=============================================================================== Pokemon Trading Card Game FAQ/Walkthrough (Gameboy Color) Version 1.00 Written by Robshi Last Updated: 17/01/2010 =============================================================================== =============================================================================== Section 1: Contents =============================================================================== Section 1: Contents Section 2: Introduction Section 3: Version History Section 4: Controls Section 5: Rules and Basics of the Pokemon TCG Section 6: Walkthrough Section 7: Booster Pack Listings Section 8: Card List Section 9: Deck Machine Lists Section 10: Credits Section 11: Copyright =============================================================================== Section 2: Introduction =============================================================================== It's been a long time since I last wrote a full walkthrough, so I figured I ought to revive my contribution run with an FAQ for a game I couldn't stop playing when I started this FAQ. I didn't realise just how long it would take to finish this huge FAQ. Working on it at a rather slow and lazy pace, it has taken me over two years to complete this guide! Still, I hope this FAQ provides you with the information you need and that you all find this guide useful. Pokemon TCG is a video game based on the real world trading card game, where your character wishes to inherit the Legendary Pokemon cards. To do this, he must beat all eight gym leaders and obtain all eight master medals, before heading to the Pokemon Dome and beating the four Grand Masters. I hope you enjoy the game and become a Trading Card Game master! This is a pretty fun game, even if it is easy to beat and not very long. Still,there is a lot of replay value, since it's enjoyable to play the TCG. Have fun,and I hope you enjoy the guide! =============================================================================== Section 3: Version History =============================================================================== Version 1.00 (17/01/2010): Guide completed. =============================================================================== Section 4: Controls =============================================================================== Here are the rather basic controls for this game. *On the world map* D-pad: Highlight different location. A: Move to location. *Inside building* D-pad: Move/Walk. A: Talk/Examine. B: (Hold, then use D-pad) Run. Start: Main menu. *During a duel* D-pad: Highlight different option. A: Select action. B: Cancel. *On a menu* D-pad: Highlight different option. A: Select option. B: Cancel. =============================================================================== Section 5: Rules and Basics of the Pokemon TCG =============================================================================== The Pokemon Trading Card game is pretty simple to learn, and if you haven't played the trading card game before you should look through this section and pay attention to the tutorial in the game. The aim of the game is to knock out your opponent's Pokemon and pick up all ofyour prize cards. You also win if your opponent has no active Pokemon left orthey are unable to draw a card on their turn. To start the game you and your opponent will each shuffle your decks and drawseven cards each for your hand. You and your opponent will then select a BasicPokemon card (it'll say on the card) to use as your active Pokemon. If you don't have a Basic Pokemon in your hand, you will shuffle your hand into deckand draw another seven cards, you will repeat this until you get a Basic Pokemon card in your hand. You can then select up to five other Basic Pokemonfrom your hand to put onto your bench. You and your opponent will then place your prize cards face down and flip a coin to see who goes first. At the start of your turn, you will draw a card. You can then do any of the following in any order you want: - Put a Basic Pokemon on your bench. - Evolve one of your Pokemon. - Attach an energy card to one of your Pokemon (limited to once per turn). - Play a trainer card. - Use a Pokemon Power (check the info on the Pokemon card for details). - Retreat your active Pokemon and switch it with one of your benched Pokemon. You can then attack with your active Pokemon to end your turn. You must haveenough energy cards attached to that Pokemon to meet the energy cost for itsattack in order to do this. When you attack, the weakness and resistance of thedefending Pokemon will be applied and damage will be dealt, as well as anyother effects that the selected attack has. ***Evolving Pokemon*** If you have a card in your hand that says "Evolves from X" and you have a cardcalled X in play, you may play that card onto X. This is called evolving. You cannot evolve Pokemon on your first turn, or evolve a Pokemon on the turn itwas put into play or evolve a Pokemon twice in one turn. When you evolve aPokemon, it loses all the attacks and powers it had and gains all the attacksand abilities of the evolution card. It keeps any damage it had, but it will nolonger be asleep, confused, paralyzed or poisoned after it has evolved. ***Trainer Cards*** If you have a trainer card in your hand, you may play it and apply the effectsstated on the card during your turn. Once the trainer card has been used itgoes into your discard pile. ***Pokemon Powers*** Some Pokemon cards have a Pokemon Power. You can use these during your turn before you attack, and they can be used even if the Pokemon with the power ison the bench. To use a Pokemon Power you must select the Pokemon Power optionon the battle screen. You must check the details on the card in question formore details, but using Pokemon Powers wisely can give you a big advantage. ***Retreating Pokemon*** If you want to switch your active Pokemon for one of your benched Pokemon, youmay retreat your active Pokemon during your turn by paying the retreat coststated on the card. To pay the retreat cost you must discard the requirednumber of energy cards attached to the Pokemon. If your active Pokemon doesn'thave enough energy attached to it to meet the retreat cost, it may not retreat.Once you pay the retreat cost, you must select one of your benched Pokemon tobecome your new active Pokemon. ***Attacking*** You can end your turn by attacking with your active Pokemon. In order to attack, you must have enough energy attached to your active Pokemon to meet theenergy cost for the attack you wish to use, which will be specified on thecard. You do not discard energy from a Pokemon to use its attack, you mustsimply have the required energy attached to the Pokemon. Pokemon attacks can have a number of different effects, the most common ofwhich is that they inflict damage onto the defending Pokemon. The amount ofdamage an attack will do is usually specified in the details of the attack onthe card, but the weakness and resistance of the defending Pokemon may affectthe damage of an attack. If the defending Pokemon is weak against the type of the active Pokemon, itwill take twice the regular damage from an attack. If the defending Pokemon isresistant to the type of the active Pokemon, it will take 30 less points ofdamage from the attack. If the attack does less than 30 points of damage, itwill not inflict any damage to the defending Pokemon. Damage inflicted to a Pokemon is represented by damage counters, each of whichrepresents 10 points of damage done to that Pokemon. When a Pokemon takes atotal damage equal to or greater than that Pokemon's HP, it is knocked out. This means the Pokemon and all cards attached to it will be discarded and theopposing player will take a prize card. When a player takes all of their prizecards, they will win the game. If the knocked out Pokemon was that player'sactive Pokemon, that player will choose another Pokemon from their bench to useas their active Pokemon. If that player can't do this, they will lose the game. Attacks can also have other effects. Some attacks can cause the defendingPokemon to be asleep, confused, paralyzed or poisoned. These effects cannotinflict a benched Pokemon. When the active Pokemon is moved to the bench orevolved, these effects go away. --Sleep-- This is represented by Z's appearing next to the Pokemon's picture. When aPokemon is asleep, it may not attack or retreat. After each player's turn, asleep check will take place. This involves a coin flip. If the coin flipsheads, the Pokemon will wake up. If tails, the Pokemon will remain asleep. --Confusion-- This is represented by a spiral appearing next to the Pokemon's picture. When aPokemon is confused, you must flip a coin whenever you attack or retreat withit. If you try to retreat a confused Pokemon, you must pay the retreat cost andthen flip a coin. If heads, the Pokemon retreats as normal; if tails, thePokemon fails to retreat and you can't try to retreat again this turn. When attacking with a confused Pokemon, you must also flip a coin. If heads,the Pokemon attacks as normal; if tails, the Pokemon will hit itself for 20damage, weakness and resistance will apply to this attack. --Paralysis-- This is represented by a wiggly line appearing next to the Pokemon's picture.When a Pokemon is paralyzed, it cannot attack or retreat. At the end of yourturn, your Pokemon will recover and paralysis will be removed. --Poison-- This is represented by a skull appearing next to the Pokemon's picture. This isa very nasty effect where the Pokemon will take 10 damage (ignoring weaknessand resistance) in between both player's turns! This condition cannot stack, ifa Pokemon gets poisoned when it is already poisoned it will still take 10poison damage in between turns. Note that a Pokemon can only be affected by one condition of sleep, confusionor paralysis. If a Pokemon is already afflicted with one of these conditionswhen it is given another condition, the old condition will be removed and thenew one will count. However, a Pokemon that is poisoned can be affected by anyother condition and suffer both at the same time (a Pokemon can be poisoned andconfused at the same time for example)! ***Deck Construction*** A Pokemon deck must contain exactly 60 cards,and have no more than 4 copies ofany one card, with the exception of the basic energy cards. Ideally, you willwant to have around 25-30 energy cards in a deck, and it is good idea to focuson one or two Pokemon types for a deck. You are free to try out whatever cardsyou like and find out what works for you. Now you should have a firm grasp of the rules of the Pokemon Trading Card Game,so get playing and experience the game for yourself! =============================================================================== Section 6: Walkthough =============================================================================== After you select to start a new game from the main menu and choose what language you wish to play the game in and your character's name, you will get a brief introduction saying how crazy you are about the Pokemon TCG. You rush to Dr. Mason's laboratory after hearing a rumour that the Grand Masters are looking for someone to inherit the Legendary Pokemon Cards. ---------------------- |Dr. Mason's Laboratory| ---------------------- When you arrive at the laboratory, you will immediately rush to Dr. Mason and ask him to teach you how to play the Pokemon Trading Card Game. Funny that, you'd think if your character was so crazy about the Pokemon TCG he would already know how to play the game... In any case, after you finish speaking with Dr. Mason you will thrown into a tuturial game with Sam. You will get the chance to ask about various aspects about the Pokemon TCG before playing the tutorial game. I take it you have an idea about how to play this game if you purchased this game, but if you don't or you have forgotten the rules, take this chance to go over the rules before you start. If you get confused later on, you can always ask Sam again or consult the rules chapter of this FAQ. During the tuturial game, your role is made redundant as Mason tells you exactly what to do. If you don't follow his instructions the turn resets and you have to do it all again, which is a little annoying. Play through the duel quickly and if you didn't know anything about the Pokemon TCG before, you sure do now. Shortly after the practice game you will get to choose what kind of deck you want to start off with. Your choice consists of the Charmander & Friends deck, the Squirtle & Friends deck and the Bulbasaur & Friends deck. I would strongly recommend the Squirtle deck, since it makes a good basis for a Rain Dance deck, which is one of the most powerful decks in the game. The Charmander deck is a good choice too, since Fire Pokemon are easy to use effectively and can deal massive amounts of damage to knock out defending Pokemon quickly. I would avoid the Bulbasaur deck, since it is nowhere near as effective as the other two and will make things very difficult. Along with your deck, you also get the rest of your rather small collection. Your collection won't help imrove whatever deck you chose, so you will have to use a mish-mash of three energy types to win your first duels before being able to improve your deck. If you really don't want to leave the lab just yet, you can play Aaron, who is in the room with the Auto-Deck Machines. Not only can you get familiar with your deck, but you will also win a booster filled with energy cards, which is very useful early on in the game, but isn't that useful later on. You're now free to roam the world as you wish now that you have a deck, so you'd better head off to a card club and start playing some games! The best place to start would be the Water Club, unless you picked the Charmander deck. In that case you may as well look ahead to the Grass Club and start there. ~~~~~~~~~~~~ It's Ronald! ~~~~~~~~~~~~ As you enter your first club, a character called Ronald will appear, having already won the medal from whatever club you enter and insult you, explaining how you get the Legendary Pokemon Cards and how he is going to get them. Ronald is your rival in this game, and you will have fun beating him down later on, but for now he will just rush off and leave you be. ---------- |Water Club| ---------- The Water Club is a good starting point as two of the players here will opt for games that have less than 4 prizes, which doesn't happen anywhere else. This means that by starting here you can have quick and fairly easy games to help ease you into the game and get you going. You might want to start by looking in the lobby and talking to people. Two of them will just talk about members of the club and give you some trivial information. ~~~~~~~~~ Imakuni!? ~~~~~~~~~ One of the girls will talk about a strange man named Imakuni?, who will find dancing in the corner of a random club. It is well worth challenging him, since he has one of the worst decks in the game and will give you a pretty good prize for beating him. ~~~~~~~~~~~~~~~~~~~~~~~~~~ Strange Life-form Imakuni? Imakuni? Deck 6 Prizes ~~~~~~~~~~~~~~~~~~~~~~~~~~ Imakuni? uses a very strange psychic and water type deck featuring the likes of Slowpoke, Psyduck and Farfetch'd. His deck is made even weirder by his Imakuni? trainer card, which works to your advantage as it confuses his active Pokemon. You shouldn't really worry too much about his deck. The only real threat he has is if Psyduck evolves into Golduck. Most of the time he'll just use his Imakuni? trainer card to confuse his Pokemon and hit you with weak attacks when his Pokemon aren't hitting themselves. If you just use a strong deck you should beat him pretty easily. Once you beat Imakuni?, he will give you a booster pack of each type, four booster packs in total. If you beat him three times, he will give you the promotional, but useless Imakuni? trainer card instead. Note that he will give you the Imakuni? trainer card for each three victories you have against him after that. ----TRADE!!!---- The other woman in the lobby will ask for a Lapras in exchange for her rare Lv. 34 Arcanine. This is the only way to get this card before completing the game, so you'll want to consider it. However, at this stage of the game you won't likely have a Lapras, or if you do you will be using it in your deck, so you'll have to wait until later to do this trade. ----CHECK YOUR E-MAIL!!!---- The other thing you'll want to do in the lobby is use your computer and check your e-mail, as Dr. Mason will send you an e-mail giving you info about collecting cards and more importantly, he will give you a free booster! He will do this for every Club and for every Grand Master, giving information about their decks, as well as giving free boosters each time. You'll want to check your e-mail often! In fact, after you get your first club medal, you can go and visit all eight clubs to get eight e-mails, all with free boosters! This is a great way to get a lot of cards early on! Once you've finished your business in the lobby, it will be time to head into the main area of the club and play some games. The club has a very peaceful feel to it, but you'll want to be focused on your games! Start by talking and challenging the woman to your left as you enter, she is called Sara and will only ever want a 2-prize game! This will be quick either way! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Water Club Member Sara Waterfront Pokemon Deck 2 Prizes Prize: 2x Colosseum Booster Pack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Sara uses a rather basic Water deck filled with Pokemon such as Squirtle, Psyduck and Staryu. She also uses Dratini, which you will not want her to evolve. Her deck shouldn't prove too difficult unless you get unlucky with your drawing. She uses Psychic energy as well, which won't be threatening unless she either evolves Psyduck or pumps up Dratini and evolves that. Since this is a quick game, just pump a Pokemon of yours and try and knock out her Pokemon quickly. Try and focus on your main Pokemon type and exploit it, unless you draw something else. Be sure to retreat your Pokemon rather than let her knock them out, otherwise you could lose very easily. She should prove rather easy to beat, and you won't lose anything even if you do lose. So don't be afraid to have multiple duels if you need to. After the duel, you can move over to the right to duel her twin sister, Amanda! Once again, she opts to play with less than 4 prizes, so it should be pretty quick and easy. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Water Club Member Amanda Lonely Friends Deck 3 Prizes Prize: 2x Mystery Booster Pack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Amanda uses a multiple type deck that revolves around Wigglytuff and the "Do the Wave" attack. She will fill her bench full of Pokemon and then abuse the "Do the Wave" attack to deal massive amounts of damage to your Pokemon! Thankfully, the fact she uses multiple types makes it hard for her to power up her Pokemon that rely on certain energy. You can easily knock out Pokemon such as Poliwag and Scyther before they even get to attack if you're lucky enough. Also she uses friendship abilities, so you can get some important hits in before it's too late. The fact that it takes time for her deck to run and that she isn't smart enough to retreat and save her Pokemon most of the time means you should be able to get a quick win pretty easily. Now, you might be feeling a bit confident with a few wins under your belt, but before you can challenge Amy for the Water medal, you will have to get past Joshua, who doesn't want you disturbing her sleep and will not let you past unless you beat him in a children's card game! To challenge him, you need to have beaten Sara and Amanda first, but you should have already done that by now. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Water Club Member Joshua Sound of the Waves Deck 4 Prizes Prize: 2x Mystery Booster Pack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Joshua uses a very simple water deck, featuring fairly weak Water Pokemon like Shellder and Krabby. He also uses Lapras, which is one of the strongest cards in his deck, and Seel, which isn't a problem unless it evolves. Basically he just tries to beat you down with his water Pokemon. If your deck is quick off the mark, you can get a quick kill on him and knock out his weak starting Pokemon for an easy win. If he doesn't draw any Lapras and is stuck with his weaker Pokemon you should have no problem beating him. However, if you get unlucky you could end up challenging him a few times before finally beating him. You're in for a tough game if he gets Lapras as his opening Pokemon and gets time to build up his evolutions. With a bit of luck, you should catch him cold and prevail. If you're really having trouble beating Joshua, try and improve your deck with the cards you got from Amanda and Sara and re-challenge them for more cards if you need to. You can also challenge Aaron and win some more energy from him. It'll really help if you can eliminate some of the Pokemon types from your deck and focus on the main type of your deck. Your deck will become much easier to play and will make it easy sailing for the rest of the game. Once you defeat Joshua, he will introduce you to Amy, who will immediately challenge you. I'd refuse her challenge and spend some time to improve your deck, since if you had a hard time with Joshua you might not fare well against Amy. She uses a Rain Dance, which can be one of the strongest decks to play against. Once you have modified your deck and reduced the amount of Pokemon types you have to make it easier and better to play, feel free to go for your first club medal! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Water Club Master Amy Go Go Rain Dance Deck 6 Prizes Prizes: 2x Laboratory Booster Pack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Amy uses a strong Water deck, which is meant to focus on Blastoise's Rain Dance power but she pretty much never uses Rain Dance. What she does do is use strong Water Pokemon such as Lapras, Seadra, Seaking and the Squirtle family to beat you down. Since Amy needs to use evolution to make the best use of her Pokemon, an early strike might win you the game. This is quite hard though since she often starts out with a tough Lapras, and by the time you can knock it out she will have evolved at least one Pokemon and start causing trouble for you. One good tactic is to use Lightning type Pokemon, even if it is a support type to your main deck from the Mason lab. Use the main type of your deck and have Lightning Pokemon to help out and abuse the weakness that Amy's Pokemon have. Even a low level Pikachu can mow down most of her Pokemon in record time with it's Thunder Jolt attack. You should have no problem if you can build up one of your Electric Pokemon to attack her with. Once you defeat Amy, you will be awarded the Water Medal. You can keep challenging her but you will only be given more boosters for winning. Still, now that you've got the Water Medal, it is time to move on to the next club! ---------- |Grass Club| ---------- The Grass Club is a great place to start off if you picked the Charmander deck, and it's a fairly easy club to win in with any kind of deck. I'd recommend coming here as one of your first few clubs. As always, look around the lobby and chat to the people there. You should also check your e-mail and get your free boosters from Mason. You can also challenge Brittany, one of the members of the club to a game here too. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Grass Club Member Brittany Etcetera Deck 4 Prizes Prize: 2x Mystery Booster Pack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Brittany uses a multiple type Pokemon deck, utilizing Grass, Electric and Fighting type Pokemon, focusing around various friendship abilities such as Oddish's Sprout and the female Nidoran's Call for Family. Thankfully, her deck is very easy to beat as she'll often be trying to get energy to meet the demands for her different types. If you're using a focused deck, all you really need to do is build up one powerhouse Pokemon and tear through her Pokemon to win the game. She has little offense from her Pokemon, with only Machop posing any real threat for the early stages of the game. Not to mention she'll be filling up her bench rather than attacking you some of the time. You should easily win before she gets any real offense going. ---TRADE!!!--- Before leaving the lobby, be sure to talk to the girl nearest the book shelves. She will ask for an Oddish, and in return will give you a rare Vileplume. This is an excellent trade to exploit early in the game, and is even more lucrative if you picked the Bulbasaur deck or wish to use Grass Pokemon in a deck. Later on, provided you traded for her Vileplume, she will ask for a Clefairy card. In return she will give you a promotional Lv. 16 Pikachu card. Once again, this is a worthwhile trade, since this one of the only ways to get this Pikachu card. Finally, she will ask for a Charizard in return for her Blastoise. Whether this is a good trade really depends on the deck you're running, and on how many Charizards and Blastoises you own. If you're running a Rain Dance deck and have no intentions on using any Charizard cards, then by all means go for it. However, don't feel you have to go through with this final trade if you don't want to. When you enter the Grass Club proper, you will find that the Club Master Nikki is missing. If you talk to Heather, who should be the first person you come across when you explore the main room, you will find that Nikki is away somewhere and that you will have to defeat all three members of the Grass Club before any of them will tell you where she is. Still, you were going to beat the club members for some more cards first anyway, right? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Grass Club Member Heather Kaleidoscope Deck 4 Prizes Prize: 2x Colosseum Booster Pack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You know, for members of a Grass club, these people don't really focus on Grass Pokemon that much. Like Brittany, Heather uses a deck with multiple types, only she uses Water and Colorless pokemon as well as Grass Pokemon. Her deck relies on playing around with weaknesses and resistances with Porygon and Venomoth. She also uses Ditto, who can change into any random Pokemon from her deck, and Eevee, evolving it into Vaporeon if she gets the chance. As with most games, a fairly quick start can give you a serious advantage against Heather, especially since her deck mainly relies on evolved Pokemon, and she will spend some time building up her forces. Porygon isn't really a threat, since it can't damage you in any way by itself, it can only change your Pokemon's weakness. It's more annoying tactic is to try and stall you by changing it's resistance to the Pokemon type you're currently using. You can get round that by using Colorless Pokemon, or by putting in a Pokemon that can do 40+ damage. With only 30HP, Porygon won't stall you for long. By far, the biggest threat to you to is Venomoth. Venomoth can change it's type to your Pokemon's weakness, and it uses a very nasty attack that can render your defending Pokemon poisoned and confused! If you don't have a Full Heal handy, you could find even your toughest Pokemon going down very quickly. Try and kill any Venonats that are in play before Heather gets a chance to evolve them to counter this, and using Full Heal means you can fight back against Venomoth even if things look grim. If you take down Venomoth or prevent it from ever reaching play, you should win easily. After beating Heather, you will have one more Grass Club member left to defeat. You can find her in the top left corner of the club tending to some plants. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Grass Club Member Kristin Flower Garden Deck 4 Prizes Prize: 2x Evolution Booster Pack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Unlike the other regular Grass Club members, Kristin actually uses a proper Grass deck! It is a mono-themed Grass deck, using Pokemon such as Tangela, Oddish and Bellsprout, along with some colorless Pokemon like Lickitung. Kristin likes to abuse the Call for Family attacks of Bellsprout and Oddish to put backup onto her bench, so you will likely get in the first attack. If you are using a fast deck, you can get an early advantage pretty easily. You'll want to take out her Bellsprout and Oddish pretty early if you can, particularly her Oddish as their evolutions can be quite nasty. The Bellsprout family of evolutions isn't too threatening, but you may want to cut it short if you can. Both Gloom and her Tangelas can poison you Pokemon, which can put you on the losing side in a hurry, so make sure you have some Full Heal and Switch cards in your deck to prevent this. Obviously, if you have a Fire deck you should have no problem mowing down her Pokemon, but any decent deck should beat her fairly easily as long as you are aware of her Pokemon. Try to beat her Pokemon early before they get too threatening and make sure you can deal with her Poison attacks. If you keep this in mind you shouldn't have too much trouble. Once you have defeated all the members of the Grass Club, you will find that the Club Master Nikki is at Ishihara's house. If you go over and talk to her, she will apologise for making you wait and return to the club. She'll be at the back of the room in the clubonce you've spoken to her, so go up and challenge her for the Grass Club medal! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Grass Club Master Nikki Flower Power Deck 6 Prizes Prize: 2x Laboratory Booster Pack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Nikki's deck focuses on a combo featuring Venusaur's Energy Trans power and Exeggutor's Big Eggsplosion attack. Big Eggsplosion allows Nikki to flip as many coins as there are energy cards on Exeggutor, and the attack will do 20 damage for each head that comes up. She'll use Venusaur to shift as much energy as possible onto Exeggutor and try and deal some seriously heavy damage with the attack. Obviously, you don't want this to happen. Thankfully, this combination requires evolved Pokemon, one of which is a Stage 2 Pokemon. Nikki does use Pokemon Breeder though, so be careful. You should obviously try and get to a quick start and knock out her basic Pokemon before they can evolve into a serious threat. If you're using a Fire deck, you'll likely burn down her Pokemon before Nikki gets the chance to evolve any of them. If not, you may have to hope that she doesn't draw the cards she needs, and use a little luck to get the win. In addition to the Exeggcute and Bulbasaur family, you'll also notice her using Oddish. You'll want to remove those as soon as possible, since Gloom can seriously hinder your Pokemon with poison and confusion, and Vileplume will annoy you immensly as it heals the Pokemon you are trying to knock out. Energy removal cards will prove very useful here, since you won't want to let her have too much Grass energy in play. Full Heal cards are also handy in case you fight Gloom or Ivysaur. Ifyou can get a quick and strong offense going, you should have little trouble. Once you beat Nikki, you will be given the Grass Club Medal. Now that you have what you came for, it's time to move on...but before you do, I would strongly advise that you save before leaving the main club room. ~~~~~~~~~~~~ It's Ronald! ~~~~~~~~~~~~ And here's why. As soon as you enter the entrance hall after winning your second club medal, Ronald will appear again. He'll insult you again by saying you must have been lucky to get two medals and the challenge you to a duel, promising to give you a rare card should you win. You won't have a choice in the matter, you'll be thrown straight into the duel with no chance to save, so I really hope you heeded my warning and saved earlier! Now then, it's time to wipe the arrogant smirk off your rival's face! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ronald It's Ronald Deck 6 Prizes Prize: Promotional Card - Jigglypuff Lv. 12 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ronald uses a combination of fire, water and fighting type Pokemon. Naturally, the fact that he's using so many Pokemon types means that he'll have a hard time getting the right type of energy for his Pokemon. You can make it even harder for him if your deck has energy removal cards. It will be tough to try and exploit weakness and resistance against Ronald's deck since he uses so many Pokemon types, but you shouldn't have too much trouble against him anyway. He won't really evolve his Pokemon and the basic Pokemon he uses: Growlithe, Cubone, Seel and Lapras aren't really much of a threat as they are. Just use a strong mono-themed deck and you should streamroll through his Pokemon and win easily. Once you defeat Ronald, he'll immediately give an excuse as to why he lost, much to your amusement, before handing you the promotional Jigglypuff Lv. 12. You can't obtain this card from booster packs, and you won't be able to get another copy until after you beat the game unless you trade for it with a friend. A truly rare card indeed. --------- |Rock Club| --------- Once you've beaten Ronald, you should move onto the next club. The Rock club is another easy club to try, since there aren't really many scary rock Pokemon in this game. It also has no requirments in order to face to club master. You can just march in and challenge him right at the start of the game if you want to! But let's not get ahead of ourselves... In the club lobby, be sure to talk to the woman in the bottom right corner. She will tell you about Ishihara, a man who lives in a house in the top left corner of the map (where you first met the Grass Club Master Nikki). This will make Ishihara appear in his house, and he will offer you many rare trades. It will be worth you while to visit Ishihara and see what he has to offer you, and I will cover his dealings later in the guide. You can also challenge Matthew in the lobby, who is currently on a winning streak after beating a man in the lobby. I think it's time we put an end to his streak don't you? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Rock Club Member Matthew Hard Pokemon Deck 4 Prizes Prize: 2x Mystery Booster Pack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Matthew uses a very basic Rock deck using Pokemon such as Geodude, Onix, Cubone and Rhyhorn. He also has a Snorlax for some reason. In the early game, he'll try and stall you with Cubone's Snivel attack whilst he builds up his bench, which can be very annoying. However, you can use the time to build up your Pokemon as well. If you can evolve a Pokemon so you can do more than 20 damage early on, you can get rid of his stalling tactic quite effectively, otherwise you might want to switch Pokemon to negate the effect or use Gust of Wind. Other than that, there's not too much to worry about with his deck. Cubone's Rage attack can do some damage, but with only 40HP, it won't last long and it will only do a maximum of 40 damage. Rhyhorn's horn attack is also pretty damaging, but it requires a lot of energy, and you'll likely take out Rhyhorn before he can use the attack. Geodude isn't really a threat until it evolves, and Onix is only an effective wall, it doesn't threaten you since its only offense is a 10 damage attack. If you get a good offense going, you should plough through his Pokemon pretty easily. Once you've beaten Matthew, head into the club proper. The club hall looks more like a rock museum than a place to play a trading card game, but you'll find the remaining members and the club master here. If you talk to the person on the left, you can duel Andrew, who likes rocking out. Let's rock him out good and proper! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Rock Club Member Andrew Blistering Pokemon Deck 4 Prizes Prize: 2x Colosseum Booster Pack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Andrew uses a combination of Rock, Psychic and Fire type Pokemon. Expect to see Pokemon such as Ponyta, Jynx, Cubone and Rhyhorn in his deck, as well as some others. One weakness in his deck is the fact he'll rarely have the type of energy he needs, so you can easily press an advantage with a quick, consistent offense. Also, since his deck mainly focuses on Rock Pokemon, you'll likely be pitted against the non-threatening Pokemon that Matthew used, only with less chance of them having the energy to use their attacks. Jynx can prove to be a threat if Andrew gets two Psychic energy on her, but the chances of that are slim. Ponyta can do some decent damage with any energy, but will likely not last very long against your Pokemon. Just used a focused deck and you should have fun destroying everything he throws at you. Once you've rocked Andrew out, you should move to the club member who is trying to make a statue out of the rock on the right of the hall. His name is Ryan, and he's not doing a good job on his statue, especially since no matter how long he takes, he'll still have a formless pile of rock. At least you can duel him to take his mind of his pathetic statue carving abilities. Strangely, he will only duel you for 3 prizes instead of the standard 4, similar to some of the members of the Water club. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Rock Club Member Ryan Excavation Deck 3 Prizes Prize: 2x Evolution Booster Pack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ryan uses a deck centred around Mysterious Fossil and its evolutions: Omanyte, Kabuto and Aerodactyl. He also uses Pokemon like Shellder, Sandshrew and Hitmonchan. Since most of the deck is centred on evolution, a premptive attack could prove very valuable. With the right set-up, you can blast through most of his Pokemon before he has a chance to really strike back. Be aware that he will try and counter an early attack with Sandshrew's sand attack and Hitmonchan in the early going. Hitmonchan is easily the biggest threat in the deck, shortly followed by Aerodactyl since its Pokemon Power can shut down your evolutions and stop your high power offense. It might be handy to have some Gust of Winds to shove out Hitmonchan in order to eliminate his weaker Pokemon. The rest of his Pokemon are very weak until they evolve. You could easily cut down a Shellder or two and Sandshrew isn't very powerful, nor is Kabuto unless you can't do more than 10 damage. If you can pound on them you can end the duel very quickly since the game only has three prizes. Just focus on a quick offense to try and win the game quickly. Once you've defeated all of the Rock Club members and collected some new and hopefully useful cards, it is time to take on the Club Master. You'll find Gene at the back of the Club Hall on the central carpeted path. Talk to him to challenge him for the Rock Club medal! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Rock Club Master Gene Rock Crusher Deck 6 Prizes Prize: 2x Mystery Booster Pack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Gene uses a powerful Rock deck that utilises Pokemon like Diglett, Rhyhorn, Geodude and Onix. He'll often start by stalling you with Rhyhorn's leer whilst he builds up his other Pokemon on the bench. You won't want to let him do this, since if he gets out Dugtrio or Graveler you could find yourself in a losing position very quickly. Combat his stalling with some Gust of Winds so you can focus on his Digletts and Geodudes to erase the potential of their evolved forms appearing. Most of his basic Pokemon aren't too threatening, but he supports his Pokemon quite well with cards like Defender, Potion, Super Potion and Switch, so mounting a quick offense will be quite difficult. You may want to consider building a strong Grass deck to abuse the weakness his Pokemon have, or you can use flying Pokemon to make his attacks ineffective thanks to their resistance to Fighting and Rock types. With these Pokemon in your deck, you should breeze through his deck easily. Otherwise, just focus on knocking out his Digletts and Geodudes before they become a threat and try to finish the game as quickly as possible. You shouldn't have too much trouble beating him. Once you beat Gene, you will be awarded the Rock Medal. Before you leave, go back and talk to Ishihara's friend, who will inform you that Ishihara wishes to make a very rare trade! ---------------- |Ishihara's House| ---------------- You'll find Ishihara's house in the top left part of the world map. Inside you'll find a variety of bookshelves containing texts about the Pokemon Trading Card Game which will give various tips and tidbits of information if you examine them. You know, who wrote all these books about the Pokemon Trading Card Game? What useful information could they contain? I'd have thought a rulebook and one or two card and deck guides would be all the text you'd need for the Pokemon Trading Card Game...oh well. The house will be empty during the early stages of the game, but after earning a few Club Master Medals you will find Ishihara here. Ishihara will offer you three trades throughout the game and each time he will offer a rare promotional card in exchange for a regular rare. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Trade 1: Clefable for Surfing Pikachu ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The first trade Ishihara will offer you is his promotional Surfing Pikachu card in exchange for a Lv. 34 Clefable card. You should make this trade if you can since there is no other way to get a Surfing Pikachu card until you beat the game. Also, even if you aren't interested in using Surfing Pikachu in your Water deck, you will want the card he offers next. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Trade 2: Ditto for Flying Pikachu ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Later, provided you have made the previous trade with him, Ishihara will offer his promotional Flying Pikachu in exchange for a Lv. 19 Ditto. This is an excellent trade for to make, since not only is Flying Pikachu and one time only card until the end of the game, but it is a powerful one at that. You have to love an Electric Pokemon that has resistance to Fighting types and it has two great attacks as well. You should definitely go through with this trade as soon as you can. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Trade 3: Chansey for Surfing Pikachu ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ishihara will offer one final trade to you after you have done the other two trades with him and won a few more duels. This time he will offer a Surfing Pikachu with alternate art to the first one he offered you, namely a different background. He will ask for a Lv. 55 Chansey for this rare card, and if you want to get a complete card collection you should go for this. Otherwise it's really down to you whether you think this trade is worthwhile. It depends on whether you actually like the Surfing Pikachu card and whether you will use it or not. Once you've sorted that out, you should head to the Challenge Hall at the top of the map. Now that you've obtained three club master medals, the Challenge cup is being held and you have a chance to win a very rare card! ------------------------------------ |Challenge Hall - First Challenge Cup| ------------------------------------ The challenge cup works very simply, you will enter the stage and face someone, win and you will face another challenger, lose and you lose the cup. You must beat three opponents to win the Challenge cup. The first two opponents will be random club members, so use the strategies given in the relevant sections of this guide to beat them and prepare your deck accordingly before each match. The third opponent will be Ronald, only this time he has a different deck. ~~~~~~~~~~~~~~~~~~~~~~ Ronald Invincible Ronald Deck 4 Prizes ~~~~~~~~~~~~~~~~~~~~~~ Ronald uses another multiple themed deck, using Fire, Grass and Fighting Pokemon against you. He'll use various Pokemon such as Scyther, Kangaskhan, Chansey, Geodude and Grimer. As before, he'll have energy trouble, and he may spend a lot of time drawing the cards he needs from his deck with Kangaskhan in the early rounds. Plus, some of his basic Pokemon, namely Grimer and Geodude, aren't really threatening when they evolve, and it's unlikely they will, and if they do they won't have the right energy to attack you with. Plus, Kangaskhan will likely be using Fetch rather than attacking you and Chansey is a stall Pokemon, but he will use double-edge if he gets the chance, but that will likely take Chansey down with your Pokemon. If you use a strong mono-themed deck you should blast through his Pokemon pretty easily. Once you've beaten three Challengers, you will win the Challenge cup, along with a rare promotional Lv.60 Mewtwo card! Now that you have that rare card in your collection, it's time to head to the next club. Since you've now been around a few clubs and collected a few cards, I would recommend the Fire Club. --------- |Fire Club| --------- The Fire Club is a great place to go to if you picked the Squirtle deck to start off with, the problem is that the Club Master won't accept your challenge until you have collected enough cards to satisfy him. Once you've beaten all the members in about two clubs you should have a big enough collection to have him accept your challenge.Inside the Fire Club lobby, you'll find another of Ishihara's friends who will inform you whether or not Ishihara wants to trade. ----Rare Card!!!---- You will also find a man who wants you to give him all the energy cards you don't currently have in a deck. This is a big ask, and you'll likely want to make a deck or two consisting of nothing but energy cards and one basic Pokemon in order to lessen the amount of cards you give him. You will want to agree to give him something though, since if you check the portrait behind the lad after you give him your energy cards, you'll find a rare promotional Lv. 9 Slowpoke. As with all promotional cards, this is the only way to get this card until the end of the game! In the Club Hall proper, you will find all of the club members and the club master. The first person you will see inside the club is John, whom you should promptly challenge to a game. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Fire Club Member John Anger Deck 4 Prizes Prize: 2x Evolution Booster Pack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ John uses a mix of Fire type and Fighting type Pokemon, focusing on (as the name of his deck suggests) Pokemon with the Rage attack. Rage allows his Pokemon to do more damage as they get damaged. He uses Pokemon such as Cubone, Growlithe, Doduo and Rattata. If you can get a good offense going, you can take out Rattata and Doduo out very quickly. You will likely need an evolved Pokemon to take out Cubone since it will likely stall you with Snivel, or you'll have to make use of a Gust of Wind card. The damaging Rage attacks will come from his evolved Pokemon, with the exception of Cubone, so take out his Basic Pokemon early to prevent him using his main strategy. If you get a good strong Pokemon out dealing high damage he won't last long. Once you've beaten John, move onto the person to his left, just behind him. He is Adam, who has Pokemon fever and will challenge you to a game. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Fire Club Member Adam Flamethrower Deck 4 Prizes Prize: 2x Colosseum Booster Pack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Adam uses a decent fire deck, using Pokemon such as Magmar, Growlithe, Vulpix and Eevee (for its Flareon evolution). The focus on the deck is as the name would suggest, Flamethrower attacks. However, unless you get a really bad hand, the chances are you'll likely take out his Pokemon before he can build up the energy to use it. Not to mention that his deck relies heavily on evolution as well. Since it is a fire deck, you can easily cripple him by using a deck of Water Pokemon. A srong opening water Pokemon can eliminate his Pokemon well before he has a real chance to get going. If you don't have a lot of Water Pokemon cards, you should just stick to a fast and hard hitting deck. You should have little trouble beating him. After defeating Adam, you should now challenge the final member of the Fire club before taking on the club master. He is Johnathan, and you'll find him in the right of the club hall, behind John and Adam. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Fire Club Member John Reshuffle Deck 4 Prizes Prize: 2x Colosseum Booster Pack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ John also uses a purely fire deck, and uses Pokemon such as Vulpix and Ponyta as well as colorless Pokemon like Pidgey and Tauros. His deck name comes from his Ninetales' attack Mix-up, which shuffles all the Pokemon in your hand into your deck and randomly gives you new ones. I don't know why you'd even bother with that attack, let alone basing a deck around it. Oh well... As before, a strong Water deck will blast his Pokemon down very easily. His deck is also pretty slow, and his Pokemon require a minimum of two energy cards to attack, so using some fast first round Pokemon could give you a serious advantage. If you get off to a quick start you should have little trouble beating him. Now that you've beaten all of the club members, it is time to face Ken, the club master. You'll find him at the back of the room, but he will only duel you if he feels you have collected enough cards. If you've been following this guide you should have enough already, since beating all the members of two clubs should give you enough cards to satisfy him. Without any more delay, let's win that Fire Club Medal! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Fire Club Master Ken Fire Charge Deck 6 Prizes Prize: 2x Mystery Booster Pack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ken uses a fire deck, but it is also full of colourless Pokemon such as Chansey, a promotional Jigglypuff and Tauros. He also uses fire Pokemon such as Growlithe. The theme of his deck seems to specialise in Pokemon that hurt themselves as well as the defending Pokemon. You'll see a lot of Double Edge and Take Down attacks which have recoil damage, and it is little wonder that Ken has numerous Potion and Super Potion cards in his deck. He will often start by stalling you with Chansey or using Tauros as his first round Pokemon whilst he builds up his bench. Then he'll switch Chansey out and start hitting you hard with Arcanine or another strong Pokemon. You can use Gust of Winds to get past his early defense and attack his Pokemon whilst they're fairly weak to get an advantage. Also, be aware that he may try to stall you out if the battle wears on too long, so make sure you don't have less cards in your deck than he does and be wary of using cards like Professor Oak. If you're having trouble knocking out his Pokemon and you're holding up a steady defense or get stuck in a stalemate, it might be a worthwhile tactic to stall him out for the win. Obviously, a Water deck will work well here, but you may also want to consider a Fighting type deck instead to capitalise on the weakness of his colourless Pokemon, which you'll be seeing a lot of. Either way, you'll have no trouble blasting through his Pokemon using either of those types. Once you've beaten Ken, you will be awarded the Fire Club Medal! Give yourself a pat on the back and then get ready to head to the next club. Let's try the Science Club next. ------------ |Science Club| ------------ The Science Club is really more of a Poison Club, since most of the members here use Grass Pokemon that have Poison abilities. Plus there's the fact that the club medal has a skull on it. There is no prerequisite for this club, you can come here at the very start of the game and win a club master medal. If you look inside the club lobby, you'll find another person who knows Ishihara and who will inform you whether or not he wants to trade. Apart from this, there's nothing really interesting to do other than check your e-mail. Inside the club hall you will find all of the club members, as well as a lot of machinery which doesn't seem to do anything. The first club member you will come across is Erik, whom you'll see on your left as soon as you enter the club hall. He'll happily offer you a game, so why not accept? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Science Club Member Erik Poison Deck 4 Prizes Prize: 2x Evolution Booster Pack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ As you would expect from the name of his deck, Erik specialises is using Grass Pokemon with poison abilities, such as Ekans, Weedle, Koffing and male Nidoran. Most of these Pokemon can be quite nasty in their basic forms, thanks to poison and Nidoran's ability to deal 30 damage in the first turn. You'll want to have some Full Heal cards in your deck, as Poison is the nastiest status a Pokemon can have in this game. You'll also want to try and take out his Pokemon as quickly as possible before he can evolve them and make things really troublesome for you. If you're having a lot of trouble against him, you may want to try using a Psychic deck. as nearly all of his Pokemon are weak to that type. If you do, you should have no problems taking out his Pokemon. It will also stand you in good stead against the rest of the Science Club if you use a decent Psychic deck, since they all use similar Pokemon to Erik. Once you've beaten Erik, move up to the top right corner of the room. Here will you will find David, another member of the Science Club who is apperently fixing one of the machines that don't really do anything. Apparently, these are meant to be auto-deck machines like in Dr. Mason's laboratory. David will claim that these are better, but since they do absolutely nothing for you I think he may be mistaken. He'll offer to play against you, so why not prove him wrong about the auto-deck machines? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Science Club Member David Lovely Nidoran Deck 4 Prizes Prize: 2x Mystery Booster Pack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ As you can probably guess from the name of David's deck, his deck focuses around the two Nidorans and their evolutions. As well as Nidoran, you will see a lot of colourless Pokemon such as Doduo, Meowth and Farfetch'd as well as the likes of Grimer. Since the main power of his deck comes from his Nidoran evolutions, you should try and get a quick attack and take an early advantage. This is a little tricky due to the female Nidoran's high HP and ability to put more Nidoran on the bench, but you should try to erase the potential for evolution. This is especially true for the male Nidoran, as you do not want to face a Nidoking and its toxic attack. The other Pokemon shouldn't give you too much trouble, but if you are stuggling, you might want to consider a combination of psychic and electric Pokemon to capitalise on the weaknesses of Nidoran and his flying Pokemon. If you get a good offense going quickly you should defeat him pretty easily. Now we get to the important part of the club. You'll notice there is a wall barricading the club master in that has only a narrow entrance...which to your annoyance you will find is blocked by the last club member, Joseph. He'll get angry and say that the club master is in the middle of an important experiment and is too busy to bother with you. He won't get out of your way unless you defeat him in a duel. I bet you'll want to beat some sence into him after the way he spoke to you! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Science Club Member Joseph Flyin' Pokemon Deck 4 Prizes Prize: 2x Laboratory Booster Pack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Joseph's deck is quite different from most of the Science Club decks, since his is based purely around flying Pokemon, as the name of his deck would suggest. It won't be any surprise to see Spearow and Pidgey used against you, but he also has the typical Science club grass Pokemon with his Zubats. What will be a surprise is the fact he's managed to get his hands on the promotional Flying Pikachu card. Most of his Pokemon aren't really threatening unless they evolve. Spearow and Pidgey only deal minor damage, and you can easily switch between your most active and powerful Pokemon with Whirlwind. Zubat can be annoying if you can't deal significant damage thanks to Leech Life healing it for 10 damage every time it attacks. This gets even worse if it evolves into Golbat, so be sure to have some heavy damage dealers on hand to get rid of them quickly. Flying Pikachu can be very annoying. Not only does it have no weakness to exploit, it can paralyze you with its first round attack and Fly can make Pikachu invulnerable for a turn. If the coin tosses go Joseph's way you could get into some trouble. Thankfully, Flying Pikachu only has 40HP, so it shouldn't survive long if you can get some attacks in. Joseph shouldn't give you too much trouble. If you get an early offense going you should take out his basic Pokemon before they can become major threats. You can make the job even easier if you use a lightning deck. If you made a Psychic deck for this club or have one that you like using it will work well against Joseph as well, since none of his Pokemon are resistant to Psychic, and even better, his Zubat's are weak to it. You should beat him pretty easily. Now that you've defeated Joseph, you are free to enter the corner room and challenge the Pois-uh...I mean, Science club master Rick! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Science Club Master Rick Wonders of Science Deck 6 Prizes Prize: 2x Laboratory Booster Pack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Rick uses a Grass-Psychic deck that's main power is to shut down all Pokemon Powers with Muk's Toxic Gas Pokemon Power. You won't want to be reliant on any Pokemon Power in this duel, otherwise Rick could cause some serious problems for you. As you can guess, you'll be seeing a lot of Grimers in this duel. Be sure to get rid of them quickly, because even if you don't use any Pokemon Powers, Muk's Sludge attack is a cause of concern for any deck with it's 30 damage and poisoning ability. Grimer can stall you for a bit with 50HP and paralysis move, but you should get rid of it fairly easily. You'll also see Koffings as well as various varieties of Mewtwo. Rick has the promotional Mewtwo that he probably won from a challenge cup or something. Koffing can cause some chaos even in its basic stage since it can poison or confuse your Pokemon, but it needs two energy to use. Get some good damage in before it causes too much trouble or evolves into Weezing to cause even more mayhem. The basic series Mewtwo is not really threatening unless you have incredibly energy hungry Pokemon. A simple basic Pokemon that only needs one energy can take care of Mewtwo pretty easily. The basic series Mewtwo also needs two energy to do anything, so Rick will be powering him up for a turn or two at least. The promo Mewtwos are scarier, as they can grab two energy from the discard pile and then smack you for 40 damage each time with Psyburn. Ouch! You might want to use some Colourless Pokemon if you don't already, because they'll be resistant to the Mewtwos that Rick uses. If you use Pyschic Pokemon of your own, or get a good quick offense going, you should tear through his other Pokemon pretty easily. Full Heal cards will also be very helpful in this battle, since many of his attacking Pokemon can inflict the dreaded Poison status. With this in mind, you should earn the Science Club medal with little trouble. ~~~~~~~~~~~~~~~ Ronald Returns! ~~~~~~~~~~~~~~~ Be sure to save before leaving the main club hall, for Ronald will appear in the entrance once again after you win your fifth club medal. He'll say that he has won his sixth club medal and immediately challenge you to a game, promising to give you another rare card if you win the game. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ronald Powerful Ronald Deck 6 Prizes Prize: Promotional Card - Super Energy Retrieval ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Once again, Ronald is using a multiple type Pokemon deck, utilizing Fighting, Electric and Psychic type Pokemon, as well as some Colorless Pokemon. You'll see cards such as Electabuzz, Hitmonchan, Hitmonlee, Mewtwo, Mr. Mime, Doduo, Tauros and Kangaskhan. The first two Pokemon make this deck more of a Haymaker deck, since they need little energy to use a good first round attack, and have high HP. Ronald's deck still suffers from an energy shortage, as he'll often have a hard time powering up his Pokemon. You'll want to focus on eliminating Electabuzz and Hitmonchan as quickly as possible, since he'll likely start off with one of those two Pokemon and they are one of the biggest threats in his deck. Mr. Mime can be a nuisance if you build up your Pokemon to be too strong, so be sure to have a good basic Pokemon handy to take him out should you go against him. Apart from that, you should just treat this like the previous Ronald battles and go with a strong mono-type deck that you're comfortable with. You should have little problem beating him. Once you beat Ronald, he will make good on his promise and hand you the rare promotional Super Energy Retrieval trainer card. After that he'll spout a grouchy comment at you before storming out of the club. Now that you've finished your business in the Science Club, it is time to head to the Challenge Hall. ------------------------------------- |Challenge Hall - Second Challenge Cup| ------------------------------------- Once you have obtained five club master medals, the second Challenge Cup of the game will start. This works exactly the same as the previous Challenge Cup, and as before you will face Ronald in the final round, who will use the exact same deck as last time. Use the same strategy as before and you should have no trouble winning your second Challenge Cup and claiming your prize: the rare promotional Lv. 8 Mew card. Now that the Challenge Cup is over, it's time to head to the next club. By this point in the game there really isn't any advantage in picking one club over another, unless you're severely lacking in cards of certain types. It's always up to you what order you do the game in, but this guide will be doing the Psychic club next. ------------ |Psychic Club| ------------ That said, you will have to wait until you've beaten a few clubs before you try the Psychic club, as most of the members won't even play you until you've won a few club master medals! They are very arrogant, perhaps it's high time you showed them a thing or two. In the lobby, you'll find Pappy, who is also irritated by the arrogance of the Psychic club members and who will ask you to defeat Murray, the club master. Choose to grant his wish, since he'll give you a promotional card if you do! Also the lobby, you'll find Robert, a member of the psychic club who isn't so arrogant and who will duel you regardless of how many medals you have. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Psychic Club Member Robert Ghost Deck 4 Prizes Prize: 2x Evolution Booster Pack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ As you can guess, Robert uses Ghost Pokemon. Namely, he uses the family of Gastly, Haunter and Gengar. However, aside from that, you'll see various other Pokemon such as Zubat and Meowth. As a result, his deck really won't threaten you unless he evolves his Pokemon. Zubat won't do much unless he evolves it into Golbat, and the family of ghosts isn't much to worry about unless he manages to get Gengar out into play. Taking this into account, a good opening Pokemon will do wonders for you here. If you can hit him hard with an early offense, you'll likely beat him without breaking a sweat. If you just stick to a strong deck that you're comfortable with, you should have no problem beating him. Once you've defeated Robert, you should head into the main club hall. Towards the top left of the club you will find Daniel, another Psychic club member. He won't duel you unless you've won at least one club master medal, but if you've been following the guide you will have done that already. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Psychic Club Member Daniel Nap Time Deck 4 Prizes Prize: 2x Evolution Booster Pack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Daniel uses a variety of Pokemon that can inflict the Sleep status. You'll see him use cards such as Jigglypuff, Exeggcute, Paras and Gastly. It will be a good idea to have some Full Heal and Switch cards in your deck for this duel. That said, Daniel doesn't use many scary Pokemon. The biggest threat from his deck is Wigglytuff, and that's only if he bothers using Wigglytuff's "Do the Wave" attack instead of Lullaby. Most of the time he'll just put your Pokemon to sleep and not do any damage to you. You'll either get a free attack if the coin toss goes your way, use a Full Heal card and attack him, or doze a bit longer, wake up and be put back to sleep again. You should have little problem dealing with Daniel's deck. If you take the same approach as you did for Robert and use a strong deck that you're comfortable with, you will have no problems defeating him. Once you've beaten Daniel, you should move over to the right of the room, where you'll find Stephanie. Stephanie is even more arrogant than Daniel and will not duel you unless you have already won two club master medals. As before, if you've been following this guide properly, you'll have already done that. Still, even with your medals she will still boldly claim that she can forsee your loss. Yeah, right! As if! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Psychic Club Member Stephanie Strange Power Deck 4 Prizes Prize: 2x Laboratory Booster Pack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stephanie uses a variety of Psychic Pokemon with various Pokemon Powers. For instance you will see Slowpoke, which evolves into Slowbro who has Strange Behaviour. She also uses Mr. Mime with Invisible Wall and she also has a promotional Mew card that has the Neutralizing Shield Pokemon Power which can stop the attacks of evolved Pokemon. Basically, all of her Pokemon Powers are used to Stall you and negate your attacks whilst she mounts an offense. As well as these Pokemon you will also find the normal Mew card, Jynx, Drowzee and Hypno. Many of these Pokemon aren't too threatening, but her Pokemon Powers can really annoy you if you're using the wrong type of Pokemon. You'll want fairly strong basic Pokemon, preferrably with status inducing attacks that can negate her Pokemon Powers altogether. Slowbro can absorb some damage with it's Strange Behaviour, but it only has 60HP, so it shouldn't stall you for long. You'll also want to be wary of her Slowpoke's amnesia attack, which can also be used to stall you if your Pokemon only have one attack. If it hinders you too much you might want to switch out your Pokemon to overcome the attack and hit it hard. If you're having trouble against Stephanie, consider putting some Colorless Pokemon into your deck that are resistant against Psychic types. This will shut down her offense completely, as she has nothing that can hit for over 30 damage against a fresh basic Pokemon. If you are immune to her attacks you will triumph easily. Once you've beaten Stephanie, you'll be itching to challenge Murray, the club master. At the start of the game he will be in the top left corner busily constructing a new deck. He won't want you interrupting and will not leave his corner until you have won a few master medals. If you've followed the guide you'll have won plenty of medals by this point, and you will find him next to Daniel in the centre of the room. Go up to him and throw down the challenge! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Psychic Club Master Murray Strange Psyshock Deck 6 Prizes Prize: 2x Laboratory Booster Pack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Murray uses a Stall deck, whereby he tries to win by making you run through your deck so you don't have a card to draw and you lose. Unfortunately for him, he hasn't made a very good Stall deck. He'll uses cards like Professor Oak without thinking and he'll also abuse Kangaskhan's Fetch ability to draw several cards from his deck, so it's unlikely that you'll have less cards in your deck than him. As well as Kangaskhan, he'll also use Chansey to stall you with its whopping 120HP and Scrunch attack. He'll also use Abra and it's evolutions, the most notable of which is Alakazam with its Damage Swap Pokemon Power, which will move damage counters from his active Pokemon to a Pokemon with high HP on his bench. Also, be wary of Mr. Mime and its Invisible Wall power. Murray rarely goes on the offensive, so try hitting him with a good offense from the get-go and try to KO his Pokemon as quickly as possible. Murray will make this very difficult for you, not only does he have beefy Pokemon with tremendous HP, he'll also use Trainer cards such as Scoop Up, Pokemon Center and Energy Removal to slow you down. However, since he won't really fight back, you won't really be threatened. The biggest offense he has is Kadabra and Super Psy, and he'll likely keep Kadabra safe on the bench so he can evolve it into Alakazam safely. If you use psychic resistant Colorless Pokemon, you can shut down any offense Murray does launch against you and safely attempt to take out his Pokemon. You might want to try and take out any Abras as soon as they appear to stop him evolving them in the first place. Unless he gets a bad opening hand though, he won't put them out as his active Pokemon, so you'll want some Gust of Wind cards handy if you want to use this strategy. This all said, you should win against Murray very easily. You'll either take out all of his Pokemon and pick up your Prize cards, or if you fail, you can just wait out the battle for Murray to run out of his cards, since he isn't too careful about making sure he has more cards than you. So it's really just a question of how long you have to wait until you win. Once you finally defeat Murray, you will earn the Psychic club master medal. Before you leave, be sure to go back and talk to Pappy in the club lobby, who will give you a promotional Lv. 60 Mewtwo card for showing him the psychic club medal. After you obtain this rare card, you should move onto the next club. ------------- |Fighting Club| ------------- As you can guess, the Fighting club specializes in powerful, quick hitting fighting Pokemon. Inside the club, you'll find that all the members are missing. If you talk to Mitch, you'll find out that there are all training in other clubs, and that you must find them and beat them all before he will accept your challenge. You may think that you haven't seen any fighting club members in your trips to the other clubs, but that will be because they don't appear until you talk to Mitch. That said, it may be a good idea to come here at the start of the game and beat the fighting club members as you explore the other clubs. ----TRADE!!!---- Inside the lobby, you won't find much except for a man who will ask you to give him various cards. He'll ask for a Weezing, a Parasect, a Rapidash, an Omastar and a Graveler. This may seem like a one-sided deal, but if you give him these cards, he'll reward you by giving you a rare, promotional Lv. 16 Pikachu. For just a handful of uncommon cards, this is a pretty good deal! Now it's time to go member hunting! If you head to the Grass club, you'll find one of the members hanging out in the entrance way. His name is Michael, and he's a bit fed up about losing to the girls in the Grass club, and challenges you to a game. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Fighting Club Member Michael Heated Battle Deck 4 Prizes Prize: 2x Colosseum Booster Pack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Michael uses a combination of Fighting, Lightning and Fire type Pokemon. You'll see staple Fighting Pokemon such as Hitmonchan and Hitmonlee as well as Mankey, Electabuzz, Magmar and Kangaskhan. He'll also power them up with trainer cards such as Pluspower and Defender, as well as using a few Potion cards to keep them healthy. The three different energy types in the deck means that Michael will often have a hard time getting the right energy he needs, so often his Pokemon will not be able to do anything. You can capitalise on this if you use a strong mono-themed deck. You can easily get some early hits in before his Pokemon get going and get an early advantage. If you want to play to his Pokemon's weakness, you'll have to use a dual-type deck of Psychic and Water or Psychic and Fighting Pokemon. That said, you shouldn't have too much trouble if you just use a strong deck against him, as long as it isn't too reliant on Colorless Pokemon. Once you beat Michael, you can find the next Fighting Club member in the lobby of the Rock club. This is Chris, and he's itching to duel you. Go take him on! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Fighting Club Member Chris Muscles for Brains Deck 4 Prizes Prize: 2x Evolution Booster Pack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Chris uses a pure Fighting Pokemon deck, but he uses a remarkable amount of Colorless Pokemon such as Tauros, Kangaskhan and Meowth. Since these Pokemon are resistant to Psychic types, using a Psychic deck to counter his Fighting Pokemon won't work unless you have either Colorless Pokemon of your own or another type of Pokemon to take out his Colorless types. A Psychic and Fighting type deck would work best here. Of course, you could just skip the weakness and resistance game and just use a strong deck of your own that isn't weak to his Fighting types to go against him. His Colorless Pokemon aren't too threatening, and he uses them more than his Fighting types, so you should have no problem. Just be aware of Tauros' Rampage attack, when it is heavily damaged, it wields some serious power with that attack. Try and take it out quickly or use status inflicting attacks to disable it when it gets a lot of damage counters. After beating Chris, you'll want to find the final member of the Fighting Club, Jessica. She's hanging around in the lobby of the Fire Club, sitting at the table and complaining about training. Go and speak to her and she'll challenge you to a game. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Fighting Club Member Jessica Love to Battle Deck 4 Prizes Prize: 2x Colosseum Booster Pack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Jessica uses a fast-hitting Fighting deck that has a lot of first-round attackers. Her main Pokemon are Rattata and Machop, but she also has cards like Mankey and Doduo to back her up. Her deck can be rather dangerous since she can attack for 20 points of damage for one energy card and if you try and counter her deck with a Psychic type deck, you'll have trouble getting past Rattata's resistance. Thankfully, many of her Pokemon have few HP and she doesn't really rely on any evolutions, although she may use Dodrio so she can retreat her Pokemon more easily. If you build up and evolve a Pokemon on your bench you can potentially take out all of her Pokemon with one hit. If that doesn't work and you can't get enough turns to build anything up, you can either use a Psychic and Fighting deck like before or you can build and use a fast hitting deck of your own! If you use cards like Hitmonchan and Electabuzz as well as some of her Pokemon you can go on par with her for the quick hitting, and since Hitmonchan and Electabuzz have high HP you will outlast her. Alternatively, try using cards that inflict paralysis to slow her down and stop her pounding at your Pokemon. If you can negate her quick attack and build and good offense of your own you should beat her pretty easily. Now that you've beaten all the members of the Fighting club, it's time to return to the Fighting Club Hall and speak to the club master Mitch, who will now accept your challenge! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Fighting Club Master Mitch First-Strike Deck 6 Prizes Prize: 2x Laboratory Booster Pack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mitch uses a powerful Fighting deck that is fairly similar to Jessica's in terms of its basic strategy. He will use cards such as Hitmonchan and Machop in the opening round to deal damage quickly, whilst hoping to evolve Machop or Mankey and build up his Hitmonlee in order to deal heavy damage later on. He'll also use Potion cards and Pluspower to support his Pokemon. His deck is quite formidable, and can beat you fairly easily if you're unprepared. Since Mitch doesn't use any Colorless Pokemon, you can easily counter his deck with an all Psychic type deck and blitz his Pokemon due to their weakness. You can also try using flying Pokemon in your deck, since they'll resist most of his Pokemon's attacks. This is really the only easy way to win, since his deck is pretty much a type of Haymaker deck, a fast hitting deck that is incredibly powerful and popular in this trading card game. Otherwise you may need a bit of luck, but his deck is far from unbeatable. Once you defeat Mitch, you will earn the Fighting Club Master Medal. This leaves only one club to go before you can try and claim those Legendary Pokemon cards! So let's get to it! -------------- |Lightning Club| -------------- The lightning club is the last club in this walkthrough, mainly because I used the Squirtle and Friends deck to play through the game whilst writing this. There is no prerequisites required in order to take this club on, you can earn the lightning club master medal first if you want, but I'd recommend getting some more cards from the other clubs first, as Fighting Pokemon work really well here, and you don't really have many Fighting Pokemon cards at the start of the game, no matter which deck you choose. ----TRADE!!!---- Inside the club lobby, there is a chap in the bottom right corner who will ask for a Lv. 35 Electabuzz for his rare, promotional Lv. 20 Electabuzz. Since this is the only way to really get this card, you'll want to go through with this trade. Inside the main club hall, you'll find that the club master Isaac is busy fixing some lights at the back of the room. He won't accept your challenge until you beat his club members, so you'll have to duel them first. The first member you should bump into as you enter the hall is Jennifer, who is totally obsessed with Pikachu... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lightning Club Member Jennifer Pikachu Deck 4 Prizes Prize: 2x Mystery Booster Pack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ As you may have already guessed, Jennifer uses a deck full of Pikachu. As well as the usual variants of Pikachu she also uses various promotional versions of Pikachu such as Surfing Pikachu and Flying Pikachu. Of these, the Flying Pikachu is the most annoying with its Fly attack, and the fact that it is resistant against Fighting Pokemon, which means you should avoid using a pure Fighting Pokemon deck. You should also be wary of a possible Raichu evolution, as she does have Raichu in her deck. Still, if you can knock out her Pikachu fast enough, she might not get a chance to use them. She will make knocking out her Pikachu difficult though, as she supports them with Potion and Super Potion cards if they get heavily damaged. That said, most of her Pokemon aren't much of a threat, so any deck with some tough Pokemon will be able to plough them quickly enough with little trouble. You could also take advantage of her Pikachu's weakness to Fighting Pokemon, just be sure to have some Colorless Pokemon or another Pokemon type to deal with Flying Pikachu and its resistance. If you use a deck with heavy hitting Pokemon you should have no trouble winning against her. After you have defeated Jennifer, move over to the top right of the room to meet the second club member: Brandon. He's curious as to what Isaac is doing, but is it oddly quick to drop the subject when you challenge him to lose...uh, I mean play a game with you. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lightning Club Member Brandon Power Generator Deck 4 Prizes Prize: 2x Collosseum Booster Pack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Brandon just uses a generic Lightning deck, with cards such as Pikachu, Magnemite and Eevee. He also uses the promotional Electabuzz, which is much inferior to the regular version and a high level Zapdos, which will likely burn four energy off itself to hit you for 100 damage. You'll actually want it to use that over Thunder, since you'll likely knock it out before it can build up the energy for another Thunderbolt. As with Jennifer's Flying Pikachu, the Zapdos in this deck will make playing a pure Fighting deck a bad idea. A hybrid Fighting deck will do very well though. Then again, any fairly quick deck that can build up a big Pokemon fairly quickly will blast through his Pokemon with little trouble. His evolutions can be pretty nasty, and it's even worse when he supports them with Defender cards. Keep in mind that he could also pull over the Magnemite Self-Destruct and Defender combo which the game mentions, which will prove very nasty if he manages to pull it off. You can back up your own Pokemon with Defenders and Potons to try and defend against this strategy, and just hit him with a good opening Pokemon followed by big Pokemon later on to beat him. I also found he can often wind up with only one Pokemon to start off with, I might have been lucky, but you should always capitalize on your luck if you get a winning opening for yourself. Either way, you shouldn't have too much trouble beating Brandon. Once you have defeated Brandon, move over to the left and you will find Nicholas, the last Lightning club member. He's very enthusiastic about Lightning Pokemon and claim that they are the strongest ever, let's prove him wrong. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lightning Club Member Nicholas Boom Boom Selfdestruct Deck 4 Prizes Prize: 2x Colosseum Booster Pack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You can probably guess from the name of Nicholas' deck what it focuses around. He'll use a combination of Lightning, Grass and Fighting Pokemon, all of which either use Self-destruct or evolve into something that uses it. As such you will see Magnemites, Koffings and Geodudes aplenty as he hopes to build them up and then blow them up. In the early going, his Pokemon won't really threaten you. He's unlikely to get the energy he needs onto Koffing to use its Foul Gas attack before you can knock it out, and his other Pokemon don't have really threatening attacks. All except for Magnemite, which can use Self-destruct. His whole tactic of blowing his Pokemon up is not all that advantageous, since he'll likely trade off with your Pokemon at best, and he'll be damaging his own benched Pokemon as well as yours. Be aware that he does have Defenders in his deck to try and save his own Pokemon when they blow themselves up. You might want to use a few of your own. Also, be a little wary of how many Pokemon you put onto the bench. You might only want to put down Pokemon there to build them up, and keep the rest of your Pokemon in your hand to save them from the backlash of his Self-destruct attacks. This isn't a hard duel, since Nicholas practically takes his own Pokemon out for you, and since he damages his own bench with his main attack, you can capitalise and take out his reserve Pokemon quickly as he builds them up. You should destroy his Pokemon fairly easily. Once you've beaten all the Lightning Club Members, the Club Master Isaac will have finished setting up the lights on the stage and will agree to duel you. Accept his challenge to go for your final club medal! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lightning Club Member Isaac Zapping Selfdestruct Deck 6 Prizes Prize: 2x Mystery Booster Pack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Isaac uses an all Lightning Pokemon variation of Nicholas' Boom Boom Selfdestruct deck. You'll see a lot of Magnemites and Magnetons alongside various other Lightining type Pokemon like Electabuzz and Voltorb, as well as a few Kangaskhan. The main threat of his deck is his ability to paralyze your Pokemon. He rarely ever uses Electabuzz's second attack, preferring to stall you with his high HP and paralysis move whilst he builds up his bench in order to blow up his Magnemite and cause major problems for you. Obviously the way round this is to try and get rid of his Electabuzz and Magnemite as fast as you can. You might want to use Fighting Pokemon along with some Full Heal and Switch cards to beat them down quickly, but be sure to include some Pokemon to deal with any Zapdos he might bring out. Also be aware that he will use Defenders to protect his Pokemon. He can also pull over the Self-Destruct and Defender combo that Nicholas likes to employ. Other than that, his deck is not very threatening. Voltorb is very weak and it can be dealt with even if it evolves into Electrode without too much trouble. Kangaskhan is only used to draw cards, along with Isaac's many Bill cards, and won't be a threat to your main Pokemon. It's also weak against Fighting types, so you can beat it easily if you're using a Fighting deck. You can blitz his deck with little trouble if you use Fighting Pokemon, along with some Full Heal cards and a solution to any Zapdos that appear. His deck is easy enough to beat without a Fighting deck though, since he uses the same flawed tactic that Nicholas used, only that his Pokemon can be a challenge even when they're not blowing themselves up. Yet if deal with Electabuzz easily enough, you should beat him very easily and earn the Lightning Club Master Medal. ---------------- |The Pokemon Dome| ---------------- This is it! As you have now collected all eight of the Master Medals from the clubs, you now have the rights to challenge the four Grand Masters for the prize of inheriting the Legendary Pokemon Cards! The Pokemon Dome works in the same way as the Challenge Cup does. Rod, the leader of the Grand Masters will introduce himself and his three friends, and then act as the announcer during your challenge. Just like the Challenge Cup, you will get the chance to edit your deck and save your game (which is highly recommended) in between each of your duels with the Grand Masters. You will face each Grand Master in turn, moving on to the next one when you triumph against one. If you lose even one game, you will be ejected from the arena and it will be back to square one! You will have to face all four of the Masters all over again! With this in mind, save regularly and make sure you have a deck which is strong against your next opponent. The four Grand Masters are, in order: Grand Master Courtney, who uses a Fire deck with the Legendary Moltres card; Grand Master Steve, who uses a Lightning deck with the Legendary Zapdos card; Grand Master Jack, who uses Water and Colourless cards along with the Legendary Articuno card and finally Grand Master Rod, who uses a multiple type dragon themed deck with the Legendary Dragonite. After winning against all of these powerful opponents, there will be a surprise for you...Good luck! ~~~~~~~~~~~~~~~~~~~~~~ Grand Master Courtney Legendary Moltres Deck 6 Prizes ~~~~~~~~~~~~~~~~~~~~~~ Courtney, as I mentioned earlier, uses a strong Fire deck. Her Legendary Moltres' Firegiver power lets her bring some well needed Fire energy from her deck to her hand, not to mention cards like Bill for card drawing. You'll be facing tough Fire Pokemon such as Ninetales, Magmar, Arcanine and Moltres. If you let her build up her Pokemon, you could be on the recieving end of some very painful attacks, ones which can easily knock-out Pokemon in a single hit. Ouch! That said, her deck falls prey to a good Water deck. If you use Pokemon such as Gyarados, Blastoise and Dewgong, you can be the one knocking out Pokemon in one hit. Once you have one of them built up, you'll most likely win, since Courtney won't be able to build up any of her Pokemon fast enough when you're dishing out one-hit KO's. Vulpix's Confuse Ray or Magmar's Smokescreen may slow you down, and Moltres will take two hits from a strong Water Pokemon to go down, but you shouldn't have any problem. Full Heal and Switch will even deal with the first two problems anyway. ~~~~~~~~~~~~~~~~~~~~~ Grand Master Steve Legendary Zapdos Deck 6 Prizes ~~~~~~~~~~~~~~~~~~~~~ The second of the Grand Masters is Steve, who uses a Lightning themed deck. His legendary Zapdos' Peal of Thunder power is a double-edged sword, dealing 30 damage to one random Pokemon (other than itself) as it comes into play. It's main attack is just as random, dealing 70 damage to a random victim. Quite often you'll find that Steve will bare the brunt of his own power! If luck is on your side you'll find it makes things easier for you! You can increase the chances of it hitting his Pokemon by ensuring you have less active Pokemon than he has, waiting to play your others until after the Legendary Zapdos is out. Steve also uses various strong electric Pokemon such as Electabuzz, Electrode and Jolteon. You could try and use Fighting Pokemon, but you'll have to deal with the Fighting resistant Zapdos. I'd suggest just using a strong, reliable deck that doesn't use Water Pokemon or other Pokemon that are weak to flying. If you can deal with Electabuzz easily enough he shouldn't be too much trouble. I defeated him pretty easily with a strong Fire deck, but other decks can work just as well. If you insist on using Fighting Pokemon, have another Pokemon type handy to step in and fight any Zapdos that come your way. ~~~~~~~~~~~~~~~~~~~~~~~ Grand Master Jack Legendary Articuno Deck 6 Prizes ~~~~~~~~~~~~~~~~~~~~~~~ The third Grand Master, Jack, uses a strong Water deck that also uses Chansey. His legendary Articuno's power is Quick Freeze, which has a half-chance of paralyzing your active Pokemon when it comes into play. He likes to stall you with Chansey and Scoop Up whilst he builds his Water Pokemon on his bench. Of course, you'll get the time to power up your Pokemon as well, so you can use it to your advantage. You'll have to deal with the likes of Lapras, Seel (and possibly Dewgong) as well as Articuno if you want to progress further, but it's not too difficult. Obviously, a good Lightning deck will blitz through his line up. I used a deck filled with Lightning Pokemon that attack the bench as well as the defending Pokemon, and it worked really well. Use a bench attack deck wille ensure you can still hurt his Pokemon, even if he throws Chansey at you. Electabuzz is another safe bet to use for a good early attack. Alternatively, you could use a Stall deck to beat him. Jack likes using Chansey to stall at the start anyway, and he uses Professor Oak quite often, so stalling him until his deck runs dry is a sound tactic. If you use Chanseys of your own, along with Scoop Up and Alakazam, you should stall him easily enough to win that way. ~~~~~~~~~~~~~~~~~~~~~~~~ Grand Master Rod Legendary Dragonite Deck 6 Prizes ~~~~~~~~~~~~~~~~~~~~~~~~ The final Grand Master, Rod, uses a deck of multiple types and relies heavily on evolutions. This means his deck usually plays out rather slowly and can be anticlimatic for your last battle with the Grand Masters, especially if your deck is quick off the mark. His legendary Dragonite's power is Healing Wind, which heals all of his Pokemon for 20 points of damage each. However, as his legendary Pokemon is a stage 2 evolution, it will be hard for him to play it, and even harder to make very good use out of it. The main Pokemon you will face in this will be Magikarp, Lapras, Dragonair and Charmander. He only uses Water energy, so Charmander will not be a threat until it's either Charmeleon or Charizard. The same thing applies with all his Pokemon, they aren't scary until they evolve. So you need to hit him hard early on and take out his Basic Pokemon before they have a chance to evolve! Using a Haymaker deck with Pokemon like Hitmonchan and Electabuzz is a very good idea. Energy Removal cards will also be handy at stalling his evolutions. That said, any strong deck that focuses on one type should work well too, so use a deck you feel comfortable with. Just hit him hard from the get-go and hopefully victory will be yours! Having beaten Rod, you have managed to beat all four Grand Masters and therefore have earned the right to inherit the Legendary Pokemon Cards! Well, you would have, only Ronald has apparently beaten you to it. Yes, the person who is your rival and who owns one of the worst decks in the game has beaten the Grand Masters before you. So now you have to beat Ronald one last time to win the rights to own the Legendary Pokemon Cards! ~~~~~~~~~~~~~~~~~~~~~ Ronald Legendary Ronald Deck 6 Prizes ~~~~~~~~~~~~~~~~~~~~~ Ronald will once again use a deck consisting of several Pokemon types, this time he has built a deck around the Legendary Pokemon cards and Eevee. As such, the only Pokemon you actually need to worry about are Eevee and the Dragonite family of evolutions, since he won't get the energy he needs to use the attacks of the Legendary birds, except perhaps for Moltres is he gets lucky with Firegiver. Their powers will still be a nuisance to you though, and you should watch out for them. Be aware that he will use Scoop Up on the Legendary cards to re-use their powers as well. Ronald will also try to slow you down with Energy Removal cards, so keep a few energy cards back to keep your Pokemon going. You might want to use the same tactic against him, since he'll have a hard time getting his Pokemon going and it is a good idea to ward off the attacks of his Eevees and Dratinis. You can't really play the Weakness and Resistance game against Ronald, but I'd avoid using Fighting types since the Legendary Pokemon are resistant to them, and Eevee and Dratini are resistant to Psychic types. Otherwise, just use a strong deck that your comfortable with and you should beat him with little trouble. After defeating the Grand Masters and Ronald, you will be permitted to enter a room containing the Legendary Pokemon cards (which are floating rather eerily in the centre of the room) as well as the Legendary Deck Machine. Now, most importantly: DON'T GRAB THE CARDS JUST YET! Grabbing them starts the game credits and warps you back to the Mason Laboratory, and you won't be able to get back to this room without duelling the Grand Masters all over again. Make sure you check out the Legendary Deck Machine first and see if it gives some ideas for using the Legendary Pokemon cards and then grab the cards. Lastly, congratulations on obtaining the Legendary Pokemon cards and beating the game! Enjoy the credits! --------------- |Post-Game Stuff| --------------- After the credits finish, you will find yourself back at Dr. Mason's laboratory. You are now free to continue playing and beating club players and collecting cards as you were before. There are one or two extra things that pop up at the end of the game, as a little incentive to keep you playing which I will explain here to wrap up the guide. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dr. Mason's Challenge Machine ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Upon your return to the Mason Laboratories, you will notice a new addition to the lab in what looks like another auto deck machine. This is the Challenge Machine, created by Dr. Mason. If you choose to play it, a line-up of five random players will be selected, but they will always fit the order of three random club members, one club master and a grand master (or a tech from the Mason Labs in some cases), in that order. You will duel against each of the players in turn, and if you win you will progress, but if you lose the game will end. The machine will total up the amount of consecutive wins you have achieved, and display your current number of consecutive wins and the highest number of consecutive wins you have achieved. See how many wins you can rack up! My current record is 14. :P Obviously it helps if you use a deck that is good against any type of deck, since you won't know who you are facing, and if you quit at any time after looking at the line up, your consecutive wins will reset to zero. If you want to succeed, you will want a deck that isn't completely weak against one type, since if you get matched up with a club member that specialises in the type you are weak against, you will likely lose. Use decks that are balanced. Good luck, and have fun! ~~~~~~~~~~~~~~~~~~ Challenge Cup Hall ~~~~~~~~~~~~~~~~~~ The Challenge Cup will be held at random intervals once you beat the Grand Masters, with random promotional cards up for grabs as prizes. Be sure to check here often and see if you can win another promotional card for your deck! Use the same tactics as for the earlier Challenge Cups and you should be fine. ~~~~~~~~~~~~~~~~ Ishihara's House ~~~~~~~~~~~~~~~~ Ishihara will vanish, off in search of some incredibly rare cards, the Card Pop specials. I don't know if he returns if you manage to get hold of these elusive cards for yourself and offer trades, but the chances are that you will never own these two cards unless you use a cheat device. A shame really, because they look interesting. If you are wondering what they are, they are the Lv. x Venusaur and the Lv. x Mew. You can find out more about them in the Card List chapter. You'll also find Ronald skulking in the corner here. He'll offer you a duel, but refuse no matter how you answer, claiming that he's busy building a deck that will be better than yours. Yeah, right. ~~~~~~~~~~~~~~~~ Play more games! ~~~~~~~~~~~~~~~~ The only other thing you can do once you beat the game is challenge those you've already beaten! Play more games and prove your title as master of the cards, or just play another game... Note that you can challenge the Pokemon Grand Masters again for copies of the Legendary Pokemon Cards, but you will only get one card each time you beat themand you can only ever hold two copies of the Legendary Pokemon cards. Well, that's it. Congratulations on beating the game! =============================================================================== Section 7: Booster Pack Listings =============================================================================== This section is a compiled list of which card you can find in each booster. So if you are looking for specific cards for your decks then you can check this soyou know where to look. ------------------- |Colosseum Card List| ------------------- Set Contents: 56 Cards Total 16 Rares 15 Uncommons 25 Commons Code | Name | Rarity --------------------------------------- A01 - Nidoran (Male) Lv. 20 Common A02 - Nidorino Lv. 25 Uncommon A03 - Tangela Lv. 12 Common A04 - Scyther Lv. 25 Rare A05 - Pinsir Lv. 24 Rare A06 - Charmander Lv. 10 Common A07 - Charmeleon Lv. 32 Uncommon A08 - Growlithe Lv. 18 Uncommon A09 - Arcanine Lv. 45 Uncommon A10 - Ponyta Lv. 10 Common A11 - Magmar Lv. 24 Uncommon A12 - Seel Lv. 12 Common A13 - Dewgong Lv. 42 Uncommon A14 - Goldeen Lv. 12 Common A15 - Seaking Lv. 28 Uncommon A16 - Staryu Lv. 15 Common A17 - Magikarp Lv. 8 Uncommon A18 - Gyarados Lv. 41 Rare A19 - Pikachu Lv. 12 Common A20 - Raichu Lv. 40 Rare A21 - Magnemite Lv. 13 Common A22 - Magneton Lv. 28 Rare A23 - Electabuzz Lv. 35 Rare A24 - Zapdos Lv. 64 Rare A25 - Diglett Lv. 8 Common A26 - Dugtrio Lv. 36 Rare A27 - Machop Lv. 20 Common A28 - Hitmonchan Lv. 33 Rare A29 - Abra Lv. 10 Common A30 - Kadabra Lv. 38 Uncommon A31 - Rattata Lv. 9 Common A32 - Raticate Lv. 41 Uncommon A33 - Jigglypuff Lv. 14 Common A34 - Wigglytuff Lv. 36 Rare A35 - Meowth Lv. 14 Common A36 - Chansey Lv. 55 Rare A37 - Kangaskhan Lv. 40 Rare A38 - Snorlax Lv. 20 Rare A39 - Professor Oak Uncommon A40 - Bill Common A41 - Switch Common A42 - Poke Ball Common A43 - Scoop Up Rare A44 - Computer Search Rare A45 - Pluspower Uncommon A46 - Defender Uncommon A47 - Item Finder Rare A48 - Potion Common A49 - Full Heal Uncommon A50 - Revive Uncommon E01 - Grass Energy Common E02 - Fire Energy Common E03 - Water Energy Common E04 - Lightning Energy Common E05 - Fighting Energy Common E06 - Psychic Energy Common ------------------- |Evolution Card List| ------------------- Set Contents: 50 Cards Total 16 Rares 17 Uncommons 17 Commons Code | Name | Rarity --------------------------------------- B01 - Bulbasaur Lv. 13 Common B02 - Ivysaur Lv. 20 Uncommon B03 - Venusaur Lv. 67 Rare B04 - Caterpie Lv. 13 Common B05 - Metapod Lv. 21 Common B06 - Butterfree Lv. 28 Uncommon B07 - Weedle Lv. 12 Common B08 - Kakuna Lv. 23 Uncommon B09 - Beedrill Lv. 32 Rare B10 - Nidoking Lv. 40 Rare B11 - Bellsprout Lv. 11 Common B12 - Weepinbell Lv. 28 Uncommon B13 - Victreebel Lv. 42 Rare B14 - Charizard Lv. 76 Rare B15 - Rapidash Lv. 33 Uncommon B16 - Flareon Lv. 28 Rare B17 - Squirtle Lv. 8 Common B18 - Wartortle Lv. 22 Uncommon B19 - Blastoise Lv. 52 Rare B20 - Krabby Lv. 20 Common B21 - Kingler Lv. 27 Uncommon B22 - Starmie Lv. 28 Common B23 - Vaporeon Lv. 42 Rare B24 - Jolteon Lv. 29 Rare B25 - Sandshrew Lv. 12 Common B26 - Sandslash Lv. 33 Uncommon B27 - Machoke Lv. 40 Uncommon B28 - Machamp Lv. 67 Rare B29 - Geodude Lv. 16 Common B30 - Graveler Lv. 29 Uncommon B31 - Golem Lv. 36 Uncommon B32 - Cubone Lv. 13 Common B33 - Marowak Lv. 32 Uncommon B34 - Gastly Lv. 8 Common B35 - Haunter Lv. 22 Uncommon B36 - Gengar Lv. 38 Rare B37 - Jynx Lv. 23 Uncommon B38 - Pidgey Lv. 8 Common B39 - Pidgeotto Lv. 36 Rare B40 - Pidgeot Lv. 40 Rare B41 - Jigglypuff Lv. 13 Common B42 - Eevee Lv. 12 Common B43 - Pokemon Trader Rare B44 - Pokemon Breeder Rare B45 - Clefairy Doll Rare B46 - Energy Retrieval Uncommon B47 - Energy Search Common B48 - Gust of Wind Common B49 - Super Potion Uncommon B50 - Pokemon Flute Uncommon ----------------- |Mystery Card List| ----------------- Set Contents: 51 Cards Total 16 Rares 19 Uncommons 16 Commons Code | Name | Rarity ----------------------------------------- C01 - Nidoran (Female) Lv. 13 Common C02 - Nidorina Lv. 24 Uncommon C03 - Nidoqueen Lv. 43 Rare C04 - Oddish Lv. 8 Common C05 - Gloom Lv. 22 Uncommon C06 - Vileplume Lv. 35 Rare C07 - Paras Lv. 8 Common C08 - Parasect Lv. 28 Uncommon C09 - Exeggcute Lv. 14 Common C10 - Exeggutor Lv. 35 Uncommon C11 - Vulpix Lv. 11 Common C12 - Ninetales Lv. 32 Rare C13 - Flareon Lv. 22 Uncommon C14 - Moltres Lv. 35 Rare C15 - Shellder Lv. 8 Common C16 - Cloyster Lv. 25 Uncommon C17 - Lapras Lv. 31 Rare C18 - Vaporeon Lv. 29 Uncommon C19 - Omanyte Lv. 19 Common C20 - Omastar Lv. 32 Uncommon C21 - Articuno Lv. 35 Rare C22 - Pikachu Lv. 14 Common C23 - Raichu Lv. 45 Rare C24 - Voltorb Lv. 10 Common C25 - Electrode Lv. 42 Rare C26 - Jolteon Lv. 24 Uncommon C27 - Zapdos Lv. 40 Rare C28 - Mankey Lv. 7 Common C29 - Primeape Lv. 35 Uncommon C30 - Rhyhorn Lv. 18 Common C31 - Rhydon Lv. 48 Uncommon C32 - Kabuto Lv. 9 Common C33 - Kabutops Lv. 30 Rare C34 - Aerodactyl Lv. 28 Rare C35 - Alakazam Lv. 42 Rare C36 - Drowzee Lv. 12 Common C37 - Mew Lv. 23 Rare C38 - Clefairy Lv. 14 Rare C39 - Meowth Lv. 15 Common C40 - Persian Lv. 25 Uncommon C41 - Farfetch'd Lv. 20 Uncommon C42 - Lickitung Lv. 26 Uncommon C43 - Tauros Lv. 32 Uncommon C44 - Dratini Lv. 10 Uncommon C45 - Dragonair Lv. 33 Rare C46 - Dragonite Lv. 45 Rare C47 - Mr. Fuji Uncommon C48 - Mysterious Fossil Common C49 - Energy Removal Common C50 - Pokemon Center Uncommon E07 - Double Colorless Energy Uncommon -------------------- |Laboratory Card List| -------------------- Set Contents: 51 Cards Total 18 Rares 16 Uncommons 17 Commons Code | Name | Rarity --------------------------------------- D01 - Ekans Lv. 10 Common D02 - Arbok Lv. 27 Uncommon D03 - Zubat Lv. 10 Common D04 - Golbat Lv. 29 Uncommon D05 - Venonat Lv. 12 Common D06 - Venomoth Lv. 28 Rare D07 - Grimer Lv. 17 Common D08 - Muk Lv. 34 Rare D09 - Koffing Lv. 13 Common D10 - Weezing Lv. 27 Uncommon D11 - Tangela Lv. 8 Common D12 - Ninetales Lv. 35 Rare D13 - Magmar Lv. 31 Uncommon D14 - Psyduck Lv. 15 Common D15 - Golduck Lv. 27 Uncommon D16 - Poliwag Lv. 13 Common D17 - Poliwhirl Lv. 28 Uncommon D18 - Poliwrath Lv. 48 Rare D19 - Tentacool Lv. 10 Common D20 - Tentacruel Lv. 21 Uncommon D21 - Horsea Lv. 19 Common D22 - Seadra Lv. 23 Uncommon D23 - Magnemite Lv. 15 Common D24 - Magneton Lv. 35 Rare D25 - Electrode Lv. 35 Rare D26 - Onix Lv. 12 Common D27 - Marowak Lv. 26 Uncommon D28 - Hitmonlee Lv. 30 Rare D29 - Slowpoke Lv. 18 Common D30 - Slowbro Lv. 26 Uncommon D31 - Gastly Lv. 17 Uncommon D32 - Haunter Lv. 17 Rare D33 - Hypno Lv. 36 Rare D34 - Mr. Mime Lv. 28 Rare D35 - Mewtwo Lv. 53 Rare D36 - Pidgeot Lv. 38 Rare D37 - Spearow Lv. 13 Common D38 - Fearow Lv. 27 Uncommon D39 - Clefable Lv. 34 Rare D40 - Doduo Lv. 10 Common D41 - Dodrio Lv. 28 Uncommon D42 - Ditto Lv. 19 Rare D43 - Porygon Lv. 12 Uncommon D44 - Imposter Professor Oak Rare D45 - Lass Rare D46 - Super Energy Removal Rare D47 - Pokedex Uncommon D48 - Devolution Spray Rare D49 - Maintenance Uncommon D50 - Gambler Common D51 - Recycle Common =============================================================================== Section 8: Card List =============================================================================== This is a detailed list of every card in the game, which shows the abilities and statistics of every card, where you can obtain them and my advice on how to use them. I hope you find this useful. ------------------- |Grass Pokemon Cards| ------------------- ------------------------ No. 1 - Bulbasaur Lv. 13 Basic Pokemon HP: 40 Attack: Leech Seed Cost: 2x Grass Energy Damage: 20 Unless all damage from this attack is prevented, you may remove 1 damage counter from Bulbasaur. Retreat Cost: 1 energy Weakness: Fire Resistance: None Rarity: Common How to Obtain: Found in Evolution Booster Packs. Seed Pokemon Length: 2ft 4 Weight: 15lbs A strange seed was planted on its back at birth. Thus, a plant sprouted and now grows within this pokemon. -------------------------- ---------------------- No. 2 - Ivysaur Lv. 20 Stage 1: Evolves from Bulbasaur HP: 60 Attack 1: Vine Whip Cost: 1x Grass Energy, 2x Any Energy Damage: 30 Attack 2: Poisonpowder Cost: 3x Grass Energy Damage: 20 The defending pokemon is now poisoned. Retreat Cost: 1 energy Weakness: Fire Resistance: None Rarity: Uncommon How to Obtain: Found in Evolution Booster Packs. Seed Pokemon Length: 3ft 3 Weight: 29lbs When the bulb on its back grows large, the pokemon seems to lose the ability to stand on its hind legs. ----------------------- ----------------------- No. 3 - Venusaur Lv. 64 Stage 2: Evolves from Ivysaur HP: 100 Pokemon Power: Solar Power Once during your turn (before you attack), you may use this power. Your active Pokemon and the defending Pokemon are no longer asleep, confused, paralyzed or poisoned. You may not invoke this power if Venusaur is asleep, confused or paralyzed. Attack: Mega Drain Cost: 4x Grass Energy Damage: 40 Remove damage counters from Venusaur equal to half the damage done to the defending pokemon (after applying weakness and resistance; rounded up to the nearest 10). If Venusaur has fewer damage counters than that, remove all of them. Retreat Cost: 2 energy Weakness: Fire Resistance: None Rarity: Promotional How to Obtain: Can only be recieved using Card Pop. Seed Pokemon Length: 6ft 7 Weight: 221lbs The flower on its back catches the sun's rays. The sunlight is then absorbed and used for energy. -------------- ----------------------- No. 3 - Venusaur Lv. 67 Stage 2: Evolves from Ivysaur HP: 100 Pokemon Power: Energy Trans As often as you like during your turn (before you attack), you may take 1 Grass Energy card attached to 1 of your pokemon and attach it to a different one. This power can't be used if Venusaur is asleep, confused or paralyzed. Attack: Solarbeam Cost: 4x Grass Energy Damage: 60 Retreat Cost: 2 energy Weakness: Fire Resistance: None Rarity: Rare How to Obtain: Found in Evolution Booster Packs. Seed Pokemon Length: 6ft 7 Weight: 221lbs This plant blooms when it is absorbing solar energy. It stays on the move to seek sunlight. -------------- ------------------------ No. 10 - Caterpie Lv. 13 Basic Pokemon HP: 40 Attack: String Shot Cost: 1x Grass Energy Damage: 10 Flip a coin. If heads, the defending pokemon is now paralyzed. Retreat Cost: 1 energy Weakness: Fire Resistance: None Rarity: Common How to Obtain: Found in Evolution Booster Packs. Worm Pokemon Length: 1ft Weight: 6lbs It's short feet are tipped with suction pads that enable it to tirelessly climb slopes and walls. ----------------- ----------------------- No. 11 - Metapod Lv. 21 Stage 1: Evolves from Caterpie HP: 70 Attack 1: Stiffen Cost: 2x Any Energy Flip a coin. If heads, prevent all damage done to Metapod during your opponent's next turn. (Any other effects of attacks still happen.) Attack 2: Stun Spore Cost: 2x Grass Energy Damage: 20 Flip a coin. If heads, the defending pokemon is now paralyzed. Retreat Cost: 2 energy Weakness: Fire Resistance: None Rarity: Uncommon How to Obtain: Found in Evolution Booster Packs. Cocoon Pokemon Length: 2ft 4 Weight: 22lbs It is vulnerable to attack because its shell is soft, exposing its weak and tender body. ------------ -------------------------- No. 12 - Butterfree Lv. 28 Stage 2: Evolves from Metapod HP: 70 Attack 1: Whirlwind Cost: 2x Any Energy Damage: 20 If your opponent has any benched pokemon, he or she chooses 1 of them and switches it with the defending pokemon. (Do the damage before switching the pokemon.) Attack 2: Mega Drain Cost: 4x Grass Energy Damage: 40 Remove a number of damage counters from Butterfree equal to half the damage done to the defending pokemon (after applying weakness and resistance) (Rounded up to the nearest 10). If Butterfree has fewer damage counters than that, remove all of them. Retreat Cost: None Weakness: Fire Resistance: Fighting Rarity: Uncommon How to Obtain: Found in Evolution Booster Packs. Butterfly Pokemon Length: 3ft 7 Weight: 71lbs In battle, it flaps its wings at high speed to release highly toxic dust into the air. -------- -------------------- No. 13 Weedle Lv. 12 Basic Pokemon HP: 40 Attack: Poison Sting Cost: 1x Grass Energy Damage: 10 Flip a coin. If heads, the defending pokemon is now poisoned. Retreat Cost: 1 energy Weakness: Fire Resistance: None Rarity: Common How to Obtain: Found in Evolution Booster Packs. Hairy Bug Pokemon Length: 1ft 0 Weight: 7lbs Often found in forests, eating leaves. It has a sharp, venomous stinger on its head. ----- ---------------------- No. 14 - Kakuna Lv. 23 Stage 1: Evolves from Weedle HP: 80 Attack 1: Stiffen Cost: 2x Any Energy Flip a coin. If heads, prevent all damage done to Kakuna during your opponent's next turn. (Any other effects of attacks still happen.) Attack 2: Poisonpowder Cost: 2x Grass Energy Damage: 20 Flip a coin. If heads, the defending pokemon is now poisoned. Retreat Cost: 2 energy Weakness: Fire Resistance: None Rarity: Uncommon How to Obtain: Found in Evolution Booster Packs. Cocoon Pokemon Length: 2ft 0 Weight: 22lbs Almost incapable of moving, this pokemon can only harden its shell to protect itself from predators. ---------------------- ------------------------ No. 15 - Beedrill Lv. 32 Stage 2: Evolves from Kakuna HP: 80 Attack 1: Twineedle Cost: 3x Any Energy Damage: 30x Flip 2 coins. This attack does 30 damage times the number of heads. Attack 2: Poison Sting Cost: 3x Grass Energy Damage: 40 Flip a coin. If heads, the defending pokemon is now poisoned. Retreat Cost: None Weakness: Fire Resistance: Fighting Rarity: Rare How to Obtain: Found in Evolution Booster Packs. Poison Bee Pokemon Length: 3ft 3 Weight: 65lbs Flies at high speed and attacks using the large, venomous stingers on its forelegs and tail. ------------------ --------------------- No. 23 - Ekans Lv. 10 Basic Pokemon HP: 40 Attack 1: Spit Poison Cost: 1x Grass Energy Flip a coin. If heads, the defending pokemon is now poisoned. Attack 2: Wrap Cost: 1x Grass Energy, 1x Any Energy Damage: 20 Flip a coin. If heads, the defending pokemon is now paralyzed. Retreat Cost: 1 energy Weakness: Psychic Resistance: None Rarity: Common How to Obtain: Found in Laboratory Booster Packs. Snake Pokemon Length: 6ft 7 Weight: 15lbs Moves silently and stealthily. Eats the eggs of birds, such as Pidgey and Spearow, whole. --------------- --------------------- No. 24 - Arbok Lv. 27 Stage 1: Evolves from Ekans HP: 60 Attack 1: Terror Strike Cost: 1x Grass Energy Damage: 10 Flip a coin. If heads and if your opponent has any benched pokemon, he or she chooses 1 of them and switches it with the defending pokemon. (Do the damage before switching the pokemon.) Attack 2: Poison Fang Cost: 2x Grass Energy, 1x Any Energy Damage: 20 The defending pokemon is now poisoned. Retreat Cost: 2 energy Weakness: Psychic Resistance: None Rarity: Uncommon How to Obtain: Found in Laboratory Booster Packs. Cobra Pokemon Length: 11ft 6 Weight: 143lbs It is rumored that the ferocious warning markings on its belly differ from area to area. -------- -------------------------------- No. 29 - Nidoran (Female) Lv. 13 Basic Pokemon HP: 60 Attack 1: Fury Swipes Cost: 1x Grass Energy Damage: 10x Flip 3 coins. This attack does 10 damage times the number of heads. Attack 2: Call for Family Cost: 2x Grass Energy Search your deck for a basic pokemon named Nidoran (Female) or Nidoran (Male) and put it onto your bench. Shuffle your deck afterward. (You can't use this attack if your bench is full.) Retreat Cost: 1 energy Weakness: Psychic Resistance: None Rarity: Common How to Obtain: Found in Mystery Booster Packs. Poison Pin Pokemon Length: 1ft 4 Weight: 15lbs Although small, its venomous barbs make this pokemon dangerous. The female has smaller horns. -------------- ------------------------ No. 30 - Nidorina Lv. 24 Stage 1: Evolves from Nidoran (Female) HP: 70 Attack 1: Supersonic Cost: 1x Grass Energy Flip a coin. If heads, the defending pokemon is now confused. Attack 2: Double Kick Cost: 1x Grass Energy, 2x Any Energy Damage: 30x Flip 2 coins. This attack does 30 damage times the number of heads. Retreat Cost: 1 energy Weakness: Psychic Resistance: None Rarity: Uncommon How to Obtain: Found in Mystery Booster Packs. Poison Pin Pokemon Length: 2ft 7 Weight: 44lbs The female's horn develops slowly. Prefers physical attacks such as clawing and biting. ------- ------------------------- No. 31 - Nidoqueen Lv. 43 Stage 2: Evolves from Nidorina HP: 90 Attack 1: Boyfriends Cost: 1x Grass Energy, 1x Any Energy Damage: 20+ Does 20 damage plus 20 more damage for each Nidoking you have in play. Attack 2: Mega Punch Cost: 2x Grass Energy, 2x Any Energy Damage: 50 Retreat Cost: 3 energy Weakness: Psychic Resistance: None Rarity: Rare How to Obtain: Found in Mystery Booster Packs. Drill Pokemon Length: 4ft 3 Weight: 132lbs Its hard scales provide strong protection. It uses its hefty bulk to execute powerful moves. --------------- ------------------------------ No. 32 - Nidoran (Male) Lv. 20 Basic Pokemon HP: 40 Attack: Horn Hazard Cost: 1x Grass Energy Damage: 30 Flip a coin. If tails, this attack does nothing. Retreat Cost: 1 energy Weakness: Psychic Resistance: None Rarity: Common How to Obtain: Found in Colosseum Booster Packs. Poison Pin Pokemon Length: 1ft 4 Weight: 15lbs Stiffens its ears to sense danger. The larger, more powerful of its horns secretes venom. --------------- ------------------------ No. 33 - Nidorino Lv. 25 Stage 1: Evolves from Nidoran (Male) HP: 60 Attack 1: Double Kick Cost: 1x Grass Energy, 2x Any Energy Damage: 30x Flip 2 coins. This attack does 30 damage times the number of heads. Attack 2: Horn Drill Cost: 2x Grass Energy, 2x Any Energy Damage: 50 Retreat Cost: 1 energy Weakness: Psychic Resistance: None Rarity: Uncommon How to Obtain: Found in Colosseum Booster Packs. Poison Pin Pokemon Length: 2ft 11 Weight: 43lbs An aggressive pokemon that is quick to attack. The horn on its head secretes a powerful venom. --------------- ------------------------ No. 34 - Nidoking Lv. 48 Stage 2: Evolves from Nidorino HP: 90 Attack 1: Thrash Cost: 1x Grass Energy, 2x Any Energy Damage: 30+ Flip a coin. If heads, this attack does 30 damage plus 10 more damage, if tails, this attack does 30 damage and Nidoking does 10 damage to itself. Attack 2: Toxic Cost: 3x Grass Energy Damage: 20 The defending pokemon is now poisoned. It now takes 20 poison damage instead of 10 after each player's turn (even if it was already poisoned). Retreat Cost: 3 energy Weakness: Psychic Resistance: None Rarity: Rare How to Obtain: Found in Evolution Booster Packs. Drill Pokemon Length: 4ft 7 Weight: 137lbs Uses its powerful tail in battle to smash, constrict, then break its prey's bones. ------ --------------------- No. 41 - Zubat Lv. 10 Basic Pokemon HP: 40 Attack 1: Supersonic Cost: 2x Any Energy Flip a coin. If heads, the defending pokemon is now confused. Attack 2: Leech Life Cost: 1x Grass Energy, 1x Any Energy Damage: 10 Remove a number of damage counters from Zubat equal to the damage done to the defending pokemon (after applying weakness and resistance). If Zubat has fewer damage counters than that, remove all of them. Retreat Cost: None Weakness: Psychic Resistance: Fighting Rarity: Common How to Obtain: Found in Laboratory Booster Packs. Bat Pokemon Length: 2ft 7 Weight: 17lbs Forms colonies in perpetually dark places. Uses ultrasonic waves to identify and approach targets. --------------------- ---------------------- No. 42 - Golbat Lv. 29 Stage 1: Evolves from Zubat HP: 60 Attack 1: Wing Attack Cost: 3x Any Energy Damage: 30 Attack 2: Leech Life Cost: 2x Grass Energy, 1x Any Energy Damage: 20 Remove a number of damage counters from Golbat equal to the damage done to the defending pokemon (after applying weakness and resistance). If Golbat has fewer damage counters than that, remove all of them. Retreat Cost: None Weakness: Psychic Resistance: Fighting Rarity: Unommon How to Obtain: Found in Laboratory Booster Packs. Bat Pokemon Length: 5ft 3 Weight: 121lbs Once it strikes, it will not stop draining energy from the victim, even if it gets too heavy to fly. ---------------------- --------------------- No. 43 - Oddish Lv. 8 Basic Pokemon HP: 50 Attack 1: Stun Spore Cost: 1x Grass Energy Damage: 10 Flip a coin. If heads, the defending pokemon is now paralyzed. Attack 2: Sprout Cost: 2x Grass Energy Search your deck for a basic pokemon named Oddish and put it onto your bench. Shuffle your deck afterward. (You can't use this attack if your bench is full.) Retreat Cost: 1 energy Weakness: Fire Resistance: None Rarity: Common How to Obtain: Found in Mystery Booster Packs. Weed Pokemon Length: 1ft 8 Weight: 12lbs During the day, it keeps its face buried in the ground. At night, it wanders around sowing its seeds. ------------------------ --------------------- No. 44 - Gloom Lv. 22 Stage 1: Evolves from Oddish HP: 60 Attack 1: Poisonpowder Cost: 1x Grass Energy The defending pokemon is now poisoned. Attack 2: Foul Odor Cost: 2x Grass Energy Damage: 20 Both the defending pokemon and Gloom are now confused (after doing damage). Retreat Cost: 1 energy Weakness: Fire Resistance: None Rarity: Uncommon How to Obtain: Found in Mystery Booster Packs. Weed Pokemon Length: 2ft 7 Weight: 19lbs The fluid that oozes from its mouth isn't drool; it is a nectar that is used to attract prey. ------------- ------------------------- No. 45 - Vileplume Lv. 35 Stage 2: Evolves from Gloom HP: 80 Pokemon Power: Heal Once during your turn (before you attack), you may flip a coin. If heads, remove 1 damage counter from 1 of your pokemon. This power can't be used if Vileplume is asleep, confused or paralyzed. Attack: Petal Dance Cost: 3x Grass Energy Damage: 40x Flip 3 coins, this attack does 40 damage times the number of heads. Vileplume is now confused (after doing damage). Retreat Cost: 2 energy Weakness: Fire Resistance: None Rarity: Rare How to Obtain: Found in Mystery Booster Packs. Flower Pokemon Length: 3ft 11 Weight: 41lbs The larger its petals, the more toxic pollen it contains. Its big head is heavy and hard to hold up. -------------------- -------------------- No. 46 - Paras Lv. 8 Basic Pokemon HP: 40 Attack 1: Scratch Cost: 2x Any Energy Damage: 20 Attack 2: Spore Cost: 2x Grass Energy The defending pokemon is now asleep. Retreat Cost: 1 energy Weakness: Fire Resistance: None Rarity: Common How to Obtain: Found in Mystery Booster Packs. Mushroom Pokemon Length: 1ft 0 Weight: 12lbs Burrows to suck tree roots. The mushrooms on its back grow by drawing nutrients from the bug host. ------------------ ------------------------ No. 47 - Parasect Lv. 28 Stage 1: Evolves from Paras HP: 60 Attack 1: Spore Cost: 2x Grass Energy The defending pokemon is now asleep. Attack 2: Slash Cost: 3x Any Energy Damage: 30 Retreat Cost: 1 energy Weakness: Fire Resistance: None Rarity: Uncommon How to Obtain: Found in Mystery Booster Packs. Mushroom Pokemon Length: 3ft 3 Weight: 65lbs A host-parasite pair in which the parasite mushroom has taken over the host bug. Prefers damp places. ------------------------- ----------------------- No. 48 - Venonat Lv. 12 Basic Pokemon HP: 40 Attack 1: Stun Spore Cost: 1x Grass Energy Damage: 10 Flip a coin. If heads, the defending pokemon is now paralyzed. Attack 2: Leech Life Cost: 1x Grass Energy, 1x Any Energy Damage: 10 Remove a number of damage counters from Venonat equal to the damage done to the defending pokemon (after applying weakness and resistance). If Venonat has fewer damage counters than that, remove all of them. Retreat Cost: 1 energy Weakness: Fire Resistance: None Rarity: Common How to Obtain: Found in Laboratory Booster Packs. Insect Pokemon Length: 3ft 3 Weight: 66lbs Lives in the shadows of tall trees where it eats insects. It is attracted by light at night. --------------- ------------------------ No. 49 - Venomoth Lv. 28 Stage 1: Evolves from Venonat HP: 70 Pokemon Power: Shift Once during your turn (before you attack), you may change the type of Venomoth to the type of any other pokemon in play other than colorless. This power can't be used if Venomoth is asleep, confused or paralyzed. Attack: Venom Powder Cost: 2x Grass Energy Damage: 10 Flip a coin. If heads, the defending pokemon is now confused and poisoned. Retreat Cost: None Weakness: Fire Resistance: Fighting Rarity: Rare How to Obtain: Found in Laboratory Booster Packs. Poisonmoth Pokemon Length: 4ft 11 Weight: 28lbs The dust-like scales covering its wings are color coded to indicate the kinds of poison it has. ----------------- -------------------------- No. 69 - Bellsprout Lv. 11 Basic Pokemon HP: 40 Attack 1: Vine Whip Cost: 1x Grass Energy Damage: 10 Attack 2: Call for Family Cost: 1x Grass Energy Search your deck for a basic pokemon named Bellsprout and put it onto your bench. Shuffle your deck afterward. (You can't use this attack if your bench is full.) Retreat Cost: 1 energy Weakness: Fire Resistance: None Rarity: Common How to Obtain: Found in Evolution Booster Packs. Flower Pokemon Length: 2ft 4 Weight: 9lbs A carnivorous pokemon that traps and eats bugs. It uses its root feet to soak up needed moisture. ------------------- -------------------------- No. 70 - Weepinbell Lv. 28 Stage 1: Evolves from Bellsprout HP: 70 Attack 1: Poisonpowder Cost: 1x Grass Energy Damage: 10 Flip a coin. If heads, the defending pokemon is now poisoned. Attack 2: Razor Leaf Cost: 2x Grass Energy Damage: 30 Retreat Cost: 1 energy Weakness: Fire Resistance: None Rarity: Uncommon How to Obtain: Found in Evolution Booster Packs. Flycatcher Pokemon Length: 3ft 3 Weight: 14lbs It spits out poisonpowder to immobilize the enemy, and then finishes the enemy with a spray of acid. --------------------- -------------------------- No. 71 - Victreebel Lv. 42 Stage 2: Evolves from Weepinbell HP: 80 Attack 1: Lure Cost: 1x Grass Energy If your opponent has any benched pokemon, choose 1 of them and switch it with his or her active pokemon. Attack 2: Acid Cost: 2x Grass Energy Damage: 20 Flip a coin. If heads, the defending pokemon can't retreat during your opponents next turn. Retreat Cost: 2 energy Weakness: Fire Resistance: None Rarity: Rare How to Obtain: Found in Evolution Booster Packs. Flycatcher Pokemon Length: 5ft 7 Weight: 34lbs Said to live in huge colonies deep in jungles. Although no-one has ever returned from there. -------------------- ---------------------- No. 88 - Grimer Lv. 17 Basic Pokemon HP: 50 Attack 1: Nasty Goo Cost: 1x Any Energy Damage: 10 Flip a coin. If heads, the defending pokemon is now paralyzed. Attack 2: Minimize Cost: 1x Grass Energy All damage done by attacks to Grimer during your opponent's next turn is reduced by 20 (after applying weakness and resistance). Retreat Cost: 1 energy Weakness: Psychic Resistance: None Rarity: Common How to Obtain: Found in Laboratory Booster Packs. Sludge Pokemon Length: 2ft 11 Weight: 66lbs Appears in filthy areas, thrives by sucking up polluted sludge that is pumped out of factories. ----------------- ------------------- No. 89 - Muk Lv. 34 Stage 1: Evolves from Grimer HP: 70 Pokemon Power: Toxic Gas Ignore all pokemon powers other than Toxic Gas. This power stops working while Muk is asleep, confused, or paralyzed. Attack: Sludge Cost: 3x Grass Energy Damage: 30 Flip a coin. If heads, the defending pokemon is now poisoned. Retreat Cost: 2 energy Weakness: Psychic Resistance: None Rarity: Rare How to Obtain: Found in Laboratory Booster Packs. Sludge Pokemon Length: 3ft 11 Weight: 66lbs Thickly covered with a filthy, vile sludge. It is so toxic, even its footprints contain poison. --------------- -------------------------- No. 102 - Exeggcute Lv. 14 Basic Pokemon HP: 50 Attack 1: Hypnosis Cost: 1x Psychic Energy The defending pokemon is now asleep. Attack 2: Leech Seed Cost: 2x Grass Energy Damage: 20 Unless all damage from this attack is prevented, you may remove 1 damage counter from Exeggcute. Retreat Cost: 1 energy Weakness: Fire Resistance: None Rarity: Common How to Obtain: Found in Mystery Booster Packs. Egg Pokemon Length: 1ft 4 Weight: 6lbs Often mistaken for eggs. When disturbed, they quickly gather and attack in swarms. ------- -------------------------- No. 103 - Exeggutor Lv. 35 Stage 1: Evolves from Exeggcute HP: 80 Attack 1: Teleport Cost: 1x Psychic Energy Switch Exeggutor with 1 of your benched pokemon. Attack 2: Big Eggsplosion Cost: 1x Any Energy Damage: 20x Flip a number of coins equal to the number of energy cards attached to Exeggutor. This attack does 20 damage times the number of heads. Retreat Cost: 3 energy Weakness: Fire Resistance: None Rarity: Uncommon How to Obtain: Found in Mystery Booster Packs. Coconut Pokemon Length: 6ft 7 Weight: 265lbs Legend has it that on rare occasions, one of its heads will drop off and continue on as an Exeggcute. ---------------------------- ------------------------ No. 109 - Koffing Lv. 13 Basic Pokemon HP: 50 Attack: Foul Gas Cost: 2x Grass Energy Damage: 10 Flip a coin. If heads, the defending pokemon is now poisoned; if tails, it is now confused. Retreat Cost: 1 energy Weakness: Psychic Resistance: None Rarity: Common How to Obtain: Found in Laboratory Booster Packs. Poison Gas Pokemon Length: 2ft 0 Weight: 2lbs Because it stores several kinds of toxic gases in its body, it is prone to exploding without warning. -------------------------- ------------------------ No. 110 - Weezing Lv. 27 Stage 1: Evolves from Koffing HP: 60 Attack 1: Smog Cost: 2x Grass Energy Damage: 20 Flip a coin. If heads, the defending pokemon is now poisoned. Attack 2: Self-destruct Cost: 2x Grass Energy, 1x Any Energy Damage: 60 Does 10 damage to each pokemon on each player's bench. (Don't apply weakness and resistance for benched pokemon.) Weezing does 60 damage to itself. Retreat Cost: 1 energy Weakness: Psychic Resistance: None Rarity: Uncommon How to Obtain: Found in Laboratory Booster Packs. Poison Gas Pokemon Length: 3ft 11 Weight: 21lbs Where two kinds of poison gases meet, two Koffings can fuse into a Weezing over many years. ----------- ----------------------- No. 114 - Tangela Lv. 8 Basic Pokemon HP: 50 Attack 1: Bind Cost: 1x Grass Energy, 1x Any Energy Damage: 20 Flip a coin. If heads, the defending