Doom 64 Faq/Walkthrough This guide is Copyright 2004 ChaoticElite This is version 1.00 of this guide. E-mail me at ChaoticElite@AOL.com ******************* 1.Table of Contents ******************* 1.Table of contents 2.Legal junk 3.Version History 4.Introduction 5.Story 6.Game basics 6.1. Controls 6.2. Game play tips 6.3. About the Guide 7.Weapons 8.Items 9.Monsters 10.Walkthrough 10.1 Main Levels 10.2 Secret Levels 10.3 "Features" Levels 11.Cheats 12.Miscellaneous 13.Closing Words 14.Thanks ************ 2.Legal Junk ************ This guide is under full copyrights to me, ChaoticElite. This guide is for personal and private use ONLY! You may not redistribute this guide or sell it for money. You may not alter this guide or take credit for it. The Sites that can currently host my FAQ are: WWW.Gamefaqs.com If you wish to use it on your own website, please E-mail me first. Doom64 is a registered trademark of Midway and id software. I am in no way affiliated with either of these companies. This guide is 100% Unofficial. ****************** 3. Version History ****************** .40 Started the FAQ. Finished the Weapon and monster stats, 6 Main level walkthroughs, 1 secret level walkthrough, and the "Features" Levels Walkthrough. .50 Fixed some spelling and general errors from the first version, and added the walkthrough for Level 7. Also fixed a major error where I forgot to add the Lost Soul to the Enemy list. Oops! .60 Fixed some more errors, and added a Level 8 Walkthrough. .70 Finally got around to updating this thing! Fixed an error in Hectic, and added a level 9 Walkthrough .70 No update here, but I changed my Gamefaqs user name and my email address. .70 Again, no update, but I again changed my Gamefaqs user name. I will get an update posted soon, but every time I go to, I get sick of the level. .70 I got sick of looking at this uncompleted Guide on Gamefaqs, so I took it off. But, I’m back! And I am going to finish it. I promise. .80 I finally wrote a walkthrough for Level 10. I also added some more tips to the tips section and fixed some minor grammar errors. .90 Finished walkthrough for level 11, added the Ultimate Cheat code, and added more to the Miscellaneous section. 1.0 Added a walkthrough for level 12. Also fixed an error in my Ultimate Cheat description and added more to the miscellaneous section. ************** 4.Introduction ************** In 1993, Doom was created for the PC. It changed the face of video gaming forever, offering lightning-fast game play with little else in mind other than the fast-paced shooting of Monsters. Although it striked controversy with parents, Doom is a legend in the Video Gaming industry, and it always will be. In 1997, Doom64 was released for Nintendo's newest console, the Nintendo 64. It offered completely new graphics and levels and still held onto the Fast-Paced virtual reality Game play. Some people love it because it still has the same fun game play with much better graphics. Some people hate it because it is basically just more of the same. Love it or hate it, Doom64 is still a great game, and it will most likely still be being played years from now. ******* 5.Story ******* Note: My stories are put together from the Playstation versions of Doom and Final Doom. They are different from the PC versions. I will change these to follow the PC’s story some other time, just not right now. DOOM Mars...the closest planet to our own. It's moons, Phobos and Deimos, hide evidence to what happened a few years ago. The United Aerospace Corporation (U.A.C) Had bases on both moons. There, experiments were being tested, including Inter-dimensional travel. They managed to open up gateways between Phobos and Deimos and were able to get things through one gate and out the other. However, the gates became very dangerous. Men were sent into the gates, but they either disappeared or were turned insane. Then one day, The base on Phobos reported something evil coming out of the Gates, and then the transmission went silent. When Deimos simply vanished, some marines were sent up to phobos. One of those marines was you. When you landed, you were told to secure the perimeter, while the rest of the men went inside. For hours, your radio picked up the sounds of battle. Gunfire, yells, growls, bones breaking and then....silence. Every one of your buddies were dead. You were forced to navigate of Phobos, all by yourself, fighting hundreds of different Monsters along the way. Eventually, you found a teleporter and as you stepped in, you thought it was over. How very wrong you were. You were transported to Deimos, which was floating right above Hell. You were again forced to find your way off of a monster infested Chunk of space rock, only to get teleported right into Hell itself. Hell was obviously no place that a living man should be, as you were faced with wave after wave after wave of demons, including monsters with Rocket launchers for arms and plasma cannons on their chests. You were barely able to make it out alive and eventually found a Teleporter that transported you to Earth. You fell to the ground, knowing that the terror was over... only to open your eyes and scream in terror and anger. Earth had been completely overrun. DOOM II Cities were on fire and the only life you could see was that of what you feared. The Demons had invaded your home planet, and were now stalking the streets looking for life to destroy. Barely able to stand up, you again fought the demons, killing all the ones on earth in a horrific battle, only to get teleported right back into the bowels of Hell. Even though you had just killed thousands of Demons down there, there were still a helluva lot more of them than there was of you, as it was basically one marine versus Thousands of hell- spawned Demons. Fighting with every last ounce of strength you had left, you managed to fight the Demons off. You were than teleported to an arena type place, where you squared off with at least 50 Barons of Hell, only to be confronted by the ugliest things you've ever seen: 2 15-feet tall spiders with Super Chainguns in their Chests. The Fatigue was enormous as you pumped the monsters with every bullet, rocket, and Energy Cell you had. After what seemed like an eternity of fighting, the Masterminds of the invasion fell dead at your feet, and yet another teleporter opened up. You closed your eyes as you stepped through it, expecting to be confronted by another million members of Hell. But when you opened them, you saw green fields. You had won. The forces of Hell retreated and everything was back to the way it was supposed to be. You were the lone survivor of the DOOM episodes, and you had just saved the world. FINAL DOOM THE PLUTONIA EXPERIMENT A few months after the events on Mars, you were transported to one of Jupiter’s moons, where the U.A.C was testing a new form of gadget, one that could seal off gates that the Demons used. The First day was a success, as when the Demons started coming out of the gates, you and your buddies were able to kill them and the U.A.C closed the gate. However, the second day was terrible. The hordes of demons was to big and the gate could not be closed. The demons fought and won and they stole the gadget, called the Quantum Accelerator. Only one Marine survived the onslaught. Guess who he was? You. You got to fight against the demons on the moon in order to prevent them from reaching earth and starting the whole thing over again. You managed to kill all the demons and confronted the Cyberdemon that was carrying the Accelerator. You defeated him and took a teleporter to Earth. You than destroyed the gate with the accelerator and later destroyed the accelerator itself to insure that the gates would never be opened again. TNT EVILUTION Not learning after the chaos caused by hells first invasion, the UAC was again testing inter-dimensional travel, this time on one of Jupiter’s moons, hoping that the increased distance would help keep Earth safe. Soon after the first gate was opened, the minions of hell poured out. The UAC planned on such an attack, and had recruited numerous Marines to fight the demons. As soon as the battle began, it was over. Shortly after, the yearly supply ship came early. But something wasn’t right. Upon visual contact with the ship, the UAC knew something was terribly wrong. The ship was definitely NOT sent from Earth. The doors on the ship opened and out poured Hundreds of Hell-spawned monsters. The UAC lost that battle. Somehow ,you survived, and was again forced to fight the Demons in a last-ditch effort to prevent them from reaching Earth. THE MASTER LEVELS There is know story that goes along with the Master levels. They were just created by the design teams for a challenge. DOOM64 The planetary policy was clear. You could not go near Mars or it's moons. This was guaranteed by the extreme levels of radiation surrounding the bases. The Dark corridors and large rooms that held the carcasses of demons sat motionless, abandoned. The bases locked and sealed. However, there was some movement. A single Entity that could resurrect the dead, was still living. Though extremely wounded, the monster was able to bring back the dead demons. Masked by the extreme radiation, it was able to resurrect the monsters until a decayed satellite noticed something. The near busted probe sent it's last transmission to earth. The U.A.C was horrified. Fearing an outbreak, they sent the bad-ass lone survivor of The DOOM episodes: you. Your mission is clear. Kill all the demons or they will kill you. *************** 6.0 Game Basics *************** There isn't much to Doom. You run around with huge guns and shoot everything you can see. That doesn't mean the game isn't challenging though. If you aren't prepared, the demons will make short work of you. Just make sure you remember what I am about to tell you. ************ 6.1 Controls ************ If you want to survive in Hell, you need to know how to move and shoot. Here Is an overview of the default controls, though you can change them to your liking in the options menu. Joystick and D-pad: Move A button: Cycle weapon(backwards) B button: Cycle weapon(forwards) Z Button: Fire weapon L Button: Strafe Left R button: Strafe right C-Up: Toggles Map C-down: Strafe C-Left: Run C-right: Use(opens doors, flips switches,etc.) Start: Access Pause menu These are the Control Settings I use. Joystick and D-pad: Move A button: Cycle weapon(backwards) B button: Cycle weapon(forwards) Z Button: Fire Weapon L Button: Strafe R Button: Toggles Map C-Up: Use C-down: Run C-left: Strafe Left C-right: Strafe Right Start: Access Pause Menu I use these controls because I find it easier to strafe, which is vital for combat. But, again, the choice is entirely up to you. ************* 6.2 Game Tips ************* KEEP AN EYE FOR AKWARD WALLS If you see a wall that looks out of place around others, than chances are that it is a secret. Press the USE button next to it or come back to it when you flip a mysterious switch. DON'T NEGLECT THE SHOTGUN The shotgun is invaluable. While it may not have the power of other weapons, it is still the weapon of choice against the plentiful weak enemies in the game. Don't forget about it. MASTER THE STRAFE The Strafe is one of the most important moves in First-Person Shooters. Use