Shadowgate 64: Trials of the Four Towers (N64) guide by KeeperBvK aka Burkhart von Klitzing Contact: KeeperBvK@web.de Dedication: I dedicate this work to my beloved dad who passed away on the 07/13/2005. I always loved you and I always will. Thank you so much for the time we had. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 0.1 Legal Stuff ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This Guide may not be posted on any other website other than www.gamefaqs.com www.honestgamers.com without my permission and it may not be used commercially in any possible way. If you want to post it on another site please contact me via E-Mail or via the Message Board. Do not claim this guide or any part of it to be your creation. If you find any mistakes (even regarding the language as I'm German) please let me know. Copyright 2016 Burkhart von Klitzing ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 0.2 Version History ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Started working on this on 08/09/2006. 1.00: 08/13/2006, 47 KB large. 1.01: 03/12/2007, 47 KB large. - Added www.honestgamers.com 1.02: 09/28/2010, 47 KB large. - Fixed a mistake in a puzzle solution, thanks to ResidentEmo 1.05: 03/26/2016, 48 KB large. - beavinator1 followed my request to correct any wrong translations I had done on the items, and boy did he go the extra mile. Thanks a lot! 1.06: 03/28/2016, 48 KB large. - Fixed the intro section to reflect why the N64 sequel to this game got canned. Thanks to Robert Chizmadia Jr. for the information. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 0.3 Contents ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | Latest Update | Search Key | ---------------------------------------------|---------------|------------| 0.1 Legal Stuff | 1.05 | | 0.2 Version History | 1.06 | | 0.3 Contents | 1.06 | | ---------------------------------------------|---------------|------------| 1. What is Shadowgate 64? | 1.06 | AAA | 2. Controls | 1.0 | BBB | 3. Walkthrough | 1.05 | CCC | 4. Items | 1.0 | DDD | 4.1 Items you actually need | 1.05 | DD1 | 4.2 Items that will aid you | 1.05 | DD2 | 4.3 Useless Items | 1.05 | DD3 | 4.4 Books and Stuff | 1.05 | DD4 | ---------------------------------------------|---------------|------------| 5. Closing Comments | 1.06 | EEE | 6. Credits | 1.06 | FFF | ---------------------------------------------|---------------|------------| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. What is Shadowgate 64? AAA ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Shadowgate 64 is the third instalment in a pretty much overlooked series of adventure, starting with Shadowgate (e.g. on the NES and GBC) and continuing with Beyond Shadowgate (PCE CD). You are imprisoned in a big castle in a fantasy world, obviously been given the task to escape, but also to stop the evil within the castle. To do this you run around in first-person, picking up items, talking to some people and generally spoken do everything any Adventure-gamer has to do, but unlike most other Adventures of that time it is possible to die. Even before the release of Shadowgate 64, Kemco had already began work on another series entry slated for an N64 release, but despite being nearly done, it was cancelled in the light of the then-inbound Gamecube launch. Fortunately, the series has somewhat risen from its grave with a remake of the first game made available on PC in 2014. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2. Controls BBB ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Move View............: Control Stick. Move around..........: C Buttons. Investigate / Talk...: A Button. Open up the Inventory: B Button. Switch from Inventory to Book Menu and back: C Right or C Left. Use an Item................................: A Button. Turn Pages in a Book or any other Document.: A Button. Close the Inventory or the Book Menu.......: B Button. Crouch...............: Z Button. Open up the map......: R Button. Open up the menu.....: Start Button. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3. Walkthrough CCC ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Prison Cell] Walk over to the window and talk to Agaar. In the meantime, the guard brings in some food for you. Eat the meat after the conversation and pick up the bone. Then crouch and investigate the straw on the ground to lay open a trapdoor. Use the bone on it to open it and jump down into the sewers, where the guard wanted you to be thrown into, so basically both of you can be happy about your investigation. ^^ [Sewers and Caves] Turn around and enter the doorway on your left to find a map, but watch out not to fall into the water. The appearing ghost should be warning you enough. Go back into the sewer canal, turn right and approach some iron bars. Pick up one of them and enter the next opening. Take a right back into the cave with the lake, where you should use the iron bar on the stone pillar to create a bridge over the water. Walk over it and pick up the paper. It's not necessary, but hey, you don't play this solely to beat it, but to have fun, right? And picking up stuff like this and reading the texts on it adds to the atmosphere. Anyway, enter the next room, grab the pickax near the hole in a wall and return to the sewers afterwards. There's one doorway left, you didn't enter so far. Enter it, use the pickax on the green pile of boulders to get past it and use the tool again on the suspicious ceiling to clear a path up into the Tower of Disciples. [Tower of Disciples - Basement] Leave the first room through the door, walk down the corridor a bit until you reach the first door on the left. Enter the room behind it, pick up