================= RESIDENT EVIL: DEADLY SILENCE ================= Nintendo DS/ Full FAQ/WALKTHROUGH By Brandon Guerrie Email: brandon_guerrie@yahoo.com COPYRIGHT 2006 Gamefaqs,Brandon Guerrie ALL RIGHTS RESERVED. -Any questions about posting this guide on a site just e-mail me first! *Special note to gamefaqs: My former contribute name was snk202. I written two faqs in the past, but I have a new professional name and like to use this name instead. Glad to be back and thank you. ============= TABLE of CONTENTS ============ [1]VERSION HISTORY [2]INTRODUCTION {A}GAMEPLAY TACTICS {B}DIFFERENCE IN VERSIONS {C}THE CHARACTERS [3]GAME CONTROLS [4]MIXING HERBS [5]COMPLETE WALKTHROUGH REBIRTH/CLASSIC, JILL & CHRIS {A}THE MANSION {B}COURTYARD {C}GUARDHOUSE {D}RETURN TO MANSION {E}BACK TO THE COURTYARD {F}UNDERGROUND AREA {G}SECRET LAB [6]THE ENDINGS [7]COMPLETE ITEM LIST [8]WEAPON ARSENAL [9]ENEMY ANAYLISIS [10]FILE LOCATIONS [11]GAME SECRETS [12]MASTER OF KNIFING GUIDE [13]MUILT-CARD PLAY TIPS [14]FINAL WORD ======================= [1] VERSION HISTORY ======================= Version 1.0- 3/26/2006: Began the faq. Finished Information, version history, mixing herbs, game controls. Version 2.0- 3/27/2006: Began the walkthrough, part A, B, and C completed. Version 3.0- 3/28/2006: Continued and finished the walkthrough. Version FINAL-3/29/2006 Finish everything and fixed all the loose ends. Complete. ==================== [2] INTRODUCTION ==================== ---------------------- {A}GAMEPLAY TACTICS ---------------------- -Save Often. There are ton of Ink Ribbons scattered in all versions of the game, and I mention quite often when to save in the walkthrough. If you complete a number of tasks and go a long way through the game and suddenly get sliced by a hunter (like i did), you have to complete it all over again. -Save Ammo? Not neccessarily. If your playing Rebirth mode, ammo is much more abundant then the Classic mode. You will be blasting enemies since there are more in the new version. In Classic mode, you should be a little more careful with ammunition and run past enemies when you can, which isn't that often. --------------------------- {B}DIFFRENCE IN VERSIONS --------------------------- -REBIRTH MODE- The new Rebirth mode adds some new elements of gameplay that uses the Nintendo DS features. In Rebirth Mode there are more enemies, puzzles, ammo, and healing items. Some of the new features include: 1.KNIFE FIGHTS Throughout the game you will encounter a first person view fight that involves only the Knife and certain enemies. Use your DS pen to drag it across the bottom touch screen and move accordingly. Drag it up to slash up, down to slash down, left for left and of course right for right. To slash straight just "poke" the screen with the pen. You can also get *critical hits which does a lot more damage then the normal slash in the fight. To perform this you need to attack with the knife right before the enemy is about to hit you (like in your face, last minute). Here is a quick overview for the enemies in the Knife Fights: ZOMBIES: If you up against more then one, slash across the screen for multiple damage. Critical hits are easy to perform here, seen they are slow in moving. When they go to vomit on you, blow into the Mic to give it right back. CROWS: Slash straight for a quick stab. They only take one hit to go down every time. DOGS: The hardest of the bunch, you are forced to get a critical attack to take them out. Slash in any direction right after they howl and jump at you. HUNTERS: Hunters aren't that hard unless your faced with more then one on the same screen. To get a critical hit, slash right after they "pose" the arm up in the air. Sometimes they do they're deadly jump attack, which leads you to slash them right when they get in the screen. You will know this if they jump back and do they're annoying scream. 2.Puzzles Most of the puzzles in the Rebirth mode can be solved by the touch screen and Mic). They are detailed in the walkthrough. 3.The DS Mic Use the Mic to blow out candles and zombie vomit in the game. Cool, eh? -CLASSIC MODE- The Classic Mode concentrates on the original game that came out for the PS1, with standard game play. In Classic mode, there are less puzzles, less ammo, and less enemies to worry about. For all enemy strategies look in the Enemy Analysis section. -------------------- {C}THE CHARACTERS -------------------- Just like the original game, you have the choice of playing as Chris Redfield or Jill Valentine. Below is a quick overview of the two, and the advantages and disadvantages of each. JILL VALENTINE -If it's your first time playing the game, you want to choose Jill. Her adventure is a heck of a lot easier then Chris'. +THE GOOD+ -More Ammo -More Ink Ribbons -Has the Lock pick -Barry helps her out -Gets the Bazooka -THE BAD- -Takes a lot more damage then Chris CHRIS REDFIELD -Chris is set for the more difficult adventure, and needs to back track and mess around more then Jill. Use him if you played Resident Evil before. +THE GOOD+ -Has more strength then Jill -Rebecca can heal him sometimes -THE BAD- -Holds only six item slots in inventory -needs Small Keys to unlock simple locks -doesn't get the Bazooka -less ammo ================= [3] GAME CONTROLS ================== The controls are pretty much the same from the original version of the game. The A, B, X, and Y buttons are a replacement from PS1's original controller. UP: Move forward/aim up/select up. DOWN: Move backwards/aim down/select down. LEFT: Move Left RIGHT: Move Right. B: Fire Weapon/Action Button/Open doors/select item. A: Turn around/cancel. X: Cancel. Y: Reload/cancel. L: Aim Knife. R: Aim Weapon. =============== [4] MIXING HERBS =============== If you played any Resident Evil game before, you should know all about mixing herbs in the game. If you haven't, use this below for a reference in what to do with what. A herb heals your health (or cures poison), and his beneficial through out the game. You can combine certain ones in the item menu for a better result. 1. GREEN HERB: Cures a quarter of your health. 2. GREEN HERB + GREEN HERB: Cures roughly half your health. 3. GREEN HERB + GREEN HERB + GREEN HERB: Cures your health completely. 4. RED HERB: Useless alone. 5. RED HERB + GREEN HERB: Cures your health %100. 6. BLUE HERB(x1): Cures any poison status. 7. GREEN HERB + BLUE HERB: Cures a quarter health and poison. 8. GREEN HERB + GREEN HERB + BLUE HERB: 50% health and poison. 