***************************************************************************** Back to the Future II & III FAQ/Walkthrough For the NES Version 1.0 (Created 1/8/2008) By Devin Morgan This file is Copyright (c)2008 Devin Morgan. All rights reserved. ***************************************************************************** Table of Contents 1. What's New 2. Introduction 3. Controls 4. Overview 5. BttF II Guide 6. BttF II Maps 7. BttF III Guide 8. BttF III Maps 9. Secrets/Tips and Tricks 10. Copyright Notice ***************************************************************************** -=-=-=-=-=-=-=-=-=-= -= 1. What's New -= -=-=-=-=-=-=-=-=-=-= Version 1.0 (1/8/08): The first version of this FAQ. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 2. Introduction -= -=-=-=-=-=-=-=-=-=-=-= Back to the Future II & III are the sequels to the first game on the NES. Both II and III are on the same game cartridge; you start the game on II and once you beat it, you immediately begin III. Anyway, this is one of the more difficult and tedious NES games around to play. It is basically a scavenger hunt where you have to find various objects and return them to their proper locations. There are plenty of puzzles to figure out, and LOTS of running around to do. And to top it all off, there is no save feature so you must do it ALL in one single sitting! The game itself could have been made better in so many ways, and probably would not have been so tedious had it been on a more advanced system. All in all, if you have many consecutive hours to kill and are up for a long adventure/puzzler, this may do it for you. Beware of the difficulty, however! ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 3. Controls -= -=-=-=-=-=-=-=-=-= Start: Pause game Select: Access submenu Left/Right: Move around Up: Enter a doorway Down: Go down a pipe/hole A: Jump B: Use weapon (if acquired), pick up items in certain puzzle rooms ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 4. Overview -= -=-=-=-=-=-=-=-=-= ================ General Gameplay ================ The main premise of the game is that there are 30 artifacts scattered around the three eras of BttF 2 (10 in BttF 3), and you must return each of them to their proper time periods. The objects can be found in the rooms (doors) you will pass as you wander around. Initially the doors are locked, but you can open them by finding keys by defeating certain enemies or even finding them in midair. There is a list of exactly what enemies drop keys and where in BttF 2 below. Once you have a key, you can unlock an Object Room (the door). Inside, you will have to play a mini-game of sorts where you must collect all the small clock icons, then grab the trophy that appears at the end to retrieve the object. Now, to return the object, you must find a Puzzle Room. These are not in locked doors, but hidden in more obscure locations, such as below manholes and inside pipes. Inside a Puzzle Room, you will see a word scrambled up, and a grid below it. Select the object that corresponds to the scrambled word and you will have successfully returned it. If you pick the WRONG object however, you will not only be kicked out, but you'll have to obtain that object all over again from its original Object Room. Be careful! Keep in mind that Object Rooms and Puzzle Rooms will be in entirely different time periods and streets than each other, so it's not as simple as you think. In BttF 3, the Object/Puzzle Rooms that coincide with each other are both on the same street, however. In BttF 3, the same kind of elements also apply. This time though, instead of doors, the Object Rooms will be in caves (you still need keys to enter them!), and the Puzzle Rooms can be found underneath rocks you can jump on to crumble. In both games, there are also Bonus Rooms you can enter only once. In these, you will have to collect all of the icons scattered about in a limited amount of time. If you do this, a pizza pie will appear; grab