_____ _____ __ _ _ _____ |_ _| / _ \ | \ | | | | / ___| | | | | | | | \| | | | | | | | | | | | | |\ | | | | | | | | |_| | | | \ | | | | |___ |_| \_____/ |_| \_| |_| \_____| _____ _____ _____ _ _ _____ _ _____ |_ _| | _ \ / _ \ | | | | | _ \ | | | ____| | | | |_| | | | | | | | | | | |_| | | | | |__ | | | _ / | | | | | | | | | _ { | | | __| | | | | \ \ | |_| | | |_| | | |_| | | |___ | |___ |_| |_| \_\ \_____/ \_____/ |_____/ |_____| |_____| |¯ /¯\ |\/| |¯ |¯/ |¯| \| |¯ |¯| | |¯| |¯| | | |¯| | | |¯ |¯/ |_| | |_ |_| |_ |_| |¯\ ¯ ¯ ¯ ================= TABLE OF CONTENTS ================= 1) Walkthrough Information 2) Version Information 3) Basic Information 4) Story 5) Controls 6) Main Menu 7) Walkthrough a) The Doc's Lair b) Vegetable HQ c) Pyramid d) Cooking Pot e) Grögh's Lair 9) Cheats and Hints 10) Questions 11) Legal Information 12) Credits ======================= WALKTHROUGH INFORMATION ======================= Tonic Trouble Walkthrough Game Boy Color Version 0.5 Written by Mohammed mohammed360@yahoo.com July 28, 2001 =================== VERSION INFORMATION =================== Version 0.5 July 28, 2001 - Final spot check for the walkthrough. - The Walkthrough Information section is added. - The Tonic Trouble Walkthrough for Game Boy Color is submitted. Version 0.4 July 24, 2001 - The headings are decorated. - The Legal Information section is updated. - The first grammar and spelling check is started. - The Controls section is added to the walkthrough. - Added all the passwords to the cheats and Hints section. - I credited the people who had helped me with this Walkthrough. Version 0.3 July 22, 2001 - Grögh's Lair is beaten, so more detail is added. - One cheat is added to the new Cheats and Hints section. - The "Game Boy Color" ASCII art is added to the beginnning. - The Cooking Pot is beat for the second time, to add more detail. Version 0.2 July 17, 2001 - The Legal Information section is included. - The Basic Information section is completed. - The Pyramid has a better explained walkthrough. - More detail is added in the Walkthrough for The Doc's Lair. - The walkthrough for Vegetable HQ is rewritten with more detail. - New ASCII art is included into the beginning of the walkthrough. Version 0.1 July 15, 2001 - All the items are roughly documented. - Tonic Trouble was beaten for the first time. - The Tonic Trouble Walkthrough has been started. ================= BASIC INFORMATION ================= Title: Tonic Trouble Platform: Game Boy Color Publisher: Ubi Soft Developer: RFX Interactive Genre: Platform Number of Players: 1 ESRB Rating: E Requirements: None Supports: Infared Link Release Date: March 1, 2000 ===== STORY ===== Ed is an extra-terrestrial who dropped a can of tonic on earth. The tonic caused all of earth to transform into a mutant state. Ed now needs to get it back as fast as possible. The problem is that the can was picked up by Grögh, who used it to become ruler of the world. You first must create a machine with the help of The Doc, then use it to get to Grögh's castle to defeat him. ======== CONTROLS ======== Control Pad - While in a menu, shifts between options. Up - Ed looks up, and the screen view shifts up. - Ed can go through doors. Down - Ed ducks down, and the screen view shifts down. - Ed, when in water, dives down. Left - Ed moves left one spot. Right - Ed moves right one spot. A button - Ed uses the selected weapon. - While in a menu, goes to the previous screen. B button - Ed jumps. - Ed talks. - While in a menu, used to select an option. ========= MAIN MENU ========= ------------- TONIC TROUBLE ------------- New Game This option starts a new game. Password This option let's you enter a password which takes you to a certain level. Passwords become available after you beat a level. Options You can turn on/off the sound, turn on/off the music, and you can also view the credits. Ubi Key This is a new feature the enables you to unlock a secret level. To unlock the level, you first must have an infared link cable and two game boys with the cartridge, Tonic Trouble. When you get the Ubi Key which is in the level Vegetable HQ, you can unlock a new level on their console. =========== WALKTHROUGH =========== ----------------- A. The Doc's Cave ----------------- ---------- Portal One ---------- Ed's first mission in the game is to free The Doc, since he is the only one who can help you enter Grögh's fortress. First of all, take a look at the gaming screen. In the bottom left corner is the number of lives you have. The next number is the number of items you have found for that certain level. For each level, there are six items you must collect to advance to the next level. The next number is the number of ammo you have for your blowpipe. The blowpipe is available after you complete the level Vegetable HQ. There is a thermometer next to it, indicating