--------------------- - Cruis'n World FAQ - - v. 1.6 - --------------------- CCCCCCC RRRRRRRRRR U U IIIII SSSSS NN N C R R U U I S N N N C R R U U I S N N N C RRRRRRRRRR U U I SSSSS N N N C R R U U I S N N N C R R U U I S N N N CCCCCCC R R UUUUUUU IIIII SSSSS N NN W W W OOOOOO RRRRR L DDDD W W W W O O R R L D D W W W W O O RRRRR L D D W W W W O O R R L D D WW WW OOOOOO R R LLLLLL DDDD By: The Evolution (wyltn3d@hotmail.com) Created for use on the following sites: --GameFAQ's (http://www.gamefaqs.com) --Neoseeker (http://www.neoseeker.com) Note: If you wish to use this FAQ on your site, please contact me at the e-mail listed above, wyltn3d@hotmail.com. ----------------- Table of Contents ----------------- 1. Introduction/Update History 2. Controller Setup 3. Lists 3a. Tracks 3aa. Hidden Tracks 3bb. Track Analysis 3bbb. In-depth Track Analysis 3b. Cars 3aa. Hidden Cars 3bb. Car Analysis 4. Modes 4a. Cruise The World 4b. Championship 4aa. Upgrade Levels 5. Fast Times 6. Tips, Cheats, and Hints 6a. Tips 6b. Cheats 6c. Hints 7. Coming Soon 8. Credits 9. Copyright Info ------------------------------ 1. Introduction/Update History ------------------------------ Cruis'n World is the 2nd game in a currently running series of games for the Nintendo 64. Its prequel is Cruis'n USA, and its sequel is Cruis'n Exotica. The game was created together by both Nintendo, Inc. and Midway, Inc. Update History: March 3, 2001 (v 1.0): Began work on this FAQ. Table of Contents, Introduction/Update History, Lists, Tracks, Cars, Fast Times, Coming Soon and Credits section added. March 5, 2001 (v 1.1): Updated Credits list to reflect the adding of my FAQ to Neoseeker.com, and began work on my Tips, Cheats, and Hints section. Anyone willing to help may send me an e-mail at wyltn3d@hotmail.com March 6, 2001 (v 1.2): Updated Credits, Tips, Cheats, and Hints. A description of the Japanese Rocket car should be coming soon to this FAQ. Also added Controller Setup section, along with the Copyright Info section for those sites wishing to use my FAQ without my consent. June 3, 2001 (v 1.3): The Car Analysis is now finished, as every car in the game has been profiled there. A few minor revisions were also made. June 22, 2001 (v 1.4): A fast timetable has been added for your enjoyment. July 3, 2001 (v 1.5): Added a in-depth track analysis from Herman. January 3, 2001 (v 1.6): Added a fast time, tinkered with the FAQ a bit, and updated my e-mail. I'd prefer if you now e-mailed me at wyltn3d@hotmail.com. ------------------- 2. Controller Setup ------------------- Here is the default controller setup in Cruis'n World. A = Accelerate B = Brake A+B while turning = Power Slide C-Down = Turbo Boost R while accelerating = Gear Up (Manual transmission only) R while de-accelerating = Gear Down (Manual transmission only) Z = Horn Analog Pad = Drive Tap A Twice = Wheelie Tap A Twice while turning, or holding left or right = "2 wheel" drive More to come. -------- 3. Lists -------- Below are two lists containing two of the most important things in Cruis'n World: Tracks and Cars. Also included are hidden tracks and hidden cars. ---------- 3a. Tracks ---------- These tracks are ordered in level of difficulty, from easy to hard. Germany Egypt Hawaii New York England France Kenya Italy China Australia Mexico Russia (Hidden) Japan (Hidden) Florida (Hidden) Moon (Hidden) -------------------- 3aa. Hidden Tracks -------------------- Track: Russia Level of Difficulty: Easy How to Get It: Complete the Expert Championship in Championship Mode. Track: Japan Level of Difficulty: Easy How to Get It: Complete the Expert Championship in Championship Mode. Track: Florida Level of Difficulty: Easy How to Get It: Complete the Expert Championship in Championship Mode. Track: Moon Level of Difficulty: Hard How to Get It: Complete the Bonus Championship in Championship Mode. --------------------- 3bb. Track Analysis --------------------- Listed below, in order of difficulty, are the tracks in Cruis'n World. The things analyzed in this section include: Name of Track Difficulty Jumping Factor (Huge, Medium, Small) Turn Factor (Huge, Medium, Small) Degree of Difficulty to The Evolution (1-5) Extra Notes Name of Track: Germany Difficulty: Easy Jumping Factor: Huge Turn Factor: Medium Degree of Difficulty to The Evolution: 1 Extra Notes: This is one of the easiest tracks that this game has to offer. The jumps are plentiful, and the turns are almost not there until you get to the latter part of the track. Name of Track: Egypt Difficulty: Easy Jumping Factor: Small Turn Factor: Medium Degree of Difficulty to The Evolution: 2 Extra Notes: This track has a few sharp turns, and a jump that looks inviting, but that you really shouldn't try, for if you get too much speed, you'll run smack dab into a tree 75% of the time. Besides this jump and a couple of sharp turns, you should have no problem with this track. Name of Track: Hawaii Difficulty: Easy Jumping Factor: Small Turn Factor: Huge Degree of Difficulty to The Evolution: 2 Extra Notes: Still not as hard as many others down the road, however, Hawaii is our