***POKéMON STADIUM 2 CHALLENGE CUP GUIDE*** Version 1.00 by NecroBat June 03 2004 ******** CONTENTS ******** I. Introduction I.I Legal and Copyright Information I.II Version History I.III Game Information II. Challenge Cup Basics II.I Challenge Cup Rules II.II Pokémon II.III Items II.IV General Tips III. Challenge Cup Round 1 III.I Poké Ball III.I.a Specs III.I.b Pokémon Available on Poké Ball Challenge Cup III.I.c Poké Ball Trainers III.II Great Ball III.II.a Specs III.II.b Pokémon Available on Great Ball Challenge Cup III.II.c Great Ball Trainers III.III Ultra Ball III.III.a Specs III.III.b Pokémon Available on Ultra Ball Challenge Cup III.III.c Ultra Ball Trainers III.IV Master Ball III.IV.a Specs III.IV.b Pokémon Available on Master Ball Challenge Cup III.IV.c Master Ball Trainers IV. Challenge Cup Round 2 IV.I Poké Ball IV.I.a Specs IV.I.b Pokémon Available on Poké Ball Challenge Cup IV.I.c Poké Ball Trainers IV.II Great Ball IV.II.a Specs IV.II.b Pokémon Available on Great Ball Challenge Cup IV.II.c Great Ball Trainers IV.III Ultra Ball IV.III.a Specs IV.III.b Pokémon Available on Ultra Ball Challenge Cup IV.III.c Ultra Ball Trainers IV.IV Master Ball IV.IV.a Specs IV.IV.b Pokémon Available on Master Ball Challenge Cup IV.IV.c Master Ball Trainers V. Credits and Contact Information *************** I. INTRODUCTION *************** Welcome to this Pokémon Stadium 2 Challenge Cup Guide. This is my first ever FAQ, so I hope you all enjoy it and you find it useful. This guide shall help you to conquer this -as defined by many- very difficult mode in Pokémon Stadium 2. I.I LEGAL AND COPYRIGHT INFORMATION This guide was written by NecroBat (me) and is Copyright by NecroBat, 2004. This guide may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other website or as a part of any public display is strictly prohibited, and a violation of copyright. Only these websites have permission to use this guide: - http://www.gamefaqs.com Pokémon and all related characters © 1995-2001 Nintendo/Creatures inc. /GAME FREAK inc. You have been warned. I.II VERSION HISTORY Version 1.0. The guide was completed on May 2004, and transcripted on June 3rd, 2004. I.III GAME INFORMATION Pokémon Stadium 2 is a Strategy/Simulation game released by Nintendo of America on March 2001 in North America. This game is the american version of Pocket Monsters Stadium Kingin Crystal, released by Nintendo of Japan on December 2000 in Japan. In Pokémon Stadium 2, you can fight the CPU or 3 other friends using Pokémon from your Pokémon Red, Blue, Yellow, Gold, Silver and Crystal cartridges using a Transfer Pak. There are many modes you can play in Pokémon Stadium 2. One of them is the infamous Challenge Cup, where you battle with six Pokémon provided randomly by the CPU. The Pokémon you get, the attacks of each Pokémon and the items attached to the Pokémon are completely random (within the limits of Challenge Cup, which will be discussed in the next section), and that is where the FUN of Challenge Cup lays in. To access Challenge Cup, enter White City and go to the Stadium. Then you can select four different Cups. To the left of the screen, you will find Challenge Cup. After clearing all modes (Little Cup, Poké Cup, Prime Cup, Challenge Cup, Gym Leader Castle, Pokémon Academy and VS Rival), you'll unlock Round 2, which is a harder version of Pokémon Stadium 2, where battles are tougher. ************************* II. CHALLENGE CUP BASICS ************************* Well, to business, gentlemen. As stated before, in Challenge Cup your Pokémon, their attacks and attached items are chosen randomly by the CPU. The Challenge Cup comprises of four level classes. In order from easiest to hardest, these are: - Poké Ball - Great Ball - Ultra Ball - Master Ball Each class contains eight trainers, whom you have to defeat in order to clear that specific class. Once you have cleared all four classes, you will be done with Challenge Cup. Sounds easy, huh? =P II.I CHALLENGE CUP RULES The Challenge Cup rules are the same for every other Cup in Pokémon Stadium. Let's take a look at them. (Taken from the Pokémon Stadium 2 Instruction Booklet) - One trainer will battle a computer-controlled trainer. - Choose six Pokémon before going into battle. In the case of Challenge Cup, Pokémon are chosen by the CPU. - You may not choose more than one of a certain kind of Pokémon. - The items held by Pokémon must be all different. - Out of the six Pokémon chosen, choose three that will be used to battle. - The first trainer to make all of his of her opponent's Pokémon faint will win. - The trainer must win all battles in the Cup to win the Cup. - If one Pokémon falls asleep, none of the remaining Pokémon on the party can be put to sleep by the opponent. Same goes for freezing. A Pokémon can be asleep and another one frozen at the same time, though. - If your last remaining Pokémon uses Selfdestruct or Explosion, you lose, even if the opponent's last Pokémon faints. Likewise, Perish Song or Destiny Bond will always fail. II.II POKéMON With that set, let's take a look at how the Pokémon are choosen on Challenge Cup. Pokémon on your team are choosen randomly by the CPU. Depending on the class, you will get certain level Pokémon: - Poké Ball: Level 30 Pokémon - Great Ball: Level 45 Pokémon - Ultra Ball: Level 60 Pokémon - Master Ball: Level 75 Pokémon Also, not every Pokémon can be choosen on any class. For example, you can't get a Gyarados on Poké Ball. This will be explained with further details in Section III. No matter what class are you playing in, or what Pokémon you got, your Pokémon movesets will look something like this: - A STABed move (if available. For example, Gyarados can't learn a Flying type move) - A stat modifier move (such