_______. .___ ___. __ _ _ / | | \/ | / / | || | | (----` | \ / | / /_ | || |_ \ \ | |\/| | | '_ \ |__ _| .----) | | | | | | (_) | | | |_______/UPER |__| |__|ARIO \___/SIXTY |_|FOUR FAQ/WALKTHROUGH Author: WithTheDawn (Ciaran Friis) Console: Nintendo 64 Version: 1.00 Created: 27th July 2006 Last Updated: 27th July 2006 Email: knifeofdreams@gmail.com +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ A). CONTENTS +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ A). Contents B). Controls B1 - Basic Controls B2 - Mario's Advanced Moves C). Characters D). Items E). Walkthrough: E1 - Bob-Omb Battlefield E2 - Whomps Fortress E3 - Jolly Roger Bay E4 - Cool, Cool Mountain E5 - Bowser In The Dark World E6 - Big Boo's Haunt E7 - Hazy Maze Cave E8 - Lethal Lava Land E9 - Shifting Sand Land E10 - Dire, Dire Docks E11 - Bowser In The Fire Sea E12 - Snowman's Land E13 - Wet-Dry World E14 - Tall, Tall Mountain E15 - Tiny-Huge Island E16 - Tick Tock Clock E17 - Rainbow Ride E18 - Bowser In The Sky E19 - Castle Secret Stars E20 - Wing Cap Switch E21 - Vanish Cap Switch E22 - Metal Cap Switch F). Baddies G). Tips H). Secrets H1 - General Secrets H2 - Teleport Locations H3 - Glitches I). FAQs J). Contact K). Version History +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ B). CONTROLS +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ***************** BASIC CONTROLS ***************** Control Stick - Walk/run (depending on how much it is tilted). A - Jump B - Punch/kick/interact with character C Buttons - down moves the camera back, left/right move the camera in that direction and up puts you into first person view Z - Crouch/duck R - Lock the camera behind Mario Start - Pause the game. **************************** MARIO'S ADVANCED MOVES **************************** While the first list is what you need to start the game, these are the moves you will need to learn to get you through the game. Double Jump - Press A then A again as soon as you land - can be done either on the spot or while moving. Triple Jump - Jump, jump again and jump a third time to do a triple jump - the single highest move you can do without a wall. You must be moving while doing this (i.e., you cant do it on the spot like with double jumps). Side Somersault - A very useful move. Run one way, and then suddenly pull the control stick back the other way, causing Mario to slide briefly. At this point, press the A button to pull off the move. While not quite as high as a triple jump, requires much less space to pull it off. Wall Kick - Jump into a wall then press A again as soon as you hit it - the timing can take awhile to get right. Backward Somersault - Press and hold Z, then press A. Long Jump - Run forward, press and hold Z and then press A. This is the best move for covering a long, horizontal distance. Ground Pound - Jump and press Z while in mid-air. Slide Kick - Run, press Z and then B. Fly - When using the wing cap, do a triple jump, as described earlier. Climb Up Blocks - When hanging onto the edge of a block or ledge, press A to pull Mario up (alternatively, press Z to make him let go). Wire Nets - To hang onto a wire net, press and hold A. Swimming - When underwater, hold A to do a Flutter Kick, or press A repeatedly to do a (faster) Breast Stroke. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ C). CHARACTERS +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ The Main Characters: -------------------------- MARIO - Our hero, and the one and only character you control in this game. Having received an invitation from Princess Peach to visit the castle, he arrives only to discover that Bowser has kidnapped her once again. Our chubby protagonist discovers that all of the castles star power have been hidden in paintings by Bowser, and that collecting as many as possible is the only way to free the princess from his evil grasp once again. PRINCESS PEACH - As helpless as ever, she has once again allowed herself to be captured by the tyrannical reptile. Although playing no physical role in the game, she is the reason, as usual, that Mario has to go through all of this in the first place. I'm pretty sure she is just crying out for attention >_>. BOWSER - Back and bigger than ever, the spiky-shelled, fire-breathing beast is back once again, spreading ruin and havoc where ever his loud, booming footsteps fall. Having kidnapped Peach, hidden all of the power stars, and locked himself up in the highest part of the castle, he must feel that he has finally got one up on Mario. Just a pity he has a slight weakness when thrown into bombs. TOAD - These guys are found throughout the castle, giving out helpful hints for those who are unsure what to do. Never think that you are above their advice, as sometimes they even have a power star to hand out. LATUKI - While it is very rare to actually see this guy, he is around the entire game. Latuki controls the camera, and the screen you see is you looking through the lenses of his camera. The only time you actually see him is in the mirror room.but he plays the very important role of.allowing you to see things and such >_>. KOOPA THE QUICK - This self-proclaimed god among all runners shows up in a couple of this games levels. So confident of his racing abilities, he is more than happy to put a power star on the line when given the prospect of racing a short, fat Italian man in red overalls. PINK BOB-OMBS - These helpful critters are found in every level where there is a cannon. Although they may look like a baddie to begin with, pressing B when next to them will allow you to talk to them, and get them to open up any and all cannons in their level. While easy to find in early levels, the dangers of the later levels have caused them to find better hiding places. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ D). ITEMS +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ POWER STARS - These are the most important items in the game, and your key to unlocking new areas and eventually defeating Bowser. Bowser has captured most of the Power Stars and hidden them throughout the worlds. The ones he missed are hidden around the castle. There are 120 in all, yet only 70 stars are needed to reach the final level. STAR COINS - Coins play two major roles - collecting 100 coins in any of the 15 main worlds will result in a power star. Additionally, coins will heal you the equivalent of the coins power. There are three types of coins. Yellow coins are the standard, and are often the reward for defeating a regular enemy. They are usually found in small groups, and are worth a single coin each. Next are the red coins; there are 8 of these in each of the 15 main worlds, and collecting all of them will result in a Power Star appearing. Each red coin is worth 2 regular coins. Lastly there are the blue coins. These rare coins can be found by defeating particularly rare or difficult enemies, by pounding a blue coin switch, or simply lying around in tricky places. Each blue coin is worth a whopping 5 regular coins. THE CAPS - There are three caps that can be unlocked for use in this game. The red cap allows you to fly through the air, the blue cap turns you invisible and allows you to walk through some walls, while the green cap turns you into metal, making you heavy, impervious to damage and able to sink through water. Collecting these caps is vital for getting many of the stars. 1UP MUSHROOM - These small, green mushrooms will increase your life by one when found. They are hidden through all the levels, usually in tricky places, and often only appearing once you do a particular stunt, like climb to the top of a pole. You will also be effectively given a 1Up Mushroom for every 50 coins you have collected after you grab a star. ! BOXES - These boxes are found throughout the game. The red/green/blue ones hold the cap that corresponds to their colour. The yellow boxes can hold a wide variety of goodies, from stars to 1Up Mushrooms, and even Stars. Simply jump into the bottom of one to smash it open. SWITCHES - Usually purple in colour, these large items sit on the ground, waiting to be stepped on to cause something to appear, or the environment to change. SPINNING HEART - These are located in certain parts of some levels, and running through them will allow you to regain health. The faster you run through, the quicker the health is recovered. However, you can always just run through it again, as it has limitless healing powers. KOOPA SHELL - A very handy item indeed, standing on a Koopa Shell allows you to glide over the ground, water, lava or indeed any kind of surface. You can run into any enemies with it and not be damaged, and the shell will continue to last until you hit a wall or cancel it's effects. These shells are found both in yellow boxes and by jumping on a Koopa's back. CANNONS - Found in several of the worlds, cannons allow you to be fired off into the distance at great speeds. They will always be sealed to begin with, but talking to a Pink Bob-Omb will result in the cannon becoming open and ready for use. Once inside the cannon, you be able to aim where you want to be shot. It should be noted that the crosshairs look at the direction you are being shot at - you will have to aim well above something to land there, as you will begin to fall before you do. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ E). WALKTHROUGH +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ The first thing you might want to do is accommodate yourself with the controls by jumping around the courtyard. Once you're ready, head to the front door of the castle. Once inside, head through the door to the far left and jump through the painting to enter Bob-Omb Battlefield. **************************** E1 - BOB-OMB BATTLEFIELD **************************** E1 STAR ONE - Big Bob-Omb On The Summit ------------------------------------------------------------ Head up the path and over the ramp. Continue along the path past the big chained up bob-omb and continue over the moving bridge. Once you get to the field with several bombs in it, veer to the right and watch out for falling water balls. Go through the gap in the fence and head past the pit with two balls rolling in it. Continue up the slope path, avoiding the large balls rolling down as you go. Continue along the path, moving slowly over the wooden plank when you get to a large gap in the road (or triple-jumping over it if you feel daring >_>), then run through the heart further up the path to regain any health you may have lost. Continue to the top and the path and its time to do battle! MINI BOSS - BIG BOB-OMB ======================= The premise here is rather simple - so much so his royal highness actually tells you how to defeat him.anyway, run around him in circles until you get behind him, then quickly press B to pick him up, then B again to throw him on the ground (I know its tempting, but don't throw him off the platform completely - that wont count). Make sure you don't get too close to him while running around him, or else he will pick you up and throw you away - if your unlucky you can actually get thrown right off the hill. Just pick him up and throw him down a total of 3 times and the first star is yours. E1 STAR TWO - Footrace With Koopa The Quick --------------------------------------------------------------- Run up and talk to the hard-to-miss large Koopa waiting near the start of the level, and he will challenge you to a race up to the summit of the hill (the place where you picked up star one). In this race you are not able to use the cannons (which I'll tell you how to get later) or the Wing Cap (which you wont have yet unless you saved this one for later). However, you can use the handy warp points to make this star very easy. Once the race starts, run up the ramp and jump over the fence into a small flower patch. Remain motionless for a second and you should warp to a flower patch further along the path. From here, head up the mountain slope as before until you get to the part where there is a gap in the mountainside that the balls are rolling out from. Stand motionless in here to warp further up the track, then dart to the top and touch the flag to win another star. If for whatever reason you couldn't get the warps to work, don't worry, as you should have no problem beating him anyway. Just race up the hill like you did for star one (but don't follow Koopa, he takes a short cut you wont be able to follow). E1 STAR THREE - Shoot To The Island In The Sky ----------------------------------------------------------------- Now its time to use the cannons. Talk to the pink bomb at the start of the level and he will open them all up. Your goal for this star is to shoot yourself onto the small floating island. This can be done from a couple of the cannons, but the easiest is up the ramp and over the fence from where you start, the cannon is raised inside a triangular slope. This cannon will point you in vaguely the right direction from the get go. Now, the crosshairs show where you are aiming for but as the island is some distance away, you need to aim above where you want to land. You should be able to just see the tip of a tree on the island, aim above that and shoot. If you miss, you should land quite close to another cannon that gives you an even easier shot. Keep trying with these two cannons until you manage to hit the tree or land on the island, then smash open the yellow "!" box for the star. If you are seriously stuck with this star and cant get onto the floating island, you can always come back later when you have the Wing Cap. E1 STAR FOUR - Find The 8 Red Coins --------------------------------------------------- This is a common star in every level of the game. The simple goal is to collect all 8 of the red coins you have probably seen around already in order to gain a star. These red coins will reappear if you die or exit the level, so you have to get them all in one go. Coin one - Just up the ramp from the entrance, over the small elevator platform. Coin two - In the grass area just to the right of coin one, on top of a large green rock. Coin three - On pillar holding the chained bob-omb near the beginning. Coin four - On top of the tree on the floating island. Coins five and six - in the area with several wooden pillars, just past the bridge that tilts as you go over it. Coin seven - Just before you go through the gap in the fence (just before the pit where the big balls roll), drop down to the left to pick up this along with a 1-Up Mushroom. Coin eight - Just through the gap in the fence, straight ahead most of the way up the slope. You can grab it from there by running or jumping up the slope (or simply go up the path to the top and slide down if you can't do that). Once you have them all, the star will appear in the familiar place where you grabbed coins five and six. E1 STAR FIVE - Mario Wings To The Sky ----------------------------------------------------- Without the Wing Cap, this is the trickiest star of the level, but the premise is very simple. First of all, go to the floating island. If you have the Wing Cap, grab it and triple jump into the coins. Your goal is to collect all five of the coins in the centre of each circle. It will probably take a few goes, and using the cannon with the Wing Cap helps to get some of the further ones. If you don't have the Wing Cap, this star is still possible, but rather tricky. It involves aiming the cannons towards the coins and collecting all five middle ones that way. It will defiantly take a few turns this way, but you can always come back with the Wing Cap later if you can't do it. E1 STAR SIX - Behind Chain Chomp's Gate -------------------------------------------------------- Its time to face the chain chomp.or free it to be more exact. Go up to where it is and you should see that there is a wooden pillar connected to his chain. Quickly do three butt stomps (Jump + Z) while on top of the pillar to knock it down. Be very careful while doing this because (as I'm sure you've noticed) he is a rather rough fellow. Once you've done this, the chain chomp will be freed, and he will smash open the fenced star for you. E1 STAR SEVEN - 100 Coins -------------------------------------- This one isn't listed on the start page, but for each level you will get a star once you collect 100 coins. Unlike all other stars, these ones wont force you to exit the level, so it is usually ideal to try and get it when you are getting the red coin star (as you will probably need all the red coins for this one anyway). This is actually one of the hardest levels for getting 100 