the rope and leave the room again. The door just in front of you takes you to a room where you only get to pick up the fairy sculpture for now. Leave this room as well and go right to find some stairs leading up to the first storey of the tower. [Tower of Disciples - First Storey] The first door up here leads to the noble, yet rat infested, entrance hall of the tower. Nab the elf statue on the desk and head for the next set of stairs, leading further up. Before you get to use them, Lakmir the Sorcerer appears, telling you to go to his tower if you choose to live. But for now, you have to further investigate the Tower of Disciples, so walk up the stairs. [Tower of Disciples - Second Storey] Pick up two blank books, a book about riding dragons and one titled The Last Battle. All three doors connect this part of the library and another part of it, so just go through either one and pick up two more books lying on tables, one on the ground and also a piece of paper. Leave this level of the twoer via the next set of stairs. [Tower of Disciples - Third Storey] Enter the right room, grab a bottle of liquid sunset on the far-most table, as well as a report lying on the ground nearby and an apeman sculpture near the door and leave the room again. Next, enter the centre room where you nab a book at the knocked down table, another one on the table to the right of it, a primitive man statue, an ancient coin in a corner and the lecture notes down on the lower bar of a table. Leave the lecture room and enter the last remaining room on this storey. In a bookshelf you can see a human statue on the right-most petal with two more left of it. If you have read the Book of Laws you know what to do: First, put the fairy sculpture into place and then the elf statue to open a hidden path with some stairs leading up again. [Tower of Disciples - Fourth Storey] The first door on the right takes you to the first former sleeping hall for Lakmir's apprentices. In here, pick up your third blank book from a table as well as the pixie flute from a bookshelf. Return to the corridor and enter the second sleeping hall where you will find the diary of a student, a private letter (on a bed), a private note (on another bed) and a book about the Dreslins. [Tower of Disciples - Second Storey] Once your pockets are crammed with all of this stuff, return all the way down to the first library room. In here, use the rope on the right window and reduce in size by playing the pixie flute. Now climb down the rope into the graveyard section of the castle. [Graveyard] Use the pixie flute again to regain your normal size and go to the big gate to reach the cathedral courtyard. [Cathedral - Courtyard] Enter the cathedral on the left. [Cathedral - First Storey] Grab the bottle of dragon tears lying next to the statue, before going around the benches on the left (as seen from the statue) to find some stairs leading into the basement. [Cathedral - Basement] Take the golden key from the rack and the ornate key from the ground, as well as the crowbar leaning against the wall. [Cathedral - First Storey] Climb up the ladder near the altar and use the crowbar on the nail sticking in the wall to lower another ladder so you can climb up that one, too. But before you do, climb back down and pick up the nail. [Cathedral - Roof] You have to get to the window up ahead, without stepping into one of the holes in the rotten roof. You can either choose the shorter, but more difficult straight way or (don't tell Lakmir) simply walk around the colored glass on the right to find a broader, easier and only a bit longer way. Investigate the window to get into the second tower. [Tower of Lakmir - Second Storey] Leave this small room through the door up ahead; then turn right and open the right door to enter the kitchen, where you get to pick up a bottle of oil and open a keg of water. After that, cleanse the water with the Dragon Tears. Leave the kitchen towards the stairs at the left end of the corridor. [Tower of Lakmir - First Storey] After the conversation with Lakmir, open the door up ahead, walk down into the entrance hall, open yet another door and finally another door on the left before you get to pick up some stuff: The journal of a disciple, a receipt and a hair of a giant. Exit the room and enter the one right in front of you to find a mug, a book about magic elixirs, a note and a rusty key on the ground to the left of the pillar. Return to the corridor to take some stairs down to the basement. [Tower of Lakmir - Basement] Open the rusty door by using the oil on it and also open another door (the normal way) afterwards. You have just entered some sort of engine room, where the only thing for you to do is to crouch at the machine in the far right corner and investigate the star crest to put it into your inventory. Head back to the kitchen two levels above your current position and... [Tower of Lakmir - Second Storey] ...fill some of the water-dragon tears mixture into your mug. Leave the kitchen, enter the dining room in front of you and use the enhanced water to extinguish the violet flame in the chimney. Afterwards, put the star crest into the shape behind where the fire was to activate some kind of magic or machinery in the tower. Return to the engine room in the basement. [Tower of Lakmir - Basement] The strange rumble in the tower proves to be caused by a machine; a lift to be more precise. Enter it to reach the third storey. [Tower of Lakmir - Third Storey] After another conversation with Lakmir your next task is to reach the stairs to the fourth basement. In order to do so, you will have to cross a maze of teleporters, with knights' helms actually being the teleporters. First