first real taste of a flat track, with sharp as HELL turns. Especially near the end, you will notice that the sharp turns usually come one after another. This is not close to the hardest track in the game, however, it is the hardest in the Easy difficulty, simply because it is so turn-filled and so NOT jump filled. Name of Track: New York Difficulty: Medium Jumping Factor: Medium Turn Factor: Medium Degree of Difficulty to The Evolution: 3 Extra Notes: The reason for the jumping factor being medium is that you can do mega rolls off the turns in New York, something which I will cover in my Tips, Cheats, and Hints section in a later version of this FAQ. Name of Track: England Difficulty: Medium Jumping Factor: Small Turn Factor: Medium Degree of Difficulty to The Evolution: 2 Extra Notes: Besides 1 sharp turn in the beginning, this track is easy, until you get to the last turn before the straightaway to the checkpoint. It is a very sharp turn, and look out for the streetlights. The streetlights are credit with 75% of my losses in Cruis'n. Name of Track: France Difficulty: Medium Jumping Factor: Small Turn Factor: Medium Degree of Difficulty to The Evolution: 1 Extra Notes: In Championship Mode, this is one of the easiest tracks. 3 sets of narrow rows of trees await you around certain turns, so be prepared. Also, when racing against other people, or computer-controlled people, be ready to swerve your way around in the narrow rows, as that is where most of the accidents happen in France. Name of Track: Kenya Difficulty: Medium Jumping Factor: Medium Turn Factor: Small Degree of Difficulty to The Evolution: 1 Extra Notes: This is pretty easy, once you get the hang of it. With high-speed cars, I don't recommend taking the first jump on this track, for you will probably run into someone, or something. Otherwise, this track is pretty easy. Name of Track: Italy Difficulty: Hard Jumping Factor: Small Turn Factor: Small Degree of Difficulty to The Evolution: 1 Extra Notes: This is very easy in Champ. Mode, but the track is so long.. otherwise, you should have no problem winning this race, as long as you can get ahead of the others in front of you. Name of Track: China Difficulty: Hard Jumping Factor: Small Turn Factor: Huge Degree of Difficulty to The Evolution: 3 Extra Notes: Though it is one of the shortest courses on this game, it is also the most aggravating, with at least 3 sharp turns in the course of the track. Only one true straightaway can be used for turbos, if you have them. Name of Track: Australia Difficulty: Hard Jumping Factor: Huge Turn Factor: Huge Degree of Difficulty to The Evolution: 5 Extra Notes: This is hard for me, as turning is not my best skill in this game, and it is a pain in my you-know-what to do this track. Also, you can perform the New York trick here on the walls in turns, but I wouldn't do that, unless you are really desperate for points, because one turn will easily mess you up. Name of Track: Mexico Difficulty: Hard Jumping Factor: Huge Turn Factor: Huge Degree of Difficulty to The Evolution: 5 Extra Notes: This gets such a high rating, because the jumps in this track are so inviting, yet a false move will get you in some deep trouble. All turns are sharp in this track, for the most part, and you should dance around if you finish 1st in this race. Or at least sing the mariachi band song with me. Name of Track: Russia (Bonus) Difficulty: Easy Jumping Factor: Medium Turn Factor: Medium Degree of Difficulty to The Evolution: 2 Extra Notes: This is a pretty easy course, but the bumps in the road, allowing you to do tricks, can get a little stupid at times, especially when you turn right into one, doing a Super Heli and screwing you up. Be careful on this track. Name of Track: Japan (Bonus) Difficulty: Medium Jumping Factor: Medium Turn Factor: Huge Degree of Difficulty to The Evolution: 3 Extra Notes: This track is pretty hard, and with traffic it is WORSE. The turns are pretty sharp here, and you will get sent into the wall without hesitation if you are not careful of what you are doing. Name of Track: Florida (Bonus) Difficulty: Easy Jumping Factor: Small Turn Factor: Medium Degree of Difficulty to The Evolution: 4 Extra Notes: You look at the difficulty, and the two factors, and you wonder why I hate this track. For one, it is WAAAAYYY too small. Secondly, the turns in this track are few and far between, but they are sharp as all get out. This is the "launch pad" for the next race, should you be able to complete this one. At this point, if you have successfully completed the Bonus Championship, then a video will be shown of you being blast off into space. This leads you to the Moon. Name of Track: Moon (Hidden) Difficulty: Hard Jumping Factor: Small Turn Factor: Huge Degree of Difficulty to The Evolution: 5 Extra Notes: This track is almost too hard. The turns are all sharp, and you'll be lucky to stay alive against 9 other cars in this. And, if you look at it closely and compare it to the other tracks in this game, you realize that it is almost an exact clone of the Australia track. Whether there is