Hybrid Heaven FAQ/Walkthrough Version 1.0 Copyright 2006 Nick Rosati Contents 1. Controls 2. Fighting 3. Menu 4. Walkthrough 5. Characters 6. Items 7. Enemies 8. Disclaimer 9. Thanks 1o. Version History ########### 1. Controls ########### Out of Battle: A - Jump, talk, fire defuser B - Toggle map Left-C - Hold to rotate camera around Johnny Up-C - Switch vertical camera angle Right-C - Hold to move camera Down-C - Hold to go into first-person view R - Hold to bring out defuser L - Nada Start - Bring up menu Z - Nada Control Stick - Move, aim defuser D-Pad - Nada In Battle: A - Attack B - Switch stance Left-C - Nada Up-C - Nada Right-C - Nada Down-C - Nada R - Grapple L - Nada Start - Pause Z - Hold to run Control Stick - Move D-Pad - Nada ########### 2. Fighting ########### For all your fighting questions I suggest you look at the Combat Guide by Lich85. ####### 3. Menu ####### By pressing start while not in battle you can bring up the menu. There are four sub-categories in the menu. They are: Tech List, Status, Item and Options. Selecting Item will take you to your refresh items. Press R to go to your weapon items. Press R again to go to your key items. Status will show you all of your statistics such as Level, HP, and Stamina. Tech List will show you all of the techniques that you have acquired and how many times you have used them. * Options will allow you to change things like your battle stance and defuser controls. *The count will reach a cap until you use other similar moves. ############## 4. Walkthrough ############## Area 1-1 After watching the incredible opening sequence, you finally take control of your character. There are 3 hover probes in your view, one to each side of you and one up ahead in the distance. Take out your defuser and take care of them and go through the door. Go up to the man in the orange jumpsuit and press A to talk to him. He will inform you about the security system and give you a code key. Proceed down the ladder you'll notice that you cannot enter the door to your left. Go through the door in front of you. You will be on another long catwalk like the one you started on. This time there are 2 Hover probes and 2 radar probes. Defuse them and go through the door. Open the chest to reveal a Life Charger S. Go up to the console and your code key will be renewed. Make your way back to the door that you couldn't go through earlier. Proceed though here and mind the radar Probes. Talk to the woman to learn about the sensors. Get on the elevator. What a lovely scenic ride. Get off the elevator and walk through the door. Enter the door in front of you to find a room with lot of boxes. There is a chest in this room with a Life Charger S. Grab it and get out. Circle around to the other door while defusing radar probes. Proceed through this room and climb down the ladder. Now climb onto the box, defuse the radar probe and climb up. Destroy the glowing box with 5 shots and then the blue panel with 3 shots. This will eliminate the energy field blocking your path. Jump down and enter the cylindrical tube with the picture of a man on it. This is a save station, it will restore your health and you can save your progress. The save slot will show you what area you are in, what level you are at and how long you've been playing. Exit the save station and go through the door to the left. You will now be in a large room with 3 doors. The door to the left is red, that means you cannot enter it. Red means stop. Go through the door straight ahead and retrieve another Life Charger S from the chest. Exit and enter the door on your new left. The panel controlling the energy field is behind the large box. Take it out and move on. When you step onto the large blue field it will scan you and the machine in front of you will open. Watch as you walk up to it an initiate it. It's trying to tell you something but it is doing so in a language unknown to you. It goes from green text, to yellow, to red. Now there are flashing lights and sirens. This cannot be good. Turn around and exit. You can now go through the door that was once red straight ahead. When you attempt to do so another orange jumpsuit man will run up to you and call you Mr. Diaz. He tells you that the bioweapons have been released and then comes to the grand realization that it was you who did that. We then get a shot of his back from a distance and can hear something approaching. All of a sudden we see a alien creature stab the man and kill him. The man dematerializes as things do when they die in the Hybrid Heaven world. The alien is now looking at you to be its next victim. Hooray, our first fight! Unfortunately it won't last very long as this particular creature is extremely weak. Pick up whatever it leaves behind and forge on. Make your way through the very long hallway and go through the door. In this room you will be able to see more monsters trapped behind some sort of barrier. The man on the far side of the room will tell you that you are tough and should be fine, but that you should still be careful. Exit the room and you will come upon a partition that is partly opened. Crawl under it and get back up, avoiding the radar probes and Mines, and go through the first door on the left. Open up the two containers to your left for a Life Charger S and another Life Charger S. The woman in here will tell you about using your map. Exit through the large door and you will see a monster materialize from the yellow square on the floor. Monsters will always come from these squares until you exhaust the square out by exiting and reentering the room. I recommend fighting the monsters that come from these squares multiple times in order to learn new moves and increase your stats. When you finish off the monster pick up whatever it leaves behind and through the other green door we go. Defuse the threats in this room and destroy the lock on the door. The next room seems ominously empty. Proceed to the green door and you will be greeted by a red monster that falls from the ceiling. Beat it and go down the ladder. You will see red doors in front of you, a large door to you right and chests to your left. Open the chests for a Life Charger S and a Battle Charger S. Go through the large door for a fight with a green monster. Take care of the monster and then destroy the yellow energy field panel in this room. Proceed through two more doors and you will come upon another elevator. Take this one down and enjoy the ride. Area 1-2 When you get off the elevator you should use the save station. Enter the next hallway and go to the left. You'll meet up with another worker who will fight you. Dispatch him and continue on. In the next room, jump onto the large box straight ahead, minding the mine, and defuse some radar probes before jumping up again. Open the two chests to the right for some more Life Charger Ss. Destroy the red panel and enter the door on your left for a fight. You'll notice when you hit it that it will drop a Life Charger S. Pick up the items and exit. Immediately turn right and jump up. Walk to the edge of the box and defuse the first radar probe above you. DO NOT SHOOT THE BOX. Jump up and grab onto the ledge to your right and shimmy over to the box you hopefully didn't destroy. Press A to drop down and then defuse the radar probe above you. Grab onto the ledge again and complete the journey by jumping off and entering the door. Open the first chest for a Life Charger S and the second one for an Offence Enhancer. Destroy the green panel and open the next two chests for a Battle Charger S and a Life