___ _ _____ _____ __ __ __ _____ ___ / __\ /_\ /__ \/__ \/ / /__\/ _\ /\ /\\_ \/ _ \ /__\// //_\\ / /\/ / /\/ / /_\ \ \ / /_/ / / /\/ /_)/ / \/ \/ _ \/ / / / / /___//__ _\ \/ __ /\/ /_/ ___/ \_____/\_/ \_/\/ \/ \____/\__/ \__/\/ /_/\____/\/ Author: Tyler H Email: tylerh1701@hotmail.com Website: www.thetjzone.blogspot.com Contents: I. Introduction/Basic Gameplay II. Controls III. Ships IV. The Game A. Basics B. LEVEL 1 C. LEVEL 2 D. LEVEL 3 E. LEVEL 4 F. LEVEL 5 G. LEVEL 6 H. LEVEL 7 I. LEVEL 8 J. The Ending V. Strategies VI. Differences VII. Thanks & Legal Stuff ============================================================ I. Introduction/Basic Gameplay Basically, I am writing this FAQ because there in no FAQ for Battleship for NES currently at GameFAQs.com. I went to check an FAQ for this game to find out what the sonar does, and I found no info. So instead, I decided to write my own FAQ about the game. Milton Bradley (huh, I thought he played baseball?) first released this board game back in the '70s, and the NES version was released in 1993. I’ve only been playing it for a couple weeks, but it has become one of my favorite NES games. As you can tell by the name, this game is based on the classic board game Battleship, and this game goes on the same premise of the board game. There are a few differences, which will be mentioned later in the walkthrough. I thoroughly enjoyed this game, though it does get quite repetitive. If you are a big fan of the board game Battleship (which I am), they you will like this game as well. Just remember that this game involves a lot of luck. You can go on big winning streaks and losing streaks. You will get frustrated, but don’t give up, because this is a very fun game. If you like this guide and want to check out any other guides I've written, check out: Nerf N-Strike for Wii TimeSplitters 2 for GameCube (Notre Dame Hard Mode) Chips Challenge for PC ============================================================ II. Controls The NES controller is very simple, making the controls very simple as well. SETTING PIECES: Control Pad = Move ship up, down, left, or right A = Select Location for Ship B = Flip Ship ATTACKING: Control Pad = Move crosshairs up, down, left, or right A = Select location to attack B = Select location to attack SELECT = Chose weapon to attack with START = View your own board ============================================================= III. Ships Submarine-Permit Class Size: 1 square Weapon: MK-48X, Shaped like a +, 5 shots. Frigate-Knox Class Size: 2 squares Weapon: Polaris, corners of a square, 4 shots Destroyer-Coontz Class Size: 3 squares Weapon: ASROC-71, 2 separated lines of 2, 4 shots Weapon: Sonar, searches 8 squares for submarine Cruiser-Albany Class Size: 4 squares Weapon: SeaDart, shaped like an X, 5 shots Weapon: Aerial RECON, searches 4 squares for ships Battleship-Iowa Class Size:5 squares Weapon: Tomahawk 55M, Shaped like an X but bigger, 6 shots Weapon: Harpoon 55M, shaped like a odd 0, 6 shots Carrier-Nimitz Class Size: 8 Squares Weapon: P-3 Orion, checker board style, 8 shots Weapon: Talos, Shaped like an L, 7 shots ============================================================== IV. The Game A. Basics The game starts up right away. Choose start, and you will enter BATTLE 1-1. Now you have to choose where to place all of your ships. I like to place them randomly across the board. It is not a good idea to place them all in one location, because the special weapons will hit them many times if they are located together. After your pieces are set, its time to attack. Switch through your weapons, and attack with one you like. It is good to use all of the special weapons first, because if any boat is sunk, you lose that weapon. Remember that you can use each special weapon only once, and you will be down to the RIM-66 (regular single shot) after they are gone. On your screen, you will notice a box in the corner. It keeps track of the number of your shots, your hits, your accuracy, and the amount of remaining squares your ship has. Keep in mind that there are 96 total boxes, so you’re total number of shots should be under 96, unless you have shot the same place several times. Once you fire, it will cut to a movie scene where your missile either hits the ship or misses it. NOTE: The location of the missile hitting the water is random, and does not represent the real location of the ship. For example, if you miss on the bottom left of the ship, that does not mean that the ship is really up and right. After firing, your screen will either have a red or blue dot on it Red is hit, and blue is miss. Once you hit a ship, continue firing in that area until it has been sunk. You will be notified if a ship has been finished off in the cut scene. They cannot go diagonal. Shots are exchanged back and forth until somebody has lost all of their ships. If you win, you will be given a password, and move on to the next level. If you lose, you will be given the option of looking at the computers screen, and retrying the level. B. LEVEL 1 I noticed no change in the computers talent between levels 1-1 and 1-5. You just have to beat the computer 5 times, which is rather simple to do. Just use all of your special weapons before