any truth that the Moon is Australia with white ground remains to be seen. I’ll keep you updated. ----------------------------- 3bbb. In-Depth Track Analysis ----------------------------- (Note: This analysis is from Herman. I find this to be a useful guide to the tracks in Cruis'n. The track analysis is a analysis of the tracks that you will race on when you Cruise the World in Cruise the World Mode.) Tips: At your max speed, you are always faster than the computer controlled cars. (On higher difficulty levels, I imagine you must earn the faster cars before you stand a chance of competing here). The key is to maintain max speed as long as you can. When turning, make use of the side-wheelie, by pressing accelerate and turning at the same time. This enables you to make sharper turns with minimal loss of speed. I used to try bumping cars off the road as they caught up with me, but realised that this either ended up getting me into a full blown accident [thereby costing me the race], or letting others catch up and pass me while I was concentrating on bumping a car off the road! Always focus on maintaining max speed, especially when several cars are catching up with you. (If there's only one car catching up with you, and the others are not a factor, then I guess you can try bumping him. But there's a risk of your wiping out. It's your choice] And make use of the radar on your right hand side of the screen! Always watch out for oncoming cars! An advanced technique [especially on a two lane highway] is to try to jam the other cars behind you into the lane as an oncoming car approaches, then get out of the way of the oncoming car at the last minute, leaving it to crash head on into your competitors. But I haven't found a consistent way of doing this yet. Also make liberal use of the turbo, [double pressing accelerate], as this has enabled me to steal first place from a car ahead of me at the last minute several times. Germany This course simply runs through the countryside. You begin on a highway, then pass through and demolish an old Cold War era border checkpoint. The legendary Bavarian castle of Ludwig II, Neuschwanstein, is visible to your right on top of the mountains at least twice during this course. You have one jump right after this checkpoint, then it's straight driving and easy turns all the way through. This course is longer than other courses, but it's definitely the easiest. You also run through modern tunnels and Bavarian style villages, eventually coming to the end in such a village. It is tough to finish first because of the length of the course, a lot of cars eventually end up catching up to you when you are in first, and you have to fend them off. Egypt You start in a desert amongst Egyptian obseliks, statues of Ramses, and sand dunes. You have three to four HUGE sand dunes in the middle of and to the side of the road. This is the perfect opportunity to do some major jumps, including side jumps, which earn you more time off. After a few mild twists and turns, you have one SHARP turn [Like the Moscow course] when you see the Sphinx approach. You then come into a ancient courtyard, reminiscent of the temple at Luxor. You then go into a pyramid, and you go down a straight bumpy ride into a tunnel adorned with King Tut's visage. It's a slight turn; you can knock down the walls with the heiroglyphics, but this will slow you down considerably. You then go down through another such tunnel with King Tut, another slight turn with heiroglyphics, then go up to exit the pyramid to another giant sand dune, then the finish. It is relatively easy to finish first here; especially since the computer controlled cars tend to get into accidents here. Hawaii You start out on a coastal highway with some mild turns, and then you have some very SHARP right turns that sneak up on you without warning. On the first [or second, can't remember which] one of these turns, go straight instead, heading right for the sign. You will find a "back road" here that jumps out back to the main highway. You have another one of the sharp turns, then into a fictional underwater tunnel that connects the islands. During this time, it's all easy, straight and no turns. You go through another tunnel, have another sharp turn, then the end. New York This is on a graffiti laden urban highway, according to the signage, the "Cross Bronx Expressway" that runs into Manhattan. Skyscrapers and high rise housing dominate the skyline, while a red New York subway runs overhead. The turns are generally mild, although there are a few sharp ones, and the sloped walls of this highway allow plenty of room for error. You have some opportunity to practise jumps on the highway exits, and about a third of the way in, the Empire State Building appears to your right. When the high-rises end, you find yourself on the Brooklyn Bridge, where it's simply straight to the end. After the bridge, there are bumps on the road blocked off by construction warning thingies (don't know what else to call them), where you can jump. You'll find three of these jump points, then the end at the Statue of