pokemon is now paralyzed. Attack 2: Poisonpowder Cost: 3x Grass Energy Damage: 20 The defending pokemon is now poisoned. Retreat Cost: 2 energy Weakness: Fire Resistance: None Rarity: Common How to Obtain: Found in Laboratory Booster Packs. Vine Pokemon Length: 3ft 3 Weight: 77lbs Its whole body is swathed with wide vines that are similar to seaweed. These vines shake as it walks. ------------------------ ------------------------ No. 114 - Tangela Lv. 12 Basic Pokemon HP: 50 Attack 1: Stun Spore Cost: 1x Grass Energy Damage: 10 Flip a coin. If heads, the defending pokemon is now paralyzed. Attack 2: Poison Whip Cost: 2x Grass Energy, 1x Any Energy Damage: 10 The defending pokemon is now poisoned. Retreat Cost: 2 energy Weakness: Fire Resistance: None Rarity: Common How to Obtain: Found in Colosseum Booster Packs. Vine Pokemon Length: 3ft 3 Weight: 77lbs Its identity is obscured by masses of thick, blue vines. The vines are said to never stop growing. ------------------- ------------------------ No. 123 - Scyther Lv. 25 Basic Pokemon HP: 70 Attack 1: Swords Dance Cost: 1x Grass Energy During your next turn, Scyther's Slash attack's base damage is doubled. Attack 2: Slash Cost: 3x Any Energy Damage: 30 Retreat Cost: None Weakness: Fire Resistance: Fighting Rarity: Rare How to Obtain: Found in Colosseum Booster Packs. Mantis Pokemon Length: 4ft 11 Weight: 123lbs With ninja-like agility and speed, it can create the illusion that there is more than one of it. -------------------- ----------------------- No. 127 - Pinsir Lv. 24 Basic Pokemon HP: 60 Attack 1: Irongrip Cost: 2x Grass Energy Damage: 20 Flip a coin. If heads, the defending pokemon is now paralyzed. Attack 2: Guillotine Cost: 2x Grass Energy, 2x Any Energy Damage: 50 Retreat Cost: 1 energy Weakness: Fire Resistance: None Rarity: Rare How to Obtain: Found in Colosseum Booster Packs. Stagbeetle Pokemon Length: 4ft 11 Weight: 121lbs If it fails to crush the victim in its pincers, it will swing its victim around and toss it hard. ----------------- ------------------ |Fire Pokemon Cards| ------------------ ------------------------- No. 4 - Charmander Lv. 10 Basic Pokemon HP: 50 Attack 1: Scratch Cost: 1x Any Energy Damage: 10 Attack 2: Ember Cost: 1x Fire Energy, 1x Any Energy Damage: 30 Discard 1 Fire energy card attached to Charmander in order to use this attack. Retreat Cost: 1 energy Weakness: Water Resistance: None Rarity: Common How to Obtain: Found in Colosseum Booster Packs. Lizard Pokemon Length: 2ft 0 Weight: 19lbs Obviously prefers hot places. If it gets caught in the rain, steam is said to spout from the tip of its tail. ------------------------------- ------------------------- No. 5 - Charmeleon Lv. 32 Stage 1: Evolves from Charmander HP: 80 Attack 1: Slash Cost: 3x Any Energy Damage: 30 Attack 2: Flamethrower Cost: 2x Fire Energy, 1x Any Energy Damage: 50 Discard 1 Fire energy card attached to Charmeleon in order to use this attack. Retreat Cost: 1 energy Weakness: Water Resistance: None Rarity: Uncommon How to Obtain: Found in Colosseum Booster Packs. Flame Pokemon Length: 3ft 7 Weight: 42lbs When it swings its burning tail, it raises the temperature to unbearably high levels. ------- ------------------------ No. 6 - Charizard Lv. 76 Stage 2: Evolves from Charmeleon HP: 120 Pokemon Power: Energy Burn As often as you like during your turn (before you attack), you may turn all energy attached to Charizard into Fire energy for the rest of the turn. This power can't be used if Charizard is asleep, confused or paralyzed. Attack: Fire Spin Cost: 4x Fire Energy Damage: 100 Discard 2 energy cards attached to Charizard in order to use this attack. Retreat Cost: 3 energy Weakness: Water Resistance: Fighting Rarity: Rare How to Obtain: Found in Evolution Booster Packs. Flame Pokemon Length: 5ft 7 Weight: 200lbs Spits fire that is hot enough to melt boulders. Known to unintentionally cause forest fires. ------------- ---------------------- No. 37 - Vulpix Lv. 11 Basic Pokemon HP: 50 Attack: Confuse Ray Cost: 2x Fire Energy Damage: 10 Flip a coin. If heads, the defending pokemon is now confused. Retreat Cost: 1 energy Weakness: Water Resistance: None Rarity: Common How to Obtain: Found in Mystery Booster Packs. Fox Pokemon Length: 2ft 0 Weight: 22lbs At the time of birth, it has just one tail. Its tail splits from the tip as it grows older. ------------ ------------------------- No. 38 - Ninetales Lv. 32 Stage 1: Evolves from Vulpix HP: 80 Attack 1: Lure Cost: 2x Any Energy If your opponent has any benched pokemon, choose 1 of them and switch it with the defending pokemon. Attack 2: Fire Blast Cost: 4x Fire Energy Damage: 80 Discard 1 Fire energy card attached to Ninetales in order to use this attack. Retreat Cost: 1 energy Weakness: Water Resistance: None Rarity: Rare How to Obtain: Found in Mystery Booster Packs. Fox Pokemon Length: 3ft 7 Weight: 44lbs Very smart and very vengeful. Grabbing one of its many tails could result in a 1000 year curse. ---------------- ------------------------- No. 38 - Ninetales Lv. 35 Stage 1: Evolves from Vulpix HP: 80 Attack 1: Mix-up Cost: 2x Fire Energy If your opponent has any basic pokemon or evolution cards in his or her hand, your opponent shuffles them into his or her deck. Then, your opponent puts an equal number of basic pokemon or evolution cards chosen at random from his or her deck into his or her hand. Your opponent shuffles his or her deck afterward. Attack 2: Dancing Embers Cost: 3x Fire Energy Damage: 10x Flip 8 coins. This attack does 10 damage times the number of heads. Retreat Cost: 1 energy Weakness: Water Resistance: None Rarity: Rare How to Obtain: Found in Laboratory Booster Packs. Fox Pokemon Length: 3ft 7 Weight: 44lbs According to an enduring legend, 9 noble heroes were united and reincarnated as this. ----- ------------------------- No. 58 - Growlithe Lv. 18 Basic Pokemon HP: 60 Attack: Flare Cost: 1x Fire Energy, 1x Any Energy Damage: 20 Retreat Cost: 1 energy Weakness: Water Resistance: None Rarity: Uncommon How to Obtain: Found in Colosseum Booster Packs. Puppy Pokemon Length: 2ft 4 Weight: 42lbs Very protective of its territory. It will bark and bite to repel intruders from its space. ---------- ------------------------ No. 59 - Arcanine Lv. 34 Stage 1: Evolves from Growlithe HP: 70 Attack 1: Quick Attack Cost: 2x Any Energy Damage: 10+ Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. Attack 2: Flames of Rage Cost: 2x Fire Energy Damage: 40+ Discard 2 Fire energy cards attached to Arcanine in order to use this attack. This attack does 40 damage plus 10 more damage for each damage counter on Arcanine. Retreat Cost: 1 energy Weakness: Water Resistance: None Rarity: Promotional How to Obtain: Trade a Lapras for it with Gal in the Water Club. Legendary Pokemon Length: 6ft 3 Weight: 342lbs A legendary pokemon famous for its beauty. It looks almost as if it flies when it runs. -------- ------------------------ No. 59 - Arcanine Lv. 45 Stage 1: Evolves from Growlithe HP: 100 Attack 1: Flamethrower Cost: 2x Fire Energy, 1x Any Energy Damage: 50 Discard 1 Fire energy card attached to Arcanine in order to use this attack. Attack 2: Take Down Cost: 2x Fire Energy, 2x Any Energy Damage: 80 Arcanine does 30 damage to itself. Retreat Cost: 3 energy Weakness: Water Resistance: None Rarity: Uncommon How to Obtain: Found in Colosseum Booster Packs. Legendary Pokemon Length: 6ft 3 Weight: 342lbs A pokemon that has been long admired for its beauty. It runs gracefully, as if on wings. --------- ---------------------- No. 77 - Ponyta Lv. 10 Basic Pokemon HP: 40 Attack 1: Smash Kick Cost: 2x Any Energy Damage: 20 Attack 2: Flame Tail Cost: 2x Fire Energy Damage: 30 Retreat Cost: 1 energy Weakness: Water Resistance: None Rarity: Common How to Obtain: Found in Colosseum Booster Packs. Fire Horse Pokemon Length: 3ft 3 Weight: 66lbs Its hooves are 10 times harder than diamonds. It can trample anything flat in moments. -------- ------------------------ No. 78 - Rapidash Lv. 33 Stage 1: Evolves from Ponyta HP: 70 Attack 1: Stomp Cost: 2x Any Energy Damage: 20+ Flip a coin. If heads, this attack does 20 damage plus 10 more damage; if tails, this attack does 20 damage. Attack 2: Agility Cost: 2x Fire Energy, 1x Any Energy Damage: 30 Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Rapidash. Retreat Cost: None Weakness: Water Resistance: None Rarity: Uncommon How to Obtain: Found in Evolution Booster Packs. Fire Horse Pokemon Length: 5ft 7 Weight: 209lbs Very competitive, this pokemon will chase anything that moves fast in the hopes of racing it. ------------- ----------------------- No. 126 - Magmar Lv. 24 Basic Pokemon HP: 50 Attack 1: Fire Punch Cost: 2x Fire Energy Damage: 30 Attack 2: Flamethrower Cost: 2x Fire Energy, 1x Any Energy Damage: 50 Discard 1 Fire energy card attached to Magmar in order to use this attack. Retreat Cost: 2 energy Weakness: Water Resistance: None Rarity: Uncommon How to Obtain: Found in Colosseum Booster Packs. Spitfire Pokemon Length: 4ft 3 Weight: 98lbs Its body always burns with an orange glow that enables it to hide perfectly among flames. ------------- ----------------------- No. 126 - Magmar Lv. 31 Basic Pokemon HP: 70 Attack 1: Smokescreen Cost: 1x Fire Energy Damage: 10 If the defending pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Attack 2: Smog Cost: 2x Fire Energy Damage: 20 Flip a coin. If heads, the defending pokemon is now poisoned. Retreat Cost: 1 energy Weakness: Water Resistance: None Rarity: Uncommon How to Obtain: Found in Laboratory Booster Packs. Spitfire Pokemon Length: 4ft 3 Weight: 98lbs Found at the mouths of volcanoes and extremely hard to spot. There are very few instances of capturing this pokemon. ------------------------------------ ------------------------ No. 136 - Flareon Lv. 22 Stage 1: Evolves from Eevee HP: 60 Attack 1: Bite Cost: 3x Any Energy Damage: 30 Attack 2: Rage Cost: 3x Any Energy Damage: 10+ Does 10 damage plus 10 more damage for each damage counter on Flareon. Retreat Cost: 1 energy Weakness: Water Resistance: None Rarity: Uncommon How to Obtain: Found in Mystery Booster Packs. Flame Pokemon Length: 2ft 11 Weight: 55lbs It has a flame chamber inside its body. It inhales, then blows out fire that is over 3000 degrees. ------------------ ------------------------ No. 136 - Flareon Lv. 28 Stage 1: Evolves from Eevee HP: 70 Attack 1: Quick Attack Cost: 2x Any Energy Damage: 10+ Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. Attack 2: Flamethrower Cost: 2x Fire Energy Damage: 60 Discard 1 Fire energy card attached to Flareon in order to use this attack. Retreat Cost: 1 energy Weakness: Water Resistance: None Rarity: Rare How to Obtain: Found in Evolution Booster Packs. Flame Pokemon Length: 2ft 11 Weight: 55lbs When storing thermal energy in its body, its temperature could soar to over 1600 degrees. ------------- ------------------------ No. 146 - Moltres Lv. 35 Basic Pokemon HP: 70 Attack 1: Wildfire Cost: 1x Fire Energy You may discard any number of Fire energy cards attached to Moltres when you use this attack. If you do, discard that many cards from the top of your opponent's deck. Attack 2: Dive Bomb Cost: 4x Fire Energy Damage: 80 Flip a coin. If tails, this attack does nothing. Retreat Cost: 2 energy Weakness: None Resistance: Fighting Rarity: Rare How to Obtain: Found in Mystery Booster Packs. Flame Pokemon Length: 6ft 7 Weight: 132lbs Known as the legendary bird of fire. Every flap of its wings creates a dazzling flash of flames. ---------------- ------------------------ No. 146 - Moltres Lv. 37 Basic Pokemon HP: 100 Pokemon Power: Firegiver When you put Moltres into play during your turn (not during set-up), put from 1 to 4 (chosen at random) Fire energy cards from your deck into your hand. Shuffle your deck afterward. Attack: Dive Bomb Cost: 3x Fire Energy Damage: 70 Flip a coin. If tails, this attack does nothing. Retreat Cost: 2 energy Weakness: None Resistance: Fighting Rarity: Rare How to Obtain: Defeat the four Grand Masters. Flame Pokemon Length: 6ft 7 Weight: 132lbs A legendary bird pokemon. As it flaps its flaming wings, even the night sky will turn red. -------------- ------------------- |Water Pokemon Cards| ------------------- ---------------------- No. 7 - Squirtle Lv. 8 Basic Pokemon HP: 40 Attack 1: Bubble Cost: 1x Water Energy Damage: 10 Flip a coin. If heads, the defending pokemon is now paralyzed. Attack 2: Withdraw Cost: 1x Water Energy, 1x Any Energy Flip a coin. If heads, prevent all damage done to Squirtle during your opponent's next turn. (Any other effects of attacks still happen.) Retreat Cost: 1 energy Weakness: Lightning Resistance: None Rarity: Common How to Obtain: Found in Evolution Booster Packs. Tiny Turtle Pokemon Length: 1ft 8 Weight: 20lbs After birth, its back swells and hardens into a shell. It powerfully sprays foam from its mouth. -------------------- ------------------------ No. 8 - Wartortle Lv. 22 Stage 1: Evolves from Squirtle HP: 70 Attack 1: Withdraw Cost: 1x Water Energy, 1x Any Energy Flip a coin. If heads, prevent all damage done to Wartortle during your opponent's next turn. (Any other effects of attacks still happen.) Attack 2: Bite Cost: 1x Water Energy, 2x Any Energy Damage: 40 Retreat Cost: 1 energy Weakness: Lightning Resistance: None Rarity: Uncommon How to Obtain: Found in Evolution Booster Packs. Turtle Pokemon Length: 3ft 3 Weight: 50lbs Often hides in water to stalk unwary prey. When swimming quickly, it moves its ears to maintain balance. ------------------------- ------------------------ No. 9 - Blastoise Lv. 52 Stage 2: Evolves from Wartortle HP: 100 Pokemon Power: Rain Dance As often as you like during your turn (before you attack), you may attach 1 Water energy card to 1 of your Water pokemon. (This doesn't use up your 1 energy card attachment for the turn.) This power can't be used if Blastoise is asleep, confused or paralyzed. Attack: Hydro Pump Cost: 3x Water Energy Damage: 40+ Does 40 damage plus 10 more damage for each Water energy attached to Blastoise but not used to pay for this attack's energy cost. You can't add more than 20 damage this way. Retreat Cost: 3 energy Weakness: Lightning Resistance: None Rarity: Rare How to Obtain: Found in Evolution Booster Packs. Shellfish Pokemon Length: 5ft 3 Weight: 189lbs A brutal pokemon with pressurized water jets on its shell. They are used for high speed tackles. ------------------- ----------------------- No. 54 - Psyduck Lv. 15 Basic Pokemon HP: 50 Attack 1: Headache Cost: 1x Psychic Energy Your opponent can't play trainer cards during his or her next turn. Attack 2: Fury Swipes Cost: 1x Water Energy Damage: 10x Flip 3 coins. This attack does 10 damage times the number of heads. Retreat Cost: 1 energy Weakness: Lightning Resistance: None Rarity: Common How to Obtain: Found in Laboratory Booster Packs. Duck Pokemon Length: 2ft 7 Weight: 43lbs While lulling its enemies with its vacant look, this wily pokemon will use psychokinetic powers. --------------------- ----------------------- No. 55 - Golduck Lv. 27 Stage 1: Evolves from Psyduck HP: 70 Attack 1: Psyshock Cost: 1x Psychic Energy Damage: 10 Flip a coin. If heads, the defending pokemon is now paralyzed. Attack 2: Hyper Beam Cost: 2x Water Energy, 1x Any Energy Damage: 20 If the defending pokemon has any energy cards attached to it, choose 1 of them and discard it. Retreat Cost: 1 energy Weakness: Lightning Resistance: None Rarity: Uncommon How to Obtain: Found in Laboratory Booster Packs. Duck Pokemon Length: 5ft 7 Weight: 169lbs Often seen swimming elegantly by lake shores. It is often mistaken for the Japanese monster, Kappa. ------------------------ ----------------------- No. 60 - Poliwag Lv. 13 Basic Pokemon HP: 40 Attack: Water Gun Cost: 1x Water Energy Damage: 10+ Does 10 damage plus 10 more damage for each Water energy card attached to Poliwag but not used to pay for this attack's energy cost. You can't add more than 20 damage in this way. Retreat Cost: 1 energy Weakness: Grass Resistance: None Rarity: Common How to Obtain: Found in Laboratory Booster Packs. Tadpole Pokemon Length: 2ft 0 Weight: 27lbs Its newly grown legs prevent it from running. It appears to prefer swimming over trying to stand. --------------------- ------------------------- No. 61 - Poliwhirl Lv. 28 Stage 1: Evolves from Poliwag HP: 60 Attack 1: Amnesia Cost: 2x Water Energy Choose 1 of the defending pokemon's attacks. That pokemon can't use that during your opponent's next turn. Attack 2: Doubleslap Cost: 2x Water Energy, 1x Any Energy Damage: 30x Flip 2 coins. This attack does 30 damage times the number of heads. Retreat Cost: 1 energy Weakness: Grass Resistance: None Rarity: Uncommon How to Obtain: Found in Laboratory Booster Packs. Tadpole Pokemon Length: 3ft 4 Weight: 44lbs Capable of living in or out of water. When out of water, it sweats to keep its body slimy. ----------- ------------------------- No. 62 - Poliwrath Lv. 48 Stage 2: Evolves from Poliwhirl HP: 90 Attack 1: Water Gun Cost: 2x Water Energy, 1x Any Energy Damage: 30+ Does 30 damage plus 10 more damage for each Water energy attached to Poliwrath but not used to pay for this attack's energy cost. You can't add more than 20 damage in this way. Attack 2: Whirlpool Cost: 2x Water Energy, 2x Any Energy Damage: 40 If the defending pokemon has any energy cards attached to it, choose 1 of them and discard it. Retreat Cost: 3 energy Weakness: Grass Resistance: None Rarity: Rare How to Obtain: Found in Laboratory Booster Packs. Tadpole Pokemon Length: 4ft 3 Weight: 119lbs An adept swimmer at both the front crawl and breaststroke. Easily overtakes the best human swimmers. -------------------- ------------------------- No. 72 - Tentacool Lv. 10 Basic Pokemon HP: 30 Pokemon Power: Cowardice At any time during your turn (before you attack), you may return Tentacool to your hand. (Discard all cards attached to Tentacool.) This power can't be used the turn you put Tentacool into play or if Tentacool is asleep, confused or paralyzed. Attack: Acid Cost: 1x Water Energy Damage: 10 Retreat Cost: None Weakness: Lightning Resistance: None Rarity: Common How to Obtain: Found in Laboratory Booster Packs. Jellyfish Pokemon Length: 2ft 11 Weight: 100lbs Drifts in shallow seas. Anglers who hook them by accident are often punished by its stinging acid. ------------------ -------------------------- No. 73 - Tentacruel Lv. 21 Stage 1: Evolves from Tentacool HP: 60 Attack 1: Supersonic Cost: 1x Water Energy Flip a coin. If heads, the defending pokemon is now confused. Attack 2: Jellyfish Sting Cost: 2x Water Energy Damage: 10 The defending pokemon is now poisoned. Retreat Cost: None Weakness: Lightning Resistance: None Rarity: Uncommon How to Obtain: Found in Laboratory Booster Packs. Jellyfish Pokemon Length: 5ft 3 Weight: 121lbs The tentacles are normally kept short. On hunts, they are extended to ensnare and immobilise prey. -------------------- -------------------- No. 86 - Seel Lv. 12 Basic Pokemon HP: 60 Attack: Headbutt Cost: 1x Water Energy Damage: 10 Retreat Cost: 1 energy Weakness: Lightning Resistance: None Rarity: Uncommon How to Obtain: Found in Colosseum Booster Packs. Sea Lion Pokemon Length: 3ft 7 Weight: 198lbs The protuding horn on its head is very hard. This horn is used for bashing through thick ice. ------------------ ----------------------- No. 87 - Dewgong Lv. 42 Stage 1: Evolves from Seel HP: 80 Attack 1: Aurora Beam Cost: 2x Water Energy, 1x Any Energy Damage: 50 Attack 2: Ice Beam Cost: 2x Water Energy, 2x Any Energy Damage: 30 Flip a coin. If heads, the defending pokemon is now paralyzed. Retreat Cost: 3 energy Weakness: Lightning Resistance: None Rarity: Uncommon How to Obtain: Found in Colosseum Booster Packs. Sea Lion Pokemon Length: 5ft 7 Weight: 265lbs Stores thermal energy in its body. Swims at a steady 8 knots even in intensely cold waters. ------------ ----------------------- No. 90 - Shellder Lv. 8 Basic Pokemon HP: 30 Attack 1: Supersonic Cost: 1x Water Energy Flip a coin. If heads, the defending pokemon is now confused. Attack 2: Hide in Shell Cost: 1x Water Energy Flip a coin. If heads, prevent all damage done to Shellder during your opponents next turn. (Any other effects of attacks still happen.) Retreat Cost: 1 energy Weakness: Lightning Resistance: None Rarity: Common How to Obtain: Found in Mystery Booster Packs. Bivalve Pokemon Length: 1ft 0 Weight: 9lbs Its hard shell repels any kind of attack. It is vulnerable only when its shell is open. -------- ------------------------ No. 91 - Cloyster Lv. 25 Stage 1: Evolves from Shellder HP: 50 Attack 1: Clamp Cost: 2x Water Energy Damage: 30 Flip a coin. If heads, the defending pokemon is now paralyzed. If tails, this attack does nothing (not even damage). Attack 2: Spike Cannon Cost: 2x Water Energy Damage: 30x Flip 2 coins. This attack does 30 damage times the number of heads. Retreat Cost: 2 energy Weakness: Lightning Resistance: None Rarity: Uncommon How to Obtain: Found in Mystery Booster Packs. Bivalve Pokemon Length: 4ft 11 Weight: 292lbs When attacked, it launches its horns in quick volleys. Its innards have never been seen. ---------- ---------------------- No. 98 - Krabby Lv. 20 Basic Pokemon HP: 50 Attack 1: Call for Family Cost: 1x Water Energy Search your deck for a basic pokemon named Krabby and put it onto your bench. Shuffle your deck afterward. (You can't use this attack if your bench is full.) Attack 2: Irongrip Cost: 1x Water Energy, 1x Any Energy Damage: 20 Retreat Cost: 2 energy Weakness: Lightning Resistance: None Rarity: Common How to Obtain: Found in Evolution Booster Packs. River Crab Pokemon Length: 1ft 4 Weight: 14lbs Its pincers are not only powerful weapons, they are used for balance when walking sideways. ----------------- ----------------------- No. 99 - Kingler Lv. 27 Stage 1: Evolves from Krabby HP: 60 Attack 1: Flail Cost: 1x Water Energy Damage: 10x Does 10 damage times the number of damage counters on Kingler. Attack 2: Crabhammer Cost: 2x Water Energy Damage: 40 Retreat Cost: 3 energy Weakness: Lightning Resistance: None Rarity: Uncommon How to Obtain: Found in Evolution Booster Packs. Pincer Pokemon Length: 4ft 3 Weight: 132lbs The large pincer has 10000 horsepower of crushing power. However, its huge size makes it unwieldy to use. ------------------------- ----------------------- No. 116 - Horsea Lv. 19 Basic Pokemon HP: 40 Attack: Smokescreen Cost: 1x Water Energy Damage: 10 If the defending pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Retreat Cost: None Weakness: Lightning Resistance: None Rarity: Common How to Obtain: Found in Laboratory Booster Packs. Dragon Pokemon Length: 1ft 4 Weight: 18lbs Known to shoot down flying bugs with precision blasts of ink from the surface of the water. ------------- ----------------------- No. 117 - Seadra Lv. 23 Stage 1: Evolves from Horsea HP: 60 Attack 1: Water Gun Cost: 1x Water Energy, 1x Any Energy Damage: 20+ Does 20 damage plus 10 more damage for each Water energy attached to Seadra but not used to pay for this attack's energy cost. You can't add more than 20 damage in this way. Attack 2: Agility Cost: 1x Water Energy, 2x Any Energy Damage: 20 Flip a coin. If heads, during you opponent's next turn, prevent all effects of attacks, including damage, done to Seadra. Retreat Cost: 1 energy Weakness: Lightning Resistance: None Rarity: Uncommon How to Obtain: Found in Laboratory Booster Packs. Dragon Pokemon Length: 3ft 1 Weight: 55lbs Capable of swimming backward by rapidly flapping its wing-like pectoral fins and stout tail. --------------- ------------------------ No. 118 - Goldeen Lv. 12 Basic Pokemon HP: 40 Attack: Horn Attack Cost: 1x Water Energy Damage: 10 Retreat Cost: None Weakness: Lightning Resistance: None Rarity: Common How to Obtain: Found in Colosseum Booster Packs. Goldfish Pokemon Length: 2ft 0 Weight: 33lbs Its tail fin billows like an elegant ballroom dress, giving it the nickname "Water Queen." -------------- ------------------------ No. 119 - Seaking Lv. 28 Stage 1: Evolves from Goldeen HP: 70 Attack 1: Horn Attack Cost: 1x Water Energy Damage: 10 Attack 2: Waterfall Cost: 1x Water Energy, 1x Any Energy Damage: 30 Retreat Cost: 1 energy Weakness: Lightning Resistance: None Rarity: Uncommon How to Obtain: Found in Colosseum Booster Packs. Goldfish Pokemon Length: 4ft 3 Weight: 86lbs In the autumn spawning season, they can be seen swimming powerfully up rivers and creeks. ----------- ----------------------- No. 120 - Staryu Lv. 15 Basic Pokemon HP: 40 Attack: Slap Cost: 1x Water Energy Damage: 20 Retreat Cost: 1 energy Weakness: Lightning Resistance: None Rarity: Common How to Obtain: Found in Colosseum Booster Packs. Starshape Pokemon Length: 2ft 7 Weight: 76lbs An enigmatic pokemon that can effortlessly regenerate any appendage it loses in battle. ------- ------------------------ No. 121 - Starmie Lv. 28 Stage 1: Evolves from Staryu HP: 60 Attack 1: Recover Cost: 2x Water Energy Discard 1 Water energy card attached to Starmie in order to use this attack. Remove all damage counters from Starmie. Attack 2: Star Freeze Cost: 1x Water Energy, 2x Any Energy Damage: 20 Flip a coin. If heads, the defending pokemon is now paralyzed. Retreat Cost: 1 energy Weakness: Lightning Resistance: None Rarity: Common How to Obtain: Found in Evolution Booster Packs. Mysterious Pokemon Length: 3ft 7 Weight: 176lbs Its central core glows with the seven colours of the rainbow. Some people value this core as a gem. ------------------- ------------------------ No. 129 - Magikarp Lv. 8 Basic Pokemon HP: 30 Attack 1: Tackle Cost: 1x Any Energy Damage: 10 Attack 2: Flail Cost: 1x Water Energy Damage: 10x Does 10 damage times the number of damage counters on Magikarp. Retreat Cost: 1 energy Weakness: Lightning Resistance: None Rarity: Uncommon How to Obtain: Found in Colosseum Booster Packs. Fish Pokemon Length: 2ft 11 Weight: 22lbs In the distant past, it was stronger than its horribly weak descendants that exist today. ------------ ------------------------- No. 130 - Gyarados Lv. 41 Stage 1: Evolves from Magikarp HP: 100 Attack 1: Dragon Rage Cost: 3x Water Energy Damage: 50 Attack 2: Bubblebeam Cost: 4x Water Energy Damage: 30 Flip a coin. If heads, the defending pokemon is now paralyzed. Retreat Cost: 3 energy Weakness: Grass Resistance: Fighting Rarity: Rare How to Obtain: Found in Colosseum Booster Packs. Atrocious Pokemon Length: 21ft 4 Weight: 518lbs Rarely seen in the wild. Huge and vicious, it is capable of destroying entire cities in a rage. ----------------- ----------------------- No. 131 - Lapras Lv. 31 Basic Pokemon HP: 80 Attack 1: Water Gun Cost: 1x Water Energy Damage: 10+ Does 10 damage plus 10 more damage for each Water energy attached to Lapras but not used to pay for this attack's energy cost. You can't add more than 20 damage this way. Attack: Confuse Ray Cost: 2x Water Energy Damage: 10 Flip a coin. If heads, the defending pokemon is now confused. Retreat Cost: 2 energy Weakness: Lightning Resistance: None Rarity: Rare How to Obtain: Found in Mystery Booster Packs. Transport Pokemon Length: 8ft 2 Weight: 485lbs A pokemon that has been overhunted almost to extinction. It can ferry people across water. ------------- ------------------------- No. 134 - Vaporeon Lv. 29 Stage 1: Evolves from Eevee HP: 60 Attack 1: Focus Energy Cost: 1x Any Energy During your next turn, Vaporeon's Bite attack's base damage is doubled. Attack 2: Bite Cost: 3x Any Energy Damage: 30 Retreat Cost: 1 energy Weakness: Lightning Resistance: None Rarity: Uncommon How to Obtain: Found in Mystery Booster Packs. Bubble Jet Pokemon Length: 3ft 3 Weight: 64lbs Its cell structure is similar to water molecules. It will melt away and become invisible in water. ------------------- ------------------------- No. 134 - Vaporeon Lv. 42 Stage 1: Evolves from Eevee HP: 80 Attack 1: Quick Attack Cost: 2x Any Energy Damage: 10+ Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. Attack 2: Water Gun Cost: 2x Water Energy, 1x Any Energy Damage: 30+ Does 30 damage plus 10 more damage for each Water energy attached to Vaporeon but not used to pay for this attack's energy cost. You can't add more than 20 damage in this way. Retreat Cost: 1 energy Weakness: Lightning Resistance: None Rarity: Rare How to Obtain: Found in Evolution Booster Packs. Bubble Jet Pokemon Length: 3ft 3 Weight: 64lbs Lives close to water. Its long tail is ridged with a fin that is often mistaken for a mermaid's. ---------------- ------------------------ No. 138 - Omanyte Lv. 19 Stage 1: Evolves from Mysterious Fossil HP: 40 Pokemon Power: Clairvoyance Your opponent plays with his or her hand face up. This power stops working while Omanyte is asleep, confused, or paralyzed. Attack: Water Gun Cost: 1x Water Energy Damage: 10+ Does 10 damage plus 10 more damage for each Water energy attached to Omanyte but not used to pay for this attack's energy cost. You can't add more than 20 damage in this way. Retreat Cost: 1 energy Weakness: Grass Resistance: None Rarity: Common How to Obtain: Found in Mystery Booster Packs. Spiral Pokemon Length: 1ft 4 Weight: 17lbs Although long extinct, in rare cases, it can be genetically resurrected from fossils. -------- ------------------------ No. 139 - Omastar Lv. 32 Stage 2: Evolves from Omanyte HP: 70 Attack 1: Water Gun Cost: 1x Water Energy, 1x Any Energy Damage: 20+ Does 20 damage plus 10 more damage for each Water energy attached to Omastar but not used to pay for this attack's energy cost. You can't add more than 20 damage in this way. Attack 2: Spike Cannon Cost: 2x Water Energy Damage: 30x Flip 2 coins. This attack does 30 damage times the number of heads. Retreat Cost: 1 energy Weakness: Grass Resistance: None Rarity: Uncommon How to Obtain: Found in Mystery Booster Packs. Spiral Pokemon Length: 3ft 3 Weight: 77lbs A prehistoric pokemon that died out when its heavy shell made it impossible for it to catch prey. ----------------- ------------------------- No. 144 - Articuno Lv. 35 Basic Pokemon HP: 70 Attack 1: Freeze Dry Cost: 3x Water Energy Damage: 30 Flip a coin. If heads, the defending pokemon is now paralyzed. Attack 2: Blizzard Cost: 4x Water Energy Damage: 50 Flip a coin. If heads, this attack does 10 damage to each of your opponent's benched pokemon. If tails, this attack does 10 damage to each of your own benched pokemon. (Don't apply weakness and resistance for benched pokemon.) Retreat Cost: 2 energy Weakness: None Resistance: Fighting Rarity: Rare How to Obtain: Found in Mystery Booster Packs. Freeze Pokemon Length: 5ft 7 Weight: 122lbs A legendary bird pokemon that is said to appear to doomed people who are lost in icy mountains. ----------------- ------------------------- No. 144 - Articuno Lv. 37 Basic Pokemon HP: 100 Pokemon Power: Quickfreeze When you put Articuno into play during your turn (not during set-up), flip a coin. If heads, the defending pokemon is now paralyzed. Attack: Ice Breath Cost: 3x Water Energy Does 40 damage to 1 of your opponent's pokemon chosen at random. Don't apply weakness and resistance for this attack. (Any other effects that would happen after applying weakness and resistance still happen.) Retreat Cost: 2 energy Weakness: None Resistance: Fighting Rarity: Rare How to Obtain: Defeat the four Grand Masters. Freeze Pokemon Length: 5ft 7 Weight: 122lbs A legendary bird pokemon. It freezes water that is contained in winter air and makes it snow. -------------- ----------------------- |Lightning Pokemon Cards| ----------------------- ----------------------- No. 25 - Pikachu Lv. 12 Basic Pokemon HP: 40 Attack 1: Gnaw Cost: 1x Any Energy Damage: 10 Attack 2: Thunder Jolt Cost: 1x Lightning Energy, 1x Any Energy Damage: 30 Flip a coin. If tails, Pikachu does 10 damage to itself. Retreat Cost: 1 energy Weakness: Fighting Resistance: None Rarity: Common How to Obtain: Found in Colosseum Booster Packs. Mouse Pokemon Length: 1ft 4 Weight: 13lbs When several of these pokemon gather, their electricity can cause lightning storms. ------- ----------------------- No. 25 - Pikachu Lv. 14 Basic Pokemon HP: 50 Attack: Spark Cost: 2x Lightning Energy Damage: 20 If your opponent has any benched pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply weakness and resistance for benched pokemon.) Retreat Cost: 1 energy Weakness: Fighting Resistance: None Rarity: Common How to Obtain: Found in Mystery Booster Packs. Mouse Pokemon Length: 1ft 4 Weight: 13lbs When several of these pokemon gather, their electricity can build and cause lightning storms. ----------------- ----------------------- No. 25 - Pikachu Lv. 16 Basic Pokemon HP: 60 Attack 1: Growl Cost: 1x Any Energy If the defending pokemon attacks Pikachu during your opponent's next turn, any damage done by the attack is reduced by 10 (after applying weakness and resistance). (Benching or evolving either pokemon ends this effect.) Attack 2: Thundershock Cost: 2x Lightning Energy Damage: 20 Flip a coin. If heads, the defending pokemon is now paralyzed. Retreat Cost: 1 energy Weakness: Fighting Resistance: None Rarity: Promotional How to Obtain: Trade a Clefairy for it with the Girl in the Grass Club. Give a Weezing, a Parasect, a Rapidash, an Omastar and a Graveler to the collector in the Fighting Club. (Alternate art version.) Mouse Pokemon Length: 1ft 4 Weight: 13lbs When several of these pokemon gather, their electricity could build and cause lightning storms. ----------------- ------------------------------ No. 25 - Flying Pikachu Lv. 12 Basic Pokemon HP: 40 Attack 1: Thundershock Cost: 1x Lightning Energy Damage: 10 Flip a coin. If heads, the defending pokemon is now paralyzed. Attack 2: Fly Cost: 3x Any Energy Damage: 30 Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Flying Pikachu. If tails, this attack does nothing (not even damage). Retreat Cost: 1 energy Weakness: None Resistance: Fighting Rarity: Promotional How to Obtain: Trade a Ditto for it with Ishihara. Mouse Pokemon Length: 1ft 4 Weight: 13lbs By learning how to fly, Pikachu overcame its weakness to fighting pokemon. -------------------------------------------------------------------------- ------------------------------- No. 25 - Surfing Pikachu Lv. 13 Basic Pokemon HP: 50 Attack: Surf Cost: 2x Water Energy Damage: 30 Retreat Cost: 1 energy Weakness: Fighting Resistance: None Rarity: Promotional How to Obtain: Trade a Clefable for it with Ishihara. Trade a Chansey for it with Ishihara. (Alternate art version.) Mouse Pokemon Length: 1ft 4 Weight: 13lbs One summer, a group of Pikachu was found riding the waves at the local beach. ----------------------------------------------------------------------------- ---------------------- No. 26 - Raichu Lv. 40 Stage 1: Evolves from Pikachu HP: 80 Attack 1: Agility Cost: 1x Lightning Energy, 2x Any Energy Damage: 20 Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Raichu. Attack 2: Thunder Cost: 3x Lightning Energy, 1x Any Energy Damage: 60 Flip a coin. If tails, Raichu does 30 damage to itself. Retreat Cost: 1 energy Weakness: Fighting Resistance: None Rarity: Rare How to Obtain: Found in Colosseum Booster Packs. Mouse Pokemon Length: 2ft 7 Weight: 66lbs Its long tail serves as a ground to protect itself from its own high-voltage power. ------ ---------------------- No. 26 - Raichu Lv. 45 Stage 1: Evolves from Pikachu HP: 90 Attack: Gigashock Cost: 4x Lightning Energy Damage: 30 Choose 3 of your opponent's benched pokemon and this attack does 10 damage to each of them. (Don't apply weakness and resistance for benched pokemon.) If your opponent has fewer than 3 benched pokemon, do the damage to each of them. Retreat Cost: 1 energy Weakness: Fighting Resistance: None Rarity: Rare How to Obtain: Found in Mystery Booster Packs. Mouse Pokemon Length: 2ft 7 Weight: 66lbs Its long tail serves as a ground to protect itself from its own high-voltage power. ------ ------------------------- No. 81 - Magnemite Lv. 13 Basic Pokemon HP: 40 Attack 1: Thunder Wave Cost: 1x Lightning Energy Damage: 10 Flip a coin. If heads, the defending pokemon is now paralyzed. Attack 2: Self-destruct Cost: 1x Lightning Energy, 1x Any Energy Damage: 40 Does 10 damage to each pokemon on each player's bench. (Don't apply weakness and resistance for benched pokemon.) Magnemite does 40 damage to itself. Retreat Cost: 1 energy Weakness: Fighting Resistance: None Rarity: Common How to Obtain: Found in Colosseum Booster Packs. Magnet Pokemon Length: 1ft 0 Weight: 13lbs Uses anti-gravity to stay suspended. Appears without warning and uses attacks like Thunder Wave. ------------------ ------------------------- No. 81 - Magnemite Lv. 15 Basic Pokemon HP: 40 Attack 1: Tackle Cost: 1x Any Energy Damage: 10 Attack 2: Magnetic Storm Cost: 1x Lightning Energy, 1x Any Energy Remove all energy cards attached to all of your pokemon, then randomly reattach each of them. Retreat Cost: 1 energy Weakness: Fighting Resistance: None Rarity: Common How to Obtain: Found in Laboratory Booster Packs. Magnet Pokemon Length: 1ft 0 Weight: 13lbs It is born with the ability to defy gravity. Floats in air on powerful electromagnetic waves. ---------------------- ------------------------ No. 82 - Magneton Lv. 28 Stage 1: Evolves from Magnemite HP: 60 Attack 1: Thunder Wave Cost: 2x Lightning Energy, 1x Any Energy Damage: 30 Flip a coin. If heads, the defending pokemon is now paralyzed. Attack 2: Self-destruct Cost: 2x Lightning Energy, 2x Any Energy Damage: 80 Does 20 damage to each pokemon on each player's bench. (Don't apply weakness and resistance for benched pokemon.) Magneton does 80 damage to itself. Retreat Cost: 1 energy Weakness: Fighting Resistance: None Rarity: Rare How to Obtain: Found in Colosseum Booster Packs. Magnet Pokemon Length: 3ft 3 Weight: 132lbs Formed by several Magnemites linked together. It frequently appears when sunspots flare up. ------------------ ------------------------ No. 82 - Magneton Lv. 35 Stage 1: Evolves from Magnemite HP: 80 Attack 1: Sonicboom Cost: 1x Lightning Energy, 1x Any Energy Damage: 20 Don't apply weakness and resistance for this attack. (Any other effects that would happen after applying weakness and resistance still happen.) Attack 2: Self-destruct Cost: 4x Lightning Energy Damage: 100 Does 20 damage to each pokemon on each player's bench. (Don't apply weakness and resistance for benched pokemon.) Magneton does 100 damage to itself. Retreat Cost: 2 energy Weakness: Fighting Resistance: None Rarity: Rare How to Obtain: Found in Laboratory Booster Packs. Magnet Pokemon Length: 3ft 3 Weight: 132lbs Formed by several Magnemites linked together. They frequently appear when sunspots flare up. ------------------ ------------------------ No. 100 - Voltorb Lv. 10 Basic Pokemon HP: 40 Attack: Tackle Cost: 1x Any Energy Damage: 10 Retreat Cost: 1 energy Weakness: Fighting Resistance: None Rarity: Common How to Obtain: Found in Mystery Booster Packs. Ball Pokemon Length: 1ft 8 Weight: 23lbs Usually found in power plants. Easily mistaken for a poke ball, it has zapped many people. ------------ -------------------------- No. 101 - Electrode Lv. 35 Stage 1: Evolves from Voltorb HP: 70 Attack 1: Sonicboom Cost: 2x Lightning Energy Damage: 30 Don't apply weakness and resistance for this attack. (Any other effects that would happen after applying weakness and resistance still happen.) Attack 2: Energy Spike Cost: 3x Lightning Energy Search your deck for a basic energy card and attach it to 1 of your pokemon. Shuffle your deck afterward. Retreat Cost: 1 energy Weakness: Fighting Resistance: None Rarity: Rare How to Obtain: Found in Laboratory Booster Packs. Ball Pokemon Length: 3ft 11 Weight: 147lbs Stores electrical energy inside its body. Even the slightest shock could trigger a huge explosion. ------------------------- -------------------------- No. 101 - Electrode Lv. 42 Stage 1: Evolves from Voltorb HP: 90 Attack 1: Tackle Cost: 2x Any Energy Damage: 20 Attack 2: Chain Lightning Cost: 3x Lightning Energy Damage: 20 If the defending pokemon isn't colorless, this attack does 10 damage to each benched pokemon of the same type as the defending pokemon (including your own). Retreat Cost: 1 energy Weakness: Fighting Resistance: None Rarity: Rare How to Obtain: Found in Mystery Booster Packs. Ball Pokemon Length: 3ft 11 Weight: 147lbs It stores electrical energy under very high pressure. It often explodes with little or no provocation. ------------------------- --------------------------- No. 125 - Electabuzz Lv. 20 Basic Pokemon HP: 60 Attack 1: Light Screen Cost: 1x Lightning Energy Whenever an attack does damage to Electabuzz (after applying weakness and resistance) during your opponent's next turn, that attack only does half the damage to Electabuzz (rounded down to the nearest 10). (Any other effects of attacks still happen.) Attack 2: Quick Attack Cost: 2x Any Energy Damage: 10+ Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. Retreat Cost: 2 energy Weakness: Fighting Resistance: None Rarity: Promotional How to Obtain: Trade an Electabuzz Lv. 35 for it with the man in the Lightning Club. Electric Pokemon Length: 3ft 7 Weight: 66lbs A wild pokemon with a short temper. It is able to distinguish colors and likes the color red. -------------- --------------------------- No. 125 - Electabuzz Lv. 35 Basic Pokemon HP: 70 Attack 1: Thundershock Cost: 1x Lightning Energy Damage: 10 Flip a coin. If heads, the defending pokemon is now paralyzed. Attack 2: Thunderpunch Cost: 1x Lightning Energy, 1x Any Energy Damage: 30+ Flip a coin. If heads, this attack does 30 damage plus 10 more damage; if tails, this attack does 30 damage and Electabuzz does 10 damage to itself. Retreat Cost: 2 energy Weakness: Fighting Resistance: None Rarity: Rare How to Obtain: Found in Colosseum Booster Packs. Electric Pokemon Length: 3ft 7 Weight: 66lbs Normally found near power plants. It can wander away and cause major blackouts in cities. ---------- ------------------------ No. 135 - Jolteon Lv. 24 Stage 1: Evolves from Eevee HP: 60 Attack 1: Double Kick Cost: 2x Any Energy Damage: 20x Flip 2 coins. This attack does 20 damage times the number of heads. Attack 2: Stun Needle Cost: 4x Any Energy Damage: 30 Flip a coin. If heads, the defending pokemon is now paralyzed. Retreat Cost: 1 energy Weakness: Fighting Resistance: None Rarity: Uncommon How to Obtain: Found in Mystery Booster Packs. Lightning Pokemon Length: 2ft 7 Weight: 54lbs A sensitive pokemon that easily becomes sad or angry. Every time its mood changes, it charges power. -------------------------- ------------------------ No. 135 - Jolteon Lv. 29 Stage 1: Evolves from Eevee HP: 70 Attack 1: Quick Attack Cost: 2x Any Energy Damage: 10+ Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. Attack 2: Pin Missile Cost: 2x Lightning Energy, 1x Any Energy Damage: 20x Flip 4 coins. This attack does 20 damage times the number of heads. Retreat Cost: 1 energy Weakness: Fighting Resistance: None Rarity: Rare How to Obtain: Found in Evolution Booster Packs. Lightning Pokemon Length: 2ft 7 Weight: 54lbs It accumulates negative ions from the atmosphere to blast out 10000-volt lightning bolts. ---------------- ----------------------- No. 145 - Zapdos Lv. 40 Basic Pokemon HP: 80 Attack: Thunderstorm Cost: 4x Lightning Energy Damage: 40 For each of your opponent's benched pokemon, flip a coin. If heads, this attack does 20 damage to that pokemon. (Don't apply weakness and resistance for benched pokemon.) Then, Zapdos does 10 damage times the number of tails to itself. Retreat Cost: 2 energy Weakness: None Resistance: Fighting Rarity: Rare How to Obtain: Found in Mystery Booster Packs. Electric Pokemon Length: 5ft 3 Weight: 116lbs A legendary thunderbird pokemon whose anger is said to cause storms. Some say it has lived above the clouds for thousands of years. ----------------------------------------------------- ----------------------- No. 145 - Zapdos Lv. 64 Basic Pokemon HP: 90 Attack 1: Thunder Cost: 3x Lightning Energy, 1x Any Energy Damage: 60 Flip a coin. If tails, Zapdos does 30 damage to itself. Attack 2: Thunderbolt Cost: 4x Lightning Energy Damage: 100 Discard all energy cards attached to Zapdos in order to use this attack. Retreat Cost: 3 energy Weakness: None Resistance: Fighting Rarity: Rare How to Obtain: Found in Colosseum Booster Packs. Electric Pokemon Length: 5ft 3 Weight: 116lbs A legendary bird pokemon said to appear from clouds while wielding enormous lightning bolts. ---------------- ----------------------- No. 145 - Zapdos Lv. 68 Basic Pokemon HP: 100 Pokemon Power: Peal of Thunder When you put Zapdos into play during your turn (not during set-up), do 30 damage to a pokemon other than Zapdos chosen at random. (Don't apply weakness and resistance.) Attack: Big Thunder Cost: 3x Lightning Energy Choose a pokemon other than Zapdos at random. This attack does 70 damage to that pokemon. Don't apply weakness and resistance for this attack. (Any other effects that would happen after applying weakness and resistance still happen.) Retreat Cost: 2 energy Weakness: None Resistance: Fighting Rarity: Rare How to Obtain: Defeat the four Grand Masters. Electric Pokemon Length: 5ft 3 Weight: 116lbs This legendary bird pokemon is said to appear when the sky turns dark and lightning showers down. ----------------------- ---------------------- |Fighting Pokemon Cards| ---------------------- ------------------------- No. 27 - Sandshrew Lv. 12 Basic Pokemon HP: 40 Attack: Sand-Attack Cost: 1x Fighting Energy Damage: 10 If the defending pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Retreat Cost: 1 energy Weakness: Grass Resistance: Lightning Rarity: Common How to Obtain: Found in Evolution Booster Packs. Mouse Pokemon Length: 2ft 0 Weight: 26lbs Burrows deep underground in arid locations far from water. It only emerges to hunt for food. -------------- ------------------------- No. 28 - Sandslash Lv. 33 Stage 1: Evolves from Sandshrew HP: 70 Attack 1: Slash Cost: 2x Any Energy Damage: 20 Attack 2: Fury Swipes Cost: 2x Fighting Energy Damage: 20x Flip 3 coins. This attack does 20 damage times the number of heads. Retreat Cost: 1 energy Weakness: Grass Resistance: Lightning Rarity: Uncommon How to Obtain: Found in Evolution Booster Packs. Mouse Pokemon Length: 3ft 3 Weight: 65lbs Curls up into a spiny ball when threatened. It can roll while curled up to attack or escape. ----------------- ---------------------- No. 50 - Diglett Lv. 8 Basic Pokemon HP: 30 Attack 1: Dig Cost: 1x Fighting Energy Damage: 10 Attack 2: Mud Slap Cost: 2x Fighting Energy Damage: 30 Retreat Cost: None Weakness: Grass Resistance: Lightning Rarity: Common How to Obtain: Found in Colosseum Booster Packs. Mole Pokemon Length: 0ft 8 Weight: 2lbs Lives about three feet underground, where it feeds on plant roots. It sometimes appears above ground. --------------------- ----------------------- No. 51 - Dugtrio Lv. 36 Stage 1: Evolves from Diglett HP: 70 Attack 1: Slash Cost: 2x Fighting Energy, 1x Any Energy Damage: 40 Attack 2: Earthquake Cost: 4x Fighting Energy Damage: 70 Does 10 damage to each of your own benched pokemon. (Don't apply weakness or resistance for benched pokemon.) Retreat Cost: 2 energy Weakness: Grass Resistance: Lightning Rarity: Rare How to Obtain: Found in Colosseum Booster Packs. Mole Pokemon Length: 2ft 4 Weight: 73lbs A team of Diglett triplets. It triggers huge earthquakes by burrowing 60 miles underground. ------------ --------------------- No. 56 - Mankey Lv. 7 Basic Pokemon HP: 30 Pokemon Power: Peek Once during your turn (before you attack), you may look at one of the following: the top card of either player's deck, a random card from your opponent's hand, or one of either player's prizes. This power can't be used if Mankey is asleep, confused or paralyzed. Attack: Scratch Cost: 1x Any Energy Damage: 10 Retreat Cost: None Weakness: Psychic Resistance: None Rarity: Common How to Obtain: Found in Mystery Booster Packs. Pig Monkey Pokemon Length: 1ft 8 Weight: 62lbs Extremely quick to anger. It could be docile one moment, then thrashing away the next. --------- ------------------------ No. 57 - Primeape Lv. 35 Stage 1: Evolves from Mankey HP: 70 Attack 1: Fury Swipes Cost: 2x Fighting Energy Damage: 20x Flip 3 coins. This attack does 20 damage times the number of heads. Attack 2: Tantrum Cost: 2x Fighting Energy, 1x Any Energy Damage: 50 Flip a coin. If tails, Primeape is now confused (after doing damage). Retreat Cost: 1 energy Weakness: Psychic Resistance: None Rarity: Uncommon How to Obtain: Found in Mystery Booster Packs. Pig Monkey Pokemon Length: 3ft 3 Weight: 71lbs Always furious and tenacious to boot. It will not abandon chasing its quarry until its quarry is caught. --------------------------- ---------------------- No. 66 - Machop Lv. 20 Basic Pokemon HP: 50 Attack: Low Kick Cost: 1x Fighting Energy Damage: 20 Retreat Cost: 1 energy Weakness: Psychic Resistance: None Rarity: Common How to Obtain: Found in Colosseum Booster Packs. Superpower Pokemon Length: 2ft 7 Weight: 43lbs Loves to build its muscles. It trains in all styles of martial arts to become even stronger. -------------- ----------------------- No. 67 - Machoke Lv. 40 Stage 1: Evolves from Machop HP: 80 Attack 1: Karate Chop Cost: 2x Fighting Energy, 1x Any Energy Damage: 50- Does 50 damage minus 10 damage for each damage counter on Machoke. Attack 2: Submission Cost: 2x Fighting Energy, 2x Any Energy Damage: 60 Machoke does 20 damage to itself. Retreat Cost: 3 energy Weakness: Psychic Resistance: None Rarity: Uncommon How to Obtain: Found in Evolution Booster Packs. Superpower Pokemon Length: 4ft 11 Weight: 155lbs Its muscular body is so powerful that it must wear a power-save belt to help regulate its motions. --------------------- ----------------------- No. 68 - Machamp Lv. 67 Stage 2: Evolves from Machoke HP: 100 Pokemon Power: Strikes Back Whenever your opponent's attack damages Machamp (even if Machamp is knocked out), this power does 10 damage to the attacking pokemon. (Don't apply weakness and resistance.) This power can't be used if Machamp is already asleep, confused, or paralyzed when your opponent attacks. Attack: Seismic Toss Cost: 3x Fighting Energy, 1x Any Energy Damage: 60 Retreat Cost: 3 energy Weakness: Psychic Resistance: None Rarity: Rare How to Obtain: Found in Evolution Booster Packs. Superpower Pokemon Length: 5ft 3 Weight: 287lbs Using its amazing muscles, it throws powerful punches that can knock its victim clear over the horizon. ----------------------- ----------------------- No. 74 - Geodude Lv. 16 Basic Pokemon HP: 50 Attack: Stone Barrage Cost: 1x Fighting Energy, 1x Any Energy Damage: 10x Flip a coin until you get tails. This attack does 10 damage times the number of heads. Retreat Cost: 1 energy Weakness: Grass Resistance: None Rarity: Common How to Obtain: Found in Evolution Booster Packs. Rock Pokemon Length: 1ft 4 Weight: 44lbs Found in fields and mountains. Mistaking them for boulders, people often step or trip on them. ---------------- ------------------------ No. 75 - Graveler Lv. 29 Stage 1: Evolves from Geodude HP: 60 Attack 1: Harden Cost: 2x Fighting Energy During your opponent's next turn, whenever 30 or less damage is done to Graveler (after applying weakness and resistance), prevent that damage. (Any other effects of attacks still happen.) Attack 2: Rock Throw Cost: 2x Fighting Energy, 1x Any Energy Damage: 40 Retreat Cost: 2 energy Weakness: Grass Resistance: None Rarity: Uncommon How to Obtain: Found in Evolution Booster Packs. Rock Pokemon Length: 3ft 3 Weight: 232lbs Rolls down slopes to move. It rolls over any obstacle without slowing or changing its direction. ----------------------- --------------------- No. 76 - Golem Lv. 36 Stage 2: Evolves from Graveler HP: 80 Attack 1: Avalanche Cost: 3x Fighting Energy, 1x Any Energy Damage: 60 Attack 2: Self-destruct Cost: 4x Fighting Energy Damage: 100 Does 20 damage to each pokemon on each player's bench. (Don't apply weakness or resistance for benched pokemon.) Golem does 100 damage to itself. Retreat Cost: 4 energy Weakness: Grass Resistance: None Rarity: Uncommon How to Obtain: Found in Evolution Booster Packs. Megaton Pokemon Length: 4ft 7 Weight: 662lbs Its boulder-like body is extremely hard. It can easily withstand dynamite blasts without damage. ---------------------- -------------------- No. 95 - Onix Lv. 12 Basic Pokemon HP: 90 Attack 1: Rock Throw Cost: 1x Fighting Energy Damage: 10 Attack 2: Harden Cost: 2x Fighting Energy During your opponent's next turn, whenever 30 or less damage is done to Onix (after applying weakness and resistance), prevent that damage. (Any other effects of attacks still happen.) Retreat Cost: 3 energy Weakness: Grass Resistance: None Rarity: Common How to Obtain: Found in Laboratory Booster Packs. Rock Snake Pokemon Length: 28ft 10 Weight: 463lbs As it grows, the stone portions of its body harden to become similar to diamond, though colored black. ------------------------------ ----------------------- No. 104 - Cubone Lv. 13 Basic Pokemon HP: 40 Attack 1: Snivel Cost: 1x Any Energy If the defending pokemon attacks Cubone during your opponent's next turn, any damage done by the attack is reduced by 20 (after applying weakness and resistance). (Benching or evolving either pokemon ends this effect.) Attack 2: Rage Cost: 2x Fighting Energy Damage: 10+ Does 10 damage plus 10 more damage for each damage counter on Cubone. Retreat Cost: 1 energy Weakness: Grass Resistance: Lightning Rarity: Common How to Obtain: Found in Evolution Booster Packs. Lonely Pokemon Length: 1ft 4 Weight: 14lbs Because it never removes its skull helmet, no-one has ever seen this pokemon's real face. ---------- ------------------------ No. 105 - Marowak Lv. 26 Stage 1: Evolves from Cubone HP: 60 Attack 1: Bonemerang Cost: 2x Fighting Energy Damage: 30x Flip 2 coins. This attack does 30 damage times the number of heads. Attack 2: Call for Friend Cost: 2x Fighting Energy, 1x Any Energy Search your deck for a Fighting basic pokemon card and put it onto your bench. Shuffle your deck afterward. (You can't use this attack if your bench is full.) Retreat Cost: 1 energy Weakness: Grass Resistance: Lightning Rarity: Uncommon How to Obtain: Found in Laboratory Booster Packs. Bonekeeper Pokemon Length: 3ft 3 Weight: 99lbs The bone it holds is its key weapon. It throws the bone skillfully like a boomerang to K.O. targets. -------------------------- ------------------------ No. 105 - Marowak Lv. 32 Stage 1: Evolves from Cubone HP: 70 Attack 1: Bone Attack Cost: 1x Fighting Energy, 1x Any Energy Damage: 10 Flip a coin. If heads, the defending pokemon can't attack during your opponent's next turn. Attack 2: Wail Cost: 3x Fighting Energy Each player fills his or her bench with basic pokemon chosen at random from his or her deck. If a player has fewer basic pokemon than that in his or her deck, he or she chooses all of them. Each player shuffles his or her deck afterward. Retreat Cost: 2 energy Weakness: Grass Resistance: Lightning Rarity: Uncommon How to Obtain: Found in Evolution Booster Packs. Bonekeeper Pokemon Length: 3ft 3 Weight: 99lbs Small and weak, this pokemon is adept with its bone club. It has grown more vicious over the ages. ---------------------- -------------------------- No. 106 - Hitmonlee Lv. 30 Basic Pokemon HP: 60 Attack 1: Stretch Kick Cost: 2x Fighting Energy If your opponent has any benched pokemon, choose 1 of them and this attack does 20 damage to it. (Don't apply weakness and resistance for benched pokemon.) Attack 2: High Jump Kick Cost: 3x Fighting Energy Damage: 50 Retreat Cost: 1 energy Weakness: Psychic Resistance: None Rarity: Rare How to Obtain: Found in Laboratory Booster Packs. Kicking Pokemon Length: 4ft 11 Weight: 110lbs When in a hurry, its legs lengthen progressively. It runs smoothly with extra long, loping strides. --------------------- --------------------------- No. 107 - Hitmonchan Lv. 33 Basic Pokemon HP: 70 Attack 1: Jab Cost: 1x Fighting Energy Damage: 20 Attack 2: Special Punch Cost: 2x Fighting Energy, 1x Any Energy Damage: 40 Retreat Cost: 2 energy Weakness: Psychic Resistance: None Rarity: Rare How to Obtain: Found in Colosseum Booster Packs. Punching Pokemon Length: 4ft 7 Weight: 111lbs While seeming to do nothing, it fires punches in lightning-fast volleys that are impossible to see. ---------------------- ------------------------ No. 111 - Rhyhorn Lv. 18 Basic Pokemon HP: 70 Attack 1: Leer Cost: 1x Any Energy Flip a coin. If heads, the defending pokemon can't attack Rhyhorn during your opponent's next turn. (Benching or evolving either pokemon ends this effect.) Attack 2: Horn Attack Cost: 1x Fighting Energy, 2x Any Energy Damage: 30 Retreat Cost: 3 energy Weakness: Grass Resistance: Lightning Rarity: Common How to Obtain: Found in Mystery Booster Packs. Spike Pokemon Length: 3ft 3 Weight: 254lbs Its massive bones are 1000 times harder than human bones. It can easily knock a trailer flying. --------------- ----------------------- No. 112 - Rhydon Lv. 48 Stage 1: Evolves from Rhyhorn HP: 100 Attack 1: Horn Attack Cost: 1x Fighting Energy, 2x Any Energy Damage: 30 Attack 2: Ram Cost: 4x Fighting Energy Damage: 50 Rhydon does 20 damage to itself. If your opponent has any benched pokemon, he or she chooses 1 of them and switches it with the defending pokemon. (Do the damage before switching the pokemon. Switch the pokemon even if Rhydon is knocked out.) Retreat Cost: 3 energy Weakness: Grass Resistance: Lightning Rarity: Uncommon How to Obtain: Found in Mystery Booster Packs. Drill Pokemon Length: 6ft 3 Weight: 265lbs Protected by an armor-like hide, it is capable of living in molten lava of 3600 degrees. -------- ---------------------- No. 140 - Kabuto Lv. 9 Stage 1: Evolves from Mysterious Fossil HP: 30 Pokemon Power: Kabuto Armor Whenever an attack (even your own) does damage to Kabuto (after applying weakness and resistance), that attack only does half the damage to Kabuto (rounded down to the nearest 10). (Any other effects of attacks still happen.) This power stops working while Kabuto is asleep, confused or paralyzed. Attack: Scratch Cost: 1x Any Energy Damage: 10 Retreat Cost: 1 energy Weakness: Grass Resistance: None Rarity: Common How to Obtain: Found in Mystery Booster Packs. Shellfish Pokemon Length: 1ft 8 Weight: 25lbs A pokemon that was resurrected from a fossil found in what was once the ocean floor eons ago. --------------- ------------------------- No. 141 - Kabutops Lv. 30 Stage 2: Evolves from Kabuto HP: 60 Attack 1: Sharp Sickle Cost: 2x Fighting Energy Damage: 30 Attack 2: Absorb Cost: 4x Fighting Energy Damage: 40 Remove a number of damage counters from Kabutops equal to half the damage done to the defending pokemon (after applying weakness and resistance) (rounded up to the nearest 10). If Kabutops has fewer damage counters than that, remove all of them. Retreat Cost: 1 energy Weakness: Grass Resistance: None Rarity: Rare How to Obtain: Found in Mystery Booster Packs. Shellfish Pokemon Length: 4ft 3 Weight: 89lbs Its sleek shape is perfect for swimming. It slashes prey with its claws and drains the body fluids. ----------------------- --------------------------- No. 142 - Aerodactyl Lv. 28 Stage 1: Evolves from Mysterious Fossil HP: 60 Pokemon Power: Prehistoric Power No more evolution cards can be played. This power stops working while Aerodactyl is asleep, confused or paralyzed. Attack: Wing Attack Cost: 3x Any Energy Damage: 30 Retreat Cost: 2 energy Weakness: Grass Resistance: Fighting Rarity: Rare How to Obtain: Found in Mystery Booster Packs. Fossil Pokemon Length: 5ft 11 Weight: 130lbs A ferocious prehistoric pokemon that goes for the enemy's throat with its serrated saw-like fangs. ------------------------ --------------------- |Psychic Pokemon Cards| --------------------- -------------------- No. 63 - Abra Lv. 10 Basic Pokemon HP: 30 Attack: Psyshock Cost: 1x Psychic Energy Damage: 10 Flip a coin. If heads, the defending pokemon is now paralyzed. Retreat Cost: None Weakness: Psychic Resistance: None Rarity: Common How to Obtain: Found in Colosseum Booster Packs. Psi Pokemon Length: 2ft 11 Weight: 43lbs Using its ability to read minds, it will identify impending danger and teleport to safety. ---------- ----------------------- No. 64 - Kadabra Lv. 38 Stage 1: Evolves from Abra HP: 60 Attack 1: Recover Cost: 2x Psychic Energy Discard 1 Psychic energy card attached to Kadabra in order to use this attack. Remove all damage counters from Kadabra. Attack 2: Super Psy Cost: 2x Psychic Energy, 1x Any Energy Damage: 50 Retreat Cost: 3 energy Weakness: Psychic Resistance: None Rarity: Uncommon How to Obtain: Found in Colosseum Booster Packs. Psi Pokemon Length: 4ft 3 Weight: 125lbs It emits special alpha waves from its body that induce headaches even to those just nearby. ------------ ------------------------ No. 65 - Alakazam Lv. 42 Stage 2: Evolves from Kadabra HP: 80 Pokemon Power: Damage Swap As often as you like during your turn (before you attack), you may move 1 damage counter from 1 of your pokemon to another as long as you don't knock out that pokemon. This power can't be used if Alakazam is asleep, confused or paralyzed. Attack: Confuse Ray Cost: 3x Psychic Energy Damage: 30 Flip a coin. If heads, the defending pokemon is now confused. Retreat Cost: 3 energy Weakness: Psychic Resistance: None Rarity: Rare How to Obtain: Found in Mystery Booster Packs. Psi Pokemon Length: 4ft 11 Weight: 106lbs Its brain can outperform a supercomputer. Its intelligence quotient is said to be 5000. -------- ----------------------- No. 79 - Slowpoke Lv. 9 Basic Pokemon HP: 40 Attack 1: Headbutt Cost: 1x Any Energy Damage: 10 Attack 2: Amnesia Cost: 2x Psychic Energy Choose 1 of the defending pokemon's attacks. That pokemon can't use that attack during your opponent's next turn. Retreat Cost: 1 energy Weakness: Psychic Resistance: None Rarity: Promotional How to Obtain: Give all of your unused energy cards to the man in the Fire Club in exchange for it. Dopey Pokemon Length: 3ft 11 Weight: 79lbs Incredibly slow and dopey. It takes 5 seconds for it to feel pain when under attack. ------- ------------------------ No. 79 - Slowpoke Lv. 18 Basic Pokemon HP: 50 Attack 1: Spacing Out Cost: 1x Any Energy Flip a coin. If heads, remove a damage counter from Slowpoke. This attack can't be used if Slowpoke has no damage counters on it. Attack 2: Scavenge Cost: 2x Psychic Energy Discard 1 Psychic energy card attached to Slowpoke in order to use this attack. Put a trainer card from your discard pile into your hand. Retreat Cost: 1 energy Weakness: Psychic Resistance: None Rarity: Common How to Obtain: Found in Laboratory Booster Packs. Dopey Pokemon Length: 3ft 11 Weight: 79lbs Incredibly slow and dopey. It takes 5 seconds for it to feel pain when under attack. ------- ----------------------- No. 80 - Slowbro Lv. 26 Stage 1: Evolves from Slowpoke HP: 60 Pokemon Power: Strange Behaviour As often as you like during your turn (before you attack), you may move 1 damage counter from 1 of your pokemon to Slowbro as long as you don't knock out Slowbro. This power can't be used if Slowbro is asleep, confused or paralyzed. Attack: Psyshock Cost: 2x Psychic Energy Damage: 20 Flip a coin. If heads, the defending pokemon is now paralyzed. Retreat Cost: 1 energy Weakness: Psychic Resistance: None Rarity: Uncommon How to Obtain: Found in Laboratory Booster Packs. Hermitcrab Pokemon Length: 5ft 3 Weight: 173lbs The shellder that is latched onto Slowpoke's tail is said to feed on the host's left-over scraps. ----------------- --------------------- No. 92 - Gastly Lv. 8 Basic Pokemon HP: 30 Attack 1: Sleeping Gas Cost: 1x Psychic Energy Flip a coin. If heads, the defending pokemon is now asleep. Attack 2: Destiny Bond Discard 1 Psychic energy card attached to Gastly in order to use this attack. If a pokemon knocks out Gastly during your opponent's next turn, knock out that pokemon. Retreat Cost: None Weakness: None Resistance: Fighting Rarity: Common How to Obtain: Found in Evolution Booster Packs. Gas Pokemon Length: 4ft 3 Weight: 0.2lbs Almost invisible, this gaseous pokemon cloaks the target and puts it to sleep without notice. --------------- ---------------------- No. 92 - Gastly Lv. 17 Basic Pokemon HP: 50 Attack 1: Lick Cost: 1x Psychic Energy Damage: 10 Flip a coin. If heads, the defending pokemon is now paralyzed. Attack 2: Energy