how much health you have. Ed is now in an area with three doors, the left one containing a portal. Enter the left portal. The first obstacle that you will run into as soon as you enter the portal is a geyser. Geysers spew green gas that takes away one energy point. You can pass geysers without getting hurt by walking past it quickly or jumping over it when it is not spewing green gas. The next obstacle is a pond with two mutant ducks. Ed can swim, but you have to dive deep as you can to swim underneath them. One hit from them takes away one energy point, so watch out. The first thing thing that you can get when you come on land is a purple ball. Purple balls replenish Ed with one energy point. The next enemy is a flamethrower spitting fireballs at you. You can not touch the fireballs that he spits out becuase they deplete you of one energy point, but you can touch him. A good jump can get over his fireballs. Now you get your first platform action. There is lava beneath you which kills Ed instantly. The first platform you step on will fall after two seconds, so hurry and jump to the middle one. The middle one stays intact, though. One thing to remember about platforms is that they reappear in about three seconds after they fall. Now go through the obstacles until you reach the second area with lava and platforms. Watch out for the toaster which shoots flaming toast that depletes you of one energy point. Just dodge his flaming toast, because you can not destroy him due to the fact that you do not have any weapons. Above him is a thermometer, and Agent XYZ explains to you what they do. One thing to remember is that every portal you go into must contain three thermometers, so try not to exit any portal without getting three thermometers. Dodge the flamethrower to reach the third lava and platform series. On the first platform is a exclamation point. This is the first time you will encounter a moving platform. This moving platform moves in a up-down motion. When you board the up-down moving platform, you will notice that you have the choice to go on either a top platform, or a bottom platform. Go on the bottom platform to get your second thermometer and first key. Now go back onto the up-down moving platform and go on the top platform. Watch out for the flaming toast, and go on safe ground. There is your key between two flamethrowers. Now use your experience you have to go through the many obstacles to reach the exit. Before the exit is the your third thermometer. To the right of the exit is a mask which gives you a life. Get both of the items, and then exit the portal. ---------- Portal Two ---------- Ed can now go into the middle portal, so go in it. An animation of the robot guardian will appear, with him throwing a rock down. Now you need to go find him. The first flamethrower you see when you enter the level is tricky to get past without getting hurt. A good way to get past him is to jump onto the ledge right after he shoots a fireball. Go through the platforms and you will reach a ground with a geyser. Big rocks will start to fall, so watch out and look for the warning signs that a rock is coming. One warning sign that a rock is coming is that the ground will start to rumble. You can jump over rocks to dodge them, but the jump has to be timed well. The first item you will run into is the fourth thermometer for the level. Now you need to go up the rocky ground while dodging the rocks, flamethrowers, and geysers. There is one place where you can find relief though. The first key is on a platform which is below the normal ground. Here you can hide and the rocks will not hit you. Remember the life below the flamethrower. You will also run into an exclamation point and thermometer before you reach the series of platforms. The second platform contains a shiny, golden ball which will replenish your life to the max. Get the last thermometer for the portal under the mutant, and then climb onto higher ground. The robot guardian will escape through the portal now. Before exiting the portal, you still need to collect one more key. To get to the fourth key, you need to go on the ground left of the exit portal. Soon there will be a little area with a flamethrower guarding a key. Get the key, and now you may exit the portal. ------------ Portal Three ------------ The right portal is the last portal for this level, so go through it. Go through the platforms at the beginning of the level, getting the seventh thermometer which is on the second platform. When you reach safe ground, go on the right edge. Fall down, and you will get the fifth key. Duck the piece of flaming toast that is hurled towards you, and board the platform. This platform has a set route. Duck or jump over the toaster's flaming toast, and be sure to get the thermometer and the final key while the platform moves. Jump