it constantly, as most Enemies attacks can be dodged. The strafe is necessary against the Monsters that shoot projectiles, especially the Cyberdemon. WATCH FOR OPEN ITEMS If you see a powerful item like a Soulsphere or a BFG9000 out in the open, be careful when you pick it up. Chances are it's a trap. WATCH FOR BARELLS Barrels with UAC on the side will explode when shot. This is great for killing groups of monsters but be careful as the blast may hurt you as well. TAKE THE TIME TO GO THROUGH THE SECRET LEVELS Not only are they a blast, but within them are the secret demon artifacts that when picked up, will upgrade the laser rifle, making it shoot up to three lasers at once and increasing the firing speed. If you gather all the artifacts then the laser rifle will become much more powerful and effecient than the BFG9000. GET ENEMIES TO FIGHT WHENEVER POSSIBLE If two different species are attacking you, see if you can lead one of the enemies into the others attacks. If you do, the enemy will turn around and attack the enemy that injured it. They will then fight to the death. Not only is it fun to watch, but you can kill the survivor off with ease. This will help conserve ammo. LISTEN FOR THE SOUND OF DEMONS APPEARING Enemies make a very distinct sound when they suddenly appear. As I can't write this sound out, learn to recognise it, and if you don't see the enemy right off the bat, be careful when entering a room you have already cleared out, as it may be lurking there for a suprise. CONSERVE ITEMS If you come across an item, such as a SoulSphere, or an ammo box, but you have plenty of what that item gives you, remember where it is and come back for it later when you really need it. *********** 7.0 Weapons *********** STATISTICS GUIDE POWER: How powerful the weapon is. Graded from weak, moderate, powerful, very powerful or extreme. Max Ammo: The maximum amount of ammo you can have for this weapon Ammo acquired: Gun-How much ammo you get when you pick up a gun. Small ammo- How much ammo you get when you pick up a small ammo box. Big box- How much ammo with a large box Best used on: What this weapon is best used on. First Found: What level this weapon is first found on. FIST Power: weak Max ammo: How many fists does a guy have? Ammo acquired: What do you think? Best used on: NOTHING First found: Yes, you'll find your fists lying around.:-) While you may be a big, beefy marine, you're not going to beat a monster in a boxing match. Once you find a chainsaw, the fists can be forgotten about. If you have nothing but your hands to fight with, you can practically bend over and kiss your ass good-bye. Unless, of course, you’re berserk. FIST(BESERK) Power: Extreme Max ammo: Figure it out! Ammo acquired: Ditto Best used on: Zombieman, Shotgun guy, Imp, Nightmare Imp, Bull Demon, Specter, Cacodemon. First Found: Level 1-Staging area When you find a berserk pack, you fist's pack more power than a rocket blast. One punch, even if you only barely touch them, will make a zombieman explode. One solid punch will kill a bull demon. However, you still have to get close and berserk packs are kind of rare. Also, Berserk packs only last the duration of one level, so as soon as the level you found the pack ends, so do the super strength. CHAINSAW Power: Depends Max Ammo: Runs on gas, which apparently doesn't run out... Ammo Acquired: N/A Best used on: Zombieman, Shotgun Guy, Imp, Nightmare Imp, Bull Demon, Specter. First found: Level 1-Staging Area The chainsaw is a damn good weapon, and is alot better than your fists. The chainsaw is perfect for ammo conservation and is the weapon of choice against the bull demons, and is the perfect weapon for specters. Again, you have to get close, so anything more powerful than a cacodemon should cause you to change weapons. The chainsaw has been updated from that of the original DOOM games, as it now has two blades, which cut through enemies extremely fast. PISTOL Power: weak Max Ammo: 400 Bullets Ammo Acquired: Gun-N/A Clip-10 bullets Box-100 bullets Best used on: Zombieman First Found: On you at start of the game. The pistol is the gun you start the game with, and is therefore weak. It takes many shots to kill even the weakest enemies and is absolutely hopeless in the later levels. Once the chain gun is found, you should forget this weapon even exists. SHOTGUN Power: Powerful at close range; weak at long-range Max Ammo: 100 Shot shells Ammo acquired: Gun-12 Shells Small box:8 shells Large Box-20 shells Best used on: Zombie man, Shotgun guy, Imp, Nightmare Imp, Lost Soul First Found: Level 1-Staging Area The Shotgun will become the weapon that you will use the most often in a game. It's has plenty of power to take out the lower enemies in one shot, and is good against Bull demons and Specters, though I don't recommend it. Don't use on or against anything more powerful then a Hell Knight SUPER SHOTGUN Power: Very Powerful Max Ammo: 100 Shells Ammo Acquired: Same as the Shotgun Best used on: Demon, Specter, Cacodemon, Hell Knight, Baron of Hell, Mancubus First Found: Level 3-Main Engineering The Super Shotgun is a double-barreled Shotgun that fires both barrels at a time. This weapon has the power of a rocket at close range, and has the advantage of not hurting you if you fire too close. However, two barrels means that 2 Shells are used at a time. Also, it has a slower firing rate. But, while it may only have two barrels, it does triple the damage of an ordinary Shotgun blast. Use this against powerful enemies in tight spaces. Another good tactic with this weapon is that if you are a ways away from a large group of zombies, firing this weapon will hurt and even kill two or more of them. CHAINGUN Power: Each single shot is equal to that of a pistol shot. Max Ammo: 400 Bullets Ammo Acquired: Gun-20 Bullets Clip-10 Bullets Box-100 Bullets Best used on. Groups of Zombie men, Shotgun Guys, Demons, Specters, Lost Souls First Found: Level 2-The Terraformer The Chain gun is a pretty decent weapon. While it's shots are only about as powerful as those of a pistols, it's rapid fire will tear the hide off of about anything. The chain gun is best suited for groups of enemies, but be careful with it, as it eats up ammo in a hurry. Another advantage to the chaingun is that it's constant spray of lead will keep the enemy stunned and it won't be able to return fire. Be careful, though, as powerful enemies may shrug off the attack long enough to release an attack. ROCKET LAUNCHER Power: Very Powerful Max ammo: 100 Rockets Ammo Acquired Best Used on: Hell Knight, Baron of Hell, Mancubus, Arachnotron, Cyberdemon Mother Demon First Found: Level 3-Main Engineering The Rocket launcher is one of the best weapons in Doom64, or in any Doom for that matter. While The Super Shotgun has power equal to the Rocket Launcher, it loses it's power at longer ranges, whereas the Rocket Launcher has the Same power at all ranges. It also Shoots faster and reloads quicker too. However, there are some drawbacks. First, if a rocket detonates at a close range, you will take damage from the blast. Also, ammo is pretty rare, so only use this if you have to. The gun also "kicks", which means it will scoot you back a little bit with each shot fired. This gun is the secondary weapon of choice against the Cyberdemon. You can also eliminate groups of minor enemies with only one or two rockets. The blast will completely decimate the target, and the explosion of shrapenal will damage if not kill the others. PLASMA RIFLE Power: Moderate Max Ammo: 600 Energy cells Ammo Acquired: Best Used on: Nightmare Imps, Cacodemons, Pain Elemental, Hell Knight First Found: Level 7-Research Lab The Plasma rifle is a great gun as it fires high powered shots at quick speeds and holds quite a bit of ammo. However, the ammo is consumed somewhat quickly and the energy cells are quite uncommon. Also, the long streams of plasma bolts may hide an enemies counter-attack. But even with these drawbacks, the rifle is still a great weapon to have. BFG9000 Power: Extreme Max Ammo: 600 Energy cells Ammo Acquired: Best Used On: Baron Of Hell, Arachnotron, Cyberdemon, Mother Demon First Found: Level 10-The Bleeding The BFG9000 is the most powerful weapon in the Doom arsenal. It puts out immense power and the shockwave emitted when the blast hits something will destroy enemies around it. However this gun has many drawbacks. First, It uses many of the already rare energy cells with each shot, taking 40 per trigger pull. Also, the weapon takes about 2 seconds to charge up after the trigger is pulled, leaving you open to counter-attack. And lastly, the power has been weakened from it's PC counter part, so the shockwave emitted is less powerful. Use this weapon against the Hearty Barons and the Rocket Launching Cyberdemons. LASER RIFLE Power: Depends Max Ammo: 600 Energy Cells Ammo Acquired: Best used on: Depends First Found: Level 12-Alter of Pain The Laser Rifle is a new addition to Doom. When the weapon is first picked up, it is almost useless, as it has the power of a Plasma Rifle, but shoots much slower. However, in each secret level, there is an artifact. Each time one of these Artifacts are picked up, the Laser Rifle will be upgraded. If all Three are aquired, the Laser becomes extremely powerful, as it fires multiple lasers at a time. The upgraded gun can tear through anything and rivals the power of the BFG. ********* 8.0 Items ********* Below is a list of the Items that will assist you in your nightmare. Get to know each one as they will prove to be very useful. HEALTH BONUS Appearance: A Blue Beaker filled with liquid Effect: The Health bonus will provide you with 2% extra health, and can even take your health past the 100% mark, up to a maximum of 200% ARMOR BONUS Appearance: A small helmet with the visor Glowing green Effect: The Armor bonus is the exact same thing as a health bonus, but it helps your armor instead. STIMPACK Appearance: A small Med kit Effect: Provides 10% Extra health, but can't push your limit past 100% MEDKIT Appearance: A large first-aid kit. Effect: Gives you 25% extra health, but won't put you past 100% SECURITY ARMOR Appearance: A green Kevlar Vest Jacket Effect: Gives you 100% armor, but can't be used if you are past 100% COMBAT ARMOR Appearance: Same as security armor, but Blue instead Effect: Gives you 200% Armor, the maximum attainable. SOUL SPHERE Appearance: Large Blue Orb with a Demon Face inside it. Effect: Gives you 100 Health points, pushing you past 100% PARTIAL INVISIBILITY Appearance: A Dark Red Orb with Electricity bolts in the middle. Effect: Makes it so Enemies have a hard time seeing you, and will not have as good of aim. I actually prefer not to use these, as it causes the enemies to fire all over the place, and you may dodge into one of the poorly aimed projectiles INVULNERABILITY ARTIFACTS Appearance: A green orb with a Demon face in the middle. Effect: Makes you invulnerable for about a minute. While this is working, your screen will be flushed white. MEGASPHERE Appearance: A white orb with a Marine Helmet in the middle. Effect: Will instantly give you 200% Health and armor. A very good power-up indeed. RADIATION SUIT Appearance: A green Bio-Hazard Symbol. Effect: The Radiation Suit will make you Invulnerable to lava and radioactive slime for a short