Pokemon Crystal Walkthrough Game Boy Color By Justin Ridenour aka Rolent X Version 0.3 10/17/02 E-mail: RolentoHeat@aol.com Copyright 2001 by Justin Ridenour. Do not use this elsewhere without my permission. If you do, I'll hunt you down and smack you senseless. Have a nice day! Version 0.1: Up through part of S.S. Aqua, part of Pokedex, Day Siblings, In Game Trades, Major Items, Items, Pokeballs, TMs/HMs, Trees, and Moves. Version 0.2: Updated Walkthrough through end of game, and updated Pokedex. Version 0.3: Finished the items and Pokemon locations sections. ---------------------------------------------------------------------- Table of Contents 1) Walkthrough 2) Breeding 3) Pokedex 4) Pokemon Locations 5) Day Siblings 6) In Game Pokemon Trades 7) Items 8) Trees 9) Moves ====================================================================== 1) Walkthrough ====================================================================== ************************** ***Set Up/New Bark Town*** ************************** The game starts by asking you if you're a boy or girl. Pick one and then set the hour and minutes and start the game. Walk down the stairs and talk to your mother. She'll give you your Pokegear and ask you what day of the week it is. Set the day and she'll ask you if you know how to use the phone. Tell her yes or no and then head off to Professor Elm's laboratory next door. ************************* ***Professor Elm's Lab*** ************************* Talk to Professor Elm and he'll ask you to raise one of the Pokemon he has just caught so he can further his research. As Elm is talking, he gets an e-mail from his friend, Mr. Pokemon. Mr. Pokemon has made a major discovery and wants Elm to come see it. Elm decides to send you instead. Now is the time to select your Pokemon. * Cyndiquil, the Fire Pokemon * Totodile, the Water Pokemon * Chikorita, the Grass Pokemon Choose wisely and continue on. Elm will inform you that Mr. Pokemon lives past Cherrygrove City and to take the west path to get there. Elm now gives you his phone number. As you attempt to leave the laboratory, Elm's assistant stops you and presents you with a Potion for your errand. Exit Elm's lab and head to Route 29. ************** ***Route 29*** ************** You should use Route 29 as a battle area to raise your starting Pokemon a few levels. After you get a few Pokeballs, catch some of them and get a team ready for Gym battles. Now keep heading east to reach Cherrygrove City. Items: Potion ********************** ***Cherrygrove City*** ********************** Talk to the man at the entrance to the city and he'll show you around the place. After he's done, he'll give you the Map Card for your Pokegear. You can now use the map option. Like every town, Cherrygrove has a Pokemart and a Pokecenter. Buy any items that you might need and heal your Pokemon at the center if necessary before heading north to Mr. Pokemon's house. *Cherrygrove Pokemart Potion 300 Antidote 100 Parlyz Heal 200 Awakening 250 ************** ***Route 30*** ************** Enter the first house you see and talk to the man to receive a Berry. Exit and continue north while staying to the right. You will soon reach Mr. Pokemon's house. Items: Antidote ************************* ***Mr. Pokemon's House*** ************************* Mr. Pokemon will give you an egg to take back to Elm to examine. Professor Oak then approaches you and gives you a Pokedex. As you leave, Elm calls you and tells you to return to his lab immediately. Head back for Elm's laboratory in New Bark Town. ********************** ***Cherrygrove City*** ********************** As you try to enter Route 29, the mysterious boy who you saw as you left Elm's lab attacks you. His Pokemon will be strong against whichever one you picked at the beginning. Your Pokemon/Rival's Pokemon Cyndaquil/Totodile Lv. 5 Totodile/Chikorita Lv. 5 Chikorita/Cyndiquil Lv. 5 If you've raised your Pokemon a few levels, he shouldn't be much of a problem.....for now. Dispose of this fool and get back to Elm's lab. ******************************** ***Professor Elm's Laboratory*** ******************************** Enter and you'll find Elm talking with a police officer. It seems a red headed hoodlum has stolen one of Elm's Pokemon. The officer will ask you his name and you will now get to name your rival. After he leaves, talk to Elm and he will examine the egg. He will be amazed to find that Oak has given you a Pokedex and suggests that you take the Gym Challenge. The closest Gym is in Violet City. Elm asks that you talk to your mother before you