off the platform when you are done, and there will be an exclamation point! Go through the next two platform series till you reach the two geysers. After the geysers is the ninth thermometer, upping your total energy points to four. Replenish your health with the golden ball, then go forward to face the boss. Agent XYZ will give you a much needed hint before you fight... -------------------- Boss: Robot Guardian -------------------- Difficulty: Very Easy Strategy: You will notice that there is a button sticking out of the ground. There is also a black shadow of a popcorn machine to the left of it. When Ed steps on the button, it dimly turns on. You need something bigger to stand on the button, so coax the robot guardian to step on the button. To coax him there, you need to stay close to him, but not too close or he will whack you with his club. One hit takes away an energy point. He will go back to where he was sentried if you walk too far away from him. He can not pass any further than the button, so quickly run up to the popcorn machine and hit up on it. You will pump yourself up as big as he is. The A button is to punch him, the B button is to kick him. You may use either function to hurt him. You are only pumped up for a little while, so quickly punch him once and you will soon deflate. Repeat this process two more times and he will be history. Get the life, and now you will be able to use your keys to unlock yourself and escape the cave. You are in now a serene looking place, with The Doc standing at the right. Talk to him, and he will thank you for freeing him from. He will tell you he can take you to Grögh's tower, but you need to find six springs in Vegetable HQ first. He gives you a stick to defend yourself now. He will also give you the next level's password, which is CBPBBW. Exit through the left. Now you are at the map, so enter Vegetable HQ -------------------------- B. Vegetable HQ - CBPBBW -------------------------- ---------- Portal One ---------- Agent XYZ gives you an overview of the level, which he will always give you at the beginning of any level. Vegetable HQ is a place filled with vegetation, but with crazy sorts. Enter the first portal. The platforms are different; they are now green vines strung together. The bottom is now guarded by spikes that will hurt you one energy point. Go on the up-down moving platform till you reach the top. Jump onto the vine platforms, and then go up till you reach the second up-down platform. At the top is a green onion which throws little balls which hurt you one energy point. Quickly go on the left vine platform. Jump left as far as you can to get your first spring. To your left is a leaf that functions as a springboard. Hold B when on the springboard to launch yourself on higher ground. There is a mutant carrot that will come out of ground, so attack it with two hits with the stick. Do not run into it due to the fact it hurts you one energy point. Go onto the up-down platform and go on the higher ground. There is another mutant carrot, so finish him off and go up the vine platforms. On the third platform, there is a leaf springboard on the right of it. Use it to spring yourself up to the second spring. Go back down and climb the vine platforms up to higher ground. On the second to last vine platform, you should see a up-down platform. Board the platform and on the bottom is a platform to your left. The second spring is on it. Go back up and go on the higher ground. There is a mutant carrot, so defeat it. Use the springboard to jump, and on the left is a little area with the Ubi Key. Get it, and jump to the right to get a life. Then go on the platform to the right. Go through the platforms upwards, and there will be a springboard. Board it and there will be the second thermometer. When you are on the last up-down platform, go to the right and there is a mutant carrot guarding the last platform. Get the third thermometer, and the exit is on higher ground to the left of the up-down platform. ---------- Portal Two ---------- Go through the middle portal, and go jump on the vine platforms. On the third vine platform, you can either go up or you can go right. Go up and eventually you will reach a ground with a walking carrot guarding a thermometer. Whack him twice to get him exterminated, and then get the thermometer and energy. Go right and board the up-down platform. When the platform is as low as it can go, jump on the vine platform with the thermometer. Go back and now go the top way and go through the level till you find a bridge. Defeat the carrot, and then there is a series of vine platforms. On third one, choose the top way and you will soon encounter a mutant tomato. To smash it, duck and hit it with your stick once. Do not touch it, because it will hurt you one energy point. Go left and and get the sixth