Conversion Cost: 2x Psychic Energy Put up to 2 energy cards from your discard pile into your hand. Gastly does 10 damage to itself. Retreat Cost: None Weakness: None Resistance: Fighting Rarity: Uncommon How to Obtain: Found in Laboratory Booster Packs. Gas Pokemon Length: 4ft 3 Weight: 0.2lbs A mysterious pokemon. Some say it is a lifeform from another dimension, while others believe it is formed from smog. -------------------------------------- ----------------------- No. 93 - Haunter Lv. 17 Stage 1: Evolves from Gastly HP: 50 Pokemon Pwer: Transparency Whenever an attack does anything to Haunter, flip a coin. If heads, prevent all effects of that attack, including damage, done to Haunter. This power stops working while Haunter is asleep, confused or paralyzed. Attack: Nightmare Cost: 1x Psychic Energy, 1x Any Energy Damage: 10 The defending pokemon is now asleep. Retreat Cost: None Weakness: None Resistance: Fighting Rarity: Rare How to Obtain: Found in Laboratory Booster Packs. Gas Pokemon Length: 5ft 3 Weight: 0.2lbs Because of its ability to slip through block walls, it is said to be from another dimension. ------------------ ----------------------- No. 93 - Haunter Lv. 22 Stage 1: Evolves from Gastly HP: 60 Attack 1: Hypnosis Cost: 1x Psychic Energy The defending pokemon is now asleep. Attack 2: Dream Eater Cost: 2x Psychic Energy Damage: 50 You can't use this attack unless the defending pokemon is now asleep. Retreat Cost: 1 energy Weakness: None Resistance: Fighting Rarity: Uncommon How to Obtain: Found in Evolution Booster Packs. Gas Pokemon Length: 5ft 3 Weight: 0.2lbs Because of its ability to slip through block walls, it is said to be from another dimension. ------------------ ---------------------- No. 94 - Gengar Lv. 38 Stage 2: Evolves from Haunter HP: 80 Pokemon Power: Curse Once during your turn (before you attack), you may move 1 damage counter from 1 of your opponent's pokemon to another (even if it would knock out the other pokemon). This power can't be used if Gengar is asleep, confused or paralyzed. Attack: Dark Mind Cost: 3x Psychic Energy Damage: 30 If your opponent has any benched pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply weakness and resistance for benched pokemon.) Retreat Cost: 1 energy Weakness: None Resistance: Fighting Rarity: Rare How to Obtain: Found in Evolution Booster Packs. Shadow Pokemon Length: 4ft 11 Weight: 89lbs Under a full moon, this pokemon likes to mimic the shadows of people and laugh at their fright. ---------------- ----------------------- No. 96 - Drowzee Lv. 12 Basic Pokemon HP: 50 Attack 1: Pound Cost: 1x Any Energy Damage: 10 Attack 2: Confuse Ray Cost: 2x Psychic Energy Damage: 10 Flip a coin. If heads, the defending pokemon is now confused. Retreat Cost: 1 energy Weakness: Psychic Resistance: None Rarity: Common How to Obtain: Found in Mystery Booster Packs. Hypnosis Pokemon Length: 3ft 3 Weight: 71lbs Puts enemies to sleep, then eats their dreams. Occasionally gets sick from eating bad dreams. ------------------ --------------------- No. 97 - Hypno Lv. 36 Stage 1: Evolves from Drowzee HP: 90 Attack 1: Prophecy Cost: 1x Psychic Energy Look at up to 3 cards from the top of either player's deck and rearrange them as you like. Attack 2: Dark Mind Cost: 3x Psychic Energy Damage: 30 If your opponent has any benched pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply weakness and resistance for benched pokemon.) Retreat Cost: 2 energy Weakness: Psychic Resistance: None Rarity: Rare How to Obtain: Found in Laboratory Booster Packs. Hypnosis Pokemon Length: 5ft 3 Weight: 167lbs When it locks eyes with an enemy, it will use a mix of psi moves such as hypnosis and confusion. ----------------------- ------------------------- No. 122 - Mr. Mime Lv. 28 Basic Pokemon HP: 40 Pokemon Power: Invisible Wall Whenever an attack (including your own) does 30 or more damage to Mr. Mime (after applying weakness and resistance), prevent that damage. (Any other effects of attacks still happen.) This power can't be used if Mr. Mime is asleep, confused or paralyzed. Attack: Meditate Cost: 1x Psychic Energy, 1x Any Energy Damage: 10+ Does 10 damage plus 10 more damage for each damage counter on the defending pokemon. Retreat Cost: 1 energy Weakness: Psychic Resistance: None Rarity: Rare How to Obtain: Found in Laboratory Booster Packs. Barrier Pokemon Length: 4ft 3 Weight: 120lbs If interrupted while miming, it will slap around the enemy with its broad hands. ------ --------------------- No. 124 - Jynx Lv. 23 Basic Pokemon HP: 70 Attack 1: Doubleslap Cost: 1x Psychic Energy Damage: 10x Flip 2 coins. This attack does 10 damage times the number of heads. Attack 2: Meditate Cost: 2x Psychic Energy, 1x Any Energy Damage: 20+ Does 20 damage plus 10 more damage for each damage counter on the defending pokemon. Retreat Cost: 2 energy Weakness: Psychic Resistance: None Rarity: Uncommon How to Obtain: Found in Evolution Booster Packs. Human Shape Pokemon Length: 4ft 7 Weight: 90lbs Merely by meditating, the pokemon launches a powerful psychic energy attack. ---------------------------------------------------------------------------- ----------------------- No. 150 - Mewtwo Lv. 53 Basic Pokemon HP: 60 Attack 1: Psychic Cost: 1x Psychic Energy, 1x Any Energy Damage: 10+ Does 10 damage plus 10 more damage for each energy card attached to the defending pokemon. Attack 2: Barrier Cost: 2x Psychic Energy Discard 1 Psychic energy card attached to Mewtwo in order to use this attack. During your opponent's next turn, prevent all effects of attacks, including damage, done to Mewtwo. Retreat Cost: 3 energy Weakness: Psychic Resistance: None Rarity: Rare How to Obtain: Found in Laboratory Booster Packs. Genetic Pokemon Length: 6ft 7 Weight: 269lbs A scientist created this pokemon after years of horrific gene-splicing and DNA engineering experiments. ------------------------ ----------------------- No. 150 - Mewtwo Lv. 60 Basic Pokemon HP: 70 Attack 1: Energy Absorption Cost: 1x Psychic Energy Choose up to 2 energy cards from your discard pile and attach them to Mewtwo. Attack 2: Psyburn Cost: 2x Psychic Energy, 1x Any Energy Damage: 40 Retreat Cost: 2 energy Weakness: Psychic Resistance: None Rarity: Promotional How to Obtain: Win the First Challenge Cup. Talk to Pappy after defeating the Psychic Club Master Murray. (Alternate art version.) Genetic Pokemon Length: 6ft 7 Weight: 269lbs Years of genetic experiments resulted in the creation of this never-before-seen violent pokemon. ---------------- ------------------- No. 151 - Mew Lv. 8 Basic Pokemon HP: 40 Pokemon Power: Neutralizing Shield Prevent all effects of attacks, including damage, done to Mew by evolved pokemon (excluding your own). This power stops working while Mew is asleep, confused or paralyzed. Attack: Psyshock Cost: 1x Psychic Energy Damage: 10 Flip a coin. If heads, the defending pokemon is now paralyzed. Retreat Cost: 1 energy Weakness: Psychic Resistance: None Rarity: Promotional How to Obtain: Win the Second Challenge Cup. New Species Pokemon Length: 1ft 4 Weight: 9lbs So rare that it is still said to be a mirage by many experts. Only a few people have seen it worldwide. ----------------------- -------------------- No. 151 - Mew Lv. 15 Basic Pokemon HP: 50 Attack: Mystery Attack Cost: 1x Psychic Energy, 1x Colorless Energy Does a random amount of damage to the defending pokemon and may cause a random effect to the defending pokemon. Retreat Cost: None Weakness: Psychic Resistance: None Rarity: Promotional How to Obtain: Can only be received using Card Pop. New Species Pokemon Length: 1ft 4 Weight: 9lbs When viewed through a microscope, this Pokemon's short, fine, delicate hair can be seen. ----------------------- -------------------- No. 151 - Mew Lv. 23 Basic Pokemon HP: 50 Attack 1: Psywave Cost: 1x Psychic Energy Damage: 10x Does 10 damage times the number of energy cards attached to the defending pokemon. Attack 2: Devolution Beam Cost: 2x Psychic Energy Choose an evolves pokemon (your own or your opponent's). Return the highest stage evolution card of that pokemon to its player's hand. Retreat Cost: 1 energy Weakness: Psychic Resistance: None Rarity: Rare How to Obtain: Found in Mystery Booster Packs. New Species Pokemon Length: 1ft 4 Weight: 9lbs So rare that it is still said to be a mirage by many experts. Only a few people have seen it worldwide. ----------------------- ----------------------- |Colorless Pokemon Cards| ----------------------- --------------------- No. 16 - Pidgey Lv. 8 Basic Pokemon HP: 40 Attack: Whirlwind Cost: 2x Any Energy Damage: 10 If your opponent has any benched pokemon, he or she chooses 1 of them and switches it with the defending pokemon. (Do the damage before switching the pokemon.) Retreat Cost: 1 energy Weakness: Lightning Resistance: Fighting Rarity: Common How to Obtain: Found in Evolution Booster Packs. Tiny Bird Pokemon Length: 1ft 0 Weight: 4lbs A common sight in forests or woods. It flaps its wings at ground level to kick up blinding sand. ----------------- ------------------------- No. 17 - Pidgeotto Lv. 36 Stage 1: Evolves from Pidgey HP: 60 Attack 1: Whirlwind Cost: 2x Any Energy Damage: 20 If your opponent has any benched pokemon, he or she chooses 1 of them and switches it with the defending pokemon. (Do the damage before switching the pokemon.) Attack 2: Mirror Move Cost: 3x Any Energy If Pidgeotto was attacked last turn, do the final result of that attack on Pidgeotto to the defending pokemon. Retreat Cost: 1 energy Weakness: Lightning Resistance: Fighting Rarity: Rare How to Obtain: Found in Evolution Booster Packs. Bird Pokemon Length: 3ft 7 Weight: 66lbs Very protective of its sprawling territory, this pokemon will fiercely peck at any intruder. ------------- ----------------------- No. 18 - Pidgeot Lv. 38 Stage 2: Evolves from Pidgeotto HP: 80 Attack 1: Slicing Wind Cost: 3x Any Energy Does 30 damage to 1 of your opponent's pokemon chosen at random. Don't apply weakness and resistance for this attack. (Any other effects that would happen after applying weakness and resistance still happen.) Attack 2: Gale Cost: 4x Any Energy Damage: 20 Switch Pidgeot with 1 of your benched pokemon chosen at random. If your opponent has any benched pokemon, switch the defending pokemon with 1 of them chosen at random. (Do the damage before switching the pokemon.) Retreat Cost: 1 energy Weakness: Lightning Resistance: Fighting Rarity: Rare How to Obtain: Found in Laboratory Booster Packs. Bird Pokemon Length: 4ft 11 Weight: 87lbs This pokemon flies at mach 2 speed, seeking prey. Its large talons are feared as wicked weapons. ------------------ ----------------------- No. 18 - Pidgeot Lv. 40 Stage 2: Evolves from Pidgeotto HP: 80 Attack 1: Wing Attack Cost: 2x Any Energy Damage: 20 Attack 2: Hurricane Cost: 3x Any Energy Damage: 30 Unless this attack knocks out the defending pokemon, return the defending pokemon and all cards attached to it to your opponent's hand. Retreat Cost: None Weakness: Lightning Resistance: Fighting Rarity: Rare How to Obtain: Found in Evolution Booster Packs. Bird Pokemon Length: 4ft 11 Weight: 87lbs When hunting, it skims the surface of water at high speed to pick off unwary prey such as Magikarp. ---------------------- ---------------------- No. 19 - Rattata Lv. 9 Basic Pokemon HP: 30 Attack: Bite Cost: 1x Any Energy Damage: 20 Retreat Cost: None Weakness: Fighting Resistance: Psychic Rarity: Common How to Obtain: Found in Colosseum Booster Packs. Rat Pokemon Length: 1ft 0 Weight: 8lbs Bites anything when it attacks. Small and very quick, it is a common sight in many places. ------------ ------------------------ No. 20 - Raticate Lv. 41 Stage 1: Evolves from Rattata HP: 60 Attack 1: Bite Cost: 1x Any Energy Damage: 20 Attack 2: Super Fang Cost: 3x Any Energy Does damage to the defending pokemon equal to half the defending pokemon's remaining HP (rounded up to the nearest 10). Retreat Cost: 1 energy Weakness: Fighting Resistance: Psychic Rarity: Uncommon How to Obtain: Found in Colosseum Booster Packs. Rat Pokemon Length: 2ft 4 Weight: 41lbs It uses its whiskers to maintain its balance. It seems to slow down if they are cut off. -------- ----------------------- No. 21 - Spearow Lv. 13 Basic Pokemon HP: 50 Attack 1: Peck Cost: 1x Any Energy Damage: 10 Attack 2: Mirror Move Cost: 3x Any Energy If Spearow was attacked last turn, do the final result of that attack on Spearow to the defending pokemon. Retreat Cost: None Weakness: Lightning Resistance: Fighting Rarity: Common How to Obtain: Found in Laboratory Booster Packs. Tiny Bird Pokemon Length: 1ft 0 Weight: 4lbs Eats bugs in grassy areas. It has to flap its short wings at high speed to stay airborne. --------- ---------------------- No. 22 - Fearow Lv. 27 Stage 1: Evolves from Spearow HP: 70 Attack 1: Agility Cost: 3x Any Energy Damage: 20 Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Fearow. Attack 2: Drill Peck Cost: 4x Any Energy Damage: 40 Retreat Cost: None Weakness: Lightning Resistance: Fighting Rarity: Uncommon How to Obtain: Found in Laboratory Booster Packs. Beak Pokemon Length: 3ft 11 Weight: 84lbs With its huge and magnificent wings, it can keep aloft without ever having to land for rest. -------------- ------------------------ No. 35 - Clefairy Lv. 14 Basic Pokemon HP: 40 Attack 1: Sing Cost: 1x Any Energy Flip a coin. If heads, the defending pokemon is now asleep. Attack 2: Metronome Cost: 3x Any Energy Choose 1 of the defending pokemon's attacks. Metronome copies that attack except for its energy costs. (No matter what type the defending pokemon is, Clefairy's type is still Colorless.) Retreat Cost: 1 energy Weakness: Fighting Resistance: Psychic Rarity: Rare How to Obtain: Found in Mystery Booster Packs. Fairy Pokemon Length: 2ft 0 Weight: 17lbs Its magical and cute appeal has many admirers. It is rare and found only in certain areas. -------------- ------------------------ No. 36 - Clefable Lv. 34 Stage 1: Evolves from Clefairy HP: 70 Attack 1: Metronome Cost: 1x Any Energy Choose 1 of the defending pokemon's attacks. Metronome copies that attack except for its energy costs. (No matter what type the defending pokemon is, Clefable's type is still Colorless.) Attack 2: Minimize Cost: 2x Any Energy All damage done by attacks to Clefable during your opponent's next turn is reduced by 20 (after applying weakness and resistance). Retreat Cost: 2 energy Weakness: Fighting Resistance: Psychic Rarity: Rare How to Obtain: Found in Laboratory Booster Packs. Fairy Pokemon Length: 4ft 3 Weight: 88lbs A timid fairy pokemon that is rarely seen. It will run and hide the moment it senses people. -------------- -------------------------- No. 39 - Jigglypuff Lv. 12 Basic Pokemon HP: 50 Attack 1: First Aid Cost: 1x Any Energy Remove 1 damage counter from Jigglypuff. Attack 2: Double-Edge Cost: 3x Any Energy Damage: 40 Jigglypuff does 20 damage to itself. Retreat Cost: 1 energy Weakness: Fighting Resistance: Psychic Rarity: Promotional How to Obtain: Beat Ronald for it when he challenges you after winning two Club Master Medals. Balloon Pokemon Length: 1ft 8 Weight: 12lbs When its huge eyes light up, it sings a mysteriously soothing melody that lulls its enemies to sleep. --------------------- -------------------------- No. 39 - Jigglypuff Lv. 13 Basic Pokemon HP: 50 Attack 1: Friendship Song Cost: 1x Any Energy Flip a coin. If heads, put a basic pokemon card chosen at random from your deck onto your bench. (You can't use this attack if your bench is full.) Attack 2: Expand Cost: 2x Any Energy Damage: 10 All damage done to Jigglypuff during your opponent's next turn is reduced by 10 (after applying weakness and resistance). Retreat Cost: 1 energy Weakness: Fighting Resistance: Psychic Rarity: Common How to Obtain: Found in Evolution Booster Packs. Balloon Pokemon Length: 1ft 8 Weight: 12lbs Uses its alluring eyes to enrapture its foe. It then sings a pleasing melody that lulls the foe to sleep. ---------------------------- -------------------------- No. 39 - Jigglypuff Lv. 14 Basic Pokemon HP: 60 Attack 1: Lullaby Cost: 1x Any Energy The defending pokemon is now asleep. Attack 2: Pound Cost: 2x Any Energy Damage: 20 Retreat Cost: 1 energy Weakness: Fighting Resistance: Psychic Rarity: Common How to Obtain: Found in Colosseum Booster Packs. Balloon Pokemon Length: 1ft 8 Weight: 12lbs When its huge eyes light up, it sings a mysteriously soothing melody that lulls its enemies to sleep. --------------------- -------------------------- No. 40 - Wigglytuff Lv. 36 Stage 1: Evolves from Jigglypuff HP: 80 Attack 1: Lullaby Cost: 1x Any Energy The defending pokemon is now asleep. Attack 2: Do the Wave Cost: 3x Any Energy Damage: 10+ Does 10 damage plus 10 damage for each of your benched pokemon. Retreat Cost: 2 energy Weakness: Fighting Resistance: Psychic Rarity: Rare How to Obtain: Found in Colosseum Booster Packs. Balloon Pokemon Length: 3ft 3 Weight: 26lbs The body is soft and rubbery. When angered, it will suck in air and inflate itself to an enormous size. --------------------------- ---------------------- No. 52 - Meowth Lv. 14 Basic Pokemon HP: 50 Attack: Cat Punch Cost: 2x Any Energy Does 20 damage to 1 of your opponent's pokemon chosen at random. Don't apply weakness and resistance for this attack. (Any other effects that would happen after applying weakness and resistance still happen.) Retreat Cost: 1 energy Weakness: Fighting Resistance: Psychic Rarity: Common How to Obtain: Found in Colosseum Booster Packs. Scratch Cat Pokemon Length: 1ft 4 Weight: 9lbs Appears to be more active at night. It loves round and shiny things, so it can't stop from picking them up. -------------------------------- ---------------------- No. 52 - Meowth Lv. 15 Basic Pokemon HP: 50 Attack: Pay Day Cost: 2x Any Energy Damage: 10 Flip a coin. If heads, draw a card. Retreat Cost: 1 energy Weakness: Fighting Resistance: Psychic Rarity: Common How to Obtain: Found in Mystery Booster Packs. Scratch Cat Pokemon Length: 1ft 4 Weight: 9lbs Adores circular objects. Wanders the streets on a nightly basis to look for dropped loose change. --------------------- ----------------------- No. 53 - Persian Lv. 25 Stage 1: Evolves from Meowth HP: 70 Attack 1: Scratch Cost: 2x Any Energy Damage: 20 Attack 2: Pounce Cost: 3x Any Energy Damage: 30 If the defending pokemon attacks Persian during your opponent's next turn, any damage done by the attack is reduced by 10 (after applying weakness and resistance). (Benching or evolving either pokemon ends this effect.) Retreat Cost: None Weakness: Fighting Resistance: Psychic Rarity: Uncommon How to Obtain: Found in Mystery Booster Packs. Classy Cat Pokemon Length: 3ft 3 Weight: 71lbs Although its fur has many admirers, it is tough to raise as a pet because of its fickle meanness. -------------------- --------------------------- No. 83 - Farfetch'd Lv. 20 Basic Pokemon HP: 50 Attack 1: Leek Slap Cost: 1x Any Energy Damage: 30 Flip a coin. If tails, this attack does nothing. Either way, you can't use this attack again as long as Farfetch'd stays in play (even putting Farfetch'd on the bench won't let you use it again). Attack 2: Pot Smash Cost: 3x Any Energy Damage: 30 Retreat Cost: 1 energy Weakness: Lightning Resistance: Fighting Rarity: Uncommon How to Obtain: Found in Mystery Booster Packs. Wild Duck Pokemon Length: 2ft 7 Weight: 33lbs The sprig of green onions it holds is its weapon. This sprig is used much like a metal sword. -------------- --------------------- No. 84 - Doduo Lv. 10 Basic Pokemon HP: 50 Attack: Fury Attack Cost: 1x Any Energy Damage: 10x Flip 2 coins. This attack does 10 damage times the number of heads. Retreat Cost: None Weakness: Lightning Resistance: Fighting Rarity: Common How to Obtain: Found in Laboratory Booster Packs. Twin Bird Pokemon Length: 4ft 7 Weight: 86lbs A bird that makes up for its poor flying with its fast foot speed. Leaves giant footprints. ----------- ---------------------- No. 85 - Dodrio Lv. 28 Stage 1: Evolves from Doduo HP: 70 Pokemon Power: Retreat Aid As long as Dodrio is benched, pay 1 energy less to retreat your active pokemon. Attack: Rage Cost: 3x Any Energy Damage: 10+ Does 10 damage plus 10 more damage for each damage counter on Dodrio. Retreat Cost: None Weakness: Lightning Resistance: Fighting Rarity: Uncommon How to Obtain: Found in Laboratory Booster Packs. Triplebird Pokemon Length: 5ft 11 Weight: 188lbs Uses its three brains to execute complex plans. While two heads sleep, one head stays awake. ------------ -------------------------- No. 108 - Lickitung Lv. 26 Basic Pokemon HP: 90 Attack 1: Tongue Wrap Cost: 1x Any Energy Damage: 10 Flip a coin. If heads, the defending pokemon is now paralyzed. Attack 2: Supersonic Cost: 2x Any Energy Flip a coin. If heads, the defending pokemon is now confused. Retreat Cost: 3 energy Weakness: Fighting Resistance: Psychic Rarity: Uncommon How to Obtain: Found in Mystery Booster Packs. Licking Pokemon Length: 3ft 11 Weight: 144lbs Its tongue can be extended like a chameleon's. It leaves a stinging sensation when it licks enemies. ---------------------- ------------------------ No. 113 - Chansey Lv. 55 Basic Pokemon HP: 120 Attack 1: Scrunch Cost: 2x Any Energy Flip a coin. If heads, prevent all damage done to Chansey during your opponent's next turn. (Any other effects of attacks still happen.) Attack 2: Double-Edge Cost: 4x Any Energy Damage: 80 Chansey does 80 damage to itself. Retreat Cost: 1 energy Weakness: Fighting Resistance: Psychic Rarity: Rare How to Obtain: Found in Colosseum Booster Packs. Egg Pokemon Length: 3ft 7 Weight: 76lbs A rare and elusive pokemon that is said to bring happiness to those who manage to catch it. ------------ --------------------------- No. 115 - Kangaskhan Lv. 40 Basic Pokemon HP: 90 Attack 1: Fetch Cost: 1x Any Energy Draw a card. Attack 2: Comet Punch Cost: 4x Any Energy Damage: 20x Flip 4 coins. This attack does 20 damage times the number of heads. Retreat Cost: 3 energy Weakness: Fighting Resistance: Psychic Rarity: Rare How to Obtain: Found in Colosseum Booster Packs. Parent Pokemon Length: 7ft 3 Weight: 176lbs The infant rarely ventures out of its mother's protective pouch until it is three years old. ---------------- ----------------------- No. 128 - Tauros Lv. 32 Basic Pokemon HP: 60 Attack 1: Stomp Cost: 2x Any Energy Damage: 20+ Flip a coin. If heads, this attack does 20 damage plus 10 more damage; if tails, this attack does 20 damage. Attack 2: Rampage Cost: 3x Any Energy Damage: 20+ Does 20 damage plus 10 more damage for each damage counter on Tauros. Flip a coin. If tails, Tauros is now confused (after doing damage). Retreat Cost: 2 energy Weakness: Fighting Resistance: Psychic Rarity: Uncommon How to Obtain: Found in Mystery Booster Packs. Wild Bull Pokemon Length: 4ft 7 Weight: 195lbs When it targets an enemy, it charges furiously while whipping its body with its long tails. ----------- ---------------------- No. 132 - Ditto Lv. 19 Basic Pokemon HP: 50 Attack 1: Pound Cost: 1x Any Energy Damage: 10 Attack 2: Morph Cost: 3x Any Energy Remove all damage counters from Ditto. For the rest of the game, replace Ditto with a copy of a basic pokemon card (other than Ditto) chosen at random from your deck. Ditto is no longer asleep, confused, paralyzed, poisoned or anything else that might be the result of an attack (just as if you had evolved it). Retreat Cost: 1 energy Weakness: Fighting Resistance: Psychic Rarity: Rare How to Obtain: Found in Laboratory Booster Packs. Transform Pokemon Length: 1ft 0 Weight: 9lbs When it spots an enemy, its body transfigures into an almost perfect copy of its opponent. ------------- ---------------------- No. 133 - Eevee Lv. 12 Basic Pokemon HP: 50 Attack 1: Tail Wag Cost: 1x Any Energy Flip a coin. If heads, the defending pokemon can't attack Eevee during your opponent's next turn. (Benching or evolving either pokemon ends this effect.) Attack 2: Quick Attack Cost: 2x Any Energy Damage: 10+ Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. Retreat Cost: 1 energy Weakness: Fighting Resistance: Psychic Rarity: Common How to Obtain: Found in Evolution Booster Packs. Evolution Pokemon Length: 1ft 0 Weight: 14lbs Its genetic code is irregular. It may mutate if it is exposed to radiation from elemental stones. ----------------- ------------------------ No. 137 - Porygon Lv. 12 Basic Pokemon HP: 30 Attack 1: Conversion 1 Cost: 1x Any Energy If the defending pokemon has a weakness, you may change it to a type of your choice other than colorless. Attack 2: Conversion 2 Cost: 2x Any Energy Change Porygon's resistance to a type of your choice other than colorless. Retreat Cost: 1 energy Weakness: Fighting Resistance: Psychic Rarity: Uncommon How to Obtain: Found in Laboratory Booster Packs. Virtual Pokemon Length: 2ft 7 Weight: 80lbs A pokemon that consists entirely of programming code. Capable of moving freely in cyberspace. -------------- ------------------------ No. 143 - Snorlax Lv. 20 Basic Pokemon HP: 90 Pokemon Power: Thick Skinned Snorlax can't become asleep, confused, paralyzed or poisoned. This power can't be used if Snorlax is already asleep, confused or paralyzed. Attack: Body Slam Cost: 4x Any Energy Damage: 30 Flip a coin. If heads, the defending pokemon is now paralyzed. Retreat Cost: 4 energy Weakness: Fighting Resistance: Psychic Rarity: Rare How to Obtain: Found in Colosseum Booster Packs. Sleeping Pokemon Length: 6ft 11 Weight: 1014lbs Very lazy. Just eats and sleeps. As its rotund bulk builds, it becomes steadily more slothful. -------------- ------------------------ No. 147 - Dratini Lv. 10 Basic Pokemon HP: 40 Attack: Pound Cost: 1x Any Energy Damage: 10 Retreat Cost: 1 energy Weakness: None Resistance: Psychic Rarity: Uncommon How to Obtain: Found in Mystery Booster Packs. Dragon Pokemon Length: 5ft 11 Weight: 7lbs Long considered a mythical pokemon until recently, when a small colony was found living underwater. ------------------------ -------------------------- No. 148 - Dragonair Lv. 33 Stage 1: Evolves from Dratini HP: 80 Attack 1: Slam Cost: 3x Any Energy Damage: 30x Flip 2 coins. This attack does 30 damage times the number of heads. Attack 2: Hyper Beam Cost: 4x Any Energy Damage: 20 If the defending pokemon has any energy cards attached to it, choose 1 of them and discard it. Retreat Cost: 2 energy Weakness: None Resistance: Psychic Rarity: Rare How to Obtain: Found in Mystery Booster Packs. Dragon Pokemon Length: 13ft 1 Weight: 36lbs A mystical pokemon that exudes a gentle aura. Has the ability to change climate conditions. ----------- -------------------------- No. 149 - Dragonite Lv. 41 Stage 2: Evolves from Dragonair HP: 100 Pokemon Power: Healing Wind When you put Dragonite into play, remove 2 counters from each of your pokemon. If a pokemon has fewer damage counters than that, remove all of them from that pokemon. Attack: Slam Cost: 3x Any Energy Damage: 30x Flip 2 coins. This attack does 30 damage times the number of heads. Retreat Cost: 2 energy Weakness: None Resistance: Fighting Rarity: Rare How to Obtain: Defeat the four Grand Masters. Dragon Pokemon Length: 7ft 3 Weight: 463lbs It is said that this pokemon lives somewhere in the sea and that it flies. However, it is only a rumor. ---------------------------- -------------------------- No. 149 - Dragonite Lv. 45 Stage 2: Evolves from Dragonair HP: 100 Pokemon Power: Step In Once during your turn (before you attack), if Dragonite is on your bench, you may switch it with your active pokemon. Attack: Slam Cost: 4x Any Energy Damage: 40x Flip 2 coins. This attack does 40 damage times the number of heads. Retreat Cost: 1 energy Weakness: None Resistance: Fighting Rarity: Rare How to Obtain: Found in Mystery Booster Packs. Dragon Pokemon Length: 7ft 3 Weight: 463lbs An extremely rarely seen marine pokemon. Its intelligence is said to match that of humans. ---------- ------------- |Trainer Cards| ------------- ------------- Professor Oak Discard your hand, then draw 7 cards. Rarity: Uncommon How to Obtain: Found in Colosseum Booster Packs. ------------------------------------------------ ---------------------- Imposter Professor Oak Your opponent shuffles his or her hand into his or her deck, then draws 7 cards. Rarity: Rare How to Obtain: Found in Laboratory Booster Packs. ------------------------------------------------- ---- Bill Draw 2 cards. Rarity: Common How to Obtain: Found in Colosseum Booster Packs. ------------------------------------------------ -------- Mr. Fuji Choose a pokemon on on your bench. Shuffle it and any cards attached to it into your deck. Rarity: Uncommon How to Obtain: Found in Mystery Booster Packs. ---------------------------------------------- ---- Lass You and your opponent show each other your hands, then shuffle all the trainer cards from your hands into your decks. Rarity: Rare How to Obtain: Found in Laboratory Booster Packs. ------------------------------------------------- -------- Imakuni? Your active pokemon is now confused. Imakuni wants you to play him as a basic pokemon, but you can't. A mysterious creature not listed in the Pokedex. He asks kids around the world, "Who is cuter - Pikachu or me?" Rarity: Promotional How to Obtain: You win this card off Imakuni? for every three times you win against him. --------------------------- -------------- Pokemon Trader Trade 1 of the basic pokemon or evolution cards in your hand for 1 of the basic pokemon or evolution cards from your deck. Show both cards to your opponent. Shuffle your deck afterward. Rarity: Rare How to Obtain: Found in Evolution Booster Packs. ------------------------------------------------ --------------- Pokemon Breeder Put a stage 2 evolution card from your hand on the matching basic pokemon. You can only play this card when you would be allowed to evolve that pokemon anyway. Rarity: Rare How to Obtain: Found in Evolution Booster Packs. ------------------------------------------------ ------------- Clefairy Doll HP: 10 Play Clefairy Doll as if it were a basic pokemon. While in play, Clefairy Doll counts as a pokemon (instead of a trainer card). Clefairy Doll has no attacks, can't retreat, and can't be asleep, confused, paralyzed or poisoned. If Clefairy Doll is knocked out, it doesn't count as a knocked out pokemon. At any time before you attack, you may discard Clefairy Doll. (Use Gameboy Pokemon Power menu to do this.) Rarity: Rare How to Obtain: Found in Evolution Booster Packs. ------------------------------------------------ ----------------- Mysterious Fossil HP: 10 Play Mysterious Fossil as if it were a basic pokemon. While in play, Mysterious Fossil counts as a pokemon (instead of a trainer card). Mysterious Fossil has no attacks, can't retreat, and can't be asleep, confused, paralyzed or poisoned. If Mysterious Fossil is knocked out, it doesn't count as a knocked out pokemon (Discard it anyway.) At any time before you attack, you may discard Mysterious Fossil. (Use Gameboy Pokemon Power menu to do this.) Rarity: Common How to Obtain: Found in Mystery Booster Packs. ---------------------------------------------- ---------------- Energy Retrieval Trade 1 of the other cards in your hand for up to 2 basic energy cards from your discard pile. Rarity: Uncommon How to Obtain: Found in Evolution Booster Packs. ------------------------------------------------ ---------------------- Super Energy Retrieval Trade 2 of the other cards in your hand for up to 4 basic energy cards from your discard pile. Rarity: Promotional How to Obtain: Beat Ronald for it when he challenges you after winning five Club Master Medals. ---------------------------------- ------------- Energy Search Search your deck for a basic energy card and put it into your hand. Shuffle your deck afterward. Rarity: Common How to Obtain: Found in Evolution Booster Packs. ------------------------------------------------ -------------- Energy Removal Choose 1 energy card attached to 1 of your opponent's pokemon and discard it. Rarity: Common How to Obtain: Found in Mystery Booster Packs. ---------------------------------------------- -------------------- Super Energy Removal Discard 1 energy card attached to 1 of your pokemon in order to