Airball(NES) FAQ/Walkthrough version 1.0.2 by Andrew Schultz schultw.andrez@sbcglobal.net(despam spoonerism) Please do not reproduce for profit without my consent. You won't be getting much profit anyway, but that's not the point. This took time and effort, and I just wanted to save a memory of an old game and the odd solutions any way I could. Please send me an email referring to me and this guide by name if you'd like to post it on your site. This guide should have accompanying maps at GameFAQs. It refers to them in many places where text maps are not fully viable or descriptive enough. **** AD SPACE **** Thanks to the folks at RETROUSB.COM without whom a dump of this great game would probably not exist, and there would not be this FAQ for the NES, or for the PC version. You can buy an actual cart there too if you want. ================================ OUTLINE 1. INTRODUCTION 2. CONTROLS AND POINTS 3. STRATEGIES 4. BIG TEXT MAPS 5. WALKTHROUGH 5-1. EASY 5-2. MEDIUM 5-3. HARD 5-4. ROOM MAP DETAIL 5-5. TWO MISSING ROOMS?! 6. CHEATS 7. VERSIONS 8. CREDITS ================================ 1. INTRODUCTION In Airball, you play a ball that slowly leaks air as you seek to work your way through a 277 room mansion that contains eleven items, seven of which the wizard who turned you into a ball wishes to recover. Your first task is to find a spell book. Then he assigns you the task of finding: --Crucifix --Buddha --Dragon --Pumpkin --Flask --Beans Depending on if you played easy, normal or hard mode, these will be in different places. You may also have a barrel, flashlight, candle and/or a "this way" block that allow you to see in the dark or create a ledge to jump on. You can also pick up miscellaneous treasures along the way, but since the high score is locked and points don't matter, that's just a distraction from the task at hand. But it's not just about mapping. There are obstacles in each room that can puncture your ball. The game's map is the same, easy, medium or hard, but you have to go to tougher rooms in the medium/hard games. You can't fall from too great a height in medium, and you can't stand forever on the air pumps that restore your ball to full strength, either. Even worse, in hard mode, if you step on one spiked tile, phfblt. Of course, the items are farther out in the harder games too. Despite the insane challenge, Airball is a blast with save states. Sometimes it's tough to tell where or how to jump, and you run into a lot of trap rooms, but overall there are few games like it for map fiends who don't want any nonsense like character development. This FAQ should work for the PC too, though that doesn't have save states, and it doesn't have "easy" or "medium," and the NES's "hard" is the only level. You can get the file from the-underdogs.org(search for Air Ball) along with a manual. You can probably run it through DosBox(dosbox.sourceforge.org,) but it doesn't have save states. There is a debug cheat at GameFAQs, but I don't know how to use the DOS debug feature. 2. CONTROLS AND POINTS Control-to-screen movement: UL | | DL--+--UR | | DR You can move your ball diagonally where the floor permits it. You have a falling radius of only a few squares. A button jumps. You can swerve when you jump, but you can only jump 3 squares in any direction in the x-y plane before falling straight down. You can also only jump up one square. A also lets you jump up stairs or onto objects. You can jump through a doorway, and as the next screen appears, you can continue to steer. By default, however, you do not move anywhere. You can also fall down and steer from a doorway, which is useful in some rooms, but it's better to jump overall. Select button lets you float on easy but toggles fast/slow on medium/hard. It's a handy cheat for exploring the whole mansion on easy to get your bearings but it's mostly useless later and just makes the game harder if used haphazardly. It does, however, save you some time in rooms you know are safe or that you can navigate. Your ball will bump its head on obstacles or the ceiling for no damage. On easy levels you probably don't need the time, but you can let select go just before you're where you need to be. Start button shows you which items you have and which you need. You can position your ball on the edge of a square to make tough jumps, and you can also wait a bit and a ball not centered will pop back into the right position. 25 points for: green gem, green flat thing 31 points for: pink bar 50 points for: pink gem 100 points for: green thick thing You can pick up two gems in a row and the game will only register the last one you picked up, leaving you with a weird score. Spellbook: 1000 points Other items in level Crucifix: 0 points Flask etc.:1000 points Progress: 20 for spell book, 30 for one item, 5%/5% for finding all other items or placing an item. This is really arbitrary, so don't worry about it. None of the items has any special properties. You can jump on them all, but you cannot place one on the next, and you can't place more than three in one room. 3. STRATEGIES If you lose all your lives, the crucifix appears in the room where you continue. This can save a bit of time. 4. BIG TEXT MAPS First, note that 187-E, 58-E and 53-E are 1-way doors, to room 150, 244 and 244 respectively. These rooms are death traps on hard mode--unless you swerve VERY quickly in 244. Starting Area (All you need to solve easy) 2----3----4----5----6----7----8----9 | 19 | 92---93---94---95 34 | | | | | 100--101--102--103---35---15----1---36---37---38 | | | | | 107--108--109 | 47 | | | | 113--114-----------------115 | 55 | | | | | 99--104--105 96---97---98 | | 205--206--207--208--209-- 210--211 | | | | | 110--111--112 106--123 | 220 | | 42 | | 44 51 | | 52 53 59 | | | 60 61---62 63---64---65---66---67 | | | | | 68---69 70---71 72 | | | 73---74---75 West part Tree Maze 198--199--200-------201--202--203--204 | | | | 179-------178 | | | 190 191--192-------193--194--195 196 | | | | 182--183--184-------185 186 188 | | | 181 175 177 | | | | 173--174 176 169--170 180--187->150 | | | | 165--166--167--168 197--161--162 171--172 | | | | | 158--157--159 160 189 163 164 | | | | 149 151--152 153--154 155 156 | | | 141--142--143--144--145-------146--147--148--150 | 140 (to 97) 113--114 138--137 | | | 116--117--118 119--120 | | | | | | | | 124- 126 127 -125 128 | | | | | | 132--133--134 135-------136 | 121-------122 | 129-------130--131 Southern part 12---17---18 | | 10---11 13---14---46 | | | | 20---21 22 23---24---25---54 | | | | | 79 26---27---28---29 30---31 32 33 | | | | 76---77---78 81 39---40---41---42---58---244 | | | | | | 82---83---84---85---86---87---80 16 49---55 | | | | | | 88---89---90 91 45---48---57 | 56 Eastern part 238-------239--240--241--242--243--244 | | | 219 | | (211) 212--213--214--215--216 217--218 | | | 235--236--221--...