period of time. Make sure you finish your job in lava quickly before the effect wears off. BERSERK PACKS Appearance: A Black Med kit with a Red Cross in the middle. Effect: This special med kit will not only heal you back to 100% Health, but will make your fists absolute killing machines. One Berserk Pack Will last the entire level it is found in. COMPUTER MAP Appearance: Sort of looks like a Palm Pilot with red lines on the screen. Effect: Once this item is picked up, the map of the ENTIRE level will be displayed in the map screen. Even the secret areas will be shown. Areas not yet traveled to will be displayed in Grey. NIGHT VISION GOGGLES Appearance: A visor with purple lenses. Effect: It would be an insult to your intelligence if I explained this item. ************ 9.0 Monsters ************ KEY Appearance: What this monster looks like Weapon: What weapons this monster uses Recommended Weapon: The weapon of choice against this demon Secondary Weapon: What to use if the Preferred weapon is unavailable. Danger: How much you should worry about this monster- Low, Moderate, Average, High Very High, Lethal Strength: How resistant this monster is to weapons-Weak, Average, Strong, Very Strong, Iron man First Encountered: What level this monster is first Encountered in. Abundance: How common this monster is- Very Rare, Rare, Few, Many, Abundant, Everywhere ZOMBIEMAN Appearance: Walking dead guy in Marine Clothes Weapon: Pistol, which looks like a shotgun? Recommended Weapon: Shotgun Secondary Weapon: Pistol Danger: Low Strength: Weak First Encountered: Level 1-Staging Area Abundance: Everywhere The Zombie men are the most common enemies in the game. But, fortunately, they are the weakest. Their attacks hurt you very little and they go down in one shotgun shot or a few bullets from a pistol. You can even take them down easily with a few punches. Be careful when they are encountered in packs, as they are quite annoying in numbers. SHOTGUN GUY Appearance: Same as the zombie men, but with darker clothes. Weapon: I wonder... Recommended weapon: Shotgun Secondary weapon: Pistol Danger: Moderate Strength: Weak First Encountered: Level 1-Staging Area Abundance: Everywhere The shotgun guy is basically the same as the zombie man, but they carry more powerful Shotguns, and are somewhat stronger. However, they are still pretty weak, and you can still kill them in one blast from your own Shotgun. IMP Appearance: Dark brown, bi-pedal creatures with red eyes. Weapon: Red fireballs and their claws. Recommended Weapon: Shotgun Secondary Weapon: Pistol Danger: Low Strength: Weak First Encountered: Level 1-Staging Area Abundance: Abundant While The Imp is tougher and their attacks more powerful, they are slightly less dangerous than the Shotgun guy, because their attacks are very easy to dodge and you usually don't get close to them, so they can't claw you. But don't underestimate them, as about 5 fireballs can take 100 un-armored health points from you. NIGHTMARE IMP Appearance: Same as Imp, but purple and slightly transparent. Weapon: Purple Fireballs and their claws Recommended Weapon: Shotgun Secondary Weapon: Chain gun Danger: Moderate Strength: Average First Encountered: Level 3-Main Engineering Abundance: Everywhere The Nightmare Imp is an Imp on Steroids. It can move quicker and shoot faster than it's brown counterpart, and is also slightly transparent. Even worse, they are more common than the standard Imp. Fortunately, they are still weak and will go down in a shotgun blast. BULL DEMON Appearance: Large, Pink demon with horns and lots of teeth. Weapon: Run up and bite you Recommended Weapon: Super Shotgun Secondary Weapon: Chainsaw Danger: Moderate Strength: Strong First Encountered: Level 1-Staging area Abundance: Abundant The bull demons only attack comes in the form of biting you, so naturally it has to get close up. This should give you enough time to kill them. One Super Shotgun blast will kill them. If encountered in groups, back yourself up against a wall and shred them with a chainsaw. The weapon works nicely on them. SPECTER Appearance: Green, almost invisible Bull Demon Weapon: Run up and bite you Recommended Weapon: Chainsaw Secondary Weapon: Super Shotgun Danger: Moderate Strength: High First Encountered: Level 2-The Terraformer Abundance: Many The specter is a bull demon. The only difference is that they are almost impossible to see. In well-lit areas, this isn't much of a problem. But in heavy darkness, they become a major threat. The chainsaw is the best weapon against them, and the chain gun should be used if you can't see them, but they are far away. If you can see them, than pound them with the Super Shotgun. CACODEMON Appearance: Large, floating head with small arms with chains on them and one eye and huge mouths. Attacks: Ball lightning Recommended Weapon: Super Shotgun Secondary Weapon: Chain gun Danger: Average Strength: Strong First Encountered: Level 3-Main Engineering Abundance: Rare The cacodemon is very distinguishable. They are huge floating heads with huge mouths. Their fireballs are alot more powerful than an Imps, and they travel very fast. The Cacodemon itself is slow, and are a wide target, so hitting them is easy. Use the Super Shotgun; two blasts will kill them. PAIN ELEMENTAL Appearance: Large floating heads with two mouths facing both directions. Attacks: Spits out Lost Souls Recommended Weapon: Chain gun Secondary Weapon: Super Shotgun Danger: High Strength: Strong First Encountered: Level 6-Alpha Quadrant Abundance: Rare The pain elemental is an extremely annoying demon. It has no offensive strength on its own, but it has the terrible ability to release Lost Souls. The Chain gun is very effective against Pain Elementals, as it tears through the lost souls and hits the Pain Elemental at the same time. The rocket Launcher should not be used against them, as the Lost Souls released might fly at you when you fire, colliding with the rocket and therefore damaging you. Always concentrate on these before the Lost Souls, as the Elementals can produce them much faster than you can eliminate them. LOST SOUL Appearance: A floating skull on fire with small horns Attacks: Charge and ram you repeatedly Recommended Weapon: Shotgun Secondary Weapon: Chain gun Danger: Average Strength: Weak First Encountered: Level 3-Main Engineering Abundance: Everywhere The lost soul is really annoying. The relentlessly attack you, and while their ram is relatively weak, they don’t let up until you kill them, and they usually travel in groups. Fortunately, they are as weak as a Zombieman, and one Shotgun blast will kill them. If they are encountered in groups, use the chain gun, as that weapon will tear through their ranks quickly. HELL KNIGHT Appearance: 2 horse-like legs with a chest like a mans and horns. It's hands are glowing green. Attacks: Green Fireballs and their claws Recommended Weapon: Rocket Launcher Secondary Weapon: Super Shotgun Danger: High Strength: Strong First Encountered: Level 4-Holding Area Abundance: Many The Hell Knight has a decent amount of power coupled with decent Strength. It throws green fire from it's hand, but will think nothing of clawing you if you get close to it. It takes 3 rockets or close-range Super Shotgun blasts to kill them. They are also pretty common, so be prepared. BARON OF HELL Appearance: Same as Hell Knight, But reddish with hands glowing red. Attacks: Red Fireballs and their claws Recommended Weapon: Rocket Launcher Secondary Weapon: BFG9000 Danger: High Strength: Very Strong First Encountered: Level 6-Alpha Quadrant Abundance: Few While the Baron Of Hell may look the same as the Hell knight and does about the same damage, it's main ability is it's strength. The Barons are very strong; it will take 5-6 rockets to kill one. Come loaded with plenty of health and ammo, as these demons will become very common later on in the game. MANCUBUS Appearance: Big Fat Monster with Both arms as fireball spitting cannons. Attacks: Dual fireball launchers Recommended Weapon: Rocket Launcher Secondary Weapon: Super Shotgun Danger: High Strength: Strong First Encountered: Level 9-Even Simpler Abundance: Rare The Mancubus are very fat creatures, but don't let their weight fool you. Their Cannons are very lethal and they fire spreads. Be careful when you get to these monsters, and make sure that your strafing ability is high, or these monsters will make quick work of you. These demons require special dadge tactics, as their fireballs will fire in random directions, making them very hard to predict. ARACHNOTRON Appearance: Large Spiders with six metal legs and a huge exposed brain. Attacks: Dual Plasma Cannons Recommended Weapon: BFG9000 Secondary Weapon: Chain gun Danger: Very High Strength: Very Strong First Encountered: Level 13-Dark Citadel Abundance: Rare The Arachnotrons are very dangerous. They attack with Dual Plasma Cannons and will not cease fire until you hurt them. Even with Full health and armor, A steady stream of plasma will kill you in about 3 seconds. The BFG should be used against them, but the rocket launcher will work also. The Chain gun is also a good choice as it will stun them, preventing them from firing. CYBERDEMON Appearance: Very Tall Monster with a metal hoof and horns. Has a big hole in it's abdomen, exposing it's insides. Attacks: Rocket Launcher Recommended Weapon: BFG9000 Secondary Weapon: Rocket Launcher Danger: Lethal Strength: Iron man First Encountered: Level 17-Watch your Step Abundance: Very rare The Cyberdemon is the King of all demons. It attacks with a rocket launcher and has pinpoint accuracy. The BFG9000 will be invaluable against these monsters, but it will still take 3-5 Solid shots to kill one. If you need to, you can use the rocket launcher, but it will take about 45 rockets before it falls. It will take about 2 Direct hits from the Cyberdemons rocket launcher to kill you, so your strafing ability had better be 100% perfect, or you'll be nothing but a big pile of bloody popcorn. MOTHER DEMON Appearance: Large Slug-like creature. Very ugly Attacks: Homing Fireballs and flames. Recommended Weapon: BFG9000 Secondary Weapon: BFG9000 Danger: Lethal Strength: Iron man First Encountered: Level 28-The Absolution Abundance: Only one of them in the game. The Mother Demon is the last Demon you'll face. It is very lethal and will kill you very quickly if you don't use the BFG9000. Even with the BFG, killing it is quite a chore, as the flames will send you into the air while the missiles pound you all over the place. You'll have to make perfect use of cover if you want to survive this monster. *************** 10.0 Walkthrough *************** This Guide is based on the "WATCH ME DIE!" Difficulty setting. so I suggest using that setting if you use this guide. I will try to be as detailed as possible and include most of the secrets. If you see a secret I missed, please E-mail me about it. *************** 10.1 Main Levels *************** Level 1-STAGING AREA Monsters: Zombie man Shotgun Guy Imp Bull Demon New Weapons: Shotgun Chainsaw At the beginning of the level, immediately turn around and go through the door and pick up the berserk pack. Walk back out and kill the zombie men in the cages to the left and right. Fall down off the ledge and grab the shotgun. Go through the hall