leave. When you try to leave the lab, the assistant will stop you again and give you five Pokeballs. **************** ***Your House*** **************** Talk to your mother and she'll ask to help on your quest. She wants to save money for you. Agree and throughout the game, she will buy decorations for your room for you. Now it's time to head for Violet City. ************** ***Route 29*** ************** Enter Route 29 and you'll be stopped by the boy in the grass. He'll ask you if you'd like to be shown how to catch Pokemon. Say yes or no, then continue on. Head back on through Cherrygrove and to Route 30. ************** ***Route 30*** ************** Take the left path this time and you'll come upon a couple trainers. Their Pokemon consist of mainly Pidgey, Rattata, and Caterpie. Defeat them and continue north to Route 31. ************** ***Route 31*** ************** Head east and then north through the grassy areas and you'll come upon Dark Cave. You can't really find everything until you get Flash. You might want to step in though and at least catch a Rock Pokemon to help you out with Faulkner. Get the Potion to the left of the cave and continue west. Head south when you see the Item Ball and battle the trainer, Wade. Wade has only bug Pokemon. Defeat him and then you can register Wades phone number now if you like. He'll inform you if he finds anything you might like.....like Berries. Continue through the rest of the road and you'll find a building. On the other side is Violet City. ***************** ***Violet City*** ***************** When you enter, you can enter the first house and trade Bellsprout for an Onix. Now head north and you'll find a Pokecenter and Earl's Pokemon Academy. Earl is standing to the left of the Gym. Talk to him and he'll take you to the Academy. All the way to the top of the city is the Sprout Tower. Don't go there yet, instead go west to the Gym. Before you go, you can buy items from the Pokemart if you like. *Violet City Pokemart Pokeball 200 Potion 300 Escape Rope 550 Antidote 100 Parlyz Heal 200 Awakening 250 X Defend 550 X Attack 500 X Speed 350 Flower Mail 50 ********************* ***Violet City Gym*** ********************* Enter and fight the trainers on the way to Faulkner. The trainers have only bird Pokemon. Defeat them and then take on Faulkner. Like the other trainers, Faulkner has only bird Pokemon. Take him down and you will receive the Zephyr Badge and TM 31. You can use the Zephyr Badge to use Flash out of battle. Leave the Gym and you'll get a phone call from Professor Elm. He has found something out about the egg. His assistant is in the Violet City Pokecenter. Head over there and talk to him. He'll ask you if you'll raise the egg. Agree and take it. Now it's time to go to the Sprout Tower. ****************** ***Sprout Tower*** ****************** 1st Floor Not much, just people walking around, take the stairs up. 2nd Floor To the right of where you enter is the first trainer. He only has a Bellsprout, nothing to worry about. Win and the go up the stairs. 3rd Floor Get the Parlyz Heal from the ball and go up and around. You'll be attacked by another trainer. He has Bellsprouts too. Past him is the next set of stairs. 4th Floor Go north first to get a X Accuracy. Turn around and follow the path and you'll find another trainer. Just like the others, he only has Bellsprouts. Take the stairs. 5th Floor Get the Potion to the left and then battle the trainers to the north. As before, they mainly have Bellsprouts, but one of them also has a Hoothoot. Now head north and you'll find your Rival defeating the Elder. He takes his prize and leaves. Get the Escape Rope from the ball and battle the Elder. The Elder, Sage Li has one Bellsprout and one Hoothoot. Take him down and you get HM05, Flash, for winning the battle. If you'd like, you can go back to Route 31 and enter the Dark Cave. You won't get too far yet. Get the Potion and maybe catch a few more Pokemon, then leave. Now head back to Violet City and south to Route 32. ************** ***Route 32*** ************** You can go two ways here, you can go either south to Azalea Town, or west to the Ruins of Alph. We'll start by going to the ruins. ******************* ***Ruins of Alph*** ******************* There are different puzzles in the area that unlock more areas. Go all the way north and we'll start with the first one. It's a Kabuto puzzle. The pieces randomly change, so there is no way of giving a solution. After you solve it, the floor below you will give away and you will fall into the ruins and you can now catch