Liberty. England This is classified as medium difficulty by the game, but it tends more towards easy. You start off on London bridge, with the Queen's Royal Guard flanking the bridge sidewalks. After a slight curve on the bridge, (this game, especially this course, will require you to suspend disbelief a number of times), you then go off the bridge through Central London. You then come to the underground tunnel. Never mind that the London Underground is actually the subway system, not a tunnel, but it's all in good fun nevertheless. After that, you drive through London, complete with the brownstones, the double decker buses advertising Cruis'n World on the sides, the black taxis [both the buses and taxis are secret playable cars], and the trademark red coloured phone booths [Which are being phased out by British Telecom for generic looking phone booths, FYI]. In London, the course is very easy, with mild turns; you only have to watch out for hitting a lamppost. Once you get outside London, you proceed through Wessex towards Stonehenge. You face several sharp turns right outside London, then drive through the countryside a bit before getting to Stonehenge. You just drive straight through, noticing the UFO's overhead, until getting to the end. France One of the best looking courses in the game, in my opinion; you start in the countryside, set to the "Euro House" music. You begin with mild turns amongst chateau estates, and the sunflowers in the fields seem to indicate that you are in Burgundy or Alcase-Lorraine. Anyway, this part is fairly easy, the danger spots are when the highway goes down to two lanes and runs through a grove of trees on the side. If you hit a tree, you lose time that it's very difficult to recover from, so watch out! (In the arcade version, the trees you hit will just flatten] After a few minutes of going through the country and chateaus, you see street light appear on the side of the highway and you start going under bridges, which indicate that you are approaching Paris. Still, the course remains easy, with only mild turns under the gold statuette and the flying Concorde. You then go under a bridge supporting a TGV train. After this, you approach central Paris, with the Eiffel Tower, Arc de Triomphe, and Hotel des Invalides, in the background. On the tunnel going under the city, this is the next danger spot, as the pillars in the centre of the tunnel are numerous and dangerous if you don't watch out, like the trees in the countryside. [FYI, these dangerous pillars in the tunnels are numerous throughout central Paris, and are the same type of pillars that the car carrying Princess Diana crashed into] Afterwards, you get out of the tunnel; have a few mild turns going past the Hotel des Invalides and authentic Parisian buildings, before ending at the Arc de Triomphe and Eiffel Tower to your right. Kenya Apparently the developers sent the artists rendering this game on a trip across the world to digitally capture sights. One of these trips included an African safari, which is the basis for this course. The whole course takes place in the safari setting, with an African drumbeat as music. A few seconds into the course, you have a jump which seems to be as high as Victoria Falls itself, which lets you get some jump points. Afterwards, you have medium turns here and there, but this is one of the best courses for rolls and jumps. Every bump in the road can be a jump, if you stray from the main road, including the secret path halfway through that has the elephant. Giraffes and other wildlife run on the road in front of you, although in the N64 version you can't run them over. (Don't know about the arcade version) You have a sharp turn or two right before the course ends, so be careful! Italy This course, along with France and China is my favourite in terms of scenery. And like France and China, you start off in the countryside and finish in the capital, with the ending point at one of the capital's most famous landmarks. You begin amongst trees and lush farmland, the colour of the settings seem to indicate you start in central Italy, like Tuscany or Umbria. The road is mostly two lanes throughout the countryside, going through tunnels, but you can earn points for doing wheelies on other cars. You can also wheelie over an oncoming car if you have no way of avoiding it. About a third of the way through, [Like in the French countryside, watch out for the trees!] you can veer left for a chance to run under a Roman aqueduct and hit a bump, which allows you to do a jump. After shifting back to two lanes, you have medium degree twists and turns [watch our for trees here!] until the Rome city walls with a classical style arch signals your entrance into Rome. In the city, the highway stays four lanes, and travels along side of the Tiber River, with Roman style buildings on the other bank, and then you have a REALLY SHARP right turn, and then cross a bridge over the Tiber. [In the arcade version, ancient Roman statues adorn the road alongside the Tiber] You drive through some undeveloped areas with hay [IMHO, this must be