Charger S. The next room is the room that was to your right after the save station. In this room you're going to want to get a running start and jump to the floating boxes to your left. Get on the upper two boxes and aim for the thing hanging from the ceiling. Get another running start and jump. The chest here contains an Offence Raiser. Jump down and find the box with the radar probe and open a chest for a Life Charger M. Enter the next room and immediately run forward to avoid a nasty radar probe. Take care of them if you want or just run by them into the next room. You'll notice something strange in the area, stairs! From here, either go down the stairs or jump down and open the container in the alcove for a Flame Shot. Enter the door that's on this level and you'll see a monster running towards you. Dispatch it and enter the door to your right. Turn left and destroy the boxes to reveal a chest. Open it for a Stamina Charger S. There are two chests over on the right side of the room containing a Life Charger S and a Battle Charger S. The final chest in this room contains a Defence Raiser. Exit and go in the next door up on the right. This contains another monster battle. Pick up all the dropped Life Charger Ss and leave this room. Go through the large door at the end of the hallway. Run towards the card reader and you will be attacked by a red monster. Beat it and crawl under the thing blocking you path and open the container for a Defence Enhancer. Renew your code key and go back to the hallway with the stairs. Go up two flights of stairs and enter a room with a monster generator. The monster that comes out is a green one that leaps back as you approach it. Beat it as many times as you want and proceed through the card door. Radar probes and mines fill this next room, so be careful. The next room contains a...WHAT THE HELL IS THAT GLOWING THING? Well, that, my friends, is your first boss. Approach it and you will enter a fight. Now this monster can do some things you cannot. First off, it can step and then grab you, so watch out for that. Secondly, it can swipe at you with its arm to knock you down. Take care of it and enter the large door that you didn't come through >_>. You will see a man holding a large sword behind you and he will knock you out. You regain consciousness and you are being held by two men in suits and are being chided by some fat guy. He talks about you trying to ruin some invasion. He continues on and mentions something about the Master and substituting the President. The guy that knocked you out tells you that you are a liaison between them and the ones overground and that you'll pay dearly for shooting a comrade. Fat man Jones over there calls the other man Hunter and asks him about the plans. Hunter reveals that you killed an analogue of a Secret Service agent slated for substitution. Blah blah blah we'll rule the earth blah blah blah. Hunter calls fatty Jerry and tells him to deal with you any way he sees fit, but he can't kill you. Looks like they plan on "adjusting" you. Jerry tells you he gets turned on by thinking about going above ground. Seems as though Jerry spends a lot of time by himself if you know what I mean. Jerry tells one of the suits to put you in a pod and take you to Floor 10. You escape the suit's clutches but Jerry pulls a gun on you. The suit tells Jerry he can't use the gun underground. They take you away and put you in a pod that fills with some liquid and you become suspended and the pod descends. The suit informs Jerry that your pod stopped at Floor 21 for no reason. How fortuitous! Jerry says that Floor 21 is Dr. Bross' research floor. Jerry orders the suit to tell Bross to capture you. Seems like Bross as a thing for research. Area 2-1 Someone tells you to go because the Hybrids are going to kill you. Cutscene over and we come across your new best friend, a save station. The next room leads to a conversation with Dr. Bross. He introduces you to his pet monster, a giant dinosaur looking thing. He tells you the experiment is that you run or you die. When the convo is over run to your right and keep running until you see an offshoot to the right. Go through the door to find a monster generator. Finish it and go right to find a room with two chests containing a Ring Eraser and a Life Charger M. Backtrack and you'll generate another monster. Taking the only other available door will lead to a long hallway filled with radar probes. Find your way through and enter the next room for a fight with a giant ...pig. Exit this room and start running right. The monster will appear and start to chase you. Keep running until you see a small alcove on the right. Jump up on the ledge. You will most likely get hit by the monster but it won't take off that much damage. Enter the next room and look left for another fight. Go through the small door and the small door in the next room to reemerge in the large ring room where you will be greeted by the monster. Run along the right wall onto the blue walk way where you will be protected. Follow the walk way onto the elevator and it will take you down. Oh great, the monster can jump. Find the small door on the far side of the room to escape. Run straight ahead and look left for a ledge to jump up to. Jump up again and then fall down to another level. DO NOT GO IN THE BLACK AREA. You will die. Circle the room for two chests with a Life Charger S and Life Charger M. Go through the small door to find...oh sweet mother of mercy, a save station. Area 2-2 The next room contains a surprise fight with another creature. In this room also you can fight the creature multiple times. The next hallway contains mines and then some radar probes around the bend. Fall down in the next room to another battle. Two doors later we return to the ring room. Run to the left and you will notice a barrier on the wall. You must shoot it to reveal the door to the next area. Beware, the monster will be chasing you. Step on the platform in the next room and walk forward. The platform will start retracting, taking you across. Be careful not to fall down. SUPRISE! The giant monster is waiting for you. Run across the small bridge and the bridge will collapse. After you shake off the fall go left and left around the caged area. The first door you come across contains a creature to fight. This one's a toughie. Once you leave this room, go left and you'll find another door. You see that big pillar in the corner? Well walk towards it and you will see that the monster will ride down on it. Look on your map for a very narrow path leading to a wider long path. This is where you must go. The door is behind a small wall. Weee this is fun. The monster will appear behind you and you must run the length of the corridor. At the end the camera will switch to a view from the front and you must run for the small gab in the bars. The monster will get stuck and a portion of the wall in front of you will blow out. A voice will beckon you to come so crawl into the hole. Here you will meet an alien. He tells you that you're in fact not Diaz but that you are Johnny Slater, secret service. Guess it wasn't that good of a secret. He tells you that you are in disguise and that you are underground in Manhattan. He gives you the "we come in peace" spiel and then you get to see his face. Awww isn't he cute? He asks you to follow him so he can restore your body and memory. He apparently is psychic and explains that he is a Gargatuan and he is from a far away planet. He tells you how they travel and that there was a traitor on their last