--228--229--230--231--232--233--234 | 237 245--...--252--...--278 (note: 267-279-268 is an irrelevant little detour) 5. WALKTHROUGH I will provide an outline of where to go, then I will provide how to navigate each room at the end of all this. The notation I use should be pretty intuitive , x(dir) = move in that dir from room X, and when I refer to directions, it will be as you move, not as it is on your view. First, a guide to rooms with air: 1, 21, 32, 41, 73, 75, 91, 99, 108, 126, 135, 205, 237, 277 5-1. EASY In easy mode, you can make your ball float with the SELECT button, it can fall as far as you want, and you can take a lot of damage before it explodes. Also, you can sit on the air pumps as long as you like without your ball exploding. You don't have to visit any dark rooms to get your items. However, easy level may be a nice way to explore the rest of the wizard's mansion to prepare yourself for the hard and medium settings. The candle is in room 145, 2 north of room 97. The flashlight is next to the buddha. Well, it's "easy" level. They get more difficult to find later. First, get the spell book. 1N, 34N, 19N, 8E, 9W, 8S, 19S, 34S. Now place the item anywhere on the screen and get your tasks from the wizard. 1W, 15W, 35W, 103W. Jump on the barrel, get the crucifix. You don't really need the barrel at this point. 102E, 103E, 35E, 15E, drop the crucifix. One down, five to go. 1W, 15W, 35W, 103W, 102W, 101W, 100N, 93W, 92S, 99E, 104S, 110E, 111E. Jump on the table and get the flask. 112W, 111W, 110N, 104W, 99N, 92E, 93S, 100E, 101E, 102E, 103E, 35E, 15E, and drop the flask. 1N, 34N, 19N, 8W, 7W, 6W, 5W, 4W, 3W, and now on 2 go up the stairs 3 times(W) and N and push B. That gets the beans. 2E, 3E, 4E, 5E, 6E, 7E, 8S, 19S, 34S. Return to 104, but now 104E, 105N, 114E, 115S, 123W, 106N, 98W, and get the pumpkin behind the wall. You'll see a small part of it glowing. Retreat to the start as before. The dragon head is next. 1E, 36E, 37E, 38S, 47S, 55S, 205E, 206E, 207E, 208E, 209E, 210E, jump to get the head. 211W, 210W, 209W, 208W, 207W, 206W, 205N, 55N, 47N, 38W, 37W, 36W. Finally let's get the buddha. 1S, 52S, 60S, 68E, 69N, 61E, 62S, 70E, 71N, 63E, 64E, 65E, 66E, 67N, 59N, 51N, get the buddha. It is the one with the face. The flashlight looks more like a weeble wobble. They are sort of obscured, so if you get the wrong one, drop it and pick up the other. If you want to complete this level, return to the center and drop the buddha. You can take a shortcut here by dying, of course. And you may wish to try jumping west through level 65's arch to get to level 64. It is a trap on later levels. However, if you want to explore, take up the flashlight and look around. You can just fly all over the place, and there are plenty of air pumps. This advance scouting was how I figured out what was where. WELL DONE I TURN YOU BACK INTO A HUMAN Ball bounces out of the mansion and lands in boat. Lightning flashes as the wizard casts a spell. Ball turns into person who sails away. This ending occurs at all three difficulties. 5-2. MEDIUM This is a bit trickier. You can't fall any great distance, or--kccch. The items are a bit farther away. And you need to go a bit further when you look for items. However, there are a few tricks you can use, two items are quite close to each other, and you don't have to go too far...yet. You don't need the candle much, but it can help. It's in room 108. The book again is not too bad. It is where the beans were in easy mode. There are no huge drops except in room 2, so you can follow the pattern as in easy. N: 1-34-19-8 E: 7-6-5-4-3-2 retreat. Now you have a bit trickier route to get to your next items. Let's go to the west maze first. 1<15<35<103<102<101<100^93<92v99>104>105^114<113v121>122^117>118, go 1U and jump left onto the stairs, then U R and get the flask. Retreat to the start. 1<15<35<103<102<101<100^93<92v99>104>105^114>115v123<106^98<97^ gets you to a new maze area. 145<144<143<142<141^149^158^165>166>167>168v gets you to 160 and the pumpkin. 160^168<167<166<165v15v149v141>142>143>144>145v140v97, and see above for the way back. 1>36>37>38v47v55v205>206>207>208>209>210>211>212>213>214>215>216 Here you have a tough puzzle that's even tougher on hard mode. You can suffer a bit of damage after using the air pump in 237. Jump while on the spike to the right, then go down the stairs. L U* jump-right to get to 245. You can jump back the same way. It takes a bit of damage in any case, and this is not a bad place to sacrifice a life if you need to. You can speed from 245 to 249 if you really need to save time, but you can probably make it there and back without a disaster. >245>246>247>248>249>250>251>252 for the beans. You can lose a life here if you want, to save time, but since I want to allow for perfectionism, I'll give you the whole story. Go back to 216. To get to the left 216, you need to stand on the left edge of the right raised part and jump. Also, to avoid losing a life, jump left into the door left of 216. You need to push A then immediately left, and you'll make it to 215. See the same for 208 going left as well. Back to 212. For the next item, you can go the long way(D R* U* L*) or you can stumble on the hidden door at the bottom. Go down the stairs and off just to the right of them. Then go up. You'll find the secret door hidden under the stairs. 