~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _____ _ _ _____ _ _ / __ \ | | (_) | ___ \ | | | | / \/ __ _ _ __ | |_ __ _ _ _ __ | |_/ / | __ _ _ __ ___| |_ | | / _` | '_ \| __/ _` | | '_ \ | __/| |/ _` | '_ \ / _ \ __| | \__/\ (_| | |_) | || (_| | | | | | | | | | (_| | | | | __/ |_ \____/\__,_| .__/ \__\__,_|_|_| |_| \_| |_|\__,_|_| |_|\___|\__| | | |_| And The Planeteers. System: Nintendo Entertainment System Developed by: TBS, 1991 FAQ/Walkthrough written by: Christopher Long (Awing Pilot), January 2005 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ June 25th 2005: Submitted as v1.0 January 22nd 2005: Fixed minor grammatical and factual errors. Re-submitted as v1.1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Table of Contents ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1) Overview 2) Story 3) Controls and Gameplay aspects 3a) Characters 3b) Vehicles overview 3c) Captain Planet controls 4) Walkthrough 4a) Stage 1-1 4b) Stage 1-2 4c) Stage 2-1 4d) Stage 2-2 4e) Stage 3-1 4f) Stage 3-2 4g) Stage 4-1 4h) Stage 4-2 4i) Stage 5-1 4j) Stage 5-2 5) Cheats and Codes 6) Copyright and Contact Info ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1.Overview ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This game was made by Mindscape in 1992 to cover the popular ecosystem savvy cartoon of the time period known as Captain Planet and the Planeteers. Yep, that's why the game is named that. Cool huh? The show was about 5 kids with special rings each relating to a certain aspect or element of the Earth and her ecosystem; Earth, Fire, Wind, Water and Heart. Yea, it was a different time back then for sure. This game isn't great in fact it's pretty horrid. Seems like they gave up on the details after level one as all the levels that follow are almost identical. Made my job a little easier I guess. It suffers from a lot of glitches and quirks that hurt the gameplay a lot like hitting nothing at all and exploding. Just goes to prove games based off of TV shows and movies were never good and never will be. I'll cover controls, where everything is, what everything does and how to beat all the levels and bosses for the game as well as answer some common questions. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2. Story ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The game starts out with the villain Hoggish attempting to drill for oil in our nations parklands. Gaia calls for the Planeteers to come save the day. It's up to the Planeteers to stop him. As the game progress more problems arise that require the Planeteers attention although they mainly play a story role in the game. As the game progresses more villains from the show pop up to harass more of our nations parks, wildlife and yes, even our ozone layer. Bastards! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3. Controls and Gameplay aspects ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The game consists of two different modes. Stages where you are flying the Geo-Cruiser that plays a lot like your typical side scrolling shooter and then the missions you play as Captain Planet himself. You'll fly and use your five elemental powers through stages littered with traps and enemies. Only you can save the planet. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3a. Characters ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ All the character from the show play a small role in the game, mainly to move the story along in the games sparse cut-scenes. The only playable character is Captain Planet. Kwame - young black male from Africa and the defacto leader of the five. Holder of the ring of Earth. Wheeler - young white male from Brooklyn, New York. The comic relief of the group; headstrong and always the flirt but has good intentions. Holder of the ring of Fire Linka - young white female from Eastern Europe. The "geek" of the group who takes a more thought out approach to problems. Wheelers love interests of sorts. Holder of the rind of Wind. Gi - young Asian female from Asia. Athletic and intelligent; she has a strong interest in marine biology and ecosystems. Avid Rock and Roll fan. Holder of the ring of Water. Ma Ti - young male from South America. Younger out of the five; posses great skill both in healing and interacting with animals. Shows signs of empathy. Holder of the ring of Heart. When their powers combine he is..... Captain Planet - the physical representation of the five Planeteers emotions, thoughts and unique powers. When the five elements from the rings are combined Captain Planet comes forth. Very intelligent when it comes to the Earth and her ecosystem. Can change himself into any form made from the 5 elemental powers the Planeteers posses. Weak to pollution; the globe on his chest is a meter of sorts to his health. Grey and he is in danger. Gaia - Mother Earth. Plays the role of the story hub and information source for the Planeteers along their adventures. "Lives" and works from Hope Island using a string of crystal screens called Planetvision to watch over the Earth. The island is the only place she is physical appearing as visions else where. Her appearance is a product of all of Earth's people. Well, what a ragtag bunch huh? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3b. Vehicles Overview ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ At the onset of each of the 5 levels you'll control one of three vehicles. The Geo-Cruiser: an airplane. Eco-copter: a helicopter. Eco-sub: a submarine. All vehicles have the same controls and are used in a similar side scrolling shooter fashion. Contact with any part of the landscape, enemy or missile/gunfire results in a loss of one life. Enemies drop a number of powerups that speed/slow your ship, upgrade your powers for that current life, fill your power meter, raise your score and one that allows you to shoot both forward and backwards for that current life. If you see an enemy drop something grab it quickly before it hits the ground. Controls ~~~~~~~~ Up -moves the vehicle up. Down -moves the vehicle down. Left - moves the vehicle backwards if facing right and forward if facing left. Right - moves the vehicle backwards if facing left and forward if facing right. B - has the ship perform a quick 180 turn. Useful for avoiding enemies. A - use currently selected power. Select - pauses the game. Displays your current lives remaining and your current score. Start - cycles through the five elements useable by the vehicle. Each a unique power or weapon. Elements used by vehicles ~~~~~~~~~~~~~~~~~~~~~~~~~ Fire, Earth, Wind, Water and Heart are each useable by your vehicles as a unique power or weapon. Each use takes away from your power meter. Collect the falling lighting bolts that enemies drop to refill the power meter. Fire - fires a simple straight forward fireball that destroys weak enemies in one hit and tougher enemies in multiple consecutive hits. Great for airborne enemies. Earth - shoots a rock towards the ground with each shot. Great for ground enemies, buildings or launchers. Rock can also be planted in front of vehicles to stop them. Wind - creates a shield of wind around your vehicle that destroys any enemy that touches it. Very strong but uses a lot of your energy so it should be used sparsely or when needed. Water - shoots a ball of water forward that bounces up and down the height of your ship. Not effective against airborne enemies. can be used against fire and pollution. Heart - "cures" pollution and other ailments to the environments. Commands animals. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3c. Captain Planet overview ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Captain Planet actually plays a lot like any of the vehicles so you'll feel at ease with the controls. You'll have to fight enemies, take care of pollution, fire and traps along the way. The elements have the same properties for Captain Planet only here he turns into a blob of the element instead of shooting or launching it. You'll also encounter powerups that fill his power meter or raise your score. Controls ~~~~~~~~ Up - makes Captain Planet fly up Down - makes Captain Planet fly down Left - makes Captain Planet fly to the left Right - makes Captain Planet fly to the right B - Causes Captain Planet to morph into a ball of the selected element. A - Captain Planet's main attack: punch Select - Same as vehicle Start - same as vehicle ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4. Walkthrough ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Here we go. Game consists of 5 levels broken up into two stages. First stage has you piloting a vehicle and the second you play as Captain Planet. Ready? Alright, let's go. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4a. Stage 1-1 Password: n/a ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Character/vehicle: Geo-Cruiser Location: National Park?(Doesn't say which) Recommended power: Fire Background: Horrish is planning on drilling for oil in our nations park and you must stop him! You start this level over a small island already moving forward. Continue forward over two more islands while fighting two small waves of enemies, just stay to the top firing in front and you'll be safe. The next island you fly over is larger then the others and holds a base in the middle armed with four guns; one in the front, two in the middle and one at the end. You can either use a combonation of careful shots and the 180 turn to take them out or fly through the shots with out being hit. Choice(like the power) is yours. After you clear this island you'll run into your first mid-boss; a floating robot. These robots are easy you to take out with the right strategy. During mid-boss fights your 180 turn can't be used to be careful. Each robot has two guns, one on it's back and one under it's chin. To defeat this you must blast through the tentacles hanging from the bottom. Take out the gun under its chin ignoring the one on its back and then give the tentacles a steady stream of fire and you'll be through. Whew! Continue to fly over two