------------------------------------------------------------ - GAME FAQ/WALKTHROUGH - - --------------------------- - - FOR DONKEY KONG 64 - - ---------------------------------- - - BY: JEFFSEVEN - - -------------------------------------- - - ON GAMEFAQS.COM - - ---------------------------------------- - - E-MAIL ADDRESS-- <> - ------------------------------------------------------------ FAQ/Walkthrough for: DONKEY KONG 64 (NINTENDO 64)® Author: Jeffrey Freedman (jeff7jeff@aol.com) Start Date: 3/20/00 Finish Date: 8/20/00-Version 1.0 Version No.: 3.1 Copyright © 2000-2010, Jeffrey (jeff7jeff@aol.com) [THIS FAQ IS NOW TOTALLY COMPLETE!!!] ======================================================================= *NOTE* You can E-Mail me at my address: <> with any questions you have regarding this game. I will also take any contributions you may have that you would like me to post in this FAQ/Walkthrough. Please leave your first and last name and make sure I get your e-mail address so that I can give you full credit for your ideas. Please do not send advertisements of any kind. They do annoy me and I will delete them as soon as I get them. I will try to answer any questions you have on the game as soon as possible. You should get your response to questions within one to two days after sending your question in. Thank you. -Legal Information- PLEASE READ THIS BEFORE YOU READ ANY MORE OF THIS FAQ/WALKTHROUGH!!! This FAQ/Walkthrough is Copyright © 2000-2010. You may NOT in any way, shape, or form, copy, distribute or sell any of this material without my consent first. This FAQ/Walkthrough my not be published in any book by any company without my permission. If you do this, I will take strict legal action. You may print out any/all of this FAQ/Walkthrough to use for personal use, however. If you see this FAQ/Walkthrough anywhere but <>, please tell me. If you have any questions, you can contact me at <>. Webmasters: If you would like to post this FAQ/Walkthrough on your site, please e-mail me at <> with the web address of your site, asking for my permission, and we will discuss it. ======================================================================= TABLE OF CONTENTS ======================================================================= i. VERSION HISTORY ii. GAME INFORMATION 1- INTRODUCTION 2- STORY 3- MAIN CHARACTERS 4- SECONDARY CHARACTERS/ANIMAL TRANSFORMATION 5- CONTROLS/MOVES 6- ITEMS/PORTALS/DOORS/BARRELS/SWITCHES/PADS 7- POTIONS/SHOOTERS/INSTRUMENTS 8- STARTING THE GAME/GAMEPLAY TYPES 9- OVERVIEW OF LEVELS 10- WALKTHROUGH 10.1-DK Training Area/DK Isles 10.2-Level 1-Jungle Japes 10.3-Level 2-Angry Aztec 10.4-Level 3-Frantic Factory 10.5-Level 4-Gloomy Galleon 10.6-Level 5-Fungi Forest 10.7-Level 6-Crystal Caves 10.8-Level 7-Creepy Castle 10.9-Level 8-Hideout Helm 11- GOLDEN BANANA LOCATIONS 12- GOLDEN BANANA CHECKLISTS 13- BANANAS/BANANA COINS/BANANAPORTERS 14- SPECIALITY SHOP LOCATIONS 15- BATTLE CROWNS 16- TROFF N’ SCOFF ROOMS 17- LEVEL BOSSES 18- BONUS GAMES 19- BANANA FAIRY LOCATIONS 20- ORIGINAL DONKEY KONG/JETPAC ARCADE GAMES 21- DK RAP LYRICS 22- FAQ (Frequently Asked Questions) 23- RUMORS 24- SECRETS/CODES/RECORDS 25- MY REVIEW OF DK64 26- LEVEL LOBBIES/MAPS/TERMS 27- GAME CHECKLIST/THINGS TO DO WHEN FINISHED 28- DK DIRT PILES/GLITCHES 29- LEVEL ENTRANCES/BABOON BLAST PAD LOCATIONS 30- CONTACT INFO. 31- CREDITS 32- DISCLAIMER 33- THE END ======================================================================= i. VERSION HISTORY ======================================================================= 2/13/10 (Version 3.1)- -Changed the copyright information for new updates in 2010 to now read “Copyright © 2000-2010 Jeffseven (Jeffrey Freedman)”. -Trevor, from the update in the last version (below), gave me permission to include his e-mail address here, which is blackbtw@yahoo.com . I also included his e-mail address next to the contributed portion in Chapter 11 and in the Credits, Chapter 31. -Updated contact information for Ashley, both here in the Version History, in the beginning of the "DK Dirt Piles" section in Chapter 28, and in the Credits, Chapter 31. -I also added information to the "Records" section in Chapter 24 from a gamer who I would like to recognize here: Thank you to "Jay is the Master." -I added another correction in Chapter 23, "Rumors" about the colors of the cartridges released. Under the original rumor, I posted the correction, and I added a special "thank you" to this gamer. Thanks to Tom Clarke, miniroll32@yahoo.co.uk , for the correction. -Lastly, I added "thank yous" to all of the aforementioned new contributors to this FAQ/Walkthrough in my Credits (Chapter 31). 1/28/07 (Version 3.0)- -Changed the copyright information for new updates in 2007 to now read “Copyright © 2000-2007 Jeffseven (Jeffrey Freedman)”. -Made a correction in Chapter 11, under Tiny's Banana #4 in "Creepy Castle." Under that correction, I added a special "thank you" to this gamer, and I would like to thank him here, as well: Special thanks to Trevor. -I made another correction/addition in the "Banana Coins" section of Chapter 13 for the DK Isles, adding the locations of three Banana Coins for Donkey. Special thanks to William, niffidmailliaw@gmail.com , for this information. -I also added information to the "Records" section in Chapter 24 from two gamers, who I would also like to recognize here: Thank you to Greg Palys and Chris Zender, christian-zender@gmx.de . -Lastly, I added "thank yous" to all of the aforementioned new contributors to this FAQ/WAlkthrough in my Credits (Chapter 31). 1/11/06 (Version 2.9)- -Changed the copyright information for new updates in 2006 to now read “Copyright © 2000-2006 Jeffseven (Jeffrey Freedman)”. -Made a few corrections to some minor errors that I found throughout this FAQ/Walkthrough (commas, words, spacing). Also, thanks to "Nightmare," bond_zoids@hotmail.com , for finding a minor spelling error within Chapter 4-Secondary Characters/Animal Transformation, that I was able to correct. -I added another "DK Dirt Pile" to my section for that in Chapter 28, thanks to two gamers, who I recognized in that section of this FAQ/Walkthrough. I would also like to give thanks to them here: Special thanks to Christopher, dragonsimg@aol.com and shinryuu (John Davis). -Made another correction in Chapter 11, under Lanky's Banana #4 in "Fungi Forest." Under that correction, I added a special "thank you" to these gamers, and I would like to thank them here, as well: Special thanks for that correction goes to Erin and Darren. -Another addition consisted of more information regarding the fourth item in my "Glitches" section in Chapter 28. I gave this person recognition in that section of this FAQ/Walkthrough, but I would also like to do so here: Thank you to Joseph Della Ventura, yomendou@hotmail.com . -I made a correction in Chapter 11, where I thanked gamer, Carol "C.J." Ramsey, for her contribution in 2004. Her e-mail address changed last year, and I forgot to change her address in that location. This change is now complete. -Lastly, I added "thank yous" to all of the aforementioned new contributors to this FAQ/WAlkthrough in my Credits (Chapter 31). 7/11/05 (Version 2.8)- -I made a slight correction in the "Banana Coins" section of Chapter 13 for Tiny's #1-3 in Jungle Japes and made additions in Chapter 10.6-Level 5-Fungi Forest and in Chapter 15-Battle Crowns with information regarding more ways to reach the Fungi Forest Battle Arena. These changes and additions are brought to you by the contribution of a gamer, to whom I would like to give thanks, as I also did right near the additions in this FAQ/Walkthrough: Thank you to Jason Cigan, jason@cigan.net . -I also added another "DK Dirt Pile" to my section for that in Chapter 28, thanks to another gamer, who I recognized in that section of this FAQ/Walkthrough. I would also like to give thanks to this person here: Special thanks to Ashley. -Another addition consisted of a fourth item in my "Glitches" section in Chapter 28. I have given this person recognition in that section of this FAQ/Walkthrough, but I would also like to give thanks to that person here: Thank you to Jesse Winstead, who is known as "Super Slash" at GameFAQs. Jesse's e-mail address is ganonpuppet@yahoo.com . -In addition, I added "thank yous" to all of the aforementioned contributors to this FAQ/WAlkthrough in my Credits (Chapter 31). 3/27/05 (Version 2.7)- -I made a slight correction due to an overlooked duplication for the "Golden Banana Checklist" for Chunky in the DK Isles in Chapter 12, thanks to another gamer, Jimmy Huis, jlhuis@hotmail.com . -I also added a "thank you" to Jimmy in my Credits (Chapter 31) for making me aware of the aformentioned correction that needed to be made to this FAQ/Walkthrough. -In addition, within my Credits, I updated the e-mail address for Carol "C.J." Ramsey, which is now mrscramsey@yahoo.com . 1/15/05 (Version 2.6)- -Changed the copyright information for new updates in 2005 to now read “Copyright © 2000-2005 Jeffseven (Jeffrey Freedman)”. -I added three "Glitches" to my section for that in Chapter 28. These glitches are brought to you by the contribution of another gamer, to whom I would like to give thanks here, as I also did in that section of this FAQ/Walkthrough: Special thanks goes to Ravi Kesari, ruv1005@hotmail.com . -I also added a "thank you" to Ravi in my Credits (Chapter 31) for the aforementioned addition to this FAQ/Walkthrough. 12/22/04 (Version 2.5)- First of all, I would like to say "Happy Holidays" to everyone reading this, and to wish all of you a "Happy New Year 2005!" Here are the additions I made in this update: -I added three more "Secrets" to my section for that in Chapter 24. These secrets are brought to you by the contribution of another gamer. Right before that addition, I gave thanks to him, and I would like to do so here, as well. His name is Michael, and he is known as "mnmz590" at GameFAQs. His e-mail address is peachysspicyitalian@yahoo.com . -I also added a "thank you" to Michael in my Credits (Chapter 31) for the aforementioned addition to this FAQ/Walkthrough. 8/20-8/21/04 (Version 2.4)- This update took a while to complete, and thus, it was spread out over two days. Here are the changes/additions I made: -Found even more corrections that needed to be made with the new ASCII formatting, which were not very significant, but did help make this FAQ/Walkthrough look better overall in those areas. -I also made a few other minor technical changes to this FAQ/Walkthrough (periods, commas, quotes). -Added a contibution from a gamer. This is located in Chapter 11-Golden Banana Locations, and is Banana #5 for DK in "Gloomy Galleon." Under that addition, I typed a special "thank you" to this gamer. I would like to thank her here, also. Special thanks for this addition goes to Carol "C.J." Ramsey, mrsr@bluebottle.com . -I added a couple of words for better specification also in Chapter 11, under Diddy's Banana #4 in "Gloomy Galleon." -Lastly, I added a "thank you" to Carol in my Credits (Chapter 31) for the aforementioned addition to this FAQ/Walkthrough. 1/24/04 (Version 2.3)- Happy New Year 2004! I was very happy when I first found that after all of the hard work I have done on this FAQ/Walkthrough, it was finally first posted on December 28, 2003. I did quite a bit of updating for this FAQ/Walkthrough, and here is what I did: -Changed and expanded on the “Legal Information” at the top of this page, to make it a little more specific. I also did the same for Chapter 32-Disclaimer. Please note the changes. -Changed the copyright information for new updates in 2004 to now read “Copyright © 2000-2004 Jeffseven (Jeffrey Freedman)”. -Found more corrections that needed to be made with the new ASCII formatting (such as many extra line spaces), as well as some more spelling corrections, so I took care of all of that. -I also added a little bit of spacing in certain areas where I thought it would look better, as in most of the chapter titles, and at the end of some of the chapters. (I apologize for all of these formatting problems and other mistakes that have been in this FAQ/Walkthrough lately, and if it was hard to read, I’m sorry about that. Hopefully all of that is taken care of now. If anyone finds any more errors/mistakes, please e-mail me and let me know so that I can correct them.) -I made a small addition to Chapter 10.1-DK Training Area/DK Isles, which is a small note under the “Golden Banana Checklist” Objective. Also, for Chapter 10.1-10.8, under the “Golden Banana Checklist” Objective, I added another sentence mentioning to also refer to the Chapter 12 “Golden Banana Checklists”. -I also expanded a little bit in Chapter 10.6-Fungi Forest with the objective, “Stomp the Diddy Switch, turn on winch.” -In addition, I expanded on and gave a more detailed explanation in Chapter 11-Golden Banana Locations, for Diddy’s Banana #2 in Gloomy Galleon. -Revised the Credits again in Chapter 31, with current e-mail addresses for some of the people, and expanded a little more on my “thank yous”. -Lastly, I changed my ending in Chapter 33. 12/26/03 (Version 2.2)- -Finished making corrections with the new US-ASCII formatting, as well as some regular spelling corrections for some errors that I recently found. -Added some more information in credits (to be more specific) about the information that I used from the “Donkey Kong 64 Official Nintendo Player’s Guide” for this FAQ/Walkthrough. -Please note: In this FAQ/Walkthrough, I changed my e-mail address to <>, which is the address I am actively using now. I am no longer using the <> address, so please do not send any more e-mails there. -In addition, because of these changes I recently made (in 2003), I changed the Copyright information so that it is current, up through 2003. -Lastly, I submitted this FAQ/Walkthrough once again. 12/25/03 (Version 2.1)- -I have decided that I will be resubmitting this FAQ once again! In order to do that, though, I needed to change the formatting to US-ASCII, and then I needed to correct some things that were lost through this formatting. That is something that I began to do. -In addition, while doing this, I noticed that I needed to give credit to the “Donkey Kong 64 Official Nintendo Player’s Guide” for the checklist at the beginning of Chapter 27. 12/31/00 (Version 2.0)- -Updated Copyright information for 2001. Submitted FAQ. Happy New Year! 10/22/00 (Version 1.9)- -Typed “Baboon Blast Pad Locations” for all eight levels in Chapter 29. -This FAQ/Walkthrough is now complete. After seven long months and two days, I am finished. I have covered everything I can possibly think of and I am out of ideas. If I find any more information in this game that is not already included in this FAQ/Walkthrough, I will make sure to add it in the future. If anyone has any more ideas for this FAQ/Walkthrough, feel free to e-mail me at <>. For now on, I will not be updating this FAQ/Walkthrough unless anything changes. Thank you! 10/15/00 (Version 1.8)- -Typed “Level Entrances” for all eight levels in Chapter 29. 10/8/00 (Version 1.7)- -Typed rest of “DK Dirt Pile” Locations in Chapter 28. I believe I have found them all. I will return to this chapter if I find any more. -Typed information on “Glitches” in Chapter 28. 10/1/00 (Version 1.6)- -Typed “DK Dirt Pile” Locations for DK Isles and Jungle Japes in Chapter 28. 9/24/00 (Version 1.5)- -Typed “Game Checklist” and “Things to do when finished” in Chapter 27. Chapters 26 and 27 are now complete. 9/17/00 (Version 1.4)- -Typed Level Lobby Maps and Legends for “Creepy Castle” and “Hideout Helm”. -Took my driving test and passed on Friday, September 15. I now have my Provisional Driver’s License. 9/10/00 (Version 1.3)- -Typed Level Lobby Maps and Legends for “Fungi Forest” and “Crystal Caves”. 9/3/00 (Version 1.2)- -Typed Level Lobby Maps and Legends for “Frantic Factory” and “Gloomy Galleon”. 8/27/00 (Version 1.1)- -Added new chapters to this FAQ/Walkthrough (Chapters 27-29 are new). Now there are 33 chapters. I will add information to these chapters soon. -Typed Level Lobby Maps and Legends for “Jungle Japes” and “Angry Aztec” in Chapter 26. 8/20/00 (Version 1.0)-First version complete. ----------------------------------------------------------------------- ----------------------------------------------------------------------- 8/20/00 Edited Chapters #14-30. I edited for four hours today to finish Version 1.0 for this FAQ/Walkthrough. I have been working on this FAQ/Walkthrough for five months exactly, as of today. From this point on, I plan to make some weekly updates to this FAQ/Walkthrough. Submitted FAQ. Happy Birthday to my Mom! ----------------------------------------------------------------------- 8/19/00 Edited Chapters 12 and 13. ----------------------------------------------------------------------- 8/18/00 Finished editing Chapter 11. ----------------------------------------------------------------------- 8/17/00 Started editing Chapter 11. ----------------------------------------------------------------------- 8/16/00 Finished editing Chapter 10. ----------------------------------------------------------------------- 8/15/00 Started editing Chapter 10. ----------------------------------------------------------------------- 8/14/00 Edited Chapters #6-9. ----------------------------------------------------------------------- 8/13/00 Edited beginning of FAQ/Walkthrough up to Chapter 5. ----------------------------------------------------------------------- 8/12/00 Typed Chapter 25. Next I will edit the FAQ/Walkthrough. ----------------------------------------------------------------------- 8/11/00 Typed Chapter 24. Chapter 25 is next. ----------------------------------------------------------------------- 8/10/00 Typed Chapter 23-Rumors. Even though this game has already been released, there are still some rumors about the game. That is why I chose to add this chapter to my FAQ/Walkthrough. This chapter should help people who are interested in buying the game find out more about it. I only typed answers to 8 rumors about the game. If people e-mail me with more rumors, I will also add them to that section. Chapter 24 is next. ----------------------------------------------------------------------- 8/9/00 Typed Chapter 22-FAQ. I typed 15 questions and answers in the FAQ. Eventually, I will add more when I choose to. If people e-mail me with questions, I also plan to add these to the FAQ. Chapter 23 is next. ----------------------------------------------------------------------- 8/8/00 Typed Chapter 21-DK Rap Lyrics. Chapter 22 is next. ----------------------------------------------------------------------- 8/7/00 Finished typing Chapter 26 for Hideout Helm. Next, I will complete Chapters #21-25 for this FAQ/Walkthrough. ----------------------------------------------------------------------- 8/6/00 Finished typing maps for Hideout Helm in Chapter 26. The legend and terminology for Hideout Helm in Chapter 26 will be typed next. ----------------------------------------------------------------------- 8/5/00 Typed Level Lobby information and started typing maps for Hideout Helm in Chapter 26. ----------------------------------------------------------------------- 8/4/00 Typed Chapters #17 and 19 for Hideout Helm. Chapter 26 for Hideout Helm is next. ----------------------------------------------------------------------- 8/3/00 Typed Bananaporters for Hideout Helm in Chapter 13. I also typed Chapters #14 and 15 for Hideout Helm. Chapter 17 for Hideout Helm is next. ----------------------------------------------------------------------- 8/2/00 Finished typing Walkthrough for Hideout Helm (Chapter 10.9). Chapter 13 for Hideout Helm is next. ----------------------------------------------------------------------- 8/1/00 Continued typing Walkthrough for Hideout Helm (Chapter 10.9). ----------------------------------------------------------------------- 7/31/00 Started typing Walkthrough for Hideout Helm (Chapter 10.9). ----------------------------------------------------------------------- 7/30/00 Finished typing Chapter 26 for Creepy Castle. Hideout Helm (Level 8) is next. ----------------------------------------------------------------------- 7/29/00 Finished typing maps for Creepy Castle in Chapter 26. The legend and terminology for Creepy Castle in Chapter 26 will be typed next. ----------------------------------------------------------------------- 7/28/00 Typed Level Lobby information and started typing maps for Creepy Castle in Chapter 26. Happy Birthday to myself! I am 16 years old today. ----------------------------------------------------------------------- 7/27/00 Typed Chapters #17-19 for Creepy Castle. Chapter 26 for Creepy Castle is next. ----------------------------------------------------------------------- 7/26/00 Typed Chapters #14-16 for Creepy Castle. Chapter 17 for Creepy Castle is next. ----------------------------------------------------------------------- 7/25/00 Typed Banana Coin locations for all five Kongs and Bananaporters for Creepy Castle in Chapter 13. Chapter 14 for Creepy Castle is next. ----------------------------------------------------------------------- 7/24/00 Typed Lanky’s, Tiny’s, and Chunky’s Banana locations for Creepy Castle in Chapter 13. ----------------------------------------------------------------------- 7/23/00 Typed Chapter 12 for Creepy Castle. I also typed Donkey’s and Diddy’s Banana locations for Creepy Castle in Chapter 13. ----------------------------------------------------------------------- 7/22/00 Typed Tiny’s and Chunky’s Golden Bananas for Creepy Castle in Chapter 11. Chapter 12 for Creepy Castle is next. ----------------------------------------------------------------------- 7/21/00 Typed Diddy’s and Lanky’s Golden Bananas for Creepy Castle in Chapter 11. ----------------------------------------------------------------------- 7/20/00 Typed Donkey’s Golden Bananas for Creepy Castle in Chapter 11. ----------------------------------------------------------------------- 7/19/00 Typed Walkthrough for Creepy Castle (Chapter 10.8). Chapter 11 for Creepy Castle is next. ----------------------------------------------------------------------- 7/18/00 Finished typing Chapter 26 for Crystal Caves. Creepy Castle (Level 7) is next. ----------------------------------------------------------------------- 7/17/00 Typed Level Lobby info and map for Crystal Caves in Chapter 26. The legend and terminology for Crystal Caves in Chapter 26 will be typed next. ----------------------------------------------------------------------- 7/16/00 Typed Chapters #17-19 for Crystal Caves. Chapter 26 for Crystal Caves is next. ----------------------------------------------------------------------- 7/15/00 Typed Bananaporters to finish up Chapter 13 for Crystal Caves. I also typed Chapters #14-16 for Crystal Caves. Chapter 17 for Crystal Caves is next. ----------------------------------------------------------------------- 7/14/00 Typed Tiny’s and Chunky’s Banana locations and Banana Coin locations for all five Kongs for Crystal Caves in Chapter 13. ----------------------------------------------------------------------- 7/13/00 Typed Donkey’s, Diddy’s, and Lanky’s Banana locations for Crystal Caves in Chapter 13. ----------------------------------------------------------------------- 7/12/00 Typed Chunky’s Golden Bananas for Crystal Caves in Chapter 11. I also typed Chapter 12 for Crystal Caves. Chapter 13 for Crystal Caves is next. ----------------------------------------------------------------------- 7/11/00 Typed Lanky’s and Tiny’s Golden Bananas for Crystal Caves in Chapter 11. ----------------------------------------------------------------------- 7/10/00 Typed Donkey’s and Diddy’s Golden Bananas for Crystal Caves in Chapter 11. ----------------------------------------------------------------------- 7/9/00 Finished typing Walkthrough for Crystal Caves (Chapter 10.7). Chapter 11 for Crystal Caves is next. ----------------------------------------------------------------------- 7/8/00 Continued typing Walkthrough for Crystal Caves (Chapter 10.7). ----------------------------------------------------------------------- 7/7/00 Started typing Walkthrough for Crystal Caves (Chapter 10.7). ----------------------------------------------------------------------- 7/6/00 Finished typing Chapter 26 for Fungi Forest. Crystal Caves (Level 6) is next. ----------------------------------------------------------------------- 7/5/00 Finished typing maps for Fungi Forest in Chapter 26. The legend and terminology for Fungi Forest are next. ----------------------------------------------------------------------- 7/4/00 Typed Level Lobby info and started typing maps for Fungi Forest in Chapter 26. ----------------------------------------------------------------------- 7/3/00 Typed Chapters #17-19 for Fungi Forest. Chapter 26 for Fungi Forest is next. ----------------------------------------------------------------------- 7/2/00 Typed Bananaporters to finish up Chapter 13 for Fungi Forest. I also typed Chapters #14-16 for Fungi Forest. Chapter 17 for Fungi Forest is next. ----------------------------------------------------------------------- 7/1/00 Typed Chunky’s banana locations and Banana Coin locations for all five Kongs for Fungi Forest in Chapter 13. ----------------------------------------------------------------------- 6/30/00 Typed Lanky’s and Tiny’s banana locations for Fungi Forest in Chapter 13. ----------------------------------------------------------------------- 6/29/00 Typed checklists for Fungi Forest in Chapter 12. I also typed Donkey’s and Diddy’s banana locations for Fungi Forest in Chapter 13. ----------------------------------------------------------------------- 6/28/00 Typed Tiny’s and Chunky’s Golden Bananas for Fungi Forest in Chapter 11. Chapter 12 for Fungi Forest is next. ----------------------------------------------------------------------- 6/27/00 Typed Lanky’s Golden Bananas for Fungi Forest in Chapter 11. ----------------------------------------------------------------------- 6/26/00 Typed Diddy’s Golden Bananas for Fungi Forest in Chapter 11. ----------------------------------------------------------------------- 6/25/00 Typed Donkey’s Golden Bananas for Fungi Forest in Chapter 11. ----------------------------------------------------------------------- 6/24/00 Finished Walkthrough for Fungi Forest (Chapter 10.6). Chapter 11 for Fungi Forest is next. ----------------------------------------------------------------------- 6/23/00 Started typing Walkthrough for Fungi Forest (Chapter 10.6). ----------------------------------------------------------------------- 6/22/00 Finished typing Chapter 26 for Gloomy Galleon. Fungi Forest (Level 5) is next. ----------------------------------------------------------------------- 6/21/00 Typed Level Lobby info and started typing maps for Gloomy Galleon in Chapter 26. ----------------------------------------------------------------------- 6/20/00 Finished Chapter 20. Chapter 26 for Gloomy Galleon is next. ----------------------------------------------------------------------- 6/19/00 Typed Chapter 19 for Gloomy Galleon and started typing Chapter 20. In Chapter 20, I started typing about the original DK Arcade Game. ----------------------------------------------------------------------- 6/18/00 Typed Chapters #16-18 for Gloomy Galleon. Chapter 19 is next. ----------------------------------------------------------------------- 6/17/00 Typed Chapters #14 and 15 for Gloomy Galleon. ----------------------------------------------------------------------- 6/16/00 Typed Tiny’s and Chunky’s banana locations for Gloomy Galleon. I also typed Banana Coin locations for all five Kongs and Bananaporters to finish Chapter 13 for Gloomy Galleon. Chapter 14 is next. ----------------------------------------------------------------------- 6/15/00 Trip to New York. More work was done on 6/16 to compensate for this day. This is only the second day that I had to skip in almost three months. I try to work everyday to get this FAQ/Walkthrough completed as soon as possible. ----------------------------------------------------------------------- 6/14/00 Typed checklists for Gloomy Galleon in Chapter 12. I also typed Donkey’s, Diddy’s and Lanky’s Banana locations in Chapter 13. Today is Wednesday. I am going to New York and I will not be back to type until Friday (6/16). I had to type early this morning before leaving. ----------------------------------------------------------------------- 6/13/00 Typed Tiny’s and Chunky’s Golden Bananas for Gloomy Galleon in Chapter 11. Next are the checklists for Gloomy Galleon in Chapter 12. ----------------------------------------------------------------------- 6/12/00 Typed Diddy’s and Lanky’s Golden Bananas for Gloomy Galleon in Chapter 11. ----------------------------------------------------------------------- 6/11/00 Typed Donkey’s Golden Bananas for Gloomy Galleon (Chapter 11). ----------------------------------------------------------------------- 6/10/00 Typed Walkthrough for Gloomy Galleon (Chapter 10.5). Chapter 11 for Gloomy Galleon is next. ----------------------------------------------------------------------- 6/9/00 Typed a legend and terminology for Frantic Factory in Chapter 26. I am now finished with Frantic Factory. Gloomy Galleon (Level 4) is next. ----------------------------------------------------------------------- 6/8/00 Finished all five maps for Frantic Factory in Chapter 26. I will type the legend and terminology for this level next. ----------------------------------------------------------------------- 6/7/00 Finished typing Chapter 18 (Frantic Factory), typed all of Chapter 19 (Frantic Factory), and started maps of Frantic Factory in Chapter 26. This chapter will be finished soon. ----------------------------------------------------------------------- 6/6/00 Typed Chapters #14-17 for Frantic Factory and started typing Chapter 18 Bonus Games, also for Frantic Factory. ----------------------------------------------------------------------- 6/5/00 Finished Chapter 13 for Frantic Factory by typing Banana Coin locations for all five Kongs and Bananaporters. Next is Chapter 14. ----------------------------------------------------------------------- 6/4/00 Typed Tiny’s and Chunky’s Banana locations for Frantic Factory in Chapter 13. I will next type Banana Coins for each of the Kongs in Frantic Factory. ----------------------------------------------------------------------- 6/3/00 Typed Diddy’s and Lanky’s Banana locations for Frantic Factory in Chapter 13. I finished the game today with a final time of 83:42. I got all of the 201 Golden Bananas and completed 101% of the game. I saw the final ending. It was a very good ending and worth seeing. ----------------------------------------------------------------------- 6/2/00 Typed Frantic Factory Checklist for Chapter 12. Typed Donkey’s Banana locations for Frantic Factory in Chapter 13. ----------------------------------------------------------------------- 6/1/00 Typed the Golden Bananas for Tiny and Chunky in Frantic Factory (Chapter 11). Next is Chapter 12. ----------------------------------------------------------------------- 5/31/00 Finished typing all of Donkey’s and typed all of Diddy’s and Lanky’s Golden Bananas for Frantic Factory in Chapter 11. ----------------------------------------------------------------------- 5/30/00 Finished typing Walkthrough for Frantic Factory (Chapter 10.4). I also started typing the locations of Donkey’s Golden Bananas for Frantic Factory in Chapter 11. ----------------------------------------------------------------------- 5/29/00 Typed an overview for Hideout Helm (Chapter 9) to finish that chapter and started typing a Walkthrough for Frantic Factory-Level 3 (Chapter 10.4). ----------------------------------------------------------------------- 5/28/00 Typed a legend and terminology for Angry Aztec in Chapter 26 to finish up typing for Angry Aztec. Next is a walkthrough for Frantic Factory. ----------------------------------------------------------------------- 5/27/00 Typed Chapter #19 and Level Lobby and Maps for Angry Aztec in Chapter #26. I will get back to Chapters #20-25 later on. I still need to type a legend and terminology in Chapter 26 for Angry Aztec. ----------------------------------------------------------------------- 5/26/00 Typed Chapter #17 and 18 for Angry Aztec. (Level Bosses and Bonus Games). I beat Hideout Helm today. I had the full 50 minutes in the beginning and ended up with about 12 in the end. Next week, I will fight King K. Rool! I am already planning to type a very detailed Hideout Helm Walkthrough in the future. ----------------------------------------------------------------------- 5/25/00 Typed Chapters 14, 15, and 16 for Angry Aztec. There are still some unfinished things that need to be identified on Chapter 15. Next, I will move on to Chapter 17. ----------------------------------------------------------------------- 5/24/00 Typed Banana Coin locations for all five Kongs and the Bananaporters in Angry Aztec (Chapter 13). ----------------------------------------------------------------------- 5/23/00 Typed the Multiplayer Game Modes to finish up Chapter 8. I also typed the Banana locations for Tiny and Chunky in Chapter 13. Next I will type about the Banana Coins for Angry Aztec in Chapter 13. ----------------------------------------------------------------------- 5/22/00 Typed the Banana locations for Donkey, Diddy, and Lanky in Angry Aztec in Chapter 13. ----------------------------------------------------------------------- 5/21/00 Typed the rest of the Golden Bananas around the DK Isles in Chapter 11. I also typed the Checklists for Angry Aztec in Chapter 12. ----------------------------------------------------------------------- 5/20/00 Typed Chunky’s Golden Bananas for Angry Aztec in Chapter 11. I have now found all of the bananas around the DK Isles and have gotten to the lobby of Hideout Helm. I will play Hideout Helm next weekend. Next I will type up the rest of the Golden Bananas around the DK Isles and move on to Chapter 12. ----------------------------------------------------------------------- 5/19/00 Typed Tiny’s Golden Bananas for Angry Aztec in Chapter 11. ----------------------------------------------------------------------- 5/18/00 Finished typing Diddy’s and typed all of Lanky’s Golden Bananas for Angry Aztec in Chapter 11. ----------------------------------------------------------------------- 5/17/00 Typed Donkey’s and some of Diddy’s Golden Bananas for Angry Aztec in Chapter 11. ----------------------------------------------------------------------- 5/16/00 Finished Angry Aztec Walkthrough (Chapter 10.3). I will type another part of Chapter 11 next. ----------------------------------------------------------------------- 5/15/00 Continued typing Walkthrough for Angry Aztec (Chapter 10.3). ----------------------------------------------------------------------- 5/14/00 Started typing Walkthrough for Angry Aztec (Chapter 10.3). ----------------------------------------------------------------------- 5/13/00 Typed some more kinds of Multiplayer Gameplay Types in Chapter 8. Typed objectives for Angry Aztec (Level 2-Chapter 10.3). ----------------------------------------------------------------------- 5/12/00 Typed Legend and Terminology for Jungle Japes (Chapter 26). Angry Aztec is next. ----------------------------------------------------------------------- 5/11/00 Typed Jungle Japes Map (Chapter 26). ----------------------------------------------------------------------- 5/10/00 Started typing Chapter 26 for Jungle Japes. ----------------------------------------------------------------------- 5/9/00 Typed Bonus Games for Jungle Japes (Chapter 18), and typed the locations of the two fairies in Jungle Japes (Chapter 19). I will type more in the following chapters soon. ----------------------------------------------------------------------- 5/8/00 Typed about the Jungle Japes boss, (Chapter 17), and finished typing the Bonus Games for the DK Isles for Chapter 18. I will type the Bonus Games for Jungle Japes next. ----------------------------------------------------------------------- 5/7/00 Completed Chapters 14, 15, and 16 for Jungle Japes by typing the Specialty Shop Locations, Battle Arena Location, and Troff N’ Scoff room Locations. ----------------------------------------------------------------------- 5/6/00 Typed the Banana Coin locations for Lanky, Tiny, and Chunky in Jungle Japes, and the Bananaporters for Jungle Japes (Chapter 13). I will move on to Chapter 14 next. ----------------------------------------------------------------------- 5/5/00 Typed the Banana locations for Chunky in Jungle Japes, and typed the Banana Coin locations for Donkey and Diddy in Jungle Japes (Chapter 13). ----------------------------------------------------------------------- 5/4/00 Typed the Banana locations for Tiny in Jungle Japes (Chapter 13). ----------------------------------------------------------------------- 5/3/00 Typed the Banana locations for Lanky in Jungle Japes (Chapter 13). ----------------------------------------------------------------------- 5/2/00 Typed the Banana locations for Diddy in Jungle Japes (Chapter 13). ----------------------------------------------------------------------- 5/1/00 Typed up Golden Banana Checklists for all five Kongs in Jungle Japes (Chapter 12), and typed Banana locations for Donkey in Jungle Japes, (Chapter 13). I will keep working on Chapter 13 for Jungle Japes. ----------------------------------------------------------------------- 4/30/00 I finished typing the Golden Bananas for Tiny and Chunky in Jungle Japes (Chapter 11). ----------------------------------------------------------------------- 4/29/00 Didn’t have much time. Typed some of Tiny’s Golden Banana Locations in Jungle Japes for Chapter 11 today. I will finish up the locations of the Golden Bananas for this level very soon. ----------------------------------------------------------------------- 4/28/00 Typed more of the Bananas for the DK Isles. I’m still not done with those yet. I made it to Creepy Castle today, so I typed an overview for that. I finished typing Golden Banana locations for Diddy and for Lanky in Jungle Japes. ----------------------------------------------------------------------- 4/27/00 Finished Walkthrough for Jungle Japes (Chapter 10.2). Typed Golden Banana locations for Donkey and some for Diddy in Chapter 11. ----------------------------------------------------------------------- 4/26/00 Typed more of the walkthrough for Jungle Japes (Chapter 10.2). I will probably finish the walkthrough next, then move onto Chapter 11 for Jungle Japes. ----------------------------------------------------------------------- 4/25/00 Started typing a walkthrough for Jungle Japes (Chapter 10.2). I will finish this up soon and go on to some other chapters. ----------------------------------------------------------------------- 4/24/00 Finished Chapter 26 and typed some basic things down to Chapter 30. All of the Chapters (1-30) are now typed into the FAQ/Walkthrough. I will now go back and finish up some of my typing in some earlier Chapters of the FAQ. ----------------------------------------------------------------------- 4/23/00 I typed some things up to Chapter 26. In Chapter 26, I typed up a map for the DK Isles and a legend to go along with it. I will type the Terminology for the DK Isles in Chapter 26 soon. ----------------------------------------------------------------------- 4/22/00 Typed the first three banana fairies on the DK Isles in Chapter 19. I know what I need to type in for Chapter 20, but I am going to skip over it for now and go to Chapter 21 next. I am basically trying to start each chapter by typing a little bit for each one. ----------------------------------------------------------------------- 4/21/00 Typed everything I have for bonus games on the DK Isles. I will type Chapter 19 soon. ----------------------------------------------------------------------- 4/20/00 Typed up parts of Chapters 14-17. I typed mostly everything I could for the DK Isles. ----------------------------------------------------------------------- 4/19/00 Typed Chapter 13 for DK Isles. I’m ready to go to Chapter 14 soon. ----------------------------------------------------------------------- 4/18/00 Typed checklists for all Kongs in Chapter 12 on the DK Isles. Started typing Chapter 13. ----------------------------------------------------------------------- 4/17/00 Finished typing most of the Golden Bananas for all of the Kongs on the DK Isles. I plan to finish typing these as I find them. I will move to Chapter 12 now to type a checklist for the Golden Bananas around the DK Isles. ----------------------------------------------------------------------- 4/16/00 Typed the Golden Bananas for Diddy, Lanky, and Tiny on the DK Isles that I have found. ----------------------------------------------------------------------- 4/15/00 Submitted FAQ. Finished typing Chapter 11 bananas for Donkey on the DK Isles except Golden Banana #5, which I have not found yet. ----------------------------------------------------------------------- 4/14/00 I continued typing Chapter 11 checklists. I just got to Crystal Caves today, so I typed an overview in Chapter 9 for that. I’m going to submit my FAQ very soon. ----------------------------------------------------------------------- 4/13/00 I had lots of homework, and had to take a break and skip this day. More work was done on 4/14 to compensate for this day. ----------------------------------------------------------------------- 4/12/00 Started Chapter 11 with Donkey’s Golden Bananas briefly. ----------------------------------------------------------------------- 4/11/00 Finished typing Chapter 10.1. I may move on to Chapter 11, then come back to Chapter 10 later on. ----------------------------------------------------------------------- 4/10/00 Continued typing Chapter 10.1. ----------------------------------------------------------------------- 4/9/00 Started walkthrough for DK Training Area/DK Isles, Chapter 10.1. I am going to keep working and get further into this chapter. ----------------------------------------------------------------------- 4/8/00 Typed descriptions for the first five levels in Chapter 9. I will resume this chapter as I get to each level. ----------------------------------------------------------------------- 4/7/00 Didn’t have much time. Typed Sound to finish Chapter 8. I will start Chapter 9 soon. ----------------------------------------------------------------------- 4/6/00 Typed more in Chapter 8. Typed Adventure, Options, Mystery, and Kong Battle. ----------------------------------------------------------------------- 4/5/00 Started Chapter 8. Typed “Starting The Game” section. Started typing “Gameplay Types”. ----------------------------------------------------------------------- 4/4/00 Finished Chapter 7. I will start Chapter 8 soon. ----------------------------------------------------------------------- 4/3/00 Described shooters and typed Funky’s upgrades. ----------------------------------------------------------------------- 4/2/00 Finished typing potions. Typed potions for Tiny Kong and Chunky Kong. I will continue with the Shooters and Instruments for Chapter 7 soon. ----------------------------------------------------------------------- 4/1/00 Typed potions for Diddy Kong and Lanky Kong. ----------------------------------------------------------------------- 3/31/00 I started Chapter 7 by typing about the Simian Slam moves and the potions for Donkey Kong. ----------------------------------------------------------------------- 3/30/00 Finished barrels, switches, and pads. I will start Chapter 7 soon. ----------------------------------------------------------------------- 3/29/00 Typed Portals/Doors for Chapter 6. Started typing Barrels. ----------------------------------------------------------------------- 3/28/00 Finished typing Items. I will continue with Chapter 6 soon. ----------------------------------------------------------------------- 3/27/00 Started typing Items-Chapter 6. ----------------------------------------------------------------------- 3/26/00 Finished typing Controls/Moves-Chapter 5. ----------------------------------------------------------------------- 3/25/00 Started typing the basic Controls/Moves for the game. Will continue soon. ----------------------------------------------------------------------- 3/24/00 Typed Chapter 4-(Secondary Characters/Animal Transformation). Will start Chapter 5 soon. ----------------------------------------------------------------------- 3/23/00 Finished story. Typed Main Characters section. ----------------------------------------------------------------------- 3/22/00 Typed full introduction. Started typing story. ----------------------------------------------------------------------- 3/21/00 Typed up all game information. I will continue with the introduction as soon as possible. ----------------------------------------------------------------------- 3/20/00 Invented this FAQ. Ready to cover this wonderful game soon. ----------------------------------------------------------------------- ======================================================================= ii. GAME INFORMATION ======================================================================= TITLE: DONKEY KONG 64 PLATFORM: NINTENDO 64 RELEASE DATE: NOVEMBER 23, 1999 GENRE: ACTION GAME, 3D PLATFORM DEVELOPER: RARE PUBLISHER: NINTENDO RUMBLE PAK COMPATIBILITY: COMPATIBLE EXPANSION PAK COMPATIBILITY: REQUIRED FOR GAMEPLAY (INCLUDED WITH GAME) MEMORY PAK COMPATIBILITY: NOT COMPATIBLE NUMBER OF PLAYERS: 1-4 SIMULTANEOUSLY SAVE SLOTS: 3 FOR ONE-PLAYER GAME ESRB RATING: EVERYONE (Mild Animated Violence) PRICE: $59.99 CARTRIDGE: BANANA YELLOW COLORED ======================================================================= 1. INTRODUCTION ======================================================================= Donkey Kong is back and better than ever! Joining him are Diddy, Lanky, Tiny, and Chunky. Donkey Kong 64 is the most ambitious project Rare has worked on yet, and so far the best! This game is a whole lot of fun. If you like action and/or adventure games such as Super Mario 64 or Zelda 64, this game is for you. If you have not done so, I would suggest that you rent or buy this game because you will truly love it! This FAQ should help you get started and answer many questions you may have about this game. ======================================================================= 2. STORY ======================================================================= This is the complete Donkey Kong 64 story which can also be found on page 4 of the instruction manual. “Left!” rasped a voice to his left. “Right!” came back the immediate response from the other side. It had seemed like a good idea at the time, but now the Klaptrap turning the wheel wasn’t so sure. His little legs were getting tired, and those two incompetent fools didn’t have a clue where they were going. “Left!” “Right!” With a sudden sickening crunch of metal against rock, the King’s pride and joy came to a shuddering halt, knocking all three off their feet. The tough little Klaptrap was up first, dashing eagerly across to the broken bridge window to see what those goons had hit. “You two are going to be in sooo much trouble!” he barked gleefully. But that pair weren’t the only ones in trouble. Deep within the gloomy bowels of his latest creation, a furious King K. Rool sat on his throne, glaring down at the quaking generals of his vast Kremling army. “Well? I’m still waiting for an answer...” His plan couldn’t fail this time, or so he had thought. But like so many times in the past, he’d underestimated just how useless his scaly missions could be. It had taken years to build, but now his mighty island stronghold lay immobile off the coast of its very first target-Kong Isle. Perhaps all was not lost, though... “Power up the Blast-o-Matic. Target is Kong Isle. Fire when ready!” Instead of a deafening explosion, there came only a pathetic whimper. “I’m so v-very sorry your m-majesty, but I’m afraid the Blast-o-Matic isn’t quite w-working yet...? K.Rool turned to face the white-coated technician responsible for the bad news. The King began to cry. “It’s just not fair...” he sobbed. “I really thought I was going to win this time.” Klump waddled over and put a consoling arm around his distraught leader. “Don’t get upset now, your excellency. We’ll go and capture those nasty Kongs for you. Then we’ll steal their Golden Bananas as usual so that if any Kongs escape us, they’ll be too busy looking for them to come and ruin your magnificent plans.” As King K. Rool watched his generals leave, he wiped away his crocodile tears and began to laugh. His little play acting had worked, and now those Kongs would soon be history. He glared down at his bemused technician. “Well, what are you waiting for? Get the Blast-o-Matic working. I’ve got an island to destroy!” ======================================================================= 3. MAIN CHARACTERS ======================================================================= In this game, there are five main characters. The five Kongs along with their weapons and instruments are listed below. At the beginning of the game, you start out with Donkey Kong. In Level 1, (Jungle Japes) you must rescue Diddy. In Level 2, (Angry Aztec) you can rescue both Lanky and Tiny, and in Level 3, (Frantic Factory) you can rescue Chunky Kong. It is absolutely vital to rescue all of the Kongs so that you can beat King K. Rool at the end of the game. DONKEY KONG ----------- Donkey Kong is back and he’s the leader of the bunch. He learned new moves and he wears a tie with the letters “DK” on it. Weapon: Coconut Shooter Instrument: Bongo Blast DIDDY KONG ---------- Diddy is Donkey Kong’s nephew. He wants to be like Donkey. He is quick and nimble. He can fly around with a Jetpack in selected areas of the game. Weapon: Peanut Popguns Instrument: Guitar Gazump LANKY KONG ---------- He is an orangutan and a newcomer to the Kong clan. He can stretch his arms out to hit enemies. Weapon: Grape Shooter Instrument: Trombone Tremor TINY KONG --------- Tiny is Dixie’s younger sister. In certain areas, she can shrink in size to find things that many be inaccessible to other Kongs. She can also do a real cool Ponytail Twirl, which is vital to learn in order to beat the Level 3 boss. Weapon: Feather Bow Instrument: Saxophone Slam CHUNKY KONG ----------- Chunky is the biggest member of the DK Crew. He is Kiddy’s older brother. At times, he can be quite meek. While in the Tag Barrel, he doesn’t want to come out. Instead he suggests that Tiny should play instead. Sorry, Chunky. We have to stop K. Rool! In a Chunky Barrel, Chunky can get big and stomp on enemies in certain parts of the game. He can give a Primate Punch to any enemies that get in his way. Weapon: Pineapple Launcher Instrument: Triangle Trample ======================================================================= 4. SECONDARY CHARACTERS/ANIMAL TRANSFORMATION ======================================================================= SECONDARY CHARACTERS -------------------- The Secondary Characters are unplayable but are important to the game. You will encounter each and every one as you make your way through the game. SQUAWK ------ Squawk is the friendly bird who gives Donkey and his crew messages throughout the game. Sometimes he also finds some Golden Bananas for the Kongs. WRINKLY KONG ------------ Wrinkly is Cranky’s wife. She died after Donkey Kong Country 3. In the lobbies for each level, she gives tips about areas in the level. You can walk up to her door, and she’ll start talking. CRANKY KONG ----------- Cranky is Wrinkly’s husband. During each level, (1-7) he lets you buy moves that are in the potions each Kong drinks. These moves will help you retrieve some of the Golden Bananas and may be helpful later in the game. In order to buy his potions, you must collect Banana Coins to pay to Cranky. This will be discussed more in Chapter 6. Also, after collecting fifteen Banana Medals, he will let you play Jetpac, an original game by Ultimate (later known as Rare) for a chance to win the Rareware coin which is discussed more in Chapter 20. FUNKY KONG ---------- Funky is the guy to see for Weapons and Ammo Belt Refills and Upgrades. He will also provide homing ammo and zoom sight upgrades later in the game. All of the five Kongs must buy their weapons from Funky once they are rescued. If you are low on ammo at any time in the game, go to Funky and he will refill your ammo belt. Periodically throughout the game, go to see Funky to find out if he is ready to upgrade your ammo. There will be two ammo belt upgrades during the game. The other upgrades are listed in Chapter 7. Note: You must pay for all things in Funky’s shop with Banana Coins also. First Upgrade: 50-100 Second Upgrade: 100-200 CANDY KONG ---------- Starting in Level 2, (Angry Aztec) you can buy Musical Instruments from Candy for each Kong. These will come in handy a whole lot during the game. Candy will also provide upgrades in music energy throughout the game. First Time: 5-10 Second time: 10-15 Third Time: 15-20 Fourth Time: 20-25 As if this wasn’t enough, she also provides extra watermelons throughout the game. In Level 2, (Angry Aztec) after visiting her, you’ll have two watermelons, and in Level 6, (Crystal Caves) you’ll have three watermelons. These watermelons will be explained in Chapter 6. Visit her frequently for upgrades, because you will need them! The other upgrades are listed in Chapter 7. You will also have to pay with Banana Coins in Candy’s Shop. SNIDE ----- You must collect Snide’s Blueprints throughout the game. Each one will garner a Golden Banana for a Kong. There are five in each level, one for each Kong. There are forty blueprints in all. In order to get them, you must defeat Kasplats in the levels. After defeating the Kasplat, he will release a blueprint. You can only collect the blueprint if it matches that Kong’s designated color. After you get a blueprint, return it to Snide’s Hideout. Here are the colors for each Kong. Designated Colors ----------------- Donkey-Yellow Diddy-Red Lanky-Blue Tiny-Purple Chunky-Green TROFF N’ SCOFF -------------- Troff is a pig and Scoff is a Hippo. Feed Scoff bananas from each Kong by standing on the banana pad. These pads can be found inside the Troff N’ Scoff rooms in each level. Keep feeding bananas to Scoff until he counterbalances Troff. You must feed Scoff the number of bananas on the door so that Troff can turn the key and open the door. Inside each door is a boss for that level that you must beat. On the floor of the room, you can stand on the five lit Kong pads to see how many bananas each Kong has given Scoff. K.LUMSY ------- K. Lumsy was a Kremling that King K.Rool imprisoned. There are eight keyholes around his cage that need to be opened to set him free. Your job is to find the keys that fit in the keyholes. Note: You must do this to beat the game. Here is how to find the eight keys. The Keys to K. Lumsy’s Cage --------------------------- Key #1- Beat Jungle Japes Boss Key #2- Beat Angry Aztec Boss Key #3- Beat Frantic Factory Boss Key #4- Beat Gloomy Galleon Boss Key #5- Beat Fungi Forest Boss Key #6- Beat Crystal Caves Boss Key #7- Beat Creepy Castle Boss Key #8- Open the door in Hideout Helm with the Nintendo and Rareware Coins. The key is in the room. KING K. ROOL ------------ King K. Rool is the ruler of the enemies. At the end of the game, you will have to beat him. He wants to defeat the Kongs and blow up their island with his new invention-the Blast-o-Matic. The Kongs must fight back to save their island! BANANA FAIRIES -------------- There are twenty Banana Fairies in the game, which must be captured by having their pictures taken. This is explained more in Chapter 19. ENEMIES ------- It would be way too hard to list all the enemies. Most enemies can be killed by being attacked, being shot at with your weapon, having oranges thrown at them, by playing your instrument, or by using the “Super Slam” move from the Banana Fairy (Chapter 24). ANIMAL TRANSFORMATION --------------------- In order to transform into Rambi or Enguarde, Donkey or Lanky must find Rambi or Enguarde crates, which when jumped into, will transform these characters into the animals. RAMBI ----- Donkey Kong is the only Kong who can turn into Rambi. Rambi can knock down any enemies that come in his way, or anything else except solid walls. You will find Rambi mostly in land areas. The first time you’ll see him is in Jungle Japes. ENGUARDE -------- Lanky is the only Kong who can change into Enguarde. Enguarde is a French swordfish which is found only in water areas. He can break open sunken treasure chests with his sword. He can also leap out of the water to reach otherwise inaccessible items. The first time you’ll see him is in Gloomy Galleon. ======================================================================= 5. CONTROLS/MOVES ======================================================================= BASIC CONTROLS -------------- These are the basic controls you will need to use to control each Kong. START ----- Brings up the Pause Menu and status screens. CONTROL STICK ------------- Using the Control Stick, you can run, walk, or tiptoe depending on how much pressure is applied. A BUTTON -------- Using the A Button, the Kongs can jump off the ground and leap from vine to vine. While swinging on vines, push the A Button when you’re moving in the direction you want to leap. B BUTTON -------- Using the B Button, each Kong can attack in their own way against enemies. C BUTTONS --------- LEFT AND RIGHT -------------- The C Left and Right buttons rotate the camera angle, either left or right. UP AND DOWN ----------- The C Up and Down buttons zoom the perspective in and out. TOP C-First person Perspective BOTTOM C-Restore Third person Perspective or zoom out even further L BUTTON -------- Not Used R BUTTON -------- The R Button is the rear view. This puts the camera behind your Kong. You can keep it pressed in to lock the camera into position until it is released. Using the R Button, you can also face the opposite direction while swinging on vines. Z Button -------- Using the Z Button on land, the Kong will duck. In water, the Kong will dive under the surface. DIRECTIONAL PAD --------------- The Directional Pad can be used during the original Donkey Kong and Jetpac games because they are in 2-D and there will be no diagonal movement. COMBINED CONTROLS ----------------- With these combined controls, you can complete more advanced moves and use instruments, weapons, and do other things you can’t do with the Basic Controls. STANDING -------- Jump Attack- A+B Simian Slam Super Simian Slam Super Duper Simian Slam ----------------------- You will start with the Simian Slam. The Super Simian Slam and the Super Duper Simian Slam, you will receive later in the game. You can do any version of this move by pressing Z and holding it, then pressing B. Back Flip- Z+A --------- To do a back flip, hold Z, then