Killer Instinct 2 moves List for T.J. Combo by ICEOUT - Version 1.1 - April 30, 1996. Initial Version(4/7/96): Had most moves, some info. Version 1.1(4/21/96): Some new moves/sample combos/more hints, including a new move and 20-HIT COMBO sent to me by MDSPINAL. Version 1.2(4/30/96): Added transition moves, counter attacks, stun block moves, and standard game ending. Here is a moves list for T.J. Combo in KI2, which is my favorite character to use. LEGEND: 1 2 3 B=back DB=down-back D=down 4 5 6 DF=down-forward F=forward ( )=hold *The moves* Backhand: (B),F+1 Double Backhand: (F),B+1 2x Roll: (B),F+2 3x Roll: (B),DB,D,DF,F+2 Overhead: B+2 Shoulder Throw: F+2 close K.O.: (B),F+3 Weak K.O.: (B),DB,D,DF,F+3 Power Punch: (3),release,3 to swing Knock Out: D+3 Switch Sides: (B),F+4 Fake dizzy: F,DF,D,DB,B+4 Quaker: (B),F+5 AirQuaker: Jump B,DB,D,DF,F+5 Dash Overhead: (B),F+6 Frieght Train: F+6 Head Butt: 6(close) Air Knee Attack: (both players must be in mid-air) (F),B+4 after jump 2/5 (F),B+5 after jump 3/6 (F),B+6 after jump 1/4 Double Freight Train: (B),F+6 in combo(3 or less enders done) Roll Retreat: B,B Rising Knee Recovery: (B),F+4/5/6 when knocked down Rising Knee: (B),F+5 in combo(no enders done) Combo Breaker: (B),F+1/2/3/4/5/6 Each punch breaks its kick, each kick its punch. Air Juggle: (B),F+3 at end of combo *Transition Moves* K.O. to Roll - (B),F+3(far) (F),B+2 Cancel K.O. run(far): (B),F+3 (F),B+3 K.O. to 3x roll: (B),DB,D,DF,F+3 (F),B+2 Recovery to AirQuaker: (B),F+5 F,DF,D,DB,B+5(UNCONFIRMED) *Stun Block( (B)+1 on close attack) moves* Dizzy: (B),F+3 Special: (B),F+2(all specials hit 3 times) *Counter Attacks* Counter incoming attack - D+3 / (B),F+3(early) Counter projectiles: Any Roll Direct counter(will reverse lateral attacks like Jago's wind kick.) (unknown) *Super Moves* - need super energy 1. Super Frieght Train- F,DF,D,DB,B,F+3 - 40%+ damage 2. SHADOW Speed Roll: F,DF,D,DB,B,F+2 - shadow trails follow 3. Super Quaker - Jump F,DF,D,DB,B+5 4. Super Punches - B,DB,D,DF,F,B+1 in combo 5. 5x Roll: B,DB,D,DF,F,B+2* in combo *Combo Moves* Enders (2+ hits into combo): (B),F+1/3/4/5 5th: (B),F+6 You have to do the first four during the match to do the 5th, earlier chip versions do not have 5th enders. ULTRA COMBO: (F),B+3 (2+ hits into combo, their red bar flashing) 0-1 enders done: 14 hits 2: 18 3: 22 4: 26 5: 30 Post-Ultra Juggle: F,DF,D,DB,B,F+3(+4 hits) (Do just before last uppercut, SUPER bar builds up once in ultra) 1ST ROUND ULTRA: (B),F+6(2+ hits into combo, their green bar empty)(7 hits) Ultimate #1: (4),release in combo - Power Punch Ultimate #2: (F),DF,D,DB,B,F+6 - Gun Shot COMBO STARTERS: Use after 1 or 4 (B),F+2/(B),DB,D,DF,F+2,Jump 2 or 5 (B),F+5,Overhead B+2,SHADOW Roll 2 or 5 (B),F+6/ (B),DB,D,DF,F+3, Jump 3 or 6 3 or 6 (B),F+1, Jump 1 or 4 SAMPLE COMBO#1: Jump 6,(B),2,F+2,F,DF,D,DB,B,F+3(SUPER) SAMPLE COMBO#2: (B),DB,D,DF,F+3,5,D+3,(B),F+3 20 HIT(from mdspinal@aol.com): (B),F+2,(B),1,F+6,(F),B+2,1,F+2(throw),jump (F),6,B+5, F,DF,D,DB,B,F+3(SUPER) HINTS: Use the Shoulder Throw in a combo and you can juggle with anything that will connect! Use the D+3 Knock Out move in a combo, and you can follow up with the (B),F+3 juggle Do all enders to build up the number of hits for your endings and ULTRA COMBO. To see Combo's scores, tap up 5 times during attract screens. His SHADOW roll dosen't do any more damage than his triple roll, it just goes a lot faster. You can link a 3 or a 6 after an autosecond or in place of one. ENDING:(there may be more depending on who you Ultimate). (movie of Combo standing in front of American flag which says "T.J. COMBO FOR PRESIDENT") "Having won the tournament. Combo knows he can do anything." (still shot of Combo standing in front of the time gate.) "Rejected by modern society for cheating, Combo grabs the chance to win fame again - this time in the arena" (still shot of Combo in boxing gym) "Staying in the past, he puts his fighting skills to work and quickly becomes a great champion." *Credits* mdspinal@aol.com - sent me Double Freight Train and 20-hit Jedi Master - had Super Punches move on WWW page/stun moves Chris Blaney - Several correct moves/ 5x Roll move Hardcore - had AirQuaker move on WWW page Anthony Festino - had correct autoseocnd system on his FAQ KILLER INSTINCT and all associated (C)1994,95,96 NINTENDO