Andy Bogard faq for Fatal Fury Real Bout 2 by gathershot (gathershot@yahoo.fr) (V 1.00) 04 / 09 / 2002 ==================================================== Introduction ==================================================== Andy Bogard is one of the historical character of SNK's fighting games. He is also one of the heroes of the fatal fury series with his brother Terry. So, it's natural to give him his own RB2 faq. Here we go! Note : As English is not my first language, I appologize for any mistake in this faqs. ==================================================== Bio ==================================================== Name: Andy Bogard Age: 26 (at RB2 time) Birthdate: 08/16/1972 Nationality: North American Fighting Style: Koppo jutsu Blood Type: A Heigth : 171 cm Weight : 69 Kg Hobbies: Pursuit of knowledge Dislikes: Dogs Most Valuable: Photo of his days of study. Taken with his master, Hanzo Shiranui Favorite Food: Natto, Spaghetti, Ice cream Favorite Music: Quiet Favorite Sport: Track =================================================== MISCELANIOUS =================================================== --- RB2 Wining Quotes --- -Can't read my speed ? Then bleed, chump ! Bleed. -Control your temper or always be a loser. Vs Geese : -It's done Father, You are avenged. --- Colors --- Normal Color : White Outfit Red Shoes Yellow Energy Crimson Flames Second Color : Black Outfit Yellow Shoes Blue Energy Blue Flames --- Wining Poses --- KO Victory : Andy spreads his arms apart and exhales It's his usual second win pose in previous Fatal Fury Time Over Victory : Andy clenches his fists at his sides and says "Yoshi!". It's his usual first win pose in previous Fatal Fury =================================================== Movelist and analyse : 1- Standard Moves =================================================== 1-1 Crouching Moves A : While crouching, Andy strikes with his left palm Cancelable B : Andy does a small kick at ground Level Cancelable C : Andy performs a powerfull kick at Mid Level which push the opponent to the ground. if it connect, the opponent cannot be juggled. Cancelable 1-2 Standing Moves : Far A : Andy Strikes forward with his Right palm Cancelable B : Fierce Right Kick at Mid Level Cancelable C : Andy turns his back and uses all the strenght of the rotating move to give a powerfull blow with his left arm Not Cancelable 1-3 Standing Moves : Close A : Andy Strikes forward with his Left palm Cancelable B : Straight Left Kick at Mid Level Cancelable C : Andy rises his left leg and kicks twice the opponent at Shoulder and Mid Levels Both Hits are Cancelable 1-4 Jumping Moves A : Andy strikes downward with his left palm B : Andy kicks downward with his left kick Jump Forward or Backward C : Andy turns his body toward the ground and gives a strong Kick Downward Vertical Jump C : Andy spins once and gives a powerfull roundhouse kick Every jumping move is cancelable when Andy jumps high and you can do aerial chains 1-5 Line Moves While in second plane, these moves are used to come back into main line and are not cancelable A : Standing attack with right palm 1 Hit B : Slinding Right Kick 1 Hit C : Andy performs a strong Left Kick while moving to main line and hits at mid level. Hittime is ling enought to do a jab punch (Standing A) 1 Hit 1-6 anti line dodge move While opponent is in dodge line D : Andy turns on himself and gives a blow with backhands which push opponent to the main line =================================================== Movelist and analyse : 2- Throws =================================================== Gourin Kai : when close, fwd/bck + C Andy lifts the opponent and slams him on the ground, in the opposite side Note : In this sequel Andy lose his spider's grab =================================================== Movelist and analyse : 3- Command Attacks =================================================== Rising Palm : DownFwd + A While crouching, Andy strikes upforward with his right palm 1 Hit Cancelable Rolling Kick : Forward + B Andy stands on one hand and wheels, striking with his two legs 1 Hit Not Cancelable, Used in Chain Combos =================================================== Movelist