Blast Corps Times/Rank FAQ v3.0 04-04-03 by Vigama (Jeff Fisher) - vigamaprime@hotmail.com --------------------Section 0------------------------------------------ Table of Contents: 0 - Table of Contents I - Introduction II - FAQ History III - NTSC Times IV - PAL Times V - Ranks VI - Money VII - Thanks/Legal --------------------Section I------------------------------------------ Introduction: Blast Corps, one of the most unique and entertaining games for the Nintendo 64, does indeed have more depth than most people realize. While the game can be fun for a while for most players, you really must be a very good player to get the most out of this game. I don't mean to discriminate against those not up to the standard, but the game itself discriminates. As you progress through the game, you gain medals by achieving goals and later by doing them very quickly. The remainder of this FAQ will detail the times necessary to achieve each medal in every single level. As well as a list of all ranks possible and the method for determining new ranks. I will here detail the differences between NTSC (North American) and PAL (European/Australian) and how this relates to Blast Corps. NTSC has a graphics refresh rate of 60 frames per second, and PAL has a graphics refresh rate of 50 frames per second. The result is that 20% more happens each second on the screen of a NTSC game than a PAL game. In order to compensate for this difference, Rare increased the required times for each level by 20% also. To convert from NTSC to PAL, multiply the NTSC time by 1.2 and round down to the nearest whole second. There are a few other differences between NTSC and PAL, but frame rate is the only one that affects the time requirements. Now, even taking this difference into account, it is to be expected that the average PAL player will have lower times than the average NTSC player. Why? Because the game runs 20% slower. This gives the player 20% more actual time to make each movement more efficient. It's like having 20% better reflexes. If either group were to buy a system and game of the other's type and played it, they'd be seriously shocked. PAL would seem easier to an NTSC player, and NTSC would seem harder to a PAL player. Note: not all games have this problems because many developers take the NTSC/PAL difference into account and adapt the game's programming and animation to compensate instead. Due to the highly numeric nature of this FAQ, there are likely a few errors that I didn't manage to catch in my proofreading sessions. If you find any errors or typos, please notify me. Thanks, and keep playing! ---------------------Section II---------------------------------------- FAQ History Version 1.0: 2-22-02 First release. All NTSC time info and all rank info included. Version 2.0: 8-19-02 PAL time info now included. Updated thanks section. Version 2.1: 8-22-02 Table of Contents included. FAQ history included. Minor changes made to thanks/legal section, and to title area. Version 3.0: 4-04-03 Added section on money in carrier levels. Minor formatting. ---------------------Section III--------------------------------------- Times: NTSC (North American) CARRIER/SHUTTLE Bronze Silver Gold Platinum Simian Acres 0:40 0:30 0:25 0:14 Blackridge Works 1:00 0:50 0:40 0:23 Carrick Point 1:50 1:20 1:10 0:36 Havoc District 1:50 1:30 1:10 0:28 Argent Towers 1:20 1:00 0:50 0:28 Cromlech Court 0:50 0:45 0:36 0:22 Echo Marches 3:20 3:00 2:55 0:45 Beeton Tracks 2:40 2:00 1:35 1:15 Tempest City 1:00 0:55 0:52 0:27 Shuttle Gully 1:50 1:30 1:25 0:44 Outland Farm 1:55 1:50 1:45 1:00 Ebony Coast 2:00 1:50 1:45 1:12 Ironstone Mine 2:40 2:00 1:30 0:54 Oyster Harbor 8:00 7:00 6:00 2:55 Angel City 3:10 3:00 2:50 1:35 Ember Hamlet 2:00 1:45 1:30 0:40 Glory Crossing 1:30 1:20 1:10 0:40 Crystal Rift 2:30 2:20 2:05 0:57 Obsidian Mile 2:20 1:55 1:45 0:55 Diamond Sands 