. . . .@@ .## ##.@@@ .### ###@@@@ .#### ###@@@@@ ##### ### @@@@@ |/ ######## |@@@@@ K I#L#L#E#R I@N@S@T I N C T |\ #########|@@@@@ ##### ####@@@@@ ##### ####@@@@ ##### ####@@@@@ ___ __ @@_ / \ / \ | | \ | ___ | || | | \___/ \__/ |___ |_/ Killer Instinct Gold Nintendo 64 Last updated: 6/03/02 Version 0.98 Viper_Diamond Viper_Diamond@Saiyan.com Contents: 1. Introduction 2. Updates 3. Learning types of moves and what they do 4. Moves 5. Counters 6. Codes 7. Stages 8. Options 9. End 10. Legal Note: If you know the endings word for word, please email me with them. I will give you credit. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Introduction Ever since I bought Killer Instinct on Gameboy from my friend, I’ve been obsessed with it. So, I thought, why not try Killer Instinct Gold? So I rented it, and am writing a FAQ on it. Hope this will help people. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2. Updates 6/03/02 - Finished everything except a few options I don't know of and some endings. If anyone can get those endings for me word for word, or figure out the options I don't know, I'd appriciate it. Meanwhile this FAQ is nearly complete. 11/22/00 – Finished Tusk’s moves. I forgot about the list of the rock paper scissors thing...gah. I’ll do it when I have time. But for now, I’m sending it in. 11/21/00 – Finished Orchid’s, and TJ Combo’s moves. Did Tusk’s specials... Okay, I’ll finish it in the morning...I promise...I’ll get up earlier than normal...have to...stupid dentist...and finish it, and send it in. With God’s help... 11/20/00 – Finished Kim Wu’s, and Maya’s moves. Just 3 left...let’s try to finish the rest tomorrow and send it in, as day after next I’m gonna rent 2 games...also did a few specials for Orchid. 11/19/00 – Did Fulgore’s moves, Gargos’ moves, and some of Kim Wu’s specials. 26 pages now...my gosh, this is getting pretty darn large...very so... 11/18/00 – Finished Spinal’s supers and finishers. 4 down, 7 to go. Hoo boy... 11/17/00 – Finished Spinal’s specials. Man alive this is a big FAQ... 11/16/00 – So, it was in the morning I realized that I skipped some stuff on math...do it over, and forget doing this in the morning after all. Dandy. Did more tonight, had more time. Finished Sabrewulf, started Spinal. 11/15/00 – Agh. Did some Sabrewulf moves, but not many. Too much homework...darn...well, I’ll try to do more tomorrow. If I would just wake up at 7 in the morning and start on it immediately and go till breakfast, which afterwards starts school, I’d get lots done. Maybe... 11/14/00 – Finished options, and did more moves, and realized this is going to be my biggest FAQ yet. Took the game back, in tears...err...n/m about that last part...and incase you wondered, I solved my money dilemma. They hadn’t even heard of the Killer Instinct comics, so I just got Spectacular Spider Man #200, Darkhawk #1 and #13. Well, now I’m broke, and am going to have to hurry and get some more money to get my friend a present...I better get him one, with him being my altogether best friend in the world...known each other since we were itty bitty kiddos...err....uhm...again....just ignore that... 11/13/00 – Did the menus for the rock paper scissors thing, and started options. One last day until I take it back to Blockbuster...I just have to get this. GameXChange is cheap usually...and I will be close tomorrow...I JUST NEED MORE THAN $5 BUCKS...grr...I’ll just keep saving. Maybe buy that, maybe save a year and buy a GameCube, maybe just blow it all on comics tomorrow (if I find some Killer Instinct comics or Street Fighter comics tomorrow at a store with comics, I’m almost assuredly going to buy them, depending on price..) maybe get a friend a birthday present (most likely) maybe get friends Christmas presents (how the heck I could do all my friends I have no idea...might just go poke cards for my friends obsessed with Pokemon, and genesis game for those who aren’t dead obsessed...weird. All my friends who don’t care too much for pokemon have a sega genesis...all 2 of them. :b 11/12/00 – Well it didn’t get put up. Bah. It wasn’t done yet anyway. Did the stages for the characters. Also finished the profile info for all the characters. 11/11/00 – Did the intro, updates, finished learning types of moves and what they do, codes, more moves, end, and legal stuff, and sent in the first version. Let’s keep those fingers crossed... 11/10/00 – Started the moves and learning types of moves 11/9/00 – Started the FAQ with bits of outlining things ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.Learning types of moves and what they do: So, you just see Killer Instinct 2 at an arcade, or see Killer Instinct Gold on N64 for rental and try it. You have no idea whatsoever what all the words mean that will appear, or maybe a friend is talking to you about this game and is using terms that you think only apply to jugglers at the circus. Hopefully, this will help you know what they mean, and how to do them. ----------------------------------------------------------------------- Techniques you need to know for fighters in general, not just KI gold/2: ----------------------------------------------------------------------- Special: You won’t see this flashing across the screen, but something you have to learn. Not just for this game, but for fighters in general. If you don’t know this, you are going to be in great doodoo. A special is a attack that isn’t done by just tapping a button. It is done by certain joystick (arcade) or button (consoles) movement and hits of specific buttons. No, you can’t go “Up down punch” to do one. It can be easy, and sometimes difficult, depending on the special. 2 movements that are going to almost always do something on at least one character in the game are “down, downright, right and punch at the same time”, and “right, down, downright punch”. Not always, so don’t kill me if you’ve played a game where it doesn’t have those to do specials. I’m just talking about most. This game does, but back to general fighting game things. Other times, it will be much more complex. It depends on the game and character. --- Combo: This is what you will most likely see the most. A combo is a combination of attacks, quickly blended together, without sitting there doing nothing inbetween. Just a quick series of attacks. To do a combo, you have to somehow start attacking fast and furious, not stopping. It’s not always as easy as it sounds. I mean, sure. Anyone can throw together a quick “punch, punch, kick” type thing. That isn’t a combo. It usually involves starting off with some sort of special, and continuing, attacking with normal attacks as well as specials, supers, and other types of attacks. The more hits you can cram in, the more damage (obviously) it will do. Attacks that launch the opponent in the air will end the combo, unless you can keep juggling them (juggling will be talked about in a moment, so hold on) in the air. Which brings us up to another subject. --- Juggling Juggling is what you do when you one way or another keep the opponent in the air without letting them hit the ground. When they hit the ground, the juggling is over. There are various ways to juggle, such as with Glacius in this game, a good example is doing his “Liquidize” move. But not just that. Oh no. That will launch them in the air. BUT, now for the second and more complex to learn how, but once you know will be easy part. Keeping them in the air. You can do this numerous ways. Sometimes it’s as easy as just fireballing it like no tomorrow and keeping it in the air. Other times it’s just using the same attack repeatedly that knocked them in the air in the first place, such as you can do, again, with Glacius and his “Liquidize” move. BTW, if you think I’ve talked enough about Glacius and should talk about others such as Fulgore and use examples besides just Glacius whenever I can, get used to it. Cuz it ain’t gonna stop. ^_^ --- Health Bar: No this has nothing to do with fruit slushies, stools, and sky-high prices. The health bar is your energy bar, how far it is until you are knocked out you could say. This can be used in different ways in different games, such as street fighter 2 just having that bar, and that’s it. When you are done, you are done. But for Killer Instinct Gold/2, It’s not like that. Your health bar is actually 2 health bars. When the first part gets emptied, the second part takes it’s place and refills it right off. It’s not just you that has this, opponents do too, so don’t think it’s a “player gets advantage so no matter how much they are crap, they still win” type thing like I’ve seen in some games. It’s like this for