journey. You find out that the clones were made by the Traitor and that the Gargatuans are smarter than you. He explains all about the invasion you heard about earlier and that you are receiving all this information telepathically. You finally leave and more Gargatuans greet you. They start talking about you behind your back. Not very nice. They tell you that the invasion plan consisted of replacing the people around the President before finally replacing the President himself. Man this is a long cutscene. They talk of how they are a peaceful species and do not interfere with other species, except in this case. They say something about brains being better than brawn and that they captured the real Diaz. After much blabber they finally tell you to walk into another strange pod thing. This removes the Diaz coating and returns you to your normal self. BOOM! An explosion rocks the room and Jerry shows up with some suits. They take back the real Diaz and capture the Gargatuans before blowing up the rest of the hideout. You emerge unscathed from your pod and decide it might be fun to jump down a chute where you have no idea it leads to. Area 3-1 Run forward and save. Run into the large circular room and go left for two chests containing a Poison Restorer and a Life Charger M. Circle around the right side for two chests containing a Poison Restorer and a Life Charger M. Exit this room and go down the path to the right watching out for the new mouse mines. The next room contains a monster generator, so abuse it if you want. Continue on and you'll come across a hallway with rooms on the side. The first room contains a pig-like monster. The next room has a monster generator. The middle room has a chest with an Offence Enhancer and a card reader. Renew your code and move on to the next which has another monster. Two chests between this room and the next contain a Speed Enhancer and a Life Charger M. The next room contains another monster. Obviously you cannot pass through the blue force field out side so go through the door to the narrow passage. Up the ramps to the card door we go. This large room contains a spinning thing of death. It will spin towards you while shooting out flames, then it will send out missiles at you, then lasers, so I suggest running away from it and toward the large ring room. Once in the ring room, run to the left to engage in a fight with a suit. Once that's done, destroy the radar probe above you. If you destroy the glowing box a chest will fall from it into the room below. So backtracking we go! Go back to the large circular room where you got the Poison Restorers and Life Charger Ms. The chest fell on the ominous looking box to the right. After all that open the chest to get a Battle Charger L. Head back to the room with the spinning thing of death and take the other door in this room. Look left for a ladder leading upstairs. Walk towards it and a red monster will descend upon you. Take it down and take the ladder up. Area 3-2 Across the way is a save station. Save. The passage on the right leads to four rooms. Let's start with the far right room. This room contains a ridiculously weak monster. The far left room contains a stronger monster, but not stronger by much. The near right room has a piggy monster. Finally, the near left room has 4 chests containing 2 Life Charger Ms, a Poison Restorer, an Offence Drainer, and a card reader. Renew your code and go down the ladder. Use your new code to enter the card door. This room is filled with mouse mines. Circle around to find a room containing two chests with a Life Charger M and a Stamina Booster. Continue circling around until you see a large chasm on your left. Jump up to grab on to that grey wire looking thing and shimmy across. Drop down and turn around to find a chest with a Stamina Charger M. If you get a running start you can jump to the chest on the box across the way. It contains a Poison Restorer. Jump down and run through the radar probes to find two chests with a Ring Eraser and a Life Charger M. Destroying the radar probes will yield 3 Life Charger Ss and a Life Charger M. Turn right for two containers with a Hurricane Shot and an Ice Shot. Make your way across and enter the next room. You can check the pods on the left to see who the Hybrids plan to clone. Presidential Aide Joseph Ross, Press Secretary Gloria Anderson, Secretary of Defense Nick Moore, CIA Director Don Miller, and Special Presidential Aide Leonard Powell. The room on the right contains a card reader and a special pod reserved for Patrick Weller, United States President. Go through the card door for another fight. The next room has an elevator. Approach it and Johnny will try to use it. The door opens with a stranger accompanied by a suit. The stranger calls your name. He apparently think you were dead. He figures out that it was your clone that died and he invites you into the elevator. Johnny gets all fidgety as the stranger talks about your survival and the Gargatuans. He reveals himself to be the clone of your superior, Kevin. When the elevator reaches its destination the suit grabs a hold of you. Kevin tells you that he was successful in substituting the President. Kevin leaves the room which means it's time for you and the suit to dance. Exit this room to find a save station. Area 3-3 This room also contains two chests with a Poison Restorer and a Life Charger M. One of the radar probes will drop a Poison Restorer when destroyed. In the next room, climb on the ledge to the left and jump up. The chest here contains a Poison Restorer. Climb up on another ledge and make your way around the corners. There are many radar probes in this area. Destroying the middle one in the second set will net you a Poison Restorer. The container at the top has a Super Restorer. Destroy the glowing boxes and jump up to the next door. Here you will see a scene of the President being sent somewhere in one of those pods by Kevin. Once the President is sent off, Kevin runs away. Make your way through the next hall way to get to a large room. Turn left and destroy the radar probe for a Super Restorer. Keep going counter-clockwise and destroy the next radar probe for a Stamina Charger L. The next radar probe you come across will yield a Poison Restorer. Once you get around you will see a door with a large barrier on it. There are mines and mouse mines around here so watch your step. Go down the ramp and left for a room with a monster generator. The other room has a card reader and two chests with a Battle Charger M and a Defence Enhancer. Go down the ladder and you will be surprised by a monster when you attempt to go to the next door. Follow the path and you will eventually come to a catwalk where you see Kevin running away. He stops by a button and tell you that your efforts are futile. They are already in the process of getting rid of the original President. He pushes the button and the path between him and you explodes. Looks like we gotta take the long way. The next room contains a monster generator that brings out a creature that has the nasty little habit of poisoning you. The next hallway leads to a card door that will bring you to a save station. Area 3-4 Follow the path and jump down. As you run to the door you hear a voice. You don't know who the voice belongs to but it talks about how an invasion is won with brains, not force. Once that is done go through two doors for a fight. Keep on the path for two more fights. Exit this room and you'll be on the other side of the catwalk. Through the door on this side leads to a monster