9. RED HERB + GREEN HERB x BLUE HERB: Cures all health and poison. ======================= [5] COMPLETE WALKTHROUGH ======================= *This walkthrough covers all versions in the game (Classic, Rebirth, Jill & Chris) since all versions are have close resemblance. I mention any notifications that relate to the exclusive version, and capitalized items and such for noticeable purposes. *Knife Fights only occur in Rebirth only Enjoy! ----------------- {A}THE MANSION ----------------- -Head into the Dining Room and enter the door nearby. Look around the hall to encounter your first zombie. JILL: Either take it out or run back to Barry. Return to the main room and search for Wesker. Barry will give you the LOCKPICK). CHRIS: Go back to the main room and pick up JILL'S HANDGUN. - Pick up the INK RIBBONx3 near the typewriter, then return to the zombie hallway. Examine Kenneth's body twice for HANDGUN BULLETSx30. From the main room, enter the east double doors. (REBIRTH: Here you'll face your first Knife Fight). Grab the 1ST FLOOR MAP by pushing the corner shelf out of the way and the step ladder on the left side of the statue. In the curtain hallway to the left, zip past the zombies and take the INK RIBBONx3 on the shelf. -Return to the main room and go up the stairs. Enter the south east door (CHRIS: Pick up the SMALL KEY). Enter the door and be faced with Forest from the Bravo Team. (JILL: Barry will give you the BAZOOKA). Head back to the main room and go through the west door on the second floor. -In the upper part of the Dining room, fight off the zombies and or crow, and be faced with a simple puzzle. ------------------------------------------ PUZZLE? Push the statue off the balcony far the open railing part so it falls to the first floor. You will pick up this item shortly. ------------------------------------------ -Open the door on the other side and be faced with some zombies and maybe a crow. Walk down the stairs and enter the save room nearby (in Rebirth Mode watch the dogs that crash through the windows). (CHRIS: Here you'll meet Rebecca Chambers of Resident Evil 0 fame. She'll be quite helpful. Make sure you say NO when she asks to come with you. Take the MANSION SWORD KEY off the bed). (JILL: Take the INK RIBBONx3 from the bed). Store some stuff and make sure to bring the Sword Key with you if you're Chris. If you're playing the Rebirth version, you'll be faced with your first Box Puzzle. ----------------------------------- PUZZLE? *REBIRTH ONLY* The key here is to highlight the two circle colors in the correct order so they match up together accordingly. Jill and Chris' are different, so here are both solutions: JILL: 1.Select E and D. 2. B and D. 3. D and C. 4. E and A. (A) {E} {B} {D} {C} ITEM: RED HERBx1 CHRIS: 1.Select B and D. 2. D and A. 3. E and C. (A) {E} {B} {D} {C} ITEM: SHOTGUN SHELLSx7 -------------------------------------- -Exit and go down the hall being cautious of zombies or dogs. Open the door at the end and head south passed the zombies. Use the Sword Key or the Lock picks on the door on the side. Inside, find HANDGUN BULLETSx15 on bed. Examine the desk for a zombie to come out of the closet. After taking it out, take the SHOTGUN SHELLSx7 and the KEEPER'S DIARY on the desk. Leave the room and unlock the next door. -Track west and unlock the red door next to the double doors. Push the shelf in the back of the room to get the MUSIC NOTES off the shelf. Use them on the Piano to raise a passage on the wall (if you’re Chris, Rebecca will come in and practice for awhile, so come back after completing the next three puzzles coming up). Here you'll be faced with a simple puzzle. ------------------------------------ PUZZLE? Find the EMBLEM hanging above the fireplace in the Dining room on the first floor. Take it and replace it with the GOLD EMBLEM you pick up. This will raise the wall back upto let you out. ----------------------------------- -Head back to the dining room and place the Gold Emblem where you got the regular for another puzzle. ------------------------------------- PUZZLE? Depending on what version you're playing, this situation will be different. CLASSIC VERSION: Once you place the Gold Emblem, the clock will move revealing the SHEILD KEY behind it. REBIRTH MODE: Using the touch screen, rotate and set the clock to exactly 3 to get the SHEILD KEY. ------------------------------------- -Find the BLUE JEWEL from the broken statue you pushed off earlier, then return to the hallway with the zombie in the closet. Here you can find a room with a tiger statue, and place the blue jewel in one of its eyes to obtain the WIND CREST. -Go back to the room where you got the map and unlock the right door. In the hall, watch out for the dogs that jump through the windows. You can find HANDGUN BULLETSx15 by pushing the second shelf, then open the door at the end. Run by the rusty door (you'll come back), and enter the first door you see into the bathroom. Take the HANDGIN BULLETSx15 in the sink (watch the zombie in Rebirth). If your Chris, take the SMALL KEY in the tub. -Continue down the hall and enter the double doors at the end (the door nearby contains the SHOTGUN, but you need to come back with the Broken Shotgun to get it). You will encounter another Knife Fight if you're laying the Rebirth adventure and zombies afterward. Proceed to the door on the far left for the next puzzle. ------------------------------------ PUZZLE? The key here is to hit the switches on the pictures in the correct order. If you screw up, run out and renter or else you will be crow meat. Here is the correct order: 1.New Born Baby 2.Infant 3.Lively Boy 4.Young Man 5.Tired-Middle Age Man 6.Bold Looking Old Man. After hit the switch on the picture entitled "end of life." Take the STAR CREST. ------------------------------------ *If you're playing as Chris don't forget to return back to Rebecca and solve the two puzzles above. -Exit and enter the grey door nearby. Shoot the zombies; grab the GREEN HERBx1 next to the stairs, and enter the save room. Pick up the CHEMICAL on the ground and store some stuff. If your playing Rebirth, you can solve your second box puzzle. ----------------------------------- PUZZLE? *REBIRTH ONLY* JILL: 1. A and B. 2. A and E. 3. D and C. (A) {E} {B} {D} {C} ITEM: RED HERBx1 CHRIS: 1. A and E. 2. D and E. 3. D and C. (A) {E} {B} {D} {C} ITEM: FIRST AID SPRAYx1 ------------------------------ -Head back to the tiger statue hallway with the chemical and go into the south east room on the other end. Use the Chemical on the water pump to kill off the plant fountain, and pick up the MANSION ARMOR KEY as well as GREEN HERBx4 and RED HERBx2. Afterward, go to the save room hallway nearby and unlock the door with the Armor Key. Take the BROKEN SHOTGUN, HANDGUN BULLETSx15, and SHOTGUN SHELLSx7 in the desk (Jill will use the lock pick, Chris needs a small key). -In the main room of the mansion unlock the North East door on the first floor. Get the HANDGUN BULLETSx15 on the dresser, and unlock the desk with the lock pick or a small key for SHOTGUN SHELLSx7. Watch the zombie and go through the east door. Run past the zombie in this room and pick up the INK RIBBONx3 and GREEN HERBx2. It's time to head to the east area of the first floor (on your way, be aware of numerous Knife Fights in Rebirth). -Remember the rusty door you past earlier? Unlock it now and blast the dogs around here. At the end you can find GREEN HERBx6! Back in the hallway, unlock the door next to the double set of doors. In here pick up the SHOTGUN of the wall and replace it with the Broken Shotgun. With both Mansion Keys in hand walk up the stairs and pump the zombies full of lead. Unlock the south door into the next hall, and find the BOTANY BOOK in the west room. Unlock the door and you end up back in the hallway. Use the Armor Key on the door on the side (sometimes there is a zombie in here), and go in the west room. Grab the LIGHTER on the shelf, HANDGUN BULLETSx15 and RED HERBx1 on the left and right of the bed. In the east room(Jill will encounter Barry) get RESEARCHER'S WILL on the desk and INK RIBBONx3 on the wall. Check out the bug panel and hit the switch to drain the water tank. Push the water tank right and the other shelf right to find either EXPLOSIVE ROUNDSx6 or SHOTGUN SHELLSx7. -Head out and enter the east end door. Take the GREEN HERBx1 and use your Lighter on the stove to get the MAP OF THE 2ND FLOOR. Wrap around the next