4:00 3:50 3:40 2:35 Shuttle Clear 1:30 1:20 1:10 0:54 BONUS LEVELS Bronze Silver Gold Platinum Sideswipe 1:00 0:50 0:40 0:12 J-Bomb 5:00 2:00 1:20 0:30 Backlash 6:00 0:35 0:22 0:11 Thunderfist 3:00 2:00 0:30 0:15 Jade Plateau 3:30 2:10 1:50 1:13 Salvage Wharf 2:30 1:00 0:50 0:37 Sleek Streets 1:15 1:00 0:50 0:40 Kipling Plant 1:00 0:30 0:20 0:12 Cooter Creek 1:12 0:50 0:35 0:25 Skerries 3:00 2:20 2:00 1:35 Skyfall 1:00 0:20 0:10 0:04 Twilight Foundry 1:20 0:40 0:35 0:29 Orion Plaza 2:00 1:30 1:00 0:30 Marine Quarter 1:00 0:50 0:40 0:36 Mica Park 2:00 1:20 0:50 0:30 Moraine Chase 2:40 2:30 1:10 1:01 Silver Junction 2:00 1:40 1:00 0:30 Glander's Ranch 3:30 2:10 1:45 1:33 Cobalt Quarry 1:20 0:50 0:40 0:36 Corvine Bluff 1:40 1:10 0:55 0:46 Bison Ridge 2:00 1:30 1:20 1:07 Geode Square 1:30 0:50 0:40 0:20 Lizard Island 4:00 3:00 2:30 1:30 Saline Watch 6:00 3:00 1:40 0:45 Dagger Pass 4:00 3:00 2:00 0:50 Magma Peak 5:00 3:00 2:00 1:00 Baboon Catacomb 2:00 1:50 1:10 0:45 Morgan Hall 1:50 1:25 1:10 0:35 Gibbon's Gate 3:00 2:50 2:00 1:15 Falchion Field 1:10 0:40 0:30 0:21 Dark Heartland 2:30 2:00 1:30 0:44 Moon 6:00 5:20 4:00 2:20 Mercury 2:40 2:30 1:20 1:10 Venus 4:40 4:00 3:20 2:15 Mars 8:00 6:00 5:00 1:50 Neptune 2:00 1:50 1:40 1:28 --------------------Section IV----------------------------------------- Times: PAL (European/Australian) CARRIER/SHUTTLE Bronze Silver Gold Platinum Simian Acres 0:48 0:36 0:30 0:16 Blackridge Works 1:12 1:00 0:48 0:27 Carrick Point 2:12 1:36 1:24 0:43 Havoc District 2:12 1:48 1:24 0:33 Argent Towers 1:36 1:12 1:00 0:33 Cromlech Court 1:00 0:54 0:43 0:26 Echo Marches 4:00 3:36 3:30 0:54 Beeton Tracks 3:12 2:12 1:54 1:30 Tempest City 1:12 1:06 1:02 0:32 Shuttle Gully 2:12 1:48 1:42 0:52 Outland Farm 2:18 2:12 2:06 1:12 Ebony Coast 2:24 2:12 2:06 1:26 Ironstone Mine 3:12 2:24 1:48 1:04 Oyster Harbor 9:36 8:24 7:12 3:30 Angel City 3:46 3:36 3:24 1:54 Ember Hamlet 2:24 2:06 1:48 0:48 Glory Crossing 1:48 1:36 1:24 0:48 Crystal Rift 3:00 2:48 2:30 1:08 Obsidian Mile 2:48 2:18 2:06 1:06 Diamond Sands 4:48 4:36 4:24 3:06 Shuttle Clear 1:48 1:36 1:24 1:04 BONUS LEVELS Bronze Silver Gold Platinum Sideswipe 1:12 1:00 0:48 0:14 J-Bomb 6:00 2:24 1:36 0:36 Backlash 7:12 0:42 0:26 0:13 Thunderfist 3:36 2:24 0:36 0:18 Jade Plateau 4:12 2:36 2:12 1:27 Salvage Wharf 3:00 1:12 1:00 0:44 Sleek Streets 1:15 1:12 1:00 0:48 Kipling Plant 1:12 0:42 0:24 0:14 Cooter Creek 1:26 1:00 0:42 0:30 Skerries 3:36 2:48 2:24 1:54 Skyfall 1:12 0:24 0:12 0:04 Twilight Foundry 1:36 0:48 0:42 0:34 Orion Plaza 2:24 1:48 1:12 0:36 Marine Quarter 1:12 1:00 0:48 0:43 Mica Park 2:24 1:36 1:00 0:36 Moraine Chase 3:12 3:00 1:24 1:27 Silver Junction 2:24 2:00 1:12 0:36 Glander's Ranch 4:12 2:36 2:06 1:51 Cobalt Quarry 1:36 1:00 0:48 0:43 Corvine Bluff 2:00 1:24 1:06 0:55 Bison Ridge 2:24 1:48 1:36 1:20 Geode Square 1:48 1:00 0:48 0:24 Lizard Island 4:48 3:36 3:00 1:48 Saline Watch 7:12 3:36 2:00 0:54 Dagger Pass 4:48 3:36 2:24 1:00 Magma Peak 6:00 3:36 2:24 1:12 Baboon Catacomb 2:24 2:12 1:24 0:54 Morgan Hall 2:12 1:42 1:24 0:42 Gibbon's Gate 3:36 3:24 2:24 1:30 Falchion Field 1:24 0:48 0:36 0:25 Dark Heartland 3:00 2:24 1:48 0:52 Moon 7:12 6:24 4:48 2:48 Mercury 3:12 3:00 1:36 1:24 Venus 5:36 4:48 4:00 2:42 Mars 9:36 7:12 6:00 2:12 Neptune 2:24 2:12 2:00 1:45 --------------------Section V------------------------------------------ Ranks: The game determines rank based on a point system. 