press A. Super Slam- Hold B ---------- After you learn this move from the Banana Fairy, you can use it by holding B, then letting go to send out a shock wave to kill enemies (Chapter 24). Note: This move will use up Crystal Coconuts, so make sure you have enough (Chapter 6). RUNNING ------- Long Jump- Z+A --------- To do a long jump, hold Z, then press A. Give yourself a running start. Run Attack- Z+B ---------- To do a run attack, hold Z, then press B while running. Running Attack- Control Stick+B SWIMMING -------- A- Fast Swim B- Slow Swim Z- Hold Position SPECIAL COMBINED CONTROLS ------------------------- For all of these special combined moves, hold Z first, then press the next button. You must have been given all of these things before you can use them. Z+C Up- Play instrument Z+C Left- Take out shooter Z+C Left+C Up- Shooter Zoom Sight Z+C Left+C Up+B- Shoot with Shooter Z+C Down- Take out Banana Fairy Camera Z+C Down+B- Take picture with Camera Z+C Right- Orange Toss ======================================================================= 6. ITEMS/PORTALS/DOORS/BARRELS/SWITCHES/PADS ======================================================================= ITEMS ----- In order to pick up any colored items, you can only pick up items that correspond to each Kong’s designated color. All of these items are extremely important to the game. This section of the chapter will tell you what they are and how to use them. Once again, these colors are: Designated Colors ----------------- Donkey-Yellow Diddy-Red Lanky-Blue Tiny-Purple Chunky-Green Golden Bananas -------------- One of the most important items in the game is the Golden Banana. Donkey Kong’s private hoard of Golden Bananas were stolen from the island, and it is your job to get them back. There are 201 Golden Bananas in all. There are 25 in each level (1-7), 25 around the islands and in the lobbies of some levels, and a rare one you can win by taking pictures of all 20 banana fairies (Chapter 24). These are very important, and you should get as many as you possibly can. Note: You must have a certain amount to enter each level. Bananas ------- Bananas are also very important. There are 500 in every level (1-7). These are the bananas you must feed to Scoff to counterbalance Troff so that he can open the door inside the Troff N’ Scoff rooms to a boss for each level. There are 100 bananas per Kong per level. You can find bananas three different ways. They can be found singly, in bunches of five, or in banana balloons, which are worth 10 bananas. Note: These are a colored item. Follow designated colors. Banana Medals ------------- Any Kong who finds at least 75 bananas in a level will automatically receive a Banana Medal. There are a total of 40 banana medals (5 per level). Once you collect 15 Banana Medals, go see Cranky to play Jetpac for a chance to win the Rareware Coin. This will be discussed more in Chapter 20. Banana Coins ------------ These come in five different colors for each Kong. These coins will enable you to buy items at the three main shops (Funky’s Store, Cranky’s Lab, and Candy’s Shop). Make sure you collect a lot of these for each Kong. Most things will cost a few coins depending upon the item. Things will steadily cost more as you proceed through the game. 5-Banana Coins/Dirt Piles ------------------------- These rainbow coins can be found in Dirt Piles. You must use the special move you learned from the Banana Fairy to do this (Super Slam). Any Kong can do this move once it’s been given to Tiny. Once it’s finished, and you get the coin, every Kong will receive 5 Banana Coins, which can be spent at the shops. Boss Keys --------- You must win all eight boss keys in the game. You can win them by defeating the bosses in each level (1-7) and unlocking a door in Hideout Helm with the Nintendo and Rareware Coins. Once you win one, bring it back to K. Lumsy. The keys will automatically unlock the padlocks on the cage, and new levels will be opened. K.Lumsy must be free to beat the game. Watermelons ----------- Watermelons act as life meters in Donkey Kong 64. There are four pieces in every watermelon. By defeating enemies, you will receive parts of the watermelon to replenish. If your Kong takes a hit, you will lose part of the watermelon. Candy Kong upgrades the number of melons in your life bar twice (as shown in Chapter 4). Blueprints ---------- There are five blueprints to find in each level (one for each Kong). There are forty in all. A Kong can only collect a blueprint with that Kong’s designated color. This designated color will be the same color as the hair of the Kasplat holding it. Once you find one, you can return it to Snide for a Golden Banana. Check the Banana Checklists to make sure you have them all (Chapter 12). Melon Crates ------------ These melon crates can be found in the levels. You can hit or stomp them to open them. They contain four slices of melon, which is equal to one whole melon. These will help replenish your Kong’s life bar. Supply Crates ------------- Supply Crates contain ammo for your shooter. There are five shots of ammo in each supply crate. You will find the type of ammo for the Kong that is active at the time. Later on in the game, when you get some of Funky’s upgrades, you will also see supply crates with homing ammo. Homing Ammo can also be used in the Sniper Scope, which you can buy from Funky when you get to Creepy Castle (Level 7). Oranges ------- You can find oranges sitting on the ground anywhere in the levels. Once you collect them, they can be thrown at enemies. This will kill most enemies by blowing them up. Once again, to throw an orange, hold Z then press C Left. Crystal Coconuts ---------------- Crystal Coconuts are also another important item to collect. They can be found sitting on the ground in most levels. Any one of Cranky’s moves that begins in a Kong Barrel will use up Crystal Coconuts over time, so keep a good supply. The “Super Slam”, the move that you learn from the Banana Fairy, will also use up Crystal Coconuts. Headphones ---------- Headphones are mostly scarce, but are found in some levels. They replenish the music energy of the Kong that is currently active. You will not lose music energy if you play your instrument under a set of headphones. Banana Camera Film ------------------ After Tiny visits Banana Fairy Island, the Kongs will all have received a camera to take pictures of the twenty banana fairies. However, you will need film to take the pictures. Several rolls of film are scattered around the levels. Make sure you find enough film and keep a plentiful supply, so that you will have enough film to photograph the fairies. Most of the fairies fly around really fast, and you may waste film trying to get the picture, so you will need lots of film. Nintendo Coin ------------- It is absolutely necessary that you win this coin. You will need to win this, along with the Rareware Coin, so that you can open the door in Hideout Helm that leads to the final key to K.Lumsy’s cage. In order to get this coin, you must beat the Original Donkey Kong arcade game twice. This game is located in Frantic Factory. This will be mentioned again in the Walkthrough for Frantic Factory and Chapter 20. Rareware Coin ------------- In order to win this coin, get 15 banana medals (explained above) then go see Cranky. Cranky will let you play “Jetpac”, an original game from Rare. All you need to do is get 5000 points playing “Jetpac”, then collect the Rareware Coin that fell from the sky. This will be explained more in Chapter 20. PORTALS/DOORS ------------- Most of these will be found either in the lobbies of the levels, or inside the levels. DK Portals ---------- Walking through these portals will transfer you between the level lobby and the level itself. Troff N’ Scoff Portals ---------------------- There are several of these portals inside the levels. By walking through these, they will take you into Troff N’ Scoff rooms, and exiting them will take you back to the level through the same portal that was originally entered. Wrinkly Doors ------------- Several Wrinkly doors are located in the lobbies of each level. By going up to one, Wrinkly will give you helpful information about that level. BARRELS ------- All of these barrels are located in each level and are very important to the game. Tag Barrel ---------- Whenever you want to switch Kongs, you can find the four that you are not using in the Tag Barrel. Jump into the Tag Barrel. Use the control stick to choose the Kong, then press “A” to select it. Now you can use this Kong to complete the next task. Also by jumping in the Tag Barrel, your life meter (watermelon(s)) will be refilled. Note: You must rescue the Kongs first, before they will be in the Tag Barrel. Tag Barrels are the spinning barrels with Kongs’ faces on them. Kong Barrels ------------ The Kong Barrels are the barrels with the Kongs’ faces on them. In order to use them, you must first have bought the potion from Cranky for this barrel. Next, you can jump into the barrel to use the move. Any move beginning in one of these barrels will expend Crystal Coconuts. Make sure you have enough Crystal Coconuts before you jump in. There are five different barrels, one for each Kong. Bonus Barrel ------------ Bonus Barrels are the lit up barrels with the picture of a banana on it. By entering one, you will play a bonus game. After winning the game, you will be expelled from the barrel. The barrel will blow up, and you will be given a Golden Banana. Many of these will be found in the levels. TNT Barrel ---------- TNT Barrels are filled with explosives. Pick one up and throw it. It will explode on impact. These are mostly found around bosses and on tracks. SWITCHES -------- These switches are also important to the game. They will open doors and other obstacles. Kong Switches ------------- There are five types of Kong Switches. There is one for each Kong. They are usually on the ground and have the Kongs’ faces on them. Only the Kong with their face on it can activate the switch. By doing the Simian Slam, (or the upgraded versions) the Super Simian Slam, or the Super Duper Simian Slam, you can activate the switch. Green switches can be activated with the Simian Slam, blue switches can be activated with the Super Simian Slam, and red switches can be activated with the Super Duper Simian Slam. Target Switches --------------- There are also five types of Target Switches. Each one has a different type of ammo on it from the shooters, such as a coconut, peanut, grape, feather, or pineapple for each Kong. By using the Kong with the same ammo as on the switch, you can shoot the switch to activate it. PADS ---- There are five types of pads in the game that you will need to accomplish certain objectives. Kong Pads --------- There are also five types of Kong Pads. There is one for each Kong with their face on it. Before using one, you must learn the move from Cranky. He will then put out the Kong Pads for you to use. To use Cranky’s move that you learned, stand on the Kong Pad with the same Kong as pictured on the pad, and press “Z”. This will not use up Crystal Coconuts. Music Pads ---------- There are five types of instrument pads. Each one has a different instrument on it. After buying the instruments form Candy, use the Kong with the instrument pictured on the pad, and play the instrument while standing on the pad. Play your instrument by holding “Z”, then pressing “C Up”. After doing this, something interesting will happen. This will also defeat the enemies around you. Battle Arena Pads ----------------- There is one in each level and two around the islands. There are ten in all. Each one has a picture of K. Rool's face on it. Press “Z” to be transported to a battle. Survive the battle against the enemies to win a coveted Battle Crown. These add to your overall percentage score. You need one crown to open up the multiplayer modes in the game. Bananaport Pads --------------- Find two of these pads with the same number on them to form a link. Press the “Z” button while standing on one pad to be bananaported to the other. Using these pads, all Kongs can travel quickly from one place to another. ======================================================================= 7. POTIONS/SHOOTERS/INSTRUMENTS ======================================================================= There is one move I would like to talk about before we go any further in the Chapter. Simian Slam- This move will be given to you after you complete Cranky’s training barrels in the beginning of the game. Super Simian Slam- This is the upgraded version of the Simian Slam which you can buy from Cranky in Fungi Forest (Level 5). Super Duper Simian Slam- This is the second upgrade that you can buy from Cranky in Creepy Castle (Level 7). Note: Each version of this move can activate different Kong Pads as mentioned in Chapter 6. Once one Kong buys one of these moves, every Kong will have it without buying it again. POTIONS ------- Every Kong will have to buy the potions, which contain the moves in them. These are personal moves and can only be used by the Kong who bought the potion. There are three potions for each Kong that contain three types of moves. There is one potion for a Pad Move, one for a Barrel Move, and one for a Special Move. These moves will only be available in different levels throughout the game, so keep stopping by Cranky’s Lab. Also make sure that you have enough Banana Coins so that you can buy the items. All barrel moves use Crystal Coconuts. Listed below are the potions, along with the types of moves they are, the cost, and where you can buy them in the game. Donkey Kong ----------- Type of Move: Pad Move Name of Move: Baboon Blast Where to Buy: Jungle Japes Price: 3 coins How to do move: Press “Z” while standing on a DK Pad to go to a Barrel Blast Challenge. Type of Move: Barrel Move Name of Move: Strong Kong Where to buy: Angry Aztec Price: 5 coins How to do move: Jump into a DK Barrel. You will be invincible. Use the Control Stick to move around. Type of Move: Special Move Name of Move: Gorilla Grab Where to buy: Frantic Factory Price: 7 coins How to do move: Stand on the pad in front of a lever and push the “B” Button. Diddy Kong ---------- Type of Move: Pad Move Name of Move: Simian Spring Where to buy: Frantic Factory Price: 7 coins How to do move: Press “Z” while standing on a Diddy Pad. Diddy will catch air. Use the Control Stick to direct his flight path. Type of Move: Barrel Move Name of Move: Rocketbarrel Boost Where to buy: Angry Aztec Price: 5 coins How to do move: Jump into a Diddy Barrel. You will come out with your Jetpacks on. Use “A” to boost and the “Z” button to hover. Use the Control Stick to move around. Once you touch land, your Jetpacs will turn off. Type of Move: Special Move Name of Move: Chimpy Charge Where to buy: Jungle Japes Price: 3 coins How to do move: Hold the “Z” button and push the “B” Button. With this move, you can bash open some gates and hit gongs. Lanky Kong ---------- Type of Move: Pad Move Name of Move: Baboon Balloon Where to buy: Frantic Factory Price: 5 coins How to do move: Hold “Z” while standing on a Lanky Pad to float like a balloon. Press “A” to stop floating. This move only lasts for a limited amount of time. Type of Move: Barrel Move Name of Move: OrangStand Sprint Where to buy: Crystal Caves Price: 7 coins How to do move: Jump into a Lanky Barrel. You can walk around doing this move by using the Control Stick. Type of Move: Special Move Name of Move: OrangStand Where to buy: Jungle Japes or Angry Aztec Price: 3 coins How to do move: Press and hold the “Z” button, then press “B”. Continue to hold the “Z” button while using the Control Stick to move around. Tiny Kong --------- Type of Move: Pad Move Name of Move: Monkeyport Where to buy: Crystal Caves Price: 7 coins How to do move: Press “Z” when standing on a Tiny Pad to Monkeyport between Tiny Pads. Type of Move: Barrel Move Name of Move: Mini-Monkey Where to buy: Jungle Japes or Angry Aztec Price: 3 coins How to do move: Jump into a Tiny Barrel. You will shrink in size. As usual, walk around with the Control Stick. Type of Move: Special Move Name of Move: Ponytail Twirl Where to buy: Frantic Factory Price: 5 coins How to do move: Press “A” to jump, then press and hold the “A” Button again while in the air. Chunky Kong ----------- Type of Move: Pad Move Name of Move: Gorilla Gone Where to buy: Crystal Caves Price: 7 coins How to do move: Press “Z” when standing on a Chunky Pad to turn invisible. Use the Control Stick to move around. Type of Move: Barrel Move Name of Move: Hunky Chunky Where to buy: Jungle Japes, Angry Aztec, or Frantic Factory Price: 3 coins How to do move: Jump into a Chunky Barrel. Chunky will become bigger. This helps to crush and get rid of enemies easily. Type of Move: Special Move Name of Move: Primate Punch Where to buy: Jungle Japes, Angry Aztec, or Frantic Factory Price: 5 coins How to do move: Press and hold the “Z” button, then press “B”. SHOOTERS -------- In Funky’s Store, you can buy the Shooters from Funky. Each Kong must buy their shooter separately. All shooters cost three coins and can be bought as early as Jungle Japes. This is an essential element of the game. Here are the names of the shooters: Funky’s Shooters ---------------- Donkey-Coconut Shooter Diddy-Peanut Popguns Lanky-Grape Shooter Tiny-Feather Bow Chunky-Pineapple Launcher You must rescue each Kong before buying the shooter for that Kong. Using the shooter, you can shoot mostly Target Switches. These are the switches that have a picture of the type of ammo on them. These will open mostly doors and new areas (For more information, read “Items”, Chapter 6). Your first ammo belt, which contains the ammo for the shooter, will contain 50 shots of ammo. By visiting Funky or finding Supply Crates, you can refill your ammo. (To find out how to use your weapon, read Chapter 5-Controls/Moves.) Later in the game, there will be upgrades for the shooters, so keep checking up on Funky. Here are the upgrades: Funky’s Upgrades ---------------- Once one Kong buys an upgrade, all of the Kongs will have it automatically. Ammo Belt Upgrades: Upgrade: 50-100 Where to buy: Frantic Factory Price: 3 coins How it will help you: You will be able to carry around more ammo without getting refills constantly. Upgrade: 100-200 Where to buy: Crystal Caves Price: 7 coins How it will help you: You will be able to carry around more ammo without getting refills constantly. Homing Ammo Upgrade: Upgrade: Homing Shots Where to buy: Fungi Forest Price: 5 coins How it will help you: You will be able to pick up special supply crates that contain Homing Ammo. Once you pick up homing ammo, you will have to use this up first, before you can use regular ammo. Put the target from the shooter up to an enemy. When the crosshairs turn green, shoot. Most of the time you will hit the enemy. You can only get green crosshairs with Homing Ammo. This is good for fast moving enemies. Sniper Scope Upgrade: Upgrade: Zoom Sight Where to buy: Creepy Castle Price: 9 coins How it will help you: Using the Sniper Scope, the Kongs can zoom in on things that are far away to make them seem closer when the crosshairs are pink. This is a vital weapon to the game. Take out your shooter, then press “C Up” to zoom in. From this point, you can zoom either in or out using the “C Left” and “C Right” buttons. INSTRUMENTS ----------- Each Kong can buy their instrument from Candy Kong, starting in Level 2, "Angry Aztec". Each instrument costs 3 coins. These instruments are also another essential element of the game. Here are the names of the instruments: Candy’s Instruments ------------------- Donkey-Bongo Blast Diddy-Guitar Gazump Lanky-Trombone Tremor Tiny-Saxophone Slam Chunky-Triangle Trample You must rescue each Kong before buying the instrument for that Kong. You can play your instrument anywhere, but you will lose music energy. You can either visit Candy or find a set of earphones to replenish your music energy. You will start out with a 10-use capacity on Music Energy. The main use of the instruments is to play them on the Music Pads. Each pad has a picture of an instrument on it. Play this instrument on the pad to open new areas and make new surprises appear. (To find out how to play your instrument, read Chapter 5-Controls/Moves.) Later in the game, Candy will also be giving out upgrades. She will upgrade both your Watermelon Capacity (life meters) and Music Energy. Here are the upgrades: Candy’s Upgrades ---------------- Once one Kong buys an upgrade, all of the Kongs will have it automatically. Watermelon Capacity Upgrades: Upgrade: 1-2 Where to buy: Angry Aztec Note: Included with instrument when you buy it. Price: FREE-Comes with instrument How it will help you: You will not lose your life as quickly. Upgrade: 2-3 Where to buy: Crystal Caves Note: Bought along with Music Energy. Price: 7 coins How it will help you: You will not lose your life as quickly. Music Energy Upgrades: Upgrade: 10-15 Where to buy: Gloomy Galleon Price: 5 coins How it will help you: You will be able to play more music without having to replenish your energy constantly. Upgrade: 15-20 Where to buy: Crystal Caves Note: Bought along with Watermelon Capacity Upgrade Price: 7 coins How it will help you: You will be able to play more music without having to replenish your energy constantly. Upgrade: 20-25 Where to buy: Creepy Castle Price: 9 coins How it will help you: You will be able to play more music without having to replenish your energy constantly. ======================================================================= 8. STARTING THE GAME/GAMEPLAY TYPES ======================================================================= STARTING THE GAME ----------------- When you turn on the game, you see the Nintendo® trademarks. Donkey Kong says “Okay”. Then you see the Rareware™ Trademark. Next, you will see the Dolby Surround Sound trademark, and the rap will begin. Press “Start” to have the Demo screen appear. You can watch the demonstration, or just press start. You will get to do all of these things during the real game. This is a preview. Here is a summary of the demo screen. Donkey ------ The first demo is of Donkey Kong coming up trees and swinging on vines in Jungle Japes. Diddy ----- The second demo is of Diddy on his roller coaster ride in Jungle Japes. Lanky ----- The third demo is of Lanky in the haunted temple in Angry Aztec. After this, the screen will go back to the Nintendo® trademark. Press start again when getting to the rap. You will be back to the Demo Screen with Tiny. Tiny ---- The fourth demo is of Tiny racing in Frantic Factory against the Kremling car. Chunky ------ The fifth and final demo is of Chunky collecting bananas and shooting a Kasplat underground in Jungle Japes. After this, the screen will go back to the Nintendo® trademark. Press start again when you get to the rap. You will be back to the Demo Screen with Donkey once again. ------------------------------------------------------------------------------- GAMEPLAY TYPES -------------- After pressing start at the demo screen, you will watch Donkey pick up a Barrel. Note: If you leave this screen on for a while without doing anything, you will see the background change. The sun will set, and you will see enemies fighting each other and coming up to Donkey. You will then have five choices where you can go from there. Choose one by using the Control Stick and pressing “A”. These choices will be Adventure, Options, Mystery, Kong Battle, and Sound. They are explained below. Adventure --------- This is how you will enter the one player game mode. In this mode, there are three game slots that you can save your game on, and one “Erase Game” Option. Press “A” to choose one of the Game Slots. On the next screen, from top to bottom, you will see the Kongs you have saved plus Donkey, the percentage of the game you have completed, the amount of Golden Bananas you have collected, and the time clock, which shows how long you’ve played the game. When starting a new slot, everything will have zeros on it, and you will start with Donkey Kong. Pressing “A” after this screen on a new slot will show you the story, then let you play the game for the first time. If you have already been through the story and started the game already, pressing “A” after this screen will take you to the game. You will not have to watch the story each time you play the game. By choosing the erase option and following the directions, you can erase a game slot. Basically, the Adventure mode starts out the one player game for you. Options ------- By selecting options, you will have the choice to change the following things: Screen Size- Normal Widescreen Story Skip- Off On Reset Hiscores- Press Z Chimpy Cam- Free Follow Mystery ------- By photographing Banana Fairies correctly and getting a green check, the Mystery option will open up. There will be special things that you can do if you photograph 2,6,10,15, and 20 Banana Fairies. Tiny must visit Banana Fairy Island to get the Camera. The Mystery mode will be explained more in Chapter 24-Secrets. Kong Battle ----------- This is the multiplayer mode. In this mode, you can play with up to four players. Note: You must rescue the Kongs first, and collect one Battle Crown to open up this mode. There are five Kongs to choose from. There are four colors for each Kong, so more than one player can play the same Kong. When you first enter the Kong Battle option, choose Arena 1, 2, or 3 by using the Control Stick, then pressing “A”. When you get to the next screen, one Kong will appear. Use the Control Stick to cycle through the different Kongs and colors. To add another player, press start on the second, third, or fourth controllers for the other players. Note: You must have at least two controllers to use this mode. The other players can cycle through the available Kongs the same way. When everyone is ready, someone can press “A” on one of the Controllers to start the multiplayer mode. The multiplayer mode is similar to the one player mode. The object is to defeat the other players and get points. Here is a list of the things in the multiplayer mode: Supply Crates Oranges Bananaporters Watermelons Each Kong has their own shooter, which is the same in the one player mode. To take out the shooter, hold “Z” and press “C Left”. To throw oranges, hold “Z” and press C Right. There are also bananaporters to go from one place to another. Press “Z” to warp. There are also watermelons lying on the ground everywhere. Pick one up to replenish your life bar. -------------------------------------------------------------------------------- If you use the Control Stick to choose Battle Arena Mode, you will only have one arena to play on. Up to four players can still play with the same choices of Kongs as described above. The point of the Battle Arena mode is to survive and stay on the platform. Kremlings also will join in, so make sure you try to defeat them too. It is a good idea to stay in the middle of the platform so that you don’t fall off. If you fall off, you may lose a life or some of your coins, so be careful. Here is a list of items that you will find in the Battle Arena. Most of them will spontaneously appear at certain times. Some are good and some are bad, so watch out! Melons- Replenish your health. Coins- Can be found in various coin modes. Yellow Banana- Increases your speed for a short period of time. After collecting one, be careful not to go over the edge of the platform. Blue Banana- This banana is blue from cold. If you grab it, the other players will be frozen for several seconds, giving you time to collect items and/or attack. Crystal Coconut- Collecting a Crystal Coconut will make you grow large for a few seconds. You can then stomp on other players. Watch your speed so that you don’t fall off the platform. Orange- Touching an orange will make it explode, sending out shock waves that hit everyone but your character. Supply Crates- Pick up a Supply Crate to receive your Kong’s shooter that they normally have. You will then have five shots. You will get to keep the shooter until you run out of ammo. Question Mark- The question mark produces random effects. Some are like effects from items, and some are bad effects. -------------------------------------------------------------------------------- Game Modes ---------- In both types of battles, on the screen where you choose the Kongs, there is something else you can do. After you choose the Kongs, you can press “C Up”. Pressing this will take you to another screen. On this screen, you can choose between five different game modes. You can also choose how much time you will play for, how many coins you will collect in certain modes, etc. There are specific things you can also choose for each mode. Here are the modes: Survival -------- The idea of the survival mode is to be the last Kong alive. Try to run away and hide while everyone else defeats each other. Find the Homing Ammo and know where watermelons are incase you’re in trouble. Before playing, you can select the number of lives each player gets. Coin Hoard ---------- The idea of the coin hoard matches is to collect more coins than anyone else. If you are defeated, you will lose coins. Try to stay out of the line of fire. Try to attack the players who have the most coins. Before playing, you can set the length of time you will play the match. Wins ---- The goal of this mode is to defeat a preset number of opponents before anyone else. You should try to pick up homing ammo and oranges early, so that you will be ready when someone comes by. In the Battle Arena, try to avoid falling off the edge and instantly losing a life. Before playing, you can set a number of opponents (from one to five) to defeat in this mode. Time ---- Before you play, you can choose a time limit between one and five minutes. The winner will have the most victories within that time. Keep your ammo full, know where the Bananaporters are, and most of all, be aggressive! Capture ------- This mode is similar to “Capture the Flag”. There is a DK Coin in the center of the level. Everyone charges for it. The first player that grabs the coin will have it appear semi-transparent over the character’s back. Then the other players have to attack the coin bearer and try to retrieve the coin. Before starting, you can set the timer for one to five minutes long. Capture Pad ----------- This mode only appears as a Monkey Smash option. The goal of this game is to grab the DK Coin and take it to one of the gray pads. When you cross the pad while carrying the coin, the pad will light up and you’ll get a point. The winning conditions are set before the match begins. Players must capture between one and four pads to win. Sound ----- In this mode, you can change any of these Sound Options: Main- Stereo Mono Surround SFX- Volume 0-20 Music- Volume 0-20 Reset- Press “Z” ======================================================================= 9. OVERVIEW OF LEVELS ======================================================================= Jungle Japes ------------ This is the first level of the game. This level contains lush open areas with trees and vines to swing on. In this level, Donkey must rescue Diddy. Number of Bananas required to enter Level 1: 1 Angry Aztec ----------- This is the hottest level of the game. In this level, you can find ancient pyramids and temples. You will also need to rescue Lanky and Tiny Kong here. Number of Bananas required to enter Level 2: 5 Frantic Factory --------------- In this Factory, K.Rool’s toys are being made. Some of these toys are enemies you will have to fight. Don’t forget to rescue Chunky Kong here. This is also the location of the Original Donkey Kong arcade game. Number of Bananas required to enter Level 3: 15 Gloomy Galleon -------------- In this level, you will find lots of water. You can dive down into the water with Enguarde to open up treasure. There are also some other valuable items and other things that can be found. This level also contains a lighthouse. Number of Bananas required to enter Level 4: 30 Fungi Forest ------------ This level is interesting because there is a big clocktower in the center of it. By shooting different switches on this clock, you can change the time from day to night and from night to day. Number of Bananas required to enter Level 5: 50 Crystal Caves ------------- This world is full of ice and cold. Chunky will have to break open many areas, and Tiny, Lanky, and Chunky learn some interesting new moves, which are very helpful. Number of Bananas required to enter Level 6: 65 Creepy Castle ------------- This world is totally creepy. You will have to find your way through the night to castles, houses, and other places. On your way, you will have to defeat several enemies with bones in them. In this level, Donkey also gets to take a scary Mine Cart Ride. Once you’re done with this level, you’re off to a real challenge as you enter Hideout Helm. Number of Bananas required to enter Level 7: 80 Hideout Helm ------------ In this world you will have only a certain amount of time to shut down King K. Rool’s war machine. The more blueprints you return to Snide, the more time you will have. If you run out of time, King K. Rool may be able to blow up DK Island. There are lots of steps you can take to prevent this! Number of Bananas required to enter level 8: 100 ======================================================================= 10. WALKTHROUGH ======================================================================= ============================== 10.1 DK TRAINING AREA/DK ISLES ============================== Objectives: -Leave Treehouse -Talk to Cranky -Complete four training barrels -Visit Cranky to get Simian Slam -Slam the Switch to open the gate -Talk to K.Lumsy -Start Level 1 -Golden Banana Checklist Leave Treehouse --------------- You will start the game in DK’s Treehouse. Come out of the treehouse and go find Cranky’s Lab. Talk to Cranky -------------- When you talk to Cranky, he will tell you the purpose of the game. He will also tell you to look for 15 banana medals. You can get these later. The next thing that you will have to do in the game is to complete Cranky’s four training barrels. Leave Cranky’s Lab. Complete four training barrels ------------------------------ Once you leave Cranky’s Lab, follow the signs to the Training Area. There will be four barrels that Cranky put out for you. Jump into each barrel. Here are descriptions of the four training barrels: Training Barrel #1 Diving for the Coin: For the first training barrel, dive into the water by pressing “Z”, then hold “A” to swim fast. Swim slower by pressing “B”, and to hold your position, press “Z”. Collect the coin at the bottom, and you’re done with the first training barrel. Training Barrel #2 Throwing Oranges: In this barrel, all you need to do is pick up all of the oranges around the tree and throw them. To throw the oranges, hold “Z”, then press “C Left”. Training Barrel #3 Throwing Barrels: For the third training barrel, press “B” to pick up the first barrel around the tree, and press “B” again to throw and break it. Do it with all of the barrels before time runs out to complete this training barrel. Training Barrel #4 Swinging on Vines: For the last barrel, climb up the tree using the Control Stick. Face toward the vines with Donkey, then press “R” to center the camera behind him. Jump onto the vine by pressing “A”, then hold the Control Stick straight in front of you, and keep pressing “A” to jump to the next vines and finally to the coin to finish this barrel. Visit Cranky to get Simian Slam ------------------------------- After you are done with all of the barrels, and they are all gone, go back to visit Cranky again. He will give you the Simian Slam move. Donkey will drink the potion and you will have it. Slam the Switch to open the gate -------------------------------- Now, leave Cranky’s Lab. Find the sign that says “Way Out”, and go into this cave. At the end of the cave, you will see a green switch with Donkey’s face on it. Do the Simian Slam to hit the switch. You can do the move by holding “Z”, then pressing “B”. After you hit the switch, the gate will open. Walk out into the open. Talk to K.Lumsy --------------- Before you do this, Squawk will talk to you. He will tell you to go to the one island that is open. This is K.Lumsy’s island. First, walk towards the Bananaporters with the numbers on them. Squawk will explain these to you also. Next, swim over to K.Lumsy’s island. The walls on the outside are green, and you can find the connection to Bananaporter #1 there. Walk in to talk to K.Lumsy. He asks for your help to get him out of his cage by finding the keys to fit in the keyholes. Once Donkey says that he will, K. Lumsy gets excited and pops open a barrier which is another big door. Start Level 1 ------------- Now, leave K.Lumsy and swim back to DK Island where you started. To the right of the entrance you came out of to talk to Squawk is the door that K.Lumsy opened for you. In front of the door is a Golden Banana. Collect this banana and enter through the door. (For a summary of Golden Bananas around the islands, read Chapter 11.) B.Locker will hold you up from entering the DK Portal. He needs to see that you have gotten the first banana. B.Locker can be found at the beginning of each level, in front of the DK Portal. Make sure you have the correct amount of bananas to enter the levels by reading the information in Chapter 9. Once you enter the Portal in every level (including this one), you will see a cinema scene between K.Rool and his Kremlings. Then you will be given the name of the level and will be shown a brief overview of that level. Golden Banana Checklist ----------------------- Read Chapter 11 to check to make sure you get all of the Golden Bananas around the DK Isles. Also, please make sure to refer to Chapter 12 for a Golden Banana Checklist. Note: When you first reach this step in the Walkthrough, having only reached the entrance to Level 1 with only Donkey Kong, you will not yet be able to obtain all of the Golden Bananas around the DK Isles. Once you open up the other levels and rescue the other Kongs, however, you will be able to come back and fully complete this step. ================= 10.2 Jungle Japes ================= Objectives: -Locate Level 1 -Swing onto the vines and pound the gate switch -Buy DK’s Coconut Shooter -Talk to Diddy -Free Diddy -Use Rambi to smash the huts and the painting of Rambi -Visit Cranky to get DK’s “Baboon Blast” -Visit Cranky to get Diddy’s “Chimpy Charge” -Buy Diddy’s Peanut Popguns -Shoot the Peanut Switch on the mountainside -Buy Lanky’s Grape Shooter from Funky -See Cranky about Lanky’s “OrangStand” -Visit Funky for Tiny’s Feather Bow -See Cranky to get Tiny’s “Mini-Monkey” move -Get the “Hunky Chunky” from Cranky -Get Chunky’s Pineapple Launcher from Funky -Pound the “X” on the ground -Get Battle Crown -Defeat Army Dillo -Golden Banana Checklist Locate Level 1 -------------- After talking to K.Lumsy, he will break open the Jungle Japes entrance for you. It is on DK Island, to the right of the entrance/exit to the Training Area. There is also a Golden Banana directly in front of the entrance. Swing onto the vines and pound the gate switch ---------------------------------------------- When you walk through the DK Portal after talking to B.Locker and see the Jungle Japes cinema scene, Squawk will talk to you, letting you know that you can find five Golden Bananas in this level. Walk over to Bananaporter #1 to activate it, and then climb up on the first tree, and swing on all of the vines until you go past the closed gate and are on a ledge above it. On this ledge, there is a switch. Do the Simian Slam on the switch to open the gate. Now you can jump down and walk through the gate. Walk through the long hall until you get to the Jungle. Buy DK’s Coconut Shooter ------------------------ You will need three banana coins to buy DK’s Coconut Shooter. Dive into the water in front of you, and go to the bottom and swim around. You will find more banana coins. If you have three already, get more. You will need them throughout your adventure. Next, climb the vine. When you get up to the top and walk forward a little, you will see Funky’s Store. Funky will ask you if you want to buy the shooter. Choose “yes” to use your banana coins to buy the shooter. Funky will then explain to you how to use it. Talk to Diddy ------------- After you leave Funky’s Store, walk over to the vines on the edge of the cliff away from where the vine was. Swing across these vines onto the next platform. Jump into the cannon to take you up to the top. You will see Diddy locked up in a cage. Go over to his cage to talk to him. After talking to him, three coconut switches will appear. Free Diddy ---------- In order to free Diddy, you must find these three coconut switches and shoot them with your coconut shooter. Here are the locations: Coconut Switch #1 Go back into the water. Go to the far right side of the level. Walk to the very end past the two trees until you see a hallway locked up. Shoot the coconut switch above it. Coconut Switch #2 Start where you came in and go to the far left side of the level to find another locked up hallway with a coconut switch above it. Shoot this switch. Coconut Switch #3 Go back into the water and up the vine to where Funky’s Store is. Go to where the vines were that took you to the canon. Go to very edge of this platform. Do not swing on the vines. Instead, look down. You will see another locked hallway over the water with a coconut switch over it. Shoot this final switch. As you shoot each switch, the coconuts on top of Diddy’s cage will turn red. After successfully shooting all three switches, the switches will disappear, and Diddy will be released from his cage. He will then go into the Tag Barrel where you can get him out when you need him. The three hallways will open. Use Rambi to smash the huts and the painting of Rambi ----------------------------------------------------- Go through the hallway that is now opened near the water. Walk over Bananaporter #4 to activate it, and go to the end of the dark hall. Walk over the second Bananaporter #4 to create a link between the two. In front of you, there is Cranky’s lab. Look around this valley to find a Rambi crate locked up behind bars. Shoot the switch above the bars, so that the bars will come down. Transform into Rambi and walk around the valley. You will see four small huts. Charge into them to break all of them with Rambi. Next, walk back into the dark hall. Make a left at the first place you can. Don’t go too far, or you will go into a “No-Rambi Zone” and will automatically be transformed back to Donkey. You would then have to go back and get Rambi again. After turning left and walking a little bit, you will see a big painting of Rambi. Charge up to smash the picture and reveal a new hallway. Now, you will not need Rambi anymore. To change back to Donkey, Hold “Z”, then press “C Left”. Visit Cranky to get DK’s Baboon Blast ------------------------------------- After you are done exploring this hallway, go back to the valley where you got Rambi. Instead, visit Cranky to get Donkey’s Baboon Blast. Remember that when buying things from all of the shops, you will need to have Banana Coins. To find out the prices of everything in the shops, please read Chapter 7. To find the locations of the Banana Coins for this and all of the levels, you can read Chapter 13. Visit Cranky to get Diddy’s “Chimpy Charge” ------------------------------------------- After leaving Cranky’s Lab, start going back towards the dark hall. You should see a Tag Barrel. Change to Diddy by moving the control stick left or right, then pressing “A”. You will come out of the Tag Barrel as Diddy. If you wanted to change back to Donkey, you would find a Tag Barrel and select Donkey instead. Stay with Diddy. Go back into Cranky’s Lab and buy Diddy’s “Chimpy Charge”. Make sure you have enough Banana Coins first. I can’t stress this enough. You must have Banana Coins in order to buy things in the shops. Also, always buy everything in the shops. You will need all of the moves and weapons to play the game. Save up those Banana Coins! Buy Diddy’s Peanut Popguns -------------------------- After leaving Cranky’s Lab again, find Bananaporter #4, which is very close by, and press “Z” while standing on it to warp to the other Bananaporter #4 to bypass the dark hall. Go back into the water and to the left side of the level. Climb up the big vine. When you get to the top, go into Funky’s Store and buy Diddy’s Peanut Popguns. Remember to make sure you have enough Banana Coins. This is the last time I will remind you all. Please make a note to yourself about the Banana Coins if you have trouble remembering this. Shoot the Peanut Switch on the mountainside ------------------------------------------- After leaving Funky, swing across the vines to the canon. Jump into the cannon to shoot upwards onto the next platform. Start walking to the left until you see a large mountain. Make sure to walk over Bananaporter #2. Go around the front with Diddy and shoot the Peanut Switch. A spiral walkway will appear. Go up the walkway until you get to a door. Go through the door. This is a mine room. In this room is Diddy’s Mine Cart Ride. (I will talk more about this in Chapter 11-Golden Banana Locations.) After exploring or before exploring this room, you can go up to the top of the mountain to find Bananaporter #5 and some items. Tip: Try to activate the Bananaporters as you see them. Any time you see a Bananaporter, try to activate it so that you can provide a quick link between places without going such a long distance. This way, you won’t have to walk as far to get where you’re going. **The first time you go through this level, you will only have Donkey and Diddy. When you come back after rescuing the other characters, you can then do these next objectives. If it is your first time, skip down to “Get Battle Crown”.** Buy Lanky’s Grape Shooter from Funky ------------------------------------ Get Lanky out from the Tag Barrel. Go into the water, climb the vine and go to Funky’s Store. Buy Lanky’s Grape Shooter. This can also be done in Angry Aztec. See Cranky about Lanky’s “OrangStand” ------------------------------------- Go back into the water and go into the dark hall. Take Bananaporter #4 to the valley where Cranky’s Lab is. Buy the potion. This potion can also be bought in later levels, when you rescue Lanky. Note: When rescuing the Kongs in later levels, you can buy the potions in those levels also. You don’t have to come back to Jungle Japes, unless you want to. You should come back to get the Golden Bananas for each Kong, though. Visit Funky for Tiny’s Feather Bow ---------------------------------- Get Tiny out from the Tag Barrel. Go into the water, climb up the vine, and go to Funky’s Store. Buy Tiny’s Feather Bow. See Cranky to get Tiny’s “Mini-Monkey” move ------------------------------------------- Go back into the water and go back into the dark hall. Take Bananaporter #4 into the valley. Go into Cranky’s Lab and buy the potion. Get the “Hunky Chunky” from Cranky ---------------------------------- Get Chunky out from the Tag Barrel. Go back into the water and into the dark hall. Take Bananaporter #4 into the valley. Go into Cranky’s Lab and buy the potion. Get Chunky’s Pineapple Launcher from Funky ------------------------------------------ After leaving Cranky’s Lab, go into the water and up the vine to Funky’s Store. Buy Chunky’s Pineapple Launcher. Pound the “X” on the ground --------------------------- Use Chunky to go to the far left side of the level. There is a big boulder on top of a large “X”. Toss the rock on the ground. Now, do a “Simian Slam” on the “X” three times. With Chunky’s great weight, the “X” will crack and disappear, and you’ll fall through the earth and enter a new area of the level. **If this is your first time going through this level, you should have skipped down from the end of Diddy’s objectives to here. You can now complete the rest of the objectives for this part of the chapter.** Get Battle Crown ---------------- You could have done this before going to Funky’s Store if you wanted to, but if you haven’t, I will explain how to do it now. Go into the water with any Kong and climb up the vine that goes towards Funky’s Store with any of the Kongs. Start going towards Funky’s Store. Before you get there, you will see a big pad with King K. Rool’s face on it. While standing on the pad, press “Z” to warp to a Battle Arena. Keep defeating the enemies until the time elapses and you will get a Battle Crown. You actually have to jump into it to win it. To find out more information about this and all of the other Battle Crowns, please read Chapter 15. Defeat Army Dillo ----------------- After Troff N’ Scoff get the correct amount of regular bananas they need to open the door, get out DK from the Tag Barrel. Have DK go through the door. Note: The only Kong that can go through the Troff N’ Scoff door inside the room when it is open is the Kong that appears on the door. Diddy cannot go through this door. The door will slam shut if he tries. After Donkey goes in, you will see a short cinema, like you will for every boss, then you will be fighting Army Dillo. To find out how to beat this and all of the other bosses, please read Chapter 17. Golden Banana Checklist ----------------------- Along with completing all of these other objectives, you need to get the Golden Bananas in Jungle Japes. Please read Chapter 11 to make sure you get them all. Also, please make sure to refer to Chapter 12 for a Golden Banana Checklist. ================ 10.3 Angry Aztec ================ Objectives: Locate Level 2 Get Diddy’s “Guitar Gazump” from Candy Open the “Guitar Gazump” door Get DK’s “Bongo Blast” from Candy Free Tiny Get Tiny’s “Saxophone Slam” from Candy Get Donkey’s “Strong Kong” from Cranky Get Diddy’s “Rocketbarrel Boost” from Cranky Get Tiny’s “Mini-Monkey” from Cranky Complete DK’s Barrel Blast to liberate the llama Free Lanky Get Lanky’s “Trombone Tremor” from Candy Visit Cranky to get Lanky’s “OrangStand” Visit Funky to get Lanky’s Grape Shooter Get Tiny’s Feather Bow from Funky Feed the revolving tower with Diddy Get Chunky’s “Triangle Trample” from Candy Visit Funky to get Chunky’s Pineapple Launcher Get the “Hunky Chunky” from Cranky Get Battle Crown Defeat Dogadon Golden Banana Checklist Locate Level 2 -------------- Walk around DK Island until you see several large steps. Backflip onto these steps. When you get to the top, climb the tree and jump onto the next platform. Follow this walkway as far as it will go by walking, swinging on vines, and doing other things until you walk up some smaller steps and you see another building that is open. Before walking into this building, make sure you walk over Bananaporter #2 to create a link between here and the other Bananaporters on the lower part of the island. Now walk into this building. This is Angry Aztec. Get Diddy’s “Guitar Gazump” from Candy -------------------------------------- Inside the level, make sure you have Diddy. If not, there is an island in the center part of this level that has a Tag Barrel on it. Now walk to the left side of the level. Swing across the vines over the quicksand to Candy’s Shop. Buy Diddy’s Guitar Gazump. Open the “Guitar Gazump” door ----------------------------- Take Diddy to the island in the center of the level. Climb the trees. Find the one that has vines leading to the llama cage. Swing across these vines and onto the platform on top of the llama cage. You will find a Guitar Pad. Play your instrument on the pad to make a door in this area open. The level will become a whole lot bigger. Do not worry about this part of the level yet, because you have more to do in this area. After you open this door on the pad above the cage, come down to talk to the llama. He will tell you that the key to his freedom lies in the clouds, which will be explained later in this Walkthrough. Get DK’s “Bongo Blast” from Candy --------------------------------- Now change to DK in the center island. Go back to Candy’s Shop and buy Donkey’s Bongo Blast. Free Tiny --------- Change back to Diddy. Enter the first temple in the main area. Find a Diddy Switch and “Simian Slam” it. You will then see platforms start to come out of the wall. You may need to backflip to get onto the lowest platform. Climb all of the platforms until you get to the highest one. If you do not climb them fast enough, they will go back into the wall and you will have to start the whole process over again. The highest platform is stable. Next, find the faraway Peanut Switch on the wall. A bridge to cross will extend over to you. Run across the bridge to the end. Backflip up to the platform above the monkey when you get to the end, to get up to another stable platform. On this platform, you will see a Guitar Pad. Play your instrument on this pad. The roof will open and the ice on the central pool will be melted. Swim underwater to reach another room. This is the room where Tiny is imprisoned. Find a switch on the floor to “Chimpy Charge”. Platforms will appear below the letters “K”, “O”, “N”, and “G”. Climb on the platform below the big “K”. “Chimpy Charge” each letter on the wall in the order of the letters in the word “KONG” to have all four switches above Tiny’s cage light up, and to have her released to join the Kong team. You can now find her in the Tag Barrel. Don’t forget to take Tiny back to Jungle Japes to get more Golden Bananas there. Get Tiny’s “Saxophone Slam” from Candy -------------------------------------- After leaving the first temple, go change into Tiny on the center island. Next, go into Candy’s Shop and buy her “Saxophone Slam”. Get Donkey’s “Strong Kong” from Cranky -------------------------------------- Change into Donkey and enter the new large area that Diddy opened. When you see a stone table with bees around it, turn right into another room. This room has a very narrow walkway. Walk slowly and carefully across the walkway to get to Cranky’s Lab and a Troff N’ Scoff room. Go into Cranky’s Lab and buy the potion. Get Diddy’s “Rocketbarrel Boost” from Cranky -------------------------------------------- Change to Diddy in the Tag Barrel nearby and enter Cranky’s Lab again. Buy Diddy’s “Rocketbarrel Boost”. Get Tiny’s “Mini-Monkey” from Cranky ------------------------------------ Change to Tiny in the same Tag Barrel. Enter Cranky’s Lab. Buy Tiny’s potion. Note: You can also buy this potion in Jungle Japes. If you already got it there, don’t worry about getting it. Move on to the next objective. Complete DK’s Barrel Blast to liberate the llama ------------------------------------------------ Now change back to Donkey and carefully leave this room. Continue through this new hallway. When you get to the end, you will be out in the open once again in a much bigger area. Now continue by turning right and walking until you see another temple with a llama on it. This will be referred to as the “llama temple”. Before walking up the steps, you will see a DK Pad. Remember that the llama said that the key to his freedom lies in the clouds? He was referring to Donkey’s Baboon Blast. Press “Z” on the pad to blast into the sky. Successfully blast from barrel to barrel until you see a DK Star at the end of the blasting. Blast through this star to free the llama. The llama will be freed and will now reside inside the llama temple, where you will need him later. Free Lanky ---------- After freeing the llama, several switches will appear on the llama temple. Shoot DK’s Coconut Switch with your shooter to make the door open so that you can enter the temple. Find the Bongo Blast pad inside one of the alcoves of the temple and play your instrument on it. This will wake up the llama. After the llama wakes up, he will sneeze, which will turn the lava in the center of the temple into water. Swim underwater to find another room. This room is where Lanky is imprisoned. Shoot the Coconut Switch to free Lanky. He will now be in the Tag Barrel. Don’t forget to take him back to Jungle Japes to get his Golden Bananas there. Get Lanky’s “Trombone Tremor” from Candy ---------------------------------------- Visit Candy in the beginning of the level to buy Lanky’s instrument, the “Trombone Tremor”. Visit Cranky to get Lanky’s “OrangStand” ---------------------------------------- You may have already found two of the same Bananaporters and found a link between this new area and the room with Cranky’s Lab. There is a Bananaporter at the entrance to this area that will connect you into that room. If not, take DK back into this room by walking there. When you get to Cranky’s Lab, use the Tag Barrel there to change to Lanky. Then walk in and buy the potion. Note: I will not mention where Bananaporters are in the walkthrough anymore, but you can find the locations of the Bananaporters in Chapter 13. Visit Funky to get Lanky’s Grape Shooter ---------------------------------------- After leaving Cranky, go back to the big area again. Go past the llama temple then keep walking until you see Funky’s Store. Go inside and get Lanky’s Grape Shooter. Once again, if you got Lanky’s Shooter in Jungle Japes, you do not need to do this step. Get Tiny’s Feather Bow from Funky --------------------------------- Now, find the Tag Barrel nearby and change to Tiny. Then re-enter Funky’s Store and buy Tiny’s Feather Bow. If you already bought it in Jungle Japes, disregard this step. Feed the revolving tower with Diddy ----------------------------------- Now change to Diddy. Find the place where you entered this whole big area. Close to this entrance is a small platform up some steps. Walk up the steps to get onto the platform to find a Diddy Barrel. Jump into the barrel and rocket up to the top of the temple that is closest to where Funky’s Store is. After landing on the roof of this temple, you will see a Diddy switch. “Simian Slam” the switch to make the tower in the center of this area start to revolve. Get close to the tower, either by walking near it or flying up to it. If you fly up to it, make sure you have enough Crystal Coconuts. Shoot peanuts from your shooter into the mouth of the revolving tower. If you are shooting in the air, simply press “B” to shoot peanuts. When you get enough peanuts into the tower’s mouth and it is full, it will then make five Target Switches appear on the same temple that you slammed the switch on, allowing you to enter. One switch is for each Kong’s shooter. Don’t worry about going in here yet, though! **The first time you go through this level, you will only have Donkey, Diddy, Lanky, and Tiny. When you come back after rescuing Chunky, you can then do these next objectives. If it is your first time, skip down to “Get Battle Crown”.