************************************************************** Double Dragon(1995) - NeoGeo Character Guide about AMON - vesion 1.0 Author - Luiz Athayde - megawulf - e-mail: megawulf@yahoo.com ____________________ ¦ ¦ ¦ ``````´´´´´´ ¦ ¦ update story ¦ ¦ ``````´´´´´´ ¦ ¦1.0 - first release ¦ ¦____________________¦ The goal of this faq is sharing the little information I know about the Double Dragon Character AMON. I do not intend to go further in lifestory, oringin or those things, everything i may write here is just about playing and game strategies, but feel free to send me anything if you discovered that amon loves to sleep naked. Legal note* This FAQ should be only found in Gamefaqs.com, you are not allowed to publish the whole or some part of this document without permission. you are free to save this document or print it for personal use only. Copyright © 2004 Luiz Athayde ******** Why AMON Amon is a charge based character(like guile from Stree fighter series), to me this is an disadvantage, but his normals and specials effects are worth of the charging waiting time, he also has an qbc style air move, Amon moves are fast and useful. His super special move 1 is devastating and the second is surely the coolest of all. For me he is the best player to choose. ******* Content ( if your text viewer has the search option ( for windows is ******* F3 or control + F, use it to directly go to a FAQ section. For instance to go to the Combo section type 3.Combos then press enter.) ------------------- 1.Commands 2.Move analysis 3.Combos 4.Tips 5.Clothes colors 6.Character Ending 7.Credits ------------------- ========== 1.Commands ========== A - weak punch B - weak kick C - strong punch D - strong kick *************** move references *************** up, down, back, front will be refered as u, d, b, f, correspondingly qbc - perform on the stick b,db,d Hopping - tap twice front or back guarding - hold the direction that opposites your character facing( can be done in air and crouching) stand - simply let your character in a neutral position crouch - hold down the stick close - this kind of moves only work if done near the opponent if any command is followed by a comma, the symbol (,) means the word THEN moves marked with a # have their names made up by me. ********************************************************************* --------------------------------------------------------------------- AMON movelist///////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ --------------------------------------------------------------------- --------------------------------------------------------------------- Throws - front + D, front + B, front + C(can be done in air). --------------------------------------------------------------------- --------------------------------------------------------------------- Dizzy attack - when your opponent gets dizzy laying down, press d + any button --------------------------------------------------------------------- --------------------------------------------------------------------- Shi ho ken - hold b(1 sec and a half), then f + Button (press again to appear at foe's back) --------------------------------------------------------------------- --------------------------------------------------------------------- Rekka Bakuenheki - Hold d(1 sec and a half), then u + button --------------------------------------------------------------------- --------------------------------------------------------------------- Yo so ken - qbc + button in air --------------------------------------------------------------------- ===================================================================== Super special moves( Charge needs to be flashing in screen) --------------------------------------------------------------------- --------------------------------------------------------------------- #Super Rekka Bakuenheki - hold d(1 sec and a half), then u + two buttons at once --------------------------------------------------------------------- --------------------------------------------------------------------- #Ninja countdown - qcf + two buttons at once( can be done in air) --------------------------------------------------------------------- --------------------------------------------------------------------- Move atributes some moves has a special atribute that requires a certain act to be done by your opponent overhead - overhead moves have to be guarded standing or the move will hit. Guard down - in order to block this move is needed to be blocking and crouching at the same time. --------------------------------------------------------------------- =============== 2.Move analysis =============== --------------------------------------------------------------------- Standing A - amon performs a quick jab foward with fast recovering Usage - good for knocking out an near death opponent or simply to connect another combo.This move is a good poking move if followed by crouch B then Stand B, because by connecting this move you will be slowly pushed back... remaining close will give a grapple/throw opportunity to your enemy. --------------------------------------------------------------------- --------------------------------------------------------------------- Standing B - Amon performs a low spinning kick, really quick. Usage - this move is really useful to trap a standing foe into a combo and also to be nasty kicking a lot. this will make your opponent notice you are aware of your char moves and will give you confidence in your strategy. Due to its great range and quickness this move will allow you to keep attacking forcing you opponent to guard or jump. --------------------------------------------------------------------- --------------------------------------------------------------------- Standing