---------------------------------------------------------------------- B U B B L E B O B B L E I I - F A Q / W A L K T H R O U G H ---------------------------------------------------------------------- by Quasar84 (Quasar84MZX@Yahoo.com) Version 1.0 Introduction: A number of people don't like/haven't played/haven't even heard of the second Bubble Bobble game. Being unsatisfied with the FAQs for this game, and having enjoyed it quite a bit myself, I decided to write this guide. My solutions for most rounds leave something to be desired, I know, but nevertheless they should work. I'm working on the assumption that Bonus Door appearances are not random, since I've gone through the game twice now and had a bonus door appear on the same round, but...are they random? Who knows. Anyway, without further adu, the guide. Bubble Bobble Basics: *You jump by pressing 'A' and shoot bubbles by pressing 'B' *You can jump through floors and ceilings, but you can't walk through walls, ever. *By holding down jump, you can jump off of bubbles. *If you hit an enemy with a bubble, they become trapped. Run/jump into them in this form to defeat them. *In most levels, the screen wraps around on itself. This means that falling through the bottom takes you to the top of the screen, and walking through the right edge takes you to the left, and vice versa. This is important to remember. *There are a variety of items in Bubble Bobble. Most give you points, some give you powers, some defeat all enemies, and the umbrellas warp you ahead. *If you take too long on a level, Sawbones (a mean, invincible ghost enemy) will appear and chase you. He can only move right, left, up, or down, but he's faster than his original Bubble Bobble incarnation, and he moves farther per sprint. In the beginning, you won't see him, but towards the end it'll be all you can do to beat levels in time. That's about all you need to know for now. You'll discover more as the game progresses. "NOW, IT IS THE BEGINNING OF A FANTASTIC STORY!! LET'S MAKE A JOURNEY TO THE CAVE OF MONSTERS! GOOD LUCK!" And so, with this bit of akward English, our game begins... --------------- The Walkthrough ----------------------------- Z O N E 1 - A R E A 1 ----------------------------- Round 01 Monsters: Hoppit x 4 The four Hoppits are very easy to defeat. Use this level as a practice to get a feel for jumping and bubbling and busting. Try to take them on one at a time and don't jump into the middle of things. If you really need my help for this level, you're in for a rough time playing the rest of the game. Round 02 Monsters: Hoppit x 2 Slider x 2 The level forms a four plank box of sorts. Jump onto the bottom plank and take out the two Hoppits. Then take out the two Sliders. Wait for them to come to you, it's easier that way. Try to practice bubbling and busting faster here. You'll know you're doing well if none of the Hoppits make it off of the bottom plank, and the Sliders are beaten within a second of each other. Round 03 Monsters: Hoppit x 2 Needler x 2 Needlers are a new enemy, and they hide a surprise. If you're directly above them, they'll launch their needle hats at you, so be careful. In this level, I recommend going to the middle of the bottom plank and taking out the two needlers - they're helpless if you approach from the side. Then, just go after the hoppits - They're pretty slow and helpless in any level. Round 04 Monsters: Hoppit x 4 Needler x 1 The Hoppits are actually the lesser problem in this round. Jump up from where you start to the lowest level of plank. AVOID the Hoppits; This shouldn't be a problem. Jump to the side of the Needler, remembering you can pass through obstacles vertically but not horizontally, and then bubble and bust him. You'll notice bubbles coming down from the ceiling, about a third full of water. These are water bubbles that'll wash away enemies. Use them to instantly beat the Hoppits, if you like. Otherwise, it's not hard to anticipate their movements and bubble them. This is the first level where you can get a diamond - if you have one when you beat all enemies, five fruits will appear and get you more score. Round 05 Monsters: Needler x 6 Slider x 1 Just start with one of the bottom needlers, bubble and bust them, and work your way around clockwise or counterclockwise. This is not a hard level despite initial appearances. Avoid the slider. If you have a chance to take him out, do so, but otherwise save him for last. It should be noted that bubbles drift towards the central circle in this level. I've gotten five fruits on this level without a diamond, and a giant pinapple before, but I'm not sure how or why. Round 06 Monsters: Nimbus x 2 Flarion x 1 Bonuses: Heart It's not easy to get the heart in this level. You'll have to be quick. The Nimbus float slowly in diagonal patterns not unlike the sliders; Take them out on the way to the heart if you can. The flarion will shoot out two fireballs that go out at a constant horizontal speed, and go up slowly, then fall back down. You don't have time to watch their path, unfortunately, so save your studying of this enemy until after you've gotten the heart. You should be able to get it by jumping, running, and dodging the fireballs once. Once you've got the heart, go left and fall down the pit. You'll be in a good position to defeat the left over Nimbuses and the head right and drop down for the fight with Flarion. Bubble him like mad. He's a flame; he'll shrink. If you let up on your assault, he'll grow back, so don't stop except to dodge his fireballs. Don't get too close - he can still hurt you even when shrunk as though he were large. For the more programming savvy, his collision detection box doesn't get smaller as he does. This level may be a bit tricky at first, but should ultimately be little problem. Round 07 Monsters: Hoppit x 2 Slider x 2 Stay in your corner for most of this level - the enemies will pass by you. The Sliders will go up through the ceiling or down from the upper right corner of your "box" and leave themselves open to swift bubbling. One of the hoppits will continuously walk and fall by you. The other one you'll have to chase, but without the other enemies in your way he's no problem. Round 08 Monsters: Hoppit x 2 Flarion x 1 This is the first level with moving platforms. Don't worry about timing them; you won't need them at all. The Hoppit on the left will fall in such a way that he'll land on the moving platforms and go with them. Wait for him to land, then go through the left edge of the screen and come out on the right to take out the right Hoppit. About the time you beat him, the other Hoppit will have moved across the screen and will almost be at your position, and so is a sitting duck. Finish him off. The Flarion in this level is tricky if you don't remember something important about them; their collision boxes don't change as they change size. Fall down the right pit so as to pass through the floor into the ceiling. Then, drop right and fall left so you're on the spot above the Flarion's pit. From where you're