everyone. ----------------------------------------------------------------------- Types of specials/supers ----------------------------------------------------------------------- Linker A linker is an attack that can’t be done just standing there doing jack squat while the opponent is doing something. To do a linker, it must be in a combo. It can’t be the start of one. It has to be anywhere but the start of a combo. The middle to the last hit. These usually go by fairly fast. Not always, but usually very fast. So remember that. --- Starter A starter is a starter in a combo. It can’t be used in the beginning or end of a combo. Just used to start it. It can also be used just as a single attack, with nothing after it. Basically, it can’t be used anywhere in a combo but the first attack to start the combo going. --- Ender An ender is an attack that can’t be performed normally, but has to be performed in a combo. It can’t start it. It can be done anywhere after the first attack in a combo. But it won’t be like a linker. It will end the combo one way or another. Various ways of enders ending combos are it knocking the opponent flying away so you can’t hit them again, knocking them way into the air, and others. --- Finisher A finisher isn’t like an ender; a finisher finishes the opponent off. Period. It is the final attack done to the enemy. You pull it off various ways. Not many games I have played have finishers. They can be done by usually movements similar to what a special would be like, for instance. Other times it can be completely different from a special, such as Killer Instinct on gameboy, where to do a finisher, you have to do “left right left right left right left right left right punch/kick”. Different in every game. Here they are called “out of combo ultimates” for some stupid reason or another, but I prefer “finisher”, as it is actually possible to remember, unlike the out of combo ultimate. --- Clock The clock are the numbers you see at the top, starting at 99. They go 99 seconds if the timer option is turned on, otherwise they just stay at 99. If you take enough time to make the time run out, the charicter who wins will be the one with the most life power. If it’s the same, it’s a draw. There are no penalties of any sort for taking longer and making the clock run over. Except the fact that you can’t quite say “I KILLED GARGOS” because really you can’t say that, without mentioning the fact that your timer ran out...unless you don’t have a concince. Like some people who are at my arcade...*remembers the guy who once kicked the NFL Blitz machine as hard as he could and walked off because he lost at it* Strangely though it still works fine... ----------------------------------------------------------------------- Things that might be in others, but not all, but are in KI gold/2 ----------------------------------------------------------------------- Shadow move A shadow move isn’t just a move where you see a black thing in the shape of you in the background, stupid. A shadow move is usually going to be great for comboing, and will do more damage than normal. So how do you know if you are doing one? If you have a large trail behind you of yourself, you know you are doing one. Trust me, you’ll notice it. It’s pretty hard to miss, infact...if you miss one, you must be blind... --- Power bar/bar thingy No, not the health bar, but the power bar. This is underneath your health bar. See those little squares? Not yet? That’s normal. They appear by taking damage of all sorts, blocking damage of all sorts, inflicting damage and having it blocked or hit. If a combo, the longer it goes and the more damage it does, the more blocks you will gain. Now, what is the point to them? Read on...just keep reading...SCROLL DOWN, YOU IDIOT!!! --- Super moves Supers are done by using your blocks on the power bar. These moves are like specials, but usually are better, and take 6 blocks away from the power bar. They can be used in combos, I believe. --- Transition moves These are moves which can be turned into another in the middle, canceling out the first move altogether. Its easier to do this than to cancel a subscription to National Geographic...which isn’t easy...they still send me stuff saying that I must have forgot...IT’S BEEN NEARLY A YEAR!!! BUTT OFF!!! And thus with these final words, this section is complete...the final words being “Butt off”...okey.....great.... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4. Move lists in alphabetical order: Know what you want to print out, but don’t want to print out everyone else’s moves? Simply highlight what you want to print, then go to print options and do selection...I bet most everyone knows this, but just incase...Thanks to a friend for showing me this...if he sees this, he’ll know I’m referring to him. If he doesn’t...well...I’ll be surprised... NOTE! PLEASE READ BEFORE READING ANY FARTHER!!! If you are on the left side, perform the moves I have listed. If on the other, reverse left and right. _______________________________________________________________________ |_/\__/\__/\__/\__/\__/\__/\__Fulgore__/\__/\__/\__/\__/\__/\__/\__/\_| \____________________________/_______\________________________________/ Data: Height: 6’5” Weight: 560 LBS Age: Unknown The advanced and deadlier successor to the original Fulgore cyborg destroyed by Jago. Activated after the time jump, its final Ultratech commands are executed... find Jago and kill him My thoughts: If you’ve played Street Fighter, you know about how that Ryu and Ken are the same almost. Well in Killer Instinct, Fulgore and Jago are the Ryu and Ken. Except Ryu never could shoot lasers out of his eyes...:b they do have good differences however. But they both have a fireball, both have a dragon punch (refering to Street Fighter again) type attack, both have an attack to quickly rush up to opponents and start a combo (ex: Jago windkick Fulgore Cyberdash) and other similarities. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+Specials+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Cyberdash: |/, \/, \| Middle kick/Fierce kick The kick you use will make you do the move differently. If you use middle kick it will do squat and make you inch forwards. If you use fierce it will make you go fairly far. Good for starting combos. And not much else but that. --- Electro Reflect: \/, |/, <- Quick kick (hold it for it to last longer) It reflects back fireballs. --- Eyelaser: \|, \/, |/ Middle punch/Fierce punch Very good attack. Middle punch makes it not go out very far, but just a smidget in front of you, fierce makes it go out far to hit the opponent wherever he is. What the point is to using middle punch I don’t know in the least. --- Fake Laser Storm: \/, |/, <- Quick punch Tricky attack that won’t do squat for damage, but is going to fool opponents and let you sometimes get a combo in on them while they thought you were going to be in a fireball move for a moment. --- Laser Storm: \/, \|, -> Any punch The punch you use chooses how quick it goes. Quick makes it go slow, middle makes it go at a medium speed, and fierce makes it go at a quick speed. --- Plasma Slice: ->, \/, \| Any punch The punch you use chooses how far up it goes. Quick goes up a ways, medium goes up decently, and fierce goes up very high. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=Supers=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Air Eye Laser: /\, (do the following while still in the air) \|, \/, |/ Fierce punch This is a useful little attack. I think it does more damage than a normal Eye laser. Say bye-bye to 1 block. --- Cloak: \/, |/, <- Fierce kick Cool little attack that makes you nearly invisible. It slowly drains the block bar thing. So just remember not to use this very often. Do the same thing to get out of it. --- Lock On: <-, |/, \/, \|, -> Quick kick This makes you lock on to the opponent. What does this do? Keep looking through the super moves...1 block. --- Plasmaport: <-, \/, |/ Any attack The attack you choose will teleport you to different positions. 