generator to spam. As you proceed you hear the voice again. You find out it belongs to Kevin and that he thinks Johnny should give up. Up the ramps and to the right will net you two chests with a Life Charger M and a Stamina Charger M. Go through the door up here and you will be in a large room with a save station across the way. Area 3-5 Jump up on the ledge on your left and go in the first door. This door contains a suit that you must fight and a yellow panel that you must destroy. The other door up here has a generator that will generate a female in an orange jumpsuit. Once that's done make your way to the back of the room by taking the path to the right of the save station. This path is filled with mines and leads to a card reader. Renew your code and go through the door by the save station. This door leads to a strange looking room and someone waiting for you, Kevin. He starts talking about Holly which means you'll now have to kill him, painfully. Kevin runs away and you must now go on a wild goose chase to fry his eggs. Use your map to go towards the path leading out of this room. Once you get sufficiently far Kevin will show up again. He tells you he is going to clone you and send the clone to Holly to make her happy. Kevin runs off again so go through the door back here. In this room Kevin goes on an ego trip about how Hybrids are superior to humans. You both run into the next room and prepare to fight. Kevin sheds his Kevin body and reveals his true monstrous self. This guy is a real pain in the ass since not only can he take a large stride while attacking but he can also execute combos. Take care of this little problem and go back to the previous room. Destroy the glowing cube for the Memory Card key item. The chest here contains a Life Charger M. Taking the only door left to take in this room eventually leads to an elevator which will take you down to one of the Hybrid labs. The Hybrids are trying to erase the President's memory. A Gargatuan seems to be trying to stop the process. He says it can't be stopped unless you have the Memory Card. Good thing we picked that up at just the right time. Johnny inserts the Memory Card and the Gargatuan stop the erasure. They get the President out of the pod and take him back to the Gargatuan hideaway. Area 3-6 Turn around and talk to the Gargatuan, then go to the next room. Get the Life Charger M out of the chest and talk to the Gargatuan. Next room. Gargatuan. Talk. In the next room jump onto the boxes for a chest with a Speed Restorer. Jump down and talk to the Gargatuan and then continue on. Get a Poison Restorer and a Stamina Charger M from the chests in the next room and talk to the Gargatuan. Use the save station here. Come out and talk to all the Gargatuans again. When you return to the original room, a cutscene plays showing that the President is awake. A Gargatuan requests that you return the Navigator, the power for the ship. Johnny pictures Holly in his mind and agrees to help. Area 3-7 When the cutscene is over, go and open all the chests again, since they have been refilled. This will net you a Life Charger M, a Speed Restorer, a Stamina Charger M and a Poison Restorer. Go back one room and to the right you will see that the Gargatuan blocking the crawl space has moved, so crawl on in. Nowhere to go but down from here, so walk on and take the slide of your life. Area 4-1 Take the door to find a room with a save station. The next room has a generator spitting out suits. Make your way to the large ring and go left to find yourself in a fight with a robot. Take the door leading to the middle to find a chest with a Life Charger M inside. Go back and continue in the clockwise direction and take that door on the left. There is a force field in here blocking a container and a suit running at you from your right. Beat the suit to dispel the barrier and get a Life Charger L from the container. The next room has another robot. Continue and the door on your left has another force field and another suit. The container here has a Battle Charger L. Going on we come to another robot. Take the door towards the middle to get a chest with a Life Charger M. Following our pattern brings us to another force field but this time with a woman in an orange jumpsuit. This container has a Life Charger L. One last robot awaits you in the next room. Take the door towards the middle to renew your code key. Go 180 degrees around the ring to get to the room where we didn't take the door towards the middle. This leads to a card door. Step on the elevator in here and go through two doors for another elevator. Kill the hover probes to your left for 3 Life Charger Ms and 2 Stamina Charger Ss. Take the door on the left and turn right and destroy the green panel. Go back across the previous room and follow the hallway until you get to a room with a suit. Also in this room is a blue panel to be destroyed. Continue on and you'll be stopped by a force field, so grab the Life Charger Ms out of the chests and go all the way back to the room that had the green panel. The next room has a suit and a red panel. Destroy the panel and go all the way to where we were stopped before. Destroy the yellow panel and continue on past the next elevator. The next hallway contains hover probes and a super hover probe that can be defused for 4 Stamina Charger Ss and a Life Charger L. Go back to the elevator we passed and take it down. Area 4-2 You'll eventually come to a room generating more suits. This ring has the same layout as the last one; robots in the rooms on the ring and force fields on the offshoots. Let's go clockwise again. The room leading to the middle here has a card reader and a chest containing a Life Charger M, so grab it and renew your key. Battle the orange jumpsuit woman in the next room and get the Ice Shot SP out of the container. The next middle room has nothing, so ignore it. Take out the orange jumpsuit man and grab the Hurricane Shot out of the container. The next middle room has a card door, but we don't want to take it just yet, so go to the next offshoot room and beat the orange jumpsuit man to free the container and a Flame Shot SP. The following middle room has a chest with a Life Charger M. Grab it and go back to the card door. It will lead to an elevator and a save station. Once down the elevator go to the next room which has mines waiting immediately for you. In the next room, go around the left side and get on the big elevator for a boss fight with a large robot. The end of the fight signals the end of the ride. Get out and get on the next elevator you will eventually come to. Grab the Life Charger M waiting in the chest in the next room and fight a third type of robot in the next room. From this room you're going to want to take the door that was to your right when you entered. Avoid the flamethrowers in the first part and the radar probes in the second. You'll eventually get to a room with a robot and an orange panel. Destroy the panel and go back the way you came and take the other door. Avoid the streams of white steam coming out of the walls and get to the other side. Renew your code key in the next room and use the card door at the end of this hallway. Take the other card door in this room and it will lead to an elevator. Take it down and you'll get to a room with a robot. Take the door that was on the left and you'll see another white steam room. Avoid the streams and destroy the purple panel in the next room. The containers here have a Defence Raiser and an Offence Raiser. Go back through the steam room and