standing, moving platforms should look like they're going through you. Don't worry, they won't affect you. DO NOT jump up on them. Instead, extinguish the Flarion with a flurry of bubbles. After he shrinks, it'll look like you can't hit him, but you can. DO NOT drop down. The moving platforms will block some of your shots, but you should still beat him quickly. Round 09 Monsters: Hoppit x 5 This round looks like a chaotic mix of platforms and enemies. A diamond appears early on, as well. I recommend waiting in your corner for a Hoppit to fall past you, then to bubble that Hoppit and fall down the left pit. Then, you'll fall through the ceiling, and be in a good position to go for the diamond. Get it, and go after the remaining Hoppits. There's not much strategy to this level. The best advice I can give is to let the enemies fall by you and bubble them that way. This level is mostly about skill. Round 10 Miniboss: Springit This round pits you against your first miniboss, and he can take a lot of hits. He looks easy, and is, but don't let him catch you off guard - like a hoppit, he can jump. However, he can only change direction by running into a wall and can't drop through a floor, so try to get him to jump up high, then run beneath him, jump up, and attack from behind. Hits in the blue area don't register - hit him in the white or in the wind-up screw. After 50 hits (it goes faster than you think, I swear!) Springit will break down, and its pilot - an ordinary Hoppit, will run out. Bubble him, bust him, and say goodbye to the first area! ----------------------------- Z O N E 1 - A R E A 2 ----------------------------- The same basic area, but with a red sky. The first remotely difficult levels appear here. Round 11 Monsters: Slider x 2 Needler x 2 Bonus: Bonus Door! Go for the bonus door! Dodge the enemies and jump for it. It's in the middle top of the screen. Atleast, it is in the game I'm playing. I'll need to verify that this door always appears here, and if you don't see it, don't worry. If for whatever reason you can't get to/don't have/don't want to use the bonus door, wait where you are for the left slider to pass through the ceiling, up from the floor, and right by you. Bubble and bust him. Go to the upper right corner. The right slider should pass by you in a fairly timely manner. Now, notice the water bubbles. They'll drift toward the edges on their path up initially, but they will move back closer to the center. Wait for them to start moving centerward and then pop them. You can take out both needlers this way. It's probably easier, though, to just take out one this way, and then jump in the space where the other one was, and bubble the remaining needler from the side. Of course, it's easiest if you can go through the bonus door! The only thing you need to be wary of is that you can't jump the pit in the middle of this level. You'll need to shoot a bubble or three, and then jump to them, and bounce off of the bubbles by holding down jump. ------------------------- BONUS GAME: VOLLEYBALL 1 ------------------------- Our hero, Bubby, is pitted against an angry looking waffle iron named Barcelon. The rules are simple. The ball will drop on the server's side of the court. The server has one chance to get the ball on the opponent's side of the court. If they fail, the opponent gets a point. The opponent must hit the ball back into the server's side of the court. If they fail, the server gets a point. The server must hit the ball back, and so on, and so forth. It's pretty much volleyball. You can jump into the ball, and the angle at which you jump into it determines its path. You can also hit the ball back with 'B', but I find this trickier. When you're returning, you may hit the ball three times, so keep that in mind. In this game, Barcelon will not move until the ball enters his side of the court; Thus, low arcing shots that just barely pass over the 'net' are best. Good luck, it's not the easiest thing in the world, but with a little practice you should win. Round 12: Monsters: Apogo x 2 Snagger x 1 The snagger will bite you if you get too close. I'd suggest jumping on to the lowest plank, then jumping into the hollow box, then jumping and bubbling the apogo on the right. Drop down and jump back to where you were and do the same for the Apogo on the left. The snagger is trickier. I recommend jumping to the raised edges on either side of his pit, and blasting him with bubbles. He can't hit you if you're on the top of the edges. This should be an easy level, and you may get five fruits. Round 13: Monsters: Hoppit x 2 Nimbus x 2 Drop down the left pit. Bubble the nimbuses. If you're not fast, they'll float up through the ceiling and to the floor, and that's a bad thing. You can still get them, but you'll have to wait for them to float back up to you. (Don't drop down. The moving platforms making getting to bubbled enemies difficult in this level. Let the bubbles come to you.) While or after dealing with the Nimbuses, grab the heart at the top of this stage. The left Hoppit will fall onto the moving block 'train' and so you'll have to drop on the train near him. Don't worry about reaching him. Just get close enough to bubble him, drop off the train, fall through one of the pits, and bust him when he gets close to the ceiling. If you wait until the 'train' reaches the edge of the screen, you may be able to just run/jump into him. The other Hoppit will probably be in an easy to reach area like the floor or ceiling. Just get to him, and bubble and bust him. I've gotten five parfets on this level before, but not always. This is the first appearance of lightning bubbles, which, when touched, shoot a horizontal enemy beating blast in the opposite direction you're facing, but I don't find them useful...here. Round 14: Monsters: Nimbus x 3 Apogo x 1 STAND STILL. You can't go down in this level, and that makes this the first (of MANY) hard rounds in this game. First, take out the Apogo. Easy. Wait near the middle of the screen for a diamond to appear and nab it. Easy. Jump into the central area and bubble-bust the Nimbuses by shooting them with bubbles when you're about to run into them. Hard. If you mess up, get their bubbles FAST. For best results, don't hit any Nimbuses while they're in the top of the 'cage'. If you screw up, you CAN get back to the bottom, though, by holding down 'B' and charging a superbubble and floating away. Round 15: Monsters: Hoppit x 5 Go to the area enclosed by the log 'retaining walls' in the middle bottom platform. Hold 'B' to charge a super bubble and float in the air up to him. Use up and down to control your ascent, and left and right to be on the opposite side of him. Once you get in the box, bubble and bust him. You may get a 'running shoes' when you beat him. Next, go to the right edge of the leftmost of the three bottom platforms. Wait for the two left Hoppits to land by you, then bubble and bust them. Go to the right edge of the middle bottom platform, beyond the right retaining wall. You ought to look like you're