hallway (watch zombies) and use the key on the double green doors. ------------------------------------- PUZZLE? REBIRTH MODE: Use the touch screen to balance the jewels on the scale. This is different depending who you are playing as. CHRIS: Red, Red, Green Blue & Yellow --------------_______________________--------------- JILL: Blue, Red, Green Green & Yellow --------------_______________________--------------- CLASSIC MODE: Push the two statues onto the circle vents on the floor so they cover them completely. Then, hit the switch on the center tile to open the cabinet. ---------------------------- -The prize is the SUN CREST. Leave and unlock the South door. Take the GREEN HERBx2 and encounter Richard. In Rebirth, Jill will have to give him CPR through the DS Mic. Just steadily breathe and eventually you will save him. Here he'll tell you to set the clock at 8:12(SHOTGUN SHELLSx7 is the reward). In Classic, Jill will have to head all the way back west save room and grab the CHEMICAL off the shelf. Either way, he still dies and it was a waste of time or breath. Check out his body for HANDGUN BULLETSx15. Open the door next (watch the zombies) and pass the bloody door first. In the dark room, Jill can pick up an INK RIBBONx3 on the table. There's also HANDGUN BULLETSx15 in the corner cabinet. Use the Lighter on the candle and find ACID ROUNDSx6 or SHOTGUN SHELLSx7. Use the Shield Key on the bloodstained door but don't enter without saving and equipped with the Shotgun. Thus you'll be prepared to fight the Giant Snake. -------------------------------- BOSS! GIANT SNAKE HITS: 4-5 Hits w/ Shotgun The best thing to do is shoot the snake, then run across the room, then shoot again. Don't be ashamed if you get hit, it's hard to dodge its attacks. If you happen to get bit, you instantly be poisoned, and you'll watch a scene afterward. Jill will have to run all the way back to the west save room to use the Serum, and Chris collapse and Rebecca will automatically help him out. --------------------------------- -After the fight, make sure to take the MOON CREST where the snake leaves, as well as the SHOTGUN SHELLSx7 on the barrel. Take all the Crests to the northwest area on the 1st floor(in Rebirth mode there will be dogs and crows)and place them onthe panel to unlock the door. ----------------------- {B}COURTYARD ----------------------- In the shed, push the step ladder towards the shelf and find the CRANK up top. Chris can take the SMALL KEY on the barrel. Enter the double doors (have a Knife Fight), and fight off the dogs and maybe spiders. Pick up RED HERBx2, GREEN HERBx2 or BLUE HERBx2. Go west and find the MAP OF GARDEN on the wall. In the North gate use the Crank to drain the water, letting you cross. Run quickly, because small snakes will drip down on you and poison you if you make contact (there's a zombie on the ground in Rebirth). Go down the elevator and take down the dogs. Open the west gate and pick up RED HERBx2 and GREEN HERBx2 or BLUE HERBx2. Fight some dogs and maybe a crow and go through the door at the end into the Guardhouse. ------------------- {C}GUARDHOUSE ------------------- -Get the GREEN HERBx1 and BLUE HERBx2. In the save room on the right, find HANDGUN BULLETSx15 or EXPLOSIVE ROUNDSx6, and a FIRST AID SPRAYx1. ------------------------------ PUZZLE? *REBIRTH ONLY* JILL: 1. A and C. 2. E and C. 3. B and D. 4. D and F. (A) {F} {B} {E} {C} {D} ITEM: SHOTGUN SHELLSx7 CHRIS: 1. E and C. 2. B and D. 3. A and D. 4. E and B. (A) {E} {B} {D} {C} ITEM: SHOTGUN SHELLSx7 ----------------------------- -Equip the Shotgun or Bazooka, and enter the double red doors in the hall. Blast the two spiders and get the HANDGUN BULLETSx15 on barrel and INK RIBBONx3. If your Jill, examine the pool table to find a dial clock code: 345 or 1245. -Back in the hall, enter the north door (001 room). In the bathroom, watch for spiders or zombie and unplug the tub for the CONTROL ROOM KEY. Continue in the room (there may or may not be zombies in here) and take the RED BOOK on the bed and unlock the desk with small key or lock pick for SHOTGUN SHELLSx7. Chris can find a SMALL KEY in the small cup in the corner. When you leave (you'll be treated to a Knife Fight) push the statue so it covers the hole on the floor and enter the south door. If you’re playing Rebirth, there are two super fast zombies in here, so take them down fast. Go through the first door you see (yes, there's another knife fight), and quickly run to the north part of the room and pick up the 002 KEY next to the hornet nest. Leave quickly. -Use the 002 Key on the north east door (you can push the statue for GREEN HERBx2/3. If you’re playing as Jill, you will hear Barry talking in the room. Inside, go into the bathroom for HANDGUN BULLETSx15 in sink (and maybe two zombies). Further in the room be cautious if you're playing Rebirth, because there's a zombie and a spider in here. You can find PLANT 42 REPORT on the bed, and the MAP OF DORMITORY on the wall. Unlock the desk for SHOTGUN SHELLSx7. (If you’re in Rebirth Mode, and you’re run tight on inventory, be aware that you may encounter more knife fights). Push the left shelf straight and the right shelf right to reveal a ladder. Descend. --------------------------------- PUZZLE? -Whether there's a hornet and mini spiders or not, you will need to push the three boxes around here to create a bridge across the water gap. Here's a simple solution: 1. Push the first two boxes straight into the water. 2. Push the far box towards where you entered to give you room to drag it on the other side of the wall, giving you room to push it onto the water. ---------------------------------- -Take the GREEN HERBx2 and enter the flooded double doors. Quickly run to the south west room so you aren't attacked by the sharks (Jill will actually have a cool cinema with this). In Classic mode, just push the lever to drain the water. In Rebirth, you'll have to solve a simple puzzle after doing so. ----------------------------------- PUZZLE? *REBIRTH ONLY* Quickly examine the valve handle right of the lever and use the touch screen to rotate it counter clockwise until all four red lights turn on to drain the water. --------------------------------- -After, examine the button panel on the wall. In Classic mode, just hit the switch to unlock the room next door. In Rebirth, there's a catch: --------------------------------- PUZZLE? *REBIRTH ONLY* On the electro-lock panel, the object is to have all numbers add up to 15, 8, and 3: [843] [591] [267] ---------------------------------- -In the other room, take the HANDGUN BULLETSx30, SHOTGUN SHELLSx14, and most importantly, the 003 DORMITORY KEY. Before returning to the Guardhouse above, enter the East door. Chris can find a SMALL KEY in the box next to the plant roots. If your Jill, this is where you will place the V-Jolt once you create it soon enough. -Get the Red Book and 003 Key, and go back to the room with the hornet's nest. Unlock the 003 room (and be faced with another knife fight), pick up the V-JOLT REPORT on the shelf, INK RIBBONx3 in the desk, and FLAMEROUNDSx6 or HANDGUN BULLETSx15 in the bathroom. Place the Red Book on the bookshelf to reveal a door on the wall. Before you enter, save your game brings your Shotgun or Bazooka with flame rounds, and fight Plant 42. ***If you're playing as Jill, you can solve an optional puzzle that makes the fight against the plant a lot easier. Approach the door in the hornet nest room. ------------------------------------ PUZZLE? *JILL* Check the panel next to the door and enter either: 345 or 1245 (whatever the code was on the pool table). This will unlock the door, leading into your next puzzle. PUZZLE? *JILL* Pick up all four EMPTY BOTTLES scattered around the room. Here you will have to do a lot of mixing. The two shelves contain UMB No. 02 and 04. Follow these instructions. 