238 is a tricky looking spiral, but if you just follow the path it's not too bad. R* U* L* D* and get the crucifix and return. Just go 1U in the DR. (Yes, I went the long way around first time. And in case you're wondering/worried, I don't think there are other critical secret passages. Stuff like 94>101 is obscured but not particularly useful. Besides, I checked every room.) Back to 212, again. 212v228(v237 for air, ^228)<227<226<225(this swerves a bit but no necessary danger--try a DL jump if you want and you might not get stung, but it is risky)<224(D* L* U* R* U* L jump-L L 2D 2R D* L*)<223(U* R* U jump-U U L* 1D jump-L U 2L D L)<222(jump-L 2x)<221<236<235. Get the Buddha and return. From 222, jump R 2 squares away from the spiked tree stumps. From 223 you can go R U 2R D jump-R(a bit risky but you should land square) U 2R D jump-D D R, or long way is R U 2R 3D L jump-D D jump-R jump-U R U jump-U etc. From 224, 1R 1U jump-R(once only) 2D 2R 2U. In 225, you can jump UR to get to the door. For your final stunt, use the barrel to get the dragon more safely. Go to 42 as you did before. 1v44v52v60v68>69^61>62v70>71^63>64>65>66>67^59^51^42(<41>42 for air--takes a bit of damage to get there, and you need to place an item too)^33^25<24^13^18<17<12v11v22(barrel)^11<10v21(watch it here--you may need to jump around a bit if you are near full. Or you can go back a room and get damaged a bit and exit here just before you're full)v29<28<27<26v81v87 Place the barrel before 1U of the dragon--basically you'll have a clump. UL ^ .b.. .xx. .xx. .... Place the barrel at the B. Now get the dragon head and return for the win. Book at 2 Candle at 108 Flask at 118 Pumpkin at 160 Buddha at 235 Crucifix at 238 Beans at 252 Barrel at 22 Dragon at 87 5-3. HARD Here you have a dead flashlight you can use as you would the barrel. The items also do not glow. And worse yet, you have to give up at least two lives to get a couple of the items. Oh, and touching any sort of spikes kills you. Among things to note here are that you need to jump left through the exit of room 208 and right from 207 to 208 to avoid the spikes, and also, you can grab an item as you fall to your death. There's a lot of backtracking here, so if you have the infinite lives cheat, you can cut off a lot of time by just getting killed after getting some of the other items, or placing them(i.e. the stuff in room 216, the crucifix the pumpkin, and the dragon head.) To get the spell book at 109, bring an item(the candle is easiest--it's in 108) into the room. Place it in the DR of where you can get. Jump on it, then jump left, then jump on the "THIS WAY." Go 1D of the top, fall and push A a bunch to grab the book. Now once you returned the spell book to the center you will want to get the candle in room 109 again. Even in the dark, there aren't many obstacles you don't know, so go get it. 1<15<35<103<102<101^94<93<92v99>104>105^114<113v121>122^117 At 117, drop the candle to the left so you can climb through the left door. You'll get it back later. <116. Jump down, go 1L and jump L-D to get on the stairs to level 124. (reverse to go back.) v124 2L U L and fall left, jump down, and jump right, down and right to get to the right door. (>125) 1U, jump right, fall right, jump D twice, R D* L* jump left and go to the top.(^120) <119v127(gap is on the left)v135(go 2L to avoid spikes at first)>136(watch the edges)^128(leave the candle here since it's a tricky room)^137<138. You will probably need to stop and get air at 135, but if you are at 1/3 or better, don't bother. Save some time and just go through to 138. To get the beans at 138, climb to the UL platform and lean off the right edge. Before you're corrected back, jump R and walk over the beans. Fall D and push B as you fall. You'll die, but you'll have the beans wherever you are resurrected. Retreat to the start and drop the beans. This is not so easy--on 127, go UL through the narrow hole then back right when at the top to avoid the spikes. Then go R and UR when below the statue. In 125, in the DR, 2U L jump U then jump L. In 124, be on the upper part near the arc, jump L, roll L a square, then jump L. Jump U and go to the top. Go 1D, all the way right and up. In 116, fall L, jump U-L and fall U. R through the arch. Now come back for the candle in 117. Retreat to 99, drop the candle, and now you have a speed run if you are not cheating your health up. Go back to 114(> > ^) where you go >115v123<106^98<97^140(go to fast mode)^145. You should constantly be pushing in one direction to save time. This isn't the worst place to lose a life, but with the fast mode you should have a good chance of getting out ok. >146>147>(when the screen for 147 goes dead, push up immediately on you'll be in the trap room 150)148^156(jump up over obstacles)^164^172^180^188^196^204<203<202<201<200<199<198v190v182>183>184>18 5v177(slow mode here the rest of the way. Also, wait to stabilize on a square unless you are running into a tree. 1R 1D jump-D)v169(jump-D R*)>170(jump R, D R D*)v162(D 3R D* 5L 3U 2L) <161(L 3D 3L 3U jump-U L)<197(1D jump-L on pumpkin jump-D)v189 R* 2D get-L gets the pumpkin. UR in 197 and jump U over the pumpkin. 161: 2R into tree, jump D. D* R* 2U R U R. 162: 1R D* R* U* 2L 2U. 170: U L U jump-L. 169: U L* jump-U. 177: R*, 2U--center the ball and jump U. Back to fast mode. ^185, <184-183-182, ^190- 198, > to 204,v to 148, < to 145, v to 140. From there, at 97 go D* R* to get around the spikes. Back to the center. Drop off the pumpkin. Get the candle and bring it back to room 1 if necessary. Don't bring it along for the next bit. There is one item in the south, including the barrel. 1v44v52v60v68>69^61>62v70. Jump over the spikes to the right. 71^63>64(2 big jumps)>65>66>67(v75^67 for air)^59^51 You've done this before, but just for review, R* U jump-U U 3L U. (^42) Be sure your ball is centered on the right square as having even part of the ball touch spikes is deadly. 