about to fall in to the pit. Wait for the two right Hoppits to land by you. Bubble and bust them. On the whole, this should be a relatively easy level. Round 16: Monsters: Hoppit x 4 Flarion x 1 One of the easiest levels thus far, and the introduction of a new item: The tornado bubble. Tornado bubbles go up until they hit a ceiling, and go in their horizontal direction until they can start going up again. By default, they move right in this phase, but if they hit a wall their horizontal motion can be become 'left.' Just bubble the two Hoppits on the ground and hit the tornado bubbles that come up from the floor. You should have no problem. Round 17: Monsters: Hoppit x 3 An easy level. Fall down the left pit and land on the top platform. Take out the two Hoppits on top. The remaining Hoppit WILL jump up towards you, just wait for him. I have sometimes gotten an eggtimer looking thing on this level that stops music and turns the sky brown. I'm assuming it stops all enemies, but I've never gotten it anywhere else and I only got it after I beat all enemies. Regardless, this should be an easy level. Round 18: Monsters: Apogo x 4 Climb to the top of the 'ladder' you start in. This is the introdution of a new item - the fire bubble. When you bust the fire bubble, a flame will drop down, and when it hits a surface, it'll create a patch of flames fatal to any enemy that steps on it (but the flames will merely paralyze you.) Two bubbles should float up on the left side, one below the other. Fall through and thus burst the top bubble, then hold down jump to bounce off of the lower bubble. The Apogos will happily bounce into the flames and be defeated. Once this occurs, get off the bubble you're on. If you can make it to the top of the tall center wall, great. Just repeat what you did for the left side here on the right. (The bubbles may not come up on the right side so easily, though, so if not, just follow the following instructions.) If you can't, don't worry, just bubble and bust the other two apogos from the bottom. Be careful, though, because they become angry and break free quickly, and their bubbles rise fairly fast. Round 19: Monsters: Slider x 7 This level looks, and would be, very difficult, save for yet another introduction: The Star Bubble. The Star Bubble will prove to be an invaluable friend. If any Sliders get too close, bubble and bust them, but otherwise just wait for a star bubble to come up from the bottom of the screen. Stars will shoot out in a circle and rapidly defeat all enemies in an area that covers most of the screen. The only thing to be careful of is to make sure a slider coming near you is falling and actually living and sliding towards you. I made that mistake one too many times. =D Round 20: Boss: Ruckus Bonus: Lightning Potion Grab the lightning potion. You can't hurt Ruckus without it. Ruckus is faster than you. Ruckus attacks for the most part by running into you. I recommend running in front of him, and spitting bubbles and running into them. They'll shoot back and hit Ruckus. Ruckus does have an attack where he spits a bouncing red ball at you. If he pauses, jump up FAST. He doesn't use it often, though, so it shouldn't be a problem. I also wouldn't worry about trying to run ahead of him the whole time, either. You can't hit him from behind, but it's hard to stay ahead forever. Just attack over one or two plank's worth of chasing and when you have a chance jump up. He'll continue his path to the bottom of the screen and start back up at the top. This is a very easy fight. After 15 hits, you'll be done with Ruckus and the first zone. ------------------------- BONUS GAME: VOLLEYBALL 2 ------------------------- Same as the first game you played. ----------------------------- Z O N E 2 - A R E A 1 ----------------------------- A happy, blocky land full of life, stained glass, and clouds. Some Cave of Monsters, Eh? Round 21: Monsters: Hoppit x 5 In general, Hoppits will jump if you're higher than they are, so just wait on the top of the floating structure in this level and wait for them to jump to your level. Bubble and bust them. An easy level overall. Round 22: Monsters: Hoppit x 1 Snaggit x 2 The first time I went through this game, I didn't know about B button charge up flying. In this level, you must pity me. ^_^ First, stay where you are, face the snaggits, and bubble away. They'll move through the wall if they're trying to attack you, so don't relent. You should, with some effort, beat both the Snaggits. You may have to move forward to get the second one. Now, your first real trial in flying. You MUST start from the left opening in the spiky area. You can't lift off from the right. Charge up, use the arrows to fly, and as soon as you can stop flying, do so. Sawbones does not wait long in this level. You'll almost certainly hear the music stop. Rush for and bubble and bust the Hoppit. If you're good, you won't see Sawbones appear. Round 23: Monsters: Slider x 1 Nimbus x 6 Getting into the Nimbus 'cages' is hard, and once inside bubbling them is harder. I recommend using the lightning bubbles that appear in this stage. You'll be pressed for time and need good aim, but hey, you made it this far, right? Not much else to say about this level. For a starting move, try dropping down the left pit and taking out the slider who roams the outside of this level. Round 24: Monsters: Depends. (Either Slider x 1, or Slider x 5) See the trash can? Wondering what it is? If you touch or attack it, BAM, 4 sliders come out, 2 of whom are really painful to try and get. There are Tornado Bubbles in this round. If you haven't knocked the trash can over then avoid them like the plague. If you have, they'll probably be helpful. The two sliders who land in the middle top 'cage' if you knocked over the trashcan will have to be bubbled by you jumping into the cage from below (tricky, no?) I suggest falling down the left pit at the start, jumping over the trashcan, manuevering to the far lower right corner (it's inside the area where the lone slider is trapped) and bubbling the Slider when he's at the bottom of his area (just so that his bubbled form is easy to reach.) An easy level if you know what NOT to do. Round 25: Monsters: Chucker x 7 A new type of enemy, and not a fun one. They can throw big rocks at you, so don't stay in a horizontal line with them for long. My suggestion is to fall down the left pit (a common suggestion by now, I know) and exploit the fact that like Hoppits, chuckers tend to jump up if you're above them. However, since they can only jump one platform at a time, you'll be able to take them on a few at a time this way instead of 5, 6, or 7 at once. Still, you NEED to be fast. Water bubbles appear on this level to help you out, and help they can, but don't rely on them. Round 26: Monsters: Apogo x 4 Twizzer x 1 Twizzers are easy, but while they spin their arms they're invulnerable. I've never been able to get the heart this enemy guards, so I wouldn't try - your time limit isn't very long. If you DO get it, well, you're a better