take the other door. This hallway leads to a catwalk with a mini-boss that you must take down with your defuser. Study its attacks and avoid them accordingly. Once it shoots the blue energy balls it would take some steps forward. This is your chance to shoot it. Once it is down mouse mines will emerge from it. Jump on it and over it and follow the path to another robot fight. Take the door straight across for two chests with a Defence Enhancer and an Offence Enhancer. Go back and take the door leading inwards and you'll come to a room with an elevator and two chests. The chests contain two Life Charger Ms. Take the elevator down. Area 4-3 Use the save station here and go through the door. The next hallway has a suit running at you from the other end. Take a right in the next room and follow it to the end where a missile launcher awaits you. The chest on the right has a Super Restorer and the one on the left has a Speed Restorer. Turn around and follow the path avoiding the flamethrowers and missile launchers on the other side. Avoid the radar probes in the next room. There are hover probes waiting on the next catwalk. Take the long offshoot towards the left. A suit will run at you like before. The next room contains the same robot you fought on the elevator. Take it out to dispel the force field and grab the Ion Shot SP from the chest. Return to the catwalk and take a left. Avoid the hover probes and the super hover probe at the end. The next room has two radar probes. The room after that will find you in a fight with a suit. Crawl down and get on the conveyor belt to the right of the card door. Avoid the mines here and go through the door for a fight with a robot. Get on the next conveyor belt and go through the door. Four hover probes await you so get a move on. Another robot is in the next room waiting to be dispatched. Avoid the mines and radar probes in the next room and fight the large robot in the room after. Use the door towards the middle and destroy the green panel to your left. Exit and take the conveyor belt. There are hover probes waiting for you so just crawl under them and get up at the door. A robot wants you to destroy it in this room. Take the door towards the middle, avoid the radar probes and take out the large robot in the next room. Once you get to the large middle room, activate the green thing in the middle. This will reverse the flow of the conveyor belts. There is also a card reader in this room so renew your code. Destroy the red panel by the card reader. Take the other door in here and get the Life Charger Ms from the containers. Go right in the next room and climb the stairs. Follow the only path you can until you get to a room with a door leading inwards that we have not taken yet. In here is a chest with a Life Charger L and two containers with a Flame Shot SP and an Ion Shot. Exit and go right. Continue on and take the card door from before. You will be on the upper level of the room where you reversed the conveyor belts. To you right is a slide that looks like it might be fun to take, so let's do it. Go through the rooms of nothing and you'll see a cutscene where you can see and overhear Diaz saying your name, although Diaz cannot see you. He's making nasty threats against you. As Diaz walks away you see a Gargatuan laying on the ground. The Gargatuan apologizes for giving away your name. He implores you to retrieve the Navigator and then promptly dies. Some kickass, Johnny Slater is a badass music plays and the cutscene takes you into the next room. Area 5-1 Use the save station here. Take the elevator and grab the chests for two Battle Charger Ms and then jump down the hole. Open these chests for two Life Charger Ms. Take care of the radar probes and jump down the hole at the top of the ramp. Take care of these radar probes and go through the door. Go across the long winding path and take the ladder down in the next room. Eventually you will get to a large ring room. Each of the offshoot rooms contains a fight that you must fight. After you defeat each monster, the pillar in the back will rotate. Activate the sensor on the pillar to dispel on of the colored barriers. Once all 4 barriers are gone take the elevator they were blocking. Repeat the same process in this ring room except there are only 2 barriers. When they are deactivated, activate the sensors that were behind the barriers. This will unlock the previously inaccessible rooms here. The chests in these rooms will get you an Ice Shot SP, two Life Charger Ms and a Flame Shot SP. Now take the elevator. Area 5-2 Rinse. Lather. Repeat. The newly unlocked rooms have chests giving you an Ion Shot, two Life Charger Ms and a Hurricane Shot SP. There is a save station in this ring room, so use it. Take the elevator and grab the chests in the next room before going down. You will get a Life Charger X and a Life Charger L. Slide down and go counter-clockwise to find a door inside the ring. You will now have to fight 4 "elemental" monsters; an ice monster, a fire monster, a poison monster and a hurricane monster. Once they are all taken care of head for the door you used to come in here and the shield around the core will come down. When you approach the spinning thing it disappears and the Navigator appears. He asks you to take him to the ship and that he is going to fuse with you. He says that the power will become unstable once he leaves his pedestal. The Navigator pops into you and the stand you are on takes off and takes you to another location. Area 6-1 Use the save station. Take out the creature in the next room and move on. Avoid the flamethrowers in this room, crawl if you have to. The chest on the right has a Life Charger M. Go through the door here which will lead to a fight. Return to the flamethrower room and open the chest on the other side for a Life Charger M. Destroy the box to get a Life Charger L. The container has a Stamina Charger M. Crawl under the barrier for a fight. Traverse the next mine-filled room and open chests for a Ring Eraser and 2 Life Charger Ls. A flamethrower and hover probes are in the next room and a fight in the room after. Shoot off the barrier on the door and grab the Offence Enhancer and Stamina Charger L out of the chests. Take the door straight across and crawl to avoid the missiles and go under the barrier. Hop on the elevator and go up. You will see a chest to your right on a ledge. Be wary, there is a hidden flamethrower guarding it. Grab the Flame Shot SP and Ion Shot. At the end on the left are more chests. A Poison Shot and Hurricane Shot await you. Renew your code key and go through the door. Approach the monster crouching on the floor to awaken it. Head all the way back to the card door we skipped earlier. The super hover probe is a trap, there are hover probes hiding behind the boxes. In the next room a monster will fall from the ceiling to fight you. Area 6-2 The next room has hover probes galore, but it also has chests with an Offence Drainer, a Battle Charger L, a Life Charger L and a Defence Enhancer. Take the door into the small room and destroy the blue panel above you and use the save station. Go through the next couple of doors for a fight. Run past the hover probes here and go through the door. Run all the way to the left and defuse the missile launcher. Pick up the Life Charger M it leaves behind and open the chests for an Ice Shot SP and a Hurricane Shot. Take the far door and run past the missile launchers for a fight in the next room. There is another creature in the next room. Area 6-3 Use the save station in