Unowns. Catch some if you want and then head back to Route 32. Head south and you'll battle some trainers. They have Rattata, Zubat and Nidoran. After you beat the trainers, get the Repel from the ball in the grass and continue south. Defeat the next trainer and then continue south and get the Great Ball from the grass. Battle another trainer. This one will have Wooper. Further south, some bozo will try to sell you a Slowpoketail for a cool million. Blow him off and continue. You see that little path to the right of him? Go into the Pokemon Center and heal your Pokemon if need be. Now talk to the man inside to get the Old Rod. Further below you'll find another trainer. This one has a few birds. Deal with him and then head down into the Union Cave. **************** ***Union Cave*** **************** Head to the left and get the X Attack from the ball. The first two trainers you come to have all Rock Pokemon. Continue on until you come to another trainer. Defeat his Koffings and then get the Great Ball and Potion. Take the ladder and then get the X Defend to your right. Now go up and get TM 39 from the ball. Take the ladder again and head to the right. Go down and get Awakening. Now go right and defeat the trainer and his Vulpix. Past him is the cave exit. It leads to Route 33. ************** ***Route 33*** ************** The tree at the exit has Psncureberry. The trainer to the left has a Machop and a Geodude. Past him is Azalea Town. ***************** ***Azalea Town*** ***************** At the start of the town is the Slowpoke Well. Some Team Rocket goon is standing guard trying to seem like he is being a good guy. Talk to the man past him and you'll find out that Slowpokes are starting to disappear from the town. Get supplies from the store if you need them. *Azalea Town Pokemart Charcoal 9800 Pokeball 200 Potion 300 Super Potion 700 Escape Rope 550 Repel 350 Antidote 100 Parlyz Heal 200 Flower Mail 50 Continue to the left and you'll find a Pokecenter. Heal your Pokemon and then you'll find Kurt's house to the left of that. Behind his house is a tree with a Wht Apricorn. Kurt can use them to make specialized Pokeballs for you. Go in and try talking to him. He's in no mood to make Pokeballs right now because Team Rocket is in the Slowpoke Well chopping the Slowpoke's Tails off. He's going to stop them. You better follow. ******************* ***Slowpoke Well*** ******************* Enter and you'll find Kurt at the bottom. It seems when he scared the guy guarding the place off, he fell down and hurt his back. It's up to you to save the day. Head north and battle the two Team Rocket goons. Team Rocket's Pokemon mainly consist of Rattata, Zubat, Koffing and Ekans. Grab the Super Potion from the ball and continue to the west. Defeat another TR member and then talk to the Slowpoke. He's holding some Mail. Defeat the next one and they will run away. Kurt will now run up and congratulate you. He will now make Pokeballs for you. ***************** ***Azalea Town*** ***************** You'll go back to Kurt's house and he'll give you a Lure Ball. Give him apricorns and he'll make balls out of them. It'll take a day so come back the next day after you give him one. Now that you've scared Team Rocket away, you can get into the Azalea Gym. **************** ***Azalea Gym*** **************** You'll have to take out four trainers before you can get to the Gym Leader. No matter if you go left of right, you'll have to deal with three trainers. All of them use only bug Pokemon. Take them out and head for Bugsy. Bugsy has a Metapod, Kakuna, and Scyther. Only the Scyther should give you much trouble. After you win, you'll receive the Hive Badge. With the Hive Badge, Pokemon up to Lv 30 will obey you and Pokemon will be able to use Cut out of battle. You will also receive TM49. Leave and head for the west exit of the town. You'll be stopped by your rival who wants to battle. His team now consists of Gastly, Zubat and either Quilava, Croconaw, or Bayleef. If you have a couple Pokemon around level 20, he'll be no problem. After he's finished, exit to Ilex Forest. ***************** ***Ilex Forest*** ***************** Follow the path around until you see a man standing around. Talk to him and he'll tell you that his Farfetch'd has run off. The Pokemon is just a few steps away from you. Chase him around until he runs back to his owner. The owner will reward you with HM01 which contains Cut. Go back and get the Revive from the ball. Now teach Cut to a Pokemon and use it on the tree near the Farfetch'ds owner. Follow the path somemore