1 block. --- Super Plasma Slice: \/, |/, <-, |/, \/, \|, -> Fierce punch This takes away a whopping 6 blocks. Lots especially compared to his other 1 block taken away supers... --- Triple Laser Storm: \/, |/, \/, \|, -> Quick punch You quickly shoot 3 Laser Storms at the opponent. To do this, you _must_ be locked on. +=+=+=+=+=+=+=+=+=+=+=+=+=+=Finishers=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Heavy Artillery: ->, <-, |/, \/, \|, -> Middle kick Really cool looking attack. Somewhat hard to pull off. --- Laser: <-, |/, \/, \|, -> Middle punch A laser comes down from the sky and if it hits the opponent, makes them splatter into lots of blood. Strange, even when blood is turned off it does this... Ending: Fulgore has triumphed over the enemies of Ultratech. The advance prototype has succeeded where it’s predecessor has failed. With no enemies to stand in the way, a powerful army is created. The doomed earth will fall to the merciless Ultratech. _______________________________________________________________________ |_/\__/\__/\__/\__/\__/\__/\_Gargos_/\__/\__/\__/\__/\__/\__/\__/\__/\| \___________________________/______\__________________________________/ Data: None available My thoughts: The final boss, available with a code. Check the code section for it. He can’t be used in training or focused training, and doesn’t have a profile sheet like the others do. Hard to use well, takes lots of practice. I didn’t quite understand how to use him well...He seemed more like a smash the buttons as quick as you can type character for me...and hardly ever do I have to resort to button smashing... +=+=+=+=+=+=+=+=+=+=+=+=+=+=+Specials+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Air Fireball: (While using Fly) \/, \|, -> Any punch You shoot a fireball while flying. What did you expect...??? --- Air Jumping Overhead Slam: (While using Fly) |/, \/, \| Any kick Like the normal Jumping Overhead Slam, except in the air while flying. --- Combo Breaker: \/, \|, -> Any attack A combo breaker. Ooh, I’m wetting myself over the excitement of it. Oh joy. Wee hee hee. I am so thrilled... =b --- Flame: \/, \|, -> Quick punch Helpful every once in a while. --- Fly: /\ (while still in the air) Fierce punch You can move from side to side. Also, you can do certain attacks like this... --- Jumping Overhead Slam: /\, (while still in the air) |/, \/, \| Any kick Kool attack, and is fairly useful. --- Laugh: \|, \/, |/ Fierce punch This will knock back fireball attacks. --- Shoulder Dash: \|, \/, |/ Middle kick/Fierce kick The kick you choose affects how quick it is. Middle is slow, fierce is fast. --- Throw: Fierce punch Another throw. Nothing to see, keep going. --- Uppercut: ->, \/, \| Fierce punch Simple, and sometimes quite useful. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=Supers=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= None +=+=+=+=+=+=+=+=+=+=+=+=+=+=Finishers=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ None Ending: _______________________________________________________________________ |_/\__/\__/\__/\__/\__/\__/\Glacius/\__/\__/\__/\__/\__/\__/\__/\__/\_| \__________________________/_______\__________________________________/ Data: Height: Variable Weight: Variable Age: Unknown Story: 2 millenia from now a captured relative earns freedom by slaying a fire being and escaping home. But now in the past, a distress call has been answered. Glacius must free his stranded kin. My thoughts: Interesting character, weird moves. Great overall. Heck, one of my favorite guys in this Killer Instinct game...=b +=+=+=+=+=+=+=+=+=+=+=+=+=+Specials+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Arctic Blast: \/, |/, <- any punch A projectile, in which you can choose the speed. To do so, press the weakest punch to make it go slow, medium for medium speed, and fierce punch to make it go fast. Very useful. --- Cold Shoulder: \/, |/, -> Medium punch A quick attack where you ram the opponent with your shoulder. Speedy, and excellent for starting combos. --- Combo breaker: \/, \|, -> Any attack A combo breaker. The beef is in the title. THE FAT IS IN THE SENTENCE BELOW!!! Eh...okay... --- Energy Gain: \/, |/, -> Quick kick You turn into a puddle, like you do in the “Liquidize” move. Although this time, it doesn’t attack. You just sit there. The opponent _can_ hit you like this. During the time you sit there though, you slowly gain health. The longer you sit there, the more health you can gain. --- Ice Lance: \/, \|, -> Fierce punch Your hand turns into a lance, and you try to hit the opponent with it. It sends them flying. Great attack, very sneaky if done right when the opponent is getting very close. --- Icy Grip: \/, \|, -> Weak punch If close enough when doing this move, it will grab the opponent and pull him towards you. During this time he can’t attack. After a moment, he will fall out of your hand, closer to you. Now before he does, quickly start attacking. Perfect way to start combos. --- Liquidize: \/, \|, -> Medium Kick/fierce kick In this move, you turn into a puddle, and move quickly toward the opponent, then when you get to them, while coming back up, uppercut them. The kick you choose makes it go quicker or slower. Medium kick is the slower speed, fierce is the quicker. Good attack, and very sneaky. Also pretty useful in combos. --- Throw: -> Fierce punch A throw, simply enough. Useful sometimes, but not too often. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=Supers=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Arctic Slam: <-, |/, \/, \| ->, <- Quick punch Pretty good attack. Takes 6 blocks. --- Reverse Uppercut: ->, \|, \/, |/, <- Fierce kick Not that great, but it will be helpful sometimes. 3 blocks. --- Super Arctic Breath: ->, \|, \/, |/, <-, -> Fierce punch Very useful. This does quite some damage. 4 blocks. +=+=+=+=+=+=+=+=+=+=+=+=+=+=Finishers=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Killer Breath: \/, \|, <- Quick kick Very awesome looking. He grabs the opponent and breathes on him, he gets frozen in an icecube, and explodes in it. --- Ice Spear: ->, \|, \/, |/, <-, -> Medium kick He turns his hand into a spear and stabs the opponent. Ending: _______________________________________________________________________ |_/\__/\__/\__/\__/\__/\__/\__Jago_/\__/\__/\__/\__/\__/\__/\__/\__/\_| \__________________________/_______\__________________________________/ Data: Height: 5’9” Weight: 190 LBS Age: 22 After destroying Fulgore a furious Jago is betrayed by his one-time master the Tiger Spirit. The disguised Demon Lord used him to escape from the void and now Jago swears vengeance. My thoughts: Quick, pretty strong, great variety of attacks, easy specials, overall possibly the best character in the game. Just one thing gets me. Doesn’t George Lucas know that lots of people are using lightsabers in games? I mean, Jago has one, it’s an item in Super Smash Bros...can you say copyright infringement? +=+=+=+=+=+=+=+=+=+=+=+=+=+=+Specials+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Combo Breaker: ->, \/, \| Any attack Simple, it’s a combo breaker stupid! --- Endoduken: \/, \|, -> Any punch The stronger the punch, the quicker it will go. This projectile will do loads of damage, and help you lots. Remember to not use it much, or the opponent will learn what you are up to, and block most. --- Fake Endoduken: \/, \|, -> Quick kick Very tricky, try using this and it will look like you are going to use an endouken, but it turns out to just have him move his hands and have the normal greet light! Very sneaky! --- Laser Blade: |/, \/, \| Middle punch This is a single laser blade swipe. Useful, but not great. --- 2X Laser blade: |/, \/, \| Fierce punch Swipes the laser twice. Great for starting combos. One of the things that makes him so good. --- Ninja Slide: |/, \/, \| Any kick Great speedy attack. Try using this to sneak underneath some fireballs and start combos on the opponent. --- Red Endoduken: Fierce punch (hold) \/, \|, -> Release Fierce punch A red Endouken does more damage than the normal one. --- Tiger Fury: ->, \/, \| Any punch The punch you use decides how much higher you do the jump involved in the attack. --- Throw: Fierce punch Another throw, another character, another dull sentence structure... --- Wind Kick: |/, \/, \| Any kick Swift attack for starting combos. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=Supers=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Shadow move - |/, \/, \|, -> Middle kick It’s a shadow move! What didja expect? ;) Takes off 3 blocks. --- Super Endoduken: ->, \|, \/, |/, <- quick punch Another fireball type attack? Sheez, doesn’t this guy have enough already?!?!?! --- Tiger Trash - \/, |/, <-, |/, \/, \|, -> Fierce punch Great attack, very useful! Takes off 6 blocks. +=+=+=+=+=+=+=+=+=+=+=+=+=+=Finishers=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Fireball Scorcher: ->, |/, \/, \|, <-, -> Middle Punch Jago shoots a straight line of small fireball pellets. --- Laser sword stab: ->, \/, \| Fierce kick He stabs the opponent with his laser. Ending: After years of training and dedication Jago’s success comes as no surprise. Truly he now has now earned the title of grand master. But he is now alone after destroying his former master who betrayed him. Deep in meditations he knows he at last has control of his destiny. _______________________________________________________________________ |_/\__/\__/\__/\__/\__/\__/\_Kim Wu/\__/\__/\__/\__/\__/\__/\__/\__/\_| \__________________________/_______\__________________________________/ Data: Height: 5’4” Weight: 130 Age: 17 Story: Descendant of the heroes who banished Eyedol and Gargos, Kim is appointed her people's guardian. With the return of Gargos, Kim must fulfill her duty to her homeland and destroy him forever. My thoughts: Extremely quick, but somewhat weak. Overall pretty good once you can start really good combos. Until then, you are going to have a very rough time. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+Specials+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Air fire: \/, \|, -> Medium punch/Fierce punch A fireball attack where you stand in the air for a moment while you do it. --- Diagonal Air Fireball: /\, (while still in the air do the following) |/, <- Any punch A fireball you can execute during a jump. --- Firecracker: \|, \/, |/ Middle punch/Fierce punch Pretty good attack. --- Fireflower: \/, \|, -> Quick punch You make a flash close to you. Looks pretty neat when you do it. --- Roll: ->, -> A rolling attack where you move forwards a ways. You can go under fireballs, and behind opponents this way. --- Split Kick: |/, \/, \| Fierce kick _Very_ good attack. Rather good for comboing. --- Throw: Fierce punch Yes, a throw. Keep going. Leave me alone, just go away... --- Tornado Kick: \|, \/, |/ Any kick I like to use kick attacks most of the time with Kim. This is pretty good for combos +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=Supers=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Air Fire: \/, \|, ->, <- Middle punch Useful at times. 4 block will be gone afterwards. --- Shadow Move: \|, \/, |/, -> Fierce kick Starts a shadow combo. 3 blocks. --- Snap Dragon: \/, |/, <-, |/, \/, \|, -> Fierce punch Really good special. Takes 6 blocks. +=+=+=+=+=+=+=+=+=+=+=+=+=+=Finishers=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Chest Stomp: <-, ->, <-, |/, \/, \|, -> Middle kick She jumps on the enemy and smashes their chest in. --- Star: <-, |/, \/, \|, ->, <- Quick kick She shoots a star at the opponent. I personally like this finisher more than Chest Stomp... Ending: _______________________________________________________________________ |_/\__/\__/\__/\__/\__/\__/\_Maya__/\__/\__/\__/\__/\__/\__/\__/\__/\_| \__________________________/_______\__________________________________/ Data: Height: 5’10” Weight: 140 LBS Age: 23 Story: Made Queen of Amazonia after her part in banishing the Dark Lord Gargos. Cast out by her tribe as Gargos returns, Maya must vanquish him to regain her throne. My thoughts: Maya is pretty good. Not so strong, but more of an agile character it seems to me. Fairly easy to learn. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+Specials+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Air Jungle Leap: ->, <- Quick kick Somewhat useful. --- Air Mantis: Jungle Leap, ->, <- Fierce punch You probably are wondering what I mean by Jungle Leap up there. You must be in the air from doing a Jungle Leap to perform this. --- Cobra Bite: <-, -> Quick punch A small little attack that is semi-good. I don’t really like it that much. But I do like it somewhat...Maya has better attacks though. --- Flip Kick: <-, -> Middle kick Mostly useful in combos, quite lousy single. --- Jungle Leap: <-, -> Fierce kick An attack where you leap over the opponent. Most likely you will at least... --- Mantis: <-, -> Fierce punch Good attack, quite useful single and comboed. --- Savage Blades: <-, -> Middle punch An attack with Maya slashing wildly with her blades. Good for comboing. --- Savage Leap: <-, -> Quick kick Much smaller version of the Jungle Leap. This won’t get you launched over the enemy, that’s for sure. But it is easy to get combos going with, IMO. --- Throw: Fierce punch It’s a throw. Shut up and get on with it... +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=Supers=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Shadow Move: ->, \|, \/, |/, <-, -> Fierce punch It starts a shadow combo. Yep... --- Super Jungle Leap: ->, \|, \/, |/, <-, -> Fierce kick Another type of Jungle Leap...don’t we have enough already?!?!?! 6 blocks. +=+=+=+=+=+=+=+=+=+=+=+=+=+=Finishers=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Elephant: ->, \|, \/, |/, <-, -> Quick kick Cool finisher, infact one of my favorite ones in the game. --- Shrinker: <-, |/, \/, \|, ->, <- Quick punch She somehow from her eyes shoots a shrink ray and shrinks the opponent...and that’s it. The opponent is just smaller...cryin out loud, why couldn’t we have her stomp on the opponent and smash him or something, instead of just have him sit there...stupid... Ending: With the threat destroyed Maya returns to the world of her jungle realm. She will be Queen once again. With the loss of the Earth Goddess’ protection, the jungle realm is lucky enough to have a found a new queen guardian. Her reign is a long and peaceful one. _______________________________________________________________________ |_/\__/\__/\__/\__/\__/\__/\_Orchid/\__/\__/\__/\__/\__/\__/\__/\__/\_| \__________________________/_______\__________________________________/ Data: Height: 5’7 Weight: 125 LBS Age: 24 Story: Eyedol's death by Orchid's hand freed massive energies, ripping Ultratech back in time. Now 2000 years in the past, Orchid must face a new challenge, and an even greater foe. My thoughts: Great character, one of my best infact. Very speedy and agile, and strong and easy to do combos. And projectiles. Can’t get much better than that! +=+=+=+=+=+=+=+=+=+=+=+=+=+=+Specials+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Air Buster: ->, \/, \| Any kick The kick you use will decide how far in the air you go from the attack. I really find this useful for knocking away those people who jump like no tomorrow. --- Combo Breaker: ->, \/, \| Any attack A COMBO BREAKER, GO AWAY!!! --- Fake Tonfa Fire: \/, \|, -> Quick kick Tricky attack. Useful for confusing your opponents. Personally I love to do this against someone using Glacius in my arcade, and when they come up to me from a Liquidize, block, and start comboing on them. Most Glacius people in my arcade are newbies to the game and don’t know jack squat... --- Flik Flak: \|, \/, |/ Any kick Pretty useful attack. --- Ichi: \/, |/, <- Middle punch Decent attack, I personally don’t really use it that much. --- San: \|, \/, |/ Fierce punch Good attack, quite useful. --- Throw: Fierce punch OOH!!! WHAT VARIATY!!! --- Tiger Slide: |/, \/, \| Any kick Very good for starting combos. --- Tonfa Fire: \/, \|, -> Any punch The punch you use chooses how quick the fire goes. Quick makes it go slow, medium makes it go decent speeds, and fierce makes it go very fast. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=Supers=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Gyro Kyaku: \/, |/, <-, |/, \/, \|, -> Fierce kick VERY GOOD ATTACK. Takes away 6 blocks though. --- Tiger: \|, \/, |/, -> Middle kick Pretty useful. Takes away 3 blocks. +=+=+=+=+=+=+=+=+=+=+=+=+=+=Finishers=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Fire Cat: ->, \|, \/, |/, <-, -> Fierce punch Pretty cool looking attack. --- Scorcher: <-, \/, |/ Middle kick I like...I like!!! Ending: _______________________________________________________________________ |_/\__/\__/\__/\__/\__/\_/\Sabrewulf/\_/\__/\__/\__/\__/\__/\__/\__/\_| \__________________________/_______\__________________________________/ Data: Height: 5’11” Weight: 400 LBS Age: 46 Story: Unwilling to succumb to the beast within him, Sabrewulf was badly beaten in the KI tournament. Captured by Ultratech, he is driven berserk by their "repairs" and now has only revenge to live for. My thoughts: This guy is if not my favorite, one of my favorites. Strong, slow, sad story, and great at starting combos. Great character for anyone. He is also incredibly easy to do combos with. Great overall. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+Specials+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Combo Breaker: <-, -> Any attack Another combo breaker. Running out of my witty jokes here about how dull this is... --- Double Sabrewheel: ->, ->, <- Middle punch Fake Howl: <- -> Quick kick A fake howl, to trick people. Not the most useful thing, but very rarely, it will really be pretty good. --- Sabreflip: <-, -> Fierce kick Great ender. Launches the opponent flying into the air. If you have cheap juggles on, you can really take advantage of this easy launcher and cheaply combo it to no end. --- Sabrehop forward: ->, -> Jumps you forward quicker than just walking. --- Sabrehop backward: <-, <- Same as the other except backward. --- Sabrehowl: <-, -> Quick punch This isn’t a real attack, but instead helps your block bar thingy. Takes awhile to get done with, so I really don’t like it that much. --- Sabrepounce: <-, -> Fierce punch Not the best attack, but very surprising to have a 400 pound wolf jumping on top of them! Somewhat good for combos. Excellent for air combos. --- Sabrespin: <-, -> Middle kick This is great for starting off combos. Sudden attack, and sometimes what you need to get in that last oomf to someone to kill them. Great attack. --- Sabrewheel: <-, -> Middle punch Very good for starting combos. Putting this and sabrespin together almost mean instant death if you can combo them pretty well. --- Throw: Fierce kick IT’S A THROW!!! WHAT THE HECK WERE YOU EXPECTING, FOR CRYING OUT LOUD!!! SHEESH!!! +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=Supers=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Air Ground Spark: ->, \|, \/, |/ <- Fierce punch Causes an auto dizzy. Takes 4 blocks. --- Sabre Fireball: ->, \|, \/, |/, <-, -> Fierce punch Good attack most of the time. 4 blocks gone. --- Super Sabreflip: ->, \|, \/, |/, <-, -> Fierce kick Stronger attack of the normal Sabreflip. 6 blocks gone. +=+=+=+=+=+=+=+=+=+=+=+=+=+=Finishers=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Bat Attack: Hold Quick punch, release Quick punch Simple finishers this guy has...bats come flying. Cool looking. --- Electrocution: Hold Fierce kick, release Fierce kick Another easy finisher. :b Weird attack. Personally I like Bat attack over this, but still! ;) Ending: No one could withstand the savage fury of the wolf. Drawn to Ultratech in hope of a cure, Sabrewulf has vanquished himself. ... Barreft of all hope of cure, Sabrewulf succomes to the madness of the beast. All else human in him once is gone forever. _______________________________________________________________________ |_/\__/\__/\__/\__/\__/\__/\_Spinal/\__/\__/\__/\__/\__/\__/\__/\__/\_| \___________________________/______\__________________________________/ Data: Height: 5’5” Weight: 110 LBS Age: 651 Story: Although destroyed by Thunder in the present, a younger Spinal still exists in the past. Resurrected by Gargos and forced to serve him, he goes up against the tyrant to win his freedom. My thoughts: This isn’t the kind of guy that you can always just try and learn in a minute...he takes some effort. Once you learn him pretty good, he can be excellent. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+Specials+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 1 Skull Replenisher: \/, |/, <- Medium punch This makes one skull start flying around you, which you can use for your Searing Skull attack. 1 block will disappear after using this attack. --- All Skull Replenisher: \/, |/, <- Fierce punch This makes 6 (I think) skulls come out if you have enough time. You can get knocked out of this easily and not get as many skulls as usual. If you can get all of them, it lets you use them without having a limit. 6 blocks will be gone after this attack. --- Fire Sword: \/, \|, -> Fierce punch You wave your sword around and make fire come out from it. Great using it in combos. --- Skeleport: \/, |/, <- Any kick The kick you use will choose where you go. --- Skele Skewer: \/, \|, -> Middle punch This little attack makes him go forwards a ways, then get back where he was, while all the time having his sword going out to hit anyone that gets in the way. --- Skull Dash: ->, -> Another hopping thingy... --- Skull Scrape: \/ Fierce kick This little attack makes him scoot across the ground with his sword extended so if you get close enough, you will hit them. Useful for dodging fireballs. --- Skull Spear: /\, (while still in the air)\/ Fierce kick Useful. Not the best attack, but it will work out good sometimes. --- Soul Drain: \/, \|, -> Quick punch Small projectile. Morons like T. J. Combo will sometimes get killed if you keep using this. They just keep coming towards you, you just do it again. Enemies with projectiles won’t be killed that easily by doing this. Just keep doing his. Although it really isn’t fair to Combo with his small brain power that can’t understand difficult concepts like not walking into fire coming out of a skeleton’s shield. Poor little Combo...life is so cruel to him... --- Throw: Fierce kick Another day, another throw...whoop-de-doo. Isn’t this just danged thrilling?!?!?! +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=Supers=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Super Grim Reaper: \/, |/, <-, |/, \/, \|, -> Fierce punch Long drawn out move...this move takes away 4 blocks. --- Super Searing Skull: \/, |/, <-, |/, \/, \|, -> Fierce kick Better than the average Searing Skull. (No, this has nothing to do with the Yogi Bear phrase “Smarter than the average bear”) Takes away 6 blocks. --- Super Stun Skull: \/, |/, <-, |/, \/, \|, -> Middle kick Useful attack. Takes 4 blocks. +=+=+=+=+=+=+=+=+=+=+=+=+=+=Finishers=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Skull Drop: \/, \|, ->, \/, \|, -> Quick punch Some hands grab you for a moment and a skull drops on top of you. Sometimes you can jump in time and get the skull to not drop and the hands don’t touch you, but if the hands touch you then you die. So when you see this, don’t try something like jumping away and then attacking the hands. --- Sword Play: \/, \/ Quick kick Kool looking attack. Also easy to pull off. That’s always nice. Unlike the other finisher of his that I never seem to pull off... Ending: _______________________________________________________________________ |/\_/\__/\__/\__/\__/\__/\T. J. Combo/\__/\__/\__/\__/\__/\__/\__/\_/\| \__________________________/_______\__________________________________ Data: Height: 6’1” Weight: 220 Age: 26 Story: Story: After a decisive victory over Riptor in the tournament, Combo attempted to destroy Ultratech HQ. Caught as Ultratech is ripped into the past, Combo must escape home before it is too late. My thoughts: Ugh... I just plain hate this guy...can’t do jack squat with him...this is by far my least favorite...none the less, here we go with the moves... +=+=+=+=+=+=+=+=+=+=+=+=+=+=+Specials+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Air Tremor: <-, |/, \/, \|, -> Middle kick Decent attack, I really get annoyed with it as it never seems to help me in the least... --- Behind The Back: <-, -> Quick kick Rather sneaky attack...I like these backstabbing attacks!!! ;) --- Cyclone Punch: Fierce punch (hold), (release) Fierce punch When you release it it will do the attack. Move along now... --- Powerline: <-, -> Fierce punch VERY USEFUL. Trust me on this one... --- Reverse Spinfist: ->, <- Quick punch Uhm...I really don’t see why we have to have a normal and reverse...but whatever... --- Rollercoaster: <-, -> Middle punch A rolling attack which can help lots on combos. --- Skull Crusher: <-, -> Fierce kick Pretty good attack. --- Spinfist: <-, -> Quick punch Good attack sometimes more than others. --- Stop Powerline: <- Fierce punch It stops the powerline attack. Get it? Good. --- Throw: Middle punch --- TJ Tremor: <-, -> Middle kick Pretty useful attack. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=Supers=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Dash Frenzy: ->, \|, \/, |/, <-, -> Fierce punch Weird little attack where Combo keeps rushing at you and hitting you...very annoying. --- Shadow Move: ->, \|, \/, |/, <-, -> Middle punch Starts a shadow combo. VERY USEFUL. --- Super Tremor: ->, \|, \/, |/, <- Middle kick Pretty useful attack. +=+=+=+=+=+=+=+=+=+=+=+=+=+=Finishers=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Gun Shot: -> (hold), \|, \/, |/, <- Fierce kick Combo pulls out a gun and blasts the crap outa the opponent. --- To The Moon: Quick punch (hold), (release) Quick punch Easy enough. Knocks them way into the air. Ending: _______________________________________________________________________ |_/\__/\__/\__/\__/\__/\__/\_Tusk_/\__/\__/\__/\__/\__/\__/\__/\__/\__| \_________________________/________\__________________________________| Data: Height: 6’11” Weight: 380 LBS Age: 31 With the return of the Demon Lord to the land, Tusk leaves the arena to issue his challenge. Only by defeating all adversaries can a hero gain the right to face the evil Gargos. My thoughts: Cool character, bit difficult to learn at first, but after awhile is pretty good. Simple specials make him good for beginners, but still good for those experienced. Strong moves as well. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+Specials+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Backstab: ->, \|, \/, |/, <- Quick punch Sneaky attack where he jumps behind and slashes. Tricky... --- Boot Kick: \|, \/, |/ Any kick The kick you use chooses how far you go. Quick makes you go nowhere almost, medium makes you go a nice distance, and fierce makes you go really far. --- Combo Breaker: ->, \/, \| Any attack Move on...by now you should know what this does... --- Fake Skull Splitter: \/, \|, -> Quick kick 2 sneaky attacks... this & backstab... --- Skull Splitter: |/, \/, \| Fierce kick Very useful attack. Quite useful in combos. --- The Conqueror: ->, \/, \| Any punch Quite good attack. --- Throw: Fierce kick ITS A THROW!!! AND THE LAST TIME I HAVE TO MENTION THROWS IN THE FAQ!!! GOOD RIDDANCE!!! --- Web of Death: \|, \/, |/ Fierce punch Cool attack, and very useful as well. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=Supers=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Pillar of Flames: |/, \/, \|, <- Any kick Pretty good attack that has helped me quite often. 4 blocks. --- Shadow Move: |/, \/, \|, <- Fierce kick Starts a shadow combo. It takes 3 blocks. --- The Destroyer: \/, |/, <-, |/, \/, \|, -> Fierce punch Great move, but uses 6 blocks. +=+=+=+=+=+=+=+=+=+=+=+=+=+=Finishers=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Dinosaur Attack: ->, \/, \| Medium kick Awesome looking attack. --- Meteor Shower: \/, \|, ->, \/, \|, -> Medium punch Stupid...very easy to block. Ending: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 5. Counters Every character has moves that can counter others, as if the opponent hadn’t even attacked and you can just start on a combo then if possible. Here is a list of all of them. _______________________________________________________________________ Fulgore | Cyber Dash | Eye Laser | Plasma Shield | ---------+----------------|-------------------|-----------------------| Fulgore | Eye Laser | | Cyber Dash | ---------+----------------+-------------------+-----------------------+ Glacius | Icy Grip | Liquidize | Cold Shoulder | ---------+----------------+-------------------+-----------------------+ Jago | Ninja Slide | Laser Blade | Wind Kick | ---------+----------------+-------------------+-----------------------+ Kim Wu | Split Kick | Firecracker | Tornado Kick | ---------+----------------+-------------------+-----------------------+ Maya | Mantis | Savage Blades | Flip Kick | ---------+----------------+-------------------+-----------------------+ Orchid | Tiger Slide | San | Flik Flak | ---------+----------------+-------------------+-----------------------+ Sabrewulf| Sabrepounce | Sabrespin | Sabrewheel | ---------+----------------+-------------------+-----------------------+ Spinal | Skull Skrape | Flame Blade | Skeleskewer | ---------+----------------+-------------------+-----------------------+ T.J.Combo|Spinfist/Rollerc| | TJ Tremor | ---------+----------------+-------------------+-----------------------+ Tusk | Skull Splitter | Web of Death | Boot Kick | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________________________________________________________________ Glacius | Cold Shoulder | Icy Grip | Liquidize | ---------+----------------|-------------------|-----------------------| Fulgore | Eye Laser | Plasma Shield | Cyber Dash | ---------+----------------+-------------------+-----------------------+ Glacius | Icy Grip | Liquidize | Cold Shoulder | ---------+----------------+-------------------+-----------------------+ Jago | Ninja Slide | Laser Blade | Wind Kick | ---------+----------------+-------------------+-----------------------+ Kim Wu | Split Kick | Firecracker | Tornado Kick | ---------+----------------+-------------------+-----------------------+ Maya | Mantis | Savage Blades | Split Kick | ---------+----------------+-------------------+-----------------------+ Orchid | Tiger Slide | San | Flik Flak | ---------+----------------+-------------------+-----------------------+ Sabrewulf| SabrePounce | SabreSpin | SabreWheel | ---------+----------------+-------------------+-----------------------+ Spinal | Skull Skrape | Flame Blade | SkeleSkewer | ---------+----------------+-------------------+-----------------------+ T.J.Combo| Rollercoaster | Spinfist | TJ Tremor | ---------+----------------+-------------------+-----------------------+ Tusk | Skull Splitter| Web of Death | Bootkick | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________________________________________________________________ Jago | Laser Blade | Ninja Slide | Windkick | ---------+----------------|-------------------|-----------------------| Fulgore | Cyber Dash | Plasma Shield | Eye Laser | ---------+----------------+-------------------+-----------------------+ Glacius | Cold Shoulder | Liquidize | Icy Grip | ---------+----------------+-------------------+-----------------------+ Jago | Wind Kick | Laser Blade | Ninja Slide | ---------+----------------+-------------------+-----------------------+ Kim Wu | Tornado Kick | Firecracker | Split Kick | ---------+----------------+-------------------+-----------------------+ Maya | Flip Kick | Savage Blades | Mantis | ---------+----------------+-------------------+-----------------------+ Orchid | Flik Flak | San | Tiger Slide | ---------+----------------+-------------------+-----------------------+ Sabrewulf| SabreWheel | SabreSpin | SabrePounce | ---------+----------------+-------------------+-----------------------+ Spinal | Skeleskewer | Flame Blade | Skull Skrape | ---------+----------------+-------------------+-----------------------+ T.J.Combo| TJ Tremor | Spinfist | Rollercoaster | ---------+----------------+-------------------+-----------------------+ Tusk | Boot Kick | Web of Death | Skull Splitter | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________________________________________________________________ Kim Wu | Fire Cracker | Split Kick | Tornado Kick | ---------+----------------|-------------------|-----------------------| Fulgore | Cyberdash | Plasma Shield | Eye Laser | ---------+----------------+-------------------+-----------------------+ Glacius | Cold Shoulder | Liquidize | Icy Grip | ---------+----------------+-------------------+-----------------------+ Jago | Wind Kick | Laser Blade | Ninja Slide | ---------+----------------+-------------------+-----------------------+ Kim Wu | Tornado Kick | Fire Cracker | Split Kick | ---------+----------------+-------------------+-----------------------+ Maya | Flip Kick | Savage Blades | Mantis | ---------+----------------+-------------------+-----------------------+ Orchid | Flik Flak | San | Tiger Slide | ---------+----------------+-------------------+-----------------------+ Sabrewulf| SabreWheel | SabreSpin | SabrePounce | ---------+----------------+-------------------+-----------------------+ Spinal | Skeleskewer | Flame Blade | Skull Skrape | ---------+----------------+-------------------+-----------------------+ T.J.Combo| TJ Tremor | Spinfist | Rollercoaster | ---------+----------------+-------------------+-----------------------+ Tusk | Boot Kick | Web of Death | Skull Splitter | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________________________________________________________________ Maya | Flip Kick | Mantis | Savage Blades | ---------+----------------|-------------------|-----------------------| Fulgore | Eye Laser | Plasma Shield | Cyberdash | ---------+----------------+-------------------+-----------------------+ Glacius | Icy Grip | Liquidize | Cold Shoulder | ---------+----------------+-------------------+-----------------------+ Jago | Ninja Slide | Laser Blade | Wind Kick | ---------+----------------+-------------------+-----------------------+ Kim Wu | Split Kick | Fire Cracker | Tornado Kick | ---------+----------------+-------------------+-----------------------+ Maya | Mantis | Savage Blades | Flip Kick | ---------+----------------+-------------------+-----------------------+ Orchid | Tiger Slide | Flik Flak | San | ---------+----------------+-------------------+-----------------------+ Sabrewulf| SabrePounce | SabreSpin | SabreWheel | ---------+----------------+-------------------+-----------------------+ Spinal | Skull Skrape | Flame Blade | Skeleskewer | ---------+----------------+-------------------+-----------------------+ T.J.Combo| Rollercoaster | Spinfist | TJ Tremor | ---------+----------------+-------------------+-----------------------+ Tusk | Skull Splitter | Web of Death | Boot Kick | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________________________________________________________________ Orchid | Flik Flak | San | Tiger Slide | ---------+----------------|-------------------|-----------------------| Fulgore | Eye Laser | Cyberdash | Plasma Shield | ---------+----------------+-------------------+-----------------------+ Glacius | Icy Grip | Cold Shoulder | Liquidize | ---------+----------------+-------------------+-----------------------+ Jago | Ninja Slide | Wind Kick | Laser Blade | ---------+----------------+-------------------+-----------------------+ Kim Wu | Split Kick | Tornado Kick | Firecracker | ---------+----------------+-------------------+-----------------------+ Maya | Mantis | Flip Kick | Savage Blades | ---------+----------------+-------------------+-----------------------+ Orchid | Tiger Slide | Flik Flak | San | ---------+----------------+-------------------+-----------------------+ Sabrewulf| Sabrepounce | Sabrewheel | Sabrespin | ---------+----------------+-------------------+-----------------------+ Spinal | Skull Skrape | Skeleskewer | Flame Blade | ---------+----------------+-------------------+-----------------------+ T.J.Combo| Rollercoaster | TJ Tremor | Spinfist | ---------+----------------+-------------------+-----------------------+ Tusk | Skull Splitter | Boot Kick | Web of Death | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________________________________________________________________ Sabrewulf| Sabrepounce | Sabrespin | Sabrewheel | ---------+----------------|-------------------|-----------------------| Fulgore | Eye Laser | Cyberdash | Plasma Shield | ---------+----------------+-------------------+-----------------------+ Glacius | Liquidize | Cold Shoulder | Icy Grip | ---------+----------------+-------------------+-----------------------+ Jago | Laser Blade | Wind Kick | Ninja Slide | ---------+----------------+-------------------+-----------------------+ Kim Wu | Firecracker | Tornado Kick | Split Kick | ---------+----------------+-------------------+-----------------------+ Maya | Savage Blades | Flip Kick | Mantis | ---------+----------------+-------------------+-----------------------+ Orchid | San | Flik Flak | Tiger Slide | ---------+----------------+-------------------+-----------------------+ Sabrewulf| Sabrespin | Sabrewheel | Sabrepounce | ---------+----------------+-------------------+-----------------------+ Spinal | Flameblade | Skeleskewer | Skull Skrape | ---------+----------------+-------------------+-----------------------+ T.J.Combo| Spinfist | TJ Tremor | Rollercoaster | ---------+----------------+-------------------+-----------------------+ Tusk | Web of Death | Boot Kick | Skull Splitter | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________________________________________________________________ Spinal | Flame Blade | Skeleskewer | Skull Skrape | ---------+----------------|-------------------|-----------------------| Fulgore | Cyberdash | Plasma Shield | Eye Laser | ---------+----------------+-------------------+-----------------------+ Glacius | Cold Shoulder | Icy Grip | Liquidize | ---------+----------------+-------------------+-----------------------+ Jago | Wind Kick | Ninja Slide | Laser Blade | ---------+----------------+-------------------+-----------------------+ Kim Wu | Tornado Kick | Split Kick | Firecracker | ---------+----------------+-------------------+-----------------------+ Maya | Flip Kick | Mantis | Savage Blades | ---------+----------------+-------------------+-----------------------+ Orchid | Flik Flak | Tiger Slide | San | ---------+----------------+-------------------+-----------------------+ Sabrewulf| Sabrewheel | Sabrepounce | Sabrespin | ---------+----------------+-------------------+-----------------------+ Spinal | Skeleskewer | Skull Skrape | Flame Blade | ---------+----------------+-------------------+-----------------------+ T.J.Combo| TJ Tremor | Rollercoaster | Spinfist | ---------+----------------+-------------------+-----------------------+ Tusk | Boot Kick | Skull Splitter | Web of Death | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________________________________________________________________ T.J.Combo| Rollercoaster | Spinfist | TJ Tremor | ---------+----------------|-------------------|-----------------------| Fulgore | Eye Laser | Cyber Dash | Plasma Shield | ---------+----------------+-------------------+-----------------------+ Glacius | Liquidize | Cold Shoulder | Icy Grip | ---------+----------------+-------------------+-----------------------+ Jago | Laser Blade | Wind Kick | Ninja Slide | ---------+----------------+-------------------+-----------------------+ Kim Wu | Firecracker | Tornado Kick | Split Kick | ---------+----------------+-------------------+-----------------------+ Maya | Savage Blades | Flip Kick | Mantis | ---------+----------------+-------------------+-----------------------+ Orchid | San | Flik Flak | Tiger Slide | ---------+----------------+-------------------+-----------------------+ Sabrewulf| Sabrespin | Sabrewheel | Sabrepounce | ---------+----------------+-------------------+-----------------------+ Spinal | Flame Blade | Skeleskewer | Skull Skrape | ---------+----------------+-------------------+-----------------------+ T.J.Combo| Spinfist | Rollercoaster | TJ Tremor | ---------+----------------+-------------------+-----------------------+ Tusk | Web of Death | Boot Kick | Skull Splitter | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________________________________________________________________ Tusk | Boot Kick | Skull Splitter | Web of Death | ---------+----------------|-------------------|-----------------------| Fulgore | Plasma Shield | Eye Laser | Cyberdash | ---------+----------------+-------------------+-----------------------+ Glacius | Icy Grip | Liquidize | Cold Shoulder | ---------+----------------+-------------------+-----------------------+ Jago | Ninja Slide | Laser Blade | Windkick | ---------+----------------+-------------------+-----------------------+ Kim Wu | Split Kick | Firecracker | Tornado Kick | ---------+----------------+-------------------+-----------------------+ Maya | Mantis | Savage Blades | Flip Kick | ---------+----------------+-------------------+-----------------------+ Orchid | Tiger Slide | San | Flik Flak | ---------+----------------+-------------------+-----------------------+ Sabrewulf| Sabrepounce | Sabrespin | Sabrewheel | ---------+----------------+-------------------+-----------------------+ Spinal | Skull Skrape | Flame Blade | Skeleskewer | ---------+----------------+-------------------+-----------------------+ T.J.Combo| Rollercoaster | Spinfist | TJ Tremor | ---------+----------------+-------------------+-----------------------+ Tusk | Skull Splitter | Web of Death | Boot Kick | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 6. Codes There are codes for this game. To use them, wait on the title screen until it goes to any character’s profile sheet. During this time, press the corresponding buttons to the code. Play as Gargos: Press Z, A, R, Z, A, B. You will hear a laugh if you got it right. See credits: Press Z, L, A, Z, A, R. You will see the credits. Every option: Press Z, B, A, L, A, Z. If you did it right, the guy who says things in the game such as “Killer Instinct” on the title screen will say “perfect”. More colors: To get the colors you would normally have to earn by doing training mode, press Z, B, A, Z, A, L. If done correctly, the guy mentioned above will say “welcome”. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 7. Levels Every character has a level that is designed for it in specific. This is a list of all of them, and if there is a place to knock them off, where. Fulgore – Laboratory This is where Fulgore was made. All kinds of things are in this level, such as a big hole in the center in the background which I don’t think does anything, a door on the left which is unimportant, and then doohickeys which you can’t do anything to. But close to the center are some polls that can be broken. Gargos – Castle walkway On the castle where Gargos lives, a walkway goes across an area. Finish with a combo, and end it in a launcher to knock him off the castle to his death. Glacius – Crash landing site Where Glacius landed from the crash he had in the first Killer Instinct game. There is a part of the wing broken off but hanging by a single bar of metal on the ship I think you can break off. When I got in a position to hit it, it swung, which I’m pretty sure means it can break off, but considering I had nearly killed Glacius on hard mode, and had taken about 20 minutes to get him down to this little health, I decided against experimenting. If anyone can confirm this, it would be greatly appreciated. Jago – Mountain bridge Over a gaping hole you fight, with door type things that look like they would be to a shrine to the left and right. If