Game: Crusader of Centy System: Sega Genesis Genre: Action/RPG Author: Seraph 0 Real Name: Andrew Almeida E-Mail: Seraph_0@Hotmail.com Date: July 28, 2004 ----------------- Table of Contents ----------------- 1. Introduction 2. Story 3. Controls/Tips 4. Skills 5. Equipment/Items 6. Animal Companions 7. Animal Combos 8. Enemies 9. Boss List 10. Life Apple Location List 11. Money Bag Location List 12. Walkthrough Chapter 1 - Beginning of a Hero Chapter 2 - The Prophecy Chapter 3 - The Rescue Chilly Chapter 4 - Daisies of Fire Chapter 5 - Curse of the Slime Chapter 6 - The Tower in the Desert Chapter 7 - The Trial of Ice Chapter 8 - Sunken Temple Chapter 9 - Return to the Tower Chapter 10 - The Land of Serenity Chapter 11 - Back to School Chapter 12 - Future's Past Chapter 13 - The Desert Temple Chapter 14 - Hero of the Past Chapter 15 - The Final Chapter 13. Review 14. Last Words 15. Copyright --------------- 1. Introduction --------------- Probably one of the best Action/RPGs you could get for Sega Genesis. The game is similar to the Zelda series, in that the gameplay is viewed in a top down perspective, and the gameplay is a mix of action, puzzle and RPG elements. Another unique part of the game is able to summon companions, like animals and bugs to your side to not only give you new abilities, but also able to combine both abilities of the animals, to create a new ability. -------- 2. Story -------- The Age of Darkness, without light. Creatures who wandered this world were later called "monsters" by humans. They were feared by everyone... No one knows where, when, or how these creatures came to be. Have they been here since the start of humanity?... Or were they here since the start of time?... Who's to say... Time Passes... One day, there was a change in the world. A great beam of light struck the earth and diffused through the darkness... Filling the earth with light and density... Most of the "monsters" had no resistance to light and quickly perished.... A seemingly endless period of time passed... Humanity had evolved and dominated the earth's surface... But... Monster did not become extinct. They hid underground and increased their numbers, as if they were waiting for the moment of restoration... Our story begins, when the monster reappear, and the inevitable conflict between man and monster ensues... ---------------- 3. Controls/Tips ---------------- D-Pad - Move Character Start - Menu A Button - Attack/Talk/Action B Button - Jump C Button - Animal Action - Hold the Attack Button to charge sword. When glowing, release sword to throw. - If the Animal/s have no action, they will simply move in front of you and shield you from danger. - Some rocks that you shatter, re-grow back or have a mole pop up. If you happen to be standing on the mole or rock, you will get hurt. - Move up and down ladders, vine walls, etc., by pressing Up and Down on the D-Pad. On vine walls, you can also go left and right. - Boost Flowers fire you up in the air and onto a higher platform. - To lift an object, {once you enquired the skill}, go up to the object and press the Action Button. Throw it by pressing the Action Button again. If you jump and throw the object in the air, it will travel further. --------- 4. Skills --------- During the course of your quest, you will gain new abilities from various people and animals. Skill: Location/Info Sword Throw The first house you see in Rafflesia School. A man will teach you the Sword Throw skill if you pay him twenty Malins. The Sword Throw is a useful attack, as well as useful to solve puzzles. To execute the Sword Throw, hold down the Attack Button, until your sword glows, then release. The sword only spins a few feet away from you. Animal/Plant Tongue In the Soleil Town Plaza. Go to the second house on the far left of the area, the go inside, and talk to the fortuneteller. She will give you this ability in Chapter 2. With this ability, you cannot only talk to animals and plants to give you information, but also have animals join you on your quest. At first, you can not talk to humans anymore, but in Chapter #, you will have the ability to talk to humans and animals/plants. Jump: After you gain the ability to talk to animals, go to the very top of Dahila Valley and talk to the rabbit twice. The rabbit will teach you how to jump, by pressing the B Button. The Jump ability will open up many paths and help you indefinably through out your quest. Strength: In the Animal Village, at Anemone Beach. Go to the far left and to the house with the closed door. Jump on the green plate at the base of the door 3x, and the door will open. Talk to Daddyphant, {obviously the big elephant}, once and say yes, then once more. Then go to the piece of wood on your left and pick it up by pressing the Action Button. This skill is mainly used to pass obstacles and solve puzzles. ------------------ 5. Equipment/Items ------------------ Here is a list of equipment and items you will come across in the game. Item: Location/Info: Malin This item can be found by defeating enemies, finding moneybags, and other locations. Malin is a gold coin and the currency of the world. Apple Found around the world, by destroying rocks, cutting down bushes, etc. Restores one hit point. Life Apple See Life Apple Location List. Life Apples add one hit point to your maximum. Money Bag See Money Bag Location List. Money Bags contain thirty Malins. Father's Sword & Shield A birthday present from your mother, in the beginning of the game. Your father used this sword and shield to protect the kingdom and now you follow in your father's footsteps. Bronze Medal Found at the end of the Beginners Course, at Rafflesia School. First of three Medals, needed to obtain the Holy Sword. Silver Medal Found at the end of the Intermediate Course, at Rafflesia School. Second of the three Medals, needed to obtain the Holy Sword. Gold Medal Found at the end of the Expert Course, Rafflesia School. Third of the three Medals, needed to obtain the Holy Sword. Holy Sword Present the three Medals to the King and he will rewarded you the Holy Sword. Double the strength of your Father's Sword. Giant Plant Seed You get this item right before the boss Georama begins to attack, in Castle Freesia. Magic Shoes After obtaining Rio, use it's ability to help you cross the pond and open the treasure chest, in the Human Village of Iris of the past. The Magic Shoes allow you to return to the present. Awakening Powder After rescuing the woman in the Camillia Desert/Desert Temple, climb down the pole and open the chest to obtain the Awakening Powder. This powder revives the Chameleon boss, as well Moa. Mother Monster Horn After defeating Mother Monster, you will appear in front of the cave and find the horn on top of the cave broken off. A critical part of the story, near the end. -------------------- 6. Animal Companions -------------------- One of the best part of this game is the ability to summon animals to aid you in your quest. Some animals give you a new ability, others change the attribute of your weapon, and much more. Their are a total of fifteen animals to find, and three you can only rent, which means you can only use these animals once. When you use a animal that gives you an ability, like Chilly, the animal will go in front of you and protect you, when you press the Animal Action Button. Main Animal Companions Name: Ability: Location/Info: Cecil Rebound You will rescue Cecil from the belly of Shuffler. Cecil gives your sword the ability to rebound of walls. Good for taking out enemies around corners. Not only his, but Cecil can also extend the Sword Throw range by incredible distances. The only down fall in this, is the screen flies with the sword, immobilizing you and making you invulnerable. You however, can recall your sword back by pressing the Attack Button again. Dippy Transport After the battle with Roxie, return to the Animal Village of Camillia Desert. Talk to Dippy, {the dinosaur in the pool of water}, and start to leave the pool. Dippy will then join you. Not only does Dippy allow travel over water, but once equipped, you can ride Dippy over spike floors, and other hazards without any harm to you. The only set back is Dippy's a bit slow and you can't attack. Dodo Impale After you return from the Past Camillia Desert/Desert Temple, enter the exit of Burn Daisy. Return to where the burnt bird was, Dodo will join you after talk to it. Dodo will surround your sword with a white aura, allowing the sword to stick to items, and impale monsters once thrown. The monster will not be harmed, but will fly back at you. Dodo by itself, can be dangerous, because of the obvious. But using it to get far away items, is the only good thing about. Flash Speed Flash joins you, if you beat it in a race at the Animal Village of Iris. The racetrack is in the far right corner, near the squirrel cave. If you talk to it before the race, you have a chance to pay it fifty Malins to be slower in the race. Equipping Flash will increase your speed 2x, and even extending your long jumps. Chilly Ice Brand After saving Chilly from the Devilfish, Chilly joins you. Chilly grants your sword the attribute of Ice. This only works when you use the Sword Throw skill. The sword will be covered in ice and is good against fire based enemies, like Salamanders. Ice Brand can also freeze certain things to open up paths for you. Inferno Fire Brand Outside the Castle Freesia, you will rescue Inferno from a prison. Inferno grants your sword the attribute of Fire. Of course, this only works with your Sword Throw. The sword will be covered in flame and is good against ice based monsters, like Snow Giants. Fire Brand can also can melt ice, to open up paths. Leviathan Swordsman Leviathan joins you when you defeat it, in the Root Temple. Leviathan increases the speed of your attack, the charge time for Sword Throw is lessened, and the speed and length of Sword Throw by 2x. Mac Bite After you gain the ability to talk to animals, talk your dog outside your house twice, and Mac will join you. When the Animal Action Button is pressed, Mac will stand where it is and paralyze any monster that comes into contact with it. If you call back Mac, the monsters will still be paralyzed. Some enemies are not effected, like Salamanders. Moa Enhance You rescue Moa from the Chameleon, in the Camillia Desert Past. Moa is useless alone, but can enhance the other animal's abilities. Moa is the best with combos, and gives you the most combination options. Monarchy Operate Monarchy emerges from the pupa of Pieces, after the second time through the Tower of Babel. Monarchy allows you to control your sword once thrown. This is a good skill to take out enemies from around corners and hit switches that are hard to reach. You can only control it until it stops. Pieces None Pieces will join you after the trial of the Witch, in Iris. Pieces at first will not have any abilities. When you enter the Tower of Babel for the second time, Pieces will leave your party and turn into a pupa. When you finish through the tower and exit it, Pieces will emerge as Monarchy, the butterfly. Rio Plank Rio joins you in the past, in the Animal Village of Iris. You can find him in the pond, to the far right. Rio, the armadillo, has the ability to go in it's shell and allow you to use him as a plank. To do this, just press the Animal Action Button, and Rio will go in it's shell and you can pick it up. This is obviously good to cross the lake and rivers, if need be. Wong Mimic Once the human language is restored, return to Soleil Town. Go talk to your mother, then go to the house that was for sale, {the house has a sign in front of it and the door is open}, and go inside. You will see your mother again and if you talk to her, she says she bought this house for you. Return to you original house and talk to your mother. She will deny she bought you the house and asks where is Mac. Return to the house on sale and talk to your mother with Mac equipped. Mac will discover that she is an imposter, and Wong will then explain itself. Agree to forgive Wong and it will join you. Wong can create a image of you, when the Animal Action Button is press and the enemies will then attack the decoy. The decoy will disappear if you go off the screen. Rent-A-Pet Kitty Revive You can hire Kitty for fifty Malins, in Animal Village of Anemone Beach. Go to the first house to your left as you enter the village, {the house with the owl sign in front}. Talk to Kitty, pay it fifty Malins and it will join you. Kitty will automatically revive you when you loose all your hit points and does not need to be equipped. Once Kitty has been used, it will return to house and wait for you again, if needed. Edgar Eggbomb You can hire Edgar for fifty Malins, in the Animal Village of Iris, {it's the cave in the far left corner, up the rope}. Once equipped, Edgar will fire beams of energy randomly across the screen, destroying any enemy that comes on screen for five seconds. Edgar is good if your surrounded, but over all, Edgar is a bit of a waste. Hire Edgar for just in case scenarios, and once used, it will of course return to the Animal Village of Iris. Batty Shield You can hire Batty for a hundred Malins, at the Animal Village of Camillia Desert. Batty will fly around your head for ten seconds, and make you invulnerable. Although this is a good animal to hire, it costs a bit much, so don't go wasting it. Batty will of course return to the Animal Village of Camillia Desert, once used. ---------------- 7. Animal Combos ---------------- Another cool aspect of the game is the ability to combine your animal companion's abilities, to create a new ability. Also, switching the Animals will not change the ability. Also, you can't combine Rent-A-Pets. Animals: Ability: Info: Cecil & Forever Once thrown, your sword will forever rebound off Moa Rebound walls. It will only stop if you hit any enemy, or any other obstacle. Chilly & Artic With Dodo's sticky ability, sword will imprison Dodo Touch the enemy in a crystal prison and drain it's HP, once thrown. The tail of energy following the sword is from Dodo's ability. Chilly & Diamond A tail of large ice crystals follow the sword and Moa Dust once it hits an enemy, it causes a explosion of ice crystals that swirls for a moment. Diamond Dust is stronger then Ice Brand. Chilly & Sword of It strange that two opposite elements can combine, Inferno Disruption and it's even stranger that the combo effect tab says it's powerful ice magic. Your sword turns dark green once thrown. When the sword hits an enemy, it surrounds the enemy in a black and orange sphere, The sphere will fluctuate and drain four hit points from your enemy, no matter the element of the enemy. Cecil & Vortex When you throw your sword, the sword will spin in Monarchy Sword circles and can be controlled forever. The sword will cut through enemies and continue spinning, until either you press back on the D-Pad, {depends where you face}, or you hit an obstacle. The sword however is a little bit difficult to control. Dippy & Express