coins, so you'll need every one you can find. Goombas and Bombs release a coin each once they die, so take advantage of that. Collect all the red coins and kill the turtle in the area up the ramp from the start for a blue coin (worth 5). You can also pick up 5 coins from each of the wooden pillars in the area where the red coin star appears. Simple run around each pillar several times and each pillar will spit out the coins. After all of this, there are plenty of coins in the sky from where you picked up Star 5. It will take awhile, but your going to have to continually go to the floating island and shoot yourself into the distance in order to get enough coins. You should probably get as many of these coins as possible early on though, because if your 100th coin is up the in air, that's where the star will form, and you will need some pin-point accuracy to get it (saving a couple of easy red coins is a safe way to go). ************************ E2 - WHOMP'S FORTRESS ************************ E2 STAR ONE - Chip Off Whomp's Block ------------------------------------------------------ This is another one of those "get to the highest point of the level and beat a boss" stars. Head onto the ramp to the left, then do a double jump to get to a slightly higher parallel ramp with coins on it. Go up that all the way to the top and you will find a sleeping Petty Piranha. You can either be very, very slow and tiptoe past it, or very quickly dive into it while it's asleep to kill it. Head left and dart across the grey platform, which will fall away as you step over it. If you mess up, it will have regenerated by the time you get back up there. Go over the wooden beam, then onto the rotating wooden platform when it gets to you. Wait in the middle for it to rotate to the other side. Continue along the path, past the whomps (kill them by butt slamming them on the back after they attack), and then go up the elevator to take on. MINI BOSS - WHOMP ================== This guy is comically easy. Just wait until he is about to slam down on you and jump out of the way. While he is on the ground, do a butt slam (Jump + Z) on his back. Do this three times and he is dust. E2 STAR TWO - To The Top Of The Fortress --------------------------------------------------------- Simply follow the path you took to get star one back to the top of the level. There will now be a large tower where Whomp was before. Go around to where the lowest white block is sticking out of the tower and jump up using these to ascend the tower. Every alternate one will be moving in and out of the tower, so be careful to time the jumps properly. Eventually you will get to a platform that will raise you up to where a star is waiting. E2 STAR THREE - Shoot Into The Wild Blue --------------------------------------------------------- Go to the small, shallow water area just above where you started, and make your way across to where a pink bomb is to activate this levels cannon. Jump into the cannon and look for the area to the left where there is a large poll stick up out of the ground. Under that is a small platform with pillars on it. Aim for the middle pillar to land on the platform (cross hairs should be aimed just on the upper platform). Slide down the poll there to grab another star. E2 STAR FOUR - Red Coins On The Floating Isle --------------------------------------------------------------- Coin one - Up the ramp from the start, just above where the second moving platform comes out. Coin two - Jump on top of the upper blue Thromp, then jump up again when it raises itself up. Coin three - Behind the Petty Piranha that is up the slope from the water area. Coin four - Just past three, along a small ledge. Coin five - On the rotating bridge just past coin four, let the bridge carry you around to it. Coin six - Drop down from the bridge where coin five was - sitting on the ramp right below it. Coins seven and eight - Go right up to the top where the tower is and look for a wooden plank sitting upright along the side. Kick it a few times to make it fall over, then go across it and find the last two coins on two of the floating islands. Once this is done, the star will appear in the area where you start the level. E2 STAR FIVE - Fall Onto The Caged Island --------------------------------------------------------- Climb up the tree right beside you when you start the level and an owl will come out. It will say that it will carry you for a while if you want. Head straight up and you should see a caged star floating in the sky. Try and move above this and drop down into it to get the star - but be quick because the owl will drop you if you take too long. It's pretty tricky to control the owl, but do your best, and watch for Mario's silhouette on the bottom of the cage. E2 STAR SIX - Blast Away The Wall ----------------------------------------------- This is one of a few stars in the game that really make you think outside the box. But once you know where it is, it couldn't be easier. Simply go into the cannon and look towards where the rotating bridge is. Aim the crosshairs just above the furthest wall and.blast it away to reveal a sneakily hidden star. NOTE - Make sure you have at least half health when you do this, as you will get injured from both the impact and the fall. Once its blasted away, run up and collect your prize. E2 STAR SEVEN - 100 Coins --------------------------------------- This is actually the easiest level in the game to get 100 coins with (you can actually get near 200 if you wanted to). As well as the mass of normal coins lying around everywhere, and the 8 red coins needed for star four, there are also several petty piranhas, all of which give off a blue coin when killed. There is also a blue coin switch down the path just past the levels only cannon that causes 4 more blue coins to appear. You can even get a whole pile of them by butt stomping the two regular whomps just after they attack. This one should be cake. ********************** E3 - JOLLY ROGER BAY ********************** E3 STAR ONE - Plunder In The Sunken Ship --------------------------------------------------------- Ah, time for a water level. Swim out until you get to the much deeper water. Now, as I'm sure you've worked out by now, your air and health meter are on in the same, so your health will decrease as you are under water. Returning to the surface will see it fully replenished. Now, dive down into the deep area and make towards the sunken ship. Make towards the small window where the eel's head is sticking out and swim by near it to taunt it out. Once you have, quickly return to the surface for air, then re-enter the window where the eel was before to go inside the ship. In here there is a small area where you can regain your air supply. Once you've done that, make towards the chests. You need to open them up by pressing next to them in the correct order, or else you will be shocked and loose health. Assuming the order is consistent (it could be random), the first one is the furthest away, the second is the one to the right as you swim towards them from the air, the third is the one on the left and the last on is the middle one. Upon opening the last, the water will drain and you can jump up the platforms to open the "!" box which contains your star. E3 STAR TWO - Can The Eel Come Out To Play? -------------------------------------------------------------- Head back down into the deep area like before, ignoring the newly risen boat for now. You should be able to see our friend the eel again, who has found a new home in a hole against the far wall. Go over and taunt him out of there like before as well, and you will notice that he now has a star at the end of his tail. Poor fellow, that must really hurt him. Swim around and take that off him to help the guy out. E3 STAR THREE - Treasure Of The Ocean Cave ------------------------------------------------------------- Head back down into the deep part again, and look for the pathway down near the bottom. Go down that and you will enter a cavern full of Goombas and pillars that will fall as soon as you get near them. Sprint past the falling pillars and you will reach another four chests. Looks familiar, yeah? Well, it's the same deal. Heres the order: 1 2---3 4 If that doesn't work, just work out what the order is based on trial and error. E3 STAR FOUR - Red Coins On The Ship Afloat -------------------------------------------------------------- Coin one - in the shallow water at the start, inside a clam. Coin two - inside another clam, a little further on (near the pink bomb). Coin three - on top of the spire next to the pink bomb. Coin four - inside another clam, just under where the spikes are. Coin five - inside another clam, at the bottom of the deep water. Coins six, seven and eight are all clearly visible on the boat, which is where the star appears as well. E3 STAR FIVE - Blast To The Stone Pillar ----------------------------------------------------- If you haven't already, go talk to the pink bomb near the ship to open the levels only cannon, located right near the starting point of the level. The task of this one is simple in theory and quite difficult in execution. You need to shoot towards the spikes that are in the foreground to the boat. Aim for the top of the left most one, then jump across to a platform on the left to find this one inside a yellow "!" block. E3 STAR SIX - Through The Jet Stream -------------------------------------------------- You will not be able to get this star until you have unlocked the metal cap, which you wont be able to do until later in the game. Once you have, return to this level and use the metal cap found in the green block to sink to the bottom of the deep-water area and pick up this one in the otherwise inaccessible jet stream. E3 STAR SEVEN - 100 Coins --------------------------------------- This is one of the harder levels to find 100 coins in. There are a couple of coin rings near the start, one underwater and another around one of the pillars. The main source of coins though is in the cave where star three was found. In here there is a blue coin switch, which gives you a total of thirty coins. And of course, don't forget the red coins either. **************************** E4 - COOL, COOL MOUNTAIN **************************** E4 STAR ONE - Slip Slidin' Away --------------------------------------------- Jump through the chimney of the small house to the right and you will enter a race stage. Your only goal is to survive and make it to the bottom. There is a shortcut - on the corner that goes up against the wall, go straight ahead and you will go through the wall, pick up a few 1-Up Mushrooms and be dropped safely at the finish line. But that's nowhere near as fun of course >_>. Once you've finished, exit through the door and grab your star. E4 STAR TWO - Li'l Penguin Lost -------------------------------------------- The object of this mission is to return a little lost penguin to her mother, the big penguin you probably noticed when you picked up the first star. Little penguins are easy to find, only problem is, which one is her child? And yes, she can tell the difference! The correct penguin is found right at the start of the level, just above where the house you entered for the slide is. Grab the penguin and then either slide your way down the slope like a sissy, or jump off the edge to engage in the ultimate Super Mario death sport of free falling. Come on, you know you want to. Just jump off the side just after you start sliding down and you'll land right next to her. Otherwise you can always go the long way and slide down to her. Either way, she will reward you with a star. E4 STAR THREE - Big Penguin Race ----------------------------------------------- So, you thought star one was pretty easy? Enjoyed gliding down the slide at a leisurely pace? Well, its time to head back down the chimney and actually race someone this time. It should be noted that you wont get anything if you take the shortcut this time. Go up to the penguin and agree to race. Your going to have to go fairly full- pelt down the slide to beat this guy, so keep your control stick facing forwards on straights. Try to get an early lead, because he speeds up near the end, and can easily push you off if you get to close to him. This one will probably take a few goes, but persevere, as a shiny new star is waiting for you once you win. E4 STAR FOUR - Frosty Slide For 8 Red Coins ----------------------------------------------------------- Coin one - Right at the start, in the tree. Coin two - From the start, slide down the slope until you stop, and you should see this sitting in a corner. Coin three - Sitting at the top of the lift platform, near the snowman's head. Coin four - Just past the bridge with the jumping snowmen, at the end of a broken bridge. Coin five - Where the mother penguin is, sitting in a tree. Coin six - On the other side of the mother penguin, just over a small bridge. Coin seven - Even further across from the mother penguin, right on the very edge of the map. Coin eight - Go down the slope from the start of the level, and jump off against the cliff once you cross the bridge with the line of coins on it to fall down to where this one is. The star appears just to the right from coin eight (you need to do a long jump - run fast, hold Z and jump, to get to it). E4 STAR FIVE - Snowman's Lost His Head ------------------------------------------------------- Right at the start, just past the house, you should now see a small snowball on a platform. It will tell you that it is trying to find its head, which you have probably already seen at the bottom of the slope. It says it will follow you, and then oddly takes off by it self. Speed up and get in front of it, and guide it towards its head at the bottom of the slope for this star. E4 STAR SIX - Wall Kicks Will Work ------------------------------------------------ There are two ways to get to where this star is. The first is to take the cannon next to the mother penguin and shoot across the gap to where the other tree is. The other is to jump on top of the flower baddie near the snowball's head and glide off the side of the stage, moving slowly down until you find a lower platform underneath. Either way, make your way along the platform and do either a triple jump or a long jump (Run, Z then Jump) to get past where the coin arrow is. To progress now, you are going to need to do a wall jump, which consists of jumping into a wall and hitting A just as you hit it to jump off it again. It's a pretty tricky skill to master, but its not too bad once you get the hang of it. Press pause to see what you have to do, then wall jump onto the first platform. The next one is trickier - you are going to need to do a triple jump into the wall and then a wall kick. This ones pretty hard to time right, and if you fall you will loose health, so make good use of the regeneration heart at the bottom. Once you reach the upper platform, carefully and slowly move across the very thin and slippery path to the star. E4 STAR SEVEN - 100 Coins -------------------------------------- This is actually quite an easy one to get. Just go down the slide straight away and you should be able to pick up a good 60 coins right there, and you can get as many as 83 if you're really good. There is also a handy blue coin switch, just past the bridge with the jumping snowmen, and over the broken bridge where the red coin star was. Add onto this the standard red coins and this one shouldn't be too hard. ********************************* E5 - BOWSER IN THE DARK WORLD ********************************* This is the first of three Bowser levels, and can only be accessed once you have collected at least 8 stars. This section will simply detail how to get to Bowser; the location of the red coins will be covered afterwards. Head along the platform, past the flamethrowers and up the ramp. Move across the gap using the rotating platforms, past the Goombas and over the bridge. Continue up the path, avoiding the electric bombs and navigate over the gap by timing your jumps with the yellow platform. Jump across the moving platforms and head to the left when you get to the goomba. Jump onto the ramp and let it move down a bit so you can jump up onto the next one. Go past the Goombas, up the platforms and press the purple switch to create a stairway to the top. Then jump into the green pipe. =================== BOSS - FIRST BOWSER =================== Finally we get to take on the big baddie himself. You will be on a big platform surrounded by bombs. The way to take down Bowser is