the next room. Across from the save station are chests containing an Offence Drainer and a Defence Drainer. On the other side of the room is a chest with a Life Charger L. Destroy the missile launcher in the next room for a Life Charger L and take the elevator. Go in the room to your right and grab the Life Charger L out of the chest. On the other side of the room, destroy the purple panel and open the chests for a Battle Charger M and a Stamina Booster. Go back and take the far elevator. Use the door here and approach the orange panel for a fight. Destroy the orange panel and return to the previous room to take the far elevator. Destroy the green panel and take the elevators all the way down. Destroy the yellow panel and open the chest for a Life Charger M. Take the elevators all the way back up and open the chest for a Life Charger L. Take the door to the next room where you will encounter a monster. Area 6-4 Go right along the catwalk in the next room for a fight. Return and go all the way to the other side. This room has a card reader for you to renew your code key with and a save station. Return to the elevators and take it one floor down and go in the room to the right for the card door. Take out the hover probe for a Life Charger M and destroy the red panel. Make your way through the hallway and enter the next room for a fight. The next room also has a fight. And the room after THAT has a fight, boy this is getting old. Area 6-5 Use the save station here and grab the Life Charger M and Life Charger L out of the chests. Prepare for a fight in the next room. And another one in the next room. In the next room, take the door on your left for a card reader. If you get close to the edge you can see the large monster that chased you before and the arm of what looks to be its red brother. Leave this room and run straight across for another fight. Enter the card door past the missile launcher and you will see a scene with Dr. Bross and a suit. The suit turns around and alerts Bross to your presence. Bross talks to you a bit before Jerry shows up in hologram form. He tell Bross to capture you because you took the Navigator. Bross asks you where you hid the Navigator and then you start to glow. He realizes that the Navigator is inside you. Jerry chimes in and starts yelling at Bross. But Bross isn't interested in listening to Jerry, he's more concerned with his research. Bross tells the suit to cut off Jerry and tells he suit to stall for time. Bross runs away and you must fight the suit. Once that's done take the elevator in the next room and save. Area 6-6 Grab the Life Charger L and Life Charger X out of the chests. Go across the catwalk and you'll meet up with Bross. He closes the door behind you and opens a trapdoor beneath you. He opens a large door in the arena and the large monsters will come out to greet you. The red one can apparently shoot fireballs >_<. The trick here is to have the red one shoot at you and the have the grey one run into the pillars of fire. Once the grey one goes down you'll have to find the doors on one of the walls. You must lure the red monster into running into the doors until they break and it falls to its death. Be careful because if you fall down with the monster it's game over. When the red one dies Bross appears and questions his experiment and runs away. Follow him to fight him. This might be the first fight you ever lose, Bross is a tough one. When done, exit and continue on. Follow the only path you can and you will be brought back to the Gargatuan hideout. Area 6-7 Use the save station here. Open the chests for a Battle Charger M and a Super Restorer. The chest in the next room also has a Super Restorer. Two rooms later you'll find a chest with a Life Charger L. Entering the final room will bring you to a cutscene. You find a woman waking up and she apparently knows who you are. She introduces herself as Anna Moody. She tells you she was abducted and that if she moves there will be an explosion. Johnny gets closer and Anna pulls out a taser. A TASER!? Damn, why does it always have to be a woman? Anna shoots you and Diaz shows up. Diaz steps on you and wants to hurt you. Anna doesn't feel comfortable with killing Johnny. Diaz and Anna talk about how even though they are Hybrids they still have feelings and emotions. You arrive at the clone storage shelter and regain consciousness. Diaz makes a big speech about how he's going to kill you. He pulls out a gun that he says is more powerful than the Flame Shot SP and will disintegrate you in a second. There is a big dramatic scene of Diaz pointing the gun at you but the shelter stars breaking up. Something falls from the ceiling propelling you backwards and creating a wall of flame between you and Diaz. Diaz reaffirms his intent to end your life and you leave. Area 7-1 Use the save station here. Go clockwise and use the door. Evade the missiles and destroy the missile launcher. Destroy the blue panel and return to the outer room. Go down the ramp and enter the door on the left for a fight. Go back and around to the other door. Take out the radar probes and grab the Life Charger Ls out of the chests. Climb down the ladder and prepare for a fight. Follow the path and take out the radar probes because they each drop a Life Charger L. If you sneak around the fire you can enter a room with a monster generator. There is a radar probe behind the fire in the next room that will drop a Battle Charger X. Go around the left side of the fire to get it. Return to the catwalk and jump onto the catwalk above the broken part. Walk across and jump down at the end. The next room has a monster generator. Go up the ramp in the next room. At the top is a missile launcher waiting for you. Take it out. Grab the Defence Enhancer and Super Restorer from the chests. Go up and around the catwalk and use the save station. Area 7-2 Go and get in the first room on the raised level. You will fight a robot. When it's destroyed walk over and activate the sensor. Go in the other room and activate this sensor. Exit and go straight across through the newly opened area and go down for a fight. Get the Hurricane Shot SP and the Ice Shot SP out of the containers in the next room and renew your code key. Return and go all the way up the ramp and up the ladder. Go through the card door and deactivate the barrier. The first two rooms on the left contain nothing, but there is a card reader and a chest with a Super Restorer in between the middle two rooms. The third does, however, have a monster waiting for you. Exit and go around the fire for two chests with two Poison Restorers. Go back into the side rooms and go through them all and through the card door like we did way earlier. Another spinny thing of death is waiting here to kill you, so avoid it and go shoot the barrier off the door. A monster will fall down to fight you as you approach the ladder. Go up the ladder. Area 7-3 Use the save station across the hall. The near left room has a card reader and two chests with a Poison Restorer and a Speed Restorer on one side and a Life Charger L and Life Charger X in chests on the other side. The near right room has a fight. The far left room has a fight. The far right room has a fight. Go back all the way down the ladder and use the card door. Go to the other side of the room in the middle and enter it. Jump down and open the chest for a Battle Charger M. Go across avoiding the jet of fire that shoot at you. Many hover probes in the next room will attack you. Take them out and shoot off the barrier on the door. Go in