player than I am. Jump to the left of the Twizzer, and jump up twice so that you're on the left edge of the Apogo cage (obviously being careful to avoid them.) Get the Apogos. Then, return and go after the Twizzer. Sawbones shouldn't appear, but he might, so be quick. Round 27: Monsters: Apogo x 1 Stump x 1 (Not sure on name) The Stumps can release bee enemies, so get him quick. Use the B button charge while walking to the thin platform on the left with a hole beneath it. You'll sink through the platform and come out near the stump. Release your charged attack and barrage him with bubbles. He shouldn't be able to summon any bees. Drop down until you have a clear shot at the Apogo (probably approaching it from the bottom, on one of the sides) and take him out. Once you know what to do, an easy level. There are Tornado bubbles here, but they don't really help you. Round 28: Monsters: Chucker x 2 Nimbus x 1 The two Chuckers are in moving prisons, and this will prove to be a nuisance. Jump to the top of the middle moving prison. Wait for the Nimbus. You should be able to get him. Now, drop down to the top of one of the green stretched out plus signs. Jump into the prison of the Chucker so that you'll pass through the bottom without hitting him, and QUICKLY bubble him. This is the easiest way I know to do the level. The lightning bubbles are very hard to use effectively. Round 29: Monsters: Slider x 6 Conveniently enough, all the Sliders in this level will pass through the lower left pit. Just stay where you start and wait for them, and ambush them. You'll need to be reasonably fast, but it's still probably the easiest way to beat this level. There are water bubbles, but they're not that helpful. If you get caught in one of the pits, charge up with the B button and you'll sink through the floor. Round 30: Miniboss: Wooden Moai Statue (Not sure on name) This is a miniboss who acts like four smaller tough enemies. His mouth portion can shoot out spinning planks, so watch out. Jump up to attack his body, try to defeat it here - it'll bubble when beaten, and you'll need to pop it or it'll get 'angry' (Though, the statue doesn't get stronger or faster, so maybe you WANT to see a Red Moai? ^_^) The starting position is the easiest to attack from, so that's why I suggest attacking here. It's possible to stand on the same platform as the Moai, and thus attack VERY quickly. The body bubble will drift right from the starting position (all bubbles move towards fans) so it may be easier to run under the Moai and attack from the right. If you do this, you'd better be fast. Stick towards the bottom of the screen, it's easiest to dodge there. The fans make dodging very tricky, so avoid them if at all possible. The Moai statue will break apart and fly around the screen, trying to hit you, and hopefully failing (It's not hard to dodge.) Repeat the bubble barrage for the other pieces and bust them. The body, lower face, middle face, and upper face each take 20 hits. Good Luck, but you shouldn't need it. ----------------------------- Z O N E 2 - A R E A 2 ----------------------------- Same as before, but green skies. Round 31: Monsters: Hoppit x 3 Snagger x 1 Two Hoppits will fall to the level you're on. Get them quickly. Jump into the lower left corner of the box through the small plank on the bottom left and get in a position where you can drop slightly down and bubble the third Hoppit. Then, take out the Snagger - Obviously, take them out at the longest possible distance. Really, this is a difficult level to explain and a very easy one to beat. Round 32: Monsters: Slider x 2 Snagger x 1 B-charge and float to the top, and QUICKLY take out the two sliders. Because of the time limit, you can't just bubble them and get them later - do it now. Then, take out the snagger with the usual tactics - stay as far away as possible and barrage him. A level simple on strategy and pretty high on skill. Round 33: Monsters: Depends (Nimbus x 1 or x 5) Another easy round, because it's a trashcan one. You can't make it this far in the game and succumb to this round. Just wait for the Shoemobile to wrap around the screen, and jump up to the Nimbus, and take it out. Nothing more needs to be said about this level. Round 34: Monsters: Slider x 1 P-Slime x 6 (My name) Ouch, ouch, ouch. In my mind, this is the first truly difficult round in the game. There is no overriding strategy to replace skill here. I'd suggest starting by bubble charging up to the middle left, and taking out as many enemies from there as possible. All bubbles tend to drift toward the fan. You'll probably need to pop a share of enemies there. The time level also makes this round hard. Good luck, there's not much else to say about this one... Round 35: Monsters: Depends (Invader x 2 or Invader x 6) Invaders are tough new enemies who have a downward laser shot attack. First, jump to the top of the ladder you're in - either use B-charge float (slow) or shoot a bubble at the side of the top cage and bounce off of it (faster but harder.) Wait for both invaders to go through the bottom of the screen and back through the top. Bubbles in this level move towards the trash can, so they'll have to move along the zig zag track towards you if you enter the track after they do and go down after them (thus popping them and saving trouble.) If you can get to the tornado bubbles before they do, more power to you, but this way is probably the easiest and fastest. Round 36: Monsters: Invader x 1 Chibi-ra x 2 (My name...they do look like Chibi Chimeras, after all.) The Chibi-Ras are new, flying, slow moving enemies, who can take quite a few hits. This level would be easy if not for the fans. For starters, charge up a shot. One charged shot and one normal shot destroy Chibi-ras. Now, for the trick(y/ier) part. You can't float up to the Invader. You'll have to navigate via the fans. Use the low middle fan to jump to the upper right fan as quickly as possible (the invader's laser attack is hard to dodge on a fan) and then use the upper right fan to shoot you up. You'll land (hopefully) on the edge of the Invader's platform. Bubble and bust him and hope Sawbones doesn't show up early. Round 37: Monsters: Nimbus x 2 P-Slime x 3 More Fans. My old nemesis. Anyway, take out the P-Slime on the low blue platform first. All the enemies should look like they're heading to the middle. Let them get to the middle and start moving away. NOW jump on one of the lower fans and propel yourself straight up. Take out the Nimbus on your side, and the other if its near. Wait for the P-Slimes to reach you. All bubbles in this level move towards the area in the middle of the three fans, so don't worry about being able to pop them so much. This level's not EASY, but it could be worse. Round 38: Monsters: Invader x 2 Slider x 1 More Shoemobiles. Use them to jump up and take out the enemies layer by layer. I find it easiest to dodge the invaders while between them. This is the first level where, for me, a chalice appeared - a magic item that can defeat all enemies. Round 