it in time to get 5 extra lives. If you run out of time, you get nothing. Bonus Rooms can only be entered once though; once you played it, you can't enter again. ==================== Time Travel (BttF 2) ==================== As you would probably guess, a main element of the game is travelling through various time periods. You start the game in the "present day" of 1985. In order to travel through time, you need the Remote Control to summon your car. You will find that on an adjacent street in 1985. Once you have that, select it on the submenu and the car will appear; jump in and you will be able to pick what time you want to go to. Keep in mind though, that time travel uses fuel, in the form of small nuclear symbols you collect by defeating enemies and just finding them along the way. The cost of fuel is as follows: 1955 <-> 1985 10 fuel units 1985 <-> 2015 10 fuel units 1955 <-> 2015 17 fuel units ======= Compass ======= In BttF 2, you will be able to find a Compass. This handy item, when selected on the submenu, will tell you what time period you are in, what street you're on, as well as what coordinate (x) of the street you are currently standing at. It will prove invaluable when trying to locate enemies and the various rooms throughout the game. In BttF 3, there is no Compass, but luckily it is a more linear path to follow, so it's not needed as much. ======= Enemies ======= Throughout the game, you will no doubt run into your fair share of various types of enemies. If you get hit by any of them, you will lose a life instantly. You can defeat pretty much all of them by simply jumping on them (even the spiky shelled ones). When defeated, enemies will sometimes leave behind soda/pizza, fuel, or even Keys/Seeds. Certain enemies may drop a star icon, which if collected, allows you to shoot rocks/balls as a weapon. ===================== Extra Lives/Game Over ===================== You start the game with 10 lives. When you lose all of them, you will get a Game Over, of course. There are unlimited continues, so you can keep playing as long as you like even if you get to the dreaded Game Over screen. You will get to keep any objects you found if you lose all your lives. The only things you lose are any Keys you may have been holding, and your score. In the game, you will find soda bottles and slices of pizza. Soda counts for 1 unit, pizza counts for 10. If you get 100 units, you will get an extra life. When you first jump out of your car or off a hoverboard, you will be temporarily invulnerable (but you will kill any enemies you touch in this brief time). ================ Seeds and Stalks ================ At certain points, you may find some platforms to be inaccessible just by jumping or even travelling between time periods. That is where Seeds come in. If you get one and select it on the submenu, you will plant it where you are currently standing. It may not do much then, but if you travel to a future time period, it will have grown into a full stalk which you can jump on to reach higher areas. It serves no purpose to plant a seed in 2015, but you can do so in 1955 and 1985 to have a stalk available in the future. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-= -= 5. BttF II Guide -= -=-=-=-=-=-=-=-=-=-=-=-= =========== Bonus Rooms =========== 1955 ---- Street 1, x 4 Name: Key Largo How to Access: Go down manhole Street 3, x 26 Name: It's a Gas How to Access: Go down left manhole Street 11, x 55 Name: It's a Gas How to Access: Walk into pipe Street 13, x 11 Name: Pig Out How to Access: Go down manhole 1985 ---- Street 7, x 11 Name: It's a Gas How to Access: Go down manhole Street 8, x 22 Name: This Is Your Life How to Access: Enter Biff Bar Street 9, x 24 Name: Pig Out How to Access: Go down left manhole Street 12, x 56 Name: It's a Gas How to Access: Go down manhole 2015 ---- Street 6, x 16 Name: X Marks the Spot How to Access: Enter drive-in theater Note: The Compass is found here. Street 6, x 50 Name: Pig Out How to Access: Go down manhole Street 8, x 22 Name: This Is Your Life How to Access: Enter Cafe B Street 16, x 25 Name: It's a Breeze How to Access: Go down manhole =========================== Key-Holding Enemy Locations =========================== 1955 ---- Street 2, x 13 Enemy: Green frog Street 2, x 32 Enemy: White floating mask Street 2, x 56 Enemy: Green frog Street 4, x 14 Enemy: Green frog Street 4, x 48 Enemy: Green frog Street 5, x 5 Enemy: Green frog Street 5, x 39 Enemy: Green frog Street 6, x 2 Enemy: Green frog Street 6, x 49 Enemy: Green frog Street 7, x 5 Enemy: N/A (floating in midair) Street 7, x 8 Enemy: Green frog Street 8, x 10 Enemy: Green frog Street 9, x 15 Enemy: Green frog Street 9, x 37 Enemy: Green frog Street 11, x 35 Enemy: White floating mask 1985 ---- Street 1, x 29 Enemy: Spiky shelled enemy Street 1, x 33 Enemy: Spiky shelled enemy Street 1, x 49 Enemy: Spiky shelled enemy Street 5, x 21 Enemy: Spiky shelled enemy Street 5, x 61 Enemy: White floating mask Street 6, x 26 Enemy: Spiky shelled enemy Street 6, x 61 Enemy: Spiky shelled enemy Street 7, x 6 Enemy: Spiky shelled enemy Street 7, x 49 Enemy: Spiky shelled enemy Street 8, x 12 Enemy: Spiky shelled enemy Street 8, x 42 Enemy: Spiky shelled enemy Street 9, x 15 Enemy: Spiky shelled enemy Street 9, x 58 Enemy: Spiky shelled enemy Street 10, x 16 Enemy: Spiky shelled enemy Street 10, x 29 Enemy: Spiky shelled enemy Street 11, x 2 Enemy: White floating mask Street 11, x 44 Enemy: Spiky shelled enemy Street 16, x 12 Enemy: Spiky shelled enemy 2015 ---- Street 1, x 61 Enemy: Red shelled enemy Street 2, x 3 Enemy: Red shelled enemy Street 2, x 47 Enemy: Green floating mask Street 3, x 18 Enemy: Green floating mask Street 3, x 48 Enemy: Red shelled enemy Street 3, x 60 Enemy: Red shelled enemy Street 4, x 18 Enemy: Red shelled enemy Street 5, x 4 Enemy: Green floating mask Street 5, x 21 Enemy: Red shelled enemy Street 9, x 24 Enemy: Red shelled enemy Street 9, x 62 Enemy: Red shelled enemy Street 10, x 9 Enemy: Red shelled enemy Street 10, x 20 Enemy: Red shelled enemy Street 11, x 6 Enemy: Red shelled enemy Street 11, x 25 Enemy: Green floating mask Street 16, x 10 Enemy: Green floating mask Street 16, x 32 Enemy: Red shelled enemy ============ Object Rooms ============ 1955 ---- Street 1, x 45 Name: Doc's Madhouse Object: Diploma Street 3, x 58 Name: Ju Ju Bees Away Object: Revolver Street 7, x 17 Name: Invisible Time Object: Tambourine Street 8, x 32 Name: Malt Shop Mania Object: Hoverboard Street 10, x 38 Name: Cloning Around Object: Slot_Machine Street 12, x 46 Name: School's Out Object: Binoculars Street 13, x 55 Name: Pumpin' Gas Object: Computer Street 14, x 55 Name: Mom Knows Best Object: Roulette_Wheel Street 15, x 23 Name: Rock Around the Clock Object: Basketball Street 16, x 38 Name: Bail'n Hay Object: Fax_Machine 1985 ---- Street 2, x 28 Name: Malt Shop Mania Revisited Object: Handcuffs Note: Must plant Seed in past to access this door. Street 3, x 46 Name: Nightmare on Main Street Object: Dictionary Street 4, x 60 Name: Carnival Time Object: Windshield_Wipers Street 6, x 8 Name: The Curse of the Pyramids Object: Stop_Watch Note: Must plant Seed in past to access this door. Street 8, x 26 Name: That Sinking Feeling Object: Icecream_Soda Street 12, x 12 Name: Playing With Fire Object: Photograph Street 13, x 4 Name: Hill Valley Gym Object: Video_Camera Street 14, x 60 Name: Fun at Jeniffer's House Object: Flashlight Street 15, x 16 Name: Lucky Draw Object: Tricycle Street 16, x 4 Name: Working Overtime Object: Computer_Chip 2015 ---- Street 1, x 30 Name: Golden Oldies Object: Wrench Street 3, x 5 Name: Copy Cat Object: Microscope Street 4, x 57 Name: Split Personality Object: Walkman Street 6, x 61 Name: School Daze Object: Hula Hoop Street 7, x 44 Name: After Dark at the Cafe Object: Record Street 8, x 50 Name: Teddy Bears' Picnic Object: Skateboard Street 9, x 9 Name: Fill 'Er Up Object: Electric_Guitar Note: Must plant Seed in past to access this door. Street 13, x 39 Name: Things Aren't What They Seem Object: Baseball_Bat Note: Must plant Seed in past to access this door. Street 14, x 7 Name: Time Out Object: Tombstone Street 15, x 59 Name: Doin' Time Object: Fire_Extinguisher Note: Must plant Seed in past to access this door. ============ Puzzle Rooms ============ 1955 ---- Street 2, x 35 How to Access: Walk into pipe Object Needed: Tricycle Street 3, x 49 How to Access: Walk into pipe Object Needed: Hula_Hoop Street 4, x 30 How to Access: Go down manhole Object Needed: Fire_Extinguisher Street 5, x 1 How to Access: Walk into pipe Object Needed: Record Street 6, x 24 How to Access: Go down manhole Object Needed: Flashlight Street 9, x 59 How to Access: Go down manhole Object Needed: Icecream_Soda Street 11, x 5 How to Access: Walk into pipe Object Needed: Baseball_Bat Street 14, x 61 How to Access: Walk into pipe Object Needed: Dictionary Street 15, x 51 How to Access: Walk into pipe Object Needed: Stop_Watch Street 16, x 58 How to Access: Go down manhole Object Needed: Microscope 1985 ---- Street 1, x 35 How to Access: Walk into pipe Object Needed: Tambourine Street 5, x 37 How to Access: Go down manhole Object Needed: Revolver Street 6, x 58 How to Access: Go down manhole Object Needed: Wrench Street 7, x 35 How to Access: Go down manhole Object Needed: Walkman Street 9, x 61 How to Access: Walk into pipe Object Needed: Skateboard Street 10, x 54 How to Access: Go down manhole Object Needed: Electric_Guitar Street 11, x 49 How to Access: Walk into pipe Object Needed: Roulette_Wheel Street 14, x 3 How to Access: Walk into pipe Object Needed: Slot_Machine Street 15, x 61 How to Access: Walk into pipe Object Needed: Basketball Street 16, x 48 How to Access: Go down manhole Object Needed: Tombstone 2015 ---- Street 2, x 3 How to Access: Walk into pipe Object Needed: Windshield_Wipers Street 3, x 57 How to Access: Walk into pipe Object Needed: Fax_Machine Street 4, x 60 How to Access: Go down manhole Object Needed: Handcuffs Street 5, x 13 How to Access: Walk into pipe Object Needed: Computer_Chip Street 7, x 61 How to Access: Go down manhole Object Needed: Photograph Street 9, x 57 How to Access: Walk into pipe Object Needed: Hoverboard Street 10, x 59 How to Access: Go down manhole Object Needed: Binoculars Street 11, x 13 How to Access: Go down manhole Object Needed: Computer Street 12, x 21 How to Access: Go down manhole Object Needed: Video_Camera Street 16, x 13 How to Access: Go down manhole Object Needed: Diploma ============================ Seed-Holding Enemy Locations ============================ 1955 ---- Street 4, x 51 Enemy: N/A (floating in midair) Street 5, x 58 Enemy: N/A (floating in midair) Street 10, x 52 Enemy: N/A (floating in midair) 1985 ---- Street 2, x 51 Enemy: Snail Street 4, x 49 Enemy: Snail Street 10, x 51 Enemy: Snail Street 11, x 31 Enemy: Snail 2015 ---- Street 3, x 61 Enemy: Snail Street 6, x 49 Enemy: Snail Street 12, x 22 Enemy: Snail ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 6. BttF II Maps -= -=-=-=-=-=-=-=-=-=-=-= NOTE: These maps are not drawn to any sort of scale. The purpose is to show you what streets are directly connected to each other in each time. To reach non-connected streets in a certain time period, you may have to time travel back and forth (use the maps!). ==== 1955 ==== ---------- 1 ---------- 2 | | ---------- 3 | ---------- 4 ---------- 5 | | | | | | ---------- 6 ---------- 7 | | | | | | ---------- 8 | | | | | | ---------- 9 ---------- 10 | ---------- 11 | | ---------- 12 ---------- 13 ---------- 14 ---------- 15 ---------- 16 ==== 1985 ==== Note: # is where you start the game. R is the Remote Control, located by the ticket counter on that street. ---------- 1 | | | | | | ---------- 2 ---------- 3 ---------- 4 | | | | | | ---------- 5 | | | | | | -----R---- 6 ---------- 7 | | | | | | -----#---- 8 | | | ---------- 9 | | | ---------- 10 ---------- 11 | | ---------- 12 | ---------- 13 ---------- 14 | | | | | | ---------- 15 ---------- 16 ==== 2015 ==== Note: C is the Compass, located inside the theater (it's in the Bonus Room). ---------- 1 ---------- 2 ---------- 3 ---------- 4 | | | | | | ---------- 5 | | | | | | -----C---- 6 ---------- 7 | | | | | | ---------- 8 | | | | | | ---------- 9 ---------- 10 ---------- 11 ---------- 12 ---------- 13 | | | | | | ---------- 14 ---------- 15 ---------- 16 ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-= -= 7. BttF III Guide -= -=-=-=-=-=-=-=-=-=-=-=-= NOTE: In this game, the Puzzle Rooms are located on the same street as the Object Rooms they coincide with (usually hidden under rocks you can crumble), so I see no reason to list them separately here. As for enemies who drop Keys, many of the dark gunmen who run around shooting their guns, or the small white hat enemies, will drop them. Since there is no coordinate system to better narrow it down, I cannot list their exact locations. =========== Bonus Rooms =========== Street 3 How to Access: Under rock Name: Burger Blow Out Street 6 How to Access: Under rock Name: Pig Out ============ Object Rooms ============ Street 1 Name: Arachnid Ambush Object: Horseshoe Street 2 Name: Got the Drop on You Object: Ammunition Street 3 Name: Blown Away Object: Lasso Street 4 Name: Fool's Gold Object: Bandanna Street 5 Name: Stuck on You Object: Sheriff's_Badge Street 6 Name: Goph'er It Object: Stirrups Street 7 Name: All Rung Out Object: Cowboy_Hat Street 8 (Saloon) Name: The Lone Arranger Object: Indian_Headdress (return to Livery) Street 9 (Livery) Name: Buildin' For the Future Object: Tomahawk (return to Saloon) Street 10 (Livery) Name: Rush For the Gold Object: Repeating Rifles (return to white building) ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-= -= 8. BttF III Maps -= -=-=-=-=-=-=-=-=-=-=-=-= NOTE: These maps are not drawn to any sort of scale. The purpose is to show you what streets are directly connected to each other. Since there is no Compass in this part of the game, I have numbered the streets in the order I visited them. ---------- 1 | | | | | | ---------- 2 ---------- 3 | | | ---------- 6 ---------- 4 | | | | | | | | | ---------- 7 ---------- 5 | | | ---------- 8 | | | ---------- 9 | | | ---------- 10 ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 9. Secrets/Tips and Tricks -= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ========================================== Skip to Back to the Future III Immediately ========================================== On the title screen, hold Select and press B to access a hidden password screen. You will see a whole string of letters scrambled around. You will have to rearrange the entire thing so that it reads FLUXCAPACITORISTHEPOWER. Once you do this, you will be able to skip to the BttF 3 game right from the start. You receive this password once you beat BttF 2 the regular way as well. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 10. Copyright Notice -= -=-=-=-=-=-=-=-=-=-=-=-=-=-= This file is Copyright (c)2008 Devin Morgan. All rights reserved. Please view the following URL to see the list of sites that are allowed to post my work: http://www.freewebs.com/dbmfaqs/allowlist.html This list is comprised of sites I know and trust well. If your site is not on the aforementioned list, you are currently not allowed to post any of my files on your site. Please respect my work and do not steal it or post it without my permission. I only want my most recent work to be available and I do not feel that can be achieved if others take from me without my knowledge or permission. If you are writing a FAQ for this game as well, and would like to use some information, credit me for what you use. Please do not rip me off, as that is blatant plagiarism and such will not be tolerated. I no longer accept emails regarding this FAQ. Thanks for reading! http://www.gamefaqs.com/features/recognition/3579.html =- End of File -=