Clash at Demonhead Spoiler-Free FAQ/Walkthrough v. 1.0 Author: Nathaniel Donley (GameFAQs username: Cecil255) TABLE OF CONTENTS: FAQ/WALKTHROUGH OVERVIEW (search: FWO) SHOP/INVENTORY SCREEN INFORMATION (search: SISI) WALKTHROUGH (search: WTHRU) LEGAL INFO (search: DISCLAIMER) - - - - - - - - - - - - - - - - | FAQ/WALKTHROUGH OVERVIEW | - - - - - - - - - - - - - - - - Clash at Demonhead is a non-linear action adventure side-scroller released by Vic Tokai for the NES in 1990. I feel it has always been overlooked as one of the great classics for the NES, and it has aged very well. I consider this a must-play for anyone looking for a diamond in the rough for the NES. It’s also relatively inexpensive to buy, so if you have the resources definitely pick up a copy! My aim when creating walkthroughs is to provide players easy-to-read instructions and the bare bones of what they need to do in order to complete the game. I am not here to delve into EVERY nook-and-cranny of the game, but rather to provide the best walkthrough possible. I wholeheartedly support anyone who wants to play through a game without any outside assistance, but this is for someone who wants to complete the game as pain-free as possible, cutting down on time wasted. Clash at Demonhead is much more difficult to complete without any outside help. The intricate details of what are to be encountered will be left for the player to manage, but I will gives you a heads up when needed so you won’t be left hanging or lost. This is a format I would like to use for all of my submissions, so if you like it let me know! If you find any of this information helpful or have any constructive criticism to provide, please contact me at napstrpsx@gmail.com. - - - - - - - - - - - - - - - - - - - - - | SHOP/INVENTORY SCREEN INFORMATION | - - - - - - - - - - - - - - - - - - - - - Without the use of the shop, you cannot get items. As noted in the walkthrough portion, Route 5 is the only place you can access the shop for free - outside of that you must use shop calls. You begin the game with one shop call. So, to clarify, if you have no shop calls (always keep at least one in your inventory!) and you need something you will need to go to Route 5. So... you have items, now what? You access everything via the inventory screen. The only time you cannot access the inventory screen is when you are on the overworld map. When inside of a level (referred to as routes in the game and walkthrough), you can access the inventory screen with SELECT. Take note that only 1 of each of the 3 types of special shots listed below can be in effect at once, and once they have been selected you must use it until the ammo for that portion is gone. If you switch to another type of shot, whatever you were just using will be completely gone and the ammo is wasted. The maximum that can be carried of each item is 3. Here is the price and a brief description of each item: BARRIER ($5000): Creates a barrier around Bang rendering him invincible from enemy fire. In fact, you can just jump into normal enemies and they will be destroyed on contact. That is, until it soaks in enough punishment and disappears. Recommended for tight areas where it is very difficult to avoid enemy fire. ROLLING STAR ($3000): A fancy boomerang-style shot. Can travel through walls but is a little hard to use well. Not mentioned in the walkthrough but feel free to experiment with it. 50 ammo per portion. POWERBALL ($4000): A small projectile that travels along the surface it lands on. It can also be fired upwards. This special ammo is also not mentioned in the walkthrough, but try it out if you’d like. 36 ammo per portion. THUNDERSHOT ($8000): My favored weapon for dealing with tough situations. It has a very wide range and is very powerful. It not only dishes out punishment but also does a nice job of clearing out any incoming fire in its wake. 15 ammo per portion. SHOP CALL ($2000): Calls the shop at will. Always keep at least 1 in your inventory, I can’t stress that enough. You begin the game with 1 Shop Call. POWER BOOTS ($5000): Greatly increases the speed of Bang. This allows you to run faster and jump higher. They’re stylish, too! JET PACK ($8000): Allows Bang to jetpack very quickly in any direction. When you can afford it, it’s sure to shorten your travel time. Once a Jet Pack is on, hold "A" to active the jets. Let go to walk and jump normally - your red bar only diminishes when the jets are on. AQUA LUNG ($7000): Allows Bang to travel much more quickly underwater. But, more importantly you do not take lack of oxygen damage when underwater with this. The red bar diminishes only when you are fully submerged under water. SUPERSUIT ($9990): Allows Bang to travel in lava. We thank the shop for meeting this important need for us thrill-seeking consumers. It also has the same protection as the barrier, but the stamina bar for the suit drains quickly when it is damaged. Though your shots may look more powerful when you have the Supersuit on, there’s no difference. All suits have the same strength when firing. MICRORECORDER ($1000): Provides a password for you that can be entered