way and turn left and shoot the zombies. When you get to about the middle of the hall, a bull demon will be released behind you. Spin around and shoot him, then go through the door on your right. Kill the zombies inside of here and go to the conveyer belt. A panel will open, exposing two zombies. Shoot them and go the ledge they were on. Run across the small panel on the wall and press open on the CPU panel. It opens, granting access to the Security Armor. Go back to the conveyer belt and go to the ledge to the right of it. Press the switch and run back and go through the opened panel. This gives you a chainsaw. Go left to the end of the hall. Press the switch and ride the elevator up. At the top, kill the zombies behind you. Then kill the bull demon running toward you. Walk through the corridors, shooting the zombies. when you see the switch, press it and back up, go down the hallway and turn right. A panel opened, revealing the blue keycard. Grab it. If you need armor, then go across to the other hallway. Search the walls and one of them will open, revealing Combat Armor. Now, go back down the elevator and through the blue door. On the other side of the door, shoot the zombies and go up the stairs to the right. Pop the other zombies and go to the end of the hall. Take out your chainsaw and press the switch on the wall. This will open a door behind you. Spin around and hack the bull demons that are released. When they are all dead, go into the room and press the switch. This will open another door. If your low on health, then don't go through the door. Instead, turn right and you will see an alcove with a switch. Run into the alcove and hit the button. This will lower a column in the right corner. Run to it and drop down. You will see a barrel and a teleporter. Ignore these and stay on the elevator. Ride it up to the top and you will find a Soul sphere. Pick it up and hit the switch. Ride the elevator down and go through the passage you opened earlier. When your through the opening, turn left and follow the hall to another door. Open and kill the bull demons inside. When they are dead, go through the last door and kill the Imp. Hit the exit switch and you are done. SECRET LEVEL To access the secret level, Hectic, you need to find and shoot all the barrels around the level, except for the first one at the beginning of the level. Save it for last. Be sure to check the secret areas and the exit. When all are destroyed find one of the hidden teleporters in the level. There is one in the secret area where you found the soul sphere and one in the main hallway across from the Blue Door. Teleport back to the beginning and shoot the last barrel. Now, hurry and run through the door behind you were you found the berserk pack and you will see a teleporter next to the spot of blood on the floor. Run through it and you will go to the very secret level: Hectic Level 2-THE TERRAFORMER Enemies: Zombieman Shotgun Guy Imp Bull Demon Specter New Weapons: Chaingun When you start, clear out the entrance area of enemies. Then, go through the door. Walk forward a bit and you will see a dark hallway with red arrows on the floor. Follow the left arrows and you will see a red square. Step on it and the floor will drop, and you will be in a room with acid barrels and a chain gun. Pull out the chainsaw and very carefully step to the side of the chain gun so you don’t pick it up but you are behind it. This will release 5 Bull Demons. Hold Back on the joystick and hold the fire button down. This will make the demons come to you and you will saw them to death. When they are dead, grab the Chaingun and leave the way you came. Back in the red arrow hall, follow the next set of arrows until you reach a switch. Flip it and the room will light up, and the column the switch was on will lower, revealing Combat Armor. This will also open several doors. In front of you an opening will appear, revealing the Blue door. Shoot the enemies in here and walk back out into the red arrow hall. Shoot the Imps that come to greet you and proceed down the hall into the new opening with the blue key on a pedestal. Clear the room out and hit the switch on the blue key column. This causes the key to disappear and reappear on a different column. After it disappears and reappears 4 times, 4 doors will open with switches in all of them. Go to the door WITHOUT the two computer columns inside it and flip the switch. Sprint back to the pedestal with the key and grab it. This will cause Imps to attack. Shoot them and go back to the blue room. Go through the blue door and shoot the Imps. Now, run across the gap in the floor and shoot the other Imps. Run across the next gap and do the same. In the brown corridor, shoot the Imps in the room with the rockets, then proceed down the hall and kill the specters. After killing them, search the wall to the right of where they were and a lift will lower. Ride the lift up and get some ammo. Go back down and you will get to a mesh cage. Grab the soul sphere to your left and drop out of the cage. You’ll see a door, but it needs a red key. Shoot the zombies in the area and go to the blue room. Save the Night Vision goggles for later. Go back through the blue door and this time fall into the gap. You will get to a hallway with lights on the floor. As you enter, several crushing ceilings will activate. When you get past one, stand in the light until the other raises, then do the same for the rest. At the end, grab the Red Key. Imps will appear, so introduce them to your shotgun and go back into the crushing hall. Avoid the ceilings again and go through the teleporter. Go through the blue door and proceed to the red door. When you get through the red door, shoot the Imps that appear. Press the switch and the door will close. Through the mesh window, you see to vertical columns pounding the ground. This creates an opening. When the door opens, pick up the Night vision to your right and go through the opening. Shot the Imps and the zombies and go to the end of the hall and hit the switch. This opens the wall to the left go through and run up the escalator, shooting the zombies in your way. At the top, go through the door and shoot the enemies. Go into the green stairway and shoot the imps. Continue up the stairs and you will get into a room with numerous zombies. Shoot them all and look for a switch. Press it. Go through the teleporter lowered. Shoot the Imps and flip the switch. Go back through the teleporter and you’ll find the yellow key lowered. Pick it up. SECRET #2: Search the room after you get the key. You’ll find an alcove, containing rockets. Go back down the Stairs and through the door opposite the red one. You’ll end up where you fought the first Specters. Follow the route to the beginning of the level. Go through the Yellow door. Shoot the Imps and hit the exit switch. LEVEL 3-MAIN ENGINEERING Monsters: Shotgun Guy Imp Nightmare Imp Cacodemon Lost Soul New Weapons: Rocket Launcher (if you haven’t been to Hectic) Super Shotgun Shoot the Shotgun Guy in front of you at the start. Pick up the Super Shotgun to your left and right and flip the switch in front of you. Clear out the area of Nightmare Imps and go through the door adjacent the Blue Door. When your through, you’ll see this column-like structure be formed. Shoot the Imps that appear and go up the staircase to the left of the door. Shoot the first Nightmare Imp and go to the wall behind it. It’s a phony, so go through it and pick up the Partial Invisibility artifact. Go back out and proceed up the stairs. Turn left at the top and run and grab the Blue Keycard. Take note of the Yellow Door to the right of the Key. Shoot the Imp and run to the stairs. Go through another phony wall, this time to right of the carcass. This will give you a Invulnerability Artifact. Now, go to the Blue Door. Open it and shoot the Imp. Go forward and shoot the Cacodemons to your left and right. Then go around the column and shoot the remaining Cacodemons. Find the doors on the column and flip the switches behind them. This lowers two teleporters. Go into on of them, it doesn’t matter which one. Go across the balcony and flip the switch. This will release Lost Souls, one Cacodemon, and one Nightmare Imp. Shoot them all and drop down via the lowered switch panel. Run across to the other side of the Platform and find the elevator. Ride it up and grab the Yellow Key. Go back to the yellow door, picking up the rocket launcher where the Blue Key was. Go through the door, shooting the Imps, and flip the switch. This will make a hole in the ground, accompanied by Imps and Lost Souls. Shoot them all and than go into the hole. The Switch on the Left opens the door in front of you, the one on the right makes the red key appear where the rocket launcher. Flip the one on the left first. Run to the door that opened and immediately run back out and go across the room to an opening in the wall. This gives you health and armor. Before you press the red key switch, go back to the pedestal where the rocket launcher was. There will be a SoulSphere that will disappear if the red key is activated. Go back and flip the red key switch and grab it. Go through the red door and kill the Nightmare Imps. Before you press the exit switch, put your back to the switch and search the left wall. This will reveal an alcove with ammo in it. Grab it and then hit the exit switch. Level 4- HOLDING AREA Monsters: Shotgun guy Imp Bull Demon Specter Lost Soul Hell Knight New Weapons: None When you start, you will see a switch. Ignore it and turn around and search the wall. It is really a door. Inside, you will see a berserk pack. Sprint in and grab it and avoid the shotgun fire. Now press the switch. This will lower into a room with Imps and Bull Specters. There will also be Shotgun Guys in cages around the room. When everything is dead, a door will open, and a Bull demon will run out and attack you. Shoot it and enter the door it came out of. Shoot the Shot gunners and search the hall. You’ll find a Soulsphere. If you’re at or below 100 health, take it. If not, leave it for later. Continue through the hall and you’ll find a room with an Imp and three switches. Kill the Imp and hit all three switches in any order. This will open more of the hall, and will also release some Shot gunners and specters. Kill them and find the newly opened room with stairs on both sides. Go up them and kill all the Imps at the top. Circle around the center panal and it will open, revealing more Imps and a switch that goes in and out of the ground. Shoot the Imps. If you want the Chaingun, shoot the switch and run to the stairs. You will see an elevator with a Chain Gun on top of it. Grab it and go to the edge of the room. Find the open corner and drop down. Kill the lost souls and go left from the elevator. Pick up the Blue Key and go back to where you dropped. The wall is really an elevator. Go up, down the stairs, and back into the Hallway. Search around the hall and you will find another 3 switch room. Hit the switches and shoot the enemies that appear. Work your way around the hall and you will find another door. Go through it and kill the lost souls. Move right and go up the stairs. At the top, shoot the zombies and the Hell Knight. At the top of the stairs, turn right, and press