thermometer. Go back, and go right this time. When you find the left-right platform, go down to get the third spring. Use the springboard to come back up, and then defeat the mutant carrot and tomato to get an exclamation point. When you reach the bridge, be sure to get the life and go forward. When you reach the part where the green onion is guarding the springboard, you need to kill the onion with two hits. The strategy to kill them is to jump onto his level as soon as he shoots a ball, hit him, and then go back down. Repeat it again to kill him. You now can board the springboard and get the spring. Then go back down safely. The portal exit is guarded by a big carrot/tomato. Go up until you reach a popcorn machine guarded by a green onion. Jump over it and kill it as fast as you can. Pump yourself up, and then go down to punch or kick the carrot/tomato twice. It will burn up and dissolve, so go through the portal. ------------ Portal Three ------------ The beginning of the third level incorporates a new type of platform, a type that you control with the control pad. The left and right buttons are really useful. The left button slows you down, and the right button speed you up. Mutant tomatoes fall from the sky, so dodge them with the control pad. When you come onto land, defeat the carrot. Go on the springboard and get the first thermometer for this portal. Go right on the vine platforms and get the spring. Go back to where the springboard was, and now board on the second series of this controlled platform. After you finish the second series, spring up on the springboard and kill the green onion. Get the eight thermometer which is to the right, then come back originally where the springboard was. Go on the controlled platform, and get the last thermometer which is after the fourth falling tomato. Now go right and you will face the boss... ------------------- Boss: Mutant Carrot ------------------- Difficulty: Medium Boss: Mutant Carrot Strategy: Find a vine platform. He spits out balls, so you need to use your new stick to whack the balls right back at him. You have to use precise timing to hit the ball back to him. It's a good idea to swing right when he releases the ball out of his mouth. Three hits will cause him to fall. Get the final spring! Now you can exit and talk to The Doc. He thanks you for finding the springs, but now wants six feathers from the Glacier Cocktail. He gives you a blowpipe that he made himself too. The password to the Glacier Cocktail is DB7BB6. ---------------------------- C. Glacier Cocktail - DB7BB6 ---------------------------- ---------- Portal One ---------- Agent XYZ tells you about the area before you enter the frozen land. Go into the first portal, and the first item you will get is ammo for your blowpipe. The first enemy you will run into a a crazy robot. Do not get near them, or else the will start throwing lightning bolts. You can duck the lightning bolts, but watch out for they hurt you one energy point. Stand on the orange, and two hits with the blowpipe will take care of him. Go through the crazy robots and the oranges until you reach a orange springboard. Spring up on the springboard to reach the icy ground above you. There is your first thermometer, and a skating robot. These can be finished with two hits with a stick. Below you is a some ammo and health, but there is icicles that fall from the ceiling. Go to the right. The first feather is on the red flower after the orange platform. Also, get the life guarded by a skating robot later on. On the next orange platfrom you see, there is an exclamation point to the right. Now go on the springboard to get the second thermometer. The last thermometer for this portal is below the up-down moving platform. Before jumping onto the next orange springboard, go to the right instead. Eventually, you will reach a feather floating on an ice cube. Now go on the springboard and just follow the route right and you will finish this portal. ---------- Portal Two ---------- The beginning of the level begins with a robot guarding a popcorn machine. Shoot him with the blowpipe and pump yourself up at the popcorn machine. Go to the left and soon you will fall down due to your weight. Get the thermometer and punch the switch. Swim back up and pump yourself up again. After that go to the right. When you fall down, get the feather and punch the switch. Now the water level will rise. Get out of the chamber and swim on the ocean floor, heading toward the right to get a life and the fifth thermometer. Then go back to the beginning, and there is a glacier to the left and to the right. Go on the one to the right of you. Jump on the orange and ice cube platforms until you reach a up-down ice platform. To the right is an exclamation point. Go on the ice platforms on the right until you reach a flamethrower on