on the title screen. You begin the game with 1 Microrecorder. ULTRA FOOD ($2000): Used on the inventory screen. Restores one block of health each. You begin the game with 3 Ultra Foods. DYNAPUNCH ($1000): Used on the inventory screen. Supplies 17 Force Points when used. No reason to keep these sitting in your inventory screen. If you’ve got ‘em - use ‘em! If you can afford it and they are being offered when shopping, I recommend making it a habit to pick them up. - - - - - - - - - - - | WALKTHROUGH | - - - - - - - - - - - When traveling, you will encounter various plot events. These events are left out of the walkthrough so that they will be a surprise for you, and in my opinion making the experience more enjoyable. I think they are very good by NES standards - kick back and enjo! You came here for a spoiler-free walkthrough, right? On we go! 1) You begin the game at the overworld map. Your only choice is route 1, so take it. I recommend always picking up money and apples when possible. It’s worth going out of your way to do so. Apples give you 10 Force points (quantity viewable on the inventory screen) while $ signs give you 950 gold. Hearts restore one block of life. I will not always explicitly say to go to the exit, but it is implied that you progress forward until you do. 2) Take route 3. Anytime there’s water in a level you actually take a little damage every time you jump and submerge in for a second. The only way to try and avoid this is to minimize the number of times you jump OR if you press "A" just as your boots are going into the water you’ll jump right back up. You have to time it just right but if you can continue jumping in this manner you will not take water damage, but you’ll still probably get hit by some bullets! Don’t move back and forth too much; focus on pressing forward and killing what you can. 3) Take route 12. If you happen to fall into a pit on this level or any level, you do not die. Instead, generally you fall into a pit of enemies and there is an exit on either side. No matter which one you go to it will return you to the last overworld point you were at and you have to begin the route again. Don’t overestimate Bang’s jumping ability - when there is a gap always jump near the very end of the ledge to ensure you make it. 4) Take route 17. Unless you want to put your platforming skills to the test, buy a pair of Power Boots or preferably a Jet Pack. In case you don’t know, you can remove a suit and revert back to normal if you go into the inventory screen and press "A" on what you currently have selected to put it back in the inventory. This only works for suits. ***ON SHOPS********************************** IMPORTANT!!! SOME ITEMS ARE NOT INITIALLY AVAILABLE, LIKE THE JET PACK. THE MORE YOU VISIT THE SHOP, THE MORE THAT OPENS UP. And, even after that, each time you call the shop you may not be able to buy the item you want, it will have X’s where the price should be. This means that you have visited the shop enough times for them to begin offering it, but they’re not selling it right now. Exit and call the shop again and it will probably show up... certain items tend to flip-flop on whether or not they will be for sale. That’s why it’s a good idea to stock up when you can so there’ll be a little less hassle for you. SHOPS CANNOT BE CALLED WHEN YOU ARE IN AN UNDERGROUND AREA. You will know if you are in such an area if you press "START" to view your current route and it says, "ROUTE UNKNOWN." Try to be prepared if you are about to enter one. If you take anything away from this section, let it be this - NEVER LEAVE THE SHOP WITHOUT HAVING ANOTHER SHOP CALL IN YOUR INVENTORY! Buying a replacement shop call should always be your first purchase; they’re only $2000 each. If Dynapunches are available and you’ve got enough money, buy 3 and drink them after you’re done shopping for easy force points. To get to the free shop if you happen to run out of shop calls, here’s how to get to route 5: See the route at the very bottom of the overworld map? That’s route 1. Route 2 is directly above that. At the top of route 2, the route leading to the left into what looks like a small pool of water is route 5. Go there and you’ll find the shop if you walk on the "WELCOME" sign. Pressing B on an item when shopping will give you an in-game description for it. When you choose END, the clerk will give you a prompt saying, "I’ll buy what you don’t need, but I’ll need a $2000 discount." To sell something, choose YES and he will then say, "Choose from any item you see." To sell something you have to press SELECT to go to the Inventory Screen and press "A" on the item you would like to sell. He will give you the value minus $2000. You cannot sell something valued at $2000 or less, or used items (like a suit that has been used and had its red bar diminished). This part can be a bit confusing so I’m expounding on it. ********************************************* One thing you can try in Route 17 is to put the jet pack on but don’t use the jets unless you’re about to fall. Hold "A" while in the air to start using the jets. Use just enough to get on the nearest platform to conserve fuel. But, cruising through works too. : ) You need to get to the end of the route before exiting the way you came. If you fall on the way back, you don’t need to return to route 17. 