C - Amon kicks front with his legs opened in a 180 angle. Usage - This move is excellent to poke like the standing B. And has also good priority and range. The recovery is good and unlike the Stand D you will reamain in the place you started kicking, assuring your safeness, poking should be done a little far from the opponent exploring the good move range --------------------------------------------------------------------- --------------------------------------------------------------------- standing D - amon will do a front flip hitting from the beginning to the end, with slow recovery. Usage - caution when using this move, specially when dealing with abobo because of the grappling counters, it's possible to cancel the recovering with a low B. The move is also a good anti-air one. In fact the anti air and overhead features of this move make it perfect for confusing the enemy by performing a hop front + B, down B, then stand D, will force your foe to block up, down, then up. *overhead --------------------------------------------------------------------- --------------------------------------------------------------------- Aerial A - amon performs a knee attack. Usage - good to start a combo, better than aerial B. This move in an overhead if done while jumping but not if performed when hopping. In fact the hopping front + A should be used contantly as a combo starter beacuse it's quick and thus has no recovery time, be sure to follow the move with another or you will be pretty vulnerable to a throw or command throw. --------------------------------------------------------------------- --------------------------------------------------------------------- Aerial B - amon performs a straight punch. Usage - although this move is performed with a stronger button than the aerial A is it seems to have less connectivity than the first.I found it really hard to connect with any thing but works good to set a high- and-low game when followed by other attacks, its overhead atribute works even when you hop front. *overhead --------------------------------------------------------------------- --------------------------------------------------------------------- Aerial C - Amon performs a straight kick. Usage - Amon's fast and powerful aerial kick. Quick recovery and good priority makes this move a powerful choice in combos or aerial fighting, this moves is also amon overlap move, if you hit your foe while passing over his head amon will bring him to a close position when landing, enabling you to apply a combo. *overhead --------------------------------------------------------------------- --------------------------------------------------------------------- Aerial D - amon performs a two hit kick one upward and the other toward Usage - Very good move for combos or aerial fighting, using this move for combos should be tried only by doing a front hop then pressing the button, you will be able to follow ONLY if both hits connect, and only after amon lands, so timing is important. Note that this attack has two parts and is slower than other aerials, so if your enemy knows a bit about amon he'll probably be waiting for a opportunity to counter with a high priority move. The overhead atribute only doesn't work when hopping. *overhead --------------------------------------------------------------------- --------------------------------------------------------------------- Close A and B - amon performs a single-hit attack that has no special atributes, prefer to use close D for combos or simply crouch B, but any move should be forgotten and put out of use, it's important to also use this one in order to vary a little your game strategy, different moves than you usually do are good to imply the feeling that you are unpredictable and your foe tend to assume a more deffensive fight attitude. --------------------------------------------------------------------- --------------------------------------------------------------------- Close C - Amon kick his foe while jumping back. Usage - well, this move has a singular property, you cannot follow any attack until amon recovers from it, even when you fall back to the ground any other move can be followed because amon will be within a certain distance from the opponent, you could use this move to change from a poking attitude to any other, you will be completely safe when you fall, allowing to change your attack pattern. For instance, your enemy has just blocked your combo and you hop A, then use Close C, you will automatically jump back and prepare for another attack. --------------------------------------------------------------------- --------------------------------------------------------------------- Close D - Very good move! amon performs shoulder attack and a kick. Usage - This move should always be used when you have a close combo starter possibility avaiable. You can only follow the next attack when the second hit connects, the best attack to follow is crouch B, stand B and a combo finisher, keep in mind that if a combo has a high number oh hits like 5, 6 or higher, chances are your fow will get dizzy, allowing you to attack again. --------------------------------------------------------------------- --------------------------------------------------------------------- Crouch A and B - Amon peforms a short move. Usage - good for connecting combos, the quickness of this attacks and the short recovery time make them the best combo followers if near the opponent(A) or a little far(B), and, even, good to confuse the enemy alternating short 3 hit combos like crouch A, A, B, hop foward + B, reapeat. Imagination is the key in those hours. *crouching B needs to be guarded down --------------------------------------------------------------------- --------------------------------------------------------------------- Crouch C - Amon performs a two-hit kick Usage - This move is not really good to use because when crouching you have B button as low-move and it should be guarded down.It has no special atributes so prefer to use other crouch move. The reason why this move should be used is that this move has a longer duration than other weaker crouch ones, so it should be useful when you intend to interrupt other move. --------------------------------------------------------------------- --------------------------------------------------------------------- Crouch D - Amon performs a Sliding move that knocks the foe down. Usage - Good to use if you are sure the move will hit, be careful with the recovery time. This move can also be canceled with any strong close(C or D) attack, amon takes a while to perform since you've started the command. A good point is that amon moves foward to perform it, so if you need a quick mid-range attack use it, is not always we are charging to do the Shi Ho ken attack. *guard down --------------------------------------------------------------------- --------------------------------------------------------------------- Shi ho ken - Amon Performs a charge that knocks the enemy down, the speed is determined by the button that's pressed. If you press the button again amon will appear at the enemy's back forcing him to think fast and reverse block. Usage - Quick recovery even for the D version makes this move a great one to connect combos or simply attack. If you press the button again amon will pop up behind the enemy and will certainly confuse him. Be careful because you can be tossed while poping up. This move is powerful but easily stoppable. Just by performing any quick standing action your foe will interrupt it. Doing the move with A, for instance, will result in a slow version, and will certainly give time to the opponent to counter even if you press the button again to appear at the opponent's back. --------------------------------------------------------------------- --------------------------------------------------------------------- Rekka Bakuenheki - Amon makes the space above him explode and the explosion timing is determinated by the button pressed. Usage - Amon Anti-air... it's hard to connect since it hits only upwards or if the enemy is close in the ground, the long recovery time makes you think twice to use it. It's obivious that this move is an anti-air one. I haven't found a combo to connect it. this move takes a while to be executed when amon begins it you are vulnerable, this is a bad point about the move, it should have a invicibilty since the begining, because it's an anti-air... but after this short period you are invincible. You can even negate projectiles or super specials. After it finishes be careful with the recovery time, specially when you have done the D version 'cause it will give your opponent more time to think, and he'll just watch the fireworks then he will attack. --------------------------------------------------------------------- --------------------------------------------------------------------- Yo so ken - Amon throws some shuriken in the opponent, the number of shurikens in determinated by the button pressed. Usage - This move has to be blocked up or will hit. Very low damage is taken, good for finishing almost dying enemies. Take Care while using this move because amon will be vulnerable the whole way down, so the higher you have excuted the move the more you will be vulnerable. If your opponents is smart and already know the move he will jump back and double jump towards hitting you. A DP-like move such as jimmy's one will counter. *overhead --------------------------------------------------------------------- --------------------------------------------------------------------- #Super Rekka Bakuenheki - Amon Summons a lightning Storm that hits everything above him, doing great damage. Usage - This move has invincibilty since you could start it if anyone jumps in do it. Chances are it will hit twice or more and the damage will be great. Use the invincibilty atribute to try to negate a move or simply to attack since this move has a quick recovery time. Compared to its normal version amon is invincible since the very beginning of the move. --------------------------------------------------------------------- --------------------------------------------------------------------- #Ninja Countdown - Amon teleports and appears above the opponent's head quickly falling then he stops and begins counting in japanese up to 10 then explodes. Usage - Use this move against another as a counter since you will be counting in the recovery time of the opponent's move. You should also try against jumping opponents. This move although really fast and surprising is easily avoidable just by moving back then throwing because amon will appear right above the enemy when "aiming" then he will fall directly downwards. --------------------------------------------------------------------- --------------------------------------------------------------------- ======== 3.Combos ======== Learning combos is the highest "degree" you may achieve with your char, besides that it is really cool to perform a devastating combo in your foe and let all the other guys stunned by your game knowledge. The following combos go from the lowest one in number of hits from the highest I could discover, if you know how to perform one with more number of hits please e-mail me. There will be a brief explanation, if necessary, on how doing the combo, any combo timing, number of hits, or any relevancy will be writen below the combo