Dippy will now be able to move 2x as fast, which Flash Transport is good since Dippy is a little slow. You still can't use any other action. Dodo & Ignite With Dodo's sticky properties, the enemy will Inferno catch on fire and drain it's HP. The flame on the blade is wider and the tail following the sword is from Dodo's attack. Dodo & Skewer Although I named it this, I see no real difference Moa from Impale, other then a wider sword. Flash & Haste Your speed will be 3x faster. The obvious downside Moa is that you may not react in time to stop and you may bounce of walls a few more times then usual. Inferno & Hellfire The sword now has a large tail of flame Moa following sword and once it hits an enemy, it sends three large fireballs, in random direction. Hellfire Sword is stronger then Fire Brand. Leviathan & Master Combining these two animals allows you to increase Moa Swordsman the speed of your attack, the charge time for Sword Throw, and the length of Sword Throw by 3x. Mac & Vice Although I named it this, I see no real change Moa Grip from Bite. Moa & Forever When you throw your sword, it will not stop and Monarchy Operate can be controlled forever. It will only return if you press the Attack Button, or the sword hits a wall. Easier to control then the Vortex Sword. ---------- 8. Enemies ---------- Here is the list of monsters that wander the world. They are in alphabetical order. Bee HP - 1 Areas: Rafflesia School Place of Peace These, small insect can't harm you, but can push you into pits, floor spikes and any other hazard. After several seconds are so, they will automatically fly away. Cactus King HP - 4 Areas: Camillia Desert This large, stationary cacti, have a small crown-like spikes on its head. They fire cacti orbs that home in on you. The good news is that you can destroy the cacti orbs, the bad news is the Cactus Kings take four hits to kill. It's best to take them out from a distance. Cactus King, Past HP - 8 Areas: Camillia Desert, Past The ancestors to the present day Cactus King, have twice the amount of HP and twice as strong. There color is a golden hue. Cadaver HP - 1 Areas: Camillia Desert These must be the skeletal remains of a human, who died in the desert. The golden hue skeleton will travel underground and you can see a moving bump in the desert. They will eventually pause and swirl out of the sands and fire energy pellets, in all four directions. They best way to attack is to wait for it to stop, position yourself at an angle and slash when you get the chance. They move about randomly, so watch your step. Cadaver HP - 2 Areas: Camillia Desert, Past The ancestors to the present day Cadaver, have twice the amount of HP and twice as strong. There color is a brighter, golden hue. Condor HP - 1 Areas: Dahila Valley Place of Peace These large, red birds try to attack you with their talons. They chase you slowly, and not as direct. If you move around them for instance, they circle you, instead of flying right towards you. Other then that, they have no other attacks and are easy kills. In the Place of Peace, some Condors just pop out of the clouds and head straight at you, and try to push you off the land. Condor, Past HP - 2 Areas: Dahila Valley, Past The ancestors to the present day Condor, have twice the amount of HP and twice as strong. They are green in color. Dahila HP - 1 Areas: Dahila Valley These small, green skinned creatures look like an biped armadillos, with a blue shell. They start out as eggs and fall out of holes in walls. The egg shatters, an the Dahila emerges. They walk about slowly, pausing to gaze about. If they spot you, {which is indicated by a ! in a thought cloud}, they will begin chase. Dahila are quick, but not as quick as you. Just let them chase you, swing around and attack. Other then that, they have no other attacks. Dahila, Past HP - 2 Areas: Dahila Valley, Past The ancestors to the present day Dahila, have twice the amount of HP and twice as strong. The are a dark pink in color, and have a @ shell. Feeler HP - 4 Areas: Root Temple This strange, green tentacles are composed of spheres and have no bodies, {so to speak}. They are stationary, but can extend their "bodies" to try to reach you. It's best to take them out from a distance. Fire Mouse HP - 1 Areas: Rafflesia School/Monster Crossing Iris Fire Mice usually hang around lava pits, because that were they spawn. Their bodies are basically a fireball, with a mouse head in front and four legs to run on. Other then touching them, they have no other attacks. They have no specific movement pattern, they just run around a second or two, then pause, then repeat. When it snow in Iris, Fire Mice become Ice Mice. They jump out of frozen lava, and are blue in color. Fire Mouse, Past HP - 2 Areas: Iris, Past The ancestors to the present day Fire Mice, have twice the amount of HP and twice as strong, but are still one of the weakest enemies you will face. Also, the color of these Fire Mice is slightly brighter. Hieroglyph HP - 4 Areas: Camillia Desert/Desert Temple, Past This humanoid, flat figures continually pop out of the walls of the Desert Temple. They have no attacks, {other then their bodies}, and move rather back and forth, or up and down. I suggest taking them from a distance. Inchworm HP - 3 Areas: Rafflesia School/Monster Crossing Iris These large, green caterpillars will roll up in a ball if struck, and if it ricottas off a wall and right towards you, you will get hurt. Other then their own bodies, they have no other attacks. Larva chase you where ever you go, but because of their slow speed, you will have a better chance of hitting them before they do. An interesting note about Larva is that they pause when you jump, so take advantage of this flaw. The Inchworm will turn a moss green color, when it snows in Iris. Inchworm, Past HP - 6 Areas: Iris, Past The ancestor to the present day Inchworm, has twice the amount of HP and twice as strong. This could be trouble, since every time you hit one, they roll and may bounce back at you. Other then that, they are a shade of moss green color. Krill HP - 1 Areas: Anemone Beach - Area 2 Krill are tiny shrimp that jump out of the water, and spit beads of energy at you. They best way to attack is to use your Sword Throw skill. Sprat, they are quite weak, but in large numbers, they can be annoying. Mollusk HP - 2 Areas: Anemone Beach - Area 1 At first glance, they look like an ordinary red stone on the sands of the Anemone Beach. But when you get to close, multiple green legs, and a visible eye, pop out and scurry away from you. Although they usually run in the opposite direction of you, sometimes they run after you, or they bump into a wall and reverse direction towards you. They move only horizontally and have no attacks. You cannot attack when it is in its shell. Mollusk, Past HP - 2 Areas: Anemone Beach, Past - Area 1 Unlike most of the Past monsters, this monster is not stronger then it's present self. The only difference is it's a gray color. Primordial Ooze HP - 2 Areas: Burn Daisy These strange, green blobs move randomly around the area leaving behind a bubbling trail of slime. They move in one direction for about two or three seconds, then pause and repeat in a different direction. Either attack from afar, or wait for them to pause. Other then that, they have no attacks. Primordial Ooze, Past HP - 4 Areas: Burn Daisy, Past The ancestors to the present day Primordial Ooze, have twice the amount of HP and twice as strong. They are pink in color. Salamander HP - Special Areas: Hot Daisy These fire serpents chase you about relentlessly. They not only hurt by touch, but they can also push you. The move around like Condors, but make sharper turns Since these creatures usually are on bridges, they can easily push you over it. They cannot be hurt by normal means. They can only be hurt by Ice, so Chilly is required to best these foes. One hit with Ice Brand, {or any other Ice attack} and they freeze and shatters. Sandworm HP - 2 Areas: Camillia Desert This large, long worms jump in and out of the sands. They chase you about, trying to bite you or hit you with its body. It's best to take them out from a distance, since it's hard to get close to it's head, while it hops about you. Also, Sandworms continue to follow you, even if you are on the far away from them. Sandworm, Past HP - 4 Areas: Camillia Desert, Past The ancestors to the present day Sandworm, have twice the amount of HP and twice as strong. Like the Past Cadaver, the Past Sandworm is a brighter, golden hue. Slug HP - 2 Areas: Anemone Beach - Area 2 Root Temple This small, goggle eyed creatures are the slowest creatures you will encounter and the stupidest. Like the Condor, it chases you in circles, not directly, and Slugs move in a larger circle. They even get stuck against wall when they do this. Take them out anyway you can, for they are weak and have no attacks. Small Blu HP - 1 Areas: Root Temple This small, blue fish swim back and forth, in a horizontal line and occasionally jump. Other then their bodies, they have no attacks. Just one slash will kill them. Snow Cub HP - 3 Areas: Castle Freesia This human sized monsters, look similar to polar bears. All they do is chase you about, but because the floor is slippery, it's hard to catch you. Other then that, use Inferno for a instant kill. Snow Giant HP - 6 Areas: Castle Freesia This large, snowmen are as big as bosses. They are slow and have no projectile attacks. The only chase you about. Using Inferno can easily cut them down to size with two hits. Starfish HP - 2 Areas: Anemone Beach - Area 1 Starfish start off stationary, until they spot you. Then, using their body like a helicopter, they jump and spin in the air. The chase you, in a loop de loop fashion. Although they are quit slow, it's best to take them out from a distance. Other then that they have no attacks. Starfish, Past HP - 2 Areas: Anemone Beach, Past - Area 1 Unlike most of the Past monsters, this monster is not stronger then it's present self. The only difference is it's silver/silver color. Stump HP - 2 Areas: Iris This monsters look like stumped trees, but have two pairs of insect like legs. The chase you about like Larva, even the same speed. While they chase you though, they fire discs of wood at you. You cannot destroy the discs, so you will have to dodge. It's best to take them out from a distance. When it is snowing in Iris, Stumps turn to a gray, silver color. Stump, Past HP - 4 Areas: Iris, Past These ancestors of the of the present day Stump, have twice the amount of HP and twice as strong. This could be a problem, because these gives the Stump more time to attack with it's wooden discs. The Past Stump is gray, silver in color. ------------ 9. Boss List ------------ Here is the list of bosses that you come across in the game. All these are a direct copy from the walkthrough section. After each boss, you get one hit point added to your maximum. Wolf HP - 4 Area: Dahila Valley The Wolf is fairly easily. He moves around in a figure eight, and only pauses to attack. He attack starts out as a smack to it's own head with a hammer. Then, various small objects surround his head in a circle, like stars and ducks. A finally, he will launch the objects in a growing circle that moves clockwise, outwards. You can only hurt him with your Sword Throw skill, and it's hard to penetrate his attack, when it surrounds it's head. So, it's easier to just dodge his attack first, then launch your Sword, but you can at least try to hit him when his attack surrounds it's head. If your lucky, you can kill it before it gets a third shot off, but if you can't, take your time. Octopus HP - 8 Area: Anemone Beach - Area 2 This large, two tentacle, purple Octopus has the penguin on it's head and use the penguin to acquire ice based attacks. At first it moves back and forth and spit's out frozen, mini octopi in a vertical line. Just throw your sword at it 4x, then the Octopus will dive and emerge orange in color, have four tentacles, and have a different tactic. Now, it spins about spewing octopi in every direction. Hit it another 4x and it will die. Shuffler HP - 6 Area: Burn Daisy This large, green humanoid splits into eight, bowling pin shaped monsters. The one of the little green monsters will flash, then all the monsters will move randomly around the room 4x. The one that flashed is the only one that can be hurt. This boss battle is like a memory game, so keep your eye on the monster that flashed and attack, after the fourth move. If you hit the wrong monster, you get damaged. This battle may take a while, so be patient. Roxie HP - 8 Area: Tower of Babel Roxie has three attacks: one is that it turns it's arms into ball and chain like weapons, and swings them in a wide ark. The second attack is it fires both arms at a time, and they home in on you. The third attack is the only time you can attack. Blue energy will burn around him, then it will release large spheres of energy in all direction. Then the body will collapse and the heart will be exposed. If your lucky, you can hit it twice, before the body reforms. Roxie side jumps, and occasionally jumps, but always returns to the same position. The best strategy is to stay at the opposite side of Roxie, against the wall, and you will not be hurt by it's ball and chains. Carefully face Roxie, so that you can dodge his ball and chains, and enables you to attack it's homing fists. As soon as Roxie begins to glow blue, move to the side slightly, so you can dodge the energy spheres. This battle may be a while, so take your time. Georama HP - 6 Area: Castle Freesia This massive, puddle of slime moves around randomly and has two attacks: In the fire form, {the red colored form}, it fires a fireball across the floor that not only the ability to set the floor on fire. In ice form, {the blue colored form}, it fires an ice ball, has the ability to freeze the floor, making the floor slippery. Both attacks move randomly around, so watch yourself when the attack has been fired. You can only hurt and kill Georama by using Chilly and Inferno, {separately}. Use Chilly on the red form and Inferno on the blue form. You have to hit the face of the monster, with either animal. Leviathan HP - 10 Area: Root Temple Leviathan will transport your mother onto a moving platform behind you, and will try to hit your mother with energy spheres. If the pulsating spheres hit your mother, it will restore one hit point to Leviathan, so you will have to protect her from the spheres. Leviathan can not be harmed many normal means, so you have to hit the energy spheres that it fires, back at it. Leviathan travels back and forth, in a horizontal line. Other then that, the battle may take a while, so be patient. Maldra HP - 16 Area: Place of Peace This serpent has two attacks and a shield to protect it's head. It can sweep it's tail back and forth, and if it hits you, you will be pushed in that direction. The last attack is the one to watch out for. It swings it's sword down and fires multiple bolts of energy. The best way to attack