5) Take route 14. 6) Take route 6. Fall to the bottom and you should see something you can walk to just to the left that will take you inside another area. Continue through this area, traveling left to get taken to yet another area. If you ended up at the overworld junction that joins routes 3, 9, 12, and 6 you went too far. Go back into route 6 all the way to the right and drop down. 7) Once outdoors, you are now in Route 35! You can see this if you press start to look at the overworld. Continue on this path, ignoring the first door that is inaccessible and go into the one that is the screen above it. ROUTE 35 BOSS STRATEGY Note that anytime you enter a boss battle, you cannot leave through the way you came in until the boss has been defeated. This boss shouldn’t pose much of a problem to you. Jump over it when necessary. The weakness for this boss is hitting it low while you’re crouching, and the boss needs to be facing you. If it knocks you back, approach with caution! Let the boss come to you, keep your distance and don’t bum rush it. You should see an expression on the boss signifying you are damaging it. Wail on it and the boss will die quickly. After defeating the boss, hop up above and an event will take place. You now have access to "Hermit’s 5 Forces" on the inventory screen. You also have two additional life bars! - - - - - - - - - - IMPORTANT! Before continuing, you may want to buy a Jet Pack. It will likely save you time and frustration in the near future. - - - - - - - - - - Go back to the door on this route that was inaccessible. If you are hurt, the heart here respawns every time you re-enter that screen. When you’re ready, go to Hermit’s 5 Forces via the inventory screen and use Micro Power. This costs 50 Force points to use. Awww, cute little Bang. Your sprite still changes depending on what suit you have on! You can barely make it out, but it’s there. Nice attention to detail, huh? Continue through until you reach a point where you can see you’re in the middle of a vertical shaft with no platforms in sight. If you fall, down below there is a pool of lava waiting for you. This is where it’s recommend you use a jet pack to fly up and out of the pit. Once you get out of that hell hole, exit LEFT. *IF YOU DIED AFTER USING MICRO POWER* If you die, you will be returned to junction that joins route 6 & 14 on the very bottom-right of the overworld map. This is not where we want to be for this walkthrough. We want to be at the junction that’s at the very bottom-left of the overworld map that joins 10, 8, and 4, which is where you would have ended up if you would have made it out alive. There are 2 ways to get there: Method 1: Travel on foot going through Route 6 (NOT using the statue that transports you to the path that leads to the hermit) to the other normal exit and then take routes 3 and 4. After exiting through the left end of 4, you’ll be there. Method 2: Use the statue on route 6 again and make your way to the vertical shaft that had the lava that may have killed you. Again, the safest way to get through is to either use a jet pack up the left wall, or if you buy a Supersuit you can fall down to the lava, and then jump up to the left wall and slowly climb your way out. If you use a jetpack, once you come out of the pit and back to normal ground go LEFT to use that exit. * * * * * * * * * * * * * * * * * * * So, you’re at the junction that joins routes 10, 8, and 4, right? OK, before continuing... ***************************** Here’s some additional info on Hermit’s 5 Forces: At first, you will only have Micro Power available. Your force total can now go over the maximum of 99, up to 999. When you hold 200, 300, 400, and 500 force points you will unlock new abilities. Here are all of them. 1. Micro Power (initially available) Force point cost: 50 "When you get to micro size, you can go into very small places" 2. Teleport (Available once you’ve had at least 200 force points) Force point cost: 60 "You can select routes that you have passed by before" 3. Levitation (Available once you’ve held at least 300 force points) Force point cost: 80 "You can levitate" Explanation: You can move freely in the air, but not as fast as with the jet pack. You can fire easily to the left or right, but once you take damage you revert back to normal. 4. Energizer (Available once you’ve held at least 400 force points) Force point cost: 100 "Reach full power." Explanation: heals you completely. 