Paper Mario guide By Alex Tuteur a.k.a. TDog Version 1.0 Contents 1. Story 2. Characters 3. Controls 4. Battle Basics 5. Party Members 6. Walkthrough 1. Prologue 2. Chapter 1 3. Chapter 2 4. Chapter 3 5. Chapter 4 6. Chapter 5 7. Chapter 6 8. Chapter 7 9. Chapter 8 10. Side Quests and Easter Eggs 7. Enemy List 8. Badges 9. Star Pieces 10. Koopa Koot's Favors 11. Chuck Quizmo's Questions 12. Super Blocks 13. Items 14. Tayce T.'s Recipes 15. FAQ (this is the first version, so coming soon!) 16. Legal Crap 17. Thanks to... 18. Contact Information 19. Revision History *********************************1. Story****************************** (written by me) Life was going on as usual at Mario's house, until one day he received a letter from Princess Peach: "I'm throwing a party at my castle today!" it read. "Mario and Luigi, I would be honored if you both could attend. Sincerely, Peach" So Mario and Luigi went to the castle. People from all over were there, like the mayor of Shiver City in the far north, and a couple of people from the Dry Dry Desert. But Princess Peach wasn't there. She wasn't in her room, either. So Mario checked upstairs, and sure enough, there she was. "Oh Mario! You came to the party just to see me! You're so sweet! It gets tiring, greeting all those guests out there. Shall we relax and chat, just the two of us? We can go out on the balcony." Mario nodded. But suddenly, the ground began to shake, and Bowser's castle came out of the ground and lifted Peach's castle into the sky! When the castle stopped shaking, Peach looked out the window. "Oh no, what happened? It's daytime, but I can see stars outside!" Suddenly, Bowser in his flying smiley thingy and Kammy Koopa burst through the window. Bowser had come to kidnap the princess, again, so Mario decided to fight. After trading a few blows, though, Bowser pulled out a rod with a star on the end. "Check out what I stole from Star Haven! It's the Star Rod! It has the power to grant any wish! And I wish that I was invincible!" Mario tried jumping on Bowser again, but it had no effect. He tried once again, but to no avail. Finally, Bowser yelled, "It's time to end this!" And he blew fire at Mario, knocking him out. He then took the Star Rod and blasted Mario out the window. And so our story begins... ****************************2. Characters***************************** -Mario- The hero of the adventure (duh), Mario was always able to beat Bowser when the time came. But can he now? -Bowser- The King of the Koopas was always beaten by Mario, no matter what he tried. But now, it seems that Bowser has finally beaten Mario! -Peach- Always the damsel in distress, Peach has been kidnapped so many times by Bowser its hard to remember how many. But this time, she won't sit around and wait. She's working on the inside... -Kammy Koopa- Bowser's right hand Koopa, and an expert at magic. She is the brain behind Bowser's brawn. -Star Spirits- The seven Star Spirits were imprisoned by Bowser after he stole the Star Rod. If Mario can save them, he may be able to beat Bowser! -And the rest...- The party members will be described in their section. ***************************3. Controls**************************** Control stick-Move Start-Menu A-Jump/Talk/Check/Choose menu item B-Hammer/Cancel (on menus) Z-Spin Dash/Change battle order C^-Check Status C<-Use Item C>-Change Partner Cv-Partner's Ability ************************4. Battle Basics************************** All battles in Paper Mario are turn based. But this is not your run-of- the-mill battle. There is a lot of interactivity in the battles compared to other RPG's. Your commands: Strategies:Change Partner-Change your partner. Do Nothing-Pass your turn. This is helpful when you can't attack an enemy with your current arsenal. Run Away-Self-explanatory. Press the A button a lot to give yourself a better chance. Items:Items-use an item. Double/Triple Dip-Use this to use two or three items in one turn (if you have the Badge) Jump:Jump on an enemy. If you have any Badges for jump attacks on they will appear here. Hammer:Hammer one enemy. Hammer attack Badges you have on will also appear here. Star Spirits:You will get these abilities as you save the Spirits. Focus-Recover more Star Energy than usual. Refresh-Get back 5 HP and FP, and cure poison and shrink. 1 energy. Lullaby-Make enemies fall asleep. 1 energy. Star Storm-My favorite. 7 damage to all enemies. 2 energy. Chill out-All enemies attack power goes down by 3. 2 energy. Smooch-Restores 20 HP. Uses a lot of star energy, though. 3 energy. Time out-Stops all enemies temporarily. 2 energy. Up & Away-Turns most enemies into harmless stars. 2 energy. Star/Peach Beam-Used to get rid of Bowser's invincibility. Strategies (Partner):Change Partner-See above Do nothing-See above Abilities (Partner):These are your partner's abilities. After you receive the Lucky Star you can do the "Action Command" to power up your attack or increase your defense. There are six different kinds of action command: 1. Press A a lot to power up the attack. 2. Aim the shot and release the Control Stick when aimed. 3. Press left repeatedly to power up the attack. 4. Press A as soon as you hit the enemy. 5. Hold left and release when the star lights up. 6. For defense, press A as soon as you are hit. Whenever you defeat an enemy, you get Star Points. Star Points are just like experience points in other RPGs. Every 100 Points you get, you'll gain a level; however the number of Star Points given up by enemies will decrease as you gain levels. However, for every level up you get, you'll only be able to upgrade one of either HP, FP, or BP. Attack power can't be upgraded unless you get new weapons. ***************************5. Party Members*************************** -Goombario- A young Goomba, he has always been a fan of Mario. He will join you after you come back from getting the Hammer. Cv-He will tell you about the area or things nearby. Battle Abilities: Headbonk: Hits an enemy with his head. FP: 0 Damage: 1 or 2. Super Damage: 2 or 4. Ultra Damage: 3 or 6. Tattle: He tells you an enemy's stats, and their life bar appears. FP: 0 Charge: Attack power +2 for one turn. FP: 1 Multibonk: Hits an enemy over and over as long as you press A. FP: 3 Ultra Damage: Unlimited! -Kooper- A happy-go-lucky Koopa. He'll join you when you find his shell. Cv-Use his shell to get faraway items. Battle Abilities: Shell Toss: He charges at an enemy. FP: 0 Damage: 1 or 2. Super Damage: 2 or 4. Ultra Damage: 3 or 5. Power Shell: He charges at all enemies. FP: 3 Damage: 1 or 2. Super Damage: 2 or 4. Ultra Damage: 3 or 5. Dizzy Shell: Makes all enemies dizzy with his shell. FP: 4 Fire Shell: Sets his shell on fire and charges at all enemies. FP: 5 Ultra Damage: 1-6. -Bombette- My personal favorite, she is a pink Bob-omb. She will join you after you spring her from the cell in Koopa Bros. Fortress. Cv-She'll blow up cracked walls. Battle Abilities: Body Slam: She body slams an enemy. FP: 0 Damage: 1 or 2. Super Damage: 2 or 3. Ultra Damage: 3 or 5. Bomb: Blow up an enemy. FP: 3 Damage: 1-5. Super Damage: 1-6. Ultra Damage: 1-7 Power Bomb: NOT THE WRESTLING MOVE! Blow up all ground enemies. FP: 6 Super Damage: 1-6. Ultra Damage: 1-7. Mega Bomb: Blow up ALL enemies, including air ones. FP: 8 Ultra Damage: 1-7. -Parakarry- The hardest working mailman in the Mushroom Kingdom. He will join you when you find his letters on Mt. Rugged. Cv-He can fly you across short gaps. Battle Abilities: Sky Dive: He dives at an enemy. FP: 0 Damage: 1 or 2. Super Damage: 2 or 3. Ultra Damage: 3 or 5. Shell Shot: He shoots himself at an enemy. FP: 3 Damage: 0 or 5. Super Damage: 0 or 6. Ultra Damage: 0 or 7. Air Lift: Carry an enemy out of the battle. FP: 3 Air Raid: Hit all enemies on screen. FP: 6 Ultra Damage: 2-6 -Bow- The owner of Boo's Mansion. She will join you as soon as you meet her. Cv-Turn invisible and be able to pass through solid objects. But you can't move. Battle Abilities: Smack: Bitch-slap an enemy. FP: 0 Damage: 1-4. Super Damage: 1-5. Ultra Damage: 1-6. Outta Sight: Make most enemies miss you. FP: 2 Spook: Scare enemies and see if they run away. FP: 3 Fan Smack: Hit an enemy with a fan (huh?). FP: 5 Ultra Damage: 2-10. -Watt- Really just a lantern light. She (yes, she) will join you as soon as you meet her. Cv-Hold her to light up dark areas and see invisible blocks. Battle Abilities: Electro Dash: Hit an enemy with electricity. FP: 0 Damage: 1 or 3. Super Damage: 1 or 4. Ultra Damage: 1 or 5. Power Shock: Paralyze one enemy. FP: 2 Turbo Charge: Raise Mario's attack power temporarily. FP: 3 Mega Shock: Paralyze all enemies. FP: 5 -Sushie- A Cheep Cheep that baby-sits for the Yoshis. She will join you once you get her out of a tree. Cv-Get on her and swim, as long as you're on a dock. Battle Abilities: Belly Flop: Self-explanatory. Ewwww. That looks sick. FP: 0 Damage: 1 or 2. Super Damage: 2 or 4. Ultra Damage: 3 or 5. Squirt: Squirt an enemy. More powerful than it looks. FP: 3 Damage: 3-5. Super Damage: 3-6. Ultra Damage: 3-7. Water Block: Mario's defense goes up temporarily. FP: 3 Tidal Wave: Fill the entire arena with water. FP: 6 Ultra Damage: 0-?. -Lakilester- A Lakitu who *laughs* THINKS he looks cool! He joins you after you fight him. Cv-Ride the cloud over spikes 'n' stuff. Battle Abilities: Spiny Flip: Throw a Spiny at an enemy. FP: 0 Damage: 0 or 3. Super Damage: 0 or 4. Ultra Damage: 0 or 5. Spiny Surge: Throw Spinys at all enemies. FP: 4 Damage: 0-2. Super Damage: 0-3. Ultra Damage: 0-4 Cloud Nine: Make most enemies miss you. FP: 4 Hurricane: Blow enemies out of the battle. FP: 5 *****************************6. Walkthrough**************************** BIG NOTE: Every location in this walkthrough is divided into "areas". An area is one screen. ---------------------Prologue: A Plea From the Stars------------------- -Goomba Village- After falling into the forest near Goomba Village, the seven Star Spirits visit Mario and send him strength. Goombaria, a young Goomba, sees Mario and gets him to a Toad House. There, a star spirit tells him to go to Shooting Star Summit. Mario wakes up. A Toad tells him he's been knocked out. Mario then leaves the house. Area 1-This is where Goombaria found you. You're not there, though, but you're not going here, so I'm just labeling it now. Area 2-You're here. There's a gate you can't pass, and a house. Go into the house and through the other door inside and find Goompa fixing a veranda. Go back to the gate, talk to the mustached Goomba, and watch Kammy drop a block on the gate. Go back to the veranda. It's gone! You fall. Area 3-Luckily, you're made of paper, so you floated down. Go talk to Goompa, who tells you to find the Hammer. Go left. Area 4-Look in the bushes. Behind one of them is the Hammer. You can then hit one of the trees and find the Dolly. Go back, and you'll meet up with... MINI-BOSS HP Attack Defense Jr. Troopa 5 1-2 0 Jr. Troopa isn't really that much of a threat. Just keep attacking with the Hammer, and he'll go down in a hurry. Jr. Troopa runs away, promising to return. (And he will, five times!) Area 3-You can now hit the tree and get a Mushroom. Break the block, and jump on the trampoline to get a Fire Flower. Also hit the heart block. Area 5-Just walk to the right. Goompa will tell you about First Strikes, which you can practice on the enemies here. Area 2-You're back here. Goompa will give you the Power Jump Badge, and Goombario will join your party. Rest at the Toad House, and break the block. There's also a Goomnut in the tree nearest the block. Area 6-Don't read the sign unless you want to fight. Otherwise, there's nothing important here. Area 7-The red ? block has the Close Call Badge inside, and read the sign to get a Mushroom. Hit the Heart Block, and continue. Area 8-Go right to find... MINI-BOSS HP Attack Defense Red Goomba 7 1 0 Blue Goomba 6 1 0 The "Notorious Goomba Brothers" are a lot more bark than bite. Use one Power Jump on one (you DID put it on, didn't you?) and one on the other. They'll go down quickly. The brothers run away to King Goomba. Area 7-Just hit the heart block and come back. Area 8-Save and go on the trampoline and right. Area 9-A Goomba will come out of the sign, not a Mushroom. Just continue right. Area 10-Watch the Goombas cry to the Goomba King in his "fortress", then walk up yourself. They will jump out at you... MINI-BOSS HP Attack Defense Goomba King 10 1-2 0 Red Goomba 2 1 0 Blue Goomba 2 1 0 For your first attack, move the cursor left when you choose who to attack and hammer the tree. A nut will fall, killing the little Goombas and dealing 3 damage to the king. Use your Fire Flower (if you still have it) followed by some Power Jumps to finish him off. The Goombas retreat into the "fortress". Look in the bushes nearby to find a switch. Press it, and watch the rather funny way the bridge appears. Continue on right and watch Kammy fly away. -Peach's Castle- Kammy flies to Bowser's castle to report that Goomba King has been defeated. Bowser is a little worried, but Kammy reassures him that he is invincible. The Koopa Bros. come in and show Bowser their weapon, and Bowser's appreciation sounds like he's having sex. Of course, the Bros. left their fortress unguarded, so they rush back. -Goomba Village- Area 11-Hit the tree to make a trampoline appear and go on the roof to get the Hammer Throw Badge. Then go right. -Toad Town- Area 1-The pipe here leads to Mario's house. There's also a shop here, and the Dojo, but you can't go there yet. Go right. Area 2-In this area there's a Toad House, and black Toads are blocking the way right. Go up to the star door. -Shooting Star Summit- Area 1-Not much here. Area 2-Not much here either. The top path goes to area 3, and the bottom to 4. Area 3-This is Shooting Star Summit. Go to the top and listen as the Star Spirits fill you in on what's going on. Bowser has the Star Rod, but now he seems content with what he's got. However, the spirits say that he may wish for more soon, and that could be disastrous. -Peach's Castle- Bowser barges into Peach's room, telling her, as all villains do, how all this happened. Peach wishes she could have someone to help her, and her wish is granted in the form of the Star Kid Twink. Peach tells Twink to bring Mario the "Lucky Star" and tell him she's OK. -Shooting Star Summit- Area 2-Walk left and see Twink bump into Mario. He teaches you about the action command. But suddenly... MINI-BOSS HP Attack Defense Magikoopa 8 3 0 This isn't really a mini-boss, because you'll see him much later as a regular enemy. Just do regular attacks and use your newly-learned action command to prevail. Twink leaves to go back to Peach's side, but before he leaves, he tells Mario Peach is OK. Go back to Toad Town. -Toad Town- Area 2-A Toad tells Mario Merlon wants to see him. Go to the house with the spinning roof and check the door twice. Go in and talk to Merlon. Now, go talk to the black Toads, talk to Merlon again, and talk to him once more when he's next to the Toads. He will reveal them to be the Koopa Brothers! Follow them and begin... ---------------Chapter 1: Storming Koopa Bros. Fortress---------------- -Pleasant Path- Area 1-Just go right. The red ? block has the Dizzy Attack Badge inside. Area 2-It seems like you can't get across, but hit the tree. A switch will pop out; hit it. You can get a POW Block in this area, and I'd save it. Area 3-See the things with eyes? One of them will always look at you. Run circles around it to make Hearts pop out. Now go down the stairs and follow the path. -Koopa Village- Area 1-Enter to see the Fuzzies take the Koopa's shells. You can help them, but you don't have to. Go right. Area 2-Go into the shaking house and watch Kooper come out. Follow the Fuzzy outside. Area 3-Just go right and ignore the Badge, because you'll get it soon. Area 4-Watch the Fuzzy with the shell carefully and hammer the tree it's in. When Kooper comes back, give him his shell, and he'll join your party. But then the Fuzzies will come back and... MINI-BOSS HP Attack Defense Fuzzy x4 3 1 0 This battle is harder than it looks, because every successful attack made by the Fuzzies will regenerate their HP. I suggest bowling them down with the Power Shell, or using a Fire Flower. Area 3-Now use Kooper to get the HP Plus Badge. Go back to Pleasant Path after buying some items. -Pleasant Path- Area 3-Go back upstairs and go right. Area 4-Watch for the Koopa Troopa that jumps out of the bushes. To get the Thunder Bolt, hit the block with Kooper. SAVE IT! You'll want to use it for the Koopa Bros. Use Kooper to hit the switch across the water. If you jump in between the two bricks, a Fire Flower will pop out. Go right. Area 5-Just go right and ignore the cracked wall. -Koopa Bros. Fortress- Area 1-Save and go inside. See, THIS is a fortress. Tell that to the Goomba King. ^_^ Area 2-Kill the Koopa Troopa to get the key and go in the door. Area 3-Just go right. Area 4-Watch the Koopa Bro hide the key then go right. To get the Power Bounce Badge (that pink boot), go to the very top of the right wall of the cell and walk left. After a while you will go through. If you still can't get it, return with Bombette and blow up the wall. Go right. Area 5-Kill the Koopa Troopa and hit the switch. Go downstairs and then left. Area 6-You must kill all the enemies to continue. Then go left. Area 7-Avoid the flames and grab the key. Then go back to Area 5. Area 5-Go upstairs and use the key. Area 9-Watch the Koopa Bro build the trap. If you go down, you'll find a door in the wall. Behind it is a save block. Go up and hit the ? block, and fall into the cell. Meet Bombette, who'll join your party. Use her to blow up the wall. When you try to leave... MINI-BOSS HP Attack Defense Koopa Troopa 4 1 1 Bob-omb x2 3 1-2 0 Go through the door. Area 5-Go back upstairs to area 4. Area 4-Blow up the right cell wall and grab the key, then go to area 9. Area 9-Go where the trap was and go in the door. Area 5-Go left and use the key on the door. Area 4-Now you're on the top of the cells. Hit the switch with Kooper, and go all the way to the wall. Hit the switch again. Repeat the process for the other switch. Area 3-Hit the switch and go downstairs. Blow up the wall. Area 4-Just grab the key. Area 3-Just go upstairs and go in the locked door. Area 2-Hit the switch to make the staircase rise, then go upstairs. Area 10-The Koopa Bros. will fire Bullet Bills at you. If you go down, you'll find a maple syrup, good for 10 FP. Go jump on the cannons and... MINI-BOSS HP Attack Defense Bill Blaster x3 4 n/a 1 Although the Bill blasters can't attack, they create Bullet Bills that you must destroy. It shouldn't be that hard. Go down to find a heart block and a save block. Then go in the door on the right. Area 11-Nothing here except... BOSS HP Attack Defense Bowser??? 