42<41<40<39(wait then turn D)v16 Getting the barrel is tricky. You need to enter 48 from the top, jumping through the door, and then you need to steer hard left. That should get you to 45, where you walk down the upper stairs, 1U(tap the controller and wait for the ball to shift up on the next square,) get the barrel, 1D and come back up. You need to carry the barrel to 83, now. 45>48^16^39^30>31^23(careful here going U then R)>24(more stop and go)^13^18(up the stairs in 18, again center and focus the ball on one square)<17<12(go down center of stairs)v11<10v21(yay, air, but if you're close to the top, jump on the air pumps)v29(be 2N before L)<28(D, jump D, left)<27<26v81(2 back of post jump D)v87<86(careful, 1D barely then jump L)<85<84 The dragon head is in 83 but you have to loop to the top to get it. D to 90, jump L twice at 89, U at 88, U at 82, 2L U jump R at 76, D. Drop the barrel on the north edge of the platform and get the dragon's head. You'll have to leave the barrel behind as you go back, of course, but that's no big deal. Leaving is a bit easier since you don't have side trips and you can fall. ^77 >78 v84 >85 >86 >87 ^81 ^26 >27 >28 (go to the DR as before, 1U jump U) >29(easier this time) ^21 ^10 >11 ^12 >17 >18 v13 v24 (v32 for air if need be) >25 v33 v42. v51, R* D jump D D 2L D. v59 v67 (v75 for air, ^67) and <66 <65 and, 1 square from the door and on the bottom of the platform, jump left. Hold left and you will wind up on 64. Jump left and you'll just make it. In 70 you can jump left or place the dragon left, jump on it and pick it up from the other side. ^62 <61 v69 <68 ^60 ^52(up the left stair) ^44 ^1. The next three items are in the east, and it's a bit repetitive, but there are potential traps. First, to prepare, get the dead flashlight in room 9(^ ^ ^ >) and carry it to room 216. 1>35>36>37>38v47v55v205>206(get around the blocker by going 1D, wait, then 1U wait R)>207(go to the right edge and jump)>208>209>210>211(jump right twice)>212(2u jump R twice 2D R) (detour v228v237 for air)>213(jump R twice)>214(jump U then R then climb stairs, jump D after ball is centered)>215(jump R twice) You'll see a buddha at 216, but you'll need 2 items to get to it and get out. So now you need to retreat. Jump left through the archway then left again at the left edge of the 2x2 in 215. Jump U, 2L, jump L, and jump D at the left edge in 214. In 213, jump left(cut it off a bit if at the bottom of the arch) then jump again. 212--2U jump-L*2 2D L. 211: 2 jumps L. 1R of the left door in 208, jump up and go hard left immediately to jump over the danger area. In 206, wait and be sure you are 1D of the top, then L* D* L* U L. The rest is easy. Get the candle and come back. Be on the north part of the arch entry and place the candle on the spikes to the right. Retreat for the dead flashlight, get on the candle and jump right. Place the flashlight where you fell--be careful here. Go 1U, center and drop 1D--otherwise the flashlight may land on the stairs, which screws you over, because given a choice what to take, you always take the buddha, and now the flashlight blocks you. Now you can get the buddha and jump back--leaning left off the flashlight. Use the air in 237 if you are low. Then retreat. Back to 216 after returning the buddha. Get air in 237, then go U R R R R R U. Room 230 is a mean optical illusion where you go down along the bottom squares and right. Wait to center, then go up. In room 231, jump right over the bottom bit. It may be a pain on the way back. Room 233 requires a swerve jump U R. In 217, get the crucifix and go back. 231 is a tricky room. Go to the DR, then 1U. Go left and hold it as you quickly jump 2L. You can hold the A button too. That gets you across safely. 230's optical illusion is not so mean now. You've already returned to 1 from 212, so I won't give further instructions other than to remember to jump left through 216 and 208's arches. Now back to room 216. Get the dead flashlight, jump to where you got the buddha and go down the stairs. Go U then jump R. The flask is behind this long trek. You need to go a long way right after room 216, but you have a fuel break at the end, and there aren't a lot of obstacles. You can just jump right continually a lot. You should go fast through rooms 245-248. Then slow down in 249. When you exit to 250, go D R* U and back to full speed. There aren't many more obstacles. You have to walk around bushes at 260. Also at 273 you need to slow down a bit. Here's room 277. It has a recharge. If you have more than 1/4 air and an extra life, I would recommend killing yourself off once you get the flask, instead of landing on the pumps. That would save a lot of time. You'd wind up back at 237. However, in the interest of "doing it right..." At 277, place the flashlight left of the air and jump on it and then the air pumps. Recharge, get the flashlight and go 1R. One of the items will glow a bit at the top. That is the flask. It is in the far right of the 2nd row, 1L2D from the top. Place the flashlight next to it, jump on it and get it. You've got the flask! It's over now, right? Heh heh. 1L. Drop the flask and bring the flashlight next to the air pumps. This is just insurance for the return trip you're going to make. Fill up again in 277. Go back left, slowly til through 273, then quickly til 251, then quickly back to 245. At 216, place the flask where the flashlight was, then go L to 212 then down to 237. Recharge. Now go back to 216, then right all the way to get the flashlight you left lying around. Now return to 216 and drop the flashlight R when 1U of the flask. Get the flask and drop it at the bottom of the stairs. Get the flashlight and place it where the flask was. Get the flask, jump left and go to 237, then back home. You win, congratulations! If you are able to do this without save states, I salute you. I couldn't. Spell book at 109 Dead flashlight at 9 Candle at 108 Barrel at 45 Dragon at 83 Beans at 138 Buddha at 216 Crucifix at 217 Flask at 278 5-4. ROOM MAP DETAIL Each room is 8x8 at most. Some are rather smaller and some are just hubs that are easy to get through. I will not comment on the easier ones, but rather only on the ones that are potentially treacherous or require a certain pattern. I may add more comments later, but I am pretty sure that whatever you need to know is contained in the walkthrough. Rooms 48, 54 and 95 are potential traps in the medium and hard difficulties. For these text maps I simply took the highest square and calculated if it was safe and where it was. Ledger # = highest safe level you can walk. This may be an overhang. L001 map: ..4xx4.2 ........ .......4 x..++..x x..++..x .......4 ........ 2..xx... Nothing particularly interesting here other than that you have air pumps and you need to drop every special item here, starting with the spell book. L002 map: 55555555 41111115 21111115 2221..2x 21.....x 2...3333 2..33333 33333333 Once you have the isometric map it's pretty clear what to do here. You have to go left along the stairs and up. You may need to take an item under the overhang. For the beans on easy, wait, then go left, jump left twice, then go up and get the beans. For the spell book on easy, run left from the arch, jump left twice, and grab the book that is up. L003 map: ^^^3^^3^ ^^^^^..x ^^--^..x x..^-.^- x...-.-^ --^.^.-- ^^^...^- ^^---^-- A maze you need to weave through carefully on the way back. Take your time especially if the ball gets off center. Right to left: L D* L* UL L Left to right: 2R 2D 2R U* R*. L004 map: ^^....^^ x.-^-.-^ x.^...^^ ..-.^^.x ..-.-..x ^^^.^.^^ ^^^.-.^^ ^^^...^^ Right to left: wait, 1D 1L D* 2L 5U 2R 2U L* 2D L. Left to right: U* R* 2D(D+jump is risky but quicker) 2L D* R* U* R L005 map: ^^^^^^^^ ........ 1111111^ x..^^..x x..^^..x 111111^1 ........ ^^^^^^^^ You can take damage on the first two levels, but you need to jump up, go left and jump down on hard. L006 map: 4^^4^4^4 ^^ 11 .1 ^ ^^ ^^ x......x x.^....x ^ .^ 1 ^. .. ^^ ^^^^^^^^ Nothing dangerous if you stay in the center. L007 map: ^-^^^.^^ ^^^-.^.^ ^^^^.^.^ x..^.^.x x..^.^.x -^.^.^-^ -^....^^ ^^--^-^^ On the way left you can run into the dangerous squares and they won't hurt you. (U L D L U L) It is jumping that's the problem. On the way back it is another story. You need to be able to stop just before the sharp edges on the way back, especially on hard mode. L008 map: ^^.^^^.^ ^..^^... ...^^^.. x...^..x x..^^..x ^..^...^ ^.... .. ^^^xx^^^ L009 map: .^^.^^^. ^ ^^ ^ . .... ^ x ^ ^ ^ x ^ ^. ^ . ...^ ^ ^ ^ ^ ^ ^^.^^..^ L010 map: ^^^^^^^^ ^^^^^^^^ ^^^^^^^^ ^^^ ...x ^^^ .. x ^^^ .^^^ ^^^ .^^^ ^^^xx^^^ L011 map: 222xx222 -......- -......2 x..^^..- x..^^..- 2......2 -......- --^xx^-- L012 map: ------44 4444444x 444||44x -..|| 44 ^..||..^ ^..|| .^ ^......^ ^**xx**^ L013 map: ^ 4xx4^^ ^*....*^ ^......^ ^......x ^......x ^......^ ^*....*^ ^^^xx^^^ L014 map: ^^^^^^^^ ^^^^^..x ^^^-...x x...-.^^ x....-^^ ^^^^^^^^ ^^^^^^^^ ^^^^^^^^ L015 map: ^*^*^*^* x......x x......x ^*^*^*^* L016 map: ^2-xx^2^ ^^-33^^^ ^^-44^^^ ^^-xx^^^ L017 map: ---^...^ x4321..^ x^^^...^ ^^^^...x .......x .......^ .......^ .......^ L018 map: .......2 ........ ........ x....... x....... ........ ........ ...xx... L019 map: ^^^xx^^^ ^^. . ^^ ^. . ..^ ^..11 ^^ ^^ 11..^ ^.. . .^ ^^ . .^^ ^^^xx^^^ Don't jump on the sides. You can, howeve, jump on the center things. L020 map: ^^^^^ ^^^^^ ....5 ....x ....x ....5 ..... ^*xx* L021 map: +++xx+++ ++++++++ ++++++++ x+++++++ x+++++++ ++++++++ ++++++++ +++xx+++ Be careful here. If your strength is too high on medium or hard, your ball will blow up. Best to either jump around, or wait to drain energy, enter, and stand near an exit til you're almost full. L022 map: 2xx2 .... .... .... L023 map: ******** *^^^^^^^ *^...... *^.....x *^.....x *^...... *^....^* *^.xx.** L024 map: *1.xx.1* 11....11 ........ x......x x......x ........ 11....11 *1.xx.1* L025 map: .^^^^^^ ^^^^^^^^ ...^^... x..^^..x x..^^..x ........ ........ 2...xx.2 L026 map: 2^^2 ^--^ ^..x ^..x ^..^ ^xx^ L027 map: 24.22.4^ ....-..2 x...-..x x...-..x .2..-..2 2...2..^ L028 map: 2^^2^xx* 2..-...x 2..--..x x...--.^ x....--- 2......^ 2......^ 2^^^^^^^ L029 map: *.5xx5^^ x.....^^ x.....^^ *.....^^ ^.....^^ L030 map: 34566543 .......3 .......3 2......x 2......x .......3 .......3 ...xx..3 L031 map: 888xx655 .......5 .......6 x......7 x......7 .......8 .......8 11111118 L032 map: ^**xx**^ *......* *.+..+.* -....... -....... *.+..+.* *......* ***--**^ L033 map: ****xx*5 1......5 1......7 1......7 1......7 1......7 1......8 11.*xx*8 L034 map: 5xx5 .... .... .... .... .... .... .xx. L035 map: 2......2 ........ 4.^^^^.. x.^..^.x x.^..^.x 4.^^^^.. ........ 2......2 Run around the spikes. L036 map: ........ x......x x......x ........ L037 map: .......^ x...|||x x...|||x .......^ L038 map: ^..^ x... x... ^xx^ L039 map: ***xx*** *^^..^^* *^^..^^* *^^....x *^^....x *^^..^^* *^^..^^* ***xx*** L040 map: 82222225 22222222 22222222 x......x x......x 22222222 22222222 22222222 L041 map: ^......^ ........ ..^^^^.. x.^++^.x x.^++^.x ..^^^^.. ........ ^..xx..^ L042 map: 7^^xx^^5 ^......^ ^......^ x......x x......x ^. ... ^ ^..1111^ 7^^1xx17 L044 map: .xx. .... .... ...2 .... .... 2xx2 L045 map: ^^^^^^^^ .......^ .|||||5^ 5555555x 5555555x .|||||5^ .......^ ^^^^^^^^ L046 map: ^^^^^ x444^ x444^ ^***^ ^***^ ^*44^ ^4444 ^^xx^ L047 map: .xx. .... .... .... .... .... .... ^xx^ L048 map: ^55xx2*2 x55***** x55***** ^55xx**2 L049 map: 4^^^^^^4 ^*1111*^ ^1111..x ^11....x ^11....^ ^11..11^ ^* ..1*^ 4^^xx^^4 L050 map: 4^^xx^^4 *11..11* x....11* x....11* *111111* *111111* **1111** 4******4 L051 map: ^^xx2^ ^^2222 ^^^^^2 ^^^^^^ ^^^^^^ ^^^^^2 ^^2222 ^^xx2^ L052 map: ^5xx5^ .5||5 .5||5. .5||5. .^55^. 255552 ^^55^^ ^5xx5^ L053 map: ^^^2^2^. ^......x ^......x xx^2^2^. L054 map: ^^^xx ^^^^^ ^^^^^ x^^^^ x^^^^ ^^^^^ L055 map: ^xx^.. ....16 ...125 ...125 ...125 ....14 .....6 ^xx^^. L056 map: 242xx242 -2.22.22 -.:^^^2x -.:^^^2x 22222222 22222222 L057 map: 11^xx.22 421....^ x21....^ x21....^ 421....^ 11^....2 L058 map: ...2222. x......x x......x ...2222. L059 map: *.xx.1 *....2 *....3 *....4 *....4 *....3 *....2 *.xx.1 L060 map: ^^^xx^^^ ^-.||.-^ ^-.|| -^ ^-.|| -^ ^-.||.-^ ^-.||.-^ ^-....-^ ^^^xx^^^ L061 map: ^..^ ...x ...x ^xx^ L062 map: 1xx1 x... x... 1xx1 L063 map: ^^^^ ...x ...x .xx^ L064 map: ^^^^^^^^ ^^^^^^^6 55*^^^^5 x5*^^5^x x55^^5^x 55*^^^^5 ^^^^^^^6 ^^^^^^^5 L065 map: ^^^^^^^^ ^^^^^^^^ 4----... x44321.x x44321.x 4 ^^^^^^^^ ^^^^^^^^ L066 map: ^^^^^^^^ ^^^^^^^^ ^^^^^^^^ x33321 x x33321 x ^^^^^^^^ ^^^^^^^^ ^^^^^^^^ L067 map: ^^^xx^2. ^.....2. ^.....2. x.....2. x.....2. ^.....2. ^.....2. ^xx^^^22 L068 map: ^^^xx^^^ ^..||..^ ^..|| .^ ^..|| .x ^..||..x ^..||..^ ^......^ ^^^^^^^^ L069 map: ^^1.xx 221... x21... x21..