39: Monsters: Stump x 1 Slider x 2 First, bubble and pop the leftmost slider - he'll be coming your way in the beginning. If you think you're good, or if the bubbled slider reached its resting point (just below the stump) use the middle fan to propel yourself upward. If you're fast, a heart'll be there. Use the middle fan to reach the left fan, and use that to reach the platform next to the Stump. Use charged bubbles to defeat him more quickly. Then, go after the remaining slider - it's hard for me to direct you because he could be anywhere by the time you beat the Stump. One slider shouldn't be a problem, however. I hope you have enough time before Sawbones shows up. Round 40: Boss: ApElf (I have no clue what this boss' name is or could be!) Bonus: Tornado Potion This boss is ridiculously easy. Create tornado bubbles and try to get them to hit ApElf. THREE hits is all you need! An easy boss for a not so easy zone. Congratulations, you've beaten the first half of the game! ------------------------ BONUS GAME: GEM CATCHER ------------------------ It's like Pac Man! Get as many gems as you can. If push comes to shove, Barcelon will win. Fortunately, ol' Bart isn't any faster here than Volleyball, so this should be an easy win. ----------------------------- Z O N E 3 - A R E A 1 ----------------------------- A rainbow island region. (Rainbow Islands? Who knows.) My favorite of the three zones, with the exception of the forty-fifth round... Round 41: Monsters: Invader x 4 No one likes Invaders, but this is a fairly easy round. Drop down through the pit on either side of the screen, and wait near the ceiling for the invaders to do the same. You'll cut it close time-wise but you should make it. Round 42: Monsters: Chucker x 6 Not too hard. Tornado bubbles appear here, and you can defeat all the chuckers with them, but that takes what amounts to probably more time than you have. I'd say wait for the first tornado bubble, hope it works well, then drop through the left pit down into the ceiling and exploit the fact that Chuckers jump up to you. Yes, they will fire, so you'll have to bubble one or two fast and then spend your time dodging the first wave of attacks, and then bubble the others. This is harder, but faster, than waiting for tornado bubbles. Again, this level is more about skill than anything else. Round 43: Monsters: Slider x 2 Chibi-Ra x 1 Easy level. Use B-Float to reach the open area above the grail looking formation. Take out the Chibi-Ra with a charged and a normal shot. Then, wait on the right (or left, depending on how long you've taken) edge of the grail for the sliders to come by you. It's easy to miss them, so time your shots well. I've gotten a chalice here before, but not always. Round 44: Monsters: P-Slime x 5 Hoppit x 1 So easy...just jump up and get over to the waterfall. Star Bubbles will appear there. Drop down the waterfall, carefully avoiding the Hoppit who falls down the waterfall, and get the star bubble. It'll probably defeat everything in the level. Easy, no? Round 45: Monsters: Depends (More come over time) + 1 Helicopter (name?) AUGH. This is quite possibly, for me, the hardest level in the game. Nothing beats the helicopter but hitting it with lots of bubbles, and the enemies he drops take two bubble to beat. Use B-Float and charged shots on the helicopter (you have to be on either the far left side or right side to be able to get high enough to reach him, though.) Once the helicopter is done, take out the regular enemies. They should be much easier by comparison. I'd LIKE to say there's some secret method for success in this level, but there isn't. I can just about guarantee you you WILL face sawbones in this level. This is the first time where you simply can't avoid him. If you can't/don't have time to B float, drop down the pits in the bottom so you'll pass by him near the ceiling (This makes it hard to avoid sawbones, though, IMO.) This level is just insane. Good luck. Round 46: Monsters: Apogo x 5 Chibi-Ra x 1 Bubbles rise very, very quickly here. This will help you. Jump up from where you start until you get into the Apogo's cage. Of course, position yourself so that you can bubble them and not get hit. If their bubble escapes, don't worry, just stay in line with it vertically - it'll quickly rise into your feet. While waiting, charge up a shot and take out the Chibi-Ra who is no doubt approaching. Two Apogos will bounce over to you. They should be easy to bubble and bust, and if their bubbles float away, well, you know what to do. Take the rightmore of the remaining Apogos first, by falling on the raised platform just to the right of the area he's trapped in. If he's on the raised platform (Because you went through everyone else quickly) then just wait for him to be near the floor and bubble him. Then, jump into the lower right corner of the other's prison. You may not be able to get both their bubbles, but atleast with them bubbled Sawbones won't show up. You should be able to get their bubbles from here. Round 47: Monsters: Chucker x 6 I've gotten a chalice here twice, so I don't think this is a random bonus. Nevertheless, for the potentially Chaliceless, I'll include a strategy. Fall down the left pit. Let the Chuckers jump up to your level. Dodge their attacks, and bubble when you can. Much like most of the levels where we fight chuckers, right? Round 48: Monsters: Apogo x 4 The two red stars in this level will try to fall down and hurt you when you walk under them, so watch them. Otherwise, just walk around and bubble Apogos. Bubbles rise rapidly, so just line yourself up with them vertically if they escape. I recommend staying in your left third of the screen and letting the Apogos come to you. Round 49: Monsters: Apogo x 1 Trooper x 4 (Not sure on name) Bubble in this level drift towards the top of the vaguely U shaped object and oscillate between its left and right ends. Be aware of this, or your bubbles may push you places you don't want to go. Drop down the left pit and watch the Trooper jump up to you. Take him out quickly and don't let his bubble knock you down. Do the same with the other trooper on this side. By now, a 'spark bubble' has probably appeared. These bubble make two sparks jump out and up, which then fall. The sparks defeat anything near them. It may be hard to get to the spark bubble, and you may fall in the center pit. Floating will help you in either case. Round 50: Monsters: Hoppit x 4 Miniboss: Missile Tractor This Miniboss is large, moves with decent speed (but thank- fully doesn't seek you) and can shoot three missiles upward that spread out as they fly. You first move should be to wrap around the screen from left to right, float up, past the Hoppits, to the top platform. Star Bubbles appear in this round, and that makes this fight easy. The first star bubble you pop will likely destroy all the Hoppits. Just dodge his attacks (easy, they can't reach you on the top platform) and wait for 'Clear' after you beat the Hoppits. Yes, that's right, you don't have to beat the tractor to