10 1 1 G NinjaKoopa 5 1 1 Y NinjaKoopa 5 1 1 B NinjaKoopa 5 1 1 R NinjaKoopa 5 1 1 The Bros. will wheel out a mechanical Bowser to try and destroy you. Use the Thunder Bolt I told you to save on it and then bomb him. Just hit him once more and he should die. Now the Koopa Bros. come in. You should knock them down fast because they can deal 4 damage when together. When they're down, use a Fire Flower, and a POW block or Power Shell the next turn, and they're gone! The Koopa Bros. fall into the cell, which conveniently has had the wall patched up. A card will appear. Touch it to free the first Star Spirit and... END OF CHAPTER! -Peach's Castle- Watch Peach and Twink talk about the secret exit to the room. After they're done talking, you'll play as Peach! Note: The castle is not divided into areas, because there's too many side paths. Instead, each room will have its name before it. Peach's Room-Check the fireplace. "A warm fireplace? Don't you find that suspicious?" WHAT!? How is a warm fireplace suspicious? The switch is behind the painting next to the fireplace. Secret Passage-Just go left. Bowser's Room-Hey look! Bowser's diary is out in the open! Read it to find out about Bowser's not-so-secret (as you'll see later) crush on Peach and how the second Star Spirit is in Dry Dry Ruins. Bowser comes in and catches Peach, and Twink leaves to tell Mario about this news. -Koopa Bros. Fortress- Area 1-The first Star Spirit, Eldstar, gives you Star Energy and the Refresh ability. It restores 5 HP and FP and cures poison and shrink for one star energy unit. He also explains that if you free all the Spirits, they can give you Star Beam, which can take away Bowser's invincibility. After he leaves, head back to Toad Town. -Pleasant Path- Area 5-Blow up the cracked wall and go in the pipe to get the FP Plus Badge. Area 1-On your way back you will run into... MINI-BOSS HP Attack Defense Jr. Troopa 15 2 1 Jr. Troopa has learned a "new" attack: hiding in his shell. Use attacks that cause more than 1 damage and he'll go down in a hurry, again. Keep going left. -Toad Town- Area 2-Twink shows up and tells you to go to Dry Dry Desert. To get there, go down. Area 3-Just keep going down. Area 4-Go to the train station and blow up the rock on the tracks. Talk to the stationmaster Toad to go on the train. Choo! Choo! Off to... ----------------Chapter 2: The Mystery of Dry Dry Ruins---------------- -Mt. Rugged- Area 1-You're at the train station. Go up, and ignore the Stone Block (or Rock Block as I like to call it). Go right and bump into Parakarry. He tells you to help him find his missing letters. Go right. Area 2-Go right and down the stairs, and break the yellow Block to the left. Behind it is Whacka. Whack Whacka to get Whacka's Bump, which will give you 25 HP and FP. If you go to another area and come back, Whacka will reappear, but beware, after 6-8 Bumps he will disappear forever. Go back up the stairs and go right. Area 3-Just go right until you see the letter. Use Kooper to get it, and go back to Parakarry. Area 1-Why didn't you TELL me that there were two other letters? Go back to area 3 and go right. Area 4-Go up the ramp and left through the mountain. Area 3-Get on the slide and WHEEEE! Go left. Area 5-Keep going left until you find a trampoline, and jump on it. Then go right and on the slide. You'll land near a letter, to the right. Go back to area 4 and go right. Area 6-Jump off the cliff. You heard me, jump off the cliff! You'll land near a letter. Take it back to Parakarry. Area 1-Parakarry will join your party, but not until he says that there are MORE letters he wants you to find. Grab the Quake Hammer badge in area 3 and continue to the cliff you jumped off to get the last letter. Area 6-Fly over the gap. As you cross the bridge, Buzzar will come and say you look like Mario and ask what your name is. You have three choices: Mario-You fight. Luigi-He ignores you, but seems suspicious of you. Princess Peach-You fight. Buzzar's dumb, but not dumb enough to realize you're not Peach. If you fight... MINI-BOSS HP Attack Defense Buzzar 40 1-4 0 You should attack Buzzar with Power Jump and Shell Shot. If all the attacks are successful, he should die in five turns. Bring along some Syrup and a few Mushrooms. Most of his attacks are avoided by pushing A rapidly. Buzzar will fall off the cliff. Continue on. Area 7-The only things here are heart and save blocks. -Dry Dry Desert- Note: The desert is divided into nearly identical sections and is 7 by 7 areas. Area 1 is the area in the top left, area 2 is the one to the right of it, etc. You start in Area 22. Area 22-Just keep going right to area 28. Area 28-Go down till you reach the oasis in area 42. Area 42-Hit one of the thick trees to get a lemon, and there is a party member-upgrading Super Block at the bottom of the area. I suggest you upgrade Bombette, but it's your decision. Go back to area 28 and go right. -Dry Dry Outpost- Area 1-Go right and watch the mouse run out of the shop. Area 2-There is a stack of crates to the right of the Toad House. Climb over them to find Merlee. For 5, 20 or 50 coins, she will give you special abilities in battle, with more abilities for more coins. Go back over the crates and go to the right. You'll see the shopkeeper mouse run back to the shop. Talk to the hooded mouse and give him a lemon. He will tell you that if you want to see Moustafa (and you do) then you should buy a Dried Shroom and then a Dusty Hammer. Go do what he says. Area 1-When you buy the items in the correct order, the mouse will tell you that Moustafa lives above the buildings in Dry Dry Outpost. Go back to the right. Area 2-Go in the door that the hooded mouse used to be standing in front of, and walk to the right. Climb the boxes and then go left, jumping from building to building. When you find a door go inside. The hooded mouse will reveal himself to be Moustafa and will give you the Pulse Stone. Go back to Dry Dry Desert. -Dry Dry Desert- Area 28-Head over to Area 3. Area 3-Use the Pulse Stone on the circular rock. Arise, Dry Dry Ruins! Arise, and give me a Star Spirit! Well, not yet. Hit the heart block if you need to, and then go inside. -Dry Dry Ruins- Area 1-Listen to the...ahem..."scary" voice and go right. Area 2-Fight the Pokey Mummies. In one of the coffins is the incredibly good Spike Shield Badge. Put it on as soon as you can, but try not to take off other good Badges (like Close Call) just to put this one on. Go downstairs. Area 3-Grab the key and go back. Area 2-Go upstairs and unlock the door. Area 3-Hit the switch to drain the sand into the lower area and then go there yourself. Go right. Area 4-"AAAAAAAAHHHHHHH! It's that scary voice again!" If anybody says this at this point, I suggest you stop playing and call a mental hospital, unless you are four. Seriously, people. It's not that scary. Go upstairs, fly across the gap, and blow up the wall. Area 5-Hit the switch, and grab the rather stupidly-placed Star Piece after you hit it. Area 4-Go downstairs and in the door to the right. Area 5-Grab the key. Area 4-Go downstairs and unlock the door to the left. Area 6-Go to the left and hit the ? block. The door will close, and the coffins will open. Kill all the enemies to make the key fall, and unlock the door to the left. Area 7-Fly across the gap to the left. Area 8-Enter and see the scary voice lose its touch. Whoops! Wrong thing to say. Go up the stairs and hit the green switch. Go upstairs again and hit the other green switch. Go across, down the red stairs and hit the red switch. Now drop off, and go to the entrance to the room, and go up the green, then the red staircase. Before you drop into the hole, walk along the thin ledge and drop off it onto another thin ledge. Walk through the wall to get the seemingly useless Slow Go Badge. Don't worry, you will use it. Drop down and grab the Super Hammer! Yay! Break the Rock Block and leave the room. Area 7-Go back across the ledge, and head back to area 4 and go into the only room there you haven't explored. Area 9-Break the Rock Block and grab the Pyramid Stone. But then... MINI-BOSS HP Attack Defense Stone Chomp x2 4 3 1 Easy. Just whack 'em with the Super Hammer a few times. Head back to area 7. Area 7-Go blow up the wall on the bottom left. Area 10-Drop off and hit the Super Block. Blow up the wall to the left. Area 11-Break the Rock Block and... MINI-BOSS HP Attack Defense Stone Chomp x2 4 3 1 Not again....See above. Grab the Diamond Stone, go right, and then right again. Area 12-Just go right through the loooooong hallway. Area 13-Hit the Rock Block and hit the switch, which for some reason hasn't been activated, even with the block on it. Grab the key and head to area 7. Area 7-Go through the door on the bottom right. Area 14-Go right and unlock the door on the upstairs. Area 13-Drain the sand and head back. Area 14-Go in the lower door. Area 13-Hit the Rock Block, grab the Lunar Stone, and... MINI-BOSS HP Attack Defense Stone Chomp x2 4 3 1 ...zzzzzzzzz... Go back. Area 14-See the Chomp statues? Put the Pyramid Stone in the first one, the Diamond Stone in the third one, and the Lunar Stone in the last one. Stairs will appear, which lead to the boss. Hit the heart block on your way down. Area 15-Save. Area 16-Nothing here, unless you count... BOSS HP Attack Defense Tutankoopa 30 2-3 0 Chomp 4 3 3 Tutankoopa cannot hurt you that much, but he can call in Chomp, and when that happens, watch out! Kill it as quick as you can. When he makes the big Chomp, try to press A as soon as it hits the ground. If you pull it off, it will hurt him, and he'll fall to the ground where you can give stronger attacks with your Super Hammer. Keep it up, and it should be easy. Tutankoopa's Chomp comes in and chases him out, and he will be doing that all the way through the credits (see for yourself later)! Grab the card, free the Star Spirit and... END OF CHAPTER! -Peach's Castle- Watch Bowser tell Peach that even though Mario is doing well, he won't be able to survive fighting the "Invincible" Tubba Blubba. The problem is, as Kammy Koopa comes in and says, the Star Spirit got out of Tubba's castle! Bowser and Kammy leave, and Peach says that she and Twink need to find something out about Tubba. Peach's Room-Go in the secret passage. Bowser's Room-Leave through the right door. 2nd Floor Hall-Here is your first sneaking around. First, go to the door on the far right. Storeroom-Grab the Deep Focus Badge and put it in the treasure chest. Anything you put in this treasure chest Mario can pick up at Merluvlee's house (area 4 of Shooting Star Summit). Leave the room. 2nd Floor Hall-Go in the door to the left of Bowser's Room. Library-Sneak past the over-predictable guards, grabbing Power Rush along the way. Listen to the guards at the end talking about how Tubba has a secret that could ruin him. If you look closely in the upper left, you'll see a Life Shroom for some reason. The guards will catch you and take you back to your room. -Dry Dry Desert- Area 3-The second Star Spirit, Mamar, boosts your Star Energy to 2 and gives you Lullaby, which makes enemies fall asleep. Go back to the railroad station in Mt. Rugged. -Mt. Rugged- Area 1-Before you leave, you might want to break the Rock Block and hit the Super Block. -Toad Town- Area 4-Go up. Area 3-Go right and see the guard and the Boo. The guard wants you to check about the Boo. Go right to start... ---------------Chapter 3: The "Invincible" Tubba Blubba---------------- -Forever Forest- Area 1-Save and go right. The Boo will appear and tell you to come to Boo's Mansion in Forever Forest, and threatens to, quote, "get" you if you don't come. Area 2-In each area of the forest, the correct exit will have something slightly different in the background near it. If you come into an area and find a sign immediately after coming in, you've been screwed. You're back at area 2. Here the sign is the spinning flowers. Area 3-The sign here is eyes in a tree trunk when you get close to the exit. Area 4-This area's sign is the blue flowers. Area 5-A face will appear in a tree if you go to the correct exit. Area 6-The area's exit will have more mushrooms in the background near it. Area 7-If you check the flowers here, most will shrink. The ones that spin are in front of the correct exit. Area 8-The sign here is...well, a sign. Check it and hope that it says Boo's Mansion, because it might be the one back to Toad Town. Area 9-Here's Boo's Mansion. Go inside and see the butler will tell you to go to the third floor. -Boo's Mansion- Area 1-This is the main hall. The butler told you to go to the third floor, so do it. The problem is, there's no staircase. Go in the right room on the second floor. Area 2-Open the middle cabinet on the wall and Boos will come out. You're trying to get the record, so keep a close eye on the one who has it. Hammer that one, and pick up the record. Leave the room. Area 1-Go in the door to your left. Area 3-There's a record player here. Put the record on it and play it by tapping A rhythmically. The Boo guarding the treasure chest will fly over and begin to dance, so press B and run and open the treasure chest. A Weight is inside. Also, check the fireplace and see the fireworks fly! It is hilarious, and it doesn't hurt you, so don't worry. Leave the room. Area 1-Head downstairs and find the couch, and jump on the brown cushion. You will jump and land on the chandelier, and it will open a door behind a closet. Put the Weight on the chandelier, and go into the newly-opened door. Area 4-Go downstairs and in the door. Ignore the treasure chest. Area 5-Go in the door on the right. Area 6-Open the big treasure chest, and the Super Boots will come out! Problem is, the Boos have it. Find out which one has it and hammer him. You've got the Super Boots! You can now do a Spin Jump by hitting A in the air. Practice on the board here. Area 5-Breaking the board will land you in here. Hit the switch. Another switch will fall. Hit it. Now a HUGE switch will fall. To hit it, climb on the furniture and Spin jump on it. Stairs will appear. Go up and in the upper door. Area 4-Just go upstairs and in the door. Area 1-Go into the door on your right. Area 7-Before you break the board, jump in the pot. You will become 8- bit Mario! After you're done playing around, break the board. Area 8-You'll land on a bookcase. Use Parakarry to fly to the other bookcase and grab the Boo's Portrait. Blow up the left wall to get out. Area 4-You're back here. Go upstairs to get out. Area 1-Now go to the empty picture frame and put the Boo's Portrait inside. The Boo will say to jump toward the picture, so do just that. You'll land on the third floor. Go in either door here. Area 9-Here is Lady Bow. Bow will tell you about Tubba Blubba and how he is eating the Boos. She agrees that if you help them and defeat Tubba, she will give you the Star Spirit that the Boos found in the forest, and forces you to take her along. "Bow joined the party--like it or not!" ^_^ Now leave the mansion. -Forever Forest- Area 9-Go to the right. -Gusty Gulch- Area 1-Go right and Bow will tell the Boos to open the gate. Enter Gusty Gulch and go right. Area 2-The only thing here is a locked windmill. Continue right. Area 3-Here is a save block and a few Boos. The Boos are surprised to see Bow here, and she says she will defeat Tubba Blubba. Continue right. Area 4-Make sure you have Bow out now. Walk along and Tubba Blubba will approach. Press Cv and become invisible, and Tubba will come and eat one of the Boos. After he leaves, go right. Area 5-Just go right, picking up the Dizzy Dial, Repel Gel and a Letter. Save the repel gel for the boss. Area 6-Keep going right. Area 7-This is Tubba's castle. Go inside and make sure to keep Bow out throughout the castle. -Tubba Blubba's Castle- Area 1-There are weird jellyfish things that will take you outside if they catch you. Use Bow to become invisible and you will not be caught. Go left. Area 2-Just walk along. If some of the Clubbas are sleeping, walk slowly or use the Slow Go Badge (see, I told you you'd use it) to avoid waking them up. Go all the way to the left and in the door. Area 3-Look out for the Clubbas and go in the upper door. Area 4-Go downstairs and break the boards. Area 5-Grab the key and hit the heart block. Go in the left door. Area 6-Hit the badly-placed Super Block and go upstairs. Area 3-Head back to the main hall, area 1. Area 1-Head over to the door on the right and unlock it. Area 7-Just go upstairs and left. Area 1-You're on a walkway in the main hall. Just go left. Area 8-Another hallway. The sleeping Clubba is standing right in front of a cracked wall. Inside is a few boards and below one you can fly across the gap to get the D-Down Jump Badge. But what you really want to do is go in the upper door at the end of the hall. Area 9-Uh-oh. Spikes are coming out of the floor. Figure out the pattern and become invisible to not get hit. Grab the key