here to renew your code key. Exit and unfortunately the hover probes have returned. Go through the card door and you will see a suit using an intercom trying to call Hunter. He sees you and thinks he can beat you, so set him straight. Take the door and go into the elevator. Go through some nothing rooms and up a ladder. Area 8-1 Use the save station and go through the door. Go all the way to the right for a cutscene with Anna looking sexy in her new outfit. She tells you that this is where all Hybrids begin. After a long speech she goes where you cannot follow. Take the other door and go up the ramp for a fight. Up the next ramp for another fight. Open the chests on the next ramp for a Poison Restorer and a Stamina Charger M. Fight the monster that drops down in the next room. Jump on the box in the corner and jump up while avoiding the bomb probes. Destroy the red panel in the next room and the barrier on the door. Activate the sensor in the next room and return to the room where you had your last fight. Area 8-2 Continue on and jump across the gap and up the ramp into the next room for a fight. The next ramp has an Offence Enhancer and a Stamina Charger M in chests. Next room. Fight. Up the ramp and look up and right for your next foe. Go into the side room for another fight. The containers here have two Life Charger Ls. Go back and on the elevator in the next room. Turn around and go through the door. Take out the hover probes and go across. You can destroy the things below for a lot of good items. Open the chests for a Life Charger M and a Poison Restorer. Jump up and through the door. There are monster generators in each of these pits. If you time your jump down right you can get an advantage on your foe. The chests after the first pit have a Poison Restorer and a Super Restorer. On the sides before the second pit, a Speed Restorer and a Life Charger M. After the second pit, a Life Charger M. On the side before the third pit, a Battle Charger M. On the side before the fourth pit, a Life Charger M. There is a save station after the fourth pit. Area 8-3 Across from the save station is a chest with a Battle Charger L. Jump up and go through the door for a fight. This guy is a mini-boss. He can step and grab you for an arm bar that will attack you 3 times. Be careful with this guy. Go through the next door and you will hear a siren going off and someone yelling in disbelief. It's Anna. She's talking to Jerry about the Master sacrificing them. Jerry tells her to stop thinking like that. Eventually Anna realizes that she couldn't hate Johnny before, but now she envies you because you are an original. Jerry tells her that there be no distinction like that when the Hybrids take over. They only now notice that you're listening in. Anna doesn't want to fight anymore. Jerry leaves and Anna expresses her feeling that all Hybrids are just counterfeit humans. Hunter comes on the hologram and calls her a failure. He turns to you and tells you that you're too late, the invasion has already begun. He turns back to Anna and she lets Hunter know that she realized that the shelter isn't collapsing because of Johnny taking the Navigator, but because the ship is being used to break through the surface. Hunter tells her that she is delusional and now she must die. Hunter disappears and you two run to avoid the destruction. You easily pass Anna as the explosions gain on you. An explosion rocks the area and you are left hanging on a ledge, Anna nowhere to be seen. Area 9-1 Use the save station and grab the Life Charger Xs out of the containers. The next room has a suit waiting for you, and you cannot go back once you defeat him. Use the door to get on an elevator and arrive at a cutscene. Jerry is trying to contact Hunter. Jerry questions why he isn't on the starship going to the surface. Hunter tells him that he needs to get the Navigator back from Johnny. After all that is done, approach the door and everything behind you will explode and disintegrate. Follow the path towards another fight. Take the next elevator down and to another fight. Defuse the super hover probes in the next room and grab the Battle Charger X and Life Charger X out of the chests. The next room has a fight for you. Use the door off to the side here and take the elevator up. Take out the hover probes and follow the path for a fight. Take the elevator up and a cutscene will play showing the destruction of everything you just passed. When that's over a suit will run at you and fight you. Area 9-2 Use the save station here and go up the path into the side room. Beat the monster to dispel the force field and use the card reader. The containers here have two Life Charger Xs. Exit and use the card door. Do the same thing here; take the side room for a fight, use the card reader, get the Defence Enhancer and Ion Shot SP from the containers. Exit, take card door, up the path, side door, fight, card reader, Life Charger X and Battle Charger X in containers. Take the card door and go up the path to a room with lots of goodies. A Life Charger X, Offence Enhancer, Battle Charger X, Speed Enhancer and Ion Shot SP are yours for the taking. I suggest going back and saving now since it will be your last opportunity. Go through the door and Jerry will greet you. After a lengthy diatribe you finally get to kick Jerry's ass. When you beat him the shelter will continue to be destroyed and some voice calls you up. Watch the elevator trip up and you will arrive to see Hunter guarding the captured President and some Gargatuans. The President yells at you to save the world and then he disappears. A floating Gargatuan shows up in his place. So this is the Traitor. He says that he's going to take the Navigator from you and then capture you to make an army of Johnny clones. He tells Hunter to take care of you and Hunter agrees happily. Once he's done the Traitor will show up again and wonder how you defeated Hunter. He blasts you with some energy and sends you flying against the wall. The President shows up and gives a running tackle to the Traitor. The Traitor blasts the President and sends him flying over a ledge. Prepare to fight. The Traitor will just blast you from distance and if you get too close he will swipe at you and knock you back. Once he's defeated Johnny runs over to the ledge. WHAT!? The President managed to hold one with one hand. Johnny pulls him up and frees the Gargatuans who promptly thank you. The Gargatuans ask you to return the Navigator. When you do he returns power to the ship and the Gargatuans tell you that they are leaving. Johnny leaves with the President. There is a shot of the pathway behind you as if the something is approaching. The door opens to reveal the Traitor. Somehow he survived. The Traitor reveals himself as Mi'Goea, a parasitic life form who took over the body of a Gargatuan. Mi'Goea then transforms into a large creature. After that Mi'Goea will transform into its true self. This fight is particularly easy. Once he's beaten he will disintegrate. The President reflects on what was just prevented and Johnny opens the card door. You and the President take an elevator up. WHAT'S THAT? Oh it's just Diaz. Johnny sees another elevator going down on the other side so he decides to tackle Diaz onto it. Oh great job Johnny. Johnny is holding on to the edge while Diaz is standing up. Diaz wants to be a real man and fight you though and he offers to help you up. Just then the console malfunctions and you both are sent flying. Now comes the final test for you. When you defeat Diaz the whole place