-=[ Turok 2: Seeds of Evil ]=- Multiplayer Guide V1.1 Author: MattUV E-mail: mattuv@hotmail.com ==================== Revision History ==================== _Version 1.1_ February 16 This version is basically what the first one should have been. I have changed a lot of words around and corrected all the spelling. Not to mention finishing off the map descriptions! If you find any new errors or have discovered any new information please E-mail me. As always you can find the latest version of my FAQ at HTTP://WWW.GAMEFAQS.COM. _Version 1.0_ February 10 This is the first version of my Turok 2: Multiplayer FAQ. Hopefully I've described all the gaming aspects in a way in which to be helpful. Please E-mail me if you find any technical or grammatical errors. You can also E-mail me with any updates I have requested or you feel are necessary. ==================== Contents ==================== 1. Intro [My feelings on multiplayer Turok 2.] 2. Game Options [Multiplayer options and what I recommend.] 3. Strategies [Basic multiplayer tips.] 4. Weapons [Multiplayer weapons and descriptions.] 5. Characters [Characters and their attributes.] 6. Blood Lust / Frag Tag [Map descriptions and tips.] 7. Co-Op [How to trick the game into letting you play Co-op.] 8. Credits [People I'd like to thank.] 9. Legal Stuff [Copyright information and so on.] 10. End [My comments about the FAQ so far.] ==================== Intro ==================== Sweet..... Turok 2's multiplayer mode ranks right up there with Goldeneye! Fragtag and Co-op really push it over the top. Not to mention the great variety of maps and characters. Although I wish there were more maps suited for two players. All in all, this is one of the best party games out there. ==================== Game Options ==================== _Level_ This is were you select from the multitude of well balanced multiplayer maps. _Texture Set_ This is were you select the texture set for the map you have chosen. Don't choose Mr. Happy, it's gay! _Timed Game_ This is were you set the time limit for your game. That is, if you want one. _Frag/Tag Limit_ This is were you set your frag/tag limit for your game. The first player to reach that number wins. _Crosshairs_ This is were you enable or disable the crosshairs. I recommend turning it on because of the small screen in which you will be playing. _Player Speed_ This is were you adjust how quickly the characters move. I recommend '1' for "low-rez". While '2' is best suited for "hi-rez" gaming. ==================== Strategies ==================== _Controls_ I recommend Expert for maximum aiming precision. You should also turn off Look Spring and Auto Aim. Reasons being that the Look Spring gets in the way and Auto Aim doesn't allow you to do head shots. Next you should make the Horizontal Sensitivity '3' and the Vertical '2' to draw a good bead on things. _Know the Maps_ More than anything, you should know the maps inside and out. There nothing more satisfying than surprising a newbie in a dark corridor. _Strafe_ As in all first person shooters you have to learn how to strafe. If you are strafing towards an opponent try not to get stuck in a rut to where the other player notices your pattern, or your dead! ==================== Weapons ==================== ?Weapon Table? Usefulness: How good is it in multiplayer. Damage: How much damage is caused per shot. Range: How far the shots reach. Rate of Fire: How fast the shots are fired. Comments: What I think of the weapon. _Crossbow_ Usefulness: + Damage: 5 Range: Long Rate of Fire: Medium Comments: While a decent weapon with an infinite supply of ammo, it'll be put away for good once you get the Assault Rifle. _Scorpion Launcher_ Usefulness: +++ Damage: 35 Range: Long Rate of Fire: Slow Comments: This is easily one of the best multiplayer weapons. Its long range and heavy damage make its carrier almost unstoppable in four player modes. _Plasma Rifle_ Usefulness: ++ Damage: 10 Range: Long Rate of Fire: Fast Comments: This is one of my favorites although its sniper mode is a complete waste of time. Its damage factor and good rate of fire make it a good if not a spectacular weapon. _Cerebral Bore_ Usefulness: + Damage: 50 Range: Medium Rate of Fire: N/A Comments: Although a strong weapon, its incredibly cheap! Most hard-core players will disable it anyway so its best to forget it. _Charge Dart Rifle_ Usefulness: +++ Damage: 10 Range: Long Rate of Fire: Medium Comments: An elegant weapon whose sweetness is unrivaled. So sweet in fact, that candy stores cower in terror! Its especially useful with a team-mate. Where one of you has the Charge Dart Rifle and the other uses the Scorpion Launcher. _Grenade Launcher_ Usefulness: ++ Damage: 35 Range: Short Rate of Fire: Slow Comments: While useful at times, it seems to cause way to many suicide deaths in the end. It always seemed like I'm dying from my own grenades because the explosions are too big! _Assault Rifle_ Usefulness: +++ Damage: 3 Range: Long Rate of Fire: Fast Comments: If there's a better weapon for scoring head shots I haven't seen it. This weapon coupled with a speedy character is a match made in heaven. _Harpoon Gun_ Usefulness: + Damage: 10 Range: Medium Rate of Fire: Slow Comments: To me underwater fighting is stupid, but to each his own. _Torpedo Gun_ Usefulness: ++ Damage: 20 Range: Long Rate of Fire: Medium Comments: While much better than the harpoon gun because it speeds you up underwater, its still stupid because