you finish with a launcher, it will knock them off into the gaping hole. Kim Wu – Mountain shrine A shrine out in the mountains, with a big gaping gap in an area. Perform a combo next to it to knock off Kim Wu. Not much else, but it’s kinda neat with the snow. Maya – Amazon Jungle Here you are out in the jungle. There are things in the background, and temples to the left and right. Not much here. About your most simple level. Orchid – Rooftop helipad On top of a skyscraper, you are on the rooftop, with helicopters all over the area. There is a part near the left side, where if you combo near the edge and knock the orange cones away, and combo and finish with a launcher attack on the last bit of Orchid’s health by the gap, she will fall off. Sabrewulf – Mansion Where Sabrewulf lives. If you do combos near the right wall, you will notice a chandelier will shake. Do combos really close to break the wall. Then you can access an outer platform outside. Do combos at the edge, and make the last one that kills Sabrewulf launch him into the air to knock him off. Spinal – Ghost ship A ghost ship, with skeletons rowing the ores and singing. The walls are sturdy and unbreakable. The mast has a skull on it. Finish with a launcher on either side to knock them over. T. J. Combo – Back alley A back alley by a train station. Lights will flash when a train is going by, but you can’t get close to it. It’s a ways off. The walls closing you in are all sturdy, but there are trash cans you can knock over. Tusk – Forest arena An arena in the forest. Nothing much here except it’s interesting how that it seems to keep pushing you along when doing a combo. You’ll see what I mean when Tusk does combos on the ground that are in the 34 hit neighborhood. Usually does them when it’s hard, very hard, or master difficulty. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 8. Options menu With all the complicated options on the options menu on Killer Instinct Gold, I decided hey, why not list them all and what they do, and my personal preference? So, here it is! Speed – Slow/normal/fast/ultra/ludicrous This chooses how quick the game will go. I like it on ludicrous, but sometimes slow seems better. Difficulty – Very Easy/Easy/Normal/Hard/Very Hard/Master Here you can choose the general difficulty of the main game. I use hard so I can see the endings completely, as normal just shows the first half, and I can’t do jack squat on master. Training Difficulty – Easy/normal/hard This lets you choose how hard training mode will be. I go easy. Button setup Here you can choose how you want your buttons. I personally like a <- C button Fierce kick, \/ C button Strong punch, -> C button Middle punch, /\ C button Middle kick, R Weak punch and L Weak kick. You can do it any way you want though. Default setup This will automaticly change the controls back to what the default was. I find it rather hard to try to stretch my hand all over the right portion of the controller, thank you very much Rare. Game load and save options Here you can save your game onto a controller pak, and that sort of stuff. Music – High/Medium If you want blaring loud music (which I sure do) turn it on high. If you want more background music, so you can hardly hear it with all the screams and “UGH!” “HUH!” etc, then turn it on medium. Random After – Off/1 win/2 wins/3 wins/4 wins/5 wins/6 wins/7 wins/8 wins/9 wins I don’t have a clue as to what this does. Blood – None/low/middle/high Here you can choose if you want blood splattering all over the place, or a much less gory fighting game. Your choice. It doesn’t affect anything like attacks; it just makes blood come out as an extra. I turn it off. Level 1 Throw Damage – low/normal/high/none This lets you choose how much damage will occur from throwing someone. Unless I’m mistaken, it doesn’t affect the computer’s throws at all. Crud...well, so much for an advantage over Glacius’ love of doing combos with throws on me...feh.. Easy Breakers – on/off Huh? Easy _combo_ breakers? I don’t get this exactly...I couldn’t figure this out. Just was the same for me on breaking combos. Anyone know what this does? Invisible Tag – On/off Weird option that lets you make it a game of tag, where once one person is hit, they become invisible. When they hit the other person, the other person is invisible. Strange, but interesting. Don’t use it if you are trying to have a real fighting game. Use it more for multiplayer fun if you both aren’t dead set on a serious fighting game. For more of a joking game, use this. Just remember, don’t throw fireballs without moving, as they will see where you were from where you threw them... I prefer this off. Aerial Cam – On/off This will make the camera zoom out and do a fixed shot. One of the things that made Killer Instinct Gold so unique for me was the camera moving with you, so I personally hate the option. I never use it. But it might seem easier to you having a fixed size camera. Level 2 Full Super Bar – On/off I personally love this option. With this, it cuts out the earning part for earning the square things, and lets you just have it go back to full again and again after supers! It fills up from the start of the match. I turn this on all the time. Full Breakers Another option I have no idea what the hell it’s supposed to do. If anyone knows what this does, email me and tell me...wonder if all this was in the instructions...I have no idea, as ALBERSONS USUALLY HAS THE INSTRUCTIONS STOLEN FROM ALL THE GAMES!! Geez...hardly anyone even rents games there, but they have the instructions stolen nonetheless. Well, it was a free rental, so I really can’t beat that...Blockbuster is even worse at having instructions...last time I checked Video Update didn’t keep with their pay 5 dollars if you take instructions policy...the staff said that straight out to me. I never take instructions, and I said that. It was right when they said that a kid walked in to look at renting games...wonder about if he kept the instructions for the Gex on Playstation game or not... Powered finishers – on/off GAH!! MORE STUPID OPTIONS I HAVE NO IDEA ABOUT!! Sheesh... again, tell me if you know what it does... Level 3 Missiles - On/off This turns on/off fireball attacks. Fast fireballs – On/off This I do know what it does...:b This makes the fireballs speed up loads, so they go across the screen incredibly fast. I love this option! Autodoubles – On/off This turns off autodoubles. Agh, these really help you if they are turned on. Leave them on unless you want quite a different game.. Level 4 Early Ultimates – On/off Yes and no. It makes it easier if you know lots of ultimates, if you don’t, yer in for a one way ticket to Hell. This lets you and the computer use ultimates when your health or his health is down to just red. Not flashing red, red. Tusk especially seems to take advantage of this...Kim Wu every once in awhile, but Tusk will go ultimate overboard if the thing is turned on...just keep that in mind. Knockdowns – On/off Certain attacks knock you down when you're hit with them. With it turned off, you don't ever fall down from them. Quick openers – On/off No idea, tell me if you know. That line is getting the slightest bit repetitive... Cheap Juggles – On/off This lets you hit opponents in the air like normal juggles, but it lets you cheaply jump up straight, kick him in the air while he lands, he bounces up a ways, you do it again, and keep going forever. Useful. Sometimes it is at least...if you have a friend who likes to be cheap as heck, this is going to annoy you so much... Level 5 Blocking – On/off This will let you turn off blocking all together. Now you will have to time jumps over projectiles, and altogether, have an extremely hard game. Not a fun option, but if you need more challenge...this is what you should choose...I never use this. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 9. End Well. The end of the FAQ. Hope this will help people. Thanks to... CGrey, Dr Dogg, HSeijas, Kombo, KJobst, and IceMaster for having good FAQs on the game which helped me immensely. Major thanks to HSeijas because of the correct move names, and for having an excellent FAQ when I was new to the game, which I used much. Thanks to all of you! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 10. Legal stuff This FAQ is not to be used on any websites besides: http://www.gamefaqs.com All other sites can forget using it. I’ve decided that this is the only one site that is really truly responsible enough about keeping up with updates, and is done professionally enough. So don’t even ask. I’ll either ignore it or say no. Viper_Diamond Viper_Diamond@Saiyan.com Copyright 2000-2002 Viper_Diamond