and if you want you can jump on the spikes (1 damage but can't kill you) to return to the beginning of the room. Leave. Area 8-Go in the left door. Area 3-This is the upper floor of area 3. Just go right and defeat the Clubba guarding the door. Area 9-Grab the maple syrup and go upstairs. Area 10-As you enter, Tubba Blubba will come in at the other end. DO NOT FIGHT HIM unless you want to get your ass kicked. Use Bow's invisibility, and after you get past him, RUN! Go in the upper door. Area 11-There are tons of sleeping Clubbas here. Don't wake even one up because the rest will get up too. At the end of the hall is a key. Leave. Area 10-Tubba Blubba has left. Go right. Area 12-Hit the heart and save blocks. Area 1-You're on the top of the main hall now. Go right. Area 13-This is Tubba's bedroom. Go all the way to the right. Right before you open the chest, however, Tubba will come in and fall asleep on the bed. Open the chest and find Yakkey, and say yes to his question. Yakkey will yell and wake up Tubba. As soon as you have control, GET THE HELL OUT OF THERE! Area 1-As you try to leave, Tubba will come out and stomp the floor. You will fall onto the second floor. Go in the door. Area 7-RUN! Area 1-Run outside. -Gusty Gulch- Area 7-As you come out, other Boos will come and block the door. Ignore Tubba's wailing and run all the way to the locked windmill in area 2. Area 2-Unlock the windmill. -Windy Mill- Area 1-Stomp the boards. Area 2-Go right. Area 3-5-These all look the same. Try not to fight the Hyper Goombas, because you want to save your strength. Area 6-As you come in, there is a heart on the stand. It turns out that the reason Tubba is invincible is because his heart has been separated from his body. Why Nintendo would want to put something like this is a Mario game, I don't know. Anyway... BOSS HP Attack Defense Tubba's Heart 50 6-12 0 This is a tough boss. Attack it with things like Power Jump and other things that don't use much FP. When the heart charges up, use Bow's Outta Sight or Repel Gel and PRAY that the attack misses. If it hits, you lose 12 HP! Otherwise there shouldn't be much trouble (especially if you use Repel Gel). Once you beat the heart, it will run away. Follow it all the way out of the mill. -Gusty Gulch- Area 2-As you exit the mill, Tubba will be there. His heart will go into his body and... BOSS HP Attack Defense Tubba Blubba 10 4 0 Reuniting with his heart was a mistake. Now he is not invincible, and he's actually pretty easy. After you beat him, Tubba returns all the ghosts (lucky he swallowed them whole) and reveals that he really doesn't like to fight. He then runs away. Bow says that before he was invincible, the Boos would frighten him all the time. She then gives you the third Star Spirit and... END OF CHAPTER! -Peach's Castle- Peach's Room-Go in the passage. Bowser's Room-As you enter, Bowser is talking to Kammy about how Mario will probably go to Shy Guy's Toy Box next. Bowser will ask you about Mario's weaknesses. Whatever you say will show up in front of key items in Chapter 4, so choose Mushroom, Super Soda, and Thunder Rage. Kammy seems suspicious, but Bowser orders it, so she does it anyway. -Gusty Gulch- Area 2-The third Star Spirit, Skolar, gives you more Star Energy and gives you Star Storm, which does 7 damage to all enemies for 2 energy. Before he leaves, he also asks to keep it a secret that he got lost in Forever Forest ^_^. Head back to Toad Town. -Forever Forest- Area 8-On your way back, though, you will run into... MINI-BOSS HP Attack Defense Jr. Troopa 40 5 1 This time, Jr. Troopa has wings, so you can't hammer him. He still isn't that much of a threat, however, so just keep attacking until you win. Head back to Toad Town. -Toad Town- Area 3-As you enter, a Shy Guy will steal Tayce T.'s frying pan. Go left. Area 4-Twink will come and tell you that you should go to Shy Guy's Toy Box. The problem is, where is it? Good thing you've got my guide. Go to the house that is farthest to the left. Inside, take out Bow and become invisible. A Shy Guy will come in, and open a secret door! Go in it and you'll find a toy box and a trampoline. Boing! Into... ------------------Chapter 4: Trials in the Toy Box--------------------- -Shy Guy's Toy Box- Area 1-This is Blue Station. You can't use the train yet because...well, because there's no train! Go left. Area 2-Go left. I suggest you ignore the Anti Guy in front of the treasure chest, because he's REALLY hard and you can buy the Badge he's guarding for Star Pieces. If you fight, though... MINI-BOSS HP Attack Defense Anti Guy 50 10-12 0 See, I told you he's hard. The one sure way to beat him is to use Sleepy Sheep or Lullaby, because he's one of the few mini-bosses that can actually be put to sleep. The problem is, once you run out of Star Energy, you're screwed. I suggest coming back later. If you actually beat him, open the chest to get the Power Plus Badge. This may be an extremely good Badge, but you pretty much have to take off everything else to put it on. Go left. Area 3-There are several Shy Guys here with items on their heads. The only one you really need is the calculator, which you give to Rowf so he can open his shop back up. Go back to area 1. Area 1-Go right. Area 4-You will see Kammy Koopa put either an item or an enemy in front of the chest, depending on what you picked as Peach. If you listened to me, it should be a Mushroom. When you regain control, you'll see a lot of jack-in-the-boxes. If you spin jump one, it will launch you somewhere else in the room. When you find the houses, you can go inside one. Grab the Storeroom Key and leave the Toy Box for now. -Toad Town- Area 5-Go to the shop and open the locked door. As thanks for getting the key back, you can have the items in the storeroom. Go in and grab a Snowman Doll, Volt Shroom, Dizzy Dial and the Toy Train. Head back to the Toy Box and check it (not go in). Put in the Toy Train. Now go in. -Shy Guy's Toy Box- Area 1-Now that the train is here, you can ride it. Hit the right button and talk to the Toad to go in the train. You will go to Pink Station. Area 5-This is Pink Station. There's a Mailbag here. Go right. Area 6-Keep going right until you hit a wall. A Shy Guy will start walking on the path, so follow him. When he gets to the rotating panel, go in the opposite end so that you enter it. Go right and grab the Ice Power Badge and the Frying Pan. Go back to Blue Station and leave the Toy Box again. -Toad Town- Area 5-Head back to Tayce T.'s house in area 4. Area 4-Give Tayce T. the Frying Pan and she'll bake you a cake. You need this for something else in the Toy Box, so don't use it. Head back to the Toy Box. -Shy Guy's Toy Box- Area 1-Take the train to Pink Station. Area 6-Go left. Area 7-Go left. Area 8-Go left and you'll find Gourmet Guy. Give him the cake to make him get out of the way, and he'll drop a Cookbook. You can give this to Tayce T. so she can cook with two items at once. Go up and right. Area 7-Go right. Area 6-Trip the switch to fix the track. Go back around and ride the train to Green Station. Area 9-This is Green Station. See the boxes? Hit the yellow one, then the green, then the red, and finally the blue. It'll fix the track. If you want you can go right to area 10. Area 10-The only things here are the Mystery Note and the Dictionary. You would have had to use these to figure out the pattern for the colored boxes, but I told you it, remember? To get through the net, use Bow on the conveyor belt. There's also a slot machine here you can play for free. Area 9-Get on the train and go to Red Station. Area 11-This is Red Station. Go left. Area 12-Go left, but before you go in the next room, get on the last stack of boxes and go on the platform that goes higher to find a Super Block. Go left. Area 13-This area is completely dark. As you enter, you will hear a voice, and then you will fight... MINI-BOSS HP Attack Defense Big Lantern Ghost 40 2-5 0 I suggest you use Bow for this battle. Since the room is dark, you can't hit the Ghost since you can't see him. Use Bow to Smack the lantern multiple times so you can see, then Power Jump the Ghost. When he blows the lantern out, use Bow again, or if she is disabled from the Ghost's Flash attack, use Power Bounce or anything else that hits multiple times. It shouldn't be very hard. After you beat him, check the lantern. Something is inside it! Hammer the lantern to free Watt, who'll join your party. Use her Cv power to light up the room so you can get out. Head back to Red Station. Area 11-Go right. Area 14-A Shy Guy will jump over the wall. Blow up the wall and all the Shy Guys will panic and run away. Go right. To get the Shooting Star on the block, use Watt to see the invisible block that you can stand on to reach the block with Kooper. Go right. Area 15-Take out Watt and light up the room. The Shy Guys will break the wall. Go in. Area 16-Heeeeeeeeeeeere's... BOSS HP Attack Defense Shy Squad 15 1xHP 0 Stilt Guy 7 4 0 Shy Stack 10 4 0 General Guy 30 4 2 First off, General Guy will send out the Shy Squad. If you're wondering about what their attack is, it's that they do 1 damage for each Shy Guy left in the Squad, but they're all separate so you can block every one with the action command. Next come the Stilt Guys. You can use Quake Hammer to knock them off their stilts if you want, it will decrease their attack dramatically. After this comes the Shy Stacks. If you use Spin Smash, you can make the stack shorter, but you don't need to. These are easy enough. The other enemies were just to annoy you till you came to...General Guy! This is why I told you to bring Watt, because she can do a LOT of damage against the General's 2 defense, since her attacks go right through it. First off, use Star Storm, and from then on, hit the Bulb until it breaks. After the Bulb is gone, you shouldn't have that much trouble beating the General. All the Shy Guys run away in panic, and leave behind the card that holds the fourth Star Spirit. Touch it and... END OF CHAPTER! -Peach's Castle- Peach will suggest to Twink to try and get out again. Peach's Room-Head through the passage and out the door in Bowser's room. 2nd Floor Hall-Go in the door to the right of the locked one. Dining Room-Wow, Gourmet Guy launched himself so high he reached the castle. Anyway, he'll give you the key to the first floor. Go there. 1st Floor Hall-The guards here are trickier than on the second floor. Go downstairs and right, then up, into the door. Kitchen-Oh, boy. We get to bake a cake. Twink will tell you all the directions, so I don't need to list them. I suggest you get a watch for the baking part because it is VERY unforgiving. Once you are done, leave the room and you will automatically return to the dining room. Dining Room-Give the cake to Gourmet Guy. You should have gotten it right. If you didn't, don't worry because you won't have to sneak around, you will go automatically to the kitchen. Check out what he says if you get it wrong! "Where did you learn to cook? Bus driving school?" Anyway, if you have it right, Gourmet Guy will tell you about how the fifth Spirit is on Lavalava Island. He will leave, and Kammy will come in and catch you. -Toad Town- Area 5-Muskular, the fourth Star Spirit, puts your Star Energy up to 4 and gives you Chill Out, which makes all enemies' attack power -3 for about 5 turns. Twink will come in and give you the information about Lavalava Island while Muskular is there. "I spoke with Muskular, the honorable Star Spirit! I'm shaking!" Anyway, go buy some items if you need them and then head to the left. Area 6-This is the docks. Head to the lower left to find Kolorado and a whale; Spin Jump it. It will surface and ask you to check its stomach (eeeeeeeew). Go in it. -Whale's Belly- Area 1-Take out Watt and head right. Area 2-There is a Fuzzipede here. Touch it. MINI-BOSS HP Attack Defense Fuzzipede 20 3 0 Not much strategy needed here. You'll probably need Quake Hammer, though, when he goes on the ceiling. After you beat Fuzzipede, the whale will blow you out. He'll thank you and offer to take you anywhere you want to go. Kolorado will suggest Lavalava Island. Get on the whale. After you get over your seasickness, you'll be at... -------------Chapter 5: Hot Hot Times On Lavalava Island--------------- -Lavalava Beach- Area 1-The whale will drop you off here. Head down and right. Area 2-You'll hear Kolorado yelling for help, so go right and defeat the extremely annoying Jungle Fuzzies attacking him. Chill Out is VERY useful against them, as it will nullify their attacks. Go right. -Yoshi's Village- Area 1-Go all the way to the right. Area 2-Take a rest at the Toad House and go right. -Lavalava Jungle- Area 1-Go right and kill the Spear Guys attacking Kolorado. You'll see the volcano, but you can't get there yet, so go back to the left. -Yoshi's Village- Area 2-Oh no! The little Yoshis have gone! The fat Yoshi leader will ask you to find them. Go up. -Lavalava Jungle- Area 2-Check the bushes to make them spread apart and go right. Area 3-Go to the center island to find Sushie in a tree. Hit it three times to get her out. She will join your party. Head back to the left. Area 2-Use Sushie to get the Power Quake Badge in the red ? block, and head to the left. Area 4-Swim onto the middle island, and go right and down to find a Super Block. Get back on the dock and swim to the other dock. You'll hear a Yoshi crying. Go and make the bushes spread apart to find him, but beware because one of the bushes you must move is an M. Bush enemy. Save the red Yoshi behind the bush, get on the middle island, and go up. Area 5-Get on the northernmost island and jump on the spinning flower. Hold Z while you're on it to spin up to the top of the island. Go in the pipe and save the green Yoshi. Afterwards, get in the water and go left. Area 6-Get on the island and hit the stump to make a bridge out of it, then go left and save the blue Yoshi. Head back to the right. Area 5-Go to the right. Area 7-Again, go to the right. Area 8-Here you'll see the yellow Yoshi being attacked by... MINI-BOSS HP Attack Defense Putrid Piranha x2 12 2-3 0 This fight is really easy. Just try to block the breath attack because it can poison you. After saving the yellow Yoshi, head left. Area 7-Get in the water and head down. Area 2-Hit the tree to get the purple Yoshi out of it, then go down and hit the stump to make a bridge back to the village. Go there. -Yoshi's Village- Area 2-Head left. Area 1-Go to the middle island and talk to the fat Yoshi. He'll give you the Jade Raven. Now head back to Area 7 of the jungle. -Lavalava Jungle- Area 7-Place the Jade Raven in the big raven statue to make it move out of the way, then head up. Area 9-Check the bushes in the upper right to move them out of the way. Head up. Area 10-Pull the vines to make stuff happen. The second from the left gives you a Fire Flower, and the second from the right opens the path. The others contain enemies. Head up. Area 11-Go right to find... MINI-BOSS HP Attack Defense Putrid Piranha x3 12 2-3 0 W Magikoopa 11 3 0 Your first target should be the W Magikoopa, because it has healing powers. Otherwise, this fight is a cinch. Head right. Area 12-Go in the hole in the tree. Area 13-Go upstairs. Area 14-Go up the tree. Past the hole in the tree is the Happy Heart Badge. Go in the hole. Area 15-Go upstairs. Area 16-Here you'll meet Raphael the Raven, the coolest guy this side of Super Mario World 2. (But he's good this time.) He'll call in the little Ravens (wow! They have big feet) and drop off the side of the tree. Follow him. Area 12-Raphael will move a root out of the way. Go past it and right. Area 1-The Ravens will make a zip line to the volcano. Before he leaves, Raphael gives you the Ultra Stone, giving you the power to upgrade members to Ultra Rank. Behind one of the leaves is Jammin' Jelly. Grab it, then get on the elevator and zip line down to Mt. Lavalava. -Mt. Lavalava- Area 1-Put on the Ice Power Badge NOW! Not only does it give you 2 more attack against fire enemies, it also lets you jump on them without taking damage. Head right. A Piranha Plant will pop up and act like an alarm, and then will go away. Head right. Area 2-Kolorado will be an idiot and hit the lava. Be careful of the rocks here, as they sink. Jump across and head right. Area 3-Get on the zip line and head right. Area 4-Pass the flames and hit the Super Block, then head back to the left. Area 3-Go left. Ignore the trampoline and head downstairs. Save here. There's a Metal Block here, which must mean you'll be getting... Grab the zip line. If you jump off at the right time, you'll land on a platform with the Fire Shield Badge. If you forgot to get the Ice Power Badge put this on RIGHT NOW! Go down and left. Area 5-Just go left. Area 6-Go up and fly across the lava, then push the blue blocks in it to hinder the flow. Go down and fly across it to the left. Area 7-Push the two blue blocks into the lava next to each other, then get on and use Parakarry to fly across. Open the treasure chest to get the Ultra Hammer! Yay! Return to the Save block in Area 3. Area 3-Save and smash the Metal Block. Go in the passage where it was. Area 8-Watch Kolorado fall off the cliff, then get on the zip line. If you drop off at the shaft of light, you'll land on a platform with a Super Block. At the end of the line, go right. Area 9-Take out Bow and head to the right. A rock will drop from the ceiling and start rolling right at you. Use Bow to have it pass through you, then go right. Area 10-Jump on the moving platform and head right, avoiding the flames. The last one you may have to jump repeatedly while you wait for the platform to come. Area 11-Go all the way to the right and you'll find a wall and a blue block. Kolorado will rush in and say that he thinks the treasure is close. Push the blue block to the left as far as it can go, then smash all the Metal Blocks with your hammer. After you hit the last one, the rock will start to roll, so use Bow and watch as Kolorado is run over and the wall is smashed. Go right. Area 12-Go all the way to the right. Area 13-In here is a Super Shroom and a Maple Syrup. Kolorado is here too, but the treasure isn't. Go back to the left. Area 12-Hit the Heart Block, go downstairs, save, and go right. A Piranha plant will pop up, act as an alarm again, then disappear. Go right. Area 13-As you go right, something will pop out of the lava... BOSS HP Attack Defense Lava Piranha 40 5 0 Lava Bud x2 8 4 0 DEFINITELY have Sushie out for this one. Use Chill out, then Water Block. Now the Lava Buds' attacks will be nullified, and the Lava Piranha's will do 1! Just attack, attack, attack! If Chill Out runs out, use it again. The Lava Piranha will fall into the lava. Star Points come out, and the victory music plays, but wait! We ain't done yet! The Lava Piranha will pop back out of the lava, this time on fire! BOSS HP Attack Defense Lava Piranha 40 7 0 Lava Bud x2 8 n/a 0 Petit Piranha 1 6 0 You probably have run out of Star Power by now, but it's easier here. Use Tidal Wave, and if enough damage is caused the Piranhas will be stunned! Just keep attacking. You shouldn't lose too much HP here, but you'll probably need to restore FP a few times. This time, the Lava Piranha's gone for good. Touch the card to free the fifth Star Spirit, and... END-WAIT! The chapter's not over yet! The fifth Star Spirit will tell you to try to get out. Head right. Area 14-Run up the stairs. The lava will start to rise, so blow up the wall at the top. Area 15-Just get up the stairs as fast as you can! When you get to the top, you're safe. Kolorado is inches from the treasure, but the Star Spirit grabs him and you and pulls you out of the volcano before it erupts. Something besides lava also pops out... -Peach's Castle- Peach's Room-Peach will ask Twink to see if they can get out again. Head in the passage to Bowser's room and then exit the room. 2nd Floor Hall-Hug the wall and head to the 1st floor. 