more islands while fighting the red ships. Then you'll approach another large island with a base in front and one at the end. The front base has three guns while the back base has two guns and an oil tower that spews oil straight upwards. Again, destroy or avoid these to run into your next mid-boss. Same deal as before only now there are three tentacles to blow through meaning you need to be quicker. Use the same tactic as before ignoring the top most gun and blast your way through. Level takes a steep climb in difficulty here. Keep flying and blasting over four more small close islands. The next island is a larger one with a set of five oil towers each shooting sludge into the sky at different heights and times. You're only option is to maneuver through them. Yep, you guessed it, here comes another of those flying robots. This time there is four tentacles but your trigger finger is strong and your aim true so blast on through using the same technique as the last two. Alright one more island is ahead with a base at the end shaped like a "G" pointed towards you. There are three guns covering the green landing pad in the "mouth" plus a gun on the top shooting down. This is tricky but you have to take out all four guns before landing on the green pad. Use a combonation of quick fire and you're turn to take them out. Be warned that if you go too far out of range of the base guns you already destroyed will re-spawn. Once all four are gone then fly over the green pad to end the mission. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4b. Stage 1-2 Password: 763754 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Character/vehicle: Captain Planet Location: National Park?(Doesn't say which) Recommended elements: all Background: Stop Horrish inside his base! Here we go, start of stage 1-2 playing as Captain Planet himself. First fly straight up avoiding enemies along the way. You can stop and fight but this waste time and energy. Take your time and make careful moves until you get to the top where a red machine is cranking out a river of slime that ends in a water fall. Fly Captain Planet in front of the sludgefall and turn yourself into water, fly through quickly and morph back to Captain Planet to save as much energy as possible. Continue on down the shaft again avoiding the enemies and slime until you reach the end but be careful there is a river of sludge there too so fly over it to the safety beyond. Head to the end of the shaft then fly straight up being careful of the exploding sludge mines about half way up. Continue on up, past the two red cranks, out to the left, back down the next shaft again guarded by mines. Keep following the shafts the only way you can go until the next red crank. Head to the right and straight down the longest shaft, be ready to turn into water to get through the slime blocking the exit to the shaft. To your left is yet another shaft but this one is covered with slime on the top, has roadblocks in the way and is to small for you to boot. Turn into rock and quickly make your way left; knocking blocks and enemies out of the way as you go until you drop down in front of three red cranks to your right. Be careful of dropping sludge and a gun on the roof at the end of them as you fly over them. Beyond that is a field of mines before another crank on a lifted platform. Fly over it, dodge the sludge that falls and you'll be at a dead-end with a shaft above you. Guess we go up? The opening is guarded by two guns that you can quickly take out with timing and your punch. Beyond them is a slime wall that you need to get through as water or rock. Continue on up, past the mines and guns to your left until you reach a grate. Go through it as either water or wind and then take a breather. Wooh! Directly above you are two shafts leading up. One is guarded by mines and guns and the other is unguarded but covered with slime that you'll need to get through with water. The choice is yours so continue on up and over to the right of the crank. Next is a long fall ending again on top of another red crank with a shaft to your left. The floor is sludge and there is a lone gun on each side covering the path but they're no match for you so destroy them while being careful of the sludge from the roof. Continue through the grate as either water or wind and you'll end up in the middle of two shafts. The right way is a dead-end so head left where there is a gone and two roadblocks in the way. You can either destroy them or slide underneath as water or wind just be careful of the dripping slime behind it. You have the choice of going up or down. Going down takes you on a long trip to a power refill but is a dead end. If you need the power then go ahead and go down the backtrack on up. This part is a race of sorts. Before heading up turn into stone then just run forward and up going along the only path. Be quick or you might get caught in a stream or gunfire. Keep going until you can safely land on another crank being careful of the drip to it's left. Continue on the only path up and to the right until the room opens up into a large empty space. Pause here before going on if need be because the boss is next. Easy fight here if you are quick. There are two hands here, one on top and one on bottom with a man in a glass booth at the end shooting slime at you. Fly past the hands making sure not to be caught or else you'll be pelted by the gun. Fly up to the glass punch through it quickly and that's it. Level over! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4c.Stage 2-1 Password: 955783 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Character/vehicle: Eco-copter Location: Yellowstone National Park Recommended element: Rock and fire Background: Dr. Blight and her crazy computers are attempting to dump toxic waste in the park. Stop them! Alright, in this mission you fly the Eco-copter as you chase a van that is spewing waste and poisoning the water. Right as you start you'll notice a van in front of you. It won't move until you do. To take it out you need to use rock to drop a rock in front of it and make it crash. AS you start moving right pull up quickly to avoid the tress and try to get in front of the van as it enters the tunnel. If you are quick you can get in front of it while in the tunnel then quickly plant a rock in front as it comes out but beware of the tree right out of the tunnel If you miss it will dirty the water out front while a helicopter drops bombs on you. If you allow a truck to pollute the water you will blow up. Next you must take out the helicopter above the bridge with fire and then continue on to the next truck. Continue this process taking out trucks in the process. Remember to dodge the trees, fly through tunnels and use fire to destroy the helicopters on the way. You'll need to destroy 3 trucks this way before they pollute to complete the stage. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4d. Stage 2-2 Password: 637511 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Character/vehicle: Captain Planet Location: Yellowstone National Park Recommended element: Water and rock Background: Stop Dr. Blight inside her lab! This stage is set in a cave. All the same tricks from the first Captain Planet level apply here so simply make your way through the cave avoiding guns. Use water or wind on the grates and water for the poison mist. Follow the cave the only way it goes until you reach the bosses making sure to avoid the traps and save energy. There are plenty of powerups along the way so this level is a breeze. The boss starts off with four robotic fighters. Simply turn into heart and run into each of them then go down the whole into the main room where you'll see a computer monitor with the Docs face on it surrounded by four orbs. Switch into water and run into the orbs counterclockwise and you'll beat the level. 4e. -->Stage 3-1<-- Password: 148574 Character/vehicle: Eco-sub Location: Atlantic Ocean Recommended element: Rock. Background: Hoggish escaped from the cops and is now laying waste to the ocean. Stop him! First off fire doesn't work here. Duh! The ocean floor is littered with missile launchers that are semi-lock on and mines that when destroyed split off into two more mines so be careful. The best way to defeat the mines is to fire three rocks while moving away from the mine. If missile is fired near you just stop out of it's way and it should miss you. You can also destroy the launchers with four rocks but I find it much easier to simply out run them. Also in the level are currents which suck you down. Approach these from the top and simply run through them before they get you sucked into the fan. The goal in this stage is to destroy ships trapping the wildlife and dropping depth charges. This is fairly easy. You must use your heart power to tell the animal near by to attack the ship then the ship is disabled and you can continue on to the next one. Just activate the heart power and run the beam over an animal to command it. It will do the rest. Whales need three strikes on ships while a squid needs only one. A rock or two may be needed on the nets to finish them off due to this games horrible clipping errors. You need to disable 3 small ships to reach the main ship; 2 whales and 1 squid to be exact. Just drive into the bay and dock to complete the mission. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4f. Stage 3-2 Password:786565 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Character/vehicle: Captain Planet Location: Atlantic Ocean onboard Hoggish sub Recommended element: Wind Background: Stop Hoggish inside his submarine once and for all. Yet another maze. Again a walkthrough of the maze isn't really needed. Just head down to the submerged parts of the boat and follow the shafts the only way they lead. Hey, this is a kids game after all. The ship is covered with chum that is a danger to Captain Planet if you touch it so be careful. As you go along you'll run into the standard mines but a new enemy is found in the form of chum mashers. Use wind to get through the chum and make sure not to get sucked into them from the top. When you need to travel on the tops of the chum mashers stay as high as possible and use fire. Other then that this level is another simple maze so head on down and make your way to the boss. This boss is the hardest part of the game only because it's so hard to get past his outer line of chum mashers. There are 14 mashers in a row to get through. Half on top and half on bottom. To get through you need to fight your way through the currents and into the safe zone between each set. It's hard but you can do it. A save feature would have been nice huh? Anyway after you get through the sets of mashers simply rush forward and the baddie will admit defeat. Great job! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4g. Stage 4-1 Password: 920272 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Character/vehicle: Eco-copter Location: Africa Recommended element: Fire and heart Background: Looten Plunder(HEHEH!) is killing helpless African elephants. Yep, you have got to stop him! This level is really the best one. Very innovative for a kids game. It's separated into strips of desert with a oasis at the end of each one. On each strip of desert is one caged elephant that you need to free. However to stop you there are hunter helicopters and surface to air missile bases that fire heat seeking missiles and can't be destroyed by your powers. Here is what you need to do. Quickly clear the air above the elephant of enemies, switch to heart, pick it up, switch back to a weapon, fight your way to where the bases is, drop the elephant there by placing it on the ground near it and watch as the elephant smash the missile launchers and walks right into his oasis. It's fun and simple. You need to free three elephants like this then land on the airstrip to complete the level. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4h. Stage 4-2 Password: 799274 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Character/vehicle: Captain Planet Location: Africa tomb Recommended element: Fire and rock Background: Lay waste to Looten Plunder inside his African tomb. Yet another simple, one way maze with enemies only different in name. Oh well. This time you are in an African tomb. Replacing sludge and chum is lave that can only be traversed with water. New enemies include robotic hands as seen in a previous boss fight(use water to escape)and spiders that shoot nasty web that slows you down. Rock or punch works well to defeat them. You'll also run into simple spiked mashers that can be avoided by flying on top of them and these flying robots that look exactly like probe droids from The Empire Strikes Back; five punches or so beats them. Weird. Lastly you'll encounter lave shooters that are the same as the oil ones previously seen in the game. As you make your way along the tomb you'll meet elephants in cages that you have to free by first turning yourself into rock and then smashing into the bars. Other then that it's a pretty straight forward affair. Just use water to work your way towards the boss by traveling the only way the tomb goes. Simple. Here we go, the boss! AS you enter the boss room you'll see a blue hovercraft with two men in it. This is a race down a very narrow hallway with tons of up and down movements with a single lave spout in the very middle. As you start to move towards it the hovercraft takes off. All you have to do is catch it before it hits the end. If it gets tot he end the tunnel resets and it starts over. You have 5 attempt or until you run out of lives. Remember to water through the lava spout in the middle but stay in Captain Planet form for the rest of the time as it's faster. Catch it to beat the stage and move on to the last level. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 41. Stage 5-1 Password: 344551 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Character/vehicle: Geo-Cruiser Location: South Pole Recommended element: Fire Background: At the South Pole the evil Duke Nukem has built a factory solely to make cfcs to make the ozone hole bigger. Go stop him or see if you can get in on the profits. Nah, got to stop him. Set in South Pole this stage has you driving the Geo-Cruiser through tight tunnels while ice falls around you and robots fire at you from literally all directions. Unlike the other vehicle levels this one doesn't have a goal beyond reaching the end alive which is no easy task. All the tunnels are narrow as hell and the robots seem to have a Rainman like ability to know where you are going to be when they shoot. Add in the falling ice that you never seem to run away from and you get one ass of a level. There are a few tips though. The red mobile artillery that shoots at you always carry powerups so 5 shoots and some good timing on your turns and you can get some good powerups to continue. Also whenever you see a penguin use your heart power on it and it will go trip the falling ice for you so you won't get crushed. The second part of the stage adds in satellite and radio beams shooting from the ground as the aurora glows behind you. Each radio beam stays on for four seconds so time your movements carefully. The satellite dishes fire one shot at you that is easy to dodge as long as you don't float too close to the dish that you hit the next beam. Luck is the only thing that can get you through this stage. Once you see the base with three dishes on top land on the bay and finish this horrid stage. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4j. Stage 5-2 Password: 829443 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Character/vehicle: Captain Planet Location: South Pole base Recommended element: Stone and water Background: It's time to end this ozone problem! This is yet another simple maze but there is a slight hitch. There are leapgates all over that jump you to a random gate on the map. Enemies included the usually bouncing energy balls, guns, wall climbers and these red hot orbs that act as blockers in areas. To defeat them you must cool them down with water then punch away at them or use rock for a quick attack. A good rule of thumb for this stage: if it's red it can and will kill you. Just don't touch anything that is red unless you cool it down with water which turns it green. The hardest enemy is the red guard robots that guard the leapgates as they are hard to kill, you must hit them as their top pops up. Three punches should do it. Make your way through the level until you reach the hallway made of nothing but red and blue circles. Here you want to carefully float down and go to the left as far as possible. Then take the top teleport. In the next area move your way forward until you find the upper most leapgate that is guarded by a red robot. Take that teleport and after you come out turn around and go back in. Continue on this area until you find the lower leapgate again guarded by a robot. Kill it and head on it and to the right to start the final boss fight. The final boss Duke Nukem throws energy balls at you that you have to deflect back into the core above his head by moving the mirrors on the wall so it bounces the right way. Sound hard? Well, it was so I'll draw you a map. It's crude but you get the idea. Hey, no laughing! Once Duke Nukem becomes all black after a few energy strikes to the core go over to punch him once and you'll beat the game. Woot! ---- ---- / \ / \ | \ | | __ | \____/ \____/ ---- / \ | / | \____/ ____ ____ / \ / \ | / | | \ | \____/ \____/ ____ ____ / \ / \ | \ | | __ | \____/ \____/ ____ ____ / \ / \ | \ | | / | \____/ \____/ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 5. Cheats and Codes ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Only codes available are the password codes supplied with the game and codes for the Galoob Game Genie add-on. I'll list both. Passwords ~~~~~~~~~ Stage 1-2 763754 Stage 2-1 955783 Stage 2-2 637511 Stage 3-1 148574 Stage 3-2 786565 Stage 4-1 920272 Stage 4-2 799 74 Stage 5-1 344551 Stage 5-2 829443 Stage End 506210 Game Genie Codes ~~~~~~~~~~~~~~~~ Start with 2 lives instead of 5, outside levels: PENVIGGA Start with 10 lives, outside levels: PENVIGGE Infinite lives, outside levels: SXNLYVVK Infinite lives, inside levels: SZSUGVVK Start with 10 lives, inside levels: PAETITGE Start with 2 lives, inside levels: PAETITGA Start inside level 1 instead of outside: AANVAEGZ Infinite power, outside levels: SZNXGXVK + SZVXPKVK Infinite power, inside levels: SXXXEUVK + SZEUGKVK ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 6. Copyright and Contact Info ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Thanks to captainplanet.com for info on the characters. Thanks for reading my first stab at a full game guide for GameFAQ's. I plan on writing a few more in coming months and I'm sure they will be better but that's due to the source. =) I'm pretty sure nobody will ever come to GameFAQ's to look for a guide to a 14 year old NES game about a hippie cartoon so it makes it the perfect trial and error guide to figure out a good system for writing them. Learned a few things like this is hard, tedious work but I still want to give something back to the community. Either way this guide is solid and true to the game so just in case anyone really needs help on it well, it's here for them. This guide is Copyright 2005 Christopher Long. This guide may be not be reproduced in whole or in part under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Should you have any questions about issues not raised in this FAQ, or should you wish to contact me regarding seeking my permission to place this guide on your site, please e-mail me: AWingPilot@gmail.com Please mention this FAQ in the subject line of your e-mail. If you are seeking my permission to put this on your site, please include the URL of your site in the e-mail. If you don't include the URL, the answer will be no. At present, this guide may only be shown on www.gamefaqs.com . If you see this guide on any other site, please notify me through e-mail immediately. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~EOF~