5. Karate Power (Available once you’ve held at least 500 force points) Force point cost: 120 "Become invincible for 30 seconds" Explanation: Yes, you’re invincible for 30 seconds, which is actually a pretty long time. Once one of these abilities is unlocked, it’s there for good. Beware that anytime you die, the amount of Force points you had will be cut in half. Even if you’re at or near rock-bottom, with a few purchases of Dynapunch from the shop you’ll have enough to teleport. Even getting enough to be able to perform Energizer doesn’t take too long if you keep calling the shop and drink Dynapunch - it does a body good. ***************************** 8) Take route 10. You can jump through one of the gaps in the ceiling for an optional event. You will encounter at least one difficult gap to cross in this route. Destroy any enemies coming up first. It is possible to jump across normally, but if you have Power Boots or a Jet Pack, use that for a moment to get across. 9) Take route 7. Go inside the door you’ll encounter. ROUTE 7 BOSS STRATEGY At first, the boss is not able to even damage you. It is content bouncing around and following you. After 5 shots, it will grow! The boss still cannot damage you. After 5 more shots, it will grow yet again, looking a bit more menacing. Surprisingly, the boss still cannot damage you. After 5 more shots, the boss takes its true form. *without upgrades* Now the real battle begins. It opens up by spawning more enemies. Do not try to damage the boss at this time, focus on taking out all of the enemies without them damaging you. After that’s over, it just moves back and forth hopping over you. Do NOT jump to try and avoid it. Wait for it to jump, and then take a step or two so that won’t take any damage - this is the key to winning. Try to stay in the middle of the room, if you’re on the side you won’t be able to avoid taking hits. To damage the boss you must fire in its mouth. You will know if you’ve damaged the boss if it flashes red. It takes 15 shots to kill. Try to be accurate with your shots. As always, if you think it will help don’t be shy about downing some Ultra Food to help you and your little life bar out. Practice makes perfect. *with upgrades* Upgrades actually don’t help as much as they normally do in this boss battle. Thundershot often misses and I find it harder to concentrate on dodging, which is really the critical part. If you’re really struggling with this, get enough force to be able to use the Hermit power "Energizer" or even "Karate Power". With that and 3 Ultra Foods you should be able to come out on top. If you took the time to be able to use Karate Power, it is still difficult to hit the boss, and you probably won’t be able to finish it off before invincibility wears away - but it helps nonetheless! Leave the room and exit the stage to the right. 10) Take route 8. This may look familiar. It’s easiest to use Power Boots or a Jet Pack to get across the gap. Continue to the left until you reach the exit, do NOT go below ground. This will be the last time I will warn about any gaps. I’m going to leave it up to you to do whatever it takes to manage through them. Just as a general suggestion, if you haven’t found out already keeping a Jet Pack on hand can make your life easier. Just don’t use them too much as it gets expensive. 11) Take route 4. 12) Take route 2. 13) Take route 5. If you ever want to, near the beginning of this level is a good place to farm for money and apples. There are several easy-to-kill floating enemies that respawn as you move back and forth. Climb up the wall and continue until you see a WELCOME sign walk across it to call a shop. This is the only free shop in the game and is where you’ll need to go if you ever run out of shop calls. After you use it, to access it again you will need to exit the screen completely either through the water or to the right and down again and come back. Use an Aqua Lung to go underwater. Hold down and you’ll go to the next screen that’s completely underwater. Time is money when you’re using any suit, so take that into consideration. Sometimes, it pays to be reckless. >:) Actually, I think you’ll find you might take less damage if you don’t fire at all. Find what works for you. Try to use no more than half of your red bar while underwater at this point. This way when you come back through you’ll have enough left to make it back out, it’s possible to make a round trip with 1 Aqua Lung here. You’ll eventually come to the mines. Use your gun to shoot the walls and get hearts. At the bottom, you’ll be at the gold mine. Blast away to uncover pieces of Gold. You’ll be able to get money for this later. Every time you clear it out you can go up one screen, then drop right back down to get more. Before too long you can get the max of 99. Press SELECT at anytime to go to your inventory screen and you’ll be able to see how much gold you currently have. Leave route 5 the way you entered when you’re done with everything. 