1. Fill a bottle with water from the sink. 2. Put UMB No. 02 in an empty bottle (red) and combine it with the bottle of water to make NP-003. 3. Put UMB No. 04 in an empty bottle (green). Combine it with NP-003(purple) to create UMB No.07 (white). 4. Put UMB No.02 in empty bottle (red) and fill another bottle with UMB No. 04(green). Mix the two together to make YELLOW-6(yellow). 5. Combine YELLOW-6(yellow) with UMB No.07 (white) for UMB No.13 (blue). 6. Put water in a bottle. 7.Put UMB No.02 in another empty bottle. Mix it with the water for another NP-003. 8. Finally, mix the NP-003(purple) with UMB No.13 (blue) for the V-JOLT. -take the V-Jolt to Guardhouse B1 and use it on the plant roots. -------------------------------- -------------------------------- BOSS! PLANT 42 Hits: Bazooka with V-Jolt: 3-4 Shotgun (Chris):19-23! The only strategy here is to stay a good distance and circle around the large plant. Shoot it about two or three times then move to a new spot (the ceiling leaks acid). -------------------------------- -Afterward, get the MANSION HELMET KEY from the fireplace. With the Shotgun or Bazooka in hand and a heal item, head back to the mansion (there will some knife fights on the way). --------------------- RETURN TO MANSION --------------------- -When you arrive back you will encounter the most frustrating enemy in (Chris will get the RADIO) Resident Evil DS, the Hunter. Just blast it (it usually takes two hits with the shotgun and bazooka) and nail it again once it gets back up. Unlock the door nearby and hit the switch on the table to turn the light on. Here, grab the MAGNUM ROUNDSx6 on the desk and either the MO DISK or RED BOOK1 on the shelf (depending on what version your playing). Head to the save room near and pick up SHOTGUN SHELLSx7, FIRST AID SPRAYx1, and or ACID ROUNDSx6 that Barry or Wesker left. It's best to save, and bring a heal item. When you're ready, go to the second floor west staircase (invested with hunters on the way). Unlock the door near the stairs and take the ORDERS, SHOTGUN SHELLSx7, and MAGNUM ROUNDSx6. ----------------------------------- PUZZLE? CLASSIC VERSION: Turn off the light switch and use the step ladder to reach the RED JEWEL out of the buck's eye. REBIRTH MODE: Use the DS MIC to blow out the candle and use the same step as above. ------------------------------------ -Proceed down the stairs (Chris has the choice now to save Rebecca here or not). Make your way to the tiger statue and use the red jewel to get the MAGNUM. Make a save and equip your Shotgun and a heal item. Head back to where you got the 2nd Floor Map and unlock the red door. In Classic mode, just examine the piano. In Rebirth, it's a little bit trickier. --------------------------------------------- PUZZLE? Use the touch screen to rotate the record clockwise. Go steadily but somewhat fast. As long as the meter stays in the green towards the end, your set. ----------------------------------------- ---------------------------------------- BOSS! GIANT SNAKE Hits: Shotgun, 6-7 hits Same as before, just move around and blast with the Shotgun. You won't get poisoned this time, but it's a good idea to bring a herb or two. ----------------------------------------- -Jump down the hole (Barry will help Jill, sort of) and be faced with a grave. ***OPTIONAL: If you’re Jill and you want the best possible ending, read on. After Barry drops the rope, wait for him to come back to get another one, and he will give you the PASS NUMBER (which unlocks the coded door in the west area on the second floor). It's a much easier route. Just make sure to take the BATTERY in the closet near the elevator on the second floor. -If you chose to jump down anyways, you'll be faced with a somewhat easy puzzle. ------------------------------------- PUZZLE? CLASSIC MODE: Just hit the switch on the grave. REBIRTH MODE: There are six dots you'll have to "stab" between your characters fingers. Hit the ones that highlighting blue but be quick. Eventually you will have to stab all six dots. ------------------------------------- -Descend down the ladder and pick up SHOTGUN SHELLSx7 and or the FLAMETHROWER if you're playing Rebirth in the north east wall. Run past the zombies into the west door. Blast some more walking dead and take the GREEN HERBx2. In Rebirth, you'll have to use the Flamethrower on the panel to unlock the western door. -You'll arrive in the kitchen, and Chris can find a SMALL KEY on the counter. Take the elevator up in the corner (if you're tight on inventory, enter the other door for a cool cinema and arrive back on the first floor of the mansion). Once you get off the ride; be prepared to face either zombies or hunters in this area. After taking care of them, find a GREEN HERBx1 on the floor and enter the double blue doors. You can unlock the desk for MAGNUM ROUNDSx6, and then take down the zombies in here. Find the SCRAPBOOK in between the book cases. Check out the north wall for a simple puzzle. ----------------------------------------- PUZZLE? Classic: Just push the shelf out of the way to access the door. Rebirth: Yank the sword out of the door with the touch screen by moving the DS pen up and down. ---------------------------------------- -In this room, grab the HANDGUN BULLETSx15 on the shelf and INK RIBBONx3 on the table. Don't bother checking out the window, or you might be faced with some annoying crows. Next, enter the west door in the book shelf room. If you're playing Rebirth, you will see something spooky. -------------------------------------- PUZZLE? Hit the button on the white statue on the wall which will shine a light onto the corner tablet. Push the statue onto the tablet to remove a bookcase, revealing a MO DISK or ERIC'S LETTER. -------------------------------------- -In Rebirth you will encounter more than one "head hunter" on the way. It's best to just run away. Back in the elevator hallway, go into the closet and pick up SHOTGUN SHELLSx14 or EXPLPSIVE ROUNDSx6 and BATTERY (shoot the spider in Rebirth). You can find a GREEN HERBx1 and BLUE HERBx1 in the next hallway if you like (just be careful of the zombies and maybe a hornet). Return to the Courtyard waterfall with the battery and crank. It's good to save now regarding both versions of the game. ------------------------- {E}BACK TO THE COURTYARD ------------------------- *If you're playing Rebirth, you will have to track back to the Guardhouse and fight the Giant Snake where you fought Plant 42(and also be treated to hunters along the way). Make sure to bring a Herb or two. ------------------------------------- BOSS! GIANT SNAKE *Rebirth Only* Hits:*4Critical +plus Unfortunatley, you will be forced to fight the snake in a knife fight. The real strategy here is to have good timing, and try your best to get critical hits right before it attacks you. Remember, you can heal yourself anytime, and you can have additional hits once you get a critical attack. -Pick up the DOOM BOOK 1 and check it for the EAGLE MEDAL. ------------------------------------- -Use the Battery in the courtyard on the wall