the CPU panel. This open two doors. One holds rockets and one lost soul. The other holds a Soulsphere and two lost souls. Go to the Blue door and open. You’ll be ambushed by three Hell Knights. Kill them and hit the Exit Switch. SECRET LEVEL If, instead, you want to go to the secret level, Outpost Omega, ignore the blue door and go to the 4 switches. Press them in the following order, starting from the stairs: #3, #1, #2, #4. This will align the columns in front of you and will also make Lost Souls appear. Shoot them and go through the door next to the Blue one. Shoot the zombies inside and go through the teleport. Once through, send Rockets towards the Hell Knight throwing fireballs across the room at you. Once he’s dead, sprint across the columns and go in the red room. Hit the Switch and you will end the level, en route to Outpost Omega. Level 5-TECH CENTER Monsters: Zombieman Shotgun Guy Imp Nightmare Imp Specter Bull Demon Cacodemon Lost Soul Hell Knight New Weapons: None Turn left at the start. When you see the stairs with the Blue Armor above them, go towards it. When you get to the wall, shoot the Specter to your right. Turn to you left and you’ll see a CPU panel on the wall above, adjacent to the armor. Press the wall underneath the panel and it will lower, revealing a stairwell. Climb is and you will find the armor. Grab it and drop down. Continue down the hall to the door. Open it and kill the Lost Souls. To get the stuff on top of the crates, go to the wall opposite the door. Search the crates over there and one will lower. Press the switch inside the opening and run back to the other side of the room. A crate will of lowered. Jump on it and it will rise. Now, just run to the other crates and grab the goodies. Go back out into the hall and go to the one directly opposite from it. At the end, open the door and shoot the Nightmare Imp. Go into the room and shoot the other Night Imp. Step back and shoot the barrels in front of the switch, then flip it. Go back into the main area and you will see an opening with barrels on the inside. Shoot the barrels and run into the room. Massacre the Shotgun Guys inside and go to the door on the right. Inside is another Shotgunner and some bullets. Now, go through the door on the left. Shoot the Specters and continue down the path, picking up the health elixirs on the way. When you see a mass of barrels, step back and shoot them. This will open up the path and kill a specter. Proceed into the area where the specter was and shoot the Lost Souls To the right. Press the switch and ride the elevator up. Shoot the Night Imps at the top and go through the door. Shoot the Imp inside and shoot the other one through the cage. Go to the next door and press the switch. Go out and continue down the balcony to the end. Do a sprint to the opening with the Super Shotgun. Now, leave the area. Back in the main area, find the Hall with the Blue Door and go through the door to the left of the hall. Inside, shoot the Imps and go down the stairs. Pick the Yellow Key up and go back to the main area. Proceed through the Yellow Door. Shoot the Zombies and find the elevator. Ride it up and flip the switch. If you need the Soulsphere, than stand on the lighted Floor piece of floor that is NOT the elevator inside of the yellow door. Shoot the vent that you can, and this will raise the floor. Shoot the other raised vent and this will temporarily open the bars in front of the Soulsphere. Drop down and grab it. Now leave the Yellow Room. Go into the room next to the Red Door. Inside, shoot the Shotgunners and the Night Imp and go through the door inside. You’ll now be in a maze of doors. Work your way through it, shooting the Zombies and the Hell Knights until you find a room with a switch. Flip it and go find the door within the maze that the switch opened. It leads to another switch and a Lost Soul. Shoot the enemy and flip the switch. Go back into the maze until you find a Blue Corridor with Zombies inside. Shoot the Monsters and carefully step forward, and quickly step back when crushing ceilings activate. You can also make the rest of the Zombies get crushed. At the end, go into the yellowish room with a zombie inside it. When you enter the room, a wall disappears, and a Cacodemon appears. Kill him and flip the switch before dropping off the ledge. Drop down and go towards the main area, shooting another Cacodemon along the way. Go back into the yellow door and up the elevator. The bars have been lifted in front of the Red Key. Grab it and a monster will appear inside of the main area. Oh no! It’s a... SHOTGUN GUY! AHHHH! Shoot him and go through the Red door. Shoot the Lost Souls and find the hole In the cage surrounding the crushing ceiling. When the ceiling is up, dash in and grab the Blue Key, than get back out. Shoot the released Lost Souls and grab the stuff from the walls they were in. Go back to the Main Area. Go through the Blue Door and shoot the Imps inside. You’ll find a teleport, but it’s not active. You’ll also see a hallway, but it’s blocked by Metal Bars. Find the switch in the room and flip it, than sprint back to the temporarily active teleport. On the other side of the teleport, go through the two doors in front of you. Shoot the Zombies inside the second room and flip the switch. Go back out the First door and turn left. Shoot the Cacodemons in the room and press the switch within. If you pick up the Rocket Launcher, you have to fight a Hell Knight. Go back out the Teleport and fight the spawned Hell Knights. You’ll see the bars have lifted from the hall. Go into the hall and shoot two more Hell Knights. When they are dead, go into the Exit Teleport. Man, that’s a long level! Level 6-ALPHA QUADRANT Monsters: Zombiemen Shotgun Guy Imp Nightmare Imp Specter Cacodemon Pain Elemental Lost Soul Hell Knight Baron Of Hell New Weapons: None Leave the starting area and pick up the shotgun. Kill the Night Imps that appear in the alcoves above you and go down the right staircase. Kill the Cacodemon and walk toward the elevator. You will hear a door open. Hug the left wall as you get on the elevator and you will be dumped into a hallway. Walk through it and pick up the goodies within. Ride the elevator up at the end and go through the door at the top. Kill all the zombies and go to the end of the hall. Flip the switch and walk towards the previous elevator, killing more zombies on the way. When you get near the beginning of the hall, go through the newly opened door. Walk to the other side of the room and flip the switch. This makes two Hell knights appear on two small ledges. Kill them and walkways will rise up, allowing access to the ledges. The right ledge holds a backpack, the left one holds the Yellow Keycard. Do not go through the door behind the Yellow Key. Instead, go through the one in which you came in. You will hear a door open. Go to the other end of the hall and you will see a opening. Go inside and the floor will drop. Kill the Lost Souls and walk forward. A wall will lower, revealing Zombiemen and a Mega Sphere in a cage. Do NOT drop off the ledge. Instead, shoot the zombies and then do sprint into the cage. Leave the cage and go up the stairs. Kill the Imps and take the Rocket Launcher. Kill the Imps that appear and go down the right staircase. Turn left at the bottom and kill the Hell Knight ahead of you. Go to where he was standing and turn right. Go up the stairs and kill three more Hell Knights. Turn Left, and then left again and kill the Zombies ahead of you and run up the stairs to where they were standing. Take a right at the end of the stairs and go back down the elevator shaft. When you get back to the starting area, kill all the Lost Souls and go to the Staircase opposite you. Kill the Cacodemon at the bottom and go up the elevator to your right. Kill the two Imps and the three Hell Knights and flip the switch. A walkway will rise, but it’s blocked. When the walkway lowers, go back down the elevator and up the stairs. At the top, immediately turn left and flip the switch in the room. Go back up the elevator and flip the switch up there again. Run across the walkway to an opening with another switch. Wait until the original walkway lowers before pressing the switch. Go across the new walkway to another opening with another switch. Again, wait for the previous one to lower before hitting the switch. Run across the walkway and kill all the Imps in the room at the end. Turn right and circle around to the front of the balcony. There is a Baron Of Hell on it. Kill it and go into the center of the room. The floor will rise. When it’s all the way up, turn to where the Baron Was standing and run on to the balcony. Flip the switch and drop down onto the central Rising floor. Turn to the newly opened door and toss rockets at the Two Barons, One Knight, And One Pain Elemental. When they are dead, run onto the ledge and into the room. Sprint across the pillars to the end where the Pain Elemental was and press the switch. After pressing the switch, spin around and run out on to the first platform. Turn left and you will see a room halfway down the wall. Do a running jump into it and flip the switch inside. When you do, drop down on the ledge and run toward the opening at the end. You will see an opening. Run in it and kill the Specters. Continue down this hall to the Soulsphere. When you grab it, press the switch next to it. Leave and go back to the ledge where you dropped down onto. Go through the teleport. When you get back to the rising floor room, get on the rising floor and go to the last room part of that room. Kill the Specters inside and grab the Blue Key and the Combat Armor. Return to the Starting area and go through the Blue Door. Kill the Baron and the Two Knights inside and ride the elevator up. Turn left and flip the exit switch. Level 7-Research Lab Monsters: Zombieman Shotgun Guy Imp Nightmare Imp Specter Lost Soul Hell Knight New Weapons: Plasma Rifle You start off in an area in the middle of three mesh covered passages and a door. There is a Plasma Rifle, and the red and yellow Keycards in the other two. Grab the Chain gun next to the door and the two med kits behind you if you need them and then go through the door. You will come to a four-way intersection room. To your right is an unlocked door, to your left is a yellow door, and in front of you is a small hallway. Arm yourself with the chain gun, walk into the hallway, and kill the zombies inside. Now go through the unlocked door. Walk forward a little bit and some Lost Souls will appear. Kill them, and the specter to your right. Go up the stairs and you will see the blue keycard, but you can’t reach it. Go through the door where the Specter was and you will be assaulted by 4 Imps in cages. Kill them and go back into the previous room. Search the left wall and it will lower, revealing a passage. Inside are two doors that lead to the cages two of the Imps were standing. One holds a Rocket Launcher. The other holds some rockets. When you’ve gathered the goodies, exit the passage and go back into the room. To your right is a door being blocked by three bars with blue lights attached to them. Return here when you have the blue keycard. In front of you is a unlocked door. Go through. You will arrive in a maze-like area, with