FAQ and Strategy Guide by Darrin (ForceXDistance) Copyright 2011 Ninja Gaiden Atari Lynx ----------------------------------------------------------------------------- Obligatory standard boiler-plate disclaimer: This walkthrough may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. ----------------------------------------------------------------------------- Ninja Gaiden is one of the very best games on the Atari Lynx (see my review which is also on gamefaqs.com). The formula for success in this game includes both skill and also a modicum of luck. Like some of the Mega Man games, items are randomized. This means that breakable objects can contain any of the following at any time (where the free-life is probably the most beneficial). The sword is also very useful. Red jewel (points) Blue box (one health unit) Red box (full health) Sword (long-lasting weapon) Clock (adds more time to the clock) Free-life (adds another life in reserve) ----------------------------------------------------------------------------- Controls: B (attack) A (jump) Option 1 (grab onto rails/lights) Control pad (moves character in 8 directions) A + B (throw) ------------------------------------------------------------------------------ Breakable objects: boxes phone booths tables gas-cans etc. ------------------------------------------------------------------------------ Enemies: Disgruntled hockey players and/or Quiet Riot fans: These guys are common thugsyou will see in the game (who all apparently shop at the same store fore red t-shirts). They often attack in groups. Don't try to hug them, because they are not receptive to the "hug a thug" program. Just "Bang their Heads" before they turn your "condition critical." Ninjas: These guys come in a variety of different colors. They don't take many hits, but their offensive game is nothing to take lightly. Big dudes with logs: These guys can be dangerous and can knock you off your feet. Try to yell "uncle" before they yell "timber." Or maybe just beat them to the punch :) It's best to bait them by standing under him, and than stay put until they come. Punch before he swings. Don't confront him when he is standing on the same horizontal plane. Sumo wrestler (boss 1): He likes to do a little dance as he comes out the door. He calls for backup and will not fight you alone. Show him who is the real "first boss." This is the only boss who does not make a second appearance on stage 4. Blade brothers (boss2): These guys try to trick you into thinking you are only fighting one super tall dude. The sheet comes off and you will see the three dudes come at you. I am not sure who they think they are fooling, because pound for pound fighting one super tall dude is the same as fighting three little dudes. At any rate, these guys are obviously Edward Scissor Hands fans. These gentlemen make another appearance on stage 4 and are even tougher. Tag-team Wrastlers (boss 3): These two guys (level 3 boss) also try to trick you by making you think they are just part of the background. They jump out of the poster in the background. These guys are obviously "poster boys" for the "keep wrestling real" advocacy group. These guys also make another appearance on stage 4. Swordsman (boss 4): Ironically, this iron-clad soldier may actually be the easiest boss to beat. He is huge and has swords, and forgot to schedule some henchmen to protect him.Before telling him to "pick on someone his own size" show him that you mean business. As per usual protocol, bait him by standing under him and punch or swing your sword. You can also try standing over him, and just time it and punch him as he stands up. --------------------------------------------------------------------------- Strategies: Below are strategies which can minimize your damage, earn extra guys, or increase your offensive game. Since fighting games rely less on platform jumping and more on enemy strategy, I will delineate general strategies which can more or less be used on any stage (in more or less general terms). These strategies appear below. Part 1: The enemy of my enemy is my friend (which in this case brings it back to me) When fighting most enemies, it helps to post above or below them and start punching/kicking until the enemies walk into your barrage of attacks. The enemies generally become tougher/smarter in later levels. If a group of enemies knock you down, jump and throw while you are still blinking/invincible. With practice, you can actually throw multiple enemies at the same time by hitting the attack button multiple times!! If you find the swords, you can really do some massive damage on enemies, and it appears that the red sword powerups are cumalative and can add to the existing sword reserve. Part 2: Crashing, smashing, and/or thrashing Items are very important in this game. Whenever you see a breakable object, position yourself in a way where you can attack or throw an enemy into it. Sometimes it also works to let them knock you into it (just don't make a habit of it!). Free lives are the best prizes, followed by full health and swords. Try not to die right before you can touch a red full health powerup! That is a nasty feeling. As far as I know the gas cans do not contain powerups and do not seem to harm enemies either when they walk into the fire. The game is easier if you are able to accumulate lots of extra lives. If you touch a breakable object you will do a backflip, which I have not found to be too incredibly useful. Part 3: Run out of options? Try the Lynx's "option 1"! Using "option 1," you can grab onto the street-lights and certain rails in this game. When you grab them, you can do a cool and useful kick attack which knocks enemies over in one hit. This does not seem to work all that well on the loggers though (or later-stage enemies). You can travel hand-over-hand on the rails on stage one after grabbing them (don't fall into the hole and remember to hit option 1). Just as with the street lights, you can do your kick-attack while traveling hand-over-hand on the rails. Part 4: Who's The Boss when Tony Danza is nowhere to be found? The bosses in this game were briefly discussed. Below is som further info on beating these big guys. Stage 1 sumo-wrestler: it is useful to throw this dude into a breakable object (when blinking), sword him, or simply punch/kick him as per usual. Stage 2 blade-brothers: it is useful to throw these guys (especially after you get up and are blinking). Punching/kicking them can work, but it takes longer because each hit can make them fly around in a dangerous scissor attack. You will fight these guys again on stage 4, and DO NOT let them hit you with their claws! They do massive damage. They must have traded in their generic claws for name-brand ones! Again, bait them so you can throw them, and especially on the second encounter, get them into a clump, and throw them all! Stage 3 wrestlers: it is useful to stand below/above them and let them walk into your punches/kicks as per usual. It might behoove you to throw them into a breakable object (particularly while blinking with invincibility). Give them a break..............particularily on their bones. Rinse and repeat when you fight them again on stage 4. Stage 4 swordsman: it is useful to stand above/below him and let him walk into your punches/kicks. This guy fights you alone and shouldn't pose too much trouble. Take a break by breaking his face (as a nice ice-breaker to this new-found relationship). Part 5: I've been workin' on the railroad all the live-long day............. There are lots of enemies on stage three. Later in the stage there is a section where you can only walk on a narrow railroad. I have found it helpful to keep the screen scrolling by walking right as much as possible. When there is safe ground below near the end, I have found it useful to literally throw the enemies overboard into the hole on the left. Just be careful you don't go over-board yourself. Again, throwing is easiest after you get up and are still blinking. Also remember to throw multiple enemies at the same time if possible. ------------------------------------------------------------------------------ Ending: The ending is similar to any of the other end-of-stage victory screens that appear after each level completion. The last one shows Ryu sitting at a bar gazing at his shiny new gold belt as the words "End of Game" appear on the screen to a fun little victory tune. Savor the moment. Unlike some lynx games, the ending isn'too bad. What a game.................... :)