, hated it, have anything to add, then please E-mail me at briansulpher@hotmail.com. You can also contact me through MSN messenger through the same E-mail address. This game is of such extreme difficulty, only a true oldschool gamer such as me could ever master it. I hope to construct a step by step walkthrough so more of the gamers can achieve this rare feat. My current best is I have beat it (after many deaths in Room 33)! Remember to have fun, and to always take a break if you are getting too frustrated!