command. If you desire you could also use this part of the FAQ as a lesson-by-lesson course, trying to master from the easiest to the hardest. --------------------------------------------------------------------- --------------------------------------------------------------------- Crouch A, Crouch A (2 hits) ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ *This combo is the easiest one, if you are new to AMON, or the Double Dragon game, try first performing this one, the timing between the attacks is only one. --------------------------------------------------------------------- --------------------------------------------------------------------- Crouch A,Crouch A, Crouch B (3 hits) ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ *Another easy-to-do combo, the timing is the same for all the buttons, and everything you have to do os keep the stick down. Keep in mind this one is a good one to perform even if the combo is blocked, beacuse constant hitting makes your foe assume a defensive fight attitude. --------------------------------------------------------------------- --------------------------------------------------------------------- Crouch A, CrouchA, Crouch B, Stand B (4 hits) ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ *This combo is nothing more than the previous combos reapeated but with a different ending. Note that now you have a position variation in which you have to stand up to hit B, the stand B time is a little different from the other buttons, so practice to master. --------------------------------------------------------------------- --------------------------------------------------------------------- Crouch A(charging back), Crouch A, Crouch B, Stand B, front + D(5 hits) ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ *This combo is the first one to have a finisher, I mean the opponent will be knocked-down when hit, but in other to perform the Shi Ho Ken, you have to charge, so begining the combo as if you were guarding down is the best way to perform it, then push foward plus D, beacuse is the fastest and stronger version of the move. The combo also involves some different timings among the button presses so be sure to master this against the CPU in other to use this in VS matches. --------------------------------------------------------------------- Close D,(charging back) stand B, front D. (4 hits) ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ *This one involves only waiting the second hit or the first part connecting, afterwards use the knowledge you've acquired from the previous combos. --------------------------------------------------------------------- --------------------------------------------------------------------- Close D,(charging back) crouch B,stand B, front D.(5 hits) ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ *This combo introduces other attack inside the combo, but the moves combo timing have already been explained. Note the after the close D attack this combo is the highest in number of hits, I mean after you have used the combo-starter Close D, the way to achieve the maximum number of hits afterwards is using this combo. --------------------------------------------------------------------- --------------------------------------------------------------------- Hop front A,(charging back) crouch A,crouch A, crouch B, stand B, front + D.(6 hits) --------------------------------------------------------------------- --------------------------------------------------------------------- Jump in C, (charging back) stand D(2 hits), crouch B, Stand B, front D. (6 hits) ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ *This combo will only work if you use the aerial C overlap atribute or if you press the C button when you are about to reach the opponent, otherwise you will not have enough room to complete the combo. Only press the D button when amon lands, it's not need to press each button more than once, if you constantly press the buttons you will tend to miss the timing. --------------------------------------------------------------------- --------------------------------------------------------------------- Hop foward D(2 hits), (charging back)stand D(2 hits), crouch B, Stand B, Front D. (7 hits) (dizzy probability) ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ * Amon's most powerful combo, the final damage done by the move takes more than any super special, to connect it you might hit both hop front + D hits, then wait amon land, finally you apply the rest of the combo that has already been explained. To execute this combo you must perform various different timings, so practice this a lot in order to master the combination. Something important is that your opponent may get dizzy even if this is your first attack! And also pay attention if your foe get dizzy in the middle of the combo, so you can stop hitting and start all over. Against women this combo rarely works. --------------------------------------------------------------------- *I couldn't find any combo to connect a Super special, not even with 2 hits, but if you find a way please e-mail me. --------------------------------------------------------------------- --------------------------------------------------------------------- ====== 4.Tips ====== --------------------------------------------------------------------- *Avoid jumping Straight in an opponent, this will give him time to react and peform and anti air. Instead Hop front with A and combo him even if he defends but don't execute the combo finisher and do it again. --------------------------------------------------------------------- --------------------------------------------------------------------- *Against a psycho ball a good move is amon Ninja