and analyse : 4- Special Moves =================================================== Depending on your strategies, every andy moves are really useful. Nice Range, Decent Recovery and Priority. He's a good char for many fighting styles, either defensive or offensive. Nothing new but his Dan Da Dan, which is cool when used with combos and a nice looking Genei Shiranui. Note : I used the usual shortcuts for describing joystick motions. If you don't know what they mean, so check another faq. But if you read this you likely know all of them - I'm too lazy - 4-1 Short Zan Ei Ken : DwnBck Fwd + A Andy Slides across 2/3 screen his elbow forward ready to give a powerful blow 1 Hit 4-2 Strong Zan Ei Ken : DwnBck Fwd + C Stronger and Longer version of the previous move. 1 Hit can be followed by Shippu Uraken 4-3 Zan Ei Ken Fake : Fwd + AC Andy Fakes Zan Ei Ken No Hit 4-4 Shippu Uraken : After Strong Zan Ei Ken Hits, perform quickly DwnBck Fwd + C. Andy gives a Left Straight Punch which knocks down his opponent. 1 Hit 4-5 Hi Sho Ken : QCB + A Andy throws an energy blast which travels 3/4 Screen. It comes out very fast. 1 Hit Breakshot Move 4-6 Geki Hi Sho ken : QCB : C Andy first launches an energy wave which stuns opponents, then makes a big energy ball wich remains in his hand an does multiple hits. 5 Hits Max Breakshot Move 4-7 Hi Sho Ken Fake : Dwn + AC Andy fakes Hi Sho Ken No Hit 4-8 Sho Ryu Dam : DP + C Andy's trademarked Dragon Punch Move : A good anti-air. 4 Hits Max BreakShot Move 4-9 Ku Ha Dan : DwnBck QCF + B Andy projects Himself into the air, kicks forward. Can be used as anti air. It knocks down opponents 2 Hits Max BreakShot Move 4-10 Genei Shiranui : In Air, QCB + D Andy projects himself Downforward, Elbow first, strikes opponent then bounces into second line lands and strikes again with his elbow while coming back in main line 2 hits 1 Hit in one Line stage Sho Reppa Dan Fake : dwn + BC Andy fakes his S-Power No hit =================================================== Movelist and analyse : 5- Desperation Moves =================================================== S-Power : Sho Reppa Dan : QCb DwnBck fwd + BC A Powered version of Ku Ha Dan. Andy's body is surrounded by flames 4 Hits Max P-Power : Dan Da Dan : QCB DwnBck fwd + C, Tap C repeatedly Andy Slides toward the opponent and give several hits with his lehft punch. Number of hits depends on taping C. Each impact cause Chi explosion. Andy gives a final blow with his right arm. 5 Hits Max BreakShot =================================================== Combination Arts =================================================== * Can be cancelled () Cannot be cancelled |L| Push opponent into dodge line |J| Juggle Opportunity A* =====| |====> B* =======|====> C () | | | B* =====|======|====> Dwn B* ===|====> Dwn C () | | Dwn B* =| |====> DwnFwd C |J| | | Dwn A* =| |====> Fwd C |L| Close A* ======> C* DwnFwd A* ======|====> B () =========> C () | |====> C* =========> C* | |====> Dwn C* Fwd B () ======> UpFwd C () =================================================== Combos =================================================== All Combos Work Well but some of them are quite hard to do whereas other not Legend : (Tall) Tall opponent : Krauzer used as Guinea Pig (Corner) Opp. must be in corner (SPow) Need SPower Condition (Life flashing Red or Full Gauge) (PPow) Need PPower Condition (Life flashing Red and Full Gauge) ============== Classic Combos ============== Jump C - A - A - Hi Sho Ken (4 hits) Jump C - A - A - Geki Hi Sho Ken (8 hits) Jump C - A - B - Hi Sho Ken (4 hits) Jump C - A - B - Geki Hi Sho Ken (8 hits) Jump C - A - B - DwnFwd C - Sho Ryu Dan (7 Hits) Jump C - A - B - DwnFwd C - Ku Ha Dan (6 Hits) Jump C - A - B - DwnFwd C - Sho Reppa Dan (6 Hits) (SPow) Jump C - A in Air - A - B - DwnFwd C - Sho Reppa Dan (8 Hits) (SPow) (tall) Jump C - A in Air - DwnFwd A - C - C - Strong Zan Ei Ken - Shippu Uraken (7 Hits) (tall) Jump C - A in Air - DwnFwd A - C - C - Dan Da Dan (10 Hits) (tall) (PPow) Jump C - A - C - Hi Sho Ken (4 Hits) Jump C - A - C - Short Zan Ei Ken (4 Hits) Jump C - A - C - Strong Zan Ei Ken - Shippu Uraken (5 Hits) Jump C - A - C - Geki Hi Sho Ken (8 Hits) (Corner) Jump C - fwd - A - C - Sho reppa Dan (7 Hits) (SPow) Jump C - fwd - A - C - Dan Da Dan (8 Hits) (PPow) Jump C - fwd - A - A - C - Sho reppa Dan (8 Hits) (Corner) (SPow) Jump C - Fwd - A - A - A - C - Strong Zan Ei Ken - Shippu Uraken (7 Hits) (Corner) Jump C - Fwd - A - A - A - C - Dan Da Dan (10 Hits) (Corner) (PPow) Jump C - Fwd - A - A - A - B - DwnFwd C - Ku Ha Dan (8 Hits) (Corner) Close C - Geki Hi Sho Ken (6 Hits) Close C - Sho reppa Dan (6 Hits) (SPow) Jump C - C - Hi Sho Ken (4 Hits) Jump C - C - Strong Zan Ei Ken - Shippu Uraken (5 Hits) Jump C - C - Geki Hi Sho Ken (7 Hits) (Corner) Jump C - C - Sho Reppa Dan (7 Hits) (corner) (SPow) Jump C - C - Dan Da Dan (8 Hits) (PPow) DwnFwd A - C - C - Ku Ha Dan (5 Hits) DwnFwd A - C - C - Sho Ryu Dan (7 Hits) DwnFwd A - C - C - Sho Reppa Dan (6 Hits) (SPow) Jump C - DwnFwd A - C - C - Sho Ryu Dan (5+ Hits) (Tall) Jump C - DwnFwd A - C - C - Sho Ryu Dan (7 Hits) (Corner or Tall) Jump B - DwnFwd A - C - C - Geki hi Sho Ken (9 Hits) Jump C - DwnFwd A - C - C - Strong Zan Ei Ken - Shippu Uraken (6 Hits) Jump C - DwnFwd A - C - C - Ku Ha Dan (6 Hits) (Corner) Jump C - DwnFwd A - C - C - Dan Dan Dan (9 Hits) (PPow) Jump B - C in Air - Genei Shiranui (4 Hits) (tall) Jump B - C in Air - A in air - A - B - DwnFwd C - Ku Ha Dan (7 Hits) (tall) Jump B - C in Air - A in air - A - B - DwnFwd C - Sho Ryu Dan (9 Hits) (tall) Jump B - C in Air - A in air - A - B - DwnFwd C - Sho Reppa Dan (9 Hits) (SPow) (tall) Jump B - C in Air - A in air - DwnFwd A - C - C - Hi Sho Ken (7 Hits) (tall) Jump B - C in Air - A in air - DwnFwd A - C - C - Strong Zan Ei Ken - Shippu Uraken (8 Hits) (PPow) (tall) Jump B - C in Air - A in air - DwnFwd A - C - C - Dan Da Dan (11 Hits) (PPow) (tall) ============= Fakes Combos ============= Fakes Combos are harder. The idea is to cancel a combination art with a faked move and to begin immediatly another combination art then Special or Super. But their timing is difficult. Jump C - DwnFwd A - C - Dwn AC - Dwn A - B - C (6 Hits) (Corner) DwnFwd A - C - Dwn AC - Dwn A - B - DwnFwd C - Sho Ryu dan (8 Hits) DwnFwd A - C - Dwn AC - Dwn A - B - DwnFwd C - Sho Reppa dan (7 Hits) (SPow) DwnFwd A - C - Dwn AC - Dwn A - B - DwnFwd C - Sho Reppa dan (8 Hits) (Corner) (SPow) Jump C - A in Air - DwnFwd A - C - Dwn AC - A - C - Strong Zan Ei Ken - Shippu Uraken (8 Hits) (tall) (corner) Jump C - A in Air - DwnFwd A - C - Dwn AC - A - C - Dan Da Dan (11 Hits) (tall) (corner) (PPower) DwnFwd A - C - Dwn AC - A - C - Dan Da Dan (9 Hits) (PPow) DwnFwd A - C - Dwn AC - A - C - Strong Zan Ei Ken - Shippu Uraken (6 Hits) Jump B - DwnFwd A - C - Dwn AC - A - C - Hi Sho Ken - (6 Hits) (Corner) Jump B - DwnFwd A - C - Dwn AC - A - C - Strong Zan Ei Ken - Shippu Uraken (7 Hits) (Corner) Jump B - DwnFwd A - C - Dwn AC - A - C - Dan Dan Dan (10 Hits) (Corner) (PPow) Jump B - C in Air - DwnFwd A - C - Dwn AC - A - C - Hi Sho Ken (7 Hits) (tall) (corner) Jump B - C in Air - DwnFwd A - C - Dwn AC - A - C - Strong Zan Ei Ken - Shippu Uraken (8 Hits) (tall) (corner) Jump B - C in Air - DwnFwd A - C - Dwn AC - A - C - Dan Da Dan (11 Hits) (tall) (corner) (PPower) ============= LINE COMBOS ============= Perform in One Line Stages Jump C - A - B - FWD C - Hi Sho Ken (5 Hits) Jump C - A - B - FWD C - Sho Ryu Dan (8 Hits) (Corner) ============= DODGE COMBOS ============= Perform While in Dodge Line C - A - B - C (4 Hits) C - A - C - Hi Sho Ken (4 Hits) C - A - C - Strong Zan Ei Ken - Shippu Uraken (5 Hits) C - A - C - Dan Da Dan (8 Hits) (PPower) C - A - B - DwnFwd C - Sho Ryu Dan (7 Hits) (Corner) C - A - B - DwnFwd C - Sho Reppa Dan (7 Hits) (Corner) (SPower) C - DwnFwd A - C - C - Hi Sho Ken (5 Hits) (Corner) C - DwnFwd A - C - C - Geki Hi Sho Ken (9 Hits) (Corner) C - DwnFwd A - C - C - Strong Zan Ei Ken - Shippu Uraken (6 Hits) (Corner) C - DwnFwd A - C - C - Dan Da Dan (9 Hits) (PPower) (Corner) To make this faq I used : Omega Mad RB2 faq : for the moves and combination arts Matanza Terry faq : To know what to put inside my faq Ex Andy FFWA faq : for ideas, winning poses and gratefully thanks their authors. I also thank SNK for having made so many good games, and RB2