near the waterfall to access the elevator. Go up, and then use your crank on the square hole again to raise the water. Now, take the elevator back down and find a hidden passage behind the waterfall. ------------------------ {F}UNDERGROUND AREA ------------------------ -Open the door and take the FLAMETHROWER if you're Chris on the wall. If you're Jill and you waited for Barry earlier; he will meet up with you here. Lead the way when he asks what to do. -Go through the left or right door (they both lead to same area), and find a F.AID SPRAYx1 and SHOTGUN SHELLSx7 or EXPLOSIVE ROUNDSx6 on the east generator. Enter the South door to meet Enrico and watch a cinema. Check out his body for HANDGUN BULLETSx30, and leave to find the HEX. CRANK on the ground. Along the way be aware of a knife fight and hunters. Chris will need to put back the Flamethrower at this point. -Go back to where you entered and wrap around the hall to find a huge gap on the ground and a hexagon whole. ---------------------------------------- PUZZLE? Simply use the Hex. Crank three times to create a pathway leading into the next area. --------------------------------------- -Playing as Chris will have you pick up the FLAME THROWER of the wall. Approach the large boulder and run back to the side quick for it to crash into the wall (which reveals a new passage). Grab the item behind where the boulder was (FLAMEROUNDSx6 or MAGNUMx6) and encounter a hunter here. Shoot it at a far distance to avoid your head being sliced. Enter the new double doors for a boss. --------------------------------------- BOSS! GIANT SPIDER Hits: Shotgun: 9 / Bazooka with Flame Rounds: 1-2!!! If you're Jill, use your Bazooka with the flame rounds to take it down fast. With Chris, run around the room, shoot with you're Shotgun, and then move again. The poison acid it spits can easily be avoided as long as you keep moving. ----------------------------------------- -After the fight, slash the web with your knife or use the flamethrower on the double doors to get through (there's also an INK RIBBONx3 on the corner barrel that only Jill can get).In the next area, you will be faced with either a super fast zombie in Rebirth or small Snakes in Classic mode. Avoid the snakes as best as possible. Enter the east save room and store some of your items here. Pick up the INK RIBBONx3, FIRST AID SPRAYx1, and BLUE HERBx1. In Rebirth mode you can solve another blue chest. --------------------------------------- PUZZLE? *REBIRTH ONLY* JILL: 1. D and E. 2. B and C. 3. C and D. 4. F and E. (A) {F} {B} {E} {C} {D} ITEM: EXPLOSIVE ROUNDSx6. CHRIS: 1. A and C. 2. F and D. 3. C and E. 4. G and E. (A) {H} {B} {G} {C} {F} {D} {E} ITEM: MAGUNM ROUNDSx6. --------------------------------- -Save up and bring the hex-crank. Go through the east door (Chris will need to place the flamethrower on the wall). Go north and find a hex hole the left wall for an easy as can be puzzle. --------------------------------- PUZZLE? Jill: Use the hex-crank three times. Chris: Rotate the wall twice. ------------------------------- -If you rotated the wall correctly, there should be a left opening passage on the wall. Enter the door here for maybe a knife fight and another great puzzle. ------------------------------- PUZZLE? Push the statue so it hugs the wall just right of the hex hole, then use the hex-crank twice push the statue out. This gives you room now to drag the statue onto the discolored tile revealing the DOOM BOOK 2 (which you check for the WOLF MEDAL). ------------------------------ -Run up to the boulder like last time and place yourself in the left passage to be safe. Behind it are the MAP OF UNDERGROUND and a MO DISK. Now go south and take the small elevator up to arrive outside. Take the GREEN HERBx2 and RED HERBx2, then approach the fountain. ------------------------------ PUZZLE? Place the Wolf and Eagle Medal in their respected slots on the sides of the fountain to drain the water. Solving this will reveal some stairs and another elevator, leading to a secret underground lab. ---------------- {G}SECRET LAB ---------------- -Pass the emergency door (you will return here in a little bit) and head down the ladder to the left. Store some stuff, and be faced with a puzzle chest in Rebirth mode. ------------------------------- PUZZLE? *REBIRTH ONLY* JILL: 1. F and E. 2. A and B. 3. A and F. 4. D and C. (A) {F} {B} {E} {C} {D} ITEM: MAGNUM ROUNDSx6. CHRIS: 1. H and C. 2. A and D. 3. D and G. 4. H and E. 5. A and F. (A) {H} {B} {G} {C} {F} {D} {E} ITEM: MAGUNM ROUNDSx6. ------------------------------ -Head through the door (here you will have a easy knife fight), take out the zombies, and take the GREEN HERBx2. Find the last MO DISK passed the Visual Data Room on the desk and head down the stairs. Enter the double doors immediately next to you (watch the zombie in Rebirth) and enter the first door you see. Turn on the switch, and in Rebirth, take down the “turbo” zombie in here, and finds the RESEARCHER'S LETTER on desk, HANDGUN BULLETSx15 in the box next to the sink, and GREEN HERBx1 in front of the picture. Next, you will be faced with a puzzle. ------------------------------ PUZZLE? Push the shelf near the desk to find a switch to turn on a blue ray light in the room. If you read the letter, look at the picture for a hint. The key here is to match the symbols with the letters from the words on the picture. If you are having trouble, the answer is M O L E. ------------------------------- -Return to the hallway with the stairs (Jill can find an INK RIBBONx3 in front of the south wall) and enter the north east doors after blasting some zombies. Inside, watch the fast zombie in Rebirth, and pick up the SLIDES on the ground. Log onto the computer. ------------------------------- PUZZLE? {1}LOGIN: John {2}PASSWORD: Ada {3}2ND PASSWORD: MOLE {4}Unlock both rooms on both B2 and B3. ------------------------------ -Head back upstairs and enter the Visual Data Room. There might be a large hornet in here depending on the version you are playing. Use the slides on the projector for some cool pictures and data. Examine the panel on the wall and push the switch. ------------------------------- PUZZLE? Classic: By pressing the switch the pillar will automatically move. Rebirth: Chris and Jill will have to solve a confusing puzzle, and on top of that, the pattern is different between the two. Hit the switches in the order given below: [] [] [] [] [] 1 2 3 4 5 JILL: 4, 3, 1, 5, 2. CHRIS: 2, 5, 4, 1, 3. ------------------------------------ -When it's over, grab the POWER ROOM KEY and find the SECURITY SYSTEM FILE in corner shelf. Exit and go back downstairs (if you want the best ending, bring two Mo Disks with you). It's also a good idea to bring the Shotgun as well. Unlock the double doors Southeast with the Power Room Key. The next couple of steps are optional, but worth it. ----------------------------------- PUZZLE? If you head into the first room, you will be faced with two boxes and a step ladder. Your goal is to have both boxes covering the circle vents on the floor first, and then the step ladder onto of the middle switch. Here's the solution: KEY: O Circle vents [] Switch [A]Box 1 [B]Box 2 L Step Ladder {4} {3}- O [] O-{1} L------>{2} [A] [B] {1}Push Box A straight ahead to cover the circle vent on the right. {2}Push the step ladder to the right; just enough to give you room to push it back from the right side (not against the wall). {3}With the step