^ L070 map: ^xx^^^^^ ^||. --^ ^|| .--^ ^|| .-.x ^||..-.x ^||..--^ ^....--^ ^^^^^^^^ L071 map: .xx. x... x... ...^ L072 map: 5^^^^^^5 3^^^^^^3 ^^^^^^^^ ^^^^^^^^ ^^^^^^^^ ^^^^^^^^ 6666^^^^ 6xx6^^^^ L073 map: 2xx2...^ ........ ........ ...^^..x ...^^..x ........ .+...... .......^ L074 map: ^.^.^... .......3 ^....... x......x x......x .......^ 3....... ...^.^.^ L075 map: ^xx*^*^* ^....... ^.... x...111 x...12++ ^...11++ ^....... ^*^*^*^* L076 map: ^^^^^^ .....^ .||||x .||||x .....^ ^^xx^^ L077 map: ^^^^^^xx ........ x......x x......x ........ 2.2xx2.2 L078 map: ^^5^^^ .....^ x32..^ x32..^ .....^ ^.xx.^ L079 map: ^-|||335 ^-|||333 ^--33333 ^^^333xx L080 map: .^...^. ...^... .^...^. x..^... x....^. ...^... .^...^. ...^... L081 map: .xx. .... ... .. . .... .... .... 2xx2 L082 map: ^.xx.^ ^....^ ^..^.^ ^..^.x ^..^.x ^..^.^ ^....^ ^.xx.^ L083 map: ^^^xx^^^ ^--44--^ ^-.44.-^ x-.44.-x x-.44.-x ^-....-^ ^------^ ^^^xx^^^ L084 map: ^.xx.^ ^....^ ^....^ x....x x....x ^....^ ^....^ ^.xx.^ L085 map: ^^^^^^^^ ^..^^..^ x..11..x x..11..x ^..^^..^ ^^^^^^^^ L086 map: ^5^^^5^^ ^..11 .^ x..^^..x x..^^..x ^..11..^ ^^^^^^^^ L087 map: *^^xx^^* ^ .....^ ^......^ x..22..x x..22..x ^ .....^ ^ .^ *^^^^xx* L088 map: ^.xx.^ ^..... ^.^..x ^..^.x ^..... ^^^^^^ L089 map: ^^^xx^^^ ........ x..--..x x..--..x ........ ^^^^^^^^ L090 map: ^.xx.^ .....^ x.^^.^ x.^^.^ .....^ ^^^^^^ L091 map: ^^^xx^^^ ^^....^^ 1......1 1......1 11111111 22222222 ^3^3^3^3 3^3^3+3^ L092 map: ^... ^..1 ^.^2 ^.^3 ^..x ^.5x ^^55 ^^xx L093 map: 21111112 11....11 1......1 x......x x......x 1......1 11....11 211xx112 L094 map: 2321123^ 32....23 2......2 x......x x. ...x 2 ..2 3^ ..23 232xx232 L095 map: ^444444^ 444^4444 44444444 x.444 44 x2444 44 44444444 444^4444 ^444444^ L096 map: 22222222 .......2 ..----.. ..-^^-.x ..-^^-.x ..----.. 2......2 2....... L097 map: ^.1xx1.^ ........ 88888776 x......x x..--..x 1..--... 1......2 1....... L098 map: 88886666 .......2 ..^^^^.. x.^^^^.4 x.^^^^.4 ..^^^^.. .......2 ..xx.... L099 map: ^^^^^^xx ^....... ^......^ ^..++..x ^..++..x ^......^ ^......^ ^^^^^^^^ L100 map: 222xx222 11111111 11111111 111^^11x 111^^11x 11111111 11111111 111xx111 This may seem like micromanaging, but on hard, you may wish to exit to the right side of the bottom to get to 107. You can roll diagonally anywhere you want to avoid the center bit. L101 map: 111xx111 1 . 1 1 5115.1 x.-. ..x x.- .x 1 5115.1 1 1 11111111 D L U to avoid the spikes--judging the jump is tricky. You can also go U L to get to room 94. L102 map: 11111111 1 ... .1 1... .1 x..2^ .x x..12..x 1 .....1 1 1 11111111 Jump on the barrel for the crucifix on easy, but otherwise, walk around the center barrier. L103 map: 1111 3 33211 . x44321 x x44321.x 33211... 3331...3 Jump left up the stairs from the right. Fall from the left. You can kill yourself by jumping from the left. L104 map: 2.1111.2 ........ .......2 x..22..x x..22..x .......2 ........ ...xx..2 Not worth visiting and VERY not worth going to the right. L105 map: .2222-xx ..---||| ...--||| x ..-||| x....||| .....||| ........ .......2 A trap room. You probably have to levitate to get out of it. L106 map: .xx ... ..2 ..x ..x ..2 ... 1.1 L107 map: ^1.xx.*^ 1 .....* 1 ...... 1..--..x .. --..x 222 ... 222....* 322...*^ The damage squares in the center are hidden from view by the DL platform, which is a nuisance in the first two levels but deadly on hard, especially when that room is dark. But fortunately you can move diagonally to get around that pretty easily. L108 map: +......5 ........ ........ x..--..x x..--..x ........ ........ ........ The damage squares are easy enough to avoid. Here you may wish to use the air pump if you are low on hard. However, if you have enough, it may be quicker just to get through 109 and kill yourself and go back to the start. L109 map: 1 .2..4. 1 ....4. 1 ....4. x.....4. x ....4. 1 ....4. 1 ....4. 1..2..3. This is a tricky one on hard. The spell book is hidden. There's no visible way up. You need to take the candle from room 108 and place it between the 2 and 3(the 3, incidentally, is really technically a 2--the "THIS WAY" is rearranged there.) Then jump on the candle, the pointing hand, and the "THIS WAY" and go up do 1D of the edge. Fall right and pound the A button if you're not sure when you'll hit the ground. You will get the spell book just before you die. L110 map: ..2xx2.1 .......3 ..1....3 ...--..1 ...--..x .......x .......1 2....... L111 map: .2111^2. ........ 1......2 .......x x......x x......2 ........ 1......1 L112 map: 66666666 ........ .......2 x..11..4 x..11..4 .......2 ........ ........ L113 map: 13244231 ..1331.. .......2 .......x .......x .......2 ........ 2..xx... L114 map: 2..22.22 1....... 1......x x..--..x x..--..1 1......2 1....... 111111xx L115 map: 88886666 ..-11- . ..1221 . x.244-.. x.244-.. ..1221.. ..-11-.. ......xx L116 map: 2**33**2 2**33**3 ****** 4 ******3x ******3x 2****44* 2*235666 2*2356xx L117 map: 13244231 ........ .......2 x2.....x x2.....x .......2 ........ ......xx L118 map: 222^^3|4 | -----4 | -----4 x.-----5 x.-----6 ..-----7 ----444^ ----xx45 L119 map: 28877662 ..... ........ ... ..x ... x 77777777 .......7 ..4xx4.7 L120 map: 11244211 ..1331.. ........ x......4 x......4 ........ ........ ......xx L121 map: .11xx1.1 .......2 1.2..2.2 ...--..1 ...--... 1....2.x .......x .1.xx.1. L122 map: 133655xx ...65555 ...655|| . .655|| x..655|| x..65555 ...65555 ...xx666 L123 map: 265xx .6555 ..6|| x.^|| x.^|| ..^|| ..^|| ..... L124 map: 345666xx --- 6666 -------- 3-22--2x 3-33--2x 3-433--- --443--- 33xx---- L125 map: 22 55xx 2-2-5555 22-25555 x2--5555 x2--5555 ----||22 ----||-2 ----||22 L126 map: 5-4-xx44 ^--344-- ^------4 6------- +------5 ^------^ ^-666--^ 5-6xx--^ L127 map: 2.2xx2.. ........ ....-... 6......6 66666666 ........ ........ 6.6xx6.6 L128 map: 655xx555 65555555 655||555 6554|655 .6|53.66 ....4... ........ ...xx... L129 map: 123xx321 ^......^ ^......2 ^..11..x ^..11..x ^......2 ^......^ ^^^^^^^^ L130 map: 44xx4444 ........ 1...2... x......x x......x 1....... ........ 12122212 L131 map: 22222222 24222242 22222222 x2222222 x2222222 22222222 24222242 22222222 L132 map: 44xx^^22 4444^^22 ^.....^^ ^.....^ 3.....2x ^.....2x ^.....