win. ----------------------------- Z O N E 3 - A R E A 2 ----------------------------- Same area, but with grey ground. Round 51: Monsters: Invader x 4 So easy. Bubbles in this level tend to move down, which basically means bubbled enemies are 'stuck' on ground level. Just stay where you are at the start, facing right, and keep pressing 'B' until all the invaders are bubbled. Yes, they'll all walk into you. Then, once they're beaten, and the last ground spark has dissipated, pop the lot of 'em. Round 52: Monsters: Slider x 5 Needler x 1 Haven't fought a needler in a while, have we? Anyway, shoot a bubble at the wall directly to you right from where you start and jump off of it. This right wall is three blocks thick and its top looks like a stairway that's descending (a very small staircase, but you get the idea.) Stay on the middle step. The sliders on the left can't get you there, but your bubbles will go through the step. Bubbles drift towards the center here, so don't let yourself get knocked down. Pop the bubbles if you can, and stay on the middle step. The two sliders who began on the right will reach the left side of the screen about now. Take them out like the last two. Then take out the needler by getting close enough to hit his hat with a bubble, and jump into the cage with the final slider and get him. The last part is tricky, but you are on round 52, after all. Round 53: Monsters: Slider x 4 Flarion x 1 Stay where you are at the start - a Slider will come up the left pit where you start very soon. It's hard to get him, and harder to get to his bubble if you mess up, but if you can get him it'll make the next part much easier. Drop down the left pit. A lightning bubble may drop down by you, and if it doesn't, turn around and fry the remaining sliders. If not, just bubble them while dodging the Flarion's fire attack. Not too hard. Bubble Barrage the flarion, remembering that as he shrinks his collision box doesn't, and finish this round with time to spare. Round 54: Monsters: Slider x 4 Chibi-Ra x 1 Star bubbles appear here. One will probably kill all the enemies on the screen. Nothing more needs to be said about this round. Round 55: Monsters: Nimbus x 3 Needler x 2 The Needlers are the tricky ones to get - you need to drop fire into the pits in which they rest, ala the original Bubble Bobble. The Nimbuses are easy - you know how they move, you've just gotta bubble and touch them. Time is your real enemy here. For starters, you'll need to use B button float to get out of your pit. Round 56: Monsters: Chibi-Ra x 4 Nimbus x 1 I've always had a chalice appear on this level, and I hope you have one appear too. Otherwise, this is a hard level. I suggest charging up and floating DOWN the left pit. Spark bubbles appear on this level, and if you wait, they'll come to rest in the top middle of the screen. There, you can pop them and probably take out all the Chibi-Ras. The Nimbus should be easy to get, if he's not killed by the spark bubble as well. Round 57: Monsters: Nimbus x 4 Flarion x 1 This is one level where water bubbles CAN be nice. You can't be hurt while in a water bubble flood, so you don't need to fear Sawbones as much in this level. My suggestion is to drop down the left pit at the start of this level and hope a water bubble descends from the left top side. If not, blast Flarion with a charged and a normal shot. He should go down easily. Then, wait for water bubbles to appear and use those to knock out the Nimbuses - their moving prison makes them to hard to go after with any of the normal approaches. If you DO beat them without the water bubbles, good job, but on this level the bubbles are there for a reason. Round 58: Monsters: Slider x 4 Snaggit x 1 Float right away. If you jump just before you take off you can gain height faster. Don't worry, the left sliders won't get you. Land on the ledge and start attacking the Snaggit, all while moving right so you can drop down. You'll have to avoid one slider's attack this way, but you should make it in time. All bubbles in this level drift toward the lower right, so try to do everything fast so you have time to pop the bubbles. This is an easy level to beat and a tough one to do without losing a heart. Round 59: Monsters: MechaHoppit x 1 Invader x 2 A new, tough enemy, the MechaHoppit, appears here. He can shoot missiles that home on you, so be careful. This is a very hard level IF you go by appearances. You see, if you float to the little raised edge on the side of either of the Invader's pits, you can't hit them with a normal bubble. Remarkably enough, you can hit them from ground level if you fire even a slightly charged shot at the top of a jump. This saves time and makes the level easier. So, jump so that you can fire a charged shot into the lower right edge of the lower left cage, then fire a charged shot into the lower left edge of the lower right cage, then return to the left to pop the bubbles. Run right and float/jump to the platform where the MechaHoppit is, and fire like mad before Sawbones crashes the party. (Note you can only rise on the right side of this level. In the left and middle you and your bubbles sink.) Round 60: Boss: Roc Bonus: Star potion Roc is definitely the hardest boss yet, but in my opinion he's got nothing on the Helicopter. Fortunately, you have the Star potion, that lets all the bubbles you shoot become star bubbles! ***Roc, phase 1: This big nosed bird likes to bounce around the screen in diagonal paths and summon two lightning bolts that will cross in the middle of the screen. The lightining is hard to reliably predict (unless you stand still), and the star bubbles you shoot go so far so fast that you can't break in to them by running across the stage like you did with the previous two zone bosses. You'll have to jump into them when Roc is far enough away not to hit you. I suggest not attacking right away, just to get a feel for Roc's pattern, and then frying him with star power. One of the best ways to dodge his lightning is to stay by one edge of the screen and use the wrap around effect - you'll come out on the right, but the lightning will stop at the edge. ***Roc, phase 2: After enough damage has been inflicted, Roc will summon lightning like normal, only he'll end up hitting himself and become an angry, bald, super electrostatically charged chicken who shoots lightning in eight directions from himself. The screen wraparound works here, too, but not as well. Just try to keep up the star barrage, and he'll go down soon enough. ----------------------- BONUS GAME: BASKETBALL ----------------------- Yay! Like volleyball, you need to hit the ball by jumping or by pushing B. However, this time, Barcelon is gonna let you feel his anger and shove you around. He WILL win in a game of shoving, like always. The goal in this is to make a 'basket' by getting the ball to land on top of the head. Good luck, it's hard just getting a point in this game. ^_^ ----------------------------- Z O N E 4 - A R E A 1 ----------------------------- The final zone, and finally one