the Roman Forum, since the Colosseum is nearby, and for many years until recently, the Roman Forum was indeed used as a cow pasture since the fall of the Empire], then have a sharp left turn, then hit the ending point at the Coliseum. Another Roman arch is visible to your right, along with the city walls. China The last of my favourite courses, you start off on the Great Wall. This part is easy, with the opportunity to drive fast, and mild twists and turns, passing through guardhouses, with the terra cotta warriors of Xian as scenery. About midway, you see a tower, then an opening in the wall. This is a shortcut, which enables you to leave the wall for a second, do a jump, and then return to the wall through the opening. After a bit, you see another tower, which has the same shortcut. After the wall, you drive a bit through the countryside with mild twists and turns, amongst Imperial era architecture until a gate with two dragons approaches, signifying your approach into Beijing. The dirt road gives way to a brick paved road, and the turns remain moderate, which makes this course rather easy to finish first in, and the computer controlled cars get into accidents easily too, especially on the Great Wall. I said this course ends on a landmark like France and Italy, so after driving through Beijing a bit [Note the Temple of Heaven [the tall pagoda] on your left], you come on the finish point right in front of the Forbidden City, complete with the portrait of Chairman Mao. Miscellaneous note: I always thought the short distance from the Great Wall to Beijing was unrealistic until I saw on Fodors.com that the Great Wall is only about 30 some miles from the Beijing area... Australia Taking place completely in the outback, this is one if the most difficult courses in the game. There are plenty of bumps which you can jump with on this unpaved road, but what makes it hard are the extremely sharp twists and turns that drop in unexpectedly. About a third of the way through, there is a shortcut to your left, it's hard to see, especially since the road is unpaved, but it offers a brief respite to the turns, which your competitors have to go through. Eventually, you come to the end. Mexico Filled with realistic music and scenery [like Mayan pyramids], and not so realistic scenery [like tunnels with fire breathing Aztec sculptures], Mexico is hard because of sharper twists and turns, but your chances are helped due of the propensity of the computer-controlled cars to crash. [Especially in the tunnels, the computer drones often crash here, and form a pile up causing other cars to crash. You can fly over this pile up by double pressing accelerate to jump over it] However, every time you see an Mayan pyramid, you can just drive straight instead of turning, taking you to a shortcut that offers a chance to do a jump. [But this jump costs you precious time, since you land facing the wrong direction! Do the jump if you're trying for stunts, if you're trying for first place, don't bother] Other than that, just bear with the turns as necessary, and hope that your opponents crash and burn. Russia This course is actually just a drive through Moscow, but notable in the scenery. You start off near the Kremlin, with medium grade turns and bumps in the road you can do jumps with. After two passes near the Kremlin, a Soviet era fighter jet roars overhead, and then you pass into the dirty industrial area. The course is relatively easy here, however, after a bit, there is a VERY SHARP left turn, almost 90 degrees, that you don't see until it's too late. This took some time getting used to before I stopped crashing into the wall every time. After the turn, you leave the industrial area for a red brick paved road, driving past many government looking buildings, and finally arriving in Red Square. You can also drive over the hammer and sickle sculptures near the end, but the end is basically straight, with some medium to sharp turns on the way. Japan One of the harder courses in the game, this takes place entirely in the countryside. You start off rather easy, passing under a Maglev track, then past Buddhist statues (you can drive through them as well, but I tend to shy away from it, it seems kind of sacrilegious, even in a game), then the sharp twists and turns begin in earnest. You do have some jump points when you see the medieval Japanese gates, but you basically repeat the sharp twists, then the straightaway with the medieval gates, until you get to the end. Florida This course is very similiar to Hawaii, along with the same music. Judging from the scenery, you're driving along the coast from Miami Beach to Cape Canaveral. This is a very easy course, going straight most of the time, and with only mild turns. When you approach Central Florida, the beaches give way to swampland, then you see a highway sign pointing directions to the Kennedy Space Centre. You then see the NASA sign, with the rocket housing facility to your right. Crash through the security gates [Don't try this in real life, boys and girls! ;-)], then hit the finish point at the Space Shuttle