as Defense Curl, Screech, etc.) - An non-STABed move (if the Pokémon is a dual type, such as Normal/Flying or Water/Ice, most of the times you'll get another STABed move for the secondary type) - An annoying move (such as Attract, Stun Spore, etc.) Of course, these moves are limited to those moves that a certain Pokémon can learn. *NOTE* Just what is STAB? STAB stands for Same Type Attack Bonus. When a Pokémon uses an attack of its same type, it gets a special bonus, thus inflicting more damage. For example, let's say Wartortle uses Bubblebeam. Wartortle is a Water-type Pokémon, and Bubblebeam is a Water-type attack. Bubblebeam base damage is 65. Applying the Same Type Attack Bonus, the final damage is 97.5. This is calculated with the next formula: Attack's Base Damage x 1.5 = Final Damage Bubblebeam's BP = 65 x 1.5 = 97.5 This applies to all offensive attacks of all Pokémon types, including Normal types. Let's continue then. ****** These moves can be TMs from the RBY and/or GSC games, Egg Moves or Level Moves. Sometimes, some of the movesets assigned to a Pokémon might be impossible to get in real life. For example, I once got a Mirror Coat/Hazing Blastoise on Master Ball; but sometimes these details are so small it doesn't really matter. Also, there are some moves you will never get, these are: - Self-Recovery moves (Leech Seed, Milk Drink, Moonlight, Morning Sun, Recover, Rest, Synthesis) - Rest-based moves (Snore, Sleep Talk) - One hit KO moves (Guillotine, Fissure, Horn Drill) - 'Hidden' Stats-based moves (Hidden Power, Frustration, Return) - Some exclusive moves (Aeroblast, Sacred Fire, Sketch) Cool, but what Pokémon do I get? Well, most of them. Some Pokémon are banned (or so to speak) from Challenge Cup. No matter what class you are on, you will never get any these Pokémon: - Caterpie - Metapod - Weedle - Kakuna - Magikarp - Articuno - Zapdos - Moltres - Dragonite - Mewtwo - Mew - Unown - Entei - Raikou - Suicune - Tyranitar - Lugia - Ho-oh - Celebi The stats of the Pokémon are also assigned randomly. You can even get shiny Pokémon, but it is EXTREMELY rare. II.III ITEMS Items are also randomly attached to your Pokémon. Items that can be obtained on Challenge Cup are: - Boosting Items (Black Belt, Black Glasses, Charcoal, Dragon Fang, Hard Stone, Magnet, Metal Coat, Miracle Seed, Mystic Water, Nevermelt Ice, Pink Bow, Poison Barb, Sharp Beak, Silver Powder, Soft Sand, Spell Tag, Twistedspoon) - Berries (Berry, Bitter Berry, Burnt Berry, Gold Berry, Ice Berry, Mint Berry, Miracleberry, MysteryBerry, PrzCureBerry, PsnCureBerry) - Helping Items (Berry Juice, Brightpowder, King's Rock, Quick Claw, Scope Lens) Also, no matter what, you will never get any of these items: - Berserk Gene - Focus Band - Leftovers - Light Ball - Lucky Punch - Metal Powder - Thick Club - Stick II.IV GENERAL TIPS - The main rule in Challenge Cup is: work with what you've got. - On low level classes (Poké and Great Ball), moves like Bubblebeam, Psybeam, Sludge, etc. work absolutely great when STABed. Don't discard a team because your Pokémon has these "weak" attacks. However, if you're stuck with Ember, Thief, Water Gun, and the likes, reset. - Usually, a dual type Pokémon will work more effectively as one of its types. For example, if you got an Omanyte and a Kabuto in a team, check out their movesets. Usually, one will have Surf and Rollout, and another one will have Ancientpower and Water Gun, so one would rather be more efficient as a Water-type Pokémon, and the other will be more efficient as a Rock-type Pokémon. Of course, if we got both with Water Gun AND Rollout, reset. - Moves like Attract, Spite, Protect, Substitute and the likes are a LUXURY in Challenge Cup. If a Pokémon from your party got one of these, use them, and use them often. - Don't discard Rollout so quickly. Your Pokémon might have also Rollout. Most of the times, you are likely to set up and use Rollout 5 times in a row. - Double Team and Sand Attack are great additions too. Your opponent won't Haze or Roar you away if you DT, they won't try to switch either when you use Sand Attack (well, at least like in 95% of the times). - Don't discard a whole team just because you got a "weak" Pokémon. Most of the times, you will find yourself using only 3 or 4 Pokémon throughout the whole class. - Two-turn moves aren't necessarily bad. 95% of the times, your opponent won't switch Pokémon nor use Protect/Detect to avoid the attack. ************************** III. CHALLENGE CUP ROUND 1 ************************** Well, now the backbone of this guide. How to deal with every trainer on Challenge Cup. Without further adieu, I give you *************** III.I POKé BALL *************** III.I.a SPECS Level 30 Pokémon only. Only low-stage evolutions, with the exception of Smeargle. III.I.b POKÉMON AVAILABLE ON POKé BALL CHALLENGE CUP This is a list of Pokémon that can be obtained on Poké Ball: Bellsprout, Bulbasaur, Charmander, Chikorita, Cleffa, Cyndaquil, Diglett, Ditto, Dratini, Drowzee, Ekans, Exeggcute, Geodude, Goldeen, Grimer, Hoothoot, Hoppip, Horsea, Igglybuff, Jigglypuff, Krabby, Larvitar, Ledyba, Machop, Magnemite, Mareep, Marill, Nidoran(Female), Nidoran(Male), Oddish, Paras, Pichu, Pidgey, Pineco, Poliwag, Rattata, Remoraid, Sandshrew, Seel, Sentret, Shellder, Slowpoke, Slugma, Smeargle, Snubbull, Spearow, Spinarak, Squirtle, Sunkern, Swinub, Togepi, Totodile, Tyrogue, Venonat, Vulpix, Wooper, Zubat III.I.c POKé BALL TRAINERS #1 Camper Marcus STRATEGY: This trainer always uses Pokémon that are weak against Water-type moves, specifically: Ground, Rock and Fire type Pokémon. Lead with a Water-type Pokémon (If you got one), or a Pokémon that knows a Water-type move; you'll get a perfect if you lead with a Water-type Pokémon