approach the left one, then the right one, then the far right one, again the right one and finally the left one. [Tower of Lakmir - Fourth Storey] Enter the left room to find a book with private notes, a bottle of forest nectar and also a strange machine. Put the nail into the opening on the left side, so the machine turns it into the crest key. After putting it into your inventory enter the room on the opposite side of the corridor to nab the night elixir and the quill from the shelves on the left, Lakmir's memoirs off the table and a piece of paper next to the bed. Step onto the bed and look to the left: There is a bowl on a shelf in which you need to mix liquid sunset and night elixir (I sure hope you picked up the liquid sunset earlier, because else you have to use the rusty key in the basement of the cathedral and head way back to where the liquid lies) to make a hole in the ceiling shine red. Get off the bed and up the chair. Step close to the red hole in the ceiling to be able to put the crest key into it to open the other door in this room. Enter Lakmir's secret room to find the green ring, the blue ring and the ring of the dead, which allows you to see ghosts and talk to them and to read blank books. After another talk with Lakmir, return to the cathedral's basement. [Cathedral - Basement] Enter the small room with two coffins and a statue in it. In here, open the right coffin with the golden key, put on the ring of the dead and talk to the dead lady to both be given a quest and Jezibel's pendant. Take the ring off again so you can pick up the family diary lying in the corpse's hands. Leave the room, walk down the stairs to your right and open the door with the rusty key. [Caves] Yay, you've found a way back to the caves, but actually we just go here to reach the Tower of Disciples. Walk down the corridor on the right and use the rusty key again to enter the Tower's basement. [Tower of Disciples - Basement] Open the door up ahead, turn left and enter Dorn's room through the left door. Equipping the Ring of the Dead enables you to talk to him at the beds, so he asks you to find out what happened to his little grand-daughter. To aid you in this, you'll be given the cemetery key and the gate in the first storey is opened. First, pick up the slipper on the table and then head for the entrance hall on the first storey to get to the area of the gate keeper's room. [Gate Keeper's Room] Look to the right for a coin, before entering the thieves' room via the left door up ahead. [Thieves' Room - First Storey] Open the first door you come across to find a broken sword on the ground. Then leave the small room and go up the stairs. [Thieves' Room - Second Storey] Enter the left room and listen to the troubadour's three songs. He'll be happy to have such a great listener as you are and you'll be happy about the flower he hands over to you afterwards. Also take the D'Narth Family Chronicles with you. Walk out the room and enter the storage room on the left where you will find a petition on the first table, a precious stone on a vase, a plate on a shelf and a bracelet on some crates. Leave the building and turn right once outside to reach the Streets. [Streets] Walk to the gate straight up ahead and use the cemetery key to get to the cathedral's courtyard again. [Cathedral - Courtyard] Here, investigate the boards on the right to clear the path to a single grave. Talk to the dead sorcerer (ring of the dead) who turned to the black magic and cleanse his souls with the dragon tears after the chat. He'll be so grateful as to help you in your quest to enter all four towers by telling you about finding the Stone of Thirst and to use it on a lake in combination with a magic spell. Don't worry: You'll remember the spell automatically. Return to the streets. [Streets] Equip Jezibel's pendant and enter the Inn. You know which building is the Inn by looking at the sign at its entrance door. [The Rusty Sword - First Storey] The Innkeeper would usually just send you off, telling you there was no vacancy, but when wearing the pendant, he recognizes it, asking you whether you stole it from the dead lady. Deny this of course and prepare for three more questions, asked to you to find out if you tell the truth. Giving just one false answer will get you sent out of the Inn, requiring you to go back in and repeat the whole procedure. There are six different questions, but you will only be asked three of them. At what time of the year did Saul return.......: In the winter. What's the name of Saul's friend...............: Lucas. What did Saul hope to find.....................: Gold and gems. How long after Saul's departure did Jezibel die: After two weeks. With whom did Saul leave.......................: A dwarf. What did Jezibel get sick with after Saul left.: The Black Death. Once you have correctly answered three questions, the Innkeeper lets you in. Talk to the woman (turning out to be Agaar's sister) and accept her bid to save her brother, so you obtain the orb. Walk up the stairs to the second storey. [The Rusty Sword - Second Storey] There's not much to see here, except for two pieces of paper on the ground and on a table. Leave the Inn and head for the graveyard. [Graveyard] Put on the ring of the dead to talk to the ghost of Aristolin at the last grave. He mourns about his so-called friends ignoring him after he has died, so put a flower onto his grave and talk to him again. He'll be so delighted he tells you about his greatest treasure being hidden by his servant, Dersius, somewhere in the canal, so go there now. Before you leave, you can also talk to some other ghosts here, but you don't have to. [Canal] Dersius is