a lot of zombies and doors. There is also the main Blue Keycard door. Next to it is a passage with a Combat Armor, but it’s being blocked by a bar. Work your way around the maze, opening all the doors and killing all the zombies. When you come to a door that has a Super Shotgun sitting on a pedestal, climb up on the pedestal and run onto the narrow ledge in front of the Computer monitors. Go to the far right monitor. It’s a fake. Run through it and pick up the Computer area map. Now leave and continue searching the maze. You will come onto a room with a switch. Press it, and leave the room. Continue through the halls and you’ll find another switch, this time out in the hall, not inside a room. Press it and sprint back to the entrance. Be careful on the way, as a Zombie and a Knight have next to the blue door. The switch you just pressed temporarily raised the bar guarding the Combat Armor, so run into the alcove and grab it. If the bar closes while your inside, just press the use button and it will open again. Now, return to the room with the Blue Keycard. A bridge will have appeared, granting access to the key. Grab it a wall will lower, revealing a soul sphere. Grab it, and return to the room with the four cages. If you want a Plasma Rifle, open the blue bars and go through the door. You will have to fight an Imp, Hell Knight and a Specter, so decide if you want it or not. Either way, return to where the maze where the Blue Door was. Go through the Blue door and kill the Zombie in the cage to your right. Continue on through the next door and kill the 2 Imps and the Hell Knight in yet another cage to your left. There is a door to your right, but it’s blocked by bars, so ignore it for now and go to the elevator across from the entrance. Ride it up and kill the Imps at the top. Take note of the two switches with Red Lights on them. Ignore the other elevator and go through the teleporter. You’ll appear in on a ledge in the room where the blue key was. Turn around and press the switch, then drop off the ledge. Go back through the blue door. The bars that were guarding the door have lowered, so go inside and pick up the yellow Keycard. Kill the two Imps that appear. Take the elevator up to the Red switch room and go down the other elevator (in case your lost, the elevator is the floor inside the passage next to the teleporter. At the bottom, kill the Nightmare Imp. You’ll see the exit door, but it’s inaccessible. There’s also another door, but it’s being blocked by bars. Ignore these and go through the Yellow door. Go down the stairs and kill the Hell Knight and the Zombies. Go down the stairs through the passage to the left of the entrance. Grab the health potions and go into the acid filled path. Stay on the outer edges to avoid damage. Turn left at the intersection and walk up to the metal bars. The will rise. Go through them and kill all the zombies and turn left. Grab the radiation suit and proceed to the end of the hall. Kill the Lost Souls at the end and hit the switch, then go to the other end of the hall and turn right. Continue to the end of this hall and kill the Lost Souls and flip the switch at the end. Now, return the way you came, killing the Lost souls that were released along the way. Go back through the metal bars and back into the room with many exits. Look around the room to find stairs that lead up to a greenish room. Go up into it. When you enter, a door closes behind you and an Imp and a Hell Knight appear and assault you. Kill them, then go up the Staircase to your right and press the switch at the top. Return to the Many exit room and go through the door you originally entered from. You’ll be back in the room with the exit door. The bars guarding the other door have lifted, so you can enter the door. Grab the red key and kill the Imps that appear. Now, go back up the elevator into the room with the two Red Key switches. Flip either one of them and a Hell Knight will appear. Kill him and go back down the elevator. A bridge has risen, allowing you to reach the exit door. Open it and kill the Hell Knight, then flip the exit switch. Level 8-FINAL OUTPOST Monsters: Zombieman Shotgun Guy Imp Nightmare Imp Lost Soul Hell Knight Baron of Hell New Weapons: None At the start of the level, arm the Chain gun and flip the switch. Kill the Zombies and find the dim light on the floor. An elevator will lower when you do. Ride it up and go right. You will see a hallway with a chain gun in the middle. Walk down it, and the floor will lower, dropping you into a pit with Zombies. Kill them and stairs will appear. Now, grab the chain gun and go through the door to your right. Go left down the hall and flip the switch. The wall to your left will lower, and some Nightmare Imps will attack you. Introduce them to your shotgun and go into the opening they came out of. Hit the switch inside and continue going left down the hall. You’ll see the blue door and a teleporter. Don’t go through the teleported yet, but instead enter the hallway across from the blue door. When you get in it, Nightmare Imps appear. Shoot them as you continue down the hall. Pick up the Super Shotgun at the end and more Nightmare Imps appear. Kill them as you go back through the hall and now go through the teleporter next to the blue door. Kill the Imp in the window to your left and then the two Lost Souls. Drop down into the alcove with the blue key and grab it, then drop down into the water below. Go into the opening in the wall and enter it. This causes the teleporter to lower to your level, but don’t go through it just yet. Instead, find the blood on the floor and press the use button on the wall next to it. It will open, revealing Combat Armor. Go back out and the teleported will lower again. Quickly go through it and then go through the blue door. You’ll emerge in maze, with the Red Key sitting on a pillar in front of you. Ignore it for now and work your way through the maze, grabbing the items until you come to a switch. Flip it. This makes some of the walls lower and also causes some Imps to appear. Kill them and continue looking around the maze until you find another switch. Switch to the Chain gun and flip the switch. Some Zombies and a Baron Of Hell will appear. Quickly, kill all the zombies with the chain gun, than kill the Baron with your Rocket Launcher. When all is quiet, an opening will appear somewhere on the Left Wall. Inside, a door will open, revealing some Rockets and some health. Grab them if you need them and hit the switch on the left. This makes the pillar with the Red Key to lower, allowing you to grab it. When you do, a wall will lower, and a Hell Knight will attack you. Kill him and go back out through the blue door. Go back through the teleported next to the blue door and grab the Berserk pack in the alcove where the Blue key was. Go back down to the room in the water and go back through the teleporter when it lowers. There will be a switch next to the Blue door. Flip it, and quickly run back through the teleported. An elevator has lowered. Run on it and run into the alcove when it reaches the top. You’ll see a Hell Knight standing next to a door. Kill him and go down the stairs to your left and through the Red Door. Kill the Knight, and then kill the Zombies in the other part of the room. Take note of the pillars with switches on them. Do not press them yet. Go back to where the Knight was standing and flip the switch in front of the pedestal with the Plasma Rifle. The Rifle will disappear. Now, turn around and walk up to the computer panel on the wall and press the Use button. You’ll will get an image of the Plasma Rifle sitting atop one of eight sections of floor. Each one of those sections is one of the Pillars you saw earlier. The Images show four different Camera Angles, so when you get a good idea to the Rifle is, go back and press the switches on that corresponding pillar. You get two tries, so if you mess up, you won’t be able to get the rifle. Either Way, go back through the Red door when you’re done. Go back up the stairs and go left towards where the Knight was standing. Turn Right and kill another Knight. Continue down the hall and the stairs, and go across from the Yellow door. You’ll see a Soul sphere. Be prepared when you pick it up, as a Baron of Hell will appear when you do. Kill him and go back up the stairs to the unlocked door. Before you enter, find the piece of wall that is glowing yellow and press it. Go inside the door, kill the Lost Souls, and grab the Yellow Key. Go through the Yellow door. You’ll enter a huge room with 4 pedestals in the middle and a small Perimeter path, filled with Nightmare Imps. Run across the path and kill all the Imps. When you reach a certain point of the path, 4 Barons will appear on the pedestals, along with two Knights on the pathway to either side of you. Kill the Knight to your right first so you’ll have some room to maneuver, and kill the Barons and the remaining Knight with the Rocket Launcher. When everything’s dead, go to the walkway that leads off the path. Some stairs will have appeared, that let you go out onto the pedestals. Follow them up to a teleporter. Go through it to end the level. Level 9-EVEN SIMPLER Monsters: Mancubus Cacodemon Pain Elemental Hell Knight Baron of Hell Lost Soul New weapons: None Start by collecting the backpack and the shotgun shells around you, then hit the switch. You will rise to an area where 4 Mancubi are standing on pedestals around you. Circle the area and shoot them with the rocket launcher or the Super Shotgun. When the last one dies, Cacodemons and Hell Knights appear in the outside perimeter of the area. Go through one of the passages into the perimeter and shoot them. If you need Health or armor, there is a Combat Armor and a Soulsphere in windows around the perimeter. When all the monsters are dead, another section of perimeter opens, releasing Mancubi. Also, Pain elementals and Barons of hell attack. Quickly, run to the center of the area, grab the Invincibility orb, and open fire with your Rocket Launcher. Avoid the outermost perimeter, as there are darts flying around inside of it. When the Final enemy kisses the dirt, an exit switch appears where the Invincibility orb was. Before you hit it, go around the level picking up everything you can, than hit the switch and your done. Level 10-THE BLEEDING Monsters: Imp Nightmare Imp Bull Demon Cacodemon Hell Knight Baron of Hell Mancubus New Weapons: BFG9000 You start in a circular room with two doors and two barred exits. Open one of the doors. Be careful, opening one will open them both and they both contain 8 Imps. Kill them all and go through one of the doors, turn left, and grab the items up against the wall. One of the doors contains Energy Cell Packs and the other contains two boxes of rockets. Now, turn around and walk back towards the door. You will hear a wall lower. Quickly, run to the right of the door and grab the item inside of the opening. Now, go through the door on the other side of the room. Be careful when you do so, as Bull Demons will swarm the circular room when you enter. Kill them all, then do the same thing you did to get the item in the previous door. One side will have a Plasma Rifle, while the other contains a Berserk pack. Killing the demons lowered the bars from