ladder out of the way, push Box B, push it straight to the side of the ladder. Next, push it from the right side and work your way to cover the left circle vent. {4}Now push the ladder onto the center tile switch. -------------------------------------- -Don't forget to pick up the RED HERBx1 and SHOTGUN SHELLSx7, then crawl through the vent from the step ladder. On the shelf there is MAGNUM ROUNDSx6 (in Rebirth there will be a ton of zombies scattered on the floor). Use a Mo Disk on the pass code input machine to get PASSCODE 02. Unlock the door arrive back in the hall. Continue to the East hall and enter the eastern save room (look out for zombies). Here snag the GREEN HERBx1, BLUE HERBx2, and either the FLAMEROUNDSx6 or MAGNUM ROUNDSx6. Save your game and bring a heal item with you. In Rebirth mode, you can solve your last puzzle chest in the game. --------------------------------- PUZZLE? *REBIRTH ONLY* The last one is quite different then the rest of them in the game, simply because there are four handles instead of the average two. One handle highlights one color circle, while the remaining highlight three color circles. JILL: 1. B, GFE. 2. F, ABC. 3. A, FED. 4. E, HAB. (A) {F} {B} {E} {C} {F} {D} {E} ITEM: MAGNUM ROUNDSx6. CHRIS: 1. A, DEF 2. D, EFA 3. E, BCD (A) {H} {B} {G} {C} {F} {D} {E} ITEM: FIRST AID SPRAYx1 ---------------------------------- -Leave the save room (encounter a knife fight) and enter the south room. If you're playing the new Rebirth mode, this will be your toughest knife fight in the game, since it's so lengthy. Time your attacks, the more critical hits the safer. -"Heads" up for the head hunters in here, the Shotgun is the only resort. Check out the power regulator terminal in the southwest part of the room. ------------------------------------ PUZZLE? Classic: Just hit the switch and the power will automatically restore. Rebirth: With the touch screen, you need to draw two wires to connect the power. Draw the lines marked @ on the diagram below. _____ _____ _____ | | | | | | | |______| |_______|___| | | | | | | |@@@| |@@@|_______| | |___| | | | | |___| | |_______| | | | | | | | {2} {3} {4} {5} {7} {8} -------------------------------- -Enter the southwest door from here. If you run straight ahead into southeast corner in this area, you can place a Mo Disk into the inputer to get PASSCODE 03(optional). Be cautious of the head hunters, and enter the south door. Blast some more crawlers, then examine the terminal. ----------------------------------- PUZZLE? Classic: Like before, just hit the switch for to get power back on automatically. Rebirth: Again, you have to restore the power with the touch screen, but this time, it's a little different. _____ _____ _____ | | | | |___| | |@@@@@@| |_______| | |___| |@@@| | | | | | |_______| | |___| | | | | |___|______| | | | | | | | | | {5} {6} {3} {2} {4} {7} ------------------------------- -With the power finally and fully restored to the elevator, head back to the save room and SAVE YOUR game. Equip the Magnum and a heal item, then approach the elevator. Hit the switch on the right to activate it. Depending your decisions through out the game, Barry or Rebecca will meet up with (if Chris saved Rebecca earlier on). Regardless, you will watch a cinema and be faced with the Tyrant. ------------------------------ BOSS! TYRANT (ROUND 1) Hits: 6(with Magnum) or 3(Jill) Hopefully you saved up your Magnum bullets for this fight. It's pretty simple here, run a long distance and shoot away, and when you hit 3-6 shots, he will fall! ----------------------------- -After the fight, you may be put in one of many situations. If you didn't save Rebecca or didn't wait for Barry earlier, then you have to take the MASTER KEY (JILL) from Wesker's body, then unlock the door by the terminal nearby. If you did do the actions above, then you can simply leave the room without worrying to pick anything up (Jill will have to check on Barry if you want the good ending and Chris will meet up with Rebecca). *Optional: Input the last Mo Disk in the northwest room on B3 to get the PASS CODE 01. Now you can approach the west double doors and input all three codes on the right wall. Blast the zombies around here and you rescue either Chris or Jill from the jail cell!! -Save your game for the last time, and head up to the emergency exit doors on B1. Pick up the BATTERY on the floor and place it into the slot next to the elevator. Here you might watch a cinema, and go up the elevator for a possible time limit. Pick up the FLARE in the box and use it in the center of the helipad to have Brad come in the helicopter. If you rescued your secondary characters and Jill or Chris, you will face the Tyrant one last time. -------------------------------- FINAL BOSS! TYRANT Hits: 8-12 with Magnum, +plus Rocket Launcher Don't be in disgrace if you get nailed right away. As long as you have plenty of healing items, keep a not too far distance and fire away with the Magnum. If you run to far, he will knock you down with his devastating drag claw attack. After about eight to twelve shots, Brad will drop the Rocket Launcher, equip it and FIRE!!!!! ---------------------------------- ======================================================= [5] G A M E E N D I N G S ======================================================= All the endings aren't all that different, they only include or exclude a character or two. *****SOME SPOILERS************ ------------------ CHRIS' ENDINGS ------------- (1)WORST ENDING: Rescue Yourself Don't save Rebecca from the hunter early on and forget about Jill in the jail cell. What Happens: Chris takes off the helicopter alone (not facing the Tyrant). {2}2ND WORST ENDING: Save Rebecca Make sure to kill the hunter that attacks her on the west area of the mansion, and ignore Jill and Mo Disks inputs. What Happens: Chris and Rebecca take off and Chris asks if Rebecca is tired, and she says she is. {3}MODERATE ENDING: Rescue Jill Only Let the hunter slice Rebecca (just run away), and complete the Mo Disk input procedure to save Jill from jail cell on B2 of the lab. What Happens: Chris and Jill take off in the chopper, laying on Chris', while both are exhausted. (4)THE BEST ENDING: Save Rebecca & Jill Rescue Rebecca from the hunter and input all Mo Disks in the input decoder to get access to the jail cell, where you save Jill. What Happens: Chris, Jill, and Rebecca get away, and Chris smiles at Rebecca who is sleeping. ------------------ JILL'S ENDINGS ------------ {1}WORST ENDING: Rescue Yourself After the second snake fight in the game, Barry will drop down the rope, and he says he will be right back. Do not wait for him, just go down the ladder. Don't bother with the Mo disk sequence, just run up to the helipad to the chopper. What Happens: Jill takes off alone. (You will also get Barry's Picture here). {2}2ND WORST ENDING: Save Barry Follow the first step above, but instead wait for Barry to give you the rope. When you face the Tyrant the first time; make sure you check on Barry after the fight. What Happens: Jill and Barry take off in the helicopter. {3}MODERATE ENDING: Rescue Chris Leave Barry when he drops the rope in the hole, and complete all three Mo Disk steps to save Chris from the jail. What Happens: Chris and Jill take off in the chopper. {4}BEST ENDING: Save Both Chris & Barry Wait for Barry to come back with the rope after the second snake fight, and check on him once he get's hit by the Tyrant. Input all