is to make Maldra chase you to the bottom of the screen, then run back up and throw your sword at it's head. Chameleon HP - 20 Area: Camillia Desert/Desert Temple, Past This large lizard has a predictable pattern. First it will try to jump on you, but the jump only pushes you. Not only that, the shockwave from the landing calls three small chameleons to drop down and attack you. Then, as the little chameleons attack you, Chameleon will camouflage itself, and move to another part of the screen, making it invulnerable for that period of time. Finally, it will then run at you, with it's tongue rather circling around it's head or straight ahead. If you get caught by it's tongue, it will chew on you and spit you back out. Chameleon will then repeat itself. Basically when you get the chance, Sword Throw it's head. This is probably one of the more difficult bosses. Using Inferno will add another attack point to your sword. Puppet Master HP - 20 Area: Burn Daisy, Past This boss has no projectile attacks. The Puppet Master randomly moves around the screen, trying to hit you with it's puppet, as it makes the puppet dance. You have to break the puppet first, before you can do any harm to the Puppet Master. Because the puppet is made of wood, using Inferno is required and using Inferno and Moa together would be best. After destroying the puppet, the Puppet Master will lower itself and grab the pieces of the puppet, so it can reassemble it. As it does this, you can hurt the Puppet Master. Beware though, as the Puppet Master moves around, you can get hurt by it. Once it reassembles the puppet it will repeat itself. Again, using Inferno and Moa against the Puppet Master is best. Baron HP - 16, 6, 3, 2 Area: Anemone Beach, Past This large, strange crustacean will begin curling itself in it's shell and roll towards you. This will cause the platform to tip in all directions, depending where the Baron moves. While the Baron is doing, it releases little yellow orbs, which will move depending where the platform tips. The Baron can also hurt you if it rolls over you. Also, you won't fall off the edge unless you are pushed by the Baron, or it's orbs. Using Inferno and Moa is the best combination. Once the shell is destroyed, two purple orbs will pop out. The orbs can only push, not hurt. If you slash it with a regular attack, it will continue to split into two smaller orbs, and will do this twice. If you want to destroy them quickly, use Inferno and Moa's ability. Mother Monster HP - 8 Area: Dahila Valley, Past This massive heart is the weakest boss in the entire game, and probably ever. I'm wondering why they would call her Mother Monster and make her completely useless. It has no attacks and no defense. Just use Chilly and Inferno twice, and she will fall. Sense of Smell HP - 6 Area: Final Chapter, Top Door This strange looking boss is slug-like, and instead of an eye, it has a large nostril in the middle of it's head. It moves slowly, and has now attacks other then it's body. You cannot attack by regular means, not even with elemental sword. Instead you will have to use the environment. As you walk, you will notice the floor to break. Cover the a area with the cracks in the floor and wait for the Sense of Smell to slither on it. Then jump on the crack, to cause the floor to erupt spikes. This will damage it as well as you. You can use Wong to help, distracting the beast while you runaway and jump on the crack. Sense of Taste HP - / Area: Final Chapter, Upper Right Door This boss must be a tribute to Pac-Man. You don't have to fight the mouths, you just have to get all the apples, {or hearts ,I'm not sure}, to finish the boss off. Sense of Touch HP - 30 2x Area: Final Chapter, Bottom Right Door These two large hands can only push you, but the area is the slippery gray floor, with spikes bordering it. Other then that, they should not be a problem. Using Chilly and Inferno is a good tactic. Sense of Sight HP - 26 Area: Final Chapter, Bottom Left Door Another unique fight. This large eye will disappear, and will reappear under the floor. Use your sword to cut through the floor, {and don't worry, you won't fall}, and you will eventually hit the eye. The floor will then re-grow, making it harder to hit the eye. The eye moves in angles, always bouncing off the walls, so you should be able to predict it's movements. Use Sword Throw, this way you will have a better chance to hit it. Again, use Chilly and Inferno. Sense of Hearing HP - 30 Area: Final Chapter, Left Door This large musical note, will move about the area, {usually on the side}, and pause to jump. When it lands, it will make a sound, and a moment later, it will cause the floor to change into the slippery gray floor. Like the Sense of Touch room, the area is bordered by spikes and the edge is also slippery. Either use Dippy to avoid slipping, take the damage of the spikes, or stay near the edge of the area, and when the wave of transformation nears you, jump towards the opposite side. The best tactic is to use Inferno and Moa combination. Spirit Energy HP - 32 Area: Final Chapter, Center Door This large sphere of energy has a single eye in the middle. Spirit Energy fires small white spheres of energy that home in one you. You cannot destroy the spheres. The blue floor plates around you, randomly fall one piece at a time, and sooner or later a piece of floor will return. Spirit Energy moves slowly back and forth. To inflict damage on it, you first have to hit it with Dodo's Impale, {or Dodo and Moa}, and this will open the eye. Now you can attack it and for best results, use either Chilly and Inferno or any other enhanced attack. ---------------------------- 10. Life Apple Location List ---------------------------- Through out the game, you will come across golden apples known as Life Apples, which increase your maximum hit points by one. You also get a hit point added to your maximum by defeating a boss. Location: Info: Soleil Town Go down/left, until you reach the corner. You should see a golden apple on the water. To get it, go up the stairs near by, and go the third row of flowers, on the right. Now, move right to the second last flower, {the one that is moving in the opposite direction}, and jump on it. Follow the smoke trail to a bridge, that leads to the Life Apple. Soleil Town - Plaza Go left until you reach the Plaza, which you will know your in when you see a slide. Continue left until you a house. There are two houses in the Plaza, so go to the first house you see, and to make sure it's the right house, read the sign and it should say "Mermaid House". Enter the house and talk to the Mermaid. The Mermaid will offer the Life Apple for 800 Malins. Anemone Beach - Area 2 Go up of this area, crossing a bridge and you will see a Life Apple in the upper right corner, blocked by a wall. To open up the wall, get to the edge of the wall and as close to the blue switch as you can. Then, throw your sword and quickly run to the right. Hopefully your sword hits the switch and the wall will collapse. If you didn't, don't give up and keep trying until you do. Hot Daisy The first bridge you see has a secret rope attached, that will lead you to a Life Apple. To reveal the rope, go to the end of the bridge, {the right side}, and jump on the seventh plank to the left and the rope will appear. The plank will not break under you. Iris - Area 1 After the moving spiked walls, make a u-turn to the right and go down to the end. You will see some platforms in the lava that you can jump on. Jump to the platforms and the lowest one has a Life Apple. Iris - Animal Village In the upper right corner of the Animal Village is a cave of squirrels. They have holes in their floor and if you plug them up, the squirrel nearest to the door will give you a Life Apple. It's easy to plug them up, just push the wooden planks over the holes. Soleil Town The Life Apple is located in the castle. To get there, go up from the entrance of Soleil Town. Once inside the castle, go to the top right corner, and up the stairs. Hit the switch, and go the bottom left corner. Check out the cheetah skin, and Flash will become upset. The cheetah skin will calm Flash down and tell you to search for water, for a prize. Go straight up from the room and you will see a Life Apple in a pool of water. Camillia Desert When you reach the area with large amounts of sandpits, move up and right, until you pass a line of sandpits. You will then see a switch to hit. Continue through the path, until you pass another switch to hit and you see an area full of spikes. You can wait to get Dippy for this, but you don't need Dippy. Hit the sand blocks, and jump on them and any other area not with spikes. Continue up and you will see a switch, that will get you that Life Apple. Root Temple When you reach the area of moving platforms, follow them and jump to the closest land. Go to the bottom right corner and jump to the next piece of land. Go right, breaking the boulders as you go and at the end of the land, a Life Apple lies on top of a platform. Place of Peace This is the most annoying Life Apple to get. In the beginning of the Place of Peace, there are a lot pink flowers on the ground. Once touched the flowers begin to dance. Using Flash, touch all the flowers, then go up the stairs in the right corner. Then go clockwise all around, and talk to the green haired woman at the end and she will reward you with a Life Apple. Soleil Town - Plaza After your regain the ability to talk to humans, return to Soleil Town and enter the Plaza. Move to the south/east corner and you will see pegs surrounded by rocks. Break the rocks with your sword and jump from peg to peg, until you reach the edge of the fence. Now, look for the peg in the fence that is not connected to the fence. Then jump outside of the fence and move to the left. Then move up and behind the tree is a Life Apple. Rafflesia School In the second area of Intermediate class. In the beginning there is a lake, use Dippy to swim to the other side and a Life Apple awaits you on a platform. Anemone Beach After acquiring Dodo and Monarchy, return to Anemone Beach. Move to the upper right corner of the area, and you should see a Life Apple and a switch beside it. Using the combined abilities of Dodo and Monarchy, throw your sword to hit the switch, then control the sword up the newly formed stairs and grab the Life Apple. Final Chapter In the Final Chapter, you will reach an area where you have to Sword Throw around a pit, to create a path. At the far left of the pit, the Life Apple waits. --------------------------- 11. Money Bag Location List --------------------------- During your travels through the world, you will have a chance to make easy money. Money Bags are worth thirty Malins. Location: Info: Soleil Town - Plaza 3x Go to the upper right corner of the Plaza and you will see two rocks outside of the fence. The post on the bottom of the right most rock, can be jumped on. Jump on it 31x, and it will lower. Now make your way to the left and break all five rocks, and there will be three Money Bags Anemone Beach - Area 1 When you reach the first set of stairs, {the one close to a group of five Starfish}, go up the stairs and continue down the hill. You will see a Money Bag behind a fence and to get it, use your Sword Throw skill to hit the switch and a path will open up for you to get it. Anemone Beach - Area 2 When you see a small platform on the water, and rocks jutting out of the water, jump onto the small platform. You can break these rocks and jump onto the newly made platforms. Continue this until the last and you will see the Money Bag. Now, wait for the wind to push right, and jump with the wind. Anemone Beach - Area 2 When you reach the area when you need two wooden platforms, go left across the small platforms instead. Keeping breaking down the rocks and continue jumping until you reach the hill with the Money Bag on it. Hot Daisy After you past the lava Geyser, {the one you freeze to get past}, go down the rope and break the blocks beside the fire pillars. Continue right, passing several other fire pillars and it will be at the edge. Burn Daisy When you first enter the cave, head north until you reach some stairs. Now go south, until you see a switch. Hit the switch, climb to the top and go to the bottom of the hill to see another switch. To hit it, go to the top of the lava fall, and throw your sword. Go down to the next floor, and keep to the right. The Money Bag is across a wooden bridge. Burn Daisy Before the Shuffler Boss, there is platforms you must jump to reach the boss, and on the way, you will see a Money Bag on the far right. Iris - Area 1 As soon as you enter the area, you will see a Money Bag on top of a hill. To get it, go down the side of the hill and you will soon see a rope to climb. Then just climb the rope and head up, you will soon have the Money Bag. Iris - Area 2 After you open up another path, {hitting the switch to engulf trees with lava}, you can clearly see the Money Bag. To get it, follow the path you opened up and when you reach the end, you will see a green hill. Walk at the edge of the hill, and you will reach the Money Bag. Dahila Valley Go to the area, where you have to hit two walls to open up a large waterfall. Go down the stairs to the left, and you will see a breakable wall, behind a rock. Jump the rock and hit the green block to start the waterfall. The waterfall will lead you to a Money Bag. Camillia Desert As soon as you enter the desert, follow the wall to the left. Sooner or later, you will reach a fence of rock and a switch behind it. Hit the switch and cross the sandpits to the left for the Money Bag. Camillia Desert Continue down from the last Money Bag, to the bottom left corner. You will see another switch to hit, and a Cactus King right behind the wall. Once the wall is down, take out the Cactus King and a Money Bag will be behind it. Camillia Desert At one point, there will be area that is covered in spikes, and scattered holes in the ground. You can wait until you get Dippy for this, but you can do it without Dippy. Jump from hole to hole, to the bottom left corner and a Money Bag awaits. Castle Freesia As soon as you enter, break one of the two ice blocks, {preferably the left}, and head up the stairs. Now go left onto a ice bridge, throw you sword at one of the ice blocks, and return to the entrance and go left towards to Money Bag. Root Temple You can't miss this Money Bag. It's behind a bunch of rocks and boulders, which you can break down to get the Money Bag. Place of Peace When you reach the rope grid, take the lower path. You will soon enter an area where you have to fill the holes with moveable blocks, so that when you hit the red switch, the blocks will explode and open up the path to a Money Bag. Tower of Babel Once you finished your business at the Tower of Babel and Monarchy has joined you, use Monarchy to hit the switch on the right side of the wall. Then go to the upper right corner to get the Money Bag. Rafflesia School This one is located in the middle