__ _______ ______ _____ _____ \ \ / /_ _|___ / /\ | __ \| __ \ \ \ /\ / / | | / / / \ | |__) | | | | \ \/ \/ / | | / / / /\ \ | _ /| | | | \ /\ / _| |_ / /__ / ____ \| | \ \| |__| | \/ \/ |_____/_____/_/ \_\_| \_\_____/ _____ _ _ _____ _____ ______ / ____| | | |_ _| __ \| ____| | | __| | | | | | | | | | |__ | | |_ | | | | | | | | | | __| | |__| | |__| |_| |_| |__| | |____ \_____|\____/|_____|_____/|______| *************************** * Warlocked: Wizard Guide * * BVP663 * * bvp663@ixpres.com * * Version 2.2 * *************************** ~~~~~~~~~~~~~~~~~~~~~~~~~~~ TABLE OF CONTENTS ~~~~~~~~~~~~~~~~~~~~~~~~~~~ I. Version History II. Wizard Data III. Wizard Locations IV. Strategies/Teams V. Tips and Tricks VI. Wizard Chart VII. FAQ VIII. Credits XI. Contact Information ~~~~~~~~~~~~~~~~~~~~~~~~~~~ I. VERSION HISTORY ~~~~~~~~~~~~~~~~~~~~~~~~~~~ (5-14-01) -Fixed spelling and some spacing errors. -Added new team. Thanks JOJOFACE! (3-28-01) - I get e-mails asking for what levels are found in. Most of the wizards are random. So I cannot tell you what levels they appear in. I've tried to clear this up in Locations. (9-18-00): Version 2.2 -Added new codes under tips. (8-31-00): Version 2.1 -Fixed and completed Wizard Chart -Added Contact section -New strategies/teams (8-28-00): Version 2.0 -Finished Wizard Data -Added a code under Tips -Added Strategies section -Added wizard chart (8-24-00): Version 1.4 -Added more Wiz Data -Added infinite wizards code -Finished Wizard Locations for Beast missions (8-14-00): Version 1.3 -Almost done with Wizard Data -Finished Wizard Locations for Human missions (8-12-00): Version 1.2 -Added more Wizard Data -Started on Wizard Locations (8-11-00): Version 1.0 -First release -Started on Wizard Data -Started hints & tips This is the first FAQ I've ever written. Any comments or suggestion that would make this better or add to it would be greatly appreciated. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ II. Wizard Data ~~~~~~~~~~~~~~~~~~~~~~~~~~~ When you find a wizard, return him to a temple to store him in your Wizlist. You can then use him in campaign missions and add him to an army for a two- player face-off. You can only summon two wizards at a time or three at a time if you've found a wizard in that mission. Dictionary of wizards (listed alphabetically for your convenience). When a wizard has an effect on *any unit* = both friendly and enemy units. Wizard: Bombwiz Alliance: Mercenary Description: An expert in high explosives, Bombwiz is a dangerous and extremely volatile character! His magical power changes enemy units into flash-bombs, which explode, damaging any nearby units or buildings. Use: Transforms enemies into bombs. Wizard: Brickwiz Alliance: Mercenary Description: Tired of unskilled workers and poor quality materials? Need a low-cost way to improve your defenses? This wizard could be your answer! His magic mortar will strengthen the foundations of your Guard Towers! Use: Strengthens defense of towers Wizard: Chickenwiz Alliance: Human Description: Deeply traumatized after being plucked and greased by a gang of hungry goblins, this Wizard is now under the protection of Queen Azarel and has become an ally of the Humans, using his magical powers to change enemy units into chickens. Use: Transforms enemies into chickens. (Chickens can still attack) *See hints & tips section. Wizard: Chief Zog Alliance: Beast Description: Fearless and cruel, he commands the beast forces in the war against the Humans! His presence on the battlefield fills the new recruits with bloodlust. Use: Speeds up training of all new recruits. Wizard: Crowwiz Alliance: Mercenary Description: This Wizard is adept in the arts of transformation and possession. His magical power changes any friendly unit into a crow, which he can possess and use as a winged spy! Use: Turns troops into crow spies. Wizard: Elvenwiz Alliance: Human Description: This master of Elven magic is from the Grey Forest of Dern and is a powerful ally of the Humans. His magical power changes any unit into a battle-ready Elven Archer. Use: Turns *any unit* into an elven archer. Enemies are turned to your side. Wizard: Firewiz Alliance: Mercenary Description: Ideal for barbecues, Firewiz can turn up the heat until your opponent sizzle! His magic causes enemy units to burst into flames and vanish in a puff of