******************************************* **********Pokemon: Trading Card Game********** ************FAQ by Secretdestroyer************ ******************************************* Version 2.2 <1> Revision <2> Card Lists <3> Walkthrough a. Grass Club b. Fire Club c. Water Club d. Lightning Club e. Rock Club f. Science Club g. Fighting Club h. Psychic Club <4> Pokemon Status <5> Tip Section <6> Challenge Cup <7> Final Four <8> Cheats/hints/secrets <9> Mail you get <10> Decks <11> Legal Stuff <12> Contacting Me <13> Thank yous 1. April 15th - Started FAQ, very incomplete. Let's get to work. April 16th - Workin hard, hopin to get it sent to Gamefaqs by today. Added info on how to get the Arcanine, Electrabuzz and Jigglypuff promo cards. Updated the Promo card list a little. Secrets and such section updated.. all lists were updated. Walkthrough worked on a bit, Pokemon Status complete. April 17th - Added tons to all sections. Upgraded to 0.2! April 18th - Working on changing the layout, so it looks better, and added alot of info to most every section. Updated to version 1.0. Added Challenge Cup Section, Final Four Sections and a Tip Section also I added one of my favorite decks I made. April 19th - Updates Galore. We're up to Version 1.5. Yay! I also added the section called Mail you get. I figured people would wonder about what mail they would receive.. so it's all there! Walkthrough up till the final four is complete. April 21st - Updates.. Thanks to Matt for the Final Four Info. Version 2.0 now. April 22nd - Version 2.1, Promo cards have all been added, and how to get them all is posted in the Secrets Etc. section. I've updated the Challenge Cup section, there was some mis-information in there. Sorry if it messed you up. Fixed some typos, think I squashed them all. April 25th - Version 2.2, Added Info from tkenlai and Evan Mason, thanks guys! 2. Lists are complete with the exception of the Promo list. E-Mail me if there's a problem with the lists. I checked them twice though.. so they should be fine. COLOSSEUM - 56 cards. ------------------- A01 - Nidoran A02 - Nidorino A03 - Tangela A04 - Scyther A05 - Pinsir A06 - Charmander A07 - Charmeleon A08 - Growlith A09 - Arcanine A10 - Ponyta A11 - Magmar A12 - Seel A13 - Dewgong A14 - Goldeen A15 - Seaking A16 - Staryu A17 - Magikarp A18 - Gyarados A19 - Pikachu A20 - Raichu A21 - Magnemite A22 - Magneton A23 - Electrabuzz A24 - Zapdos A25 - Diglett A26 - Dugtrio A27 - Machop A28 - Hitmonchan A29 - Abra A30 - Kadabra A31 - Ratata A32 - Raticate A33 - Jigglypuff A34 - Wigglytuff A35 - Meowth A36 - Chansey A37 - Kangashkan A38 - Snoralax A39 - Professor Oak A40 - Bill A41 - Switch A42 - Poke Ball A43 - Scoop Up A44 - Computer Search A45 - Pluspower A46 - Defender A47 - Item Finder A48 - Potion A49 - Full Heal A50 - Revive A51 - Grass Energy A52 - Fire Energy A53 - Water Energy A54 - Lightning Energy A55 - Fighting Energy A56 - Psychic Energy EVOLUTION - 50 cards ----------------- B01 - Bulbasaur B02 - Ivysaur B03 - Venusaur B04 - Caterpie B05 - Metapod B06 - Butterfree B07 - Weedle B08 - Kakuna B09 - Beedrill B10 - Nidoking B11 - Bellsprout B12 - Weepingbell B13 - Victreebell B14 - Charizard B15 - Rapidash B16 - Flareon B17 - Squirtke B18 - Wartotle B19 - Blastoise B20 - Krabby B21 - Kingler B22 - Starmie B23 - Vaporeon B24 - Jolteon B25 - Sandshrew B26 - Sandlash B27 - Machoke B28 - Machamp B29 - Geodude B30 - Graveller B31 - Golem B32 - Cubone B33 - Marowak B34 - Gastly B35 - Haunter B36 - Gengar B37 - Jynx B38 - Pidgy B39 - Pidgeotto B40 - Pidgeot B41 - Jigglypuff B42 - Eevee B43 - Pokemon Trader B44 - Pokemon Breeder B45 - Clefairy Doll B46 - Energy Retrieval B47 - Energy Search B48 - Gust of Wind B49 - Super Potion B50 - Pokemon Flute Mystery - 51 cards --------------- C01 - Nidoran C02 - Nidorina C03 - Nidoqueen C04 - Oddish C05 - Gloom C06 - Vileplume C07 - Paras C08 - Parasect C09 - Exeggcute C10 - Exeggutor C11 - Vulpix C12 - Ninetails C13 - Flareon C14 - Moltres C15 - Shellder C16 - Cloyster C17 - Lapras C18 - Vaporeon C19 - Omanyte C20 - Omastar C21 - Articuno C22 - Pikachu C23 - Raichu C24 - Voltorb C25 - Electrode C26 - Jolteon C27 - Zapdos C28 - Mankey C29 - Primeape C30 - Rhyhorn C31 - Rhydon C32 - Kabuto