of the Intermediate course, After you pass an area with dunes and spikes in a lower pit, take the next set of stairs, {south}. Follow the path across a bridge to a Money Bag. Desert Temple The first of four Money Bags of the Desert Temple, is in a enclosed room. You have to look for a wall with no shadow, enter through it and jump to get the Money Bag. Desert Temple Near the first of four Money Bags, this Money Bag is to the far right side of the floor. This Money Bag is protected by a spiked floor, which only Dippy can cross, or use Flash to long jump to the Money Bag. Desert Temple On another floor, there is another Money Bag surrounded by a spiked floor. Use Dippy once again, to cross the spikes and get the Money Bag. Desert Temple Before the last floor, their is a hidden Money Bag behind the staircase to leads to the last floor. --------------- 12. Walkthrough --------------- Begin you adventure by naming your character. Chapter 1 - Beginning of a Hero Soleil Town Items - Father's Sword & Shield Your adventure begins at home, where your mother has thrown you a birthday party with your friends. Your mother will give you your Father's Sword and Shield, as a birthday present. Talk to your three friends, then your mother again, and wait at the empty spot at the table. Fireworks will go off, a your friends speak of a hero named Amon, who is leaving today for a quest to rid the world of evil. Leave after your friends and if you wish, explore the town and talk to the people if you like. If not, go north and past you friends into the castle. Continue north, then you will see a short conversation with the king and Amon. When the conversation is over, go and talk to the king, and he will give you permission to train at Rafflesia School. Exit the castle and head south to exit the town. World Map Press down, then up, and press the Action Button to enter Rafflesia School. If you wish, you can go to Dahlia Valley if you wish. Rafflesia School Enemies - Bee Items - Bronze Metal Begin moving north, past the house and talk to the instructor, {guy with the eye patch}, and he will tell you about the courses. Take the beginners course, and as your going through it, cut throw the bushes to reveal some Malins. Continue until you see two red switches in a sunken pit. Hit the right one and it will reward you with six Malins. Don't bother with the left, it only surrounds you with floor spikes. Continue left and smash the boxes and chests for some items. You will see a hill, with some dunes on top, blocking your way. You can hit them all, but some contain floor spikes, so just hit the bottom/center/right, center/right, center/left, and then the top/center/left to open up the path. Continue north and you will enter a running course, which you can't do yet. So, move right to skip it and go north. Their is a path on the left to Monster Crossing, which gives you a taste in real battle. Monster Passing Enemies - Inchworm Fire Mouse This small area has only two Inchworms, and re-spawning Fire Mice. Stay away from the edge of the lave lake, because you can easily fall in, as well as get hit from Fire Mice jumping from the lave lake. However, you can hit the Larva into the lava lake and be instantly killed, but you may loose a item. Rafflesia School Enemies - Bee Items - Bronze Metal After the Monster Passing, get the chests if you like and continue around the fence and up the stairs. Be warned, you will have to hit the red switch to open up your path, and floor spikes will erupt and also Bees will fly out from the exploded tress. Move quickly to the left and take out the Bees if you can. You will see some chest across some steep hills. If you want them, move down to the edge and quickly run to the left. Get the chests, move to the far left edge, and run across again. Continue north and hit the switch to open up the path. Carefully move around the pits and stay away from the edges. When that's down, continue right and carefully past the moving spikes. Then cross the shallow waters, move right up the blue block and they will disappear. Collect the Bronze Medal from the large chest and head north to the exit. World Map You should have twenty Malins by now, so return to Rafflesia School. Rafflesia School Skill - Sword Throw Go to the house and talk to the man. He will teach you the Sword Throw ability, assuming you have the twenty Malins. Now exit Rafflesia School. Chapter 2 - The Prophecy World Map Return to Soleil Town. Soleil Town Head north and take the first right. Pass the cow, move down then right. You should see a two, orange-roofed houses, connected at the second floor. Move into the house on the right. Talk to the elder and he will say that he can't get past Dahila Valley, and return home because he does not have the Sword Throw ability. So, exit Soleil Town and head to Dahila Valley. World Map Head to Dahila Valley by pressing down, then left. Dahila Valley Enemies - Dahila Condor Begin moving up, and if you wish, take out the first two Dahila that you see. Go up the stairs and break the rocks that block your path, and continue left. Break even more rocks, and take out and Dahila in your way. You will see a Money Bag below, but you cant get it now, so continue up the stairs and right. Continue moving right, and up a set of stairs. You will see a vine wall, which you can climb, by continue left instead and take the Boost Flower, because you might get hit by the falling Dahila while on the vine wall. Continue left and up the small path, and you will be attacked by two Condors. Kill them quickly, then use Sword Throw and hit the two green blocks, on the wall. A waterfall will push you onto a house. If you need health, hit the boxes for some Apples then move into the house. A wolf in a cape, was trying to eat a elderly woman, but since she won't come out of the fireplace, he will have to eat you. Wolf HP - 4 The Wolf is fairly easily. He moves around in a figure eight, and only pauses to attack. He attack starts out as a smack to his own head with a hammer. Then, various small objects surround his head in a circle, like stars and ducks. A finally, he will launch the objects in a growing circle that moves clockwise, outwards. You can only hurt him with your Sword Throw skill, and it's hard to penetrate his attack, when it surrounds it's head. So, it's easier to just dodge his attack first, then launch your Sword, but you can at least try to hit him when his attack surrounds it's head. If your lucky, you can kill it before it gets a third shot off, but if you can't, take your time. When the Wolf finally disappears, the elderly woman will come out of the fireplace at talk to you. Apparently, the fortuneteller in Soleil Town Plaza told her to hid in the fireplace, because of a monster will come to her house. The fortuneteller also tell her a hero will come to her house to save her. So, it's time to return to Soleil Town and meet the Fortune Teller. To exit the area, move to the right side of the house and hit the green block on the wall. The waterfall will bring you near the exit, so the rest you just have to back track. World Map Just press Up, then Down to return to Soleil Town. Soleil Town Move left and up, until you see a bridge to Soleil Town Plaza Soleil Town Plaza Skill - Animal/Plant Tongue Go left, until you see a house with a lone white flower off to the side of the house. Go inside and talk to the fortuneteller. I should warn you though, you will loose your ability to talk to humans for a long time, so if there is something you want to do, now is the time to do it. The fortuneteller will tell you that you will change the fate of the world and will bestow the ability to talk to animals and plants, so that they will help you on your quest. With a flash of light, the fortuneteller is gone and you have gain the Animal/Plant Tongue ability. Go outside and talk to the white flower. It will tell you that the fortuneteller went to Iris. Before you go though, exit the Plaza and back into town. Soleil Town Animal - Mac Go to your house, it's on the far right side of town. Talk to Mac, your dog, twice and he will be you first Animal Companion. Now, exit Soleil Town and return to Dahila Valley. World Map Press down and then left, and enter Dahila Valley. Dahila Valley Enemies - Dahila Condor Skill - Jump Return to the last area before the big waterfall and beware of the green, pools of water. Now go up the set of stairs on the right, and watch out for the Condors. Move right and don't break the rocks, use them to defend yourself from the Dahilas and Condor. Once you dispatch the Condor, break the rocks and continue right down the stairs and up the vine wall. Continue left, break the path of rocks, go up the stairs and right. Go into the cave and talk to the rabbit twice. The rabbit at first won't trust you, but with Macs help, he will teach you to Jump. Just press the B Button and watch how you angle yourself. Now exit the area and it's time to do a little back tracking, to get some items. World Map First we should go to Soleil Town, so press down, up, down and your there. Soleil Town Items - Life Apple Money Bags 3x Go left, until you see a set of stairs going up to a flowerbed. Now, go to the third row on the right side, and move to the second lat flower. It's the one moving in the opposite direction. Now jump on it and follow the smoke trail to Life Apple. Go to the Plaza now, and go to the top right corner, and you will see two rocks. Jump on the post under the right most rock, 31x and it will fall. Now go all the way to the left and break all the rocks to receive three Money Bags. Now you can leave, Soleil town, and return to the exit of Dahila Valley. World Map Return the exit of Dahila Valley, {the point you were at before your came to Soleil Town. Press down, left, and left again. Now, press up, then left and enter Anemone Beach. Chapter 3 - Rescue Chilly Anemone Beach - Area 1 Items - Money Bag Enemies - Mollusk Starfish Begin moving up/right and be careful of the coconuts falling from the Palm Trees. When walking on the sands, you will uncover Malins, but you also may fall into pits. The pits don't hurt you and they can actually use the pits to dodge Starfish. Break the sand dunes and you will encounter you first enemy of the beach. The Mollusk will run away when you get to close, so either kill it or just leave it alone. Walk around the beach if you want and head up as you do. Sooner or later, you will encounter the Starfish. It will attack as soon as it sees you. They take two hits to kill, so try a Sword Throw first and run after the sword. When the sword hits, you can grab it quickly and finish the Starfish off with a slice. Continue up, and you if you stay to the right, you will encounter a group of five Starfish. Head up the wall and move past the first stairs you see. Then go up the second stairs you see and move to the right and up against the fence. You will see a switch that you can hit with your Sword Throw skill. After that's done, go back to the first stairs you saw and go up. You will see cracks on the floor that will give out if you jump near it. Before going up, go down and find your first Money Bag. You will see it behind a fence and you have to hit the switch with your Sword Throw skill to get it. Now, continue back up, and carefully jump from platform to platform, making sure you don't fall on the cracks. You will soon see an opening in the fence, which you did with the earlier switch. Pass the fence and you will see Sonic the Hedgehog, taking a vacation from the battles with Dr. Robotnic. Their is a rumor that their is a hidden Sonic game in Crusader of Centy, could Sonic be the key to unlocking it? Probably not, since this game is old and no one has every found it. Talk to him if you wish and continue up. You will see a lone Malin in a pit, but don't bother. When your reach the Malin, the pit will fill with water. Continue up and hit a switch on the left, and stairs will appear. This will make it easier if you wish to come back. There is a Life Apple up the stairs at the far right side of the screen, but you can't get it yet. Continue up and soon you will see a opening to the Animal Village. Animal Village of Anemone Beach Animals - Kitty Skill - Strength Go about the town and talk to the animals. The buzz around town is that there is an animal trapped beyond their village, but can't get passed the large boulder blocking the path. They won't move it either, because it protects their village from monsters. Go to the first house on the left, {the one with the owl shaped sign in front}, and enter. Talk to the Ram and he will allow you to hire animals for a price. If you want Kitty, talk to it and pay it fifty Malins. It will revive you once if you die automatically. Return outside and go to the house on the left, with the green plate at the door. Jump on the plate 3x and enter the house. Talk to the elephant twice and agree to allow the elephant to teach you how to lift heavy objects. Now grab the piece of wood on the right, by pressing the Action Button beside it. With your new skill, head north to the exit. Anemone Beach - Area 2 Items - Life Apple Money Bag 2x Enemies - Slug Krill This area has two annoyances. One is the hard winds, that push you across the screen, {either left or right}. The other is the Krill. This enemies pop out of the water and spew a energy bead at you. Staying away from the edges of the cliffs, because of the Krill and the occasional open cliff, {that drops you in the water}. Begin moving up and talk to the white flower if you like. It will tell you to about the trapped animal and to lift this boulder out of the way. After you throw away the boulder, take out the slug and move right. Continue past the stairs and move up. Jump on the switch and move back to the beginning. You will see that one of the blue blocks is gone, so move up through the small path and jump onto the next switch. Continue along the path and watch out for the Krill. Continue left, and jump on the next switch you see. Now, return to the beginning of the area and go left. Hit the switch against the wall and a opening will appear. Now wait for the wind to blow left and jump with the wind. Quickly run up, before the wind blows again. Continue right and jump down on the small platform in the water. Don't worry about the wind, it won't push you off the platform, unless you jump. Now hit the rocks, and continue on the path that they open to you. On the last one, you will see a Money Bag and to get it, wait for the wind to blow right and jump with the wind. Once you got it, return with the wind the last area, before the small platforms. Continue right and jump onto the two switches, to open up a path. Continue up and be careful of the of the spikes in the floor. When you see a wooden bridge, cross it and it will collapse behind you. Continue left, past the second bridge and go up. You will see a Life Apple, and to get it, first hit the switch and move the blocks out of the way. Second, wait near the blue block and angle yourself up/right. When the wind blows