1st Floor Hall-Head to the room on the far left. Quiz Room-The guards will see you, but one of them suggests letting you play their "little game." You will be asked 10 questions about the game. Press A to buzz in. Questions: What's the name of the boss inside the volcano on Lavalava Island? Lava Piranha. Where did Master Huff N. Puff imprison the Star Spirit? Flower Fields. What's the name of the scary round monster living in Dry Dry Ruins? Chomp. How would you get to Flower Fields? Pass Flower Gate. What's the name of the person who King Bowser really loves? Princess Peach. (O_o) What thing is most deeply related to Flower Fields? Flower. What's the name of the most admirable, invincible, most downright cool guy around? King Bowser. What's the name for the ghosts who live in and around Forever Forest? Boo. What's the name of the area just to the south of the post office in Toad Town? The Flower Garden. Where is Peach's Castle now? On Bowser's Castle. If you win, you'll get Jammin' Jelly, good for 50 FP. Even if you don't win, you'll get the Sneaky Parasol, which will allow you to become someone else when you point it at them and press B. Bowser will come in and ask to play, not noticing Peach. After learning the game's over, he sees Peach and sends her back to her room. -Lavalava Jungle- Area 1-The fifth Star Spirit, Misstar, will grant you a fifth Star Energy Unit and give you Smooch, which will give you 20 HP back at the rather expensive price of 3 Star Energy. Kolorado is still depressed that he didn't get the treasure, and will head back to the village. Follow him. -Yoshi's Village- Area 2-Head into the jungle. -Lavalava Jungle- Area 2-Go to the right. Area 3-Now, in the spot where you found Sushie, there is a treasure chest. Open it for the Volcano Vase. Now go back to Kolorado and give it to him. He'll give you the Magical Seed, one of 4 needed to open Chapter 6. Now go back to the whale, and head back to Toad Town. -Toad Town- Area 6-After you get off the whale, Jr. Troopa will show up. Apparently he swam all the way across the ocean and back to get to you... MINI-BOSS HP Attack Defense Jr. Troopa 20 6 1 ...which halved his HP. Now he's got a spike AND wings. So what? You should have Spike Shield on, and even if you don't, just use Star Storm and Shell Shot. Very easy. Head to the Toad House near the post office. Area 2-Ever wonder what that little arch in the Flower Garden is for? Well, it's the gate to Chapter 6. But how do you get there? You need the 4 Magical Seeds. Now, where are they, you ask? Here: You should have one from Kolorado already. Mt. Rugged, Area 4-Go here and go all the way to the right without going up the ramp. Use Parakarry to fly across the gap and talk to the Bub-Ulb for the seed. Forever Forest, Area 4-In the middle of this area is another Bub-Ulb. Toad Town, Area 3-The final Bub-Ulb is planted conveniently in the middle of Toad Town. It's on the right side of the area. Now, take all these seeds to Minh T. in the Flower Garden and she'll plant them. The arch in the middle will light up and a door will appear. Step into the light! No, it doesn't take you to heaven, it takes you to... ---------------Chapter 6: Dark Days in Flower Fields---------------- -Flower Fields- Area 1-As you enter you will be immediately greeted by the tree you just came through. He identifies himself as Wise Wisterwood and says Flower Fields is in trouble. Huff N. Puff has built a cloud machine, causing the sun to drop from the sky and filling the entire land with clouds. If nothing is done, everything in Flower Fields will die. He tells you to go see Petunia for a Magic Bean. Now, this is the main area of Flower Fields. Every other part branches off from here. You can also go back to Toad Town whenever you like by talking to Wise Wisterwood, as there is no Toad House here. Anyway, go directly right. Area 2-There are three trees here. Hit the middle, right, then left for the Happy Flower Badge, then head right. Area 3-Here is Petunia. She'll be happy to give you the Magic Bean, if you defeat the Monty Moles attacking her. Not much trouble. Also hit the tree in the back for a Red Berry. You need it, so don't use it. Now head back to Area 1. Area 1-Head down and left. Area 4-Give the flower the Red Berry to have him let you pass, then go all the way left. Grab a Yellow Berry from the tree along the way. Area 5-Here is Posie. She'll give you the Fertile Soil. Now head back to Area 1. Area 1-Go down and right. Area 6-Give the flower the Yellow Berry then continue right. You'll want to save the Super Block for another member that's going to join you very soon. Also grab a Blue Berry from the tree along the way. Area 7-Just head right. Ignore the Bubble Tree for now. Area 8-Here is Lily. Being a lilypad, she needs to be on water to survive. However, all the water has left her fountain, and the Water Stone, which produces an endless stream of water, has gone missing. Head back to Area 1. Area 1-Go directly left. Area 9-Give the plant a Blue Berry and continue left. Area 10-There's a hedge maze here. As you enter, two Lakitus will appear looking for the Water Stone. They'll see you and... MINI-BOSS HP Attack Defense Lakitu x2 12 3 0 Spiny x2 5 4 3 Not much difficulty here. Use Star Storm to obliterate the Spinys, then attack the Lakitus. Now, go through the hedge maze to the pipe in the center. You can go through some walls in the hedge maze, so try walking through the walls if it looks like you're at a dead end. Go in the pipe then go left. Area 11-Here is Rosie. Talk to her. She has the Water Stone, but will only give it up if you find something even more beautiful for her, so go to Posie (area 5) and ask her for a Crystal Berry. Take it back to Rosie and she'll give you the Water Stone. Now, go over to Lily in area 8. Area 8-Put the Water Stone in the hole in the fountain and it will start to shoot out water. Lily will give you some Miracle Water for saving her. Head left. Area 7-Now the lake is filled with water. Use Sushie to get to the Bubble Tree, grab a Bubble Berry, and then go back to area 1. Area 1-Go up and left. Area 12-Give the Bubble Plant a Bubble Berry and he'll float you across the thorns. Go left. Area 13-Climb to the top of the structure and blow up the rock to drop in and get the Mega Smash Badge (very helpful!). Keep going left. Area 14-Blow up the rock on the side of the building to make the stairs reachable, then climb them to find the Sun. Apparently, he can't rise into the sky because of all the clouds coming from the Puff Puff Machine. He says it's in the northeast though. Guess you know what that means: let's destroy it! Head back to the right. Area 13-When you get here, a sunglass-wearing Lakitu shows up. He seems like he doesn't want to fight you, but... MINI-BOSS HP Attack Defense Spike??? 50 4 0 VERY easy. Just keep attacking unless your HP gets low, and that shouldn't happen unless it's low coming into the battle. Shell Shot will make the battle very fast. "Spike" says that you should finish him off, but his girlfriend runs in and asks you to forgive him. Spike will ask you what you're fighting for. Whatever you say, Lakilester will join your team (but he insists on being called Spike). Head back to area 1, using Lakilester to get over the thorns. Area 1-Go up and right. Area 15-To get to the other side of the thorn pit, follow these steps: 1.Stomp the red platform. 2.Ride Lakilester to the other side. 3.Stomp the green platform. 4.Stomp the blue platform. 5.Ride Lakilester back. 6.Stomp the green platform. 7.Ride back. 8.Stomp the green platform. 9.Stomp the right-side blue platform. Head right. Also grab the Super Block. Area 16-Just go right. Area 17-Here is the Puff Puff Machine. Talk to the guys surrounding it and... MINI-BOSS HP Attack Defense Y Magikoopa 11 3 0 Lakitu x3 12 3 0 Another easy battle. Just make sure to take out the Magikoopa first so he can't electrify anyone. When they are defeated, hammer the Puff Puff Machine in different places until it breaks. The clouds will disappear, and the Sun will rise into the sky. Head back to area 1. Area 1-First of all, head back to Toad Town and nap, and come back and get another Super Block for Lakilester in area 6. He should be Ultra Ranked now. Go to the brown patch of dirt in the middle of the area and plant the Fertile Soil, THEN the Magical Bean, THEN the Miracle Water. The bean will grow into a beanstalk, so get on the leaf and ride it up! Area 18-On an even higher cloud is the S. Jump Chg. Badge. Grab it and put it on, cause it will be VERY helpful in the upcoming battle. Head right. Area 19-Go up the steps, and touch the brown cloud. It's not really a cloud, it's... BOSS HP Attack Defense Huff N. Puff 60 5-12 0 Tuff Puff 1 2 0 Lakilester is your best bet for this one. For every point of damage you inflict, a Tuff Puff will appear. Use Lakilester's Spiny Surge to take out every one. The first thing you want to do is cast Chill Out. Not only will it drop Huff's attack by 3, but any Tuff Puffs formed will also have -3 attack, making their attack zero! After that, just make sure to take out all Tuff Puffs so Huff can't suck them back in and get his HP back. If Chill Out runs out, use it again. You probably will run out of Star Power, but when you do, Huff should be practically dead. Huff N. Puff will explode, leaving behind the card with the sixth Star Spirit. Touch it and... END OF CHAPTER! -Peach's Castle- Peach thinks she can use the Sneaky Parasol to get out of the castle. Peach's Room-You should know by now...get in the passage and exit Bowser's room. 2nd floor Hall-There are two Koopatrols talking, so go up behind one and press B to use the Sneaky Parasol and become one. Also, this is your last chance to put any items Peach is carrying into the treasure chest in the storeroom. Go upstairs and talk to the guard to make him move. Staircase 1-Go upstairs and talk to the Koopatrol in front of the door. He'll tell you to find the Clubba that is normally operating his shift now, and will give you the key to the front of the castle. Go there. Castle Front-There is a sleeping Clubba here. Press B to become Peach again, then use the Sneaky Parasol to turn into the Clubba. Go back to the guard. Staircase 1-The guard will leave. Go in the door. 3rd Floor Hall-Go right. Staircase 2-Go upstairs. Top Path-Go left and Kammy will come out of the door, saying that even if Mario shows up, they'll be prepared. Kammy will also find out somehow that you are Peach, and will send you back to your room. -Flower Fields- Area 1-The sixth Star Spirit, Klevar, will boost your Star Energy to 6 and will give you Time Out, which will stop time and freeze all enemies in their tracks for a few turns. Now head back to Toad Town. -Toad Town- Area 2-Head to Merlon's house and you will see a Ninji talking with him. The Ninji says Merlon's son, Merle, wants to talk to you at his house in Starborn Valley. He then leaves. Leave the house and go down. Area 3-Find the pipe and go in it. -Toad Town Tunnels- Note: Although you only have to go through a few areas to get to Chapter 7, I'm going to map out the whole place because there are a whopping 4 Super Blocks here, plus I've neglected it in the past. Area 1-Go right, save, and smash the Block. Area 2-Go right. Area 3-Go right and find... MINI-BOSS HP Attack Defense Blooper 30 3 0 3 attack? That's a joke. Easy. Grab the Shrink Stomp Badge, and head back to area 1. Area 1-Hit the Rock Block on the left and go in the passage. Area 4-Here's... MINI-BOSS HP Attack Defense Electro Blooper 50 4 0 Another easy boss. Just use a non-physical attack when he electrifies himself. Pipes to Goomba Village, Koopa Village, and Dry Dry Outpost will pop up. Go left. Area 5-Ride up the platform and go left into the pipe. Area 6-The passage to the left has the Power Smash Badge in it, but with your Mega Smash, who needs it? Get on one of the platforms to lower it and raise the other, then go in the upper passage. Area 7-Ride the platform up and drop in the other hole for a Super Block, then use the pipe to get out and go left. Area 6-Go in the lower pipe. Area 8-Smash the Metal Block, grab the Super Block, then return to area 1. Area 1-Smash the wooden boards. Area 9-Go to the left. Area 10-Defeat the Dark Koopas to make a pipe to Boo's Mansion appear and open the door. Keep going left. Area 11-Use Watt to see the invisible blocks, then use the blue block as a stepping stone to hit them and make a bridge to the Super Block. Head back to area 9. Area 9-Swim across the water with Sushie, and find... MINI-BOSS HP Attack Defense Super Blooper 70 5-20 0 Blooper Baby 6 2 0 Now how'd this get underground? Unlike the other Bloopers, this one will actually present a challenge, so be prepared. It has 4 attacks: smash you (5), squirt you with ink (5), create two Blooper Babies, or charge up and smash twice in a row (20!). Your plan should still be the same though: attack! Use Star Storm to kill the Blooper Babies when they appear. After you kill the Super Blooper, a pipe to Yoshi's Village will appear. Head right. Area 12-Go up, use Lakilester to cross the spikes, then go down the pipe. Area 13-Go around the path, smash the Rock Block, and go left. Area 14-Go left, smash the Metal Block, then go in the passage. Area 15-Hit the block to make the trampoline fall, then jump over the wall. Open the chest for the Ultra Boots! Yay! To hit the other block, use a now-accessible Tornado Jump by pressing A in the air. It sends you higher than a normal jump. Now backtrack to area 12. Area 12-Cross back over the spikes, then go right. Area 16-Go in the pipe. Area 17-The bottom of the right wall has no concrete base. Blow it up. Area 18-Here is Rip Cheato. He will sell you an item for 64 coins, but he won't tell you what it is until you buy it. Here's what he sells (always in this order): 1.Star Piece 2.Life Shroom 3.Bump Attack Badge 4.Repel Gel 5.Star Piece 6.Super Shroom 7.Mushroom 8.Dried Shroom (bleh) 9.Dried Shroom (double bleh) 10.Star Piece 11 and up.Dried Shroom (triple bleh) If you go in the pipe, you can get into the locked house in Toad Town. Nothing there though, just the key to get out. Head back to area 16. Area 16-Use Watt to see the invisible blocks, then use the Tornado Jump to reach each one and make a bridge. Go in the door. Area 19-Go in the pipe. Area 20-Go left for a Super Block, then go in the pipe on the right to start... ------------------Chapter 7: A Star Spirit on Ice--------------------- -Shiver City- Area 1-Save, nap, and head left. Area 2-Go all the way to the left and go in the big house. The Mayor of Shiver City's wife will be there, and tell you to go in. Do so and find the Mayor motionless on the floor, with a note in his hand reading "Herringway". His wife will come in, see him, and think he's been murdered. The police will come in. Although he thinks you did it, he gives you a chance. If you're not the real murderer, then you must find the real murderer. You also can't leave the city until you find him. Leave and head right two areas. Area 3-Use the Tornado Jump on the icy lake three times to shatter it. Use Sushie and dive to get the Warehouse Key. Use it on the nearby locked door. Climb up the stairs, use the trampoline, and slide down the roof to the other roof. Drop in the chimney to find the novelist, Herringway. You'll tell him that the Mayor has been murdered, and that he was holding a note saying Herringway. Herringway will drop down stairs (cool), and head over to the Mayor's house. Follow. Area 2-Inside the Mayor's house, the police-penguin will find the note marked "Herringway" and will accuse him of the murder. But then something unexpected happens: the Mayor wakes up. Turns out all that happened was that he hit his head on the floor reaching for a present