14) Take route 11. Eventually, you’ll come to a door. ROUTE 11 BOSS STRATEGY At the beginning of the battle, be ready to jump over the boss quickly. It will move back and forth without cease until you damage it. The boss takes no damage if you hit it in the back. *Without upgrades* Try to hit the boss when it is far away from you. As soon your bullet meets its face, it will not take too kindly to that. See the expression it makes when you hit it? That’s the only time you’re actually doing damage. Kneeling and firing will not work. To return the favor it fires a barrage of fireballs at you. Remain calm and do not jump. Fire straight ahead while standing to destroy the boss’s lowest fireball. Then, duck under the one that’s above that and try to damage it again as soon as it lands. As the boss comes back down to the ground, you will need to duck under its lowest fireball. The boss does not fire the really low one on its way down so there’s no need to blast any out of the way. After this, the boss goes into the routine of going back and forth until you hit it in the face. If you can master this pattern, you’ll be able to take out the boss after several shots. Try to give yourself as much room as necessary. Don’t forget you can use Ultra Food to recover some health. If you struggle, it’s OK, this isn’t exactly a walk in the park. It’s also possible to run under the boss as it’s coming back down, but it’s harder to do than jumping over the boss when it’s not firing. *With Barrier and Thundershot* If you’re having trouble taking down bosses, Barrier and Thundershot are your friends. In this battle, Thundershot will eliminate most of its fire and clear the way. Your main concern is to jump over the boss when needed. With Thundershot, you can’t really tell how much damage your doing. But, after using up about a full round the boss should be about dead if it isn’t already. If you really want to show what Bang’s made of or if you can’t win any other way, Karate Power works well. Keep the pressure on and try to damage the boss as soon as it lands. Leave the room and use the exit just to the right. 15) Take route 9. 16) Take route 12. 17) Take route 20. 18) Take route 18. 19) Take route 16. ROUTE 16 BOSS STRATEGY Heh, there’s a preliminary match. Stand at the VERY left-end of the screen and you will be free from incoming fire. *without upgrades* Once the battle begins, you’re in a familiar scenario - the boss is pretty tame until you damage it. Fire at its cap and it will be used as a projectile to come after you! Damaging the cap is the only way to end the battle. Fire from far away and try to get in hits as it comes towards you. When it’s at ground level kneel and try to pile on at least 3-5 shots. Once it gets close, jump to the right and over it. Walk to the right until a barrage of bombs is dropped behind you. Then, immediately walk to the left and the boss will drop a second barrage of bombs where you just were and you won’t take any damage. In this battle if you can put the heat on, you’ll be able to kill the boss before it can kill you even if you’re not good at avoiding its attack. All in all, it shouldn’t be too difficult. Upgrades aren’t necessary, but some Ultra Food could come in handy! *with upgrades* The only extra help you may need is a dose of Energizer or Karate Power. Anything else isn’t worth it, don’t use Thundershot. For this battle your focus should really be doing the most damage you can. Once the boss is defeated, exit the route to the right. *NOTE* STEPS 20-24 ARE OPTIONAL BUT HIGHLY RECOMMENDED, ESPECIALLY IF THIS IS YOUR FIRST TIME PLAYING. THEY PROVIDE SOME EXTRA CONTENT TO FLESH OUT THE STORY, AS WELL AS SOME ITEMS! IF YOU ARE SKIPPING OUT ON THIS, HEAD TO STEP 25 OF THE WALKTHROUGH. 20) Take route 25. 21) Take route 32. You’ll eventually reach a dead end. Exit the way you came through the ceiling, but immediately go back to check on your friend. Repeat this 2 more times. You just received one of every item! 22) Take route 36. 23) Take route 31. Eventually you will reach the end of the route. BEFORE PROCEEDING make sure you have either Power Boots, a Jet Pack, or Thundershot. ROUTE 31 BOSS STRATEGY For the first part of the battle, don’t use any upgrades. Mash the fire button while standing against your first target to prevent any fire from hitting you. You should win out soon, triggering the second part. *without upgrades* You’ll need to use the Power Boots, Jet Pack, or Thundershot to damage either of the targets up on the ledges. You can stand just to the right of the left enemy and unload on it. If instead you have Thundershot, stand in the corner of the screen, jump and fire a few times. Before long it will take a different form. Hmm... it’s just standing there. Oh yeah, you gotta damage it, right? Do so, and try to get in 4-5 shots all together. Damaging the body is the only way to kill the boss. You will need to immediately try to fire a barrage of bullets right above the head to clear out some more heads. Try to destroy the bottom 2 that spawn and then walk to the right so the rest of the heads go above you and bomb to the left. Repeat this until you destroy the boss. *with upgrades* With Barrier and Thundershot, stand at the left edge of the screen and fire constantly, hopping some helps too! The wide range of your fire will both take out the boss heads and damage the body. You should destroy the boss no problem. Don’t kneel to fire, otherwise most of your Thundershot will fire low, not destroying the heads. With Karate Power you can kick like Bruce Lee and it still may not go down before 30 seconds runs out, but it will be on the verge of death. Fire quickly to finish it off if that happens. Exit route 31 the way you came in. 24) Make your way back to the top of Route 16 so you can take route 23. If you’ll look at the overworld, you’ll see a route that runs straight up and down in the middle of the screen. That’s Route 16. You want to be at the junction that’s at the top of it. Route 23 runs left and up just a bit over a river. Teleport there or travel on foot. Take note that if you decide to take route 29 to work your way there, you’ll have to get through route 27 as well - in which case you’ll need a Supersuit to travel past a pool of lava. 25) Take route 23. 