launching pad. If you're playing in Cruise the World mode, and you finish in the top three, a helicopter lifts your car into the loading bay of the Space Shuttle, while you overhear the CB radio converations of the workmen. The space shuttle then takes off, and your car lands on the moon, bouncing a bit in the low gravity. This leads me to the next course... Moon Why Euro House [the default music for France] is the music for this course, I have no idea. Nevertheless, after the credits roll (if you're playing Cruise the World mode), the moon opens up. This is easily the hardest course in the game, in my opinion. The steering is nowhere near as responsive as on Earth, and you tend to overcompensate a lot. And this reduced handling does not affect the computer drones. My best advise is to steer gradually, keeping up your top speed, and take advantage of the drones' wrecks. (Of course, unlike Earth based courses, you're just as liable to get in a wreck here, due to the sharp turns where you can't see cars coming on, and the reduced car handling) You will struggle to keep the car on the track, until you get used to the conditions. Moon rocks are all over the sides of the track, they won't stop you if you hit them, unlike the trees in Earth based courses. However, they will slow you down. Try to avoid them if you can. With a combination of skill, perserverance and luck, this course can be beaten in time. Also, the scenery includes moon mountains, and the remnants of a manned base. Some say this course is an exact duplicate of the Australia course, although I can't confirm this. -------- 3b. Cars -------- Here are the cars in Cruis'n World, in no particular order: Serpent Kamikaze AWD ATV Scarab Stallion P6 Banzai GTV Zombie Orca El Nino Rhino Sardine Extreme Road King Grass Hopper (Hidden) Bulldog (Hidden) Enforcer (Hidden) Skool Bus (Hidden) Conductor (Hidden) Speed Demon (Hidden) Monsta (Hidden) Surgeon (Hidden) Tommy (Hidden) Taxi (Hidden) Rocket (Hidden) Howler (Hidden) Rocket (Hidden) ------------------ 3aa. Hidden Cars ------------------ To get the hidden cars, you must go to Practice, then Practice Championship. Select the tracks below, beat them in the needed time, and get the car. Car: Surgeon Track: Australia Time to Beat: 1:49 Car: Enforcer Track: China Time to Beat: 1:14 Car: Skool Bus Track: Egypt Time to Beat: 1:07 Car: Bulldog Track: England Time to Beat: 1:46 Car: Tommy Track: France Time to Beat: 2:15 Car: Taxi Track: Germany Time to Beat: 2:27 Car: Monsta Track: Hawaii Time to Beat: 3:47 Car: Rocket Track: Japan Time to Beat: 2:48 Car: Conductor Track: Kenya Time to Beat: 2:06 Car: Howler Track: Mexico Time to Beat: 1:46 Car: Grass Hopper Track: New York Time to Beat: 2:11 Car: Rocket Track: Russia Time to Beat: 1:58 ------------------- 3bb. Car Analysis ------------------- All of the cars in the game, that I have stats for, will be put here. The stats are: Name of Car Top Speed (mph/kpm) Skidpad Aero Coeff 0-60 MPH Acceleration Power Name of Car: Serpent Top Speed: 142 MPH/228 KPH Skidpad: 0.98 G Aero Coeff: 0.45 0-60 MPH Acceleration: 2.51 Seconds Power: 430 HP V12 DOHC Name of Car: Kamikaze AWD Top Speed: 142 MPH/228 KPH Skidpad: 0.98 G Aero Coeff: 0.45 0-60 MPH Acceleration: 2.51 Seconds Power: 3.3L Twin Turbo Name of Car: ATV Top Speed: 147 MPH/236 KPH Skidpad: 0.85 G Aero Coeff: 0.25 0-60 MPH Acceleration: 3.15 Seconds Power: 8.2L Turbo Diesel Name of Car: Scarab Top Speed: 142 MPH/228 KPH Skidpad: 0.98 G Aero Coeff: 0.45 0-60 MPH Acceleration: 2.51 Seconds Power: 580HP Supercharged V12 Name of Car: Stallion P6 Top Speed: 144 MPH/231 KPH Skidpad: 1.01 G Aero Coeff: 0.28 0-60 MPH Acceleration: 2.88 Seconds Power: 382 HP V12 Name of Car: Banzai GTV Top Speed: 147 MPH/236 KPH Skidpad: 0.85 G Aero Coeff: 0.25 0-60 MPH Acceleration: 3.15 Seconds Power: 3800 CC 24V6 Name of Car: Zombie Top Speed: 144 MPH/231 KPH Skidpad: 1.01 G Aero Coeff: 0.28 0-60 MPH Acceleration: 2.88 Seconds Power: 5.OL Supercharged V8 Name of Car: Orca Top Speed: 145 MPH/233 KPH Skidpad: 0.89 G Aero Coeff: 0.39 0-60 MPH Acceleration: 2.98 Seconds Power: 242 HP V8 Name of Car: El Nino Top Speed: 144 MPH/231 KPH Skidpad: 1.01 G Aero Coeff: 0.28 0-60 MPH Acceleration: 2.88 Seconds Power: 472HP V12 DOHC 48V Name of Car: Rhino 4x4 Top Speed: 145 MPH/233 KPH Skidpad: 0.89 G Aero Coeff: 0.39 0-60 MPH Acceleration: 2.98 Seconds Power: 510 HP V8 Name of Car: Sardine Extreme Top Speed: 145 MPH/233 KPH Skidpad: 0.89 G Aero Coeff: 0.39 0-60 MPH Acceleration: 2.98 Seconds Power: 600 CC Nitrous Injected Name of Car: Road King Top Speed: 147 MPH/236 KPH Skidpad: 0.85 G Aero Coeff: 0.25 0-60 MPH Acceleration: 3.15 Seconds Power: 395HP Twin Turbo V6 Name of Car: Grass Hopper (Hidden) Top Speed: 144 MPH/231 KPH Skidpad: 0.95 G Aero Coeff: 0.74 0-60 MPH Acceleration: 2.83 Seconds Power: DUEL AXLE C20L Name of Car: Bulldog (Hidden) Top Speed: 142 MPH/228 KPH Skidpad: 1.05 G Aero Coeff: 0.52 0-60 MPH Acceleration: 3.08 Seconds Power: V6 Rack Name of Car: Enforcer (Hidden) Top Speed: 144 MPH/231 KPH Skidpad: 1.03 G Aero Coeff: 0.35 0-60 MPH Acceleration: 2.55 