that knows a Water-type move. Back up with a Grass-type Pokémon (remember he carries Fire-type Pokémon too), and bring a Rock/Ground type or any other strong Pokémon that knows Earthquake and/or Ancientpower or Rock Slide. If you don't have any of those Pokémon in your party, Psychic-type and Normal-type Pokémon with strong attacks can work also. #2 Rocket Grunt STRATEGY: This trainer always uses Poison-type Pokémon. If you happen to have a Magnemite (the only Steel-type Pokémon available on this class) or a Poison-type, lead with it because his main strategy is to poison you, specially with a nasty Sludge Bomb. Also, if you happen to carry a fast Pokémon with Safeguard, you might wanna lead with it. Also bring a Psychic-type Pokémon, or any other Pokémon that knows a Psychic-type Attack and that can actually use it. Back up with a Fire-type Pokémon, Flying-type Pokémon or Ground-type Pokémon. #3 Picnicker Melissa STRATEGY: Unlike previous battles, this one has a little more brain to it. Melissa likes Pokémon that are weak to Rock-type and Electric-types moves. Since there is no specific type that is both super-effective to Melissa's Pokémon, you must organize your party very well. Lead off with a Pokémon that knows Ice-type moves, back up with a Pokémon that knows Electric-type moves and another Pokémon that knows Rock-type moves. Again, this trainer does not have annoying tactis, other than switching Pokémon once in a while and just pounding away with STABed attacks. #4 Guitarrist Daren STRATEGY: Daren brings with him three Grass-type Pokémon and three Electric-type Pokémon, and LOVES to paralyze you. Lead off with a Fire-type Pokémon or at least something that knows a Fire-type move, since 4 of his Pokémon are weak to Fire. A Ground type is a must too; back up with it. Finally, bring a neutral-type Pokémon, such a Psychic-type or a Normal-type. When the battle starts, if he happens to lead with a Grass-type Pokémon or Magnemite, fry them with your Fire-type move. If he leads with another Pokémon, switch to your Ground-type Pokémon, since he will always use an Electric-type move. He will always try to paralyze your Pokémon with Thunder Wave and Stun Spore. Rarely, he will have Body Slam on some of his Pokémon. If you happen to have a Pokémon with Safeguard, bring it to prevent paralysis. Switch between your active Pokémon and your Ground-type Pokémon to avoid being paralyzed by Thunder Wave; remember Grass-type Pokémon use Stun Spore, though. #5 Fisherman Curtis STRATEGY: This trainer always has Water-type Pokémon. You should lead with a Water-type Pokémon, and back it up with an Electric-type Pokémon and a Grass-type Pokémon. "Why not lead with super-effective types?" you ask? Because: A) he ALWAYS has that annoying Wooper (though, like, 90% of the time will actually bring it to battle), which is part Ground-type, making your Electric type pokémon useless, B) some of his Pokémon know Ice-type moves, so you can kiss your Grass-type goodbye, and C) he always uses Rain Dance, which boosts both Pokémon's (yours and his) Water-type attacks. If you lead with a Water-type Pokémon, you'll be resistant to his attacks. Now, when the fight begins, first turn is always Rain Dance, so you can use this turn to up your stats, lower his stats or set up. Attract, Double Team, Sand Attack and the likes are perfect. Then, pound away with your Water-type Attack, or if you have another type attack, use it. Use this Pokémon until it faints. Then switch to your Electric-type Pokémon, and Thunder away under the Rain Dance effects, or just attack with your STABed move. If he switches to Wooper, switch to your Grass-type. Remember, it's important to keep your Grass-type Pokémon until the end, because if you're only left with, let's say Pichu, and he has Wooper, you'll be creamed. #6 Medium Peggy STRATEGY: She uses some Psychic Pokémon, and some weak-to-Ground Pokémon. Peggy likes to confuse you a lot, so if you have that Pokémon with Safeguard or Bitter Berry, you should lead with it, and bring Pokémon with strong Attack moves; Normal types and Ground types work wonders. If she uses Swagger, take advantage of your Attack boost, and pound them with physical attacks. #7 Rocket Grunt STRATEGY: This (hot) chick always uses Normal-type Pokémon, so if you happen to have a Pokémon with Fighting-type moves, bring it. She also brings some Normal/Flying-types, so a Rock Pokémon is an obvious second choice. You should also bring Pokémon that can pack quite a punch (for example, a Drowzee with Psychic, or a Sandshrew with Earthquake). There's not much strategy here. She just pounds away, just like you should. Reflect or Charm are also a plus here. #8 Juggler Dwight STRATEGY: Since this is the final battle, there's no theme on this team. Just as your party is somewhat balanced, Dwight's party has a little bit of everything too. Not all is lost, though. Try to find common weaknesses on his team. For example, one time, he had a team that included Ditto, Ekans, Pichu, Cyndaquil, Paras and Sandshrew, so I could easily bring out a Ground-type Pokémon to take care of half of his team. Try to find a pattern and exploit it. If his team has somewhat more variety, just bring your strongest Pokémon and let the games begin. By this time of the class, you should know who are the most reliable Pokémon in your party ;) ***************** III.II GREAT BALL ***************** III.II.a SPECS Level 45 Pokémon only. Some low-and-mid-level evolutions, final evolutions of "weaker" Pokémon such as Butterfree and Magcargo, some no-evolution Pokémon, such as Aipom and Wobbuffett. III.II.b POKÉMON AVAILABLE ON GREAT BALL CHALLENGE CUP This is a list of Pokémon that can be obtained on Great Ball: Abra, Aipom, Ariados, Azumarill, Bayleef, Beedrill, Butterfree, Chinchou, Clefairy, Corsola, Croconaw, Cubone, Delibird, Doduo, Dunsparce, Eevee, Elekid, Farfetch'd, Flaaffy, Gastly, Gloom, Graveler, Growlithe, Houndour, Ivysaur, Kabuto, Koffing, Ledian, Lickitung, Machoke, Magby, Magcargo, Mankey, Meowth, Natu, Nidorina, Nidorino, Omanyte, Onyx, Parasect, Phanpy, Pidgeotto, Pikachu, Poliwhirl, Porygon, Psyduck, Rhyhorn, Skiploom, Smoochum, Staryu, Teddiursa, Tentacool, Togetic, Voltorb, Wartortle, Weepinbell, Wobbuffett, Yanma III.II.c GREAT BALL TRAINERS #1 Twins Jan&Jane STRATEGY: The twins like Bug-type Pokémon, and like to mix it with Pokémon that can counter Bug-type weaknesses. Rock-types, Flying-types, Water-types and Fire-types Pokémon are your best bet in this battle. The twins don't have a strategy other than attack and attack again, so there's no need to worry. #2 Schoolboy Oliver STRATEGY: Oliver loves Ground and Rock type Pokémon, so you should lead with a Water-type Pokémon, back it up with a Grass-type Pokémon, and bring either a Ground-type Pokémon or a Fighting-type Pokémon. Also, Oliver loves to use Sandstorm, so keep your eye on your HP, unless you can mess up with the weather too, specially with Rain Dance and your Water-type Pokémon. #3 Sailor Curt STRATEGY: This fella likes Pokémon with Electric weakness -mostly Water-types- and one or two Pokémon of any other type. Lead with a neutral type, such as a Normal-type Pokémon, and back up with a Electric-type and a Grass-type Pokémon. Not much startegy here, the Sailor sometimes switches Pokémon to prevent serious damage, but nothing your Pokémon can't handle ;) #4 Swimmer(Female) Darcy STRATEGY: Swimmer Darcy has mostly Normal-type Pokémon, and some other types just to add some flavor to the mix, but that's not the problem. She loves using Attract, so before choosing your Pokémon, check out her Pokémon. If she has more Female Pokémon, bring your two Females and a Male, and viceversa for Males. If she has 3 Females, and 3 Males, just bring your most reliable Pokémon and begin. Fighting types is a good Pokémon type to bring, but it's not THAT necessary. When the battle starts, if your Pokémon is the opposite sex of Darcy's, jsut switch out to a Pokémon of the same sex. Don't worry about damage. She will use Attract and will fail, letting you start fresh on the next turn. Keep switching to avoid being attracted. Once she attracts your Pokémon, she will just pound away. #5 Officer Gerald STRATEGY: Jerry here uses 3 Grass-type Pokémon, 3 Fire-types and Sunny Day. You should lead with a Fyre-type. That way, you can take advantage of Sunny Day, plus fry a possible-leading Grass-type. If you don't have a Fire-type Pokémon, just lead with a neutral type with Strong attacks. Back up with a Flying-type, and a Water-type, preferably with an Ice-type move. Ground and Rock-types can be included in the mix. There might be some switching on his behalf, although a Sunny Day-ed, STABed Fire Blast will leave a mark on almost anything. #6 Kimono Girl Emiko STRATEGY: Another balanced trainer. Emiko has spiced up her team with plenty of types. But we know better and you can always find a common weakness in her team. Again, one time she had these Pokémon: Aipom, Flaaffy, Parasect, Onyx, Growlithe and Delibird, so leading with a Rock/Ground-type with nice attacks (A Phanpy with Ancientpower and Earthquake, for example) might be a good idea. If you can't find any pattern, just stick with your good old trusty Pokémon and let go. She likes switching out when there's type disadvantage to your favor, so time your attacks too and hit her on the switch ;) #7 Scientist Roberto STRATEGY: As long as types go, Roberto loves Psychic, Dark and Ghost Pokémon. Problem is Roberto also loves confusing your Pokémon and increase his evasiveness while you get dizzy and hit yourself. You might want to bring a Pokémon with Safeguard, a Bitter Berry, a Pokémon with Roar or Haze. If this scenario is impossible, then bring your hardest-hitting Pokémon, and get ready for one of the most annoying battles up until now. #8 Gentleman Travis STRATEGY: Yep. You guessed it. It's one of those balanced teams again, so you should know by now what to do in these kind of situations, huh? Look for a pattern on his team and lead with the Pokémon most supper-effective against his Pokémon, or just belt out your powerhouses. No annoying strategies here, other than the occasional switching, so you can battle at ease. ****************** III.III ULTRA BALL ****************** III.III.a SPECS Level 60 Pokémon. Mostly fully evolved forms, mid-level evolutions such as Quilava, no-evolution Pokémon such as Mr. Mime or Gligar, low-level evolutions of 'strong' Pokémon such as Ponyta. Challengers on this class are the same as Poké Ball; they have stronger Pokémon (according to the Ultra Ball specs), but most of the strategies don't change. III.III.b POKÉMON AVAILABLE ON ULTRA BALL CHALLENGE CUP This is a list of Pokémon that can be obtained on Ultra Ball: Arbok, Bellossom, Chansey, Charmeleon, Clefable, Dragonair, Dewgong, Dugtrio, Fearow, Forretress, Furret, Girafarig, Gligar, Golbat, Granbull, Haunter, Hitmonchan, Hitmonlee, Hitmontop, Hypno, Jumpluff, Kadabra, Kingler, Lanturn, Magneton, Mantine, Marowak, Misdreavus, Mr. Mime, Muk, Murkrow, Noctowl, Octillery, Persian, Pidgeot, Piloswine, Ponyta, Pupitar, Quagsire, Quilava, Qwilfish, Raichu, Raticate, Sandslash, Seadra, Seaking, Shuckle, Skarmory, Slowbro, Slowking, Sneasel, Stantler, Sudowoodo, Sunflora, Tangela, Venomoth, Vileplume, Weezing, Wigglytuff. III.III.c ULTRA BALL TRAINERS #1 Camper Marcus STRATEGY: Still keeps using Pokémon that are weak against Water-type attacks so you should lead with one. Other Pokémon he has are weak to Ground-type