similar to how you defeated Big Bob-Omb - run around and try to grab his tail with B. Once you do this, rotated the control stick and press B to let go of him when you are in line with one of the bombs. Get too close and he will hit you, and he was a pretty fearsome fire breath attack if you take too long as well. You only have to hit him into one bomb and he will run off, vowing to win another day. He will leave behind the key to the basement. Now you can go to new levels in the lower castle! Horray! RED COIN LOCATIONS: ------------------------- Another star is up for grabs in this world if you can collect all the red coins in here. Coin one - Near the start, press the purple switch here the flamethrower is to create a small platform at the end of where the flame hits. Coin two - With the purple switch from coin one still pressed, dart back to the start of the stage to find a similar platform has appeared leading to another red coin. Coin three - in the area with the electric bombs, sitting next to an ice wedge. Coin four - on the yellow platform just past the electric bomb section. Coin five - just ahead of here in mid-air, easily gained by staying on the moving platform. Coin six - from the Goomba just before the moving ramp, head right and find it near another electric bomb. Coin seven - on the side of where the moving ramps are near the end. Coin eight - go past the ramps and then use the last one the other way to jump up to a higher ledge where this one is sitting. ********************** E6 - BIG BOO'S HAUNT ********************** This level is located in the courtyard, down the passage just before you go into the basement. In the left of the courtyard there is a large boo - attack it while it isn't looking to gain access to this level. E6 STAR ONE - Go On A Ghost Hunt ------------------------------------------------ The object here is fairly simple - kill all the ghosts. Well, I suppose ghosts are already dead.but you know what I mean. To "kill" a ghost, you just have to attack it while it is looking away. If it can see you, it will go transparent and you wont be able to hit it. Enter the front door of the mansion and go through the second door on the left. Watch out for the flying chairs, and look away from the big blue picture of a boo to lure out a boo from behind it. Kill it and then wait for a second one to come out. Exit the room and go through the next door. Inside is a large eye and another ghost. Just kill the ghost then move on. Go through the next door and sprint over the falling bridge, killing the ghost on the over side. Go through the door on the other side. This last one is a bit tricky, as it's hard to get behind the ghost and you're in for a long fall if you mess up. Try to jump over it and quickly hit it. Once that ones killed, go through the door and you should find a very large Boo waiting for you. Hit it three times to finish it off and grab the star at the top of the stairs. E6 STAR TWO - Ride Big Boo's Merry-Go-Round --------------------------------------------------------------- Go left as soon as the level starts and into the large house. Go past the eye and down the elevator. Follow the watery passage until you get to a circular area with weird music. Enter to find a room with boo's and a rotating wooden platform. Run around killing boo's watching out for the flamethrower, and eventually King Boo will turn up again. Hit him three times, as before, to gain another star. E6 STAR THREE - Secret Of The Haunted Books ------------------------------------------------------------- Enter the mansion and head up the stairs to get to the second level. Head through the second door on the left to enter a corridor filled with books. Dart through to avoid being hit by flying books and you will reach a dead end where three books are sticking out. Hit the middle one first, then the one on the right, and the one on the left last to open the way to another star. E6 STAR FOUR - Seek The 8 Red Coins --------------------------------------------------- Coin one - Inside the mansion, bottom level, first door on the left. Behind the piano. Coins two and three - Level one of the mansion, second door on the left, one on top of each of the bookshelves. Coin four - Level one of the mansion, first door on the right. Coin five - First door on the left of level two, on the far side of the netting. Coin six - First door on the right of level two, under the first coffin on the right. Coin seven - Same room as coin six, under the second coffin on the left. Coin eight - Rightmost room of the second level. E6 STAR FIVE - Big Boo's Balcony --------------------------------------------- Head into the mansion, up to the second level and through the rightmost door. As you enter, you should see a bookcase on the left and a wooden platform on the right. If you go on the wooden platform and go into first person view, you should see a higher platform. It's fairly tricky to get up here - you can either do a triple jump straight up (difficult) or a triple jump into to opposite wall, then wall kick off that to get up there. The later is actually easier, as you have more room for the triple jump, but the former is still achievable if you have problems with wall kicks. Go through the door and then through the next door leading outside. Time for (yet another!) King Boo battle. Same deal as before, hit him three times and he is down, for good this time, and another star is yours. The star will appear on the roof of the mansion - getting it is rather tricky. Do a long jump across to the side of the roof, go into first person mode (R button), then triple jump to get along the top part of the roof. From here, walk across then slide down to where the star is. The camera angles suck here, so stay in first person mode to avoid falling off the roof. E6 STAR SIX - Eye To Eye In The Secret Room ------------------------------------------------------------ You need Invisibility for this one. If you don't have it, then come back later. Go up to the second level, through the rightmost door and all the way to the other side to where the blue block is. Smash it to get your invisibility cap. Now, quickly jump up to the attic, like you did for star 5, and instead of going outside, use your invisibility to go through the blue boo painting. Kill the eye inside by running around it to grab your prize. E6 STAR SEVEN - 100 Coins -------------------------------------- Another fairly easy one to get 100 coins in. The main way to grab coins in this one is by killing the many boos, each of which drop a blue coin. There are a couple of eyes around the place as well, each of which drop blue coins as well (kill these by running around them in circles a few times). There are a fair few around the back of the mansion, and don't forget the boo's down in the merry-go-round either. The book monsters also give out blue coins when killed. To put the icing on the cake, there is also a blue coin switch in the attic level (see star 5 for how to get there). ********************** E7 - HAZY MAZE CAVE ********************** E7 STAR ONE - Swimming Beast In The Cavern ------------------------------------------------------------- Go down the left hand path from the start, doing a long jump over the gap, and make your way around the edge of the pit and up the path the boulders are rolling down, heading through the iron door to the right at the end. Step on the yellow and orange platform to descend, and then go down the path and into the water. You should see a kind of loch ness monster kind of creature swimming around. Jump on its back. Once you are on it, wherever Mario looks the monster will swim. Look towards the island in the middle with a star on it to move towards it. Once you are close, do a butt stomp to make the monster lower its head, and then walk over its neck onto its head and it will raise it again. Jump onto the island to collect your prize. E7 STAR TWO - Elevate For 8 Red Coins ---------------------------------------------------- Head down the right path this time, past the flames and through the door. All the red coins are in this large room. Go to the right hand corner from where you enter, go up the stairs, and you will find a small platform with 4 arrows on it. Stepping on an arrow causes the whole platform to move in the designated direction. First, go left until the wall and then forward all the way, then climb up the poll. Step onto the platform and it will move you around a track. Stay on the moving platform as it takes you by the first 4 red coins. Next, head back to the platform with the four arrows and head right, then left, then towards the blocks in the sky. Smash open the first one to reveal a red coin, the move slightly right to find another red coin in the other crate. Continue forward, jumping over the rail, and smash open another crate for your 7th red coin. The last red coin is out in the open, on the platform to the left. The star should appear down on the ground in the middle of the room. E7 STAR THREE - Metal-Head Mario Can Move! -------------------------------------------------------------- You need to have activated the Metal Cap Switch to get this star. Head left, past the boulders and down the elevator. There should be a green metal cap block here. Become Metal Mario and quickly go down the slope. The path continues underwater. Follow it and jump up at the end to press down the purple switch and open a gateway to the left. Go through the door and to two well-timed long jumps to grab the star at the end of the passage. E7 STAR FOUR - Navigating The Toxic Maze ---------------------------------------------------------- Go down the right side path, then through the middle door to the left from the big room with the red coins. Drop down the gap into an area with toxic haze. Now, you will gradually loose health while you are down in the toxic, so you will need to get to a more elevated area with air, and collect coins regularly. You won't loose health if you are Metal Mario. Go straight ahead, become metallic, and then head right, left and right. You should get to a part where the ground dips down even further. At this point, look up to the side and you should see a higher platform that you can double jump up to. Go through the door, past the bats and fire, and up the elevator, which will take you straight to the star. E7 STAR FIVE - A-Maze-Ing Emergency Exit ---------------------------------------------------------- Head back into the Toxic Haze area, as you did for star four. Head straight forward, smash open the green block and become metallic. Head right then left and you should see a metal door that is elevated. Double jump up to it, head down the passage and up the elevator. Head through the door at the top, then double jump into the upper fencing, holding A to cling onto it. Move over to the right and collect the star waiting for you. E7 STAR SIX - Watch For Falling Rocks --------------------------------------------------- This is another one of those tricky ones that are very easy once you know where to look. Go down the left path and up the path where the boulders are (falling rocks, yeah?). Go up to the top of the path, but don't go through the door. Look up and low and behold, there is a platform up there. Go to just in front of the door and you should be able to do wall kicks left and right to get up there and grab this star. E7 STAR SEVEN - 100 Coins -------------------------------------- Another tricky level to get 100 coins in. You're going to have to be a real penny-pincher in this one. Don't forget the red coins, and the two eyeballs in that same room that give off a blue coin if you run around them. It's easy to miss the circle of coins up where star one is, and the three blue coins given off by the blue coin switch in the toxic area are pretty much vital. There are also quite a few coins on the paths leading to stars four and five. If you're totally lost for places to get coins, the path leading to star three also has a couple of coins. And don't forget the coins from killing baddies; bats give out one coin, and the bugs three each. ************************ E8 - LETHAL LAVA LAND ************************ E8 STAR ONE - Boil The Big Bully --------------------------------------------- Head down the path and over the bridge. Head right once you see the bully, past the vertical flamethrower and use the platforms to get to the upper right hand area, a small, thin path with flames moving over it. Navigate past the flames and jump onto the area where there are four platforms that get slowly covered and uncovered with lava. Jump on the upper left on and then onto the platform with three bullies on it, before moving onto the cage to the left. This will take you over to the Big Bully. The object here is simple - kick him into the lava. The best way to do this is to taunt him over near the edge before darting around behind him and giving him a good, hard kick. Once he is fried, a path leading to a new star will be opened. E8 STAR TWO -Bully The Bullies ------------------------------------------- Remember all those little bullies? Well, the object of this star is to push every last one of them into the lava. There are 6 in all, in three different areas. The first one is right near the start. Take care of him first, and then head a hard right to a platform where there are two more. Try to take out one at a time. Lastly, head to the area just before where the Big Bully was before. There are a whopping three bullies all on this one platform, and they will try to take you out together. As before, try to take them out one at a time. As soon as the third one is fried, the Big Bully will drop down, and you have to beat him again, just like before, to get the second star. E8 STAR THREE - 8-Coin Puzzle With 15 Pieces -------------------------------------------------------------- Head left past the first bully, over the drawbridge and past the eye. You should now be able to see a moving picture of Bowser with all 8 red coins on it. The pieces move, so if your unlucky you can end up in the lava, but just try to grab all 8 nice and quick and you should have no problem. E8 STAR FOUR - Red-Hot Log Rolling -------------------------------------------------- Head right past the first bully, over to the platform with two bullies on it. Drop down onto the cage beside it to be transported over to a new area. Watch out for the flamethrowers as you move along. Now, jump up onto the log and stand slightly on the left-hand side and it will start to roll over towards where a star is. Stay on it long enough and you will be taken over to the other side, where the star is waiting. E8 STAR FIVE - Hot-Foot-It Into The Volcano ---------------------------------------------------------- Jump into the volcano near the start of the level. Once inside, head to the right, up the slope and past the bully. Move along slowly and wait for the wall to fall down before jumping up to the next platform. Use the small platforms after this to move along, and then move past the flamethrowers and another bully. Jump from one poll to the next to move up to the highest platform where a star waits. E8 STAR SIX - Elevator Tour In The Volcano --------------------------------------------------------- Head back into the volcano as before, and this time head left as soon as you enter and jump onto the platform, which will begin to move. Let it carry you until you get to an identical platform to jump on. Jump onto the poll this one carries you past and climb up. Watch out for the rotating double flamethrower, and time your way past it and up the next poll. Carefully jump over the small platforms to grab the star. E8 STAR SEVEN - 100 Coins -------------------------------------- This is one of the hardest levels to get 100 coins on. It is JUST possible to get enough coins in the main level, excluding the volcano, but it relies on most of the bully coins falling where you can get them. If you don't have quite enough, you can find around 20 more in the volcano - just make sure you have in the high 70's at the very least, as you can not return to the main world once you enter the volcano. Using the shell (found in a yellow block straight ahead from the start) is vital, and can make grabbing many of the coins in the main part of the level easier. Remember, running around the eyeballs (2 of them in this level) causes them to drop a blue coin, and there is always the pile of red coins just sitting there waiting for you. ************************** E9 - SHIFTING SAND LAND ************************** E9 STAR ONE - In The Talons Of The Big Bird ------------------------------------------------------------ Head to the right and you should see a small, covered area. Do a triple jump to get onto its roof, and grab either the wing cap. Triple jump again to take to the air, and head over near the pyramid. You should see a large bird flying around with a star. Your only objective is to hit it. If you loose your flying height, just run up one of the four towers and wait for it to fly near, touch it, and watch it drop the star on the far side of the pyramid. E9 STAR TWO - Shining Atop The Pyramid ------------------------------------------------------- Head over to the entrance to the pyramid. This can be down quickly by using the jumping box right by where you start, and directing it over the sand bar and to the left. Otherwise you can fly over there, or walk the long path around. Once you're at the entrance to the pyramid, don't enter, and rather follow the path around it to the right, up to the star at the end of the path. E9 STAR THREE - Inside The Ancient Pyramid ------------------------------------------------------------ Ok, do the same trick to get to the entrance of the pyramid that you used for star two, and this time actually go through the entrance. Once inside, head to the right and follow the path, going past the thomp and up the stairs. Continue along the path, over the top of the thomp, and up the pole. Continue along, holding onto the netting (by jumping into it and holding A) to climb over the shifting sand. Watch out for the rolling stone (you can either jump over it with good timing or hide in the small indent in the wall as it rolls past), then jump up the shifting platforms, sidle along the wall and up another pole. Dart under another thomp and grab the star. E9 STAR FOUR - Stand Tall On The Four Pillars ------------------------------------------------------------- There are a few stages to getting this star. The first thing you need to do is to stand on each of the four pillars that surround the pyramid. The far two are easy, as you can just run up them, but the other two are in the weird, toxic shifting stand that you cant run on, so the best idea is to use the shell to glide up there (found in the yellow block on the roof of the shelter near the start). Once you have stood on all four, you should see the top of the pyramid explode (if not, you must have messed up one of the pillars). Climb to the top and jump through the gap to enter the pyramid. Ride the life down and enter the large orange block. Walk up to the stuff on the ground and. MINI BOSS - ANCIENT HANDS ========================== The weak point of these guys is, quite obviously, the eyeballs found on their palms. To begin with, one hand will attack and the other will just sit there waiting to be hit. Avoid the one attacking and go punch the other one. Hit one three times and it will die. At this point, the other hand will start attacking constantly. The only time you can hurt it is when it pushed you with an open hand. Punch its lights out, and you have snatched one of the trickier stars so far. E9 STAR FIVE - Free Flying For 8 Red Coins --------------------------------------------------------- Coin one - Go left right at the start. The coin is at the very edge of the map. Coin two - under the small shelter near the start, hidden inside a crate. Coin three - On a platform on the area with moving blocks and toxic sand. Coin four - In the small lake on in the far corner of the map. Coins five to eight - at even points in the air near the four corners of the pyramid - use the wing cap and canon in the far right hand corner to get them. The star will appear on the roof of the small shelter near the start. E9 STAR SIX - Pyramid Puzzle ---------------------------------------- This is a tricky one. The title gives away very little at all, so you're left to fumble, blindly looking for this one. Luckily I'm here to help. Inside the pyramid there are 5 special coins, that when collected will cause a number to appear. Collect all 5 and this elusive star will be yours. First of all, climb to the very top of the pyramid, up to where the star is. The coins are: Coin one - Right up the top of the pyramid, just where the star is, there is a small area where you can fall down to a lower platform that has a coin on it. Coin two - From coin three - drop down to the left to land on a similar platform. Coin three - Drop down to the right from where coin two is. Coin four - Drop down from coin three onto the sand path, and follow it until you hit this coin. Coin five - Further down the same path as coin four. The star will appear at the end of the sand path. E9 STAR SEVEN - 100 Coins -------------------------------------- This one is a little tricky, as you need to collect coins from both outside and inside the pyramid, and once you enter it you cannot exit. So you basically need to collect every single coin you can see before entering the pyramid (being stranded in the high 90's while in the pyramid is painful, trust me). All of the four tall cactus things will give you a blue coin once you kill them, and there are always the red coins. Good news is, I've counted over 60 coins in the pyramid, so just make sure you have around 50 at minimum will you enter, and you should be fine. Once inside the pyramid, there is a blue coin switch just to the left when you enter, giving you 15 coins, and plenty of coins just lying around the place in large groups. There are always the five hidden coins for star six if you are really struggling. *********************** E10 - DIRE, DIRE DOCKS *********************** E10 STAR ONE - Board Bowser's Sub ------------------------------------------------ Swim down underwater and through the tunnel. It will eventually lead you to a large area with a submarine in it. Swim over to the opposite side of the area, and climb up onto the side, where there is a purple switch. Step on it and follow the newly formed path right beside the switch to climb into the sub, and grab the star. E10 STAR TWO - Chests in The Current --------------------------------------------------- Swim down from where you start. You should be able to see a few chests lying on the seabed. This is similar to ones you have probably seen before - open them all in the right order. Opening the wrong one will give you a shock, and you will loose health. Open the right one and a stream of bubbles will come out, giving you air. There is no time limit, so take the time to grab coins or return to the surface to maintain health, and keep away from the whirlpool in the centre, as it can easily pull you in. The correct order is to start with the one next to the pink/purple clam, then go around in an anti-clockwise direction opening all the ones around the side (so the next one is near the tunnel). Once those three are opened, open the one near the whirlpool (being extra careful not to get sucked in), and the star will appear. E10 STAR THREE - Pole-Jumping For Red Coins -------------------------------------------------------------- This star cannot be gained until you have beaten the second Bowser. Swim through to the area with the sub. Step on the purple switch as before. Don't go up the path to the sub, rather a second path that appears further away. All the red coins are in this area, and you gain them by using the moving poles (if you don't see any moving poles, its because you haven't beaten the second Bowser - do so before coming back). Coin one - On the first platform. Coins two, three and four - to the left of the first platform, go up and down on the pole as it moves along to grab them. Coin five - from the first platform, go forward, left and forward. Coin six - Go straight ahead twice from the first platform then to the left. Coins seven and eight - from coin six, jump over to the parallel pole to grab these two. The star will appear on the platform straight ahead from the first platform. E10 STAR FOUR - Through The Jet Stream ------------------------------------------------------ You need the Metal Cap for this star. Go to the second area. You should see a jet stream at the bottom, from which small bubbles and large bubble rings come out. Simply position yourself so you go through the bubble rings. Go through five of them in quick succession to make a star appear. Go and grab the metal cap from along the side of the area jump down and grab the star. E10 STAR FIVE - The Manta Ray's Reward ------------------------------------------------------- In the first area of the level, you should see a large creature fairly high in the water leaving a trail of large bubble rings. Just like for star four, your goal is to swim through 5 in quick succession to make a star appear. This one is a bit trickier, as the Manta Ray swims around quite a bit. The star will appear right on top of the whirlpool, so you will need to be very careful in getting it. E10 STAR SIX - Collect The Caps. ---------------------------------------------- One of the easiest stars in the game, though you do need the Vanish Cap to get it. Go to the second area, and you should be able to see a caged star down on the bottom of the water. Simply grab the vanish cap, swim down and grab it. Too easy. E10 STAR SEVEN - 100 Coins ---------------------------------------- You wont be able to get this one until you defeat the second Bowser. Another challenging one to get 100 coins in. Probably the best-hidden coins are the five along the edge, near the top of the area you start in. Make sure to grab all the lines and circles of coins in the first area (you should have 42 coins when you leave the first area). There is a ring of coins on the bottom of the water in the second area, and another 5 in a line near the big hole (worth pointing out that you should NOT go through there). The main source of coins though it the blue coin switch up in the moving poles section, giving out a whopping 30 coins just there. Don't forget the red coins as well - even with them you will only just have enough. I've only found 101 coins in this whole level, so grab absolutely every one you can find. ****************************** E11 - BOWSER IN THE FIRE SEA ****************************** Move forward onto the grating, which will move forward. Jump off to the side when it submerges. Make your way over the platforms that are being swallowed by lava. Continue past the bully, using the heart if you need it, and jump onto the pole. Jump off to the left, make your way over the moving platforms, and climb up another pole. Go up using the lift, marvel at the terrible camerawork, then make your way past the flamethrower. Go up the ramp and carefully down the other side, then climb under the netting. Continue past the bullies and up the path to the third level. Head past the lava area with flamethrowers, and through the moving pole platform area. Get to the end, sprint over the collapsing bridge, and into the portal thing at the end. ====================== BOSS - SECOND BOWSER ====================== The object here is the same as the first Bowser - throw him into one of the bombs by grabbing his tail and swinging him around. Only this time, his new move is a big stomp that will cause the entire stage to tilt dramatically, and can easy slide you right off it. He also has a teleport power now that he will use periodically to move away from you, as well as his standard fire-breathing powers. You only have to throw him into one bomb as before, but there are only four bombs this time, so you will need to be more accurate. Once you have taken him out, he will run away as before, leaving you the key to the second level of the castle. RED COIN LOCATIONS: --------------------------------- Coin one - On the bottom level, where the bully is, take the path up to the left. Coin two - Just past the moving pole, on the moving platform just before the lift. Coin three - In the corner of the area you get to using a pole and leave using a lift. Coin four - From the same area, allow the lift to go up without you by standing on it then quickly off it, and then drop down the gap where it was. Coin five - On the second level, just past the flamethrower. Balance on the top of the slope and head up a path to the right where there is a bully along with this coin. Coin six - from the second level, past the two bullies, there is a large upward platform that moves up and down. Halfway up you should see a silhouette of a red coin - simple wait for the platform to move up to it. Coin seven - On the top level, where the lava and flamethrowers are, this coin is right in front of the last flamethrower. Coin eight - On top of the third moving pole platform, near the end of the level. To get to the star, go to just before the disappearing bridge that leads to Bowser, and do a side somersault onto the very thin wall on the side. Carefully walk across this platform all the way over to the star. *********************** E12 - SNOWMAN'S LAND *********************** This level is located in the second level of the castle, in the room with the large mirror. The normal-looking wall to the left is actually a level painting, as hinted by the mirrors different reflection of it. E12 STAR ONE - Snowman's Big Head -------------------------------------------------- Head to the right from the beginning, past where the big blue ball is, around to a kind of lake area with flower creatures around it. Go onto the platform and you will see moving snow coming over the platform. If this hits you, you will be pushed back to the start of the platform. Every now and then, a larger than normal snow pile will come down. Now, you have to get up the platform at the end of this. The easiest way to do this is with a well-timed triple jump, using each jump to get over a snow pile. It will take a few goes to get right. Once you do, continue up the path and eventually the large snowman you have been walking up will talk to you, saying he is going to blow you away. Now, you have to cross this ice platform by staying behind the large penguin at all times, and he isn't going to make it easy for you, moving back and forward and suddenly changing speeds. If you get blown off the stage, not only will you have to start all over again, but also your hat will get blown off, and you will have to search around for it (damage is doubled without it, so make sure you do). Anyway, pass the snowman's breath using the penguin, get to the other side, climb up to the top of the snowman's head and grab the star. E12 STAR TWO - Chill With The Bully -------------------------------------------------- Head to the right and you should see a large, blue ball on an ice platform. This acts very much like the bully battles from Lethal Lava Land, only this time you are on a slippery ice platform, which means there is very little traction. The extra cold water around the platform acts just like the lava as well, so you don't want to get pushed off. Simply kick the Bully over the edge and another star is yours. E12 STAR THREE - In The Deep Freeze -------------------------------------------------- Just to the left of where you start is a small ice maze with a star in it. It's easy to get frustrated with this one, but its simple once you know what to do. Enter through the front of the maze, walk forward just one or two steps, then jump up and grab onto a higher platform. From there, jump onto the top of the maze, then down into where the star is. E12 STAR FOUR - Whirl From The Freezing Pond --------------------------------------------------------------- This ones easy. Just go to the freezing pond area where the snow piles move along. Look for one of the flower creatures in the water, jump on it and float over the platform. Smash open the block to the left to grab this star. E12 STAR FIVE - Shell Shreddin' For Red Coins ------------------------------------------------------------- Coin one - Near the start, to the right side of the Ice Bully, next to a flower creature. Coin two - Down just past the Ice Bully, near a couple of flower creatures. Coins three to six - Go up to where star four is by jumping on one of the flower creatures in the water. Open the right block to get a magic shell. Make your way along the path to grab these four. Coins seven and eight - still using the shell from above, drop down at the end of that path and find these three coins under the ice bully. E12 STAR SIX - Into The Igloo ---------------------------------------- You need the Vanish Cap for this star. Go to the freezing pond and you should see some flower creatures in the water. Jump on one and fly to the higher platform (Star four is in the block to the left). In the block to the