on a shelf, and the note in his hand was just going to be pinned to the present. Now you can leave the city from the right side of area 3. Do so. -Shiver Snowfield- Area 1-Walk along the path, until you run into... MINI-BOSS HP Attack Defense Jr. Troopa 50 8-9 1 Jr. Troopa has ditched the spike and wings this time in favor of a magical staff. It does provide him with extra attack power, but at this stage you should still be able to take him out without a lot of trouble. Keep heading to the right. Area 2-Ignore the snowmen and head right. Area 3-Keep going...As you reach the end of this area, a monster will pop up. It will tell you to go away, so say you want to fight it... MINI-BOSS HP Attack Defense Monstar 20 1 0 This guy looks scary, but take a look at that attack power and laugh. Do you really need a strategy now? Turns out the Monstar was just a bunch of little Star Kids bunched together. They'll run away. Now go right. -Starborn Valley- Area 1-As you enter, Merle will greet you. He will tell you to follow him, so do so. As you enter his house, Merle will tell you dreadful news. Here in Starborn Valley, where Stars are born (don't ask) and raised before they rise into the sky, the Stars are unable to rise up because of Bowser's possession of the Star Rod. If nothing is done, there will be no more Stars rising into the sky, and no more wishes will be granted. Looks like you gotta do something about it. Merle will give you the Fabulous Scarf and will tell you to visit the Mayor in Shiver City. Now backtrack all the way there. -Shiver City- Area 2-Talk to the Mayor and he will give you the Marvelous Bucket. Now go to area 2 of Shiver Snowfield, where the snowmen are. -Shiver Snowfield- Area 2-Now, you're probably wondering what's so special about the Fabulous Scarf and Marvelous Bucket. Well, nothing really. But some of the snowmen are missing stuff. Put the Scarf and Bucket on them. They will open the door to Shiver Mountain. Enter. -Shiver Mountain- Area 1-Head right and fall into the pit. Tornado Jump the ice to break it, then hit the switch. It'll rise up. Continue right. Area 2-Take out Kooper and hit the switch. When he slides back, two Koopers will be there. They'll tell you to hammer the one you think is fake, so hit the one on the left and... MINI-BOSS HP Attack Defense Duplighost x2 15 4-5 0 The catch about these guys is that they can become one of your party members and use their abilities. Still, they should be easy. Continue right, but don't forget to hit the Super Block along the way. Area 3-There are three good items here. If you take one out, an ice wall will fall and make it impossible to go on. If you want one of the items, you need to drop another item (doesn't matter what) in the altar to get the ice out of the way. Keep going... Area 4-Go right and jump off the cliff. Keep going to find a cracked wall; blow it up. Go in. Area 5-Walk straight through the fake wall. You'll see the Star Stone in an ice block. Merlar, Merlon's ancestor, will appear. She'll tell you a boring story then will give you the Star Stone. Leave. Area 4-Go over to the stairs and walk right through the opening to get back up. Go up the stairs and put the Star Stone in the hole. Stairs will appear. Go up them, grabbing the Mega Jump Badge along the way. Save, use the heart block, then enter the Crystal Palace. -Crystal Palace- Area 1-Go right. Area 2-Go in the lower door. Area 3-Ignore the X and go through the door. Area 4-Keep going... Area 5-Open the chest for the Blue Key, then head back to area 2. Area 2-Go right. Your Blue Key won't work on a red door, so stomp the switch to lower the blue one. Go in it. Area 6-Go right and blow up the wall. Area 7-Note your reflection doesn't show in this room. There's a hole in the mirror, so go through and go left on the upper side. Area 6-The things on the other side of the mirror weren't your reflection, they were... MINI-BOSS HP Attack Defense Duplighost x2 15 4-5 0 Keep going left. Area 2-Go in the upper door. Area 8-Break open the boards then immediately backtrack to the lower part of area 2. Area 2-Go in the lower door. Area 3-Now that you broke the boards on the other side of the palace, the X is gone too. Drop in and go right. Area 9-Go right and blow up the wall. When you do, four other Bombettes will appear. You can tell which one is real by talking to them. The real one will say she'll never forgive you if you hit her, so hammer everyone else. That was easy. Go right. Area 10-Open the chest for the Red Key and backtrack to area 2. Area 2-Hit the switch to raise the red door, then unlock it and go in. Area 11-Go in the lower door. Area 12-Note the White Clubba statues on the other side of the hall. The only way to destroy them is to beat the Clubbas on this side of the hall. Do so and go in the now accessible door. Area 13-Send Bombette over to the switch, then stand on the rotating platform as she blows up. You'll spin over to the other side. Go in the door. Area 14-Just go right. Area 15-Go right until you see the little slot in the hole. Your reflection is doing what you should do, so kick Kooper in there. When he comes back he'll have Luigi, Goompa, Kolorado, and Koopa Koot with him, each claiming to be Kooper. Now who do you think is the real Kooper? No, it's not a trick. Don't worry. Now go right. Area 16-Ignore the lower door and head right. Area 17-There is a switch on the other side of the mirror, so use Kooper to hit where the switch would be on your side. A bridge will appear. Go across. Area 18-Go up and out the upper door. Area 17-Keep going... Area 16-Go in the upper door. Area 19-Go find the dinosaur statue. You can only push it in the direction it's facing, so push it that way. Now backtrack all the way to the other side of area 16. Area 16-Go in the lower door. Area 20-Go right and see that the big dinosaur statue has moved. Drop in the hole and go right. Area 21-Keep going... Area 22-Open the chest for the Palace Key and go back to area 18, the room with the locked doors. Area 18-Unlock either door and go in. Area 23-In this room you have to push the statues onto the squares, but you can only push them in the direction they're facing. To change their direction, talk to any of the live dinosaurs from different sides. After you've solved the puzzle, a door will appear. Go in it. Area 24-Heal and save. Guess you know what's next... Area 25-You guessed it, it's... BOSS HP Attack Defense Crystal King 70 6-18 2 Crystal Bit 1 n/a 0 Another battle where Lakilester is key. The King can dish out a whopping 18 damage if his Crystal Bits stay alive for the turn, so take them out quickly with Lakilester. This is an annoying boss. Not only do you have to take out his Crystal Bits every other turn, the King can freeze you for two turns, and freeze you again when you thaw. If you have the Dodge Master Badge, this would be a good place to use it to keep yourself unfrozen. Another annoying aspect of the boss is his longevity. First of all, he has his 2 defense to break through (D-Down Pound, anyone?), but he also brings in something other bosses can't do: HEAL! He can heal for a ****ing 20 damage in one turn! AAAAAAA! So, down to business. At first, you'll alternate between killing Crystal Bits and the King while keeping yourself unfrozen. He will heal about once or twice during this phase, then when he loses about half his HP he'll go into the second phase. Now the King creates two copies of himself, but only one is real. If you have an attack that hits multiple enemies, use it. If you don't, it's just guesswork. He won't heal as much now, so keep it up until he's dead. The King will dissipate into mere snow, leaving behind the card that holds the final Star Spirit. You know the drill... END OF CHAPTER! -Peach's Castle- No playing as Peach this time, folks. Bowser will come into the room, and talk to Peach. Suddenly, Kammy will rush in, saying Mario has saved all the Star Spirits. Bowser has Peach tied up, and prepares an ambush for Mario. Suddenly, Twink finally makes himself known, but is simply knocked out the window. -Crystal Palace- Area 1-Kalmar, the final Star Spirit, will boost your Star Energy to its maximum of 7 and grant you Up & Away, which, if successful, will obliterate all enemies onscreen, turning them into stars. He also will tell you to go to Shooting Star Summit. So backtrack ALL the way back to Toad Town, stock up on items, and get ready for the final showdown! -Shooting Star Summit- Area 3-The Star Spirits will create a shaft of light that goes to the sky. Step in! -Star Way- Area 1-Just head right through the path, killing the Embers along the way. -Star Haven- Area 1-This is just like any other town. Heal and stock up on items, cause you're gonna need them. Surprisingly, Chuck Quizmo can also show up here. Anyway, when you're done, head right. Area 2-This is the Star Sanctuary. Head inside. Area 3-The seven Star Spirits will combine their power to grant you Star Beam, the only thing that is capable of counteracting the Star Rod. They will also conjure up the legendary Star Ship to take you to Bowser's Castle. Step inside for one hell of a ride and the final area... -----------------Chapter 8: A Star-Powered Showdown!------------------- -Bowser's Castle- Area 1-Save and head out the door. Area 2-Go across the bridge to find the locked door, then head right into the other door. Area 3-Head right until you find a Koopatrol, then kill it for a Castle Key. Head back to the locked door in area 2 and unlock it. Area 4-Head right. Kill as many enemies as you are capable of in the entire castle, because they leave behind ludicrous amounts of Star Points and can level you up very quickly. Area 5-Just another hallway. Keep heading right. Area 6-As you enter this room, the Bowser door on the opposite side will tell you to stand in front of him to pass through. When you do, he'll drop you down into the jail, saying he'll only let you through his door if you get out. Area 7-Hit the Heart Block, stomp the boxes for a Life Shroom and Tasty Tonic, then blow up the right wall. Area 3-You're on the other side of this area now. You can ride across the lava to the left but all that's there is the Deep Focus Badge. Save and head right. Area 8-Use Parakarry to cross the lava pits, then jump across the sinking platforms. Area 9-Use Lakilester or Kooper to hit the switches and ride the platforms across, then use Parakarry to get past the gaps. Ignore the door at the top for now and go right. Area 10-Ride across the lava with Lakilester until you see the lava- fall. Get on the moving platform and use Bow to get through it, then go in the upper door. Area 11-Go upstairs to see the enemies guarding the switch... MINI-BOSS HP Attack Defense Magikoopa 11 6 0 Koopatrol x3 8 4-10 3 After that, hit the switch to stop the lava flow, which will cool the lava and let you walk on it. Leave the room, go to area 9's upper door, grab the key, and then unlock the locked door on the right. Area 12-Take out Watt and walk along the platforms. If you get to a gap, use Parakarry to cross it in the dark. Head to the top and left. Area 13-Same tactics as last room. Area 14-Push the Bowser block to create a doorway. Enter it. Area 6-You're back here. The Bowser door said he'd let you through if you got out of the jail, so go through. Area 15-Ahhh...a Save Block! If you head right a few areas you'll find a solitary Koopatrol. Beat it for the Prison Key, then unlock the cell and talk to one of the Toads for a quick nap. In this area, the upper left leads to a shop with really bad prices, and the upper right is where you want to go. Area 16-Another hallway... Area 17-Just head right. Area 18-Get on the trampoline, jump up to the higher platform, and pull the chain. Water will fill the room, so get on Sushie and ride back to the other area. Area 17-Get on the dock and hit the switch to make a trampoline appear. Jump up and blow up the wall. Area 18-Use the Tornado Jump to hit the block and the switch, then head right and pull the other chain. Head back to area 17. Area 17-Start swimming and grab the Castle Key in the upper left. Afterwards, drain the water by pulling the chains again, then unlock the door on the right side of area 18. Area 19-Go up the many stairs and avoid the many Bombshell Bills and kill the many B. Bill Blasters. Area 20-Grab the Maple Syrup and the Super Shroom and push the rightmost Bowser block. To kill the Dry Boneses, hit them with fire. That's all. Area 21-Yet another hallway. Area 22-Save, then push the leftmost Bowser Block. Area 23-All that's here is a Heart Block in yet ANOTHER hallway. Keep going... Area 24-It looks like the Bowser block has been pushed for you, but it's a trick. Push it back into place, then go in the opening behind where it was. Area 25-Guess what's here? I'll give you a hint: hall___. Area 26-Grab the Castle Key, return to area 22, and unlock the door. Area 27-Here's another Bowser door. This one will only let you through if you pass his quiz. For each question, enemies will come out, and he will ask you about the enemies there. Here are the questions: 1. How many Koopas were there? 3. 2. Which were there three of? Red Shy Guys. 3. Who came out of the middle entrance? Red Shy Guys. 4. How many Goombas were there? 2. 5. How many arms did you just see? 4. The quiz should end here, but if you got one wrong you'll go on to two more questions: 6. Which were there three of? Bob-ombs. 7. What color were their shells? Purple. If at any time you get three wrong, you'll have to face a tough Anti Guy Squad (although I've never faced them before so I don't know what they're like). Anyway, head on through. Area 28-You're outside now. Grab the items from the blocks, then while going up the stairs, drop off the side to get some Jammin' Jelly. Now go upstairs and left, into the door. Area 29-Yessss! Another Save Block! To the far left is another secret Toad House! Woohoo! Go in the upper left door. Area 30-Get on the rightmost lowered platform and send Bombette walking. When she explodes, it should raise the lowered platforms. Jump onto the other one and go in the next room for an Ultra Shroom. Now go in the upper right door of area 29. Area 31-Go in the upper door. Area 32-Get on the lowered platform and place Bombette so she blows up the switch, then go right to get a key. Now unlock the lower door of area 31. Area 33-Notice the torches behind the caged wall. They are telling you which door to go in each area: top or bottom. So in each room, go in either the top right or the bottom right room in this order: Top, Bottom, Bottom, Top, Bottom, and Top. Area 34-You're almost there. Keep going... Area 35-There's a Heart Block here. Go right to find *gasp* PEACH! Apparently she got away from Bowser and made a run for it. She says you should leave now and she'll follow you. Go all the way back to the Heart Block, noticing how she lags behind. When you get to the Heart Block, run back to the right and see the Duplighost (what, you thought it WAS Peach?) without its disguise run away. Go back to the door and hammer the fake Peach three times to fight... MINI-BOSS HP Attack Defense Duplighost x4 15 4-5 0 After the fight, head back and hit the Heart Block and continue right. Area 36-Here's the last Bowser door, which claims it has "better protection" than the other doors. The Koopa Bros. will jump in, apparently a lot more powerful than they once were. However, you won't be able to touch them before someone else runs in, beats them up, and asks to fight you... MINI-BOSS HP Attack Defense Jr. Troopa 60 5-9 2 This is the last fight with Jr. Troopa, and it's gonna be a big one! At first, he'll just act like he did in the first battle, just sitting there vulnerable. After he loses about 20 HP, he'll go into his spike- and-wings mode, and he is now capable of attacking with the spike on his head for heavy damage. When he has lost 40 HP, he'll come back down and pull out his magic staff, now equipped with a lighting attack. However, even in his final form, he isn't that much of a threat. After you beat Jr. Troopa, he'll run away. The Bowser door is very confused, since he said you had to beat the Koopa Bros. to get through, but you only beat Jr. Troopa. But he doesn't care. He lets you through, saying that he'll let you be beat by Bowser instead. Head on through. Area 37-The final hallway... -Peach's Castle- Castle Front-Ooo...the music's off. Creepy, eh? There is an invisible block here with an Ultra Shroom inside. Use Watt to get it, save and head inside! 1st Floor Hall-Unless you've heard this before, the music here is really going to freak you out. The guards are now all gone, so go in the room on the far right. Toad's Room-Open the shaking closet and a Toad will come out, allowing you to take a NAP! OH YEAH! Rest, grab the Last Stand Badge from the chest, and head to the 2nd floor. 2nd Floor Hall-Before the battle, let's get a few hidden items. There is a Life Shroom on the upper level of the Library. Also, there is the Power Rush Badge in the Library and a Deep Focus Badge in the Storeroom if you didn't pick them up as Peach. After you're all ready, head to the third floor! 