and get the X Attack. Walk around and get the Antidote and Ether. Walk all the way around to the right and talk to the guy standing by the trees to get TM02. Now go all the way left and defeat the trainer. The exit is just a little past him. Enter the building and talk to the lady to get TM12. Exit to the north and you'll be in Route 34. ************** ***Route 34*** ************** The trainers in this area have an assortment of Pokemon. Normal, Flying, and Grass are the main ones. Defeat Picnicker Gina and register her number. She'll find items laying around and call you when she does. Head further north and you'll see a building on your right. It's the Daycare Center. Enter and talk to the old man and he'll give you an egg. Exit and head further north. Defeat Camper Todd and you can then register his number. He'll call you when they have sales at Goldenrod Department Store. A little further north is Goldenrod City. ******************** ***Goldenrod City*** ******************** Go up until you can either go left or right. Heal your Pokemon at the Pokecenter to the left. Now go to the Goldenrod Department Store on the right. You can pick up all kinds of goodies here. 2nd Floor Potion 300 Super Potion 700 Antidote 100 Parlyz Heal 200 Awakening 250 Burn Heal 250 Ice Heal 250 Pokeball 200 Great Ball 600 Escape Rope 550 Repel 350 Revive 1500 Full Heal 600 Poke Doll 1000 Flower Mail 50 3rd Floor X Speed 350 X Special 350 X Defend 350 X Attack 350 Dire Hit 650 Guard Spec. 700 X Accuracy 950 4th Floor Protein 9800 Iron 9800 Carbos 9800 Calcium 9800 HP Up 9800 5th Floor When you enter the 5th floor, talk to the girl to your immediate left and she'll enable the Mystery Gift function for you. You now can trade gifts with other trainers and with Pokemon Stadium 2. You can also trade an Abra to a man on this floor for a Machop. You'll find out from a girl here that a woman comes here on Sundays and gives away free TMs. TM 41 3000 TM 48 3000 TM 33 3000 TM 02 2000 6th Floor There are vending machines up here. You can buy drinks for your Pokemon. Fresh Water 200 Soda Pop 300 Lemonade 350 7th Floor The roof is where they have the sales sometimes. There is also Pokemon Doll vending machines (which you can't play.) Exit and you'll find the Goldenrod Game Center to the top of the Pokecenter, but you can't do anything yet until you get a Coin Case. Exit and go west and then south until you reach a building. Enter it and enter the underground. The trainers at the beginning have Poison and Normal Pokemon. Open the ball to get the Coin Case. Defeat two more trainers at the top. They have Electric and Water Pokemon. Exit at the top and you'll be at a different part of town. The building to the right is the Name Rater. He can change your Pokemon's names for you if you like. Further to the right is the Goldenrod Gym. Before you enter, go down and to the right. Follow the path down to find the Bike Shop. Talk to the man inside and he'll ask you to advertise his bikes. Before you go to the Gym, you can go back to the Game Corner if you like now that you have the Coin Case. Talk to the man in the upperleft corner and he'll sell you 50 coins for 1000. The prizes at the Corner include: TM 25 5500 Abra 100 TM 14 5500 Cubone 800 TM 38 5500 Wobbuffet 1500 The two games include a slot machine in which you just have to get three of the same picture in a row, and the Card Flip in which you have to make a bet on an area of the board where you think the card would end up being. Have fun for a little and head back to the Gym. ******************* ***Goldenrod Gym*** ******************* There are four trainers here and they all use Normal Pokemon. Try to have a good fighting Pokemon or have your party around Lv 25. The Gym Leader, Whitney, has only two Pokemon, a Clefairy and a Miltank. If your Pokemon are in the 20's they shouldn't have much trouble. After you defeat her, she'll go into crying mode. Try to leave and a trainer will stop you and tell you she'll stop soon. Talk to her again and she'll give you the Plain Badge. With it, Pokemon can use Strength out of battle and it boosts their speed. You also receive TM45. Leave and head for the building to the north. A lady inside will tell you about a tree to the north that wiggles when sprayed with a Squirtbottle. Talk to the man behind the desk and he'll ask you to take a Pokemon with Mail to Rt 31. The man on Rt 31 will give you TM 50 when you bring the Pokemon. TM50 is Nightmare. Exit to the back and you'll be in Route 35. ************** ***Route 35*** ************** There are six trainers in the area. They all have a wide assortment of different types of Pokemon. Take them all out and enter the building at the top. It will take you to the National Park ******************* ***National Park*** ******************* If you arrive on a Tuesday, Thursday or Saturday, there will be a Bug Hunt going on. Enter and you get 20 Park Balls to catch Pokemon with. Try to catch a powerful Pinsir, Scyther, Butterfree, or Beedrill to win the top prize. 