the skeleton lying at the upper end of the canal. Watch out not to walk too far into the water and talk to his ghost to end his duty on earth and to be given the treasure. Go to the streets now. [Streets] The other building you can enter here besides the Inn is Festus's Shop and you will want to do so now. [Festus's Shop] Talk to the salesman and offer him the treasure to be given a choice of three violins. If you choose the wrong one, just exchange it. Choose the chipped violin (as the troubadour told you he had chipped it) and head for the thieves' room. [Thieves' room - First Storey] Open the door on the right to get to the dungeon keeper's private rooms. [Dungeon Keeper's Room] Place the violin on the table up ahead where the notes are, but as you do, watch out not to move too far to the right or else the dungeon keeper puts you back into prison and the game ends. After you have put the instrument into place, run behind the wall to the fireplace so the keeper doesn't see you when he walks over to his beloved violin. Walk past him and nab the dungeon key from the key board before entering the dungeon. [Dungeon] Open the first cell on the right with your newly acquired key to meet Agaar again. Unfortunately the dungeon keeper comes by, requiring you to give the orb to Agaar so he can cast a spell that teleports him and you to the keeper's position and vice versa. Lock the door afterwards with the key. Don't worry: You can still use the dungeon key on the cell door, but you will automatically close it again so the dungeon keeper cannot escape. Return to the Inn. [The Rusty Sword] During a short conversation Agaar removes the magic seal off his house in the Sorcerer's Quarter so you can use it to rest for a bit. Leave the Inn after the two sorcerers disappear. [Streets] Now, enter the gate on your left to discover the pathway to the park. [Pathway to Park] Follow the narrow path (Lakmir would be proud of you) to a bend. Right after that is a blue-ish plant growing on the ground, which you should pick up. Then enter the park through the big brown gate on the left. [Park] Search for a coin near the rubble blocking the entrance to Lakmir's Tower, before approaching the pond where said sorcerer appears again to tell you how he feels about you. Head for the pathway to the park again. [Pathway to Park] Turn left and grab a coin lying on the ground prior to entering the Sorcerers' Quarter. [Sorcerers' Quarter] Enter the house in the narrow path on the right. [Agaar's Room.] Pick up the flint from the bookcase on the left, the lever from the second bed, the fang from the big bookcase and the Research Journal. Leave the room. [Sorcerers' Quarter] Turn left, step forward to the bend, turn right and open the door. [Excavation Area 1] Turn right, ignore the door (as it only takes you to Rastolin, who hasn't anything important to tell you) and walk up the stairs. [Rastolin's Room - Second Storey] Pick up the book called Thoughts of a Madman and the artwork pinned to the right shelf. Leave the room. [Excavation Area 1] Climb down the ladder to talk to Geran. Ok, he seems to be highly interested in old coins...so why don't you show him your ancient coin? He'll steal it, but we don't need the coin later anyway and as he runs away he gives you the chance to find the second slipper in the trash. Head back to the park. [Park] Go through the arc on the right. [Waterway] Talk to Kaitlin's ghost at the skeleton in the water, so she can finally return to her grandfather (Dorn) as you should do, too. [Tower of Disciples - Basement] Talk to Dorn to receive the Stone of Thirst and return to the excavation area 1. [Excavation Area 1] Open the wooden door next to the excavation hole. [Excavation Area 2] Climb down the second ladder, search around a bit for a coin and enter the tunnel to find the reservoir. [Reservoir] Use the Stone of Thirst on the water to completely drain it. Unfortunately the ladder here only takes you to a small hole, so you have to return to the excavation area 2. [Excavation Area 2] Climb back up, then down the other ladder and enter either tunnel. [Reservoir] Climb down into what used to be the storage place for the water and climb up the ladder straight ahead of you. [Control Room] Put the lever onto the right end of the machine to trigger another conversation with Lakmir. Then turn the left-most vent to the left, the centre one to the right and the third one also to the right before pulling the lever. This causes Lakmir to appear once again and also the water in the waterway to drain, opening up a new path. Go to the waterway now. [Waterway] Since the water has disappeared the path to the Tower of Trials down the stairs and through the gate is now open. [Tower of Trials - Basement] Read the plaque in the centre of the room to get some information on this tower and to have Lakmir add some information, too. Open the door on the right and pick up the book on the shelf right in front of you. Then enter the next room on the left, crouch near the stack of chairs in the corner and pick up the report of the brotherhood. The two books titled The Pamphlets of Konnor and The Trials of the Kingdom are way easier to find. Enter the last room of this storey where you get to talk to the ghost of Nathor Dreslin (Equip the ring of the dead), telling you about his ambition to become king. Return to the entrance room of the tower and walk up the stairs. [Tower of Trials - First Storey] The plaque here tells you to honor the king, but investigating the painting of Jair only takes you to an empty room. As you may know, somebody (Nathor, in fact) manipulates the trials from his grave, hence the true solution to this riddle is to bow