you lose them. Passwords: 1-1 None 1-2 9946 1-3 8472 1-4 5535 1-5 1929 C. LEVEL 2 Very little change in the AI of the game, just 5 more easy levels. The one difference is that starting in 2-1, there is a new ship, the submarine. It comes with its own special weapon, and takes up only one space. It can be very hard to find on the computers screen. Also, always fire with the submarine's special weapon first, because after one turn, it could be destroyed and gone. Passwords: 2-1 7390 2-2 6501 2-3 5340 2-4 1536 2-5 3328 D. LEVEL 3 Again, the computer plays stupid, and is easily beatable. The change that starts in Level 3 is that the Destroyer is now equipped with another special weapon, a sonar. It surfaces over 8 squares and the waves and sound becomes longer if it finds the submarine. Save the sonar until later in the level or until your Destroyer is almost sunk, because you will probably need it to help find the submarine at the end. Also, 3-1 is the first level where I noticed that the computer placed ships that were touching each other, though this might be a coincidence. Passwords: 3-1 9537 3-2 8777 3-3 2037 3-4 5289 3-5 3500 E. LEVEL 4 The cruiser now caries a nice little aerial recon. It is just a square, with 4 total squares in its area. But it can be used for finding any ship, including the submarine. It reacts the same way as the sonar. The difficulty starts to increase noticeably, or I'm just getting worse. Passwords: 4-1 3500 4-2 3642 4-3 4412 4-4 8379 4-5 8182 F. LEVEL 5 No noticeable changes in the gameplay, just in the difficulty, which is increasing. The computer has touching ships often now. In fact, in Battle 5-4, all the ships were placed on the left half of the screen in my game. Passwords: 5-1 8004 5-2 5529 5-3 4524 5-4 4797 5-5 9376 G. LEVEL 6 The insanely huge Carrier appears in this level. Since almost 1/4 of the squares are occupied now, there will be a lot more action. And the Carrier's special weapon is sweet. The best way to win is to get all of your special shots off, and try to stop the computer from shooting all of his. Passwords: 6-1 1553 6-2 7850 6-3 5669 6-4 9381 6-5 9374 H. LEVEL 7 You will notice the new Harpoon 55M in this level, it is equipped to the battleship. Though the creators may have thought that all these weapons would increase the challenge of the game, it has really decreased the difficulty. The computer's AI is better, though. Passwords: 7-1 4653 7-2 5012 7-3 8831 7-4 9457 7-5 6098 I. LEVEL 8 The cruiser obtains yet another huge weapon. Again, the goal is to fire all of your special weapons, and not lose any to sunken ships. Here is a weird fact, I have never once hit a ship with the L shaped weapon. Also, my last game was also my best, with a 46% accuracy rate. Password: 8-1 9617 8-2 5036 8-3 6297 8-4 8629 8-5 8397 J. The Ending The ending is just a battleship with crappy fireworks being fired out of it. To see the ending, enter the password 1992. From there, push start to see the credits. ================================================================== V. Strategies There are just a couple strategies I noticed on this game: 1. If you fire all your special weapons, you will probably win. 2. Check the corners, because the CPU very often puts ships there. 3. If you only need to destroy one more ship, attack only in places it could be located. For example, if you need to destroy the Battleship (5 spaces), then only fire shots in areas that the Battleship would fit. Very simple. 4. Spread your shots out. By the end of the game, you can use all of your special weapons to basically pan over the entire screen. ================================================================== VI. Differences Between NES Game and Board Game Besides the obvious difference that you use a controller instead or little pegs to attack, there are a couple other differences. 1. The board game has 5 ships. The Carrier takes 5 spaces, Battleship takes up 4 spaces, Cruiser takes 3 spaces, Submarine takes 3 spaces, and Destroyer takes 2 spaces. The NES game has 6 ships. The Carrier takes 8 spaces, Battleship takes 5 spaces, Cruiser takes 4 Spaces, Destroyer takes 3 spaces, Frigate takes 2 spaces, and the Submarine takes just 1 space. Thanks to Jed C. for correcting me on this one. 2. The Frigate does not exist in the board game. 3. Special Weapons do not exist in the board game. 4. Cool animations do not exist in the board game. =================================================================== VII. Thanks & Legal Stuff Thanks to Milton Bradley for creating the fine board game. Thanks to Lik-Sing for making sweet video game accessories. Thanks to Jed C., for some corrections on the Differences Section. Thanks to GameFAQs for hosting my FAQ, and letting me write one. Thanks to Oscar and John for helping me with my computer. Thanks to myself, for writing this unnecessary walkthrough. Thanks to anyone who reads this, for reading it. Thanks to http://www.network-science.de/ascii/ for the super-nifty ASCII Art. This guide may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site besides GameFAQs.com or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Copyright 2006-2008 Tyler Hall ===================================================================