C33 - Kabutops C34 - Aerodactyl C35 - Alakazam C36 - Drowzee C37 - Mew C38 - Clefairy C39 - Meowth C40 - Persian C41 - Farfetch'd C42 - Lickitung C43 - Tauros C44 - Dratini C45 - Dragonair C46 - Dragonite C47 - Mr. Fuji C48 - Mysterious Fossil C49 - Energy Removal C50 - Pokemon Center E07 - Double Colorless Energy Laboratory - 51 cards --------------- D01 - Ekans D02 - Arbok D03 - Zubat D04 - Golbat D05 - Venonat D06 - Venomoth D07 - Grimer D08 - Muk D09 - Koffing D10 - Weezing D11 - Tangela D12 - Nintails D13 - Magmar D14 - Psyduck D15 - Golduck D16 - Poliwag D17 - Poliwhirl D18 - Poliwrath D19 - Tentacool D20 - Tentacruel D21 - Horsea D22 - Seadra D23 - Magnemite D24 - Magneton D25 - Electrode D26 - Onix D27 - Marowak D28 - Hitmonlee D29 - Slowpoke D30 - Slowbro D31 - Gastly D32 - Haunter D33 - Hypno D34 - Mr. Mime D35 - Mewtwo D36 - Pideot D37 - Spearow D38 - Fearow D39 - Clefable D40 - Duduo D41 - Dodrio D42 - Ditto D43 - Porygon D44 - Imposter Prof. Oak D45 - Lass D46 - Super Energy Removal D47 - Pokedex D48 - Deevolution Spray D49 - Maintenance D50 - Gambler D51 - Recyle Promotional Cards - 18 cards P01 - Arcanine P02 - Moltres P03 - Articuno P04 - Pikachu P05 - Pikachu P06 - Flying Pikachu P07 - Surfing Pikachu P08 - Surfing Pikachu P09 - Electrabuzz P10 - Zapdos P11 - Slowpoke P12 - Mewtwo P13 - Mewtwo P14 - Mew P15 - Jigglypuff P16 - Dragonite P17 - Imakuni? P18 - Super Energy Retrieval 3. A walkthrough on this game is kinda hard to accomplish. Because depending on what deck you chose at the start, you're probably going to be going in different places. Like if you took squirtle and friends deck, you'd go to the fire club.. but if you took another deck, you'd go a different way. Anyways, I'll just give you a quick rundown of the duelers and the leaders in each club. a. The Grass Club Grassy Pokemon Members, Bring a good Fire deck, and you'll do fine. I just get a pokemon with flamethrow to finish them off. 50 to non-grass, 100 to grass pokemon. Finishes most of them off in 1 hit. To get Heather to tell you where Nikki is, you must beat Brittany, Heather, and Kristin first. Then talk to Heather and she'll tell you where Nikki is. 3 members - Brittany - 2 Mystery Packs Heather - 2 Colosseum Packs Kristin - 2 Evolution Packs Leader - Nikki - 2 Laboratory Packs b. The Fire Club Everyone's got Fire Pokemon, if you like Grass Pokemon, you better watch it. These guy's will fry you. Water people, this is your club! Squirtle and friends deck worked very well here, but an all water deck would be better. Just remember to keep your Grass Pokemon away and you'll do fine. I went in with an all fire deck.. and I did okay, but water deck is certainly the best. There isn't much to this club, but you need to have a certain amount of cards to be able to fight the leader! 3 Members - John - 2 Colosseum Packs Adam - 2 Colosseum Packs Jonathan - 2 Colosseum Packs Leader - Ken - 2 Labrotory Packs c. The Water Club Water Pokemon Galore here(Duh) So use an electric deck, and keep your fire pokemon out of the skirmish, or they'll be put out! 3 members - Sara - 2 Colosseum Packs - Joshua - 2 Mystery Packs - Amanda - 2 Mystery Packs Leader - Amy - 2 Labrotory Packs d. The Lightning Club Use a Rock pokemon deck, and you'll do fine, Especially on the leader. I beat him with one Sandshrew, because he couldn't do any damage to it! 3 members - Jennifer, Brandon, Nicholas - 2 Mystery Packs Leader - Isaac - 2 Mystery Packs e. The Rock Club Use Grass Pokemon here, you'll do fine. I'd really stick to grass here.. It works the best on them, I tried my flamethrower deck on the leader.. got squashed.. so I just patched together a ragtag grass deck, and we rocked him. 3 members - Matthew - 2 Mystery Packs(Great Googly Moogly that kid looks crazy:)) Andrew - 2 Mystery Packs Ryan - 2 Mystery Packs Leader - Gene - 2 Mystery Packs f. The Science Club Hm.. I brought my Flamethrower deck(Check deck section below) And did fine. 3 members - Joseph - 2 Laboratory Packs Erin - 2 Evolution Packs David - 2 Mystery Packs Leader - Rick - 2 Labrotory Packs g. The Fighting Club Peachy, Colorless rock here... so use 'em! You gotta go out and find the differnt members in random clubs. Beat the 3 members, then you can fight the head hancho. 