MMZ BMMMMi M MMMM. M M@:MMMMMX ;7 i XMMM0MWrMMMMMMMMMMMM.XMM ;Z M XMMMMS aMMMMMMMMMMMMW8MB. 8B MZ MM MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM 8M@ iM MMM M MMXMMMMMMMMMMMMMMMMr @M; MMMZ MaMMMMMMMMMMMMMM,i MM M2 MMMM MM MMMMMMMM aMB MM MMMMi MMMaMM M MM8M i 2Ma MM 0MMM MMM MM8 MM MMM M rMM MXZMMMM MM:M MMX MM MMMMM M MM MM.MMM XMMMM MM SMMM MMMMM MM aMMZMZ 0MM BMMM rMi.MM, ZMMM Mi 2MMM MMMMM MM MMMWM MMBMMM rM::MM WMMM ;M MMMZ MMMMMX MMM MMMMMiM@M8BMMMMMMM 0MM@MM MMM MM MMMM MMM@ MM; MMMMMMMMMMMMMMM7 SMMMMa MMM M,MMMM M MMi MMM MMMMMMMMM MW MMMMMX 8MMM MMMM MMM 0MMMMMMMMMMMMMMMMM8 ,MMMMM. WMM MMMM 0MMMM 0MM MMMM MMMMMr XMMMMM :MM MMMM MMM 0M 2MM M MMMMM MMMMMM ZMM, MM MMMM MMM MM MMMMM MMMMM0 WM i MMMZ MMM MM ;MMMM MMMMM Mi MMMM MMM MMMMM MMMMM MMM MMMa MMMM MMMMM MMMZ MMMM MMMM MMMM: MMM MMMM MMM; WMMMM WMM MMMM MMM .;ir MMaM MMM aMMM MM, :SMMMMMZZrraM; 2M XMMMM MMMMMM 0MMMMMZii .,r0Z: @M 2MMM MMMMM M2;. aBaaS2ii MMMMM: .2MMM8MMMM X 2M@Z0r MMrM ;B@MMMMMX MM :raX i :MMM 88BMMMMM, MMa ;7MM:ii MMM BMMZ, ;Z0 MMa X ;8MMZ;i MMM, XWB8S; 2Sr iZ87 ii : i08i 7rS, ,WMZ, NO MERCY PARAMETERS FAQ copyright 2003 Brent Lotich (AKA HunteristheGame(2)) version 2.01 (5/24/04) email: bt70lemans@aol.com Contents I: Introduction II: About parameters III: Test and test results IV: How to set up a parameter for your CAW V: Wrestler parameters VI: Recent update VII: Closing Section I: Introduction Why did I decide to make this FAQ? Two reasons, boredom and to help those that keep asking for people to make a parameter set for Caws. I have always found it easy to make a parameter set and wanted to share with others my view on making them. A small part of this FAQ was made from information I got from Pop Culture Monkey's Submission FAQ. Section II: About parameters What are parameters? They are the attributes for your wrestler that determine how well you can defend against moves from opponents or how well you can attack your opponent with a certain body part. If you are going up against a wrestler with a lower # defensively in an area that you are attacking then you have offensively in an area that you are using for a specific move, then you will have an advantage when attacking that area. In the same turn if you have a lower defensive parameter in an area you are being attack at by your opponent, than he/she has an offensive parameter for the body part being used for the move, then you will have a disadvantage to him/her. (See test results in next section.) Parameter attributes have little effect on submission holds. I tested different parameter and submission fighting style match ups and the results are below in the Test results section. It has not however been proven whether or not they effect the likely hood of blocking or countering a move. Nor is it proven that you get more power out of a move with a higher parameter, although if you are getting the pin quicker you can only assume that you are doing more damage. Section III: Test and test results. This first series of test (test 1-3) will test the signs of damage (holding a specific body part) For these test I used the headbutt. TEST 1 (1 vs 1, 5 vs 5) CAW A Parameter 11111 55555 CAW B Parameter 55555 11111 Results: Both CAWs took 12 hits to hold head. So a 5 defense would cancel out a 5 offense? TEST 2 (5 vs 1, 1 vs 1) CAW A Parameter 55555 11111 CAW B Parameter 11111 11111 Results: Again both took 12 hits before holding their head. But this time it was a 5 offense against a 1 defense and made no difference. TEST 3 (1 vs 5, 1 vs 1) CAW A Parameter 