===================================================================== | BOMBERMAN PASSWORD SYSTEM GUIDE | | (Version 1.00, 28 October 2005) | | | | by moron_erick & victoria torzar | ===================================================================== DISCLAIMER: Data and information is provided for research and informational purposes only, and is not intended for trading purposes. If you wish to put a copy of this guide on your web site or elsewhere, please e-mail me and I will give you permission. Please do not distribute this guide except in its entirety. Copyright 2005 Erickson Deveza & Victoria Torzar. --------------------------------------------------------------------- |TABLE OF CONTENTS: | --------------------------------------------------------------------- [1] Introduction - An overview of what benefits this guide could offer. [2] First things first - Some rules to keep in mind while manipulating Bomberman passwords. [3] Bomberman Addition/Subtraction Sequence - How the Bomberman number system works. [4] Letter-Number Assignments - (Sort of) : simple password table basically. [5] The Password System - Explanation & some concrete examples. [a] ** Score +100 ** [b] ** Bomb +1 ** [c] ** Bomb Range +1 ** [d] ** Stage +1 ** [6] Weird Stuffs - This section explains how you could get detonator & flameproof powerup from passwords. [7] Passwords to start with - Passwords from stage 00 to 50; 1bomb; 1range!!! --------------------------------------------------------------------- |[1] INTRODUCTION | --------------------------------------------------------------------- This game from Hudson soft has a 20 character password - probably used for keeping track of how many bombs a player might already have had, what stage that player might be in, bombrange, scores, etc... We've already figured out 96% -(I guess)- of the whole password cycle patterns; and hoped to recreate a much concised formula from scratch sometime. This guide would give gamers a glimpse of whats been happening inside those weird 20 character. With this guide, everyone can now enjoy manipulating their Bomberman scores, bombs, range, detonator, flameproof, etc... --------------------------------------------------------------------- |[2] FIRST THINGS FIRST | --------------------------------------------------------------------- ** Take note that one could have a maximum of 10bombs & 15squares bomb range. Adding another bomb or range -(to an already maxed out one)- would give you a final 1bomb or 1square bomb range instead! ** Scores move by piling up 00, 100, 200, 300, 400, 500, 600, 700, 800, 900, & 000. The first letter of each 20 character password defines the last 3 digits of the score:B=00 or 000, H=100, M=200, J=300, D=400, N=500, I=600, A=700, O=800, F=900. --------------------------------------------------------------------- |[3] BOMBERMAN ADDITION/SUBTRACTION SEQUENCE | --------------------------------------------------------------------- Basically this guide would suggest that we use this "sort of" rotating numbers 0 to 15 (back & forth) to avoid confusion while manipulating passwords. Say; Adding 2 to 15 would mean counting forward 2 from 15 - there is no 16 since it is only 0 to 15. Next two numbers forward from 15 would be 0 & 1. Thus 15+2=1! Since it is a rotation, 0-4 would be 12 and so on... --------------------------------------------------------------------- |[4] LETTER-NUMBER ASSIGNMENTS | --------------------------------------------------------------------- You are allowed