3rd Floor Hall-As you enter, you will see Peach hanging from the ceiling. Bowser will jump in. Here we go! BOSS HP Attack Defense Bowser 50 3-16 1 Time to whoop some Koopa ass! This battle should not pose that much trouble for you. If he uses the Star Rod, use the Star Beam or be prepared to take 16 damage. Ouch. He can heal himself for 20 HP, but he won't do that very much. He can also blow fire at you for 8 damage, claw and poison you, or jump on you and take away a battle option for a few turns. However, just keep attacking while keeping your HP high until you've beaten Bowser, and you've won the game! ...Or have you? Nope, Bowser's not beaten! Bowser will jump in his flying smiley thingy, grab Peach and fly to the top of the castle! Go back and heal if you need to, then follow that Koopa! Staircase 2-Keep going! Top Path-Go left and you will see Bowser fly even higher. Go in the left door. Staircase 3-A SAVE BLOCK! There's a big battle ahead and you know it! Get up those stairs! Balcony-After some nice camera work, you'll emerge on the balcony. Head right and onto Bowser's machine. "Since you've been my rival for so long, I've arranged a special arena for your defeat!" Bowser will stomp a switch, destroying the path back. Then Kammy will clear up what she's been working on. The device you're standing on right now is a machine to power up Bowser! She will activate it, and lightning will strike Bowser, making him at least twice as big as he was before! This is it! Get ready for one hell of a battle! FINAL BOSS HP Attack Defense Bowser 99 3-16 2 Watt is the best partner for this one. She can strike right through Bowser's 2 defense without using any FP. But as for now, use whatever you've got! Doesn't matter how much FP it uses, just how many HP it takes away! After a few turns Bowser will power himself up again with the Star Rod. Use the Star Beam. It won't work! Now we zoom out for a bit... Peach is watching this whole thing from the other side of the gizmo. She wishes she could help. Kammy tells her to shut up, and raises her wand, but suddenly Twink flies in and hits Kammy in the head. He unties Peach. Kammy gets back up. You'll now go into a mini-battle where Peach and Twink battle Kammy. Twink and Peach can only do one thing each, and have unlimited HP, so don't worry about anything. After the battle, Peach wishes she could help. Twink says to wish for something, just like she did for him. Peach wishes, and Twink distracts Bowser while the Star Spirits appear and upgrade the Star Beam with the power of Peach's wishes. It is now Peach Beam! Now, back to the battle... Now that you have Peach Beam, use it immediately! It will take away Bowser's invincibility, and now you can attack! Also, this is why I told you to do whatever you wanted last round, because now you are fully healed! Now let's get crackin'! Attack Bowser as much as you possibly can! You should have at LEAST one Life Shroom from the library, so don't worry about healing till it's gone. Bowser has the ability to heal himself for _THIRTY_ HP, but he tends to do it only when you heal. Of course, Bowser has his own attacks as well. He can blow fire at you for 10, claw and possibly poison you for 8, jump on you and possibly disable one command for a few turns for 8, send out a wave of pure energy hitting you for 6 and your partner for 3, or hit you with lightning for 10. Learn to recognize which attack he's going to do by what he does before the attack. Oh yeah, and he can also HEAL! ****! He can get back a whopping 30 HP back in one turn! So here's the strategy: ATTACK! Don't worry about HP at ALL until you run out of Life Shrooms. If you try to heal, Bowser will probably heal himself too, and we don't want that. Also, as in the last battle, don't forget to disable Bowser's invincibility when he uses it or you'll take major damage. So keep attacking while keeping your stats as high as possible until you beat Bowser and win the game! (But I'm not spoiling the ending.) Now you may have beaten Bowser, but no RPG is complete without some... --------------------Side-Quests and Easter Eggs------------------------ *The Dojo* Now you may have been wondering what the Dojo in Toad Town is for. Well, it's nothing special. You can battle the fighters there until you get a diploma, but it doesn't do a thing. However, if you're looking for a challenge, here's a place to go. Note: You CAN go to the Toad House between battles. Remember this. First Opponent HP Attack Defense Chan 15 2 2 Seeing that Chan is a Buzzy Beetle, you should just jump and use regular attacks. If you only use jump each turn, you shouldn't take a single hit. Second Opponent HP Attack Defense Lee 20 3-5 0 Lee isn't that hard either. He'll change into whatever partner you have out at the time, but he can only do as much damage as your partner can do, so he shouldn't be very hard. Third Opponent HP Attack Defense The Master I 50 6 0 This guy isn't very hard either. He'll always do the same attack for 6 damage, but he shouldn't be very hard. Fourth Opponent HP Attack Defense The Master II 75 8-11 0 This is where the difficulty is ramped up a bit. The Master can now do a two-part attack for 11 damage. If you have the Zap Tap Badge, you can put it on and he'll take damage after the first part, making him unable to do the second. The Zap Tap Badge will make this fight very easy, and you can buy it from Merlow at Shooting Star Summit in Merluvlee's house (area 4). Final Opponent HP Attack Defense The Master III 99 10-18 1 Fighting someone with a minimum attack of 10 is intimidating, but you should have plenty of items stocked up. The Master now has a three-part attack that can do 18 damage, but as in the last battle you can use the Zap Tap Badge to only allow him to do one part, and you'll only take 5 damage. Bow can also help here with Outta Sight, but she will need to do Fan Smack to be able to do any damage. After you beat the Master the final time you'll receive the Diploma. And what does this Diploma do? Nothing. Oh well... *Kent C. Koopa* After returning from Lavalava Island, Kolorado will stand in front of Pleasant Path. Apparently he is trying to get home to Koopa Village, but Kent C. Koopa is blocking the way. Go along Pleasant Path and talk to him. He'll ask you to pay him 100 coins to pass. You're obviously not going to do that, so instead ask to fight... MINI-BOSS HP Attack Defense Kent C. Koopa 70 3-10 6 Holy ****! SIX DEFENSE?! Now THAT is definitely scary, but remember that he is a Koopa and can be flipped over. Kent also has a BIG weakness: laziness. Use Sleepy Sheep or Lullaby and he'll be catching some Z's for a whopping four turns. After that, flip him over. He still seems to be able to use some defense to jump attacks while he's flipped, so hammer him instead. Not as hard as it looks. *Anti Guy* See Chapter 4. *Koopa Koot* On the far right of Koopa Village is Koopa Koot's house. He will ask you to do some favors for him (listed in another section). If you do them, you will be rewarded. Most of the time the reward is a single coin, but sometimes he'll give you Star Pieces or credits for the Playroom. Speaking of which... *The Playroom* In area 4 of Toad Town (with the train station) there is a tree in the upper left. Hammer it and a pipe will appear. Go in it to find the Playroom. Here you can play mini-games for coins, but only if you have the proper Credits from Koopa Koot. If you have a Silver Credit, you can play Jump Attack for 10 coins. In this game, 11 blocks will appear. They can have one of the following 4 things inside: 1 Coin: Adds one coin to score. 5 Coins: Adds five coins to score. X5: Multiplies current score by five. Bowser: You lose everything you've gotten so far, and the game ends. You can play either a 5-, 7-, or 9-block game. In order to get anything, you need to hit the specified number of blocks without getting Bowser. If you successfully complete the 9-block game, you'll get double the number of coins you would normally get. If you have a Gold Credit, you can play Smash Attack for 10 coins. In this game, there are multiple blocks on the floor. In order to win, you need to hit 10 blocks with a picture of Peach inside in 30 seconds. However, enemies can also jump out of blocks and delay you. Periodically you can see what is in the blocks jump out. If you win, you'll get as many coins as the number of seconds left times 10. *Li'l Oinks* Also in area 4 of Toad Town is the Li'l Oink farm. You can buy a Li'l Oink for 10 coins. There are ten different varieties. After you buy more than 10 Oinks, one will leave and leave behind an item, depending on its color. However, if you enter the pen, all the other Oinks will run away and never return, so be sure the item left behind is what you want. Here are the varieties and their items: Black: Dried Shroom Flower: Maple Syrup Gold: Ultra Shroom Pink: Fire Flower Question Mark: Repel Gel Shroom: Life Shroom Silver: Jammin' Jelly Star: Shooting Star Tiger: Thunder Rage White: Super Shroom *Chet Rippo* In area 5 of Toad Town there is a black...thing...named Chet Rippo. He will increase one of your stats if you give him 39 coins. If you upgrade, the stat you picked will increase as if you had gained two levels, BUT the other stats will decrease. *****************************7. Enemy List***************************** Name: Amazy Dayzee HP: 20 Attack: 20 Defense: 1 Where to find it: Flower Fields Description: This golden Crayzee Dayzee is the Star Point motherlode. However, it is very hard to defeat, as it usually runs away. Name: B. Bill Blaster HP: 10 Attack: n/a Defense: 4 Where to find it: Bowser's Castle Description: The B. Bill Blaster can't move, but can fire Bombshell Bills at you. Name: Bandit HP: 5 Attack: 2 Defense: 0 Where to find it: Dry Dry Desert Description: If the Bandit attacks you and you don't do the action command, it will take 10 coins. Attack it next turn to make it drop them, or they will run away with your money. Name: Bill Blaster HP: 4 Attack: n/a Defense: 1 Where to find it: Koopa Bros' Fortress Description: Like the B. Bill Blaster, the regular Bill Blaster can't move, but will fire Bullet Bills at you. Name: Bob-Omb HP: 3 Attack: 1-2 Defense: 0 Where to find it: Koopa Bros' Fortress Description: The Bob-Omb is a walking bomb. Normally it will just jump on you to attack you. If you attack it and don't kill it, though, it will begin to flash, and on its next turn will commit suicide, damaging you in the process. Name: Bombshell Bill HP: 3 Attack: 6 Defense: 0 Where to find it: Bowser's Castle Description: The Bombshell Bill is fired from B. Bill Blasters. Its only attack is suicide, but that hurts a lot. Name: Bony Beetle HP: 8 Attack: 3-5 Defense: 4 Where to find it: Bowser's Castle Description: The Bony Beetle has retractable spikes. Flip it over if they're in, or just use Watt instead. Name: Bullet Bill HP: 2 Attack: 2 Defense: 0 Where to find it: Koopa Bros' Fortress Description: The Bullet Bill is fired from Bill Blasters. Its only attack is suicide, but that hurts a lot. Name: Buzzy Beetle HP: 3 Attack: 2-3 Defense: 2 Where to find it: Dry Dry Ruins Description: The Buzzy Beetle is like an upgraded Koopa Troopa. Remember to flip it over. It's also fireproof. Name: Bzzap! HP: 3 Attack: 5-6 Defense: 0 Where to find it: Flower Fields Description: The Bzzap! can First Strike very fast, so be careful. One of its attacks calls in 5 little bees that all attack for 1 five times, but it's possible to block every one of those attacks with the action command. Name: Cleft HP: 2 Attack: 2 Defense: 2 Where to find it: Mt. Rugged Description: The Cleft has a high defense power for something at this stage of the game. However, Quake Hammer will take it out quickly. Name: Clubba HP: 8 Attack: 3 Defense: 0 Where to find it: Tubba Blubba's Castle Description: The Clubba is sometimes asleep, so go slowly to avoid them. Name: Crayzee Dayzee HP: 8 Attack: 4 Defense: 0 Where to find it: Flower Fields Description: The Crayzee Dayzee is easy to defeat, but its attack is hard to block. Name: Dark Koopa HP: 8 Attack: 3 Defense: 3 Where to find it: Toad Town Tunnels Description: Attack the Dark Koopa like you would any other Koopa, but beware that it can make Mario dizzy. Name: Dry Bones HP: 8 Attack: 4 Defense: 2 Where to find it: Bowser's Castle Description: The Dry Bones will never die if you hit it with regular attacks, but if you hit it with fire it will die instantly. Name: Duplighost HP: 15 Attack: 4 Defense: 0 Where to find it: Shiver Mountain, Crystal Palace Description: The Duplighost will turn into your current party member and use their attacks. Name: Ember HP: 10 Attack: 3-4 Defense: 0 Where to find it: Star Way Description: This enemy will split in two sometimes when it's attacked. Name: Forest Fuzzy HP: 6 Attack: 1 Defense: 0 Where to find it: Forever Forest Description: The Forest Fuzzy can absorb your HP if its attack is successful. It can also call in more Fuzzies. Name: Frost Piranha HP: 10 Attack: 4 Defense: 0 Where to find it: Shiver Snowfield, Shiver Mountain Description: The Frost Piranha has a fast attack and can freeze you. Name: Fuzzy HP: 3 Attack: 1 Defense: 0 Where to find it: Koopa Village Description: The Fuzzy can absorb your HP if its attack is successful. Name: Gloomba HP: 7 Attack: 2 Defense: 0 Where to find it: Toad Town Tunnels Description: The Gloomba is really just an upgraded Goomba. Name: Goomba HP: 2 Attack: 1 Defense: 0 Where to find it: Goomba Village, Pleasant Path Description: The basic Mario enemy, and also the easiest. Name: GRY Magikoopa HP: 11 Attack: 3 Defense: 0 Where to find it: Crystal Palace Description: The GRY Magikoopa can make its allies transparent and unable to be hit. It will run away if it is alone. Name: GRN Magikoopa HP: 11 Attack: 3 Defense: 0 Where to find it: Flower Fields, Crystal Palace Description: The GRN Magikoopa can increase its allies' defense. It will run away if it is alone. Name: Groove Guy HP: 7 Attack: 2 Defense: 0 Where to find it: Shy Guy's Toy Box Description: The Groove Guy can make you dizzy, and can also call in more Groove Guys. Name: Gulpit HP: 12 Attack: 2-7 Defense: 0 Where to find it: Shiver Snowfield, Shiver Mountain Description: The Gulpit can either lick you or spit rocks at you. Name: Hammer Bro HP: 12 Attack: 2-5 Defense: 1 Where to find it: Bowser's Castle Description: The Hammer Bro is rare, but it is one of the few enemies that can shrink you. Name: Hurt Plant HP: 8 Attack: 2 Defense: 0 Where to find it: Lavalava Island Description: The Hurt Plant looks like a Heart Plant, but will attack you if you check it. Name: Hyper Cleft HP: 4 Attack: 3-8 Defense: 3 Where to find it: Gusty Gulch Description: An upgraded Cleft. It can charge up for a powerful attack. Name: Hyper Goomba HP: 7 Attack: 1-8 Defense: 0 Where to find it: Gusty Gulch Description: An upgraded Goomba. It can charge up for a powerful attack. Name: Hyper ParaGoomba HP: 7 Attack: 1-8 Defense: 0 Where to find it: Gusty Gulch Description: An upgraded ParaGoomba. It can charge up for a powerful attack. Name: Jungle Fuzzy HP: 7 Attack: 2 Defense: 0 Where to find it: Lavalava Island Description: If a Jungle Fuzzy attacks you, repeatedly press A to shake it off. Name: Koopa Troopa HP: 4 Attack: 1 Defense: 1 Where to find it: Pleasant Path, Koopa Bros' Fortress Description: The basic Koopa. Flip it over to cause more damage. Name: Koopatrol HP: 8 Attack: 4-10 Defense: 3 Where to find it: Bowser's Castle Description: The main guards of Bowser's Castle. It can charge up for a powerful attack. Name: Lakitu HP: 12 Attack: 3 Defense: 0 Where to find it: Flower Fields Description: It can drop Spinys. Name: Lava Bubble HP: 9 Attack: 2-4 Defense: 0 Where to find it: Mt. Lavalava Description: A fireball. Water attacks will hurt it more, but don't jump on it! Name: M. Bush HP: 8 Attack: 3 Defense: 0 Where to find it: Lavalava Island Description: Disguised as a bush, this enemy will pop out when you check it. Name: Magikoopa HP: 11 Attack: 6 Defense: 0 Where to find it: Bowser's Castle Description: This Magikoopa can use any of the other colored Magikoopas' abilities. It will run away if it is alone. Name: Medi Guy HP: 7 Attack: 1 Defense: 0 Where to find it: Shy Guy's Toy Box Description: It can heal other enemies. Name: Monty Mole (Brown) HP: 3 Attack: 2 Defense: 0 Where to find it: Mt. Rugged Description: Monty Mole can throw rocks at you from a distance. Name: Monty Mole (Gray) HP: 12 Attack: 3 Defense: 0 Where to find it: Flower Fields Description: You need to kill these guys to save Petunia in Flower Fields. Name: ParaGloomba HP: 7 Attack: 2 Defense: 0 Where to find it: Toad Town Tunnels Description: An upgraded ParaGoomba. Name: ParaGoomba HP: 2 Attack: 1 Defense: 0 Where to find it: Goomba Village, Pleasant Path Description: A Goomba with wings. Jump on it to make it lose its wings. Name: ParaTroopa HP: 4 Attack: 1 Defense: 1 Where to find it: Pleasant Path, Koopa Bros' Fortress Description: A flying Koopa Troopa. Jump on it to knock it to the ground. Name: Piranha Plant HP: 5 Attack: 5 Defense: 0 Where to find it: Forever Forest Description: The basic Piranha Plant is very fast and agile. Name: Pokey HP: 4 Attack: 2 Defense: 0 Where to find it: Dry Dry Desert Description: The basic Pokey. Name: Pokey Mummy HP: 4 Attack: 2 Defense: 0 Where to find it: Dry Dry Ruins Description: Like a Pokey, but can poison you. Name: Putrid Piranha HP: 12 Attack: 2-3 Defense: 0 Where to find it: Lavalava Island, Mt. Lavalava Description: An upgraded Piranha Plant that can poison you. Name: Pyro Guy HP: 7 Attack: 4 Defense: 0 Where to find it: Shy Guy's Toy Box Description: A Shy Guy on fire. For some reason it takes extra damage from fire attacks. Name: R Magikoopa HP: 11 Attack: 3 Defense: 0 Where to find it: Mt. Lavalava, Crystal Palace Description: This Magikoopa can raise its allies' attack. It will run away if it is alone. Name: Ruff Puff HP: 10 Attack: 4 Defense: 0 Where to find it: Flower Fields Description: The minions of Huff N. Puff. Nothing special. Name: Shy Guy HP: 7 Attack: 2-3 Defense: 0 Where to find it: Shy Guy's Toy Box Description: The basic Shy Guy. Name: Sky Guy HP: 7 Attack: 3 Defense: 0 Where to find it: Shy Guy's Toy Box Description: If you hit the Sky Guy's balloons, it will fall and become a regular Shy Guy. Name: Spear Guy HP: 7 Attack: 3 Defense: 0 Where to find it: Lavalava Island Description: A jungle Shy Guy. It can call in more Spear Guys. Name: Spike Top HP: 4 Attack: 3 Defense: 4 Where to find it: Mt. Lavalava Description: An upgraded Buzzy Beetle with a spike on its shell. It's fireproof