that looks like it belongs in a cave of monsters. Gears, skulls, stones, and the return of some of our old enemies... Round 61: Monsters: MechaHoppit x 1 Nimbus x 2 Tough because of time. Jump up at the beginning until you're almost on the top level. Let the MechaHoppit reach the left edge and walk past you to the right, then RUSH to grab a spark bubble that will come down from the top of the screen. You probably won't be able to hit the MechaHoppit with it, but it will likely get BOTH Nimbuses, assuming you didn't pop it when it was too high up. The MechaHoppit will quickly run out of power, so hit it with bubbles fast. You should beat it before a hand rewinds it and before Sawbones shows up. Round 62: Monsters: P-Slime x 6 Nimbus x 1 There are tornado bubbles in this round, and if it is convenient for you to get them, then get them, but you won't have to. For starters, jump up and wait for the two left P-Slimes to come to you. Their bubbles will drift left, so run right into them. Drop down the bottom left pit and take out the Nimbus up here. If you're fast you can get a diamond. A P-Slime should be just starting to crawl down the left wall of this pit - bubble him ASAP. From here, pick out whoever is most available - it's pretty much a matter of jumping around and skill, and not really easy to strategize. The tornado bubbles will probably miss at this point, but why not pop them? You might get lucky. Round 63: Monster: Ghost-Slider x 5 Invader x 2 Smiling undead? No, these are just ordinary sliders with bedsheets. Unfortunately, they take two hits to kill. Don't worry, you can still beat this level easily if you know what to do. The box in the middle can be divided into upper, middle, and lower layers. As soon as possible, get into the left part of the lower layer. All bubbles move towards the lower layer. Beat the two invaders there, and go back to the left side of the layer. Wait for two Ghost-Sliders to come in from the two middle openings and beat them. Wait in the middle for two to come from the outside, and defeat them as well. About now Sawbones will show up. You will have to dodge him - don't worry, he's easy to dodge in your current position. Soon, the remaining Ghost-Slider will show his face in your layer. Bubble and bust him, before Sawbones comes back at you. Easy, no? Round 64: Monster: Invader x 5 I've had a Chalice appear here, and if it appears for you, then do the following: Wait until all the invaders have moved off of the topmost platform in the man-shaped middle object, then fall through the left pit and run for the Chalice. (I assume Chalices appear in the same location, which seems to be true.) If not, wait on the right of where you start (just before falling into the left pit) and bubble the invaders when they hit the ground. Bubbles move to the middle bottom platform in this round. As for the right Invader, fall down the left pit and try to time it so he falls past you. The middle two will be very hard to get, and you'll have to float to the middle and time your jumps well, while probably dodging saw bones. I hope you get a Chalice here. Round 65: Monster: Hoppit x 4 Twizzer x 1 It's a blast from the past with our old friend Twizzer, who's no harder than the first time we fought him. First thing you should do is JUMP, before the left two Hoppits have a chance to land. Bubble them. They'll float more or less vertically incase you miss them. From the floor vents, lightning bubbles will rise. Use these to take out the other two Hoppits and the Twizzer. You may have to switch sides by falling through floor pits. I've had a bonus door show up on this level twice now, so I'm pretty sure it's always there. If it is, take out the two Hoppits in the beginning like I said, then just jump after the door - it should not be hard to reach. Round 66: Monster: Depends. HELICOPTER x 1. Helicopter. BAD. You remember how to beat this guy, right? Well, he's mercifully easier than round 45, but still tough. I've beaten this one before Sawbones showed up. Charged shots are key here. First, jump up and try to hit the helicopter before it leaves - if you're good you'll get a hit or two in, and those'll help. Now, get to the second platform from the right and wait on its left edge. Wait for the helicopter's face to reach the left edge of the middle top platform and hit it with a fully charged shot. Then, charge as much as you can and fire again before it hits you. You'll likely defeat it if you got those two shots in earlier. Now, RUN from the troopers it let loose, you don't have the distance to take on two hit monsters. Bubbles tend to group beneath the middle platform. See, this one wasn't nearly so hard as round 45, was it? And in case you're wondering, yes, that's the last helicopter you'll ever have to fight. Round 67: Monster: Ghost Slider x 4 Invader x 2 This level looks like it loans itself to letting you get hurt, but its time limit is remarkably long for being so close to the end. At the very start, run right and jump, and you should be barely leading the invader. Jump and bubble him as soon as you think you can. A slider will soon approach, as will the other invader. Get them both. If you miss the bubbles of any of them, they float more or less vertically, so try to line yourself up with them. Don't rush yourself, you have lots of time. You probably want to fight the remaining sliders on the top level; if your timing is anything like mine, they'll show up on the top soon enough, from the bottom. They should be easy if you are careful. This isn't a hard level; be cautious. Round 68: Monster: Ghost Slider x 7 This is also one of the hardest rounds. Fortunately, it also has a long time limit. This is also a level that's all about skill. The best advice I can give is to begin by reaching the top middle platform, by floating between the spikes and the bottom platform and rising along the right side. You're least likely to be hit there and the air currents favor you. Try not to get hit, though that's easier said than done. Good luck, your bubbles will congregate beneath you. Round 69: Monster: Apogo x 4 Drunk x 1 Remember the Drunks from the original Bubble Bobble? Yes, they still have their boomeranging mirrors, so watch out for a strange looking horizontally moving object eminating from them. (They say it's a mirror, anyway. But with a name like Drunk, I suspect the creators gave them something less child appropriate to be throwing. ^^) Wait for the Drunk to start falling, then drop down the left pit. Two Apogos should fall down soon as well. Get them fast. Drunk will fall down next, followed by two more Apogos. Remember that the platforms Drunk will tend to be moving downward, and that Drunk can't use his throwing attack if he's not on the same level as you vertically for a period of time, so go after the two Apogos and try not to touch him. Basically, I'm saying don't worry about his attack until after you've beaten the two apogos. One charged shot and one normal shot will bubble drunk. Alternatively, some may wish to take out drunk