attacks (most of the times), so you should back up with one. Bring a Psychic-type Pokémon to back up. Ice-type attacks are also welcome. Not much of strategy here either. Just pound away until the badge is yours. #2 Rocket Grunt STRATEGY: Still has the Toxic strategy. Still has some Poison Pokémon. But now he adds Protect and some other types to the mix. Again, a Steel-type Pokémon or a Poison-type Pokémon should lead to avoid the nasty Toxic effects. Safeguard helps too. Psychic, Ground and Fire-type Pokémon are what you should bring for this battle. If you get poisoned, he will use Protect to make Toxic eat your HP away; change Pokémon when this happen, and when he uses Toxic again, switch back your poisoned Pokémon. #3 Picnicker Melissa STRATEGY: Melissa just loves Flying-types. She keeps them from Poké Ball, along with another type just to make things a little more even. Lead with a Pokémon that knows Ice-type moves (or an Ice-type, if you're lucky), and back up with Electric-type and Rock-type Pokémon. Not much action here, just an occasional switch and that's it. #4 Guitarrist Daren STRATEGY: Unlike the previous Poké Ball, Daren now adds some variety to his team. He keeps a couple of Grass-type Pokémon, a couple of dual Electric-types, and a couple of diverse types just to annoy you. He keeps his paralysis strategy, though, so Safeguard and PRZCureBerry are your best friends. Lead with a neutral type (or a Pokémon with Safeguard or PRZCureBerry), just to avoid any surprises. Back up with a Ground-type and a Fire-type Pokémon. #5 Fisherman Curtis STRATEGY: Same strategy as the Poké Ball battle: Rain Dancing Water Pokémon. You might wanna lead again with a Water-type Pokémon adn take advantage of Rain Dance, or lead with a neutral-type, such as a Psychic-type or a Normal-type Pokémon. Back up with a Grass-type and an Electric-type Pokémon. Same disclaimer applies here. Save Grass-type Pokémon for annoying Quagsire. #6 Medium Peggy STRATEGY: She has Ghost-type and Psychic-type Pokémon, plus a Normal-type Pokémon just to throw you out of balance. Dark-type and Ghost-type Pokémon are highly recommended, although not a must. She keeps using Swagger to confuse you, so Bitter Berry and Safeguard are great tools in this battle. If you don't have any Dark-type or Ghost-type Pokémon (or at least a Pokémon with those type of attacks and that can actually use them), try focusing on the secondary types weaknesses. #7 Rocket Grunt STRATEGY: Again, she has Normal-type Pokémon, and the occasional Normal/Flying-type Pokémon. Just belt out your Fighting-type Pokémon (if available), or bring in the powerhouses. This is a contest of who hits the hardest, so be prepared. #8 Juggler Dwight STRATEGY: A balanced team. All final battles in all Challenge Cup classes have balanced teams. You should know that by now. All disclaimers about balanced teams apply here. Search for a pattern or bring out powerhouses. ****************** III.IV MASTER BALL ****************** III.IV.a SPECS Level 75 Pokémon only. Fully evolved forms and no-evolution Pokémon such as Snorlax. Challengers on this class are the same as Great Ball; they have stronger Pokémon (according to the Master Ball specs), but most of the strategies don't change. III.IV.b POKÉMON AVAILABLE ON MASTER BALL CHALLENGE CUP This is a list of Pokémon that can be obtained on Master Ball: Aerodactyl, Alakazam, Ampharos, Arcanine, Blastoise, Blissey, Charizard, Cloyster, Crobat, Dodrio, Donphan, Electabuzz, Electrode, Espeon, Exeggutor, Feraligatr, Flareon, Gengar, Golduck, Golem, Gyarados, Heracross, Houndoom, Jolteon, Jynx, Kangashkhan, Kabutops, Kingdra, Lapras, Machamp, Magmar, Meganium, Miltank, Nidoking, Nidoqueen, Ninetales, Omastar, Pinsir, Politoed, Poliwrath, Porygon2, Primeape, Rapidash, Rhydon, Scizor, Scyther, Snorlax, Starmie, Steelix, Tauros, Tentacruel, Typhlosion, Umbreon, Ursaring, Vaporeon, Venusaur, Victreebel, Xatu III.IV.c MASTER BALL TRAINERS #1 Twins Jan&Jane STRATEGY: The twins are back, this time with Pokémon that are weak to Fire-type and Rock-type attacks. If you got an Aerodactyl, lead with it (you'll find Aero to be a nice addition to any team on Challenge Cup Master Ball); try an Electric-type if not. Back up with a Fire-type and a Rock-type Pokémon. Expect a switch or two, but nothing too complicated. #2 Schoolboy Oliver STRATEGY: Nothing has changed for Oliver since Great Ball. He still uses Ground-type and Rock-type Pokémon, and just to spice it up, he knows bring Steel-type Pokémon into the mix. Water-type, Ground-type, Grass-type and Fighting-type Pokémon are your best bet on this battle. If your Water-type Pokémon has a weak attack (such as Water Gun), try leading with a Pokémon that knows Rain Dance to set it up. Oliver loves using Sandstorm too, so Rain Dance helps A LOT. #3 Sailor Curt STRATEGY: He still uses mostly Water-type Pokémon, and throws in a random type just to annoy you. He doesn't have a solid strategy; he just attacks and attacks. Might switch once in a while when in type disadvantage. Lead off with an Electric-type, back up with a Grass-type, and bring a strong neutral type to balance things. #4 Swimmer(Female) Darcy STRATEGY: The Love Bug is back! She sticks with Normal-type Pokémon, and a couple of other types, but again, the basic attack is Attract. Same strategy as Great Ball works here; check out what gender are her Pokémon, and select your team accordingly. You can also lead with a genderless Pokémon to avoid infatuation. Back up with a Fighting-type, and any other heavy hitter. #5 Officer Gerald STRATEGY: Still has 3 Grass-type Pokémon, 3 Fire-types and that quirky Sunny Day. If you got an Aerodactyl, lead with it. If not, a Fire-type Pokémon should do. Back up with a