too. Name: Spiked Gloomba HP: 7 Attack: 3 Defense: 0 Where to find it: Toad Town Tunnels Description: An upgraded Spiked Goomba. Name: Spiked Goomba HP: 2 Attack: 2 Defense: 0 Where to find it: Goomba Village, Pleasant Path Description: A Goomba with a spike on its head. Name: Spiny HP: 5 Attack: 4 Defense: 3 Where to find it: Flower Fields Description: A lot like a Spike Top but has more HP, and isn't fireproof. Name: Spy Guy HP: 7 Attack: 2 Defense: 0 Where to find it: Shy Guy's Toy Box Description: If it hits you, it could take away a battle option for a few turns. Name: Swooper HP: 4 Attack: 2 Defense: 0 Where to find it: Dry Dry Ruins Description: If it's on the ceiling, use Quake Hammer to get it off. Name: Swoopula HP: 8 Attack: 2 Defense: 0 Where to find it: Crystal Palace Description: If it attacks you, repeatedly press A to get it off. Name: W Magikoopa HP: 11 Attack: 3 Defense: 0 Where to find it: Lavalava Island, Mt. Lavalava, Flower Fields, Crystal Palace Description: This Magikoopa can heal its allies. It will run away if it is alone. Name: White Clubba HP: 12 Attack: 5-6 Defense: 0 Where to find it: Shiver Mountain, Crystal Palace Description: This Clubba can attack you multiple times in a row for more damage. Name: Y Magikoopa HP: 11 Attack: 3 Defense: 0 Where to find it: Flower Fields, Crystal Palace Description: This Magikoopa can electrify its allies. It will run away if it is alone. ********************************8. Badges****************************** Name: All or Nothing BP: 4 What it does: If you do the action command, your attack is increased by 1. If you don't it becomes 0. How to get it: Buy it from Rowf. Name: Attack FX A BP: 0 What it does: Changes sound effects in battle. How to get it: Buy it from Merlow. Name: Attack FX B BP: 0 What it does: Changes sound effects in battle. How to get it: Right in front of Koopa Village, there are three blocks. Hit the left one, the right, then the middle to get the Badge. Name: Attack FX C BP: 0 What it does: Changes sound effects in battle. How to get it: It's in the middle of area 44 of Dry Dry Desert. Name: Attack FX D BP: 0 What it does: Changes sound effects in battle. How to get it: Go to Club 64 in Toad Town and talk to the Lyricist. Then go to Dry Dry Outpost and talk to the Composer. Talk to the Lyricist again, then the Composer again, then go back to Club 64 to get the Badge. Name: Attack FX E BP: 0 What it does: Changes sound effects in battle. How to get it: It's on the roof of one of the houses in Shiver City. Name: Bump Attack BP: 5 What it does: If you bump into a weak enemy, you'll kill it. A weak enemy is one that doesn't give you Star Points anymore. How to get it: Buy it from Rip Cheato. Name: Chill Out BP: 2 What it does: You can't get hit by a First Strike. How to get it: Buy it from Merlow. Name: Close Call BP: 1 What it does: If you are in Danger, enemies have a chance of missing. How to get it: Find it out in the open of Goomba Village. Name: D-Down Jump BP: 2 What it does: Lets you do a D-Down Jump for 2 FP, which is like a regular jump but ignores the enemy's defense power. How to get it: Find it in Tubba Blubba's Castle by stomping some boards on the second floor. Name: D-Down Pound BP: 2 What it does: Lets you do a D-Down Pound for 2 FP, which is like a regular pound but ignores the enemy's defense power. How to get it: Buy it from Rowf. Name: Damage Dodge BP: 3 What it does: The action command's defense will be even better with this on. How to get it: Buy it from Rowf. Find it in area 5 of Mt. Rugged. Name: Deep Focus BP: 1 What it does: Increases the power of Focus. How to get it: Find it in area 12 of Shy Guy's Toy Box between two yellow blocks. Find it at the entrance of Bowser's Castle. Find it in Peach's Castle. Name: Defend Plus BP: 6 What it does: Increases your defense by 1. How to get it: Find it in area 6 of Shy Guy's Toy Box. Name: Dizzy Attack BP: 2 What it does: If you spin into enemies you'll get a First Strike that makes them dizzy. How to get it: Find it on the way to Koopa Village. Name: Dizzy Stomp BP: 1 What it does: Lets you do a Dizzy Stomp for 2 FP, which will make enemies dizzy. How to get it: Find it in Mt. Lavalava. Name: Dodge Master BP: 2 What it does: Increases the time you can press A for defense. How to get it: Buy it from Rowf. Name: Double Dip BP: 1 What it does: Lets you use 2 items in one turn for 3 FP. How to get it: Buy it from Rowf. Name: Feeling Fine BP: 3 What it does: You can't become dizzy or poisoned. How to get it: Buy it from Merlow. Name: Fire Shield BP: 2 What it does: Lets you jump on fire enemies, and increases defense against them. How to get it: Find it in Mt. Lavalava. Name: First Attack BP: 1 What it does: Lets you kill weak enemies instantly with a First Strike. A weak enemy is one that doesn't give you Star Points anymore. How to get it: Buy it from Rowf. Name: Flower Finder BP: 3 What it does: Makes more Flowers appear when you kill an enemy. How to get it: Buy it from Merlow. Name: Flower Saver BP: 6 What it does: Attacks use 1 less FP than normal. How to get it: In Flower Fields, to the right of Petunia there is a well. Drop in a Blue Berry to get it. Buy it from Merlow. Name: FP Plus BP: 3 What it does: Increases max FP by 5. How to get it: Buy it from Rowf. Find it near Koopa Bros' Fortress. In Forever Forest, the area before Boo's Mansion has a rock that makes a face when you get near it. Go in the exit near it and in the middle of the next area is the Badge. Name: Group Focus BP: 2 What it does: Lets party members use Focus. How to get it: Buy it from Rowf. Name: Hammer Throw BP: 2 What it does: Lets you throw your hammer at anyone for 2 FP. How to get it: Find it on top of the gate to Toad Town. Name: Happy Flower BP: 3 What it does: Sometimes you will get back 1 FP each turn. How to get it: Buy it from Merlow. In Flower Fields, area 2, hit the middle tree, then the right, then the left to get the Badge. Name: Happy Heart BP: 3 What it does: Sometimes you will get back 1 HP each turn. How to get it: Buy it from Merlow. While climbing up the tree to Raphael the Raven, go past the hole in the tree and keep climbing the branch to get it. Name: Heart Finder BP: 3 What it does: Makes more Hearts appear after killing an enemy. How to get it: Buy it from Merlow. Name: HP Drain BP: 3 What it does: Decreases your attack by 1 but gives you 1 HP back each turn. How to get it: Buy it from Merlow. Name: HP Plus BP: 3 What it does: Increases max HP by 5. How to get it: Buy it from Rowf. Find it in Koopa Village. Find it in the middle of Forever Forest. In the area where the sign is the mushrooms, go in the exit on the opposite side and in the middle of that area is the Badge. Name: I Spy BP: 1 What it does: Lets you know when a hidden Star Piece is nearby. How to get it: Get it from Rowf after you give him his Calculator back. Name: Ice Power BP: 2 What it does: Gives you 2 more attack against fire enemies, and lets you jump on them. How to get it: In the open in Shy Guy's Toy Box. Name: Jump Charge BP: 1 What it does: Lets you Charge your jump attack by 2 for 1 FP. How to get it: Buy it from Rowf. Name: Last Stand BP: 1 What it does: If you are in Danger, you'll take half damage. How to get it: Find it in Peach's Castle. Name: Lucky Day BP: 7 What it does: Enemy attacks have a 25% chance of missing. How to get it: Deliver a long line of letters in this order: Goompapa Muss T. (in front of Peach's Castle rubble) Koover (in Koopa Village) Fishmael (at Toad Town Docks) Koover Mr. E (in Dry Dry Outpost) Miss T. in Toad Town Little Mouser (in Dry Dry Outpost shop) Franky (in Boo's Mansion) Dane T. (near Train Station in Toad Town) Red Yoshi Kid Dane T. Frost T. (in Starborn Valley) Goompapa Name: Mega Jump BP: 3 What it does: Lets you do a Mega Jump for 6 FP, which will do 4 more damage than a normal jump. How to get it: Find it near the Crystal Palace. Name: Mega Quake BP: 3 What it does: Lets you do a Mega Quake for 7 FP. How to get it: Buy it from Rowf. Name: Mega Rush BP: 1 What it does: If you are in Peril, your attack will go up by 4. How to get it: Find it in the guest bedroom of Tubba Blubba's Castle. Name: Mega Smash BP: 3 What it does: Lets you do a Mega Smash for 6 FP, which does 4 more damage than a normal hammer attack. How to get it: Find it in Flower Fields. Name: Money Money BP: 7 What it does: Makes double Coins appear when you beat an enemy. How to get it: Buy it from Merlow. Name: Multibounce BP: 1 What it does: Lets you do a Multibounce for 2 FP, which hits everyone in the enemy group if you do the action command right. How to get it: Buy it from Rowf. Name: P-Down, D-Up BP: 2 What it does: Increases defense but decreases attack. How to get it: Find it in the Crystal Palace. Name: P-Up, D-Down BP: 2 What it does: Increases attack but decreases defense. How to get it: Find it in the Crystal Palace. Name: Pay-off BP: 2 What it does: The more damage you take, the more coins you get. How to get it: Buy it from Merlow. Name: Peekaboo BP: 3 What it does: Lets you see enemy life bars. How to get it: Buy it from Merlow. Name: Power Bounce BP: 2 What it does: Lets you do a Power Bounce for 3 FP, which hits an enemy over and over until you miss the action command. How to get it: Find it in Koopa Bros' Fortress. Name: Power Jump BP: 1 What it does: Lets you do a Power Jump for 2 FP, which does 2 more damage than a normal jump. How to get it: You get it automatically from Goompa. Name: Power Plus BP: 6 What it does: Increases attack by 1. How to get it: Beat Anti Guy. Buy it from Merlow. Name: Power Quake BP: 2 What it does: Lets you do a Power Quake for 4 FP. How to get it: Find it in Lavalava Jungle. Name: Power Rush BP: 1 What it does: If you are in Danger, your attack will be raised by 2. How to get it: Find it in Peach's Castle. Name: Power Smash BP: 1 What it does: Lets you do a Power Smash for 2 FP, which does 2 more damage than a normal hammer attack. How to get it: Find it in Toad Town Tunnels. Name: Pretty Lucky BP: 3 What it does: There is a 10% chance enemy attacks will miss. How to get it: Buy it from Merlow. Name: Quake Hammer BP: 1 What it does: Lets you do a Quake for 2 FP. How to get it: Find it on Mt. Rugged. Name: Quick Change BP: 4 What it does: Lets you change your partner and still do something else in the same turn. How to get it: Do 3 spin jumps in Merlon's house and it will fall. Name: Refund BP: 1 What it does: Gives you coins for using items. How to get it: Find it outside Koopa Bros' Fortress. Name: Runaway Pay BP: 2 What it does: Even if you run away you'll get Star Points. How to get it: In area 19 of Dry Dry Desert, jump in the middle of the three trees to get it. Name: S. Jump Chg. BP: 2 What it does: Lets you do a Supercharge for 4 FP. It will raise your jump attack by 3. How to get it: Find it on a cloud in Flower Fields. Name: S. Smash Charge BP: 2 What it does: Lets you do a Supercharge for 4 FP. It will raise your hammer attack by 3. How to get it: Buy it from Rowf. Name: Shrink Stomp BP: 1 What it does: Lets you do a Shrink Stomp for 2 FP, which can shrink enemies. How to get it: Find it in Toad Town Tunnels. Name: Sleep Stomp BP: 1 What it does: Lets you do a Sleep Stomp for 2 FP, which can make enemies fall asleep. How to get it: Buy it from Rowf. Name: Slow Go BP: 0 What it does: Makes you walk slow, which can help you sneak around. How to get it: Find it in Dry Dry Ruins near the Super Hammer. Name: Smash Charge BP: 1 What it does: Lets you do a Charge for 1 FP, which raises your hammer attack by 2. How to get it: Find it in Koopa Bros' Fortress, right before the Bullet Bills. Name: Speedy Spin BP: 1 What it does: Lets you do a bigger Spin Dash. How to get it: Buy it from Rowf. Name: Spike Shield BP: 2 What it does: Lets you jump on spiked enemies. How to get it: Find it in Dry Dry Ruins. Name: Spin Attack BP: 3 What it does: Kill weak enemies by spinning into them. A weak enemy is one that won't give you Star Points anymore. How to get it: In area 40 of Dry Dry Desert (with the blue cactus) jump in the tornado and it will launch you to the Badge. Name: Spin Smash BP: 1 What it does: Lets you do a Spin Smash for 2 FP, which hits the front enemy for normal damage and everyone else for 1. How to get it: Buy it from Rowf. Name: Triple Dip BP: 3 What it does: Lets you use 3 items in one turn for 6 FP. How to get it: Find it in the Crystal Palace. Name: Zap Tap BP: 4 What it does: Any enemy that hits you physically gets hurt for 1 damage. How to get it: Buy it from Merlow. *****************************9. Star Pieces**************************** Note: Most Star Pieces are found by hitting hidden panels with the hammer or a Spin Jump. Remember that. -Goomba Village- #1 On the way back from getting the hammer, you'll see a Star Piece on a ledge. #2 Hammer one of the trees near where you got the hammer to find the Dolly. Give it to Goombaria for a Star Piece. #3 There's a hidden panel near where the veranda fell. #4 There's a hidden panel where Goombaria found you. #5 Hit the tree near Goomba King's fortress. #6 There's a hidden panel just past the bridge behind Goomba King's fortress. -Toad Town/Shooting Star Summit- #7 As you enter Shooting Star Summit, head left for a Star Piece. #8 There is a hidden panel near the bridge from Peach's Castle. #9 There is a hidden panel on the bottom step of Shooting Star Summit. #10 There is a hidden panel just outside Merluvlee's house. #11 Hit the tree to the left of Merlon's house for a Star Piece. #12 In area 1 of Toad Town, use Sushie to swim across the lake for a Star Piece. #13 When you find Russ T.'s Dictionary, give it to him for a Star Piece. #14 When you find the Mailbag, return it for a Star Piece. #15 In area 7 of Toad Town Tunnels, there is a Star Piece. #16 There is a hidden panel in the grass opposite the Dojo. #17 There is a hidden panel near the entrance to Forever Forest. #18 There is a hidden panel near the save block on the docks. #19 There is a hidden panel in the lower right of the Train Station area. -Pleasant Path- #20 In the area before Koopa Bros' Fortress, hit one of the trees for a Star Piece. #21 In area 2 there is a Star Piece on an island. Use Kooper to get it. #22 There is a hidden panel between the three blue poles above Koopa Village. #23 After going across the bridge over Koopa Village, there is a hidden panel. -Koopa Village- #24 A Star Piece is above the grass with the blue block after you get Kooper. #25 There is a hidden panel south of the shop. -Mt. Rugged- #26 In area 4, drop out of the cave at the top to land on a ledge with a Star Piece. #27 In area 5, there is a Star Piece on a ledge. Use Parakarry to get it. #28 There is a hidden panel near the second Save Block. -Dry Dry Desert- #29 Find the Ancient Artifact in Dry Dry Ruins and give it to Kolorado for a Star Piece. #30 In the exact middle of Dry Dry Desert (area 25) there is a hidden panel. -Dry Dry Outpost- #31 There is a hidden panel on the easternmost building. -Dry Dry Ruins- #32 After draining the second sand room, there is a Star Piece in the open. -Boo's Mansion- #33 In the library, break the two boxes for a Star Piece. #34 There is a hidden panel on the left side of the room where you get the Super Boots. #35 Behind the secret door, downstairs there is a hidden panel. #36 In the main room, there is a hidden panel in the rug. #37 In the right room on the second floor, there is a hidden panel in the rug. -Gusty Gulch- #38 Right after you open the gate to Gusty Gulch and go through, Spin Jump for a Star Piece. #39 Check behind rocks on the way to Tubba Blubba's Castle. Behind one of them is a Star Piece. -Tubba Blubba's Castle- #40 In the middle of the big table is a Star Piece. Drop from above to get it. #41 In one of the rooms off the top of the hallway left of the main room, there is a Star Piece on the bed. -Shy Guy's Toy Box- #42 To the right of Blue Station there is a green hexagonal block. Behind it is a Star Piece. #43 When you climb up the toy house, go left for a Star Piece on top of the other roof. #44 Under where you get the Dictionary is a Star Piece. #45-48 In front of every Station is a Star Piece. -Lavalava Island- #49 On the east end of the beach, hit the tree for a Star Piece. #50 In the area where you get Sushie, use her to get a Star Piece. #51 In the area where you save the blue Yoshi, there is a Star Piece underwater. Use Sushie to get it. #52 In the jungle there is an area where you fight three Putrid Piranhas and a W Magikoopa. To the left of where you fight them is a hidden panel. #53 On the island where the fat Yoshi gives you the Jade Raven, there is a hidden panel. -Mt. Lavalava- #54 There is a hidden panel on the ledge with the Super Block in the shaft of light. #55 There is a hidden panel near the Heart Block before Lava Piranha. -Flower Fields- #56 There is a Star Piece near the Bubble Plant. #57 There is a Star Piece near the Blue Berry tree. #58 There is a hidden panel southwest of Petunia. #59 On the right side of the lake with the Bubble Berry tree, there is a hidden panel. #60 There is a hidden panel south of the Yellow Berry tree. #61 On the ledge with the Super Block near the Puff Puff Machine, there is a hidden panel on the other side. -Shiver City- #62 There is a hidden panel to the right of the Mayor's house. -Shiver Snowfield- #63 At the south edge of the area with the snowmen, there is a hidden panel. -Shiver Mountain- #64 When you get to the Save Block near Crystal Palace, drop off the ledge for a Star Piece. -Crystal Palace- #65 When you enter the Crystal Palace, you see a cave on the other side of the mirror. Go in there for a Star Piece. #66 There is a hidden panel on the left side of the room with the little dinosaur statue. #67 There is a hidden panel on the left side of the room with the big dinosaur statue. -Rip Cheato- #68-70 Buy 3 Star Pieces from Rip