first. For some people, this is easier. Whatever the case, you shouldn't have a problem with this level. Round 70: Final Boss: Skull Sorcerer Bonus: Spark Bubble Potion Uh oh, looks look you've found where they're keeping your girlfriend! The Skull Sorcerer from the beginning who abducted her shows up and it's time for your final confrontation! Grab the Spark Bubble potion. He'll shoot some fireballs at you, forward, up and forward, and down and forward, but never behind. So what do you do? Attack him from above and behind with sparks of course! After three hits, he'll go down. ----------------------------- Z O N E 4 - A R E A 2 ----------------------------- ...What? Three hits? That's all? And no final boss music? And only 70 levels? This is so much easier and less exciting than the end of Bubble Bobble 1! And who were those three figures in the very beginning of the intro? And...why haven't you changed back yet?! Yes, you guessed it, there's more. Welcome to the last leg of your journey, the frigid heart of the cave of monsters. Round 71: Monsters: Crusher x 2 Ghost Slider x 4 A level devoid of strategy. Jump, dodge, bubble, try not to get hit. Good luck, and if you beat this without getting hit, you're definitely a skilled player. Round 72: Monsters: Apogo x 4 The fastest way to the Apogos is to fall through the bottom, but that's not so easy to do. Just jump up to the top and bubble them. They'll rise vertically once bubbled, so don't worry so much about popping them. A very easy level for being this close to the end. Round 73: Monsters: MechaHoppit x 1 Trooper x 4 Jump to the top of the left 'ladder' and wait for the MechaHoppit to turn around. Jump in that box and blast it like no tomorrow. A charged shot certainly isn't a bad way to start. Then, try to wait for a fire bubble so you can roast the troopers. The time limit on this level is long, so don't worry about messing up. Round 74: Monsters: MechaHoppit x 1 Invader x 2 Drop down the left pit, and charge up shots. This is a good place to take out the top Invader and the MechaHoppit. Once you've beaten both of them, go to the right part of the middle platform and start running and shooting bubbles left. Bounce off of the bubbles by holding down A and try to get into the box that holds the remaining invader. Bubble and bust him. You also have a long time limit, so don't rush yourself. Round 75: Monsters: Ghost-Slider x 4 Trooper x 2 Just jump up through the middle set of platforms. To take out the troopers, get close to them and fire a charged shot. It may not LOOK like you can get them, but you can. It may even look like they'll hit you, but they probably won't if you're only barely touching them. For the Sliders, just jump up to the top and take them out. For best results, wait until they're all moving away from the center. This isn't a hard level. So far, none of the final levels have been hard, have they? Round 76: Monsters: Drunk x 1 Trooper x 4 Your starting move should be to fall down the left pit and hold left while falling, and pick off enemies as they fall through the bottom and back to the top. This is a very easy round. Round 77: Monsters: Apogo x 4 Drunk x 1 The last two normal levels see the introduction of something new; Death Bubbles. Popping these counts as touching an enemy, and since they're bubbles, they'll drift towards the same spot as the enemies will. Thus, you MUST pop enemy bubbles as soon as you bubble them. I often get a bonus door on this level - hopefully you will too. You can float up to the Drunk about where the leftmost set of chain and gears is. Round 78: Monsters: MechaHoppit x 1 Ghost Slider x 2 This dubious assortment of enemies and platforms forms the last normal round of the game. It's also full of Death Bubbles, so be careful. Drop down the left pit and take out the Ghost Slider approaching you. Pop his bubble before it reaches the area with the Death Bubbles! Go to the right of the screen (hold down A if you can't make the jump over the Death Bubbles so that you'll at least bounce off of them) while dodging any missiles the MechaHoppit may fire. You should be able to reach the Ghost Slider if you work your way to ground level. If you're really fast, you'll be able to get while up top, but be sure to pop his bubble! From here, you've really just gotta dodge the death bubbles and missiles, and hit MechaHoppit. Charged shots work well, of course. Round 79: Final-er Boss: Super Drunk The Skull Brothers (THOSE were the three in the intro!) show up, and unprepared to fight such a valiant dinosaur, summon the boss of the first Bubble Bobble, Super Drunk! This time, he's faster, and so are his attacks. He shoots out many orbs in a WIDE arc in front of him. Like last time, you'll have a lightning potion to fight him with. Try to be behind him at all times, and cross below him when possible. Your lightning can protect you from his mirrors by knocking them out, but don't rely on this unless you have no other choice. After 12 lightning blasts, this MECHANICAL Super Drunk will break apart! A paltry sum to the original's 60. Round 80: Final-est Boss: Skull Brothers OK, obviously a Bubble Bobble game isn't going to end on an odd number like 79. The Skull Brothers are a worthier fight. The Red Skull brother moves around slowly, and doesn't attack, but does hurt you if you touch him. The Cyan Skull Brother shoots three fireballs like the last time you fought him. The Blue Skull brother shoots a seeking magic circle that can shrink you, preventing you from attacking until you get hit or some time passes. The Red Skull Brother can heal the others by sending hearts to them. You can try to grab them in midair, but this is not easy. If you beat the Cyan Skull Brother first, the Blue Brother will pick up the slack and become a fire shooting Cyan Brother. Pick up the Spark Potion. You know what to do and how to fight by now. The Red Brother cannot be hurt until the other two have falen. And once they have... Round 80b: Really Final-est Boss (I swear): Red Skull Brother, True Form It seems brother Red wasn't the weakest brother after all! He'll quickly change into his true form, a vaguely birdlike monstrous red skeleton with great jumping capacity. His only real attack is jumping at you, though, so he shouldn't be hard to dodge. Unfortunately, early in the battle, he will demonstrate what makes him the most powerful Skull Brother, and summon Sawbones! Fortunately, if you kill Red, that'll be the end of Bonesy, too! Dodge them both, hit them with Spark Bubbles, and hope you don't run out of life and lives! GOOD LUCK! Congratulations, you've beaten Bubble Bobble: Part 2! The Red Skull Brother will return to the underworld in a blue thunder comet and Sawbones will go with him. You'll return to the surface where a fairy/goddess/nice flying lady will turn you back into a boy! You and your girlfriend will be back together, to emit diagonally moving pink hearts forever! Unless I'm mistaken, there's no SUPER mode, so take heart in seeing the true end to a game most people will never see.