1st Prize: Sun Stone 2nd Prize: Ever Stone 3rd Prize: Gold Berry All Others: Berry After they hand out the prizes, exit to the right. ************** ***Route 36*** ************** If you go straight up at the start, you'll find an Ice Berry tree. Go down and you'll find a couple trainers. You can register Schoolboy Alan's number and he'll tell you when he finds items and he'll give them to you. If you go further down, you'll end up back at Route 35. Past Alan you'll find a girl standing next to a tree. She thinks it's a Pokemon and runs back to her sister's to get a Squirtbottle. Her sister is the girl at the flower shop in Goldenrod. If you have a Pokemon that knows Cut from another version of the game, take Route 35 by cutting the tree. Defeat Bugcatcher Arnie and register his number. He'll call if he sees any cool Pokemon. Now go all the way down, a little to the left, and follow the fence up to get TM04, Rollout. Now go all the way back to Goldenrod and get the Squirtbottle from the flower shop. Talk to her sister first and she'll tell you that her sis wouldn't give the Squirtbottle to her until she beats Whitney. Since you've already done that, talk to her and she'll give it to you. Go back and use it on the tree and it will attack. It's a Sudowoodo. Use a grass type to take it out and then go to the right. Talk to the man and he'll give you TM08, Rock Smash. If you go further past him you'll find the North entrance of the Ruins of Alph and an entrance to Violet City. Go back and north instead to Route 37. ************** ***Route 37*** ************** Go up and defeat the two trainers. Go to the east of the second trainer and drop down the ledge to find three trees. They have Red, Black, and Blue Apricorns. Now go back around and past the trainers again to Ecruteak City. ******************* ***Ecruteak City*** ******************* Go into the first house on the left and talk to the man to get the Itemfinder. Further to the left is the Ecruteak Gym. Enter and you'll find that Morty isn't there. Then you'll be forced to leave. Go to the right and you'll find a Pokecenter. Enter and you'll see a man run to the front. It's Bill the guy that holds your Pokemon for you. He's finished his Time Capsule and now you can trade Pokemon with Red/Blue/Yellow Pokemon games. Above the Pokecenter is the Kimono Dance Theater. If you defeat all five of the Kimono Girls, the old man inside will give you a prize. Each of the girls has one of the Eevee evolutions, so you should use a variety of Pokemon. When you win, the old man gives you HM03, Surf. To the right of the Kimono Dance Theater is the Pokemart. Pokeball 200 Great Ball 600 Potion 300 Super Potion 700 Antidote 100 Parlyz Heal 200 Awakening 250 Burn Heal 250 Ice Heal 250 Revive 1500 At the top of the town is the Tin Tower. You can't enter without the Ecruteak Gym Badge. Further to the west is the Burned Tower. ****************** ***Burned Tower*** ****************** Inside you'll meet a boy named Eusine that's on the trail of a Pokemon named Suicine. Morty is in the tower with him looking for the Legendary Pokemon, so it's up to you to find them so you can get your badge. Go the left route to the center of the room and you'll find that punk rival of yours. He has a Haunter, Magnemite, Zubat, and the second evolution of the Pokemon he started with. After the battle, you'll fall through a hole in the floor. The forms of the three Legendary Beasts will come to life and run away. Talk to Eusine and he will thank you for helping him find Suicine. He leaves to track him. Go back upstairs by taking the same ladder as Eusine. Leave and head for Ecruteak Gym. ******************* ***Ectruteak Gym*** ******************* All of the trainers here use Ghost Pokemon. It's impossible to avoid the trainers in this Gym. An invisible floor lies between you and Morty and the path will take you right in the trainers way. Here is the path: Up one, Right three, Up four, Left three, Up two, Right three, Up two, Left one, and then all the way up to meet Morty. His party consists of all members of the Gastly family, so make sure you use Pokemon