right, throw your sword and quickly run down and to the right. Hopefully, the sword will hit the switch, but if it doesn't, either keep trying or come back another time. Return to the last platform and grab the wooded platform. Throw it in the middle of the collapsed bridge and use to get back to the other side, or just wait for the wind. Continue up and watch out for the group of Slugs. Continue up and jump down the little platforms in the water. Continue across, jump on the next hill and go down. Then move left, past the wooden platform and across the platforms in the water. Continue across the platform and you will reach a hill with a Money Bag. Keep jumping to platforms and break up new ones. Continue this until you reach the a hill with the Money Bag. If you jump on the switch, the hill will collapse and leave behind a small platform. Return to the last area. Grab the wooden platform and get near the edge of the hole in the all, facing up. Then jump and throw it. Jump across until you see a yellow headed, sea creature moving back and forth, You can use this creature as a platform. Carefully jump onto the creature and up onto the hill. The next area is the boss. The Octopus will rise up from the water, and the captured animal on top of it's head. He won't give the penguin back and use the animal's ability against you. When fighting Octopus, watch out for the spikes on the southern wall. Octopus HP - 8 This large, two tentacle, purple Octopus has the penguin on it's head and use the penguin to acquire ice based attacks. At first it moves back and forth and spit's out frozen, mini octopi in a vertical line. Just throw your sword at it 4x, then the Octopus will dive and emerge orange in color, have four tentacles, and have a different tactic. Now, it spins about spewing octopi in every direction. Hit it another 4x and it will die. The penguin will thank you, a joins you, after it tells you how it was captured. You will then be automatically return to the Animal Village. Animal Village of Anemone Beach Talk to the animals and the will thank you and even tell you your next destination, the Village of Medium Lily. To get their, you will have to cross Hot Daisy. Exit Animal Village, and Anemone Beach. Chapter 4 - Daisies of Fire World Map Press right, right and you will be at the entrance of Hot Daisy. Hot Daisy Items - Life Apple Money Bag 2x Enemies - Salamander Begin moving up the rope and continue right. As your moving through this level, watch out for magma bombs. Before you continue across the bridge, make sure you have Chilly equipped and your Sword Throw charged. When you cross the bridge, the planks begin to dissolve, so don't stay on to long. A Salamander will attack, and they only can be killed by Ice Brand. Continue across the bridge and another Salamander should pop up. Before continuing on, go to the seven plank to your left, {the one that does not break}, and jump on it to reveal a rope to a Life Apple. Continue right and jump on the strange bridge. The bridges will turn into conveyer belt like platforms and push you right, so be careful. Before you continue right though, go down the rope and go left. These bridges will push you left and lead to a Money Bag, then return to the previous area. Continue right and freeze the lava geyser, to open up a path. Before you get a chance to go down the rope, another Salamander will pop from the right. Defeat it and go down the rope. You can push the blocks in front of the first two firetraps, then break the blocks with your sword. Before you climb the rope, continue right past the fire pillars and get the Money Bag. Return to the rope and climb up. Continue right and be careful of the flame turrets. Continue until you see a rope, then climb down a run across the bridge. It will collapse behind you and a Salamander will try to stop you. Exit the level, before the Salamander gets back at you. World Map Move down, {or right}, once and enter Burn Daisy. Burn Daisy Items - Money Bag 2x Enemies - Primordial Ooze You can't cross the lava pool, so enter the cave. Before you continue, I should warn you that some of the floor is unstable and will collapse under you, dropping you in lava. Continue up, all they way to the end, and be careful of the Primordial Ooze. Continue until you see stairs at the end, and descend them. Continue down until you see a switch. Hit it, and climb the new formed stairs. Go to the bottom of the hill and go to the top of the lava fall, and throw your sword at the switch. Climb down the stairs and climb down to the next floor. Carefully pass the firewisps and keep to the right. Pass the bridge, grab the Money Bag and return to the first floor. Go to the first stairs you came down on and move to the right. Go under the bridge, and you will see another staircase, behind some moving blocks. Move the blocks and go down the stairs. Go down and right, and you will see a floating platform. Jump from platform to platform, until you reach the end and continue up. You will see another staircase behind some moving blocks. Earful here because a lot of the area is unstable and beware of the firewisp. Once up the stairs, go right and hit the switch with your Sword Throw. Hit the next switch again with Sword Throw, and carefully jump to the platform and move up. When you reach the end, move left and carefully maneuver around the firewisp and go down the next staircase you see. Continue left, make a u-turn and go to the end of the of the platform. Move to the upper edge, and you will see some platforms to jump on. Continue jumping right first, and grab the Money Bag you see. Now continue down, and you will see a burnt bird. Continue down, and enter the walled structure to initiate a boss battle. Shuffler HP - 6 This large, green humanoid splits into eight, bowling pin shaped monsters. The one of the little green monsters will flash, then all the monsters will move randomly around the room 4x. The one that flashed is the only one that can be hurt. This boss battle is like a memory game, so keep your eye on the monster that flashed and attack, after the fourth move. If you hit the wrong monster, you get damaged. This battle may take a while, so be patient. Once Shuffler disappears, Cecil, the flying squirrel, will pop out and explain that it was swallowed by Shuffler. Cecil will then join you. Exit the cave by moving down, then move right to exit the area. Chapter 5 - Curse of the Slime World Map Press right once, and enter Iris. Iris - Area 1 Items - Life Apple Money Bag Enemies - Stump Fire Mouse Inchworm Begin moving down, and you will encounter a Stump. Be careful when taking it out, because Fire Mice are not to far behind. Climb the first rope you see and continue up. Grab the Money Bag and return to your last position. Now go right and up. You will have to dodge the moving spike walls by dropping into the pits. Make a u-turn to the right and go down. Three Stumps will attack. Take them out, and continue down. Jump on to the platforms in the lava, and move down to get a Life Apple. Return to the main land, and move up and right. Carefully take out and of the Larva, and go to the patch of bushes, beside two rows of trees. Equip Cecil and aim yourself diagonally up/right. Then Sword Throw against the wall, and you should hit switches that will open a path for you. Continue up and make a right. Continue until the end, then move down and make a left. When you reach the end move down, and make a right. You will then exit the level and enter the Human Village of Iris. Human Village of Iris Because you still have regain the ability to talk to humans, you can only talk to a dog in the first house. You will also see Amon, from your hometown, in the same house. Since you can't really do anything, go to the upper right corner and take the right path. If you go up though, you will see a large hole, with a lone white flower. If you talk to the flower, it will sell you information for ten Malins a piece. If you pay him twenty Malins, {in total}, it will tell you it saw the fortuneteller and she said she will open the path and made the big hole. Either way, return to the village to go to the exit to the right. Iris - Area 2 Items - Money Bag Enemies - Stump Fire Mouse Inchworm Begin moving right, and watch out for the Stumps. Continue right, when you reach the end, continue down and left. Watch out for some Inchworm at the end, and continue down and right. When you reach the end, you will have to throw your sword at an angle again, to hit the switches and open up a path. Continue across the lava, and go up. When you reach the end, carefully jump the lava. Before you continue on, go onto the hill and follow the edge, to the Money Bag you saw earlier. Continue up and you will see two paths. You can't go right, so up into another village. Animal Village of Iris Items - Life Apple Animals - Cheetah Edgar Go to the left and into the small cave. Talk to the bunny and you find out that you are not the only human who lost his speech. Something happened at the Tower of Babel that caused all humans to talk strangely. Exit the cave and climb the near by rope. Continue up into the cave, and if you want, you can hire Edgar. Return outside and go to the far right. Enter the cave and talk to the squirrels. They don't like humans and they have holes in their house. Fix the house by placing the wooden squares into the holes, and talk to the squirrel who hates humans and it will reward you with a Life Apple. Return outside and exit to the right. You will enter a racecourse wear if you win, Flash the cheetah, will join you. You have to pay twenty Malins to enter, and if you want to make it easier, talk to Flash and pay him fifty Malins to go slower. It possible to win without cheating, {excuse the pun}, but if you want to make it easier on you then pay it. The kart has a faster top speed then the cheetah, and is good with straight-aways, but the turning is not as good. Once you beat Flash, it will join you. Exit the Animal Village and go the right path. Iris - Area 3 Animal - Pieces Begin moving right, and using Flash's Speed ability, jump over the wide pit. Go up against the fence and you will see a pair of eyes in the bush, and a Slime. Jump over the fence and you will transform into a Slime, and the Slime will transform into you. The mimic will run away, and the pair of eyes will disappear. Continue moving down, past the two houses and stop at the switches over the pit. Go left, then up and you will see dome Slimes playing. That ask you to join, but suddenly Amon will attack you and the other Slimes. Follow the Slimes in the Tree and talk to the Slime family. Talk to the Slime Mom twice and answer "Yes". She will tell you that her son Slimey fell in love with a human and asked Klin to help. Exit the tree and head to the first house on the left, but beware of Amon. Talk to Klin 2x, and he said he can't undo the magic. Return to the tree and speak to the mother. She will say to ask Klin's master, the Witch, for help and to go the yellow star on the far right. When you reach a yellow star in the ground, start jumping in the middle. Jump on the spot 10x, and follow the dust trail to the Witch's House. Talk to the Witch and she will ask you if you want to become human again. Say "Yes" and she will change you back, if you pass a test. Talk to the reflection of the Witch and she will explain this trial. This test is strange, but easy once you know how to do it. First push the caterpillar over to the red carpet first, then push the chicken over. Before you go off the red carpet, push the caterpillar back to the green carpet, and then push the white flower on the red carpet. Now finish the trial by pushing the caterpillar back to the red carpet. Now exit the room and talk to the Witch. She will transform you back into a human and Pieces, the caterpillar will join you. Return to the switches, and once pressed, run and jump over the wide pit. World Map Before you go to Camillia Desert, return to Soleil Town. Soleil Town Items - Life Apple Go up and into the castle. Go up the stairs on the top right corner and hit the switch. Now go to the bottom left corner and go up to the cheetah skin on the rug. Flash will get upset, but the skin will calm Flash down, and tell you to look for water in the castle. Go up and a Life Apple will be sitting in a pool of water. Now exit Soleil Town, and if you haven't gotten the Life Apple in Anemone Beach, {Area 2}, I suggest you get it now before you forget. There is also a Money Bag in Dahila that you can get now, {look at Money Bag Location List}. If you have it, then return to the entrance of Camillia Desert. Chapter 6 - The Tower in the Desert Animals - Batty Items - Life Apple Money Bag 3x Enemies - Cadaver Sandworm King Cactus While walking through the desert, there are sandpits that will disorient you character, but not kill him. Also, while walking through the desert, some of the sand will break away and turn into a sandpit, {you can tell by the swirl cracks in the sand}.Begin moving right, following the wall until you see a switch, behind a fence of rocks. Sword Throw the switch, and move to the top left of the new path. You will find a Money Bag behind the sandpits. Continue down, and into the bottom left corner. You will see another switch and a Cactus King. Hit the switch and take out the Cactus King. Behind the Cactus King is another Money Bag. Now continue your quest to the right, until you exit this part of the desert. You will find yourself in an area full of holes. Go down and right, until you see a switch and a few moveable blocks. First break the sand blocks around the movable block near the wick,{the one against the wall}, and then push the block up. The, push the block in front of the switch up. Now move the switch to the wick and hit the switch. Now continue right and you will find an area with large amounts of sandpits. If you have trouble moving through the sandpits, try moving in the opposite direction that you want and then push in the direction that you want. First try to get to the top, and move to the right. You will find a switch, beside some rocks. Hit the switch and continue right and up. When you reach the end, continue left and you will reach another switch to hit. You will then enter an area with spikes in the floor. You can wait to get Dippy for this, but you can do without. Hit the sand blocks, and jump there and any other area that is open. Continue up and you will see a Life Apple on top of a wall. Hit the switch below the wall, and you get it. Return to the sandpits. You now have to get to the middle/right side of the sandpits. You will see two switches behind two rocks. Hit the switches and the area opens up. Continue right, until you see some sand blocks that spell out ATLUS. Head down and you will enter another area of spikes, but with holes scatter about. Again, you can wait until you get Dippy, but you don't nee Dippy. Jump from hole to hole, to the bottom left corner of the area and a Money Bag awaits. Now jump from hole to hole downwards until you