12 points earns you a new rank. Bronze medals are worth one lousy point. Silver earns you two points. Gold reaps three lovely points. Platinum is rewarded with one point (kind of cheap huh?). That means that it's 4 golds, or 8 silvers, or 12 bronzes or platinums for a rank; or any combination that also adds up to 12. There are a maximum of 78 golds, and 21 must be earned twice (you lose the medal part way through the game, but you keep the points for it). That makes 99 total golds, which is 297 points. Add on the 57 platinums at 1 point each for a total of 354 points possible. Divide 354 by 12 and you get 29.5 exactly. There are 31 different ranks, numbered 0-30, with 0 being the default rank, and is also free. Getting numbers 1-29 require the normal 12 points. Rank thirty is the .5 of 29.5, and so it is the exception, requiring only the last 6 points to earn. If all the above did not make sense, then just play the game and earn them without worrying about exactly how you earn them. Below is a list of all possible ranks, as well as number of points needed for each rank, and how many platinums are needed for the rank if it applies. I hope this helps. # - NAME OF RANK points required 0 - Rookie Wrecker 0 1 - Trained Crushed 12 2 - Experienced Ravager 24 3 - Decorated Damager 36 4 - Professional Razer 48 5 - Expert Destroyer 60 6 - Gifted Ruiner 72 7 - Accomplished Conqueror 84 8 - Master Despoiler 96 9 - Demolition Fanatic 108 10 - Grand Eradicator 120 11 - Heavy Duty Waster 132 12 - Total Pulverizer 144 13 - Champion Ransacker 156 14 - Mechanical Maestro 168 15 - Chief Obliterator 180 16 - Commanding Desolator 192 17 - Supreme Devastator 204 18 - Ultimate Annihilator 216 19 - Leveling Legend 228 20 - Destructive Psychopath 240 21 - Mindless Desecrator 252 22 - Hysterical Claustrophobe 264 23 - Uncontrollable Madman 276 24 - World Class Megalomaniac 288 25 - Captain of Carnage 300 3 platinums 26 - Single Minded Chaosmonger 312 15 platinums 27 - Grand High Slaughtermaster 324 27 platinums 28 - Lunatic Lord of Havoc 336 39 platinums 29 - Armageddon Adept 348 51 platinums 30 - You can stop now. 354 57 platinums (all) ------------------Section VI------------------------------------------- Money: Values should be accurate, but it's very easy on some levels to miss a few little things. If a level is marked as 'messy', that means that the level has several or many little things like fences and farm equipment that can be destroyed, but don't count towards 'buildings destroyed'. If a level is not messy, that means that you should have everything destroyed when the screen says 'building destroyed'. Please let me know if any of the below values are wrong; I played through the game twice to check the values, but I still could have made a mistake. Please note these are not amounts of money earned, but value of property destroyed. CARRIER/SHUTTLE MONEY IN $ MESSY? Simian Acres 1,838,800 Y Blackridge Works 2,793,830 Y Carrick Point 3,180,700 Havoc District 3,415,040 Argent Towers 1,466,040 Cromlech Court 2,520,000 Echo Marches 2,852,200 Y Beeton Tracks 415,015 Tempest City 1,846,750 Y Shuttle Gully 2,244,010 Y Outland Farm 1,269,900 Y Ebony Coast 41,670,046 Ironstone Mine 2,660,000 Oyster Harbor 1,254,000 Angel City 3,784,290 Y Ember Hamlet 1,895,500 Y Glory Crossing 974,005 Y Crystal Rift 786,700 Obsidian Mile 1,801,180 Y Diamond Sands 4,400,000 Shuttle Clear 1,096,000 TOTAL 84,164,006 ------------------Section VII------------------------------------------ Thanks & Legal Stuff: Webmasters: As of this version, this FAQ may only be posted on GameFAQs without my express written persission. Normal People: copy it, print it, whatever. Just no making money off of it (who would want to?), or taking credit for it. Thanks to me for getting all the platinums and going through the game 6+ times to gather all the times and info. Thanks to Radic and Humanwookie for providing sarcastic inspiration. Thanks to Iron_Knuckle for providing verification for every single last PAL time. Thanks to my brother for accidentally deleting some of my files, making life very difficult for a while. Thanks to CJayC and GameFAQs for hosting this FAQ. Questions, comments and constructive criticism can be sent to vigamaprime@hotmail.com by whomever, whenever. Copyright 2002-03 Vigama (Jeff Fisher)