26) Take route 24. 27) Take route 22. Time to exchange all of your gold! In the middle of the route there will be a building to enter. BUT - before entering, try to spend all of the cash you have on hand, otherwise the money you’re about to get may flow over the maximum you can carry... and that would be a bit of a waste. You also want to make sure you have more than 1 shop call before entering. It costs one shop call to exchange gold, so if you only have one you’ll be left without means to shop again unless you backtrack to route 5! Once inside, you’ll have the option of choosing the left or right panel. If you get a $1,000 - congratulations! That’s the best you can do, and with 99 gold you’ll max out on money even if you came in broke. You may only get $100, $300, or $500 per nugget, and that’s OK too. This event takes all of your gold, so you can’t participate again until you come back with more. Oh well, it was fun while it lasted. Proceed through the rest of the route. 28) Take route 28. Near the beginning, you’ll see something protruding at the surface of the water. You might want to have 2 Aqua Lungs on hand before plunging down in case your first one doesn’t last long enough. You want to go to the screen that is directly below the protrusion you see in the water. Down we go! ROUTE 28 BOSS STRATEGY *without upgrades* Stay at the left edge of the screen, and relentlessly fire towards the boss. As long as you stay firing, you should be able to take out most of the projectiles. If the boss gets near you, fire quickly as that’s your chance to do a lot of damage. If the Aqua Lung you’re wearing wears off, be sure to suit up with another one! *with upgrades* With Thundershot, this battle is even easier. Stay near the bottom left and keep firing. The boss will go down before long. Karate Power works pretty good, just be aggressive and damage as much as possible, it is possible to defeat the boss before your invincibility time wears off but not really recommended. 29) Now you need to get to route 15. If you’ll open up your overworld map by pressing START, notice just to the right-center of the map there is a circular pool of water with a route that stops in the middle of that circle. That’s route 15. Head there by foot or teleport to the base of the route. Near the end of route 15 you will go through an event where a character tells you to get the Magic Stone. It is in route 27! 30) Take route 27 entering from the south side, as there will be an event there. This can be accessed at the top of route 16, the same place you took route 23. Remember, route 16 is the route that is straight up and down in the middle of the overworld map. Again, teleport there or make the trek on foot. So, once you’re there put on the Supersuit, this may be the only time you’ll ever use it. You’ll get to an area full of glowing lava. Know that while you’re wading/swimming in lava it drains away from your Supersuit, so don’t let the suit fade away while you’re in the lava, otherwise you will die. Go the far right of the lava pool and dive down to a screen below. Grab the Magic Stone! 2 more additional life bars, woohoo! Continue through the rest of the route, leaving the lava from the right side until you exit. We’re doing this so that you can teleport to this juncture again (it joins route 27, 37, and 29) in the future if you haven’t been there already. 31) Teleport to route 15 again (same place you were told to get the magic stone) and go down the second well. Fall to the bottom and go through the door just to the right. Notice the water. Continue down this path until you reach a point where you can use the magic stone. Go into your inventory screen to use it. The gateway must be in full view for the Magic Stone to work. Go inside. 32) After that event, head back to where the water was at the bottom of the pit. Use an Aqua Lung. Continue through until you get to what appears to be a desert. 33) Head to the right until you see a building. Go through some dialogue and leave. Continue to the right to see a familiar face. You now need to go see the hermit on route 6 again. Exit to the right to ensure that this junction will be available for teleportation in the future. 34) The easiest way to get where you need to go is to teleport to the very bottom right juncture, it looks like it’s where the right angle is of a triangle made by routes. From there, take route 6 where you will immediately fall down to where the statue is that takes you on the path that eventually leads to the hermit. If money isn’t a problem for you, use Power Boots, Jet Packs, anything to make the journey there a little shorter. After talking with the hermit, you’ll find out you need to go to route 40. 