exit this part of the desert. You will find a bunch of moving blocks and one moving switch. This looks harder then it really is. Just move all blocks to either left or right, until you opened a path to the wick. Push the block at the wick down, then go to the switch. Move the two blocks beside the switch down and push the switch to the opening between the blocks. Now push the switch down to the wick and hit it. In this area, sandpits have spikes in the middle. Move to the bottom right corner, then move left against the wall. You should see a switch, and some rock above you. Using Cecil, rebound your sword to hit the switch. Now move to the left, hitting switches to open up a new path, until you see a swirl in the sand, beside two sand blocks. Quickly hit the sand blocks, before the sandpit forms. Continue left, and go down the stairs into an Animal Village. If you talk to the villagers, one will tell you that the Tower of Babel was built by humans, to reach an area called the Place of Peace. Once your done in the village, go to the entrance and hit the near by switch. Go through the new path and go left to the exit. World Map Push right and enter the Tower of Babel. Tower of Babel Go straight up, through the door, and go to the elevator. The express elevator will bring you to the top. Climb the strange looking rope, and sooner or later the rope will collapse, along with a heart. A humanoid shape will surround the heart, and attack you. Roxie HP - 8 Roxie has three attacks: one is that it turns it's arms into ball and chain like weapons, and swings them in a wide ark. The second attack is it fires both arms at a time, and they home in on you. The third attack is the only time you can attack. Blue energy will burn around him, then it will release large spheres of energy in all direction. Then the body will collapse and the heart will be exposed. If your lucky, you can hit it twice, before the body reforms. Roxie side jumps, and occasionally jumps, but always returns to the same position. The best strategy is to stay at the opposite side of Roxie, against the wall, and you will not be hurt by it's ball and chains. Carefully face Roxie, so that you can dodge his ball and chains, and enables you to attack it's homing fists. As soon as Roxie begins to glow blue, move to the side slightly, so you can dodge the energy spheres. This battle may be a while, so take your time. After the battle, Chilly will tell you that a fast growing seed resides in Freesia, and it will get you to the top of Tower of Babel. World Map First go back to the Animal Village of Camillia Desert. Camillia Desert Animal - Dippy Go talk to Dippy, and Chilly will talk to Dippy as well. They just as you leave the pool, Dippy will join you. Exit Camillia Desert. World Map Press down twice, and Dippy will travel over the water and you can now enter Castle Freesia. Chapter 7 - The Trial of Ice Animals - Inferno Enemies - Snow Cub Snow Giant Begin moving down, until you see a little ice cavern. Go inside and you will see Inferno imprisoned. Use Cecil to rebound your sword and hit the switch to free Inferno. Talk to Inferno and it will join you. Continue up in to the castle. The castle has ice-based enemies, so it's best to use Inferno. Also, there are large blocks of ice with nails in them. Break the ice blocks by throwing your sword a the nail. One last note is the floor is slipper, so watch yourself. Begin moving to either the right or left ice block, and two Snow Cubs will attack. Take them out and break one of the ice blocks. Before you continue on, go left onto an ice bridge and hit any three of the ice blocks, to open a path to a Money Bag. Now go to the entrance and go left to get it. Now go back up the stairs and head right. Continue moving up, until you see a two path. One will be blocked, so go through the second one to a portal. After the portal go down into another portal. You will enter an area, where you can't go anywhere, but you have to rebound your sword to open up a path for later. After that, go back to your last position and continue up. Once you past an ice bridge and went down some stairs, watch out for a Snow Giant. Continue up and once you reach the end, go left. When you reach end, you will see a nail in the wall. Hit it with your sword, {not Sword Throw}, and you will enter a hideout of Chilly's family. They will tell you about Leviathan and the monster Georama, who has taken over the castle. Now break the ice block, and go down and right into the portal. Equip Dippy and cross the far left edge of the water pool. Climb the stairs at the end and go right. Continue into another portal and you will enter an area where you will see Amon frozen, and blocking your path. Use Inferno to unfreeze him and continue left. Break the two ice blocks, and continue left to the end. When you reach the end, hit the strange pink pouch twice and it will break the row of ice blocks, that where blocking your path. Then the strange pink pouch will end up at the bottom row of ice blocks. Hit it twice again, and once finished, go back to that area. Once you reach that area, go down. You will have two hit some ice blocks across the pool of water. Using Cecil, go to the third set of ice tiles on the floor, {counting from the bottom}, and throw your sword right. Now go to the seventh row of ice tiles on the floor, and throw your sword again to the right. Then use Dippy to cross the edge of the pool, and continue up and you will soon reach the boss area. Once you enter the room with a treasure chest in it, grab the treasure chest and Georama will attack. Georama HP - 6 This massive, puddle of slime moves around randomly and has two attacks: In the fire form, {the red colored form}, it fires a fireball across the floor that not only the ability to set the floor on fire. In ice form, {the blue colored form}, it fires an ice ball, has the ability to freeze the floor, making the floor slippery. Both attacks move randomly around, so watch yourself when the attack has been fired. You can only hurt and kill Georama by using Chilly and Inferno, {separately}. Use Chilly on the red form and Inferno on the blue form. You have to hit the face of the monster, with either animal. Once Georama dies, the screen will go white and Georama will send you to an ice prison, with frozen trees about. Go to the left frozen tree against the wall and hit it. It will open a path. Go in and floor will slip you into the next area. Chapter 8 - Sunken Temple Animal - Leviathan Items - Life Apple Money Bag Enemies - Slug Small Blu Feeler This area has large fish I call Anglers. They are stationary and occasionally spit air bubbles, in a vertical line, but the air bubbles only push. They are indestructible, so just run when you get the chance. Also, you will travel in water occasionally and you only have sixty seconds underwater. Begin moving down the stairs into the water and move up. Break the rock to the left path, and then when you can't move anymore go down to the green Angler. Take a ride, and take the right path. Continue right up the stairs to the small platforms, and take the u-turn platform. Watch out for the Small Blu, and continue down. Continue past some Small Blus, and soon you should reach some movable blocks. Move the blocks to block the Angler, and continue left. Carefully walk on the edge of the pit, so the air bubbles don't hit you. When you reach a point when you have to walk the path of the air bubbles, wait until the Angler stops, and then move quickly. Break the rocks to the left and grab the Money Bag. Continue up and you will soon reach an area of moving platforms. Before you continue, follow the floating platforms and jump to the nearest land. Go to the bottom right corner of the land, and jump to the next platform. Go follow the right path, and quickly break any boulders in your way. At the end of the land, you will climb the stairs to a platform, where a Life Apple lies. Go back and take the other path, {the north path}. Continue until you see some moveable blocks, and air bubbles from an Angler. Push two blocks to block the air bubbles, then push one block to the right as much as you can, then go back for the other. When you reach the end, push the sole block and lowest of the two blocks you pushed, to block the air bubble path and enter the door. You will meet Leviathan who will not tolerate bloodshed. Jump closer to Leviathan and throw your sword at it, and it will attack. Leviathan HP - 10 Leviathan will transport your mother onto a moving platform behind you, and will try to hit your mother with energy spheres. If the pulsating spheres hit your mother, it will restore one hit point to Leviathan, so you will have to protect her from the spheres. Leviathan can not be harmed many normal means, so you have to hit the energy spheres that it fires, back at it. Leviathan travels back and forth, in a horizontal line. Other then that, the battle may take a while, so be patient. When you hit it's last hit point, Leviathan will restore itself. Leviathan will explain it was a trial, and your mother is just an image it used to test you. Leviathan will then raise it's temple and will join you on your quest. Exit the area, then go to the beside the moveable block and jump across the pit. Then climb and descend the platform below you. Finally, jump to the right side and continue up the platform and right to the exit. World Map Now with the Giant Plant Seed, return to the Tower of Babel. Just press right, up, up, right, and enter the Tower of Babel. Chapter 9 - Return to the Tower Move towards the tower's entrance an Pieces will leave you, to turn into a pupa. Enter the tower, and you will find out that the express elevator will be broken. Now you have to climb each section of the tower and endure it's trials. The first floor is easy, just use Cecil to rebound your sword and hit the switches. The second floor is just as easy, you find one of those strange creatures again, {from Castle Freesia}, and all you have to do is hit it and make sure you don't fall. The third floor is incredible easy, just use Dippy to cross the conveyer belts. The forth floor is easy, but you can get hurt. You have to break through the blocks, while trying to avoid the firewisps. The fifth floor can be easy, but also difficult, because you have to jump at the recoiled band at the perfect angle, or you won' make it across. Using Flash, jump from the first row of tiles on the floor, {the closest to the door}, to the left recoil band. The sixth floor is hard if you don't know what to do. I remember it that it took forever for me to figure out, and I was annoyed at how easy it is. Look at the brown color tiles at the bottom. On the left, there is a brown square, on the right through, the square is incomplete. So, go to the gray tile and jump on it, to open the door. The seventh floor again is easier then it looks. Just move the blue blocks to open up a path for one of the orange blocks, and push one of the orange blocks to the blue blocks blocking the stairs to the next floor. The eighth floor is a little strange. You are in a permanent slid, and you have to guide yourself to the stairs, but recoil bands will hinder your efforts. The ninth floor is quite easy, but you can get hurt. You have to break a path to the stairs, but the spiked obstacles you break grow back. Use Leviathan to quickly slash through the obstacles. The tenth floor again looks harder then it really is. There is a couple of ways of doing this, but I will tell you the easiest. Push the first block, {from the top}, to the right and the third block to the right. Then, push the middle block down, and then push the third block all the way down. Now you just have to repeat the steps with the other blocks, and a path will form. The eleventh floor is easy. You will have trouble seeing your character, but it's easy to tell where you are going. To make it even easier, just use Flash to long jump over the pits. You finally reached the top. Go to the little bump in the floor to plant the Giant Plant Seed and a vine will grow. Climb the vine to the top. Chapter 9 - The Land of Serenity Item - Life Apple Money Bag Enemies - Bee Condor When you reach the top, jump on to the cloud and go up into the next area. In this area you will find humans and animals living together in peace. You can talk to everyone if you want, but there is only one person you will want to talk to. First go up and you will see a bunch of pink flowers, that when you touch them, begin to dance. Using Flash, touch all the flowers, {I know it's annoying, but you want go un-rewarded}, and go up the stairs in the right corner. Now go clockwise all around the platform, and talk to the green haired woman and she will reward you with a Life Apple. Now, return to the main area and go up into the next area. Jump to the next platform and continue until you see a floating pod, I will call Balloon Flowers. Sword Throw the Balloon Flower to extend a vine, but they also carry a Bee. Continue on the vines until you reach the next platform, You will see a switch, but it will only unleash several Bees after you. Just go to the left edge of the platform, and you will see more Balloon Flowers to take you to the next platform. When you do, you will have to walk on a narrow platform and you will also see an explanation mark. It warns you that the bridge will collapse after you, so use Flash to quickly run and jump. Continue up, past the firewisps and take the north path. Continue with the path and you will soon have to walk on a narrow bridge to a switch, and there are also some firewisps to block you. Just walk the path and jump over any firewisps to get to the switch. Jump on the switch and a piece of bridge will appear. Now return to the previous area and take the right path. At the end you will find a switch, and once hit, the switch will make a the open up the path and it will be moving. This requires you to go with the flow and jump at the end. If you don't, just hit the switch at the end and try again. You will land on a rope grid that you can climb. Go down first, and you will have to jump on moving platforms. Continue until you reach and area of moveable blocks. You have to fill the holes with the movable blocks, so that when you hit the red switch, the chain reaction will open up the path to a Money Bag. Return back to the rope grid, but watch out for the slippery path. Take the left path of the grid, and you will enter and area of firewisps. The problem here is that the white areas slow you down. Continue left and you will see three switches, but keep your distance and hit them with your Sword Throw. The platform will collapse and unleash some Bees. Continue the path and another bridge switch awaits. Now return to where the Money Bag was, and a path will be open. Return to the rope grid leap area, but don't jump. At the end is the path to the next area. You will now have to take some leaps of faith, because there is an invisible path that only shows once stepped on. Watch out for the Condors when you are doing this. The