its underwater! _Firestorm Cannon_ Usefulness: + Damage: 1 Range: Long Rate of Fire: Very Fast Comments: This gun is so overrated its not even funny! Not only does it cause practically no damage what so ever. But it also has a sound bug to where if two player are using it at the same time, the sound cuts in and out. ==================== Characters ==================== ?Character Table? HP: Hit Points. Speed: Speed of the character. Special Abilities: Characters special abilities (if any). Comments: What I think of the character. _Joshua Fireseed_ HP: 100 Speed: Average Special Abilities: None Comments: The most well rounded character and an excellent choice for beginners. _Adon_ HP: 60 Speed: Fast Special Abilities: Fast Health Regeneration Comments: An excellent choice for advanced players but a big mistake for beginners. _Gant_ HP: 80 Speed: Fast Special Abilities: Slow Health Regeneration Comments: Although he seems like a good choice, he isn't because of his height, which leaves him very susceptible to head shots. _Flesh Eater_ HP: 120 Speed: Average Special Abilities: Death Aura Comments: He is my favorite character because of his high HP and Death Aura which harms nearby opponents. _Purr-Linn_ HP:140 Speed: Very Slow Special Abilities: None Comments: While he does have the most HP out of everyone, his speed and size make him the worst character in the game. _Endtrail_ HP: 100 Speed: Average Special Abilities: None Comments: Although seemingly average, his jumping abilities are outstanding. _Fireborn_ HP: 100 Speed: Average Special Abilities: Resistance To Lava Comments: He is basically the same as the Endtrail only lava doesn't harm him. _Turok Programmer_ HP: 100 Speed: Average Special Abilities: Random Employee Face Texture Comments: Why is he even in the game? I'll never know. _Campaigner_ HP:120 Speed: Slow Special Abilities: None Comments: An unbalanced character that's best forgotten. _Tal'Set_ HP: 100 Speed: Average Special Abilities: None Comments: The lead character from the first turok with the same stats as Joshua Fireseed. _Raptor_ HP: 70 Speed: Very Fast Special Abilities: Can't Carry Weapons Comments: Although not being able to carry weapons is a big drawback, his speed more than makes up for it. He is especially lethal in four player games. ==================== Blood Lust / Frag Tag ==================== _Experimentata / None_ Description: This map is multi-leveled and huge so it is best suited for four player matches. It contains two lava rooms, a large room for strafing, and a huge room with two upper levels connected with ladders. Tips: Since this map contains a lot of fog, I would recommend using the Plasma Rifle. Its sniping capabilities allow you to see through the fog and draw a bead on your opponents without being seen. _Moonlit Mayhem / None_ Description: This map is fairly small and is best played with only two players. Any more than two and things can get a little too hectic. There is a single lava room which is connected to a large two storied room by two passage ways. Tips: Use the dark corners to you advantage, hide there and stall them with the Charge Dart Rifle while you load them up with rockets etc. _Close Quartered / Madhouse_ Description: This map is extremely small and can be super sweet with two or more players. It basically consists of one big room surrounded by a bunch of interconnected hallways. Tips: In a game with more than two players, try to stay on the upper level and take guys out with the Scorpion Launcher. In team battles, have one guy stall the opponent with the Charge Dart Rifle while you pump him full of lead from the upper platform. _Vulcan's Forge / None_ Description: This map is gigantic and requires four players. It basically consists of several rooms with pillars and ladders, along with a lava room. All of this is connected by a series of winding passages. Tips: Since there is a lot of fog and there are some high pillars, I suggest you grab the Plasma Rifle and start sniping. But I wouldn't stay in one spot for too long or you'll be discovered. _Teleportastic / None_ Description: The name is misleading because there are only two teleports in the map. While the map is large, the teleports seem to cut its complexity in half. So, this map is best suited for three or more players. It is made up of a center room which split into three hallways. The left and right hallways are identical and both contain a teleport that sends you to the other end. While down the middle, the passage leads to a lava room containing a series of pointless moving platforms. Tips: While it appears cool, this map was poorly designed and contains no real strategy what so ever. But if you like huge, boring maps... knock yourself out! _Mirrororrim / Snap_ Description: This is my favorite map for four player Blood Lust. It basically consists of two rooms connected by three hallways. One of the rooms contains two pillars and a large pit. While the other contains one large pillar and two smaller pits. Tips: Whatever you do, avoid the pits at all costs. They are death traps at their finest! _Fish In A Barrel / None_ Description: This map is fairly large but not too big. It all revolves around this one pool of water with a pillar in the middle. There are also some upper alcoves and underwater passages. Tips: Since this map is mostly underwater and horribly simple, the only piece of advice I can give you is to hide in the underwater passages with the Torpedo