starts to blow up. You're screwed this time. YES! The President is a real hero and comes back to save you. The elevator takes you up and out and you both run and get hit by the explosion. You are sent flying but are OK. A train goes by and you realize you are now above ground. The President says it's Christmas Eve and tells you to go to the woman you love, like somehow he knew you were supposed to meet. Stalker. He sends you on vacation and says that he'll take care of the fake President. He thanks you and gives you an embrace. We pan to a shot of the skyline. Johnny hops in a cab and tells the cabbie to take him to D.C. They show a TV report of the real President giving the fake one a haymaker. We then see a shot of Holly standing all by her lonesome near the Christmas tree. She then sees Johnny and he wishes her a Merry Christmas. THE END! After the credits you will see a screen that lists your total battles, your total offense rate, your favorite finishing move, your clear time, and your ranking total. Save your data. You can rewatch the end cutscene if you load up your game clear data. ############# 5. Characters ############# Johnny Slater - A Secret Service agent kidnapped by the Hybrids and substituted in order to get close to the President. It is up to him to save the planet and the human race. Holly - Johnny's girlfriend. Diaz - A high ranking and powerful Hybrid that was captured by the Gargatuans. Jerry Silver - The third-in-command in the Hybrid hierarchy. President Weller - The President of the United States who has been kidnapped and is slated for substitution by the Hybrids. The Navigator - The Gargatuan that controls the ship and its power supply. He has been stolen by the Hybrids. Alex Hunter - The Master's second-in-command. The Traitor - The Gargatuan that turned against his race and created the Hybrids. The Hybrids refer to him as the Master. Mi'Goea - The parasitic alien life form that took over the Traitor's body. Dr. Gary Bross - The psychotic scientist of the Hybrids. He is obsessed with his experiments. Kevin Young- Johnny's superior with the Secret Service. He has been cloned by the Hybrids. Anna Moody - A White House worker that was cloned by the Hybrids. ######## 6. Items ######## Refresh: Life Charger S - Restores 1/4 of max HP; minimum of 100 HP Life Charger M - Restores 1/2 of max HP; minimum of 400 HP Life Charger L - Restores 3/4 of max HP; minimum of 800 HP Life Charger X - Restores all HP Stamina Charger S - Restores 1/4 of max Stamina; minimum of 100 Stamina Charger M - Restores 1/2 of max Stamina; minimum of 200 Stamina Charger L - Restores 3/4 of max Stamina Stamina Charger X - Restores all Stamina Battle Charger S - Restores 1/4 of max HP and Stamina; minimum of 100 HP & 100 Stamina Battle Charger M - Restores 1/2 of max HP and Stamina; minimum of 400 HP & 200 Stamina Battle Charger L - Restores 3/4 of max HP and Stamina; minimum of 800 HP Battle Charger X - Restores all HP and Stamina Speed Restorer - Removes the Slow condition Poison Restorer - Takes away Poison status Super Restorer - Restores Poison and Slow status and restores some HP. Offence Raiser - Raises your Offense stat Defence Raiser - Raises your Defense stat Speed Raiser - Raises your Speed stat Ring Eraser - Allows you to escape from a battle. Weapon: Fire Shot - Shoots a blast of fire. Fire Shot SP - Shoots 3 weaker blasts of fire. Ice Shot - Shoots a blast of ice. Ice Shot SP - Shoots 3 weaker blasts of ice. Poison Shot - Shoots a blast of Poison; poisons the opponent. Poison Shot SP - Shoots 3 weaker blasts of poison. Hurricane Shot - Shoots a blast of hurricane. Hurricane Shot SP - Shoots 3 weaker blasts of hurricane. Ion Shot - Shoots a blast of ion. Ion Shot SP - Shoots 3 weaker blasts of ion. Stamina Booster - Increases your Stamina regeneration rate. Power Booster - Allows you to fill up your power bar even if you are taking big steps or running. Offence Enhancer - Enhances Strength temporarily; works best when power meter is full Speed Enhancer - Enhances Speed temporarily; works best when power meter is full Defence Enhancer - Enhances Defence temporarily; works best when power meter is full Offence Drainer - Weakens the opponent's offense; works best when power meter is full. Defence Drainer - Weakens the opponent's defense; works best when power meter is full. Speed Drainer - Causes the opponent to have the Slow condition. Key: Memory Card - The card used to restore the President's memory. Code Key - The card you use to access card doors. Map Viewer - The map you see. Defuser - The gun you use to destroy things. ########## 7. Enemies ########## Spica - A blue monster with a red face. Pollux - A completely red scaly monster. Naos - A grey monster with a red skirt looking thing. Clone Man - A man in an orange jumpsuit. Seginus - A green monster with spikes on its upper back. Procyon - A red dinosaur looking monster. Kitalpha - A monster that looks like a bloodstained mummy. Gomeisa - A short grey monster with red eyes. Mekbuda - A monster that looks like a pig. Beid - A tall green monster with very long arms. Clone Woman - A woman in an orange jumpsuit. Dubhe - A brown monster with stalks coming out of its head. Muphrid - A tall red and grey monster that looks like an upright horse. Men In Black - A man in a tuxedo and sunglasses. Mira - A fat red monster with an open mouth. Kevin Young - A tall brownish monster with huge biceps. Capella - A regular looking robot. Muhlifain - A big robot with a gun attached to its head. Pherkad - A robot with no head. Alkalurops - A brownish monster with what looks like eyes all over its body. Sargas - A yellow monster that looks like an overgrown frog. Cebalrai - A tall blue monster with patches of white on it. Tegmine - A tall off-white monster with a bit of a beer belly. Antares - A large red monster with a tail and spike coming out of its back. Rigel - A grey monster with an elongated head and no eyes. Polaris - A large blue monster with tusks and red eyes. Algol - A grey monster with a huge head and an invisible midsection. Castor - A crouched over grey monster. Fomalhaut - A purple lizard like monster. Gacrux - A large monster that looks like an evil rhinoceros. Canopus - A black and white scaly monster. Cor Caroli - A large red and grey monster with a horn. Gary Bross - A man with green hair. Zosma - A blue monster that looks like a mutated clown. Mebsuta - A tall grey monster with pink stripes on its back. Jerry Silver - A short man with brown body armor on. Alex Hunter - A tall man in blue with a bionic eye. Master - A taller more agile Gargatuan. Mi'Goea Phase I - A gigantic red monster with a huge shell and tail. Mi'Goea Phase II - A short grey monster. Diaz - A man in an orange shirt and has tattoos. ############# 8. Disclaimer ############# This guide is copyright 2006 by Nick Rosati. The only site it is to be used on is GameFAQs, www.gamefaqs.com. Do not use it on your site. If you have questions about guide or want to contribute something, e-mail me at alias_23@hotmail.com with Hybrid Heaven Guide in the subject. ######### 9. Thanks ######### Thanks to NinjaFerret for telling me how to get enemy names. Thanks to CJayC for running GameFAQs. Thanks to you for reading this guide, hoping it serves you well. ################### 10. Version History ################### Version 1.0 - Added the Controls, Fighting, Menu, Walkthrough, Characters, Items, Enemies, Disclaimer and Thanks sections. Version 1.1 - Fixed some typos. Separated Mi'Goea's phases. Added enemy descriptions. Added Version History section.