down at the painting of Nathor Dreslin. Crouch there and look down to see a switch at the bottom of the painting. Press it to enter the next room where you will find fragments of a crest. The plaque asks you to build the true crest (at least in the German version; ist seems like you are told to build the coat of arms in the English version) and again this does not mean the one of Jair's family, but the one of the Dreslins. Walk over to the shapes on the wall between the columns, press A and start building the crest: First the tower with only one window, then the roaring dragon head looking to the right, then the one looking to the left and finally the left piece of necks. You'll be brought into the next room automatically when doing everything correctly. In here, you have to answer five questions out of a pretty big pool of questions. If I am missing any, please let me know. For what symbol is one given a sorcerer's rank.........: The Ring of the Kingdom. Which ring is used as a punishment for those who disobey the rules........................: Green Ring. Who has forever been known as the Good Master..........: Lakmir. What was responsible for the banishment of the Evil One: The Staff of Ages. What is Lord Jair's homeland...........................: Westland. By what name does the master of Dersius go.............: Aristolin. What was the name of the first dragon..................: Bolhalor. Of what species was the last dragon....................: Gold. Does the Royal Family's Dragon scream..................: No. Who is the rightful king of Kal Torlin.................: Nathor Dreslin. What type of magic is expressly forbidden..............: Death Magic. What is the prohibition against black magic............: It taints the soul. Name the number of ways into the Royal Family's Tower..: Two. Giving a wrong answer results in you being teleported back to the first room of the tower, so you might want to save before answering a question in case you don't want to look up the solutions here, because in this case you can simply quit the game and load if you give a wrong answer, saving you quite a bit of time. Correctly answering all five questions reveals a set of armor, teleporting you... [Tower of Trials - Second Storey] ... into a room with more teleporters and some deadly hazards. Furthermore your controls are the opposite of what they usually are (except for looking up and down, as you could switch that in the options menu anyway). The sign on the left wall tells you that strength means having control over your own world, so get used to the new controls (or put on the blue ring to set the controls back to normal) and carefully approach two teleporters, skip the third one and finally let the fourth teleporter bring you to a door. Stepping through it sets your controls back to normal. Don't get close to the knight's armor, as it is a teleporter way back to the entrance of the tower. Instead, walk over to the candle, light it with the flint and pick it up. Now you are able to open the gate just left of you to enter a maze in which you have to hurry a bit as you need to reach the end before the candle is used up or else you have to restart the maze (aah, a reminiscence of the good old original Shadowgate). Turn left, follow the pathway, ignore the passage on the left, leading to a door, as well as the teleporter and just go up the stairs. [Tower of Trials - Third Storey] Follow the only way to a red button. Pressing it opens a door around the corner and also another one just next to the upper end of the stairs. This is where you need to go now to press another button. Afterwards, walk through the other door the first switch opened and then open the door the second one unlocked to see a ladder. Climb up to the fourth storey. [Tower of Trials - Fourth Storey] Enter the first niche on the left, press the button, turn around, leave the niche, turn left, ignore the teleporter and head down the ladder straight ahead. [Tower of Trials - Third Storey] Open the right door as well as the one behind that. Press the switch and go back to the ladder, but this time use the other set of doors. Climb up again. [Tower of Trials - Fourth Storey] Activate the switch and climb down the ladder you came from originally. [Tower of Trials - Third Storey] A door on the right has been opened, revealing a button. Press it and return to the fourth storey. [Tower of Trials - Fourth Storey] Press the button again and climb down the now reachable ladder. [Tower of Trials - Third Storey] Again, walk through the right doors to reach a newly opened gate with some stairs behind it. [Tower of Trials - Fourth Storey] Put the candle into the candle holder to truly end the maze trial. Open the next door, read the plaque and press A at the right mirror. This one reflects your true feelings, so do as it tells you and turn your back on it when walking into it. Pick up the Ring of the Kingdom in this final room of the tower, equip it and step onto the white plate to return to the entrance hall of the tower. [Tower of Trials - First Storey] Listen to Lakmir, telling you to reawaken the last dragon and head for the first storey of the Tower of Disciples afterwards. [Tower of Disciples - First Storey] Now it is possible to open the dragon door on the right (when wearing the Ring of the Kingdom). There's a small room behind it, holding the Dragon Flute. Go to the second excavation area. [Excavation Area 2] Play the dragon flute at the gate on the right to enter the Dragon Tower. [Dragon Tower - First Storey] Walk around the outer rim up to a door on the left. Enter it, pick up the book The Last Dragon and climb down the ladder. [Dragon Tower - Basement] Grab