Shining in the Darkness Save State Hacking Guide V1.0 by Thorr 11/13/2001 I recently wrote a guide for hacking Phantasy Star III and decided to try it for this game as well. This document is the product of a few hours of work and nothing more. I was playing Golden Sun for the GameBoy Advance and noticed several things in it that were straight from this game. I played SITD just to look for these similarities and decided to hack it. To use this guide, you will need to be playing this game on an emulator, particularly Gens or Genecyst. The info provided here is for altering the data in a Save State from one of these emulators. You will also need a hex editor of some sort. I use Hex Workshop 3.1 which freely available on the net. The format is simple: Data: Offset (in Hex) # of bytes Data: the type of value you are trying to change Offset: the location of the data value in Hex # of bytes: how long the value is. 1 Character = 1 Byte Some Tips: Max level and Max experience for each character are level 99 with and 99999999 respectively. I strongly suggest that before you mess with any statistical information, you change the characters experience to 99999999 and let them go up levels normally. If you decide to give your party the best items, you may run into issues. Many items, including weapons and armour, are actually event items. For example, I started with just my main character and I gave him all the Light equipment. When I went to the castle, the princess was already rescued and the told me I killed my father Mortred. I hadn't even got my two companions yet! If you want your companions without going into the labyrinth, give your character the Royal Tiara. It will trigger the event in the castle. It seems that Defense, Speed, and Luck are pre-determined for each character according to their level. If you change these values in the Save State, they will NOT change for the character. You can freely change Attack and IQ ratings. Your characters can have more than 1000 hit points and Magic Points, but the screen cannot display more than 3 digits for each. I would suggest just going up to 999. Another note about items: If you give your characters any equipment, make sure you don't set the item as "equipped". Instead, equip the item in the game after you have given it to them. If you mark it "equipped" when you give it to them, you will not get the attack or defense bonuses. I only give the address for the first item of each character. The rest of the character's items will immediately follow that location. Without further ado, here is the guide: DATA OFFSET BYTES ---------------- ------- ----- Party Gold: 3B1C 8 Char 1: Exp: 3B56 8 Lvl: 3B50 4 Curr HP: 3B20 4 MAX HP: 3B2C 4 Curr MP: N/A N/A Main Char has no Magic MAX MP: N/A N/A IQ: 3B4A 4 Speed: 3B3E 4 Changing value has no effect Luck: 3B44 4 " " " " " Attack: 3B38 4 Defense: Set Value Item 1: 3B62 4 Milo: Exp: 3B5A 8 Lvl: 3B52 4 Curr HP: 3B22 4 Max HP: 3B2E 4 Curr MP: 3B28 4 Max MP: 3B36 4 IQ: 3B4C 4 Speed: 3B40 4 Luck: 3B46 4 Attack: 3B3A 4 Defense: Set Value Item 1: 3B72 4 Pyra: Exp: 3B5E 8 Lvl: 3B54 4 Curr HP: 3B24 4 Max HP: 3B30 4 Curr MP: 3B2A 4 Max MP: 3B38 4 IQ: 3B4E 4 Speed: 3B42 4 Luck: 3B48 4 Attack: 3B3C 4 Defense: Set Value Item 1: 3B82 4 Item List: The first 2 bytes of each item slot are always 00. If an item is equipped, the first byte will be 8 more than listed. E.g. : a sword will be 0002, but an equipped sword is 0082. 00 Bronze Knife 01 Short Sword 02 Sword 03 Long Sword 04 Broad Sword 05 Fire Sword 06 Storm Sword 07 Light Blade 08 Dark Blade 09 Dream Blade 0A Bronze Saber 0B Steel Saber 0C Battle Hammer 0D Mithril Axe 0E Ice Saber 0F Dark Scimitar 10 Short Axe 11 Battle Axe 12 Double Axe 13 Great Axe 14 Mithril Sword 15 Wood Staff 16 Flail 17 Morningstar 18 Fire Staff 19 Ice Staff 1A Mercy Staff 1B Enduro Staff 1C Doom Staff 1D Mithril Rod 1E Wooden Club 1F War Hammer 20 Bronze Lance 21 Iron Lance 22 Steel Lance 23 Short Spear 24 Long Spear 25 Bull Whip 26 Thorn Whip 27 Steel Whip 28 Hex Whip 29 Great Flail 2A Super Flail 2B Doom Blade 2C Wood Shield 2D Dark Armor 2E Frost Armor 2F Thunder Armor 30 Sun Armor 31 Cotton Robe 32 Woven Robe 33 Fur Robe 34 Worn Robe 35 Straw Robe 36 Hemp Robe 37 Leather Robe 38 Light Robe 39 Magic Robe 3A Dark Robe 3B Leather Armor 3C Chainmail 3D Breast Plate 3E Bronze Armor 3F Iron Armor 40 Steel Armor 41 Mithril Armor 42 Light Armor 43 Bronze Shield 44 Iron Shield 45 Steel Shield 46 Leather Shield 47 Light Shield 48 Dark Shield 49 Mithril Shield 4A Elven Hood 4B Cloth Hood 4C Woven Hood 4D Fur Hood 4E Magic Hood 4F Dark Hood 50 Mithril Hood 51 Leather Helm 52 Bronze Helm 53 Iron Helm 54 Steel Helm 55 Light Helm 56 Dark Helm 57 Mithril Helm 58 Royal Tiara 59 Magic Shield 5A Magic Mail 5B Herb 5C Depoison 5D Angel Feather 5E Wisdom Seed 5F Dwarf's Key 60 Rune Key 61 False Idol 62 Cell Key 63 Mystic Rope 64 Tamayoshi 65 Mithril Ore 66 Heal Ring 67 Barrier Ring 68 Magic Ring 69 Dark Block 6A Magic Mirror 6B Herb Water 6C Forbidden Box 6D Holy Water 6E Healer Fruit 6F Smelling Salts 70 Orb of Truth 71 Vial of Tears 72 Medallion 73 Map 1 74 Map 2 75 Miracle Herb 76 Main Gauche 77 Madu 78 Earth Hammer 79 Shock Box 7A Ogre Flute 7B Black Box 7C Gauntlet 7D Glass Armor 7E Demon Staff That does it! This work was completely done myself on 11/12/2001. This document is copyright myself, Shaun S Campbell in the year 2001. It is freely distibutable as long the contents are not altered. If you have suggestions, additions, or questions then email me at scampbell@munis.com.