Water-type or a Ground-type Pokémon, and a Flying-type or Poison-type. Try taking advantage of his Sunny Day, and if you can't attack Fire-type and Grass-type Pokémon, aim for the secondary type. ALWAYS! #6 Kimono Girl Emiko STRATEGY: Just like before, Emiko knows how to choose Pokémon and belts out a balanced team. Check out for Pokémon on her team with common weaknesses, or just bring out your most reliable Pokémon. She will switch Pokémon when in type disadvantage too, so be careful. #7 Scientist Roberto STRATEGY: Evasiveness is Roberto's game. Psychic, Dark and Ghost-type Pokémon are this Scientist's cup of tea, so you might wanna bring a Pokémon with Ghost-type and Dark-type attacks. Again, it is not hard to block Roberto's strategy, specially if you have Haze or Roar. Swift and specially Faint Attack are your best friends in this battle. #8 Gentleman Travis STRATEGY: Another balanced team. I think you should have an idea how to deal with those by now, huh? ;) ************************* IV. CHALLENGE CUP ROUND 2 ************************* Once you have cleared all other Cups in Pokémon Stadium 2 (Prime Cup, Poké Cup, Petit Cup, Gym Leader Castle, Pokémon Academy and VS Rival), you'll unlock this game's hard mode, Round 2. You'll find that trainers have improved their strategies and have stronger Pokémon and movesets. This applies for all Cups, including the lovely Challenge Cup. ************** IV.I POKÉ BALL ************** IV.I.a SPECS Same as Round 1: Level 30 Pokémon only. Only low-stage evolutions, with the exception of Smeargle. IV.I.b POKÉMON AVAILABLE ON POKÉ BALL CHALLENGE CUP Same as Round 1: Bellsprout, Bulbasaur, Charmander, Chikorita, Cleffa, Cyndaquil, Diglett, Ditto, Dratini, Drowzee, Ekans, Exeggcute, Geodude, Goldeen, Grimer, Hoothoot, Hoppip, Horsea, Igglybuff, Jigglypuff, Krabby, Larvitar, Ledyba, Machop, Magnemite, Mareep, Marill, Nidoran(Female), Nidoran(Male), Oddish, Paras, Pichu, Pidgey, Pineco, Poliwag, Rattata, Remoraid, Sandshrew, Seel, Sentret, Shellder, Slowpoke, Slugma, Smeargle, Snubbull, Spearow, Spinarak, Squirtle, Sunkern, Swinub, Togepi, Totodile, Tyrogue, Venonat, Vulpix, Wooper, Zubat IV.I.c POKÉ BALL TRAINERS #1 Camper Marcus STRATEGY: Not much has changed since Round 1. Still has Ground, Rock and Fire-type Pokémon. Lead with a Water-type Pokémon with a decent Water-type attack to ease things up. Back up with a Grass-type (look out for Fire-types) and a Ground-type Pokémon. #2 Rocket Executive STRATEGY: A new face! But with old Pokémon, though. This guy carries the same Poison-type Pokémon the Grunt used to have, but now he uses Toxic to poison your Pokémon. Lead with a Poison or Steel-type Pokémon to avoid being poisoned and render most of his attacks useless. Safeguard and Substitute are great add-ons on this battle. Back up with a Psychic-type and a Ground-type Pokémon. #3 Picnicker Melissa STRATEGY: She still carries on with Pokémon that are weak mostly to Ice-type attacks. Namely, she brings Flying-type, Grass-type, Ground-type and sometimes a Water-type Pokémon. Lead with a Pokémon that knows a decent Ice-type attack, back up with a Pokémon that knows a Rock-type attack, and bring a powerhouse if you must. An Electric-type is a welcomed addition too. #4 Guitarist Daren STRATEGY: Still packs 3 Grass-type and 3 Electric-type Pokémon. His strategy is the same: Paralyze you with either Thunder Wave or Stun Spore (don't trust though, they sometimes have Body Slam). As before, leading with a Fire-type Pokémon guarantees you an easy start, as you can nail down 4 of his 6 Pokémon with a nice placed Fire-type attack. Back up with a Ground-type to block those annoying Electric-type attacks and bring a powerhouse to the blend. If Daren leads with a Pokémon that is not weak to Fire-type attacks, switch immediatly to your Ground-type Pokémon to block the incoming Electric-type attack. Switch between the Fire-type and Ground-type to avoid being paralyzed, and soon you'll get the FogBadge. #5 Fisherman Curtis STRATEGY: Does it surprise you that this guy keeps bringing Water-type Pokémon? He still has that ANNOYING Wooper, and still uses Rain Dance to stir things up. Take advantage of this by leading with a Water-type Pokémon (yeah, I know attacking a Water-type Pokémon with a Water-type move isn't effective, but when a STABed, Rain Dance influenced Hydro Pump connects, taking down at least 1/3 of your opponent's HP, who cares?), it helps if it has Attacks other than Water-type moves. Back up with an Electric-type or at least a Pokémon that knows an Electric-type move (this battle is Thunder users' playground), and bring a Grass-type Pokémon or at least a Pokémon that knows a Grass-type move. Remember to save the Grass-type Pokémon for the final Pokémon. You'll never know when that Woopers' gonna come out, and you don't wanna get caught with a Pichu as your last Pokémon. Other nice substitutes are Psychic-types with Psychic (duh!). #6 Medium Peggy STRATEGY: Psychic-type and Normal-type Pokémon roam Peggy's party. And they all use Swagger. Take advantage of this and whip out the powerhouses. Since there is not much to fight against Psychic-type Pokémon, try focusing on their secondary type instead (if available). #7 Rocket Executive STRATEGY: The Grunt has give way to this luscious Executive. She keeps the theme from past events, though: she has Normal-type Pokémon. If you got a Tyrogue, you should bring it out here. Watch out for some Flyers, though. Powerhouses like Psychic-type and Ground-type Pokémon are good too, just as long as they pack quite a punch. #8 Juggler Dwight STRATEGY: As in the previous round, Dwight brings a balanced team to deal with you in the final battle of Poké Ball Challenge Cup. Try to stablish a pattern on his