to choose from letters A to P at the password screen. Here are their numberical values: A=7 E=14 I=6 M=2 B=0 F=9 J=3 N=5 C=11 G=13 K=10 O=8 D=4 H=1 L=15 P=12 --------------------------------------------------------------------- |[5] THE PASSWORD SYSTEM | --------------------------------------------------------------------- [a] ** Score +100 ** - Lets suppose you started to play this game. That is stage 1, you have 1 bomb, with a bomb range of 1 square/block. Then you intentionally let your own bomb hit you. A gameover lets just say. For sure the game will display a stage 1, 00 score, 1bomb, 1 bomb range password. That password would be: "BAHIMNJDJNMNMNMNMNMF". Basing on the Letter-Number Assignments; we try to convert this first stage password to its numerical counterpart: B A H I M N J D J N M N M N M N M N M F | | | | | | | | | | | | | | | | | | | | 0 7 1 6 2 5 3 4 3 5 2 5 2 5 2 5 2 5 2 9 If we were to add 100 to that 00 score of this password we'll just use this formula: |+1|-1|+1|-1|+2|-2|+2|-2|+2|-2|+2|-2|+2|-2|+2|-2|+2|-2|+2|Retain| Add 1 to 0 which is B, subtract 1 to 7 which is A, and so on... **Original Password: B A H I M N J D J N M N M N M N M N M F | | | | | | | | | | | | | | | | | | | | 0 7 1 6 2 5 3 4 3 5 2 5 2 5 2 5 2 5 2 9 ------------------------------------------------------------ **Addition/Subtraction goes here: -Take note that 9 or F was retained... +1 -1 +1 -1 +2 -2 +2 -2 +2 -2 +2 -2 +2 -2 +2 -2 +2 -2 +2 Retain **Equals New Password: 1 6 2 5 4 3 5 2 5 3 4 3 4 3 4 3 4 3 4 9 | | | | | | | | | | | | | | | | | | | | H I M N D J N M N J D J D J D J D J D F The above formula works on for scores which has got a 3-digit ending of 000, 100, 200, 300, 400, 500, 600, 700, 800. Or if your score is 00. If the score ends with 900, we use this formula: |+7|-7|+7|-7|-2|+3|-3|+3|-3|+4|-4|+4|-4|+4|-4|+4|-4|+4|-4|+4| **Reversing the formula process would -(of course)- subtract 100 from your score. [b] ** Bomb +1 ** - Now here is the formula if you would like to add another bomb: @@ means Retain |@@|@@|@@|@@|@@|+1|-1|+1|-1|+2|-1|+1|-1|+1|@@|@@|@@|@@|@@|+4| [c] ** Range +1 ** - If you use this formula you can manipulate the range of your bomb: |@@|@@|@@|@@|@@|+1|@@|@@|@@|+2|-2|+2|-2|+2|-2|+2|-2|+2|-2|+6| [d] ** Stage +1 ** - To access game stages we'll use this formula: |@@|@@|+1|-1|+2|-2|+2|-2|+2|-2|+2|-2|+2|-2|+2|-2|+2|-2|+2|@@| - If you are in stage 15 and would like to go to stage 16; or if you are on stage 31 and would like to go to stage 32; or if you are on stage 47 and would like to go to stage 48... Use this: |@@|@@|+1|-1|+2|-2|+2|-2|+2|-2|+2|-2|+2|-2|+2|-2|+2|-1|+1|+2| --------------------------------------------------------------------- |[6] WEIRD STUFFS | --------------------------------------------------------------------- It is possible to have flameproof and detonator by interchanging some letters from a bomberman password. We haven't explored this part much yet due to some more important priorities. But anyways, as I was saying some letters in each bomberman password can be interchange and produce drastic results. Here are the positions that are interchangeable: Have this password for instance[stage1;10bombs;5range;score is 3591500]: 2:ok 4:no 6:ok 8:no 10:no 12:ok 14:no 16:ok 18:no | | | | | | | | | __ __ __ __ __ __ __ __ __ | | | | | | | | | | | | | | | | | | N M I H P P B P C A F H A B D P C P C H | | | | | | | | | | | | | | | | | | | | __ __ __ __ __ __ __ __ __ __ | | | | | | | | | | 1:ok 3:no 5:?? 