BOKOSUKA WARS F.A.Q. ----------------------- Revision 3 - 03/30/03 Document and Translations by D-BOY http://www.oakland.edu/~dcsoboda/ ------------------------------------------------------------- CHANGE LOG: ------------------------------------------------------------- Revision 3: I forgot what was updated in here, something was besides my contact info. Sorry. Revision 2: Corrected some spelling, added max values for units, attributed a webpage I got some info from, added the section "Other Stuff" Revision 1: Initial release ------------------------------------------------------------- TABLE OF CONTENTS: ------------------------------------------------------------- I. Agreement II. Story III. Screen Elements IV. How to Play V. Power Ratings VI. Basic Goals VII. Other Stuff VIII. Credits & Notes ------------------------------------------------------------- I. AGREEMENT ------------------------------------------------------------- Suggestions for improvement are quite welcome. You can e-Mail them to me at dcsoboda@oakland.edu. Do not redistribute this document without my permission. Currently the only websites with permission to house this documents are my website and GameFAQs (located at http://www.gamefaqs.com/). If you see this document at any other site, please e-Mail me and let me know. You can also e-Mail me if you are interested in hosting a copy of this document. ------------------------------------------------------------- II. STORY ------------------------------------------------------------- To paraphrase the back of the box... King Ogreth of the Basam Empire has conquered the kingdom of Suren. King Suren's soldiers have all been captured or turned into trees and rocks. King Suren has set off on a quest to defeat the ruler of Basam castle. Will he and his 49 soldiers be able to defeat King Ogreth...? ------------------------------------------------------------- III. SCREEN ELEMENTS ------------------------------------------------------------- +------------------------------------+ | AAAAA BBBB CCCCCCCCC PPPP | +------------------------------------+ | | | | | | | | | | +------------------------------------+ | DDDD EEEE FFFFFFFF | +------------------------------------+ AAAAA - The number of soldiers King Ogreth has left BBBB - The number of allies King Suren has left CCCCCCCCC - Pictures of King Suren's units (in case you got confused...) DDDD - The number of meters till King Suren will encounter King Ogreth EEEE - The offensive strength of King Suren (the K is for King, not Kill) FFFFFFFF - The outcome of a battle. The left is the power of King Suren's unit and the right is the power of King Ogreth's unit PPPP - The number of loops through the game you've completed ------------------------------------------------------------- IV. HOW TO PLAY ------------------------------------------------------------- Pressing the D-Pad will move King Suren and his army in the desired direction. You will start the game with only King Suren at 597m. You can acquire more allies by bumping against trees, cactuses, rocks, and walls using King Suren. It will restore them to their normal form. You can also free captive soldiers if you have a knight to break the gates in front of them. Throughout the world of Bokosuka there are obstacles only certain characters can pass. The gates in which Soldiers are locked can only be broken by Knights. Death tiles will kill all characters except Soldiers who will remove them when they step on them. The walls at 500m, 400m, 300m, and 200m can only be broken by King Suren. When one unit collides with another, a battle takes place. The tile will change to an icon of crossed swords and a then a B (for battle). The victory is automatically calculated by the computer based on the difference between the offensive strengths of the units. If King Suren dies, the game will and and you will see the famous screen announcing "WOW! YOU LOSE!" When King Suren succeeds in defeating King Ogreth, you will be rewarded with a screen announcing "BRAVO! YOU WIN!" and the game will reset back to the start of the stage. New death tiles will be added which only a soldier unit can touch. Knights or King Suren will automatically die. With each loop through the game a few new death tiles are added. ------------------------------------------------------------- V. POWER RATINGS ------------------------------------------------------------- This table shows the power rankings of units after various umbers of enemy fights. +---------+-----+-----+-----+-----+-----+-----+ | |Start| x1 | x2 | x3 | x4 | Max | +---------+-----+-----+-----+-----+-----+-----+ | King | 220 | 230 | 240 | 250 | 260 | 320 | | Soldier | 30 | 40 | 50 | 140 | 150 | 310 | | Knight | 150 | 160 | 170 | 260 | 270 | 310 | +---------+-----+-----+-----+-----+-----+-----+ All fights after the fourth will award 10 more offensive strength to the unit until they reach their maximum power (320 in the case of King Suren). The greatest power increase for Soldiers and Knights occurs after the third fight. After this fight they will turn Gold to show they have reached that benchmark level. Unfortunately the enemy units don't really have names, the best I can manage is a description of how they look or what color they are... +---------------+-----+ | Pink Soldiers | 50 | | Purple Wizard | 30 | | Orange Knight | 10 | | Purple Demon | 30 | | Blue Shade | 50 | | Gold Knight | 100 | | Green Demon | 100 | | King Ogreth | 100 | +---------------+-----+ The Green Demons will have their offensive strength cut from 100 to 10 when they are attacked by a Soldier unit. ------------------------------------------------------------- VI. BASIC GOALS ------------------------------------------------------------- From 600m to 500m - Raise King Suren's strength to its 320 maximum - Find some allies and try to level them up to their gold class (especially knights) - Be careful fighting enemies with a higher strength than 10. Try to stick to the Orange/Green Knights. From 500m to 400m - Continue finding more allies and level them up From 400m to 300m - The Purple Demons will appear here surrounded by four rocks. - If King Suren passes a point in line with the rocks (vertically), the rocks will turn into Blue Shades. - Killing the Purple Demon will defeat all the Blue Shades as well. Killing him is best as they will often regenerate until you do. From 300m to 200m - There are a LOT of Gold Knights who appear here. Try to use a knight or soldier to draw them away. Don't let King Suren fight them as he'll probably die - The large 4-tile trees can be cut down by King Suren. Be careful, it's very easy for other units to get stuck here. From 200m to 100m - Same tactics as 300m-200m. DO NOT LET KING SUREN FIGHT! From 100m to 0m - Enter the palace area (bricks) - Make sure to kill the Green Demons using soldiers. They have an extreme advantage over them. - Absolutely do not let King Suren fight the Gold Knights. Dieing this far in will really suck. - There's a good chance King Ogreth will just OWN your soldiers and knights. But better to try them before letting King Suren get killed. ------------------------------------------------------------- VII. OTHER STUFF ------------------------------------------------------------- The game stops counting your loops through the game after your fifth victory. The difficulty will continue to increase but no new marks are made to show how many loops you've completed. Bummer. There's a REALLY good remix of the Theme of Bokosuka made by the guy at http://w3.to/manko. If you like the music (READ: are completely mental) you may enjoy the remixed song. Very nice strings and drums in it. ------------------------------------------------------------- VIII. CREDITS AND NOTES ------------------------------------------------------------- Thanks to SomethingAwful and RPGFan for writing such TERRIBLE reviews of this game as to make me want to play it. Thanks to ASCII for making this wonderfully bad, yet addictive, strategy game. Thanks to whoever made this one Japanese Bokosuka website (http://www5c.biglobe.ne.jp/~haruba/famicon/bokosuka.htm) since it explained what the the numbers on the screen mean't so I was able to make my enemy lists and max abilities lists. I also drew heavily on that page's goal list in writing mine. Special thanks to Capitan Morgan for seeing to it that I was so drunk I never noticed the fact the Theme of Bokosuka was only 12 bars long and repeating endlessly. ----------------------------------------------------------- Copyright 2003