smoke. Use: Transforms enemies into piles of ash. *See hints & tips section. Wizard: Fuelwiz Alliance: Mercenary Description: As old as the Earth and as green as the hills, this Wizard is one with Mother Nature. His magic recycles any unit into environmentally kind energy packets, adding 10 FUEL to your resources. Use: Transforms *any unit* (friendly or enemies) into 10 fuel. Wizard: Goldwiz Alliance: Mercenary Description: Greedy for riches, this wizard has spent years learning the art of alchemy. His magical power transmutes any unit into a sack of gold, adding $50 to your treasury. Use: Transforms enemies into $50 worth of gold. Wizard: Icewiz Alliance: Mercenary Description: How cool am I? When the action gets too hot to handle, this Wizard will help you chill out. His magical power changes enemy units into snowmen, who quickly melt away into a pile of slush. Use: Transforms enemies into snowmen. Wizard: Mudwiz Alliance: Mercenary Description: Yuuuuuuuukkkk! Master of all that oozes, Mudwiz is from the fetid bogs of Nid! His magical power changes enemy units into mudmen, who quickly sink into a pool of slime. Use: Transforms enemies into piles of mud. Wizard: Mysticwiz Alliance: Beast Description: A master of herbal remedies, he is a wise and powerful ally of the Beasts. His magical power changes Human units into life-hearts, which restore the health of nearby Beast units. Use: Transforms enemies into unit-healing hearts. Use him on a beast unit to restore their life. Wizard: Necromancer Alliance: Beast Description: This deathly mage inhabits the realm of lost souls and summons his servants to aid the Beast forces. His magical power changes any unit into a battle-ready Skeleton Archer. Use: Transforms *any unit* into a Skeleton Archer. Enemies are turned to your side. Wizard: Pigwiz Alliance: Beast Description: This sow's offspring escaped being spit-roasted on Azarel's feast day and is now an ally of the Beasts, who prefer the taste of rotten man-flesh to burnt pork. His magical power changes Human units into squealing pigs. Use: Transforms enemies into pigs. (Pigs can still attack) Wizard: Poisonwiz Alliance: Mercenary Description: Once the apprentice of Toxicwiz, this young and studious Wizard has applied his talents to the research of deadly poisons! His magic venom will add a lethal sting to the tips of your arrows! Use: Doubles Archers attack power against enemy units. Wizard: Poxwiz Alliance: Mercenary Description: Aaaaaaaachooo! This Wizard is not to be sneezed at! His contagious magic infects both friendly and enemy units with fatal Blobby Pox! Victims swell up and pop, spreading the pox to nearby *units*! Use: Releases contagious pox on enemy units. (Affects friendly units) Wizard: Quakewiz Alliance: Mercenary Description: This mighty Wizard flattens buildings with a shout and makes the earth tremble at the tap of his foot. His magic shakes the foundations of buildings, causing them to collapse. He also causes moderate damage to units. Use: Destroys enemy structures and harms enemies. (Can affect friendly units and buildings) Wizard: Queen Azarel Alliance: Human Description: Brave and beautiful, she commands the Human forces in the war against the Beasts! Her presence on the battlefield gives encouragement to the new recruits. Use: Speeds up training of all new units. Wizard: Sage Alliance: Human Description: Learned in the art of healing, she is a powerful and benevolent ally of the Humans. Her magical power changes Beast units into life-hearts which restore the health of nearby Human units. Use: Transforms enemies into unit-healing hearts. Use her on a human unit to restore their life. Wizard: Sleepwiz Alliance: Mercenary Description: Zzzzzzzzzzz... Do not disturb! This wizard likes nothing better than snoozing all day. His magic sends enemy units into a deep slumber, leaving them open to attack. Use: Puts enemies to sleep for a short time. Wizard: Smithwiz Alliance: Mercenary Description: Unlike his brother Quakewiz, Smithwiz is a gentle Giant, preferring to work in his forge rather than demolish buildings. His magic toughens armor and will make Knights or Warriors more resistant to damage. Use: Strengthens armor of Knights and Warriors. Wizard: Stealthwiz Alliance: Mercenary Description: Rarely seen, this deceptive Wizard can help your units evade detection! His