** Get Chunky’s “Triangle Trample” from Candy ------------------------------------------ Make sure you have Chunky. If not, find a Tag Barrel to change to Chunky. Go back to the beginning of the level to Candy’s Shop. Enter and buy Chunky’s Instrument. You can also buy Chunky’s Instrument, in Frantic Factory after you rescue him. Visit Funky to get Chunky’s Pineapple Launcher ---------------------------------------------- Go back into the main area and find Funky’s Store. Buy Chunky’s Pineapple Launcher. You can also buy this in Jungle Japes. Get the “Hunky Chunky” from Cranky ---------------------------------- Go into the room in the hallway with the narrow walkway to find Cranky’s Lab, or use Bananaporters to get there. Go into the lab to buy Chunky’s “Hunky Chunky” move. You can also buy this in Jungle Japes. **If this is your first time going through this level, you should have skipped down from the end of Tiny’s objectives to here. You can now complete the rest of the objectives for this part of the chapter.** Get Battle Crown ---------------- You could have done this earlier, but it’s okay if you didn’t. The first temple where Tiny was imprisoned also contains the Battle Arena Pad. Swim underwater straight to the other side, where you will see a raised platform. “Simian Slam” the switch on the top of the platform. Focus upward. You will see a bird holding a Golden Banana. Shoot the bird five times to make it drop the Golden Banana. Collect the Golden Banana. The water will start to recede. On the floor, you will see a Battle Arena Pad. Press “Z” while standing on the pad to warp to the Battle Arena. Defeat Dogadon -------------- After you have opened the door in the Troff N’ Scoff room, have Diddy go through the door to fight Dogadon. This is fully explained in Chapter 17. Golden Banana Checklist ----------------------- Along with completing all of these other objectives, you need to get the Golden Bananas in Angry Aztec. Please read Chapter 11 to make sure you get them all. Also, please make sure to refer to Chapter 12 for a Golden Banana Checklist. ==================== 10.4 Frantic Factory ==================== Objectives: Locate Level 3 Pound the switch to open the hatch Explore each room Learn DK’s “Gorilla Grab” from Cranky Get Diddy’s “Simian Spring” from Cranky Get Lanky’s “Baboon Balloon” from Cranky Get Tiny’s “Ponytail Twirl” from Cranky Free Chunky Get Chunky’s “Primate Punch” from Cranky Get Chunky’s “Triangle Trample” from Candy Get Chunky’s Pineapple Launcher from Funky Turn on and enter the machine Explore tower Baboon Blast to cue the arcade lever DK Arcade Game-Beat Level 4 twice (Nintendo Coin) Get Battle Crown Defeat Mad Jack Golden Banana Checklist Locate Level 3 -------------- After you turn in the second boss key to K.Lumsy, two doors will open. One is towards the top of Crocodile Isle (King K. Rool’s ship) and the other is under water. The first area that opens is Level 3. The other is Level 4. In order to locate Level 3, walk around King K. Rool’s ship until you see a raised platform. Backflip onto the platform. Walk all the way up to the top of the walkway and walk around on the top until you see Bananaporter #4. Step on it to create a link. Now walk up the stairs in front of you and go into the Level 3 lobby. Pound the switch to open the hatch ---------------------------------- After entering through the DK portal and entering the level, walk straight through to the other side until you see a switch in front of a clock on the wall. “Simian Slam” the switch to open the hatch in the floor in another area of this floor, which is the lobby. Walk out of this room and walk through the hall on the left. Soon you will see a big hole in the floor. Swing down the hole on the pole to the bottom floor. Walk through here until you see a lit up area. This is a hallway that leads to one of the downstairs rooms in the factory. Note: As you walk through the factory, you will see rooms that are transparent, but you cannot enter them. There are other ways to get through, so don’t panic. Explore each room ----------------- All of the rooms will lead to other rooms, so find out where they all are and explore them to find new things in each. Here is a description of each room: Lobby: This is upstairs. You will start everything here. There are some rooms that are transparent and will take you other places. Snide’s Hideout is in one of these rooms. Production Room: This is one of the first rooms downstairs. In this room, there is DK’s Baboon Blast, a side room that contains Cranky’s Lab and Candy’s Shop. There is also an upstairs connection to the DK Arcade Game. Machine: This is a big and dangerous room. You can find several Golden Bananas in here. You can enter the machine on the floor. Up high, there are lots of other important things you will need to get. This machine is located in the first part of the Production Room. Storage Room: I most often refer to this room as the second part of the Production Room because it is marked “Production Room” on the map inside the room. This is the farthest part of the Production Room and is where most things are stored. R&D Room: There are lots of rooms to play music in this area. You can find some Golden Bananas in here. There is an interesting race for Tiny in here also. Testing Room: In this room, there is a numbers game for Donkey. There is also a side room that contains Funky’s Store. Learn DK’s “Gorilla Grab” from Cranky ------------------------------------- After you are finished exploring, find Cranky’s Lab in the side room of the Production Room. Change to Donkey if you are not him in the Tag Barrel nearby and buy his “Gorilla Grab” move from Cranky. This move is essential because there will be a lot of levers to pull. Get Diddy’s “Simian Spring” from Cranky --------------------------------------- Now change to Diddy in the same Tag Barrel and go back into Cranky’s Lab to buy Diddy’s new move. Diddy will be able to spring on pads to higher areas. Get Lanky’s “Baboon Balloon” from Cranky ---------------------------------------- Change to Lanky and buy Lanky’s “Baboon Balloon”. Lanky will be able to float in the air with this move. Get Tiny’s “Ponytail Twirl” from Cranky --------------------------------------- Change to Tiny and go into Cranky’s Lab to buy her potion. Tiny will be able to twirl to farther away platforms. Free Chunky ----------- Change back to Lanky in the Tag Barrel and have him enter the second part of the Production Room. Find the pipe that arches over Bananaporter #1. “OrangStand” up the pipe to the top. “Simian Slam” the Lanky switch at the top to make Chunky’s cage fall from the ceiling and break open to release Chunky. He will now join the rest of the Kongs in the Tag Barrel. Make sure to go back and revisit Jungle Japes and Angry Aztec to find more of Chunky’s Golden Bananas in those places. Get Chunky’s “Primate Punch” from Cranky ---------------------------------------- Go back to the Production Room and change to Chunky in the Tag Barrel. Enter Cranky’s Lab and buy the potion. Get Chunky’s “Triangle Trample” from Candy ------------------------------------------ If you have not already gone to a previous level and bought Chunky’s instrument, you can buy it in Frantic Factory. Go into Candy’s Shop in this room and buy the instrument. Get Chunky’s Pineapple Launcher from Funky ------------------------------------------ Chunky’s weapon can also be bought in one of the previous levels. If you decide to buy it here, you can find Funky’s Store in the Testing Room. Turn on and enter the machine ----------------------------- Before you can enter the machine, you must turn it on. To reach its power switch, jump down the chute in the R&D Room that’s between the Guitar Pad and Triangle Pad Hallways. You will land on a raised platform in the Production Room. Shoot the Coconut switch with DK to enter the High Voltage Building, then pull the lever inside to power up the machine. After the power has been switched on, the gate in front of Bananaporter #4 on the floor of the Production Room will open. Take DK Inside. Make sure you have enough Crystal Coconuts. Jump into the DK Barrel and walk invincibly through the Machine to the very end of it. Explore tower ------------- When I refer to the tower, I am actually talking about the top of the machine. There are lots of things to find up high. Carefully explore around to find everything. There are Bananaporters up there. You will be going up very high. Baboon Blast to cue the arcade lever ------------------------------------ Inside the second part of the Production Room is a DK Pad. Press “Z” on the pad to Baboon Blast through the sky. At the end, fly through the DK Star. This will summon the arcade lever you need to play the DK Arcade Game. DK Arcade Game-Beat Level 4 twice (Nintendo Coin) ------------------------------------------------- In order to find the DK Arcade Game, go past the Baboon Blast pad in the Production Room. Go into the separate room and climb the pole to get up to the next floor. Go straight then turn left to go into the next room. This is the DK Arcade Game room. Have DK “Gorilla Grab” the lever to play the game. The first time you beat Level 4 and save Mario’s girlfriend, you will win a Golden Banana. Beat it a second time to win the Nintendo Coin. The Nintendo Coin is absolutely essential to beating the game, so you must get it! For more information on the DK Arcade Game, please read Chapter 20. Get Battle Crown ---------------- The Frantic Factory Battle Arena Pad is located in the R&D Room. It is concealed under a hatch. Go into the first side room near Bananaporter #2. Go through the hall until you reach another room with a lever in it. “Gorilla Grab” the lever with DK to open the hatch. Now go back to the Battle Arena Pad. Stand on it and press “Z” to warp to the Battle Arena. Defeat Mad Jack --------------- After Troff N’ Scoff get the correct amount of bananas to open the door, have Tiny enter and fight Mad Jack for the boss key. It won’t be easy! For information on the Level Bosses, please read Chapter 17. Golden Banana Checklist ----------------------- Along with completing all of these other objectives, you need to get the Golden Bananas in Frantic Factory. Please read Chapter 11 to make sure you get them all. Also, please make sure to refer to Chapter 12 for a Golden Banana Checklist. =================== 10.5 Gloomy Galleon =================== Objectives: Locate Level 4 Open the main areas Win the Rareware Coin from Cranky Open the coin room as Enguarde (Lanky) Change water level Explore the lighthouse Explore the sunken ship Get Battle Crown Defeat Puftoss Golden Banana Checklist Locate Level 4 -------------- Swim around King K. Rool’s warship underwater until you find a passage. Swim through this passage. This is Gloomy Galleon. You will have to come up to the top of the water inside the lobby to enter the level. Open the main areas ------------------- Once you enter the level through the portal, you will see that there are many closed areas. Down a hill on the right is another area. There are Pineapple Switches in front of the closed area. Open the underwater area with Chunky. Keep walking straight from where you came in until you reach a Tag Barrel. There is an open area ahead to explore and an area at the end on the right, which leads to the lighthouse water area. There are Coconut Switches in front of this area. Blast the Switches with DK’s Coconut Shooter to enter. At the end of the left side is another large water area. There are Peanut Switches in front of another gate guarding this area. Get Diddy and have him shoot those switches to enter this second main water area. Win the Rareware Coin from Cranky --------------------------------- Along with the Nintendo Coin, you must obtain the Rareware Coin in order to beat the game. Make sure you have 15 banana medals, then go visit Cranky. Remember that you can win a banana medal by collecting 75 bananas for one Kong in a level. You can get up to five banana medals in each level. You should have 15 by the time you get to Gloomy Galleon. You can find Cranky’s Lab in the area in the main hall, across from the Tag Barrel. Walk through this area to the end until you see a cannon. Jump into the cannon so that you end up on a higher ledge. Cranky’s Lab is on this ledge. Enter Cranky’s Lab with 15 banana medals in order to have a chance to play “Jetpac”, an old game by Rare. Score 5,000 points. The Rareware Coin will drop from the sky. Collect the coin to win it. Any Kong can play the game for the coin. (The Nintendo and Rareware Coins are discussed more in Chapter 20). Open the coin room as Enguarde (Lanky) -------------------------------------- Enter the second main water area. Have Lanky swim underwater to find the Enguarde Crate. Swim into it in order to transform into Enguarde. Leap out of the water as Enguarde and into the DK Star three times to open the coin room underwater. Change water level ------------------ Below the lighthouse, there are two switches that control the water level. There is one that is green with an “up” arrow, which will change the water level to high tide. Press this one in to make the water rise so that you can reach the lighthouse platform. The other switch is around the back. It is red with an arrow pointing down. If you are already in a high tide, you could press this to change to low tide. You will need different water levels throughout the level to find and locate things. If the water seems too high or too low to do something, think about changing the tide. Explore the lighthouse ---------------------- Swim up and onto the lighthouse platform. “Simian Slam” the DK Switch to make the lighthouse door open. Climb up and enter the lighthouse. Climb up the spiral platforms to the top level. On the top, there is a lever. Have DK “Gorilla Grab” the lever to make the lighthouse turn on and an abandoned ship will start circling the lighthouse in the harbor. Explore the sunken ship ----------------------- In the beginning of the second main water area, there is a sunken ship underwater. This ship has five closed doors. One is on the top and two on both sides. One is for each Kong. There are four musical pads that will open four of the doors on the ship at the end of the side area that starts with a platform that has Bananaporter #5 on it. Chunky’s Triangle Pad is on a side platform of the lighthouse water area with a Kasplat on it. There are lots of things to find in this sunken ship. Note: In order to play the instruments on some of these pads, you will need to change the water level. Get Battle Crown ---------------- The Battle Arena Pad in Gloomy Galleon is located in the open area across from the Tag Barrel in the main hallway. Go the far end of the area to find a gate. Have Chunky “Primate Punch” the gate to knock it down. Any Kong can enter the room. Inside is the Battle Arena Pad. Press “Z” while standing on the pad to warp to the Battle Arena. Defeat Puftoss -------------- Once Troff N’ Scoff have been given the correct amount of bananas so that the door can be opened, have Lanky go inside and fight Puftoss for the boss key. Please read Chapter 17 for more information on the Level Bosses. Golden Banana Checklist ----------------------- Along with completing all of these other objectives, you need to get the Golden Bananas in Gloomy Galleon. Please read Chapter 11 to make sure you get them all. Also, please make sure to refer to Chapter 12 for a Golden Banana Checklist. ================= 10.6 Fungi Forest ================= Objectives: Locate Level 5 Change from day to night and vise versa Get the Super Simian Slam from Cranky Shoot the switches in the Mushroom Tower with all Kongs Stomp Lanky’s Switch on the Mushroom Tower Use Lanky’s Baboon Balloon to reach the roof Stomp the Diddy Switch, turn on winch Find and plant Tiny’s magic bean Visit Funky’s Store Get Battle Crown Defeat Dogadon (again) Golden Banana Checklist Locate Level 5 -------------- Start on DK Island. Walk to the left and find the second Bananaporter #3. On an island across from the Bananaporter, there is a cannon. Jump into the cannon to blast up to another platform. On this platform, there is a building. Enter the building. This is Fungi Forest. Change from day to night and vise versa --------------------------------------- Once you enter the level, you should immediately learn how to change from night to day and day to night. This is very important because some things can only be completed in the day or the night. Enter the main room. Walk around towards the left until you find a cannon. Jump into the cannon to blast up to the top of the clock tower. There are two switches at the top. One switch has a sun on it and the other has a moon. Shoot the sun with your shooter to change from night to day and the moon to change from day to night. Get the Super Simian Slam from Cranky ------------------------------------- Make sure to open up all of the side rooms from the main room. Walk through the rooms until you find the one with the big mushroom tower. On the back right side of this big open room is Cranky’s Lab. Any Kong can enter his lab and buy the upgrade. When one Kong buys this upgrade, all five Kongs will get it. With this upgrade, any Kong can now pound the switches with the blue background on them. Shoot the switches in the Mushroom Tower with all Kongs ------------------------------------------------------- After leaving Cranky’s Lab, enter the Mushroom Tower. As you will be able to see, it is a very big tower with ten floors and a Mushroom Top that is outside. On the left side of the room are five switches. One is for each Kong. There is also a Tag Barrel in the center of the room. Change to each Kong and have them shoot their switches on the wall. When all five have been shot with the shooters, a cannon will appear in the center of the floor, allowing you to quickly blast up to the top floor. This can be very useful when you want to get to the tenth floor quickly. There are also ladders that you can climb on each floor to take you up, but that will take ten times as long. Stomp Lanky’s Switch on the Mushroom Tower ------------------------------------------ Find a Tag Barrel and change to Lanky. Go up to the top floor of the Mushroom Tower and walk outside onto the walkway. You can now easily see the Mushroom Top to this tower. “OrangStand” up to the top of the Mushroom Top and stomp the switch. Two doors on the walkway will open allowing you to access new areas. Use Lanky’s Baboon Balloon to reach the roof -------------------------------------------- Go back into the main area with the Clock Tower. Change to night if you are currently in daytime. Now find the area with the big barn in the center and go into this area. Go across the water to the right side of the barn, where you will see a Lanky Pad. Press “Z” while standing on the Lanky Pad to float up to the open room on the roof. Explore this room. Stomp the Diddy Switch, turn on winch ------------------------------------- Change to Diddy, then swim over to the back of the big barn, where you will find a pulley cable at the back of the waterwheel house. Climb up the pulley cable to the top of the waterwheel house. At the top is a Diddy Switch. “Super Simian Slam” the Diddy Switch on the roof to gain entrance to the attic. Once you enter, you will find a winch with an up arrow on one side and a down arrow on the other. Find the big pole on top of the center of the winch, and look up the pole to locate an “ON” switch. Shoot the “ON” switch with Diddy’s Peanut Popguns to turn on the winch. Then, “Chimpy Charge” the up arrow on the winch to start the cable moving upwards. Find and plant Tiny’s magic bean -------------------------------- Change to Tiny. Find the side area with the big tree in the center. Walk around the tree to different sides until you find a Saxophone Pad. Walk around the back of this area to find a Tiny Barrel. Make sure you have enough Crystal Coconuts. Jump into the barrel to become small. Walk around to the Saxophone Pad, then play Tiny’s instrument to call Squawk. He will fly Tiny to the top of the tree in front of her. Jump into the knothole of the tree stump. Collect the bean inside. Now leave the tree and find the large area near Funky’s Store. Walk to the back of this area inside the fence area to plant the bean. The bean will grow into a plant. Visit Funky’s Store ------------------- This is also very important. Any Kong can visit Funky’s Store to buy the Homing Ammo upgrade. This upgrade is for all of the Kongs. They must also find the special Homing Ammo. After collecting it, the Kongs can use it to easily home in on the closest enemy target when the crosshairs are green. Get Battle Crown ---------------- Change from day to night if you are currently in daytime. Go to the walkway on the Mushroom Top. Walk around the walkway until you see the platform extended and a hole on the side. Climb down through this hole to end up on a platform on the seventh floor. This platform contains the Battle Arena Pad. Press “Z” while standing on the pad to warp to the Battle Arena. Note: There is more than one way you can reach the platform with the Battle Arena Pad. In the nighttime, you can also climb down from Level 10 (top level) of the mushroom to Level 7, to the ledge across from the door, and swing across the vines to the other side. Go through the door opening and you will be outside on the platform. In addition, in the daytime, you can walk around the Mushroom Top to the aforementioned extended platform with Tiny and "Ponytail Twirl" down from the side to reach the platform with the Battle Arena Pad below. Lastly, one other way to reach the platform with the Battle Arena Pad is with Diddy. Once you know where the platform is located, find the Diddy Barrel at the ground in this area of the level. Check to make sure you have enough Crystal Coconuts, then jump in and fly up to the platform. **Special thanks to Jason Cigan, jason@cigan.net , for contributing some additional ways in which the platform with the Battle Arena Pad can be reached.** Defeat Dogadon (again) ---------------------- Once Troff N’ Scoff get the correct amount of bananas so that the door can be opened, have Chunky go inside and fight Dogadon a second time for another boss key. Please refer to chapter 17 for more information on the Level Bosses. Golden Banana Checklist ----------------------- Along with completing all of these other objectives, you need to get the Golden Bananas in Fungi Forest. Please read Chapter 11 to make sure you get them all. Also, please make sure to refer to Chapter 12 for a Golden Banana Checklist. ================== 10.7 Crystal Caves ================== Objectives: Locate Level 6 Get the Ammo Belt from Funky Get the Upgrade from Candy Fly through the DK Star Open Snide’s Hideout with Chunky Get Lanky’s “OrangSprint” from Cranky Get Tiny’s “Monkeyport” from Cranky Get Chunky’s “Gorilla Gone” from Cranky Depress the switch and break the wall Stop the stalactite barrage Visit the igloo Visit the ice castle Visit the cabins/lodges Get Battle Crown Defeat Army Dillo (again) Golden Banana Checklist Locate Level 6 -------------- Take Bananaporter #2 or climb up to the Angry Aztec entrance on DK Island with Tiny. Walk past the entrance and to the far end of the path to the right. “Ponytail Twirl” across to the green platform on the right and enter through the entrance on this platform. This is Crystal Caves. Get the Ammo Belt from Funky ---------------------------- Go out into the water with any Kong when you enter Crystal Caves and swim out to the right onto the left walkway when you can. Try to avoid the stalactite barrage as you make your way down to the left and into Funky’s Store. Buy the Ammo Belt from Funky. This Ammo Belt upgrade allows all of the Kongs to carry up to 200 coconuts. Get the Upgrade from Candy -------------------------- Jump back into the water near Funky’s Store with any Kong and swim down past the waterfall and onto the left walkway when you can. Once you are on the left side, walk straight past the cabins until you see Candy’s Shop. Walk in and buy the next upgrade. With the upgrade, Candy will augment the Kongs’ life supply with a third melon and increase the Kongs’ music energy to 20 plays. Fly through the DK Star ----------------------- Once you have Candy’s upgrade, find the Tag Barrel on the second floor of the cabins that you passed by on the way to Candy’s Shop. Change to Diddy. Walk past Candy’s Shop again and keep walk walking until you see a platform in the center of the walkway. Above the platform is a Diddy Barrel. Make sure you have enough Crystal Coconuts, and then jump in. Fly up high and move around to avoid the stalactite barrage. Fly past the first waterfall, past the ice castle in the center of the level and all the way to the other side, where there is an igloo on the ground. In the sky, there is a DK Star. Fly through the star to make five music pads appear in front of the doors to the igloo. Note: You could have also found another Diddy Barrel across from Funky’s Store, and then flown a shorter distance to the igloo. Open Snide’s Hideout with Chunky -------------------------------- Swim back the way you came and up onto the left walkway near the entrance to the level. Find the Tag Barrel near the entrance and change to Chunky. Walk the opposite way, to the right of the entrance, and stay to the right. Look at the ice wall on the right, until you see a large transparent part. “Primate Punch” this part of the wall, which leads to a small area with Snide’s Hideout in it. Get Lanky’s “OrangSprint” from Cranky ------------------------------------- Enter this small area with Snide’s Hideout and jump into the Tag Barrel and change to Lanky. Exit this area and keep walking the same way you were going, away from the entrance. When you get to the hill “OrangStand” up to the top and enter Cranky’s Lab on the top. Now, buy the potion. Get Tiny’s “Monkeyport” from Cranky ----------------------------------- After leaving Cranky’s Lab, walk around to the back and jump into the Tag Barrel. Change to Tiny. Go back into Cranky’s Lab and buy Tiny’s potion. Get Chunky’s “Gorilla Gone” from Cranky --------------------------------------- Now change to Chunky again in the same Tag Barrel behind Cranky’s Lab. Once again, reenter Cranky’s Lab and buy Chunky’s potion. Depress the switch and break the wall ------------------------------------- After leaving Cranky’s Lab this time, continue over the bridge to the other walkway across the water. On the other side, continue to the left, until you get to the raised platform with the Tag Barrel. Walk across the bridge to the left until you reach the ice castle. Turn left again and walk straight across this walkway until you see a boulder on the center platform. Pick it up with Chunky and carry it up the plank and over to the switch on this platform. Lay it down on the switch to depress the switch. This will break a large ice dome and make a switch start revolving around a nearby room. To find the large area where the ice dome was and the switch is, retrace your steps back to the first bridge that connects between the left walkway and the right area with Cranky’s Lab on it. Across from the bridge, on the left side of the left walkway, there is a transparent ice wall. “Primate Punch” the ice wall to open the new room. In the center of the room, you will find a switch revolving around a large pool of water and a boulder very close to it. Stop the stalactite barrage --------------------------- Next, find the Chunky Barrel in the back of this room. Make sure you have enough Crystal Coconuts, then jump into the barrel to become big. Now, lift the boulder in the center of the room and place it on the switch as it comes near you. Doing this will cause another large ice dome near the large igloo to blast open. Leave this room and go the same way you were going, away from the entrance and the ice castle, to the left. Jump into the water when you get to the end of the walkway and swim in the same direction that you have been going. You will now see the igloo. Swim past the igloo and keep swimming until you find a large open platform above the water with a Golden Banana. A Tiny Pad will appear on the platform. Now swim to the left to find a Tag Barrel on a platform further over. Jump into the Tag Barrel and change to Tiny. Swim back to the same platform and press “Z” while standing on the Tiny Pad to “Monkeyport” to the top of the chamber and defeat the enemy that is causing the stalactite barrage. The easiest way to defeat the enemy is to charge up, using a “Super Slam”, the secret Banana Fairy move, to send out a shockwave. This will permanently stop the stalactite barrage. Visit the igloo --------------- After “Monkeyporting” back to the first pad, above water in Crystal Caves, visit the igloo in the center of this area of the level. Have each Kong play their instrument on the music pads and enter all five rooms to find new games and prizes inside. Visit the ice castle -------------------- Swim back the way you came once again and get onto the right walkway when you can. Follow this walkway all the way down until you get onto the raised platform with the Tag Barrel. Change to Lanky if you have not already done so, because the activities in the ice castle are primarily for Lanky. Walk across the bridge to the left until you reach the ice castle. Make sure you explore both rooms. One is on the ground and the other is inside the center of the roof. On the ground floor room, you will find an ice creature and a board game. In the room on the roof, Lanky will have to race the beetle that Tiny raced from Angry Aztec. Visit the cabins/lodges ----------------------- After visiting the ice castle, jump back into the water and swim upstream, through the waterfall. Once you go through the waterfall, stay to the left and go up onto the left walkway. Once you go up onto the walkway, the cabins are straight in front of you. Visit each and every one with the Kongs. Donkey, Diddy, Tiny and Chunky each have cabins to visit. There are music pads in front of all of the cabins. When the Kongs play their instruments on the pads, the doors to the cabins will open. After exploring all of the cabins, walk further down the walkway past Candy’s Shop and to the steps at the end of the walkway. Go up the steps and onto the bridge. There are two lodges that lead away from this bridge. The first lodge on the left is for Lanky and the second on the right is for Donkey. Both of the lodges can be entered by playing the Kongs’ instruments on the music pads near them. There are certain things that must be completed in each of the lodges also. Get Battle Crown ---------------- Inside Donkey’s lodge, slam the gray switch on the left side of the room to make the room turn to the left. In the back of the left room, there is a Battle Arena Pad. Press “Z” while standing on the pad to warp to the Battle Arena. Defeat Army Dillo (again) ------------------------- After Troff N’ Scoff get the correct amount of bananas so that the door can be opened, have Donkey go inside and fight Army Dillo a second time for another boss key. Please refer to Chapter 17 for more information on the Level Bosses. Golden Banana Checklist ----------------------- Along with completing all of these other objectives, you need to get the Golden Bananas in Crystal Caves. Please read Chapter 11 to make sure you get them all. Also, please make sure to refer to Chapter 12 for a Golden Banana Checklist. ================== 10.8 Creepy Castle ================== Objectives: Locate Level 7 Get the Sniper Scope from Funky Get the upgrade from Candy Get Cranky’s Super Duper Simian Slam Explore main castle and rooms inside castle Explore all other areas Get Battle Crown Defeat King Kut Out Golden Banana Checklist Locate Level 7 -------------- Take Bananaporter #1 or swim over to K. Lumsy’s prison area. Swim left of this area until you see a large cannon on a platform. Walk into the cannon to be blasted up into the sky near King K. Rool’s ship. This is Creepy Castle. Get the Sniper Scope from Funky ------------------------------- Once you enter Creepy Castle, walk straight through until you see steps going upward on the right side. Instead, walk over to the left side and jump down to the lower level. Enter the small area in the center part. Inside the area, walk straight back until you see Funky’s Store. Enter Funky’s Store with any Kong and buy the Sniper Scope. This will allow you to zoom in with the shooters. Get the upgrade from Candy -------------------------- Now climb back up to the top level and walk up the steps. At the top, enter the room through the door on the right. Walk through the area inside until you see an area on the left with Candy’s Shop. Enter Candy’s Shop with any Kong and buy the upgrade. This is a music energy upgrade. She will upgrade the Kongs' music capacity to 25 uses. Get Cranky’s Super Duper Simian Slam ------------------------------------ Go back to the tree at the beginning of the level. Across from the tree, on the wall, there is a ladder. Climb up the ladder to a higher area. Find Bananaporters #1-5 and walk over them. Now walk over the bridge to the right and walk all the way up the path until you reach the second Bananaporter #3 and Cranky’s Lab. Walk over this Bananaporter #3 to activate it, then walk into Cranky’s Lab with any Kong. Buy the potion. All of the Kongs will now have the Super Duper Simian Slam and will be able to slam the switches with the red background. Explore main castle and rooms inside castle ------------------------------------------- Bananaport back to the area with the five Bananaporters via Bananaporter #3. Walk back across the bridge and all the way up the path to the very top. On your way, explore through the areas in the main castle. Make sure to explore the various rooms of the Museum, Ballroom, and Library on your way. Walk over all of the Bananaporters on your way so that you can create an easy link to different areas of the path and the area with all of the Bananaporters. If you stay on the main level from the entrance and walk through the length of this, you will find a few other rooms of the castle that you will need to explore. Explore all other areas ----------------------- Creepy Castle is such a big level that you may need to revisit it many times before you can find everything. While you are exploring, don’t forget to explore some areas that are not in the main castle. After the entrance to the level, there is a tree that can be entered. The tree is barred off at first. Successfully complete the Barrel Blast next to it to open up the tree, allowing the Kongs to enter. In front of Bananaporter #4 up the path, there are two rooms in a barn that can also be explored. At the very top of the path, there is another small castle for Lanky to enter. If you follow the main level all of the way around, you will find water areas and more platforms with interesting things on them, staircases, etc. Take your time and explore the whole level so that you can find everything. Get Battle Crown ---------------- Near the barn, there is a red Lanky Switch. “Super Duper Simian Slam” the switch to open the door to the barn. Inside, there is a maze for Lanky. Complete the maze by finding the Golden Banana in the top right corner. After you collect the Golden Banana, a Battle Arena Pad will appear in the center. Make your way to the center of the maze to find the Battle Arena Pad. Press “Z” while standing on the pad to warp to the Battle Arena. Defeat King Kut Out ------------------- When Troff N’ Scoff get the correct amount of bananas so that the door can be opened, have Lanky go inside to start fighting King Kut Out. There is an automatic Tag Barrel in the center of the platform so that the other Kongs can play when they are needed. Please refer to Chapter 17 for more information on the Level Bosses. Golden Banana Checklist ----------------------- Along with completing all of these other objectives, you need to get the Golden Bananas in Creepy Castle. Please read Chapter 11 to make sure you get them all. Also, please make sure to refer to Chapter 12 for a Golden Banana Checklist. ================= 10.9 Hideout Helm ================= Objectives: Locate Level 8 Assemble all necessary items Enter Hideout Helm Climb the hill with Lanky Blast the Pineapple Switch with Chunky Shrink Tiny to enter the machine room Pull the lever with DK Rocket Diddy through the DK Stars Punch the gates with Chunky Beat both Donkey Kong Bonus Games Beat both Chunky Kong Bonus Games Beat both Tiny Kong Bonus Games Beat both Lanky Kong Bonus Games Rocketbarrel up to Diddy’s Bonus Games Beat both Diddy Kong Bonus Games Get the final Boss Key Get Battle Crown Defeat King K. Rool Locate Level 8 -------------- Take Tiny Kong to King K. Rool’s ship. Walk around the bottom level of the ship until you find a Tiny Pad. Use the Tiny Pad to Monkeyport to the top level of the ship. Walk around this level of the ship to the front. In the front, you can find the mouth of King K. Rool. Jump into the mouth and enter through the entrance inside. This is Hideout Helm. Assemble all necessary items ---------------------------- Before you enter Hideout Helm, make sure you have all of these items: 1. Four Battle Crowns 2. Nintendo and Rareware Coins 3. Homing Ammo Items #1 and 2 are imperative. You will need these items to complete the game. Item #3 is not absolutely necessary to have, but I highly recommend that you have some, because it may save you time in the level. If you have all of these things to start with, it will be easier and less time consuming to beat the game. Enter Hideout Helm ------------------ Once you enter Hideout Helm through the portal, you will see the cinema for Hideout Helm. Next, you will be inside Snide’s Hideout. Snide will explain to you that he has bought back some time for the Kongs to shut down King K. Rool’s machine from the Blueprints they have brought back to him. He will give you ten minutes plus one extra minute for every Blueprint that was brought back to him. This is how much time you will have in the level to shut down King K. Rool’s machine. 50 minutes is the maximum amount of time you can get, because there are 40 Blueprints in all. An average player will probably take around 30 minutes to shut down the machine. If you need more time, go back and look for more Blueprints. After you speak with Snide, you will start the level with the amount of time Snide is giving you. Good Luck! Climb the hill with Lanky ------------------------- Once you enter Hideout Helm, walk straight until you see a small area on the left with a Tag Barrel. Jump into the Tag Barrel and change to Lanky if you need to. If not, skip that step. Across from the small area, there is a steep hill. Use Lanky to “OrangStand” up this hill. Then “OrangStand” up the next hill on the left. Blast the Pineapple Switch with Chunky -------------------------------------- On the next level surface, find another Tag Barrel in a corner on the left side of the room. Change to Chunky. Find a Pineapple Switch in the front of the room and shoot it with Chunky’s Pineapple Launcher to open up the next area. Swing across all of the vines over the lava and onto the next surface. Shrink Tiny to enter the machine room ------------------------------------- In this area, find another Tag Barrel in a corner on the left side of the room. Change to Tiny. Now follow the left wall past a small pipe and into another corner of the room. Find a Tiny Barrel in another corner of the room. Make sure you have enough Crystal Coconuts. Then jump in to become small. Follow the same wall back the way you came until you reach the pipe. Walk into the tube. The computer will take over and take you through to the end of the pipe and into the next large room. This large room is the Machine Room. This room contains King K. Rool’s machine that you are trying to shut down. Pull the lever with DK ---------------------- Once you enter the Machine Room, jump into the Tag Barrel on the left and change to Donkey. Walk around the machine to the other side to find a lever. “Gorilla Grab” the lever. Rocket Diddy through the DK Stars --------------------------------- After DK pulls the lever, five DK Stars will appear in the air and another timer will start ticking down. Walk around to the front of the machine and jump back into the Tag Barrel. Change to Diddy. Near the Tag Barrel, on the right side of the room, there is a Diddy Barrel. Make sure you have enough Crystal Coconuts, then jump into the barrel. Fly up and rocket through each of the five DK Stars around the room before the time expires. This will open all of the doors around the room’s perimeter. Punch the gates with Chunky --------------------------- When all of the doors in the room open, there will be gates guarding the entrance to the power areas inside. Land on the floor and walk over and jump back into the Tag Barrel again. Change to Chunky. “Primate Punch” the four accessible gates around the room to open the new areas. Beat both Donkey Kong Bonus Games --------------------------------- Jump back into the Tag Barrel in the front of the Machine Room. Change to Donkey. Walk around to the back of the Machine Room to find one of the areas with a Bongo Blast Pad inside. After the pad, there is a transparent gate. Play Donkey’s instrument on the pad to open the gate and enter the chamber. Inside the chamber, there is a glass dome in the center with a Banana Medal inside. There are also two Bonus Barrels. One is on the left side of the room and one is on the right. Jump into the barrels and play the Bonus Games. Here is a description of the Bonus Games: Bonus Game #1 In DK’s first bonus game, he will turn into Rambi. Rambi must take out the correct amount of Kremlings in the small amount of time allotted. Rambi must not touch any of the generators around the room, or you will automatically lose the game. Bonus Game #2 In the second bonus game, Donkey will have to jump into the barrel in the center of the room. The barrel will spin in a circle around the room. You must blast Donkey into the three targets on the wall in the allotted time to win the game. Once Donkey completes both Bonus Games, the glass dome in the center of the room will shatter and break open. Then, the generator will lose power, and a Triangle Trample Pad will appear across the room. Walk inside the dome and collect the Banana Medal. Beat both Chunky Kong Bonus Games --------------------------------- After you collect the Banana Medal, exit DK’s chamber and jump into the Tag Barrel in the front of the room. Change to Chunky. To the left of the Tag Barrel, there are some steps. Climb up the steps to find an area with a Triangle Trample Pad inside. In front of the pad, there is another transparent gate. Play Chunky’s instrument on the pad to open the gate and enter Chunky’s chamber. This chamber is the same as DK’s. There are two Bonus Barrels inside and a glass dome in the center with a Banana Medal inside. Jump into the barrels and play the Bonus Games. Here is a description of the Bonus Games: Bonus Game #1 In Chunky’s first bonus game, use the Sniper Scope and Homing Ammo (if you have it) to shoot the Kremlings. They can move fast, so be sure to give yourself enough distance ahead of them so that you can hit them. Shoot the required amount of Kremlings in the allotted time to win the game. Bonus Game #2 In the second bonus game, jump into the Chunky Barrel to get big. “Primate Punch” all of the crates until you find the hidden Kremling in one of them. Get back to your normal size and defeat the Kremling in the allotted time to win the game. Once Chunky completes both Bonus Games, the glass dome in the center of the room will shatter and break open. Then, the generator will lose power again. A Saxophone Slam Pad will appear in another area. Walk inside the dome and collect the Banana Medal. Beat both Tiny Kong Bonus Games ------------------------------- After you collect the second Banana Medal, leave Chunky’s chamber and jump into the Tag Barrel in the front of the room. Change to Tiny. Find the set of steps in front of the Diddy Barrel. Go up the steps and into the area on the right. Inside this area, there is a Saxophone Slam Pad in front of another transparent gate. Play Tiny’s instrument on the pad to open the gate and enter Tiny’s chamber. This chamber contains the same elements as the first two. Once again, jump into the barrels and play the Bonus Games. Here is a description of the Bonus Games: Bonus Game #1 In Tiny’s first bonus game, bounce off of the mushrooms on the floor and “Ponytail Twirl” through the DK Stars in the air. “Ponytail Twirl” through the required amount of DK Stars in the allotted time to win the game. Bonus Game #2 In the second bonus game, pound the switch. Then “Ponytail Twirl” through all of the DK Stars without ever touching the floor in the allotted time to win the game. Once Tiny completes both Bonus Games, the glass dome in the center of the room will shatter and break open. Then, the generator will lose power again. A Trombone Tremor Pad will appear in another area. Walk inside the dome and collect the Banana Medal. Beat both Lanky Kong Bonus Games -------------------------------- After you collect the third Banana Medal, leave Tiny’s chamber and jump into the Tag Barrel in the front of the room. Change to Lanky. Go back up the steps to where Tiny’s room is. Instead, turn left and walk across the bridge to the top of the machine. Around the other side of the machine is another area. Inside this area, there is a Trombone Tremor Pad in front of another transparent gate. Play Lanky’s instrument on the pad to open the gate and enter Lanky’s chamber. This chamber is the same as the others. Once again, jump into the barrels and play the Bonus Games. Here is a description of the Bonus Games: Bonus Game #1 In Lanky’s first bonus game, you must shoot the fast moving bees flying around. Homing Ammo will tremendously help you, if you have it. Also, try jumping onto a crate. You will have a better view this way. Shoot the required amount of bees in the allotted time to win the game. Bonus Game #2 In the second bonus game, you will have to “OrangSprint” through a maze to locate a gray switch. Press the gray switch and find the checkered floor in the allotted time to win the game. Once Lanky completes both Bonus Games, the glass dome in the center of the room will shatter and break open. Then, the generator will lose power again. A Guitar Gazump Pad will appear in another area. Walk inside the dome and collect the Banana Medal. Rocketbarrel up to Diddy’s Bonus Games -------------------------------------- After you collect the fourth Banana Medal, exit Tiny’s chamber and jump into the Tag Barrel in the front of the room. Change to Diddy. Find the Diddy Barrel nearby. Jump in and “Rocketbarrel Boost” up high to the wall on the right to find another area. Beat both Diddy Kong Bonus Games -------------------------------- Inside the area, there is a Guitar Gazump Pad in front of another transparent gate. Play Diddy’s instrument on the pad to open the gate and enter Diddy’s chamber. This chamber is the same as the others. Once again, jump into the barrels and play the Bonus Games. Here is a description of the Bonus Games: Bonus Game #1 In Diddy’s first bonus game, “Rocketbarrel Boost” around the room shooting all of the targets on the wall in the allotted time to win the game. Bonus Game #2 In the second bonus game, first find the switch in the center of the room. Defeat the Kremling that hits the switch, then press the switch in the allotted time to win the game. Once Diddy completes both Bonus Games, the glass dome in the center of the room will shatter and break open. Walk inside the dome and collect the Banana Medal. Congratulations! You’ve shut down King K. Rool’s machine. But you’re not done yet! Get the final Boss Key ---------------------- King K. Rool will now flee from the fortress in his custom made Kremling craft, leaving the Control Room abandoned. A new area in the back of the Machine Room will now open. Enter the area and walk to the end of the hall to find another door. You will need four Battle Crowns to enter the room. If you have them, the door will open for you. This is the Control Room. At the other end of the Control Room, there is another door with a picture of the Nintendo and Rareware Coins on it. If you have both coins, this door will also open for you. Enter the room. Inside, you will find the final boss key that King K. Rool left behind when he departed. Get Battle Crown ---------------- Return to the Machine Room again. Jump into the Diddy Barrel. “Rocketbarrel Boost” up to the top of the machine. On the platform at the very top, there is a Battle Arena Pad. Press “Z” while standing on the pad to warp to the Battle Arena. Defeat King K. Rool ------------------- Exit Hideout Helm. Return the last Boss Key to K. Lumsy to set him free. In a cinema, K. Lumsy will go outside to find King K. Rool’s craft up in the sky. K. Lumsy will chase King K. Rool around the island until he trips and knocks the craft out of the sky. The craft will land near the second Bananaporter #3 around the side of DK’s Isle. Walk around the island or take Bananaporter #3 to find the wreckage. Find the large hole on the top center of the wreckage. Jump in the hole to end up in a large boxing arena full of raving Kremling supporters. To find out how to defeat King K. Rool and other Level Bosses, please refer to Chapter 17. Once you have beaten King K. Rool, you have won the game. There are different ending sequences depending on the percentage of items you have collected, so sit back and enjoy the show. ======================================================================= 11. GOLDEN BANANA LOCATIONS ======================================================================= -------- DK ISLES -------- Donkey ------ Banana #1 After talking with K.Lumsy, he will open “Jungle Japes”, the first level of the game for you. Find this new entrance to the right of where you came out from the Training Area. In front of this entrance is a Golden Banana. Collect it, and you have the banana. Banana #2 When walking up the path to the Frantic Factory entrance, go towards the room with Snide’s Hideout instead of continuing up to the level. Stop walking when you get to the ledge before the vines. Do not swing on the vines. Instead, drop down off this ledge. You will be on an elevated platform. On the wall, there is a Coconut Switch and a Golden Banana behind bars. Shoot the switch, the bars will come down, and you can get this banana. Banana #3 In order to get this banana, you must know the “Gorilla Grab”. Get this move from Cranky in Level 3 when you find him. This banana can be found in the Level 3 lobby. Find the lever on the right side of the lobby. Pull this lever using the “Gorilla Grab”. This will start a platform moving up and down. Jump onto this platform and let it take you to the upper level. Play your instrument on the pad, and Squawk will bring you the banana. Banana #4 In the Crystal Caves lobby, have Chunky go to the far left wall. This is a cracked ice wall. Chunky should “Primate Punch” this ice wall so that there is a new room to walk through. There is another ice wall on the right side of the lobby. “Primate Punch” this ice wall also. Change to Donkey, and have him walk through the room on the left side to find a DK Barrel. Make sure you have enough Crystal Coconuts. Jump into the Barrel. You will become invincible. Walk out of this room and walk into the other room on the right side. This room contains a lot of lava. Don’t worry, you’re invincible. Walk over the lava to collect the banana. Banana #5 Enter the Hideout Helm lobby. Take out the Sniper Scope and use it to zoom in to the far wall all of the way over on the other side of the room. Above the door is a Coconut Switch. Shoot the switch to make a platform extend to a Kasplat. Defeat the Kasplat and get the Blueprint. Return the Blueprint to Snide for a Golden Banana. Diddy ----- Banana #1 Lift the first boulder near Angry Aztec with Chunky. Go get Lanky and play his instrument on this pad. A Diddy Barrel will appear outside the Fungi Forest lobby. Go to the Fungi Forest area with Diddy and find the Barrel. Make sure you have enough Crystal Coconuts. Diddy can then jump into the barrel and use his Jetpacks to rocket over the waterfall and shoot the Peanut Switch to release the Golden Banana which he can get. Note: You can walk on this waterfall without being thrown down into the water below. Banana #2 Go up to the Fungi Forest entrance with Diddy. Make sure you have enough Crystal Coconuts. Fly up to the peak of DK Island. You should find a Bonus Barrel. Fly into the Bonus Barrel to play a game for a Golden Banana. (Peril Path Panic) Banana #3 On the way up to Frantic Factory, go to the room where you have to swing on vines to get to. When you get into this room, you will see Snide’s Hideout and a Diddy pad. “Simian Spring” off of this pad to play a Bonus Game for a Golden Banana. (Batty Barrel Bandit) Banana #4 In the Crystal Caves lobby, on the right side, upper level, there is a Diddy Barrel. Make sure you have enough Crystal Coconuts. Jump into this barrel to start Diddy’s “Rocketbarrel Boost”, and fly to the highest platform in the lobby. Now, play Diddy’s Guitar Gazump on the pad. Squawk will bring a Golden Banana for you. Banana #5 In the Creepy Castle lobby, have DK walk around the lobby until you see a Coconut Switch and a Kasplat behind bars near the entrance. Shoot this switch, and the bars around the Kasplat will come down. Change to Diddy, then come back to this spot, jump over the lava, and defeat the Kasplat. Get the blueprint and return it to Snide for another Golden Banana. Lanky ----- Banana #1 Have Chunky go to the Jungle Japes lobby. Find the big boulder and toss it. Under this boulder, you will find a Trombone Pad. Go get Lanky and have him play his instrument on this pad. Squawk will bring Lanky a Golden Banana. Banana #2 Have Lanky go around to the back of K.Lumsy’s prison. You will find a Grape switch and a Golden Banana behind bars. Shoot the switch. The bars will come down and Lanky can get the Golden Banana. Banana #3 In the Crystal Caves lobby, there is an ice wall on the left side of the room. “Primate Punch” this wall with Chunky. There will be a new room to walk through. Take Lanky through this room. Defeat the Kasplat, get the blueprint, and return it to Snide for a Golden Banana. Banana #4 Just to the right of the entrance to K.Lumsy’s prison is a Golden Banana behind bars and a Lanky Barrel. Make sure you have enough Crystal Coconuts. Jump into the barrel and keep running away from the door using the “OrangSprint” until you reach a blue switch. Walk over this switch and the bars in front of the Golden Banana will come down. Run back the way you came using the “OrangSprint” to get the Golden Banana. Note: Once you hit the switch, you will only have eight seconds to go back and get the banana, so don’t waste time. Banana #5 In the Creepy Castle lobby, have Chunky pick up and toss the boulder that is on top of a pad on the right side of the lobby. Now change to Lanky. Go up to the pad and press “Z” to float. Float up to the top of the center platform, where you will find a Bonus Barrel. Play this Bonus Game for a Golden Banana. (Searchlight Seek) Tiny ---- Banana #1 Go to Banana Fairy Island. Go around the back of it to find a feather switch and a Golden Banana behind bars. Shoot the Feather Switch with Tiny’s Feather Bow to have the bars go down. Tiny can then get the Golden Banana. Banana #2 In the Angry Aztec lobby, have Diddy “Chimpy Charge” into both gongs. This will release a Bonus Barrel too high to jump into. Go into the Tag Barrel and get out Tiny. Have Tiny go up the steps to the upper level. Tiny should stand on the leg of one of the big square blocks and “Ponytail-Twirl” into the Bonus Barrel to play a Bonus Game for a Golden Banana. (Big Bug Bash) Banana #3 When you enter the Frantic Factory lobby, there is a big question mark box on the right side of the room. Have Chunky “Primate Punch” this box to break it open. Inside, there is a Kasplat. Get Tiny out from the Tag Barrel nearby and have her defeat it to get the Blueprint. Return the Blueprint to Snide for a Golden Banana. Banana #4 In the Gloomy Galleon lobby, Chunky should “Simian Slam” the switch near the Kasplat. Note: You will need at least the “Super Simian Slam” to do this. This will open a miniature hole underwater that only Tiny can fit through. Find the Tiny Barrel on the far left side of the room. Make sure you have enough Crystal Coconuts. Jump into the Tiny Barrel. Stay on this side of the room. Dive into the water to find the miniature hole. Swim through it. There is a Golden Banana to collect on the other side and another Tiny Barrel to get you back through the hole to the main lobby again. Banana #5 Use the Tiny Pad on bottom of King K. Rool’s warship to Monkeyport from the bottom level to the top. There is a Saxophone Pad nearby. Play your instrument on the pad to make Squawk bring another Golden Banana for Tiny. Banana #6 Golden Banana #201 This is a rare Golden Banana and there is only one way to find it. Successfully take pictures of all twenty Banana Fairies. Go back to visit the Head Fairy inside Banana Fairy Island. She will reveal the secret that there is another door that opens inside the area. The door will open and a Golden Banana will be inside the room. This Golden Banana is special. All of the 200 regular Golden Bananas in the game have a Nintendo® logo on them. Since this one is rare, it has a Rareware™ logo on it. With this Golden Banana and all of the other items in the game, you can successfully complete 101% of the game this way. Chunky ------ Banana #1 Walk around DK Island until you find a Pineapple switch and a Golden Banana behind bars. Shoot the Pineapple Switch. The bars will come down and you can get the Golden Banana. Banana #2 If you go past the Angry Aztec lobby, you will find two boulders. Toss the second one to find a Triangle Pad. Play your instrument on the pad, and Squawk will bring you a Golden Banana. Banana #3 After going into the Gloomy Galleon entrance from underwater and getting on dry land, you will find a Kasplat walking around. Defeat the Kasplat to get the Blueprint. Return the Blueprint to Snide for a Golden Banana. Banana #4 After Tiny got the Golden Banana on the top of King K. Rool’s warship, a Chunky Barrel should have appeared on a small island with a tree. Find the island. Jump into the Chunky Barrel to become big. To the right of this island is another island with a big “X” platform. Walk over to the platform and do a “Simian Slam” on it to make it sink into the water and make a rock expose another Golden Banana. Banana #5 In the beginning of the Hideout Helm lobby, there is a Chunky Pad. Press “Z” on the Chunky Pad to become invisible. Vines will start coming down on the left and in the middle of the lobby. Swing on the vines on the left side of the lobby to enter a Bonus Barrel on a small platform. Play the Bonus Game for a Golden Banana. (Kremling Kosh) ------------ JUNGLE JAPES ------------ Donkey ------ Banana #1 Climb up the hillside vine from the water, then swing across to the cannon and blast up to the top ledge. You’ll find a Golden Banana in front of Diddy’s