one of the exits, granting you access. Go through it and down the stairs to the door. Open the door and kill the Nightmare Imps within. Stairs will rise up on either side of you as you open the door. They both lead up to a switch. Ignore these for now and instead walk up to the wall in front of you. Then walk backwards away from the wall and a section of it will lower temporarily , revealing Combat Armor. Take it or save it for later, and then go back to the stairs. Go up both sets and hit the switches at the top of each. Two sections of wall will lower to either side of the armor wall, revealing staircases. Go up the right set first, an kill the two Hell Knights at the top. Grab the items if you need two and then head up the left stairs. Kill the two more Hell Knights, turn left and hit the switch on the wall. This will lower the other set of bars in the starting area, and also lower the bars around the perimeter of the level, allowing access to the other side. Unfortunately, this floods the perimeter of the level with Imps, Bull Demons, and Mancubi. Kill them all from your elevated position and then drop down. Run around the perimeter of the level, killing any survivors, and then head back into the circular starting room. A Soulsphere has appeared. Grab it whether you need it or not, as it will not be available later and then head over to the side of the level you have not been to yet. Open the door and you will be in a hallway with a wooden floor. Grab the box of shotgun shells on the floor, kill the Lost Soul that appears, and hit the switch on the left wall. This makes a section of wall lower on either side of you, revealing staircases. At the top of each staircase is a group of Lost Souls that you can probably hear fighting. Wait a moment so that they can hurt one another and then head up the left staircase. Kill any remaining Lost Souls and grab the armor bonuses and 4 shotgun shells. Now, head up the right staircase, again killing any Lost Souls, and pick up the health bonuses. Go down the hallway to the right of the doorway. A little ways down, you will see the Yellow Skull Key behind some bars with a switch across from them. Hit the to lower the bars and grab the key. Go down the stairs on the right side of hall, killing the specters, and open the yellow door. Kill the 5 specters that are in this room. You will see a BFG9000 across from you, but you cannot reach it right now. Instead, turn right and go up the stairs with the water running down them. Kill the Specters at the top and press the face on the right wall when it's eyes are open. Go back down the stairs. The water water level has risen, granting you access to the BFG9000. Be careful when you grab it, as 3 Mancubi will appear near the entrance when you do. Feel free to use your new toy on them. When they are dead, go back up the stairs and go to the end of the water hall. There is a hole to your left at the end, and two Barons of Hell will appear there when you get close. Kill them and then drop down into the hole. Flip the switch on the left wall and go through the teleporter. You will appear above the hole again. Go back down the stairs and go to the other end of water. Go into the alcove, grab the Shotshells, and hit the switch that rises. Hit it, and go back to the starting point, ignoring the Demons that spawn to intercept you. Back at the spawn, you'll notice that 4 switches have risen. Hit any of them to exit the level. Level 11- TERROR CORE Monsters: Zombieman Shotgun Guy Bull Demon Specter Lost Soul Cacodemon Hell Knight Baron of Hell Mancubus New Weapons: None You start in a small room with a chaingun, a box of bullets, and a door.Turn around and press the wall behind you. It opens, revealing a Berserk Pack. Now, go through the door. You will be attacked by a swarm of Bull Demons. Kill them and then run down one of the passages to the left or the right. It doesn't matter which one you choose, as the both meet up in the same place. Kill the Shotgunners and Imps, then go down the hall on the left side. Turn right at the end. You will see a wall. Run to either side of it and you will see an opening. Go into it, down the stairs, and hit both of the switches at the bottom. Now, leave and run across to the other wall. In it, you will see a section opening and closing. Inside is a Super Shotgun, and a Backpack. Grab them and go back to the start of the level. The Blue Key has appeared to the right of the Blue door. I think you can figure out what to do with it. Inside the blue door is 2 Barons of Hell and a Hell Knight. Try and get the Knight to fight one of the Barons. While they are fighting, kill the other Baron. The other on will kill the Knight, but will be injured, so it should be easy to finish him off. When all is quiet, Go into this hall. You will reach an intersection, with four different passages. The one in front of you is the Red door, and the door on the right will only open when the left door does the same. Open the left one and sprint to the right door. Inside is a Rocket Launcher. Grab it and go back into the left door. Kill the Specters inside and take note of this room, which I will call the Specter room, as you will be in here alot. Inside is a locked door on the left, an out of reach exit being blocked by bars, and a passageway on the far right. Go down there. It will lead to a room filled with a Cacodemon, a Baron of Hell, and Nightmare Imps. There are also some Imps on a ledge above you and three Barons behind a pedestal. You can kill the Barons now, and I reccomend it, as you will face all three when you open the red door. Anyways, when everything is dead, hit the switch on the wall and go back to the Specter room. You will notice that stairs have risen up to the passage blocked by bars. They will lower as you near them. Enter the room when they do. You will be in an oval shaped room with two structures in the middle and bridges connecting them. There are two alcoves to your left and right with a Hell Knight in each. Kill them, and go to the 3 platforms across from the entrance. There is a red-eyed switch in between two of them. Hit it, and Imps, Lost Souls, and Specters will fill the room. Kill them all, and the bars blocking the entrance will be lowered. Go down them and back into the Specter room. The final door will have opened. Step onto the platform within and it will raise you onto one of the bridges connecting the two structures. Open the door in front of you, and kill the Hell Knight within. The door to the left is locked, so go right and open the door. Across from you, a Hell Knight will be throwing fireballs at you. Kill it if you can and step out onto the bridge. The doors will close and lock, and mancubi will have appeared on the platforms to your left. Kill them and the doors will unlock. Go into the right one and kill the Knight if he's still alive. In front of you is the Yellow door. Ignore it and go through the door on the right. Hit the switch, and go back across the bridge to the room where the first Knight was. The door will have opened, and inside is a teleporter. Go through it and you will be on one of the platforms where the mancubi were. Grab the yellow Skull key, but do not jump off yet. Look across from you and you will see a switch on a wall. Sprint off the platform towards it, hitting it as you fall. If you miss it, go back through the teleporter and try again. When you hit it, go back to the teleporter. A passage will have opened. Go in it and through the door at the end. You'll see a SoulSphere across from you. Sprint on to the ledge and grab it. Now, go back to the Yellow Door. Inside is another hall with rockets on the floor grab them and kill the Imps and Cacodemons around the corner. Okay, now on the left side of where the enemies were there is a thin ledge that you can get on at the top of the hall. Go back towards the yellow door until you hear a wall lower. Then, quickly sprint onto the ledge, turn right, and run into the secret room at the end. Now across from this secret room is another ledge. Put you back to the wall and sprint across onto the ledge. Now, go right down the ledge into the opening. Go through the door at the end of this passage, and do the same thing you did for the Soulsphere to get the Combat Armor. Go back into the hall and go down it until you see the red key. Grab it, and Lost Souls will appear in the room below. Kill them, then drop down. You should recognise this room. If you want to kill the Barons on the other side of the pedestal, now's your last chance to do so. Go back to the red door, kill the Barons if you let them live earlier, and go through the teleporter that lowers on the right. Kill the shotgunners that appear and go around the cage behind the teleporter. Hit one of the exit switches and you're finished. Level 12- ALTAR OF PAIN Monsters: Imp Nightmare Imp Bull Demon Specter Hell Knight Baron of Hell Lost Soul Cacodemon Mancubus New Weapons: Laser Rifle Kill the Imp in front of you and the three Cacodemons that attack on your right. Turn around and go into the hallway. Press the right wall and it will open. Inside is a soulsphere. Take it or save it for later, and go back into the starting area. Across from you is an opening with a pillar in the center. On the other side of it is a teleporter being guarded by a Baron of Hell. Kill him and enter the teleporter. You'll appear on a Castle-like structure. In front of you are two staircases, and the red door is behind you. Go up either of the staircases and circle around this ledge, killing everything you see and taking notes on the Blue door, and a big switch across from the castle. Hit this switch and go back to the red door. Go across from the door and turn left into the candle lit hallway. Kill the Bull demons, go to the end of the hall and pick up the Blue key. Now, go to the blue door. Enter and kill the Hell Knights. Go down the hall and take note of the yellow door. When you pass the door, a small alcove in the wall across from it will open. Inside is a switch and a Security Armor. Flip the switch, go to the left of the Yellow door, kill the Knight, and go up the stairs that appear. At the end is a Plasma Rifle. A switch will lower in front of you when you touch it. Press it, and go out the blue door. Across from the door is a switch. Hit it and an elevator will lower. Ride it up and kill the Baron and Imps around you. You will be on a ledge that goes around the entire castle. Go right first all all the way until you reach a barrier. On the left wall is a switch. Flip it, and go all the way around to the other side and flip the second switch. Now, go back around until you see a Hell Knight in an alcove to your right. Kill him and drop down off the ledge and go into the passage to the left of the alcove. Go up the stairs and kill the Imp to the right, and also kill the Knight in the distance. Hit the switch on the wall to your left and an elevator will lower. Kill the Imp and step on. Kill the 2 more Imps at the top, grab the red key, and flip the switch to lower the elevator. Go down it and go left to where the Knight was. Flip the switch, and turn around. Go back towards the elevator and a wall will have lowered straight ahead. Keep going straight and press the second switch. Now go back to the red door. You'll