3 memebers - Michael - 2 Colosseum packs Jessica - 2 Colosseum Packs Chris - 2 Evolution Packs Leader - Mitch - 2 Lab packs h. The Psychic Club God this club is annoying. Murray is freaking tough, his battle was the only battle in the game that I had to stall on, and it was right DOWN to the wire! Luckily, LUCKILY, I flipped a tails to go second. ;) He'll stall you on Chansey's while he builds up his abra/kadabra/alakazams.. then bam. I saw this coming, and I flamethrowed and used Arcanine's Takedown.. Killed both of his Kadabras. Then he stalled till he killed himself. :) Leader - Murray - 2 Lab Packs Daniel - 2 Evolution Packs Stephanie - 2 Lab Packs 4.- I figured this to be a noteworthy section, because, in the game it makes a BIG difference if your pokemon is paralyzed, and you should know what all your options are, instead of letting your oppenent kick your pokemon all over the place. -Paralysis- A paralyzed Pokemon cannot attack or retreat It can be cured in one of these 4 ways. 1. It is removed when you give up your turn. 2. If you evolve the Paralized pokemon, it's no longer paralized. 3. Full heal removes it. 4. Use Switch or Scoop Up. -Sleep- Sleeping Pokemon cannot attack or retreat. It can be cured in one of these 4 ways. 1. Win the coin toss. 2. Evolve the pokemon 3. Full heal removes sleep. 4. Use Switch or Scoop Up. -Poison- A poisoned pokemon recieves 10 damage at the end of each players turn. Cure it in one of 4 ways. 1. Bench it. 2. Evolve it. 3. Use full heal. 4. Use Switch or Scoop Up. -Confusion- If a pokemon is confused, it has to toss a coin to do anything. To retreat, you have to flip the coin, if it's tails, you pay the cost, but don't retreat. If it's heads, you pay the cost and retreat. If you attack, and you get tails on the toss, you deal 20 damage to yourself. If the flip is heads, your attack hits the other pokemon. Curing Confusion works exactly the same as curing poison. Refer to the poison section. 5. Got a good tip? Send it in! I'll add good ones, and give you credit! - One good tip to keep in mind, when starting out, is to seek out Ikamuni?. He gives 1 of each booster packs, and he really is very easy. Added by SecretDestroyer - Remake decks to fight the leader of a club's weakness! It makes the game SO much EASIER! If you don't have enough cards to make a full deck of it's weakness, go to it's weakness's club, the boosters you win should be filled with that club's elemental. Added by SecretDestroyer - Make sure to go into the challenge cup often to see if there is a match going on! If you win, you get a Promo card! Added by SecretDestroyer More coming as soon as I get them! 6. The Challenge Cup seems hard, but in reality, it's not. The hardest part about the Challenge Cup is arriving at the right time. When you go in, you have to register. Then you battle 3 people, 2 people are from clubs, and the other person is your Rival! Your rival will by far be your biggest challenge, and even then he's not very tough. Before each battle you can arrange your deck and save, so there's no need to worry about creating a perfect for all 3 opponents. Just go with your favorite deck, if your deck has a weakness to your opponent's deck, then make a new one that's resistant to his Pokemon. If you do that, you'll do just peachy. The Challenge Cup is tricky, in terms of when it's held. I believe it's held after your 3rd and 5th badges, and then after you beat the Final Four. I'm not completely sure yet, but I'll make sure when I play the game through again to check. Also it's said that saving in a club then going to the CC makes it come back 1/3rd of the time. Try it, see if it works! One other side note.. I noticed immediatly, and I have not been able to figure out what that door at the upper right corner of the challenge cup does.. When there's no challenge cup, you simply can't go in. When there IS a challenge cup, a guy is guarding it. Weird, eh? E-Mail me if ya got any info on this. 7. Courtney - Fire Pokemon, with the Legendary Moltres card. Steve - Electric Pokemon, with the Legendary Zapdos card. Jack - Ice Pokemon, with the Legendary Articuno card. Rod - Bunch of Pokemon, seemed to have mostly water Pokemon, Has the Legendary Dragonite Card. Ronald - Has all 4 Lengendary Pokemon Cards, easy to beat... no energy cards to be hard. 8. As soon as I figure 'em out, they will be here! E-mail me at ddecker@mmcable.com if you have one. -Imakuni?