11111 11111 CAW B Parameter 11111 55555 Results: Again both took 12 hits even though a 1 offense went up against a 5 defense. And this time I used hits while in special only and it made no difference. Conclusion: These test above have now proven no matter what the parameter setting of a wrestler are they will still show signs of damage to a specific area at the same time. (only exception is when submissions are involved, see the submission test results further down.) This next series of test (test 4-6) will test whether a higher parameter increases the likelyhood of pinning quicker. Or in turn whether a lower parameter allows you to be pinned quicker. (Also possibly proving that you take more damage with a lower defense parameter.) TEST 4 (5 vs 1, 1 vs 1) CAW A Parameter 55555 11111 CAW B Parameter 11111 11111 Results: CAW A had to give 5 giant headbutts to CAW B to get the 3 count. CAW B had to give 8 giant headbutts to CAW A to get the 3 count. Conclusion: One can now conclude that a 5 rated offense parameter takes less hits to pin then a 1 rated parameter. Both CAWs only had a 1 on defense head. TEST 5 (5 vs 1, 1 vs 5) CAW A Parameter 51111 51111 CAW B Parameter 11111 11111 Results: CAW A had to give 5 giant headbutts to CAW B to get the 3 count. CAW B had to give 9 giant headbutts to CAW A to get the 3 count. Conclusion: We now see that with a 5 defensive parameter a 1 offensive had to now hit more times (9 times). The CAW A results remain the same because it is still a 5 offense vs a 1 defense. TEST 6 (5 vs 5, 1 vs 1) CAW A Parameter 51111 11111 CAW B Parameter 11111 51111 Results: CAW A had to give 8 giant headbutts to CAW B to get the 3 count. CAW B had to give 8 giant headbutts to CAW A to get the 3 count. Conclusion: A 5 rated defensive parameter cancels out a 5 rated offensive. Thus giving the same results as a 1 vs 1 rating. From these 3 test above you can now see that the parameters do in a way effect the power of moves. The ratings stay the same on moves but the higher a defensive parameter against a offensive parameter then the less damage you take from that rating (possibly lowering the rating in a way). Meaning a wrestler with a 5 offensive parameter on head (using a head delivered move, impacting the opponents head) going up against a wrestler with a 1 defensive parameter on head will pick up the pin quicker (Possibly delivering more damage or just the full power of the move). But the higher the defensive rating of the opponent in the area being hit is, the less damage they may take from the moves to that area or it will take more hits to get a pin over them. This doesn't mean you have to have all 5's to make moves more effective. You just need a higher offensive setting for a body part being used to attack the opponent than your opponent has a defensive one for the part on them being hit. And vise versa, you would need a higher defensive parameter than your opponent in an attacked area to keep yourself from taking higher damage from a move or basicly from getting pinned quicker. A wrestler with a 5 offensive parameter or defensive parameter in an area will never have a disadvantage against another wrestler in that area. At most they will be equal. But for each # lower the opponent has the higher the advantage goes for the one with a 5 rating on a body part used to attack that area. If two wrestlers, both with all the same parameters on everything, face each other. Than niether will have an advantage on power or pinning quicker. One thing that was not proven on the prior