the Dragon Eye from the table and return to the first storey. [Dragon Tower - First Storey] Leave this and continue your path along the rim until you reach a golden dragon relief, which is missing a tooth. Insert the fang to make a set of stairs appear, taking you up to the fourth storey. [Dragon Tower - Fourth Storey] Pick up the book titled The Words of D'Narth and use the hair of a giant on the instrument near the bed to repair it. The door opposite of the table takes you into a room with four small golden dragons on pedestals and a large grey dragon in the centre. Walk over to the golden dragon close to the big one on its left side, investigate it and choose to move its right wing. Then go to the other side and move the left wing of the small dragon close to the big one. Next is the left wing of the remaining dragon far off from your current position and finally the right wing of the remaining dragon. If done correctly, the big dragon closes its mouth, revealing a set of stairs. Here is a small ASCII-diagram to clear things up: ________________________________ | 1. R Big 2. L | | Dragon | | 3. L 4. R | | | | | |____________Entrance____________| Walk up the stairs. [Dragon Tower - Roof] Listen to Lakmir and pick up The Staff of Ages to awaken the last dragon who will take you to the stable. [Stable] The Dwarves now try to find and arrest you, so you have to find a way around them. First enter the stable to your left and use the Flint on the hay to set fire. Then run over to the gate leading to the Castle Gate. [Castle Gate] Talk to the man on the right and show him Jezibel's Pendant. He turns out to be Saul, suddenly regretting his deeds and clearing the way for you to enter the Chamber of Holding. [Chamber of Holding] Put the Dragon Eye onto the replica of the Staff of Ages, lean back and enjoy a pretty long cutscene. Afterwards leave for the Pathway to Park. [Pathway to Park] Enter the Park. [Park] As the water of the pond has drained, you can reach the statue of Jair. Give it the Staff of Ages (make sure to have equipped the Ring of the Kingdom as you do this) and the Ring of the Kingdom to end the game. Congratulations. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4. Items DDD ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This section tells you where to find any item in the game. I have split up these items into four categories: 1. Items you actually need. 2. Items that will aid you. 3. Useless Items. 4. Books and Stuff. -=-=-=-=-=-=-=-=-=-=-=-=4.1 Items you actually need=-=-=-=-=-=-=-=-=-=-=DD1 [Ancient Coin] -Obtained in the centre room of the third storey in the Tower of Disciples. -Used in the excavation area 1 to get Geran out of the way. [Bone] -Obtained in the prison cell by eating the meat. -Used in the prison cell to open the trapdoor. [Bottle of Oil] -Obtained in the kitchen in the Tower of Lakmir. -Used in the basement of the Tower of Lakmir to open a rusty door. [Burning Candle] -Obtained on the second storey of the Tower of Trials. -Used to get through the maze right after acquiring the candle. -Used at the end of the maze; put it into the candle holder. [Chipped Violin] -Obtained in the shop, by buying with Aristolin's treasure. -Used in the Thieves' Room to distract the dungeon keeper. [Crest Key] -Obtained in the left room on the fourth storey of Lakmir's Tower. -Used in Lakmir's private room on the fourth storey of his tower. [Crowbar] -Obtained in the basement of the cathedral. -Used on the nail in the altar room of the cathedral. [Dragon Eye] -Obtained in the basement of the Dragon Tower. -Used on the replica of the Staff of Ages in the Chamber of Holding. [Dragon Flute] -Obtained in the small room behind the dragon door on he first storey of the Tower of Disciples. -Used at the Excavation Area 2 to open the gate into the Dragon Tower. [Dragon Tears] -Obtained near the statue inside the cathedral. -Used to clean the water in the kitchen of Lakmir's Tower. -Used to cleanse the soul of the dead sorcerer in the cathedral yard. [Dungeon Key] -Obtained in the dungeon keeper's room. -Used to open Agaar's prison cell. -Used to lock up the dungeon keeper in Agaar's cell. [Elf Statue] -Obtained on a desk in the entrance hall of the Tower of Disciples. -Used in the left room of the third storey in the Tower of Disciples. [Fairy Sculpture] -Obtained in a room in the basement of the Tower of Disciples. -Used in the left room of the third storey in the Tower of Disciples. [Fang] -Obtained in Agaar's Room. -Used in the Dragon Tower at the golden dragon relief. [Flint] -Obtained in Agaar's Room. -Used to light a candle on the second storey of the Tower of Trials. -Used to set fire in the stable. [Flower] -Obtained in the troubadour's room on the second storey of the thieves' room by listening to his three songs. -Used on Aristolin's grave on the graveyard. [Fragments of a Crest] -Obtained in the second room of the first storey of the Tower of Trials. -Used in the same room to build the crest of the Dreslins. [Golden Key] -Obtained in the basement of the cathedral. -Used to open the right coffin in the basement of the cathedral. [Hair of Giant] -Obtained in the left room on the first storey of Lakmir's Tower. -Used to repair the instrument on the fourth storey of the Dragon Tower. [Iron Bar] -Obtained in the sewers at a grate. -Used in the lake cave to form a bridge out of the stone pillar. [Jezibel's Pendant] -Obtained in the basement of the cathedral by talking to Jezibel. -Used to gain entrance to the Inn. -Used to get the man at the Castle Gate out of the way. [Lever] -Obtained in Agaar's Room. -Used in the water control room. [Liquid Sunset] -Obtained in the right room of the third