- This guy is weird. He hangs out in one of the clubs, near the top of the room with the PC. When you fight him, he seems to have alot of Slowpokes, and uses his own card on himself. Weird. When you beat him the first time, you get a booster pack of each type, Then he runs off... -Prize Trick- This one seemed easy to me. But I never have really used it. When you kill a Pokemon, pick your prize. If it's not what you needed, switch the game off, turn it back on, and go to continue duel. Kill the Pokemon again and pick a different prize. -Promo Cards- Once I find more, I'll get them on here. Imakuni? - Kill Imakuni 3 times. Easier than it sounds. :) Jigglypuff - Kill your Rival after you beat the grass club, he gives you Jigglypuff when you win.(I believe that's how it works, thats how it worked out for me.) Electabuzz - Trade an Electabuzz to the kid that's in the Electric Club. He trades you his Electabuzz Promo. Arcanine - Trade Lapras for it with the girl in the Water Club. Surfing Pikachu - Trade Clefable to the guy in the house on the upper left of the map. Mewtwo - Beat the Challenge Cup the first time(Refer to the Challenge Cup Section) Mew - Beat the Challenge Cup the second time(Refer to Challenge Cup Section) Super Energy Retrieval - Get it when your rival challenges you the second time. Pikachu - Trade Clefable to Lass for it in the Water Club. Mewtwo - Get it from the old guy in the Psychic club after you beat Murray. Flyin' Pikachu - Trade ditto for it to the guy in the house on the upper left of the map. Moltres - Beat the Final Four Articuno - Beat the Final Four Zapdos - Beat the Final Four Pikachu(Different Artwork) - Trade all the cards that the guy in the Rock Club wants. Then after 4 or 5 trades, he'll give you the card. -Challenge Cup After The Final Four- You win a random Promo(With the exception of the Legendary Cards and Imakuni?) And the Challenge Cup is held more than once after the Final Four.. so if you're missing some promo's go there! Also, to make the CC come back, go to a club and save. It's said to work 1/3rd of the time. Not sure about that, but it seemed to work for me! - Submitted by tkenlai 9. Please keep in mind these could be in any order depending on when you visited the clubs. -Mail 1- It's me, Dr. Mason. Are you getting the hang of The Pokemon Trading Card Game? I have some information for you about booster packs. If you want to collect the same cards, duel the same person many times to get a particular booster pack! By doing so, you will be able to collect the same cards, making it easier for you to build your deck. Another Method of collecting cards is to use Card Pop! When you and a friend use Card Pop! you will each receive a new card! Once you pop! with a certain friend, you won't be able to pop! with that friend again, so find many friends who own the Pokemon Trading Card Game for Game Boy, and Card Pop! with them to get new cards! I'll be sending you useful information by E-mail, I'll also attach a booster pack for you, so check your mail often. Mason Laboratory -Mail 2- It's me, Dr. Mason, Have you collected many cards? I have some information about Ken's Deck - He's the master of the fire club. His deck consists of fire pokemon and colorless Pokemon! Pit a water against the Fire Pokemon and a fighting Pokemon against the colorless pokemon, study the decks from the water and fighting medal deck machines! Here's a gift for you! It's a mystery booster pack! Look closely at the cards you just received. You should be able to come up with a winning strategy! Mason Laboratory -Mail 3- I have some information about Gene's Deck - He's the master of the Rock Club. His rock crusher deck is extremely strong against lightning Pokemon. But it's weak against Grass Pokemon! I suggest you study the deck from the grass medal deck machine. Oh! Before I forget... here's a boster pack for you! Go defeat Gene, The Master of the Rock Club! Mason Laboratory -Mail 4- Have you won any Mater Medals? I have some