notice stairs will have risen, granting access to the Red door. Go inside. There is a Laser Rifle on an Alter, but it is being guarded by 5 Barons of Hell, 3 in front of you and 2 to either side of the door. Kill them all, and a switch will raise in front of the alter facing towards the Red door. Grab the Rifle and press the switch. Two more Barons will appear in front of the door. Do your thing, and go back out the door. Now, go back to the elevator accross from the blue door. Go up it and go left until you see the Yellow Key. Grab it. If you want to go to the Secret Level, The Lair, skip down to the secret level pathway. If not, grab the Yellow key, run across to the Pedestal with the Soulshere, grab it, and go back to the Yellow door. Enter the Yellow door, and go forward. At the end is a gap in the floor, ahead of this gap is a hallway with an exit sign. Flip the switch to your right and a pedestal will raise between you and the hallway. Use this a bridge to get to the Hallway. Kill the Knight and go down the hall to the exit switch. When you near it, bars will lower in front of it. Turn around, and kill the Knight that emerges. His death wil raise the bars, allowing you to press the exit switch. SECRET LEVEL: THE LAIR From the pedestal with the Soulsphere, bring up your map. You will notice that the pedestal is shaped like an arrow. Run off the pedestal to the wall where the arrow is pointing. It is actually not solid, and you will pass right through it. Inside is a Baron of Hell. Kill him and a teleporter will lower. Step onto it and you will complete the level on the way to The Lair. Level 13- DARK CITADEL Coming Soon! ***************** 10.2 Secret Levels ***************** HECTIC Monsters Arachnotrons Hell Knight When you start, you will see 3 items in the room. Do Not grab the Soulsphere or the Combat Armor, as they are booby-trapped, and you will die. However, you can grab the Green Armor. It is a trap also, but if you can grab the armor and get away quickly, you will be fine. Also, don't go through the exit teleporter you see, as it will take you to the second main level; without the rewards. If you complete this level, you will get the code for the features menu, which gives you level warp, all weapons, invulnerability, health boost, and map everything. Also, if you are already cheating, you will not be able to use the god mode cheat on this level. You have to go through this level on skill. First, go through the door to your right. You will see the red key. Pick it up and prepare for battle. 3 Arachnotrons assault you. Quickly strafe to the left and the to the right and pick up the rocket launchers. Now, fire away. Be careful, it’s a pretty tight space and a rocket might explode a little to close. When that’s done, go find the elevator that dropped you into the alcove and ride it up. When your out of the door, go to your right and go through another door. You will see the yellow key on a raised platform. Walk forward, but quickly walk back as darts will start shooting all over the room and the floor will raise. When it lowers, walk to it and ride it up. Do the same for the rest of the floor and grab the key. Now, turn around and make a mad dash for the exit. Now, go through the last door. You will see very narrow platforms above lava. Walk across these platforms and grab the blue key. The lava will lower, the door will close, and alcoves open, revealing Hell Knights. Run to the entrance and grab the rockets, then very carefully strafe across the bridge and shoot the knights. When they are dead, the entrance opens. Walk through and go to the wall with the multi-colored bars. Use the three keys to open the bars and hit the exit switch. Congratulations! You defeated the hardest level in DOOM64 and you now have the cheat codes. OUTPOST OMEGA Coming Next Update!! THE LAIR Coming next update!! ********************** 10.3 "Features" Levels ********************** Note: These levels are ONLY available through the features menu, accessed by beating Level 32- Hectic, or by using the Master Cheat. These levels are only here for a challenge, and they all contain a Cyberdemon, so good luck. Also, as these levels are only accessible through "Features", you will begin every one with only 100% health, no armor, a pistol, and 50 bullets. So, I will write the guides following these conditions "Features" Level 1-CAT AND MOUSE Weapons Available: Fist Pistol Rocket Launcher Items: Berserk Package Health Potions Monsters: Nightmare Imp Cyberdemon When you start the level, immediately turn and run down the hall to your right Because you start right in front of the Cyberdemon. If you’re lucky, you’ll move so fast that the Cyberdemon won’t notice you. Turn left at the end of the hall and go through the small alcove on the left wall. Grab the rocket launcher and the rockets that appear. Go back out and down the left hall. Do NOT shoot the Imps in the cages, as this will alert the Cyberdemon. When you get to the center of the area, you’ll see the Cyberdemon. It will be walking around or standing still if it hasn’t seen you. If it’s standing, Do NOT shoot it, instead jump into the acid pit and run up to the central column. Press the action button and a elevator will lower. Ride it up to the top and grab the berserk package. I do not recommend trying this if the Cyberdemon has seen you, as he will most likely shoot you off the column. Jump off onto the ground below and go search the walls opposite where the Cyberdemon stands. One of them is a fake, and inside are some rockets and health potions. If you ever can’t find the Cyberdemon, he might be hiding in here, so be careful. There is also one more alcove across from you with more rockets in it. When all the rockets and health have been picked up, now it’s time to kill the Cyberdemon. You can kill it by hiding behind a wall and firing at it a couple times, running back behind the wall when it returns fire. Be careful, as it can teleport from one end of the room to another. As long as you have good strafing skills and a good shot with rockets, the Cyberdemon will fall after about 45 rockets. When it dies, the level ends. "Features" Level 2-HARDCORE Weapons Available: Fist Pistol Rocket Launcher Plasma Rifle Items: Blue Combat Armor Backpack Megasphere Enemies: Mancubus Arachnotron Cyberdemon You start the level next to a Rocket Launcher, Rockets, Blue Combat Armor, and a crap load of Mancubi. Quickly, grab all the items and start shooting the Mancubi. There are about 25-30 of them, so make your shots count. They take three rockets a piece. Go through the entire arena and kill them all. It isn’t necessary to kill them all, but it will make the fight with the Cyberdemon easier. When they are all dead, return to the starting position and grab the remainder of the rockets. Go forward from the entrance and go up the stairs to the right. You will reach a ledge overlooking another ledge with a Plasma Rifle, Energy Cells, a backpack, and a mega sphere. Drop onto the ledge and carefully grab the items except the mega sphere. Drop off the ledge without grabbing the Sphere and return to the entrance with the backpack and pick up the remainder of the rockets. Go back to the ledge. Take out the rocket launcher and grab the mega sphere. This causes about 15 Arachnotrons to appear. Jump off the ledge and kill them all in a similar fashion as you killed the Mancubi. When all of them are dead, you’ll hear the distinct growl of a Cyberdemon. He appears next to the entrance. Try to keep him next to the entrance, so you’ll have two hallways you can attack him in. Unload the rest of your rockets into him, stopping only to dodge his Counter-Attacks. You may run out of rockets, so if you do, use the Plasma Rifle to finish the job. He should be weak if you hit him with a majority of the rockets, so the Rifle should kill him pretty quick. The Level ends when the Cyberdemon dies. "Features" Level 3-PLAYGROUND Weapons available: Fist Pistol Rocket Launcher Items: Megasphere Partial Invisibility Monsters: Mancubus Arachnotron Cyberdemon When you start this level, you are immediately fired upon by Arachnotrons standing on pedestals above you. Circle the outskirts of the area and grab the Rocket Launcher, Rockets, and a Partial Invisibility. The Invisibility causes the Arachnotrons’ aim to be hindered, making them shoot all over the place. Direct your rockets on one enemy at a time while circling the arena. When they are all dead, a MegaSphere will appear in the center of the area. Pick it up and a Cyberdemon will appear. He is hard to see in the darkness, so start circling the area, firing rockets at his silhouette. You may pick up a Partial Invisibility orb, but I wouldn’t recommend it, as this will cause him to fire randomly, and you may run right into one of his poorly aimed rockets. Anyway, kill him with the rocket launcher like in the past three levels. When he dies, The walls lower, and Mancubi assault you. Kill all of them and the level ends, and you are transported back into Level 1-Staging Area. ********** 11. Cheats ********** The Master Cheat ?TJL BDFW BFGV JVVB If you can’t get through Hectic, or don’t want to, but still want the features menu, type this code. When you do, you will appear in Level 1-Staging Area with all weapons, a backpack full of ammo, and full health and armor. The Ultimate Cheat W93M 7H20 BCY0 PSVB This code will does the same as the Master Cheat, but will put you in the final level with all weapons, a backpack full of ammo, and all demon artifacts, making the Laser Rifle extremely Powerful. *NOTE* It has come to my attention that this code will not open the features menu. You need to use the Master Cheat for or beat Hectic for access. Level codes coming soon! I am debating on whether or not to add these, as Ledmeister already has tons of them posted. But, I probably will anyway. ***************** 12. Miscellaneous ***************** You can get enemies to fight each other. Just lead one enemy into another’s projectile and the they will start fighting to the death. You can then kill the survivor off with ease. Enemies will only fight if they're different species. The only exceptions are Zombiemen, Shotgun Guys, and Lost Souls. If you are killed, you will still be able to see the environment. If you wait a while, messages will start to pop up in the top left corner of the screen. Some of these are pretty funny, so try it out. About the Doom 64 TC. I do have this downloaded, and I suggest you do the same. I may, in the future, rewrite my guide to follow the changes made between the 64 and the TC versions, but I will worry about that when I finish the guide. For now, go look at the TC guide already on Gamefaqs. It is very well done. ***************** 13. Closing Words ***************** So, there you go. I know the Guide isn’t anywhere near complete, but I will continue to update it in future versions of this FAQ. If you have any questions or comments, e-mail me at ChaoticElite@AOL.com. ********** 14. Thanks ********** Id software: For Creating the DOOM series. Midway: For making this game Nintendo: For making the Nintendo 64 My Parents: For buying me the N64 You: For reading this Guide Peach Freak: For alerting me to an error in my Hectic walkthrough The DOOM series: For keeping me up night and day.