Pokémon and bring out Pokémon that can cover most of his team types, or if you can't find any, just bring your most powerful Pokémon. **************** IV.II GREAT BALL **************** IV.II.a SPECS Same as Round 1: Level 45 Pokémon only. Some low-and-mid-level evolutions, final evolutions of "weaker" Pokémon such as Butterfree and Magcargo, some no-evolution Pokémon, such as Aipom and Wobbuffett. IV.II.b POKÉMON AVAILABLE ON GREAT BALL CHALLENGE CUP Same as Round 1: Abra, Aipom, Ariados, Azumarill, Bayleef, Beedrill, Butterfree, Chinchou, Clefairy, Corsola, Croconaw, Cubone, Delibird, Doduo, Dunsparce, Eevee, Elekid, Farfetch'd, Flaaffy, Gastly, Gloom, Graveler, Growlithe, Houndour, Ivysaur, Kabuto, Koffing, Ledian, Lickitung, Machoke, Magby, Magcargo, Mankey, Meowth, Natu, Nidorina, Nidorino, Omanyte, Onyx, Parasect, Phanpy, Pidgeotto, Pikachu, Poliwhirl, Porygon, Psyduck, Rhyhorn, Skiploom, Smoochum, Staryu, Teddiursa, Tentacool, Togetic, Voltorb, Wartortle, Weepinbell, Wobbuffett, Yanma IV.II.c GREAT BALL TRAINERS #1 Twins Jan&Jane STRATEGY: They still love Bug-type Pokémon, but they also bring along a few other types just to disbalance you. Electric-type, Rock-type and Psychic-type Pokémon are your best bet here. watch out if you pit a Rock-type against one of those bugs. Some of them might know Giga Drain or some other Grass-type move. #2 Schoolboy Oliver STRATEGY: Nothing new here. He keeps his Rock-type and Ground-type Pokémon plus Sandstorm with him. Just lead with a Water-type Pokémon, back up with a Grass-type, and any other heavy hitter (preferably of the Special kind). Just watch out for the occasional Magcargo. #3 Sailor Curt STRATEGY: Again, mostly Water-type Pokémon, plus a Flying-type Pokémon and the occasional Ice-type. Bring an Electric-type Pokémon, a Grass-type, and maybe another Water-type, preferably with an offensive, not Water-type move. #4 Swimmer(Female) Darcy STRATEGY: She mostly brings Normal-type Pokémon, but it's the fact that she uses Attract what you should be worried about. As in previous classes, see what gender are her Pokémon, and bring your Pokémon so that you have as much Pokémon as she has of the same gender, to avoid being Attracted. No gender Pokémon that can pack quite a punch (Staryu, for example) are great to lead with. #5 Officer Gerald STRATEGY: Not much has changed since Round 1. 3 Fire-type and 3 Grass-type Pokémon are what Jerry has to offer. Water-type Pokémon with Ice-type attacks are precious for this battle. Ground-type Pokémon and Fire-type Pokémon are great back-ups too. Just watch out for advantage switching, try to predict his switches and nail them right where it hurts. Also, keep an eye for Sunny Day. He likes to use it a lot. #6 Kimono Girl Emiko STRATEGY: Another balanced team. Same disclaimer as any other balanced team apply here. #7 Scientist Roberto STRATEGY: Dark-type, Psychic-type and Ghost-type Pokémon you will encounter here (again), and a Shadow Balling Pokémon isn't a bad idea to bring to the battle. Other suggestions include heavy-hitters, such as Ground-types or Water-types. Double Team is also a constant on Robbie's Pokémon, so a Pseudohazer (or the real thing) might be needed, but you can also strike fast and avoid the trouble. #8 Gentleman Travis STRATEGY: As you could possible have guessed from the two previous battles with this fella on Round 1, he has a balanced team, so the usual strategies against these kind of team are applicable here. ***************** IV.III ULTRA BALL ***************** IV.III.a SPECS Same as Round 1: Level 60 Pokémon. Mostly fully evolved forms, mid-level evolutions such as Quilava, no-evolution Pokémon such as Mr. Mime or Gligar, low-level evolutions of 'strong' Pokémon such as Ponyta. Challengers on this class are the same as Poké Ball; they have stronger Pokémon (according to the Ultra Ball specs), but most of the strategies don't change. IV.III.b POKÉMON AVAILABLE ON ULTRA BALL CHALLENGE CUP Same as Round 1: Arbok, Bellossom, Chansey, Charmeleon, Clefable, Dragonair, Dewgong, Dugtrio, Fearow, Forretress, Furret, Girafarig, Gligar, Golbat, Granbull, Haunter, Hitmonchan, Hitmonlee, Hitmontop, Hypno, Jumpluff, Kadabra, Kingler, Lanturn, Magneton, Mantine, Marowak, Misdreavus, Mr. Mime, Muk, Murkrow, Noctowl, Octillery, Persian, Pidgeot, Piloswine, Ponyta, Pupitar, Quagsire, Quilava, Qwilfish, Raichu, Raticate, Sandslash, Seadra, Seaking, Shuckle, Skarmory, Slowbro, Slowking, Sneasel, Stantler, Sudowoodo, Sunflora, Tangela, Venomoth, Vileplume, Weezing, Wigglytuff. IV.III.c ULTRA BALL TRAINERS #1 Camper Marcus STRATEGY: Ground-type and Fire-type Pokémon accompany this guy. Lead on with a Water-type, back up with a Ground-type and bring any other Pokémon that can cause some damage. #2 Rocket Executive STRATEGY: Not much has changed since the day of Poké Ball. Poison-type Pokémon still roam the team, but this time, he adds a couple of different types just to annoy you. Toxic remains as the main attack form from the Executive, and this time, he adds Protect to the mix :S Leading with a Poison-type or Steel-type Pokémon is great to avoid the nasty Toxic effects. You might want to back that up with a Psychic-type and a Ground-type Pokémon. Heavy hitters and Safeguarders are welcome too. #3 Picnicker Melissa STRATEGY: Most of Melissa's Pokémon this time are weak to Ice-type and Electric-type attacks, so you might wanna lead with a Pokémon that knows one of those kinds of attacks and that can actually use them. A Rock-Sliding/Ancientpower Pokémon is a nice back-up. #4 Guitarist Daren STRATEGY: Somewhat different from Poké Ball. He still has some Grass-type Pokémon, a few Electric-type Pokémon and some other types just to annoy you. The available Pokémon in Ultra Ball, plus