Mo Disks in the inputors and rescue Chris from the jail cell. What Happens: Jill, Chris, and Barry leave the scene and Barry checks out is Colt Magnum for some reason. ======================================================= [6] I T E M L I S T ======================================================= Here's a quick reference for all the items found in the game if you don't feel like searching it in the walkthrough. {1}JILL's HANDGUN Location: Jill: Defualt/Chris: Main mansion room, on floor. Use: Weapon {2}EMBLEM Location:Dining room(Mansion,1F, above fire place. Use:Replace the Gold Emblem in piano room. {3}GOLD EMBLEM Location: Piano room, Mansion 1F. Use: Place it above the fireplace in the dining room where you get the Emblem. {4}LOCKPICK (JILL) Location: Mansion main room, Barry gives it to you. Use: Unlocks simple locks, and Sword carving doors. {5}SMALL KEYS (CHRIS) Location: Mansion, Courtyard, Guardhouse. Use: Unlocks simple locks, small desks. {6}MANSION SWORD KEY (CHRIS) Location: Mansion 1F, west save room. Use: Unlocks all doors with a sword carving on it. {7}MANSION SHEILD KEY Location: Dining room (Mansion 1F), behind clock. Use: Unlocks snake room, Mansion 2F east area. {8}MANSION HELMET KEY Location: Guardhouse 1F, in fireplace (where you fight Plant 42. Use: Unlocks all doors with a helmet carving. {9}MANSION ARMOR KEY Location: Mansion 1F (west area), near plant fountain. Use: Unlocks all doors with an armor carving. (10)002 DORMITORY KEY Location: Guardhouse 1F, near hornet's nest. Use: Unlocks 002 rooms (Guardhouse 1F). (11)003 DORMITORY KEY Location: Guardhouse B1 (near shark room). Use: Unlocks 003 rooms in hornet nest area. (12)CONTROL ROOM KEY Location: Guardhouse 1F, 001 room bathtub. Use: Unlocks control room in Guardhouse, B1 {13}POWER ROOM KEY Location: Lab B1, Visual Data Room. Use: Unlocks power room on Lab B2. (14)V-JOLT (JILL) Location: Guardhouse 1F, near hornet's nest. Use: Damages Plant 42. {15}MUSIC NOTES Location: Mansion 1F, piano room, behind shelf. Use: Use on piano. (16)BLUE JEWEL Location: Inside statue in dining room (2F) Mansion, push it off balcony. Use: Use on tiger statue (Mansion 1F west area). (17)RED JEWEL Location: Mansion 2F (west area), buck's eye. Use: Place in tiger statue (Mansion west 1F). (18)WIND CREST Location: Tiger statue, Mansion 2F Use: Place in the panel to gain access to Courtyard. (19)MOON CREST Location: Mansion 2F, first snake fight. Use: Place in the panel to gain access to Courtyard. (20)STAR CREST Location: Mansion 1F, solve picture puzzle in east area. Use: Place in the panel to gain access to Courtyard. (21)SUN CREST Location: Mansion 2F, west double green doors. Solve puzzle. Use: Place in the panel to gain access to Courtyard. (22)CHEMICAL Location: Mansion 1F (west) Use: Pour it on the water pump to kill off plant fountain. {23}BROKEN SHOTGUN Location: Mansion 1F (west) Use: Replace with Shotgun on the wall on Mansion 1F east area. {24}SQUARE CRANK Location: Courtyard 1F, in shed. Use: Use on the square-hole to drain the water in Courtyard. (25)HEX-CRANK Location: Courtyard B1, after talking to Enrico. Use: Use on all hex. holes in the tunnel area. (26)RED BOOK Location: Guardhouse 1F, 001 room. Use: Take it to 003 rooms and place it on bookshelf. (27)RADIO Location: Get from Richard (Jill), or Mansion 1F west area (Chris). Use: Hear Brad talk. {28}DOOM BOOK 1/EAGLE MEDAL Location: Mansion 1F (west), or Courtyard 1F (snake knife fight). Use: Examine it for the Eagle Medal, use on Courtyard 1F fountain. {29}DOOM BOOK 2/WOLF MEDAL Location: Courtyard B1, solve puzzle. Use: Examine it for the Wolf Medal, use on Courtyard 1F fountain. {30}BATTERY Location: Mansion 2F (west)/Lab 1F. Use: Activates the elevator(s). {31}FLAMETHROWER Location: Courtyard B1 (tunnel), Mansion 2F (west). Use: Place on hooks to unlock doors. {32}MO DISKS(x3) Location: Courtyard B1, Mansion 2F, 1F. Use: Enter in the three input decoders to get Pass Codes 001-003. (33)SLIDES Location: Lab B2. Use: Use on projector (Lab B1). (34)MASTER KEY (JILL) Location: Lab B1 (Wesker's body). Use: Unlocks Chris' jail cell, emergency exit. {35}FLARE Location: Helipad (last area). Use: Light it in the middle of helipad. {36)1ST FLOOR MAP Location: Mansion 1F (east), top of statue. Use: Map. (37)2ND FLOOR MAP Location: Mansion 2F (east). Use lighter on stove. Use: Map. (38)MAP OF GARDEN Location: Courtyard 1F, on wall. Use: Map. {39}MAP OF DORMITORY Location: Guardhouse 1F, 002 room. Use: Map. {40}MAP OF UNDERGROUND Location: Courtyard B1, behind large boulder. (41)INK RIBBON(s) Location: All over. Use: Saves your game. (42)FIRST AID SPRAY Location: All over Use: Cures all health status. ======================================================= [6] W E A P O N A R S E N A L ======================================================= Here's a quick overview of all the weapons in the game. {1}KNIFE Location: Default Power: Weak Capacity/a. Info: Good in knife fights, and useful in dogs and crawling zombies. (2)BERRETTA HANDGUN Location: Default (Jill), main mansion room. Power: Weak Capacity: 15 Holds: Handgun Bullets Use for: Zombies and dogs. (3)SHOTGUN Location: Mansion 1F (east). Power: Moderate Capacity: 7 Holds: S.Shells Use for: Multiple enemies, zombies, dogs, spiders, and *giant snake. {4}MAGNUM Location: Mansion 1F (west), tiger statue. Power: Strong Capacity: 6 Holds: Magnum Rounds Use for: Tyrant (5)BAZOOKA (JILL) Location: Mansion 2F (northeast), Forest's body. Power: Moderate/Strong Capacity: 6 Holds: Acid, Flame, and Explosive Rounds. Use for: Use acid/explosive rounds on hunters, flame on Plant 42 and spiders. (6)ROCKET LAUNCHER Location: Helipad Power: Super Capacity: 4-*infinity Holds: Rockets Use for: Tyrant, anything. ================== [7] ENEMY ANALYSIS ================== If you are having trouble with some enemies in the game, use this for some quick help in what to do when encountering these foes. *HP (Hit Points) (1)DOGS Location: Mansion, Guardhouse Use: Handgun & Knife HP: 3-4 Info: Shoot them down with the Handgun, and then stab them with the knife. (2)ZOMBIES Location: Everywhere Use: Handgun/Shotgun Info: Up against one is simple: shoot it down or run by it. If you’re up against more than one use the Shotgun. HP: 4-7 (3)LARGE SPIDERS Location: Mansion, Guardhouse Use:Acid/Flame Rounds,Shotgun. HP:2-3 INFO:Always stay a fairly distance to aviod being attacked. They can be easilyavoided as well. (4)SPIDER(small) Location: Courtyard/Underground Use: Step on em! HP: 1 INFO: Don't waste your ammo, just run away or on them. They do little damage to you. (5)CROWS Location: Mansion, Courtyard, Lab Use:Avoid/Handgun/Knife HP:1-2 INFO: In Classic mode, they can easily be avoided, but in Rebirth they're quite more annoying considering they appear with other enemies in the room. (6)SMALL SNAKES Location: Courtyard/Underground Use: N/A HP: 1-2 INFO: Run when you see these creatures, you're never forced to fight these. They do poison you if they make contact though. (7)HORNETS (small) Location: Guardhouse Use: N/A HP: 1 INFO: Run, just run! (8)HORNETS (large) Rebirth* Location: Mansion, Guardhouse, Lab Use: Handgun/Knife HP: 1 INFO: It's best to shoot them when you first see them at a distance, otherwise it will fly around you and be harder to hit. If this occurs, just run away. (9)HUNTERS Location: Mansion, Courtyard, Guardhouse, Lab. Use: Shotgun/Bazooka (explosive or acid). HP: 2-3 INFO: Toughest of the bunch, you