first invisible area is easy, just walk on the edge of the land until you begin moving on air. The next requires you to jump diagonally just a bit. The third requires you to first go left on the land, and jump slightly to the right. If you spell out the invisible platforms, it spells Mac. So, when you reach the end, equip Mac to enter the next area. Before you go, you probably had some falls, so return to the entrance and grab some apples on the sides of the area. In this area, you have to go to the corners of the area, and jump on the switches. Beware of the Condors, these ones will push you off the ledge. Once all switches area pressed, the boss will speak. Maldra will then come flying from the bottom left corner and erupt through the middle of the area. Maldra HP - 16 This serpent has two attacks and a shield to protect it's head. It can sweep it's tail back and forth, and if it hits you, you will be pushed in that direction. The last attack is the one to watch out for. It swings it's sword down and fires multiple bolts of energy. The best way to attack is to make Maldra chase you to the bottom of the screen, then run back up and throw your sword at it's head. Once defeated, Maldra's body parts will fly. Go to the door and speak with it. It will tell you why it took away the language of humans and the return it. You will then be transported to the base of the Tower of Babel. Tower of Babel Animals - Monarchy Items - Money Bag Go up and talk to the human twice and Monarchy the butterfly will join you. Using Monarchy, throw and control your sword to hit the switch, located on the right side. Now before you exit, go to the upper right corner to get a Money Bag. World Map With human language restored, return to Soleil Town. Soleil Town Animals - Wong Items - Life Apple Go talk to your mother, then go to the house that was for sale, {the house has a sign in front of it and the door is open}, and go inside. You will see your mother again and if you talk to her, she says she bought this house for you. Return to you original house and talk to your mother. She will deny she bought you the house and asks where is Mac. Return to the house on sale and talk to your mother with Mac equipped. Mac will discover that she is an imposter, and Wong will then explain itself. Agree to forgive Wong and it will join you. Now go to the Plaza and move to the bottom right corner. You will see pegs surrounded by rocks. Break any of the rocks and start jumping on the pegs. Jump down and one of the pegs is not connected to the fence, {you can tell if you look closely to the fence}. Jump over it and head left. Continue down the path and soon you will reach a tree. Behind the tree is a Life Apple. Now it is time to go back to Rafflesia School. Chapter 10 - Back to School Rafflesia School Items - Silver Medal Gold Medal Life Apple Money Bag Enemies - Bee Go to the left, to enter the intermediate course. If you want to take the easy route, {and miss out for some Malins}, use Dippy to swim the river and waterfall on the left. Begin moving up and take a left. Jump on the two buttons and start jumping from platform to platform, in the spiked area. Continue jumping left, until you reach land. Jump on the next button and continue down. Go right and you will see six buttons. Jump on the third to the right, {starting left}, then jump on far right button on the next row of buttons. Continue right and go around the fence. Earful of the torches and jump on the button near the torch, and you will get a lot of Malins. Continue the left path and you will reach and area with rows of spikes and buttons. The problem here is you can fall of the switch easy, once you jump on it, as well as not being able to make the jump. Use Flash to long jump over a couple of rows. Jump on the button at the top, and the floor will slide, so watch out for the spikes. Continue up the stairs and jump over the pits. Pass the bridge is a switch you will need to Sword Throw. Use Flash to long jump down, and continue down. You will see another switch to hit with Sword Throw, but once hit, it will open up the path and release many Bees. Here's a chance to get a bit of Malins if you want, but don't want to, just try to stay away from ledges. Continue down the path until you reach the pond. You will have to jump from log to log, to get to the other side, or just use Dippy. In the next area, use Dippy to swim to a Life Apple on a platform, and the other side. Continue up, and you will see three sets of buttons. One will release Bees, the other will give you Malins. The left button in the sets will release the Malins. Once your done, continue left, then down the stairs and continue the path. Take the next stairs and cross the bridge to a Money Bag. Now continue the path left. and down a moving hill. Continue up, and down into the area of blue blocks. Hitting the switch will collapse the floor and make a path. Continue down, and you will have to move some blue blocks to create a chain reaction. After you fill the gaps, hit the switch and continue right, but be careful of the torches. Climb the stairs, and use the recoil bands to bounce to the other side. You will enter another "fill the gaps with blue blocks" area. Continue the path, and you will soon see a treasure chest, with the Silver Medal. Continue up to the blue block, and they will open up once touched. Continue up, and you will enter the end of the Beginners Course, so just head up for the exit. World Map Renter Rafflesia School. Rafflesia School Items - Gold Medal Enemies - Bee Now go the right path, into the Expert Course. Using Flash, long jump over the pit and continue down. Don't bother pressing the switches, they don't do anything. Jump over the spikes, move left, then when you reach the edge, use Flash to run up. You have to run, so the recoil band repels you over the pit. Continue around the fence, and up, but watch out for the torches. Go down the stairs to the small ledge, and jump over to the next platform. Continue right, and you will need to hit these dunes to open up the path, but you will also unleash a Bee. Take the upwards path, and at the end, jump onto the left piece of land. Continue up to the fence, hit the switch up near the fence and quickly run around the fence. Continue out of the fenced area, and soon you will reach a steep hill. When the steep hill pushes you up, press down so you don't run into the spikes. When you reach the three paths, one filled with boxes, the others clear. Don't' tale the left path, either go through the boxes, or take the right path. Soon you will reach a area, where everything is moving. If you want a bunch of Malins, they go left outside the fence, and cut down the bushes. If not, go inside, move to the bottom and continue right into the next area. Begin moving right again, and watch out for the torches and the moving spiked walls. Soon you will reach some rows of blue blocks, with moving spiked walls in the middle. When you touch the blue blocks, they open up the path for you. Jump over the spikes at the end, continue up the stairs and walk to both moving hills. Continue left, and watch out for the torches. Continue the path up the stairs, and you will soon need Cecil to rebound your sword and hit a switch. Carefully jump the platforms, then when you reach the stairs with torches on them, hit all the red switches and the torches will be destroyed. Continue right, and if you want some Malins, cut down the bushes, and you will find Malins that spell FUNK. If not, continue up and go on the moving hill. After the long ride, go right, the up to a switch. Jump on it, then move down the stairs and continue left. Hit the switch at the end, and go through the path you just opened. Go to the moving hill at the top, and continue right. You will soon reach the treasure chest with the Gold Medal. Hit the switch afterwards, and go with the moving hill. Go down the next moving hill and continue right. You will reach the blue blocks that disappear when touched. Exit into the end of the Beginners course, and exit the top. World Map Return to Soleil Town. Soleil Town Items - Holy Sword Go up to the castle and talk to the king. With all three Medals, the king will reward you with the Holy Sword, which is 2x stronger then your Father's Sword. After that, it's time to return to Iris, because apparently it has been snowing for months. World Map Return to Iris, {the forest before Camillia Desert} and enter the back way. Chapter 11 - Future's Past Iris Enemies - Stump Fire Mice Inchworm With the constant snow, the monsters in this area have adapt, so them make look different, but are not. Return to the human village, it's just to the far left. Human Village of Iris If you talk to the old woman in the lower corner house, she will tell you of a cyclone that takes you to the past. She will also tell you about Magic Shoes, that will bring you back. Talk to the little girl twice, and she will tell you that the Magic Shoes were in the treasure chest near the pond, but were stolen. Then take the upper path, near the way you came in. Talk to the white flower and give it fifty Malins. Go to the top of the hole, and a magical vortex will send you to the past. Human Village of Iris, Past If you talk to the young girl, who was once old lady again, you find out her name is Dorothy, {funny}. Return to the Animal Village of Iris. Iris, Past Enemies - Inchworm, Past Fire Mouse, Past Stump, Past Be careful, the monsters of the past are have twice the amount of HP then there present counterparts. You will have to use Cecil again, to open up the lava and burn a path for you. Then go up to the village. Animal Village of Iris, Past Animals - Rio You find out that the village has not become a village yet, and only two animals live here for the moment. Go right, and you will see a animal in the water. Jump throw the wooden plank near it, and talk to the animal. Rio the armadillo will then join you. Time to return to the Human Village of Iris. Iris Enemies - Inchworm, Past Fire Mouse, Past Stump, Past Just run and dodge any enemy that comes in your way, so you can get to the village a lot quicker. Human Village of Iris, Past Items - Magic Shoes Use Rio as a plank and throw him in the small pond. Then go get the Magic Shoes from the chest, {you will notice a bad typo}. You will quip the shoes, and automatically be returned to the present, {or future, whatever you want to think. Human Village of Iris Exit Iris the same way you came in and head to Camillia Desert. World Map Enter the exit of Camillia Desert, {near the Animal Village}. You will notice a tornado at the edge of the desert. Chapter 12 - The Desert Temple Camillia Desert Enemies - Cadaver, Past Sandworm, Past Cactus King, Past Because of the tornado over the desert, you will be brought to the past. Go left, breaking down the sand blocks and entering the walled area. Continue left, when you see some stairs at the top of the screen, continue past them and you will see some large stairs to climb. Desert Temple Animals - Moa Items - Awakening Powder Money Bags 4x Enemies - Hieroglyph In the temple, begin moving right and you will see some people. They will talk about Awakening Powder, an are accusing the woman, because they think she is a monster. Go up the stairs, near the room. This floor has more people, and if you talk to them, they will tell you of their troubles. Go to the far right, and you will need to jump throw Rio onto the button, to open the door. Begin moving right and up the next staircase you see. Go down, and left to the next staircase, but watch out for Hieroglyphs popping out of the wall. Go down, over the spiked floor and talk to the injured man. He tells you to save his daughter, and to look for the wall with no shadow. Go back down the stairs, and you will see a wall with no shadows on the right. Jump across the platforms, but beware, the platforms will break when you stand to long on them. Go up the first staircase you see and go left. You will see a switch, so use Monarchy to hit it. Use Dippy to cross the moving floor and of up against the right wall, until you see no shadow. Go up the stairs, and go right first. You will see a Money Bag in a enclosed room, so look for the wall with no shadow on the left and jump to the Money Bag. Now go back to where you came in. You will see a switch, so use Monarchy to hit it. You will see a Money Bag, surrounded by spikes. So either long jump with Flash, or use Dippy to get it. Go back down the two staircases and go right, over the spikes and up the next staircase. Use Dippy to cross the moving floor to the small piece of floor that is not moving. Jump over the pit and use Dippy again to go up. Continue left, and you will see another Money Bag to get. After using Dippy to get it, go right and up the two staircases. Continue the path, over the spikes, jumping to the platform, and stop at the big pit. Use Rio and jump throw it. Continue the path and get the hidden Money Bag, behind the staircase. After getting the last Money bag of this area, go up the stairs. Go down and you will have to use Rio again to hit a button. Continue the left path and talk to the woman. She will thank you for saving her and leave. Follow her and you will see a pole to climb down. You will reach the sealed room from the first floor. Grab the Awakening Powder from the chest, {see another typo}, and enter the opened door to the left. You will enter a room and the boss will appear. After a small conversation, it will begin to fight. Chameleon HP - 20 This large lizard has a predictable pattern. First it will try to jump on you, but the jump only pushes you. Not only that, the shockwave from the landing calls three small chameleons to drop down and attack you. Then, as the little chameleons attack you, Chameleon will camouflage itself, and move to another part of the screen, making it invulnerable for that period of time. Finally, it will then run at you, with it's tongue rather circling around it's head or straight ahead. If you get caught by it's tongue, it will chew on you and spit you back out. Chameleon will then repeat itself. Basically when you get the chance, Sword Throw it's head. This is probably one of the more difficult bosses. Using Inferno will add another attack point to your sword. After you destroy it, talk to the bird. You will revive it with Awakening Powder and it will join you, after a small conversation. You will then return outside the room and as you try to leave, the people will imprison you, because they think your a monster. You will appear in a prison will a cellmate. She will die after you talk to her. Look for the wall with the most light and hit it with your sword. Follow the path and talk to the man you see, after you exit. He will ask you to talk to his friend outside. Talk to the man outside and after a small conversation, you will return to the present in the Animal Village of Camillia Desert. Exit Camillia Desert. World Map You should have enough Malins by now to get the Life Apple from the Mermaid, in Soleil Town Plaza. So either