choose 1 of your opponent's pokemon and up to 2 energy cards attached to it. Discard those energy cards. Rarity: Rare How to Obtain: Found in Laboratory Booster Packs. ------------------------------------------------- ------ Switch Switch 1 of your benched pokemon with your active pokemon. Rarity: Common How to Obtain: Found in Colosseum Booster Packs. ------------------------------------------------ -------------- Pokemon Center Remove all damage counters from all of your own pokemon with damage counters on them. Then discard all energy cards attached to those pokemon. Rarity: Uncommon How to Obtain: Found in Mystery Booster Packs. ---------------------------------------------- --------- Poke Ball Flip a coin. If heads, you may search your deck for any basic pokemon or evolution card. Show that card to your opponent, then put it into your hand. Shuffle your deck afterward. Rarity: Common How to Obtain: Found in Colosseum Booster Packs. ------------------------------------------------ -------- Scoop Up Choose 1 of your pokemon in play and return its basic pokemon card to your hand. (Discard all cards attached to that card.) Rarity: Rare How to Obtain: Found in Colosseum Booster Packs. ------------------------------------------------ --------------- Computer Search Discard 2 of the other cards from your hand in order to search your deck for any card and put it into your hand. Shuffle your deck afterward. Rarity: Rare How to Obtain: Found in Colosseum Booster Packs. ------------------------------------------------ ------- Pokedex Look at up to 5 cards from the top of your deck and rearrange them as you like. Rarity: Uncommon How to Obtain: Found in Laboratory Booster Packs. ------------------------------------------------- --------- Pluspower Attach Pluspower to one of your active pokemon. At the end of your turn, discard Pluspower. If this pokemon's attack does damage to any active pokemon (after applying weakness and resistance). The attack does 10 more damage to that active pokemon. Rarity: Uncommon How to Obtain: Found in Colosseum Booster Packs. ------------------------------------------------ -------- Defender Attach Defender to 1 of your pokemon. At the end of your opponent's next turn, discard Defender. Damage done to that pokemon by attacks is reduced by 20 (after applying weakness and resistance). Rarity: Uncommon How to Obtain: Found in Colosseum Booster Packs. ------------------------------------------------ ----------- Item Finder Discard 2 of the other cards from your hand in order to put a trainer card from your discard pile into your hand. Rarity: Rare How to Obtain: Found in Colosseum Booster Packs. ------------------------------------------------ ------------ Gust of Wind Choose 1 of your opponent's benched pokemon and switch it with his or her active pokemon. Rarity: Common How to Obtain: Found in Evolution Booster Packs. ------------------------------------------------ ---------------- Devolution Spray Choose 1 of your own pokemon in play and a stage of evolution. Discard all evolution cards of that stage or higher attached to that pokemon. That pokemon is no longer asleep, confused, paralyzed, poisoned, or anything else that might be the result of an attack (just as if you had evolved it). Rarity: Rare How to Obtain: Found in Laboratory Booster Packs. ------------------------------------------------- ------ Potion Remove 2 damage counters from 1 of your pokemon. If that pokemon has fewer damage counters than that, remove all of them. Rarity: Common How to Obtain: Found in Colosseum Booster Packs. ------------------------------------------------ ------------ Super Potion Discard 1 energy card attached to 1 of your own pokemon in order to remove 4 damage counters from that pokemon. If the pokemon has fewer damage counters than that, remove all of them. Rarity: Uncommon How to Obtain: Found in Evolution Booster Packs. ------------------------------------------------ --------- Full Heal Your active pokemon is no longer asleep, confused, paralyzed or poisoned. Rarity: Uncommon How to Obtain: Found in Colosseum Booster Packs. ------------------------------------------------ ------ Revive Put 1 basic pokemon card from your discard pile onto your bench. Put damage counters on that pokemon equal half its HP (rounded down to the nearest 10). (You can't play Revive if your bench is full.) Rarity: Uncommon How to Obtain: Found in Colosseum Booster Packs. ------------------------------------------------ ----------- Maintenance Shuffle 2 of the other cards from your hand into your deck in order to draw a card. Rarity: Uncommon How to Obtain: Found in Laboratory Booster Packs. ------------------------------------------------- ------------- Pokemon Flute Choose 1 basic pokemon card from your opponent's discard pile and put it onto his or her bench. (You can't play Pokemon Flute if your opponent's bench is full.) Rarity: Uncommon How to Obtain: Found in Evolution Booster Packs. ------------------------------------------------ ------- Gambler Shuffle your hand into your deck. Flip a coin. If heads, draw 8 cards. If tails, draw 1 card. Rarity: Common How to Obtain: Found in Laboratory Booster Packs. ------------------------------------------------- ------- Recycle Flip a coin. If heads, put a card in your discard pile on top of your deck. Rarity: Common How to Obtain: Found in Laboratory Booster Packs. ------------------------------------------------- ------------ |Energy Cards| ------------ ------------ Grass Energy Provides 1 Grass Energy. Rarity: Common How to Obtain: Pull from any booster pack, if you challenge Aaron at Mason Laboratory and win, you'll get a booster full of energy cards. -------------------------------------------------------------- ----------- Fire Energy Provides 1 Fire Energy. Rarity: Common How to Obtain: Pull from any booster pack, if you challenge Aaron at Mason Laboratory and win, you'll get a booster full of energy cards. -------------------------------------------------------------- ------------ Water Energy Provides 1 Water Energy. Rarity: Common How to Obtain: Pull from any booster pack, if you challenge Aaron at Mason Laboratory and win, you'll get a booster full of energy cards. -------------------------------------------------------------- ---------------- Lightning Energy Provides 1 Lightning Energy. Rarity: Common How to Obtain: Pull from any booster pack, if you challenge Aaron at Mason Laboratory and win, you'll get a booster full of energy cards. -------------------------------------------------------------- --------------- Fighting Energy Provides 1 Fighting Energy. Rarity: Common How to Obtain: Pull from any booster pack, if you challenge Aaron at Mason Laboratory and win, you'll get a booster full of energy cards. -------------------------------------------------------------- -------------- Psychic Energy Provides 1 Psychic Energy. Rarity: Common How to Obtain: Pull from any booster pack, if you challenge Aaron at Mason Laboratory and win, you'll get a booster full of energy cards. -------------------------------------------------------------- ----------------------- Double Colorless Energy Provides 2 Colorless energy. (Doesn't count as a basic energy card.) Colorless energy can't be used to pay colored energy costs. (Any type of energy can be used to pay Colorless energy costs.) Rarity: Uncommon How to Obtain: Pull from Mystery Booster Packs. ----------------------------------------------- =============================================================================== Section 9: Deck Machine Lists =============================================================================== Here is a complete list of all the decks you can make from the auto-deck machines in the game. Most of them can be found in the Mason Laboratory, but you can only use the Legendary auto-deck machine after beating the Grand Masters. --------------------------- Mason Lab Auto-Deck Machine --------------------------- ***Charmander and Friends Deck*** A Fire, Grass and Water deck: Charmander, Pinsir and Seel. -Pokemon (27)- Caterpie Lv13 x2 Metapod Lv21 x1 Nidoran (Female) Lv13 x2 Nidoran (Male) Lv20 x1 Pinsir Lv24 x1 Charmander Lv10 x2 Charmeleon Lv32 x1 Charizard Lv76 x1 Growlithe Lv18 x2 Arcanine Lv45 x1 Ponyta Lv10 x2 Magmar Lv24 x1 Seel Lv12 x2 Dewgong Lv42 x1 Goldeen Lv12 x2 Seaking Lv20 x1 Rattata Lv9 x2 Raticate Lv41 x1 Meowth Lv14 x1 -Trainers (9)- Professor Oak x1 Bill x2 Switch x1 Computer Search x1 Pluspower x1 Potion x2 Full Heal x1 -Energy (24)- Grass Energy x8 Fire Energy x10 Water Energy x6 ***Squirtle and Friends Deck*** A Water, Fire and Lightning deck: Squirtle, Charmander and Pikachu. -Pokemon (27)- Charmander Lv10 x2 Charmeleon Lv32 x1 Growlithe Lv18 x1 Arcanine Lv45 x1 Magmar Lv24 x1 Squirtle Lv8 x2 Wartortle Lv22 x1 Blastoise Lv52 x1 Seel Lv12 x2 Dewgong Lv42 x1 Goldeen Lv12 x1 Seaking Lv28 x1 Staryu Lv15 x1 Starmie Lv28 x1 Lapras Lv31 x1 Pikachu Lv12 x2 Magnemite Lv13 x1 Magneton Lv28 x1 Electabuzz Lv35 x1 Rattata Lv9 x2 Raticate Lv41 x1 Meowth Lv14 x1 -Trainers (8)- Professor Oak x1 Bill x1 Switch x1 Poke Ball x1 Scoop Up x1 Item Finder x1 Potion x1 Full Heal x1 -Energy (25)- Fire Energy x8 Water Energy x11 Lightning Energy x6 ***Bulbasaur and Friends Deck*** A Grass, Lightning and Psychic deck: Bulbasaur, Pikachu and Abra. -Pokemon (25)- Bulbasaur Lv13 x2 Ivysaur Lv20 x1 Venusaur Lv67 x1 Nidoran (Female) Lv13 x2 Nidoran (Male) Lv20 x2 Nidorino Lv25 x1 Tangela Lv12 x1 Pikachu Lv12 x2 Raichu Lv40 x1 Magnemite Lv13 x1 Electabuzz Lv35 x1 Abra Lv10 x2 Kadabra Lv38 x1 Gastly Lv8 x2 Haunter Lv22 x1 Jynx Lv23 x1 Jigglypuff Lv14 x1 Meowth Lv14 x1 Kangaskhan Lv40 x1 -Trainers (12)- Professor Oak x1 Bill x1 Switch x1 Poke Ball x1 Pluspower x2 Defender x1 Gust of Wind x1 Potion x2 Full Heal x2 -Energy (23)- Grass Energy x9 Lightning Energy x8 Psychic Energy x6 ***Psychic Machamp Deck*** Machamp, Hitmonlee, Hitmonchan, Gengar and Alakazam are furious! -Pokemon (28)- Diglett Lv8 x2 Dugtrio Lv36 x1 Machop Lv20 x2 Machoke Lv40 x1 Machamp Lv67 x1 Onix Lv12 x1 Hitmonlee Lv30 x1 Hitmonchan Lv33 x1 Abra Lv10 x2 Kadabra Lv38 x1 Alakazam Lv42 x1 Gastly Lv8 x2 Haunter Lv22 x1 Gengar Lv38 x1 Mr. Mime Lv28 x1 Jynx Lv23 x1 Mew Lv23 x1 Pidgey Lv8 x2 Pidgeotto Lv36 x1 Pidgeot Lv40 x1 Rattata Lv9 x2 Raticate Lv41 x1 -Trainers (8)- Professor Oak x1 Bill x2 Switch x1 Gust of Wind x1 Potion x2 Full Heal x1 -Energy (24)- Fighting Energy x12 Psychic Energy x12 ***Water Beetle Deck*** An Evolution deck with Weedle, Nidoran (Female) and Bellsprout. -Pokemon (28)- Weedle Lv12 x2 Kakuna Lv23 x1 Beedrill Lv32 x1 Nidoran (Male) Lv20 x2 Nidorino Lv25 x1 Nidoking Lv48 x1 Bellsprout Lv11 x2 Weepinbell Lv28 x1 Victreebel Lv42 x1 Scyther Lv25 x1 Poliwag Lv13 x2 Poliwhirl Lv28 x1 Poliwrath Lv48 x1 Krabby Lv20 x2 Kingler Lv27 x1 Magikarp Lv8 x2 Gyarados Lv41 x1 Lapras Lv31 x1 Articuno Lv35 x1 Lickitung Lv26 x1 Kangaskhan Lv40 x1 Tauros Lv32 x1 -Trainers (8)- Professor Oak x1 Bill x2 Energy Retrieval x1 Energy Search x1 Switch x1 Pluspower x1 Full Heal x1 -Energy (24)- Grass Energy x14 Water Energy x10 -------------------------------- Fighting Medal Auto-Deck Machine -------------------------------- ***All Fighting Pokemon Deck*** A Deck of Fighting Pokemon: Feel their fighting power! -Pokemon (28)- Sandshrew Lv12 x2 Sandslash Lv33 x1 Diglett Lv8 x2 Dugtrio Lv36 x1 Mankey Lv7 x2 Primeape Lv35 x1 Machop Lv20 x3 Machoke Lv40 x2 Machamp Lv67 x1 Geodude Lv16 x2 Graveler Lv29 x1 Golem Lv36 x1 Onix Lv12 x1 Cubone Lv13 x2 Marowak Lv26 x1 Hitmonlee Lv30 x1 Hitmonchan Lv33 x1 Rhyhorn Lv18 x2 Rhydon Lv48 x1 -Trainers (6)- Professor Oak x1 Bill x2 Switch x1 Potion x2 -Energy (26)- Fighting Energy x26 ***Bench Attack Deck*** A Deck of Pokemon that can attack the bench. -Pokemon (18)- Voltorb Lv10 x4 Electrode Lv42 x2 Zapdos Lv40 x2 Hitmonlee Lv30 x4 Hitmonchan Lv33 x2 Meowth Lv14 x4 -Trainers (16)- Professor Oak x1 Bill x2 Mr. Fuji x1 Energy Retrieval x2 Switch x2 Scoop Up x1 Pluspower x2 Defender x2 Item Finder x1 Gust of Wind x1 Maintenance x1 -Energy (26)- Lightning Energy x12 Fighting Energy x14 ***Battle Contest Deck*** A Deck which uses Fighting attacks such as Slash and Punch. -Pokemon (25)- Mankey Lv7 x3 Machop Lv20 x4 Machoke Lv40 x3 Hitmonlee Lv30 x2 Hitmonchan Lv33 x2 Meowth Lv14 x3 Persian Lv25 x2 Dratini Lv10 x3 Dragonair Lv33 x2 Dragonite Lv45 x1 -Trainers (9)- Professor Oak x1 Pluspower x3 Defender x3 Potion x2 -Energy (26)- Fighting Energy x24 Double Colorless Energy x2 ***Heated Battle Deck*** A Powerful Deck with both Fire and Fighting Pokemon. -Pokemon (19)- Magmar Lv24 x4 Electabuzz Lv35 x2 Mankey Lv7 x3 Primeape Lv35 x2 Hitmonlee Lv30 x3 Hitmonchan Lv33 x3 Kangaskhan Lv40 x2 -Trainers (14)- Energy Search x2 Scoop Up x2 Pluspower x3 Defender x2 Potion x3 Full Heal x2 -Energy (27)- Fire Energy x8 Lightning Energy x4 Fighting Energy x15 ***First Strike Deck*** A Deck for fast and furious attacks. -Pokemon (20)- Mankey Lv7 x4 Primeape Lv35 x1 Machop Lv20 x4 Machoke Lv40 x3 Machamp Lv67 x2 Hitmonlee Lv30 x4 Hitmonchan Lv33 x2 -Trainers (15)- Bill x4 Switch x2 Pluspower x2 Defender x2 Gust of Wind x3 Potion x2 -Energy (25)- Fighting Energy x25 ---------------------------- Rock Medal Auto-Deck Machine ---------------------------- ***Squeaking Mouse Deck*** A Deck made of mouse Pokemon. Uses Pluspower to power up! -Pokemon (20)- Pikachu Lv12 x2 Pikachu Lv14 x2 Raichu Lv40 x1 Raichu Lv45 x1 Sandshrew Lv12 x4 Sandslash Lv33 x3 Rattata Lv9 x4 Raticate Lv41 x3 -Trainers (15)- Professor Oak x1 Bill x2 Pokemon Trader x1 Energy Retrieval x2 Computer Search x1 Pluspower x3 Defender x2 Potion x2 Super Potion x1 -Energy (25)- Lightning Energy x8 Fighting Energy x15 Double Colorless Energy x2 ***Great Quake Deck*** Uses Dugtrio's Earthquake to cause great damage. -Pokemon (20)- Diglett Lv8 x4 Dugtrio Lv36 x3 Onix Lv12 x4 Rhyhorn Lv18 x3 Rhydon Lv48 x2 Kangaskhan Lv40 x2 Tauros Lv32 x1 Snorlax Lv20 x1 -Trainers (15)- Professor Oak x1 Bill x2 Pokemon Trader x2 Switch x3 Defender x4 Potion x3 -Energy (25)- Fighting Energy x25 ***Bone Attack Deck*** A Deck of Cubone and Marowak - A call for help. -Pokemon (25)- Sandshrew Lv12 x3 Sandslash Lv33 x2 Geodude Lv16 x3 Graveler Lv29 x2 Golem Lv36 x1 Onix Lv12 x4 Cubone Lv13 x4 Marowak Lv26 x1 Marowak Lv32 x2 Rhyhorn Lv18 x2 Rhydon Lv48 x1 -Trainers (11)- Bill x2 Mr. Fuji x1 Poke Ball x2 Pokedex x1 Defender x3 Pokemon Flute x2 -Energy (24)- Fighting Energy x24 ***Excavation Deck*** A Deck which creates Pokemon by evolving Mysterious Fossils. -Pokemon (27)- Shellder Lv8 x3 Cloyster Lv25 x1 Omanyte Lv19 x3 Omastar Lv32 x2 Sandshrew Lv12 x4 Sandslash Lv33 x2 Cubone Lv13 x3 Marowak Lv32 x1 Hitmonchan Lv33 x3 Kabuto Lv9 x2 Kabutops Lv30 x1 Aerodactyl Lv28 x2 -Trainers (10)- Professor Oak x2 Bill x2 Pokemon Breeder x2 Mysterious Fossil x4 -Energy (23)- Water Energy x8 Fighting Energy x15 ***Rock Crusher Deck*** A Deck of Rock Pokemon. It's strong against Lightning Pokemon. -Pokemon (21)- Diglett Lv8 x4 Dugtrio Lv36 x2 Geodude Lv16 x4 Graveler Lv29 x3 Golem Lv36 x2 Onix Lv12 x3 Rhyhorn Lv18 x3 -Trainers (13)- Professor Oak x2 Pokemon Breeder x1 Energy Removal x2 Switch x2 Computer Search x1 Defender x2 Potion x2 Super Potion x1 -Energy (26)- Fighting Energy x24 Double Colorless Energy x2 ----------------------------- Water Medal Auto-Deck Machine ----------------------------- ***Blue Water Deck*** A Deck of Water Pokemon: Their blue horror washes over enemies. -Pokemon (25)- Psyduck Lv15 x2 Golduck Lv27 x1 Poliwag Lv13 x2 Poliwhirl Lv28 x1 Poliwrath Lv48 x1 Seel Lv12 x2 Dewgong Lv42 x1 Shellder Lv8 x2 Cloyster Lv25 x1 Krabby Lv20 x2 Kingler Lv27 x1 Horsea Lv19 x2 Seadra Lv23 x1 Magikarp Lv8 x1 Gyarados Lv41 x1 Lapras Lv31 x1 Omanyte Lv19 x1 Omastar Lv32 x1 Articuno Lv35 x1 -Trainers (10)- Professor Oak x1 Bill x2 Pokemon Trader x1 Mysterious Fossil x2 Energy Search x1 Poke Ball x1 Potion x1 Super Potion x1 -Energy (25)- Water Energy x25 ***On The Beach Deck*** A well balanced Deck of Sandshrew and Water Pokemon! -Pokemon (23)- Seel Lv12 x2 Dewgong Lv42 x1 Shellder Lv8 x3 Cloyster Lv25 x2 Krabby Lv20 x3 Kingler Lv27 x2 Staryu Lv15 x3 Starmie Lv28 x2 Sandshrew Lv12 x3 Sandslash Lv33 x2 -Trainers (11)- Bill x2 Energy Retrieval x2 Energy Removal x2 Gust of Wind x2 Potion x3 -Energy (26)- Water Energy x16 Fighting Energy x10 ***Paralyze! Deck*** Paralyze the opponent's Pokemon: Stop 'em and Drop 'em! -Pokemon (22)- Caterpie Lv13 x3 Metapod Lv21 x2 Squirtle Lv8 x3 Wartortle Lv22 x2 Shellder Lv8 x3 Cloyster Lv25 x2 Staryu Lv15 x4 Starmie Lv28 x3 -Trainers (12)- Professor Oak x2 Bill x2 Pluspower x2 Defender x2 Potion x4 -Energy (26)- Grass Energy x8 Water Energy x14 Double Colorless Energy x4 ***Energy Removal Deck*** Uses Whirlpool and Hyper Beam to remove opponent's energy cards. -Pokemon (26)- Psyduck Lv15 x3 Golduck Lv27 x2 Poliwag Lv13 x4 Poliwhirl Lv28 x3 Poliwrath Lv48 x2 Gastly Lv17 x4 Haunter Lv17 x3 Dratini Lv10 x3 Dragonair Lv33 x2 -Trainers (8)- Professor Oak x1 Bill x1 Lass x1 Energy Search x2 Energy Removal x2 Super Energy Removal x1 -Energy (26)- Water Energy x15 Psychic Energy x8 Double Colorless Energy x3 ***Rain Dancer Deck*** Use Rain Dance to attach Water energy for powerful attacks! -Pokemon (23)- Squirtle Lv8 x4 Wartortle Lv22 x3 Blastoise Lv52 x2 Horsea Lv19 x3 Seadra Lv23 x2 Goldeen Lv12 x4 Seaking Lv28 x3 Lapras Lv31 x2 -Trainers (13)- Professor Oak x2 Pokemon Breeder x1 Energy Retrieval x1 Super Energy Retrieval x1 Energy Removal x2 Super Energy Removal x1 Switch x2 Potion x2 Gambler x1 -Energy (24)- Water Energy x24 --------------------------------- Lightning Medal Auto-Deck Machine --------------------------------- ***Cute Pokemon Deck*** A Deck of cute Pokemon such as Pikachu and Eevee. -Pokemon (25)- Flareon Lv28 x1 Vaporeon Lv42 x1 Pikachu Lv12 x1 Pikachu Lv14 x1 Pikachu Lv16 x2 Flying Pikachu Lv12 x1 Surfing Pikachu Lv13 x2 Raichu Lv40 x1 Raichu Lv45 x1 Jolteon Lv29 x1 Clefairy Lv14 x2 Clefable Lv34 x1 Jigglypuff Lv12 x1 Jigglypuff Lv13 x2 Jigglypuff Lv14 x1 Wigglytuff Lv36 x2 Eevee Lv12 x4 -Trainers (15)- Professor Oak x2 Bill x3 Clefairy Doll x2 Scoop Up x2 Computer Search x1 Pluspower x1 Defender x1 Potion x3 -Energy (20)- Fire Energy x4 Water Energy x6 Lightning Energy x8 Double Colorless Energy x2 ***Pokemon Flute Deck*** Use the Pokemon Flute to revive opponent's Pokemon and attack! -Pokemon (16)- Staryu Lv15 x2 Lapras Lv31 x2 Pikachu Lv12 x3 Raichu Lv40 x1 Magnemite Lv13 x2 Electabuzz Lv35 x3 Rattata Lv9 x2 Raticate Lv41 x1 -Trainers (23)- Professor Oak x2 Bill x4 Energy Removal x3 Computer Search x1 Pluspower x3 Item Finder x2 Gust of Wind x4 Pokemon Flute x4 -Energy (21)- Water Energy x9 Lightning Energy x12 ***Yellow Flash Deck*** A Deck of Pokemon that use Lightning energy to zap opponents. -Pokemon (24)- Pikachu Lv12 x2 Pikachu Lv14 x1 Raichu Lv40 x1 Raichu Lv45 x1 Magnemite Lv13 x2 Magnemite Lv15 x1 Magneton Lv28 x1 Magneton Lv35 x1 Voltorb Lv10 x3 Electrode Lv35 x1 Electrode Lv42 x1 Electabuzz Lv20 x1 Electabuzz Lv35 x1 Jolteon Lv24 x1 Jolteon Lv29 x1 Zapdos Lv40 x1 Zapdos Lv64 x1 Eevee Lv12 x3 -Trainers (10)- Energy Retrieval x1 Energy Removal x2 Poke Ball x2 Pluspower x2 Defender x2 Gust of Wind x1 -Energy (26)- Lightning Energy x26 ***Electric Shock Deck*** A Deck which shocks and paralyses opponents with its attacks. -Pokemon (23)- Pikachu Lv14 x2 Pikachu Lv16 x2 Raichu Lv40 x2 Magnemite Lv13 x2 Magnemite Lv15 x2 Magneton Lv28 x2 Voltorb Lv10 x4 Electrode Lv42 x3 Zapdos Lv64 x1 Porygon Lv12 x3 -Trainers (12)- Energy Retrieval x2 Pluspower x2 Defender x3 Item Finder x2 Gust of Wind x3 -Energy (25)- Lightning Energy x24 Double Colorless Energy x1 ***Zapping Selfdestruct Deck*** Selfdestruct causes great damage - even to the opponent's bench. -Pokemon (20)- Magnemite Lv13 x4 Magneton Lv28 x3 Voltorb Lv10 x4 Electrode Lv35 x2 Electabuzz Lv35 x4 Kangaskhan Lv40 x2 Tauros Lv32 x1 -Trainers (14)- Professor Oak x1 Bill x2 Switch x2 Defender x4 Gust of Wind x1 Potion x4 -Energy (26)- Lightning Energy x24 Double Colorless Energy x2 ----------------------------- Grass Medal Auto-Deck Machine ----------------------------- ***Insect Collection Deck*** A Deck made of Insect Pokemon. Go bug power! -Pokemon (24)- Caterpie Lv13 x3 Metapod Lv21 x2 Butterfree Lv28 x1 Weedle Lv12 x3 Kakuna Lv23 x2 Beedrill Lv32 x1 Paras Lv8 x4 Parasect Lv28 x3 Venonat Lv12 x2 Venomoth Lv28 x1 Scyther Lv25 x1 Pinsir Lv24 x1 -Trainers (12)- Bill x2 Pokemon Breeder x2 Switch x2 Poke Ball x2 Pokedex x2 Potion x2 -Energy (24)- Grass Energy x24 ***Jungle Deck*** A Deck of Grass Pokemon: There are many dangers in the jungle. -Pokemon (23)- Ekans Lv10 x2 Arbok Lv27 x1 Zubat Lv10 x2 Golbat Lv29 x1 Oddish Lv8 x2 Gloom Lv22 x1 Vileplume Lv35 x1 Paras Lv8 x2 Parasect Lv28 x1 Venonat Lv12 x2 Venomoth Lv28 x1 Bellsprout Lv11 x2 Weepinbell Lv28 x1 Victreebel Lv42 x1 Pinsir Lv24 x1 Lickitung Lv26 x1 Kangaskhan Lv40 x1 -Trainers (11)- Bill x2 Switch x1 Poke Ball x1 Pluspower x2 Defender x2 Potion x2 Full Heal x1 -Energy (26)- Grass Energy x25 Double Colorless Energy x1 ***Flower Garden Deck*** A Deck of flower Pokemon: Beautiful but dangerous. -Pokemon (23)- Bulbasaur Lv13 x3 Ivysaur Lv20 x2 Venusaur Lv67 x2 Oddish Lv8 x3 Gloom Lv22 x2 Vileplume Lv35 x2 Bellsprout Lv11 x2 Weepinbell Lv28 x1 Victreebel Lv42 x1 Tangela Lv8 x2 Tangela Lv12 x1 Lickitung Lv26 x2 -Trainers (11)- Pokemon Trader x2 Pokemon Breeder x3 Energy Search x1 Switch x2 Potion x2 Full Heal x1 -Energy (26)- Grass Energy x24 Double Colorless Energy x2 ***Kaleidoscope Deck*** Uses Venomoth's Pokemon power to change the opponent's weakness. -Pokemon (23)- Venonat Lv12 x3 Venomoth Lv28 x2 Flareon Lv22 x1 Flareon Lv28 x1 Vaporeon Lv29 x1 Vaporeon Lv42 x1 Jolteon Lv24 x1 Jolteon Lv29 x1 Ditto Lv19 x4 Eevee Lv12 x4 Porygon Lv12 x4 -Trainers (12)- Bill x2 Mr. Fuji x2 Energy Search x2 Switch x4 Gust of Wind x2 -Energy (25)- Grass Energy x10 Fire Energy x4 Water Energy x4 Lightning Energy x4 Double Colorless Energy x3 ***Flower Power Deck*** A powerful Big Eggsplosion and Energy Transfer combo! -Pokemon (25)- Bulbasaur Lv13 x4 Ivysaur Lv20 x3 Venusaur Lv67 x2 Oddish Lv8 x4 Gloom Lv22 x3 Vileplume Lv35 x2 Exeggcute Lv14 x4 Exeggutor Lv35 x3 -Trainers (13)- Professor Oak x2 Bill x3 Pokemon Breeder x2 Energy Retrieval x2 Switch x2 Potion x2 -Energy (22)- Grass Energy x18 Psychic Energy x4 ------------------------------- Psychic Medal Auto-Deck Machine ------------------------------- ***Psychic Power Deck*** Use the psychic power of the Psychic Pokemon to attack! -Pokemon (25)- Abra Lv10 x3 Kadabra Lv38 x2 Alakazam Lv42 x1 Slowpoke Lv18 x2 Slowbro Lv26 x1 Gastly Lv8 x1 Gastly Lv17 x2 Haunter Lv17 x1 Haunter Lv22 x1 Gengar Lv38 x1 Drowzee Lv12 x2 Hypno Lv36 x1 Mr. Mime Lv28 x1 Jynx Lv23 x1 Mewtwo Lv53 x1 Mew Lv23 x1 Clefairy Lv14 x1 Clefable Lv34 x1 Snorlax Lv20 x1 -Trainers (10)- Professor Oak x2 Pokemon Trader x1 Pokemon Breeder x1 Switch x2 Pokemon Center x1 Pluspower x2 Devolution Spray x1 -Energy (25)- Psychic Energy x25 ***Dream Eater Haunter Deck*** Use Haunter's Dream Eater to cause great damage! -Pokemon (23)- Zubat Lv10 x3 Golbat Lv29 x2 Gastly Lv8 x4 Haunter Lv17 x1 Haunter Lv22 x2 Gengar Lv38 x2 Drowzee Lv12 x3 Hypno Lv36 x2 Jigglypuff Lv14 x2 Meowth Lv15 x2 -Trainers (13)- Professor Oak x2 Bill x2 Energy Retrieval x2 Super Energy Retrieval x1 Switch x2 Computer Search x1 Revive x3 -Energy (24)- Grass Energy x7 Psychic Energy x17 ***Scavenging Slowbro Deck*** Continually draw Trainer cards from the discard pile! -Pokemon (20)- Slowpoke Lv18 x4 Slowbro Lv26 x3 Jynx Lv23 x3 Mewtwo Lv53 x2 Mew Lv23 x2 Jigglypuff Lv13 x2 Jigglypuff Lv14 x2 Eevee Lv12 x2 -Trainers (17)- Energy Retrieval x2 Energy Removal x3 Pluspower x2 Defender x3 Potion x3 Recycle x4 -Energy (23)- Psychic Energy x23 ***Strange Power Deck*** Confuse opponents with mysterious power! -Pokemon (22)- Slowpoke Lv9 x3 Slowbro Lv26 x2 Drowzee Lv12 x4 Hypno Lv36 x3 Mr. Mime Lv28 x2 Jynx Lv23 x2 Mew Lv8 x1 Mew Lv23 x2 Lickitung Lv26 x2 Snorlax Lv20 x1 -Trainers (12)- Pokemon Trader x2 Energy Retrieval x2 Energy Removal x2 Super Energy Removal x1 Pluspower x2 Item Finder x1 Gust of Wind x1 Full Heal x1 -Energy (26)- Psychic Energy x25 Double Colorless Energy x1 ***Strange Psyshock Deck*** Use Alakazam's Damage Swap to move damage counters! -Pokemon (19)- Abra Lv10 x4 Kadabra Lv38 x3 Alakazam Lv42 x2 Mr. Mime Lv28 x2 Chansey Lv55 x3 Kangaskhan Lv40 x3 Snorlax Lv20 x2 -Trainers (19)- Professor Oak x2 Energy Removal x3 Switch x4 Pokemon Center x2 Scoop Up x4 Gust of Wind x3 Gambler x1 -Energy (22)- Psychic Energy x22 ------------------------------- Science Medal Auto-Deck Machine ------------------------------- ***Lovely Nidoran Deck*** Uses Nidoqueen's Boyfriends to cause great damage to the opponent. -Pokemon (24)- Nidoran (Female) Lv13 x4 Nidorina Lv24 x3 Nidoqueen Lv43 x2 Nidoran (Male) Lv20 x4 Nidorino Lv25 x4 Nidoking Lv48 x4 Lickitung Lv26 x3 -Trainers (16)- Professor Oak x2 Pokemon Trader x3 Pokemon Breeder x3 Energy Retrieval x2 Switch x3 Computer Search x1 Item Finder x2 -Energy (20)- Grass Energy x20 ***Science Corps Deck*** The march of the science corps! Attack with the power of science! -Pokemon (25)- Ekans Lv10 x2 Arbok Lv27 x1 Nidoran (Female) Lv13 x2 Nidorina Lv24 x1 Nidoqueen Lv43 x1 Nidoran (Male) Lv20 x3 Nidorino Lv25 x2 Nidoking Lv48 x1 Zubat Lv10 x2 Golbat Lv29 x1 Grimer Lv17 x2 Muk Lv34 x1 Koffing Lv13 x2 Weezing Lv27 x1 Meowth Lv15 x2 Persian Lv25 x1 -Trainers (9)- Professor Oak x1 Bill x1 Pokemon Trader x1 Pokemon Breeder x1 Potion x1 Full Heal x1 Maintenance x1 Gambler x1 Recycle x1 -Energy (26)- Grass Energy x26 ***Flyin' Pokemon Deck*** Pokemon with feathers flock together! Retreating is easy! -Pokemon (25)- Zubat Lv10 x4 Golbat Lv29 x3 Flying Pikachu Lv12 x2 Pidgey Lv8 x4 Pidgeotto Lv36 x3 Pidgeot Lv38 x1 Pidgeot Lv40 x1 Spearow Lv13 x4 Fearow Lv27 x3 -Trainers (10)- Imposter Professor Oak x2 Bill x2 Lass x2 Potion x4 -Energy (25)- Grass Energy x13 Lightning Energy x10 Double Colorless Energy x2 ***Poison Deck*** A Deck that uses poison to slowly knock out the opponent. -Pokemon (27)- Weedle Lv12 x3 Kakuna Lv23 x2 Beedrill Lv32 x1 Ekans Lv10 x4 Arbok Lv27 x3 Nidoran (Male) Lv20 x4 Nidorino Lv25 x3 Nidoking Lv48 x2 Koffing Lv13 x3 Weezing Lv27 x2 -Trainers (9)- Professor Oak x1 Imposter Professor Oak x2 Pokemon Breeder x1 Potion x2 Full Heal x2 Gambler x1 -Energy (24)- Grass Energy x24 ***Wonders of Science Deck*** Block Pokemon Powers with Muk and attack with Mewtwo! -Pokemon (20)- Grimer Lv17 x4 Muk Lv34 x3 Koffing Lv13 x4 Weezing Lv27 x3 Mewtwo Lv53 x2 Mewtwo Lv60 x2 Porygon Lv12 x2 -Trainers (17)- Professor Oak x2 Imposter Professor Oak x1 Bill x2 Energy Search x2 Switch x2 Computer Search x2 Pokedex x2 Full Heal x2 Maintenance x2 -Energy (23)- Grass Energy x15 Psychic Energy x8 ---------------------------- Fire Medal Auto-Deck Machine ---------------------------- ***Replace 'em All Deck*** A Deck that shuffles the opponent's cards. -Pokemon (27)- Vulpix Lv11 x4 Ninetales Lv32 x2 Ninetales Lv35 x1 Growlithe Lv18 x4 Arcanine Lv34 x1 Arcanine Lv45 x1 Pidgey Lv8 x4 Pidgeotto Lv36 x3 Pidgeot Lv38 x1 Pidgeot Lv40 x1 Doduo Lv10 x3 Dodrio Lv28 x2 -Trainers (9)- Professor Oak x2 Imposter Professor Oak x2 Lass x2 Gust of Wind x3 -Energy (24)- Fire Energy x24 ***Chari-saur Deck*** Attack with Charizard - with just a few Fire Energy cards! -Pokemon (25)- Bulbasaur Lv13 x4 Ivysaur Lv20 x3 Venusaur Lv67 x2 Charmander Lv10 x4 Charmeleon Lv32 x3 Charizard Lv76 x2 Flareon Lv22 x3 Eevee Lv12 x4 -Trainers (13)- Bill x2 Pokemon Trader x3 Pokemon Breeder x3 Energy Retrieval x2 Energy Removal x1 Potion x2 -Energy (22)- Grass Energy x12 Fire Energy x10 ***Traffic Light Deck*** Pokemon that can attack with Fire, Water or Lightning Energy! -Pokemon (27)- Charmander Lv10 x3 Charmeleon Lv32 x2 Ponyta Lv10 x3 Rapidash Lv33 x2 Flareon Lv22 x2 Vaporeon Lv29 x2 Pikachu Lv12 x2 Voltorb Lv10 x3 Electrode Lv42 x2 Jolteon Lv24 x2 Eevee Lv12 x4 -Trainers (7)- Energy Search x2 Switch x2 Pluspower x3 -Energy (26)- Fire Energy x10 Water Energy x8 Lightning Energy x8 ***Fire Pokemon Deck*** With Fire Pokemon like Charizard, Rapidash and Magmar, it's hot! -Pokemon (25)- Charmander Lv10 x3 Charmeleon Lv32 x2 Charizard Lv76 x1 Vulpix Lv11 x3 Ninetales Lv32 x1 Ninetales Lv35 x1 Growlithe Lv18 x2 Arcanine Lv45 x1 Ponyta Lv10 x2 Rapidash Lv33 x1 Magmar Lv24 x1 Magmar Lv31 x1 Flareon Lv22 x1 Flareon Lv28 x1 Moltres Lv35 x1 Eevee Lv12 x3 -Trainers (9)- Professor Oak x1 Bill x2 Pokemon Trader x1 Pokemon Breeder x1 Energy Retrieval x1 Super Energy Retrieval x1 Switch x1 Gust of Wind x1 -Energy (26)- Fire Energy x24 Double Colorless Energy x2 ***Fire Charge Deck*** Desperate attacks damage your opponent and you! -Pokemon (18)- Growlithe Lv18 x4 Arcanine Lv45 x3 Magmar Lv24 x2 Jigglypuff Lv12 x3 Jigglypuff Lv14 x1 Wigglytuff Lv36 x1 Chansey Lv55 x2 Tauros Lv32 x2 -Trainers (17)- Professor Oak x1 Bill x2 Energy Retrieval x2 Poke Ball x1 Computer Search x1 Defender x2 Potion x3 Full Heal x1 Gambler x1 Recycle x3 -Energy (25)- Fire Energy x21 Double Colorless Energy x4 --------------------------- Legendary Auto-Deck Machine --------------------------- Note: This machine can only be used immediately after you defeat the four Grand Masters, just before you grab the Legendary Pokemon cards, so always take the chance to use it! ***Legendary Moltres Deck*** Gather Fire Energy with the Legendary Moltres! -Pokemon (21)- Vulpix Lv11 x4 Ninetales Lv35 x3 Growlithe Lv18 x4 Arcanine Lv45 x2 Magmar Lv24 x2 Magmar Lv31 x2 Moltres Lv35 x2 Moltres Lv37 x2 -Trainers (14)- Bill x3 Lass x2 Pokemon Trader x1 Energy Retrieval x1 Super Energy Retrieval x1 Energy Removal x2 Switch x2 Potion x1 Super Potion x1 -Energy (25)- Fire Energy x25 ***Legendary Zapdos Deck*** Zap opponents with the Legendary Zapdos! -Pokemon (20)- Voltorb Lv10 x4 Electrode Lv35 x3 Electabuzz Lv35 x4 Jolteon Lv29 x2 Zapdos Lv40 x1 Zapdos Lv64 x1 Zapdos Lv68 x2 Eevee Lv12 x3 -Trainers (15)- Bill x4 Energy Retrieval x2 Switch x2 Pluspower x3 Potion x3 Gambler x1 -Energy (25)- Lightning Energy x25 ***Legendary Articuno Deck*** Paralyze opponents with the Legendary Articuno! -Pokemon (20)- Seel Lv12 x4 Dewgong Lv42 x3 Lapras Lv31 x4 Articuno Lv35 x2 Articuno Lv37 x2 Chansey Lv55 x3 Ditto Lv19 x2 -Trainers (15)- Professor Oak x2 Pokemon Trader x2 Energy Retrieval x3 Switch x3 Scoop Up x4 Gambler x1 -Energy (25)- Water Energy x25 ***Legendary Dragonite Deck*** Heal your Pokemon with the Legendary Dragonite! -Pokemon (25)- Charmander Lv10 x3 Charmeleon Lv32 x2 Charizard Lv76 x2 Magikarp Lv8 x3 Gyarados Lv41 x2 Lapras Lv31 x2 Kangaskhan Lv40 x2 Dratini Lv10 x4 Dragonair Lv33 x3 Dragonite Lv41 x2 -Trainers (11)- Professor Oak x2 Pokemon Trader x2 Pokemon Breeder x2 Energy Retrieval x1 Super Energy Retrieval x1 Switch x2 Gambler x1 -Energy (24)- Water Energy x20 Double Colorless Energy x4 ***Mysterious Pokemon Deck*** A very special deck made of very rare Pokemon cards! -Pokemon (25)- Bulbasaur Lv13 x4 Ivysaur Lv20 x3 Venusaur Lv64 x2 Scyther Lv25 x2 Abra Lv10 x4 Kadabra Lv38 x3 Alakazam Lv42 x2 Mr. Mime Lv28 x2 Mew Lv8 x1 Mew Lv15 x2 -Trainers (9)- Professor Oak x1 Bill x2 Pokemon Breeder x2 Energy Removal x1 Switch x2 Pokemon Center x1 -Energy (26)- Grass Energy x12 Psychic Energy x14 =============================================================================== Section 10: Credits =============================================================================== I would like to thank: CJayC for creating a fine website and SBAllen for doing a great job running it. Neoseeker for taking an interest in my FAQs. The Prima Official Strategy Guide for the Pokemon TCG for helping me through the game when I first played this game, and for giving me some information on the Card Pop special cards. My parents for purchasing this game for me. Myself for writing this guide. You, the reader, for reading and using this guide. =============================================================================== Section 11: Copyright =============================================================================== Copyright 2010 Robert Watt This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Only Game FAQs and Neoseeker are permitted to display this FAQ.