Seconds Power: V8 Twin Cam VX1 Name of Car: Skool Bus (Hidden) Top Speed: 145 MPH/233 KPH Skidpad: 0.79 G Aero Coeff: 0.36 0-60 MPH Acceleration: 2.35 Seconds Power: Diesel BR3 Name of Car: Conductor (Hidden) Top Speed: 147 MPH/236 KPH Skidpad: 1.12 G Aero Coeff: 0.88 0-60 MPH Acceleration: 3.25 Seconds Power: V12 Single Set XOL Name of Car: Speed Demon (Hidden) Top Speed: 147 MPH/236 KPH Skidpad: 1.21 G Aero Coeff: 0.19 0-60 MPH Acceleration: 1.98 Seconds Power: Turbo Mac V10 Name of Car: Monsta (Hidden) Top Speed: 147 MPH/236 KPH Skidpad: 1.05 G Aero Coeff: 0.36 0-60 MPH Acceleration: 3.43 Seconds Power: 535HP Brand 1800 BRH Name of Car: Surgeon (Hidden) Top Speed: 147 MPH/236 KPH Skidpad: 0.95 G Aero Coeff: 0.56 0-60 MPH Acceleration: 2.56 Seconds Power: 375HP Injector 318 Axis Name of Car: Tommy (Hidden) Top Speed: 142 MPH/228 KPH Skidpad: 1.03 G Aero Coeff: 0.35 0-60 MPH Acceleration: 2.96 Seconds Power: 380HP SMR Turbo ET Name of Car: New York Taxi (Hidden) Top Speed: 144 MPH/231 KPH Skidpad: 1.01 G Aero Coeff: 0.28 0-60 MPH Acceleration: 2.88 Seconds Power: 472HP V12 DOHC 48V Name of Car: Rocket (Hidden) Top Speed: 145 MPH/233 KPH Skidpad: 0.98 G Aero Coeff: 0.47 0-60 MPH Acceleration: 2.88 Seconds Power: 4.5L Vee II Turbo Name of Car: Howler (Hidden) Top Speed: 144 MPH/231 KPH Skidpad: 1.01 G Aero Coeff: 0.42 0-60 MPH Acceleration: 3.08 Seconds Power: 400HP Vee III Diesel Name of Car: Exec (Hidden) Top Speed: 145 MPH/233 KPH Skidpad: 1.03 G Aero Coeff: 0.32 0-60 MPH Acceleration: 2.65 Seconds Power: V8 Turbo Injection -------- 3. Modes -------- Below are lists of modes that provide the fun to this game! -------------------- 3a. Cruise The World -------------------- In this mode, you go to all of the tracks. You must place 3rd or better to advance in the race, otherwise you must start the race over again. This is the only mode that fast times may be set in, not in championship mode. Like in Championship Mode, doing certain tricks during the race will give you extra time at the end of the race, so be ready to be pulling off some flips and rolls if you want to be impressive. --------------------- 3b. Championship Mode --------------------- This is the other mode. In this mode, you may select from 3 different championship roads: Easy (Germany, Egypt, Hawaii), Medium (New York, England, France, Kenya), Hard (Italy, China, Australia, Mexico), or, if you have completed the Hard Championship, a new road opens up called Bonus (Russia, Japan, Florida, Moon) For every race, you get a certain amount of points. The largest amount of points you can get in one race by placing in: 1st with no tricks: 150 points 2nd with no tricks: 100 points 3rd with no tricks: 40 points Also, to get this many points you must be on the master difficulty for Championship mode. Also, flips give you 1 point, as do Super Heli's, and Mega Rolls deliver 2 points of damage. --------------------- 3b. 1. Upgrade Levels --------------------- After a certain period of time in Championship mode, you should have allotted a certain amount of points for him to get upgrades to his car. As far as I know: Earning 8 points in championship mode gives you Power Level 2. Earn at least 100 points in championship mode to get Power Level 3. Earn at least 500 points in championship mode to get Power Level 4. Earn 1500 points and receive Power Level 5. 20 points earns you a paint job. 150 points earns you a second paint job, with one base color, and a racing stripe like color. Earning 9,999 points (takes a while) will get you the Speed Demon, which, when on Power Level 5, has a max speed of 230 MPH! ------------- 4. Fast Times ------------- Fast Timetable (Cruis'n Mode) ------------------------------------------------------------------------------------- | | | | | |Track | Fast Time by The Evolution | Fast Time by Raunuk R | Fast Time by Servo15000 | | | | | | ------------------------------------------------------------------------------------- | | | | | |Hawaii | 1:04:46 | 56:26 | N/A | | | | | | ------------------------------------------------------------------------------------- | | | | | |Japan | 54:19 | 44:79 | N/A | | | | | | ------------------------------------------------------------------------------------- | | | | | |Australia| 54:79 | 43:46 | N/A | | | | | | ------------------------------------------------------------------------------------- | | | | | |China | 1:11:13 | 52:69 | N/A | | | | | | ------------------------------------------------------------------------------------- | | | | | |Kenya | 1:06:69 | 48:53 | 48:53 | | | | | | ------------------------------------------------------------------------------------- | | | | | |Egypt | 1:01:79 | 49:46 | N/A | | | | | | ------------------------------------------------------------------------------------- | | | | | |Russia | 1:08:13 | 57:23 | N/A | | | | | | ------------------------------------------------------------------------------------- | | | | | |Germany | 1:11:13 | 55:69 | N/A | | | | | | ------------------------------------------------------------------------------------- | | | | | |Italy | 1:07:69 | 56:59 | N/A | | | | | | ------------------------------------------------------------------------------------- | | | | | |France | 1:14:49 | 56:96 | N/A | | | | | | ------------------------------------------------------------------------------------- | | | | | |England | 1:01:93 | 55:06 | N/A | | | | | | ------------------------------------------------------------------------------------- | | | | | |Mexico | 1:15:79 | 59:33 | N/A | | | | | | ------------------------------------------------------------------------------------- | | | | | |New York | 1:06:53 | 54:43 | N/A | | | | | | ------------------------------------------------------------------------------------- (NOTE: Times for Florida, the Moon, and the entire Cruise will be added at a later date.) I know you all can beat me, but why don't you prove it? Send me an e-mail at wyltn3d@hotmail.com and give me your fast time on any of these tracks, and you, can have your fast time posted here! -------------------------- 5. Tips, Cheats, and Hints -------------------------- This section has been created to allow fans of this game to get tips, hints, and cheats (as the title of this section tells us.) As of v. 1.1, this is a very small section, simply because I haven't compiled that much. -------- 5a. Tips -------- The Proper Time and Place to Use Turbo Boosts. This is very crucial for survival in Championship mode. You are given 3 turbo boosts, allowing you to get to a very high speed, going over your top speed easily. The best time to use these is on a long straightaway. If this straightaway is near the finish, that's even better. You should probably use 1 turbo a lap, but if you are in 1st, save the turbos in case you get in an accident. The Power Slide Power sliding, done by hitting A+B at the same time while turning, allows you to slide around turns, and, in most cases, sheds lots of time on tracks. So, when is it good to use power slides? When you are alone. Seriously. When practicing championship or cruise the world, if you want to save time, you should probably use power sliding a lot, to shed time off. NEVER do it when you have 3 cars right in front of you, because you will easily crash, usually leading to a certain bad finish in the race. If you are alone, however, in a real race, not practice, and you are behind, looking to catch up, use this tactic to save time. ---------- 5b. Cheats ---------- Quick Note: This game requires the Yoshi keycode. Consult your Gameshark manual for further information on how to obtain and use this keycode. Another Quick Note: Please, do not e-mail me and ask if I have the keycode. To my knowledge, there is no way to enter a keycode into the Gameshark, as they are already set in there when you first by the enhancer. Enable Code - Must Be On de2ad4000000 812fe5ec2402 812fe5ee0001 Always Place 1st P1 803ce0230001 Always Race on Moon 803bf2ef000f Have All Car Upgrades 803bee420005 Have All Cars 813bee781fff Infinite Time 813d0d3c4296 Unlimited Boosts (Championship Mode) 803c75e70003 --------- 5c. Hints --------- Wheelies Over Cars A nice way to get ahead of your fellow racing opponents, is to just go over them. :) Do a wheelie while lined up behind a car. If done correctly, and close enough to the car, you will ramp over it, and be launched in front of it. Sometimes, you may get lucky enough to get trick points for it, but it rarely happens in such respects. Easy Mega Roll Bonus in New York In order to do this trick, you need to use a car that goes at about 140 MPH. Enter a Championship race in New York and as you are about to make a sharp turn, do a wheelie straight in the curved wall. You should do a Mega Roll and bounce back on course! Make sure that you are at a fast speed when performing this trick. ---------- 7. Credits ---------- Well, it's been nice guiding you through Cruis'n World with myself. First, I'd like to thank my mom, for allowing me to buy an N64, for which this game came with. I'd like to thank Midway and Nintendo for delivering an addictive game to all households. Credit goes to codes.ign.com for the time activated car cheats, the power level upgrade list, and other assorted goodies I will later add to this site. Also from sages.ign.com, I'd like to credit Grifter356, Kabal40 and Tim Morton. These 3 provided the shortcuts in the Hints section. Nice job, guys/gals. Andrew O. Ali provided the Mega Roll in NY trick. Gameshark.com and sages.ign.com gets credit for the Gameshark Codes for this game. I'd like to thank GameFAQs and Neoseeker, allowing people like me to post FAQ's like this. Also, thanks to Herman for the in-depth track analysis. ----------------- 8. Copyright Info ----------------- This FAQ was made by Jake Ryder, for use on neoseeker.com and gamefaqs.com only. Any other use of this FAQ for any other website could result in legal action if simple polite statements given to webmaster or webmasters of the offending site results in lack of action from the said party. After offending these limits, a site may request my FAQ, for which I will consider, with proper credit to the creator. Adios! --The Evolution wyltn3d@hotmail.com