right is a green shell. Jump on it, head back down to the freezing pond and use it to go up the slope with coins on it, next to the path used to get up to the snowman. Enter the small igloo there (crawl in by holding Z and moving). In here there is ice blocking everything. Go to the far right hand corner and grab the vanish cap. You can now move through all the ice, so go back to near the start where the star is and jump through the ice to grab it. E12 STAR SEVEN - 100 Coins --------------------------------------- There are a couple of frogs in this level, disguised as coins until you get close to them. Each one gives out a few coins. The numerous flower creatures around give out 3 coins each, and there are always the red coins. Don't forget the igloo, there are over 30 coins in there alone. ********************** E13 - WET-DRY WORLD ********************** This level is unique, as how you jump into the painting (or, more precisely, that height you jump in at) has a direct impact on how the level is when you start. Put simply, the height you jump in at is the height of the water level when you start. While you can change the water level in the course itself, its much quicker if you have the right height to start off with. I'll let you know the recommended water height for each star. E13 STAR ONE - Shocking Arrow Lifts! --------------------------------------------------- Either jump into the painting high or medium to start this level. If high, go and lower it slightly with the small device just below where you start. From here, make over to the wooden platforms, and then up onto the grey platforms that are orange on the side. Once at the top, you should see a bunch of small platforms with arrows on them. The path is simple enough, as stepping on one will take you right to another. The "shocking" part is the small black ball floating around the area that will electrocute you if you touch it. Try to avoid it, get to the other side and smash open the yellow block to grab the star. E13 STAR TWO - Top O' The Town ---------------------------------------- Enter the painting as high as possible for this one. Swim over to the brown platforms and climb up to where the purple creature is. Avoid it and jump up onto the wooden plank. Slowly walk along it, watching out for the electric balls. Once you get to the end, jump onto the rotating platform, then onto the next one, smash open the yellow block and grab the star. E13 STAR THREE - Secrets in The Shallows & Sky ----------------------------------------------------------- Jump into the painting as low as possible. This is another of those stars that requires you to find 5 secret places. These secrets are: Secret one - With the water right down at the bottom, along the far wall is a red and white block. Simply move it. Secret two - Using the same block, move it to the left so you can hit the yellow block there. Secret three - With the water still right down, go to the lower platform where the red thing that picks you up and flips you is. There is a block in the wall, push it in. Secret four - Up where the highest flipping thing is, there is a small pillar surround by an electric ball. Smash open the block above that pillar. Secret five - With the water at medium at the highest, press the purple switch next to the big, black fence to climb up to the top and smash open another yellow block. A star will then appear down near where you start the level. E13 STAR FOUR - Express Elevator - Hurry Up! ------------------------------------------------------------- Start the level with water low, and go over to the bottom of the big, black cage. Smash the block there, and then climb up to the top of the cage without raising the water level. Do this by using the flipping machines, then the purple switch to climb to the top of the cage. Drop down onto the small platform beside the cage, and half of it will descend. When it has, drop down, through the hole you cleared before and onto this platform, which will then rise again and take you up to the star. E13 STAR FIVE - Go To Town For Red Coins ---------------------------------------------------------- Enter the painting at its highest, and activate the cannon by talking to the pink bob-omb on the orange platform. Hop in the cannon and aim it towards the far corner, where there is a small, fenced-off section. Once you land in it, swim down and through the tunnel and you will arrive in a small town. The same water level rules apply here as well in terms of using the small diamonds to control the water level. The locations of the 8 red coins are: Coin one - Drain the water right to the bottom using the diamond right under where you enter. Head to the centre of the town and find this inside a brown block on a stair. Coin two - Just in front of coin one, on the orange roof. Coins three and four - inside of brown blocks along the fence of the central area. Coin five - Using the same wall as you used for the last two coins, jump onto the grey building and find this inside of another brown block. Coins six and seven - Position yourself between the brown and grey buildings on the right hand side and wall kick your way up to one of the roof. Both roofs have a brown block containing the red coin. Coin eight - Position yourself between the fence and white building on the left side of the town and wall kick your way up to the roof of the white building where this is, surprise, surprise, sitting in a brown block. The star will appear under the orange roof near the centre of the town. E13 STAR SIX - Quick Race Through Downtown! -------------------------------------------------------------- This star requires the Vanish Cap. Return to the town as you did for star five. Drain the water down to the bottom. On the right hand side of the town is a vanish cap block. Use it. In this state you can run right through the wall and over to the other side where there is a fenced off area you can only get through while invisible. Once you are past the fence, wait for the caps effects to wear off, then use the fence to wall kick up onto the grey blocks. Climb up the blocks and grab the stay. E13 STAR SEVEN - 100 Coins --------------------------------------- One of the easiest 100 coin stars out there. You don't even need to go to the town to get enough. Start the level as low as possible and work your way up, making sure to grab the blue switch coins near the bottom. If you still can't find enough coins, you can always go to the town where there are plenty more. **************************** E14 - TALL, TALL MOUNTAIN **************************** E14 STAR ONE - Scale The Mountain ------------------------------------------------ Head to the right and up the slope, long jumping over the gaps, and past the mushrooms. Once you get to the viney wall, make your way up using the platforms and then head to the right. Continue up past the Goombas and long jump over the gap where the waterfall is. Continue along this path, past more Goombas and carefully over the thin path to grab a star at the mountains peak. E14 STAR TWO - Mystery of The Monkey Cage ------------------------------------------------------------- Head right back to the peak of the mountain where star one was. There will now be a monkey there. Catch the monkey (no mean feat, I know) and select to free him. Follow the monkey and it will free the caged star you probably saw earlier. Jump down after him and grab it. E14 STAR THREE - Scary 'Shrooms, Red Coins ------------------------------------------------------------ Coins one to four - Near the beginning, on a group of mushrooms. Coins five to eight - On separate platforms up the viney wall. The star appears on a mushroom at the bottom of the viney wall. E14 STAR FOUR - Mysterious Mountainside -------------------------------------------------------- Make your way up the mountain, following the path you normally use to get to the summit. Once you do a long jump over the waterfall, stop. Now, partway along the wall here is a secret painting-like entrance. It's the first flat piece of wall after the cloud. Jump through it and you will enter a slide level with that nifty music you know and love >_>. Now, a few hints. First of all, there is a sharp right hand turn early on where the path forks. Make sure you head right; going straight ahead will lead to a dead-end. Right at the end, where there is a row of coins, you need to physically jump to clear a gap. Good news is, if you fall off and die, you will return right to the start of the slide when you jump back into the painting, and with two easy to hit 1-Up Mushrooms along the slide, you should have no problems. Once you're at the end of the slide, go down the gap and grab the star. E14 STAR FIVE - Breathtaking View From The Bridge -------------------------------------------------------------------- This ones easy. Just climb to the thin bridge right near the top of the mountain. Looking into the waterfall from here, you should see a star in a small indent on the other side of the waterfall. The easiest way to get it is to long jump there from the side. E14 STAR SIX - Blast To The Lonely Mushroom ------------------------------------------------------------- First you need to activate the cannon. Now, the pink bob-omb on this level is very hard to find. He must have been scared or something, cause he found a hell of a hiding spot. Follow the path up to the viney wall, but don't climb up it. Continue along the path rather, past the bombs and purple creature. Cross the thin bridge. Now, move your camera around and you should see the pink bob-omb on a slightly lower platform. Sneaky bastard. Now, head back to where the mushrooms with red coins on them are, near the start. There is a line of three particularly small mushrooms near the centre. Stand on the middle one and you will be teleported. Make your way along this thin path and into the cannon. Now this part is tricky. You should see a star hovering above a mushroom in the distance. You'll need pinpoint accuracy to either land on the mushroom, or snatch the star out while your flying past. Miss and your sure to die. Good luck! E14 STAR SEVEN - 100 Coins --------------------------------------- A nice trick to this one is to go down the slide for star four, then when you get to where the star is, jump off to the side to re-enter the main stage. Do this part before you have many coins, as you don't want your 100th to be on that slide. If you do that, you should have around 60 coins. From there, you should have no problem finding the remainder lying around the level proper. ************************ E15 - TINY-HUGE ISLAND ************************ This is a level with a bit of a twist. While the level stays the same, Mario can be either very small or very large in it. You can control what he is when he starts the level by which painting you jump into, and change in the level itself by jumping into a green pipe. I'll let you know which painting you should jump through for each one. E15 STAR ONE - Pluck The Piranha Flower ------------------------------------------------------- Go through the left painting. Head over the water to the left and into the pipe to become small. Several very large Petty Piranha's will start popping out. Kill them all 5 of them by simply punching them to gain this star. E15 STAR TWO - The Tip Top Of The Huge Island ---------------------------------------------------------------- Start through the left painting. Go left over the water and step on the purple switch to create a path. Jump up to where the black balls are falling from and head right. Jump into the green pipe to become small. Now, jump up towards where the Goomba is, and continue up that path, past the purple creature, over the wooden plank, and smash open a yellow block to find this star. E15 STAR THREE - Rematch With Koopa The Quick ------------------------------------------------------------------- Go through the left painting, head over the water, press the purple switch, jump up and head right. Become small again through the same pipe as before and head down and to the right, past the Goombas. Here you should find Koopa the Quick, the turtle you raced in Bob-omb Battlefield. He will challenge you to another race. Head back the way you went before, past the hole where the black balls roll out and down the edge past the green pipe. Head down this path all the way to the end - the flag is next to the green pipe. Some hints - Koopa is quicker this time, no doubt, but the race is shorter. Make good use of long jumps in quick succession to get a good head start. You can basically do long jumps the whole way if you are comfortable with them. Doing this you can beat him quite comfortably. E15 STAR FOUR - Five Itty Bitty Secrets --------------------------------------------------- This is another one of those stars with 5 secret places. Start off the level through the left painting, and stay big as all of these occur when you are big Mario. Secret one - Walk up to the small hole where the canon balls are rolling out. Secret two - Climb up to the very top of the mountain and stand in the water. Secret three - Stand in front of the small hole a wooden plank leads to on the beach section. Secret four - Stand on the beach side of the small hole right near where you start. Secret five - Stand over the canon next to the pink bob-omb, near the beach area. The star will appear on a small island far off from the mainland; stand on the purple switch as before to create a path, and follow the path to where the star is. E15 STAR FIVE - Wiggler's Red Coins --------------------------------------------------- Start off through the right painting this time. Go through the hole in the wall, kill the turtle on the beach and use his shell to glide up the right. Follow the wooden beam pathway into a hole in the mountain. All 8 red coins are in here, sitting in plain site. The only tricky one is in the far corner - you need to wall jump up using the two platforms to get that one. The star will appear in the far left corner. E15 STAR SIX - Make Wiggler Squirm ------------------------------------------------- Start through the left painting, and climb all the way to the summit as big Mario. Do a butt stomp in the small lake up there to make the water drain. Now, jump down, become small Mario and return to the summit to find a hole where the water was. Jump down and you will find a very annoyed Wiggler. Simply jump on his head three times, and this star is yours. E15 STAR SEVEN - 100 Coins ---------------------------------------- Another tricky one. Start off as small Mario and do a full sweep of the course, including the red coins and the blue coin switch where the red coins are. Remember that running around the pole at the start of the level a few times will cause it to spit out some coins. There are two turtles, one on the beach when small and one beside the beach when big - each has a blue coins for you if you kill it. The purple monster near the summit as small Mario has a fair few coins if you kill it. You can always go through to where Wiggler is if you need some extra coins - there are 10 coins in there only, and you cannot leave the area, so only go in there if you have 90 or more coins and can't find any more. *********************** E16 - TICK TOCK CLOCK *********************** This is another level where how you jump into the painting influences the level it self. Where the hands are when you jump in changes the speed of the platforms. They will be slow if you jump in when the minute hand is at 3, medium-paced at 6, extra fast at 9, and at 12 they will not move at all. For some stars it doesn't matter, but most stars are made much easier if you jump into the clock at the right time. E16 STAR ONE - Roll Into The Cage ---------------------------------------------- For this star, I highly recommend you jump into the painting with the minute hand on 3 or 12. If you want more of a challenge though, by all means go for it. Take the path to the left, up onto the moving yellow platform, over the yellow cube and up the far path. Climb up the yellow boxes and onto the platform with red coins under it. Make your way over it, watching out for the flame ball, and continue up the path, over the yellow platform and up the rotating circular platforms. Once at the top, you should see a star in a cage. Simply step down onto the circular platform, jump onto the yellow one and grab it. E16 STAR TWO - The Pit And The Pendulums ---------------------------------------------------------- It doesn't matter what the speed is for this one - just have it at half-past the hour, as some parts