7:ok 9:no 11:ok 13:no 15:no 17:ok 19:no ok - interchangeable no - error ?? - I overlooked...:P I don't know yet!!! :D Some results: 1: If you change -(not interchange)- NM to DJ, the game will take you to stage 2; JD=stage 3, MN=stage 4, HI=stage 5, BA=stage 6, LO=stage 7, EF=stage 8, etc.... You are free to try other combinations. 2: Interchanging this would give you the detonator. 7: Interchanging this would give you the flameproof powerup. 17: When you play the game and you interchange this, you'll see two orange-colored wall in the game. This is you'll find your powerup or door. --------------------------------------------------------------------- |[7] PASSWORDS TO START WITH | --------------------------------------------------------------------- These passwords are from stage 00 to stage 50; each password would give only give you 1 bomb and 1 bomb range. And of course, a 00 score. Just fiddle with them using those passwords formula. Furthermore, this password table is presented this way so that gamers may see a much clearer perspective of the password pattern cycle. Enjoy. (",) Stage-Password 00 B A B A B A B A B A B A B A B A B A B A 01 B A H I M N J D J N M N M N M N M N M F 02 B A M N D J N M N J D J D J D J D J D F 03 B A J D I H A B A H I H I H I H I H I F 04 B A D J O L F E F L O L O L O L O L O F 05 B A N M K G C P C G K G K G K G K G K F 06 B A I H P C G K G C P C P C P C P C P F 07 B A A B E F L O L F E F E F E F E F E F 08 B A O L B A H I H A B A B A B A B A B F 09 B A F E M N J D J N M N M N M N M N M F 10 B A K G D J N M N J D J D J D J D J D F 11 B A C P I H A B A H I H I H I H I H I F 12 B A P C O L F E F L O L O L O L O L O F 13 B A G K K G C P C G K G K G K G K G K F 14 B A E F P C G K G C P C P C P C P C P F 15 B A L O E F L O L F E F E F E F E F E F 16 B A B A B A H I H A B A B A B A B O L C 17 B A H I M N J D J N M N M N M N M I H C 18 B A 2 5 4 3 5 2 5 3 4 3 4 3 4 3 4 4 3 11 19 B A 3 4 6 1 7 0 7 1 6 1 6 1 6 1 6 2 5 11 20 B A 4 3 8 15 9 14 9 15 8 15 8 15 8 15 8 0 7 11 21 B A 5 2 10 13 11 12 11 13 10 13 10 13 10 13 10 14 9 11 22 B A 6 1 12 11 13 10 13 11 12 11 12 11 12 11 12 12 11 11 23 B A 7 0 14 9 15 8 15 9 14 9 14 9 14 9 14 10 13 11 24 B A 8 15 0 7 1 6 1 7 0 7 0 7 0 7 0 8 15 11 25 B A 9 14 2 5 3 4 3 5 2 5 2 5 2 5 2 6 1 11 26 B A 10 13 4 3 5 2 5 3 4 3 4 3 4 3 4 4 3 11 27 B A 11 12 6 1 7 0 7 1 6 1 6 1 6 1 6 2 5 11 28 B A 12 11 8 15 9 14 9 15 8 15 8 15 8 15 8 0 7 11 29 B A 13 10 10 13 11 12 11 13 10 13 10 13 10 13 10 14 9 11 30 B A 14 9 12 11 13 10 13 11 12 11 12 11 12 11 12 12 11 11 31 B A 15 8 14 9 15 8 15 9 14 9 14 9 14 9 14 10 13 11 32 B A 0 7 0 7 1 6 1 7 0 7 0 7 0 7 0 9 14 13 33 B A 1 6 2 5 3 4 3 5 2 5 2 5 2 5 2 7 0 13 34 B A 2 5 4 3 5 2 5 3 4 3 4 3 4 3 4 5 2 13 35 B A 3 4 6 1 7 0 7 1 6 1 6 1 6 1 6 3 4 13 36 B A 4 3 8 15 9 14 9 15 8 15 8 15 8 15 8 1 6 13 37 B A 5 2 10 13 11 12 11 13 10 13 10 13 10 13 10 15 8 13 38 B A 6 1 12 11 13 10 13 11 12 11 12 11 12 11 12 13 10 13 39 B A 7 0 14 9 15 8 15 9 14 9 14 9 14 9 14 11 12 13 40 B A 8 15 0 7 1 6 1 7 0 7 0 7 0 7 0 9 14 13 41 B A 9 14 2 5 3 4 3 5 2 5 2 5 2 5 2 7 0 13 42 B A 10 13 4 3 5 2 5 3 4 3 4 3 4 3 4 5 2 13 43 B A 11 12 6 1 7 0 7 1 6 1 6 1 6 1 6 3 4 13 44 B A 12 11 8 15 9 14 9 15 8 15 8 15 8 15 8 1 6 13 45 B A 13 10 10 13 11 12 11 13 10 13 10 13 10 13 10 15 8 13 46 B A 14 9 12 11 13 10 13 11 12 11 12 11 12 11 12 13 10 13 47 B A 15 8 14 9 15 8 15 9 14 9 14 9 14 9 14 11 12 13 48 B A 0 7 0 7 1 6 1 7 0 7 0 7 0 7 0 10 13 15 49 B A 1 6 2 5 3 4 3 5 2 5 2 5 2 5 2 8 15 15 50 B A 2 5 4 3 5 2 5 3 4 3 4 3 4 3 4 6 1 15