countdown super. This move is really fast and sometimes confuses the enemy. You can also use the shi ho ken move and tap again to appear at the back of your opponent, but there are some moves that hit backwards like one of marian's move or billy's helicopter kick. So knowledge about your opponent's move is also pretty important. --------------------------------------------------------------------- --------------------------------------------------------------------- *Use a lot Stand B, it's quick, good and nasty. It's named by the players a poke move, poking is one of the game fundamentals and should be used too. Not only supers and specials win a game but all these moves together plus the basics. You have to be aware that poking with normal stand or crouch has the lowest priority of attack and will be easily negated by any special.But they are quicker the stand B is really quick and has a good range, good to surprise players that let their guard down. --------------------------------------------------------------------- --------------------------------------------------------------------- *Be Careful while using amon crouch D because it has a dangerous recovery time, but it's a really useful move cause you go front when you perform it and it's a knock down. It's also possible to connect it from a stand hit or crouch normal. --------------------------------------------------------------------- --------------------------------------------------------------------- *Alternate between overhead attacks and low attacks, they have to be guarded in different positions so making a combo that has to be guarded up and down will make your opponent confused and he'll tend to assume a defensive fight attitude, hop front with B(overhead), then low kick with B(should be guarded down). The objective is to let your foe as lost as a blind guy in a dark room. --------------------------------------------------------------------- --------------------------------------------------------------------- *Try to make your opponent get dizzy but stand-dizzy, this will allow you to perform your most powerful combo, explore this game feature, because the player may get dizzy really easily in this game. If your opponent gets dizzy laying down, be quick to perform the dizzy attack or quit doing it, when you reach the ground missing the attack, your player is vulnerable to a throw or command throw. Pay attention if your opponent gets dizzy in the midst of a combo, the best thing to do in this situation is to stop the combo and start other, so you will do the greatest damage possible. --------------------------------------------------------------------- --------------------------------------------------------------------- *The more your are near death the faster you will reach the charge mode explore this situation and try to hit a super. But don't focus in doing only this. Your are near death and performing supers will make you vulnerable. --------------------------------------------------------------------- --------------------------------------------------------------------- *Every time you are hit in the air and your char doesn't fall down or you air-block the move, you can jump again and execute other move, if you hasn't executed other move you can block again and perform the same jump infinitely, use this resource to avoid being caught by your foe when falling, and it also allows you to assume a countering attitude and attack the opponent, if your foe is in the air with you, performing the yo so ken move assures complete safeness, because the enemy has to fall down blocking the move to not be hit, and negating it will be possible if your opponent is rebbeca and she performs her aerial super special. --------------------------------------------------------------------- --------------------------------------------------------------------- *Try to be unpredictable, don't assume a single playing pattern, alternate among a high-low game, a long combo(even if blockable), poking or throwing, being creative is the key, the more you play the game the more you are able to vary your game strategy. --------------------------------------------------------------------- --------------------------------------------------------------------- ================ 5.Clothes colors ================ _______________________________________________________________________ Amon has a ninja outfit that is composed of a ninja mask, pants, boots, a shoulder protection, mask, a ninja suit, and a inside shirt, the only thing possible to change is his ninja suit and pants, the colors for that is alterated by the button you press in the character select screen. Button A and Start, defaut* Grey pants and greay ninja suit. Button B, Blue pants and blue ninja suit. Button C, Black pants and black ninja suit. Button D, Red pants and red ninja suit. _______________________________________________________________________ ================== 6.Character ending ================== Amon defeats Shuko... in another day amon appears sat in a race car, a futuristic robot appears beside him and a girl behind him, the girl can't be seen entirely but only her legs(it's enough), and the following dialogue goes on: Narration: "THE BLUE SKIES ECHO WITH THUNDEROUS SOUNDS." "A MAN APPEARS AS THE LIGHT FROM ABOVE SHINES DOWN." Amon : " - OH MY GOD... LIGHT MY PATH AND SHOW ME THE WAY!" Narration: "THE MAN DISAPPEARS INTO THE DISTANCE AS THE LIGHT FADES." Final Credits. * Amon's name can be seen on his car... it's writen F.AMON. ========= 7.Credits ========= Thanks to SNK for another great fighting game Thanks SNK for providing the fighting names Thank you for reading *Any comment, suggestion, or criticism, please e-mail me at megawulf@yahoo.com