are tricky if nothing is moving. Make your way up the pathway, past the pendulums and moving yellow blocks and over the fence-like platform covering the red coins. Continue up the path, past the moving circular platforms and up onto the cage that holds the star you got earlier. Head down the path, onto the yellow platform and up the pole. Continue along to the left, carefully moving past the flipper machine and use the triangular yellow platform to jump over. From here, walk onto the thin path and carefully jump past the pendulum (make sure you do jump, as it is another platform with a gap in the middle). Move under a falling block, past another pendulum, and grab your prize. E16 STAR THREE - Get A Hand ------------------------------------------ Make sure you DON'T jump into the painting on the hour or quarter past (anything around half-past should be fine). Make your way up the path as before until you get to the semi- transparent platform with red coins clearly visible under it. Jump onto the moving clock hand if its there, or wait until it arrives if it isn't (dodging the flame ball while you wait). Once you are on it, stand on or near the red tip, and wait until it takes you right around to the other side of the room, straight to this star. E16 STAR FOUR - Stomp On The Thwomp ------------------------------------------------------ Make sure you jump into the painting so the platforms are moving (half past the hour is best). Make your way up the pathway, past the pendulums and moving yellow blocks and over the fence-like platform covering the red coins. Continue up the path, past the moving circular platforms and up onto the cage that holds the star you got earlier. Head down the path, onto the yellow platform and up the pole. From there, head back onto the platform with the heart on it, onto the raising platform, then jump onto the rotating circular platform. Jump over to where the rotating yellow blocks are and jump up them, then up onto the platform to the left. Sprint past the bars that get pulled in then suddenly push out, and carefully move up the moving yellow platforms. Make your way up the white and black platform and quickly over the two rotating lime green ones. Continue up the path, over the yellow triangles, and wait up the top for a large clock hand to move by, being extra careful to watch out for the flame ball while you do. Once the hand turns up, jump on it (but back a bit from the red part) and let it carry you to a yellow moving platform with a large thwomp on it. Jump onto the platform. Now, the thwomp will periodically slam down. When he does, jump on top of it and it will carry you up to this very tricky star. E16 STAR FIVE - Timed Jumps On Moving Bars -------------------------------------------------------------- Make sure you jump into the painting so the platforms are moving (half past the hour is best). Make your way up the pathway, past the pendulums and moving yellow blocks and over the fence-like platform covering the red coins. Continue up the path, past the moving circular platforms and up onto the cage that holds the star you got earlier. Head down the path, onto the yellow platform and up the pole. From there, head back onto the platform with the heart on it, onto the raising platform, then jump onto the rotating circular platform. From there, jump onto the large, netting platform. Here you should see three bars moving in and out of the wall. Make your way up them one by one to reach a higher platform where this star is held. E16 STAR SIX - Stop Time For Red Coins ----------------------------------------------------- If the title wasn't obvious enough, your going to need everything stoped to get this star, so jump into the painting when the hand is right on the hour. Go to the right from where you start, and you will find an area with many lime green platforms leading upwards with red coins on them. While this would be quite a tough task with the platforms moving (try it for a challenge if you like), with them stationary it couldn't be any easier. Just jump up the platforms and grab all 8 coins, causing a star to appear partway up the area. E16 STAR SEVEN - 100 Coins --------------------------------------- As there is no way to change the speed once in the level, you're going to have to make do with half-pace (half past the hour), as many areas are not accessible unless the platforms are moving. Even then, this level is tricky, simply because of how easy it is too fall down and die. There is a big pile of coins in a yellow block under where all the red coins are. The main source of coins is from the blue coin switch right next to star two. There is another yellow block with plenty of coins in it in the cage above the line of moving bars, another up near where the hand to get to the thwomp is and a third below the thwomp itself. If all else fails, you can always try grabbing as many red coins as possible. ******************** E17 - RAINBOW RIDE ******************** This level is located in the same area as Tick Tock Clock, through the hole in the wall up to the right. E17 STAR ONE - Cruiser Crossing The Rainbow ------------------------------------------------------------ Head onto the carpet and let it carry you. Jump over the blue block and watch out for the flamethrower. Jump off the carpet when it gets to the end of its path, and head to the right over the rotating circular platforms, jumping onto another carpet. Avoid some more blue blocks, and climb over the white blocks. You will then hit a split in the road. Jump onto the LEFT carpet and let it carry you up, jumping over the wooden planks as they swing towards you. Jump over some more blue platforms, then onto the light brown owns as the rainbow path ends. Jump up to the right, cross the plank onto the ship, and grab the star to the left, sprinting against the wind. E17 STAR TWO - The Big House In The Sky -------------------------------------------------------- Head onto the carpet and let it carry you. Jump over the blue block and watch out for the flamethrower. Jump off the carpet when it gets to the end of its path, and head to the right over the rotating circular platforms, jumping onto another carpet. Avoid some more blue blocks, and climb over the white blocks. You will then hit a split in the road. Jump onto the RIGHT carpet. There will be large, light blue blocks in the way. Jump onto them, climb over and back onto the carpet. To do this, you will have to wait until most of the carpet has disappeared before jumping. Let the carpet carry you into the large house, making sure the flame doesn't hit you. It will lead you back outside. Jump on and over the light blue blocks in the way, avoiding the electric ball, and the carpet will re-enter the house. Once again avoid the flame, and the carpet will carry you up to the star. E17 STAR THREE - Coins Amassed In A Maze ----------------------------------------------------------- This is the red coin star. All the red coins are (thankfully) in one area. Go to the spinning circular platforms near the start, where you normally go right, and instead head straightforward, past a small yellow platform. Now, this isn't like a normal maze.this is a vertical maze. Good news is, if your stuck, press pause and you will be able to see where they all are. Heres how to get the coins: Go to where the star silhouette is, and do a triple jump to the left to grab the first star. Jump over to the right platform and jump up then left for the second, watching out for the fireball. For the third coin, head back to the right, up, then left. Two more are sitting a little further up again, and you will need a well-timed long jump from the thin platform to get the sixth coin. Head back to the right and jump as you are sliding down to pick up the seventh, while the eighth is right beside where you should land. The star will appear down the bottom of the maze. E17 STAR FOUR - Swingin' In The Breeze ----------------------------------------------------- Head onto the carpet and get to the rotating circle platform area. This time, head left and down the pole. Head down the path onto the seesaw then up to the right. Jump onto the swinging platform, and then quickly move across the light brown one, as the pieces will fall away if you sit on them for too long. Jump onto another seesaw, climb up some more brown platforms, and make your way past the flamethrower. Jump onto another brown platform and wait for the moving yellow platform. Take the path up the wooden slope to the left, using the small platforms to ascend. Use the swinging platform to move across, watching out for a final flamethrower, and grab the star. E17 STAR FIVE - Tricky Triangles! --------------------------------------------- Head onto the carpet and get to the rotating circle platform area. This time, head left and down the pole. Head down the path onto the seesaw then up to the right. Jump onto the swinging platform, and then quickly move across the light brown one, as the pieces will fall away if you sit on them for too long. Jump onto another seesaw, climb up some more brown platforms, and make your way past the flamethrower. Jump onto another brown platform and wait for the moving yellow platform. Continue straight ahead, up and over the slope and past the flamethrower. Step on the large purple switch and all the platforms will turn over, allowing you to use them. Dart your way to the top and grab this star - you will have to be quick! E17 STAR SIX - Somewhere Over The Rainbow ------------------------------------------------------------ The first thing we need to do is activate the canon. Go to the area where the red coin maze is, right over to the left where the blue coin switch is. Wall jump all the way up the vertical column and talk to the pink bob-omb up there. Make your way down the lift and head over to the second carpet. Allow this to carry you up, taking the LEFT carpet at the dead end. Ride this all the way up to the ship like you did for star one. Once on the ship, go to the far right end of it and jump in the canon, which will automatically point you roughly where we are trying to get - the small platform on the other side of the rainbow. Make sure you line up with the pole, and aim right down the middle of the rainbow circle. You should then hit the pole. Ignore the purple dude, rush over to the yellow block and snatch the star. E17 STAR SEVEN - 100 Coins ---------------------------------------- This one is rather tricky, not because of the lack of coins but because of how damned easy it is to die. The first place you need to go is the maze where the red coins are. Grab the red coins, and hit the blue coins switch over at the far left side of that area. I hope your good at wall kicks, cause you won't be getting this star otherwise. There is one blue coin that will appear down the bottom - you will have to quickly wall kick your way up to get the other four. Make sure you do this part first, because its more than a little frustrating to go all around the level only to mess up a wall kick and see 20 coins disappear forever. There are three rings of coins early on - one on the platform where the first flamethrower is, and two more on the rotating circular platforms just ahead of that. The latuki there will also drop a pile of coins if you kill him (just jump until the bottom if it). Next, go down to the lower level, and grab the few lines of coins down there. It is actually possible to have 100 coins already, before jumping on the second carpet. But, if you missed some (like the latuki ones going over the edge), just head up the second carpet and go either left or right when you hit the crossroad (both have a fair few coins, just pick the one you found easiest before). ************************* E18 - BOWSER IN THE SKY ************************* Here it is then - the final level of the game, and it's a killer. This section just shows how to get to and kill Bowser - for the location of the red coins, look after this. Head right, over the platforms, watching out for the blue block and head past the red/white cube. Continue to the right, quickly making your way over the moving blue platform, then spring up the yellow path - it may look too vertical, but since when did Mario start obeying the laws of gravity anyway? Continue up the path, past the Goombas and over the rotating circular platform, watching out for the electric ball. Dart past the petty piranha plant, onto the seesaw and then the rotating blue/black platforms. If you are good enough, you can do a backwards somersault from here onto the higher platform (if so, skip to the next paragraph). If you can't, then continue left, and wait before the dip for the thwomp to come towards you. Kill it when it slams down, and then continue along, double jumping up onto the blue platform, watching out for the flame ball and heading up to the right and past the purple creature. Step on the purple switch and dart up the newly formed stairs. Carry on along the road, up the green path, watching out for flamethrowers. Move past the chequered platform, watching for another petty piranha plant, and jump on the platform, which will start to move. Stay on it, jumping off when blocks get in your path, and move past the bob- ombs and over the rotating platforms, watching out for the flame and electric balls. Make your way up the pole, past the Goombas and cross using the moving orange platforms and the pole in the middle. Move past the bob-ombs, past the flame ball and onto the moving blue/black platform. Once on this, wait until you get to the top and, with good timing, jump onto another identical platform. You should now see the familiar pipe in the distance. So close! Run against the strong wind, healing yourself completely with the heart, and make your way up to the pipe. Psyche yourself up, and jump down for this games final battle. NB - There is a 1-Up Mushroom behind the last pillar where the windy area is. If you die against Bowser, simply grab this mushroom every time to ensure that you don't have to go through the whole level again. ========================= FINAL BOSS - THIRD BOWSER ========================= You should be more or less used to what you need to do here. You are on a large platform surrounded by bombs. It's your task to run behind Bowser, grab his tail, and swing him into it! However, this time you have to hit not one, not two, but THREE of the bombs. What's more, they are even more spread out that ever, and will not regenerate once one has been used, so you are going to have to have some pin-point accuracy. Every time you throw Bowser into a bomb, pieces of the stage will fall away, making it much smaller. A neat trick you can do it, if you throw Bowser into a bomb he will fall back onto the platform, momentarily stunned. You can run behind him and grab his tail again straight away as soon as he gets up. As well as his fire breath, Bowser now has a stomp attack, which will send two waves of ripples towards you that you will have to jump over, and a charge attack where he will.well.suddenly and quite quickly charge at you. Use any and all tactics that you used for the first two Bowsers to get behind the guy and throw him into three of the bombs. Most of the skill is in timing the throw so you will hit a bomb.nothing I can help you with. Good luck! Once you have killed him, he will release the power of the stars he had stolen. Grab the star.and sit back to watch the final credits and cutscenes. You have finished this wonderful game, good work! Now go back and get all 120 stars, if you haven't already. RED COIN LOCATIONS: --------------------------------- Coin one - Right near the start, where the red/white block is. Push the block back to the left, jump on it, and the coin will be sitting there in the air. Coin two - Just after the first vertical yellow pathway, right beside the petty piranha plant. Coin three - From coin two, jump down where the seesaw is and there will be a line of regular coins. This one is skilfully hidden at the right hand side of this line, on a small platform off the edge. Coin four - Just after the part where you step on the purple switch to make stairs appear - at the top of the green path, beside some regular coins. Coin five - Soon after coin four, while on the moving platform just after the chequered platform. This coin is sitting atop one of the highest blocks above where you move, and is also a triangle shape, so hit it wrong and you will slide off. Time it right, and you will be able to wait on the block after it for the moving platform to catch up to you. Coin six - Just after coin five - on