^ 322^^^2^ L133 map: -------- -------- -------- ^^^ --- x2^----- x2^^^^^^ 2345666x 2345666x L134 map: ...xx6.. ...66666 ........ ........ .......6 ........ x1 ..... x66.7..6 L135 map: 2--xx--2 2......2 -......- -..22..- -..22..x -......x -......+ -------. L136 map: --2xx2-- -......5 -......5 -..22..5 x..22..5 x......5 -......5 -------- L137 map: ...2.2.. 2......1 x......1 x......1 2......1 .......1 .......1 666xx666 L138 map: 24411542 .|...... .|.....x .|.....x .|...... ..... . . . 13244231 L140 map: 22xx22 2....2 .::: . .:22:. .:22:. .::::. ...... 1.xx.1 L141 map: 2xx2 2::x 2::x 2222 L142 map: 22222222 x......x x..... x 22222222 L143 map: 22222222 x......x x......x 22222222 L144 map: 22222222 x......x x x 22222222 L145 map: 2.2xx2.2 ..2.:2.. 222:.222 x.:.:.:x x:.:.:.x 222.:222 ..2:.2.. 2.2xx2.2 L146 map: 22222222 x......x x x 22222222 L147 map: 22222222 x......x x x 22222222 L148 map: 2xx2 x..x x x 2222 L149 map: 2xx2 2::2 2::2 2::2 2::2 2::2 2::2 2xx2 L150 map: 222222 x----2 x---- 222222 L151 map: 2xx. 2..x 2..x 2222 L152 map: 222222 x:---2 x:---2 222222 L153 map: 2222 2..x 2..x 2..2 2..2 2..2 2..2 2xx2 L154 map: 222222 x..-22 x..-22 222222 L155 map: 2xx2 2 .2 2 .2 2222 2222 2222 L156 map: 2xx2 2::2 2::2 2112 2112 2::2 2::2 2xx2 L157 map: 22222222 x......x x......x 22222222 L158 map: 2xx2 2... 2..2 ...x ...x 2..2 2.. 2xx2 L159 map: 2222 x..2 x..2 2xx2 L160 map: 1xx1 .... 2..2 2..2 2..2 2..2 2222 L161 map: 2222222 x...-222 x...2-.2 1:-.--.x :2..2.:x 22..-:.2 22.2-.22 22.:.:22 L162 map: 2222xx2 2222:.22 ----:... x::----. x::--2-. -:::-2-. -:::--1. 2-...... L163 map: 2xx2 2 .2 2 .2 2 .2 2 .2 2 .2 2 .2 2xx2 L164 map: 1xx1 .... 2..2 2..2 2..2 2..2 2..2 2xx2 L165 map: 2xx2 2..2 2..2 2..x 2..x 2..2 2..2 2xx2 L166 map: 22222222 x......x x......x 22222222 L167 map: 22222222 x......x x......x 22222222 L168 map: 2xx2 x..2 x..2 2xx2 L169 map: 22xx-222 .:.:-222 :----222 .2.:.:.x :-:2-::x .2.-2--- :.:-2222 222-2222 L170 map: 222-2-22 2....-22 ..-2.-22 x.-..222 x.-.2222 --- ..22 222...22 222.xx22 L171 map: 2222 2::x 2::x 2xx2 L172 map: 2xx2 2 .2 2 .2 x..2 x .2 2 .2 2 .2 2xx2 L173 map: 2xx2 2..2 2..2 2..x 2..x 2..2 2.. 2xx2 L174 map: 222222 x...-2 x...-2 222222 L175 map: 2xx2 2 :2 2 :2 2 :2 2222 2222 L176 map: 2222 2..2 2..2 2..2 2..2 2xx2 L177 map: 2xx2 2..2 2 2 22-2 22.2 2..2 2 .2 2xx2 L178 map: x.xx x... 2222 L179 map: 222222.x 221....x 22222222 L180 map: 2xx2 2 .2 2..x 2 .x 2..2 2..2 . . 2xx2 L181 map: 2222 2222 2::2 2::2 2xx2 L182 map: 2xx2 2..x :..x 1:22 L183 map: 2xx2 x..x x .x 2xx2 L184 map: 222221.2 x......x x......x 222221.2 L185 map: 2222 x..2 x..2 2xx2 L186 map: 2xx2 2..2 2..2 2..2 2--2 2222 L187 map: 22222222 x.....-x x.....-x 222:2::2 L188 map: 1xx1 .... 2..2 2..2 2..2 2..2 2..2 2xx2 L189 map: 222xx122 1 ::.:1 2. 2:2:2 2.1 2::1 222:12.2 112::::1 .:.: 12 11222112 L190 map: 2xx2 2 .2 2 .2 2 .2 2 .2 2 .2 2 .2 2xx2 L191 map: 2222 2 .x 2..x 2xx2 L192 map: 22222222 x::::::x x x 22222222 L193 map: 22222222 x......x x......x 22222222 L194 map: 2222 x..x x .x 2xx2 L195 map: 222222 x..2.2 x. .22 222222 L196 map: 2xx2 2 :2 2 :2 2 :2 2 :2 2 :2 2 :2 2xx2 L197 map: 12121212 1::1:::x 2:222::x 1:1:1::1 :2:2:212 1::::::1 2:2 : 22 212xx:12 L198 map: 2222 2..x 2..x 2xx2 L199 map: 222222:1 x::::::x x :x 222222:1 L200 map: 22222222 x::::::x x: : : x 22222222 L201 map: 22222222 x......x x.... x 222xx222 L202 map: 22222222 x......x x x 22222222 L203 map: 22222222 x......x x......x 22222222 L204 map: 2222 x..2 x .2 2xx2 L205 map: .xx..... .......2 ........ ...++..x ...++..x ........ .......2 ........ L206 map: -----..x x..^...x x.....-- .....--^ L207 map: .^.....^ .------2 .8888--6 x8...--x x8...--x .8888888 .-----.2 .^.....^ L208 map: ^^...... ^..^^^^. ^.^^.... x.^**^^^ x.^**^.x ^^^..^.x ^^^^.^.^ ^^^^...^ L209 map: .||||444 .....55x ......5x ......55 x....^55 x...^555 ...55555 ..^^xx^5 L210 map: *****^^^ x....125 x....126 .....53x .....53x .....126 .....125 *****^^^ L211 map: 33333333 3.... 3 ^3. 3^ x3.33.3x x3.33.3x ^3....3^ 3......3 33333333 L212 map: ^533xx5^ .3.33 3. .3.|| 3. x3.||.3x x3.||.3x ........ ........ ^^^xx^^^ L213 map: 333**333 3-- - 3 *3^^^^33 x3^3^^3x x3^ 3^3x *3^^^^33 3--- -3 333**333 L214 map: ^33^3|4^ .......- .....--- x3.||||x x3.||||x ........ ........ ^33^3|4^ L215 map: *- - -53 - - - - 44 - - x4- 44-x x4 -44 x 44- - - - - - - * - - 53 L216 map: --....1x --....1x 44^....5 x44^..37 x44^..37 44^.|||5 --...... -------2 L217 map: *^----^* ^^----^^ ------ - ---2222x ---22 2x ---2-- - ^^-22-^^ *^-xx-^* L218 map: ^-^xx^-^ ---22--- ^--2---^ x2-22--^ x2-22--^ ^---2--^ ---22 -- ^-^xx^-^ L219 map: ^^^xx^^^ ^*^ ^*^ ^*^11^*^ ^^^xx^^^ L220 map: 5555xx55 55-5555* *-^^55 * *-^155-* 55^155-* 55^^55-* 55555555 55555555 L221 map: *..^...^ x..^.^.x x******x L222 map: ^------^ x......x x......x L223 map: ^...^... x.^.-.-. x.^.---. --..^.-- -^-^..^. -^.^.^.. -^.^-^.x ...-.^.x L224 map: ...-.... .-^-^--. ...^.... ^-.-.--^ --.-.^.x --.-.^.x x..^.-.- x..^...^ L225 map: ^^^..... ^^^.^^^. ^^^..^.. x.^^.^.x x..^.^.x ^^.^..^^ ^^.^^.^^ ^.....^^ L226 map: ^^^^^^^^ x......x x......x ^^^^^^^^ L227 map: ******** ******** ^^^^^^^^ x......x x......x ^^^^^^^^ * ******** L228 map: **^xx^** **^..^** ^^^..^^^ x......x x......x ^^^..^^^ **^..^** **^xx^** L229 map: ******** *^*^*^*^ ^.^.^.^. x......x x......x .^.^.^.^ ^*^*^*^* ******** L230 map: - ^.^**^.. ..^**^.. x.^**^.x x.^**^.x ..^**^.. ^.^**^.. L231 map: 2..-- ..^^^^ ...-- x.^^^^ x x..-- x ..^^^^ ..- .. ..^^^^.. L232 map: -2---.^^ -....124 .....124 x....12x x....12x .....124 -....124 -----.^^ L233 map: ^^^xx^^^ ^*^22^*^ ^^^22^^^ x22^^22x x22^^22x ^^^^^^^^ ^*^^^^*^ ^^^^^^^^ L234 map: ...xx... ...22..6 ...22... x2222... x2222... ....|... ....|..6 ......21 L235 map: 2-2222 2 - - - - - - - - - - - 3x - - -3x - - - - - - - - * 1221-* L236 map: *......^ x . . .x x. . . x ******.^ L237 map: 2.xx..2 ....... ....... ...+... ....... ....... 2.....2 L238 map: 44||666x 4---222x 4---2||6 4---2||6 4------6 4------6 4--66666 4446xx66 L239 map: ^^^^^^^^ x222222x x222222x ^^^^^^^^ L240 map: ^^2^^2^^ x2^22^2x x2^22^2x ^^2^^2^^ L241 map: x222222x x222222x L242 map: 221..... x21..... x21..:.. 221..:.x 111..:.x .....:.. ........ ........ L243 map: ...2^2^2 x......x x......x ...xx2^2 L244 map: ^^^^^^22 ^******6 8******^ x******^ x******^ 8******^ ^******6 ^^^^^^^2 L245 map: x4321..^ x4321..^ *......^ *......x *......x **.....^ ***...*^ *******^ L246 map: ^..11 ^ ..1..1 .1 ...1 x1 . 1x x111111x .1....1 .1....1 ^1....1^ L247 map: ...111.. .. .1 .. . ..1 .. x ..1 .x x...1 .x ....1 .. ....1 . ...111.. L248 map: ..1111 . .1 ...1 .1 1 x11111.x x1 1 .x .1..1 . .1...1 .1....1. L249 map: .11111 . .1 ...1 .1 ...1 x11111 x x1....1x .1....1. .1....1. .11111.. L250 map: ...11 . ..1**1 .1****1 x1****1x x111111x .1....1 .1....1. .1....1. L251 map: ^1.....^ .1 ..... .1 ..... x1 ....x x1 ....x .1...... .1 . . ^111111^ L252 map: *1....** .1 ....* .1 ..... x1 ....x x1 ....x .1...... *1 ..* .111111* L253 map: .11111 . .1 ...1 .1 1 x11111 x x1....1x .1....1 .1 1. .11111.. L254 map: .1 ..1 ^ .1 ..1 . .1 ..1 . x1 .1.x x.111..x ...1 ... ...1 ... ...1...^ L255 map: .111111. .1 ..... .1 .. x1111..x x1 ....x .1...... .1 .. .111111. L256 map: *..**..* ........ . ...... x .....x x......x ........ ..11 ... ..11...* L257 map: ^111111^ .1 ..... .1 x111111x x.....1x ......1 .. 1 ^111111^ L258 map: .111111. .1 ..... .1...... x1 ....x x1 ....x .1 ..... .1 .111111. L259 map: ..11111. ....1... ....1... x...1..x x...1..x ....1... ....1 . ..11111. L260 map: ..1111.. .12..21. .1....1. x1....1x x1....1x .1....1. .12..21. ..1111.. L261 map: ^^^^^^^^ ^. ^ ^ 1111 ^ x.1331 x x.1331 x ^.1111.^ ^......^ ^^^^^^^^ L262 map: *111111* *1 ....* *1 .* x111111x x.....1x *.....1* * ..1* *111111* L263 map: .111111. .1...... .1...... x1.....x x1.....x .1...... .1.... . .111111. L264 map: .111111 .122221 .122221 x111111x x1 1 .x .1 .1 . .1 ..1 . .1....1. L265 map: *^^^^^^* *^ ....* *^ .* x1111..x x1 ....x *^ ....* *^ * *^^^^^^* L266 map: 21111112 21 ....2 21 ....2 x1111..x x1.....x 1.....2 21.....2 21111112 L267 map: *1****1* ^11 .1^ ^111 1^ x1 11 1x x1..111x ^1...11^ ^1...11^ *1****1* L268 map: .11111 .1 ...1 .1 1 x11111 x x1 ...1x .1 ...1. .1 ...1. .11111.. L269 map: *.1 ..1* *.1 ..1* * 1 ..1* x 1 1x x..111.x *...1 .* *...1..* *...1..* L270 map: ^111111^ ^1^^^^1^ ^1 ^^^1^ x111111x x1.....x ^1.....^ ^1.....^ ^1^^^^^^ L271 map: ******** *......* *......* x .....x x.. ...x *.^^...* *.^^...* ******** L272 map: ^111111^ ^1 ....^ ^1 ....^ x111111x x.....1x ^.....1^ ^.....1^ ^111111^ L273 map: 111111 1 ---. 1 ---. x1 ---.x x1 ---.x 1 ---. 1 ---. 111111 L274 map: ..1111. .1 --.1 .1.--.1 x1.--.1x x1.--.1x .1.--.1. .1 -- 1. ..1111.. L275 map: .1111112 ....1 .. ....1 .. x...1 .x x...1 .x ....1 .. ....1... ....1..2 L276 map: *311113* *...1 .* *...1..* x...1..x x...1..x *...1..* *...1. * ****1*** L277 map: 22222222 2.. 2 2 1111 6 x 1++1.x x.1++1.x 2.1111.7 2......2 22222222 L278 map: 22.2.2.2 .......6 2.2.2.1. x....... x..2.2.2 ........ 2.2.2.26 2......2 5-5. TWO MISSING ROOMS?! Rooms 43 and 139 are missing. I suspect this is a programming oversight, since I am able to win the game. Looking at the numbers, I also see: 1) 43 = 42 + 1. Most rooms to the right are 1 greater than the one above it. To the right of 42 we have 58. Therefore, no room 43. 2) 139 is just below 140, the start of the big small-room tree-maze. It probably got left out when rooms were being designed. 6. CHEATS 0x47 = health(high byte). Set this to 7F, or freeze it in FCEUXD, to have constant good health. 0x48 = low byte of health. This is not nearly as critical, but watching it shows you how quickly/slowly time ticks off. 0x5c and 0x12a set to 0x8 will give you the candle. Other values include: 0x7e = # of continues remaining 0x169 # of lives(not including current) 0x17/b7 = x distance from UR 0x18/b8 = y distance from UR 0x19/b9 = z distance from bottom(0=ground floor) Use these to skip over a particularly nasty room by positioning your ball on the right coordinates. 0x4c0 = level 1 map of 8x8. It starts with UR square and moves L, then down a row, etc. 0x500 = next row up, up to level 9. By the way, you can just put items in your inventory in room 1 and drop them about to win quickly. End of FAQ Proper ================================ 7. VERSIONS 1.0.2: sent to GameFAQs 6/15/2009, a few more touchups on replay. Maps updated too. 1.0.1: sent to GameFAQs 11/28/2007, filling in details/thanks and info on the PC version. And remembering to make the guide full-circle this time. Oops. 1.0.0: sent to GameFAQs 11/17/2007, with maps to follow 8. CREDITS Thanks to the usual GameFAQs gang, current and emeritus. They know who they are, and you should, too, because they get/got some SERIOUS writing done. Good people too--bloomer, falsehead, Sashanan, Masters, Retro, Snow Dragon/Brui5ed Ego, ZoopSoul, War Doc, Brian Sulpher, AdamL, odino, JDog and others I forgot. OK, even Hydrophant in his current not-yet-banned message board incarnation. I am not part of his gang, but I want him to be part of mine. Thanks to the NES Completion Project folks for keeping it going. Thanks especially to AdamL for pointing this game out to me. It was so good, I missed following Purdue's men's opening basketball game against Bethune- Cookman on a yahoo page in the background for it. Then I missed a part of the Old Oaken Bucket game against Indiana to write this guide. This is no joke. I was born in West Lafayette, you see. Actually, I missed the part where Indiana went up 24-3, so that wasn't all bad. Because I was given the privilege of using this ROM before most of the general public, I would also like to thank the people at lostlevels for keeping things going and spending their time and money so that cool games like this get out. In particular, I would like to add ad space for RETROUSB.COM where you can buy an actual cart of this. I'm serious when I say I'd be willing to fork over $100 for a game that sucked. The gaming community has done a lot for me, not just because I've gotten cool games, but because I've learned so much from this. Thanks to the fceuxd people for making such a good emulator, so I could cheat my lives and air up. Thanks to the kind policeman who gave me his pen when mine ran out on the bus trying to redesign/rewrite medium-level maps. I wonder if he thought I was doing something really weird. Thanks to the-underdogs.org for the manual. http://www.the-underdogs.info/game.php?id=30