35) Teleport to the top of route 27 if you’re able to, or whatever’s the northernmost point of your teleportation abilities (unless you’ve already been near the top of the mountain, we don’t want to go there). On the overworld map, near the base of the mountain in the top-center you’ll see a ring of water. Route 40 is the short route that runs from the center of that water ring and up just a bit. If that doesn’t make sense, take the following routes: 27 -> 37 -> 40. If you’ve been following my walkthrough it’s likely you’ll have to travel through route 37. In that case, an Aqua Lung will be needed. It’s a relatively long route, but once you’re through you’re able to access 40! * * * * * * * * * * WARNING! DO NOT GO DOWN THE RED-RIMMED WELL ON ROUTE 40 BEFORE GETTING THE SWORD! IT LEADS DIRECTLY TO THE GATEWAY THAT MUST BE OPENED WITH THE MAGIC STONE WHICH REQUIRES YOU TO DO A LOT OF BACKTRACKING TO GET BACK TO ROUTE 40! * * * * * * * * * * 36) On route 40, ignore said red-rimmed well for now and notice the heart that’s on the strange structure. It’s a bit tricky but get to where the heart’s located. Try getting near the top and then kneel-walking towards the center. Use the Magic Stone and the Sword of Apollo will appear. Grab it and enjoy a sweet health upgrade and refill. 37) Head to route 39. Where’s that? Look at the overworld map and the desert area near the top-right. It’s the path on the right side of the triangle formed by those routes. BEFORE PROCEEDING, HAVE A JET PACK ON HAND! Once you’re there, go to the top and down inside the well that is there. It’s kind of hard to see, but it’s there. You’re now underground. Continue on until... ROUTE UNKNOWN BOSS STRATEGY Upgrades won’t help you here. The Karate Power Hermit ability doesn’t work either, normally rendering you invincible. But, if you’ve got enough Force points, Energizer is your best resource. As soon as you enter the door, go into your inventory and use THE SWORD OF APOLLO. It will be your weapon for this boss. First and foremost, avoid jumping into the boss, it causes a ton of damage to you and it’s usually avoidable. The boss’s projectiles are what you have to worry the most about. I find it best to actually stay below the boss and run back and forth moderate lengths to weave under projectiles. If you try and run away from one end to the other you usually end up getting cornered, and the boss will stay right on your tail. Try to attack as often as you can when the coast is clear, quickly jump as the boss is circling away in the opposite direction. It takes a handful of clean hits to come out on top, but due to the firepower of your opposition it is difficult. It IS possible to destroy the boss’s projectiles, so if there’s one on its way to you and you’re able to quickly fire towards it, do so. If you’re really struggling with this, make sure you’re coming in with full health, 3 Ultra Foods and lots of force points. It may take some grinding but if you’ve got the resources to use Energizer 1-3 times, you should be able to come out on top. Don’t give up! 38) Continue on down, destroying all of the stationary "objects" so that you can continue. You’ll reach a point where you’ll need to jetpack up. If you have no jetpack, you’ll either have to die or teleport if you can. Once you exit and are back to normal scenery, it looks like you just came out of the gold exchange building! But, you’re actually on route 38 which you can see if you pause the game. Go up, not down, continue until you reach the exit. 39) Take route 30. If you got sidetracked and weren’t able to follow my walkthrough through route 38 and then to route 30, your real goal is to get to route 21. It is the short route just above route 40. If that doesn’t make sense, open up your overworld map: near the top there is a ring of water at the base of the mountain. Route 40 is the short one that runs from the center of that ring and straight up. Route 21 is the short one just above that. 40) Take route 21. It’s an ideal route to use Barrier. Soon... ROUTE 21 BOSS *without upgrades* You’ve been doing great if you’ve gotten this far! You can definitely take this boss out. Use all of your classic dodging skills, take out projectiles before they hit you, heal if needed, etc. It moves in a diamond pattern around the screen. *with upgrades* With Thundershot, this is a piece of cake. Stay at the left side of the screen and try to make sure every shot hits the boss. I took the boss out with exactly one round of Thundershot ammo. Using a Supersuit or Barrier will absorb enemy fire. If you really want to overkill - yes, Karate Power works here. 41) Take route 30. 