the first rotating circular platform, up against where the flame ball is. Coin seven - On a pole in between the two moving orange platforms, just above where coin six was. Coin eight - One of the programmers must have been having a bad day when he thought of where to put this one. It is sitting right at the end of the level, literally under the steps leading up to the final pipe. Evil? Oh yes, very >_>. The final star will then appear just behind the pipe. ******************************** E19 - THE CASTLE SECRET STARS ******************************** These are the 15 stars that are found around the castle, outside of the 15 main levels. Heres where you can find them: STAR ONE - Go through the upper right door of the main area of level one of the castle and jump through the right hand painting to enter a slide race. Finish it to gain a star. STAR TWO - In the same area as the last star, go down the slide in under 21 seconds to gain another star. Try doing a long jump at the start, hugging the corners and don't worry about the coins to make it down in time. STAR THREE - In the room where the Jolly Roger Bay painting is, there is a hole on the right side of the room as you enter. Double jump to reach it, and you will be transported to an underwater mini stage. Collect all 8 red coins in here to gain another star. There is nowhere to gain air from in here, so collect coins to avoid suffocating. STAR FOUR - Down in the basement, near the Lava painting, a bunny will appear once you have enough stars. Catch him to gain a star. STAR FIVE - Another bunny will appear in the same place as the one above once you collect 50 stars, and he has another star if you can catch him. STAR SIX - Right beside the entrance to Hazy Maze Cave is a Toad. Talk to him and he will give you a star. STAR SEVEN - In the second level, the toad adjacent from the Tall, Tall Mountain painting will give you a star if you talk to him. STAR EIGHT - The Toad to the right of the entrance to Tick Tock Clock will also give you a star when you talk to him. STAR NINE - Go through the hole in the wall opposite of the entrance to Rainbow Road to enter a large mini-stage with 8 red coins in it. Grab the first coin on the cloud you start on, then grab the wing cap and fly down to the lowest pink platform, where you will find the second red coin and the pink bob-omb to activate the cannons. Renew your wing cap and use the cannon to shoot off and grab the rest of the coins. There are two coins on the highest cloud, that you will need to use the highest pink platform cannon to get to, another hidden in a transparent cloud, and another on a pole hanging down from the highest cloud. The rest are sitting around on white clouds by themselves. Once you have them all, the star will appear on the large cloud you started on. STAR TEN - From collecting 8 red coins in the Wing Cap Stage (See E20 for more details). STAR ELEVEN - From collecting 8 red coins in the Vanish Cap Stage (See E21 for more details). STAR TWELVE - From collecting 8 red coins in the Metal Cap Stage (See E22 for more details). STAR THIRTEEN - From collecting 8 red coins in the first Bowser level (See section E5 for the coin locations). STAR FOURTEEN - From collecting 8 red coins in the second Bowser level (See section E11 for the coin locations). STAR FIFTEEN - From collecting 8 red coins in the third Bowser level. (See section E18 for the coin locations). *********************** E20 - WING CAP SWITCH *********************** First of all, you need at least 12 stars. Once you have, go to the main area of the castle's first level, just in front of where you entered and you should see a bright light. Look up into it and you will be transported to the Tower of the Wing Cap. Simply glide down to the only platform and step on the switch to unlock the Wing Cap. All previously transparent red blocks will now be solid, and will contain Wing Caps in their respective levels. To get the red coin star, re-enter the level again so that you are up high, and follow the line of coins in a circular motion, grabbing all the red ones and causing a star to appear down on the platform. This is a Castle Secret Star. ************************* E21 - VANISH CAP SWITCH ************************* From the basement, head a hard right before the Lava painting to get to a room with just a body of water in it. Swim through it to the other side where there is a flooded room with two platforms in it. Do a butt stomp (Jump + Z) on each one to cause the water to drain, and then exit through the now-accessible doorway. You will now be outside, and will see that the moat has been drained. Head right until you find a small hole in the ground to jump through. You will now enter a mini level where the only objective is to get to the end where a blue switch is. You start the level under the influence of the vanish cap - you cannot be injured. Just slide down the slope, head right at the bottom and over the bridge. Around now your invincibility will wear out. Use the moving platforms to get to the end, making sure to jump off them before the rotate. Jump on the blue switch then jump off the edge. RED COINS IN THE VANISH CAP LEVEL: -------------------------------------------------------- Another castle secret star is up for grabs in here. The first few are quite tricky, as they are on small platforms on the way down the slope. From the start of the level, go down the slope on the far left to grab the first coin. Jump off to the right for another. Jump off to the right again and you should hit one of the platforms that holds two more. You should have 4 coins when you reach the bottom of the slope. The remaining four are in the last part with the rotating platforms. The first two are on the seesaw; the next between two of the platforms and the last coin is just next to the blue switch. You'll need to use the vanish cap to get through the transparent fence and grab the star. This is one of the Castle Secret Stars. ************************ E22 - METAL CAP SWITCH ************************ Go to level 6, Hazy Maze Caves, and head down to where the water monster is (left path from the start of the level, past the boulders and down the lift). Jump on the monster, do a butt smash and walk onto its head, then direct it over towards the metal doors. Go through them and into the portal in the ground to enter the Metal Cap Switch Course. Simply hurry along the path and press down the Green Switch to activate the Metal Cap in all the levels! RED COINS IN THE METAL CAP LEVEL ------------------------------------------------------ Coins one and two - right next to the green switch. Coins three and four - next to a 1-up Mushroom in a small concave to the right, above the water near the switch. For the last four coins, become Metal Mario. All four are underwater around the pillar that the green switch is on. The star will appear underwater, directly behind the green switch. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ F). BADDIES +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Here is a list of the main enemies that you will encounter in this game, along with how to defeat them (if possible) and your reward for doing so. o---------------------------o / AMP (Several courses). \ o-----------------------------o These are small, black balls that fly around in a circle, making a small buzzing sound. They cannot be defeated or harmed in any way, and coming into direct contact with one will result in you being electrocuted. o----------------------------------o / BIG BOO (Big Boo's Haunt) \ o------------------------------------o This larger version of the standard Boo appears no less than three times in the level Big Boo's Haunt, and defeating it will give you a Power Star each time. These large ghosts are just like any regular Boo really, only bigger and stronger. Looking right at it will cause it to stop moving and become transparent, so no attack can hurt it. It can only be hurt if you attack it from behind or the side. Punching/kicking/diving into it a total of three times will cause it to disappear, leaving a shiny Star in its place. o----------------------------------------o / BIG BULLY (Lethal Lava Land) \ o------------------------------------------o This larger version of the regular Bully appears a couple of times in the Lava level, and can be quite a tough guy to defeat. Appearing as a large black ball, punches, kicks and indeed all regular attacks will not harm it. It will charge at you, trying to push you down into the lava below. While kicks and punches do not hurt it, they do push it back. Well-timed attacks can result in you pushing it over the edge, and will always result in a Power Star. o--------------------------------------o / BOB-OMBS (Several Courses \ o----------------------------------------o While not as frequent as Goombas, Bob-ombs are still a fairly standard baddie. They are much more annoying, however. If they spot you, they will light their fuse and continually run towards you until they have detonated. You can counter this by picking them up and throwing them far away, or by simply avoiding them. You can also sneak up on them, and pick them up unawares. Drop a single coin when dead. o--------------------------------o / BOO (Big Boo's Haunt) \ o----------------------------------o These small ghosts are all over the place in Big Boo's Haunt. They may appear tricky at first, because looking right at them will cause them to go transparent, and no attacks will work. The only way to take them down is by attacking them from the back or the side. One hit is all it takes, and they will drop a blue coin every time =). o------------------------------------o / BUBBA (Tiny-Huge Island) \ o--------------------------------------o Here is a good example of a baddie to avoid at all costs. Impossible to kill, this large fish sits in the waters of Tiny-Huge island, and can only be seen when you are small. Appearing as a large fish with sunglasses, Bubba will leave you alone if you don't get too close. But if you do.a water death awaits as you are swallowed whole. o----------------------------------o / BULLY (Lethal Lava Land) \ o-------------------------------------o These small, black balls are the main enemy of the Lava world. Having no arms, they simply rush at you with their bulky bodies, trying to push you into the lava. Either avoid them, or kick them into the lava to get rid of them. A single coin is your reward for defeating them. o-------------------------------------------------o / CHAIN CHOMP (Bob-Omb Battlefield) \ o----------------------------------------------------o This baddie from the first level is impossible to kill. But why would you want to? Clearly the poor guy is trapped, chained up to that wall with the star behind it. Why don't you go and butt stomp on the log trapping him there a few times to set the fellow free? Oh.but be careful, he is an angry fellow, and does have a tendency to.lash out a little >_>. o-----------------------------------o / CHUCHYA (Several levels) \ o-------------------------------------o These are the small flipping machines that make their first appearance in Wet-Dry World. They cannot be defeated, and can either annoy or aid you. If you catch you out when you are not ready, you can easily be thrown away from where you want to be. However, position yourself in the right place and these guys can help you reach a new platform. o-----------------------------o / COIN PURSE (Snowman's Land) \ o--------------------------------------------o From a distance, it appears to be a regular coin, but when you get close they will turn into a green frog. The problem is, if your running along collecting coins, its often too late to avoid it by the time it changes. Often hidden around other, legitimate coins, this is one of the trickier bad guys. However, make it show its true form and kill it with any normal attack, and five regular coins are yours. o-------------------------------o / EEL (Jolly Roger Bay) \ o---------------------------------o This happy little fellow swims around in the deep section of Jolly Roger Bay. He lives in the sunken ship at first, yet moves to live in a small cave on the side after Mario raises the ship. This guy cannot be defeated, but can be taunted out of his hiddie-hole by swimming close by him. Simply coming into contact with him will cause you pain, so its best to avoid him if you can. At the end of the day though, he is just a poor, misunderstood eel that only ever wanted to relax until mean old Mario came along and made him move. For shame. o-------------------------------------------------------o / FLOWER SPINNER (Cool, Cool Mountain) \ o----------------------------------------------------------o These odd-looking flower creatures appear only in Cool, Cool Mountain, and are really quite docile creatures. Never going out of their way to attack out red-clothed hero, they can easily be avoided at will. However, these fun-loving critters drop 3 regular coins when killed, so you'll be wanting to take as many down as possible. Additionally, if you jump on them to kill them, you will spring up high into the air and begin to rotate like a propeller, making your decent extra-slow so you can glide down to new areas. o-------------------------------------o / GOOMBA (Various Levels) \ o---------------------------------------o Ah yes, the goomba. Small, brown and oh-so easy to kill, these little critters infest the game, appearing in every single level this game has to offer. Or so I assume anyway >_>. As thick as doorknobs, these guys will waddle towards you as soon as they spot you, attempting to run into you, creating minimal damage. These kamikaze nutters can be taken care of with any single attack; a kick, a punch, or a simple jump on the head. Doing so results in a single, shiny coin, and the knowledge that the world is now a better place, with one less of these little jokers around to annoy you. o-----------------------------------------------------------o / GREEN KOOPA TROOPER (Various Levels) \ o-------------------------------------------------------------o Another of the classic Mario foes, the green koopa trooper is one of the few cowardly enemies around. You'll actually feel a little bad doing away with him as he scurries as fast as his little legs will take him to get out of your way. You'll feel a lot better once you do though, as hitting him will cause his shell to come off, which can be a lot of fun to use, gliding over land, water and lava, destroying all in your path. The blue coin he drops when done away with will also help to ease your guilt =). o---------------------------------------------o / KLEPTO (Shifting Sand Land \ o-----------------------------------------------o This is the vulture-like creature in the shifting sand land level. Flying around the small, desert-like land, he is at peace with the world until he notices a red-hatted intruder. Furious at this, Klepto inspires at all time to steal your hat, and to wreck general mayhem. He holds the first star of the level, and will have your hat in its talons from then on if it steals you. Lost your hat? This is one of only two places that it could be. Klepto cannot be killed, but can be momentarily stunned if you hit him while on the koopa shell. In general, avoid him if you are able. o---------------------------------------------o / LATUKI (Various Levels) \ o-----------------------------------------------o Yeah, I thought he was controlling the camera as well.ah well. Anyway, the enemy version of this cloud-riding critter can actually be quite annoying. Riding up high in his cloud, he throws down little spiky dudes towards you, and can be quite hard to hit due to his height and constant moving. Jump up high and hit him to do away with him, causing a shower of regular coins to fall down. Unlike previous Mario games, you can't ride in the cloud once he is dead though, which is a pity. o---------------------------------------------o / MR. I (Various Levels) \ o-----------------------------------------------o This the large eye creature first found in Big Boo's Haunt. This guy can be a little tricky at first, as regular attacks don't seem to hurt it. Indeed, jumping or punching this guy will do nothing other than hurt you. Seriously, don't even try! What you need to do to defeat this guy is to run around him again and again in a circle. As the pupil of the eye will always follow you, this will cause him to get dizzy, and the eye will disappear, a lovely blue coin taking its place. The only trick is in figuring out how to kill it, after that Mr. I is as easy as cake, as it