test was if a parameter stands for the body part you are attacking on your opponent or the body part you are using to attack your opponent. Since both the body part being used and the area being attacked were the same it was impossible to tell if the offense parameter was making the wrestlers head hit harder or was making the attack to the opponents head stronger. Meaning if you have a higher offensive head parameter does that mean you deliver moves WITH your head better or do you hit the opponents head better. I will now do another series of test to prove which of these it is. For this next test I am using DDT 01 as a strong grapple. This is a move that hits the OPPONENTS head but doesn't use the players head. TEST 7 (5 vs 1, 1 vs 1) CAW A Parameter 51111 11111 CAW B Parameter 11111 11111 Results: It took BOTH CAWs 8 DDT's to get the pin. So a 5 offensive parameter on head made no difference on an attack to the opponents head. For these next test (test 8 and 9) I will use "climb up wheel kick". This is a leg move that attacks the opponents head. This will tell with a 5 leg offense against a 1 defense head, if the parameters are for what you use or what you hit. TEST 8 (5 vs 1, 1 vs 1) CAW A Parameter 11151 11111 CAW B Parameter 11111 11111 Results: It took CAW A 6 wheel kicks to get the pin over CAW B. But, it took CAW B 9 wheel kicks to get the pin over CAW A. Conclusion: Offensive parameters stand for what part of your wrestlers body he/she is using to hit the opponent. So with the above test I can guess that if I set CAW B head defense to 5 then both would take 9 hits to get the pin because a 5 offense cancels a 5 defense in the area being attacked. I will do another test below to prove this. TEST 9 (5 vs 5, 1 vs 1) CAW A Parameter 11151 11111 CAW B Parameter 11111 51111 Results: I set CAW B defensive head to 5 because the wheel kick attacks the head. The offense 5 for CAW A is still leg because he uses the leg for that move. This time it took CAW A 9 wheel kicks to pick up the win and it took CAW B also 9 wheel kicks to get the pin. Conclusion: It has now been proven that offensive parameters stand for the body part that your wrestler is using to attack his opponent. So if you want to be able to get a quicker pin on an opponent your offense parameter for the body part used during a move has to be higher than the body part defensive parameter being hit on your opponent. Defense parameters of course stand for the area on your wrestler being attacked. Below I have results from test I ran to determine if parameters have any effect on submission moves. I used the standing armbar strong grapple so I wouldn't first have to knock the other CAW down before applying a submission. Under each CAW in each test is its fighting style submission setting. I set CAW A's offensive arm parameter to 5 since he will be using his arms to apply the hold. Test 10 (5 vs 1, 1 vs 1) CAW A 15111 11111 (skill novice) CAW B 11111 11111 (skill novice) Results: CAW A used 7 standing armbars on CAW B before getting a tap. CAW B used 8 standing armbars on CAW A before getting a tap. Both had submission skills set to novice. Conclusion: With both at the same skill level (novice) CAW A got a quicker tap out due to a higher parameter on arms. Parameters do in fact effect submissions. Test 11 (CAW A will now have submission set to expert, and CAW B will remain set at novice.) CAW A 15111 11111 (skill expert) CAW B 11111 11111 (skill novice) Results: CAW A now only had to use 6 standing armbars on CAW B to get the tap. CAW B