Romance of the Three Kingdoms II (NES Version) WAR SPOILS GUIDE V 1.0 by B.L. Timmins AKA Master Higgins on Gamefaqs AKA Dr. Morbis everywhere else. The following is a complete list of the available War Spoils in the NES version of Romance of the Three Kingdoms II. After every offensive battle that is won by a human player, there is a roughly 10% chance of randomly receiving a War Spoil, which will appear on the center of the screen after any captured Generals have been dealt with. Since there are 41 provinces in the game, and each human player has one (or more) provinces under his control to start with, you can expect to receive, on average, four or five War Spoils over the course of a normal game that ends with the successful unification of China. There are 16 War Spoils in total, 15 normal Spoils and one special War Spoil called the Ruler’s Seal. Each of them, including the Seal, can appear at any time, with no prerequisite other than an offensive battle having been won. It is also worth noting that every Spoil can appear only once, after which it is removed from the game. In the list below, the title of each Spoil is given in quotes exactly as it appears in the game, along with its effect on the General(s) it is given to. All numerical stat increases, aside from that of the Ruler’s Seal, will be a random variable between +5 and +15, with all stats maxing out at 100. It is also important to note that all War Spoils automatically increase their recipient’s LOYALTY to 100. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Complete List of WAR SPOILS (NES Version) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= NAME EFFECT “Black Dragon’s Sword” Increases one General’s WAR ABILITY “Black Lightning” A General given this horse will never be captured when attempting to flee a battle “Book of Heaven” Increases one General’s INTELLIGENCE “An Emerald” Increases one General’s CHARM “Hua Tuo’s Medical Book” All injuries for all Generals in all of your provinces are healed after one month for the rest of the game “A Jade” Increases one General’s CHARM “Luminous Sword” Increases one General’s WAR ABILITY “Meng De’s New Treatise” Increases one General’s INTELLIGENCE “A Pearl” Increases one General’s CHARM “The Red Hare” A General given this horse will never be captured when attempting to flee a battle “A Ruby” Increases one General’s CHARM “Ruler’s Seal” Ruler’s CHARM and TRUST set to 100, regardless of previous values “A Sapphire” Increases one General’s CHARM “Seven Stars’ Sword” Increases one General’s WAR ABILITY “Sun Tzu’s War Manual” Increases one General’s INTELLIGENCE “Sword of Trust” Increases one General’s WAR ABILITY =-=-=-=-=-=-=-=-=-=-=-= WAR SPOILS – Breakdown =-=-=-=-=-=-=-=-=-=-=-= CHARM War Spoils that affect CHARM should generally be given to Governors, or would-be Governors, as the CHARM stat directly affects a General’s ability to reward, and keeping up loyalties is a major component of the game. Each of your Governor’s CHARM should ideally be above 80, and any General with a CHARM stat between roughly 75 and 90 is an ideal candidate for this type of War Spoil. There are five Spoils that will increase a General’s CHARM, and they are: -An Emerald -A Jade -A Pearl -A Ruby -A Sapphire INTELLIGENCE War Spoils that affect INTELLIGENCE should first and foremost be given to your advisor, unless you already have Zhuge Liang. The reason for this is because an advisor with an INTELLIGENCE stat of 100 is never wrong. This can save you countless headaches when trying to decide whether or not to risk sending a good General across the map on a recruitment mission that would be doomed to fail regardless, or for quickly weeding out spies in your other provinces, etc, etc. So even if your advisor is, say, 97 INT, giving him one of these Spoils is a smart move to get him maxed out at 100. Probably because of this significance, there are fewer Spoils that give INT increases than any of the other stat-gaining Spoils. There are three Spoils that will increase a General’s INTELLIGENCE, and they are: -Book of Heaven -Meng De’s New Treatise -Sun Tzu’s War Manual WAR ABILITY War Spoils that affect WAR ABILITY should ideally be given to Generals who are already moderately high (80’s) and residing in or near provinces on your front lines. They are also perfect for rewarding a really good General you have just captured in battle, so that you don’t have to worry about having him recruited by another Ruler before you’ve had a chance to build up his loyalty yourself. Since all Spoils max out their recipient’s loyalty at 100, a captured General can quickly become a new fighter for your side with 100% loyalty on top of the increase in WAR value. There are four Spoils that will increase a General’s WAR ABILITY, and they are: -Black Dragon’s Sword -Luminous Sword -Seven Stars’ Sword -Sword of Trust RULER’S SEAL This War Spoil is the most important Spoil in the game. It maxes out your Ruler’s CHARM at 100, along with his TRUST, easing the burden of unifying China with many of the less savoury Generals out there. Even Cao Bao has little difficulty accomplishing this feat once he has been gifted such monumental stat gains. Once the Ruler’s Seal has been obtained, Free Generals almost always agree to join you, regardless of the CHARM stat of the General used for the task, and the chore of keeping allies around so you can ignore their General’s letters for micro-gains in trust is no longer required. And best of all, a 100 TRUST rating means that the loyalties of your Generals will seldom diminish, and drops that do happen will usually only be by one or two points. Anyone playing the game with a less-than-stellar Ruler wants this Spoil above all others. =-=-=-=-=-= Province 10 =-=-=-=-=-= This is the Spoils factory. As mentioned above, you normally have roughly a 10% chance of obtaining War Spoils after a successful invasion; that is, you have a 10% chance in every province *except* for Province 10. In Province 10 you have a 100% chance of receiving War Spoils after every offensive battle won. The only caveat is that each Spoil can appear only once, and once you’ve obtained every War Spoil, no more can be received for the rest of the game, even in Province 10. As a result of this little quirk, one can go Spoils hunting by repeatedly taking over Province 10 until he has found the Ruler’s Seal (or whatever particular Spoil he is looking for). The best way to do this is by baiting your bordering enemies into attacking you by repeatedly leaving a General in Province 10 with one troop, zero rice, and about a hundred gold. Do note that repeated wars decimate a province’s population, as well as its land, flood, and loyalty values, so take caution if for whatever reason you care about inhabiting the province yourself. END This guide was made for display on www.gamefaqs.com and is copyright 2019 B.L. Timmins. I don’t care who distributes, displays or promotes this document, as long as it is left unaltered and wholly intact. I can be reached at bltimmins at symbol shaw dot ca if any mistakes in this guide are found. And finally, a big thanks goes out to Mike Zazulak for introducing me to this awesome game!