cage. Banana #2 Talk to Diddy, then shoot the three Coconut Switches (as explained in the Walkthrough) to free Diddy. After his cage opens up, and Diddy goes into the Tag Barrel for later, he will leave behind a Golden Banana. Go into where his cage was, and get the Golden Banana. Banana #3 Go into the dark cave from the water, and take Bananaporter #4 to the valley. After Rambi smashed the four huts, there should be four Kong switches in place of them. “Simian Slam” Donkey’s switch to release the Golden Banana from the hole near the entrance of the level. Note: The cave will only be open after you free Diddy. Banana #4 After DK buys the Baboon Blast from Cranky, he can go to the far left side of the level. Near the big boulder and the “X”, there is a tree close by. Climb the tree to find some vines and an elevated platform. Swing across the vines and onto the platform. There is a DK Pad on the platform. Press “Z” while standing on the pad to rocket up to a Barrel Blast Challenge. At the end of the blasts, there is a Golden Banana. Blast into the Golden Banana to get it. If you mess up, you will be sent back to the pad. You can always rocket back up and try again. Banana #5 Also close to the big boulder and the “X” is another tunnel. After freeing Diddy, this tunnel and two others should have opened. Next, walk into this dark tunnel. The first thing you should see is a Kasplat. Defeat the Kasplat to get the Blueprint. Return the Blueprint to Snide for a Golden Banana. Diddy ----- Banana #1 In the tunnel entrance leading to Jungle Japes, on the left side, there is a big closed gate and two Peanut Switches in front of it. Shoot the switches to open the gate. Inside, you’ll find a Golden Banana. Banana #2 In the valley where Cranky’s Lab is located, there is also a Diddy switch in place of the huts that Rambi destroyed. “Simian Slam” the Diddy switch. The gates in front of the Golden Banana will come down. You will have only 50 seconds to reach the Golden Banana, which is located just to the left of Funky’s Store. The best way to get to the Golden Banana is to take Bananaporter #4 back to the beginning of the cave. Quickly, jump into the water and swim to the left until you find the vine. Climb the vine, and walk to the left of Funky’s Store to get the Golden Banana with a few seconds to spare. Banana #3 Shoot the Peanut Switch on the mountainside to make the spiral walkway appear so that you can go in the entrance on the mountain. Go to the right side when you enter and up the steps. Once you are at the top, zoom in by pressing “Z Up” and look around until you see a Peanut Switch. While still zooming in, shoot the switch. A plank bridge will appear. Put your shooter away, and quickly walk across the bridge. At the end, there is a Diddy Switch. “Simian Slam” the switch. Now leave the mine room. Go the rest of the way up the walkway until you reach the top. At the top is a Golden Banana. Banana #4 Also in the mine area on the mountainside, is the first Mine Cart Ride of the game. Make sure you have the Chimpy Charge. Go to the very end of this room. You will find a side room with a “Hi-Lo” switch. The conveyor belts close by are going at a high speed. “Chimpy Charge” the gate that leads to this switch. Throw oranges at the enemy inside to defeat him, then “Chimpy Charge” the “Lo” switch. The conveyor belt will slow down. Next, walk over the switch close by to open the gates to another side room. Climb up the conveyor belt, jumping when necessary, until you get to an open hole. Jump into the hole. Take the Mine Cart Ride, and collect 50 coins on your way to win a Golden Banana at the end. Banana #5 In order to find Diddy’s Blueprint, jump into the water and go to the far right side of the level. Go into the dark tunnel at the end. You will find a Kasplat there. Defeat the Kasplat and get the Blueprint. Return the Blueprint to Snide for another Golden Banana. Lanky ----- Banana #1 In the valley where Cranky’s Lab is, “Simian Slam” the switch that is there in place of the huts smashed by Rambi. Lanky will now have 50 seconds to get the Golden Banana that is located near the canon. To get there quickly, take Bananaporter #4 back to the beginning of the cave. Swim through the water, and go up the vine. Now go past Funky’s Store and swing across the vines to where the canon is. Do not jump into the canon. Instead, go to the left of the canon until you see a Golden Banana enclosed where a cage was before you had “Simian Slammed” the switch. Now that there is no cage there, grab the Golden Banana. Banana #2 You must have the “OrangStand” to get this Golden Banana. In the dark cave, if you go to the left towards the end you will find a Kremling in a separate room. Go to the left and “OrangStand” up the hill. At the top platform, you will find a Bonus Barrel. Play the Bonus Game to win a Golden Banana. (Speedy Swing Sortie) Banana #3 In the hallway to Jungle Japes, after Diddy has opened the big room, get Lanky, and find the Grape Switch on the wall. Shoot it with Lanky’s Grape Shooter to open the gate. Inside the gate is a Bonus Barrel. Play the Bonus Game to win a Golden Banana. (Mad Maze Maul) Banana #4 Have Diddy shoot the Peanut Switch in the area up the hill on the far right side of the level to open the gate. Have Lanky “OrangStand” up the mountain and into the entrance. Find the two loose pegs on the left and right side of the room. Stand on top of each and “Simian Slam” them. Shoot all of the bees using Lanky’s Shooter. The picture will come down and a Golden Banana will appear behind there. Banana #5 Back towards the end of the dark cave leading to the valley, you will find a room on the left. Go into this room to find a Kasplat. Defeat the Kasplat and get the Blueprint. Return the Blueprint to Snide for a Golden Banana. Tiny ---- Banana #1 In the hallway leading to Jungle Japes, there was a big gate that should have been opened by Diddy. Inside this room, shoot the Feather switch to open the gate. Jump into the Bonus Barrel. Play the Bonus Game for a Golden Banana. (Splish Splash Salvage) Banana #2 In the valley where Cranky’s Lab is, “Simian Slam” the Tiny Switch to make a Golden Banana appear on the right side of the level, close to the water. You will only have 30 seconds to get the banana. The best way to get the Golden Banana is to take Bananaporter #4 back to the beginning of the dark cave. From there, jump into the water and swim out to the left until you find a small room that is holding a Golden Banana. This Golden Banana was behind bars until Tiny stomped the switch. Banana #3 On the left side of the level where the boulder is, there should be an open cave from freeing Diddy. Walk through this cave to the very end. You will find another enclosed area. Shoot the Feather switches to open the area. Walk around the open area until you find a small mushroom, a Golden Banana behind bars, and a Tiny Barrel. Make sure you have enough Crystal Coconuts. Jump into the Tiny Barrel to become small, then go over to the mushroom and bounce off of it until you are on top of the cage with the Golden Banana. Go through the small hole in the top to get the Golden Banana. Banana #4 Also on the right side of this room, there is a big beehive and a Tiny Barrel. Jump into the Tiny Barrel to get small, then enter the beehive. Enter each open room inside. Next, throw oranges and shoot feathers at the enemies to defeat them, then “Simian Slam” the switches to open the gates. You will have to do this several times to reach the last room. You will also need to defeat some enemies in this room before getting the Golden Banana. Banana #5 When entering the cave on the left side of the level, defeat the second Kasplat you see to get the Blueprint. Return the Blueprint to Snide for a Golden Banana. Chunky ------ Banana #1 Go over to the left side of the level and find the boulder. Toss the boulder on the ground or into the wall to get a Golden Banana. Banana #2 After tossing the boulder, “Simian Slam” the big “X” three times to fall through and enter a new area. Be careful while walking to the end of the walkway to find a bigger platform. Shoot both Peanut Switches on the statue in front of you to make the vines on both sides come down. Swing down the left side to find a Golden Banana. Banana #3 Walk all the way through the dark cave in the center of the level that leads to a valley. Turn right towards the very end before you get to the valley. This is the same hallway where Rambi’s picture was, which should have been knocked down earlier by Rambi. Go to the end of this hallway. You will find a boulder. Toss the boulder to find a Chunky switch. “Simian Slam” this switch to make the bars go down around a Golden Banana to the left of Snide’s Hideout. You will be timed, so run to the front of the big cave, dive into the water, and back onto dry land. Take Bananaporter #2 up to the mountainside. Hurry to the left and down the hill to where Snide’s Hideout is. Go past Snide’s Hideout to find a Golden Banana that was formerly in a cage before you stomped on the switch. Banana #4 In the big room after the cave on the left side of the level, there are four trees on a platform along with a Chunky Barrel. Jump into the Barrel to get big, then climb the trees to find a Bonus Barrel at the top of one of them. Play the Bonus Game for a Golden Banana. (Mine Cart Mayhem) Banana #5 After falling through the big “X” walking on the walkway, getting to the final platform, and shooting the two Pineapple switches, the vines should come down. Before climbing across the vines, stand where you are and shoot the Kasplat with your Pineapple Shooter. After the Blueprint is left by itself, swing across the vines and get the Blueprint. It is better to get the blueprint this way, because it is hard to defeat the Kasplat on that platform. The platform is too small. Return the Blueprint to Snide for a Golden Banana. ----------- ANGRY AZTEC ----------- Donkey ------ Banana #1 In the big area in front of the llama temple, there is a Donkey Pad for a Barrel Blast. Press “Z” to begin the Barrel Blast. At the end, shoot through the DK Star to liberate the llama, who leaves behind a Golden Banana in his cage. Banana #2 Enter the llama temple. Find the Bongo Blast Pad in one of the alcoves, and play your instrument on it to wake the llama. The llama will sneeze, which will turn the lava into water. Dive into the water and swim to a separate room under there. This is where Lanky’s prison is located. Shoot the Coconut Switch near his cage to free him. He will leave behind a Golden Banana for you to collect. Banana #3 In another alcove of the llama temple, there is a DK Switch. “Simian Slam” the switch to open a route outside of the temple that is seemingly impassible through quicksand. After learning DK’s “Strong Kong” move, find the DK Barrel near this tunnel. Make sure you have enough Crystal Coconuts. Jump in the barrel to become invincible, then walk through the quicksand to the other end of the room. Once you get back on land on the other side, hold “Z”, then press “C Left” to change back to regular Donkey. Jump into the Bonus Barrel and play the Bonus Game for a Golden Banana. (Stealthy Snoop) Banana #4 As explained in the Walkthrough, Diddy should feed the revolving tower peanuts until five switches appear on a temple. After this happens, shoot Donkey’s Coconut Switch. Enter the door that opens and search through the room to find the Golden Banana. After you get it, be prepared to flee from the room. If you do not get out in the allotted time, something bad will happen, so watch out! Banana #5 In the hallway entrance to the level on the left side, you will see two Coconut Switches. Shoot them to open a small new area. In the beginning of this area, there is a lot of lava, and a Donkey Barrel. Jump into the barrel to become invincible. Walk to the other side to find the Kasplat. Defeat the Kasplat to get the Blueprint. Return the Blueprint to Snide for a Golden Banana. Diddy ----- Banana #1 Enter the first temple in the first main area. “Simian Slam” the switch and walk up the platforms to the highest one, which is stable. The others are only out for a limited time. When you get to the top platform, look around to find a Peanut Switch. Shoot the Peanut Switch to make a temporary walkway appear. Walk across the platform until you get to the big monkey at the end. Backflip up to the platform above it. On the platform, you will see a Guitar Pad. Play your instrument on the pad to open the roof and melt the ice on the central pool. Swim underwater to find another room. This is where Tiny is imprisoned. In this room, find a switch on the floor to “Chimpy Charge”. This will raise platforms below the letters “K”, “O”, “N”, and “G” on the wall. Walk on each platform and “Chimpy Charge” each letter in the order of the word “KONG” to free Tiny. She will leave behind a Golden Banana for Diddy to collect. Banana #2 Walk around the second main area until you get to a platform with four gongs on it. “Chimpy Charge” into all four gongs. After you do this, a new temple will rise with a Golden Banana resting on the top. Jump back into the Diddy Barrel and rocket up to the top of the temple to claim the Golden Banana. Banana #3 As explained in the Walkthrough, Diddy should feed the revolving tower peanuts until five switches appear on a temple. Shoot the Peanut Switch on this temple to make a door open. Enter the room. Search the whole big room for the Golden Banana. Once you grab it, once again, be prepared to flee the room. If you do not get out in the allotted time, something bad will happen, so watch out! Banana #4 In the second main area, jump into the Diddy Barrel and find the revolving tower. Above the tower is a sun emblem. Rocket through this emblem three times to release a buzzard from a cage. The buzzard will tell you to follow him through a series of rings he leaves behind in the air. This will not be easy the first time, because you should only be starting to get used to Diddy’s “Rocketbarrel Boost”. Try to follow it straight and press “A” along with the Control Stick to go forward. Try very hard not to hit any walls, because it is very hard to get back flying after touching a wall. If you go through each ring fast enough and follow the buzzard, he will leave behind a Golden Banana for you. You will have unlimited Crystal Coconuts to do this, and many chances if you can’t get it the first few times. Banana #5 In the first main room that contains the llama cage, Candy’s Shop, and the first temple, there is also a Diddy Barrel near the center island. Make sure you have enough Crystal Coconuts. Jump into it and rocket up to the roof of the first temple. There is a Kasplat on the top of the temple. Landing on this small platform, it would be very hard to defeat this Kasplat. The best way to defeat it is to shoot peanuts at it. Press “B” while flying to shoot peanuts at the Kasplat to defeat it. He will leave behind a Blueprint. Land on the small platform on the roof of the temple. Collect the Blueprint. Return the Blueprint to Snide for a Golden Banana. Lanky ----- Banana #1 In the first main area, in the first temple, there is a big pool of water that should be melted when Tiny was rescued. Dive into the water and swim underwater straight across to find a second room underwater (other than the one where Tiny was imprisoned). There is a raised platform in this room. “Simian Slam” the switch on the top of the platform. Focus upward until you see a bird holding a Golden Banana. Shoot the bird with your Grape Shooter three times. It will release the Golden Banana for Lanky to collect. The water will recede. Banana #2 Revisit the llama temple in the second main area. Find a Trombone Pad in one of the alcoves of the temple. Play your instrument on the pad to make a pair of dragon heads emerge from the water. The dragon heads merge to form a steep bridge with a Bonus Barrel at the top. The only way to get up to the top center where the Bonus Barrel is, is to use Lanky’s “OrangStand”. Play the bonus game for a Golden Banana. (Teetering Turtle Trouble) Banana #3 After entering the llama temple, stay on the left and walk up and down the sets of steps as far as you can. At the end, on the left wall, there is a Grape Switch. Shoot it to open up a new area. In this new area, there is a Lanky Switch and there are some monkey heads all together on the wall. “Simian Slam” the switch to start this Monkey Head Game. Each pair of monkeys makes a different sound. They all have to be spinning in the end. Shoot them with your shooter to make them spin. Match all of the pairs that make the same sounds to win a Golden Banana. Banana #4 Go to the temple with the five switches above the doors. Shoot Lanky’s Grape Switch to enter his room in the temple. Search the big area to find a Bonus Barrel. Jump into the Bonus Barrel. Play the bonus game for a Golden Banana. (Big Bug Bash) After collecting the Golden Banana, once again, be prepared to flee the room. This will happen every time a Kong collects a Golden Banana in this temple. Get out as fast as you can! Banana #5 Find Bananaporter #2 in the beginning of the llama temple and activate it. Get out Tiny. Find the alcove with a Tiny Barrel and a small place to enter. Jump into the Tiny Barrel. Enter the small passage. Find the other Bananaporter #2 in this room. Walk over it to activate it. Link back to the first Bananaporter #2. Change to Lanky in a Tag Barrel. Link from the first Bananaporter #2 to the second, in the small passage. Defeat the Kasplat, which is close to the Banananaporter. Collect the Blueprint. Return the Blueprint to Snide for a Golden Banana. Tiny ---- Banana #1 Re-enter the first temple in the first main area. Find the Tiny Barrel in a side part of the temple to miniaturize yourself. Jump into the far left side of the water. Find the narrow tunnel. Swim through it. On the other side, defeat the Klaptraps for a Golden Banana. Banana #2 Revisit the llama temple. Take the first Bananaporter #2 into the miniature room that Lanky entered before. In this room, along with the Kasplat that holds Lanky’s Blueprint is a Tiny Switch. “Simian Slam” the switch and hop onto the first platform that was raised. “Simian Slam” the switch on this platform to raise the next platform. Do the same thing on the next platform, and so on until you reach the platform with the Golden Banana for Tiny to collect. Banana #3 After Diddy “Chimpy Charged” the gongs and raised the tower, a Tiny Barrel and a Saxophone Pad should have appeared near the steps next to the tower. Jump into the Barrel to become small, then play your instrument on the pad. Squawk will then fly you up to the roof of the tower where there is a small hole that only Tiny can enter. Enter the hole. You must beat a beetle to the finish line of a race while collecting 50 coins. If you win, you will receive a Golden Banana. Try to ease up and slow down on turns. I suggest that you stay behind the beetle and collect the 50 coins first before trying to race in front of him. If you hit him, you will lose some coins. If you fall off the track, you will automatically lose the race. You would then have an opportunity to try again. Banana #4 Enter the same temple with the five switches and five doors by shooting Tiny’s Feather Switch above the door. Search through the whole big room for the Golden Banana. When you collect it, once again be prepared to run out of the room to keep yourself alive. Banana #5 Between the fist and second main areas of the level, there is a hallway. Halfway into the hallway is a stone table. Right near this table is a Kasplat. Defeat the Kasplat. Collect the Blueprint and return it to Snide for a Golden Banana. Chunky ------ Banana #1 In the hallway entrance to Angry Aztec, there are two Pineapple Switches on the right side after the first pool of quicksand. Shoot the switches to open a new room. Shoot the bees in the air to get rid of them. Pick up the giant vases and walk them back to the central platform. Match the vase symbols with the floor symbols and set them down. Do this for all four vases to get a Golden Banana. Banana #2 Enter the first temple in the first main area. Find a small hallway that goes downhill. At the end of this hallway is a Triangle Pad. Play your instrument on the pad to open another room. Defeat the Klaptraps in this room. The room will periodically turn on its axis. Defeat all of the Klaptraps after each time it turns for a Golden Banana. Banana #3 In the hallway between the first and second main areas, to the left of the stone table, there is a Chunky Barrel. Make sure you have enough Crystal Coconuts. Jump into the Chunky Barrel to become big. Walk further into the hallway until you find a Bonus Barrel in a cage on the left side, and a boulder on the right side. Pick up the big boulder and carry it back to the stone table. Lay the boulder back on the stone table. This will release the cage that holds the bonus barrel. Change back to regular Chunky by holding “Z” then pressing “C Left”. Now walk back to the Bonus Barrel. Jump in it to play a Bonus Game for a Golden Banana. (Busty Barrel Barrage) Banana #4 Shoot Chunky’s Pineapple Switch to enter the temple with the switches and the doors in the second main area. Search through the castle until you get to the far end, where there is a Bonus Barrel. Jump into the Bonus Barrel to play the game for a Golden Banana. (Kremling Kosh) After you collect the Golden Banana, be prepared to run fast out of the room if you want to stay alive! Banana #5 Also in this temple is a Kasplat on the opposite side to where the Bonus Barrel is. Defeat the Kasplat and get the Blueprint. Return the Blueprint to Snide for a Golden Banana. --------------- FRANTIC FACTORY --------------- Donkey ------ Banana #1 Find the Baboon Blast Pad in the second part of the Production Room. Press “Z” on the pad to start the Baboon Blast. At the end, there is a DK Star. Fly though the star to summon the DK Arcade lever in front the DK Arcade Game. Swing up the pole in the Production Room to the next floor. Walk through and make a left to enter the DK Arcade Game room. “Gorilla Grab” the arcade lever to play the game. Beat Level 4 to win a Golden Banana. Don’t forget to play again for the Nintendo Coin. You must have the coin to beat the game. For information on the DK Arcade Game, please read Chapter 20. Banana #2 “Simian Slam” the switch inside the Production Room to open a gate in the Testing Room. Go to the Testing Room and enter the new hallway where the gate was and walk through to the end. You will see a big block with numbers. “Simian Slam” the switch beside the numbers game to make it start. To win a Golden Banana, “Simian Slam” the numbers in ascending order in under a minute. Banana #3 Jump down the chute in the R&D Room that is between the Guitar Pad and Triangle Pad hallways. When you land, you will be on top of a platform in the Production Room. Shoot the Coconut Switch to enter the High Voltage Building. “Gorilla Grab” the lever inside to power up the machine and to get a Golden Banana. Banana #4 After the machine is turned on, the gate in front of Bananaporter #4 on the floor of the Production Room will open. Enter the machine. Make sure you have enough Crystal Coconuts. Jump into the DK Barrel to become invincible. Walk through the conveyor belts to very end of the path to find a Golden Banana. Banana #5 Walk up the conveyor belts, rollers and lifts up the tower to find a Kasplat. Shoot the Kasplat from a ledge nearby. Once you defeat him, jump to the platform and grab the Blueprint. It is easier to shoot from a ledge nearby because the platform that the Kasplat is on is very small. Return the Blueprint to Snide for a Golden Banana. Diddy ----- Banana #1 After activating the Production Room machine with DK, “Simian Slam” the Diddy Switch to summon a Golden Banana. Find your way up towards the top of the machine. Near the top, there is a Diddy Pad. “Simian Spring” up to the Golden Banana. Banana #2 In the Testing Room, you will see a Diddy Pad at the corner of a pile of ABC blocks. “Simian Spring” off the pad to land on the first tier of blocks. Hop up to the top of the blocks. At the top is another Diddy Pad. “Simian Spring” off of this pad into the Bonus Barrel above. Play the Bonus Game for a Golden Banana. (Peril Path Panic) Banana #3 Find the Guitar Pad on a ledge in the R&D Room to remove the glass barrier. Enter the new area. “Chimpy Charge” the numbers in the order of the numbers posted on all four doors one at a time to unleash Kremlings. Defeat the Kremlings that come out of all four doors to win a Golden Banana. Banana #4 Fall through the hole in the passage to the right of the Guitar Pad hallway to fall onto a platform in the Production Room. “Simian Slam” the Diddy Switch on the platform to lower the ropes so that you can swing across them to a Bonus Barrel. Play the Bonus Game to win a Golden Banana. (Beaver Bother) Banana #5 Find the Kasplat holding Diddy’s Blueprint in the first part of the Production Room in front of the Lanky Switch near the machine. Defeat the Kasplat and get the Blueprint. Return the Blueprint to Snide for a Golden Banana. Lanky ----- Banana #1 After DK activated the Production Room, pound the Lanky Switch near the machine to summon a Golden Banana. Go to the top of the tower. Find the Kasplat. Nearby is a pipe. “OrangStand” up the pipe to the top, where there is a Golden Banana. Banana #2 Enter the second part of the Production Room where Chunky is imprisoned. Find the pipe that arches over Bananaporter #1. “OrangStand” up the pipe to the top. At the top is a Lanky Switch. “Simian Slam” the switch to make Chunky’s cage fall from the ceiling and break open. Chunky will join the team and will leave behind a Golden Banana for Lanky. Banana #3 Enter the Testing Room. Climb the boxes to walk on the ledge on the side of the room. Find the Lanky Pad and inflate into the “Baboon Balloon”. Float over to the Bonus Barrel in the middle of the room near the R&D Door. Banana #4 Find the alcove in the R&D Room, which contains a Trombone Pad. Play your instrument to remove the glass barrier. Enter the new room. “Simian Slam” the Lanky Switch to begin the musical game. Lanky must “Simian Slam” the color-coded keys to match notes with the burping Kremlings. You will have to do this a few times. There will always be more notes that there was the last time. It will get harder and harder. Successfully do this correctly five times to win a Golden Banana. Here are the keys to slam each time: CBC CBCD CBCDE CBCDEC CBCDECA Banana #5 Defeat the Kasplat in front of the hatch with the Battle Arena Pad in the R&D Room. Collect the Blueprint. Return the Blueprint to Snide for a Golden Banana. Tiny ---- Banana #1 “Simian Slam” the Tiny Switch on the floor of the Production Room in front of the machine. Climb up the tower. Find the platform across from another platform with a Bonus Barrel. “Ponytail Twirl” to the platform with the Bonus Barrel. Jump into the barrel and play the Bonus Game for a Golden Banana. (Krazy Kong Klamour) Banana #2 Find the room with the DK Arcade Game. Find the Tiny Barrel. Make sure you have enough Crystal Coconuts. Hop up to the top of the boxes. At the top center is a small door for Tiny to enter. This is the ventilation shaft. The computer will walk you through the shaft. At the end of the shaft is a Golden Banana. Banana #3 Find the left corner of the Testing Room. There is a Tiny Barrel there. Make sure you have enough Crystal Coconuts. Jump into the barrel to become small. Go into the tunnel to a separate room. In this room, there is a dart board. Shoot the target on the dart board that is under the word “next” on the right side of the board. Repeat the process enough times to get a Golden Banana. Banana #4 Find Bananaporter #2 in the R&D Room. Go into the hallway nearby. At the end of the hallway is another room. Make sure you have enough Crystal Coconuts. Jump into the Tiny Barrel and walk through the tunnel. Follow the road in the next room through the next tunnel. You will be in a race. This race is against a Kremling car. You will have to race the car all throughout the rooms in Frantic Factory. Go through the DK Stars to get boosts. Win two laps while collecting 10 coins on the way to win a Golden Banana. This race is fairly easy compared to the one in Angry Aztec! Banana #5 At the end of the second part of the Production Room is a pole that takes you up to the DK Arcade area. In the room with the pole, there is a Kasplat at the bottom. Defeat the Kasplat and collect the Blueprint. Return the Blueprint to Snide for a Golden Banana. Chunky ------ Banana #1 In the Production Room near the machine, there is a Chunky Switch. “Simian Slam” the switch to start a timer. Take Bananaporter #4 up to the upper level. Try to get on the moving platform that circles the center part of the tower. Walk to the center of the tower to find a smasher on top of the Golden Banana. When the time is right, quickly jump in to grab the Golden Banana. Banana #2 Find the iron gate that is in the room where Chunky was imprisoned. This is also the second part of the Production Room. “Primate Punch” the gate out. Enter the dark chamber. Pound the box with the question mark on it, then slam the Chunky Switch. The room should eventually light up. Punch the wall switch. Climb the lifts to grab the Golden Banana. Banana #3 In the same hallway with the room that leads to the DK Arcade area, there is also a room with an iron gate. “Primate Punch” the gate out. Jump into the Bonus Barrel to play the Bonus Game for a Golden Banana. (Stash Snatch) Banana #4 In the R&D Room, “Primate Punch” the gate on the upper level. Play your instrument on the Triangle Pad to open the new area. “Primate Punch” the switch on the toy chest. Angry toys will come out to get you. Chunky will become big. “Primate Punch” all of the toys as “Hunky Chunky” to win a Golden Banana. Banana #5 On the left side of the blocks in the Testing Room is a Kasplat. Defeat the Kasplat and collect the Blueprint. Return the Blueprint to Snide for a Golden Banana. -------------- GLOOMY GALLEON -------------- Donkey ------ Banana #1 Enter the lighthouse water area. Dive underwater to hit the switch to change the water level to high tide. Climb up onto the base with the lighthouse. “Simian Slam” the DK Switch to open the door to the lighthouse. Enter the lighthouse. Climb up the spiral platforms to the top level. “Gorilla Grab” the lever at the top to make a Golden Banana appear down at the base. The lighthouse will turn on and an abandoned ship will start circling the lighthouse in the harbor. Collect the Golden Banana down at the base. Banana #2 On a raised platform on the lighthouse base, there is a DK Pad. Complete the Barrel Blast course. Blast through the DK Star at the end to free a captive seal. The seal will leap into the water and swim all the way to the far end of the other main water area. You can find the seal in the second main water area, in the area that starts with Bananaporter #4 on a platform. Once you find him at the end of this minor water area, he will give Donkey a Golden Banana. Banana #3 After the seal gave Donkey the one Golden Banana for finding him, he will be given a chance to win another one. Donkey will be given a chance to beat him in a two-lap motorboat race while collecting 10 coins on the way. If you do, you will win another Golden Banana. Banana #4 Play Donkey’s instrument on the Bongo Blast Pad near Funky’s Store in the second main water area. After playing your instrument, a door on the sunken ship will open. Find the door and swim into the sunken ship. Inside the sunken ship is a Bonus Barrel. Play the Bonus Game for a Golden Banana. (Krazy Kong Klamor) Banana #5 This is a hard Blueprint to get. Have one of the Kongs activate the first Bananaporter #4, which is located on a platform in the second main water area. After you have opened the coin room with Enguarde, you will need to change to Diddy. [After Diddy has completed the Bonus Barrel at the top of the right coin stack (Please see Diddy's Banana #4 for more information), the second Bananaporter #4 will appear.] Have Diddy “Simian Spring” up the right coin stack and keep walking up until you find the second Bananaporter #4. Walk over it to activate it. Link to the other Bananaporter #4 and change back to Donkey. Now Bananaport back through Bananaporter #4 to the coin room again. Walk down the coin stack as DK until you see a Kasplat. Defeat the Kasplat and collect the Blueprint. Be careful not to fall off the coin stack, or you will have to start the process with Diddy all over again. If you fall off the coin stack, you could also swim back out to the other Bananaporter #4 and then link back to the coin room. After collecting the Blueprint, return it to Snide for a Golden Banana. **Special thanks to Carol "C.J." Ramsey, mrscramsey@yahoo.com , for an essential piece of information for Banana #5, which I overlooked before.** Diddy ----- Banana #1 Find the Diddy Barrel on the lighthouse base. Make sure you have enough Crystal Coconuts, then fly into the ship that drifts around the lighthouse. “Simian Slam” the switch on the foredeck of the ship. A Golden Banana will launch to the top of the lighthouse. Jump back into the Diddy Barrel and fly up to the top of the lighthouse to collect the Golden Banana. Banana #2 Also on the top of the lighthouse is a Guitar Pad. Play your instrument on the pad to make a piranha come out of a watery lair to the other main water area. A timer will start. Dive underwater to find the piranha. Swim into the piranha’s mouth to enter. To make everything easier, climb onto one of the platforms in the back that is floating on water. Find the propeller and the vents on top of the mechanized heart. When the propeller comes close to stopping, shoot one of the open vents. A 100 second timer will start. You will have to shoot each of the three vents three times to close them all up and win a Golden Banana. The way to do this, although it may first look simple and obvious, turns out to be difficult for many players. Actually, this can be explained in a very theoretical way. The following is a full, detailed explanation of how to do this correctly, and win the Golden Banana: First of all, the goal for this Golden Banana is to enter the mechanical piranha and shoot out the three vents of the mechanized heart.  In order to do that, the vents must first turn yellow (first hit), then blue (second hit), then will be dark from being shot out (third hit).  After the propellers go around, there are only two different ways that they will stop, and these will continue to go back and forth: 1.) with the top two vents open to hit, and 2.) with the bottom vent open to hit.  Based on this, if we can only shoot one vent at a time (which is all that is possible), we will need at least 11 spins to hit all of the vents three times, with the alternation of the two different ways that the propeller will eventually stop, as I mentioned before.  (I will show why a little later, if that is confusing.)  There needs to be more spins that allow the top two vents to be hit, since there are more to hit there, and there is only one on the bottom.  Start by hitting the top two vents when they are open, with the first hit, since the clock starts ticking down on the first successful hit of a vent.  (If you started with the bottom vent, there would be too many chances to shoot there, instead of at the top, which is not needed, and 12 spins in total would be necessary to be able to hit each vent three times.  Here is why:   Pretend that this is the heart, without the propellers in the middle, with the heart vents numbered:                          ---------       -------                       /         \     /       \                      /   ----    \   /  ----   \                     |    | 1|     ---   | 3|   |                     |    ----           ----   |                     \                       /                       \          ----      /                        \        | 2|      /                         \       ----     /                          -------------------   The top-left vent should be #1, the bottom, #2, and the top-right, #3.   Now, this is an example of why, if we start with the top, we will need 11 hits, and the bottom, 12 hits (using the numbers in the diagram):   **Starting when Vents #1 and 3 are open (You can try this method):**   Open Vents           Spin Number              Hit    1, 3                  1              Shoot to Yellow #1     2                   2              Shoot to Yellow #2    1, 3                  3              Shoot to Yellow #3      2                    4              Shoot to Blue #2    1, 3                  5              Shoot to Blue #1     2                    6              Shoot out #2    1, 3                  7              Shoot to Blue #3     2                    8                     X    1, 3                  9              Shoot out #1   2                   10                     X    1, 3                 11              Shoot out #3   **Starting when Vent #2 is open (Do not follow this method!!):**   Open Vents           Spin Number            Hit     2                    1              Shoot to Yellow #2    1, 3                  2              Shoot to Yellow #1     2                    3             Shoot to Blue #2    1, 3                  4              Shoot to Yellow #3     2                    5              Shoot out #2    1, 3                  6              Shoot to Blue #1     2                    7                     X    1, 3                  8              Shoot to Blue #3     2                    9                     X    1, 3                 10              Shoot out #1     2                   11                     X    1, 3                 12              Shoot out #3   Remember, though, these aren't the only patterns, so for different patterns, all (not any, but all) occurrences of Vents #1 and #3 can be switched, and Vent #2 can be hit anytime it is open, as long as it gets three hits total during the spins.  The "X" means that there is nothing to hit for that spin.  You cannot hit a vent while the propeller is fully in motion, though, and based on time, you will not be able to make more than 11 spins, so you must start by hitting either Vent #1 or #3.   Now that the "why" has been explained, here is the "how."  There needs to be at least 11 spins to complete this tack, and with the normal speed of waiting for the propeller to stop and then shooting one of the vents, you will only be able to get 10 spins in the allotted time. Since there is no way to shoot two targets at once, before the propellers begin spinning again to use less spins, the only other thing to do is to speed up the propellers.  The propellers only start again as soon as a vent has taken a hit and changed color, so here is what to do, when you first come into the piranha:   First, make sure that you have enough ammo.  Full ammo would be the best, so go to Funky's Store if you need to reload, or find some ammo somewhere else.  Once you are inside the mechanical piranha, collect the ammo inside (if you still need it), kill the bee, and then jump onto the platform.  When either vents #1 or #3 are open, shoot one of them to turn to yellow.  You may want to follow the list of what to shoot above; the first diagram with 11 spins.  (The second will not work.)  Make sure you are ready to shoot the vent each time, and that you know which one will be open to shoot; the alternation is always Vents #1, 3 and then Vent #2, back and forth.  You cannot wait until the propeller totally stops before shooting one of the vents, because you will only be able to make 10 spins this way, and you will run out of time.  Instead, when the propeller is slowing down, just about before it stops, begin shooting the vent.  As soon as it is hit and it changes color, the propeller will start back up again, and this should save a few seconds, since you did not wait for it to stop.  If it has stopped, and it still takes you maybe 1 or 2 more seconds to make the hit, generally, you will still be okay, but try to see if you can make the hit by the time the propeller totally stops.  Also, the bee will eventually come back, and you don’t want it to cause any trouble while you are standing on the platform, so on the spins where there is nothing to hit, when the bee has come back, shoot and kill it at that time. That way, you will not waste any spins where you could have made more hits and you won’t waste any extra time on the clock. It will also give you plenty of time to hit the bee, instead of having to worry about it during a spin where you will have to make another hit very soon, and would have to quickly reposition your shooter again after killing the bee. That explanation should be exactly what you need to be able to make all of the hits necessary in the allotted time, and to complete this task.  It may take some practice, but it's not impossible to do.  Keep shooting the vents until you make the hit, and don't worry about wasting ammo.  Once again, make sure to bring plenty for this task. If you are able to successfully close all three vents of the mechanized heart in time, you will win the Golden Banana. Banana #3 In order to get this banana, you will have to first lower the water level. Now, once again find the set of four pads near Funky’s Store in the second main water area. Play Diddy’s instrument on the Guitar Pad to open up Diddy’s door on the sunken ship. Swim underwater to the open door and swim into the ship. Inside is a Bonus Barrel. Play the Bonus Game for a Golden Banana. (Splish Splash Salvage) Note: For the Bonus Game, you must dive in underwater for the first 6 coins first, then emerge from the water. The vines will lower enough so that you can swing across them in time to collect the seventh coin. The vines will be too high to collect the last coin at the beginning. Banana #4 After opening the coin room with Lanky (as Enguarde), Diddy can “Simian Spring” up the right coin stack to the top, where there is a Bonus Barrel. Play the Bonus Game for a Golden Banana. (Stealthy Snoop) Banana #5 On a side ledge on the surface of the lighthouse water area, there is a Kasplat. Defeat the Kasplat and collect the Blueprint. Return the Blueprint to Snide for a Golden Banana. Lanky ----- Banana #1 There is a Lanky Switch in the main hallway outside the second main water area. “Simian Slam” the switch. A timer will start. Inside the second main water area, there is another half-buried shipwreck by the far wall underwater. Swim into the ship after stomping the switch. Once inside, climb in the Enguarde Crate to transform into Enguarde and smash the porthole to find a Golden Banana inside. Banana #2 Inside the coin room, use Lanky to float from each Lanky Pad to the next on the left coin stack, until he reaches the top. At the top, there is a Bonus Barrel. Jump into the Bonus Barrel to play the Bonus Game for a Golden Banana. (Searchlight Seek) Banana #3 Once again, find the platforms with the four musical pads in the second main water area. Play Lanky’s instrument on the Trombone Pad to open another door on the main sunken ship. Swim into the entry of the ship on the left side to find a Golden Banana in a watery four-post bed. Banana #4 Find an Enguarde Crate underwater in the lighthouse area. Transform into Enguarde, then break open all of the treasure chests. One of the five treasure chests contains a Golden Banana. Banana #5 After entering Gloomy Galleon through the DK Portal, on the next right is the room that Chunky opened. Swim into this room and up to the surface. There are a few platforms on the surface. The center platform has a Kasplat standing on it. Defeat the Kasplat and collect the Blueprint. Since this is a small platform, you may want to shoot the Kasplat with your shooter on another platform. After collecting the Blueprint, return it to Snide for a Golden Banana. Tiny ---- Banana #1 Find the Tiny Switch in the main hall of the level. “Simian Slam” the switch to start a timer. Swim through the second main water area to find the half-buried shipwreck near the far wall underwater. Tiny also has a door on this ship. Her door is the upper one. Enter through the door into the sunken ship. Inside the ship there is a Bonus Barrel. Jump into the Bonus Barrel and play the Bonus Game for a Golden Banana. (Kremling Kosh) Banana #2 Underwater, near Funky’s Store, in the right-hand inlet, there is an outflow pipe. Jump into the Tiny Barrel to get small, then enter the outflow pipe. Inside is a Bonus Barrel. Jump inside to play the Bonus Game for a Golden Banana. (Big Bug Bash) Banana #3 Find the musical pads near Funky’s Store in the second main water area. Play Tiny’s instrument on the Saxophone Pad to open up another door on the main sunken ship. Swim underwater to the door on the left side of the ship, then enter. Inside, there is a Golden Banana. Banana #4 In the coin room, there is a Tiny Barrel and a Treasure Chest. Make sure you have enough Crystal Coconuts, then jump into the Tiny Barrel. Become small, then swim into the chest through the keyhole. Swim into each of the five oysters’ mouths and collect the pearls. Now go back to the lighthouse water area and swim underwater to find another Tiny Barrel and the mermaid’s home nearby. Swim into the mermaid’s home and see the mermaid for a Golden Banana. Banana #5 In the main hallway, enter the open room across from the Tag Barrel. Walk through the room until you find a cannon on the right side of the room. Jump into the cannon to take you up to another platform. Swing across the vines to another platform. Across on the left side, on another platform is a Kasplat. The easiest thing to do is to shoot it with your shooter to defeat the Kasplat. Quickly walk over to the platform to collect the Blueprint. Return the Blueprint to Snide for a Golden Banana. Chunky ------ Banana #1 Enter the first room on the right after you enter the level through the portal. Swim to the surface. Make sure the water level is raised. Defeat the Kasplat on the middle platform to make some room for yourself. Pick up the cannonball and walk over to cannon to put it in. A timer will start. You will have a short time to shoot three wall targets. The first slowly moves back and forth from left to right and right to left. Time it correctly to shoot the target. The second moves in a circle. Be careful when shooting this one. The last one can be hard because it is far away and is also moving in a circle. Shoot very high to account for the long distance. If you can successfully shoot all three wall targets in the allotted time, you will win a Golden Banana. Banana #2 For this banana, you will need to jump onto the ship that revolves around the lighthouse base. In order to get on, it would be a good idea to stand on one of the raised platforms on the lighthouse base. When the ship comes close, hop on. Smash through the trapdoor on the deck to enter another room. Walk to the end of the room. There is a mesh fence. “Primate Punch” this fence to open a side room. “Primate Punch” all of the barrels in the center of the room for a Golden Banana. After collecting this Golden Banana, you will become seasick and will have to maneuver your way out of the ship a weird way. In order to walk in any direction, push the control stick in the opposite way that you normally would. Ex: Push the Control Stick down if you want to go straight, or right if you want to go left. Banana #3 Walk in the room across from the Tag Barrel in the main hallway. If you go onto the right side into another hall in this room, there is another room in an out-of-the-way corner of the level with three treasure chests. Don’t look for any keys to these chests because there are none. They can be opened using Chunky’s “Primate Punches”. “Primate Punch” the treasure chest on the right to find a Golden Banana. Banana #4 Lower the water level in the lighthouse water area. Climb onto the small platform on the right side of the area. This platform contains a Kasplat. Defeat the Kasplat to give yourself some room. Play Chunky’s instrument on the Triangle Pad to open the top hatch on the main sunken ship in the second main water area. A timer will start. Go to the other water area and swim into the hatch. Inside is a Bonus Barrel. Play the Bonus Game for a Golden Banana. (Batty Barrel Bandit) Banana #5 In the second main water area, near Funky’s Store, there is a set of musical pads. On top of the musical pads on another platform is a Kasplat. From one of the musical pads, shoot the Kasplat with Chunky’s Shooter to defeat the Kasplat. It is easier to defeat the Kasplat this way, because it is on a small platform. Collect the Blueprint. Return the Blueprint to Snide for a Golden Banana. ------------ FUNGI FOREST ------------ Donkey ------ Banana #1 After shooting the five switches for each Kong on the first floor of the Mushroom Tower, a cannon will appear. Find the DK Switch on the same floor and “Super Simian Slam” it. A Golden Banana will appear on the top floor. In order to collect it in the allotted time, jump into the cannon to blast you up to the top floor. Banana #2 Climb up from the first floor to the fourth and walk outside on the fourth floor. Outside, there is a DK Pad. Complete the Barrel Blast correctly. At the end of the Barrel Blast, there is a Bonus Barrel. Play the Bonus Game for a Golden Banana. (Peril Path Panic) Banana #3 Change to night if you are currently in daytime. Find the area with the big barn. Walk to the left to find a Tag Barrel leading towards a smaller area. Walk through this area to lead you to a closed-in area. Walk through the closed-in area until you arrive at a smaller barn. Walk to the left until you find a DK Barrel. Make sure you have enough Crystal Coconuts. Jump into the barrel to become invincible. Walk to the back of the area and to the right, until you see a DK Switch. “Super Simian Slam” the DK Switch to open a door in the front of this barn. Walk around to the front and enter the barn. Find the two question mark boxes inside the barn and open them by pounding them. One of them has a DK Switch. “Super Simian Slam” the Switch to start a 25-second timer. Climb up to the top floor of the barn and swing over into the Bonus Barrel. Play the Bonus Game for a Golden Banana. (Mine Cart Mayhem) Banana #4 Change to day if you are currently in nighttime. Go to the big barn area and enter the big barn. Go over to the far wall of the room and pound open the question mark box. “Super Simian Slam” the switch to open the door to the locked gate in this room. Enter the gate, then zoom in and check the wall near the machine to find the combination for the three levers in this area. (Combination: 21132) “Gorilla Grab” the levers using this combination to win a Golden Banana. If you “Gorilla Grab” the wrong combination, you will be shocked. The Golden Banana will slide from the spindle area to outside. Walk outside of the barn and to the left and the back of the barn. You will see a Golden Banana outside to collect. Banana #5 Change to night if you are currently in daytime. Walk into the area with the smaller barn. Walk around the outside of the closed-in area to the back of this area. In the back is a Kasplat. Defeat the Kasplat and collect the Blueprint. Return the Blueprint to Snide for a Golden Banana. Diddy ----- Banana #1 Find the area with the Mushroom Tower. Bounce up the small mushrooms on the ground until you find a Diddy Barrel. Make sure you have enough Crystal Coconuts. Jump into the Diddy Barrel. Fly high up to the top of the Mushroom Top. Land on the top. There is a Bonus Barrel up there. Jump into the Bonus Barrel and play the Bonus Game for a Golden Banana. (Teetering Turtle Trouble) Banana #2 Change to night if you are currently in daytime. Find the area with the big barn. Walk past the area with Snide’s Hideout to the right to find another small barn. “Simian Spring” off the Diddy Pad on the left side of the barn to reach the barn’s upper level and enter the barn. Inside, play Diddy’s instrument on the Guitar Pad to call Squawk. Squawk will bring a light to shine on you so that you can see the area. There is a long narrow path ahead of you. Carefully find your way to the end of the path to find the Golden Banana. Banana #3 Change to night if you are currently in daytime. Go to the back of the big barn to find the waterwheel house. Climb the cable at the back of the waterwheel house to the top. “Super Simian Slam” the Diddy Switch on the top to gain entrance to the attic. Inside, there is a winch with up arrow and down arrow switches. First, find the big pole on top of the center of the winch, and look up the pole to locate an “ON” switch. Shoot this switch with Diddy’s Peanut Popguns to start the winch. Then, “Chimpy Charge” the up arrow switch on the winch to start the cable moving up. After the cable has moved up, a Golden Banana will be suspended in a cage. Find the Guitar Pad, near the area leading to the smaller barn and play Diddy’s instrument on it. The music will shatter the cage, allowing you to collect the Golden Banana. Banana #4 Change to night if you are currently in daytime. Find the side area with the big tree. Find the Guitar Pad behind the tree. Play Diddy’s instrument on the pad to wake up an owl who lives in the tree. He says that he will only talk to Diddy if he has wings. Find the Diddy Barrel on the right side of the area. Make sure you have enough Crystal Coconuts. Jump into the barrel and fly up to find the owl. He will challenge Diddy to a ring course. Try to go through each ring fast enough without missing any. This will take some practice. After successfully completing his ring course, fly up to the top of the tree, where you will find a Bonus Barrel. Jump inside to play the Bonus game for a Golden Banana. (Busty Barrel Barrage) Banana #5 Enter the Mushroom Tower. Find the ladders and climb up to Floor 5. There is a Kasplat across from the door leading outside. Defeat the Kasplat and collect the Blueprint. Return the Blueprint to Snide for a Golden Banana. Lanky ----- Banana #1 Find your way to the walkway on the top of the Mushroom Tower. “OrangStand” to the top of the Mushroom and “Super Simian Slam” the switch up there. Two doors on the walkway will open and quickly close. Take note of where these doors are ahead of time. Jump down and take the northernmost door. (If you come outside from the tenth floor and walk to the left, it is the first closed door you will see.) Enter the room. There is a picture of the Kong family on the wall. Use the colors of the Kongs from top to bottom to figure out how to pound the mushrooms in the center of the floor. If you do it correctly you will hear the correct sounds and after it is all done, a Bonus Barrel will come down for Lanky. Jump into the Bonus Barrel and play the Bonus Game for a Golden Banana. (Krazy Kong Klamor) Banana #2 After pounding the switch, also try to take the southernmost door. (If you come outside from the tenth floor and walk to the right, it is the first closed door that you will see.) Enter the room. In this room, there is a Golden Banana high up near the ceiling and some mushrooms on the floor. Bounce up on the mushrooms to collect the Golden Banana. Banana #3 Change to night if you are currently in daytime. Enter the area with the big barn. Cross the water over to the front of the big barn. Float on the Lanky Pad up to the roof of the barn and enter through the roof entrance. Collect the Homing Ammo around the room. “Super Simian Slam” the Lanky Switch in the room to release some bats. Easily shoot them all down to win a Golden Banana. Banana #4 Change to day if you are currently in nighttime. Enter the area with the big tree in the center. Go to the west side of the area to find a rabbit and a Trombone Pad. Play Lanky's instrument on the Trombone Pad to race the rabbit for the first time. If you beat him to the finish line, you will win a few Banana Coins. In order to win a Golden Banana, you will have to beat him a second time in a much tougher race. You will need to have the “OrangSprint”, and you cannot buy the potion for it until you get to Crystal Caves (Level 6). Come back for the second race after buying the potion later on. If you beat him a second time, you will win a Golden Banana. Banana #5 In the area with the tree, go through the center of the tree. At the end of the tree, there is a Kasplat. Defeat the Kasplat and collect the Blueprint. Return the Blueprint to Snide for a Golden Banana. **Special thanks to Erin and Darren for the correction to an error in Banana #4, which I overlooked before.