storey in the Tower of Disciples. -Used in Lakmir's private room on the fourth storey of his tower. [Mug] -Obtained in the right room on the first storey of Lakmir's Tower. -Used to carry cleansed water from a kitchen in Lakmir's Tower to a fire in the dining room nearby. -Turns into “Water with Dragon Tears” or plain “Water” depending on what you pour into it. [Nail] -Obtained in the cathedral after pulling it out the wall with the crowbar. -Used to get the crest key out of a machine on the fourth storey in Lakmir's Tower. [Night Elixir] -Obtained in Lakmir's private room on the fourth storey of his tower. -Used in Lakmir's private room on the fourth storey of his tower. [Orb] -Obtained by talking to Agaar's sister in the Inn. -Used in Agaar's prison cell to escape. Give it to Agaar. [Pair of Slippers] -Obtained when having picked up both Slippers. -Used at the waterway: Give them to the ghost of Kaitlin. [Pickax] -Obtained in a corridor at the end of the cave area. -Used to climb a wall in the caves and to open up an escape route in the ceiling. [Pixie Flute] -Obtained in the first sleeping hall on the fourth storey of the Tower of Disciples. -Used at the library window in the Tower of Disciples. -Used again after leaving the tower through the window. [Rope] -Obtained in a small room in the basement of the Tower of Disciples. -Used on the library window in the Tower of Disciples. [Rusty Key] -Obtained in the right room on the first storey of Lakmir's Tower. -Used on the low basement door of the cathedral, leading to the caves. -Used on the door up some stairs in the caves, leading to the basement of the Tower of Disciples. [Slipper] -Obtained in Dorn's room in the basement of the Disciple's Tower after having talked to Dorn. -Once you have both of them, they are out together as a pair of slippers. [Slipper] -Obtained in the excavation area 1 after Geran has run off. -Once you have both of them, they are out together as a pair of slippers. [Star Crest] -Obtained in the basement of Lakmir's Tower. -Used in the dining room in Lakmir's Tower. [Stone of Thirst] -Obtained in Dorn's Room in the Tower of Disciples once Kaitlin has returned. -Used in the Reservoir to drain the water, after having acquired the magic spell. [The Ring of the Dead] -Obtained in the last room of the fourth storey of Lakmir's Tower. -Used in the basement of the cathedral to talk to Jezibel. [The Ring of the Kingdom] -Obtained at the end of the Tower of Trials. -Used to leave the final room of the tower of Trials. -Used to open the right door on the first storey of the Tower of Disciples. -Used to protect yourself from the power of the Staff of Ages as you put it into the hands of the statue of Jair in the Park. -Used in the Park to defeat the ultimate evil. [The Staff of Ages] -Obtained on the roof of the Dragon Tower. -Used in the Park to defeat the ultimate evil. [Treasure] -Obtained at Dersius's skeleton in the canal. -Used in the shop to receive the chipped violin. [Water with Dragon Tears] -Obtained by pouring Dragon Tears into the “Mug” on the second storey in the Tower of Lakmir. -Used to extinguish the magic flame in the chimney. -=-=-=-=-=-=-=-=-=-=-4.2 Optional Items that will aid you=-=-=-=-=-=-=-=DD2 [Cemetery Key] -Obtained in Dorn's room in the basement of the Tower of Disciples by talking to him with the Ring of the Dead equipped. -Used to open the gate between the cathedral yard and the streets. [Map] -Obtained on the small ledge in the lake cave. [The Blue Ring] -Obtained in the last room of the fourth storey of Lakmir's Tower. -Used to set the controls back to normal in the hazardous room on the second storey of the Tower of Trials, but it's not crucial. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=4.3 Useless Items=-=-=-=-=-=-=-=-=-=-=-=-=DD3 [Apeman Sculpture] -Obtained in the right room of the third storey in the Tower of Disciples. [Artwork] -Obtained on the second storey of Rastolin's room. [Bracelet] -Obtained in the storage room on the second level of the thieves' room. [Broken Sword] -Obtained in the first room on the first storey in the thieves' room. [Broken Lance] -Obtained in the first room on the first storey in the thieves' room. [Broken Violin] -Can be bought in the shop. [Brooch] -Can be bought in the shop. [Coin] -Obtained just outside of the gate keeper's room. -Coins can be used to buy useless stuff from the salesman in his shop, which actually renders the coins themselves useless as well. [Coin] -Obtained in the upper left corner of the park near some rubble. -Coins can be used to buy useless stuff from the salesman in his shop, which actually renders the coins themselves useless as well. [Coin] -Obtained on the pathway to the park. -Coins can be used to buy useless stuff from the salesman in his shop, which actually renders the coins themselves useless as well. [Coin] -Obtained in the excavation area 2. -Coins can be used to buy useless stuff from the salesman in his shop, which actually renders the coins themselves useless as well. [Cup] -Can be bought in the shop. [Forest Nectar] -Obtained in the left room on the fourth storey of Lakmir's Tower. [Fruit] -Can be bought in the shop. [Gauntlet] -Can be bought in the shop. [Jewelry Box] -Can be bought in the shop. [Ornate Key] -Obtained in the basement of the cathedral. [Plate] -Obtained in the storage room on the second level of the thieves' room. [Poisonous Herb] -Obtained on the pathway to the park. [Precious Stone] -Obtained in the storage room on the second level of the thieves' room. [Primitive Man Statue] -Obtained in the centre room of the third storey in the Tower of Disciples. [Quill] -Obtained in Lakmir's private room on the fourth