magic cloak confers invisibility upon your units, which lasts until they engage the enemy in combat. Use: Conceals your forces until they attack. Use on grunts so they can collect resources without fear. Wizard: Stormwiz Alliance: Mercenary Description: A master of the elemental forces, this Wizard is proof that lightninhg can strike the same place twice! His magic invokes an electrical storm, which kills ground units instantly. Use: Attacks enemies with lightning which can kill in one hit. Wizard: Sweatwiz Alliance: Mercenary Description: Workers taking it too easy? Resources too far away? Send for Sweatwiz to whip lazy minions into a frenzy of activity! His magic power makes worker units super fit, speeding up transport of fuel and gold. Use: Speeds up your workers. Wizard: Telewiz Alliance: Mercenary Description: An adept at telekinesis, this Wizard can move objects solely by the power of mind! His magical power teleports any unit to a random area - useful for opening unexplored territory and confusing enemy units. Use: Teleports *any unit* to a different area of the map. Wizard: Toxicwiz Alliance: Mercenary Description: Anyone smell gas? This maker of noxious fumes will bring tears to the eyes of your enemies! His toxic gas cloud kills any nearby units while it lingers in the air. Use: Poisons *any units* touched by the gas cloud. Wizard: Windwiz Alliance: Mercenary Description: This native of the windswept plains can invoke a tornado to blow your enemies into oblivion! His magical power summons a whirlwind, which wipes out nearby units and damages buildings. Use: His magic power will hurt *any unit* and enemy buildings with a tornado. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ III. Wizard Locations ~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is a list of where wizards can be found in campaign missions. Note: This is simply in what area of a level a wizard will be found. Since wizard distribution is random throughout different games, I cannot say in which level a certain wizard will appear. Only certain ones such as Azarel, Chief Zog, and Poxwiz will consistently appear in a certain level. I hoped I've cleared this up. If not, e-mail me and I'll try to make a better description. Humans -------- Harvest- None Army Training- In Northeast corner of map. Tree of Evil- In Northwest corner of map. Snow Forest- On castle walls in Northwest corner. Rescue Azarel- In Northwest corner of the main castle. Home Run- On small castle tower in little down from the middle. It has water to the north and south of it. Sleepwalking- In the upper-left room. Frozen Sea- At the bottom of the map between the trees. An ice wall is in the way. Spider's Lair- On the left side of the map just below the trees. He's blocked by iron spikes. Desert Thieves- In the Northwest of the map in between the rocks. Dragon's Horde- In the Northeast behind a farm. Guarded by beasts. Mines of Gordo- Southeast of the map. Guarded by tower. Zog's Fortress- At the top of the map. Blocked by a burning bridge. Beasts -------- Flesh Farms- None First Blood- Southeast corner of the map. Search & Destroy- Southeast of map in between two farms and guarded by grunts. Sand Canyons- North of the map on a plateau. Burning Bridges- On the castle walls in the Northwest. Hidden Temples- East of the map, southeast of the Human Main Hall. Plague- Southwest of map on castle walls. Caverns of Jinzu- In far Northeast of map, blocked by a gate. Eleven Forest- In Northwest of amp on castle walls. Dark Tides- North of the map, in some trees. Dragon Tree Siege- Southwest of map. Snowbound- Northwest of map on a tower. Azarel's Castle- In the Northwest inside the castle walls. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ IV. Strategies ~~~~~~~~~~~~~~~~~~~~~~~~~~~ TEAMS - 3 Quakewiz and you can destroy anything in one hit. Just target near the enemy and attack the ground with B. Enemies and buildings will be wiped out with one hit. - A couple stormwiz make a great team because one alone can kill a unit in a single hit. - Sweatwiz/Stealthwiz combo can make workers robbers. Great for stealing resources under cover and revealing the map quickly. - Use a single or team of windwiz to destroy dragons, or just about anything quickly. - SmithWiz and a Sage. The Smithwiz makes the knights armor stronger and when they are weak, use the sage to turn the enemys into health. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ V. Tips and Tricks ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Turn grunts invisible with Stealthwiz and use them to make blockades against enemies entering your territory. *Turn an enemy into a chicken with Chickenwiz then roast him with Firewiz. The roasted chicken will increase the life of your injured units. Also works on Pigwiz. You can also use a dragon to roast the chickens and pigs. Record the locations of where you find your wizards so you can go back to that level if you need to get them again. Poker: If you haven't gotten Poker yet you can use this code. Go into the Armies screen and select Check Code. In the box type in: GQBLYNPQKR. Press ok and you'll have the Poker game. Other codes: (unconfirmed) LVCKYQYYN: Enables the human ending scene. VGLYDWRVS: Enables the beast ending scene. WRYTRS: Enables the credit scene. CHCKNBVRGRS: Enables both ending scenes and credits. SLYDRS: Enables the slider minigame. GQBLYNPQKR: Enables the goblin poker minigame. NCQFFY: Enables the all levels option. Infinite Wizards: You need to find someone with a GBC and a copy of Warlocked, who has a fair (or better) Army Stock. You also need to have a fair number of units in your Army Stocks. You and your friend need to go into into Armies mode. Then go into manage armies and make a team. The first team should consist of a lot of dragons, towers, knights, archers, workers, and no wizards. Just make sure it's really good. The second team should be made up of 5 wizards. If you have a large selection of wizards to choose from, get your friend to pick 5, and you pick 5 from his list. Now that you have 2 armies, trade the 2 all wizard armies. DO NOT trade your other really good army. Now you'll each have a visiting army on your manage armies screen. Select your really good army and use it to fight the visiting wizard army. If your team is any good, you'll be able to beat the wizards with no problem. Once you beat the wizard team you get all the wizards. Using this method, you won't have to worry about sending a wizard out into battle, since you'll always have another few. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ VI. Wizard Chart ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Wizard Power Element ============================== Bombwiz 50 Fire Brickwiz 50 Earth Chickenwiz 25 Wind Chief Zog 90 Earth Crowwiz 25 Wind Elvenwiz 70 Water Firewiz 60 Fire Fuelwiz 40 Earth Goldwiz 30 Earth Icewiz 60 Water Mudwiz 50 Earth Mysticwiz 70 Earth Necromancer 26 Earth Pigwiz 25 Earth Poisonwiz 50 Eater Poxwiz 40 Eater Quakewiz 60 Earth Queen Azarel 90 Wind Sage 50 Water Sleepwiz 28 Earth Smithwiz 40 Fire Stealthwiz 27 Wind Stormwiz 30 Water Sweatwiz 40 Water Telewiz 70 Wind Toxicwiz 50 Wind Windwiz 60 Wind ~~~~~~~~~~~~~~~~~~~~~~~~~~~ VII. FAQ ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Q. I have something to add to the guide. What do I do? A. E-mail it to me at bvp663@ixpres.com I accept just about anything but complaining, hate mail, and stupid questions. Q. Can I post your FAQ on my site? A. Maybe. E-mail me and see what i say. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ VIII. Credits ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Thanks to Download for the infinite wizards code. Thanks to JLynch1210 for the tip on using dragons to fry animals. Thanks to Deathsythex for some of the wizard teams. Soda4Sale for additional check codes. JOJOFACE for Smithwiz/Sage strategy and finding errors. This FAQ is copyrighted by Brian Van Peski. Warlocked is made, copyrighted, and owned by Nintendo and Bits Studios. If you would like to use this FAQ on your site, e-mail me first for permission. If this document is found on any sites other than those listed below please tell me. www.gamefaqs.com http://gameadvice.com ~~~~~~~~~~~~~~~~~~~~~~~~~~~ XI. Contact Info ~~~~~~~~~~~~~~~~~~~~~~~~~~~ If you have anything that you would wish to contribute to this FAQ, anything to correct, or have any questions about something not already covered in this FAQ, please e-mail me at bvp663@ixpres.com. You will be given full credit for whatever you submit. Please do not send me flames or nasty e-mails; that will only result in your e-mail address being blocked from contacting me. Thanks for reading this FAQ.