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For example, to instantly find '4.2. Coastal Village of Keldor', press CTRL+F and type 'CCVOK' then enter. ________________________________________________ 1. Introduction INRO 1.1. Foreword FRWR 1.2. Version History VRHS ________________________________________________ 2. Controls CNTL ________________________________________________ 3. The World of Dizzy WRDZ ________________________________________________ 4. Walkthrough WKTH 4.1. The Yolkfolk Village YFVL 4.2. Coastal Village of Keldor CVOK 4.3. Underwater and Underground UWUG 4.4. Into Zaks' Castle IZKC 4.5. The Magic Scroll Bonus Game MSBG ________________________________________________ 5. Items ITMS ________________________________________________ 6. Magic Stars MGST ________________________________________________ 7. Acknowledgements AKNW ________________________________________________ 8. Contact Information CNIF ________________________________________________ _______________________________________________________________________________ ******************************************************************************* **/¯¯¯\**/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ */ ¯¯ | 1 I n t r o d u c t i o n CINRO *\ __ **\___/**\_____________________________________________________________________ ******************************************************************************* */¯¯¯\*/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | 1.1 Foreword CFRWR *\___/*\_______________________________________________________________________ ******************************************************************************* ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Welcome to the Fantastic Dizzy walkthrough and strategy guide. This guide contains everything you will need to make your way through the only Dizzy game on the 16-bit console. If you are a fan of Dizzy's earlier games, such as Magicland Dizzy and Spellbound Dizzy, then you'll probably love this game. It has all the puzzles and arcade action of the originals, yet in a full- colour format with more than one music theme. In addition, it also brings many of the aspects of the 64K and 128K games into one epic adventure, meaning that you'll meet many old allies and adversaries from those games, and solve a host of familiar puzzles. This guide takes you through the entire journey, including the locations of all 250 Magic Stars and tips on getting past difficult areas. The first part of the guide explains how to play the game, and following this is the walkthrough itself. At the end is an appendix, containing a list of all the items in the game of all the Magic Star and Magic Scroll locations. Ready? Then let's begin! _______________________________________________________________________________ ******************************************************************************* */¯¯¯\*/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | 1.2 Version History CVRHS *\___/*\_______________________________________________________________________ ******************************************************************************* ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ v1.00 - Started: 22nd August 2004 Finished: 28th August 2004 The first complete version of the walkthrough _______________________________________________________________________________ ******************************************************************************* **/¯¯¯\**/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ */ ¯¯ | 2 C o n t r o l s CCNTL *\ __ **\___/**\_____________________________________________________________________ ******************************************************************************* ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The controls for Fantastic Dizzy are very simple, requiring only a three-button control pad. They are as follows: Left: Walk left Right: Walk right Up: Go through door A: Open inventory B: Pick up/use/drop item C: Jump Start: Pause/unpause Other controls will be required at certain points in the game, but these will be explained at the time. _______________________________________________________________________________ ******************************************************************************* **/¯¯¯\**/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ */ ¯¯ | 3 T h e W o r l d o f D i z z y CWRDZ *\ __ **\___/**\_____________________________________________________________________ ******************************************************************************* ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Dizzy is an egg living in a world of magic and fantasy. Throughout the various original games we learned more about Dizzy, his friends and his enemies, and as the size of the world of Dizzy grew, so did the games. The basic concept of the game is to move around the world, finding various items and collectibles, and to use them in the right locations. Dizzy has no special skills or abilities, save for his remarkable feats of somersaulting, and must solve all problems he faces with the clever use of one or more items. Many of the aspects of Dizzy are based around fairy tales, folklore and common sense. Combining knowledge of myths and stories with observation and a generous helping of lateral thinking is the key to winning through. If you would rather not use the walkthrough directly, try looking closely at the items you have and working out for what they could be used. Let me give you an example from one of the earlier games - in this case, Magicland Dizzy: There is a troll guarding a bridge, demanding a toll of 30 Diamonds. After searching high and low for this quantity, you still fall short by quite a large amount. There is a goat tethered to a pole near the troll, but it doesn't seem to do anything. Checking your available items, you see that you have a cloth, a gold cross, a wooden stick, an 'eat-me' cake, a dagger and a handle, amongst other things. As the goat is tethered to the pole, it isn't going anywhere on its own. Using the dagger cuts the rope, but the goat refuses to move. So, use the stick to hit the goat and it runs across the bridge and knocks the troll into the water. This is the only way to solve the puzzle, as quite a few of the 30 Diamonds in the game are on the other side of the bridge, and they all have a far more important purpose. Put simply, all the puzzles in the game have logical solutions. It is simply a matter of thinking of different possibilities using the clues available. If you really get stuck, you can refer to the Items list to discover each item's purpose. Otherwise, you can just follow the walkthrough. I am pretty certain it is one of the most efficient ways, in terms of time, to complete the game. _______________________________________________________________________________ ******************************************************************************* **/¯¯¯\**/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ */ ¯¯ | 4 W a l k t h r o u g h CWKTH *\ __ **\___/**\_____________________________________________________________________ ******************************************************************************* ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Select the language you wish to use (English probably, as you are reading this guide). The title screen appears, so press Start to begin the game. You are given a short introduction: "Daisy has been captured by the evil wizard Zaks. Only Dizzy is brave and clever enough to rescue her from a terrible fate. Leaving the safety of the Yolkfolk's treehouse village, Dizzy sets out on his greatest adventure!" The game then begins. This walkthrough is divided into acts, each covering a portion of the game. The acts are further divided into numbered sections, each section representing all of the actions to be carried out in a particular area before going to the next area. As you will need to go back and forth quite frequently to master this game, the section numbers are given to make keeping track much easier. Note that the current area changes when you go through a door or go up or down out of the screen. If you get stuck, use the world map given below: +---------+ | 7th Flr | +-----+ |- - - - -| | | | 6th Flr | | | |- - - - -| Zaks' | | | 5th Flr | Castle |Tower| Trolls' |- - - - -| Treehouse \ | | Castle | 4th Flr |/ Village +--------+ | / |- - - - -| | Top Fl = | +---------+ | 3rd Flr | |- - - - +-----+ | Upr Flr | |- - - - -| | Mid Fl | |- - - - -| | 2nd Flr | | - - - -| | Lwr Flr | |- - - - -| | Btm Fl | +------//-+ | 1st Flr | +-+=----++ +-----//--+ |- - - - -| |H Cld| | Cstl St | | Grd Flr | |- - -| +---------++-//---//\\--------//-------\\---------+ |L Cld| | Grvyard | || || | Cr Flls | | Cntrysd | -> ++---=-+-//+--=-+-\\//---//-+ +---------+ +-//---=-+-\\-------// | Grslnds ||Cave| | Brdg St | | Rigging | | 1st Lv | | Abv Wtr | //--------++----+ +-\\---\\-+ |- - - - -+-----+| - - - -| |- - - - -| <- / || || | Upr Dck = || 2nd Lv | | Und Wtr | Keldor +-\\---\\//- - - - -| ||- - - - | |- - - - -|\ | Dock St | Mid Dck |Water|| 3rd Lv | |Dp Und Wt| Camber +---------+- - - - -|Chasm|+--------+ +---+--=-++ Bay | Lwr Dck | | \ |Cave| Pirate /+---------+ | Diamond +----+ Ship +-----+ Mines _______________________________________________________________________________ ******************************************************************************* */¯¯¯\*/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | 4.1 The Yolkfolk Village CYFVL *\___/*\_______________________________________________________________________ ******************************************************************************* ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In this first section, we will be mainly dealing with Dizzy's home village, getting to grips with the game and preparing ourselves for later challenges. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Dizzy's Hut 1.01 ¯¯¯¯¯¯¯¯¯¯¯ Home sweet home! You are in your very own treehouse hut, carrying > nothing 0 Magic Stars > nothing > nothing Walk left and jump onto the table to collect the first Magic Star (249). Jump up onto the cabinet to the right and then into the rafters to pick up 'Dizzy's door key'. Hop onto the smaller cabinet to grab another Magic Star (248). Drop down off the left side of the cabinet to avoid getting burnt, then head right to the door. Use 'Dizzy's door key' to open the door, then head outside. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - First Floor 1.02 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're on some familiar paths through the village, near your own hut, with > nothing 2 Magic Stars > nothing > nothing Go left and jump to collect the Magic Star (247), then head a little further and under the spider as it ascends. Grab the Magic Star (246) and 'The key for Denzil's elevator' at the end, then walk back and pick up 'A large strong plank of wood'. Continue right past your hut. You may notice a purple animal running around on this level. Don't worry - this is Pogie the fluffle, and it won't hurt you. In fact, you'll find it essential later in the game. Jump up to grab a Magic Star (245), then walk under the spider that follows. Drop to the ledge below and drop 'The key for Denzil's elevator', then turn left and head down to the next screen. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Ground Floor 1.03 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You are at the base of the Yolkfolk's secret treehouse village, carrying > nothing 5 Magic Stars > nothing > A large strong plank of wood Continue left and jump to grab a Magic Star (244). Drop down to the floor and head left to pick up 'The key for the ground elevator'. Return to the elevator and drop 'A large strong plank of wood'. Use 'The key for the ground elevator' on the elevator and you will be taken back to the platform above. Descend back down to the floor and pick up 'A large strong plank of wood'. Head right, being careful to avoid the spider. When you reach the edge of a pit of spikes, use 'A large strong plank of wood' to create a bridge over. Walk across, collecting a Magic Star (243) as you do so, then continue along the grass. Jump to collect the Magic Star (242), avoiding the snail, then collect another Magic Star (241) near the spider. A little further, watch out for the snail as you grab a third Magic Star (240), then continue right and down to the next area below. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Countryside near Silver Stream 1.04 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In the countryside near an old wooden bridge over Silver Stream, with > nothing 10 Magic Stars > nothing > nothing Drop down the hill, ignoring the entrance to the mine on the left. Keep going right past the spider, then jump to grab the Magic Star (239) between the snail and the butterfly. Walk over the bridge and collect another Magic Star (238) a little further on. Dodge the spider and step onto the jutting rock to pick up 'A machine wrench'. Turn around and head back across the bridge, and pick up 'A red and white mushroom' on the other side. Continue all the way to the left and head down into the mine, grabbing the Magic Star (237) as you go. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Diamond Mines - First Level 1.05 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In the diamond mines near the elevator control machine, holding > nothing 13 Magic Stars > A red and white mushroom > A machine wrench Drop off the crate to the right and descend the shallow hill. Jump up to grab the Magic Star (236) at the bottom, then continue right to the weird machine. Use 'A machine wrench' in front of the machine to switch it on, then head back left. Pick up 'The key for Grand Dizzy's elevator' as you go up the hill, then jump up onto the crate and then up to the right to leave the mines. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Countryside near Silver Stream 1.06 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In the countryside near an old wooden bridge over Silver Stream, with > nothing 14 Magic Stars > The key for Grand Dizzy's elevator > A red and white mushroom Head out of the mine entrance, then jump up to the left to reach the hill. Walk up and back to the treehouse village. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Ground Floor 1.07 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You are at the base of the Yolkfolk's secret treehouse village, carrying > nothing 14 Magic Stars > The key for Grand Dizzy's elevator > A red and white mushroom Return all the way back along the grass, avoiding the snails and spiders, and pick up 'A can of snappy weed killer'. Keep going left, across the hand-made bridge. Continue to the left until you reach the elevator, which you should take to the platform above. Head right and up to the next floor. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - First Floor 1.08 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're on some familiar paths through the village, near your own hut, with > A can of snappy weed killer 14 Magic Stars > The key for Grand Dizzy's elevator > A red and white mushroom Go right under the spider, and approach the snappy weed. Don't get too close, though. Drop and pick up until you get to 'A can of snappy weed killer', which you should use. A spray of weed killer covers the snappy weed, and it shrivels up immediately. Head back a little way to the left and pick up 'The key for Denzil's elevator', then turn around and make your way to the right. Jump up to the ledge on the left. Drop 'A red and white mushroom' and 'The key for Grand Dizzy's elevator', and pick up 'A long length of tough rope'. Head left to the end of the ledge and grab a Magic Star (235), then go back to the right. Drop back down, then jump to the ledge on the right and head along to collect the Magic Star (234) from the end, minding the spider in the process. Walk back and jump to the platform above, then continue to the next floor. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Second Floor 1.09 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Near Daisy's now deserted home in the treehouse, carrying > nothing 16 Magic Stars > A long length of tough rope > The key for Denzil's elevator Continue to the left and go into the large hut. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Meeting Hall 1.10 ¯¯¯¯¯¯¯¯¯¯¯¯ You are in the meeting hall, but nobody else is around. You are carrying > nothing 16 Magic Stars > A long length of tough rope > The key for Denzil's elevator Jump to collect the Magic Star (233) on the left, then head to the other side of the table and procure another Magic Star (232). Jump onto the cabinet and pick up 'Grand Dizzy's door key'. Walk back to the right and leave the hall. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Second Floor 1.11 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Near Daisy's now deserted home in the treehouse, carrying > Grand Dizzy's door key 18 Magic Stars > A long length of tough rope > The key for Denzil's elevator Walk back to the right and jump to the platform opposite. Ascend the slope, grabbing the Magic Star (231) on the way, and go up to the next floor. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Third Floor 1.12 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're wandering around the treehouse paths near Denzil's crucial pad, with > Grand Dizzy's door key 19 Magic Stars > A long length of tough rope > The key for Denzil's elevator Continue to the right and use 'The key for Denzil's elevator' on the elevator. Once you have risen to the platform above, go left and obtain another Magic Star (230). Drop 'A long length of tough rope' and continue to the left, past Denzil's hut. Avoid the spider and pick up 'A pile of dry straw'. Grab the Magic Star (229) to the left, and drop 'Grand Dizzy's door key'. Walk back to Denzil's hut and drop 'A pile of dry straw' near the door. Head to the right and descend in the elevator. Walk back to the left to the floor below. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Second Floor 1.13 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Near Daisy's now deserted home in the treehouse, carrying > nothing 21 Magic Stars > nothing > nothing Walk all the way down to the left and drop off the ledge, then continue right down to the area below. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - First Floor 1.14 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're on some familiar paths through the village, near your own hut, with > nothing 21 Magic Stars > nothing > nothing Continue to the right off the platform, then do the same to the left. Head to the right and down the path to the bottom of the village. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Ground Floor 1.15 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You are at the base of the Yolkfolk's secret treehouse village, carrying > nothing 21 Magic Stars > nothing > nothing Head right along the path, avoiding the spider, and jump to grab a Magic Star (228). Pick up 'Denzil's door key' to the right, then walk back left and up to the previous area. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - First Floor 1.16 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're on some familiar paths through the village, near your own hut, with > nothing 22 Magic Stars > nothing > Denzil's door key Go left and jump to the ledge on the left. Pick up 'The key for Grand Dizzy's elevator' and 'A red and white mushroom' that you left here earlier. Return to the right and make your way up to the floor above. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Second Floor 1.17 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Near Daisy's now deserted home in the treehouse, carrying > A red and white mushroom 22 Magic Stars > The key for Grand Dizzy's elevator > Denzil's door key Jump to the right and make your way up to the next area. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Third Floor 1.18 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're wandering around the treehouse paths near Denzil's crucial pad, with > A red and white mushroom 22 Magic Stars > The key for Grand Dizzy's elevator > Denzil's door key Use the elevator to the right, then walk left and use 'Denzil's door key' on the door of Denzil's hut. Drop 'The key for Grand Dizzy's elevator' and 'A red and white mushroom', then pick up 'A pile of dry straw' and go inside. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Denzil's Pad 1.19 ¯¯¯¯¯¯¯¯¯¯¯¯ In Denzil's party pad with no reason to celebrate. You're carrying > nothing 22 Magic Stars > nothing > A pile of dry straw Jump and grab the Magic Star (227), then approach the block of ice on the table and examine it: "Denzil wanted to be cool! So Zaks granted his wish and froze him in ice while he swam. Now he needs your help!" Stand on one of the stools either side of Denzil and drop 'A pile of dry straw' to lock it in place. Go to the right of the hut and jump up onto the cabinet to collect another Magic Star (226). Return to the left and leave the hut. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Third Floor 1.20 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're wandering around the treehouse paths near Denzil's crucial pad, with > nothing 24 Magic Stars > nothing > nothing Head left along the walkway and pick up 'Grand Dizzy's door key' from where you left it. Jump over to the ledge on the left, then continue along and down to the floor below. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Second Floor 1.21 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Near Daisy's now deserted home in the treehouse, carrying > Grand Dizzy's door key 24 Magic Stars > A red and white mushroom > The key for Grand Dizzy's elevator Walk along the high walkway, jumping to grab a Magic Star (225) as you go, then walk back up to the level above on the left. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Third Floor 1.22 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're wandering around the treehouse paths near Denzil's crucial pad, with > Grand Dizzy's door key 25 Magic Stars > A red and white mushroom > The key for Grand Dizzy's elevator Jump to the platform on the right and head past the spider. Jump to collect the Magic Star (224), then approach the next spider to the right. When it ascends, step underneath and jump to the left onto the ledge. Walk left and up to the next floor. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Fourth Floor 1.23 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In the center of the treehouse village near Grand Dizzy's hut, holding > Grand Dizzy's door key 26 Magic Stars > A red and white mushroom > The key for Grand Dizzy's elevator Walk past the spider and into the elevator on the left. Use 'The key for Grand Dizzy's elevator' to take you up, then step out and drop 'A red and white mushroom'. Go back down in the elevator and right back to the area below. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Third Floor 1.24 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're wandering around the treehouse paths near Denzil's crucial pad, with > nothing 26 Magic Stars > nothing > Grand Dizzy's door key Head to the right and drop onto the main walkway. Continue past the spider and pick up 'A magical star plant' from the top. Go back and jump onto the ledge from which you dropped, then continue left up to the fourth floor again. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Fourth Floor 1.25 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In the center of the treehouse village near Grand Dizzy's hut, holding > nothing 26 Magic Stars > A magical star plant > Grand Dizzy's door key Go left and up in the elevator. Get out and pick up 'A red and white mushroom'. Continue to the right and use 'Grand Dizzy's door key' on the door of the hut, then walk inside. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Grand Dizzy's Hut 1.26 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In Grand Dizzy's hut near a large cast iron cooking cauldron, carrying > nothing 26 Magic Stars > A red and white mushroom > A magical star plant Walk to the left side of the hut and grab the Magic Star (223), then head back and examine Grand Dizzy in his bed: "Poor old Grand Dizzy! He's very ill and has run out of medicine. He asks you to make him some more." Head to the right and jump up onto the cabinet to acquire 'An old medicine recipe'. Look at the recipe in the inventory and see that you already have two of the three ingredients required. Head to the right of the hut and up onto the cabinet to collect a Magic Star (222), then go back to the cauldron. Stand in front of the cauldron and drop both 'A magical star plant' and 'A red and white mushroom' into the mix. Drop 'An old medicine recipe' nearby (you won't need it again), then go back to the left and through the door. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Fourth Floor 1.27 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In the center of the treehouse village near Grand Dizzy's hut, holding > nothing 28 Magic Stars > nothing > nothing Go right, avoiding the snail, and grab a Magic Star (221), then go past the spider to collect another Magic Star (220). Walk to the right and pick up 'An empty medicine bottle', the third ingredient. Head back to Grand Dizzy's hut and go inside. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Grand Dizzy's Hut 1.28 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In Grand Dizzy's hut near a large cast iron cooking cauldron, carrying > nothing 30 Magic Stars > nothing > An empty medicine bottle Walk to the right, and drop 'An empty medicine bottle' into the cauldron. The bottle pops out again, filled with green liquid, and goes straight into your inventory as 'A full bottle of medicine'. Go over to the left and use 'A full bottle of medicine' on Grand Dizzy: "Grand Dizzy's eyes light up as he drinks the medicine. He offers you the treasured golden egg he found in the diamond mine." Grand Dizzy will now be out of bed. You can talk to him if you like, but he won't be of any further help. Pick up 'A warm golden dragon egg', then leave. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Fourth Floor 1.29 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In the center of the treehouse village near Grand Dizzy's hut, holding > nothing 30 Magic Stars > nothing > A warm golden dragon egg Head left and take the elevator down to the lower platform. Mind the spider as you walk right and back down the floor below. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Third Floor 1.30 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're wandering around the treehouse paths near Denzil's crucial pad, with > nothing 30 Magic Stars > nothing > A warm golden dragon egg Head back to the right, drop down to the main path, then continue to the left. Drop from the ledge, and go right down to the next floor. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Second Floor 1.31 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Near Daisy's now deserted home in the treehouse, carrying > nothing 30 Magic Stars > nothing > A warm golden dragon egg Walk all the way to the right and back up to the third floor. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Third Floor 1.32 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're wandering around the treehouse paths near Denzil's crucial pad, with > nothing 30 Magic Stars > nothing > A warm golden dragon egg Make your way to the right, past Denzil's hut, and pick up 'A long length of tough rope'. Take the elevator down, then go left down to the area below. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Second Floor 1.33 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Near Daisy's now deserted home in the treehouse, carrying > nothing 30 Magic Stars > A long length of tough rope > A warm golden dragon egg Pick up 'Daisy's door key' just to the left, then return back to the right. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Third Floor 1.34 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're wandering around the treehouse paths near Denzil's crucial pad, with > Daisy's door key 30 Magic Stars > A long length of tough rope > A warm golden dragon egg Walk all the way to the right until you reach the edge of the platform. Jump up to grab a Magic Star (219), then press 'B' to swing over to the right. You will fall down to the area below, then straight through this area to the next. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - First Floor 1.35 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're on some familiar paths through the village, near your own hut, with > Daisy's door key 31 Magic Stars > A long length of tough rope > A warm golden dragon egg After falling a considerable distance you will land on a small ledge. To the right is a Magic Scroll. Examine this and you will be taken to a short bonus game. See '4.5. The Magic Scroll Bonus Game' for more details. Once you are done, jump off the left side of the ledge and down to the ground. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Ground Floor 1.36 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You are at the base of the Yolkfolk's secret treehouse village, carrying > Daisy's door key 31 Magic Stars > A long length of tough rope > A warm golden dragon egg Upon landing, drop 'A warm golden dragon egg' in a visible location, then walk all the way to the left until you reach the elevator. Ascend in the elevator and head right to go back up to the floor above. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - First Floor 1.37 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're on some familiar paths through the village, near your own hut, with > nothing 31 Magic Stars > Daisy's door key > A long length of tough rope Go right, ignoring the ledges above you, and head down to the area below. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Ground Floor 1.38 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You are at the base of the Yolkfolk's secret treehouse village, carrying > nothing 31 Magic Stars > Daisy's door key > A long length of tough rope Head to the right along the walkway until you return to the first floor again. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - First Floor 1.39 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're on some familiar paths through the village, near your own hut, with > nothing 31 Magic Stars > Daisy's door key > A long length of tough rope Walk to the edge of the platform on the right, then wait until the spider on the ledge to the left has ascended. Jump to the left, collecting a Magic Star (218) in the process, then head up to the left and onto the second floor. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Second Floor 1.40 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Near Daisy's now deserted home in the treehouse, carrying > nothing 32 Magic Stars > Daisy's door key > A long length of tough rope Jump up to the platform on the right and again to grab the Magic Star (217). Go past the spider on the right and drop 'A long length of tough rope' nearby. Use 'Daisy's door key' on the door, then go inside. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Daisy's Hut 1.41 ¯¯¯¯¯¯¯¯¯¯¯ Oh woe! you feel so sad standing in Daisy's empty hut, carrying > nothing 33 Magic Stars > nothing > nothing This small hut is packed full of stuff. Grab the Magic Star (216) on the right, then jump onto the stool to pick up 'A small animal cage'. Walk across the cabinet on the left and jump to collect another Magic Star (215). Head back to the door, picking up 'Dozy's door key' as you go. Go back outside. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Second Floor 1.42 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Near Daisy's now deserted home in the treehouse, carrying > nothing 35 Magic Stars > Dozy's door key > A small animal cage Retrieve 'A long length of tough rope', then walk to the left past the spider. Drop to the platform below, then continue to the left and drop right off the edge to fall down to the first floor. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - First Floor 1.43 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're on some familiar paths through the village, near your own hut, with > A long length of tough rope 35 Magic Stars > Dozy's door key > A small animal cage You will arrive just above the path down which you left, so merely wait until Pogie the fluffle comes into view. Just as it is about to go past you, use 'A small animal cage' to capture it. If you miss, wait until Pogie comes back and try again. Drop 'A cage containing Pogie the fluffle' and 'Dozy's door key', then pick up 'A cage containing Pogie the fluffle' again. Jump to the ledge on the left and walk up to the floor above. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Second Floor 1.44 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Near Daisy's now deserted home in the treehouse, carrying > nothing 35 Magic Stars > A cage containing Pogie the fluffle > A long length of tough rope Walk along to the left, past the meeting hall, and jump to grab the Magic Star (214). Continue left and down to the floor below. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - First Floor 1.45 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're on some familiar paths through the village, near your own hut, with > nothing 36 Magic Stars > A cage containing Pogie the fluffle > A long length of tough rope Head all the way along the walkway, then back up on the left side. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Second Floor 1.46 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Near Daisy's now deserted home in the treehouse, carrying > nothing 36 Magic Stars > A cage containing Pogie the fluffle > A long length of tough rope Head up to the left and jump to grab a Magic Star (213). Jump to the ledge on the right, then walk to the right edge. Wait until the spider ascends then swing across to the other side. Go up to the right and onto the third floor. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Third Floor 1.47 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're wandering around the treehouse paths near Denzil's crucial pad, with > nothing 37 Magic Stars > A cage containing Pogie the fluffle > A long length of tough rope Immediately jump onto the platform to the left, and make your way past the spider back down to the area below. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Second Floor 1.48 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Near Daisy's now deserted home in the treehouse, carrying > nothing 37 Magic Stars > A cage containing Pogie the fluffle > A long length of tough rope Walk to the left along the walkway and back up at the end. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Third Floor 1.49 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're wandering around the treehouse paths near Denzil's crucial pad, with > nothing 37 Magic Stars > A cage containing Pogie the fluffle > A long length of tough rope Head to the left, avoiding the spider, and pick up 'Dora's door key' at the end of the platform. Walk back and jump to the ledge on the right. Make your way along the walkway, minding spiders as you go, and collect a Magic Star (212) just before heading up to the next floor. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Fourth Floor 1.50 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In the center of the treehouse village near Grand Dizzy's hut, holding > Dora's door key 38 Magic Stars > A cage containing Pogie the fluffle > A long length of tough rope Go right along the platform and jump to grab the Magic Star (211), then keep going to collect another Magic Star (210). Jump to the ledge on the left and walk all the way up to the next floor. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Fifth Floor 1.51 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're busy searching high and low for useful things near Dylan's hut, carrying > Dora's door key 40 Magic Stars > A cage containing Pogie the fluffle > A long length of tough rope Jump to collect a Magic Star (209), then drop everything near the door of the hut to the left. Walk back to the right and down to the area below. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Fourth Floor 1.52 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In the center of the treehouse village near Grand Dizzy's hut, holding > nothing 41 Magic Stars > nothing > nothing Walk right and drop down to the platform below. Pick up 'The key for Dylan's elevator' from the far right edge, then go back left. Jump onto the ledge again and walk up to the fifth floor. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Fifth Floor 1.53 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're busy searching high and low for useful things near Dylan's hut, carrying > nothing 41 Magic Stars > nothing > The key for Dylan's elevator Go left and pick up 'Dora's door key'. Walk over to the elevator and use 'The key for Dylan's elevator' to ascend to the platform above. Walk left and up to the next floor of the village. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Sixth Floor 1.54 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ High in the trees exploring near Dora's homely hut, carrying > nothing 41 Magic Stars > nothing > Dora's door key Jump to grab a Magic Star (208), then walk left to the door of the hut. Use 'Dora's door key' to open the door, then head on in. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Dora's Hut 1.55 ¯¯¯¯¯¯¯¯¯¯ You feel so comfortable in Dora's homely hut, and you're carrying > nothing 42 Magic Stars > nothing > nothing Jump over the block to the right and again to grab the Magic Star (207) above the bed. Jump back and then onto the table on the left, collecting another Magic Star (206) as you do so. Examine the frog: "Oh no! Dora's been turned into a green frog by the evil wizard Zaks. Can you help break his evil magic?" You will now have 'Dora who has been turned into a frog!' in your inventory. Go back to the right and leave the hut. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Sixth Floor 1.56 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ High in the trees exploring near Dora's homely hut, carrying > nothing 44 Magic Stars > nothing > Dora who has been turned into a frog! Go right and down to the area below. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Fifth Floor 1.57 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're busy searching high and low for useful things near Dylan's hut, carrying > nothing 44 Magic Stars > nothing > Dora who has been turned into a frog! Head right and take the elevator back down to the bottom. Continue right and pick up 'A long length of tough rope'. Drop 'Dora who has been turned into a frog!', then head all the way to the left and down to the fourth floor. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Fourth Floor 1.58 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In the center of the treehouse village near Grand Dizzy's hut, holding > nothing 44 Magic Stars > nothing > A long length of tough rope Walk all the way along the walkway and jump to grab a Magic Star (205), then go left and back up to the area above. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Fifth Floor 1.59 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're busy searching high and low for useful things near Dylan's hut, carrying > nothing 45 Magic Stars > nothing > A long length of tough rope Go a bit to the left and jump to collect the Magic Star (204), then avoid the spider as you continue left and down to the floor below again. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Fourth Floor 1.60 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In the center of the treehouse village near Grand Dizzy's hut, holding > nothing 46 Magic Stars > nothing > A long length of tough rope Go to the edge of the platform on the left, and grab the Magic Star (203) just above you. Head back to the right and return to the fifth floor. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Fifth Floor 1.61 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're busy searching high and low for useful things near Dylan's hut, carrying > nothing 47 Magic Stars > nothing > A long length of tough rope Walk right and jump onto the ledge near the spider. Head a little further to the right edge, then swing across to the other side. Pick up 'Dylan's door key' to the right, then continue right to drop back down to the platform below. You are now back near Dylan's hut. Retrieve 'A cage containing Pogie the fluffle', then approach the door of the hut. Drop and pick up 'A long length of tough rope' in order to use 'Dylan's door key' on the door, then go inside. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Dylan's Hut 1.62 ¯¯¯¯¯¯¯¯¯¯¯ A peaceful atmosphere engulfs you in Dylans hut. You're carrying > nothing 47 Magic Stars > A long length of tough rope > A cage containing Pogie the fluffle Jump to the left to grab the Magic Star (202), then head left over the cabinet to collect another Magic Star (201). Go back to the right and speak to Dylan: "Dylan thinks you are very clever using the cage to catch Pogie. He gives you a small cow to take to the market." Pick up 'A small pigmy cow' from the stool on the right, then drop down and go out through the door. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Fifth Floor 1.63 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're busy searching high and low for useful things near Dylan's hut, carrying > nothing 49 Magic Stars > A small pigmy cow > A long length of tough rope Pick up 'Dora who has been turned into a frog!', then walk left and down to the area below. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Fourth Floor 1.64 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In the center of the treehouse village near Grand Dizzy's hut, holding > Dora who has been turned into a frog! 49 Magic Stars > A small pigmy cow > A long length of tough rope Keep going to the left, heading back up to the fifth floor. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Fifth Floor 1.65 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're busy searching high and low for useful things near Dylan's hut, carrying > Dora who has been turned into a frog! 49 Magic Stars > A small pigmy cow > A long length of tough rope Continue to the left, hurrying under the spider, and go back down again. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Fourth Floor 1.66 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In the center of the treehouse village near Grand Dizzy's hut, holding > Dora who has been turned into a frog! 49 Magic Stars > A small pigmy cow > A long length of tough rope Walk all the way to the left edge, then drop (don't jump) off the end. You will fall a long way and eventually land on the end of a ledge on the first floor. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - First Floor 1.67 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're on some familiar paths through the village, near your own hut, with > Dora who has been turned into a frog! 49 Magic Stars > A small pigmy cow > A long length of tough rope There's not much to do here, so drop off to the left again. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Ground Floor 1.68 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You are at the base of the Yolkfolk's secret treehouse village, carrying > Dora who has been turned into a frog! 49 Magic Stars > A small pigmy cow > A long length of tough rope Pick up 'A tender joint of cooked ham' (dropping 'A long length of tough rope' automatically). Drop 'A small pigmy cow' as well, then walk to the right. There is a rather burly man standing in front of a ladder. Address the Prince: "The prince kisses the frog and instantly Dora returns. He is so pleased he gives you his crossbow." Pick up 'A crossbow with lots of bolts', then return back to the left. Pick up 'A long length of tough rope' and jump to grab the Magic Star (200). You are now about to leave the first section of the game, so make sure you've followed this walkthrough exactly. If not, certain items may not be in certain locations later, making things extra difficult. Go left and out of the village. _______________________________________________________________________________ ******************************************************************************* */¯¯¯\*/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | 4.2 Coastal Village of Keldor CCVOK *\___/*\_______________________________________________________________________ ******************************************************************************* ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This next section of the game covers most of the events that take place in and around Keldor, a village to the west of the Yolkfolk treehouse complex. The map below is taken directly from the one given in the tunnels of Keldor, allowing you to find your way around the village more easily: _____________________________________________________________ :::::| [] [] :: ::::| C a s t l e [] S t r e e t [] : -> Crystal :::::| [] [] :: Falls ¯¯¯¯¯¯¯| |¯¯¯¯| |¯¯¯¯¯¯| |¯¯| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯| |¯¯¯¯ ____| |____| |______| |__| |__________________| |__| |___ Grave- :: | | | | [] | | []: yard <- : | | B r i d g e | | [] S t . | | [] :: | | | | [] | | []: ¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯ _____________| |__________________| |______| |_________| |____ :::::| [] :: ::::| D o c k S t r e e t [] : -> Pirate Ship :::::| [] :: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Crystal Falls 2.01 ¯¯¯¯¯¯¯¯¯¯¯¯¯ Near the dangerous but glorious Crystal Falls of Swift River, carrying > A long length of tough rope 50 Magic Stars > A crossbow with lots of bolts > A tender joint of cooked ham Walk to the left and collect the Magic Star (199). Continue left down the rocks and stop just as you pass the tree. Drop 'A tender joint of cooked ham' and it will be thrown out of view to the left. The reason for this is that there was a large boar lurking to the left, which would have charged at you if you hadn't thrown 'A tender joint of cooked ham' to distract it. Luckily, the boar is gone now, and you will never see it again. Continue to the left, jumping to procure a Magic Star (198), and keep going until you are between two jagged rocks. Pick up 'A heavy bag of gold coins' and jump for the Magic Star (197). Walk left past the spider, and jump for another Magic Star (196). Wait at the edge of the waterfall and a barrel will fall down the first cascade. Once the barrel appears at the edge of the second (it will be larger), jump onto it and then off to the other side. Take advantage of the Magic Scroll waiting for you, then head left to obtain the Magic Star (195). Continue to the left and jump up the rocks to leave the area. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Keldor - Castle Street 2.02 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ On Castle Street, where you'll find the shopkeeper, carrying > A heavy bag of gold coins 55 Magic Stars > A long length of tough rope > A crossbow with lots of bolts Welcome to the village of Keldor. Jump up and grab the Magic Star (194), then head to the left. There is 'A protective old umbrella' here, but don't pick it up. Although it stops you getting hurt by acid drops, it has no purpose in the story, and will just use up a valuable item slot. Instead, go through the door nearest to you. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Keldor - Tunnel 2.03 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In a spooky tunnel between Castle Street and Bridge Street, carrying > A heavy bag of gold coins 56 Magic Stars > A long length of tough rope > A crossbow with lots of bolts Walk to the left and stop just before the troll Guard. Make sure you don't get too close or he will painfully throw you across the room. Jump to grab a Magic Star (193), then drop and pick up through the inventory until you use 'A heavy bag of gold coins'. You throw the bag into the air and the Guard catches it. Seemingly pleased with this toll (or bribe?), the Guard backs away into the left doorway. Wait until he has disappeared, then walk through the left door. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Keldor - Bridge Street 2.04 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're in the village of Keldor wandering along Bridge Street, carrying > nothing 57 Magic Stars > A long length of tough rope > A crossbow with lots of bolts Jump left to collect the Magic Star (192), then drop 'A crossbow with lots of bolts'. There is a guillotine to the right that constantly falls and raises. Wait until the blade has just fallen (it won't hurt unless it's falling), then pass by. Jump over the rat and collect the Magic Star (191), then pick up 'A barrel of pirates rum'. Head back left past the doorway, minding the rats and the guillotine, then jump up for another Magic Star (190). Go a bit further to the left, minding the rat as you head to the centre of the bridge. Pick up 'A very strong crowbar', dropping 'A crossbow with lots of bolts' at the same time. Return right back to the door, then go into the tunnel again. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Keldor - Tunnel 2.05 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In a spooky tunnel between Castle Street and Bridge Street, carrying > A very strong crowbar 60 Magic Stars > A barrel of pirates rum > A long length of tough rope Go straight through the tunnel and back into Castle Street. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Keldor - Castle Street 2.06 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ On Castle Street, where you'll find the shopkeeper, carrying > A very strong crowbar 60 Magic Stars > A barrel of pirates rum > A long length of tough rope Head left until you reach a wall, minding the bird flying about, then jump to grab a Magic Star (189). Go back to the right a little and into the other door. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Keldor - Tunnel 2.07 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're walking through a passage that links Castle St. to Dock St., carrying > A very strong crowbar 61 Magic Stars > A barrel of pirates rum > A long length of tough rope Be very careful of all four rats in this tunnel as you make your way from right to left, jumping to collect the Magic Star (188) as you go. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Keldor - Dock Street 2.08 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In Dock Street in the troll's village of Keldor, carrying > A very strong crowbar 62 Magic Stars > A barrel of pirates rum > A long length of tough rope Walk left across the bridge, hopping over the rat, then jump towards the wall to grab a Magic Star (187). Head back to the right, past the doorway, then jump up for another Magic Star (186). Keep going right until you reach Blackheart blocking the path. Jump to collect a Magic Star (185), then drop and pick up 'A long length of tough rope'. Use 'A barrel of pirates rum' to throw it over to Blackheart. He seems pleased, and runs up the gangplank to the ship behind him. Follow him up onto the pirate vessel. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Pirate Ship - Upper Deck 2.09 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ On the upper decks of Blackheart the pirate's dreaded ship, carrying > nothing 65 Magic Stars > A long length of tough rope > A very strong crowbar Jump up and grab the Magic Star (184), then walk onto the ship itself. Jump over the rat in the low passageway, then drop down to the crate below. Head to the left to collect the Magic Star (183). Go back right, then jump up to the ledge on the right. Keep going right and jump to the next ledge, then do the same when you drop to the small ledge just below you. Mind the rat as you grab the Magic Star (182), then turn around and drop down to the bottom platform. Head left and retrieve another Magic Star (181), minding the rat scurrying about, then go all the way to the right and drop to the area below. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Pirate Ship - Middle Deck 2.10 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're exploring deep into Blackhearts old ship, carrying > nothing 69 Magic Stars > A long length of tough rope > A very strong crowbar Go to the right a little and stand in the middle of the trapdoor. Use 'A very strong crowbar' to jemmy the doors open and drop to the small hold below. Pick up 'Zaks' portcullis winch handle', then jump out to the left. Jump left again and back up onto the upper decks. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Pirate Ship - Upper Deck 2.11 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ On the upper decks of Blackheart the pirate's dreaded ship, carrying > nothing 69 Magic Stars > Zaks' portcullis winch handle > A long length of tough rope Walk back to the left, jumping over the rat if necessary, then hop up to the small ledge. Jump left again, then keep jumping up until you reach the top deck above. Head right and jump to grab a Magic Star (180), then continue to the right, minding the rat as you go. Jump over the crates, collecting another Magic Star (179), then drop down onto the small staircase below. Walk left past the rat and grab the Magic Star (178), then go back to the right and onto the top deck again. Jump to the left over the hole, then onto the crates. Leap up to the beam on the right, then jump blindly to the left up to the area above. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Pirate Ship - Rigging 2.12 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ High in the rigging of Blackheart the pirates ship, carrying > nothing 72 Magic Stars > Zaks' portcullis winch handle > A long length of tough rope You should land on a ledge to the left. If you don't, try again. Jump to the beam on the right, then up to the next one. Go to the right edge and jump for the Magic Star (177). You will notice Blackbeard up in the crow's nest to the right. Jump to the ledge on the left, then onto the next one, then go to the left and jump all the way down to another beam below. Jump to collect a Magic Star (176), then stand on the left edge. Wait until the bird is safely above you, then swing over to the other side. Jump up to the beam above you, then walk to the left edge. Swing over when the bird is safely out of the way, grabbing a Magic Star (175) as you go. When you land, go right and pick up 'A portcullis winch wheel', then drop down to the deck below. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Pirate Ship - Upper Deck 2.13 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ On the upper decks of Blackheart the pirate's dreaded ship, carrying > A portcullis winch wheel 75 Magic Stars > Zaks' portcullis winch handle > A long length of tough rope Landing safely on the deck, walk to the right, dropping down onto the small ledge and then onto the platform on the right. Drop to the platform below when the rat moves aside, then jump over the rat onto the crates. Jump up to the left, past the rat, and go out of the ship. Descend the gangplank back to the village of Keldor. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Keldor - Dock Street 2.14 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In Dock Street in the troll's village of Keldor, carrying > A portcullis winch wheel 75 Magic Stars > Zaks' portcullis winch handle > A long length of tough rope Walk left down the ramp and along the jetty onto solid ground again. Go left and through the door. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Keldor - Tunnel 2.15 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're walking through a passage that links Castle St. to Dock St., carrying > A portcullis winch wheel 75 Magic Stars > Zaks' portcullis winch handle > A long length of tough rope Make your way right through the tunnel, minding the four rats milling about. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Keldor - Castle Street 2.16 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ On Castle Street, where you'll find the shopkeeper, carrying > A portcullis winch wheel 75 Magic Stars > Zaks' portcullis winch handle > A long length of tough rope Walk to the right and through the door near 'A protective old umbrella'. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Keldor - Tunnel 2.17 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In a spooky tunnel between Castle Street and Bridge Street, carrying > A portcullis winch wheel 75 Magic Stars > Zaks' portcullis winch handle > A long length of tough rope Go left through the empty tunnel and through the doorway into Bridge Street. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Keldor - Bridge Street 2.18 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're in the village of Keldor wandering along Bridge Street, carrying > A portcullis winch wheel 75 Magic Stars > Zaks' portcullis winch handle > A long length of tough rope Head left, jumping over the rat, then go safely past the guillotine. Go onto the bridge and pick up 'A crossbow with lots of bolts', then pick up 'A long length of tough rope' that you drop automatically. This should leave 'Zaks' portcullis winch handle' behind. Go left and jump into the wall to grab the Magic Star (174), then head through the door. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Keldor - Tunnel 2.19 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You are in the passageway between Dock Street and Bridge Street, carrying > A long length of tough rope 76 Magic Stars > A crossbow with lots of bolts > A portcullis winch wheel This short tunnel is packed with dangers, comprising three rats on the floor and two acid drips near the middle. Carefully and quickly make your way to the doorway on the left, collecting the Magic Star (173) as you go. If you are very lucky, you may get away with no damage, but it is very unlikely. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Keldor - Dock Street 2.20 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In Dock Street in the troll's village of Keldor, carrying > A long length of tough rope 77 Magic Stars > A crossbow with lots of bolts > A portcullis winch wheel Go left, jumping over the rat and grabbing a Magic Star (172), then continue to the left and jump to collect another Magic Star (171). Walk a bit further then go through the door between the lamp posts. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Keldor - Tunnel 2.21 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You are in a long dark tunnel between Dock Street and Castle Street, carrying > A long length of tough rope 79 Magic Stars > A crossbow with lots of bolts > A portcullis winch wheel This tunnel is infested with five rats, so be careful where you walk. Jump to grab the Magic Star (170) in the middle as you make your way to the right, then head through the door on the other side. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Keldor - Castle Street 2.22 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ On Castle Street, where you'll find the shopkeeper, carrying > A long length of tough rope 80 Magic Stars > A crossbow with lots of bolts > A portcullis winch wheel Jump to the right to grab a Magic Star (169), then go all the way to the right, minding the rat going back and forth. Jump to collect another Magic Star (168), then stand in front of the indent next to the portcullis. Use 'A portcullis winch wheel' and the gate will open. Go through. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Castle Seige Mini-Game 2.23 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The style of play changes dramatically here. You will be facing a large castle on the other side of a moat. Dizzy will appear at the bottom of the screen armed with his crossbow, and a Status bar will appear beneath him. The bar contains eight segments, four of which are lit when you start. A clock will also appear in the top-right corner, indicating you have two minutes. The aim of this little mini-game is to get the Status bar fully lit, and this is done by shooting the soldiers that appear around the castle. The soldiers will not be helpless though, and will throw rocks at Dizzy. As soon as the crosshair appears in the middle of the screen, the seige begins: Move the crosshair around the screen using the D-Pad. It will shake slightly to indicate how difficult it is to use a crossbow while wearing boxing gloves. Press 'C' to fire a bolt. If you hit a soldier, you gain one point on the Status bar. Press 'B' to duck. If a rock comes flying you way, quickly duck until the rock has flown past. If you are hit, you lose one point on the Status bar. If your Status bar is filled, Dizzy will back away and appear on the other side of the moat. He enters the castle. Continue from the next section. If your Status bar is emptied or the time runs out, Dizzy is defeated and loses one life. You appear back in Castle Street, and will have to try again. Probably the best way to tackle this area is to constantly duck while moving the crosshair around. As soon as you acquire a target, quickly get up and fire before ducking again. Doing this, you take a little bit longer firing at the soldiers but are guaranteed not to get hit. This mini-game is pretty easy, and you shouldn't have too much trouble getting through. If you have enough lives to spare, it is quite entertaining to watch Dizzy crack from the rocks, but I wouldn't recommend doing this. You've got a long way to go yet. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Trolls' Castle - Lower Floor 2.24 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In the reception hall of the trolls' eerie castle, carrying > nothing 82 Magic Stars > A long length of tough rope > A crossbow with lots of bolts You must be very careful not to leave 'A crossbow with lots of bolts' anywhere in this castle. If you leave without it, and later discover that you have left something important in the castle, there is no way you can get back in. Just make sure you have 'A crossbow with lots of bolts' before you leave. Anyway, head left and jump onto the chair, grabbing a Magic Star (167) as you do so. Hop onto the ledge on the left, then walk across and drop down onto the floor, being careful of the rat. Keep going left, jumping to avoid the rat and collect a Magic Star (166), then onto the chair. Jump to the left to grab the Magic Star (165), then wait next to the spider. When it descends, jump over and drop into the small alcove at the bottom to procure another Magic Star (164). Quickly jump back to the ledge before the rat comes along, then jump to the platform on the left. Jump back to the right to grab a Magic Star (163), then jump right as if onto the ledge that is in the screen above. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Trolls' Castle - Upper Floor 2.25 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're very bold exploring this far into this deadly castle and you're carrying > nothing 87 Magic Stars > A long length of tough rope > A crossbow with lots of bolts Jump right and collect the Magic Star (162) near the wall, then drop back to the ledge at the bottom. Leap over to the platform on the left when the rat starts heading away, grabbing a Magic Star (161) en route. Hop onto the chair then up to the small ledge on the left as the spider ascends. Jump to grab the Magic Star (160), then pick up 'A complete d.i.y. rope bridge kit'. Drop back down once the spider and the rat are out of the way, then off the edge of the platform to the floor below. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Trolls' Castle - Lower Floor 2.26 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In the reception hall of the trolls' eerie castle, carrying > A complete d.i.y. rope bridge kit 90 Magic Stars > A long length of tough rope > A crossbow with lots of bolts Jump over the gap in the platform to the right, then head along the path that follows, collecting the Magic Star (159). Stop just before the spider and jump up onto the ledge in the area above. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Trolls' Castle - Upper Floor 2.27 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're very bold exploring this far into this deadly castle and you're carrying > A complete d.i.y. rope bridge kit 91 Magic Stars > A long length of tough rope > A crossbow with lots of bolts Jump straight up to grab the Magic Star (158), then drop down to the right. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Trolls' Castle - Lower Floor 2.28 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In the reception hall of the trolls' eerie castle, carrying > A complete d.i.y. rope bridge kit 92 Magic Stars > A long length of tough rope > A crossbow with lots of bolts Drop down onto the ledge on the right, then leap across onto the platform just above. Walk right, under the spider, and jump up for a Magic Star (157), then go back past the spider. Jump up onto the ledge in the floor above, near the wall on the right. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Trolls' Castle - Upper Floor 2.29 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're very bold exploring this far into this deadly castle and you're carrying > A complete d.i.y. rope bridge kit 93 Magic Stars > A long length of tough rope > A crossbow with lots of bolts Be careful when you land, as there is a chance that you might be standing right in front of a spider. Jump to the left and then up to the ledge at the top, minding both rats. Grab the Magic Star (156), then jump back over to the left platform. Mind the rat as you collect a Magic Star (155), then head over to the wall and grab another Magic Star (154). Walk back to the right and drop down to the ledge on the right, then back down to the floor below. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Trolls' Castle - Lower Floor 2.30 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In the reception hall of the trolls' eerie castle, carrying > A complete d.i.y. rope bridge kit 96 Magic Stars > A long length of tough rope > A crossbow with lots of bolts Walk left and drop off the edge to collect a Magic Star (153), then turn right and drop down to the floor. Head out of the castle. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Keldor - Castle Street 2.31 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ On Castle Street, where you'll find the shopkeeper, carrying > A complete d.i.y. rope bridge kit 97 Magic Stars > A long length of tough rope > A crossbow with lots of bolts Drop 'A crossbow with lots of bolts' just to the left of the gate, in case you ever need to go back into the castle. Head left, past the rat, all the way to the doorway near the wall. Go inside. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Keldor - Tunnel 2.32 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You are in a long dark tunnel between Dock Street and Castle Street, carrying > nothing 97 Magic Stars > A complete d.i.y. rope bridge kit > A long length of tough rope Make your way to the left door, being careful of all five rats. Go out. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Keldor - Dock Street 2.33 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In Dock Street in the troll's village of Keldor, carrying > nothing 97 Magic Stars > A complete d.i.y. rope bridge kit > A long length of tough rope Head right to the door near the wall, and go inside. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Keldor - Tunnel 2.34 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You are in the passageway between Dock Street and Bridge Street, carrying > nothing 97 Magic Stars > A complete d.i.y. rope bridge kit > A long length of tough rope Jump and dodge through the tunnel as before, and go out the door on the right. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Keldor - Bridge Street 2.35 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're in the village of Keldor wandering along Bridge Street, carrying > nothing 97 Magic Stars > A complete d.i.y. rope bridge kit > A long length of tough rope Go right onto the bridge and retrieve 'Zaks' portcullis winch handle'. Go back left and through the door again. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Keldor - Tunnel 2.36 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You are in the passageway between Dock Street and Bridge Street, carrying > Zaks' portcullis winch handle 97 Magic Stars > A complete d.i.y. rope bridge kit > A long length of tough rope Head through the tunnel and back out onto Dock Street. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Keldor - Dock Street 2.37 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In Dock Street in the troll's village of Keldor, carrying > Zaks' portcullis winch handle 97 Magic Stars > A complete d.i.y. rope bridge kit > A long length of tough rope Go all the way to the left and continue past the door between the lamp posts. Mind the rat and the pair of birds as you go, and make good use of the Magic Scroll near the step. Hop up, then jump to grab a Magic Star (152). Continue to the left, past the doorway and up the stairs, to jump and collect another Magic Star (151). Head back right and go through the door at the bottom. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Keldor - Tunnel 2.38 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're in a dank and dingy tunnel between Dock Street and Castle St., carrying > Zaks' portcullis winch handle 99 Magic Stars > A complete d.i.y. rope bridge kit > A long length of tough rope Mind all four rats and the spider as you make your way from left to right, jumping to grab the Magic Star (150) as you do so. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Keldor - Castle Street 2.39 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ On Castle Street, where you'll find the shopkeeper, carrying > Zaks' portcullis winch handle 100 Magic Stars > A complete d.i.y. rope bridge kit > A long length of tough rope Head right and jump to collect a Magic Star (149), watching out for the bird flying about. Continue to the right, past the guillotine and the rat, and you will see a Merchant just up ahead. Go through the door just before him. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Keldor - Tunnel 2.40 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're in a smelly and dark tunnel linking Castle St. to Bridge St., holding > Zaks' portcullis winch handle 101 Magic Stars > A complete d.i.y. rope bridge kit > A long length of tough rope This tunnel is home to two rats and two acid drips. Make your way through the tunnel as safely as possible, then go out through the door opposite. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Keldor - Bridge Street 2.41 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're in the village of Keldor wandering along Bridge Street, carrying > Zaks' portcullis winch handle 101 Magic Stars > A complete d.i.y. rope bridge kit > A long length of tough rope Walk all the way to the left, jumping over the hole in the road onto the stairs on the other side. Walk up, jumping to grab the Magic Star (148), and continue left and into the area above. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Graveyard 2.42 ¯¯¯¯¯¯¯¯¯ In a cold and dark graveyard near an old haunted church, carrying > Zaks' portcullis winch handle 102 Magic Stars > A complete d.i.y. rope bridge kit > A long length of tough rope Go left and jump onto the platform above. Minding the bird, jump again for a Magic Star (147), then drop down. Continue all the way to the left until you reach a low ledge, following which should be a snail. Drop everything in your inventory and then pick up 'A complete d.i.y. rope bridge kit' again. Jump onto the ledge and then up to the right onto the platform above, watching out for the spider. Walk to the right edge, and use 'A complete d.i.y. rope bridge kit' to build a sturdy walkway over to the platform opposite. Walk right across the bridge and jump to collect the Magic Star (146). Hop onto the platform above, then over the snail that is slithering about. Jump to the ledge on the right, and walk to the right edge to jump up and grab another Magic Star (145). Go a little left and pick up 'A key with a skull motif', then drop down to the left. Drop to the right onto the floor, then drop 'A key with a skull motif'. Free of all burdens, head right and back down to the village. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Keldor - Bridge Street 2.43 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're in the village of Keldor wandering along Bridge Street, carrying > nothing 105 Magic Stars > nothing > nothing Walk to the right down the stairs, hopping onto the road when you reach the bottom. Continue right and into the first doorway you come to. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Keldor - Tunnel 2.44 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're in a smelly and dark tunnel linking Castle St. to Bridge St., holding > nothing 105 Magic Stars > nothing > nothing Make your way past the rats and acid drips again, and back outside at the end. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Keldor - Castle Street 2.45 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ On Castle Street, where you'll find the shopkeeper, carrying > nothing 105 Magic Stars > nothing > nothing Head left, avoiding the rat, guillotine and bird, and go through the door. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Keldor - Tunnel 2.46 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're in a dank and dingy tunnel between Dock Street and Castle St., carrying > nothing 105 Magic Stars > nothing > nothing Carefully cross to the door on the left, watching out for the spider and rats. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Keldor - Dock Street 2.47 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In Dock Street in the troll's village of Keldor, carrying > nothing 105 Magic Stars > nothing > nothing Walk right, jumping and waiting to avoid all the wildlife roaming about, all the way to the end. Head through the door near the wall on the right. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Keldor - Tunnel 2.48 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You are in the passageway between Dock Street and Bridge Street, carrying > nothing 105 Magic Stars > nothing > nothing Go across to the doorway on the right, minding the rats and acid drips. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Keldor - Bridge Street 2.49 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're in the village of Keldor wandering along Bridge Street, carrying > nothing 105 Magic Stars > nothing > nothing Go right across the bridge, past the rats and the guillotine, and enter the doorway just before another guillotine. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Keldor - Tunnel 2.50 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In a spooky tunnel between Castle Street and Bridge Street, carrying > nothing 105 Magic Stars > nothing > nothing Head through the tunnel and out the right-hand door. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Keldor - Castle Street 2.51 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ On Castle Street, where you'll find the shopkeeper, carrying > nothing 105 Magic Stars > nothing > nothing Walk to the left and go into the tunnel near the wall. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Keldor - Tunnel 2.52 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're walking through a passage that links Castle St. to Dock St., carrying > nothing 105 Magic Stars > nothing > nothing Jump and run past the four rats, and go out into Dock Street. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Keldor - Dock Street 2.53 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In Dock Street in the troll's village of Keldor, carrying > nothing 105 Magic Stars > nothing > nothing Head right, onto the jetty, and walk up the gangplank onto the pirate ship. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Pirate Ship - Upper Deck 2.54 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ On the upper decks of Blackheart the pirate's dreaded ship, carrying > nothing 105 Magic Stars > nothing > nothing Continue up to the right, then jump past the rat and onto the ledge opposite. Jump from here onto the next ledge, then drop down to the bottom platform. Head to the right, minding another rat, and drop down into the area below. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Pirate Ship - Middle Deck 2.55 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're exploring deep into Blackhearts old ship, carrying > nothing 105 Magic Stars > nothing > nothing Jump on to the thin platform above the trapdoor, then walk to the right edge and jump to the right back onto the upper decks. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Pirate Ship - Upper Deck 2.56 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ On the upper decks of Blackheart the pirate's dreaded ship, carrying > nothing 105 Magic Stars > nothing > nothing Jump over the rat and then onto the ledge above. Hop up to the next ledge and grab the Magic Star (144), then drop back down and head right under the ledges. Continue to the right and drop off the edge down to the decks below. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Pirate Ship - Middle Deck 2.57 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're exploring deep into Blackhearts old ship, carrying > nothing 106 Magic Stars > nothing > nothing You will collect a Magic Star (143) as you fall. When you land, wait until the rat at the bottom has moved to the right, then drop to the left past the acid drip and the down to the bottom area. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Pirate Ship - Lower Deck 2.58 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Deep in the hull of the pirate ship, well below sea level, carrying > nothing 107 Magic Stars > nothing > nothing Go right and walk over the barrel to collect the Magic Star (142), then pick up 'Some sticks of dynamite'. Jump back over the barrel, then head left a little way before jumping up to the ledge on the left in the area above. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Pirate Ship - Middle Deck 2.59 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're exploring deep into Blackhearts old ship, carrying > nothing 108 Magic Stars > nothing > Some sticks of dynamite Jump over the crate once the acid drip has just passed, then hop over the hole onto the platform opposite. Head left and jump over the next crate. Wait until the acid drip has just fallen, then walk past and grab a Magic Star (141). Go back over the crate, then drop to the area below again. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Pirate Ship - Lower Deck 2.60 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Deep in the hull of the pirate ship, well below sea level, carrying > nothing 109 Magic Stars > nothing > Some sticks of dynamite Mind the acid drip as you head to the left, and jump onto the crates, grabbing a Magic Star (140) as you go. Walk past the next acid drip and continue to the left, hopping over another crate. Avoid the last acid drip as you walk left and up hop up the boxes onto the middle decks. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Pirate Ship - Middle Deck 2.61 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're exploring deep into Blackhearts old ship, carrying > nothing 110 Magic Stars > nothing > Some sticks of dynamite Walk left a bit, then jump right onto the small ledge. Wait until the acid drip has passed then leap over to the left. Jump up to grab the Magic Star (139), then jump back to the right onto the platform opposite. Hop over the barrel and boxes, then continue left past the rat. Jump up to the small ledge then up to the ledge near the trapdoor. Hop up to the ledge in the area above to the left. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Pirate Ship - Upper Deck 2.62 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ On the upper decks of Blackheart the pirate's dreaded ship, carrying > nothing 111 Magic Stars > nothing > Some sticks of dynamite Walk back to the left, jumping over the rat if necessary, then hop up to the small ledge. Jump left again, then keep jumping up until you reach the top deck above. Head to the right across the deck, minding the rat and hopping over the hole in the floor. Continue to the right onto the plank, and Blackheart jumps down behind. Another little mini-game follows to begin the next section. _______________________________________________________________________________ ******************************************************************************* */¯¯¯\*/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | 4.3 Underwater and Underground CUWUG *\___/*\_______________________________________________________________________ ******************************************************************************* ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The third section of the game is set mainly under the sea and in the Diamond Mines below the Yolkfolk village. This section begins with a mini-game very similar to Bubble Dizzy, after which it's business as usual. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Chasm of Bubbles 3.01 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In true pirate fashion, Blackheart slowly forces Dizzy off the edge, but Dizzy just manages to grab on to the plank. An Oxygen gauge is filling while this is happening, and after jumping up and down Blackheart eventually gets Dizzy to let go. He falls all the way to the bottom of the chasm, then the game begins. You have to get back to the surface before the Oxygen gauge is depleted. This is achieved by making use of bubbles that rise up from the floor. You have to jump onto a bubble in order to let it carry you upwards. The bubbles vary in size, speed and strength, and will pop after Dizzy has stood on them for a certain period of time. The idea is to jump from bubble to bubble, before they pop and cause Dizzy to fall back down. There are also 10 Magic Stars to be collected in this chasm. Make sure you don't leave until the number 129 appears after collecting the last Magic Star. Although you can come back here anytime, it saves a lot of hassle later if you grab all the Magic Stars now. You have about 135 seconds to reach the top, or you will drown and lose a life. Once you reach the surface of the water, jump out onto the sand on the right. You will need to get quite a good height out of the water in order to reach it. Head right and you will be taken to the next area. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Carber Bay - Above Water 3.02 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You are at Carber Bay gazing over golden sands and palm trees. You are carrying > nothing 121 Magic Stars > nothing > Some sticks of dynamite You will be on a small island in the middle of the sea. The pirate ship is just behind you, and there is 'An aqua lung for under water' to the right. Pick this up, then jump up to grab a Magic Star (128). Jump to the left into the water. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Carber Bay - Under Water 3.03 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You are in the crystal clear waters of Carber Bay, carrying > nothing 122 Magic Stars > An aqua lung for under water > Some sticks of dynamite While you are carrying 'An aqua lung for under water', you will not drown. If you are not carrying this important item, however, after a few seconds of submersion the Damage bar will fill up rapidly. Walk left and up the sands back up to the area above. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Carber Bay - Above Water 3.04 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You are at Carber Bay gazing over golden sands and palm trees. You are carrying > nothing 122 Magic Stars > An aqua lung for under water > Some sticks of dynamite Jump up onto the beach, then again to collect the Magic Star (127). Continue to the left until you reach 'A heavy duty rustproof pickaxe', then drop both items in your inventory. Pick up 'A heavy duty rustproof pickaxe' and then the other two items, then head back right and drop back into the sea. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Carber Bay - Under Water 3.05 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You are in the crystal clear waters of Carber Bay, carrying > Some sticks of dynamite 123 Magic Stars > An aqua lung for under water > A heavy duty rustproof pickaxe Head right and drop down to the floor below, minding the red fish swimming back and forth, then walk to the left to grab the Magic Star (126). Don't worry - this clam is harmless. Go back to the right, then down the hill to the bottom. Jump up and collect another Magic Star (125), watching out for the crab moving about. Jump past it and roll down to the next area. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Carber Bay - Deep Under Water 3.06 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Under the sea near the wreck of an old pirate's galleon, carrying > Some sticks of dynamite 125 Magic Stars > An aqua lung for under water > A heavy duty rustproof pickaxe You will probably roll straight down and grab the Magic Star (124) before you stop, after which you should quickly head back left to avoid the swordfish soaring around. Head up the rocks and then down the other side to the left, and grab the Magic Star (123) at the bottom. Jump between the crab and the yellow fish, then collect another Magic Star (122) at the end. Head back to the right and up the rocks again. Continue to the right, past the swordfish, and jump onto the rocks. Grab the Magic Star (121), then jump off to the right. Jump onto the ship wreck, then over to the right and onto the beam above to grab a Magic Star (120). Drop off to the right and pick up 'An empty treasure chest', then drop down to the floor again, grabbing a Magic Star (119) as you fall. From the exact point that you land, use 'A heavy duty rustproof pickaxe' to remove the large rock below. Head right, being careful of the crab and the yellow fish, and collect a Magic Star (118) at the end. Go back to the hole you made, and wait until a bubble just begins to rise. Jump onto it and then wait until it reaches the ledge above. Jump off to the right to grab a Magic Star (117), then head up to the left to go into the area above. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Carber Bay - Under Water 3.07 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You are in the crystal clear waters of Carber Bay, carrying > Some sticks of dynamite 133 Magic Stars > An empty treasure chest > An aqua lung for under water Head right up the rocks, grabbing a Magic Star (116) as you go, then continue right and out to the top area of Carber Bay. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Carber Bay - Above Water 3.08 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You are at Carber Bay gazing over golden sands and palm trees. You are carrying > Some sticks of dynamite 134 Magic Stars > An empty treasure chest > An aqua lung for under water Jump out of the water to the right and collect the Magic Star (115). Continue right until you reach 'A large bag of salt', then drop everything. Pick up 'An empty treasure chest' again and then 'A large bag of salt'. This done, keep going right, jumping to grab the Magic Star (114) above the doorway, until you get to the cliff. Use 'An empty treasure chest' to create a step, then jump right and into the area above. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Grasslands of Shamus 3.09 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ On the grasslands near a broken bridge over a dangerous pond, carrying > nothing 136 Magic Stars > nothing > A large bag of salt Hop up to grab the Magic Star (113), then head right past the spider. Jump for another Magic Star (112), then head up the hill to the edge of the broken bridge. Use 'A large bag of salt' to increase the density of the water below and cause the log to rise. Drop down to the log then jump over to the other side of the pond. Head a little right and pick up 'A dry match'. Go back to the left and over the pond again, then continue left past the spider and down to Carber Bay again. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Carber Bay - Above Water 3.10 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You are at Carber Bay gazing over golden sands and palm trees. You are carrying > nothing 138 Magic Stars > nothing > A dry match Head along the beach to the left and pick up 'Some sticks of dynamite' and 'An aqua lung for under water' that you dropped earlier. Go back to the right and through the doorway into an entirely different area. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Diamond Mines - Second Level 3.11 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Underground in the mines near the unused railway track, carrying > An aqua lung for under water 138 Magic Stars > Some sticks of dynamite > A dry match By some geographical oddity you are now in the Diamond Mines near a mine cart to the left. Don't approach this yet, or you'll be carried off to some other area. Instead, go right past the acid drip, and jump up to the rocks ahead, grabbing the Magic Star (111) as you go. Drop to the right and collect another Magic Star (110), then head right past the two acid drips. Try to get past the bird without getting hurt (not easy), then walk under another acid drip to the elevator. Continue past the elevator, the spider and the acid drip all the way to the end, where you can obtain a Magic Star (109). Go back left to the elevator and take it down to the floor below. Go right to collect a Magic Star (108), then head back left. Jump over the crate ahead and grab another Magic Star (107). Mind the acid drip as you keep going left, and be wary of the spider near the end. Pick up 'A bridgebuiler's sharp axe', then pick up 'A dry match' that you drop automatically. Leave 'Some sticks of dynamite' here, and go back right all the way to the elevator. Take the elevator back up, then head left to the large rock. Jump up to it, then leap left up to the area above. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Diamond Mines - First Level 3.13 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In the diamond mines near the elevator control machine, holding > A dry match 143 Magic Stars > A bridgebuilder's sharp axe > An aqua lung for under water Head left, jumping over the crate to grab a Magic Star (106), and avoiding the acid drips either side of it. Get into the elevator next to the wall and go up to the top level. Continue right past the acid drip and jump for another Magic Star (105), then hop up to the large crate on the right and jump out of the mines to the area above. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Countryside near Silver Stream 3.14 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In the countryside near an old wooden bridge over Silver Stream, with > A dry match 145 Magic Stars > A bridgebuilder's sharp axe > An aqua lung for under water Walk right and into the countryside. Drop 'An aqua lung for under water' and 'A bridgebuilder's sharp axe', then jump up to the left and up the rocks back into the Yolkfolk village. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Ground Floor 3.15 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You are at the base of the Yolkfolk's secret treehouse village, carrying > nothing 145 Magic Stars > nothing > A dry match Go left, avoiding any spiders and snails in the way, and pick up 'A warm golden dragon egg' from where you left it earlier. Continue walking left, over the bridge to the elevator. Ascend to the walkway above, then head right and up to the first floor of the treehouse. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - First Floor 3.16 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're on some familiar paths through the village, near your own hut, with > nothing 145 Magic Stars > A warm golden dragon egg > A dry match Continue right past the spider, and jump up to the ledge on the right. Go a bit to the right and then jump back to the left. Head up to the next floor. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Second Floor 3.17 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Near Daisy's now deserted home in the treehouse, carrying > nothing 145 Magic Stars > A warm golden dragon egg > A dry match Jump to the platform on the right and head up to the floor above. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Third Floor 3.18 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're wandering around the treehouse paths near Denzil's crucial pad, with > nothing 145 Magic Stars > A warm golden dragon egg > A dry match Go right and take the elevator up. Walk back left and go into Denzil's hut. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Denzil's Pad 3.19 ¯¯¯¯¯¯¯¯¯¯¯¯ In Denzil's party pad with no reason to celebrate. You're carrying > nothing 145 Magic Stars > A warm golden dragon egg > A dry match Go right and jump to where you left 'A pile of dry straw', then light it with 'A dry match'. The flames rise up and Denzil is released: "The hot fire thaws the ice and Denzil is released from his cool jail. He is very grateful and he gives you his flippers." Drop down under the table and pick up 'A pair of flippers for swimming', then head back to the left and out through the door. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Third Floor 3.20 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're wandering around the treehouse paths near Denzil's crucial pad, with > nothing 145 Magic Stars > A pair of flippers for swimming > A warm golden dragon egg Head right to the elevator and take it. Walk right and drop off the edge. After falling a long way you should land, hopefully safely, on the floor below. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Ground Floor 3.21 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You are at the base of the Yolkfolk's secret treehouse village, carrying > nothing 145 Magic Stars > A pair of flippers for swimming > A warm golden dragon egg Walk to the right and back down to the countryside. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Countryside near Silver Stream 3.22 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In the countryside near an old wooden bridge over Silver Stream, with > nothing 145 Magic Stars > A pair of flippers for swimming > A warm golden dragon egg Walk down the rocks and onto the floor. Clear your inventory, then pick up 'A bridgebuilder's sharp axe', 'An aqua lung for under water' and 'A pair of flippers for swimming'. Head to the right until you reach the bridge. Stand in the middle and use 'A bridgebuilder's sharp axe'. The bridge falls away and you will drop down into the water below, grabbing a Magic Star (104) on the way. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Diamond Mines - First Level 3.23 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In the diamond mines near the elevator control machine, holding > nothing 146 Magic Stars > A pair of flippers for swimming > An aqua lung for under water Now you have 'A pair of flippers for swimming', you can propel yourself through water by pressing 'C' and left or right. This will allow you to reach places that were previously inaccessible. Drop down to the right, grabbing a Magic Star (103) and minding the angler fish, then go through the tunnel beyond. Swim onto the ledge in the middle, watching out for the dark blue fish, and pick up 'A pair of brass cymbals'. Continue to the right and collect another Magic Star (102) from the alcove, then go back left and through the tunnel again. Head to the left and swim up out of the water, grabbing the Magic Star (101) as you go. Back on dry land, you will find yourself near the elevator control machine. Head left and up the slope, then jump onto the crate and up out of the mines. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Countryside near Silver Stream 3.24 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In the countryside near an old wooden bridge over Silver Stream, with > A pair of brass cymbals 149 Magic Stars > A pair of flippers for swimming > An aqua lung for under water Walk right and pick up 'A warm golden dragon egg', simultaneously dropping 'An aqua lung for under water'. Pick this up again, then pick up 'A pair of flippers for swimming' that you drop. Leaving 'A pair of brass cymbals' behind, go right past the spider and the snail and jump over the gap in the bridge. Head down the hill, past another spider, and grab a Magic Star (100). Make your way past the snail and the spider, and collect another Magic Star (99). Keep going right and down to Carber Bay. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Carber Bay - Above Water 3.25 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You are at Carber Bay gazing over golden sands and palm trees. You are carrying > A pair of flippers for swimming 151 Magic Stars > An aqua lung for under water > A warm golden dragon egg Head right to grab a Magic Star (98), then continue along the beach and drop down into the water. Swim across the surface, over the island with the pirate ship behind it, and continue swimming to the right. Grab a Magic Star (97) just before jumping out onto a larger island. Walk across, jumping to collect the Magic Star (96) in the middle, then drop back into the water. Grab another Magic Star (95), then swim further right and obtain the next Magic Star (94). Now drop down into the area below. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Carber Bay - Under Water 3.26 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You are in the crystal clear waters of Carber Bay, carrying > A pair of flippers for swimming 156 Magic Stars > An aqua lung for under water > A warm golden dragon egg Swim to the left over the jellyfish, and collect a Magic Star (93) near the rocks at the top, minding the swordfish gliding around. Swim under the rocks, heading left to grab another Magic Star (92), then go a bit further. Watch out for the yellow fish as you procure the next Magic Star (91), then drop down to the bottom and into the next area. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Carber Bay - Deep Under Water 3.27 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Under the sea near the wreck of an old pirate's galleon, carrying > A pair of flippers for swimming 159 Magic Stars > An aqua lung for under water > A warm golden dragon egg Swim to the right, over the swordfish, to grab a Magic Star (90), then keep swimming right until you reach the hole with bubbles coming out. Drop through the hole once a bubble has just gone past and into the cave below. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Carber Bay - Submerged Cave 3.28 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In a small deep cave below the ocean floor, carrying > A pair of flippers for swimming 160 Magic Stars > An aqua lung for under water > A warm golden dragon egg Walk left and obtain the Magic Star (89), then go back to the right. There is 'A large gold coin' here, but don't bother picking it up. Instead, swim over to the right, being careful of the yellow fish, and grab the Magic Star (88) near the right wall. Go back to the left and swim down to the bottom. Mind the red fish as you swim left to collect another Magic Star (87). Swim back right, then back up and left, then go through the hole into the area above. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Carber Bay - Deep Under Water 3.29 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Under the sea near the wreck of an old pirate's galleon, carrying > A pair of flippers for swimming 163 Magic Stars > An aqua lung for under water > A warm golden dragon egg Swim straight up into the next level of the sea. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Carber Bay - Under Water 3.30 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You are in the crystal clear waters of Carber Bay, carrying > A pair of flippers for swimming 163 Magic Stars > An aqua lung for under water > A warm golden dragon egg Go right and up the rocks, continuing until you are in the area above. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Carber Bay - Above Water 3.31 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You are at Carber Bay gazing over golden sands and palm trees. You are carrying > A pair of flippers for swimming 163 Magic Stars > An aqua lung for under water > A warm golden dragon egg Jump out of the water onto the beach to the right, and drop everything in your inventory. Pick up 'A warm golden dragon egg' again, then head right along the beach. Go through the door when you get to it, back into the mines. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Diamond Mines - Second Level 3.32 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Underground in the mines near the unused railway track, carrying > nothing 163 Magic Stars > nothing > A warm golden dragon egg Head right and over the large rock, minding all the acid drips and the bird until you get to the elevator. Descend to the lower floor, then go back left. Watch out for the acid drip and the spider as you go, then pick up 'Some sticks of dynamite'. Drop down from the left edge into the next area. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Diamond Mines - Third Level 3.33 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're in the deepest and least charted tunnels of the diamond mines, with > nothing 163 Magic Stars > Some sticks of dynamite > A warm golden dragon egg Walk right and grab the Magic Star (86), then continue along the bridge. Be very careful of the fireballs that fly up from the lava below, and jump to grab a Magic Star (85). Keep going right, dodging more fireballs, and collect yet another Magic Star (84) afterwards. Step off the bridge and take the elevator down to the lowest tunnel. Head right and jump over the rock to obtain a Magic Star (83), then keep going right. Mind the spider then walk over the gap to grab another Magic Star (82). Ascend in the elevator next to the right wall. Step out to the left and collect the Magic Star (81), then head left past the spider. Stand near the rock, then drop and pick up 'A warm golden dragon egg'. Place 'Some sticks of dynamite' at the end of the fuse, then walk back right to the detonator. Use the detonator to trigger the explosives, causing the large rock to crumble to dust. Jump onto the crate on the left, then up and right into the area above. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Diamond Mines - Second Level 3.34 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Underground in the mines near the unused railway track, carrying > nothing 169 Magic Stars > nothing > A warm golden dragon egg Walk right, and you will see a very large dragon perched sleeping on a ledge above. Head towards it, and the dragon will look at you as you walk beneath it. Jump and grab the Magic Star (80). Luckily for you, the dragon will not bombard you with fireballs while you are carrying 'A warm golden dragon egg'. To make the area absolutely safe, drop 'A warm golden dragon egg' in the middle of the floor. The dragon will get edgy up for an instant, realise it can't unleash its fury, then settle down again. Head right and collect another Magic Star (79), then keep going to pick up 'A solid gold Irish shamrock'. Go back to the left and drop down to the bottom level again. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Diamond Mines - Third Level 3.35 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're in the deepest and least charted tunnels of the diamond mines, with > nothing 171 Magic Stars > nothing > A solid gold Irish shamrock Go back right to the elevator, then descend to the bottom. Head left and use the next elevator, then continue left across the long, dangerous bridge. Once you are safely past the fireballs, stand near the left wall and jump to the right to get up to the area above. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Diamond Mines - Second Level 3.36 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Underground in the mines near the unused railway track, carrying > nothing 171 Magic Stars > nothing > A solid gold Irish shamrock Head right all the way along the tunnel, then take the elevator up to the next floor. Walk left past the acid drips and the bird, then jump over the large rock and keep going. Approach the mine cart to get carried down into another fun (but dangerous) mini-game. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The Rail Network 3.37 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This little mini-game is quite enjoyable. The idea is to steer the little mine cart at each junction you come to, avoiding trolls, rocks and barriers. There are 20 Magic Stars up for grabs in this area, all of which are obtainable in one full run-through. The map below gives the layout of the entire network, including the positions of the obstacles and Magic Stars. Start from the bottom left corner and work your way up, moving to the next section when you reach the top. There are four different exits from the network, but in this particular instance you should aim for the very last one (marked D on the map). Make sure, on this occasion, that you collect as many Magic Stars as possible, especially those after exit C. We will be going through here again, although on the second visit we will be taking the third exit, so you'll have another chance to obtain any Magic Stars you missed before this. Good luck! | | /| Key | | / | ¯¯¯ | | / \ # - Start Point | | = | \ = @ - Troll | | |/| = |\| O - Boulder / \ | @ | | | = - Barrier | \ | |/ | | * - Magic Star | | | | |\| | | \| | * A - Door on right of Diamond = / | | |/| Mines - Second Level | / | \ | @ B - Door on right beach of |/ * \ |\| Carber Bay - Above Water = | | = | | | C - Cave at bottom-right of | | \| | |/| Grasslands of Shamus | | = | = / | | D - Tunnel on far left of \| | | |/ / | Keldor - Bridge Street |/ | | | /| | = | | | / | _ | = | | | |/ | (D) |\| \| | | | | | | | | |\ O /* | @ | | | \ | / | | | | | | \| /| @ | | | | | * | | | | | / | @ /| | \| | | = * | | / | | | \| |/ | |/ | O / | | | | | | | | = | | | / |/ | | \ | | / | = | \ | | |/ | | \ | | \ | | | \ | | | | * | \| | \| \ | | | | \ | = | | | \ | = |/ | | \ / | | | | \| | | | | \ \| | | \ | | * \ | = | | \ | |/ | _ | | | /| (C) | \ * = / | | | | | / | | | | | | _ | = | / | \|(B)|\| = | * | | | | | @ | / | = | | | \| | | |\ | | | | | | | | | |/| | | /| \/ @ * | | | | * | \ |/ | | | | | | = \ | | | \| | = | | | = | \ \| @ /| | | | \ | | / | |\ \| \ | | / | | | \ \| | | | | | | = | | | | |/| | | | | * | | | | \| | | | | | | / \| | |\| | | \ | @ * | | \ | |/| | | \ | | | | | |\| | | | | / \ |\| | = * / \ | | | |/ / \ \| |\ | / \ _ | | \ | / | (A)| | \| / | | | = | | / | | | |/ | | | = | | | | | | | | | | | | */ |/ | | | / | \ / | / /| \ * | / | | \| | / = = | | \ \ | | | /| | \ | = | = |/ | @ |\ \ = \| \| | | |\| | \| \ | | \| | | = /\ \ | @ |/| | | = / | \ |\| | | |\ \| / | | | | | | | * \ | | | / O | |/| | \| / | / | |\| @ | \ | | / / | | | | | | | / / |/| |/ | | |/ / | | | | | | / | |/| | | * / |\| | | | | | | @ | | | \| \| * \ | | nothing 191 Magic Stars > nothing > A solid gold Irish shamrock Drop down to the right and pick up 'A gravediggers muddy spade'. Head right and wait until the rat below moves to the left. Drop to the floor, grabbing a Magic Star (58) on the way, then head right and jump out of the tunnel. Hop over to the steps, then head left and up into the area above. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Graveyard 3.39 ¯¯¯¯¯¯¯¯¯ In a cold and dark graveyard near an old haunted church, carrying > nothing 192 Magic Stars > A gravediggers muddy spade > A solid gold Irish shamrock Head left and pick up 'A key with a skull motif'. Continue left until you reach a dip in the ground just below the bridge. Drop both the items you are carrying near the other items, then stand directly above the dip. Use 'A gravediggers muddy spade' and you will dig a hole down to the area below, to which you fall. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Subterranean Cave 3.40 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In a small eerie cave below the haunted graveyard, carrying > nothing 192 Magic Stars > nothing > nothing This area is filled with acid drips. Be very careful when moving about, and try to time your walking and jumping effectively. Drop down to the left and then jump to the next ledge above the pool nearby. Head to the left and pick up 'A gymnasts bouncy trampet', then jump to the ledge near the top to grab a Magic Star (57). Drop to the platform on the left then jump into the wall to collect another Magic Star (56). Go back to the right and jump across the ledges until you arrive back at the ledge you first landed on. Pick up 'An empty bucket', then drop 'A gymnasts bouncy trampet' to replace it. Next, drop down to the right to grab a Magic Star (55). Step into the pool and drop 'An empty bucket' to fill it with water. Pick up 'A bucket full of water', then jump to the ledge on the left and up to the right onto the top ledge. Jump onto 'A gymnasts bouncy trampet' and hold left to spring back up to the graveyard above. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Graveyard 3.41 ¯¯¯¯¯¯¯¯¯ In a cold and dark graveyard near an old haunted church, carrying > nothing 195 Magic Stars > nothing > A bucket full of water Once you land, pick up 'A solid gold Irish shamrock' and 'A long length of tough rope', then head left and jump to collect the Magic Star (54). Hop over the snail to the left, then continue to grab another Magic Star (53). Jump onto the ledge to the left, then up to the next one and onto the top to obtain the Magic Star (52). Drop back down and grab yet another Magic Star (51). Go all the way to the left, past the snail, and jump for the last Magic Star (50), before going down to the grasslands. _______________________________________________________________________________ ******************************************************************************* */¯¯¯\*/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | 4.4 Into Zaks' Castle CIZKC *\___/*\_______________________________________________________________________ ******************************************************************************* ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The final section of the game consists of wrapping up the last few bits and pieces. This will involve a lot of travelling around all the different areas, and making use of the last items to get into and through Zaks' castle. It is here that we will collect the remaining Magic Stars, and ultimately rescue Daisy from the evil wizard. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Grasslands of Shamus 4.01 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ On the grasslands near a broken bridge over a dangerous pond, carrying > A long length of tough rope 200 Magic Stars > A solid gold Irish shamrock > A bucket full of water The fact that you are back here will alert you to the looping nature of this world. Head left and jump over the snail to grab a Magic Star (49). Continue left and pass another snail to drop into the cave beyond, collecting another Magic Star (48) en route. Jump out to the left, then drop 'A bucket full of water'. Approach Shamus the leprechaun and give him 'A solid gold Irish shamrock'. Pleased with your gift, Shamus leaps over you and into the cave below. Drop 'A long length of tough rope' to clear your inventory. Head left, past the spider, all the way to the broken bridge. Drop down and jump up to the other side, then continue left and down to Carber Bay. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Carber Bay - Above Water 4.02 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You are at Carber Bay gazing over golden sands and palm trees. You are carrying > nothing 202 Magic Stars > nothing > nothing Walk left along the beach and pick up 'An aqua lung for under water' and 'A pair of flippers for swimming'. Dive into the water and swim left, over the two islands, until you reach the beach on the other side. Drop 'An aqua lung for under water' and 'A pair of flippers for swimming', then head left and up to the countryside above. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Countryside near Silver Stream 4.03 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In the countryside near an old wooden bridge over Silver Stream, with > nothing 202 Magic Stars > nothing > nothing Keep going left, past the spiders and snails and jumping over the self-made gap in the bridge. When you reach the mine entrance, pick up 'A pair of brass cymbals', then jump up the rocks back to the Yolkfolk village. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Ground Floor 4.04 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You are at the base of the Yolkfolk's secret treehouse village, carrying > nothing 202 Magic Stars > nothing > A pair of brass cymbals This will be the last visit to the treehouse village. Head left all the way to the elevator, and take it up to the top platform. Go right to the next floor. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - First Floor 4.05 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're on some familiar paths through the village, near your own hut, with > nothing 202 Magic Stars > nothing > A pair of brass cymbals Continue right past the spider, and jump up to the ledge on the right. Go a bit to the right and pick up 'Dozy's door key'. Jump back to the left, then head up to the next floor. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Second Floor 4.06 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Near Daisy's now deserted home in the treehouse, carrying > nothing 202 Magic Stars > Dozy's door key > A pair of brass cymbals Jump to the platform on the right and head up to the floor above. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Third Floor 4.07 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're wandering around the treehouse paths near Denzil's crucial pad, with > nothing 202 Magic Stars > Dozy's door key > A pair of brass cymbals Walk right and take the elevator the next platform. Head left, past Denzil's hut, and jump to the ledge on the left when you reach it. Continue past the spider back down to the second floor. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Second Floor 4.08 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Near Daisy's now deserted home in the treehouse, carrying > nothing 202 Magic Stars > Dozy's door key > A pair of brass cymbals Go left along the walkway and up to the area above again. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Third Floor 4.09 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're wandering around the treehouse paths near Denzil's crucial pad, with > nothing 202 Magic Stars > Dozy's door key > A pair of brass cymbals Jump to the platform on the right, then continue all the way along until you head up to the fourth floor. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Fourth Floor 4.10 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In the center of the treehouse village near Grand Dizzy's hut, holding > nothing 202 Magic Stars > Dozy's door key > A pair of brass cymbals Walk right until you can jump to the ledge above, then do just that. Continue left and up to the next area. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Fifth Floor 4.11 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're busy searching high and low for useful things near Dylan's hut, carrying > nothing 202 Magic Stars > Dozy's door key > A pair of brass cymbals Go left past Dylan's hut and ascend in the elevator. Go right and grab the Magic Star (47), then continue up to the level above. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Sixth Floor 4.12 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ High in the trees exploring near Dora's homely hut, carrying > nothing 203 Magic Stars > Dozy's door key > A pair of brass cymbals Duck under the spider and jump over the snail after it. Drop both the items in your inventory, then hop up to collect a Magic Star (46). Walk (don't jump) off the edge to the right, and down to the fifth floor again. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Fifth Floor 4.13 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're busy searching high and low for useful things near Dylan's hut, carrying > nothing 204 Magic Stars > nothing > nothing You should grab a Magic Star (45) and land on a small ledge. Jump over the snail to the left and drop down to collect another Magic Star (44). Walk right under the spider and pick up 'A one ton weight'. Walk back left along the platform and drop down by Dylan's hut. Head left and go up in the elevator, then go right and return to the floor above. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Sixth Floor 4.14 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ High in the trees exploring near Dora's homely hut, carrying > nothing 206 Magic Stars > nothing > A one ton weight Head right and stand under the hook at the end of the ledge above. Use 'A one ton weight' to pull the ledge down to a reachable height, then pick up 'Dozy's door key' and 'A pair of brass cymbals'. Jump left onto the ledge, minding the spider, and jump again to grab a Magic Star (43). Walk left and up to the very top floor of the Yolkfolk's treehouse village. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Seventh Floor 4.15 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You are at the very top of the treehouse village near Dozy's drowsy hut holding > nothing 207 Magic Stars > A pair of brass cymbals > Dozy's door key Hop to the platform on the right, and walk past Dozy's hut to collect the Magic Star (42) at the end. Turn around and go back left to the door of the hut, and use 'Dozy's door key' to unlock it. Go inside. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Dozy's Hut 4.16 ¯¯¯¯¯¯¯¯¯¯ Yawn! just being here in Dozy's hut makes you feel tired. You are carrying > nothing 208 Magic Stars > nothing > A pair of brass cymbals Jump right to grab a Magic Star (41), then go over to the sleeping Dozy. Use 'A pair of brass cymbals' to wake him up: "'yawwwn!!' says Dozy as the clash of the cymbals wake him. Dozy offers you his old thick rug." Pick up 'A thick Persian rug' from the block to the right, then jump up the cabinet next to it until you reach the top. Leap up to the beam and head right to collect another Magic Star (40), then go back left. Jump from the end of the beam to avoid scorching from the torches below, then leave through the door. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Seventh Floor 4.17 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You are at the very top of the treehouse village near Dozy's drowsy hut holding > nothing 210 Magic Stars > nothing > A thick Persian rug Head left and drop to the platform below, then wait until the spider ascends before jumping to the small ledge on the left. Grab the Magic Star (39), then drop (don't jump) off the ledge to the left. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Sixth Floor 4.18 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ High in the trees exploring near Dora's homely hut, carrying > nothing 211 Magic Stars > nothing > A thick Persian rug You should land just short of the snail to the left (if you jumped, you'll be sitting dazed right in front of the snail and the spider). Head left and jump off the edge (you'll see why below). _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Fifth Floor 4.19 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're busy searching high and low for useful things near Dylan's hut, carrying > nothing 211 Magic Stars > nothing > A thick Persian rug You will skim past a spider to the right, and roll down the platform down to the fourth floor. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Fourth Floor 4.20 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In the center of the treehouse village near Grand Dizzy's hut, holding > nothing 211 Magic Stars > nothing > A thick Persian rug Drop off the ledge to the left, and fall all the way down to the first floor (just like in the first section). _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - First Floor 4.21 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're on some familiar paths through the village, near your own hut, with > nothing 211 Magic Stars > nothing > A thick Persian rug Drop off the end one last time and return to the sturdy floor of the village. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Treehouse Village - Ground Floor 4.22 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You are at the base of the Yolkfolk's secret treehouse village, carrying > nothing 211 Magic Stars > nothing > A thick Persian rug After recovering, you should find yourself within arm's length of 'A small pigmy cow', that you left here so long ago. Pick it up, then head right. Jump to grab a Magic Star (38), then hop over the snail and jump to collect another Magic Star (37). Continue all the way to the right, over the bridge, and say goodbye to the treehouse village as you descend into the countryside. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Countryside near Silver Stream 4.23 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In the countryside near an old wooden bridge over Silver Stream, with > nothing 213 Magic Stars > A small pigmy cow > A thick Persian rug Descend the rocks, then head left to enter the Diamond Mines one last time. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Diamond Mines - First Level 4.24 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In the diamond mines near the elevator control machine, holding > nothing 213 Magic Stars > A small pigmy cow > A thick Persian rug Go left to the elevator, then take it down to the lower tunnel. Head right over the crate and drop to the level below. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Diamond Mines - Second Level 4.25 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Underground in the mines near the unused railway track, carrying > nothing 213 Magic Stars > A small pigmy cow > A thick Persian rug Head left and get back into the mine cart for another trek along the rails. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The Rail Network 4.26 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Use this opportunity to retrieve any Magic Stars you may have missed last time, following the map above to go to exit C. If you fail to take exit C, it does not really matter. Although you miss the chance for an extra life, you can either go back and try again or head straight to the grasslands. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Grasslands of Shamus 4.27 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ On the grasslands near a broken bridge over a dangerous pond, carrying > nothing 213 Magic Stars > A small pigmy cow > A thick Persian rug Do not drop off the ledge straight away, as there is a Magic Scroll behind you. Make use of this gift, then drop down to the left. Head left and jump up the rocks, then leap over the next hole to the special soil marked with the bean sign. Drop 'A thick Persian rug' next to the other two items, then jump back to the right and head up to the graveyard. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Graveyard 4.28 ¯¯¯¯¯¯¯¯¯ In a cold and dark graveyard near an old haunted church, carrying > nothing 213 Magic Stars > nothing > A small pigmy cow Head right all the way through the graveyard, hopping over the hole you dug earlier, then descend into Keldor for one last bit of business. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Keldor - Bridge Street 4.29 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're in the village of Keldor wandering along Bridge Street, carrying > nothing 213 Magic Stars > nothing > A small pigmy cow Go down the stairs and jump over the hole to the right, then continue along the road and enter the first doorway you come to. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Keldor - Tunnel 4.30 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're in a smelly and dark tunnel linking Castle St. to Bridge St., holding > nothing 213 Magic Stars > nothing > A small pigmy cow Make your way past the rats and acid drips, and go through the right doorway. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Keldor - Castle Street 4.31 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ On Castle Street, where you'll find the shopkeeper, carrying > nothing 213 Magic Stars > nothing > A small pigmy cow Jump up to the right and give 'A small pigmy cow' to the Merchant. He will give you 'A magic green bean' in return, so take your prize back into the tunnel by which you got here. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Keldor - Tunnel 4.32 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're in a smelly and dark tunnel linking Castle St. to Bridge St., holding > nothing 213 Magic Stars > nothing > A magic green bean Go through the tunnel one final time, and out onto Bridge Street. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Keldor - Bridge Street 4.33 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're in the village of Keldor wandering along Bridge Street, carrying > nothing 213 Magic Stars > nothing > A magic green bean Head to the left and hop over onto the staircase. Walk up the stairs and bid a fond farewell to the village of Keldor. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Graveyard 4.34 ¯¯¯¯¯¯¯¯¯ In a cold and dark graveyard near an old haunted church, carrying > nothing 213 Magic Stars > nothing > A magic green bean Make your way left through the graveyard and hop over the hole in the ground. Retrieve 'Zaks' portcullis winch handle' and 'A key with a skull motif', then continue all the way to the left and down to the grasslands again. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Grasslands of Shamus 4.35 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ On the grasslands near a broken bridge over a dangerous pond, carrying > A key with a skull motif 213 Magic Stars > Zaks' portcullis winch handle > A magic green bean Hop across the gaps and snails to the special soil on the left. Drop 'A magic green bean' just to the left of the wooden sign and watch the beanstalk shoot up out of the ground. Jump up the stalk into a new area above. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Low Clouds 4.36 ¯¯¯¯¯¯¯¯¯¯ You're near wizard Zaks' magical cloud castle, carrying > nothing 213 Magic Stars > A key with a skull motif > Zaks' portcullis winch handle The white fluffy clouds manage to support Dizzy's weight momentarily, but he will slowly drop through them if he lingers too long. A lot of jumping is required on the clouds to prevent Dizzy from falling straight through. Jump to the cloud on the right, grabbing a Magic Star (36) on the way, then leap over the butterfly to collect another Magic Star (35) on the cloud nearby. Jump back over the butterfly, and down to the cloud by the beanstalk. Hop over to the cloud on the left, then across and onto the next one. Jump to the cloud just above, procuring a Magic Star (34) in the process, then over to the right cloud above. Walk across and hop to the next cloud, then continue past the beanstalk. Jump to the small cloud on the right when the butterfly is out of the way, then across to the top cloud. Jump up to the area above, grabbing the Magic Star (33) as you do so. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ High Clouds 4.37 ¯¯¯¯¯¯¯¯¯¯¯ Your feet are sinking through the soft white clouds and you're carrying > nothing 217 Magic Stars > A key with a skull motif > Zaks' portcullis winch handle Hop straight up to the cloud above, then over to the one on the left. Jump to the cloud high up on the right, and mind the butterfly as you grab the Magic Star (32). Jump back to the lower cloud and across the beanstalk to the one to the left of it. Leap to the cloud nearby to collect another Magic Star (31), then jump over the butterfly to the next one. Drop all the way down to the cloud at the bottom on the left, then hop over to the one following. Jump past the butterfly to the left, grabbing a Magic Star (30) on the way, and land on a long cloud. This cloud is firm, and you will not fall through. You could probably guess that from the weight of the huge castle that it is supporting behind you. Go to the far left and collect the Magic Star (29), then go back and use 'Zaks' portcullis winch handle' to open the gate. Head inside. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Zaks' Castle - Bottom Floor 4.38 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ On the lower level of the evil wizard Zaks' castle, carrying > nothing 221 Magic Stars > nothing > A key with a skull motif Go right past the rat, jumping to grab a Magic Star (28), and stand on the elevator. Use 'A key with a skull motif' to ascend, then use the elevator again to drop back down. Return to the left and leave the castle. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ High Clouds 4.39 ¯¯¯¯¯¯¯¯¯¯¯ Your feet are sinking through the soft white clouds and you're carrying > nothing 222 Magic Stars > nothing > nothing Walk to the right and drop straight off the end of the cloud to the area below. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Low Clouds 4.40 ¯¯¯¯¯¯¯¯¯¯ You're near wizard Zaks' magical cloud castle, carrying > nothing 222 Magic Stars > nothing > nothing Walk left across the cloud and drop down to collect a Magic Star (27). Continue left and drop to the tiny cloud below, procuring another Magic Star (26). Jump (don't drop) to the right and down to the grasslands. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Grasslands of Shamus 4.41 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ On the grasslands near a broken bridge over a dangerous pond, carrying > nothing 224 Magic Stars > nothing > nothing You should land to the right of the broken bridge. Head right past the spider and back to the beanstalk. Pick up 'A bucket full of water', 'A thick Persian rug' and 'A long length of tough rope', then jump back up to the clouds. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Low Clouds 4.42 ¯¯¯¯¯¯¯¯¯¯ You're near wizard Zaks' magical cloud castle, carrying > A long length of tough rope 224 Magic Stars > A thick Persian rug > A bucket full of water Hop over to the cloud on the left, then across and onto the next one. Jump to the cloud just above then over to the higher one on the right. Walk across and hop to the next cloud, then continue past the beanstalk. Jump to the small cloud on the right when the butterfly is out of the way, then across to the top cloud. Jump up to the area above. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ High Clouds 4.43 ¯¯¯¯¯¯¯¯¯¯¯ Your feet are sinking through the soft white clouds and you're carrying > A long length of tough rope 224 Magic Stars > A thick Persian rug > A bucket full of water Hop straight up to the cloud above, then over to the one on the left. Jump past the beanstalk to the next cloud, then past the butterfly to the next one. Drop all the way down to the cloud at the bottom on the left, then hop over to the one following. Jump past the butterfly to the left and land back in front of Zaks' castle. Take one last look at the outside world, then go inside, _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Zaks' Castle - Bottom Floor 4.44 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ On the lower level of the evil wizard Zaks' castle, carrying > A long length of tough rope 224 Magic Stars > A thick Persian rug > A bucket full of water Walk right past the rat and the elevator, then hop up the steps to collect a Magic Star (25) from the table at the top. Skip down the next couple of steps and leap to the ledge on the right. Mind the rat as you grab a Magic Star (24), then drop to the floor off the right edge. Approach the blazing fire nearby (don't get too close) and use 'A bucket full of water' to extinguish it. Head past the fireplace and jump for the Magic Star (23). Walk under the spider and towards the right wall to obtain another Magic Star (22), then go back. Just before the spider, hop onto the chair and up to the ledge above. Jump and grab the Magic Star (21), then leap over to the steps on the right. Hop to the top of the steps and jump left onto the ledge in the area above. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Zaks' Castle - Middle Floor 4.45 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In the central part of Zaks' awesome castle, carrying > nothing 229 Magic Stars > A long length of tough rope > A thick Persian rug Jump up to grab the Magic Star (20), then drop back down to the bottom floor. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Zaks' Castle - Bottom Floor 4.46 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ On the lower level of the evil wizard Zaks' castle, carrying > nothing 230 Magic Stars > A long length of tough rope > A thick Persian rug Head right and jump up to the ledge in the area above near the wall, collecting a Magic Star (19) on the way. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Zaks' Castle - Middle Floor 4.47 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In the central part of Zaks' awesome castle, carrying > nothing 231 Magic Stars > A long length of tough rope > A thick Persian rug Jump to the ledge on the left once the spider has risen, grabbing the Magic Star (18) en route, then jump up to the higher ledge on the right. Leap up into the air to collect another Magic Star (17), then drop from ledge to ledge back to the area below. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Zaks' Castle - Bottom Floor 4.48 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ On the lower level of the evil wizard Zaks' castle, carrying > nothing 233 Magic Stars > A long length of tough rope > A thick Persian rug Walk left and drop from the steps to the ledge below, then down onto the floor. Keep going left until you reach a small alcove beneath some steps above. Jump over the rat, dodging the spider at the same time, and grab the Magic Star (16) from the corner. Go back and hop onto the chair. Jump to the steps on the left and then down the other side to the elevator. Ascend to the platform above, and jump left to collect a Magic Star (15). Mind the rat and the spider and jump onto the table near the left wall. Jump and grab another Magic Star (14), then leap over to the ledge on the right. Jump right to the ledge in the area above. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Zaks' Castle - Middle Floor 4.49 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In the central part of Zaks' awesome castle, carrying > nothing 236 Magic Stars > A long length of tough rope > A thick Persian rug Step a little towards the spikes on the right (again, not too close), and use 'A thick Persian rug' to cover them. Jump onto the rug and grab the Magic Star (13), then off the rug to the left onto the protruding ledge. Hop up to the chairs on the left, then up to the ledge near the wall to collect another Magic Star (12). Jump to the right into the top floor. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Zaks' Castle - Top Floor 4.50 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Approaching Zaks' tower where Daisy is being held captive, with > nothing 238 Magic Stars > nothing > A long length of tough rope Immediately jump back to the left to grab the Magic Star (11) and drop back to the area below. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Zaks' Castle - Middle Floor 4.51 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In the central part of Zaks' awesome castle, carrying > nothing 239 Magic Stars > nothing > A long length of tough rope Jump back to the right again and return to the floor above. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Zaks' Castle - Top Floor 4.52 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Approaching Zaks' tower where Daisy is being held captive, with > nothing 239 Magic Stars > nothing > A long length of tough rope Leap to the ledge on the right, collecting a Magic Star (10) when you land, then hop up to the ledge above. Jump over the gap to grab the Magic Star (9), then head past the rat and procure another Magic Star (8) near the wall. Go back to the left and jump over the gap to the small ledge. From here, walk to the right and drop through the hole down to the middle floor. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Zaks' Castle - Middle Floor 4.53 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In the central part of Zaks' awesome castle, carrying > nothing 242 Magic Stars > nothing > A long length of tough rope Head right to grab a Magic Star (7), then walk left and drop off the edge to land next to the rug-covered spikes. Make your way over the rug and past the rat on the other side, and jump to collect another Magic Star (6). Hop onto the small step at the end, and make use of your remaining item to swing across to the other side of the big gap. When the spider next to you descends, jump between it and the ledge above to land in front of the fireplace. Grab the Magic Star (5) near the rat, then go back to the left edge. Hop onto the chair, then get to the left edge of it before jumping up to the ledge above (if you are too close you will roll off the other side). Jump to the right when the spider moves aside, collecting the Magic Star (4) in the process, then jump back left to the platform near the top. Head left to obtain another Magic Star (3) near the wall, then go back right. Jump left up through the hole in the ledges above to the top floor. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Zaks' Castle - Top Floor 4.54 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Approaching Zaks' tower where Daisy is being held captive, with > nothing 247 Magic Stars > nothing > A long length of tough rope You will grab a Magic Star (2) as soon as you enter, and land on a ledge shared with a rat. Jump to the ledge just above to the left, then up to the right onto the platform nearby, grabbing the penultimate Magic Star (1) on the way. Mind the spider as you head right and partake of the Magic Scroll. Go back left and drop down to the ledge against the wall. Drop to the right when the rat moves aside then hop over to the ledge on the other side of the hole. Walk to the right edge and leap across to the right into the area below. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Zaks' Castle - Middle Floor 4.55 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In the central part of Zaks' awesome castle, carrying > nothing 249 Magic Stars > nothing > A long length of tough rope Just before landing on the ledge near the wall, you will collect the last Magic Star of the game, at which point you are congratulated on your success: "Well done! you have collected all the stars and can now enter Zaks' tower, where Daisy is being held. Go! Dizzy! Go!" Jump to the right back to the top floor. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Zaks' Castle - Top Floor 4.56 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Approaching Zaks' tower where Daisy is being held captive, with > nothing 250 Magic Stars > nothing > A long length of tough rope Head to the right past the pair of rats. As you have already collected all 250 Magic Stars, the magical barrier that blocked this tunnel has now disappeared. Continue through and into the final area of the game. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Zaks' Castle - The Tower 4.57 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Dizzy walks in from the bottom left, and the screen scrolls upwards to show the trial ahead of you. At the top, Daisy is trapped on a ledge calling for help, and Zaks is beneath her. He begins to fire molten rocks down the steps below, and the screen scrolls back to the bottom. You can now control Dizzy. The idea here is very simple - to get to the top of the tower. The movement of Dizzy is slightly different here. He moves more slowly and his jumps are lower and more jerky. Simply jump from step to step, avoiding the molten rocks that fall from above, until you reach the top. It is possible that you may lose a life or two here, but fortunately you will reappear in the same place you died if this happens. Once you reach the top of the tower, quickly head over to the mirror on the right and wait. Zaks will shoot a blast of energy directly at Dizzy. Jump just before it reaches you and the energy will reflect from the mirror and back into Zaks. After he explodes, make your way over to where he stood and jump up to Daisy on the ledge above. Dizzy kisses her, and the game is complete. The credits roll. The End _______________________________________________________________________________ ******************************************************************************* */¯¯¯\*/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | 4.5 The Magic Scroll Bonus Game CMSBG *\___/*\_______________________________________________________________________ ******************************************************************************* ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ There are five Magic Scrolls located around the world, and examining them takes you to a little bonus game where you can win an extra life. A picture of Dizzy and the good wizard Theo appears, after which the image splits into sixteen pieces and is shuffled around. Dizzy is pacing about on the grass beneath the image while this is happening. After a short while, the shuffling stops and the puzzle begins. Move the cursor around with the D-Pad and hold 'A', 'B' or 'C' to lock on to one of the tiles. Once a tile is locked, push the D-Pad towards the piece you want to swap it with, and the two tiles will be exchanged. Move around the image swapping the tiles over until the picture is restored, which should look something like my representation below: x*- *@#%x@#x###@x**+x%%#%#@+-x@@xxx#%@x@#%###%@@@%@* x@@@xx@@x* %x-x####@ - -+%#*###%x+===+ -*+ *#x* -- -#@@ ## =**#x ***x@+ ===+ - @x##+ x#* - ====@+++++@- - *%####-#####- -%#x = +*x= =+ =*===+* - *** +@#####%**+@# # ###@*x#x +%@x***= =-- * +x*x* +##@++= x@+x#* *x#%% x# *- +**+++**+@x+--=x@@x++++**###%+=*@@@@@@@#%# # #@ + +-+=--+*x+--+*=- =+++ # @### ++#@@%@#x +@*#* # + -* ++ ==--=- =+@= ###@+=@#+=#@@xx# *x#= x* xx+=-----=+*x*+-= #%x%=*x@@@%##@## x### # *+ @- -= ##### - *x*+--==- =+xxx ##x@*=+ xx-+### # #=@= =++= @###@@@###### -= --*= - *@@ +x+x#@@x+==%#-+@++x-#* %+ +##%%%@%x ###%%####%*+*@#+ ***-- -+*= #x#@x* @#*# =xx+-+--*x @@#x%#* #*= *- #++***=-*%@xx+@# -*+@x+ #@#@ x#@# -#%%####x*=-*@==#=# x### % #=**x*@#x@#@@@%#%%%@@* *+ #x%###### +--- =@@@*=-x## # % ##@##%%@%##%%#%%%%%######* + # -#### -=x#@#@#%+@+===--*# # #+ x###%%#####%@@@###%@########## *= @#######x =-*@#%x**===--- x# -# @*xx+ %#%@@##x*%+==x@+#+++x@-x#@%####* *+= +=*##%#* --==---x@##@ *x### =#-#######x-xx #xx #=+#@@@= x+*x ##%##*+ -+ - +=%##x=@#+ #* @### #######--xx-@@ ##*-@@ # =% + xxxx @#@= +@###@*%*x*###@+ @#@ @# @%x -@#%@%# +*#@##*@*@x##%%+ @+ ++++ @#+-+=-*+*x@%###%%%%x@@###@#% # ##% # +- +=%= @*+- =-%+ ##-x@###%@@x- ***@@###%+- @# xx # # =+=* *##### ++=+ %= ######%#######@x@@@# + =@ #= # # #+-+*@@*=---+x@x+= # - - %#x@@###@@#######%#-+#@+ x+# +%#x** -x#@ ==-=*####@+-==--#%* # # x###@**++x%=*% =*+x##* x##+ @@##*- ###+ @@=##+-=+==+++++==+=-%#x+# #+ =@@xxxx#=x@--+*+=*# =+# @ # ## @ =#+ =+==--====- @% +@ #* @##%%%@@%#######@@xxx@@##@ xx x # ##@###=*#* ==+++=- -%@=@##%@#@ ########################## # # #x##%@@#--##x- +%#*-x#@@##%@# =+*****+==+*+= - +#* -# -#+-+@#x#*%@ #@#%%#%#@ #+#+#%x=-@# -- # =--= * # #+ ###%###*x@*##==x@=-@#@+#+%######* ** @ #@ #x % #xx# +#* xx =##%@*x#-*@#*+*#@=##x @%*x###x = xx #+= # # * %@@@@ #%@@#x # # *@=xxxx@% =#@xx@xx# ++# ##x= xxx+# x#@ #- -#######%#########%####@#x ** =- = ++ = #x# # # # %############################# x@@ x*x = +# @= +*x##################@x*+ - # +% %#@+x+ - @%x @x +###+ @##@#*- -- +++x@%##%x= *%%@x%###x+@#******= -x@@%%%%*+ x##x *@@x- =###@%###%%#%@@%#@@%%%x%%@%#@xx*@xxx= =+--++++=x@#%@@@@@xx=*%@+ You have a pretty safe 95 seconds to complete this task, else the screen clears and you return to the game. If you succeed, Theo jumps in and casts a spell upon Dizzy. This causes Dizzy to split into two - an extra life. After the two Dizzys walk off the screen, the normal game is resumed. _______________________________________________________________________________ ******************************************************************************* **/¯¯¯\**/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ */ ¯¯ | 5 I t e m s CITMS *\ __ **\___/**\_____________________________________________________________________ ******************************************************************************* ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Every item in the game is listed here, including the locations found and the functions they serve. Due to the nature of the descriptions, alphabetical order is a little difficult to use, so I've listed the items in the order that they are first acquired in the game. There is also a summary of the locations of all five Magic Scrolls, should you need them. The links show some of the original games upon which aspects of Fantastic Dizzy are based. I may have missed a few, as I cannot clearly remember all of the games exactly. It's been many years since I last played the old Dizzy games. I have also included hints for each item to explain how the item itself gives clues as to where or on what it should be used. Dizzy's door key ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Location: Dizzy's Hut Function: Unlocks the door out to the Yolkfolk Village Link: None Hint: Fairly obvious The key for Denzil's elevator ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Location: Treehouse Village - First Floor, to the left of Dizzy's hut Function: Switches on the elevator to the right of Denzil's hut Link: Fantasy World Dizzy (although keys are used in a control room) Hint: Fairly obvious A large strong plank of wood ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Location: Treehouse Village - First Floor, to the left of Dizzy's hut Function: Creates a bridge over the spike pit below the treehouse Link: None Hint: There is a pit of spikes nearby, and the description indicates the wood's size and ability to support weight The key for the ground elevator ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Location: Treehouse Village - Ground Floor, to the left of the elevator Function: Switches on the elevator at the bottom of the treehouse Link: Fantasy World Dizzy (although keys are used in a control room) Hint: Fairly obvious A machine wrench ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Location: Countryside near Silver Stream, to the right of the bridge Function: Fixes the machine in the mines to activate the elevators Link: None Hint: There is only one machine, and it doesn't seem to be working A red and white mushroom ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Location: Countryside near Silver Stream, to the left of the bridge Function: One of the three ingredients of Grand Dizzy's medicine Link: None Hint: Identifiable by its appearance as one of the ingredients The key for Grand Dizzy's elevator ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Location: Diamond Mines - First Level, to the left of the machine Function: Switches on the elevator to the left of Grand Dizzy's hut Link: Fantasy World Dizzy (although keys are used in a control room) Hint: Fairly obvious A can of snappy weed killer ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Location: Treehouse Village - Ground Floor, to the right of the spike pit Function: Kills the snappy weed blocking the path in the treehouse Link: None Hint: There is a killer plant not far away A long length of tough rope ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Location: Treehouse Village - First Floor, above the snappy weed Function: Allows Dizzy to swing across large gaps by pressing 'B' - only works on hooks hanging above This item does not need to be used - it functions by just being in the inventory Link: None Hint: Some of the large gaps have hooks above them, and the description states that the item is tough A pile of dry straw ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Location: Treehouse Village - Third Floor, to the left of Denzil's pad Function: Must be placed near Denzil and ignited to thaw him out Link: Magicland Dizzy (although hot water is used to thaw him out) Hint: Denzil is frozen not far away, and you will need something to burn to thaw him out Denzil's door key ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Location: Treehouse Village - Ground Floor, on the upper walkway Function: Unlocks the door of Denzil's hut Link: None Hint: Fairly obvious Daisy's door key ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Location: Treehouse Village - Second Floor, to the right of the meeting hall Function: Unlocks the door of Daisy's hut Link: None Hint: Fairly obvious A magical star plant ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Location: Treehouse Village - Third Floor, in the centre of the upper path Function: One of the three ingredients of Grand Dizzy's medicine Link: None Hint: Identifiable by its appearance as one of the ingredients An old medicine recipe ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Location: Grand Dizzy's Hut, on the table near the cauldron Function: Gives clues as to the ingredients required for the medicine Link: None Hint: Fairly obvious An empty medicine bottle ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Location: Treehouse Village - Fourth Floor, right of Grand Dizzy's hut Function: One of the three ingredients of Grand Dizzy's medicine Link: None Hint: Identifiable by its appearance as one of the ingredients A full bottle of medicine ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Location: Grand Dizzy's Hut, after combining all three ingredients Function: Cures Grand Dizzy, who gives you 'A warm golden dragon egg' Link: None Hint: Fairly obvious A warm golden dragon egg ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Location: Grand Dizzy's Hut, after curing Grand Dizzy Diamond Mines - Second Level, in the tunnel under the dragon Function: Prevents the dragon in the mines from shooting fireballs Link: Fantasy World Dizzy Hint: As there is only one dragon, this egg must belong to it A small animal cage ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Location: Daisy's Hut, on the stool in the middle Function: Allows you to catch Pogie the fluffle Link: Prince of the Yolkfolk (although cheese must be used as bait) Spellbound Dizzy (although a fishing net is used) Hint: The small animal running around the treehouse village is very difficult to catch with boxing gloves Dozy's door key ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Location: Daisy's Hut, beneath the cabinet Function: Unlocks the door of Dozy's hut Link: None Hint: Fairly obvious A cage containing Pogie the fluffle ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Location: Treehouse Village - First Floor, once you've captured Pogie Function: Give to Dylan in return for 'A small pigmy cow' Link: None Hint: Dylan requests it if you don't give it to him straight away Dora's door key ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Location: Treehouse Village - Third Floor, on the far left of the area Function: Unlocks the door of Dora's hut Link: None Hint: Fairly obvious The key for Dylan's elevator ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Location: Treehouse Village - Fourth Floor, on the far right of the area Function: Switches on the elevator to the left of Dylan's hut Link: Fantasy World Dizzy (although keys are used in a control room) Hint: Fairly obvious Dora who has been turned into a frog! ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Location: Dora's Hut, on the table on the left Function: This is Dora - have the Prince kiss her to turn her back to normal and receive 'A crossbow with lots of bolts' in return Link: Magicland Dizzy (exactly the same) Hint: Classic fairy tale of frog and princess, with roles reversed Dylan's door key ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Location: Treehouse Village - Fifth Floor, to the left of the elevator Function: Unlocks the door of Dylan's hut Link: None Hint: Fairly obvious A small pigmy cow ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Location: Dylan's Hut, by giving Dylan 'A cage containing Pogie the fluffle' Function: Trade with the Merchant in return for 'A magic green bean' Link: Fantasy World Dizzy (exactly the same) Hint: Jack took his cow to the market, and received strange payment in return A tender joint of cooked ham ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Location: Treehouse Village - Ground Floor, on the far left of the area Function: Distracts the boar near Crystal Falls Link: Fantasy World Dizzy (although meat is used to lure boar into cave) Hint: There is a hungry boar quite close by A crossbow with lots of bolts ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Location: Treehouse Village - Ground Floor, after helping Dora Function: Fire at the soldiers around the castle to safely get inside Link: None Hint: When attempting to get into the castle, soldiers bombard Dizzy with rocks to push him back A heavy bag of gold coins ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Location: Crystal Falls, to the right of the waterfall Keldor - Bridge Street, on the far right of the west section Function: Pay the troll Guard in the far eastern tunnel to pass by Link: None Hint: The guard in the tunnel nearby seems quite corrupt A protective old umbrella ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Location: Keldor - Castle Street, on the far right of the east section Function: Prevents acid drops from causing damage Link: Spellbound Dizzy (although umbrella stops flame going out) Hint: Drops of acid in the area A barrel of pirates rum ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Location: Keldor - Bridge Street, on the far right of the east section Function: Give to Blackheart the pirate to gain access to his ship Link: None Hint: There is only one pirate, and he is blocking your path A very strong crowbar ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Location: Keldor - Bridge Street, in the middle of the east section Function: Prizes open the trapdoor on the middle deck of the pirate ship Link: None Hint: Useful for opening doors that don't have keys Zaks' portcullis winch handle ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Location: Pirate Ship - Middle Deck, under the trapdoor in the middle Function: Opens the portcullis of Zaks' castle in the clouds Link: None Hint: Fairly obvious A portcullis winch wheel ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Location: Pirate Ship - Rigging, on the far left of the area Function: Opens the portcullis of the trolls' castle in Castle Street Link: None Hint: Fairly obvious A complete d.i.y. rope bridge kit ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Location: Trolls' Castle - Upper Floor, on the far left of the area Function: Builds a bridge over a large gap in the graveyard Link: Prince of the Yolkfolk (exactly the same) Hint: There are posts either side of a large gap in the graveyard that look as if they may have once supported a bridge A key with a skull motif ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Location: Graveyard, only accessible after building a bridge to it Function: Switches on the elevator in Zaks' castle Link: None Hint: The fact that this key has a skull means it is probably usable in an unfriendly place, and the elevator in Zaks' castle doesn't work Some sticks of dynamite ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Location: Pirate Ship - Lower Deck, on the far right of the area Function: Blows up the rock blocking the way to the dragon in Diamond Mines Link: Treasure Island Dizzy (although the detonator is required instead) Hint: Impassable rock with a fuse leading from it to a detonator... An aqua lung for under water ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Location: Carber Bay - Above Water, on the small island in the middle Function: Prevents Dizzy from drowning whilst underwater. This item does not need to be used - it functions by just being in the inventory Link: Spellbound Dizzy (exactly the same) Hint: Fairly obvious A heavy duty rustproof pickaxe ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Location: Carber Bay - Above Water, on the beach on the left of the area Function: Breaks through the thin rock deep under water in Carber Bay Link: Many Dizzy games in many ways Hint: It is rustproof, therefore probably used somewhere underwater An empty treasure chest ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Location: Carber Bay - Deep Under Water, on the shipwreck Function: Usable as a step to reach Grasslands of Shamus from Carber Bay Link: Treasure Island Dizzy (exactly the same) Hint: The cliff on the right of Camber Bay is too high to jump, although a sturdy step would make it easier A large bag of salt ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Location: Carber Bay - Above Water, on the beach on the right of the area Function: Increases density of water in the grasslands so the log rises up Link: Fantasy World Dizzy (although rocks are used to raise water level) Hint: A little physics required here - there is a log at the bottom of a small pool of water, and salt increases water density A dry match ¯¯¯¯¯¯¯¯¯¯¯ Location: Grasslands of Shamus, between the pool and Shamus Function: Lights 'A pile of dry straw' to thaw out Denzil Link: Magicland Dizzy (although hot water is used to thaw him out) Hint: This creates fire, and someone needs to be heated up A bridgebuilder's sharp axe ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Location: Diamond Mines - Second Level, on the far left of the area Function: Cuts through the bridge in the countryside Link: Treasure Island Dizzy (exactly the same) Hint: There is a pool of water beneath a bridge, that is not accessible in any other way - this axe is designed for bridges A pair of flippers for swimming ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Location: Denzil's Pad, after thawing out Denzil Function: Allows Dizzy to swim about underwater by pressing 'C' This item does not need to be used - it functions by just being in the inventory Link: Spellbound Dizzy (exactly the same) Hint: Fairly obvious A pair of brass cymbals ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Location: Diamond Mines - First Level, in the water right of the machine Function: The loud noise wakes up Dozy Link: Magicland Dizzy (although a lightning bolt is used) Spellbound Dizzy (exactly the same) Hint: Loud noises are often good for waking people up A large gold coin ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Location: Carber Bay - Submerged Cave, in the top part of the area Function: Can be used to buy 'A magic green bean' from the Merchant Link: Fantasy World Dizzy (although a pigmy cow is used) Hint: Money is useful for buying things A solid gold Irish shamrock ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Location: Diamond Mines - Second Level, beneath the large dragon Function: Give to Shamus to allow you access to the special soil Link: Spellbound Dizzy (although Shamus gives you an item in return) Hint: Leprechauns are an Irish myth, and there is one particular leprechaun who may need to be persuaded to move A gravediggers muddy spade ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Location: Keldor - Bridge Street, on the far left of the area Function: Digs a hole in the middle of the graveyard Link: Treasure Island Dizzy (exactly the same) Hint: The description suggests it should be used in the graveyard, and there is already a dip with a pile of mud next to it A gymnasts bouncy trampet ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Location: Subterranean Cave, on a ledge in the left part of the cave Function: Springs Dizzy high into the air to get out of the cave Link: Spellbound Dizzy (exactly the same) Hint: The exit from the cave is too high to reach by jumping alone An empty bucket ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Location: Subterranean Cave, on a ledge in the right part of the cave Function: Fill with water to create 'A bucket full of water' Link: Fantasy World Dizzy (exactly the same) Magicland Dizzy (exactly the same) Hint: Buckets are typically used for carrying water A bucket full of water ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Location: Subterranean Cave, after filling the bucket with water Function: Douses the flame in Zaks' castle Link: Fantasy World Dizzy (although used to grow the beanstalk) Magicland Dizzy (although filled with hot water to melt Denzil) Hint: The large fire in Zaks' castle needs to be passed A thick Persian rug ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Location: Dozy's Hut, after waking him up with 'A pair of brass cymbals' Function: Covers the row of spikes in Zaks' castle Link: Fantasy World Dizzy (exactly the same) Hint: There is a row of spikes that cannot be jumped over, and there is no hook to swing across either A magic green bean ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Location: Keldor - Castle Street, as payment from the Merchant for either 'A small pigmy cow' or 'A large gold coin' Function: Sprouts into a beanstalk in the special soil in the grasslands Link: Fantasy World Dizzy (although the bean needs to be watered) Hint: This should be planted, and the sign with the bean on it gives a good clue as to where Magic Scroll #1 - On a ledge in Treehouse Village - First Floor, only reachable ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ by swinging across from the right edge of the Third Floor Magic Scroll #2 - Just to the left of the waterfall in Crystal Falls ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Magic Scroll #3 - Keldor, in the middle of the west section of Dock Street ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Magic Scroll #4 - In a cave to the far right of Grasslands of Shamus, only ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ accessible via the mine cart Magic Scroll #5 - On the top floor of Zaks' Castle, inside a fireplace ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________________________________________________________________________ ******************************************************************************* **/¯¯¯\**/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ */ ¯¯ | 6 M a g i c S t a r s CMGST *\ __ **\___/**\_____________________________________________________________________ ******************************************************************************* ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Only by collecting all 250 Magic Stars can Dizzy enter Zaks' tower. The exact location of each Magic Star is explained as you read the walkthrough, but it is entirely possible that you may have overlooked one or two. This list gives the location of each Magic Star, split into each separate area of the game. Treehouse Village ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Ground Floor (9 Magic Stars) ¯¯¯¯¯¯¯¯¯¯¯¯ * on the walkway above the elevator * just above the spike pit * to the right of the spike pit * to the right of the spike pit * to the right of the spike pit * on the walkway above the spike pit * on the far left of the area * to the right of the Prince * to the left of the elevator First Floor (6 Magic Stars) ¯¯¯¯¯¯¯¯¯¯¯ * outside Dizzy's hut * to the left of Dizzy's hut * to the right of Dizzy's hut * on the walkway above the snappy weed * to the right of the snappy weed * on the far right of the area Second Floor (5 Magic Stars) ¯¯¯¯¯¯¯¯¯¯¯¯ * to the right of the meeting hall * on the high walkway above the meeting hall * to the left of Daisy's hut * to the left of the meeting hall * on the far left of the area Third Floor (5 Magic Stars) ¯¯¯¯¯¯¯¯¯¯¯ * on the top walkway to the left of the elevator * to the left of Denzil's hut * on the far left of the area * to the right of the elevator * on the walkway above Denzil's hut Fourth Floor (6 Magic Stars) ¯¯¯¯¯¯¯¯¯¯¯¯ * to the right of Grand Dizzy's hut * to the right of Grand Dizzy's hut * on the far right of the area * on the far right of the area * on the walkway above Grand Dizzy's hut * on the far left of the area Fifth Floor (5 Magic Stars) ¯¯¯¯¯¯¯¯¯¯¯ * to the right of Dylan's hut * on the far left of the area * on the top walkway to the right of the elevator * on the far right of the area * on the walkway above Dylan's hut Sixth Floor (3 Magic Stars) ¯¯¯¯¯¯¯¯¯¯¯ * to the right of Dora's hut * on the far right of the area * on the right of the area Seventh Floor (2 Magic Stars) ¯¯¯¯¯¯¯¯¯¯¯¯¯ * to the right of Dozy's hut * to the left of Dozy's hut Dizzy's Hut (2 Magic Stars) ¯¯¯¯¯¯¯¯¯¯¯ * on the table on the left * above the cabinet on the right Daisy's Hut (2 Magic Stars) ¯¯¯¯¯¯¯¯¯¯¯ * near the door * to the left of the cabinet Denzil's Pad (2 Magic Stars) ¯¯¯¯¯¯¯¯¯¯¯¯ * near the door * above the cabinet on the right Grand Dizzy's Hut (2 Magic Stars) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ * to the left of the bed * above the cabinet on the right Dylan's Hut (2 Magic Stars) ¯¯¯¯¯¯¯¯¯¯¯ * near the door * to the left of the cabinet Dora's Hut (2 Magic Stars) ¯¯¯¯¯¯¯¯¯¯ * above the bed on the right * near the table on the left Dozy's Hut (2 Magic Stars) ¯¯¯¯¯¯¯¯¯¯ * to the left of the bed * in the beams on the right Meeting Hall (2 Magic Stars) ¯¯¯¯¯¯¯¯¯¯¯¯ * near the door * to the left of the table Diamond Mines ¯¯¯¯¯¯¯¯¯¯¯¯¯ First Level (6 Magic Stars) ¯¯¯¯¯¯¯¯¯¯¯ * to the left of the elevator control machine * in the bottom tunnel to the right of the elevator * in the top tunnel to the right of the elevator * in the water on the right of the area * in the water on the far right of the area * between the water and the elevator control machine Second Level (7 Magic Stars) ¯¯¯¯¯¯¯¯¯¯¯¯ * to the right of the mine cart * in the top tunnel in the centre of the area * on the far right of the area * in the bottom tunnel to the right of the elevator * in the bottom tunnel to the left of the elevator * to the left of the dragon * in the tunnel beneath the dragon Third Level (6 Magic Stars) ¯¯¯¯¯¯¯¯¯¯¯ * on the far left of the area * above the middle of the bridge * to the right of the bridge * to the right of the leftmost elevator * to the left of the rightmost elevator * to the right of the large rock Village of Keldor ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Castle Street (5 Magic Stars) ¯¯¯¯¯¯¯¯¯¯¯¯¯ * on the far right of the area * near the wall to the left in the east section * near the door in the centre section * near the portcullis to the castle * in the centre of the west section Bridge Street (6 Magic Stars) ¯¯¯¯¯¯¯¯¯¯¯¯¯ * near the rightmost door * on the far right of the area * to the right of the bridge * near the wall to the left in the east section * above the stairs on the left of the area * in the tunnel on the far left of the area Dock Street (7 Magic Stars) ¯¯¯¯¯¯¯¯¯¯¯ * to the left of the bridge * to the right of the bridge * near Blackheart the pirate * on the far right of the west section * on the right of the west section * on the left of the west section * on the far left of the west section Tunnels (5 Magic Stars) ¯¯¯¯¯¯¯ * in the far right tunnel between Castle Street and Bridge Street * in the far right tunnel between Castle Street and Dock Street * in the tunnel between Bridge Street and Dock Street * in the centre tunnel between Castle Street and Dock Street * in the far left tunnel between Castle Street and Dock Street Pirate Ship ¯¯¯¯¯¯¯¯¯¯¯ Rigging (3 Magic Stars) ¯¯¯¯¯¯¯ * on the far right of the area * between the swingable hooks * on the far left of the area Upper Deck (8 Magic Stars) ¯¯¯¯¯¯¯¯¯¯ * above the gangplank to the left of the ship * in the lower deck on the far left of the ship * in the middle deck in the centre of the ship * in the lower deck on the left of the ship * on the top deck on the left of the ship * on the top deck in the centre of the ship * in the middle deck in the centre of the ship * on the far right of the ship Middle Deck (3 Magic Stars) ¯¯¯¯¯¯¯¯¯¯¯ * on the far right of the ship * in the centre of the ship * on the left of the ship Lower Deck (2 Magic Stars) ¯¯¯¯¯¯¯¯¯¯ * on the far right of the ship * in the centre of the ship Trolls' Castle ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Lower Floor (8 Magic Stars) ¯¯¯¯¯¯¯¯¯¯¯ * on the far right of the area * on the right of the area * on the left of the area * on the far left of the area * near the top on the left of the area * near the top in the centre of the area * near the top on the far right of the area * between two ledges on the right of the area Upper Floor (7 Magic Stars) ¯¯¯¯¯¯¯¯¯¯¯ * near the right wall in the west section * on the left of the west section * on the far left of the west section * in the centre section * on the far right of the east section * in the centre of the east section * near the left wall in the east section Carber Bay ¯¯¯¯¯¯¯¯¯¯ Above Water (9 Magic Stars) ¯¯¯¯¯¯¯¯¯¯¯ * on the island in front of the pirate ship * on the beach on the left of the area * on the beach on the right of the area * near the door on the right of the area * on the far left of the area * to the left of the large island * above the large island * to the right of the large island * to the left of the beach on the right Under Water (6 Magic Stars) ¯¯¯¯¯¯¯¯¯¯¯ * on the far left of the area * on the left of the area * on the far right of the area * on the right of the area * beneath the large rock ceiling * beneath the large rock ceiling Deep Under Water (9 Magic Stars) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ * to the left of the shipwreck * on the left of the area * on the far left of the area * to the left of the shipwreck * above the shipwreck * to the right of the shipwreck * on the far right of the area * on the rocks above the bubbly hole * near the top on the left of the area Submerged Cave (3 Magic Stars) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ * on the far left of the area * on the far right of the area * at the bottom of the area Zaks' Castle ¯¯¯¯¯¯¯¯¯¯¯¯ Bottom Floor (10 Magic Stars) ¯¯¯¯¯¯¯¯¯¯¯¯ * near the entrance * above the steps to the right of the elevator * to the left of the fire * to the right of the fire * near the bottom on the far right of the area * on the right of the area * near the top on the far right of the area * below the steps to the right of the elevator * on the top ledge to the left of the elevator * on the top ledge on the far left of the area Middle Floor (11 Magic Stars) ¯¯¯¯¯¯¯¯¯¯¯¯ * on the left in the eastern tower * in the middle of the eastern tower * on the right in the eastern tower * above the spikes * on the far left of the area * on the high ledge above the spikes * to the right of the spikes * on the far right of the western section * on the right of the western section * near the top on the right of the western section * near the top on the far right of the western section Top Floor (6 Magic Stars) ¯¯¯¯¯¯¯¯¯ * on the far left of the area * on the left of the area * near the top on the left of the area * near the right wall on the left of the area * near the left wall on the right of the area * near the top on the right of the area Countryside near Silver Stream (6 Magic Stars) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ * to the left of the bridge * to the right of the bridge * at the entrance to the mines * in the water under the bridge * to the right of the bridge * on the far right of the area Crystal Falls (5 Magic Stars) ¯¯¯¯¯¯¯¯¯¯¯¯¯ * on the far right of the area * to the right of the boar * between the jagged rocks * to the right of the waterfall * on the far left of the area Graveyard (8 Magic Stars) ¯¯¯¯¯¯¯¯¯ * on the far right of the area * to the right of the bridge (once it's built) * on the right of the area * to the left of the hole (once it's dug) * to the left of the hole (once it's dug) * on the left of the area * on the left of the area * on the far left of the area Chasm of Bubbles (10 Magic Stars) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ * at the bottom of the area * near the bottom of the area * near the bottom of the area * near the bottom of the area * in the middle of the area * in the middle of the area * near the top of the area * near the top of the area * near the top of the area * at the top of the area Grasslands of Shamus (4 Magic Stars) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ * on the far left of the area * to the left of the broken bridge * on the right of the area * in the cave on the right of the area The Rail Network (20 Magic Stars) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ * at the beginning of the track * at the beginning of the track * near the beginning of the track * near the beginning of the track * near the beginning of the track * almost halfway along the track * almost halfway along the track * almost halfway along the track * about halfway along the track * halfway along the track * halfway along the track * about halfway along the track * over halfway along the track * over halfway along the track * over halfway along the track * near the end of the track * near the end of the track * near the end of the track * at the end of the track * at the end of the track Subterranean Cave (3 Magic Stars) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ * on the left of the area * on the far left of the area * on the far right of the area Low Clouds (6 Magic Stars) ¯¯¯¯¯¯¯¯¯¯ * above a low cloud on the right of the area * on the far right of the area * above a high cloud in the middle of the area * above a high cloud on the right of the area * on the left of the area * on the far left of the area High Clouds (4 Magic Stars) ¯¯¯¯¯¯¯¯¯¯¯ * on the right of the area * in the middle of the area * to the right of Zaks' castle * to the left of Zaks' castle _______________________________________________________________________________ ******************************************************************************* **/¯¯¯\**/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ */ ¯¯ | 7 A c k n o w l e d g e m e n t s CAKNW *\ __ **\___/**\_____________________________________________________________________ ******************************************************************************* ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Me Jonathan Mathews' ASCII Generator At the moment, I don't really have anyone else to thank for helping me make this walkthrough (apart from the creators of Fantastic Dizzy at Codemasters and Sega for producing and publishing this excellent game). This is mainly because it was written entirely by myself. I alone have scribed the lengthy walkthrough and strategies. No other resource, save for the ASCII Generator and Fantastic Dizzy itself, has been used in the creation of this guide. Any additional information or rectification of mistakes will earn credit for their source in future versions. This section will then have some use. I am perfectly happy for this guide to be used on anyone's sites, so long as my permission is first obtained. Please do not remove, amend or add anything from this guide. If you feel something needs to be changed, please e-mail me at either address below and I will make appropriate adjustments. _______________________________________________________________________________ ******************************************************************************* **/¯¯¯\**/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ */ ¯¯ | 8 C o n t a c t I n f o r m a t i o n CCNIF *\ __ **\___/**\_____________________________________________________________________ ******************************************************************************* ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ If you have any queries or comments about the Fantastic Dizzy game, any additional information that you wish to add to this walkthrough, or would like to point out any mistakes or errors that you may have noticed while reading, please e-mail me at either of the following addresses: dvarik@aol.com pobalot@aol.com I will be happy to answer any questions you may have about the game, and I will credit any help given to improve this walkthrough. Also, if you like my style, and can suggest any other games for which I should write a walkthrough, then drop me a line too.