42) Take route 42. There is actually another route 42, the other long path running up to the top of the mountain. But, if you try and take it you’ll find that you’ll reach a point you can no longer progress past - it’s a dead end. YOU WILL NEED AT LEAST ONE JET PACK AND ONE THUNDERSHOT BEFORE PROCEEDING. I RECOMMEND HAVING AT LEAST 2 OF EACH. IF YOU’VE GOT THE MONEY, PICK UP A COUPLE OF BARRIERS AS WELL. OH, AND A MICRORECORDER! :D There are lots of ledges here, and it’s a possibility that you may have trouble scaling up or dealing with all of the cluttered enemies. If you want to use a jet pack here, use it on the right edge of the screen, you won’t get hit until perhaps the very top. An extra barrier paired with a Jet Pack makes it a cinch as you can just bulldoze through. Eventually, you’ll be at a screen where you can see scrolling clouds. Bang will say, "Maybe there is no camp at the top." Use your jet pack to go up, up, and away! You’ll soon see a door. 43) Welcome to route 43. You’re on the home stretch! ROUTE 43 BOSS 1 *without upgrades* Try to take cover behind the structure in the middle. Fire away. Pretty standard stuff, but there are a lot of bullets headed your way. If you have an extra Supersuit, it will soak up bullets, but don’t expect it to last long. Barrier works great and is recommended but not totally necessary. *with upgrades* Again, Barrier is very helpful here, but not as much as Thundershot. But, DON’T USE THUNDERSHOT IF YOU ONLY HAVE ONE LEFT! Blast away and the boss will go down no problem. This is the last good time to use Karate Power, think Jackie Chan and let the boss have it. Once that’s over, if you have no Thundershot you can go down the well that’s in this boss room and do what you need to do to get your hands on one. Continue on farther up through the stage until... ROUTE 43 BOSS 2 As far as I know, you need Thundershot for this battle. Without it, you’ll be able to destroy the left orb but not the one on the right. The only ways to destroy the one on the right is to either use Thundershot (recommended) or use a Jet Pack or Power Boots to get you up high enough to damage it. Fortunately they don’t have much health. After they’re both destroyed, take out the gun in the middle. If all you have left is your standard gun, climb up on the left and have at it from there. Once that boss is destroyed, YOU MIGHT WANT TO USE THE MICRORECORDER TO GET A PASSWORD. That’s because there are actually 2 endings to this game. Using the microrecorder you can come back and see the other scenario. Once one of the endings begins, you cannot return to normal gameplay without turning off/on or resetting. FYI, if you use a password, you’ll still have to defeat the boss you just finished off. Here’s some help for the ending sequence - if you want help before attempting it, read ahead - otherwise proceed on your own. It is definitely possible to figure it out without any outside assistance and I personally you suggest trying it at least once. But, if you need help, here’s the deal: At the very end of the game there is a puzzle involving 6 medallions. You have 5 tries to put each one in its correct slot. After each attempt, any medallions that were put in the correct place will continue to stay there. The correct order is random with each game. The strategy is to try and not ever put a medallion in the same place more than once, otherwise you will waste attempts that way. I recommend beginning by putting them in the order they start - 1, 2, 3, 4, 5, 6. See what happens. More than likely at least one will be right. After that, shift one position to the right and put them sequence again by continuing to tap "A" for any that you have left to use. Repeat this process and you should solve the puzzle. You can also use a more conscious and logical approach which may prove to be more satisfying - that’s probably the better way to do it. Try not to panic, you actually have a lot of time to work with even though it appears to be ticking fast - almost a full minute. If you do not complete this part successfully it will almost certainly because you used too many tries, not because the time ran out. If it doesn’t work out, no biggie. You’ll get to see the "bad ending" (which I find entertaining) but you can go back and try again with a password. If you didn’t get a password or the one you wrote down isn’t working - play through Clash at Demonhead again! ^_^ I hope you enjoyed this game. I think anyone who gives it a shot won’t be disappointed. I hope you found this guide helpful. Thank you. - - - - - - - - - - - - - | LEGAL INFO | - - - - - - - - - - - - - This FAQ/Walkthrough is my work. It was created, edited, and thoroughly tested by me. Do not pass it off as your own work, sell it, or modify it in any way unless it is for your own personal use. You may post it online under the conditions that it is not changed in any way and I am clearly given credit for it. THANK YOU: GameFAQs - to all of the people who have worked and contributed to make the site what it is. Pumster76 - I used the map you made and linked to on the Clash at Demonhead board for reference which helped save time. You did a great job with it. Thank -YOU-! I do sincerely thank you for reading. If you liked this guide and found it helpful or have any constructive criticism or corrections to provide please let me know at napstrpsx@gmail.com. I am thinking about posting concise guides for other games I like - guides that are more to the point and user-friendly than what is currently available.