a glacier. Go on the springboard which is to the left of the flamethrower to get the fourth feather. Go back down, and then go on the ice platforms to reach another glacier with a crazy robot. Defeat him and go on the up-down orange platform. On the bottom ice platform is the sixth thermometer. On the top is some blowpipe ammo. Go all the way right, and go to the exit using the up-down orange platforms. ------------ Portal Three ------------ The portal on the right is pretty normal. When you reach the first orange springboard, you need to go up. There is the golden ball that replenishes your health. Jump left and there is a thermometer in the murky gray water. All the way in the upper left corner is the second to last thermometer. Go the right way this time, until you reach the left-right ice platform. When you get on the still ice platforms, the stay on the last one till you fall. There is an ice platform below it that contains a feather. Dodge all the flamethrowers, and fall down onto the last thermometer. To your right on the candy cane is the exclamation point. Now you must go all the way back to the northwest corner where you got the second to last thermometer. Then the boss will face you... ---------------------- Boss: Helicopter Robot ---------------------- Difficulty: Hard Strategy: There is an ice platform, but you can not jump and reach it. Use your stick to hit the skating robot, and it will freeze. Jump on him and then go on top of him to reach the ledge. Quickly jump up onto the green refrigerator. This is very hard to do, and it will take a lot of tries to accomplish it. Remember, an unlimited number of skating robots come out of the refrigerator, so you can take as many tries as you want. When you are up there, hit him as much times as you can before he attacks you and shoves you down. Repeat this, and five hits should take him down. The refrigerator opens and you can get the last feather and go through the portal. He thanks you for the feathers, but now he needs some dominoes to run the machine. He tells you that they are in the pyramid, and he gives you a magic wand to help. The password to the Pyramid is FB9MN9. ------------------- D. Pyramid - FB9MN9 ------------------- ---------- Portal One ---------- Agent XYZ gives your routine briefing on the level, and then you are free. Go through the first portal like always. Watch out for the spikes that fall from the ceiling. Dive in the water past the mutant teeth, and get the life. There is another trap for you next; spikes that come out of the ground. All the enemies and traps hurt you 1 energy point. The pit will instantly kill you though. Next is mummy that also uses a blowpipe. Remember to stay a distance from them and then shoot them twice with your blowpipe. Go through all the traps, and soon the screen will start shaking meaning that rocks are falling. Jump the moving platforms till you reach the last one. There are three levels that you can choose to go onto. The top one contains a mummy guarding a domino. The middle one has an exclamation point, health, and ammo. The bottom one contains a thermometer guarded by another mummy. Go back to the first up-down pyramid platfrom, and go on the top level. The second domino is in the water. Fall down and now you need to go up the upward hill. Take caution due to the rolling rocks. You can take a rest in the little cellars. One of the little cellars contains the second thermometer. Fall down aftfer you get past the rocks, and go to the right. There is a thermometer guarded by the spikes, and now go to the left. Board the up-down pyramid platform. Defeat the mummy on the level above you, and to the right is the exit portal. ----------- Portal Two ----------- The middle portal right away starts with a domino deep in the water in the start. The next pool contains a shiny ball that replenishes your health. Go right, pass the spikes, and climb the platforms till you get a thermometer. Now you're magic wand comes in use. Stand in the green circle on the ground and use it. You will transform into a mummy, so up through the tomb. Go all the way right and get another thermometer. Go back left and fall down to the next level. Transform yourself and go through the tomb. Get the fourth domino and slide down the chute. Get the exclamation point! The mummy is guarding some ammo if you want it. Go up on the platform and jump left until you find the last thermometer for the portal. Do not go down the first chute, but jump and go on the second chute. Board the platform to get out of the middle portal. ------------ Portal Three ------------ The last portal is now available, so enter on in. Go to the edge, and fall down. Go all the way left, and then go as far down as you can. Go right and jump the lava till you get the seventh thermometer. Go back, then go to the level above