now had to use 9 standing armbars on CAW A to get the tap. (also noted was CAW B held his arm quicker with the higher fighting style setting.) Conclusion: These 2 test now prove that parameters do in fact have some baring on submissions. The skill setting of submission also has an effect on how quick you can get a tap out. A high combination of both increases your submission skills as well as lowers your chances of tapping out quicker yourself. By raising CAW A to expert but not raising his defensive parameter he still held out longer than the first test. This means that just by setting the fighting style higher you increase submission defense. For the next test I am going to set CAW A defense arm to 5 to see if in combination with expert submission it will again higher the # of armbars needed to make him submit. Test 12 CAW A 15111 15111 (skill expert) CAW B 11111 11111 (skill novice) Results: Here I did not test CAW A because results would be the same I only tested to see if CAW B going up against a higher skill setting as well as a higher defense parameter would require more than the 9 armbars from the last test. Oddly enough it still only took 9 armbars to get the submission. Conclusion: Setting a combination of high submission skills as well as a higher parameter for the body part being used to attack with the submission does increase submission time. But for some reason a combo of higher skill and higher defense makes no difference. You will submit just as quick with a expert skill and 1 defense arm as you would with expert skill and 5 defense arm. It could still be a factor that a higher defense parameter and higher submission skill could help you, the difference offensively was only one more move before tapping. It could be so little help that sometimes it won't matter. This last test I will set CAW A submission to novice but leave offense parameter at 5. I will set CAW B submission to expert and leave defense parameter at 1. This should tell us if submission skills alone will help defensively. Test 13 CAW A 15111 11111 (skill novice) CAW B 11111 11111 (skill expert) Results: CAW A now had to do 8 armbars to get the tap, when before with CAW B set to novice it was 7. CAW B now only took 7 armbars to get a tap when previously set at novice took 8. Conclusion: Although CAW A had a higher offensive parameter for arms it took him more armbars to get the tap against CAW B because CAW B was set to expert. From these tests you can now conclude that parameters do in fact have a small baring on submissions although it mostly depends on the skill setting of the wrestler. Because a higher parameter couldn't beat a higher skill level. But the combination of higher skill and parameter did make the submissions stronger. I did not test CAWs set to a normal setting. I imagine since it is in between then if CAW A with novice skill and a 5 offense parameter would be even with CAW B at expert skill level and a 1 offense parameter. Section IV: How to set up a parameter for your CAW. How can I make my own parameter set for my Caws? I will try to explain to you the best way I have found to create a fairly accurate parameter set for your Caws. It's best to know some about the wrestler you are going to make. Or if you are creating an original CAW then pay attention to the moves you give your wrestler as they will help you decide what parameters to give him/her. Some things to pay attention to that help with the parameters are what type of moveset your wrestler uses. If he/she is a high flyer (like RVD) or