doesn't move and does very little to attack you. o-----------------------------------------------o / PIRANHA PLANT (Various Levels) \ o-------------------------------------------------o Another of the more classic enemies in this game, Petty Piranha here is in several levels of the game. In Whomps Fortress, it is sleeping until it hears you, so sneaking up on it slowly to kill it or get past it is a good strategy. This type will only snap its jaws at you if you get too close, so you can always just avoid it. However, each one drops a blue coin, so the confrontation is often worth it. The other type of Piranha Plant that appears is much small, and will suddenly appear out of the ground to spit fireballs at you. These ones are annoying, as they are actually more trouble than the first, and only drop a single regular coin when defeated. o---------------------------------------------o / POKEY (Shifting Sand Land) \ o-----------------------------------------------o There are several of these guys in the Shifting Sand Land level - large cacti-like creatures that consist of several small balls stacked one on top of the other. These guys are easy to avoid and generally quite harmless. To defeat them, you must destroy the head, the top of the balls. Do this by knocking away the lower balls one by one, before taking out the top one. Take too long and the lower balls will begin to regenerate. This happy fellow drops you a sweet blue coin when taken care of, meaning that he is more than worth taking the time to defeat. o---------------------------------------------o / SHY GUY (Various Levels) \ o-----------------------------------------------o Hey, it rhymes! I just realised that >_>. Anyway, this guy looks like he would be more suited to wielding a chainsaw, with the white hockey mask he wears. Instead, he flies through the air and shoots fireballs at our chubby hero. They can be a bit of a pain but, like the Flower Spinners, these guys allow you to become a kind of propeller that descends slowly to the ground, once you jump on them. They also drop two regular coins when killed, so that isn't too shabby either. o---------------------------------------------o / SNIFIT (Hazy Maze Cave) \ o-----------------------------------------------o These guys patrol around in the toxic area of the level, waiting for our moustached protagonist to wander by. They shoot small, bullet- like beads at Mario when spotted, and can be rather annoying, as you usually don't want to be held up in this area. Kill them in any conventional way, and two regular coins are yours. o---------------------------------------------o / SNOWMAN (Various Levels) \ o-----------------------------------------------o Appearing in both of the games snow-themed levels, the Snowman is a rather annoying baddie, throwing snowballs at you and being an all- round jerk. Regular attacks do nothing, and instead you will have to run around them a few times (much like Mr. I) to defeat them. They will drop 3 regular coins in compensation for all the annoyance >_>. o---------------------------------------------o / SPIDER (Various Levels) \ o-----------------------------------------------o These large spiders will charge at Mario when they see him, totally putting their lives on the line in an attempt to ram into you for minimal damage. These guys are pretty weak really, and can be easily disposed of with any regular attack. For some reason, it will drop 3 coins when killed. Seems a little odd considering how weak they are, but I'm not going to complain >_>. o---------------------------------------------o / SWOOP (Hazy Maze Caves \ o-----------------------------------------------o These small bats hide up in the shadowy areas of Hazy Maze Cave, swooping down to irritate our pasta-eating hero. These guys can actually be annoying to kill, as they hit and run, often returning up high again rather quickly. Fast moving, these guys can be hard to hit, but any normal attack will do. They drop a single coin upon defeat. o-------------------------------------------------------------------o / THWOMP (Whomp's Fortress, Tick Tock Clock) \ o-------------------------------------------------------------------- --o These large, blue blocks rise up into the air and then slam down with brute force, squashing any stocky Pastafarians that happen to be there at the time. They have a set pattern though, so it is easy to time your way past them. They cannot be defeated, and are best avoiding or ignored as suits you. They do make a cool noise when they hit the ground though =). o---------------------------------------------o / WATER BUG (Wet-Dry World \ o-----------------------------------------------o Not to be confused with regular Spiders, Water Bugs are blue in appearance and skid along the surface of the water. As you cannot attack anything while swimming, they can cause a minor problem.yet are generally easily avoided. Jump onto them from a nearby platform to kill them, with 3 regular coins being your just reward. o---------------------------------------------o / WHOMP (Whomp's Fortress) \ o-----------------------------------------------o These large, slow-moving slabs of concrete waddle along in Whomp's level, attempting to use their own weight to crash down on you and flatten you into a pixelated pancake. Stand in front of them then quickly move for them to slam down, then jump on their back and do a butt-slam to kill them, 5 regular coins spilling out once this is done. You can gain even more coins from it by jumping on its back 5 times to create a coin each time, as well as the 5 coins from killing it. 10 coins from one enemy? Yeah right, some kind of crazy, magical enemy >_>. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ G). TIPS +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ * Water is your friend - If you are ever low on health, a nearby supply of water is your best option. * The obvious path isn't always the easiest - and certainly is never the quickest. This game can be made a lot more fun by finding original ways to get to certain platforms. Side Somersaults and Wall Kicks in particular can help you reach certain areas much quicker - and with a lot more fun =). * Try getting the star for 100 coins the same time as you get the star for 8 red coins - in most levels you will probably need to get the red coins again anyway, and the 100 coin star is the only one that allows you to stay in the level, so you can grab two stars effectively in one go. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ H). SECRETS +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ H1 - GENERAL SECRETS ==================== Go To The Roof Of The Castle -------------------------------------- Once you have collected all 120 stars in the game, the cannon outside of the castle will be activated. Now you can shoot up to the roof to find an old friend and a message from the developers, as well as a wing cap so you can fly around outside to your hearts content. Bowser Has Something New To Say -------------------------------------------- Defeat the final Bowser after you have collected all 120 stars, and he will have an altered dialogue. Mess Up Mario's Face! ------------------------------- On the opening screen when Mario's face pops up, you are able to move around parts of his face using the A button, and can make them all stay in their distorted position by holding the R button. Good fun =). What's With That Log? ----------------------------- Don't those wooden logs you see in levels like Bob-omb Battlefield and Tiny-Huge Island look a little odd? Why are they there? What do they do, damn it! Well, these innocent-looking logs actually hold a little secret. Run around them in a circle several times and they will spurt out a number of regular coins! Amazing, yes? What, you were expecting something better than coins? For shame. Extra-Fat Penguin Race! ------------------------------ Return to the cottage where the penguin race was in Cool, Cool Mountain and the Penguin will now be extra huge! Now it's quite the challenge to beat the guy as he takes up most of the track. You don't win anything, but its still good fun. End Of Game Fun ---------------------- You can control the camera during the final credits by using a controller plugged into the second slot. H2 - TELEPORT LOCATIONS ======================== Throughout this game, there are certain areas that, when you stand in them in the right way, teleport you to another area of the level. Most of these save time, but the correct use of other teleports can actually make certain stars much easier to get. It should also be noted that most of these teleports work the other way round - I will detail how to use them in the most logical way assuming you are at the start of the level. Teleports - Bob-Omb Battlefield: ---------------------------------------- TP 1 - Near the start of the game, up and over the first bridge, there is a small flower patch. Stand still in it to be teleported to another flower patch on the other side of the stage. TP 2 - While walking up the side of the mountain, you should see several holes in the side that the large, black balls are rolling out of. Stand in the right corner of the first such hole and you will be teleported up to the highest such hole in the mountain - a great way to get up the mountain nice and quickly. Teleports - Whomps Fortress: ------------------------------------ TP 1 - Follow the path from the start up to the bottom of the area where the big blue Thwomps are. This is there area where there is a green "!" block. Stand still near the sign and you will be teleported up the path near where the large pole is. Teleports - Cool, Cool Mountain: ---------------------------------------- TP 1 - Right at the start of the level, go back and to the right to where a small, broken bridge is. Slowly walk out to near the edge of it and you will be teleported right down to a similar bridge at the bottom of the area, near the Penguin. Using this teleport the other way round is also the easiest way to get back to the top of the mountain. Teleports - Lethal Lava Land: ------------------------------------ TP 1 - Take the path up to where the first bully is, and take a left. There should be a large, blue eye here. Run around and around him to kill it, and then jump under where it used to be. Stand still and you will be teleported to small island with a wing cap block on it. Teleports - Shifting Sand Land: --------------------------------------- TP 1 - Go to the small, water part of the level (near where the pink bob-omb is) and stand still under the palm tree. You will then be teleported over to where the cannon is. Teleports - Snowman's Land: ------------------------------------ TP 1 - Go right from the start of the level, and stand under the second tree that you see. Do it right and you should be transported to being under another tree further up the path. Teleports - Wet-Dry World: ---------------------------------- TP 1 - With the water down as low as possible, go to the small, white platform with an Amp on it, and stand in the corner right down at the bottom. Do it right and you will be teleported right up to where the cannon is - a very useful one. Teleports - Tall, Tall, Mountain: ---------------------------------------- TP 1 - Go to the part early on in the level where there are mushrooms with red coins on them. You should notice that there are three particularly small mushrooms with, the far one having a red coin on it. Jump onto the middle such mushroom and you will be transported down to a small platform on the side of the stage that leads you to the cannon. I know of no other easy way to get to that cannon, so this is a good one =). Teleports - Tiny-Huge Island: ------------------------------------ TP 1 - With Mario being large, head to the left where the pipe and piranha plants are. Step on the purple switch and follow the path it creates to a small platform. Stand still where the coin is and you will be teleported back to where the pipe and switch you were just at before are. The purpose of this one? No idea. But its there >_>. Teleports - Rainbow Ride: -------------------------------- TP 1 - Inside the large house that leads to the levels second star, stand near the middle of the entrance and you will be teleported to a windy area, on the top of the vertical maze with the red coins in it. There is a yellow switch there with a 1-Up Mushroom in it. H3 - GLITCHES ============= Into The Black Room Of Death --------------------------------------- This ones really cool. Using the cannon outside the castle (must have 120 stars), shoot up to the roof, grab the wing cap, and go back down to the cannon again, shooting yourself up as high as possible. Fly into the highest part of the central spire of the tower that you can. You should be able to run up a part of the vertical spire. Do it just right and you will fall right through and into the castle! (It's very hard to get it just right the first time, give it a few goes). From here everything will be an eerie kind of black. Going through the door will only inverse the effect - the only way you can get out of it is by jumping through the wall in the right way or resetting the game. Sweet glitch though. Fly Dead Mario, Fly! -------------------------- This is a very neat little glitch that allows you to fly while you are dead. There are several ways to do this, but I've found that the easiest is in Bob-omb Battlefield. Hurt yourself until you have only one small red bar of life left. Now, use the wing cap and quickly fly to where a cannon is with a bomb nearby (both the cannons on the way up the mountain, for example). With the wing cap still going, pick up the bob-omb and position yourself just in front of the cannon, your back facing towards it. Wait for the bomb to detonate, and you will fly back a small distance and (hopefully) into the cannon. If you miss, try again taking how much you missed by into consideration. If it worked, you should be dead but still in the cannon! Shoot yourself off and, with the effects of the wing cap, you can fly around the level even though you are dead (Mario's eyes even have little X's over them!) You will die as soon as you hit the ground, but it is awesome fun while it lasts. Neat, huh? +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ I). FAQ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Q - Is Luigi in this game? A - No. There were rumours for quite awhile but he is NOT in this game, not in any way, shape or form. I know, it sucks.try picking up the DS port of it, he is in that version >_>. Q - My hat.it's gone! And now I look far less cool and I'm taking double damage! What should I do? A - This can only happen two ways - either the large bird from Shifting Sand Land took it, or the large Snowman from Snowman's Land blew it off your head. I'm assuming you can remember which stage you were in at the time >_>. If the bird has it, grab it back off it just like you did for that levels first star. The Snowman way is a little less exact - wander around the bottom part of the level and you should find it lying around somewhere soon enough. Q - You can finish the game with 70 stars, right? So what is the point in getting 120? A - Yes, you can finish the game with as little as 70 stars (or much less with the aid of glitches). However, with 120 stars you can open up the cannon outside the castle, shoot to the roof and see Yoshi, race a much larger Penguin and hear an altered final dialogue from Bowser. Apart from all that, this is a great game that is NEVER properly beaten until you have every last star. So get to it! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ J). CONTACT +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ This Walkthrough is still yet to be completed in terms of things like baddies, secrets, FAQs and such. If you have any suggestions on things I missed, or a better way to do something.anything at all really, then by all means drop me a line at: knifeofdreams@gmail.com Any and all new information that gets added to a newer version will be fully accredited and of course greatly appreciated. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ K). VERSION HISTORY +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1.0 (July 27 2006) - Full Walkthrough with all 120 stars, details on all three Bowser levels, cap stages and bosses. Characters, items and controls all included. "Baddies" section mainly completed. Tips included, secrets (including teleport locations and glitches) added as well as a few FAQs. This file is Copyright (c)2006 Ciaran Friis. All rights reserved.