storey of his tower. [String-less Violin] -Can be bought in the shop. [The Green Ring] -Obtained in the last room of the fourth storey of Lakmir's Tower. [Water] -Filling the “Mug” with the barrel's liquid before adding the tears turns the “Mug” into plain “Water”. -=-=-=-=-=-=-=-=-=-=-=-=-=-=4.4 Books and Stuff=-=-=-=-=-=-=-=-=-=-=-=-=DD4 [Acolyte's Diary] -Obtained in the left room on the first storey of Lakmir's Tower. [Artifacts of Power] -Obtained in the library on the second storey of the Tower of Disciples. [Blank Book] turns out to be [The Age of Enlightenment] -Obtained in the library on the second storey in the Tower of Disciples. -Read it with the Ring of the Dead equipped. [Blank Book] turns out to be [The Secrets of the Staff] -Obtained in the library on the second storey in the Tower of Disciples. -Read it with the Ring of the Dead equipped. [Blank Book] turns out to be [The Abyss of Darkness] -Obtained in the first sleeping hall on the fourth storey in the Tower of Disciples. -Read it with the Ring of the Dead equipped. [D'Narth Family Chronicles] -Obtained in the troubadour's room on the second storey of the thieves' room. [Family Diary] -Obtained in the cathedral's basement, lying in the right coffin. [Journal] -Obtained in the lake cave, just next to the skeleton. [Laws of Magic] -Obtained in the library on the second storey of the Tower of Disciples. [Lecture Notes] -Obtained in the centre room of the third storey in the Tower of Disciples. [Magical Elixirs] -Obtained in the right room on the first storey of Lakmir's Tower. [Memoirs] -Obtained in Lakmir's private room on the fourth storey of his tower. [Memorandum] -Obtained in the library on the second storey of the Tower of Disciples. [Musings of a Lunatic] -Obtained on the second storey of Rastolin's room. [Novice's Journal] -Obtained in the first room on the right in the basement of the Tower of Trials. [Of Riding Dragons] -Obtained in the library on the second storey of the Tower of Disciples. [Official's Article] -Obtained in the right room on the first storey of Lakmir's Tower. [Personal Journal] -Obtained in the left room on the fourth storey of Lakmir's Tower. [Personal Letter] -Obtained in the second sleeping hall on the fourth storey of the Tower of Disciples. [Personal Note] -Obtained in the second sleeping hall on the fourth storey of the Tower of Disciples. [Petition] -Obtained in the storage room on the second level of the thieves' room. [Receipt] -Obtained in the left room on the first storey of Lakmir's Tower. [Report] -Obtained in the right room of the third storey in the Tower of Disciples. [Research Log] -Obtained in Agaar's Room. [Student's Diary] -Obtained in the second sleeping hall on the fourth storey of the Tower of Disciples. [The Book of Orders] -Obtained in the centre room of the third storey in the Tower of Disciples. [The Brotherhood Report] -Obtained in the second room on the right in the basement of the Tower of Trials, at the stack of chairs. [The Final Battle] -Obtained in the library on the second storey of the Tower of Disciples. [The House of Dreslin] -Obtained in the second sleeping hall on the fourth storey of the Tower of Disciples. [The Inner Chamber] -Obtained in Lakmir's private room on the fourth storey of his tower. [The Last Dragon] -Obtained in the small room on the first storey of the Dragon Tower. [The Speeches of Lord Jair] -Obtained in the centre room of the third storey in the Tower of Disciples. [The Trials of the Kingdom] -Obtained in the second room on the right in the basement of the Tower of Trials. [The Writings of Konnor] -Obtained in the second room on the right in the basement of the Tower of Trials. [Travel Guide] -Obtained on the second storey of the Inn. [Travelogue] -Obtained on the second storey of the Inn. [Watchman's Memo] -Obtained in the library on the second storey of the Tower of Disciples. [Words of D'Narth] -Obtained on the fourth storey of the Dragon Tower. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 5. Closing Comments EEE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I already liked the original Shadowgate a lot, even though the candle feature was a bit frustrating, but in my opinion Shadowgate 64 is even better. It is too short, but apart from that there's nothing big to complain: Visuals are good, the music is fantastic, the atmosphere is great, the story, too, the puzzles are logic and I really like how you start off as somebody being robbed and thrown into a cell, slowly discovering more and more stuff in the castle, investigating in closed off areas, until you gain the trust of Lakmir, meet other people, fulfil quests and in the end defeat the ultimate evil. If only they wouldn't have canned the sequel...at least there still is Beyond Shadowgate which actually came between Shadowgate and Shadowgate 64. Only few people know about this as it has been released on the PC Engine and I, too, have yet to play it. And of course as of 2014 we also got another remake of the first game in the series. I'd appreciate any comments, questions, high scores, critics or whatsoever, so please mail me at KeeperBvK@web.de if you have anything to tell me (even misspellings and stuff). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 6. Credits FFF ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Thanks go out to ResidentEmo for pointing out a mistake in my solution for the puzzle requiring you to turn four dragons' wings. Thanks also go out to beavinator1 for his awesome detailed mail on item names. Thanks go out to Robert Chizmadia Jr. for his information on why the sequel to this game got cancelled. I never knew about the launch of the GCN being to blame.