need to unleash the Shotgun or Bazooka as soon as you see them. Never try to run from them, or your head will be gone. It's best to get up close and personal and nail them. (10)HEAD HUNTERS Location: Mansion, Lab Use: Shotgun HP: 3 INFO: Fairly descent, knock them down when they crawl on the ceiling and attack when they get back on their feet. (11)GIANT SPIDER (Boss) Location: Underground area Use: Shotgun, Bazooka with flame rounds HP: 5-8 INFO: Shoot it, then run to the side, and shoot it again. It poisonous, so make sure you have a blue herb with you. (12)GIANT SNAKE (Boss) Location: Mansion, Guardhouse Use: Shotgun HP: 5-8 INFO: It’s best just to go commando and unleash some fire power. It's nearly impossible sometimes to dodge its attack, so go back and forth. (13)SHARKS Location: Guardhouse, B1 Use: Ignore HP: 2-3 INFO: Avoid at all costs. (14)PLANT 42(Boss) Location: Guardhouse Use: Flame rounds, Shotgun HP: 5-23! INFO: Jill can easily take care of this with some rounds of flame explosives. Chris will have to deal with a lot of Shotgun fire power. The key is to shoot it close (not too close), then move to another position to dodge the acid dripping from ceiling. (15)TYRANT (Boss) Location: Lab B1, Helipad Use: Magnum/Rocket Launcher HP: 6-8 INFO: The first battle is easy, stay are far distance and pump him with six shots with the Magnum. In the last fight, hit him fairly close, and then run away each shot. =================== [8] FILE LOCATIONS ================== If you're interested in finding all the files, here are all their locations. *SPECIAL NOTE: You CANNOT pick up all files during one scenario, since you get some different files through decisions and characters. ---------FILE#1---------- (1)KEEPER's DIARY Location: Mansion 1F (west), on desk. (2)BOTANY BOOK: Location: Mansion 2F (east), library room, on table. (3)RESEARCHER's WILL: Location: Mansion 2F (east), room with water tank and bug panel. (4)ORDERS Location: MANSION 2F (west), room near staircase. (5)PASS NUMBER (JILL) *OPTIONAL: wait for Barry after he drops the rope. Location: Mansion 2F (west), second snake fight. (6)PLANT 42 REPORT Location: Guardhouse 1F, 002 room, on bed. -------FILE#2------------ (1)FAX Location: Lab, B2 (west) near decoder on shelf. (2)SCRAPBOOK Location: Mansion 2F (west), in between book cases. (3)SECURITY SYSTEM Location: Lab B2, Visual Data Room, corner shelf. (4)RESEARCHER's LETTER Location: Lab B3 (west), on desk. (5)V-JOLT REPORT Location: Guardhouse 1F, 003 room, on bookshelf. (6)Barry’s LETTER (JILL) Location: Lab B1, Barry gives it to Jill if you don't wait for him early on. (7)ERIC's LETTER (REBIRTH*) Location: Mansion 2F (west), behind bookshelf. -------FILE#3---------- (1)PASS CODE 01 Location: Lab B3 (northwest), use Mo Disk on decoder. (2)PASS CODE 02 Location: Lab B3 (southeast), Boiler room, use Mo Disk on decoder. (3)PASS CODE 03 Location: Lab B3, solve box puzzle and crawl through vent, use Mo Disk on decoder. ====================================================== [9] GAME SECRETS ======================================================= There are plenty of unlockables in Resident Evil DS. Here's what I came upon over my numerous completions. (1)NEW COSTUMES How to: Get the best ending with either character in any mode to get two new costumes for that person. You will get the "SPECIAL KEY" which can be used on the northeast room of the first floor mansion (you need the Armor Key as well). Head into the back to change into some cool new outfits. --------- CHRIS -------- Costume#1: Ninja Suit INFO: Similar to Scorpion from Mortal Kombat. Costime#2: Leather Jacket INFO: Cool leather jacket with an angel on the back, with some cacks. Going casual yet biker. -------------- JILL ------------- Costume#1: Black Half Shirt, Black Jeans INFO: Nice necklace, she looks more like a fighter this time around with a bad-ass look. Costume#2: Cop Shirt (hardly), short shorts INFO: If you want to call this a costume... Jill goes Victory Secrets meets bad girl cop. (2)INFINETY ROCKET LAUNCHER!! Considering you encounter a ton of knife fights and more puzzles in Rebirth mode, this one is tough. How To? Beat the game no longer then three hours with the best ending with your character. TIPs: DON'T PICK UP EVERYTHING!!! -Leave a lot of the herbs behind and only use them when you need them. -Skip cinemas and load times (Select skips most cinemas, B skips the door load times). -To waste time saving as much. (3)UNLOCK CHARACTERS IN MULT-CARD PLAY (A)Rebecca: Beat Rebirth mode with Chris with the best ending. (B)Barry: Beat Rebirth mode with Jill with the best ending. {C}Wesker: Score a "B" rank or higher in Master of Knifing. -the rest of the characters are rumored to be unlocked in Multi-Card mode. ==================== [10] MASTER of KNIFING ==================== Use this chart to help you get through the levels. Remember, *critical hits can be performed at the last minute just before enemies hit you. It's your guide to win! ______________________ RANK of PERFORMANCE -TIME -Max Hit Combo -Score -Score Bonus -Damage received ______________________ -------------------- S T A G E 1 -------------------- BOSS! Special Zombie Hits 3*critical +plus/ ENEMY: Zombies (Chris) 9 (Jill) 7-8 -------------------- S T A G E 2 -------------------- BOSS! Hunter Hits: 4 critical* +plus ENEMY: Zombies Chris:13-15 Jill:8-9 Crows: Chris:14 Jill:6-7 -------------------- S T A G E 3 -------------------- BOSS! Forest Hits: 5 critical* +plus (Chris) *3 critical hits +plus (Jill) ENEMY: Zombies: Chris:4 Jill:8-9 Crows:7 Hunters: Chris:5 Jill:2 -------------------- S T A G E 4 -------------------- BOSS! n/a Hits: 5 critical* +plus (Chris) *3 critical hits +plus (Jill) ENEMY: Zombies Chris:5 Jill:6 Crows: 0 Hunters: Chris:5 Jill:2 Dogs: Chris:13 Jill:3 -------------------- S T A G E 4 -------------------- BOSS! Snake Hits: 8 critical* +plus (Chris) *4 critical hits +plus (Jill) -If you're playing as Chris, there's no doubt it will take you several tries to beat the snake. You need to use quick stabs when he goes for his ultimate attack, which is three attacks straight in a row. ENEMY: Crows: Chris:20+ ================= [11] Multi-card Play ================= Here are some general tips and rules that the game gives you. For more information and general strategies, the instruction booklet gives you a bunch. *FROM THE TOP SCREEN MENU RULES:* -V E R S U S Mode- -"Defeat yellow enemies and your opponents become stronger." -"Defeat purple enemies and you opponents will be unable to run." -"Only one person can take items from the blue chests." C 0- o p Mode -"You and your team share the same life." -"enemies share the same life." -"when everyone's in the same room get bonus attacks." -"only one person can take items from the blue boxes." ============ [12] FINAL WORD ============= Resident Evil: Deadly silence is a pure enjoyment for Nintendo's handheld system. Although at first glance, you may think the game is quite dated (which it is), but the new features add some cool new way to play the game. Using the DS Mic and touch screen, I had a ton of fun playing through this game more than five times. If you own a DS, it wouldn't be bad a bad idea topick this game up. -Brandon Guerrie SPECIAL NOTE* Thanks to gamefaqs for giving me and all the others the opportunity to write guides/reviews/codes for games. Thanks to Capcom as well. any questions, email: brandon_guerrie@yahoo.com. Copyright 2006 end of FAQ.