you. Get the thermometer and the exclamation mark. Go up on the clay platforms and then go on the platforms on the left until you reach the top. Go right and go through the mummies and traps to reach a life. Now go back to the two main clay platforms and now go to the right. Fall down and you will be on a clay platform above lava. To the left is a secret life. Now go right until you are on ground. Take the platform above you, and to the left on a clay platform is a thermometer. Go back on the moving platform, and get on the left-right pyramid platform. Go on the land to get energy. Go back down and now go in the up-down pyramid platform to your right. There is three possible platforms that you can go on. The botttom level contains a lone domino. The middle one contains a mummy all alone, and it is not neccesary to kill it. The top level contains a tomb, so go through it with your magic wand. There is a popcorn machine, so pump yourself up and smash the three thin walls. Then you will reach the guardian of this level. ------------------- Boss: Mummy and Dog ------------------- Difficulty: Medium Strategy: I used a blowpipe and a stick to finish them off. There is a dog in a wheelchair dog and a mummy. The left and right corners are safe to stay in. To defeat the dog, hide in a corner. Then tempt the dog by getting near him. Run to the corner and shoot him with a blowpipe until he blows up. Then hit the mummy with a stick. The dog will come out of nowhere again, so repeat this process until you break the mummy. Get the last domino out of the dog and exit this world. The Doc congratulates you now for getting all the dominoes, but lastly he needs six piggy banks. They are in the Cooking-Pot. A pogo stick is now available to defeat the level. GV0ZX3 is the password for the Cooking-Pot. ----------------------- E. Cooking-Pot - GV0ZX3 ----------------------- ---------- Portal One ---------- Agent XYZ notifies you about the level, and now you're off. The first portal contains the first electrical wires. Use the pogo stick to walk on it. Use B to jump from wire to wire. Go through the long path till you reach a cook. These can be beaten with two hits from a blowpipe or stick. One whack from their spoon, and one energy point is taken. There is also an spark plug further on, easily beaten with two hits. These also hurt you one energy point when touched. Use the spring to go to the upper level. The gun cook can be finished with two hits from a blowpipe. His bullets hurt you one energy point. Go left and go through the flamethrowers. When you reach a springboard, go on it to reach the first thermometer and an energy point. Go on the other platforms to your left to get the first piggybank. Go back to the platform where the thermometer and energy was, then fall down. Defeat the cook on the steel cable left of you, and cross the three steel platforms. There is a exclamation point at the end. Jump to get the second thermometer. Go on the springboard, and defeat the live wire that is on you quickly. Go on the up-down steel platform, but depart on the bottom level. Go left until you reach another springboard. First, do not jump onto the springboard, but instead go left. Defeat the cook, and then go left. There is another cook, so defeat it too until you reach a springboard. It is useless, instead use the diagonal moving steel platform to get the second piggybank. Go back to where the last springboard was, then go on it to vist a cook. Defeat him swiftly to find a life. Now go back to the up-down steel platform and choose the top way to exit this portal. ----------- Portal Two ----------- The middle portal requires you to be alert, due to the fact that water is rising. This water will end your life instantly with one touch. Pull out your pogo stick right away and hop to the right. When you see a ledge above you, quickly get off your pogo stick and equip yourself with the stick so that you can grab onto the ledge and hang on. Go through the obstacles swiftly until you reach a springboard. Jump as high as you can on it to get your third piggybank. Defeat the spark plug, and then next steel cable has the first thermometer for the portal. Progress through the obstacles, and kill the cook when you see it. He is guarding your fifth thermometer. To your left after passing the live wires is a up-down steel platform. Stay on the platform till it takes you as high as it can go. The sixth thermometer is there. Then go right to get an exclamation point. Go all the way right and there will be the fourth piggybank. Go up on to the up-down steel platform. You have either a choice to go left or to go right. Choose the right direction. When you reach a springboard, go on it and jump as high as you can to reach a life. Go through the remaining obstacles, and soon you will reach the top. A cook guards the