the team theme make it for VERY ANNOYING dual types, such as Lanturn. Pokémon with Ground-type moves, Electric-types and Fire-type are needed in this battle, and swithcing is essential to avoid the most damage. He still has Thunder Wave and Stun Spore, so keep an eye for those. #5 Fisherman Curtis STRATEGY: Rain Dancing Water-type Pokémon. That's Curtis' line-up. And yes. He STILL has a Water/Ground type (namely Quagsire), so don't rely too much on your Electric-type. Bring a Grass-type Pokémon too, and try to save it for last (that damn Quagsire!), but be aware that some of Curtis' Pokémon have an Ice-type move. #6 Medium Peggy STRATEGY: Peggy still loves those Psychic-type and Ghost-type Pokémon, plus she brings one different type jsut to balance you out. A Pokémon with Ghost-type or Dark-type attacks works wonders here. Plus, she uses Swagger a lot. Try using this to your advantage (Safeguard, Miracle/Bitter Berry on a physical attacker, for example). #7 Rocket Executive STRATEGY: Same as R1, this gal has a handful of Normal-type Pokémon. A Fighting-type Pokémon is an obvious choice here, you might want to lead with that, but be careful, as she might bring a Flyer or two. Strong Pokémon such as Psychic-type and Rock-type Pokémon are welcome here too, as well as any heavy hitter. #8 Juggler Dwight. STRATEGY: You know the drill already. Do I have to type it again? =P ***************** IV.IV MASTER BALL ***************** IV.IV.a SPECS Same as Round 1: Level 75 Pokémon only. Fully evolved forms and no-evolution Pokémon such as Snorlax. Challengers on this class are the same as Great Ball; they have stronger Pokémon (according to the Master Ball specs), but most of the strategies don't change. IV.IV.b POKÉMON AVAILABLE ON MASTER BALL CHALLENGE CUP Same as Round 1: Aerodactyl, Alakazam, Ampharos, Arcanine, Blastoise, Blissey, Charizard, Cloyster, Crobat, Dodrio, Donphan, Electabuzz, Electrode, Espeon, Exeggutor, Feraligatr, Flareon, Gengar, Golduck, Golem, Gyarados, Heracross, Houndoom, Jolteon, Jynx, Kangashkhan, Kabutops, Kingdra, Lapras, Machamp, Magmar, Meganium, Miltank, Nidoking, Nidoqueen, Ninetales, Omastar, Pinsir, Politoed, Poliwrath, Porygon2, Primeape, Rapidash, Rhydon, Scizor, Scyther, Snorlax, Starmie, Steelix, Tauros, Tentacruel, Typhlosion, Umbreon, Ursaring, Vaporeon, Venusaur, Victreebel, Xatu IV.IV.c MASTER BALL TRAINERS #1 Twins Jan&Jane STRATEGY: They bring Pokémon that are weak to Rock-type and Fire-type attacks, as usual. An Aerodactyl with Wing Attack and Ancientpower works wonders here, but if you don't have one, a Ground/Rock-type with the same characteristics can do the job. Just be careful for the occasional Water-type they might bring, so back up with an Electric-type (that also works against Bug/Flying types). A Psychic-type Pokémon might come in handy too. #2 Schoolboy Oliver STRATEGY: Same as other encounters. He uses mostly Rock-type and Ground-type Pokémon, so lead with a Water-type Pokémoin, back up with a Ground-type Pokémon, Ice-type, Fighting-type and/or Grass-type Pokémon. Be careful, though; he brings the Nidos and Scizor sometimes, so watch out if you're carrying a Grass-type Pokémon. #3 Sailor Curt STRATEGY: He uses mostly Water-type and Ice-type Pokémon, and throws in a random type just to annoy you. Lead off with an Electric-type, back up with a Grass-type, and bring a strong neutral type to balance things. He might switch when in type disadvantage. #4 Swimmer(Female) Darcy STRATEGY: She keeps her Normal-type Pokémon, and a couple of other types, and that ever annoying Attract. Check out what gender are her Pokémon, and select your team accordingly. Genderless Pokémon are great to lead with, and you might wanna bring your most powerful Pokémon. #5 Officer Gerald STRATEGY: As you might have guessed it, Jerry STILL has 3 Grass-type Pokémon, 3 Fire-types and Sunny Day. Aerodactyl, is the master choice to lead with, but a Fire-type does the trick too. Back up with a Water-type (preferably with an Ice-type attack, which will also be perfect for leading) or a Ground-type Pokémon, and a Flying-type or Poison-type Pokémon. #6 Kimono Girl Emiko STRATEGY: She has a balanced team. Just like before, check out for Pokémon on her team with common weaknesses, or just bring out your most reliable Pokémon. #7 Scientist Roberto STRATEGY:Roberto brings again Psychic, Dark and Ghost-type Pokémon, and they all LOVE to increase their evasiveness. You might wanna bring a Pokémon with Shadow Ball, or a nice Dark-type attack. Again, it is not hard to block Roberto's strategy, specially if you have Haze or Roar, or you also might wanna hit first and hit hard before any set up. #8 Gentleman Travis STRATEGY: Balanced team. You know the drill. There. All done. ********************************** V. CREDITS AND CONTACT INFORMATION ********************************** Very Special Thanks for the following people: - YOU, for taking the time to read all the way down here. I hope this guide helps you a lot. - GameFAQs, for hosting this guide. - Nintendo, Game Freak and Creatures, Inc., for making these absolutely fabulous series that is Pokémon. - All the guys at the GameFAQs' Pokémon Gold and Pokémon Stadium 2 Message Boards, for providing every day with new and amazing information on the Pokémon games. They know who they are; the vets, such as Donald (cmsnrub25), thepeoplesgamer, TheMightyMollusk and many, many more who have contributed to the Pokémon Gaming Community with their knowledge and experience. - Everyone reading this who think should be on this list ;P Well, I think that's it. If you have any question regarding this guide, or about Pokémon Stadium, I'd be glad to help you. You can contact me via email on the following address: jerryspc@yahoo.com