uses a flying turnbuckle move for a finisher (Randy Savage) then you should give that wrestler a higher flying attribute than normal (normal being a 3). Likewise if you have a powerful wrestler that has a lot of head impact moves, like clotheslines or big boots (APA), then you want a higher attribute for arms, or legs since those moves use the arms and legs to attack. You can set the parameters as high as 5 or as low as 1. You only have so many to give out and without the use of a Gameshark you can't set them all to 5. So use them wisely. The points values break down like this. 1 - Lowest value. 2 - Below average abilities. 3 - Average ability. 4 - Above average abilities. 5 - Highest ability rating. So a wrestler with average abilities in every aspect would have all 3's in their parameter. Below is a description of what the attribute areas stand for. Keep in mind for all areas that if your wrestler has average abilities in that area to just give them a 3. When I speak of giving a lower or higher value to a wrestler it's based upon if you feel they have above or below average abilities in that area. Like I have said before, it helps a lot to know your wrestlers abilities when making a parameter. Offense - Attacking ability of you wrestler depends some on this area. Set higher for more likelyhood of delivering the full power of a move or to get a pin quicker. Head - Set this attribute high if your wrestler has a lot of moves that use his/her head to deliver damage (ex. headbutts). Set this attribute lower if your wrestler has little or no impact moves that use their head to attack the opponent. Body - Set this attribute high if your wrestler has a lot of moves that use the body to deliver damage (ex. splashes). Set this attribute lower if your wrestler has little or no impact moves that use their body region. Arms - Set this attribute high if your wrestler has a lot of moves that use the arms to deliver damage (ex. clotheslines). Set this attribute lower if your wrestler has little or no impact moves that use their arms to attack the opponent. Legs - Set this attribute high if your wrestler has a lot of moves that use the legs to deliver damage (ex. big boot, leg drops, etc.). Set this attribute lower if your wrestler has little or no impact moves that use their legs to attack the opponent. Flying - Set this attribute high if your wrestler has a lot of turnbuckle flying attacks or moves that fall under the generic "flying" impact. Set this attribute lower if your wrestler has little or no "flying" attacks. Defense - How well your wrestler can defend himself/herself from attacks to that area. The higher these settings are the more likely you are to take less damage from a move in that area. You also will not be pinned as quick with a higher setting. Head - Set this attribute higher to have a better chance of taking less damage to the head from a move. Low settings will most likely take the full brunt of a move and you could be pinned quicker. Body - Set this attribute higher to have a better chance of taking less damage to the body from a move. Low settings will most likely take the full brunt of a move and you could be pinned quicker. Arms - Set this attribute higher to have a better chance of taking less damage to the arms from a move. Low settings will most likely take the full brunt of a move and you could be pinned quicker. Legs - Set this attribute higher to have a better chance of taking less damage to the legs from a move. Low settings will most likely take the full brunt of a move and