get it, or go to exit of Burn Daisy. Chapter 13 - Hero of the Past Burn Daisy, Past Animals - Dodo Enemies - Primordial Ooze, Past Enter the cave and go to where you saw the burnt bird. You will find Dodo, and he will join you when you talk to it. Dodo will also tell you of the Puppet Master further ahead. Jump to the left, and go the upper left corner. Enter the entrance, and go to the far right of the wall area. You will see the Puppet Master, and a torso of a puppet. Use Dodo and throw your sword at the torso. After a short conversation, the battle will begin. Puppet Master HP - 20 This boss has no projectile attacks. The Puppet Master randomly moves around the screen, trying to hit you with it's puppet, as it makes the puppet dance. You have to break the puppet first, before you can do any harm to the Puppet Master. Because the puppet is made of wood, using Inferno is required and using Inferno and Moa together would be best. After destroying the puppet, the Puppet Master will lower itself and grab the pieces of the puppet, so it can reassemble it. As it does this, you can hurt the Puppet Master. Beware though, as the Puppet Master moves around, you can get hurt by it. Once it reassembles the puppet it will repeat itself. Again, using Inferno and Moa against the Puppet Master is best. After the Puppet Master destroyed, the monsters the Puppet Master made, {like Stumps}, and the dungeon itself, will disappear and you will return to the present. Exit Burn Daisy and return to Anemone Beach. World Map You will see another tornado, when you get near Anemone Beach. Anemone Beach, Past Enemies - Mollusk, Past Starfish, Past Go to the Animal Village of Anemone Beach. When you near the village, there is a white flower will tell you of a large monsters named Baron, who has been on a rampage. Animal Village of Anemone Beach, Past Talk to the gray monkey at the entrance twice, and it will ask you to ask the other villagers to join together and fight the Baron. Talk to all the villagers, and they will tell you they will not fight and tell you to fight. Then talk to the gray monkey again, and it will then go out of the village and face the monster by itself. Exit the village. Anemone Beach, Past Enemies - Mollusk, Past Starfish, Past Talk to the white flower again, and it will tell you of the short battle with the monkey and Baron. Talk to it again, and it will say you have to look for a place on the beach that does not leave footprints, if you want to face the Baron. Go down the beach, all the way near the entrance and you will see the gray monkey. Talk to it and it will lose conscious, because of the deep wounds. Go down a little further, and you will see four Starfish, arranged in a diamond. In the middle of the shape, jump and you will face the Baron. Baron HP - 16, 6, 3, 2 This large, strange crustacean will begin curling itself in it's shell and roll towards you. This will cause the platform to tip in all directions, depending where the Baron moves. While the Baron is doing, it releases little yellow orbs, which will move depending where the platform tips. The Baron can also hurt you if it rolls over you. Also, you won't fall off the edge unless you are pushed by the Baron, or it's orbs. Using Inferno and Moa is the best combination. Once the shell is destroyed, two purple orbs will pop out. The orbs can only push, not hurt. If you slash it with a regular attack, it will continue to split into two smaller orbs, and will do this twice. If you want to destroy them quickly, use Inferno and Moa's ability. Animal Village of Anemone Beach, Past You will enter the village, and all the animals think of the monkey is brave and try more to be like gray monkey. Go to the monkey's house and the rest of the animals will inside. Talk to the wife monkey and the monkey will regain conscious. The monkey will thank all the animals and you. Then you will return to the present. Animal Village of Anemone Beach You can talk to the animals again, and see a human couple at the bottom right corner, through some peepholes. Exit the village. Anemone Beach Items - Life Apple Enemies - Mollusk Starfish Go get the Life Apple to the right, you will have to use Monarchy to hit the switch, then use Dodo to grab the Life Apple. Then exit Anemone Beach. World Map Time to return to Dahila Valley, to another adventure in the past. Dahila Valley, Past Items - Mother Monster Horn Enemies - Dahila, Past Condor, Past Go up the stairs and go left. When you see the green block on the wall, jump over the rock and hit it. The waterfall will take you to the base of Dahila Valley. Go down the stairs and go right. You will see a cave, in a form of a large monster head. Enter and begin moving with the path. Just to let you know, some of the floor will break under you, {the can tell be the floor not flashing}. Past the revolving torch and continue through the tunnel. Climb the gray steps, and continue the path. You will soon reach an area, where you have to break the pulsating mounds, before you jump over the spikes. Continue with the path, and soon you will reach an area, where the moving floor. Use Dippy to cross the floor and go left. Afterwards, you will have to keep breaking down pulsating mounds, but watch out for some of them have spikes under them. Continue the path. When you pass a bone bridge, watch out for the revolving torches, and continue to the far left and then down. Continue the path and after you pass a tunnel, break the green blocks to the next tunnel. The next area not only has revolving torches, but the whole floor is almost breakable. Continue the path to the right, and after you climb down a bone pole, go through the tunnel and you will see a cave to the boss. Enter the area and begin the fight. Mother Monster HP - 8 This massive heart is the weakest boss in the entire game, and probably ever. I'm wondering why they would call her Mother Monster and make her completely useless. It has no attacks and no defense. Just use Chilly and Inferno twice, and she will fall. With Mother Monster slain, all the monsters in Dahila Valley will vanish. After the battle, you will appear outside the cave and the horn on top of the cave broke off. Grab the Mother Monster Horn and you will return to the present. Exit the valley. World Map Time for one last stop, before the final chapter. Return to Soleil Town, and will have yet another adventure in the past. Soleil Town, Past You can go about talking to people if you want, but the only houses you can enter are your house and the church. You can see you father and mother as children in your house. Either way, go to the castle. When you enter the throne room, and guards and advisor say the monsters have fled and the king is in trouble. Go to the upper right corner and go up the stairs to the king's room. Just as you approach the room, the monsters flee. Talk to the king and he will thank you. Head down stairs and the people say the monsters are heading towards the village. Exit the castle and head to the church. You will find the monsters, and they say they just what to live in peace. Exit the church, and the guards will then enter the church. Re-enter the church and the monsters will be slain. Exit the church again and head to the castle. Talk to the king and he will thank you again and will model the statue in the fountain after you. Exit the castle and read the sign near the construction site of the fountain. You will the return to the present. Soleil Town You can go around talking to people if you want, but if not, then exit Soleil Town.. World Map Press down the right. Enter the lake and into the final chapter. Chapter 15 - The Final Chapter Items - Life Apple Push the movable block to the right and up, and connect the path left behind to the pit. Go back and hit the switch and the water will fill the pit. Use Dippy to cross the pit, and continue through the bubbling mounds, but beware, spikes may be under them. Also, the mounds will slow you down and they re-grow. When you finally get through, you will have to use Moa and Monarchy to hit the switch. Continue through the fallen wall and though more bubbling mounds. You will reach a pit, and to get across, you will have to use the gray floor. The gray floor will make you speed up, so go all the way to the right, run across and jump. Go down and use Rio to push the two switches. You will then reach an slippery floor area, with small pockets of spikes in it. Use Dippy to cross the path and continue using Dippy, until you reach past the pink moving floor. You will soon reach a walled area and a dead end. Quickly move in the middle of the area, and wait for the path to open and the spikes to surround you. Continue doing this to the end. You will soon be at a pit, with no visible route. Sword Throw and an invisible bridge will show. Use Moa and Monarchy to create a path to the left, and don't forget to get the final Life Apple at the far left of the pit. Beware though, the path will break under you. Go up the hill and continue the path. When you see a switch, hit it and a staircase will open up. Then use Dippy to cross the spiked floor and talk to the monsters. You will find out of the bosses and the history of the monsters. A smaller version of Mother Monster will have a long conversation about how they got here, and how they are attacked by the humans. Agree to help them back to the underworld and Mother Monster will move aside. If you need HP, talk to her again to restore all HP. The area behind Mother Monster has five doors, and each go to the five senses. I'm going to of to the top, and go clockwise, but you can go anyway you want. Also, I should tell you that you don't level up after these boss battles. Sense of Smell HP - 6 This strange looking boss is slug-like, and instead of an eye, it has a large nostril in the middle of it's head. It moves slowly, and has now attacks other then it's body. You cannot attack by regular means, not even with elemental sword. Instead you will have to use the environment. As you walk, you will notice the floor to break. Cover the a area with the cracks in the floor and wait for the Sense of Smell to slither on it. Then jump on the crack, to cause the floor to erupt spikes. This will damage it as well as you. You can use Wong to help, distracting the beast while you runaway and jump on the crack. Sense of Taste HP - / This boss must be a tribute to Pac-Man. You don't have to fight the mouths, you just have to get all the apples, {or hearts ,I'm not sure}, to finish the boss off. Sense of Touch HP - 30 2x These two large hands move in circles and can only push you, but the area is the slippery gray floor, with spikes bordering it. Other then that, they should not be a problem. Using Chilly and Inferno is a good tactic. Sense of Sight HP - 26 Another unique fight. This large eye will disappear, and will reappear under the floor. Use your sword to cut through the floor, {and don't worry, you won't fall}, and you will eventually hit the eye. The floor will then re-grow, making it harder to hit the eye. The eye moves in angles, always bouncing off the walls, so you should be able to predict it's movements. Use Sword Throw, this way you will have a better chance to hit it. Again, use Chilly and Inferno. Sense of Hearing HP - 30 This large musical note, will move about the area, {usually on the side}, and pause to jump. When it lands, it will make a sound, and a moment later, it will cause the floor to change into the slippery gray floor. Like the Sense of Touch room, the area is bordered by spikes and the edge is also slippery. Either use Dippy to avoid slipping, take the damage of the spikes, or stay near the edge of the area, and when the wave of transformation nears you, jump towards the opposite side. The best tactic is to use Inferno and Moa combination. Spirit Energy HP - 32 These large sphere of energy has a single eye in the middle. Spirit Energy fire small white spheres of energy that home in one you. You cannot destroy the spheres. The blue floor plates around you, randomly fall a piece of a time, and sooner or later a piece of floor will return. Spirit Energy moves slowly back and forth. To inflict damage on it, you first have to hit it with Dodo's Impale, {or Dodo and Moa}, and this will open the eye. Now you can attack it and for best results, use either Chilly and Inferno or any other enhanced attack. After the battle, the door to the underworld is opened and all the monsters of the world return to their true home. The world of monsters now have never existed on in the human world. Ending The whole history of the world has changed. There is no war, no need for fighting, and everything is about peace. Talk to all the people if you want and even look about at the differences. You will find out that it's the day before your birthday, and you will also notice that you can't talk to animals anymore. You can also see the new statue of the goddess of peace. If you go to your house, you will find your father alive. If you go to the castle prison, you will find Amon behind bars. Find Mac in the king's room and talk to it. Mac will join you, and now leave the village. Talk to Alice twice at the entrance, and say Yes. The credits will then roll as you take a walk through the forest and most of the animals you met during your quest, will join your walk. --------- 13.Review --------- Graphics = 4 Sound/Music = 4 Gameplay = 4 Overall = 4 Probably one of the best Action/RPG you can find on the Sega Genesis. The Graphics are nice and big, with good amount of detail. There nothing bad about the graphics, but there have been better. Before I say anything about Sound/Music, I should tell you that the Sega Genesis has the worst audio chip in the 16bit era. That being said, this is surprisingly one of the better sounding games ever. It sounds that they took the time to do it right to the point where I even recorded one of the boss themes. A good amount of tracks, but it has that gritty sound to it. There is not a lot of Sound FX and the few you have is quite annoying. For instance, I think they used some of the Sound FX from Micheal Jackson's Moonwalker, {when you fall in the pit}. The Gameplay is what makes this game fun. It plays like the Zelda series, plus with all the Animal Companions, it adds a lot of variety. The only thing I think could have been better is that the bosses where more of a challenge, and maybe a few more animals. Overall, I must say again this is a game you should not miss out on. -------------- 14. Last Words -------------- I could be missing Life Apples and Money Bags, so any information would be helpful and you will be credited for it. Any other useful information would be valuable as well. ------------- 15. Copyright ------------- Copyright 2004 - 2005 Andrew Almeida This document cannot be used for profit, such as printing it in magazines. This document may not be posted on any website without my permission. You cannot reproduce this document and alter it to make it looked like your own. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.