information for you about Nikki's Deck - She's the master of the grass club. You must be wary of Exeggutor's big eggplosion with Nikki's Deck. Use your fire Pokemon to knock out Exeggute and Exeggutor at an early stage! I suggest you study the deck from the fire medal deck machine. I'll give you a booster pack that should contain alot of fire pokemon. Did it have alot of Fire Pokemon(The Weakness of Grass Pokemon)? Mason Laboratory -Mail 5- I have some information for you about Mitch's deck - He's the master of the fighting club. His first-strike deck is built for a quick attack. But it's weak against psychic Pokemon! I suggest you duel him using the deck from the psychic medic deck machine. Here's a booster pack for you... I know you can do it! Go win the fighting medal! Mason Laboratory -Mail 6- I have some information for you about Isaac's Deck - He's the master of the lightning club. His deck is a selfdestruct deck! He uses selfdestruct for maximum damage. Watch the number of energy cards on his Pokemon and look out for Selfdestruct. I would suggest using fighting Pokemon such as cubone and rhyhorn to counter Isaac's Deck. The Cubone &Marowak deck from the Rock Medal deck Machine is probably your best bet. I hope you find many fighting Pokemon in this Booster Pack! Did you find the Pokemon you were looking for in the Booster Pack? Mason Laboratory -Mail 7- I have some information for you about Amy's deck - She's the master of the Water Club. Her Deck uses Rain dance - Blastoise's Pokemon Power. This deck allows her to keep attaching water energy to her water Pokemon to power them up. Her Deck's weakness is lightning Pokemon! I suggest ou duel her using the deck from the Psychic MEdal Deck Machine. Here's a booster pack for you. Keep at it, and don't give up! Mason Laboratory -Mail 8- It looks like you've won quite a few medals. Want to try building your own deck? Start by changing some of the cards in your present deck. keep changing a few cards at a time, and eventually you'll have your own unique deck! It's not that diffucult. Give it a try! Mason Laboratory -Mail 9- How are you doing? I have some information for you about Rick's deck - He's the master of the science club. His deck uses Muk's Toxic gas to prevent your pokemon from using Pokemon Power! Avoid using a deck that relies on Pokemon Power to attack. His deck's weakness is Psychic Pokemon! Collect Psychic Pokemon to duel his deck! I suggest you study the deck from the Psychic Medal Deck Machine. Hopefully, it will be of some assistance.... Win all 8 Master Medals! Mason Laboratory -Mail 10- Are you gettting any closer to inheriting the Legendary Pokemon Cards? Murray of the Psychic Club - I have some information on his deck! It seems to be a deck that uses Alakazam's damage swap! It will be difficult to defeat his deak of Psychic Pokemon. Psychic Pokemon are tricky since their weakness is Psychic Pokemon! Try to defeat him before his Pokemon evolves into Alakazam. Murray is a tough opponent... Here, Take this! Fight to the end, and don't give up! Mason Laboratory -Mail 11- Did you try building you rown deck? This time, I'll give you tips on the types and number of cards you should include in your deck. If you have 3 of a basic Pokemon card, you'll want 2 of it's stage 1 and 1 of it's stage 2 Pokemon. If you follow this rule, your deck will be well balanced. You should have about 14 basic Pokemon and anywhere between 20 and 26 Energy Cards in your deck. The type of energy cards will depend on the type of Pokemon you have in your deck. You might want to look at the decks in the deck machine for hints. Mason Laboratory -Mail 12- It's me Dr. Mason. You're finally going to be dueling a grand master... Grand Master Courtney uses the Legendary Moltres, so her deck should be made up of Fire Pokemon. Be sure to use Water Pokemon, since Water Pokemon are the weakness of Fire Pokemon.Other than that, Just watch how your opponent plays, and choose your strategy accordingly. Mason Laboratory -Mail 13- It's me Dr.Mason. Grand Master Steve uses the Legendary Zapdos' Peel of Thunder and Thunder randomly shows a target so you never know which Pokemon will recieve damage. Be sure to look after not only your active