** Tiny ---- Banana #1 On the first floor of the Mushroom Tower, there is a Tiny Switch. “Super Simian Slam” the switch to make a Bonus Barrel appear on the third floor of the tower. A timer will also start. Climb the ladder on the first floor and walk left until you see another ladder, which leads to the second floor. Move left again, until you see another ladder, which leads to the third floor. Once you get to the third floor, walk left and jump over gaps, until you get to the Bonus Barrel. Jump into the Bonus Barrel and play the Bonus Game for a Golden Banana. (Speedy Swing Sortie) Banana #2 Find the area with the big tree. Then find the Saxophone Pad in back of the tree. Go around the back of the small tree near the Saxophone Pad to find a Tiny Barrel. Make sure you have enough Crystal Coconuts. Jump into the Tiny Barrel to become small, then play Tiny’s instrument on the Saxophone Pad. Squawk will come to Tiny and fly her up to the top of the small tree in front of the Saxophone Pad. Jump into the hole at the top of the tree to enter. Collect the oranges inside and defeat the Klaptraps with them to win a Golden Banana. Also, don’t forget to collect the strange looking bean in this room. You will need it later. Banana #3 Enter the area with Funky’s Store on the side. At the far end of this area is a big gate circling the area. Go inside the gate to plant the bean. The bean will grow into a plant. It will leave a Golden Banana at the very top of the plant and a Saxophone Pad. Walk around to the outside of the gate on the right side. There is a Tiny Barrel. Make sure you have enough Crystal Coconuts. Jump into the Tiny Barrel to become small. Go back over to the Saxophone Pad and play Tiny’s instrument. Squawk will come over to fly you to the top of the plant to collect the Golden Banana. Banana #4 Change to night if you are currently in daytime. Go to the area with the big barn. Walk around the back until you see a Tiny Barrel near a wall. There is a very small door on the wall that only Tiny can enter. Make sure you have enough Crystal Coconuts, then jump into the barrel to become small. Enter through the door into the barn. Go towards the front of the room and to the right. Enter the small room with spider webs. Jump onto the large platform in the center. Try to have enough ammo with you. Homing Ammo is the best, but if you only have regular ammo, it will be fine. A big spider will come down from the center of the ceiling. When he opens his eye, shoot him with a feather. He will release his minions, which you must clear out to move on. The quickest way, and best for me was to defeat them all with music, by playing Tiny’s Saxophone when they are all close to you. If you decide to do this, make sure you have enough music energy. You will have to repeat the process several times before you defeat the spider and win a Golden Banana. Banana #5 Enter the Mushroom Tower. Climb up to the third floor, then go outside. Walk around this floor of the tower until you see the walkway get bigger. On this part of the walkway, there is a Kasplat. Defeat the Kasplat and collect the Blueprint. Return the Blueprint to Snide for a Golden Banana. Chunky ------ Banana #1 Enter the area with Funky’s Store. In the center of this area is four giant tomatoes and a worm in the center. In front of Funky’s Store is a Chunky Barrel. Make sure you have enough Crystal Coconuts. Jump into the barrel to become “Hunky Chunky”. Go over to the tomatoes and pound them to get rid of them for the moment. You will next have to pick up the worm and take it to a safer place. Go back to the main area and find the brown grass area with a green apple in the center. Place the worm here. You will get a Golden Banana for completing this task. Banana #2 In the back of the main area with the clock tower is a well. The well has been shut down and is guarded with bars. Have Chunky do a “Super Simian Slam” on the bars to fall through and into the well. Complete this harder and scarier mine cart roller coaster ride with Chunky, while collecting 50 coins on the way to win a Golden Banana. Watch out for TNT carts, jump when necessary, and go slow and try to collect as many coins as you can. Banana #3 Go to the top floor the Mushroom Tower and walk outside. Walk around the walkway to the left, until you see a Chunky Switch and a door. “Super Simian Slam” the Chunky Switch to open the door. Enter into the room. Stomp the Chunky Switch inside to start a timer. Shoot all of the tiles of the picture on the wall to make a final picture of Chunky. Once you have the picture together correctly, you will win a Golden Banana. Note: If you think you have them all together in the correct order and nothing else happens, try shooting the tiles on the left side that are all blue. They may need to be turned. I had this same problem. When I rearranged one of the tiles on the left, it worked. Banana #4 Change to day if you are currently in nighttime. Find the big barn area. Go straight around to the front side of the barn to find a closed door. “Primate Punch” the door to open it. Enter into this part of the barn. This is the second part of the barn that only Tiny and Chunky can enter. Find the big Question Mark box and “Primate Punch” it to open it. Play Chunky’s instrument on the Triangle Pad that was inside the box. This will start spinning the spiked spindle in the main room of the barn. Grab the metal keg in this room and exit with it. Bring the keg back to the main room of the barn, then set it on the conveyor belt to go through the spindle. Find the other two kegs in this room and do the same thing to win a Golden Banana. Banana #5 Change to night if you are currently in daytime. Enter the Mushroom Tower. Climb up to Floor 7, or blast up through the cannon and climb down. Find the circular part in the center of the walkway. There are vines leading across from this area to another platform. Swing on the vines to the platform. Exit through the door, which leads outside. Outside, you will be on a platform with a Kasplat. Defeat the Kasplat and collect the Blueprint. Return the Blueprint to Snide for a Golden Banana. ------------- CRYSTAL CAVES ------------- Donkey ------ Banana #1 On the bridge across from Cranky’s Lab, there is a DK Pad. Complete the Barrel Blast correctly to arrive at a Bonus Barrel at the end. Blast into the Bonus Barrel and play the Bonus Game for a Golden Banana. (Busty Barrel Barrage) Banana #2 In order to enter Donkey’s room of the igloo, play his instrument on the Bongo Blast Pad. Inside, there is a revolving maze with a Golden Banana in the center. Try not to touch the jagged ice on the sides of the maze. If it happens, DK will lose an entire melon from his life meter. Watch out for the two severe corners, and try to cover as much ground as you can when the maze changes direction. Collect the Golden Banana in the center of the maze. Banana #3 Enter DK’s first floor cabin near Candy’s Shop by playing his instrument on the Bongo Blast Pad outside. Inside, there are lots of fast-moving bees flying around. There is also some Homing Ammo on the floor of the cabin. Collect the Homing Ammo, then use it to blow all of the bees out of the air. For completing this task, you will receive a Golden Banana. Banana #4 On the bridge above the water, find DK’s lodge on the right side. Play his instrument on the Bongo Blast Pad in front of the lodge. Once you enter, match the Kong faces two-by-two, then slam the gray switch on the left to rotate the room. Match the face tiles in this room also. Then hit the gray switch to go back to the center room. Now hit the gray switch on the right to rotate the room to the right. Match up these tiles also. Note: There is no specific order that you have to rotate the rooms, but this is the way I prefer to do it. If you can match all of these tiles correctly the first time in all three rooms, you will win a Golden Banana and the room will rotate back to the center. If you miss even one tile or run out of time, you will have to leave the room, reenter, and try again. Banana #5 Find the ice castle in the center of the right walkway of the level. Turn left and walk across this walkway to the center platform. If you look to the right, you will see a Kasplat on a small platform. The easiest way to defeat the Kasplat is by shooting it with your shooter. After you successfully defeat the Kasplat, quickly walk over to the small platform and collect the Blueprint. Return the Blueprint to Snide for a Golden Banana. Diddy ----- Banana #1 Play Diddy’s instrument on the Guitar Pad in front of the igloo to enter his room. Inside, you will have to throw five barrels in the proper order. Figure out where each number is, then start with number one. Banana #2 Across from Funky’s Store, there is a bridge. In the center of the bridge near the first waterfall, there is a Diddy Barrel. Make sure you have enough Crystal Coconuts, then jump in. Across from the bridge, in the air, directly in front of the waterfall, there is a Bonus Barrel. Jump in and play the Bonus Game for a Golden Banana. (Mad Maze Maul) Banana #3 On the second floor of the cabin area, there is cabin with a Guitar Pad in front of it. Play Diddy’s instrument on the pad to open the cabin door, then enter. You will have a very short amount of time to complete this task. It will take a lot of practice to do this correctly and in the small amount of time allotted. When the clock starts ticking down, walk around the floor area and jump into the Diddy Barrel. Fly up in the air and shoot the two smaller enemies on the ledges with your shooter as fast as you can. Now fly over the center area down very low so that the Kremlings in the barrels will chase you to one corner of the platform. Across from this corner of the platform in the center should be a free side ledge with no enemies on it. Stand up to the far end of the ledge and throw oranges at the Kremlings in the barrels. One orange should defeat them all if they are all standing in one place. Now that the center platform is clear, jump over to the center and quickly stand at the end of a corner that has a large enemy on the ledge across from it. Throw an orange at the enemy to defeat it. Then run over to the corner of the other side of the center platform and throw an orange at this enemy to defeat it. After this, you should have less than two seconds left. The clock will still count down to zero, then you will win a Golden Banana. Banana #4 On the top floor of the cabin area, there is one more Guitar Pad in front of another cabin door. Play Diddy’s instrument on the pad to open the door, then enter the room. Defeat all of the enemies on the floor, then find the Diddy Pad in the center of the room. Make sure you have enough Crystal Coconuts, then “Simian Spring” into the Diddy Barrel in the air. Rocket up to the tips of all four of the candles in the room to light them and get a Golden Banana. Banana #5 Change to Tiny. Find the bridge that is across from Funky’s Store. Find the Diddy Barrel in the center of the bridge. Across the bridge, there is another platform with a Tiny Barrel on it. Make sure you have enough Crystal Coconuts, then “Ponytail Twirl” over to the other platform and jump into the Tiny Barrel to become small. “Ponytail Twirl” back to the bridge and keep following the bridge to the other side to enter through a small door into another room. Inside the room, walk over Bananaporter #4 to activate it. Exit the room and change back to Diddy. Make sure you have enough Crystal Coconuts, then jump into a Diddy Barrel. Fly down past Cranky’s Lab. Before you get to the igloo, you will see a small stalagmite perched out of the water. Land on the top of it to activate the second Bananaporter #4. Press “Z” to warp back into the small room through the Bananaporter. Inside this room, there is a Kasplat. Defeat the Kasplat and collect the Blueprint. Return the Blueprint to Snide for a Golden Banana. Lanky ----- Banana #1 Play Lanky’s instrument on the Trombone Pad in front of the igloo to enter his room. Defeat the enemies on the floor to make a Lanky Pad appear, then float on the Lanky Pads on the centerpiece to the top. At the top, there is a Golden Banana. Banana #2 “Super Simian Slam” the switch in front of the ice castle to open the door on the ice castle. Talk to the ice creature inside, then play his game with him. A clock will start. Slam the switches with K. Rool’s face on them to turn them over to DK tiles. Don’t bother with the question mark tiles because they will take two turns to end up on the DK side. When the time on the clock runs out, if you have more DK switches turned over, you will win a Golden Banana. Banana #3 “Super Simian Slam” the switch behind the ice castle to open a hole on the top. Use the Lanky Pads on the left side of the ice castle to float up to and into the hole at the top. You will only have a limited amount of time to do this. Inside, you will have to race the beetle that Tiny raced from Angry Aztec. Some of the race will be sliding and some will be flat areas. There are Lanky Barrels inside that you will need the “OrangSprint” to jump into and use. This will help you run faster in the flat areas. Beat the beetle to the finish line while collecting at least 50 coins to win a Golden Banana. First try to get as many of the coins as you can. Then, when you feel comfortable, try to quickly pass him in a large area of the course. Be careful, because there are also lava chasms and slippery ice patches. Banana #4 Find Lanky’s lodge on the bridge near the second waterfall. Float up to the roof of the lodge using the Lanky Pad on the right side. On the roof, there is a Trombone Pad. Play Lanky’s instrument on the Trombone Pad to open the door to the lodge. Inside the lodge, defeat the enemies. Then find the Lanky Pad. Make sure you have enough Crystal Coconuts, then use the Lanky Pad to float up and into the Lanky Barrel. Now quickly step on the gray switch in the back of the room. A Golden Banana will come out of a trapdoor in the front of the room. Quickly collect it before the time runs out. Banana #5 Change to Diddy. Find the Diddy Barrel on the bridge across from Funky’s Store. Make sure you have enough Crystal Coconuts, then jump into the Diddy Barrel. Fly over to the next platform across from the bridge, away from the waterfall. Land on this platform, then walk over Bananaporter #5 to activate it. Jump back into the water and swim through the first waterfall and to the cabin area. Find the Tag Barrel on the second floor of the cabin area and change to Tiny. At the end of the second floor of the cabin area, walk over the other Bananaporter #5 to activate it. Now press “Z” to warp back to the platform where Diddy first landed. Defeat the Kasplat on this platform and collect the Blueprint. Return the Blueprint to Snide for a Golden Banana. Tiny ---- Banana #1 Find the Tiny Barrel on the right walkway before the igloo area. To the right of the Tiny Barrel is a small room. Make sure you have enough Crystal Coconuts, then jump in the Tiny Barrel to become small and enter the room. Inside the main area of the room is a Bonus Barrel. Jump into the Bonus Barrel and play the Bonus Game for a Golden Banana. (Krazy Kong Klamor) Banana #2 Play Tiny’s instrument on the Saxophone Pad in front of the igloo to enter her room. Defeat the enemy inside, then stomp on the center switch. Then stomp on the switch that starts circling the room three times to win a Golden Banana. Banana #3 Find the bridge across from Funky’s Store. Once you get to the center, “Ponytail Twirl” to the small platform across from it. Make sure you have enough Crystal Coconuts, then jump into the Tiny Barrel to become small. “Ponytail Twirl” back to the bridge and enter the small door on the other side of the bridge. In this room, there is a Tiny Pad. Use the Tiny Pad to “Monkeyport” into a concealed glass dome in the igloo area. Inside this dome, there is a Golden Banana. Banana #4 On the second floor of the cabin area, there is also a door with a Saxophone Pad in front of it. Play Tiny’s instrument on the pad to enter the cabin. This is a small room with gaps in the floor, so you may have to “Ponytail Twirl” to get to different areas of the room. Find and collect the oranges in the room, then throw oranges at all of the Klaptraps to defeat them. When you defeat them all, you will get a Golden Banana. Be careful getting it, though. “Ponytail Twirl” your way over to the Golden Banana. Banana #5 Find the bridge that leads over to the two lodges, in front of the second waterfall. Follow this bridge up the hill and to the very end, where you will end up on a circular platform with a Kasplat on it. Defeat the Kasplat and collect the Blueprint. Return the Blueprint to Snide for a Golden Banana. Chunky ------ Banana #1 Across from the entrance to the level, you will see a large transparent ice wall. “Primate Punch” the wall to open up a new area. Inside this area, there is a Chunky Pad. Use the pad to become invisible, then collect the Golden Banana that appears in front of you. Banana #2 Play Chunky’s instrument on the Triangle Pad in front of the igloo to enter his room. Inside, the rabbit that Lanky raced from Fungi Forest is strapped to a TNT Barrel and flames are closing in. Chunky must beat out the flames. If you can keep this up until time runs out, you will win a Golden Banana and keep the rabbit safe. Banana #3 Enter the small room across the bridge from Cranky’s Lab. In the center of the room, there is a giant boulder and a switch revolving around the water. Find the Chunky Barrel in the back of the room. Make sure you have enough Crystal Coconuts, then jump in to become big. Pick up the boulder in the center of the room, then place it on the switch when the switch comes near you. This will blast open an ice dome in the igloo area. Leave the room and swim down to the igloo area. Look for a large open platform above water. On this platform, there is a Golden Banana. Banana #4 In the cabin area, there is a Triangle Pad on the ground level. Play Chunky’s instrument on the Triangle Pad to open the cabin door. Inside, avoid the moving lights and find the bull’s eye pads on the floor. Slam all three of them to make a Chunky Pad appear. Use the pad to become invisible. Now a Bonus Barrel will appear in the center of the room. Jump into the Bonus Barrel and play the Bonus Game for a Golden Banana. (Searchlight Seek) Banana #5 Climb up to the roof of the igloo. There is a Kasplat at the top. Defeat the Kasplat and collect the Blueprint. Return the Blueprint to Snide for a Golden Banana. ------------- CREEPY CASTLE ------------- Donkey ------ Banana #1 Enter the tree near the entrance to the level. Open up Donkey’s part of the tree inside by shooting the Coconut Switches. Swim into the tunnel below at the end of the area and climb onto the driftwood. Shoot the targets up high with the Sniper Scope to raise the water level to the Golden Banana. Banana #2 Find the door below the steps at the lower catacombs of the castle and enter the area. On the left side of the area is another door that only Donkey, Diddy and Chunky can enter via the switches outside of the room. Enter the area. Inside, there are three paths, one for each of the three Kongs. Follow DK’s path by turning left then right then turning right. At the end of DK’s path, there is a Coconut Switch. Shoot the switch to open another small room. Check the left and right sides of the wall for a pattern to pulling the levers. If you correctly pull the levers on both sides of the room, the door in front will open leading to another new area. If you pull any levers in the wrong order, you will be shocked. After you have done it correctly and the door has opened, enter the new area to an abandoned mine. Complete the minecart ride while collecting 25 coins on your way to win a Golden Banana. Banana #3 On the main level, enter the area up the steps in the center. In the center of this area, on the left, there is another door that opens. Enter this room and walk straight across. In this part of the room, there is a Donkey Switch. “Super Duper Simian Slam” the switch to open another small room ahead. Inside this room, there is a puzzle. Slam the puzzle pieces to form an image of DK for a Golden Banana. Banana #4 Near the very top of the path, find the last door with a DK Switch in front of it. “Super Duper Simian Slam” the switch to start a timer. The door to the Library will now open. Now run down the path until you see a hovering cloud to the right. Walk on the cloud over to the Library door and enter the Library. Make a left turn and enter the room at the end of the left side of the hall. Defeat all of the enemies inside the room to make another DK Switch on top of the stack of books appear. “Super Duper Simian Slam” the DK Switch to make a Golden Banana appear at the end of the right side of the hall. Walk back through the hall to the other end. In the beginning of the right side of the hall, there is a DK Barrel on the left. Make sure you have enough Crystal Coconuts, then jump in to become invincible. Now walk invincibly to the end of the hall and collect the Golden Banana. Banana #5 Inside Donkey’s part of the tree, there is a Kasplat. Defeat the Kasplat and collect the Blueprint. Return the Blueprint to Snide for a Golden Banana. Diddy ----- Banana #1 Inside the lower catacombs area, enter the area on the left. Turn left and left again to follow Diddy’s path. At the end of Diddy’s path is a Peanut Switch. Shoot the switch to open another small room. “Chimpy Charge” the numbers on the coffin in chronological order to open it. A Golden Banana will lurch out of the coffin. Banana #2 On the main level, enter the area up the steps in the center. In the center of the area on the left, there is another door that opens. Enter the room and walk to the right. There is a Diddy Switch. “Super Duper Simian Slam” the switch to open another room. In the next room, there is a Golden Banana that disappears into the wall whenever you approach. Stand back, then use the Sniper Scope to shoot the Peanut Switch above the throne with the Golden Banana. This will make the chains come down from the ceiling. Swing across the chains to the Golden Banana without touching the floor to collect it. Banana #3 Find the Diddy Switch up the path, in front of the Ballroom. “Super Duper Simian Slam” the switch to enter the Ballroom. Destroy all of the enemies on the floor to make a Diddy Barrel appear. Make sure you have enough Crystal Coconuts, then jump into the barrel. Fly up to the candles and light all of them. A Bonus Barrel will then appear. Jump into the Bonus Barrel and play the Bonus Game for a Golden Banana. (Minecart Mayhem) Banana #4 Find the Diddy Barrel on the lower walkways of the castle. Make sure you have enough Crystal Coconuts, then jump in and fly up to the top of the castle. On the roof of the smaller castle at the top, there is another Bonus Barrel. Jump in and play the Bonus Game for a Golden Banana. (Big Bug Bash) Banana #5 In the beginning of the room at the lower catacombs of the castle, there is a Kasplat in the center. Defeat the Kasplat and collect the Blueprint. Return the Blueprint to Snide for a Golden Banana. Lanky ----- Banana #1 Enter the area in the lower catacombs of the castle. Go to the right side. Shoot the Grape Switch to enter this area. In the beginning of the area, there is a Lanky Barrel. Make sure you have enough Crystal Coconuts, then jump into the barrel. Shoot the Grape Switch in front of you to open a gate deep within the passages for only a small amount of time. Quickly “OrangSprint” down to the open gate, following the path to the left, and inside the area. Once you get there, play Lanky’s instrument on the Trombone Pad to lower the ropes, then swing across to the Golden Banana. Banana #2 Enter the room up the steps in the center on the main level. Find the door on the left in the center of the area and enter. Walk to the left side. There is a Lanky Switch. “Super Duper Simian Slam” the switch to enter the pool room. Play Lanky’s instrument on the Trombone Pad to make four Lanky Pads appear over the sludge. Use the Lanky Pads to float over to the Bonus Barrel at the end of the room. Jump into the Bonus Barrel and play the Bonus Game for a Golden Banana. (Kremling Kosh) Banana #3 Find the barn up the path. To the right side of the barn, there is a Lanky Switch. “Super Duper Simian Slam” the switch to open the right door to the barn. Inside, you will only have a limited amount of time to find your way through to the end of the maze and collect the Golden Banana. Banana #4 Go to the very top of the path to find a smaller castle. There is a Lanky Switch in front of the door. “Super Duper Simian Slam” the Lanky Switch to enter the castle. Inside, defeat the enemies. Then use the Sniper Scope to find the switches on the upper walls. Blast the Grape Switches to open the steam vent and make a Bonus Barrel appear high up in the air. Use the Lanky Pad on the floor to float into the steam vent and rise high up into the Bonus Barrel. Play the Bonus Game for a Golden Banana. (Beaver Bother) Banana #5 Up the path, before Bananaporter #2, there is a Kasplat. Defeat the Kasplat and collect the Blueprint. Return the Blueprint to Snide for a Golden Banana. Tiny ---- Banana #1 Enter the area in the lower catacombs of the castle. Go to the right side. Shoot the Feather Switch to enter the area. Turn right and follow the hall until you reach the Tiny Switch. “Super Duper Simian Slam” the switch in the next area. Hands will periodically rise and fall into the noxious liquid. Time your jumps and “Ponytail Twirl” from one hand to another to reach the Golden Banana in the back of the room. Banana #2 Enter the room up the steps in the center on the main level. When you see a Tag Barrel in the middle of the room, turn to the left. “Ponytail Twirl” across the bottomless chasm to the other side. There is a Bonus Barrel on the other side. Jump into the Bonus Barrel and play the Bonus Game for a Golden Banana. (Teetering Turtle Trouble) Banana #3 To the right of the barn up the path, there is a miniature silo. There is also a Tiny Barrel to the right of it. Make sure you have enough Crystal Coconuts, then jump into the barrel to become small. Find the mushroom next to the silo, on the left. Bounce off of the mushroom to reach the roof of the silo and enter through the hole in the roof. Collect the Homing Ammo inside to hit all of the flies. Banana #4 Change to Diddy and have him “Super Duper Simian Slam” the Diddy Switch in front of the Ballroom. Find the Tag Barrel nearby and change back to Tiny. Enter the Ballroom. “Monkeyport” off the pad on the dance floor to appear by a small structure in a room of the Museum. Find the Tiny Barrel on the roof of the structure. Make sure you have enough Crystal Coconuts, then jump into the barrel to become small. Enter the small room in the front of the building. Tiny will now have a rematch race against the slot car in Frantic Factory. If she can win the race while collecting 10 coins on the way, she will win a Golden Banana. Banana #5 Find the area on the path above the entrance portal to the level. Move away from the portal to the left. Find a ladder that will take you down to a small platform below with a Kasplat. Since the platform is very small, shoot the Kasplat with your shooter to defeat it. Then quickly climb down the ladder and onto the platform to collect the Blueprint. Return the Blueprint to Snide for a Golden Banana. **Special thanks to Trevor, blackbtw@yahoo.com , for the correction to an error in Banana #4, which I overlooked before.** Chunky ------ Banana #1 Enter the tree near the entrance to the level. Find the mostly closed wall that you can see some light through. “Primate Punch” this wall to open another small area. Shoot the Pineapple Switch from far away with the Sniper Scope to make a Bonus Barrel appear. Jump into the Bonus Barrel and play the Bonus Game for a Golden Banana. (Beaver Bother) Banana #2 Enter the area in the lower catacombs of the castle. Walk to the left side and shoot the Pineapple Switch to enter the area. Follow Chunky’s path inside by turning right and following this path. Shoot the Pineapple Switch at the end of the path to enter the next area. Inside the next room, “Primate Punch” the coffins on the walls. You will have to fight some enemies for nothing if you slam the large coffin in the center. The first coffin on the right side of the room contains a Bonus Barrel. Jump into the Bonus Barrel and play the Bonus Game for a Golden Banana. (Searchlight Seek) Banana #3 Find the barn up the path around the castle. “Primate Punch” the door on the left to the gardener’s hut to open it. Enter the room. “Primate Punch” the Question Mark box inside to expose a Chunky Pad. Use the pad to turn invisible. The bats that are flying will become tangible. Play Chunky’s instrument to wipe the bats out. You will get a Golden Banana for completing this task. Banana #4 Find a Chunky Pad in front of the Museum entrance. “Super Duper Simian Slam” the pad to open the door. Enter the Museum. “Primate Punch” the three shields on the wall. One of the statue heads will expose a boulder. Place the boulder on the stone table so that you can get a Golden Banana from the other statue. Banana #5 Enter the room up the steps in the center on the main level. Find the area with Candy’s Shop on the left side down the hall. In front of Candy’s Shop is a Kasplat. Defeat the Kasplat and collect the Blueprint. Return the Blueprint to Snide for a Golden Banana. ======================================================================= 12. GOLDEN BANANA CHECKLIST ======================================================================= -------- DK ISLES -------- Donkey ------ [] #1-Talk to K.Lumsy-In front of Jungle Japes entrance [] #2-Under Snide’s Hideout on K.Rool’s Ship [] #3-Gorilla Grab switch in Frantic Factory Lobby [] #4-On top of Lava in Crystal Caves Lobby [] #5-Blueprint-Right side of Hideout Helm Lobby Diddy ----- [] #1-Shoot switch next to waterfall near Fungi Forest Lobby [] #2-Fly to Bonus Barrel on peak of DK’s Isle [] #3-“Simian Spring” off pad in room with Snide’s Hideout on K.Rool’s ship [] #4-Fly to Music pad in Crystal Caves Lobby and play instrument [] #5-Blueprint-In back of Creepy Castle Lobby Lanky ----- [] #1-Play instrument on Music pad in Jungle Japes Lobby under boulder [] #2-Shoot switch in back of K.Lumsy’s prison [] #3-Defeat Kasplat in Crystal Caves lobby [] #4-Hit switch and OrangSprint in K.Lumsy’s prison [] #5-Blueprint-Inside ice wall of Crystal Caves Lobby Tiny ---- [] #1-Shoot switch around back of Banana Fairy Island [] #2-Twirl to bonus barrel in Angry Aztec Lobby [] #3-Defeat Kasplat in question mark box in Frantic Factory Lobby [] #4-Shink and enter small hole in Gloomy Galleon Lobby [] #5-Blueprint-Inside Question Mark Box in Frantic Factory Lobby [] #6-201st Golden Banana-Photograph all 20 Banana Fairies, inside Banana Fairy Island Chunky ------ [] #1-Shoot switch near waterfall on DK’s Isle [] #2-Lift second boulder near Angry Aztec entrance and play instrument on pad [] #3-Blueprint-Defeat Kasplat in the front of Gloomy Galleon Lobby [] #4-Slam “X” Platform [] #5-Swing across vines above lava to bonus barrel in Hideout Helm Lobby ------------ JUNGLE JAPES ------------ Donkey ------ [] #1-Talk to Diddy [] #2-Shoot three Coconut Switches [] #3-Pound the DK Switch [] #4-Use the DK Pad to reach the Barrel Blast [] #5-Find and return Snide’s Blueprint Diddy ----- [] #1-Shoot the Peanut Switches [] #2-Pound the Diddy Switch and run [] #3-Shoot the Peanut Switch to activate the bridge [] #4-Charge the gate, hit the switch, and ride the mine cart [] #5-Find and return Snide’s Blueprint Lanky ----- [] #1-Pound the Lanky Switch near the Lab [] #2-Use the OrangStand to reach a Bonus Game [] #3-Shoot a Grape Switch and play a Bonus Game [] #4-Hit the pegs and defeat bees [] #5-Find and return Snide’s Blueprint Tiny ---- [] #1-Shoot the Feather Switch and play the Bonus Game [] #2-Pound the Tiny Switch [] #3-Shrink and jump off the mushroom [] #4-Get small and go into the shell [] #5-Find and return Snide’s Blueprint Chunky ------ [] #1-Toss the rock [] #2-Shoot the left eye and swing [] #3-Lift the boulder and hit the switch [] #4-Use the Chunky Barrel to reach the Bonus Game [] #5-Find and return Snide’s Blueprint ----------- ANGRY AZTEC ----------- Donkey ------ [] #1-Free the llama [] #2-Free Lanky in the llama temple [] #3-Navigate the sand tunnel [] #4-Enter the temple [] #5-Find and return Snide’s Blueprint Diddy ----- [] #1-Free Tiny Kong [] #2-Use the Chimpy Charge on four gongs [] #3-Enter the temple [] #4-Fly through the tower’s top and race the buzzard [] #5-Find and return Snide’s Blueprint Lanky ----- [] #1-Blast the buzzard [] #2-Raise the dragon heads in the llama temple [] #3-Play the memory game [] #4-Enter the temple [] #5-Find and return Snide’s Blueprint Tiny ---- [] #1-Shrink and enter the aquatic tunnel [] #2-Slam the switches in the llama temple [] #3-Shrink and fly up to the slide race [] #4-Explore the temple [] #5-Find and return Snide’s Blueprint Chunky ------ [] #1-Arrange the giant vases [] #2-Enter the rotating room [] #3-Use the giant boulder to lift the cage [] #4-Clear the temple [] #5-Find and return Snide’s Blueprint --------------- FRANTIC FACTORY --------------- Donkey ------ [] #1-Clear level 4 of the DK arcade game [] #2-Pound the floor switch to open the gate, then pound the numbers [] #3-Enter the high voltage building to turn on the machine [] #4-Enter the machine [] #5-Find and return Snide’s Blueprint Diddy ----- [] #1-Spring to the top of the ABC blocks [] #2-Pound the Production Room switch, then Simian-Spring [] #3-Play the guitar to enter the arena [] #4-Play the Bonus Game [] #5-Find and return Snide’s Blueprint Lanky ----- [] #1-Pound the machine room switch, then OrangStand up the pipe [] #2-Free Chunky [] #3-Float to play the Bonus Game [] #4-Play the Trombone, then mimic the music [] #5-Find and return Snide’s Blueprint Tiny ---- [] #1-Pound the machine room switch and play the Bonus Game [] #2-Shrink by the DK machine and enter the shaft [] #3-Shrink and play darts in Testing [] #4-Shrink and race in R&D [] #5-Find and return Snide’s Blueprint Chunky ------ [] #1-Pound the Production switch and climb the Tower [] #2-Punch the Production gate, pound the mystery box, pound the switch, then punch the Chunky Switch [] #3-Punch the gate to play the Bonus Game [] #4-Punch the R&D gate, play the Triangle, punch the Switch, then battle the toys [] #5-Find and return Snide’s Blueprint -------------- GLOOMY GALLEON -------------- Donkey ------ [] #1-Light the lighthouse [] #2-Free the seal [] #3-Race the seal [] #4-Explore the sunken ship [] #5-Find and return Snide’s Blueprint Diddy ----- [] #1-Board the ship and ascend the lighthouse [] #2-Enter the fish’s belly [] #3-Explore the sunken ship [] #4-Spring up the treasure stacks [] #5-Find and return Snide’s Blueprint Lanky ----- [] #1-Pound the switch and enter the wreck [] #2-Float to the treasure’s top [] #3-Explore the sunken ship [] #4-Break open the treasure chests [] #5-Find and return Snide’s Blueprint Tiny ---- [] #1-Pound the switch and enter the wreck [] #2-Shrink and enter the vent [] #3-Explore the sunken ship [] #4-Retrieve the mermaid’s pearls [] #5-Find and return Snide’s Blueprint Chunky ------ [] #1-Blast the targets [] #2-Enter the ship’s hold [] #3-Smash open the chests [] #4-Explore the sunken ship [] #5-Find and return Snide’s Blueprint ------------ FUNGI FOREST ------------ Donkey ------ [] #1-Get to the top of the mushroom [] #2-Go to the Kong Pad and play the Bonus Game [] #3-Get to the Bonus Barrel in the house [] #4-Pull the three levers [] #5-Find and return Snide’s Blueprint Diddy ----- [] #1-Fly to the top of the mushroom tower [] #2-Boost off the Diddy Pad into the house [] #3-Break the cage with the Guitar [] #4-Race the owl, play the Bonus Game [] #5-Find and return Snide’s Blueprint Lanky ----- [] #1-Stomp five mushrooms, play the Bonus Game [] #2-Bounce off the mushrooms [] #3-Stomp the switch, destroy the bats [] #4-Race the rabbit twice [] #5-Find and return Snide’s Blueprint Tiny ---- [] #1-Stomp the Tiny Switch for a Bonus Barrel [] #2-Ride to the tree stump and destroy the Klaptraps [] #3-Ride to the top of the beanstalk [] #4-Fight the giant spider [] #5-Find and return Snide’s Blueprint Chunky ------ [] #1-Smash the tomatoes, relocate the apple [] #2-Enter the well, win the mine cart race [] #3-Solve the picture puzzle [] #4-Break the conveyor belt [] #5-Find and return Snide’s Blueprint ------------- CRYSTAL CAVES ------------- Donkey ------ [] #1-Blast to the Bonus Game [] #2-Negotiate the revolving maze [] #3-Bomb the bees [] #4-Match the Kong faces [] #5-Find and return Snide’s Blueprint Diddy ----- [] #1-Enter the igloo and break the barrels [] #2-Fly to the Bonus Barrel [] #3-Enter and clear the lodge [] #4-Light the candles [] #5-Find and return Snide’s Blueprint Lanky ----- [] #1-Enter the igloo and float [] #2-Play the switch game in the ice castle [] #3-Win the ice castle slide race [] #4-Sprint inside the lodge [] #5-Find and return Snide’s Blueprint Tiny ---- [] #1-Shrink to find the Bonus Barrel [] #2-Beat the main igloo minigame [] #3-Shrink and Monkeyport into the igloo [] #4-Walk the platforms in the lodge [] #5-Find and return Snide’s Blueprint Chunky ------ [] #1-Break the ice wall and disappear [] #2-Enter the igloo and protect the rabbit [] #3-Break open the ice dome [] #4-Turn invisible in the lodge [] #5-Find and return Snide’s Blueprint ------------- CREEPY CASTLE ------------- Donkey ------ [] #1-Shoot the targets [] #2-Pull the levers for a mine cart ride [] #3-Put together the face puzzle [] #4-Explore the library [] #5-Open the tree and get the Blueprint Diddy ----- [] #1-Open the coffin [] #2-Swing across the chains [] #3-Light up the ballroom [] #4-Fly to the tower’s top [] #5-Find and return Snide’s Blueprint Lanky ----- [] #1-Sprint to the vine room [] #2-Float over the slime [] #3-Navigate the garden maze [] #4-Float up the steam vent [] #5-Find and return Snide’s Blueprint Tiny ---- [] #1-Twirl across the hands [] #2-Twirl across the gulf [] #3-Shrink and exterminate the flies [] #4-Monkeyport to the mini-car race [] #5-Find and return Snide’s Blueprint Chunky ------ [] #1-Enter the tree [] #2-Destroy the coffins [] #3-Rearrange the museum [] #4-Disappear and destroy the bats [] #5-Find and return Snide’s Blueprint ======================================================================= 13. BANANAS/BANANA COINS/BANANAPORTERS ======================================================================= ------- BANANAS ------- Listed below are all of the regular bananas you can find around the levels. There are 3500 in all. Note: These are not the Golden Bananas. These are the bananas you can use in the Troff N’ Scoff rooms. These are short descriptions of all of the regular bananas. They are very specific and may be hard to understand if you are not familiar with the levels. If you have any problems or questions about these descriptions, you can e-mail me at (jeff7jeff@aol.com). DK Isles -------- None Jungle Japes ------------ Donkey ------ 1-5: Near second tree at entrance to level 6-11: Left side of level on top of Bananaporter #3 12-20: Two sets of five on platform with Baboon Blast, left side level 21-30: Banana Balloon near boulder on left side of level 31-35: On top of tree near Funky’s Store 36-40: On top of tree near canon 41-45: On top of Bananaporter #3, right side of level 46-50: On platform above tunnel on right side of level 51-55: Top level, on top of tree on right side of level 56-58: Close to mountain on small hill 59-61: Going down big hill near Snide’s Hideout 62-71: Banana Balloon near Snide’s Hideout and Tag Barrel 72-74: Going into cave in center of level 75-76: In center of cave 77-80: Towards end of cave, near valley 81-90: Banana Balloon near Cranky’s Lab 91-95: On top of Donkey Pad, under hut in valley 96-100: Three sets of five bananas in cage with Rambi Crate Diddy ----- 1-5: Near third tree after entrance to level 6-15: Banana Balloon in side room of hallway to level 16-20: On top of tree, left of Tag Barrel in beginning of level 21-25: On top of tree, right of Tag Barrel in beginning of level 26-30: In beginning of cave, center of level 31-35: In water, to the right of cave entrance, in the center of level 36-40: On top of first tree, right side of level, lower part 41-45: On top of second tree, right side of level, lower part 46-52: Bananas around mountainside, top middle part of level 53-62: Banana Balloon around top of mountain 63-67: Inside mountain, flowing separately in stream 68-72: On ledge to the left of the stream inside mountain 73-82: Banana Balloon in small room with conveyor belts, in mountain 83-87: In mountain, room with conveyor belts, on a small platform 88-92: Near entrance to Mine Cart Ride, after conveyor belts, in mount 93-95: In cave room, right side of level, near the Kasplat 96-100: On top of Diddy Switch in valley, under hut Lanky ----- 1-5: Locked up behind bars in side room in hallway to level 6-10: Five separate bananas in stream 11-13: On hill to room on right side of level 14-23: Banana Balloon flowing around in room up the hill, right side 24-33: Two sets of five bananas on steps in room up the hill 34-38: Set of bananas on peg, left side of hill room 39-43: Set of bananas on peg, right side of hill room 44-48: Bananas up tree near Snide’s Hideout 49-53: Bananas near cage, left of Snide’s Hideout 54: Entrance, left room near valley in cave, center of level 55-64: Banana Balloon in left room near valley 65-67: Up left hill in same room 68-72: Set of bananas on top of right hill in same room 73-75: Up right hill in same room 76-80: On top of Chunky switch, end of right room near valley 81-85: On top of tree behind Cranky’s Lab in valley 86-95: Banana Balloon close to Lanky Switch in valley 96-100: On top of Lanky Switch in valley under hut Tiny ---- 1-5: In the hallway to Jungle Japes 6-10: In cage with Bonus Barrel, side room on left, in hallway to level 11-25: Three sets five, left tunnel, area left side level, end of cave 26-40: Three sets of five bananas, right tunnel in same area 41-45: In front of beehive, area at end of cave on left side of level 46-55: Banana Balloon inside beehive, left room 56-63: Right room of beehive, around Golden Banana 64-70: In cave, center of level, last right, line going towards water 71-80: Banana Balloon above waterfall before valley, in cave 81-90: Banana Balloon around first tree before Cranky’s Lab in valley 91-95: Up first tree in valley before Cranky’s Lab 96-100: Up tree to the right of Cranky’s Lab Chunky ------ 1-5: Around the “X” with the boulder 6-15: Two sets of five bananas to the right of Snide’s Hideout 16-20: On top of Chunky Switch near valley, in cave under boulder 21-30: Banana Balloon located around Chunky Switch, in room near valley 31-40: Another Banana Balloon, same area as above 41-50: Another Banana Balloon, same area as above 51-55: Located directly behind Cranky’s Lab in valley 56-65: In center of cave on left side of level 66-85: Four sets five, above trees on platform, open area, end of cave 86-90: Beginning of underground entrance, under “X” 91-95: First set of five on walkway, underground area 96-100: Second set of five on walkway, underground area Angry Aztec ----------- Donkey ------ 1-10: Two sets of five bananas at end of side room in hallway to level 11-25: Three sets of five up trees in center island of first main area 26-28: Three bananas near llama cage 29-38: Banana Balloon in room with narrow walkway to Cranky’s Lab 39-48: Another Banana Balloon in same room 49-52: Up steps leading to llama temple in second main area 53-62: Banana Balloon behind llama temple 63-65: Inside llama temple, alcove on right side with Bongo Blast Pad 66-71: In llama temple, up left steps leading to highest platform 72-77: In llama temple, up right steps leading to highest platform 78-97: Four sets of five bananas in quicksand route to Bonus Barrel 98-100: Up stairs leading to Tag Barrel near Snide’s Hideout Diddy ----- 1-5: In front of first temple in first main area 6-15: Banana Balloon in front of first temple 16-30: Three sets of five bananas to left of entrance to first temple 31-33: In front of Diddy Switch in first temple 34-36: Underwater in main area, first temple 37-40: Underwater near where Tiny is imprisoned, first temple 41-45: Separate bananas, beginning hallway betw fir and sec main areas 46-48: On steps, near Diddy Barrel in second main area 49-53: On top of llama temple in second main area 54-57: On side steps of temple with five switches and doors 58-67: Banana Balloon in far back of this same temple described above 68-77: Banana Balloon in quicksand route to Bonus Barrel 78-82: Inside sun emblem above tower in center of second main area 83-85: Up stairs leading to platform with four gongs (becomes a temple) 86-90: Up tree to right of platform with four gongs/temple 91-95: Up tree in back of platform/temple 96-100: Up tree to left of platform/temple Lanky ----- 1-5: Separate bananas in hallway close to level 6-8: Underwater between main area and side room with platform, fir temp 9-14: Near platform in side room underwater, first temple 15-19: On top of platform, on top of Lanky Switch, same place as above 20-24: Side room of hallway between two main areas, on narrow walkway 25-29: On platform in front of Cranky’s Lab 30-34: On walkway of second main area, between entrance and llama temp 35-37: Walking down second set of steps on left side in llama temple 38-40: Walking down second set of steps on right side in llama temple 41-45: In area in front of entrance below steps 46-55: Banana Balloon underwater inside room where Lanky was imprisoned 56-65: Another Banana Balloon, same area as above 66-70: On left side of room with matching game in llama temple 71-75: On walkway before quicksand after llama temple 76-80: Before Tag Barrel near Funky’s Store in second main area 81-90: Banana Balloon, front left side, temple with switches and doors 91-95: On walkway past place, stairs leading to Tag Barrel near Snide’s 96-100: Close to, but far back from platform with four gongs/temple Tiny ---- 1-10: Banana Balloon, first temple underwater, room Tiny was imprisoned 11-20: Another Banana Balloon, same place as above 21-25: Separate bananas in narrow tunnel underwater, same place above 26-35: Separate bananas in hall between main areas, after stone table 36-45: In pool, center of llama temple, second main area 46-48: On steps, going down to alcove with miniature path, llama temple 49-50: Inside entrance to miniature path, llama temple 51-55: Far left platform over lava, miniature area in llama temple 56-60: Far right platform over lava, miniature area in llama temple 61-65: On path leading to temple with switches and doors 66-70: Up tree to right of steps leading to temple (described above) 71-75: Up tree to left of steps leading to temple 76-80: Up tree next to side steps of temple 81-85: Up tree in back of temple 86-90: Up tree to the right side of the temple 91-95: In area on right side, past quicksand route, second main area 96-100: To the right of steps leading up to platform with gongs/temple Chunky ------ 1-5: Separate bananas between first and second pools of quicksand 6-10: Chunky’s room, right side, hall leads to lev, first part walkway 11-15: Left walkway from center leading to boulder, same area as above 16-20: Right walkway form center leading to boulder 21-25: Walkway straight across, leading to boulder 26-29: Hall on left side of first temple leading down to another area 30-54: Five sets of five in small area, first temple far left side 55-64: Banana Balloon in underwater area with big platform 65-68: Area close to center of second main area, away from llama temple 69-71: Area close to center away from Funky’s Store and quicksand route 72-81: Banana Balloon in middle part of temple with switches and doors 82-91: Another Banana Balloon, same area as above 92-94: Area close to center away from Snide’s Hideout and gongs/temple 95-97: Stairway leading down to Snide’s Hideout, past Tag Barrel 98-100: Stairway leading down plat with gongs/temple, past Tag Barrel Frantic Factory --------------- Donkey ------ 1-5: In lobby, leading to left hallway 6-11: In dark hallway to Production Room 12-26: Three sets of five bananas leading into machine in Product Room 27-30: Between first and second parts of Production Room 31-45: Three sets of five, high voltage building, Production Room 46-65: Four sets of five, in front of DK Pad, second part of Prod Room 66-75: Banana Balloon in front of steps leading up to shops, Prod Room 76-85: Banana Balloon, R&D Room chute betw Guitar and Triang Pad halls 86-90: Testing Room, hallway leading to numbers game 91-100: Banana Balloon, inside room with numbers game, Testing Room Diddy ----- 1-12: In circle, around machine in Production Room 13-17: Floor with DK Arcade room, betw pole in hallway and arcade room 18-22: On top of table in room with DK Arcade Game 23-27: On first circular roller, leading up machine tower 28-32: On second circular roller, leading up machine tower 33-37: On platform with Diddy Pad, leading up machine tower 38-47: Banana Balloon, R&D Room, room with numbered doors 48-57: Banana Balloon, same place as above 58-67: Banana Balloon, same place as above 68-92: Five sets of five bananas, left side of ABC blocks, Testing Room 93-95: In hall leading to Funky’s Store, Testing Room 96-100: In front of Funky’s Store, Testing Room Lanky ----- 1-5: On top of right platform near entrance 6-15: Banana Balloon, inside machine, Production Room 16-20: Going up pipe leading to switch, second part of Production Room 21-23: In hall leading to stores, Production Room 24-25: In front of steps leading up to stores, Production Room 26-40: Three sets of five bananas, on first main steps of machine tower 41-50: Banana Balloon, in front of Tag Barrel, halfway up machine tower 51-75: Up pipe on machine tower, near platform with Diddy Pad 76-80: Separate bananas scattered on raised part of R&D Room 81-85: Lower part of R&D Room, in front of Bananaporter #2 86-90: Separate bananas scattered on lower part of R&D Room 91-100: Banana Balloon in room with piano mimicry game, R&D Room Tiny ---- 1-3: In right hallway of lobby 4-13: Two sets of five, in front of shaft, end of left hall of lobby 14-23: Banana Balloon, room with Snide’s Hideout, separate room, lobby 24-33: Banana Balloon, on first floor of machine tower 34-38: On first circular lift of machine tower 39-43: On second circular lift of machine tower 44-48: On third circular lift of machine tower 49-53: On fourth circular lift of machine tower 54-58: On platform high up tower, across from plat with Bonus Barrel 59-68: Bananas in hallway in R&D Room leading to room with lever 69-75: Bananas leading into Testing Room from lobby 76-85: Banana Balloon in room with Funky’s Store, Testing Room 86-90: Left corner of Testing Room, near Tiny Barrel 91-95: Inside small room with darts, Testing Room 96-100: On top ledge of blocks in room with DK arcade Game Chunky ------ 1-5: On raised left platform, inside lobby entrance 6-15: Banana Balloon, in room at end of right hallway in lobby 16-20: In back of separate room with Snide’s Hideout in lobby 21-30: In beginning hallway downstairs leading to first part Prod Room 31-35: In second part of Production Room, in back, under arched pipe 36-40: Chamber room in second part of Prod Room, raised plat on right 41-45: Same room as above, raised platform in center 46-50: Same room as above, raised platform on left 51-70: Four sets of five bananas, revolving platform in center of tower 71-80: Banana Balloon, inside Chunky’s chamber in R&D Room 81-85: Left side of lower part of chamber 86-90: Right side of lower part of chamber 91-100: Banana Balloon, up pole from Snide’s Hideout to Testing Room Gloomy Galleon -------------- Donkey ------ 1-20: Four sets of five bananas, on platforms in lighthouse 21-30: Banana Balloon flying around inside lighthouse 31-40: Banana Balloon flying around outside, near lighthouse 41-55: Three sets of five bananas, in Baboon Blast 56-65: Separate bananas, circular side room underwater, lighthouse area 66-75: Banana Balloon, room treasure chests, main hall, across from TB 76-90: Three sets five, under square plat, underwater, sec main water 91-100: Separate bananas, inside DK’s part sunken ship, sec main water Diddy ----- 1-10: Two sets of five, on top of Guitar Pad, on top of lighthouse 11-20: Banana Balloon, flying across from plat w/ seal, near lighthouse 21-30: Two sets five, room across TB, in front cannon leading Cr’s Lab 31-40: Banana Balloon, flying around music pads near Funky’s Store, sec 41-60: Four sets of five, sec main water area, near rocks, piranha cage 61-64: Separate bananas, inside Diddy’s part of sunken ship, sec main 65-74: Two sets of five bananas, same area as above, second main water 75-84: Separate bananas around half-buried shipwreck 85-90: Separate bananas leading into coin room, second main water area 91-100: Banana Balloon, flying around near Treasure Chest Lanky ----- 1-5: Separate bananas, in entrance to level, after portal 6-15: Banana Balloon, end room across TB, main hall, near Battle Arena 16-25: Banana Balloon, same area as above 26-35: Banana Balloon, flying around surface of second main water area 36-40: On top of Trombone Pad, with other music pads near Funky’s Store 41-55: Three sets of five bananas, inside Lanky’s part of sunken ship 56-60: Near Enguarde Crate underwater, second main water area 61-65: Separate bananas in half-buried shipwreck 66-70: Set of bananas in half-buried shipwreck 71-75: Scattered bananas in left side of coin room, near Lanky pads 76-80: Separate near Enguarde Crate, underwater, lighthouse water area 81-85: Inside first Treasure Chest on left side, same area as above 86-90: Inside first Treasure Chest on right side, same area as above 91-95: Inside second Treasure Chest on left side, same area as above 96-100: Inside second Treasure Chest on right side, same area as above Tiny ---- 1-5: On platform with Bananaporter #3, in room across from Tag Barrel 6-8: Separate bananas, narrow walkway to the left of platform with B #3 9-13: On top of left platform, room on right after entrance to level 14-18: On top of center platform, same area as above 19-23: On top of right platform, same area as above 24-28: Separate bananas leading from main hall to lighthouse water area 29-32: Separate bananas leading from main hall to sec main water area 33-42: Two sets of five bananas, inside Tiny’s part of sunken ship 43-50: Separate bananas, same area as above 51-60: Two sets of five bananas inside half-buried shipwreck 61-65: In lighthouse water area, on platform with Snide’s Hideout 66-75: Banana Balloon, flying around near Snide’s Hideout, light water 76-85: Banana Balloon, flying around plat with Chunky Pad, lighthouse 86-90: Inside Treasure Chest in coin room 91-100: Banana Balloon, in left corner of coin room, left of Tr Chest Chunky ------ 1-10: Banana Balloon, left side of first room, right after entrance 11-12: Leading from Tag Barrel in main hall into room across 13-17: Set, room in hall across from TB, leading into room w/ Tr Chests 18-22: Separate bananas, same area as above 23-25: Separate bananas, narrow walkway to the right of plat with B #3 26-35: Banana Balloon, flying around music pads near Funky’s Store 36-40: On top of platform with Bananaporter #2, sec main water area 41-50: Banana Balloon, flying around area with half-buried shipwreck 51-65: Three sets, under square plat, underwater, right of ship, sec 66-90: Five sets of five, inside ship sailing around lighthouse area 91-100: Separate bananas around lighthouse, underwater Fungi Forest ------------ Donkey ------ 1-15: Three sets of five, center part upstairs, first floor, Mush Tower 16-30: Separate bananas, circling outside walkway, Floor 3, Mush Tower 31-40: Two sets of five, outside, fourth floor of Mushroom Tower 41-45: On south part of walkway, top of Mushroom Tower 46-50: Separate bananas leading from main area to area with big barn 51-55: Separate bananas leading from main area to area with Mush Tower 56-60: Inside Mushroom Tower area, near left Tag Barrel 61-70: Banana Balloon, behind small house on right side of barn area 71-75: Inside big barn main room, on top of DK Switch, in Ques Mark box 76-85: Banana Balloon, in big barn main room, small area with levers 86-90: Separate bananas, before closed off area leading to small barn 91-95: In back of barn, on top of DK Switch in closed off area 96-100: Inside small barn, in Question Mark box, on top of DK Switch Diddy ----- 1-10: Two sets five, back main area, on top mushroom, near Diddy Barrel 11-15: In main area, on ground, back right of Clock Tower 16-22: Separate bananas, on Floor 5 of Mushroom Tower, on square floor 23-32: Separate bananas, around walkway, top of Mushroom Tower 33-42: Two sets of five, on top of mushroom, in back of Mushroom Tower 43-52: Separate bananas, circling around large tree, in tree area 53-57: In front of large tree, in tree area 58-62: Inside tree, in center of tree 63-72: In front of Snide’s Hideout, large barn area 73-82: Banana Balloon, inside center winch room, in back of large barn 83-85: Separate bananas, first step lead in house, right side barn area 86-90: Second step leading into house, right side of barn area 91-95: Inside house maze area, far left center, same area as above 96-100: Inside house maze area, on right side, towards end of maze Lanky ----- 1-5: In front of Clock Tower, main area 6-15: Separate bananas, in water around Mushroom Tower 16-20: On top of Mushroom, near hall lead from Mush Tower to Tree area 21-30: Separate bananas leading from Mush Tower area to Tree area 31-40: Banana Balloon, inside first floor center of Mushroom Tower 41-50: Banana Balloon, top floor of Mush Tower, across from walkway 51-55: North room, Mush top, off walkway in room w/picture Kong family 56-65: Two sets of five, South room, Mushroom top, off walkway 66-70: On top of Lanky Switch, at top of Mushroom Top 71-75: On top of Lanky Pad, in front of large barn 76-80: In front of entrance to room on front roof of large barn 81-85: Front right part of room, front roof of large barn 86-89: On central roof of large barn 90-92: On top of waterwheel house, near entrance to winch room 93-95: In front of Trombone Pad, big tree area 96-100: On top of Trombone Pad, big tree area Tiny ---- 1-5: On top of third mushroom to the right of entrance, main area 6-10: On top of Tiny Switch, first floor of Mushroom Tower 11-20: Banana Balloon, outside part Floor 3 of Mush tower, on walkway 21-25: Inside Tiny’s small tree, large tree area 26-33: Separate bananas, inside Tiny’s small tree, large tree area 34-38: Separate bananas, entrance to large area with Funky’s Store 39-43: Up mushroom on near left side of area, same area as above 44-48: Up mushroom on far left side of area, left of Funky’s Store 49-53: Up mushroom on far right side of area, right of Funky’s Store 54-70: Separate bananas, in water around Mushroom Tower 71-80: Banana Balloon, in back of area with small barn 81-85: In entrance from main room to second room in large barn 86-90: Near Tiny Barrel, second room of large barn, left side of room 91-95: In front entrance to room with large spider, second room of barn 96-100: Inside entrance to room with spider, second room of large barn Chunky ------ 1-5: On ground, in main area, in front of Clock Tower 6-10: On ground, in front of well, main area 11-13: On top back part, first floor of Mushroom Tower 14-18: On right walkway, Floor 2 of Mushroom Tower 19-21: On right walkway, Floor 2 of Mushroom Tower 22-26: On left side of outside walkway, Floor 3 of Mushroom Tower 27-29: On right part of solid walkway, Floor 5 of Mushroom Tower 30-34: On center walkway, Floor 6 of Mushroom Tower 35-37: On right walkway, Floor 6 of Mushroom Tower 38-40: On far left part of main walkway, Floor 7 of Mushroom Tower 41-45: On small platform across from main walkway, Floor 7 Mush Tower 46-55: Banana Balloon, outside walkway of Floor 7 56-58: At end of solid right walkway, Floor 8 of Mushroom Tower 59-61: On far left walkway, Floor 9 of Mushroom Tower 62-66: Near door leading outside, Floor 10 of Mushroom Tower 67-71: On west part of walkway, Mushroom Top 72-81: Banana Balloon, west part of walkway, Mushroom Top 82-86: In second room large barn, on top Triangle Pad in Ques Mark Box 87-91: In front of Funky’s Store 92-100: In circle around center area w/tomatoes & worm, near F’s Store Crystal Caves ------------- Donkey ------ 1-10: Banana Balloon, in small room across from entrance 11-15: To right of Bonus Barrel, between two ice crystals near entrance 16-20: On top of Bongo Blast Pad in front of DK’s cabin, cabin area 21-25: Inside DK’s cabin, first floor of cabin area 26-30: Inside DK’s lodge, lodge area 31-35: Separate bananas on platform with DK Pad 36-55: Four sets of five bananas, in Baboon Blast 56-58: Inside beginning of room across bridge from Cranky’s Lab 59-68: Banana Balloon, inside main part of room, same area as above 69-78: Banana Balloon, inside DK’s room of igloo 79-83: Inside DK’s room of igloo 84-90: Separate bananas, inside DK’s room of igloo 91-95: Separate bananas, circling around outside of igloo 96-100: On platform near igloo with Bananaporter #1 on it Diddy ----- 1-5: On platform across from bridge with Funky’s Store 6-10: Separate bananas, bridge betw Funky’s Store and center