Super Smash Brothers---- Ness FAQ Ver. 1.0 Table of Contents a. Legal stuff, credits b. Intro 1.Ness Bio 2.Ness moves 3.Ness strategies 4.Ness team strategies 5.Stage Strategies 6. Outro/Closing _______________________________________________________________________ A. Legal Stuff and Credits Ver 1.0 This FAQ is a copyright of Shinfy Inc. any copying, reproduction, reduction, taciturn ripping off of, or otherwise here on in, will be dealt with in a swift and brutal manner. All characters names and likenesses are copyrights of their respective shareholders. Ness, Earthbound, and Super Smash Brothers are all copyrights of HAL Laboratory and Nintendo. This FAQ was written for solely educational and entertaining purposes. Please send all comments/flames to AntShinf@aol.com B. Intro How to get Ness: beat the game on normal, with stock at 3, without continuing. This saves me ALOT of time on this FAQ because if you have Ness i don't need to tell you all the basic moves and mechanics of the game. This FAQ is my 1st, so don't expect it to be TOO good. I am only scratching the iceberg of this game. 1.Ness Biography Who is this Ness?: Ness is the lead character in an RPG named EarthBound. It is also known as Mother 2 in Japan. The game is about a seemingly normal teen who is called on to save the world using his hidden PSI powers after a meteorite lands near his house. Along the way, you meet an incredible cast of characters, visit exotic locales, and just plain have fun! If you have never played EarthBound, at least give it a try. What games has Ness been in?: Well, as I just stated, he stars as the lead in EarthBound. What some of you may not know is that he was also in EarthBound Zero for NES. Long story short, Nintendo of America never released Mother1/EarthBound 0 in the US. It sold a fully translated cart at an auction. The person that bought it was tracked down and had the ROM of the game 'dumped' so it could be played on NES emulators. It is quite possibly the only legal ROM in the US as it was never copyrighted. Basically the game is the same as EarthBound for NES, although the story is different in some ways. Why is Ness in SSB?: the obvious answer that EB fans will tell you is 'he kicks!' But the real reason is possibly simpler: HAL Laboratory made EB and SSB. So it's only natural they include Ness. Ness Strengths: has very useful attacks, is double jump is amazing, has some permanent weapons [bat, yo yo], and is easily under estimated for his size. Ness Weaknesses: requires a lot of practice, advanced players will be deadly as Ness, moves leave you open to attack, PK thunder hard to save yourself with, body is light like Kirby's so he's a little easier to knock away then say, DK. 2. Ness's Moves I will not go through and list every move, just his 'special moves' that use the B button. I will list possible uses/combos, as well as down sides. Oddly enough, in EB, Ness never uses any of these moves.... PK Fire- Press B This is almost considered a 'freeze' move, because when you hit an opponent with it, they cannot move or get away easily. It can be used in the air, but not to the same extent. It's a good way to stall your opponent or freeze them in place for a baseball bat hit [tap A and left or right.] It takes practice to get this comb to work. Some down sides are if you miss, it leaves you open to attack. Normal your opponents will always be moving, so it's not all that easy to hit them. But man oh man, when you do hit them, its well worth it! PK Thunder- Press B+up This move has multiple uses. The simplest is to simply steer it into your opponents. It doesn't do much damage, but has a LONG reach. The next, and better, use is to save you from falling. Just steer it into you bottom and it will knock you pretty far, if not all the way, back to the stage. Note: it takes TIME to get this move down, and don't expect it to be 100% positive saving either. The last use for it is to hit yourself with it in such a way as to hit your opponents with your flying body. This causes mucho, mucho damage, and serves as a good way to get rid of weakened opponents. Downsides are obvious, while steering it around, you are TOTALLY open to attack. Plus when just hitting opponents, the damage is very low compared to the trouble you go through hitting them with it. PSI Magnet- press B+down the one and only use is to absorb projectiles with it. THIS IS THE ONLY MOVE IN THE GAME WHICH RECOVERS HEALTH! Yes, that's right. Instead of simply nullifying the damage, it turns it into health for Ness. Especially useful when Pokemon come out, or against a fire flower attack. You will know its working when the crowd cheers and the damage % goes lower and lower. A downside is that against opponents without projectile moves, it's useless. It DOES NOT protect against non-projectile moves either. 3. Ness Strategies for Beginners: First off, use PK fire a lot. The computer under level 3 or lower will not usually avoid this at all. Against human opponents, rely more on normal attacks and use PK fire when they don't expect it. PK thunder is a good way to annoy people from far away, too. If your friend is playing as Samus, use NESS! His PSI magnet can change the tide of battle if Samus uses her charged up gun on you. Especially funny on Star Fox's stage when Arwings shoot you. Advanced: two words, PK thunder! Use it judiciously, use it wisely, and use it well! It will save your life many a time, as it has mine. It's a good tool to knock a group apart. When that item appears that everyone wants, use PK fire to slow down your opponents. PSI magnet is even more useful because more advanced players use more projectile attacks. 