Pokemon but also the Pokemon on your Bench. His deck should be made up of mostly of Lightning Pokemon, so duel him using your fighting Pokemon. Defeat the Grand Masters. Mason Laboratory -Mail 14- It's me Dr. Mason. Two Masters to go. Grand Master Jack uses the legendary Articuno he will use the legendary Articuno's quick freeze to paralyze your Pokemon. Also, be wary of his other Articuno's Freeze Ray. His deck should be mostly water Pokemon, so it will be weak against Lightning Pokemon. Go get 'em! You're almost there. Mason Laboratory -Mail 15- It's me Dr. Mason. The final duel is here. I have information on Rod, the leader of the Grand Masters. Rod uses the Legendary Dragonite the longer the duel takes the greater the advantages for his deck. His workhouse will be his evolution Pokemon. So defeat them while they are still in their basic stage! Follow the simple strategy of striking early. This is the final test in inheriting the legendary Pokemon cards. Go be part of the Legend. Mason Laboratory 10. Want to make a good deck? It's got to have the right ammount of energy/pokemon/trainer cards. Play around with it. It's been my experience that an all 1 elemental deck seems to work well. I'm still using my all fire deck which seems to be working well. But, I know that there are better decks, and I want to know what they are. Anyone can use the autodeck machine, but building a good deck is an art. Send me your deck configs, with a name and everything and I'll stick them on here in future versions! Here's my Own Flamethrower Deck. It works very well(In my opinion) on everything except water Pokemon. Flamethrower Deck, By SecretDestroyer ------------------------------------------------------ 24 x Fire Energy 2 x Double Colorless Energy 4 x Charmander 2 x Charmeleon 2 x Charizard 2 x Vulpix 1 x Ninetails 3 x Growlithe 2 x Arcanine 4 x Ponyta 3 x Rapidash 2 x Magmar 1 x Moltres 1 x Professor Oak 1 x Bill 3 x Energy Search 2 x Pokeball 1 x Potion Matt's Psychic Deck, By Matt ---------------------------------------------------- 28 x Psychic Energy 4 x Abra 3 x Kadabra 2 x Alakazam 4 x Gastly 4 x Haunters 3 x Gengar 1 x Mewtwo 2 x Bill 1 x Pokemon Trader 3 x Pokemon Breeder 1 x Energy Search 1 x Switch 1 x Computer Search 2 x Pokedex Mental Block by Evan Mason ------------------------------------------------ This is a really well made Deck! I thought of making one like this, and never got around to it. But he sure did! I'll let him explain it. The object is to have Mr.Mime be the active pokemon blocking most attacks. But when attacks to connect, you have Alakazam use pokemon power Damage Swap to get the damage off Mr. Mime, and put it on the benched pokemon. When the benched pokemon are nearly knocked out, you use pokemon center to get rid of the damage, or use scoop up a to return a pokemon with alot of damage counters to your hand, then play it on the bench again all fresh with no damage at all!!! -------------------------------------------- 4 x Abra 3 x Kadabra 2 x Alakazam 4 x Mr. Mime 3 x Chansey 3 x Lickitung 24x Psychic Energy 3 x Double Colorless Energy 4 x Scoop Up 4 x Pokemon Center 2 x Full Heal 2 x Pokemon Trader 2 x Defender 11. You may use this on your webpage only if you give me credit and if you e-mail me the addy of your webpage. I created this, so don't put your name on it and say it's yours. That just isn't cool. I worked hard. Be cool, so faq makers don't have to have large disclaimers on every document. :) 12. E-Mail: ddecker@mmcable.com AIM handle: FirestarterLuke TFC handle: SecretDestroyer BNet handle: SecretTychlo Tribes handle: SecretDestroyer If you need help with the game, please use the e-mail address. If you want to give comments/help in regard to the faq, please e-mail me or look for me on as those handles. 13. I would like to thank the creators of Pokemon(Game Freaks/Nintendo) for making such an addictive game craze! Pokemon TGC is a great game, which deserves a sequel(Possibly even a side card-game quest in Gold/Silver?) Evan Mason - Gave me a good deck to put up, as well as a correction, thanks bud! tkenlai - Posted the message to me about the Challenge Cup! Thanks man. This Document is Copyright 2000 Michael Decker(A.K.A. SecretDestroyer)