you could be pinned quicker. Flying - Set this attribute higher to have a better chance of taking less damage from a flying rated move. Low settings will most likely take the full brunt of a move and you could be pinned quicker. You can test moves to see what area they are effecting if you are not sure of a moves area of attack. Simply set up a 2 player human match with no one controlling player 2. Use the move (only the move you want to know the area of effect for) on player 2 until he/she starts to hold a part of their body. That will be the area that is effected by the move. If nothing happens after several attacks (around 15 or more, although some could take some time to hurt the area. So I would atleast attack 20 times, best to use a move with a higher rating.) then the area is considered the "flying" area. Even though some moves are not turnbuckle "flying" attacks they for some reason fall into that area. It's basically a generic attack place for some moves that don't fall into any of the other areas. Some moves even have multiple attack areas. The Powerbomb/DVD for example first attacks the body with powerbombs (giving a rated hit for each impact) then finishes with a head attack with the DVD. So when creating a CAW, whether it's original or a real wrestler, keep in mind what area you want them to focus on and set the parameter as well as their moves accordingly. In the next section is the parameters for the wrestlers in the game already. Use these to also help figure out what might be the best attribute settings for your wrestles. Compare them (from what you know about their movesets) to your wrestler to get a good idea what is a good setting for your wrestler. Example. If you were creating "Machoman" Randy Savage and wanted to know a good offensive flying attack attribute then you might want to compare him to Shawn Michael's flying attribute since both using similar flying moves. You might consider making the body part used for your wrestlers "finisher" higher than normal (ex. arm at 4 or 5 for clothesline from hell). Section V: Wrestler parameters The following is the parameter sets for all the wrestlers (even SD mall or locked ones) in the game. AL SNOW -Offense- Head: 4 Body: 2 Arms: 2 Legs: 1 Flying: 4 -Defense- Head: 4 Body: 3 Arms: 2 Legs: 2 Flying: 3 ALBERT -Offense- Head: 2 Body: 2 Arms: 3 Legs: 1 Flying: 4 -Defense- Head: 3 Body: 2 Arms: 2 Legs: 1 Flying: 4 ANDRE -Offense- Head: 4 Body: 5 Arms: 4 Legs: 3 Flying: 5 -Defense- Head: 2 Body: 2 Arms: 2 Legs: 2 Flying: 1 BIG BOSSMAN -Offense- Head: 2 Body: 3 Arms: 4 Legs: 2 Flying: 1 -Defense- Head: 2 Body: 4 Arms: 2 Legs: 1 Flying: 3 BRADSHAW -Offense- Head: 2 Body: 3 Arms: 4 Legs: 2 Flying: 2 -Defense- Head: 2 Body: 4 Arms: 3 Legs: 1 Flying: 2 BRITISH BULLDOG -Offense- Head: 2 Body: 5 Arms: 3 Legs: 1 Flying: 2 -Defense- Head: 3 Body: 4 Arms: 2 Legs: 2 Flying: 2 BUH BUH RAY DUDLEY -Offense- Head: 3 Body: 4 Arms: 2 Legs: 1 Flying: 2 -Defense- Head: 3 Body: 4 Arms: 2 Legs: 1 Flying: 2 BULL BUCHANAN -Offense- Head: 1 Body: 3 Arms: 2 Legs: 4 Flying: 2 -Defense- Head: 1 Body: 3 Arms: 2 Legs: 1 Flying: 2 CACTUS JACK -Offense- Head: 3 Body: 2 Arms: 2 Legs: 2 Flying: 3 -Defense- Head: 2 Body: 3 Arms: 2 Legs: 2 Flying: 2 CHRIS BENOIT -Offense- Head: 3 Body: 4 Arms: 2 Legs: 1 Flying: 5 -Defense- Head: 3 Body: 4 Arms: 2 Legs: 2 Flying: 4 CHRIS JERICHO -Offense- Head: 2 Body: 3 Arms: 2 Legs: 2 Flying: 4 -Defense- Head: 2 Body: 3 Arms: 3 Legs: 3 Flying: 4 CHRISTIAN -Offense- Head: 2 Body: 3 Arms: 2 Legs: 3 Flying: 5 -Defense- Head: 1 Body: 