Cheato. -Letters- #71 Find a letter on Mt. Rugged and give it to Kolorado. #72 Find a letter on Mt. Rugged and give it to Merlon. #73 Find a letter in Dry Dry Desert and give it to Goompa. #74 Find a letter in Dry Dry Desert and give it to Mort T. in Koopa Village. #75 Find a letter in Dry Dry Outpost and give it to Nomadimouse in Dry Dry Desert. #76 Find a letter in Gusty Gulch and give it to Fice T. who guards Forever Forest. #77 Find a letter on Lavalava Island and give it to Russ T. #78 Find a letter on Lavalava Island and give it to the Boo Shop owner. #79 Find a letter in Flower Fields and give it to Minh T. #80 Find a letter in Shiver Snowfield and give it to Merlow. #81 Find a letter in Shiver Snowfield and give it to Mayor Penguin. -Koopa Koot- #82-96 Do Koopa Koot favors. See the separate section. -Chuck Quizmo- #97-160 Answer Chuck Quizmo's questions. See separate section. ************************10. Koopa Koot's Favors************************ Koopa Koot asks you to get a book from Kolorado. Go to his house and ask his wife for it, then bring it to him. Reward: 1 Coin Koopa Koot asks you for a Sleepy Sheep, so buy one and give it to him. Reward: 1 Coin, Silver Credit Koopa Koot asks you to get "The Tape" from Goompa. Go ask him for it and bring it back. Reward: 1 Coin Koopa Koot asks for some Koopa Tea. Ask Tayce T. to cook with a Koopa Leaf and she'll make some. Reward: 3 Star Pieces Koopa Koot will ask for Luigi's autograph, so go to Mario's house and ask him for it. Reward: 1 Coin Koopa Koot will ask you to find his wallet. It's in one of the bushes to the right of the shop. Reward: 1 Coin Koopa Koot will ask for a Tasty Tonic. Reward: 1 Coin Koopa Koot will ask for Merluvlee's autograph, but before she'll give it to you, you'll have to get a Crystal Ball from Merlee. Reward: 3 Star Pieces Koopa Koot will ask you to check the Toad Town News. Go and read the front and back. Reward: 1 Coin Koopa Koot will ask for a Life Shroom. Reward: 1 Coin, Gold Credit Koopa Koot will ask for a Nutty Cake. To get one, give Tayce T. a Goomnut. Reward: 1 Coin Koopa Koot will ask you to try and stop the noise coming from next door. Go in and talk to the Bob-ombs there with Bombette out. Reward: 3 Star Pieces Koopa Koot will ask you to find an Old Photo of him. It's in the main hall of Boo's Mansion. Reward: 1 Coin Koopa Koot will ask for some Koopasta. Get it by bringing Tayce T. a Koopa Leaf and some Dried Pasta. Reward: 1 Coin Koopa Koot will ask you to find his glasses. Look in a bush on the left side of town. Reward: 1 Coin Koopa Koot will ask for a Lime. You can get it from the oasis in Dry Dry Desert. Reward: 3 Star Pieces Koopa Koot will ask for a Kooky Cookie. Give Tayce T. some Cake Mix and a Koopa Leaf to get one. Reward: 1 Coin Koopa Koot will ask for you to get a Package from one of his friends. One of the Boos in Gusty Gulch has it. Reward: 1 Coin Koopa Koot will ask for a Coconut. You can get one from pretty much any of the palm trees on Lavalava Beach. Reward: 1 Coin Koopa Koot will ask you to get a Red Jar. To get one, go to Dry Dry Outpost's shop and buy a Dusty Hammer, then Dried Pasta, then Dusty Hammer, then Dried Shroom. Reward: 3 Star Pieces **********************11. Chuck Quizmo's Questions********************* #1 What is the name of Goombario's younger sister? Goombaria. #2 What is the color of the Block you can break with the first Hammer you got? Yellow. #3 What ability does Goombario frequently use? Tattle. #4 What color pants was the Goomba King wearing? Red and White. #5 Which of Mario's battle commands is on the far left? Strategies. #6 How many windows does the Goomba House in Goomba Village have? 1. #7 What's the name of the leader of the Red and Blue Goomba Bros.? Goomba King. #8 What color are Luigi's pants? Blue. #9 How many members are there in Goombario's family? 6. #10 What will you receive when you get the right answer in a quiz? Star Piece. #11 What is the name of the smart Toad living in Toad Town? Russ T. #12 How many buildings are there in Koopa Village? 6. #13 Of the following, who is NOT a member of the Koopa Bros.? Blue NinjaKoopa. #14 How many coins are needed to buy a Mushroom at the shop in Koopa Village? 4. #15 Where does Merluvlee, who tells fortunes about special things, live? Shooting Star Summit. #16 What is the name of the character who joins you at the Koopa Bros. Fortress? Bombette. #17 What color is Bowser's hair? Red. #18 How many Star Spirits do you have to save? 7. #19 What's the name of the elderly Koopa Troopa who asks for errands to be run? Koopa Koot. #20 How many Bob-ombs besides Bombette were imprisoned in Koopa Bros. Fortress? 4. #21 Where is the house of the explorer, Kolorado? Koopa Village. #22 What is the destination of the train which departs from Toad Town? Mt. Rugged. #23 What is the name of the fellow who sells Badges in Toad Town? Rowf. #24 What treasure did Bowser steal from Star Haven? Star Rod. #25 What color is the roof of the house in Koopa Village where you can listen to a radio? Blue. #26 Who does Kooper idolize? Kolorado. #27 What does Merlee of Dry Dry Outpost specialize in? Casting spells. #28 Who hides inside a coffin in Dry Dry Ruins? Pokey Mummy. #29 What can you get when you take Star Pieces to Merlow at Shooting Star Summit? Badges. #30 Who knew the location of Dry Dry Ruins in Dry Dry Desert? Moustafa. #31 When you want Tayce T. to make Lemon Candy, what do you have to give her besides a Lemon? Cake Mix. #32 Who among the following lives in Forever Forest? Oaklie. #33 What are Boos, exactly? Ghosts. #34 What appears when you hit the Whacka living on Mt. Rugged? Whacka's Bump. #35 Other than Lemons, what fruit drops when you hit a tree in the desert oasis? Lime. #36 What is the name of the strange person in Toad Town who can increase Mario's status? Chet Rippo. #37 What ability does Bombette frequently use? Bomb. #38 What does Gourmet Guy like? Cake. #39 Who was the second companion to join your team? Kooper. #40 Who tried to steal Coins from you in the desert? Bandit. #41 What is the name of the Star Spirit who can use Star Storm? Skolar. #42 What are addressed to your companions and sent to the Post Office? Letters. #43 Among the following, which building is NOT in Toad Town? Mayor's House. #44 What kind of book did Gourmet Guy drop? Cooking. #45 Who am I? Chuck Quizmo. #46 Where do I show up? In towns and villages. #47 What is the name of the plant that grows in Jade Jungle and spits out stars? Trumpet Plant. #48 What color is the leader of Yoshi's Village? Green. #49 What is the name of the elderly man who tells fortunes in Toad Town? Merlon. #50 How many colors of Yoshis did you see in Yoshi's Village? 6. #51 How would the Yoshi Kids in Yoshi's Village describe Sushie? Bossy. #52 What building is across from the Toad Town Post Office? Merlon's house. #53 What kind of card do you get when you defeat Lee at the Dojo in Toad Town? Second-Degree. #54 What color is the brooch that Princess Peach wears? Blue. #55 Who gave you Miracle Water in Flower Fields? Lily. #56 What is the name of Lakilester's girlfriend? Lakilulu. #57 How do you make the pipe leading to Toad Town's Playroom come out? Hit a tree. #58 Among the following, who is inside Club 64? Pop Diva? #59 Which of the following do Shy Guys never do? Sing. #60 What best describes the relationship between Mario and Luigi? Brothers. #61 Among the following, who is found in Starborn Valley? Ninji. #62 How many companions do you travel with? 8. #63 What is the name of the Star Kid who's always with Princess Peach? Twink. #64 How many Star Spirits have you saved in total? 7. ****************************12. Super Blocks*************************** #1 At the bottom of the area with the oasis in Dry Dry Desert. #2 In Dry Dry Ruins, impossible to miss. #3 On Mt. Rugged, behind a Rock Block in the area with the train station. #4 In Tubba Blubba's Castle, impossible to miss. #5 In Shy Guy's Toy Box, the area before Big Lantern Ghost, on the highest platform. #6 On Lavalava Island, on an island in the jungle, to the left of the area above Yoshi's Village. #7 In Mt. Lavalava, in the area to the right of the one with the first zip line. #8 In Mt. Lavalava, in the area with the long zip line, drop off at the shaft of light. #9 In Toad Town, area 1, down the pipe in the middle of the lake. #10 In Flower Fields, in the area to the southeast of area 1. #11 In Flower Fields, in the area to the northeast of area 1. #12-15 In Toad Town Tunnels. See walkthrough. #16 On Shiver Mountain, up some stairs to the east of where you find the double Koopers. *****************************13. Items********************************* -Attack Items- Coconut-Hits one enemy for 3 damage. Dusty Hammer-Hits one enemy for 2 damage. FireFlower-Hits all enemies for 3 damage. Pebble-Hits one enemy for 1 damage. POW Block-Hits all enemies for 2 damage and flips any enemies that can be flipped. Shooting Star-Hits all enemies for 6 damage. Snowman Doll-Hits all enemies for 4 damage, 6 if fire-affiliated. Thunder Rage-Hits all enemies for 5 damage. Thunder Bolt-Hits one enemy for 5 damage. -Defense Items- Repel Gel-You can't be hit for 2 turns. Stone Cap-Makes you invincible but you can't attack. Volt Shroom-Electrifies you and damages any enemy that attacks you physically. -Enemy-Freezing Items- Dizzy Dial-Makes enemies dizzy. Sleepy Sheep-Puts enemies to sleep. StopWatch-Stops time, freezing enemies in their tracks. -Recovery Items- Apple-Recovers 5 HP. Blue Berry-Recovers 5 FP. Bubble Berry-Recovers 5 HP. Cake Mix-Recovers 1 FP. Dried Fruit-Recovers 15 HP. Dried Pasta-Recovers 3 HP and 2 FP. Egg-Recovers 5 HP. Goomnut-Recovers 3 FP. Honey Syrup-Recovers 5 FP. Iced Potato-Recovers 5 HP. Jammin' Jelly-Recovers 50 FP. Koopa Leaf-Recovers 3 FP. Lemon-Recovers 1 HP and 2 FP. Life Shroom-Recovers 10 HP. Used automatically if you die. Lime-Recovers 3 FP. Maple Syrup-Recovers 10 FP. Melon-Recovers 15 HP. Mushroom-Recovers 5 HP. Red Berry-Recovers 5 HP. Stinky Herb-Recovers 5 FP. Strange Leaf-Recovers 5 FP. Super Shroom-Recovers 10 HP. Super Soda-Recovers 5 FP, and cures poison and shrinkage. Tasty Tonic-Cures poison and shrinkage. Ultra Shroom-Recovers 50 HP. Whacka's Bump-Recovers 25 HP and 25 FP. Yellow Berry-Recovers 3 HP and 3 FP. -Miscellaneous Items- Fright Jar-Scares enemies away. Mystery?-Turns into a random item when used. ***********************14. Tayce T.'s Recipes************************* Name: Apple Pie Recovers: 4 HP, 4 FP Ingredients: Cake Mix + Apple Name: Big Cookie Recovers: 20 FP Ingredients: Cake Mix + Blue Berry Red Berry Yellow Berry Goomnut Egg Name: Bland Meal Recovers: 10 HP, 10 FP Ingredients: Koopa Leaf + Blue Berry Red Berry Yellow Berry Goomnut Dried Pasta + Blue Berry Red Berry Yellow Berry Mushroom Life Shroom Goomnut Iced Potato Super Shroom Egg Volt Shroom Strange Leaf Coconut Iced Potato + Cake Mix Mushroom Life Shroom Super Shroom Egg Volt Shroom Coconut Egg + Mushroom Life Shroom Super Shroom Volt Shroom FireFlower + Life Shroom Goomnut Super Shroom Volt Shroom Strange Leaf + Goomnut Potato Salad + Fried Shroom Name: Boiled Egg Recovers: 8 HP, 8 FP Ingredients: Egg + Stinky Herb Strange Leaf Name: Cake Recovers: 15 FP Ingredients: Cake Mix Name: Coco Pop Recovers: 3 HP, 15 FP Ingredients: Cake Mix + Coconut Name: Deluxe Feast Recovers: 40 HP, 40 FP Ingredients: Strange Leaf + Whacka's Bump Potato Salad + Shroom Steak Name: Dizzy Dial Recovers: Nothing. Makes enemies dizzy. Ingredients: Strange Leaf + Stinky Herb Volt Shroom Name: Egg Missile Recovers: Nothing. Attacks one enemy for 6 damage. Ingredients: Egg + FireFlower Name: FireFlower Recovers: Nothing. Attacks all enemies for 3 damage. Ingredients: Dried Fruit + Strange Leaf Name: Fire Pop Recovers: 20 FP, but -1 HP Ingredients: Cake Mix + FireFlower Name: Fried Egg Recovers: 10 HP Ingredients: Egg Name: Fried Shroom Recovers: 6 HP, 2 FP Ingredients: Mushroom Dried Shroom (alone) + Mushroom FireFlower Super Shroom Name: Frozen Fries Recovers: 15 HP Ingredients: FireFlower + Iced Potato Name: Healthy Juice Recovers: 4 HP, 40 FP Ingredients: Special Shake + Stinky Herb Dried Shroom Strange Leaf Name: Honey Candy Recovers: 20 FP Ingredients: Honey Syrup + Cake Mix Name: Honey Shroom Recovers: 5 HP, 5 FP Ingredients: Honey Syrup + Mushroom Name: Honey Super Recovers: 10 HP, 5 FP Ingredients: Honey Syrup + Life Shroom Super Shroom Volt Shroom Name: Honey Ultra Recovers: 50 HP, 5 FP Ingredients: Honey Syrup + Ultra Shroom Name: Hot Shroom Recovers: 15 HP, 5 FP Ingredients: Life Shroom Volt Shroom (alone) + Super Shroom Mushroom + Super Shroom Volt Shroom FireFlower Dried Shroom + Super Shroom Volt Shroom Name: Jelly Pop Recovers: 64 FP Ingredients: Jammin' Jelly + Cake Mix Name: Jelly Shroom Recovers: 5 HP, 50 FP Ingredients: Jammin' Jelly + Mushroom Name: Jelly Super Recovers: 10 HP, 50 FP Ingredients: Jammin' Jelly + Life Shroom Super Shroom Volt Shroom Name: Jelly Ultra Recovers: 50 HP, 50 FP Ingredients: Jammin' Jelly + Ultra Shroom Name: Kooky Cookie Recovers: 15 FP Ingredients: Cake Mix + Koopa Leaf Stinky Herb Maple Syrup Name: Koopa Tea Recovers: 7 FP Ingredients: Koopa Leaf Name: Koopasta Recovers: 7 HP, 7 FP Ingredients: Koopa Leaf + Dried Pasta Name: Lemon Candy Recovers: 5 HP, 15 FP Ingredients: Lemon + Cake Mix Name: Life Shroom Recovers: 10 HP. Used automatically if you die. Ingredients: Koopa Leaf + any findable Shroom Goomnut + any findable Shroom Strange Leaf + Ultra Shroom Mushroom Life Shroom Super Shroom Name: Lime Candy Recovers: 20 FP Ingredients: Lime + Cake Mix Name: Maple Shroom Recovers: 5 HP, 10 FP Ingredients: Maple Syrup + Mushroom Name: Maple Super Recovers: 10 HP, 10 FP Ingredients: Maple Syrup + Life Shroom Super Shroom Volt Shroom Name: Maple Ultra Recovers: 50 HP, 10 FP Ingredients: Maple Syrup + Ultra Shroom Name: Nutty Cake Recovers: 10 FP Ingredients: Goomnut Name: Potato Salad Recovers: 10 HP Ingredients: Iced Potato Name: Shroom Cake Recovers: 10 HP, 10 FP Ingredients: Cake Mix + Mushroom Super Shroom Name: Shroom Steak Recovers: 30 HP, 10 FP Ingredients: Ultra Shroom (alone) + any other Shroom Life Shroom + Mushroom Dried Shroom Super Shroom Name: Sleepy Sheep Recovers: Nothing. Puts enemies to sleep. Ingredients: Strange Leaf + Blue Berry Red Berry Yellow Berry Name: Spaghetti Recovers: 6 HP, 4 FP Ingredients: Dried Pasta Name: Special Shake Recovers: 20 FP Ingredients: Melon (alone) + Blue Berry Red Berry Yellow Berry Koopa Leaf Strange Leaf Honey Syrup Maple Syrup Lemon Lime Apple Jammin' Jelly + Blue Berry Red Berry Yellow Berry Honey Syrup Maple Syrup Melon Coconut Lemon Lime Apple Name: Spicy Soup Recovers: 4 HP, 4 FP Ingredients: FireFlower Name: Strange Cake Recovers: Nothing. Randomly makes you invisible, electrified, or asleep. Ingredients: Cake Mix + Strange Leaf Name: Super Soda Recovers: 5 FP, and cures poison and shrinkage. Ingredients: Blue Berry (alone) + Yellow Berry Red Berry Red Berry (alone) + Yellow Berry Yellow Berry Honey Syrup (alone) + Koopa Leaf Maple Syrup Maple Syrup (alone) + Blue Berry Red Berry Yellow Berry Koopa Leaf Coconut Lemon Lime Apple Apple (alone) + Blue Berry Red Berry Yellow Berry Lemon Lime Lemon (alone) + Blue Berry Red Berry Yellow Berry Lime Lime (alone) + Blue Berry Red Berry Yellow Berry Koopa Leaf Coconut + Blue Berry Red Berry Yellow Berry Koopa Leaf Melon Apple Jammin' Jelly (alone) + Koopa Leaf Name: Sweet Shroom Recovers: 30 HP, 20 FP Ingredients: Cake Mix + Ultra Shroom Life Shroom Name: Tasty Tonic Recovers: Nothing. Cures poison and shrinkage. Ingredients: Bubble Berry Coconut Lemon Lime Honey Syrup + Blue Berry Red Berry Yellow Berry Coconut Lemon Lime Apple Name: Thunder Rage Recovers: Nothing. Attacks all enemies for 5 damage. Ingredients: Dried Fruit + Volt Shroom Name: Volt Shroom Recovers: Nothing. Electrifies you. Ingredients: Dried Fruit + Mushroom Super Shroom Life Shroom Ultra Shroom Name: Yoshi Cookie Recovers: 15 HP, 15 FP Ingredients: Cake Mix + Melon Name: Yummy Meal Recovers: 20 HP, 20 FP Ingredients: Whacka's Bump Ultra Shroom + Dried Pasta Iced Potato Egg FireFlower Dried Fruit + Iced Potato Dried Pasta + Dried Fruit Iced Potato + Strange Leaf Potato Salad + Hot Shroom Spaghetti ********************************15. FAQ******************************** Well, I haven't been e-mailed any questions yet (this is the first version, after all), but the next update will have questions here! ****************************16. Legal Crap***************************** This guide is copyright (c) 2001 by Alex Tuteur. It is for private and personal use only, and can only appear (as of now) on GameFAQs.com. Don't ask me if you can put this guide on your site, because the answer is no. If you use information from this guide, give me full credit and do not alter it in any way. ***************************17. Thanks to...**************************** Nintendo-For starting the Mario series and for producing this game. Intelligent Systems-For developing this game. My little brother-For getting this game, and for luckily having a birthday right after it came out. The Official Paper Mario Player's Guide-For information on some recipes and a few Star Pieces. (DON'T ACCUSE ME OF USING ANYTHING ELSE OUT OF HERE, BECAUSE I DIDN'T.) ***********************18. Contact Information************************* If you have any questions, comments, or things you would like to add to this guide, please e-mail me at LavaWave10@aol.com. Anything you contribute will be given full credit, or if it is a question go in the FAQ. If you can, try to name the subject "Paper Mario" or "Paper Mario Guide" because I get a LOT of ads and tend to delete ones that are titled "(no subject)". Do not send me any hate mail because I will ignore it and block you. *************************19. Revision History************************** Version 1.0 (10/14/2001)-My first guide! First version, but it's complete! -=END=-