4. Team Strategies Basically, I'll tell you some great team combos in this section. Ness with Ness- yes, it is possible. not very wise as two Ness will tend to get in each other's way. Put team damage on, use PSI magnet, have the other guy use PK fire, and wallah! You just recovered damage! Ness and Mario- not really a good match, but nonetheless useful in some cases. Have Ness 'freeze' people with PK fire, then make Mario use either his up+b or down+b moves to cause mucho damage. Ness and Luigi- same as ness and Mario strategies, except Luigi's up+b move causes even more damage then Mario's. Ness and DK- fairly good match. DK's strength and bulkiness compliment Ness's moves and speed very well. Once again, have Ness freeze people in place, then DK can come in with his powered up fist attack [press B and wait till he's done winding up, then press B again to attack.] Ness and Link- I haven't tried this much, because Ness and Link play similarly. Have Link lob bombs at people while ness keeps them busy. BE CAREFUL as Link's bombs will always hurt Ness even if team damage is off. Ness and Samus- almost perfect match. Samsus's long range attacks are very useful when Ness keeps people busy. Very nice team move is turn on team damage and have Samus shoot Ness when his PSI magnet is up. Very good way to be a team player! Ness and Falcon- Falcon is all about powerful attacks, you can pretty much rely on falcon to keep them busy while you use PK thunder to slam yourself into random people. Ness and Yoshi- not a very good match at all. Yoshi's moves only serve to slow people down so you can get in and do damage. Have Yoshi use his B move to swallow people so they become an egg. Hint Hint! use PK fire when they're in an egg! Ness and Kirby- oh yes, another great match. Arguably the best team, Kirby and Ness can beat down people like nobodies business. My only advice is stay together! if you are fighting them, prepare to be beaten. Well, ok that was really biased, they are not unbeatable, but you really have to know what you're doing. Ness and Fox- Fairly good pair. Fox's reflector is kind of like Ness PSI magnet, but don't expect any miracles unless you have an experienced Fox player next to you. Ness and Jigglypuff- agghh! Well, i guess Jigglypuff can draw attention to itself while Ness tries to beat the other team. Don't get me wrong, Jigglypuff players have been known to be deadly, but they are not much good except to put the enemy to sleep. Ness and Pikachu- Pretty good. Most Pikachu players are REALLY cheesy, so expect a fairly easy, but cheesy win. 5.Stage Strategies i rate these on a scale of 1 to 5, 5 being the best/easiest and 1 being terrible/hard. Mushroom Kingdom- really awful stage to be Ness on. It's hard to survive falling off the sides unless the shifting platform is on the side you're falling off of. 2 out of 5 DK's Jungle- average stage for Ness players. Not too big, not too small. The barrel at the bottom is a sort of last chance. Fairly easy to recover from falling on this stage. 3 out of 5 Hyrule Castle- Great stage for Ness. Really hard to die from falling. PK thunder is a fun way to annoy people who are across the stage. 5 out of 5 Planet Zebes [sp?]- It's impossible to die from falling because of the lava. That makes this stage even harder because the lava can get VERY high on this stage. 2 out of 5 Yoshi's Island- this stage is average in nearly every way. The clouds on each side will save you a ton of times, but they disappear if you stand there too long. 3 out of 5 Dream Land- very tiny stage. The tree in the background will blow you left or right occasionally. Not a very good stage for Ness, but when you fall it's easy to recover. Still, the small space equals doom for Ness. 1 out of 5 Great Fox in Sector Z- this is almost a perfect stage for Ness. Plenty of room, easy to recover. Plus, when the Arwings shoot at you, use PSI magnet and recover! 5 out of 5 Saffron City- fairly good stage for Ness. The Pokemon that come out of the building are a great way to recover health, although there are gaps between buildings which are all too easy to fall in. 4 out of 5 6. Outro I would like to thank the following people for helping me write this: Kevin, for letting my borrow this great game, Brian and Jake from NY for putting up with my EB and SSB addictions, Shigesato Itoi for making EB, my family for letting me sit around and play SSB all day, Nintendo for finally bringing a decent game out for N64, Kirby for helping me get Ness o_o, everyone who made/worked on SSB, and mainly the reader for wasting time reading this. Thanks for reading this FAQ, it allowed me to have something to do other than play EB or SSB all day. Finally, I would like to thank GameFAQS for letting us fans send some in! Please, feel free to send comments to: ANTSHINF@aol.com, or ALTERNARPG@aol.com please feel free to visit my EarthBound site at http://members.aol.com/antshinf [and to all you Tales of Destiny fans out there, 'this is a shameless plug!]