platform 11-15: Separate bananas, inside room at end of bridge 16-20: In front of first waterfall, before cabin and lodge areas 21-25: Inside Diddy’s second floor cabin, cabin area 26-30: Separate bananas, inside Diddy’s second floor cabin, cabin area 31-45: Three sets of five bananas, inside Diddy’s third floor cabin 46-55: Banana Balloon, right side of third floor cabin area 56-65: Banana Balloon, in water, under bridge across from Cranky’s Lab 66-70: In water, under bridge, same area as above 71-80: Banana Balloon, inside Diddy’s room of igloo 81-85: On roof of igloo 86-90: On large dome platform to left of igloo 91-95: On large dome platform to right of igloo 96-100: In water behind igloo Lanky ----- 1-5: Separate bananas, main entrance area 6-15: Banana Balloon, inside ground room to ice castle 16-20: Inside top entrance to ice castle 21-40: Four sets of five, platform across from bridge w/Funky’s Store 41-50: Separate bananas in water between first and second waterfalls 51-60: Banana Balloon, in front of second waterfall 61-65: On Trombone Pad, on roof of Lanky’s lodge 66-70: At end of roof of Lanky’s lodge 71-85: Three sets of five, above Lanky Pad, bridge across Cranky’s Lab 86-95: Banana Balloon, in Lanky’s room of igloo 96-100: Separate bananas, in Lanky’s room of igloo Tiny ---- 1-10: Banana Balloon, in room at end bridge, across from Funky’s Store 11-20: Banana Balloon, inside Tiny’s cabin, cabin area 21-30: Two sets of five, inside Tiny’s cabin, cabin area 31-40: Banana Balloon, at end of bridge leading to lodges, lodge area 41-46: Separate bananas, in water, betw entr area and bridge w/Cr’s Lab 47-51: Inside small room, on right walkway near lower pools 52-55: Separate ban, in water, between bridge w/Cr’s Lab and igloo area 56-65: Banana Balloon, inside Tiny’s room of igloo 66-70: Inside Tiny’s room of igloo 71-75: On platform with Bananaporter #3, in igloo area 76-80: On large dome platform to left of igloo 81-85: In front of Tiny Pad, top of chamber, stalactite enemy area 86-90: Across center platform, north side of area, same area as above 91-95: Across center platform, west side of area, same area as above 96-100: Across center platform, east side of area, same area as above Chunky ------ 1-3: Separate bananas, in room across from entrance 4-8: On top of Chunky Pad, in room across from entrance 9-13: To the right of Tag Barrel, on walkway, near entrance 14-18: On center platform, across walkway from ice castle 19-21: On plank, straight across from center platform, ice castle area 22-26: On top of switch, platform across from center platform 27-46: Four sets of five bananas, in Chunky’s cabin, cabin area 47-51: On center platform of bridge, lodge area 52-54: In beginning of area with Snide’s Hideout 55-64: Banana Balloon, in front of Snide’s Hideout 65-70: Separate bananas, inside room across from Cranky’s Lab 71-75: Inside room across from Cranky’s Lab 76-85: Banana Balloon, inside room, on right walkway near lower pools 86-90: On large platform to right of igloo 91-100: Banana Balloon, inside Chunky’s room of igloo Creepy Castle ------------- Donkey ------ 1-5: Separate bananas on first bridge near entrance 6-15: Banana Balloon, inside tree 16-20: Inside tree 21-25: Separate bananas, main level, past tree 26-27: One on each platform of first bridge, main level 28-35: Separate bananas, main level, past first bridge 36-40: In lower cata of castle, main level, end of DK’s area, left room 41-50: Banana Balloon, inside DK’s room, same area as above 51-55: Inside room up steps, room left side, in DK’s room, main level 56: Up steps, at end of higher walkway, main level 57-58: One on each platform of second bridge, main level 59-64: Separate bananas, main level, past second bridge 65-81: Separate bananas, beginning of path, past drawbridge 82-83: One on each platform of third bridge, up path 84-85: Separate bananas, past third bridge, up path 86-90: Inside left room, at end of hall in Library 91-95: In middle of right hall in Library 96-100: Towards end of hall in Library Diddy ----- 1-10: Banana Balloon, main level, left side lower catacombs of castle 11-15: In lower catacombs, main level, left area, end of Diddy’s path 16-25: Banana Balloon, Diddy’s room, switches out order, same as above 26-35: Banana Balloon, room up steps, room left side, Diddy’s room 36-40: On left side of room with DK Switch, same area as above 41-45: On right side of room with DK Switch, same area as above 46-50: On left side of room with Lanky Switch, same area as above 51-55: On right side of room with Lanky Switch, same area as above 56-65: Banana Balloon, in front castle, across from path, begin of path 66-70: On top of pole on right side of path, before Cranky’s Lab 71-80: Banana Balloon, in front checkered floor, in Ballroom, up path 81-85: On top of candle, in back of Ballroom 86-90: On top of candle, right side of Ballroom 91-95: On top of candle, left side of Ballroom 96-100: On top of second cloud, above small castle, at top of path Lanky ----- 1-5: Separate bananas, entrance to lower cata of castle, main level 6-30: Five sets of five, entrance to lower cata of castle, main level 31-40: Banana Balloon, in Lanky’s room, area right side, same as above 41-50: Banana Balloon, room up steps, room left side, Lanky’s room 51-60: Banana Balloon, same area as above 61-90: Six sets of five, inside maze, inside right barn door, up path 91-100: Banana Balloon, inside smaller castle, at top of path Tiny ---- 1-10: Banana Balloon, in front of Funky’s Store, lower cata of castle 11-15: Hallway leading to Tiny’s room, area right side, same as above 16-35: Separate bananas, up path, from area with B #2 to barn area 36-40: Inside Tiny’s silo, to the right of barn, up path 41-43: Separate bananas, across bridge past barn area 44-48: On top of Tiny Pad, inside hallway of Ballroom 49-53: On top of linking Tiny Pad, left side room of Museum 54-58: On second Tiny Pad, same room, in front of structure, same area 59-63: On second linking Tiny Pad, right side room of Museum 64-73: Banana Balloon, in right side room of Museum 74: At end of bridge past Ballroom 75-95: Separate bananas, up path, bridge after Ballroom to top of path 96-100: At top of path, before B #5 Chunky ------ 1-10: Banana Balloon, inside tree 11-15: Inside tree 16-20: Lower cata, main level, left area, Chunky’s room, first coffin 21-25: Chunky’s room, second coffin on left, same area as above 26-55: Separate bananas, length of hall, in room up steps, main level 56-65: Banana Balloon, in room with DK Switch, room up steps, left side 66-75: On right side of room with Diddy Switch, same area as above 76-85: Banana Balloon, back part of Museum, up path 86-90: Back part of Museum, up path 91-100: Banana Balloon, in left room of barn, gardener’s hut, up path Hideout Helm ------------ None ------------ Banana Coins ------------ DK Isles -------- Donkey ------ 1-3: In Training Area, on right side, at the back end of tunnel Jungle Japes ------------ Donkey ------ 1-3: In dark walkway to Jungle Japes 4-5: Set of two near Baboon Blast Pad 6-8: Set of three near Baboon Blast Pad 9-11: In left tunnel near first Kasplat 12: Through right tunnel, past Kasplat, near vines 13-15: In cage with Rambi Crate Diddy ----- 1-3: In side area, in hallway to Jungle Japes 4-5: Two more in front of Diddy’s cage 6-8: In far left corner of water, underwater 9: Across plank bridge in mountain, over to Diddy Switch 10: On platform in far right corner, end of waterfall, inside mountain 11: On first conveyor belt in side room of mountain 12: In room with “Hi-Lo” switch in mountain 13-15: In right tunnel, past Kasplat, near vines Lanky ----- 1-3: In side area, in hallway to Jungle Japes 4-5: In far left corner of water, underwater 6: Near peg on left side of room up hill 7: Near peg on right side of room up hill 8-12: Left of Snide’s Hideout, near cage 13-15: In center cave, last left room near valley, near Kasplat Tiny ---- 1-3: Underneath boulder and “X”, behind cannon in cave 4-8: On top of mountain 9-13: In center cave, last right room near valley, underwater 14-16: Near second Kasplat, in cave on left side of level 17-18: Inside beehive, beginning of room straight ahead after entrance Chunky ------ 1-3: Right corner of room after walking through portal 4-6: In far right corner of water, underwater 7-9: Underground Area under “X”, on left platform at end of walkway 10-12: Near tree stump, area at end of cave on right side of level Angry Aztec ----------- Donkey ------ 1-3: In Donkey’s room inside hallway leading to level 4-5: Near the llama cage 6-8: Near boulder in hallway between main areas 9-13: Inside llama temple, in alcove with Bongo Blast Pad 14-15: Inside temple with switches and doors 16-18: Next to Tag Barrel near steps leading to Snide’s Hideout Diddy ----- 1-5: In front of stairs leading to first temple 6: Inside first temple, on platform high up with Guitar Pad 7-11: In room where Tiny was imprisoned, first temple 12-15: Near cage that holds Bonus Barrel in hallway between main areas 16: Inside temple in front part, temple with switches and doors 17: In far back, same temple as above Lanky ----- 1-3: Right side of first temple 4-7: On platform in front of Cranky’s Lab 8-9: Inside llama temple, in room with memory game 10: On right side of temple with switches and doors 11-12: In back of temple with switches and doors 13-17: In front of Funky’s Store Tiny ---- 1-4: In center island with Tag Barrel 5-8: On platform in underwater room, first temple 9-11: In hallway between main areas, left of stone table 12: Inside temple with switches and doors, front area 13: Inside same temple as above, middle back area 14: Inside same temple as above, back right area 15-19: In area on right side, past quicksand route, second main area Chunky ------ 1: On far left side on roof of first temple 2: On near left side on roof of first temple 3: On far right side on roof of first temple 4: On near right side on roof of first temple 5-7: To left of entrance to first temple 8: Inside temple with switches and doors, steps leading to second room 9: Inside same temple as above, steps leading to third area of room 10: Inside same temple as above, left side of third area of room 11: Inside same temple as above, right side of third area of room 12-15: On platform at end of quicksand route, second main area 16-19: Between tree, quicksand, and Funky’s Store in second main area Frantic Factory --------------- Donkey ------ 1-3: Beginning of downstairs hall leading to Production Room 4: Near High Voltage building on raised platform of Production Room 5-7: In R&D side room with lever 8-10: In front of blocks on side of Testing Room 11-13: Inside room with number game in Testing Room Diddy ----- 1-3: Near Diddy Pad in second part of Production Room 4-6: Upstairs, room with pole, near DK Arcade room, up from Prod Room 7-11: Inside room with chute that leads to Prod Room from R&D Room 12-16: Up pole from Snide’s Hideout to Testing Room 17-21: In hallway that leads from Testing Room to R&D Room Lanky ----- 1-3: Inside machine in Production Room 4-6: Going up blocks in second part of Production Room 7-9: In front of first Tag Barrel going up tower 10-14: In hallway that leads from R&D Room to Testing Room 15-19: Inside room with chute that leads to Prod Room from R&D Room 20-23: Along center top ledge on right side of Testing Room Tiny ---- 1-5: Inside room right side of Lobby with pole going up to Testing Room 6-10: In room with pole, downstairs, end second part of Production Room 11-15: In front of first Tag Barrel going up machine tower 16-18: On platform up tower across from platform with Bonus Barrel 19-23: In hallway that leads from Testing Room to R&D Room Chunky ------ 1-5: At end of left hallway in lobby, room with pole 6-8: Inside separate room with Snide’s Hideout in Lobby 9-11: At end of hall upstairs, near room with DK Arcade Room 12-16: Under pipe at end of second part of Production Room 17-20: Up machine, on low platform with four rotating bars 21-24: Under the left hatch in the R&D Room on higher part of room 25-26: Separate coins in small areas on left side of Testing Room 27-28: Separate coins in small areas in back part of Testing Room Gloomy Galleon -------------- Donkey ------ 1-2: In Baboon Blast 3-6: On second platform, minor water area starting with B #5, sec main 7-9: Second main water area, underwater Tr Chest, right of sunken ship 10-12: Inside Donkey’s part of sunken ship Diddy ----- 1-5: On platform with Cranky’s Lab, room in main hall across from TB 6-8: On top of raised platform with seal, lighthouse water area 9-13: In front of mermaid’s home, lighthouse water area, underwater 14-17: Underwater, far end of area with music pads, sec main water area 18-20: Inside Treasure Chest, underwater area with piranha Lanky ----- 1-3: Inside Lanky’s part of sunken ship, second main water area 4-5: Inside Treasure Chest, back right part of sec main, underwater 6-9: Inside Lanky’s part of half-buried shipwreck 10-12: Inside circular side room underwater, lighthouse water area 13: Near Enguarde Crate, underwater, lighthouse water area Tiny ---- 1-3: Inside front of room near entrance to level, on right 4-5: Inside Tiny’s part of sunken ship 6-8: Inside Treasure Chest, ahead on left of sunken ship, underwater 9-13: In front of mermaid’s home, lighthouse water area, underwater 14-16: Inside mermaid’s house, center, underwater, same area as above 17-20: In front of Treasure Chest in coin room Chunky ------ 1-3: In beginning of room on right side, after entrance to level 4-6: Part of area leading to room with Tr Cheats, room from main hall 7-11: In area with music pads, second main water area 12-14: Around left side of sunken ship, underwater, sec main water area 15-17: On platform with lighthouse 18-20: Inside ship revolving around lighthouse 21-25: Near Tag Barrel and mermaid’s home, underwater Fungi Forest ------------ Donkey ------ 1-3: On platform behind Clock Tower, main area 4-6: On top of DK Pad, Floor 4, outside walkway, Mushroom Tower 7-9: On top of enclosure, behind small barn 10-12: In water, at end of first floor of small barn Diddy ----- 1-3: On outside walkway of Floor 9, Mushroom Tower 4-7: In front of entrance to large tree 8-10: On top of right mushroom, in back of large barn 11-13: Inside room, in front roof entrance to large barn 14-15: In back of winch room, back of large barn Lanky ----- 1-3: Near earphones on top of well, main area 4-6: On platform near water, in back of Mushroom Tower 7-9: In center, inside large tree 10-12: In back of area with rabbit race, large tree area 13-15: On left side, main room of large barn Tiny ---- 1-3: In hall from main room to room with Mushroom Tower 4-8: On back part, extended part outside walkway, Floor 3, Mush Tower 9-11: Large area with Funky’s Store, outside area with gate 12-14: In hall leading from large barn area to main area 15-17: In large barn, area leading from main room to second room Chunky ------ 1-3: In back of well in main area 4-6: On top of Chunky Switch, on west part of walkway, Mushroom Top 7-9: On back right of second room of large barn 10-12: In east part of Funky’s Store area, across from Tag Barrel Crystal Caves ------------- Donkey ------ 1-3: In room across from entrance 4-5: In Donkey’s lodge, lodge area 6-8: In Baboon Blast 9-11: In room across from Cranky’s Lab Diddy ----- 1-4: On top part of ice castle 5-8: Inside Diddy’s first floor cabin, cabin area Lanky ----- 1-2: Inside ground floor room of ice castle 3-5: In water, under left side of bridge across from Funky’s Store 6-8: At end of right walkway, cabin and lodge areas 9-11: On right side of igloo, in water, near ice dome Tiny ---- 1-2: On right side of left walkway, entrance area 3-5: Inside small room, across bridge from Funky’s Store 6-8: Top of chamber, behind Tiny Pad, stalactite enemy area 9-11: On platform near igloo, with Bananaporter #1 on it Chunky ------ 1-3: Inside area with Snide’s Hideout 4-6: On hill leading up to Funky’s Store 7-11: Inside small room, on right walkway near lower pools 12-14: On platform with Tag Barrel, near igloo Creepy Castle ------------- Donkey ------ 1-5: On top of DK Pad next to tree 6-9: On top of DK Switch, room up steps, in left room, main level 10-12: On low platform with Kasplat, to left of entrance 13-15: Around Bananaporter #2, up path Diddy ----- 1-3: In lower catacombs, near area on left side, main level 4-6: Inside Diddy’s room, hit a switch out of order, same area as above 7-9: In room up steps, main level, in front of area on left 10-13: On top of poles of drawbridge 14: In front of castle, to right of path before Library 15: In front of entrance to Library Lanky ----- 1-2: Up tree, on lower level, to left of lower catacombs 3-6: In lower catacombs, near area on right side, main level 7-8: Lanky’s room, area on right side of lower catacombs 9-11: Inside Lanky’s room, room on left side, room up steps, main level 12-14: On right side of maze, in barn area, up path Tiny ---- 1-2: Up tree, to right of large tree 3-5: On lower level, to right of lower catacombs 6-7: In front of Tiny Pad, in Tiny’s room, right area lower catacombs 8-10: Across large hole, to left of Tag Barrel, inside room up steps 11-12: Inside silo, to right of barn area, up path 13-15: Around Tiny Pad, inside Ballroom Chunky ------ 1-3: Inside tree 4-6: Past tree, main level 7-9: On lower level, to left of lower catacombs 10-12: Left area in lower catacombs, in far right coffin, Chunky’s room 13-15: In room up steps, room on left side, inside area with DK Switch 16-18: In front of Candy’s Shop, in hall, room up steps, main level 19-22: Inside gardener’s hut, left room in barn area 23-25: Inside room, left part of Museum, up path Hideout Helm ------------ None ------------- Bananaporters ------------- DK Isles -------- First #1-In front of Training Area Exit First #2-In front of Training Area Exit First #3-In front of Training Area Exit First #4-In front of Training Area Exit First #5-In front of Training Area Exit Second #1-In front of K.Lumsy’s Prison Second #2-In front of Angry Aztec Entrance Second #3-Around back of DK Island, in front of Waterfall Second #4-In front of Frantic Factory Entrance Second #5-On Banana Fairy Island Hideout Helm Lobby Bananaporters: First #1-In front left side of lobby Second #1-On platform, in front of entrance to level Jungle Japes ------------ First #1-After first tree in beginning of level First #2-Entrance to Jungle area after dark hallway First #3-To the left of cave on left side of level First #4-Entrance to cave in center of level First #5-At the top of the mountain Second #1-At end of hallway to Jungle Japes Second #2-At bottom of mountain, on highest ledge of level Second #3-Close to entrance of cave on right side of level Second #4-In front of Cranky’s Lab in valley, at end of center cave Second #5-At end of left cave, open area on left side of level Angry Aztec ----------- First #1-In hallway entrance, after first pool of quicksand First #2-In front of steps of first temple First #3-In front of Cranky’s Lab First #4-In entrance to second main area First #5-In area on right side, past quicksand route, second main area Second #1-Between center island and Candy’s Shop on walkway, first area Second #2-Before exit of hallway to second main area Second #3-In entrance to second main area Second #4-In front of Funky’s Store Second #5-At end of quicksand route, on platform Llama Temple Bananaporters: First #1-On lower right side of entrance First #2-On lower left side of entrance Second #1-In front of Tag Barrel, back of temple Second #2-Inside small entrance with lava platforms Frantic Factory --------------- First #1-On left raised platform in lobby First #2-On right raised platform in lobby First #3-On right side of room straight through lobby First #4-On floor of Production Room, bottom level near tower First #5-On center table of DK Arcade Room Second #1-In front of Lanky’s arched pipe, second part of Prod Room Second #2-Lower part R&D Room, across from hall leading to lever room Second #3-Inside room with Snide’s Hideout, separate room in lobby Second #4-In front of first Tag Barrel, almost halfway up machine tower Second #5-Inside Testing Room, in front of Funky’s Store Gloomy Galleon -------------- First #1-Right of entrance to area across from TB in main hall First #2-In beginning of area leading to room with Treasure Chests First #3-On platform high up in room across from TB in main hall First #4-On platform on one side of second main water area First #5-On lighthouse cove area platform Second #1-On lighthouse cove area platform Second #2-On platform on one side of second main water area Second #3-In front of Snide’s Hideout, plat on side of light water area Second #4-Up stack of coins on right side of coin room Second #5-On platform on one side of second main water area Fungi Forest ------------ First #1-On left side of Clock Tower in main area First #2-In front of Clock Tower in main area First #3-On right side of Clock Tower in main area First #4-Behind Clock Tower in main area First #5-On left side of Mushroom Tower area Second #1-In front of large barn Second #2-In entrance to area w/Funky’s Store Second #3-In front of entrance to Mushroom Tower Second #4-In entrance to area with large tree Second #5-On outside walkway from Floor 10, top of Mushroom Tower Crystal Caves ------------- First #1-Outside main entrance area, on walkway First #2-Outside main entrance area, on walkway, to the left of B #1 First #3-Inside small room, on walkway in lower pool areas First #4-In water, under bridge across from Cranky’s Lab First #5-On platform across from bridge with Funky’s Store Second #1-On platform behind igloo Second #2-On center platform of bridge leading to lodges, lodge area Second #3-On platform against wall, behind igloo Second #4-Inside small room across bridge with Funky’s Store Second #5-On right side of second floor of cabins, cabin area Creepy Castle ------------- First #1-Top level, before drawbridge and path First #2-Top level, before drawbridge and path First #3-Top level, before drawbridge and path First #4-Top level, before drawbridge and path First #5-Top level, before drawbridge and path Second #1-In front of entrance to room up steps, main level Second #2-Up path, on platform after first bridge Second #3-Up path, in front of Cranky’s Lab Second #4-Up path, in front of barn area Second #5-At top of path Lower Catacombs Left Area Bananaporters: First #1-In beginning of area First #2-In beginning of area First #3-In beginning of area Second #1-At end of Diddy’s path to room Second #2-At end of Donkey’s path to room Second #3-At end of Chunky’s path to room Hideout Helm ------------ First #1-After entrance to level through portal Second #1-In first part of Control Room ======================================================================= 14. SPECIALITY SHOP LOCATIONS ======================================================================= The specialty shops in this game include Funky’s Store, Cranky’s Lab, Snide’s Hideout, and Candy’s Shop. In order to buy things at some of these places, you will need to have Banana Coins. DK Isles -------- Funky’s Store: None Cranky’s Lab: Follow the signs from the area you begin in. Close to the Training Area. Snide’s Hideout: Halfway up walkway to Frantic Factory. Swing across vines to separate platform. Enter cave. Candy’s Shop: None Jungle Japes ------------ Funky’s Store: Up the vine in the water, past the Battle Arena Pad. Cranky’s Lab: At the end of the dark cave in the middle of the level. Snide’s Hideout: Platform above Funky’s Store. Swing across vines, jump into the canon to blast up to the top platform, and walk to left as far as you can. Candy’s Shop: None Angry Aztec ----------- Funky’s Store: In side area between temple with switches and doors and quicksand route. Located in second main area. Cranky’s Lab: In hallway between first and second main areas. Take a right at the stone table and walk across the narrow walkway until you reach Cranky’s Lab. Snide’s Hideout: Past quicksand route. Go up stairs to Tag Barrel and take a right and go down the steps to reach Snide’s Hideout on another platform. Located in the second main area. Candy’s Shop: On far left of first main area over quicksand. Frantic Factory --------------- Funky’s Store: In side area on ledge in Testing Room. Cranky’s Lab: At end of side ledge in second part of Production Room. Snide’s Hideout: In separate area of lobby. You can use Bananaporter #3 to connect to it. Candy’s Shop: At end of side ledge in second part of Production Room, to the right of Cranky’s Lab. Note: Cranky’s Lab and Candy’s Shop are located in the same room. Gloomy Galleon -------------- Funky’s Store: In second main water area. Located near music pads. It is a minor water area starting with a platform with Bananaporter #5 on it. Cranky’s Lab: In side room in main hall across from the Tag Barrel. Walk towards the end of the room. There is a cannon around this area. Jump into the cannon to take you up to another platform with Cranky’s Lab on it. Snide’s Hideout: Lighthouse water area. On a side platform with a Tag Barrel. Bananaporter #3 is located in front of it. Candy’s Shop: In second main water area. The piranha is located underwater at the bottom. It is also a minor water area starting with a platform with Bananaporter #4 on it. Fungi Forest ------------ Funky’s Store: Located in area with tomatoes and worm in center. Funky’s Store is in the back of the area. It is accessible through one of the hallways in the main area with the Clock Tower. Cranky’s Lab: In the far back of the big area with the Mushroom Tower. This area is also accessible through one of the hallways in the main area with the Clock Tower. Snide’s Hideout: Only accessible during the day. It is on the front right side of the area with the large barn. This area is accessible through one of the hallways in the main area with the Clock Tower. Candy’s Shop: None Crystal Caves ------------- Funky’s Store: On right walkway, before first waterfall. In order to access Funky’s Store, you must find a way up and onto the right walkway of the level, then walk down to the store. Cranky’s Lab: Up hill at end of left walkway. After leaving the entrance area, turn right and walk up to the hill at the end. Use Lanky to “OrangStand” up the hill and into Cranky’s Lab. Snide’s Hideout: Inside transparent room towards end of left walkway. After leaving the entrance area, turn right and keep walking until you see a transparent ice wall on the right side. Have Chunky “Primate Punch” the ice wall to break it and open up a new room. Snide’s Hideout is inside this room. Candy’s Shop: Swim through the first waterfall and get onto the left walkway. Walk past the cabin area. Candy’s Shop is after the cabin area on the left walkway. Creepy Castle ------------- Funky’s Store: At the end of lower catacombs area. Follow the main level up to the area with the steps, then go downward to the left. Enter the lower catacombs area and walk to the back. Cranky’s Lab: In front of Bananaporter #3 up the path. Follow the top level path past the drawbridge. It is located on the right side, about halfway up the path. Snide’s Hideout: Follow the path around the castle on the top level all of the way to the top. At the top, it is up the hill on the right side. Candy’s Shop: Inside hall of room up steps on main level. Follow the main level around until you see steps going up on the right side. Go up the steps and into the room on the right. Follow the hall inside until you see an open area on the left towards the end of the hall. Candy’s Shop is in this area. Hideout Helm ------------ Snide’s Hideout (automatic): Once you enter Hideout Helm through the portal the first time, you will watch a cinema. Then you will automatically appear in Snide’s Hideout. Snide will explain how much time you will have to shut down King K. Rool’s machine in Hideout Helm. This depends on how many Blueprints you have found and returned to him. He will give you 10 minutes plus one extra minute for every Blueprint that was brought back to him. 50 minutes is the maximum amount of time you can have because there are 40 Blueprints in all. ======================================================================= 15. BATTLE CROWNS ======================================================================= By standing on a Battle Arena Pad with King K.Rool’s face on it and pressing “Z”, you can warp to a Battle Arena. Fight the enemies until the clock runs out to win a Battle Arena Crown. You must jump into it in order to get it. All together, there are ten Battle Arenas in the game. There are two around the DK Isles, and one in each of the eight levels. DK Isles -------- Battle Arena #1 --------------- The first battle arena pad is located on K.Rool’s ship in the room on the way up to Frantic Factory. This is the same room that contains Snide’s Hideout and the Diddy pad. The Battle Arena Pad is located under the big boulder on the right side of the room. Have Chunky lift the boulder and toss it. Then stand on the pad and press “Z” to warp to the battle arena. Name: “Bish Bash Brawl” Time: 60 seconds Description: In this battle arena, you will be fighting against a skeleton, a Kasplat and a regular Kremling all at once. Battle Arena #2 --------------- Enter the Fungi Forest lobby. Take out Diddy from the Tag Barrel. Find the big mushroom flying around on the ceiling. Shoot it to make it change color. Next, take out Donkey and have him shoot it. Now take out Lanky, then Chunky and Tiny and have them do the same thing. You’ll see that the mushroom will change to the designated color of the Kong that is supposed to hit it next. Using the Sniper Scope might help if you have it. After all five Kongs shoot the mushroom, the mushroom will go away and a door on the wall will open. Inside is a Chunky Pad. Turn Chunky invisible to find the Battle Arena Pad. Stand on the pad and press “Z” to warp to the Battle Arena. Name: “Forest Fracas” Time: 60 seconds Description: In this arena, you will be attacked by a skeleton, a Kasplat and a regular Kremling all at once. Jungle Japes ------------ The Jungle Japes Battle Arena Pad is easy to find. Climb the vine in the water, then start walking towards Funky’s Store. You should find a pad with King K.Rool’s face on it. Stand on the pad and press “Z” to warp to the Battle Arena. Name: “Beaver Brawl” Time: 30 seconds Description: All you will be attacked by in this arena is three beavers at a time. This is an easy battle to win. Angry Aztec ----------- The Angry Aztec Battle Arena Pad is located in the first temple. Jump into the water and swim into the room with a big platform in the center. Have Lanky pound the switch on the top of the platform. A buzzard will start flying around. Shoot the buzzard three times to make it drop the Golden Banana it is holding. Collect the banana. The water will start to recede. On the floor of this room, you will find a Battle Arena Pad. Press “Z” while standing on the pad to warp to the Battle Arena. Name: “Kritter Karnage” Time: 30 seconds Description: In this Battle Arena, you will be attacked by three regular Kremlings at a time. Frantic Factory --------------- In order to find the Battle Arena Pad in Frantic Factory, have DK enter the hallway across from Bananaporter #2 in the R&D Room. At the end of this hallway is a lever. Pull the lever to open the hatch on the elevated part of the room that was concealing the Battle Arena Pad. Now, leave this room and walk back out to the main part of the room. Climb up to the elevated part of the room and find the Battle Arena Pad. Press “Z” while standing on the Battle Arena Pad to warp to the Battle Arena. Name: “Arena Ambush” Time: 45 seconds Description: In this battle arena, you will have to fight a Kasplat and a Kremling both at once. Gloomy Galleon -------------- In order to find the Battle Arena Pad in Gloomy Galleon, you must first start out in the main hall. Find the Tag Barrel and the side room across from it. Walk into the room and walk to the very end with Chunky until you find a gate. Have Chunky “Primate Punch” the gate to open the room. On the floor of the room is a Battle Arena Pad. Press “Z” while standing on the pad to warp to the Battle Arena. Name: “More Kritter Karnage” Time: 45 seconds Description: In this battle arena, you will be hit by four Kremlings at once. Fungi Forest ------------ Change to nighttime if you are currently in daytime. Go to the top of the Mushroom and walk to the left after exiting Floor 10 to outside. When the walkway extends, you should see a hole in it on the extended part. Climb down the ladder or fall through the hole to the Floor 7 platform outdoors. On this platform is a Battle Arena Pad. Press “Z” while standing on the pad to warp to the Battle Arena. Note: There is more than one way you can reach the platform with the Battle Arena Pad. In the nighttime, you can also climb down from Level 10 (top level) of the mushroom to Level 7, to the ledge across from the door, and swing across the vines to the other side. Go through the door opening and you will be outside on the platform. In addition, in the daytime, you can walk around the Mushroom Top to the aforementioned extended platform with Tiny and "Ponytail Twirl" down from the side to reach the platform with the Battle Arena Pad below. Lastly, one other way to reach the platform with the Battle Arena Pad is with Diddy. Once you know where the platform is located, find the Diddy Barrel at the ground in this area of the level. Check to make sure you have enough Crystal Coconuts, then jump in and fly up to the platform. Name: “Kamikaze Kremlings” Time: 60 seconds Description: In this battle arena, you will be attacked by two Kasplats and a Kremling at once. **Special thanks to Jason Cigan, jason@cigan.net , for contributing some additional ways in which the platform with the Battle Arena Pad can be reached.** Crystal Caves ------------- Enter Donkey’s lodge in the lodge area. Slam the gray switch on the left side of the room to rotate the room to the left. Find the Battle Arena Pad in the left room. Press “Z” while standing on the pad to warp to the Battle Arena. Name: “Plinth Panic” Time: 70 seconds Description: In this battle arena, you will be attacked by two Kasplats and a Kremling at once. Creepy Castle ------------- Enter the right room of the barn area with Lanky. The barn area is located up the path, in front of Bananaporter #4. Enter the room. There is a maze inside. Find and collect the Golden Banana at the end of the maze to make a Battle Arena Pad appear. Find the Battle Arena Pad in the center of the maze. Press “Z” while standing on the pad to warp to the Battle Arena. Name: “Pinnacle Palaver” Time: 80 seconds Description: In this battle arena, you will be attacked by two Kasplats and a Kremling at once. Hideout Helm ------------ Find the Diddy Barrel on the right side of the Machine Room. Have Diddy jump in and “Rocketbarrel Boost” up to the top of the machine. On the top, there is a platform with a Battle Arena Pad on it. Land on the platform. Press “Z” while standing on the pad to warp to the Battle Arena. Name: “Shockwave Showdown” Time: 90 seconds Description: In this battle arena, you will have to fight two Kasplats and a regular Kremling at once. ======================================================================= 16. TROFF N’ SCOFF ROOMS ======================================================================= In these rooms, you will need to feed bananas to Scoff until he counterbalances Troff so that Troff can reach the key that opens the door. In order to feed Scoff bananas, you will need to stand on the pad with the banana on it. The computer will do the rest. As you progress through the game, you will need to feed Scoff more and more bananas. After rescuing other Kongs, you can combine all of the bananas from each of the Kongs. The number of bananas that you will need to feed Scoff is on the door of the room and will go down as you feed him the bananas. After this door is opened, it will lead to the boss for this level, which is explained in the next chapter. Note: Once you leave a Troff N’ Scoff Portal, you will come out where you came in. Your settings will be the same for all the Troff N’ Scoff Portals you go in for that level. DK Isles -------- None Jungle Japes ------------ Portal #1 --------- In side room in hallway to level. Portal #2 --------- Go to the land on the right side of the level. Climb the first tree and swing on the vines until you end up on another platform. The portal is on this platform. Portal #3 --------- Go inside the cave in the middle of the level. Take the last right. You should have already smashed the Rambi picture. Go to the end of this room to find a Troff N’ Scoff room. Angry Aztec ----------- Portal #1 --------- Find Candy’s Shop at the beginning of the level. There is a portal to the left of her shop. Portal #2 --------- Find Cranky’s Lab in the room with the narrow walkway in the hallway between the two main areas. The portal is to the left of his lab. Portal #3 --------- Find the temple with the switches and doors. The portal is behind the temple. Portal #4 --------- Find Funky’s Store in the second main area. The portal is directly to the right of the store. Portal #5 --------- Find Bananaporter #5 past the quicksand route. The portal is right in front of the Bananaporter. This is the Bananaporter outside of the quicksand route in the second main area. Frantic Factory --------------- Portal #1 --------- Inside DK Arcade Room. It is close to the Arcade Game. Portal #2 --------- In the R&D Room, there is a Troff N’ Scoff room on the lower part of the floor of the room. It is across from Lanky’s separate room with the piano. Portal #3 --------- In the second part of the Production Room, there is a room at the far left end. Portal #4 --------- There is another Troff N’ Scoff room on the back left side of the Testing Room. Portal #5 --------- The last Troff N’ Scoff room is on the middle platform halfway up the machine tower in the Production Room. Gloomy Galleon -------------- Portal #1 --------- The first room is inside the room in the hallway across from the Tag Barrel. Walk towards the end of the room. It is on the right side of the room near the cannon. Portal #2 --------- The second portal is underwater in the lighthouse water area. It is on the side of the area, in the back of a circular room. Portal #3 --------- The third portal is also underwater in the lighthouse water area. It is further down towards the bottom. It is on the second level of water underneath the lighthouse. Portal #4 --------- The fourth portal is in the second main water area. It is underwater near the music pads and Funky’s Store, which are on the surface. Portal #5 --------- The last portal is also in the second main water area. It is underwater behind the half-buried shipwreck. Fungi Forest ------------ Portal #1 --------- The first portal is located in the same room with Snide’s Hideout in the large barn area. This room is only accessible during the day. Portal #2 --------- The second portal is behind the small barn in the barn area. It is in the back, outside of the enclosed area. Portal #3 --------- The third portal is located in the same area with Funky’s Store and the tomatoes and the worm in the center of the area. The portal is on the far right side of this area. Portal #4 --------- The fourth portal is located in the large tree area. It is in the back right part of the area. Portal #5 --------- The last portal in Fungi Forest is located on the walkway at the top of the Mushroom Tower. It is located on the west side of the walkway and is leaning up against the mushroom. Crystal Caves ------------- Portal #1 --------- The first portal in Crystal Caves is located in the back of the room with Snide’s Hideout. The room is located on the left walkway through a transparent ice wall. Portal #2 --------- The second portal is located in the back of Donkey’s lodge in the lodge area. The lodge area is located on both walkways, before the second waterfall. Portal #3 --------- The third portal is located on the left side of the roof of Lanky’s lodge in the lodge area. The lodge area is located after the cabin area, before the second waterfall. Portal #4 --------- The last portal is located in the room across from Cranky’s Lab. The room is located across the bridge through a transparent ice wall. Creepy Castle ------------- Portal #1 --------- The first portal in Creepy Castle is located on the main level, past the first bridge after the tree in the beginning of the level. Portal #2 --------- The second portal is located in the lower catacombs area. Go to the end of the area to find Funky’s Store. It is located on the right side of this part of the area. Portal #3 --------- The third portal is located in the room up the steps on the main level. Follow the hall down to the area on the left with Candy’s Shop. There is another portal on the right side of this area. Portal #4 --------- The fourth portal is located up the path. It is across from the platform with Bananaporter #2. Portal #5 --------- The last portal in Creepy Castle is located across from the barn area up the path. Bananaporter #4 is also located in this area. Hideout Helm ------------ None ======================================================================= 17. LEVEL BOSSES ======================================================================= After Troff N’ Scoff get the correct amount of bananas to open the door, have the Kong whose face appears on the door enter the room. If you do not defeat the boss, you will return to the Troff N’ Scoff room again. If you do, you will earn a boss key. Collect the key, then return it to K. Lumsy so that he will open up new levels for you to play. These are the levels that the keys will open up after they are returned: Jungle Japes (Level 1) key opens Angry Aztec (Level 2). Angry Aztec (Level 2) key opens up Frantic Factory (Level 3), and Gloomy Galleon (Level 4). Frantic Factory (Level 3) key opens up nothing! Gloomy Galleon (Level 4) key opens up Fungi Forest (Level 5). Fungi Forest (Level 5) key opens up Crystal Caves (Level 6), and Creepy Castle (Level 7). Crystal Caves (Level 6) or Creepy Castle (Level 7) keys open up Hideout Helm (Level 8). The first key that you bring back will open and close the entrance to Hideout Helm once. The second key will open Hideout Helm. Hideout Helm (Level 8) key frees K. Lumsy so that he can chase King K. Rool’s ship down to the ground. DK Isles -------- None Jungle Japes ------------ Name of Boss: Army Dillo Bananas needed to fight boss: 60 Kong who plays boss: Donkey How to defeat: Army Dillo will be shooting fireballs at you. Avoid the fireballs. When he stops throwing the fire, hit him with the TNT Barrel. He will then curl up and chase you around the room. Keep running away until he stops and throws more fire at you. Once again, strike him with the TNT Barrel. Hit him three times with the TNT to defeat Army Dillo. Angry Aztec ----------- Name of boss: Dogadon Bananas needed to fight boss: 120 Kong who plays boss: Diddy How to defeat: Avoid the blasts of fire from Dogadon by running out of the way. He will fly around and land on the platform again. When he lands, grab the barrel and throw it into his chest. Hit him three times to defeat him. Frantic Factory --------------- Name of boss: Mad Jack Bananas needed to fight boss: 200 Kong who plays boss: Tiny How to defeat: Start the fight by stomping on the flashing white tile. Mad Jack will start by bouncing from tile to tile. “Ponytail Twirl” diagonally to get away from him. If you fall down between the tiles, you will land on a platform on the side. At that point you will be safe from Mad Jack. When Mad Jack stops, find a tile that has a switch on it that is the same color as the switch Mad Jack is on. “Simian Slam” the switch to shock Mad Jack. The whole process will start again. After shocking him a few times, he will become almost invisible. He will then go from block to block even faster. “Ponytail Twirl” away and find the blocks with the switches as soon as you can. You will have to successfully shock him five times to win the boss key. Gloomy Galleon -------------- Name of boss: Puftoss Bananas needed to fight boss: 250 Kong who plays boss: Lanky How to defeat: When you enter the area and swim around for a little while, five DK stars will appear. Swim through all five stars in the allotted time to shock Puftoss. While going through each of the stars, stay away from his shock wave so that you do not get hurt. After shocking Puftoss once, the stars will get smaller and harder to find, and you will have less and less time to go through each of the five stars to shock Puftoss again. The process will keep repeating with smaller stars and less time until you shock Puftoss five times to defeat him. At this time, you will win the boss key. Fungi Forest ------------ Name of boss: Dogadon Bananas needed to fight boss: 300 Kong who plays boss: Chunky How to defeat: Dogadon is back for revenge after losing to Diddy in Angry Aztec. This time though, he will have to face someone closer to his own size. This is also a harder boss to defeat because he is more unpredictable this time. He will first throw fireballs at you, and you will have to move around and avoid getting hit. When he stops and is on the level surface, throw TNT barrels at him to knock him off his feet. There is also one long strip of fire that he will throw at you that is unavoidable. Eventually, he will keep the platform moving down lower towards the lava. You must defeat him before the large platform sinks into the lava. Frequently, while Dogadon is sitting on the platform, and the platform is constantly sinking towards the lava, a Chunky Barrel will appear. Jump into the Chunky Barrel to become big. Throw as many regular punches (by pressing “B”) on Dogadon as you possibly can, before you become small again. Do not use “Primate Punches” because they take too long and you will probably not get enough in. Repeat this procedure by getting big and punching Dogadon four times to defeat him again and win the boss key. If you do not get enough punches in each of the four times, you will lose. Don’t expect to defeat him the first time. It will take lots of practice and patience. It is not easy! Crystal Caves ------------- Name of boss: Army Dillo Bananas needed to fight boss: 350 Kong who plays boss: Donkey How to defeat: Army Dillo is back for revenge against Donkey. He will use some of the same moves he did the last time and some new ones. Stand near the TNT Barrel. When he shows his face anytime, be ready to throw the TNT Barrel at him. When he moves around and slams on the floor, he will release multiple shock waves. Be prepared to jump over them at any given time. He will also fire some fireballs into the air. Move laterally to avoid the fireball rain. Lastly, he will have a homing missile chase you. Move in circles to get rid of the missile. If you can successfully hit Army Dillo enough times with the TNT, you will be able to defeat him again and win another boss key. Creepy Castle ------------- Name of boss: King Kut Out Bananas needed to fight boss: 400 Kong who plays boss: All, if necessary How to defeat: King Kut Out is a cut out imitation of King K. Rool. The Kongs will need to blast themselves at the false tyrant by jumping into the cannons when the figure pops up behind the walls. The area with the correct cannon will usually light up. If you blast and miss, your Kong will fly over the wall and you will switch to another monkey automatically through the automatic Tag Barrel in the center of the platform. Avoid the incoming fire and defeat the enemies on the platform to make room for yourself. In the end, King Kut Out will move in a circle. You should be able to predict where he will pop up next at this time. Wait by a cannon until the area is lit up, then quickly jump in and blast at the false King. If you can hit him enough times, you will win another boss key. Hideout Helm ------------ Name of boss: King K. Rool Bananas needed to fight boss: N/A Kong who plays boss: All five Kongs How to defeat: Enter the wreckage near the second Bananaporter #3 around the side of DK’s Isle. You will land inside a boxing arena full of raving Kremling supporters. You will have up to 12-3 minute rounds to beat King K. Rool. All of the rounds will be fairy judged. You will only need to play five rounds to win the game. There are no ringside judges. Once King K. Rool gets knocked out by one of the Kongs, the round automatically ends. If you get knocked out, you will be back on DK’s Isle and will have to start the fight again. If you cannot beat King K. Rool in 12 rounds, he will win. All of the Kongs will get to play. You’re fighting for the Kongs. Go out there and win! Donkey Kong ----------- DK is first in the ring. The round will start. King K. Rool will first slam the floor and send out shockwaves. Jump over them and find one of the turnbuckles on the side of the ring. Climb up to the top of the turnbuckle and wait there for a few seconds. Barrels will eventually appear over all four of the turnbuckles. Jump into the barrel when it appears. The barrel will move up and down. Wait for him to incite the crowd, then blast yourself directly into his chin. Donkey will then be back in the ring. The barrel that DK was just blasted out of will now disappear. Run over to another turnbuckle in the ring. Climb up the turnbuckle and jump into another barrel. When he incites the crowd, blast yourself into his chin again. You will have less of an opening to hit him this time. Repeat the same process with the third and fourth barrels. You will have less and less of an opening each time. Be prepared for him to incite the crowd and know at what time he will do it, so that you are ready to make a move. After four hits, he will be knocked out. The referee will start counting up to ten. The judges will then ring a bell to stop the fight. The Kongs won this round. Diddy Kong ---------- Diddy is second in the ring. King K. Rool has found a new technique after his first knockout in the ring. He will throw his glove at Diddy. Leap to avoid getting hit by the glove. Keep avoiding the gloves until a Diddy Barrel appears. Jump into the barrel and fly up into the rafters. Find one of the lights that has targets on both sides of it. Blast the targets on both sides of the light. Move in different directions while blasting the lights. King K. Rool will still try to hit you with his gloves. If you move in lots of directions, you will be able to avoid getting hit. Once you blast both targets, the light will fall directly on King K. Rool. Then targets will appear on both sides of one of the other three lights. Blast both targets on this light to make it fall on King K. Rool. Repeat the same process by blasting the targets on the other two lights and dropping them on King K. Rool. After you successfully drop all four lights on King K. Rool, you will knock him out again. Once again, the referee will start counting up to ten. The judges will then ring the bell again to stop the fight. The Kongs won another round. Lanky Kong ---------- Lanky is next in the ring. Lanky will have an advantage. A light fixture is still stuck to King K. Rool’s head. Use Lanky’s long reach to press one of the buttons beyond the ropes. A barrel will rise up. Throw the barrel onto the mat to make a giant banana peel appear. Next, find one of the Trombone Pads and wait until the banana peel is between Lanky and King K. Rool. At that moment, play Lanky’s instrument on the pad. King K. Rool will charge in the direction of the noise, slipping on the peel and falling. The button will go down and the Trombone Pad will disappear. Now, do it again. Push another button, grab the barrel, and throw it to position the banana peel. Then find one of the remaining three pads. Play Lanky’s instrument to make King K. Rool slip and fall on the banana peel. After he falls, the button you pushed this time will also go down and the Trombone Pad you used will disappear. King K. Rool will move around the ring faster each time. Repeat this process, pushing all four buttons, using all four banana peels and Trombone Pads. Once King K. Rool trips and falls over all four banana peels, he will be knocked out again. The referee will start counting up to ten. Then the judges will ring the bell again to stop the fight. The Kongs have now won a third round. Tiny Kong --------- Tiny is next in the ring. The Kremlings in King K. Rool’s corner had taken the light fixture off of his head after Lanky’s knockout. King K. Rool will once again slam the floor and let out shockwaves. Leap high in the air and “Ponytail Twirl” until the shockwaves are gone. While King K. Rool starts massaging his behind, a Tiny Barrel will appear. Jump inside the Tiny Barrel to become small. A hole is in his shoe. Immediately run inside the hole. The toes will move out in two different patters. Watch for the shudders of his foot and know where to run when you need to. When he lifts his first toe, shoot it once to hurt his foot. You will then automatically exit the hole in his shoe and become regular Tiny again. Then King K. Rool will release more shockwaves and message his behind again. The Tiny Barrel will appear again. Jump in to become small and run into the hole in his shoe again. Avoid his toes. He will move them faster this time, so know where to run and watch out. When he raises his second toe, shoot it two times to hurt his foot this time. Once again, you will become regular Tiny. Follow the same steps. Inside his shoe, his toes will move faster each time. The pattern is that you will have to shoot his first toe once, his second twice, his third three times, and his fourth four times. Be ready to open fire when he lifts any of his toes. After you hurt his foot four times, he will be knocked out again. The referee will start counting up to ten again. Then the judges will ring the bell to stop the fight. The Kongs have now won four rounds. Chunky Kong ----------- Chunky is the last Kong in the ring. He will be one to deliver the final knockout. As soon as the round starts, King K. Rool will turn invisible and start hurling himself around the ropes in the ring. Avoid the shadow on the floor. Slam the Chunky Switch in the center of the ring to make four Chunky Pads appear. Use one of the Chunky Pads to make yourself invisible. You will be able to see the King and a Chunky Barrel in the center of the ring. Jump in to become big. Chunky will appear by the turnbuckle. King K. Rool will charge. Hit him with a perfectly timed “Primate Punch” to send him up into the air across the ring. The Chunky Pad that you used will be gone. Find another Chunky Pad and repeat the same process three more times. When you appear by the turnbuckle again, he will be faster the second time. The third time, he will be invisible. Watch the shadow on the floor to know when he is coming at Chunky. The fourth time, he will be invisible and will move from side to side while coming at you. Once again, watch the shadow on the floor to know when to do a “Primate Punch”. If you can accurately “Primate Punch” King K. Rool four times, you will knock him out. The referee will count up to ten, then you have won the fight and the whole game. There are different ending sequences depending on the percentage of items you have collected, so sit back and enjoy the show. ======================================================================= 18. BONUS GAMES ======================================================================= PERIL PATH PANIC DK ISLES PLAYED BY DIDDY Time: 60 seconds How to win the game: There are six Klaptraps in this game. Fairies will try to pass through and the crocodiles will try to munch them. Save the fairies by feeding the Klaptraps melons to keep them occupied. Hit the center to reload. BATTY BARREL BANDIT DK ISLES PLAYED BY DIDDY Time: 40 seconds How to win the game: Press “A” to hit the reels, then press “A” to stop the reels when a banana is showing. Get four bananas in a row three times in 40 seconds to win the game. SEARCHLIGHT SEEK DK ISLES PLAYED BY LANKY Time: 60 seconds How to win the game: Use the searchlight to find the Klaptraps. Hit them with the melons by pressing “A”. Hit the required amount before the time elapses to win the game. BIG BUG BASH DK ISLES PLAYED BY TINY Time: 60 seconds How to win the game: Press “A” to swat the flies when they come under your fly swatter. It’s a good idea to swing early, because it takes a second before the swatter touches down. KREMLING KOSH DK ISLES PLAYED BY CHUNKY Time: 60 seconds How to win the game: Shoot the Kremlings with melons by pressing “B”. Reload in the center when necessary. Shooting green Kremlings will earn you one hit, while shooting red Kremlings will earn you two hits. Shoot the amount needed in the allotted time to win. SPEEDY SWING SORTIE JUNGLE JAPES PLAYED BY LANKY Time: 38 seconds How to win the game: Climb the closest tree from your starting point and swing from vine to vine to collect all of the coins before time runs out. MAD MAZE MAUL JUNGLE JAPES PLAYED BY LANKY Time: 60 seconds How to win the game: Defeat all of the Kremlings and find your way to the exit before time runs out. SPLISH SPLASH SALVAGE JUNGLE JAPES PLAYED BY TINY Time: 60 seconds How to win the game: Collect all ten coins in the allotted to time to win the game. Seven are in the bottom of the barrel, and three more are in the middle. MINECART MAYHEM JUNGLE JAPES PLAYED BY CHUNKY Time: 40 seconds How to win the game: Avoid the minecart filled with TNT by changing tracks when the minecart comes near. Press the “Z” button to move fast, the “B” button to slow down, and the Control Stick at intersections to change tracks. Stay away from the minecart until time runs out to win the game. STEALTHY SNOOP ANGRY AZTEC PLAYED BY DONKEY Time: 50 seconds How to win the game: Walk through the maze without having any of the flashlights shined on you and avoiding the enemies. Get to the checkered floor at the end of the maze in the allotted time to win. TEETURING TURTLE TROUBLE ANGRY AZTEC PLAYED BY LANKY Time: 45 seconds How to win the game: The snakes are trying to balance and spin turtles. They can only be spun for so long. You need to shoot melons at the turtles to keep them spinning. The ones that yell “HELP” are in the most danger at the time, so shoot melons at them first. BIG BUG BASH ANGRY AZTEC PLAYED BY LANKY Time: 60 seconds How to win the game: Swat the flies with the fly swatter. Swat the correct amount in the allotted time to win the game. KREMLING KOSH ANGRY AZTEC PLAYED BY CHUNKY Time: 60 seconds How to win the game: Shoot the Kremlings that pop out of the barrels by pressing “B”. Reload in the center when necessary. Green are worth one hit and red are worth two hits. Shoot the amount needed in the allotted time to win. PERIL PATH PANIC FRANTIC FACTORY PLAYED BY DIDDY Time: 60 seconds How to win the game: There are six hungry crocodiles in the game. Fairies will fly from the left side to the right side of the gallery. Fire melons into the reptiles’ mouths to keep them occupied so that they won’t munch the fairies that pass by. Hit the center to reload. BEAVER BOTHER FRANTIC FACTORY PLAYED BY DIDDY Time: 60 seconds How to win the game: Herd the beavers into the hole in the center of the barrel as a Klaptrap. Press “A” to jump and “B” to snap your crocodile jaws. This game can be very frustrating. The best way to win the game is to circle the hole while chasing the beavers. Try to stay as close to the hole as you can without falling in. The more beavers that you chase in a circle, the more that will probably go in. Good luck! BATTY BARREL BANDIT FRANTIC FACTORY PLAYED BY LANKY Time: 45 seconds How to win the game: Press “A” to hit the reels, then press “A” to stop the reels when a banana is showing. Get three bananas in a row four times to win. KRAZY KONG KLAMOR FRANTIC FACTORY PLAYED BY TINY Time: 60 seconds How to win the game: Hit the Banana immediately when it pops up by pressing “A”. Try not to hit any of the Kongs. Hit the center to reload. Shoot the required amount of Bananas in the allotted time to win the game. STASH SNATCH FRANTIC FACTORY PLAYED BY CHUNKY Time: 60 seconds How to win the game: Collect the six coins in the maze, then find the checkered floor all in a minute to win. KRAZY KONG KLAMOR GLOOMY GALLEON PLAYED BY DONKEY Time: 60 seconds How to win the game: Shoot the Banana immediately when it pops up by pressing “A”. Be careful not to shoot any of the Kongs. Hit the center to reload. Shoot the required amount in the allotted time to win the game. SPLISH SPLASH SALVAGE GLOOMY GALLEON PLAYED BY DIDDY Time: 60 seconds How to win the game: Swim to the bottom the barrel to find the first four coins. Collect those. Then swim up to the center to find the next two. Finally swim up to the top to find the lowered vines. Swim across the vines to collect the last coin all in less than 60 seconds to win the game. Note: You must dive into the water to collect the first six coins before collecting the one in the air. When you start, the vines will be too high out of the water to reach. After collecting the first six coins underwater, the vines will lower, allowing you to swing across them and collect the seventh coin. STEALTHY SNOOP GLOOMY GALLEON PLAYED BY DIDDY Time: 70 seconds How to win the game: Avoid the enemy flashlights and find the checkered floor in the allotted time to win the game. SEARCHLIGHT SEEK GLOOMY GALLEON PLAYED BY LANKY Time: 60 seconds How to win the game: Use the searchlight to find the Klaptraps. Hit the Klaptraps with the melons by pressing “A”. Hit the required amount in the allotted time to win the game. KREMLING KOSH GLOOMY GALLEON PLAYED BY TINY Time: 60 seconds How to win the game: Shoot the Kremlings that pop out of the barrels by pressing “B”. Hit the center when necessary to reload. Green Kremlings are worth one hit and red are worth two hits. Hit the required amount of Kremlings in the allotted time to win the game. BIG BUG BASH GLOOMY GALLEON PLAYED BY TINY Time: 60 seconds How to win the game: Swat the flies with the fly swatter. Swat the correct amount in the allotted time to win the game. BATTY BARREL BANDIT GLOOMY GALLEON PLAYED BY CHUNKY Time: 45 seconds How to win the game: Press “A” to hit the reels, then press “A” to stop the reels when a banana is showing. Get three bananas in a row four times to win. PERIL PATH PANIC FUNGI FOREST PLAYED BY DONKEY Time: 60 seconds How to win the game: There are six crocodiles in the game that are hungry. The fairies will fly by the crocodiles and the crocodiles will try to munch them. Fire melons into the crocodiles’ mouths to stop the crocodiles from munching the fairies passing by. Hit the center to reload. MINECART MAYHEM FUNGI FOREST PLAYED BY DONKEY Time: 60 seconds How to win the game: Avoid the minecart filled with TNT by changing tracks when the minecart comes near. Press “Z” to speed up, “B” to slow down, and the Control Stick at intersections to change tracks. Avoid the minecart until the time expires to win the game. TEETURING TURTLE TROUBLE FUNGI FOREST PLAYED BY DIDDY Time: 45 seconds How to win the game: Keep the snakes fed by shooting them melons to keep them spinning the turtles on their tails. Press “A” to shoot melons. The ones that yell “HELP” are in the most danger, so shoot melons to them first. Hit the center to reload. Keep all of the turtles spinning until the time expires to win the game. BUSTY BARREL BARRAGE FUNGI FOREST PLAYED BY DIDDY Time: 60 seconds How to win the game: Keep the Kremlings from attacking you by pressing “B” to shoot them away. You cannot always spin in a full circle, so you may have to reverse direction once in a while. You may also have to set up a plan of which to shoot first so that you can turn around without being attacked. Keep from getting attacked until time runs out to win the game. KRAZY KONG KLAMOUR FUNGI FOREST PLAYED BY LANKY Time: 60 seconds How to win the game: Hit the Golden Banana when it pops up by pressing “A”. Be careful not to shoot any of the Kongs. Hit the center to reload. Shoot the required amount in the allotted time to win the game. SPEEDY SWING SORTIE FUNGI FOREST PLAYED BY TINY Time: 40 seconds How to win the game: Climb one of the trees and swing and “Ponytail Twirl” from vine to vine collecting the coins. When you land on a tree, jump over to the next vine. BUSTY BARREL BARRAGE CRYSTAL CAVES PLAYED BY DONKEY Time: 60 seconds How to win the game: Stop the Kremlings from attacking by pressing “B” to shoot them with your shooter. You cannot always spin in a full circle to shoot them, so you may frequently have to reverse direction. Keep shooting most of the time and set up a plan to get from one side to the other safely so that you will not be attacked. Survive without being attacked until time runs out to win the game. MAD MAZE MAUL CRYSTAL CAVES PLAYED BY DIDDY Time: 30 seconds How to win the game: Defeat all of the enemies in the maze. Then, find your way to the checkered floor in the top right corner of the maze before time runs out. KRAZY KONG KLAMOR CRYSTAL CAVES PLAYED BY TINY Time: 60 seconds How to win the game: Hit the Golden Banana when it pops up by pressing “A”. Make sure not to hit any of the Kongs. Hit the center to reload. Hit the required amount in the allotted time to win the game. SEARCHLIGHT SEEK CRYSTAL CAVES PLAYED BY CHUNKY Time: 60 seconds How to win the game: Use the searchlight to find the Klaptraps. Hit them with melons by pressing “A”. Hit the required amount in the allotted time to win the game. MINECART MAYHEM CREEPY CASTLE PLAYED BY DIDDY Time: 60 seconds How to win the game: Avoid the minecart filled with TNT by changing tracks at intersections when the minecart comes near. Press “Z” to speed up, “B” to slow down, and the Control Stick at intersections to change tracks. Stay away from the minecart until the time expires to win the game. BIG BUG BASH CREEPY CASTLE PLAYED BY DIDDY Time: 60 seconds How to win the game: Swat the flies with the fly swatter. Swat the correct amount in the allotted time to win the game. KREMLING KOSH CREEPY CASTLE PLAYED BY LANKY Time: 60 seconds How to win the game: Shoot the Kremlings that pop out of the barrels by pressing “B”. Green are worth one hit and red are worth two hits. Hit the center to reload if necessary. Hit the amount needed in the allotted time to win the game. BEAVER BOTHER CREEPY CASTLE PLAYED BY LANKY Time: 60 seconds How to win the game: Herd the beavers into the hole as a Klaptrap. Press “A” to jump and “B” to snap your crocodile jaws. Circling the hole while chasing the beavers will send most of them into the hole. Herd the required amount of beavers into the hole in the allotted time to win the game. TEETERING TURTLE TROUBLE CREEPY CASTLE PLAYED BY TINY Time: 60 seconds How to win the game: Keep the snakes fed by shooting them melons to keep the turtles spinning on their tails. Press “A” to shoot melons. Pay special attention to the ones that yell “HELP”. Hit the center to reload. Keep all of the turtles spinning for the allotted time to win the game. BEAVER BOTHER CREEPY CASTLE PLAYED BY CHUNKY Time: 60 seconds How to win the game: Herd the beavers into the hole as a Klaptrap. Press “A” to jump and press “B” to snap your crocodile jaws. Try to circle around the hole while chasing the beavers to herd them into the hole. Herd the required amount into the hole in the allotted time to win the game. SEARCHLIGHT SEEK CREEPY CASTLE PLAYED BY CHUNKY Time: 60 seconds How to win the game: Use the searchlight to find the Klaptraps. Hit the Klaptraps with melons by pressing “A”. Hit the required amount of Klaptraps in the allotted time to win the game. ======================================================================= 19. BANANA FAIRY LOCATIONS ======================================================================= Once Tiny goes to Banana Fairy Island and gets the Camera, the Kongs will have to take pictures of the Banana Fairies. This chapter gives the locations of all 20 banana fairies. In order to take out the camera, hold “Z”, then press “C Down”. To take a picture, press “B”. If you get an “X”, you did not capture the fairy. If you got a check, you successfully took a picture of the fairy, and will be rewarded by the main fairy by automatically having your items refilled. If she takes pictures of all twenty fairies, she will have to go back to the main fairy to get the 201st Golden Banana. With everything else, you can attain 101% this way. DK Isles -------- #1- Outside on its own island, there is a big tree. Look up to find the banana fairy. #2- Inside the Frantic Factory lobby, there is a big question mark box on the right side of the room. Have Chunky “Primate Punch” the question mark box. A Kasplat and a Banana Fairy will come out of the box. #3-After walking into the Fungi Forest lobby, if you go to the left and stand on the rectangular table and look to the right and up, you will see a Feather Switch. Have Tiny shoot the switch to release the Banana Fairy. #4-Using Tiny, “Monkeyport” from the bottom of King K. Rool’s ship to the top. At the top, there should be a Banana Fairy flying right above the pad. Jungle Japes ------------ #1- Use Lanky’s “OrangStand” to walk up the hill on the right side of the level. The fairy is in this room. #2- Walk through the cave in the middle of the level. Take the last right and go into the side room filled with water. The fairy is in this room. Angry Aztec ----------- #1-In the llama temple, find the alcove that contains the miniature path and the Tiny Barrel for Tiny. Flying around in this alcove is a Banana Fairy. #2-Find the temple with the switches and doors in the second main area. Enter Tiny’s room. Walk up the first set of stairs on the left side. On this side of the room, you should find a Tiny Barrel. Make sure you have enough Crystal Coconuts. Jump into the Tiny Barrel to become small and enter the miniature hole in the left wall. You will enter another room, which contains the Banana Fairy. Frantic Factory --------------- #1-The first fairy in this level is located in the room with Funky’s Store, inside the Testing Room. You must first win Tiny’s dart board game for the Fairy to appear. #2-The second fairy is located on the right side of the Testing Room, in the middle of the hallway leading to the “numbers game” room. Gloomy Galleon -------------- #1-The first fairy in Gloomy Galleon is located in the room in the main hall across from the Tag Barrel. If you enter the side room with the Treasure Chests, it is in the chest on the left. Have Chunky “Primate Punch” the chest to open it. #2-The second banana fairy is located in the second main water area. It is flying around in Tiny’s part of the sunken ship. Fungi Forest ------------ #1-Enter the small house on the right side of the large barn area with Diddy. Walk carefully through the maze. The fairy is at the very end of the maze. #2-Enter the small barn with Donkey. Climb up to the right side of the second floor of the barn. It is flying around up there. Crystal Caves ------------- #1-Enter Tiny’s room of the igloo. Complete the task for a Golden Banana. Collect the Golden Banana. A Banana Fairy will automatically appear. It is flying around in this room. #2-Enter Diddy’s third floor cabin in the cabin area. Complete the task for a Golden Banana. A Banana Fairy will automatically appear. It is flying around in this room. Creepy Castle ------------- #1-Enter the tree on the main level at the beginning. Open up Donkey’s area. Swim to the end of the tunnel and look up. The fairy is in this area. #2-Enter the Ballroom with Tiny. Use the “Monkeyport” Pad inside to “Monkeyport” to the left room of the Museum. The Banana Fairy is in this room. Hideout Helm ------------ #1 and #2-Enter the Control Room of Hideout Helm. At the other end of the room, there is a door with a picture of the Nintendo and Rareware Coins on it. If you have both coins, this door will open for you. Enter the room. Inside the room are the two Banana Fairies. ======================================================================= 20. ORIGINAL DONKEY KONG/JETPAC ARCADE GAMES ======================================================================= Original Donkey Kong Arcade Game -------------------------------- +Location: Frantic Factory-Upper part of Production Room +Object of the game: The object of the game is for Mario to save the Princess from Donkey Kong. +Purpose for playing the game: The first time you beat Level 4 of the game in Frantic Factory, you will win a Golden Banana. More importantly, the second time you beat Level 4, you will win the Nintendo Coin, which is absolutely essential to beating the game. Note: The second time you play through the game will be harder than the first. You will need the Nintendo Coin along with the Rareware Coin at the end of the game, in Hideout Helm, to open the door that leads to the final Boss Key and two more Banana Fairies. After successfully photographing six banana fairies and winning the Nintendo Coin by beating this game twice, you can play it whenever you want through the Mystery option on the main menu of the game. +Description of the game: (From [DK 64 Official Nintendo Player’s Guide]): A story of a man, his girlfriend and the ape who comes between them, Donkey Kong is the arcade classic from 1981 that introduced the world to Mario and, of course, a certain simian who is the game’s namesake. +How to play the game: Lives: The first time you play for the Golden Banana, you will only start out with one life. The second time when you play for the Nintendo Coin, you will have one life in levels 1-2, but will have two lives in levels 3-4. When playing this game through the Mystery Menu, you will always have three lives. If you play this game in Frantic Factory after you have collected the Nintendo Coin, you will also have three lives. The Levels: Level 1 ------- This level is fairly easy. It eases you into the basic concept of Donkey Kong. As Mario, you will climb your way up ladders and girders to make your way to the Princess at the top. You may want to use the Control Pad because there will be no diagonal movement in this game. By using “A” you can leap over obstacles and grab the hammer. Using the hammer, you can chop obstacles in your way. The problem is that you can only stay on one level while doing this. By leaping over obstacles and using the hammer, you will earn more points. Try to get to the top as soon as you can. If you get there fast enough, a bonus will be added on to your score as you finish the level. This will be the same for all of the levels. Level 2 ------- This level is also easy, if you can figure out the best way to get through it. Try to stick to one side of the level. On the second and fourth floors, pies will be coming out of the left and right sides. Avoid these areas on this floor by jumping over the pies. There is a retracting ladder on the fourth floor below DK. The second and fourth floors are also moving conveyor belt floors, so you may have to jump or fall back to keep your balance to stay away from the pies. When the time is right, jump from the fourth floor onto the ladder. Wait until DK moves away to proceed to the top level. Jumping on the pies is fatal, or will cost you a life, so be careful. Also, Mario cannot sustain a drop that is more than two girders. You cannot jump from the third floor down to the second. This is also fatal. Be careful jumping, watch out for the pies, and you should be able to easily clear this level. Level 3 ------- Most players have lots of trouble with Level 3 for lots of reasons. In this level, you will have to hop on elevators and lifts to reach the top of the building. There are lots of ways to get there, but the best way is to create a path that you can follow and are comfortable with. Be careful of the fire and jump out of the way when DK drops springs. The springs all fall the same way, so time your jumping correctly and in the correct place. When you reach the main top platform, DK will still be throwing springs at you. Stand still so that the springs won’t hit you. When the time is right, inch closer up to the ladder, but stop when necessary. Then climb the ladder to where Mario’s girlfriend is standing. Remember when jumping that Mario can’t sustain a drop that exceeds two girders. This is a lot shorter of a distance than it may seem, so be careful. After completing this level, you will move on to Level 4. Level 4 ------- The fourth and final level is fairly easy. The fourth level is different from the first three. You are not trying to make your way up to Mario’s girlfriend. You are trying to defeat Donkey Kong. Jump over all of the orange plugs to remove them from the girders. Watch out for the fire. Obtaining the hammer will turn the fire cold and make it easier to get rid of the fire and move around. Once you’ve removed all of the plugs, the girders will fall out from under Donkey Kong and send him plunging into the main floor. You will then win Mario’s girlfriend or the Nintendo Coin and the game. Original Jetpac Arcade Game --------------------------- +Location Cranky’s Lab-You need 15 banana medals to play +Object of the game: As an astronaut, you will collect rocket parts and fuel for your rocketship while dodging asteroids and spaceships in different areas of space. +Purpose for playing the game: The main purpose for playing this game is to win the Rareware Coin. Score 5,000 points. The coin will fall from the sky. Collect the coin before it disappears to win it. The Rareware and Nintendo Coins are absolutely essential to beating the game. They open a door that leads to the final Boss Key in Hideout Helm. After successfully photographing six banana fairies and winning this coin, you can play the game whenever you want through the Mystery option on the main menu of DK64. +Description of the game: (From [DK 64 Official Nintendo Player’s Guide]): Long before dabbling in DK games, Rare was known as Ultimate, a computer game developer that hit the scene in 1983 with Jetpac. Created for systems like the Sinclair and Vic 20, Jetpac grew into an acclaimed-if not obscure-smash. Included in DK 64, Jetpac is unchanged, save for its obscurity. +How to play the game: Lives: While playing for the coin in Cranky’s Lab, you will have three lives. When you play the game through the Mystery Menu, you will have five lives. Easiest way to get Rareware Coin: The easiest way to get 5,000 points is to build and fuel your rocket while shooting away asteroids. Collect the bonuses that fly down from the sky to increase your score. Once your rocket is brimming with magneta fuel, you can fly it away to the second level. Don’t do this though. Stay on the first level and keep shooting away asteroids and collecting bonuses until you get to 5,000 points. Once you go over the 5,000 point mark, the Rareware Coin will fall from the sky. Collect it before it vanishes. If it vanishes, you will have to go back and try again for it. The Levels: General Overview ---------------- In the first level, you will have to collect the parts of the rocket first. Collect the midsection, then fly over the rocket base to drop off the piece. Then collect the nose cone and do the same thing. After you are done this, you will see red tabs labeled “FREE”. This is the magneta fuel. Drop this off into the rocket base also. Keep dropping off the fuel until the rocket is brimming red. Then jump into the rocket to take off to Level 2. In Levels 2-4, you will still have to add fuel, but the rocket will already be pieced together for you, so you will not have to do that again. There are more asteroids in Level 2, which travel in different directions. In Level 3, there are circular asteroids. Level 3 is fairly easy. In Level 4, there are small looking planes to shoot away. Always try to hover in the center so that you can easily shoot things and move out of the way when necessary. In Level 5, flying saucers will zip about your airspace. Try to shoot them away. You will also have to build a new rocket in Level 5. Insert the pieces of the new rocket the same way as you did in Level 1. Most players cannot proceed past Level 5, but it is possible. The farthest level that I have heard players have reached is Level 21. There are levels beyond, but you will have to be an extremely good player to reach them. Consider this a challenge! ======================================================================= 21. DK RAP LYRICS ======================================================================= These are the words to the rap at the beginning, when you turn on the game: Note: The rap can also be accessed using the Mystery Menu. <> SO THEY’RE FINALLY HERE PERFORMING FOR YOU IF YOU KNOW THE WORDS YOU CAN JOIN IN TOO PUT YOUR HANDS TOGETHER IF YOU WANT TO CLAP AS WE TAKE YOU THROUGH THIS MONKEY RAP! HUH! DK DONKEY KONG! (DK) HE’S THE LEADER OF THE BUNCH YOU KNOW HIM WELL HE’S FINALLY BACK TO KICK SOME TAIL HIS COCONUT GUN CAN FIRE IN SPURTS IF HE SHOOTS YA IT’S GONNA HURT! HE’S BIGGER, FASTER, AND STRONGER TOO HE’S THE FIRST MEMBER OF THE D.K. CREW! HUH! DK DONKEY KONG! DK DONKEY KONG IS HERE! (Tiny) THIS KONG’S GOT STYLE SO LISTEN UP DUDES SHE CAN SHRINK IN SIZE TO SUIT HER MOOD SHE’S QUICK AND NIMBLE WHEN SHE NEEDS TO BE SHE CAN FLOAT THROUGH THE AIR AND CLIMB UP TREES! IF YOU CHOOSE HER YOU’LL NOT CHOOSE WRONG WITH A SKIP AND A HOP SHE’S ONE COOL KONG! HUH! DK DONKEY KONG! <> (Lanky) HE HAS NO STYLE HE HAS NO GRACE <> THIS KONG HAS A FUNNY FACE HE CAN HANDSTAND WHEN HE NEEDS TO AND STRETCH HIS ARMS OUT JUST FOR YOU INFLATE HIMSELF JUST LIKE A BALLOON THIS CRAZY KONG JUST DIGS THIS TUNE! HUH! DK DONKEY KONG! DK DONKEY KONG IS HERE! (Diddy) HE’S BACK AGAIN AND ABOUT TIME TOO AND THIS TIME HE’S IN THE MOOD HE CAN FLY REAL HIGH WITH HIS JETPACK ON WITH HIS PISTOLS OUT HE’S ONE TOUGH KONG! HE’LL MAKE YOU SMILE WHEN HE PLAYS HIS TUNE BUT KREMLINGS BEWARE ‘CAUSE HE’S AFTER YOU! HUH! DK DONKEY KONG! HUH! (Chunky) FINALLY, HE’S HERE FOR YOU IT’S THE LAST MEMBER OF THE D.K. CREW! THIS KONG’S SO STRONG IT ISN’T FUNNY CAN MAKE A KREMLING CRY OUT FOR MUMMY CAN PICK UP A BOULDER WITH RELATIVE EASE MAKES CRUSHING ROCKS SEEM SUCH A BREEZE HE MAY MOVE SLOW HE CAN’T JUMP HIGH BUT THIS KONG’S ONE HELL OF A GUY! HUH! “COME ON CRANKY, TAKE IT TO THE FRIDGE!” WALNUTS, PEANUTS, PINEAPPLE SMELLS, GRAPES, MELONS, ORANGES, AND COCONUT SHELLS! AHH YEAH! <> (cheering) (tape cuts) ======================================================================= 22. FAQ (Frequently Asked Questions) ======================================================================= Here are some common questions that I will answer: Q: When will Donkey Kong 64 be released? A: It is already. It was released on November 23, 1999. Q: Does the game come with a 4MB expansion pack? A: Yes. The expansion pack comes with the game. Q: Will all of the gamepacks sold be yellow? A: Yes. All of the gamepacks will be Banana Yellow colored. Q: How long will the game take to complete? A: Nintendo estimates that the game can be completed in 85 hours. Q: Is there a Multiplayer Mode in the game? A: Yes there is, but you must rescue some of the Kongs first to play in it. Q: Is King K. Rool the final boss in the game? A: Yes, he is! Q: Do you get anything special for completing the game with 101%? A: If you complete the game with 101%, you will get to watch an extended ending to the game. It is very funny! I recommend it. Q: Is it necessary to collect all 3500 regular bananas in the game? A: No, it is not necessary. Collecting all 3500 regular bananas will not change your percentage. If you have a completed game, having all of the regular bananas will only make your record look good when you open up the game file. Q: Are there any classic Nintendo/Rareware games in DK64? A: Yes. In DK64, there is the classic Donkey Kong Arcade Game from Nintendo and Jetpac, Rareware’s first game. Q: Is it necessary to collect the Nintendo and Rareware Coins in the game? A: Yes. Without collecting these coins, it is impossible to open up the room in Hideout Helm that leads to the final Boss Key. If you do not have the final Boss Key, you cannot free K. Lumsy and fight King K. Rool to beat the game. Q: How do I obtain the Banana Fairy Camera? A: Find Banana Fairy Island around the DK Isles. Use the Tiny Barrel on the island to shrink Tiny and enter the small hole in the front of the island. The head Banana Fairy inside will give you the camera. Q: How do I complete the game with 101%? A: First of all, read this FAQ. Find all 201 Golden Bananas. Defeat the Level Bosses in Levels #1-7. Collect all ten Battle Crowns from the Battle Arenas. Shut down the machine in Hideout Helm, then defeat King K. Rool. Q: How many endings to the game are there? A: There are two endings to the game. You will see the first one if you do not have 101%. This is the regular ending. If you have 101%, there is an extra audition segment at the end of the first ending. That is the second ending. Q: Will I like this game? A: If you like Adventure Games like Mario 64 or Zelda 64, you will probably enjoy this game. I like this game because there was so much to see and do and it was hard to stop playing once I started. Q: Do you recommend this game for everyone? A: I would recommend this game for someone who enjoys playing adventure games and doesn’t mind playing a long, huge game. It may be hard for some people who don’t have much experience playing video games. Please e-mail me with more questions at <>. ======================================================================= 23. RUMORS ======================================================================= In this chapter, I will comment on some of the rumors about the game. I hope this will answer some of the additional questions you may have about this game. This chapter should help people who are interested in buying the game. 1. Rumor: There are two different game packs/cartridges released Percent Possibility: 0% Comments: There is only one gamepack released and only one cartridge, which is Banana Yellow colored. **CORRECTION: Special thanks to Tom Clarke, miniroll32@yahoo.co.uk , for sharing the following information: "In response to the rumours section where you explained their was only one type of cart available, you have been misinformed. Their were 2 carts released; a standard Grey cart AND a Yellow. I'm not sure if their have been country differences, but the U.K releases were all Grey carts except for the Special Edition DK64 + N64 package, which had a yellow cart."** 2. Rumor: All of the game packs will come with a 4MB Expansion Pack Percent Possibility: 100% Comments: It has been confirmed that all of the game packs will come with an Expansion Pack. 3. Rumor: Kiddy/Dixie are in the game Percent Possibility: 0% Comments: Kiddy and Dixie Kong from DKC3 are not anywhere to be seen in Donkey Kong 64. 4. Rumor: There is a Lost World in Donkey Kong 64 Percent Possibility: 0% Comments: There is no Lost World in DK64, like in DKC2 and DKC3. There are only eight worlds and they are the regular levels of the game. 5. Rumor: King K. Rool is the Final Boss Percent Possibility: 100% Comments: Rare has confirmed that King K. Rool is the final boss in the game. 6. Rumor: DK64 will take 85 hours to complete Percent Possibility: 80% Comments: It mostly depends on the player, but an average player should take 85 hours to beat the game. 7. Rumor: You can play all of the Mini-Games in Multiplayer Mode Percent Possibility: 0% Comments: All of the mini-games can only be played in one-player mode. 8. Rumor: There are classic Nintendo and Rareware games in DK64 Percent Possibility: 100% Comments: In DK64, you will have an opportunity to play the classic Donkey Kong Arcade Game and Rare’s first game, Jetpac. Please e-mail me with more questions/rumors at <>. ======================================================================= 24. SECRETS/CODES/RECORDS ======================================================================= SECRETS ------- There are many secrets in DK64. I will describe some of them in this section. Banana Fairy Secrets -------------------- Banana Fairy Camera/”Super Slam” move: Enter the area on Banana Fairy Island with Tiny to receive the Banana Fairy Camera from the Head Fairy. She will also give the Kongs a special new move. This move is called the “Super Slam”. All of the Kongs can use the move to defeat enemies and get the rainbow coins from the DK Dirt Piles. Make sure you have enough Crystal Coconuts, then charge up by holding “B” to release a shockwave. Photograph and capture the 20 Banana Fairies: There are 20 Banana Fairies in the game. There are two in each of the eight main levels of the game and four around the DK Isles. Whenever you see a Banana Fairy, take out your Banana Fairy camera by pressing and holding “Z”, then pressing “C Down”. When the Banana Fairy is in sight, press “B” to take a picture. Try to take the picture when you see a green happy face. This indicates that the fairy is in the frame and that you should take the snapshot. If you see a red frowny face, don’t take the snapshot. Once you successfully photograph each Banana Fairy, the Head Fairy will replenish all of your items. After you have photographed one fairy, the Mystery Menu on the Main Menu of DK64 will be open. In the Mystery Menu, there are some special Bonuses that you will receive for photographing certain numbers of Banana Fairies. Note: Some of these Bonuses will need to be reached or obtained before they will be included in the Mystery Menu. This is explained more in detail in other parts of the FAQ/Walkthrough. 2 Banana Fairies: DK Theatre ---------- Rap Intro Story Jungle Intro Aztec Intro Factory Intro Galleon Intro Forest Intro Caves Intro Castle Intro Enter Hideout K. Rool Press Button K. Rool Takeoff Game Over End Sequence 6 Banana Fairies: DK Bonus -------- Rambi Arena Enguarde Arena DK Arcade Jetpac 10 Banana Fairies: Bosses ------ Jungle Boss Aztec Boss Factory Boss Galleon Boss Forest Boss Caves Boss Castle Boss 15 Banana Fairies: Battle ------ Krusha: Off/On (Press “Z”) 20 Banana Fairies: Cheats ------ Coins: Off/On (Press “Z”) Ammo: Off/On (Press “Z”) Oranges: Off/On (Press “Z”) Film: Off/On (Press “Z”) Crystal Coconuts: Off/On (Press “Z”) Instruments: Off/On (Press “Z”) All: Off/On (Press “Z”) Golden Banana #201: If you can successfully photograph all 20 Banana Fairies, the Head Fairy will once again replenish all of your items. Then she will tell you to visit her inside Banana Fairy Island. When Tiny visits her, she will reveal the secret that there is another door that opens inside the area. The door will open and there will be a Golden Banana inside the room. This Golden Banana is special. All of the regular 200 Golden Bananas have a Nintendo® logo on them. Since this one is rare, it has a Rareware™ logo on it. With this Golden Banana and all of the other items in the game, you can successfully complete 101% of the game this way. Snide’s Hideout Secret-All 40 Blueprints ---------------------------------------- The main reason to collect all 40 Blueprints and return them to Snide is to buy yourself some extra time in Hideout Helm. You will also receive another reward for doing this. Snide will allow you to play eight Bonus Games whenever you want. If you visit Snide after you have collected all 40 Blueprints, an added Bonus Option will appear on the screen. Here is a list of all the Bonus Games you can play. To find out more information on any of these Bonus Games, please see Chapter 18. Kremling Kosh! Batty Barrel Bandit! Beaver Bother! Searchlight Seek! Krazy Kong Klamor! Peril Path Panic! Big Bug Bash! Teetering Turtle Trouble! (The following three secrets are coutesy of Michael-"mnmz590", peachysspicyitalian@yahoo.com . Thank you very much for these contributions! They are typed here in his words, except for a few minor corrections and other slight revisions made by me.) DK Secret Room -------------- This can only be successfully done after all blueprints are collected and the bonus game option is available. On the screen to look at the blueprints, to exit, or to play the bonus games at Snide's Hideout, press "A" and "B" at the same time and you will get transported to a room with a Donkey Kong model that just blinks and stands there. Bullets and oranges can pass through the model. Enter levels without the minimum banana requirement --------------------------------------------------- In the lobby of each level, where B. Locker stands, go to the Tag Barrel. Bring out Lanky and walk up to B. Locker. B. Locker then says how he doesn't have all day and that you don't have enough bananas to enter the level. Go up to his arm so that your face is touching him and press the "B" button repeatedly to perform Lanky's arm stretch move. Make sure it is aimed at the portal so that when he does his last extended two-arm stretch, it should warp him into the portal. When he comes back out, B. Locker will be gone, and the level can be entered. Jump from high places without getting hurt ------------------------------------------ Run to the edge of the high boundary, and right before you fall, hit the "C Up" button to bring up the close perspective. If you time it right, you will fall while in this perspective and not lose any melons. CODES ----- Most of the codes are mentioned in this chapter and in other parts of the FAQ/Walkthrough. If anyone would like to send me any Gameshark Codes, I will post them on this website for you and give you full credit. My e-mail address is <>. Thank you! RECORDS ------- In this section of the chapter, I will list my current records for different parts of the game. If anyone else would like to send in their own records, I would post them for you in my FAQ/Walkthrough and give you full credit. My e-mail address is <>. Thank you! Jeffseven’s records: 101% Game: 83:42 101% Game plus all 3500 regular bananas: 90:12 Hideout Helm completed: First Time-38 minutes Second Time-27 minutes Rambi Arena: 160 Enguarde Arena: 285 DK Arcade: 54,100 Jetpac: Level 5-69,285 Greg Palys's records: 101% Game plus all 3500 regular bananas: 23:18 Chris Zender's records: 101% Game plus all 3500 regular bananas: 30:21 "Jay is the Master's" records: 101% Game: 28:30 ======================================================================= 25. MY REVIEW OF DK64 ======================================================================= Three years after the Donkey Kong Country series, Donkey Kong and four of his friends are back! This time, you are playing an adventure game searching for the 200 Golden Bananas that have been stolen from the Kongs by King K. Rool. King K. Rool, the archenemy of the Kongs, has built a new machine that has been set to destroy Donkey Kong’s Island. The Kongs must shut down the machine in the last level before time runs out. AUDIO/VIDEO: 10/10 The graphics are in 3-D this time and they look spectacular. The expansion pack, which is included with the game, makes everything look a hundred times better. The exceptional graphics in this game make gameplay enjoyable. There is also exceptional sound in this game. The music in each level seems very appropriate. Once again, the expansion pack helps produce a better sound for the game. STORY: 8/10 When you start a new game slot, you will see a cinema explaining the story for Donkey Kong 64. If you can follow the pictures, the story seems to be presented well. If the story had been presented with words in addition to the pictures, players may have gotten a better understanding of the story. The story itself tends to be interesting, which should make players want to play the game. GAMEPLAY: 9/10 This game is enormous. There are eight huge worlds with 5 Bananas for each of the Kongs to find. There is something new in each one of the levels. As you progress through the levels, the tasks that need to be completed for Golden Bananas will get harder. Each of the five Kongs can go to Cranky Kong’s Lab and buy moves that they can use to help them throughout the levels. Some of the moves are on pads, in barrels, and on the ground. In Funky Kong’s Store, each of the Kongs can buy a weapon, which can be used to defeat enemies. In Candy Kong’s Shop, each of the Kongs can buy an instrument, which can be used on the special music pads, and can also be found around the levels. There are also upgrades on the weapons and instruments, which can be bought later in the game. There are lots of Controls in the game that will need to be learned for the Kongs. All of the Controls can be found in the Instruction Booklet. There is so much to see and do that you will probably never get tired of the game and will want to keep playing to find more items to boost your percentage of completion. There is also a Multiplayer Mode where you and some friends can play against each other. There are a lot of similar items in the Multiplayer Mode as in the one-player mode. The main object of the Multiplayer Mode is to defeat the other players to win the game. REPLAYABILITY: 10/10 You will not get tired of this game! There is so much to see and do. There are Bonus Games, Battle Arenas, eight huge levels, Bosses to fight, and lots more. There are also some secrets throughout the game that you will want to find. These secrets will make gameplay more fun and interesting. Even after you have finished the game, there are lots of things that you can go back and complete for more fun. BUY/RENT: If you are a Donkey Kong fan and enjoy playing adventure games, I would recommend buying this game. It may be very long and tedious, but the game is a lot of fun to play. If you are not sure if you like long adventure games, you may want to rent this game first. Most people will like this game. I would recommend that you buy it. You will be satisfied! OVERALL: 10/10 Donkey Kong 64 is very big and a lot of fun. You will never get tired of this game. Rare has done a great job inventing another Donkey Kong game. Enjoy! ======================================================================= 26. LEVEL LOBBIES/MAPS/TERMS ======================================================================= This Chapter will talk about each level’s lobbies and give maps and terminology to guide you through each level. DK Isles -------- Level Lobby ----------- None Map of DK Isles --------------- ----------------------------------------------------------------------- -------- |Fairy | ------ ------------ | | |Tree| | | |Island| ------ |Crocodile | -------- ------- | Isle | | | | | | FFE | ------------ ------- | --- ----------- ------------ | | |K.Lumsy’s| | DK | |X| | Prison | | Island | --- | | | | ----------- ------------ ----- ----- | | | | |C#2| |C#1| ----- ----- ----------------------------------------------------------------------- Legend ------ FFE-Fungi Forest Entrance X-X Platform C#1-Canon #1 (to Fungi Forest) C#2-Canon #2 (to Creepy Castle) Terminology ----------- DK Island-Donkey Kong’s home island, where he trains and practices his moves. On this island, you can find Jungle Japes, Angry Aztec, and Crystal Caves. Fungi Forest is located very close to this island. ----------------------------------------------------------------------- Crocodile Isle-King K.Rool’s ship. On his ship, you can find Frantic Factory, Gloomy Galleon, Creepy Castle, and Hideout Helm. The location to Creepy Castle must be somewhere on his ship, but is never shown. ----------------------------------------------------------------------- K.Lumsy’s Prison-This is where you can find K.Lumsy locked up in his cage and the eight keyholes around it that need to be unlocked to beat the game. ----------------------------------------------------------------------- Fairy Island-This is the island where the main Banana Fairy is found. After going in there the first time with Tiny, you will get the Camera and learn a new move that all of the Kongs can use. ----------------------------------------------------------------------- Tree-This tree is by itself on its own island. It has a banana fairy, and a Chunky Barrel can appear there later on. (Read the Golden Banana Checklist for the DK Isles for more information.) ----------------------------------------------------------------------- X Platform-Chunky can use the barrel next to the tree (once it is there) to do a Simian Slam on this platform for something special. (Read the Golden Banana Checklist for the DK Isles for more information.) ----------------------------------------------------------------------- Canon #1-After turning in the fourth Boss Key to K.Lumsy, a big rock will burst open and a cannon will be in its place. Take this cannon to lead you to the Fungi Forest entrance. ----------------------------------------------------------------------- Canon #2-After turning in the fifth Boss Key to K.Lumsy, the Crystal Caves entrance will open, along with another rock breaking and a cannon in its place. Take this canon to lead you to the Creepy Castle entrance. ----------------------------------------------------------------------- Jungle Japes ------------ Level Lobby ----------- Tag Barrel Few beavers Five Wrinkly Doors Boulder-Trombone Pad Level Lobby Map --------------- ----------------------------------------------------------------------- / W DK W \ / \ /W W\ | | | W| | | | | | | | --- | \ TB |B/T| / \ --- / \ E / ----------------------------------------------------------------------- Legend ------ E-Entrance to lobby TB-Tag Barrel B/T-Boulder w/Trombone Pad W-Wrinkly Door DK-DK Portal into “Jungle Japes” Main Map of Jungle Japes ------------------------ |------------------------------------------------------------ | S | | $ | | H H | |$ TB | | | | | --- | | |--------------------------- |M| ------------------ | F |\ --- /| $ | C#3 | |$ | \ / | | | | | ---------- | # |$ ----| | |*****C#2******| | H R| |---------------------------**************----------- ----| |******************************************$********************| |***************************************************************| |--------------------------------------------------------------- | TB | |C#1 | | --- | | |X| | | --- | |--------------------------------------------------------------- Legend ------ TB-Tag Barrel C#1-3-Caves #1,2, and 3 #-Canon $-Cage H-Hill R-Side Room S-Snide’s Hideout X-“X” Platform with boulder **-Water Area F-Funky’s Store M-Mountain Terminology ----------- Tag Barrel-Place where you can jump in and change from Kong to Kong. Each one has the Kongs’ faces on it. ----------------------------------------------------------------------- Cages-These are places locked up behind bars. Some contain Golden Bananas. One of them contains Diddy. ----------------------------------------------------------------------- Snide’s Hideout-The place to return all of the Blueprints to buy yourself some time in Hideout Helm. ----------------------------------------------------------------------- Funky’s Store-The place to buy weapons and weapon upgrades throughout the game. ----------------------------------------------------------------------- Caves-All of these caves eventually lead to valleys. In order to open them, you must free Diddy first. Cave #2 will lead to a valley which contains Cranky’s Lab. Cave #2 and 3 merge together to form one big cave. ----------------------------------------------------------------------- Cranky’s Lab-The place where you can buy potions that will help you as you progress through the game. ----------------------------------------------------------------------- “X” Platform with boulder-This platform on the left side of the level can be broken by Chunky. Under this platform is a whole new area for Chunky to explore. ----------------------------------------------------------------------- Mountain-This mountain in the center of the level can only be entered by Diddy. He must shoot the Peanut Switch on the bottom of the mountain, then run up the walkway to the entrance. This mountain contains Diddy’s Mine Cart Ride. ----------------------------------------------------------------------- Canon-By jumping in this canon on the right side of the level, you will automatically shoot through it to the uppermost platform of this level. ----------------------------------------------------------------------- Side Room-This room on the right side of the level is up on a steep hill. Use Lanky to “OrangStand” up this hill so that he can enter this room. ----------------------------------------------------------------------- Angry Aztec ----------- Level Lobby ----------- Tag Barrel Gongs/Bonus Game Five Wrinkly Doors Side Room/Chunky Barrel/Stone Table Level Lobby Map --------------- ----------------------------------------------------------------------- --- / \ ----------- | | -- | | |ST|| | -------- -- | | | \ C / /F | --- / -------- / \ | P -- S \ | G | | | | W|--| W| | TB | | | | W| | | -- | | | | B | | DK| -- | | | | | | | | W| | | | P | | | | |--| W| | G | | | \ -- S / \ E / ----------------------------------------------------------------------- Legend ------ E-Entrance to lobby P-Pole F-Feather Switch S-Steps B-Bonus Barrel ST-Stone Table G-Gong DK-DK Portal into “Angry Aztec” C-Chunky Barrel W-Wrinkly Door TB-Tag Barrel Map #1 First Main Area Map (Angry Aztec) --------------------------------- ----------------------------------------------- H#2 | ------- | | FT | D | ------- | | --------- ******** -------------- * * * --------- | * * TB * | | | --- * * * | LC | | |C| * ******** --------- | --- * * -------------- * H#1 * | ------------------------------------------------ Map #2 Second Main Area Map (Angry Aztec) ---------------------------------- ---------------------------------------------- ----- | | | Q | F |--------------- |- | | |S| | | |- | | --- | | | | | | |#| |- | |--TB -|# | | |#| |- | --- | | ---------- | | | | | | ---------- | | | | | | | CT | | --------- | | | | | | | ---------- | | G/T | | | --------- | | | | ---------------------- | | -------- | --- | | | |D| | SWDT | | --- -------- | | | | --------- ------------------- | H#2| | | | ----- | | | LT| | | ----- | ----------------------------------------------------- Legend ------ H #1,2-Halls #1,2 LC-Llama Cage F-Funky’s Store C-Candy’s Shop **-Quicksand Area CT-Center Tower TB-Tag Barrel S-Snide’s Hideout LT-Llama Temple FT-First Temple #-Steps G/T-Gong Platform/Temple D-Diddy Barrel Q-Quicksand Route SWDT-Switches and Doors Temple Terminology ----------- Halls-Hallway #1 goes back towards the beginning of the level. In this hallway, Chunky and Donkey have separate rooms to do certain things in. ----------------------------------------------------------------------- Candy’s Shop-The place and person you will need to go to in order to buy instruments for each of the Kongs and instrument upgrades. ----------------------------------------------------------------------- First Temple-This is the place where Tiny is imprisoned and needs to be freed by Diddy. ----------------------------------------------------------------------- Diddy Barrel-After buying the potion from Cranky and jumping into one of these, you can soar to higher distances and find new things you can’t get on the ground. Make sure to watch the walls, though. They are hard to get off of once you are stuck there. ----------------------------------------------------------------------- Llama Cage-The llama starts out in a cage in the first main area. You need to free him by Baboon Blasting with Donkey in the second main area. ----------------------------------------------------------------------- Quicksand Area-There is some of this and a lot more of it in the second area. There is so much of it in the second area that I did not include it on the map. The quicksand in the second main area is in the following locations: -Around the center tower leading to the quicksand route and all of the temples -All around the temple with switches and doors -In front of the platform leading to Snide’s Hideout -In front of the area leading to the gong platform/temple -Split between areas of land -Some other minor areas not listed ----------------------------------------------------------------------- Llama Temple-The place where the llama resides after it is freed. This temple has the llama’s face on the top of it. The llama will stay asleep until you wake it up again. This is also the location of where Lanky is imprisoned. He can be freed by Donkey. ----------------------------------------------------------------------- Quicksand Route-If Donkey stomps a switch inside one of the llama temple’s alcoves, a new area will open. This area looks totally impassible because it is covered with quicksand. Find this route, then find the Donkey Barrel in an area that is near it. Jump into the Donkey Barrel to become invincible. You can now walk invincibly through this area to another platform, where you will find another platform with a Bonus Barrel. ----------------------------------------------------------------------- Center Tower-If Diddy stomps on a switch on top of a temple to make this tower start revolving and feeds peanuts into this tower’s mouth, the tower will place switches on top of a temple, allowing you to enter it. This is the temple described next. ----------------------------------------------------------------------- Switches and Doors Temple-This temple has no real name, but this how I refer to it in this FAQ. In this temple, you will have to snatch Golden Bananas with each Kong and run to get out as fast as possible. ----------------------------------------------------------------------- Gong Platform/Temple-This is on the far end all the way around the back of the second main area. There is a platform with four gongs on it. If Diddy “Chimpy Charges” all four gongs, this platform will rise up into a temple. ----------------------------------------------------------------------- Frantic Factory --------------- Level Lobby ----------- Tag Barrel Upper Level/Lower Level Lever/Platform to Upper Level Zingers-Bees Tiny’s Blueprint Piece/Question Mark Box/Banana Fairy/Kasplat Five Wrinkly Doors Bongo Blast Pad-Upper Level Level Lobby Map-First Floor --------------------------- ----------------------------------------------------------------------- | | W W | * | | | | | | | | | |--- | | | ---| |DK P | | | | L | |--- | | | | |--- | | | | | | | | | | ---| | TB |QMB| | E | K | ----------------------------------------------------------------------- Level Lobby Map-Second Floor ---------------------------- ----------------------------------------------------------------------- ------------------------------- | W | | W | | W | | | | | | | | -------------------- B | \ / \ * / - - --- | | | | -- - | \ | | | / ------ ----------------------------------------------------------------------- Legend ------ E-Entrance to lobby QMB-Question Mark Box TB-Tag Barrel L-Lever *-Two of these connect between floors P-Platform to Upper Level DK-DK Portal into “Frantic Factory” B-Bongo Blast Pad W-Wrinkly Door K-Kasplat Map #1 Lobby (Frantic Factory) ----------------------- ----------------------------------------------------------------------- ---- -------- ------- / A* \ | | | S | \ / | | | D* | - - | | ------- --- | | -- -- ----- / \ \ \ | | / |-| | \ \--- --- C* | \ /----\ | ------- ----- ------ | | - - | $ | ------ ----------------------------------------------------------------------- Map #2 DK Arcade Hall -------------- ----------------------------------------------------------------------- ------ | | ----------- | | | |----| |- | DK | | |----| | ---------- | | | | / \ |B*| \--/ ----------------------------------------------------------------------- Map #3 Production/Storage Rooms ------------------------ ----------------------------------------------------------------------- ------------- | | | F*| | TB | /--\ | | | -- ---------- |B* -- ----- | \--/ | | | | | | | | --- ----- | | | | - - | | / \ / \ / \ / \ | | | | | --- | | | | |M| | --- |C TB R| \ --- / | A*| -------- \ / \ / -- -- | | | | | | | | | | | --------- | ---------------- ----------------------------------------------------------------------- Map #4 R&D Room -------- ----------------------------------------------------------------------- | F*| | |----- ---------| |------ - - | | | ----- ----- | | | | | | | | ----- ----- | | | | /----\ | | / \ | ------------ -------------- | \ / | | \----/ | | TB | | | | | \ --- ------ ------ \ / | | | | ----- ----- | | | | | | - - | | | | |E*| | | ---- | | ------- | | | | |-- ------ ----------------------------------------------------------------------- Map #5 Testing Room ------------ ----------------------------------------------------------------------- ---- / F \ / \ -------- -------------------- / |D* | | ------- ------ | | | | | | | -------- | | ---- |C* | | | -------- | | | | | | | | | | | | ------ ------- | -------- | | | | | | | | ------- | | TB | ------ ----- ------- ------ | | | | | | | NG | | | | | -- | | | | E*| | ------- | --- ----------------- ----------------------------------------------------------------------- Legend ------ A-F*-Two of these connect between areas C-Candy’s Shop S-Snide’s Hideout R-Cranky’s Lab $-Entrance to level M-Machine Tower DK-DK Arcade Room F-Funky’s Store TB-Tag Barrel NG-“Numbers Game” Room Terminology ----------- DK Arcade Room-This room contains the first four levels of the original 1981 DK Arcade game. After Donkey successfully completes his Baboon Blast by blasting through the DK Star at the end, a lever will appear in front of the arcade game. Have DK “Gorilla Grab” the lever to start the game. Beat the game by having Mario save his girlfriend the first time to win a Golden Banana. Beat Level 4 a second time to win the Nintendo Coin. This coin is absolutely necessary to have if you want to beat the game. Along with the Rareware Coin, you will need it in Hideout Helm to open a special door. For more information on how to get these coins, please read Chapter 20. ----------------------------------------------------------------------- Machine Tower-This tower is located in the center of the Production Room. DK can go into the actual machine for a Golden Banana, but there is a lot to find up the tower. You must make your way up the tower on stairs, lifts, and platforms to find certain things. Don’t forget to activate both Bananaporter #4’s when you see them. ----------------------------------------------------------------------- “Numbers Game”-DK will have to play the “Numbers Game”, which is located in a hall in the Testing Room. Hop on a toy block in the back of the room to take a lift to the hallway, then walk through the hall to the game. “Simian Slam” the DK Switch to start the game. DK will have 60 seconds to “Simian Slam” all of the numbers on the platform in ascending order. ----------------------------------------------------------------------- Gloomy Galleon -------------- Level Lobby ----------- Tag Barrel Chunky’s Blueprint Piece/Kasplat Chunky Pad/Tiny Barrel/Small Room underwater Five Wrinkly Doors Level Lobby Map --------------- ----------------------------------------------------------------------- -- / \ |TR-- \ \ -- \ ------------------ \$ \ / $ $ | W \ \ $\/ $ $ |---- \ \ $ T | | | | $ $ $ | | W| | $ $ $ / K | | \ $ $ / | | \ $ -\ | DK| | $ $ |C| | | / $ $ -/ | | | $ $ $ \ | W| | $ $ $ \ | | \ $ $ | | W| \ $ $ TB | | | / $ /\ $ /---- / / $ / \ $ / / / $ / \ $ / W / / $ / ----------- | $ / | $ | | E | ----------------------------------------------------------------------- Legend ------ E-Entrance to lobby C-Chunky Switch K-Kasplat $-Water areas T-Tiny Barrel W-Wrinkly Door DK-DK Portal into “Gloomy Galleon” TB-Tag Barrel TR-Tiny’s Room Maps ---- (S)=Surface (U)=Underwater Map #1 Lighthouse water area (S) ------------------------- ----------------------------------------------------------------------- -------|TB S|-------- / \ / \ | | | | |-- | | #| ---- ------ |-- | L | UT | | ---- ------ | | | | |E --- | P| | --- | | \ / \ / ----------------------------------------------------------------------- Map #2 Lighthouse water area (U) ------------------------- ----------------------------------------------------------------------- / \ / \ | | | * *| | * --- | | | -- MH| | |LB| | | -- --- | | | TB | | | | TB | \ / \ * * / ----------------------------------------------------------------------- Map #3 Second main water area (S) -------------------------- ----------------------------------------------------------------------- ------------------------- ------ | E | / | | | / | | ---- | | | ------ ---- | / | \ | / --------- ------------- \ | / / / / ------ --- / / / | / / / | / --- / | | / / | TB F| / / \ / \ TB C/ \ MP / \ # / ----- ---- ----------------------------------------------------------------------- Map #4 Second main water area (U) -------------------------- ----------------------------------------------------------------------- ------------------------- ------ | * | / | | -------- | / | | | 1 | * ---- --- | | -------- |2| | ------ ---- --- | / * * | \ | / --------- ---| |---- \ | / / / / | CR| ------ --- / / / | / / / | / --- / | | / / | | / * / \ O / \ P / \ / \ / ----- ---- ----------------------------------------------------------------------- Legend ------ L-Lighthouse Area P-Platform MP-Music Pad Area TB-Tag Barrel LB-Lighthouse base 1-Main Sunken ship S-Snide’s Hideout MH-Mermaid’s Home 2-Half-buried shipwreck E-Entrance from hall *-Treasure Chest O-Outflow Pipe #-Seal Locations F-Funky’s Store P-Piranha Cage UT-Underwater Tunnel C-Candy’s Shop CR-Coin Room entrance Terminology ----------- Lighthouse-The lighthouse must be turned on to complete various objectives in this level. It is the main attraction of Gloomy Galleon. ----------------------------------------------------------------------- Seal locations-After DK completes the Barrel Blast by shooting through the DK Star at the end, he will liberate the seal from its location in the lighthouse water area. It can then be found in the second main water area, as shown on the map. DK must be the Kong to find the seal again for a prize. ----------------------------------------------------------------------- Mermaid’s Home-Tiny will have to visit the Mermaid in her home and retrieve the Mermaid’s pearls, which have been stolen. They have been hidden in the Treasure Chest in the coin room. ----------------------------------------------------------------------- Treasure