3 Arms: 2 Legs: 2 Flying: 4 CHYNA -Offense- Head: 1 Body: 2 Arms: 3 Legs: 1 Flying: 1 -Defense- Head: 2 Body: 3 Arms: 2 Legs: 2 Flying: 2 CRASH -Offense- Head: 1 Body: 2 Arms: 2 Legs: 1 Flying: 1 -Defense- Head: 1 Body: 2 Arms: 1 Legs: 2 Flying: 1 DEAN MALENKO -Offense- Head: 2 Body: 3 Arms: 2 Legs: 2 Flying: 2 -Defense- Head: 3 Body: 3 Arms: 3 Legs: 3 Flying: 3 DLO BROWN -Offense- Head: 1 Body: 4 Arms: 2 Legs: 2 Flying: 4 -Defense- Head: 1 Body: 4 Arms: 2 Legs: 1 Flying: 2 D-VON DUDLEY -Offense- Head: 3 Body: 2 Arms: 2 Legs: 1 Flying: 3 -Defense- Head: 2 Body: 3 Arms: 1 Legs: 1 Flying: 2 EARL HEBNER/HOWARD FINKEL/PAUL BEARER/MICHEAL COLE -Offense- Head: 1 Body: 1 Arms: 1 Legs: 1 Flying: 1 -Defense- Head: 1 Body: 1 Arms: 1 Legs: 1 Flying: 1 EDDY GUERRERO -Offense- Head: 1 Body: 3 Arms: 2 Legs: 3 Flying: 4 -Defense- Head: 2 Body: 3 Arms: 1 Legs: 2 Flying: 4 EDGE -Offense- Head: 2 Body: 3 Arms: 2 Legs: 3 Flying: 5 -Defense- Head: 1 Body: 3 Arms: 2 Legs: 2 Flying: 4 ESSA RIOS -Offense- Head: 1 Body: 2 Arms: 2 Legs: 1 Flying: 5 -Defense- Head: 1 Body: 2 Arms: 2 Legs: 2 Flying: 5 FAAROOQ -Offense- Head: 2 Body: 4 Arms: 2 Legs: 2 Flying: 1 -Defense- Head: 2 Body: 4 Arms: 3 Legs: 2 Flying: 3 GODFATHER/GOODFATHER -Offense- Head: 2 Body: 4 Arms: 2 Legs: 2 Flying: 3 -Defense- Head: 2 Body: 4 Arms: 2 Legs: 2 Flying: 2 GRANDMASTER SEXAY -Offense- Head: 2 Body: 2 Arms: 2 Legs: 2 Flying: 4 -Defense- Head: 2 Body: 2 Arms: 2 Legs: 2 Flying: 2 HARDCORE HOLLY -Offense- Head: 2 Body: 3 Arms: 2 Legs: 1 Flying: 2 -Defense- Head: 2 Body: 4 Arms: 3 Legs: 2 Flying: 3 HBK -Offense- Head: 2 Body: 3 Arms: 4 Legs: 2 Flying: 4 -Defense- Head: 3 Body: 4 Arms: 2 Legs: 2 Flying: 2 HO -Offense- Head: 1 Body: 1 Arms: 1 Legs: 1 Flying: 1 -Defense- Head: 1 Body: 1 Arms: 1 Legs: 1 Flying: 1 IVORY/JAQUELINE -Offense- Head: 1 Body: 2 Arms: 2 Legs: 1 Flying: 1 -Defense- Head: 1 Body: 2 Arms: 1 Legs: 1 Flying: 1 JEFF HARDY -Offense- Head: 2 Body: 2 Arms: 2 Legs: 2 Flying: 5 -Defense- Head: 2 Body: 2 Arms: 2 Legs: 2 Flying: 4 JIM ROSS/KING/PAT PATTERSON/GERALD BRISCO -Offense- Head: 2 Body: 2 Arms: 2 Legs: 2 Flying: 2 -Defense- Head: 2 Body: 2 Arms: 2 Legs: 2 Flying: 2 KANE -Offense- Head: 3 Body: 4 Arms: 3 Legs: 2 Flying: 3 -Defense- Head: 3 Body: 4 Arms: 2 Legs: 2 Flying: 2 KEN SHAMROCK -Offense- Head: 2 Body: 3 Arms: 2 Legs: 4 Flying: 2 -Defense- Head: 1 Body: 3 Arms: 3 Legs: 3 Flying: 2 KURT ANGLE -Offense- Head: 2 Body: 3 Arms: 2 Legs: 2 Flying: 1 -Defense- Head: 2 Body: 4 Arms: 2 Legs: 2 Flying: 2 LINDA McMAHON -Offense- Head: 1 Body: 1 Arms: 1 Legs: 1 Flying: 3 -Defense- Head: 1 Body: 1 Arms: 1 Legs: 1 Flying: 1 LITA -Offense- Head: 1 Body: 1 Arms: 1 Legs: 1 Flying: 4 -Defense- Head: 1 Body: 1 Arms: 1 Legs: 1 Flying: 3 MANKIND -Offense- Head: 3 Body: 2 Arms: 2 Legs: 2 Flying: 3 -Defense- Head: 2 Body: 3 Arms: 2 Legs: 2 Flying: 2 MARK HENRY -Offense- Head: 3 Body: 5 Arms: 2 Legs: 1 Flying: 3 -Defense- Head: 2 Body: 3 Arms: 1 Legs: 1 Flying: 2 MATT HARDY -Offense- Head: 1 Body: 2 Arms: 2 Legs: 2 Flying: 5 -Defense- Head: 1 Body: 2 Arms: 2 Legs: 1 Flying: 4 MAE YOUNG/MOOLAH -Offense- Head: 1 Body: 1 Arms: 1 Legs: 1 Flying: 1 -Defense- Head: 1 Body: 1 Arms: 1 Legs: 1 Flying: 1 MICK FOLEY -Offense- Head: 3 Body: 2 Arms: 2 Legs: 2 Flying: 3 -Defense- Head: 2 Body: 3 Arms: 2 Legs: 2 Flying: 2 MR. ASS -Offense- Head: 2 Body: 3 Arms: 4 Legs: 2 Flying: 3 -Defense- Head: 2 Body: 4 Arms: 2 Legs: 1 Flying: 2 PERRY SATURN -Offense- Head: 2 Body: 4 Arms: 2 Legs: 2 Flying: 3 -Defense- Head: 2 Body: 4 Arms: 2 Legs: 2 Flying: 2 RIKISHI -Offense- Head: 3 Body: 4 Arms: 2 Legs: 3 Flying: 3 -Defense- Head: 3 Body: 4 Arms: 2 Legs: 1 Flying: 2 ROAD DOGG -Offense- Head: 1 Body: 2 Arms: 4 Legs: 2 Flying: 2 -Defense- Head: 2 Body: 3 Arms: 2 Legs: 2 Flying: 2 ROCK -Offense- Head: 2 Body: 3 Arms: 4 Legs: 2 Flying: 2 -Defense- Head: 2 Body: 3 Arms: 2 Legs: 2 Flying: 2 SCOTTY TOO HOTTY -Offense- Head: 2 Body: 2 Arms: 2 Legs: 2 Flying: 4 -Defense- Head: 2 Body: 2 Arms: 2 Legs: 2 Flying: 4 SHAMROCK -Offense- Head: 2 Body: 3 Arms: 2 Legs: 4 Flying: 2 -Defense- Head: 1 Body: 3 Arms: 3 Legs: 3 Flying: 2 SHANE McMAHON -Offense- Head: 1 Body: 2 Arms: 2 Legs: 2 Flying: 3 -Defense- Head: 1 Body: 1 Arms: 1 Legs: 1 Flying: 1 STEPHANIE McMAHON -Offense- Head: 1 Body: 1 Arms: 1 Legs: 1 Flying: 1 -Defense- Head: 1 Body: 1 Arms: 1 Legs: 1 Flying: 1 STEVE AUSTIN -Offense- Head: 2 Body: 3 Arms: 4 Legs: 2 Flying: 4 -Defense- Head: 3 Body: 4 Arms: 2 Legs: 2 Flying: 2 STEVE BLACKMAN -Offense- Head: 2 Body: 2 Arms: 3 Legs: 4 Flying: 3 -Defense- Head: 2 Body: 3 Arms: 3 Legs: 2 Flying: 1 STEVEN RICHARDS -Offense- Head: 1 Body: 2 Arms: 1 Legs: 3 Flying: 2 -Defense- Head: 1 Body: 2 Arms: 1 Legs: 2 Flying: 2 TAKA/FUNAKI -Offense- Head: 1 Body: 2 Arms: 3 Legs: 3 Flying: 5 -Defense- Head: 2 Body: 3 Arms: 2 Legs: 2 Flying: 4 TAZZ -Offense- Head: 4 Body: 4 Arms: 3 Legs: 2 Flying: 1 -Defense- Head: 3 Body: 4 Arms: 2 Legs: 2 Flying: 2 TERRI RUNNELS/DEBRA -Offense- Head: 1 Body: 1 Arms: 1 Legs: 1 Flying: 1 -Defense- Head: 1 Body: 1 Arms: 1 Legs: 1 Flying: 1 TEST -Offense- Head: 1 Body: 3 Arms: 3 Legs: 4 Flying: 2 -Defense- Head: 2 Body: 4 Arms: 2 Legs: 1 Flying: 2 THE KAT -Offense- Head: 1 Body: 1 Arms: 1 Legs: 1 Flying: 1 -Defense- Head: 1 Body: 1 Arms: 1 Legs: 1 Flying: 1 TORI -Offense- Head: 1 Body: 2 Arms: 1 Legs: 1 Flying: 2 -Defense- Head: 1 Body: 1 Arms: 1 Legs: 1 Flying: 1 TRIPLE H -Offense- Head: 1 Body: 3 Arms: 4 Legs: 2 Flying: 3 -Defense- Head: 2 Body: 3 Arms: 2 Legs: 2 Flying: 3 TRISH STRATUS -Offense- Head: 1 Body: 1 Arms: 1 Legs: 1 Flying: 1 -Defense- Head: 1 Body: 1 Arms: 1 Legs: 1 Flying: 1 UNDERTAKER -Offense- Head: 3 Body: 4 Arms: 3 Legs: 2 Flying: 3 -Defense- Head: 3 Body: 4 Arms: 2 Legs: 2 Flying: 2 VAL VENIS -Offense- Head: 2 Body: 3 Arms: 3 Legs: 2 Flying: 4 -Defense- Head: 2 Body: 4 Arms: 2 Legs: 2 Flying: 3 VINCE McMAHON -Offense- Head: 1 Body: 1 Arms: 1 Legs: 1 Flying: 1 -Defense- Head: 1 Body: 1 Arms: 1 Legs: 1 Flying: 1 VISCERA -Offense- Head: 3 Body: 4 Arms: 2 Legs: 1 Flying: 3 -Defense- Head: 2 Body: 3 Arms: 2 Legs: 1 Flying: 4 X-PAC -Offense- Head: 1 Body: 2 Arms: 2 Legs: 4 Flying: 5 -Defense- Head: 1 Body: 2 Arms: 2 Legs: 3 Flying: 4 Section VI: Recent Update version 2.01 (5/24/04)- Added testing results for submission tests. Section VII: Closing I hope all the information in this faq has been helpful in making parameter sets for your CAWs. Anyone is free to use any or all of this faq on their site as long as full credit is given to me (HunteristheGame(2)). I also create CAWs and have over 200 Created Wrestlers for No Mercy, past, present, and fictional that can be found at my CAW board. http://p200.ezboard.com/bcawplace or if the URL has changed just do a search for CAWplace on a search engine like Yahoo. If you don't see the wrestler you need in the archive section then request it in the CAW section. Thanks for taking the time to look over my faqs. If you find any errors with this faqs then email me at bt70lemans@aol.com. Be sure to put something along the lines of "gamefaqs faq errors" as a subject please. Thank you and long live No Mercy!