Launcher as long as you can. Hopefully, you'll be able to land a few cheap frags. _H2 Whoa! / Sneaks N Ladders_ Description: Since this map is pretty big, I suggest you round up four players for a good game of Blood Lust. There is no easy way to describe this map. It basically consists of one big room with a multi-leveled pillar in the middle. Around this room are a series of passageways apparently full of water! Tips: What I think works is to let the other players stupidly fight it out in the water, while you wait for them to come out. As soon as they come out, blast them! _Escheria / Primattica_ Description: This map is best played with three or more players because of its complex, multi-leveled nature. It basically consists of three levels connected by rising platforms and ladders. Tips: Stay down on the bottom level as all the good weapons are down there. _Mosh Crypt / Crossfire_ Description: This map is best played with four player because of its hugeness. It is basically two big rooms, one surrounded by raising platforms and the other with ladders. Of course, they are connected with long boring hallways full of weapons. Tips: My best advice is wait it out at the top of one of the large rooms in one of the alcoves and wait for some guys to show up. Then bust them up with whatever you got. _Squares Cubed / None_ Description: This map can be played with two players but I would recommend more. It basically consists of four identical rooms each containing a pillar in its center. All four of these rooms are connected by means of a circular hallway. Tips: Try to guard the area containing both the Assault Rifle and Scorpion Launcher. With these weapons, you can take on anybody! _Crazy Eight / Y.N.G.W.T.S.F._ Description: This map is nice and small which makes it well suited for two players. It basically consists of two identical rooms containing a pillar with a ladder on both sides leading to hallways. These two identical rooms are connected by a room full of columns. Tips: I recommend you wait for the other players in the middle room and conceal yourself behind some columns. When you see them approaching strafe around and blast the hell out of them! _Bullseye / None_ Description: This maps small size and simplicity make it ideal for two or more players. It is basically one tall room in the center which contains four columns and is full of ladders. These ladders lead up to hallways which encircle the large room. Tips: You should conceal yourself in the shadow of one of the columns and wait for unsuspecting opponents to run by. Whom you will quickly frag with a weapon of your choice! ==================== Co-Op ==================== _How To Play Co-Op_ In order to play co-operatively in Turok 2, you must enter a Blood Lust game with two or more players. Make sure you have the "Big Cheat" activated or else this won't work. Once you've started the multiplayer game, pause it and go to the cheats section. Then, use the warp option to warp to the level or boss of your choice. _Known Bugs_ Be aware that this cheat is full of bugs and prone to crashes. First off, to enter levels two through six you must warp to it twice in a row. You do not need to do this in order to reach level one or any of the bosses. Also, you cannot pass through a warp to the next section of the level as it will do all kinds of peculiar things. It would be wise to enable the all weapons and unlimited ammo cheats as there aren't any of these weapons in one player levels. _Notes_ First off, I would recommend you to set the game to "low-rez" and at a relatively high player speed to keep things moving. You should also disable the timer and frag limits in order to perfectly emulate a Co-Op game. ==================== Credits ==================== _Companies_ * Acclaim: For publishing the game itself. * Iguana: For making the best multiplayer game ever! _People_ * "Marshmallow": Who inspired me to make a FAQ in the first place. * "Xero": His multiplayer FAQ was a great help and is still considered my multiplayer bible. * Michael Snyder: For his help on testing the multiplayer map info and what not. * Scott Partin: He had nothing to do with anything, but I'd feel bad if his name wasn't mentioned. ==================== Legal Stuff ==================== This guide may be distributed in its original form as long as the author is credited accordingly. Break this rule and your neck will become my personal property! Copyright (C) 1999 MattUV ==================== End ==================== _Version 1.1_ I don't think you'll ever understand how much work was put into this FAQ. Especially since I can only type at about 40 WPM. Now that I've finished all the map descriptions and corrected all the grammar, I'd really like some more multiplayer tips! So E-mail me if you have anything useful to add to my FAQ. MattUV _Version 1.0_ Since this is my first real FAQ, I think I'm doing pretty good so far. I would like to thank both "Marshmallow" and "Xero" for their helpful FAQ and overall inspiration. Since this is the first version of my Turok 2: Multiplayer Faq, I'm sure that it contains some errors or typos in it somewhere. Please E-mail me with any corrections you believe are necessary. I would also like to request some help in describing the following maps; Escheria and Squares Cubed. Lastly, if you have some tips for ANY of the multiplayer maps, just E-mail them to me and I'll be sure to include them in the next version of this FAQ. MattUV