exit, so kill him. There is a golden ball to replenish your health too. Exit the level as soon as you can though, because the water can still rise and drown you. ------------ Portal Three ------------ The last portal is big, and the remaining items are spread out. Go through the obstacles. When you reach the third steel cable platform, there is a choice wheter to go left or right. Choose the left path. On the up-down steel platform, go the bottom way. Go left till you reach the gun cook. Defeat him, and go on his platform. You have a choice to board a up-down steel platform, or a left-right steel platform. Go on the up-down platform and get the ammo and thermometer. Go further left, and when you get on the platform with the energy point, fall down. There is a springboard, so use it to get on a steel platform to the right of you. Jump left and you will get a second to last thermometer. Go all the way back to the third steel cable platform where you had the choice wheter to go left or right. Go to the right now, and kill the first gun cook that you see. There is also a up-down platform here, so board it. Defeat the spark plug, then go left to get the last thermometer. Now you have full potential for your energy bar. Go back down to where the last gun cook was. Go forward until you reach a up-down steel platform. There is a left-right platform at the top and one at the botton. Go on the top left-right steel platform. Defeat the cook, and go on his steel cable platform. Go on the left-right steel platform and there is the fifth piggybank. It will fall down soon, so fall with it. Now go right, until you find the magic wand spot. Use your magic wand to transform into a cook. A bridge will appear, so go to the right to face the boss of this level... ------------------- Boss: Pig Scientist ------------------- Difficulty: Easy Strategy: Dodge the balls falling at the beginning, and try to get past the live wires without electrocuting yourself. Then go on his grass and hit him. He will throw you back after a while. Repeat the process a few more times and he will shrink into the last piggy bank. Get the last item in the game! When you talk to the Doc, he will complete the machine and now you can go to Grögh's tower. There is no turning back though. The password is HVOO3Q. ------------------------ F. Grögh's Lair - HVOO3Q ------------------------ --------- Area One --------- Agent XYZ gives you your last briefing, so pay close attention. Watch your step wherever you go. There are no portals in this level, so you start out at the beginning. The exclamation point is on top of a tall, skinny castle after you board an upward series of platforms. Now we must find six switches to open the castle door. After getting the exclamation point, go down and use the blowpipe to defeat the crazy robot. Now go where the crazy robot was standing. Go on the left-right wooden platform and defeat the cook with the gun. There are three wooden platforms leading to a castle tower. There is ammo for a blowpipe there. From here, shoot the crazy robot. Then go where he was standing. There should be a wooden platform to your right. Go on it quickly and use the stick to hit the switch which is to your right. The wooden platform you were on should have fell down, so now you need to go to the left. Defeat the crazy robot, and go left again to the castle. There are three wooden platforms leading upwards. Go on them, and then destroy the switch and go back down. Go left until you reach as far left as you can go. There is three wooden platforms, so climb up them. A crazy robot is guarding the third switch. Destroy him, then destroy the switch. Now return back to the castle tower where you found the exclamation point. Jump right onto the castle. Kill the gun cook, and then go up on the three wooden platforms to reach a castle tower with an energy point. From here, you need to shoot the crazy robot with your blowpipe. Go on the tower where he was, then jump as far right as you can. You will land on a tower with blowpipe ammo. Jump onto the castle to your right and kill the gun cook. Go to the right side of the castle and there is two wooden platforms. Jump on the wooden platforms and go on the castle tower. Shoot your blowpipe at the crazy robot on the left tower. After you kill him, shoot one more shot to disactivate the switch. Go all the way down to the grass. Kill the cook with a gun, and then below the middle window is another switch. It is your fifth switch. Now go right, across the wooden platform, and then kill the cook with a gun. Go up the three wooden platforms to reach the castle. The switch is in plain view. You have all the switches, but before leaving, go up the two wooden platforms and get the life on the castle tower. The exit is in the southeast corner of the level. --------- Area Two --------- You