Chests-All of the Treasure Chests that are underwater can be opened by Enguarde. Change to Lanky and find an Enguarde Crate underwater. Change to Enguarde and open the Treasure Chests. ----------------------------------------------------------------------- Main Sunken ship-The main sunken ship is located in the second main water area. It contains five doors, one for each Kong. Inside each one of these doors a Golden Banana can be found. For most of them, you will have to play a Bonus Game to win it. There are also lots of items in the ship. You can find many bananas and banana coins inside. ----------------------------------------------------------------------- Half-buried shipwreck-Lanky and Tiny each have their own doors on this ship. This shipwreck is located on one of the sides of the second main water area, as shown on the map. More Golden Bananas can be found in here. ----------------------------------------------------------------------- Outflow Pipe-Tiny will have to enter this pipe. It is located in one of the parts of the second main water area. She will have to get small in the Tiny Barrel before entering. ----------------------------------------------------------------------- Piranha Cage-After Diddy plays his instrument on the top of the lighthouse, a piranha will exit a cage underwater in the second main water area and come up closer to the surface. Diddy will have to enter the piranha’s mouth and blast its mechanized heart in a time limit for a Golden Banana. ----------------------------------------------------------------------- Coin Room-After the coin room is opened with Enguarde, it can be entered from underwater in the second main water area. It is home to two large stacks of coins, a Treasure Chest, and two Bonus Barrels, which are very important for accomplishing some objectives for this level. ----------------------------------------------------------------------- Fungi Forest ------------ Level Lobby ----------- Tag Barrel Five Wrinkly Doors Feather Switch/Banana Fairy Mushroom/Chunky Pad/Battle Arena Pad Lever/Wrinkly Doors Level Lobby Map --------------- ----------------------------------------------------------------------- | | C | DK | | --- | | /B/F/ | | ----- / / | | | B/F | --- | | ----- |------- | ----- / / | | | | --- ---- |\ W / | | | | | M | | | | \ / W | | |BAP | --- | L | |W \----| |-B | | | | | / \ W | |--| ----- ---- |/ W \ | | B| TB \ \ | |-- |------- | -- -----------| | | | | B| B |B | | | F| E | | | | ----------------------------------------------------------------------- Legend ------ E-Entrance to lobby L-Lever F-Feather Switch W-Wrinkly Door B-Box C-Chunky Pad TB-Tag Barrel BAP-Battle Arena Pad (invisible) B/F-Bag of Flour M-Mushroom (floats around on ceiling) DK-DK Portal into “Fungi Forest” Map #1 Main Clock Tower Area --------------------- ----------------------------------------------------------------------- / \ / \ ---- ------- A* $ W | ---- ------- |-- $ | |#| ---- | |-- |CT| | \ ---- / \ $ / ---- ---- B* $ TB $ C* ---- $ $ $ ---- \ / \ / \ / \ E / ----------------------------------------------------------------------- Map #2 Mushroom Tower Area ------------------- ----------------------------------------------------------------------- / \ / ----- / TB D* --- $ ----- C* ------ | --- | MT |TB $ | | TB ------ | |$ $ C | \ / \ $ / \ / \ / ----------------------------------------------------------------------- Map #3 Barn Area --------- ----------------------------------------------------------------------- / TB \ / $ \ ---- | |W| $ | ----- ---- ------ | | | | |R | ------ | | | LB | --- | | ------ $ |H| | \ --- --- | \ | | | - TB - - TB - ------ / / \ $ / \ / / / \ / \ S/ ---- | \ $ TB / -- | / \ / | | | / ------ --- | | | | | A*| | - - | | | | | SB| | | ----- | | TB | --------- ----------------------------------------------------------------------- Map #4 Large Tree Area --------------- ----------------------------------------------------------------------- | -- | | |TT| | | -- | / \ / \ ------ / \ / \ / ----- \------- | ---- | | | | RR | LT| | | ---- ----- ------- \ / \ / ------ \ TB / | | ---- ---- | | | | | D* | ----------------------------------------------------------------------- Map #5 Funky’s Store Area ------------------ ----------------------------------------------------------------------- / | F | \ / ---- $ \ / TB \ -------------- \ | $ | | -------- ----- | | | GA / \ | | -------- | T&WA| | -------------- \ / / \ ----- / \ $ / \ / \ / ---- --- |B* | | | ----------------------------------------------------------------------- Legend ------ A-D*-Two of these connect between areas S-Snide’s Hideout E-Entrance to level R-Winch Room W-Well Area LB-Large Barn #-Worm Placement Area SB-Small Barn $-Mushrooms LT-Large Tree CT-Clock Tower TT-Tiny’s Small Tree MT-Mushroom Tower RR-Rabbit Race C-Cranky’s Lab GA-Gate Area TB-Tag Barrel F-Funky’s Store H-Small House T&WA-Tomato and Worm Area Terminology ----------- Clock Tower-The Clock Tower is the main attraction of Fungi Forest. By shooting the sun and moon switches on the Clock Tower, you can change from day to night and night to day. ----------------------------------------------------------------------- Mushroom Tower-This ten-floor tower has lots of attractions on each floor, both inside and outside. Lots of items and new things can be found in this large tower. ----------------------------------------------------------------------- Well Area-There are two wells in Fungi Forest. The main one is located in the area with the Clock Tower. Have Chunky do a “Super Simian Slam” on top of it to fall through and into another interesting mine cart ride. ----------------------------------------------------------------------- Large Barn-Inside this large barn, there are two rooms. The main room can be entered by any Kong during the day. There is a long conveyor belt and a separate area with levers for DK to pull. The second room can only be entered by Tiny or Chunky during the day. There are also lots of items in this room. Only Tiny can enter the large barn through the second room at night. At night, she can fight a match with a large spider in the second room. There is a lot to find in this large barn. ----------------------------------------------------------------------- Winch Room-The winch room can be found up a pulley cable in back of the large barn at night. There are two switches inside that control the cable outside. ----------------------------------------------------------------------- Small Barn-This small barn is located in the back of the barn area. It can only be entered by DK during the night. Inside, there is a Bonus Game and a Banana Fairy. ----------------------------------------------------------------------- Small House-This house is located on the far right side of the barn area and is only accessible by Diddy at night. Inside is a large maze with a Golden Banana and a Banana Fairy. ----------------------------------------------------------------------- Large Tree-In this area, there is a large tree in the center. There is a Kasplat inside and Diddy can play an owl’s game around it at night. It is the main center of this area, which contains some other important things. ----------------------------------------------------------------------- Tiny’s Small Tree-The tree that Tiny will need to enter is located on the north part of the large tree area. Inside is a Golden Banana and a bean that she must collect for later. ----------------------------------------------------------------------- Rabbit Race-On the west side of the large tree area, there is a rabbit that Lanky will need to race. The first race is easy and the second, he will need the “OrangSprint” for. This can’t be bought until you reach Crystal Caves, so you will have to buy the potion, then come back and race for the Golden Banana. ----------------------------------------------------------------------- Gate Area-In the large area with Funky’s Store, there is a large gate on the left side. Enter inside the gate area with Tiny to plant the bean and make it grow into a tall beanstalk. ----------------------------------------------------------------------- Tomato and Worm Area-In the center of the area with Funky’s Store, there is a large group of tomatoes and a worm in the center. Have Chunky become “Hunky Chunky” by jumping into the Bonus Barrel near Funky’s Store and smashing all of the tomatoes. The worm in the center will thank you for helping him and will ask to be moved. ----------------------------------------------------------------------- Worm Placement Area-This is the area where the worm is to be relocated to. It is located on the left side of the main Clock Tower area. You will receive a prize for completing this task. ----------------------------------------------------------------------- Mushrooms-There are lots of mushrooms in Fungi Forest. Some are trees to climb and others are small and can be bounced off of to reach items up above them. They can be very useful. ----------------------------------------------------------------------- Crystal Caves ------------- Level Lobby ----------- Tag Barrel Five inaccessible Wrinkly Doors Side ice room/Kasplat/Lanky’s Blueprint Piece/DK Barrel Lava Room Level Lobby Map --------------- ----------------------------------------------------------------------- ----- / K \ / \ -------- -- | | |B | | | ----- -- | | | \ # / | | \ IR / -- --- ----- / \ / \ | --------------- | \ \ TB \ \ ----- \ | LL | | | W| W| | | | | ------ TL | |E / | | S / ---- | |------- / W| |DK /| | \--------W| $ TL / \ | / / LL ----- -- / / /\ /SP\ / ---/ / \ / W \/ / / ------------------ | | | LR | \ / --- ----------------------------------------------------------------------- Legend ------ E-Entrance to lobby #-DK Barrel S-Switch K-Kasplat W-Wrinkly Door (all inaccessible) IR-Ice Room LL-Lower Level LR-Lava Room TL-Top Level SP-Saxophone Pad TB-Tag Barrel $-Diddy Barrel B-Boulder DK-DK Portal into “Crystal Caves” Main Map of Crystal Caves ------------------------- ----------------------------------------------------------------------- / TB CA C LW | /-------------------------| ----- -----|-- P LA P B TB | / P \----/ W W| / |-------------RW-------------| | ---|---|------------------------- ------ |R B / F/ | R | |-- P / / | --- | | / / | | | | |RW| | |----- TB| -- | | --- | |IC|B| | | --------- | -- \ \ | E| \ \ B \ \ ---- \ \P P \ \ ---- \ \ \ | S \ P \ \ | TB \ \ \ ---- LW \ \ \ \ \ \ \ \-----\ \ \ \A TB| \ \ ---- B | ------- | ------ R| ------------ | | / | | / |------ | / |-------- / \ -- ------- -- |ID | I | ID| -- ------- -- \ / \ TB / \ / ----------------------------------------------------------------------- Legend ------ LW-Left Walkway W-Waterfall LA-Lodge Area I-Igloo RW-Right Walkway R-Special Room F-Funky’s Store ID-Ice Dome P-Platform E-Entrance to level IC-Ice Castle B-Bridge CA-Cabin Area S-Snide’s Hideout TB-Tag Barrel C-Candy’s Shop A-Cranky’s Lab Terminology ----------- Left and Right Walkways-Generally, I will refer to these as they are on the map. Otherwise, for ex., if you are walking the opposite way on the right side of the level, I may automatically refer to this in this FAQ as the right walkway, even though it may be labeled the left walkway on the map. ----------------------------------------------------------------------- Waterfalls-There are two waterfalls in Crystal Caves. The first one is located before the cabin and lodge areas. The second one is at the far end of the right side of the level, after the lodge area. These are sometimes used as reference points in this FAQ so that you know where you are going. ----------------------------------------------------------------------- Special Rooms-The special rooms are the ones that can only be accessed certain ways. They are referred to often in this FAQ and contain special things that you will need to get inside. ----------------------------------------------------------------------- Cabin Area-The cabin area is located after the first waterfall in the northern part of the level. It is located on the left walkway. All of the cabins have music pads in front of the doors and can be opened by playing the Kongs’ instruments on the pads. There are five cabins in all. There is one for Donkey, two for Diddy, one for Tiny, and one for Chunky. ----------------------------------------------------------------------- Lodge Area-The lodge area is located north of the cabin area. Go to the end of the left walkway after the first waterfall and climb up onto the bridge. This is all in front of the second waterfall. The bridge leads to two lodges. The one on the left is for Lanky and the one on the right is for Donkey. They can both be opened with the music pads near the lodges. ----------------------------------------------------------------------- Ice Castle-The ice castle is located on the right walkway before Funky’s Store. It is south of the cabin and lodge areas. When you reach the Tag Barrel on the right walkway, turn left and walk across the bridge. The ice castle is in the center of the level, above the water. Lanky Kong is the only Kong that can enter the two doors to the ice castle. The first door is on the ground floor and the other door is in the roof. The door in the roof leads to a race for Lanky. ----------------------------------------------------------------------- Igloo-The igloo is located in the southernmost point of the level. There are five doors to the igloo with five music pads in front of them. There is a room in the igloo for each Kong. The rooms can be entered when the Kongs play their instruments on the music pads. ----------------------------------------------------------------------- Ice Domes-There are two ice domes in Crystal Caves. They are located to the left and right of the igloo. Both of them can be accessed, but only one can be blown up. Both of them contain important things inside for this level. ----------------------------------------------------------------------- Creepy Castle ------------- Level Lobby ----------- Entrance hole Five Wrinkly Doors in center/Six Platforms One Platform/Coconut Switch/Kasplat/Diddy’s Blueprint Bonus Barrel at top of center area/Lanky Pad on floor Tag Barrel Level Lobby Map --------------- ----------------------------------------------------------------------- ---------------------------- / | DK | \ / | S S | \ / \ / ----------- \ / / |C K | \ \ / / ------- \ --- \ / /----/ \----\ |B/L| \ / / W/ \W \ --- \ / /----/ B \----\ \ \ \ \ / / / \ \----\ /----/ / \ \ W\ /W / / \ TB \--- ------- ---/ / \ \ | W | / / \ ----------- / \ / ----------- ----------- | -- | | | E| | \ -- / ------ ----------------------------------------------------------------------- Legend ------ E-Entrance to lobby B-Bonus Barrel TB-Tag Barrel B/L-Boulder w/Lanky Pad W-Wrinkly Door C-Coconut Switch K-Kasplat S-Steps DK-DK Portal into “Creepy Castle” Map #1 Main, Lower, and Upper Levels of Creepy Castle ---------------------------------------------- ----------------------------------------------------------------------- / LL | /----------------- LC -----------------------------| | / |-----| | | ----------- |---- - | | / -------- | S UC | ML | | / / \----------------------------------------------\ | | B| \ | | | \ | | | |-- | | | / / | | | | | | | CA | | | | |S| | | | | |TB|--------- / | | / \ \ CWA | / / / | \ -----| |-\ / / / | \ TL D \--------------------------------------- / / | T \-----| |--\ S ---- -------------------------/ / \ | | \--|E|\ S | | | / ------------- --- \--------- -------------------------------/ ----------------------------------------------------------------------- Map #2 Pathways to Top of Castle ------------------------- SubMap #1 ----------------------------------------------------------------------- -- / \ -- -------- / \ / -------- \ / / | | B | | | | |\ \ --- | | \ \ | | | \ \ --- | / \ \ \ | | / / \A*| | / / \ | | ---- | CA \ \ | | | | / / --\ / / | |-----| -----/ / D / | |----------------/ ----------------------------------------------------------------------- SubMap #2 ----------------------------------------------------------------------- ---------- ----------- / TB \ / | / \ / /----\ | / \ / / | | / \-- --- | | | / BR \ BA | | / ------------------------ \ | | / / \ \ # | | / / \ \--| | | | \ | | | \ --------/ | | | | \ \ | | \ \ CA \ \ B \ \ \ \ | ---- \ \-------------- | | |-- \ \ \ \--- | \ B*\ \ \M| |-- \ ------ \ \ \ \ \ | | \ | | \ / ----- ---------- / C| | |---/ ------- | | / / ------/ / / ------ ---/ / A* ---- / ------ ----/ ----------------------------------------------------------------------- SubMap #3 ----------------------------------------------------------------------- -------------------------------- / \ / ---------------------------- \ / / TB | \ \ / / ----- \ \ \ | | G | SC| \ \ \ | | ----- \ \ \ \ \ \ \ \ \ --- |---------------- \ \ \ \ | L \ -------\ \ --------- \ \LE \ --------\ -- ---- | | B* \ | |SH| | | ------- ------\ ---- / / \ \ / / ------\ \-----/ / \ / ----------/ ----------------------------------------------------------------------- Legend ------ E-Entrance to level ML-Main Level T-Tree A-B*-Two of these connect between areas B-Bridge C-Cranky’s Lab S-Steps M-Museum LC-Lower Catacombs #-Silo UC-Upper Catacombs BA-Barn Area LL-Lower Level BR-Ballroom D-Drawbridge L-Library TB-Tag Barrel LE-Library Exit TL-Top Level G-Gate CA-Castle Area SC-Small Castle CWA-Castle Water Area SH-Snide’s Hideout Terminology ----------- Tree-The large tree is located at the beginning of the level. It can be opened by Donkey successfully completing the Barrel Blast, which is located near the tree. He must fly through the DK Star at the end. Inside, there are two main areas. One is for Donkey and the other is for Chunky. In Donkey’s area, there is a large tunnel at the end and an exit area underwater in the tunnel to a stream nearby. ----------------------------------------------------------------------- Bridges-The bridges in Creepy Castle are different than the ones in the other levels. There are either one or two moving platforms that serve as bridges. The platforms will move out from and back into the wall every few seconds. You must quickly jump onto each platform as they extend out so that you can make it across. ----------------------------------------------------------------------- Upper and Lower Catacombs-The upper and lower catacombs can be found on the main and lower levels of Creepy Castle. This area is around the back of the castle. Funky’s Store can be found in the lower catacombs area. Candy’s Shop can be found in the upper catacombs area. Inside the catacomb areas, there are also some side areas and rooms where some Golden Bananas can be found. Note: In this FAQ, the Upper Catacombs is often referred to as “the room up the steps on the main level”. This is the same area. ----------------------------------------------------------------------- Lower, Main, and Top Levels-In this FAQ, most of the areas in Creepy Castle are referred to as being located on the Lower, Main or Top levels. Here is a description of where these levels are: The main level is the main walkway that you can walk on starting at the entrance to the level. To stay on this level, you cannot climb up or down any ladders in the level. Follow the steps upward and cross the bridge when you reach the catacomb area. On this path, you should circle the castle and end up near the Castle’s Water Area. The lower level starts in the lower catacombs area. You can either follow the narrow path on this level to the left or right. The path will eventually turn into the main level going both ways. The top level is located at the beginning of the level. Climb up the ladder across from the tree on the wall. You will next find an area with five Bananaporters. This is the top level. Across the drawbridge, the path starts. The long path up to the top of the castle is still considered the top level. ----------------------------------------------------------------------- Drawbridge-The drawbridge is located on the top level, after the Bananaporters. It frequently opens and closes up. After the drawbridge, the long path up to the top of the castle starts. ----------------------------------------------------------------------- Castle Area-The castle area includes the whole entire castle, from top to bottom. It also includes all of the rooms in the castle up the path that can be entered. ----------------------------------------------------------------------- Castle Water Area-The castle water area is the area under the drawbridge. It is at the end of the main level. It can be accessed by climbing down a ladder on the top level into the water. You can also reach it by walking down the hall of the Upper Catacombs area and exiting through the door at the end. ----------------------------------------------------------------------- Museum-The Museum is located up the path, after Cranky’s Lab. Chunky can enter to complete an objective for a Golden Banana. Tiny can also enter indirectly through a “Monkeyport” Pad in the Ballroom. She has a race to complete in one of the side rooms. The side rooms in the Museum are not accessible to Chunky. They are only accessible to Tiny. ----------------------------------------------------------------------- Barn Area-The barn area is located up the hill after the Museum. There are two rooms. The left one is a gardener’s hut and the right one is the barn part. Chunky can enter the left barn room and Lanky can enter the right. There is an objective to complete for a Golden Banana in each room. ----------------------------------------------------------------------- Silo-The silo is located in the barn area, to the right of the barn. Tiny can enter the small silo by using the Tiny Barrel nearby to become small, then by bouncing off of the small mushroom to the roof of the silo. Tiny will then be small enough to enter the hole in the roof. ----------------------------------------------------------------------- Ballroom-After the barn area, continue following the path past the next bridge until you see the Ballroom on the left. Any Kong can enter, but there are objectives for only Diddy and Tiny inside. Inside, Diddy must fly up to the top of the candles to light them all. Tiny must use the “Monkeyport” Pad to “Monkeyport” to a side room of the Museum to complete another objective. ----------------------------------------------------------------------- Library-The library is the last room up near the top of the path. It is located across some clouds, inside the castle. Donkey Kong is the only Kong who can enter. He must slam a switch inside and walk invincibly to a Golden Banana at the right end of the hall. ----------------------------------------------------------------------- Small Castle-There is another small castle located at the top of the path. Lanky is the only Kong who can enter this smaller castle. Inside, he will use a steam vent to float to the top of the room. ----------------------------------------------------------------------- Hideout Helm ------------ Level Lobby ----------- Chunky Pad Coconut Switch/Kasplat/Donkey’s Blueprint Tag Barrel Level Lobby Map --------------- ----------------------------------------------------------------------- | | $ H | | | | 1 | | | ------ | | | | V | | | | | | V | | | | | | V | | | |---- | | B | V --- | | | | K | | |---- --- | | V V | | | # | | V | | | V | | | V # | |---- --- | ----| | | / C \ | | | | ---- ---- | | 1 E TB | ----------------------------------------------------------------------- Legend ------ E-Entrance to lobby V-Vine TB-Tag Barrel B-Bonus Barrel 1-Bananaporter #1 connections K-Kasplat C-Chunky Pad $-Coconut Switch #-Walkway to platform H-Entrance to “Hideout Helm” Map #1 Path Leading to Machine Room ---------------------------- ----------------------------------------------------------------------- \ \ \ A*\ -- \ P \ |$ | -- ---- ---- | \ -- \ | | | C | -- / |TB / -- / \ / \ / ----- / / / / / ------/ / | L / | -----/ | L | | ------ | L | ----- | | | | | / \ / \ -- -- |TB C | -- -- \ / \ / | H | --------- | | | H | | --- -------- | | | TB | --- | | | | | | | / \ / \ | | | | -- -- / / / E/ ----------------------------------------------------------------------- Map #2 Machine Room ------------ ----------------------------------------------------------------------- | B* | - - / \ / \ ---- / \ / \ / \-/ 1 | / /\ / / / --- / \ / -------- \ / / \ \ --- / / \ \ --- / \ | | M | | / \ | --- B \ / B --- | | 4 --- \ / --- 3 | \ / | -------- | \ / --- | | --- \ / \ # / / TB \ / /\ /\ \ --/ / \ / \ \-- / / ------- A* ------ \ \ | 2 | | P| | 5 | \ / \ / --- --- ----------------------------------------------------------------------- Map #3 Control Room ------------ ----------------------------------------------------------------------- -------------- | | | | | | | | ----- | | | | ---------- KRR - | | D#2 | | ------- - | | | | | | | | | | | | | | | | | | | --------- | -------------- ----- | & | | --------- | | | | ------- ----- | | | | | | | | | CRA | | | | | | | ------- D#1 ---- | | | | | | | | | ---- | & | ----- | | | | | |B*| ----------------------------------------------------------------------- Legend ------ E-Entrance to level B-Bridge TB-Tag Barrel 1-Donkey’s chamber H-Hill 2-Chunky’s chamber C-Centerpiece 3-Tiny’s chamber L-Lava 4-Lanky’s chamber $-Tiny Barrel 5-Diddy’s chamber P-Pipe &-Hall A-B*-Two of these connect between areas D#1-2-Doors #-Diddy Barrel CRA-Control Room area M-Machine KRR-King K. Rool’s room Terminology ----------- Centerpiece-There are two centerpieces on the path leading up to the Machine Room. They are located in the center of certain areas. The first one looks like a small tree. The second one is a light in the center of the room. ----------------------------------------------------------------------- Machine Room-The machine room is the room at the end of the path at the beginning of the level. This room is on the other side of the pipe that Tiny has to shrink and walk through. Inside is the main machine. It is located in the center of the room. King K. Rool is threatening to use this machine to blow up and destroy DK’s Isle. Your mission throughout this whole level is to shut down the machine. ----------------------------------------------------------------------- The Kongs’ Chambers-There are five chambers in the Machine Room. Each Kong has one. On the map, they are numbered in the order that you can enter them. Inside each of the chambers is a Banana Medal in a glass dome in the center of the room. On the left and right sides, there are Bonus Barrels. Complete both Bonus Games, then collect the Banana Medal in all five chambers to shut down the machine. ----------------------------------------------------------------------- Control Room-Once King K. Rool’s machine has been shut down, he will flee from the fortress in his Kremling craft. A new area in the back of the Machine Room will open. This hall leads to the Control Room. This is the area where the controls for the machine are. In this area, you will see parts of the game from the introduction and cinemas for the levels. Now you can see what the entire rooms look like. ----------------------------------------------------------------------- King K. Rool’s Room-On the other side of the room with the controls, there is another hall. This hall leads to the room where King K. Rool usually sits. You should definitely recognize this room from the cinemas for the levels. Most of the time in this FAQ, I will refer to this room as another part of the Control Room. ----------------------------------------------------------------------- Doors #1 and #2-There are two doors in the Control Room. At the end of the first hall, there is a door that needs to be opened to enter the Control Room. This is the first door. In order to enter, you will need to have four Battle Crowns. These should have been collected as you explored the levels. The second door is located at the other end of the Control Room. This is at the end of King K. Rool’s room. To enter this area, you will need to have the Nintendo and Rareware Coins. Inside this room is the final Boss Key and two Banana Fairies. ----------------------------------------------------------------------- ======================================================================= 27. GAME CHECKLIST/THINGS TO DO WHEN FINISHED ======================================================================= Game Checklist -------------- Here is a step-by-step checklist showing what you will need to do to get absolutely everything in the game finished. All of the items on the list are explained earlier in other parts of this FAQ/Walkthrough. (From [DK 64 Official Nintendo Player’s Guide]): [] Visit Cranky to get the story [] Complete the training and exit the training area [] Visit K. Lumsy, who opens the entrance to Jungle Japes [] Complete Jungle Japes with Donkey Kong and free Diddy Kong [] Complete Jungle Japes with Diddy Kong [] Defeat Army Dillo and open Angry Aztec [] Complete Angry Aztec with Donkey Kong and free Lanky Kong [] Complete Angry Aztec with Diddy Kong and free Tiny Kong [] Complete Jungle Japes with Lanky Kong [] Get Lanky Kong’s Golden Banana behind K. Lumsy’s cage [] Take Tiny Kong to Fairy Island and get the Golden Banana behind the Feather gate [] Complete Jungle Japes with Tiny Kong [] Complete Angry Aztec with Lanky Kong [] Complete Angry Aztec with Tiny Kong [] Defeat Dogadon and open Frantic Factory and Gloomy Galleon [] Get Donkey Kong’s Golden Banana on K. Rool Island [] Complete Frantic Factory with Donkey Kong and get the Nintendo Coin [] Get Donkey Kong’s Golden Banana in the entrance to Frantic Factory [] Complete Frantic Factory with Diddy Kong [] Get Diddy Kong’s Golden Banana at Snide’s House on Crocodile Isle [] Complete Frantic Factory with Lanky Kong and free Chunky Kong [] Get Tiny Kong’s Blueprint in the entrance to Frantic Factory [] Get Tiny Kong’s Golden Banana in the entrance to Angry Aztec [] Complete Frantic Factory with Tiny Kong [] Get Lanky Kong’s Golden Banana in the entrance to Jungle Japes [] Complete Jungle Japes with Chunky Kong [] Get Chunky Kong’s Golden Banana behind the Pineapple gate [] Complete Angry Aztec with Chunky Kong [] Play music and get Chunky’s Golden Banana on Kong Island [] Complete Frantic Factory with Chunky Kong [] Defeat Mad Jack [] Get Chunky Kong’s Blueprint in the entrance to Gloomy Galleon [] Complete Gloomy Galleon with all Kongs [] Defeat Puftoss and open Fungi Forest [] Get Diddy Kong’s Golden Banana behind the Peanut gate [] Get Diddy Kong’s Golden Banana at the top of Kong Island [] Complete Fungi Forest (except Lanky’s race) with all Kongs [] Defeat Dogadon and open Crystal Caves and Creepy Castle [] Get Donkey Kong’s Golden Banana in the entrance to Crystal Caves [] Get Diddy Kong’s Golden Banana in the entrance to Crystal Caves [] Get Lanky Kong’s Blueprint in the entrance to Crystal Caves [] Complete Crystal Caves with all Kongs [] Defeat Army Dillo [] Complete Fungi Forest with Lanky Kong [] Get Lanky Kong’s Golden Banana in K. Lumsy’s cage [] Get Tiny Kong’s Golden Banana in the entrance to Gloomy Galleon [] Get Diddy Kong’s Blueprint in the entrance to Creepy Castle [] Get Lanky Kong’s Golden Banana in the entrance to Creepy Castle [] Complete Creepy Castle with all Kongs [] Defeat King Kut Out and open Hideout Helm [] Get Donkey Kong’s Blueprint in the entrance to Hideout Helm [] Bananaport and play music to get Tiny Kong’s Golden Banana [] Smash the “X” and get Chunky Kong’s Golden Banana [] Find Chunky Kong’s Golden Banana in the entrance to Hideout Helm [] Complete Hideout Helm [] Defeat K. Rool Things to do when finished the game ----------------------------------- -Get all 201 Golden Bananas Find all 201 Golden Bananas to complete the game. This is the main item in the game, so make sure you have all of them. -Get all 3500 regular bananas Find all 500 regular bananas in each of the first seven levels. Although it is not really necessary to find more than 75 regular bananas for each Kong to get a Banana Medal, finding all 3500 bananas is another challenge. Having them all will not make an impact on the game slot, though. It will just make your records look better. -Mystery Menu Visit Banana Fairy Island with Tiny to get the Banana Camera and the “Super Slam” move. Photograph one Banana Fairy to open up the Mystery Menu. If you can photograph 2, 6, 10, 15, or all 20 Banana Fairies, you will receive bonuses in the Mystery Menu (Please read Chapter 24 for more information). -Return all 40 Blueprints to Snide If you can successfully collect and return all 40 Blueprints to Snide, he will give you the option of playing eight Bonus Games whenever you want (Please read Chapter 24 for more information). -Glitches Another thing that you can do is to attempt some of the glitches in the game. This game was made rather quickly, so there are many glitches in this game. Some of the glitches that you can attempt are in Chapter 28 of this FAQ/Walkthrough. -Extra Animation There is lots of extra animation in this game that you can watch. After the demo screen, there is a screen where Donkey picks up a barrel. Leave this screen alone for a while and watch the extra animation in the background of the screen. In the game, if you pause and leave one of the Kongs standing still for a few seconds, you can watch each one of them do something funny. Jump into the Tag Barrel and watch each Kong move around for a few seconds. Chunky is the funniest because he tends to be scared to leave the Tag Barrel and suggests that Tiny should go out instead. -101% Ending Try to complete the game with 101%. In order to do this, find all 201 Golden Bananas. Then defeat the Level Bosses in Levels #1-7. Next, collect all ten Battle Crowns from the Battle Arenas. Now shut down the machine in Hideout Helm and Defeat King K. Rool to find a new ending. -Start a new game slot Start a new game slot and play the game again. See if you can finish the game faster, find more items sooner, and try to improve your time. If anyone has any more ideas of things that you can do after completing the game, you can send your ideas to me at <>. I will post them for you in my FAQ/Walkthrough and give you full credit. Thank you! ======================================================================= 28. DK DIRT PILES/GLITCHES ======================================================================= DK Dirt Piles ------------- There are lots of DK Piles that are found in this game. After visiting “Banana Fairy Island” with Tiny and acquiring the “Super Slam” move, find one of these dirt piles. While standing on it with any Kong, press and hold down the “B” button. A “5-Banana Coin” or “Rainbow Coin” will be released. You can only get one of these coins from every dirt pile. These coins will add five coins to every Kong’s bank account no matter which Kong actually picks up the coin. Here is a list of the locations of the DK Dirt Piles. **Special thanks to Ashley for the addition of #4 in the DK Isles.** **Special thanks to Christopher, dragonsimg@aol.com , and shinryuu (John Davis) for the addition of #10 in Angry Aztec.** DK Isles -------- 1. Training Area-Banana Hoard Room The first DK Dirt Pile in the game is located in the Training Area. Find the ocean across from DK’s Tree House. In front of the ocean is a tree. Climb up the tree to find vines leading to another room, across the ocean. Swing across the vines and into this room. This is the Banana Hoard Room, where all of the Golden Bananas were taken from. At the end of this room, in the center, is a DK Dirt Pile. 2. Training Area-Side room with coins Next to the ocean, on the right side of the Training Area, there is a tunnel with light coming out of it. Walk through the tunnel. At the end of the hallway, in the center of the room, is a DK Dirt Pile. 3. Up tree on ledge leading to Angry Aztec Entrance Circle around DK’s Isle to the right. Find the large platforms that lead up to the walkway to Angry Aztec. Jump up the three platforms to find a tree. Climb up the tree and jump onto the walkway at the top. This is the walkway that leads to Angry Aztec. At the beginning of this walkway, you will find a DK Dirt Pile. 4. On roof of Angry Aztec Entrance First, go to the entrance to Angry Aztec with Chunky. Find and remove the boulder around the corner near the entrance to reveal a Trombone Pad, and then have Lanky play his instrument on the Trombone Pad to make a Diddy Barrel appear near the entrance to Fungi Forest. Change to Diddy and find the Fungi Forest entrance and the Diddy Barrel. Now make sure you have enough Crystal Coconuts, then jump into the Diddy Barrel and fly up to and hover around the roof of the entrance to Angry Aztec before landing on it. A DK Dirt Pile will be there. 5. In front of Fungi Forest Lobby entrance Find the cannon that leads up to the platform with the entrance to the Fungi Forest Lobby. Blast up to this platform. In front of the entrance is a DK Dirt Pile. 6. Creepy Castle Lobby-On top of center area Find the cannon that goes to the Creepy Castle Lobby. Blast into the lobby. Find the boulder on the right side of the room. Change to Chunky. Have Chunky lift up and remove the boulder. Change to Lanky. Go back to where the boulder was to find the Lanky Pad that was under it. Stand on the pad and press the "Z" button to float up into the air. Float to the platform on the top of the center area of the lobby. On this platform is another DK Dirt Pile. 7. Around K. Lumsy’s cell-In back Enter the area with K. Lumsy’s cell. Go around K. Lumsy’s cell to the far back of the room. In the back of the room, across from the entrance, is another DK Dirt Pile. Jungle Japes ------------ 8. On top of hill, right side of level Enter the main area of Jungle Japes. Change to Lanky. Cross the water area on the right side of the level. There is a steep hill going upward on the right side of this area. “OrangStand” up to the top of this hill. On the top platform, there is a DK Dirt Pile. Angry Aztec ----------- 9. Center Island-First Main Area In the first main area, there is a small island in the center. Jump across the quicksand to land on the island. In the center of the island is another DK Dirt Pile. 10. Switches and Doors Temple-Second Main Area In the second main area, at the temple with the switches and doors, enter in Chunky's room. Make your way to the end of the second main room, to the steps that lead to the third main room. In front of these steps in the hallway is another DK Dirt Pile. Frantic Factory --------------- 11. Right side of Storage Room-In front part of area Find the “Storage Room” or the “second part of the Production Room” (as it is often referred to in this FAQ). On the right side of this room is a dark area with a gate in front of it. Change to Chunky, have him “Primate Punch” the gate down, then enter the area. Turn on the lights in the room. You should find a DK Dirt Pile in the front of the area, near the entrance. Gloomy Galleon -------------- 12. Inside Lighthouse-In back, bottom level Enter the lighthouse in the lighthouse water area. Stay on the bottom level. Walk around to the back to find another DK Dirt Pile. Fungi Forest ------------ 13. Funky’s Store Area-In front of closed-in area with gate Find the area with Funky’s Store. Walk to the back of this area to find a closed-in area with a gate. In front of this area is another DK Dirt Pile. Crystal Caves ------------- 14. Top of Chamber-Center of area Find the Tiny Pad on the island near the igloo. Note: This is not the one that is permanently enclosed in an ice dome. Use the Tiny Pad to “Monkeyport” to the top of the chamber. At the top of the chamber, in the center of the area, there is another DK Dirt Pile. Creepy Castle ------------- 15. Behind Snide’s Hideout-Top of Path Follow the path, or take Bananaporter #5 to the top of the castle. Go up the hill on the right side to find Snide’s Hideout. Go around the back of Snide’s Hideout to find another DK Dirt Pile. Hideout Helm ------------ None I have found as many DK Dirt Piles as I could in this whole game. I believe that I have found them all. If you find any more DK Dirt Piles in this game, please e-mail me at <>. I will give you full credit. Thank you! Glitches -------- There are many glitches in this game that you can try out. (The following glitches are courtesy of Ravi Kesari, ruv1005@hotmail.com . Thank you very much for these contributions! They are typed here in Ravi's words, except for a few minor corrections and other slight revisions made by me.) 1. In the lobby of Gloomy Galleon, find the pink and blue Wrinkly doors. They are very close to each other. Go between them and toward one of them. Be sure you've saved your game. When Wrinkly comes out, start tapping "B" repeatedly. If this is done correctly, she will not speak, and you'll be able to walk again while she goes back in the door. Immediately, go to the other one. Wrinkly will come out, but won't say anything, and the game is frozen. This can be done wherever there are Wrinkly doors that are close to each other. 2. In Crystal Caves, go to the cave opposite Cranky's lab, where Chunky had punched the ice. Inside is a big boulder that only "Hunky Chunky" can grab. Get big, power up the "B" move, and go toward the boulder. When you're close enough, Chunky will throw it up in the air. Release "B" when the boulder is as high up in the air as possible. Chunky will belch, and the rock will crash down. When the move is finished, though, Chunky will shape his arms in the way that he usually holds the boulder. You can drop it down or throw it, even though the boulder isn't there. If you try to walk away with nothing, the game will freeze. 3. Play "Searchlight Seek" at Snide's Hideout. Sometimes when you lose, the game freezes. (The following glitch is courtesy of Jesse Winstead-"Super Slash", ganonpuppet@yahoo.com . Thank you very much for this contribution! It is typed here in Jesse's words, except for a few minor corrections and other slight revisions made by me.) 4. How to get the 202nd Golden Banana: First, make sure you have NOT gotten the Golden Banana in Fungi Forest with Donkey Kong where the conveyor belt moves it out [DK's Banana #4 in this FAQ/Walkthrough]. If you have, start a new game and get there. If not, you're golden. Either way, get in the building in Fungi Forest where the conveyor belt holds the Golden Banana. From here, you'll need to go right next to the blue DK Switch, but don't stomp it. Instead, go right next to the hole in the wall that Tiny can go through. This is where we start. Right beside the hole are two brown bags of sugar. The one on the left side (facing the boxes with the DK Switch and the spiderweb) is your key. Go to the left side of the left bag of sugar, then go in the corner of it. Now the tricky part begins. Slowly (and I mean SLOWLY) walk into the corner. As you do so, you'll notice your Kong (this can be done with any Kong, by the way. Though it is easiest with Chunky) is slightly going into the wall. If this happens, stop, and immediately press "C Up". If you can see inside the wall, you've nearly completed the glitch. Now, get out of First Person View, and continue the above step. Eventually, your Kong will slip straight through the wall! Now this next step requires being careful. First, let me note that you must be careful of two things: a.) Be careful NOT to go too far out in the void, otherwise you'll start from the beginning of the level, and will have to start the glitch over. b.) Be careful NOT to go into the wall, breaking the glitch. Now, carefully make your way around the northwestern side of the void, going to where the conveyor belt and your Golden Banana lies. Once you get to the grey door, then jump out of the wall on the left side of it, and viola! If all goes well, you will be in the cage with the banana! Grab it, and viola again! You have just recieved the 202nd Golden Banana! Now you're either thinking one of these two things, or both of these things: "But...won't the Gold Banana be unattianable when DK activates the conveyor belt?" or "Now that I got it, how do I get out?". To question one, no. It WILL still be attainable! So, when you finish the game, you will literally have 202 Golden Bananas! To the second question, to get out, simply walk out of the cage. You'll go right through it. If you want, mess around in the cage, do whatever you want before getting out. Enjoy your prize! Also, for more information on how to perform this glitch, visit http://www.kontek.net/davidwonn . (The following is more information about the above glitch-#4, courtesy of another gamer, Joseph Della Ventura, yomendou@hotmail.com . It is typed here in Joseph's words, except for a few minor corrections and other slight revisions made by me.) For the 202nd Golden Banana, it should be daytime so you can enter the warehouse. This is the warehouse next to Bananaporter # 1. Once inside, proceed to the corner and face the wall where the Tiny Kong hole is, and you'll also see two bags of flour on the ground. Now, to the immediate left of the leftmost flour bags, you’ll see a WOODEN PANEL on the wall. To the immediate left of the WOODEN PANEL, you'll see the STONE WALL, and to the immediate left of the STONE WALL, you'll see a WOODEN CRATE. Now, position your Kong in-between the WOODEN CRATE and WOODEN PANEL facing the STONE WALL. As you walk forward, you should see your Kong disappear a bit into the wall. To get inside the wall to go toward the Golden Banana, simply hold “Z” and jump. As your Kong jumps in the air, hold “up” on the control stick, and they should fall inside the wall. Then you need to make your way around the room to get to the gray door at the end of the conveyor belt. Using the C-stick throughout this process is quite useful. Lastly, jump through the gray door, once you get there, and grab the Golden Banana. Then, leave by walking through the fence. Please note: Joseph also states that when finishing the game with this extra Golden Banana, he was no longer able to attain a 101% game, even after completing all other tasks that would normally allow him to do so. This could be due to the effects of attaining this special 202nd Golden Banana. With this situation, the highest he could achieve was a 100% game, but the special cinema ending (that would normally only be available with 101%) could still be seen. In his other saved games where he did not attain this special Golden Banana, he was always able to achieve a 101% game. Please send more glitches you have for me to post in this FAQ/Walkthrough. You can send them to me at <>. I will get them posted as soon as I can, and I will give you full credit. ======================================================================= 29. LEVEL ENTRANCES/BABOON BLAST PAD LOCATIONS ======================================================================= Level Entrances --------------- This section will help you locate the entrances to all eight levels in the game. Note: You can only reach each level after K. Lumsy has opened it for you. Jungle Japes ------------ General Location: DK Island Directions to entrance: After exiting the Training Area on DK’s Isle, start walking to the left. After walking a little, you should see a large cave on the left side. This is Jungle Japes. Angry Aztec ----------- General Location: DK Island Directions to entrance: After exiting the Training Area on DK’s Isle, start walking to the right. After walking a little, you should see several large steps. Backflip onto these steps. When you get to the top, climb the tree and jump onto the platform at the top. Follow this walkway as far as it will go, until you reach a smaller set of steps. Go up these steps. Find Bananaporter #2 and walk over it to create a link between here and the other Bananaporters on the lower part of the island. There is another open building on the left. This is Angry Aztec. Frantic Factory --------------- General Location: Crocodile Isle Directions to entrance: Swim over to Crocodile Isle. This is King K. Rool’s ship. Walk around this ship until you see a raised platform. Backflip onto the platform. Walk all the up to the top of the walkway. Walk around on the top until you see Bananaporter #4. Step on it to create a link. Walk up the stairs on your left and into Frantic Factory. Gloomy Galleon -------------- General Location: Crocodile Isle Directions to entrance: Find the five Bananaporters on DK’s Isle. Locate Crocodile Isle. Jump in the water and swim straight across between DK’s Isle and Crocodile Isle. You should find a large entrance underwater in Crocodile Isle. This is Gloomy Galleon. Fungi Forest ------------ General Location: DK Island Directions to entrance: After exiting the Training Area on DK’s Isle, start walking to the left. Find Bananaporter #3 and walk over it to create a link. Across from the Bananaporter, there is a small island with a canon on it. Jump into the canon to blast up to another platform. On this platform, there is a building. This is Fungi Forest. Crystal Caves ------------- General Location: DK Island Directions to entrance: Change to Tiny. Take Bananaporter #2, or find your way back up to the area with the Angry Aztec entrance. Walk past the entrance and follow the path that leads to the right. At the end of the path, you should see a small platform to your right. “Ponytail Twirl” to the platform from the walkway. On this platform, there is an entrance to another area. This is Crystal Caves. Note: You can also use the Diddy Barrel outside the Fungi Forest entrance to fly to the Crystal Caves entrance. Creepy Castle ------------- General Location: Crocodile Isle/In the sky Directions to entrance: Take Bananaporter #1 or swim over to K. Lumsy’s prison area. Swim to the left of this area to find a large cannon on a platform. Walk into this canon to blast up into the sky near King K. Rool’s ship. This is Creepy Castle. Hideout Helm ------------ General Location: Top of Crocodile Isle Directions to entrance: Change to Tiny. Swim over to Crocodile Isle. Walk around the bottom of this ship until you find a Tiny Pad. Use this Tiny Pad to “Monkeyport” to the top of Crocodile Isle. Walk around to the front to find King K. Rool’s mouth. Jump into the mouth and enter through the entrance inside. This is Hideout Helm. Baboon Blast Pad Locations -------------------------- Once you have bought the “Baboon Blast” potion from Cranky in Jungle Japes, you can find the pads with Donkey’s face on them. These are the Baboon Blast pads. There is only one of these in each level. Press “Z” on one of these pads to rocket up into the sky to the “Barrel Blast” challenge. In the sky, you will have to shoot correctly from barrel to barrel until you get to the end. If you miss and fall out of the sky, you will return to the level, where you can try again. There is usually a large DK Star at the end of these challenges. Blasting through this DK Star will change something in the level. This change will help you progress through the level. This section will help you locate all of the Baboon Blast Pad Locations. Jungle Japes ------------ Climb the closest tree across from the area with the boulder on the left side of the level. Swing across the vines at the top to a platform across from the tree. The Baboon Blast pad in this level is on this platform. Angry Aztec ----------- Enter the second main area of this level. Walk over to the llama temple. At the bottom of the steps leading up to the temple is another Baboon Blast Pad. Frantic Factory --------------- Enter the “second part of the Production Room” or the “Storage Room”. (It is the same room). On the floor, in the center of the room, is another Baboon Blast Pad. Gloomy Galleon -------------- Enter the Lighthouse water area. On the Lighthouse base, find the raised platform on the left side. On top of this platform, is another Baboon Blast Pad. Fungi Forest ------------ Enter the Mushroom Tower. Climb up to Floor 3 and walk outside. From the outside, climb up to Floor 4. Outside on Floor 4, is a Baboon Blast Pad. Crystal Caves ------------- After the entrance area, find the Tag Barrel and change to Lanky. Walk to the right. When you get to the hill, “OrangStand” up to the top to find Cranky’s Lab. Pass Cranky’s Lab and walk to the left across the bridge to find a Baboon Blast Pad in the center. Creepy Castle ------------- Find the tree in the beginning of the level. In front of the entrance to the tree is another Baboon Blast Pad. Hideout Helm ------------ None ======================================================================= 30. CONTACT INFO. ======================================================================= If you have any questions regarding this game, please feel free to e-mail me at <>. If you want to tell me about any errors in this FAQ or you have any problems you would like me to pay attention to, please e-mail me. I try to be the most efficient person I can be, and I will try to answer your questions as soon as I possibly can. I can understand how eager everyone is to beat the game as soon as possible. That’s why I try to be efficient. Contributions of any kind are always greatly appreciated. If you send me something, I will try to get it posted as soon as possible. For sending something, you will always receive full credit in the FAQ/Walkthrough along with a place in my Credits. I always welcome anyone who tries to help. If you have anything cool about this game, please send it to me also. Thank you. ======================================================================= 31. CREDITS ======================================================================= I would like to thank: Me - For writing this FAQ. You - For reading it. I hope it helped you out some. Jeff “CJayC” Veasey (www.gamefaqs.com) - For posting this FAQ and hosting it on his site. Dallas (sdallas19@yahoo.com) - Got some ideas from him. Great FAQ. Flowerpot (flowerpot2000@email.com) - Got some information from him. Great FAQ. Marshmallow (marshmallow@planetn2000.com) - Got some great ideas from him also. Great FAQ. Coffee (mike@yeayea.com) - Got some information from him. Great FAQ. Carol "C.J." Ramsey (mrscramsey@yahoo.com) - Contributed some information that I overlooked for a Golden Banana in Chapter 11-Golden Banana Locations. Thank you! Michael-"mnmz590" (peachysspicyitalian@yahoo.com) - Contributed some information for my "Secrets" section in Chapter 24. Thank you! Ravi Kesari (ruv1005@hotmail.com) - Contributed some information for my "Glitches" section in Chapter 28. Thank you! Jimmy Huis (jlhuis@hotmail.com) - Made me aware of an overlooked error of duplication in Chapter 12-Golden Banana Checklists, which I was able to later correct. Thank you! Jason Cigan (jason@cigan.net) - Made me aware of an error in the "Banana Coins" section of Chapter 13, which I was able to later correct. Also, he contributed some information about other ways to reach to Fungi Forest Battle Arena that was added to my Walkthrough for that level in Chapter 10.6 and in Chapter 15-Battle Crowns. Thank you! Ashley - Contributed some information for my "DK Dirt Piles" section in Chapter 28. Thank you! Jesse Winstead-"Super Slash" (ganonpuppet@yahoo.com) - Contributed some information for my "Glitches" section in Chapter 28. Thank you! Nightmare (bond_zoids@hotmail.com) - Made me aware of a minor spelling error in Chapter 4-Secondary Characters/Animal Transformation, which I was able to later correct. Thank you! Christopher (dragonsimg@aol.com) - Contributed some information for my "DK Dirt Piles" section in Chapter 28. Thank you! shinryuu (John Davis) - Contributed some information for my "DK Dirt Piles" section in Chapter 28. Thank you! Erin and Darren - Made me aware of an error in my description for a Golden Banana in Chapter 11-Golden Banana Locations, which I was able to later correct. Thank you! Joseph Della Ventura (yomendou@hotmail.com) - Contributed some information for my "Glitches" section in Chapter 28. Thank you! Trevor (blackbtw@yahoo.com) - Made me aware of an error in my description for a Golden Banana in Chapter 11-Golden Banana Locations, which I was able to later correct. Thank you! William (niffidmailliaw@gmail.com) - Made me aware of an error in the "Banana Coins" section of Chapter 13, which I was able to later correct. Thank you! Tom Clarke (miniroll32@yahoo.co.uk) - Made me aware of an error in Chapter 23, "Rumors," where I was able to post a correction under the original statement. Thank you! Thanks to the following people for submitting information for the "Records" section in Chapter 24: 1.) Greg Palys 2.) Chris Zender (christian-zender@gmx.de) 3.) "Jay is the Master" Donkey Kong 64 Official Nintendo Player’s Guide - Got some tips here. I also highly recommend this guide if you are having trouble. In addition, I would like to note that I used this guide to help me with some of the organization of this FAQ, such as for ideas for some of the information that I posted here. There is a very small amount of information that was taken directly out of this book, also, and credit for that is clearly stated in those areas of this FAQ/Walkthrough. Nintendo and Rare - For making and releasing this game. More coming soon with your help!!! ======================================================================= 32. DISCLAIMER ======================================================================= THIS FAQ/WALKTHROUGH IS COPYRIGHT © 2000-2010, JEFFREY (JEFF7JEFF@AOL.COM) BY LAW. YOU MAY NOT COPY IT, SELL IT, OR DISTRIBUTE IT IN ANY WAY. YOU MUST HAVE MY PERMISSION IF YOU WOULD LIKE TO USE IT ON YOUR SITE, AND IT MUST BE UPDATED ACCORDING TO THE LATEST ADDITION ON THE GAMEFAQS WEBSITE. NO COMPANY, CORPORATION, OR INCORPORATION MAY PUBLISH THIS WITHOUT MY PERMISSION. IF YOU USE ANY OF MY INFORMATION, AFTER RECEIVING MY PERMISSION, YOU MUST GIVE ME FULL CREDIT FOR EVERYTHING. EVERYTHING IN THIS FAQ/WALKTHROUGH IS FOR PERSONAL USE AND IS COPYRIGHT BY LAW. COPYING INFORMATION IS PLAGARISM AND IT IS AGAINST THE LAW. ======================================================================= 33. THE END ======================================================================= I would like to personally thank Mr. Jeff “CJayC” Veasey for posting this FAQ! Almost four years ago, I typed up this whole FAQ/Walkthrough, and submitted it several times without it being posted. In December 2003, after trying again, this FAQ/Walkthrough was posted, and all of my hard work is finally being recognized! Thank you for reconsidering and posting my FAQ/Walkthrough, Jeff! This FAQ/Walkthrough is now complete, except for possibly some minor updates in the future. The only way that I will have more information to add, though, is with your contributions. I am taking contributions at any time for any information that I do not already have in this FAQ/Walkthrough, as well as any personal records that you may have to contribute for Chapter 24. As always, if you make any contributions that I accept and add to this FAQ/Walkthrough, you will get full credit, both in the area where I post the contribution and a special place in my Credits. All contributions are welcome and very much appreciated! Sincerely, Jeffseven, jeff7jeff@aol.com Copyright © 2000-2010 Jeffseven (Jeffrey Freedman)