must again find six switches and destroy them. The first switch is at the beginning. When you see the three wooden platforms lined diagonally, go on them. Then go on the other three wooden platforms above you to destroy a switch on the castle tower. The second switch is a little harder to find. First go down from where you are, and then go right. Cross the two wooden platforms to get on the castle. Defeat the crazy robot, then there is six stairs and the option to go left or right. To the left is a energy point if you need one. To the right is a switch. What you need to do is go on the spread out wooden platforms, and then go on the left castle tower. There is a switch and a crazy robot. Defeat them both. Now fall all the way down onto the grass. Go left killing the enemies and jumping over the pits to get to a magic wand spot. Here you can transform into a gun cook and a switch will appear. Destroy the third switch. Go right till you reach the tower with the exclamation point. Jump down onto the grass. Go on the four wooden platforms and you will have a choice wheter to go left or right. Tp your left is a life, and some health. Go the right way. Destroy the switch, but watch out for the gun with a cook right of the switch. Go all the way right and go on the two wooden platforms. Go up and kill the cook with a gun. Then go up on the castle tower, and kill the crazy robot before you destroy the last switch. Go left and on the wooden platforms until you reach the castle tower. There is a switch there. Destroy it, and now you are allowed to exit this area. The exit is in the lower right corner. ---------- Area Three ---------- Now a castle with feet will chase you. There are no hidden tricks, you need to get through the platforms and pits and soon you will escape. It will take a lot of tries to get past him. Don't let him trample over you, because you will die instantly. The final challenge now awaits you... ----------- Boss: Grögh ----------- Difficulty: Medium Strategy: React quickly and pull out your blowpipe and shoot the target. Then you need to shoot the target and quickly switch to a stick. Jump and repeat this two more times till you reach the platform with the boss. Bombs will fall from the sky, so hit the balls at him with the stick. The platform will dissapear, and you need to repeat what you just did two more times and he will be history. Congratulations! You beat the game! Now watch the ending sequence and the credits, and be proud of yourself for beating Tonic Trouble for Game Boy Color. ========= QUESTIONS ========= There are currently are no questions that have been asked. My e-mail adress is mohammed360@yahoo.com. You may send me questions, suggestions, or comments about this walkthrough to my e-mail address. Please only send e-mails about Tonic Trouble for Game Boy Color, not other topics. ============== CHEATS & HINTS ============== Level Passwords: Vegetable HQ - CBPBBW Glacier Cocktail - DB7BB6 Pyramid - FB9MN9 Cooking-Pot - GV0ZX3 Grögh's Lair - HVOO3Q Unlimited Lives: In Tonic Trouble, you are allowed to re-enter a portal as many times as you would like to. The thermometers and items you have got will be gone, but the energy points, exclamation points, and lives still remain. That means you can keep on re-enetering a portal to get lives. The maximum lives you can get in Tonic Trouble is ninety-nine. ================= LEGAL INFORMATION ================= Tonic Trouble Walkthrough © 2001 by Mohammed Tonic Trouble © UbiSoft and RFX Interactive This walkthrough is protected by by International Copyright Law. This document may not be reproduced in any other form. The contents in this document can not be changed, and you may not use this walkthrough on your web site without permission. You cannot use this walkthrough for commercial purposes either. There are penalties for breaking the rules stated above. ======= CREDITS ======= This Tonic Trouble Walkthrough was made possible by the help of the following resources. Thanks to them, for this document would not be posssible without them. First I would like to thank GameFaqs for providing space on their web site. Console Domain also helped me out with information about the Ubi Key and the release date of Tonic Trouble for Game Boy Color. A script on WS Abstract created by Evan Kaufman created the awesome ASCII art at the beginning of the walkthrough. I would also like to thank UbiSoft for creating Tonic Trouble. If you liked Tonic Trouble for Game Boy Color, try it on the Nintendo 64 or on the PC. The Rayman series created UbiSoft are also really fun, so try them. Lastly, thanks to you the reader for reading this walkthrough. Links: Console Domain http://www.consoledomain.com/gameboy/reviews/Tonic_Trouble.html WS Abstract http://wsabstract.com/script/script2/asciitext.shtml -END OF TONIC TROUBLE WALKTHROUGH-