with more than Normal attacks. For winning, you get the Fog Badge. With it, Pokemon up to level 50 will obey you and you can use Surf out of battle. Morty also gives you TM30, Shadow Ball. Take the left exit of town to Route 38. ************** ***Route 38*** ************** There are a lot of trainers on this route. If you defeat Dana, you can register her phone number. She'll share items with you that the guys give her after battles. You should really register her number because she'll give you great gifts like Stones to evolve your Pokemon. If you beat Chad, you can register his number and talk about Professor Oak. You can go three ways: top, middle, or bottom. The top has the most trainers while the bottom has the least. Soon you should come to Route 39. ************** ***Route 39*** ************** Defeat the trainer and head for the house to the west. You can get a Mint Berry from the tree to the right of it. Go inside and you'll find that the Miltank is sick. Start feeding it Berries. Head south and defeat a few trainers. A little further south is Olivine City. ****************** ***Olivine City*** ****************** When you enter the city, the first building you'll come to is the Gym. Your rival will come out and tell you that the Gym Leader is at the lighthouse tending to a sick Pokemon. He decides not to bother with you and leaves. Go into the house directly to the south and talk to the man inside to get the Good Rod. Now you can catch some fish Pokemon. Further to the right is the Pokemart. Great Ball 600 Super Potion 700 Hyper Potion 1200 Antidote 100 Parlyz Heal 200 Awakening 250 Ice Heal 250 Super Repel 500 Surf Mail 50 Go down and to the left and you'll find the Pokecenter. Further to the left of that is the Cafe. Go inside and talk to the man at the table and he'll give you HM04, Strength. To the far right of the town is the Lighthouse. **************** ***Lighthouse*** **************** 1st Floor Not too much here. You'll get warned that the Lighthouse holds a lot of trainers. 2nd Floor There is only a couple trainers on this floor. If you beat Huey, you can register his number so you can fight later. Behind him is the stairs. 3rd Floor There are only two trainers here. Deal with them and move on. 4th Floor Defeat the first trainer and jump down the hole past her. You'll fall to the third floor. Defeat another trainer and get the Ether from the ball. Climb the stairs and defeat the next trainer. Get Super Repel from the ball and climb more stairs. 5th Floor Here you'll find Jasmine with the Ampharos that powers the lighthouse. He's ill and Jasmine asks you to go to Cianwood and get some medicine for her. Grab the Super Potion from the left side of the room. Now fall down the hole in this room and defeat the trainer to the far left. Get TM34 from the ball. Go down the stairs, defeat a trainer, and go all the way down and out of the lighthouse. Teach Surf to a water Pokemon and use it to swim southwest to Route 40. ************** ***Route 40*** ************** First, sail to the land mass to the west and enter the building. When you come out on the other side, you can enter the Battle Tower. ****************** ***Battle Tower*** ****************** The rules here are simple: 1) You can only use 3 Pokemon 2) They must all be different 3) They cannot hold the same items 4) You cannot use items in battle 5) There are level restrictions on some Pokemon You can challenge four levels: Lv 10, 20, 30, 40. ************** ***Route 40*** ************** There are a lot of trainers here. You can avoid a lot of them. Keep going south until you reach Route 41. ************** ***Route 41*** ************** Keep going to the south and when you reach the bottom, go to the west. You'll eventually reach Cianwood. ******************* ***Cianwood City*** ******************* Heal your Pokemon at the Pokecenter at the entrance to the city. Talk to the man in the building to the left and you'll find out that your rival has taken a Pokemon from him. He'll trust you with his Shuckle. Go to the house at the bottom of the town and talk to the man there. He'll give you the Secret Potion to cure the Ampharos back at Olivine. Go to the north part of town and you'll find a Photographer. He can print pictures using the Game Boy Printer. Go further north and you'll see Suicine. The Pokemon will run away on the waves. Eusine will appear and challenge you to a battle to earn Suicine's respect. After you win, go to the Gym in the lower left of town. Fight your way to the boulders and use Strength to push the left and right ones up, and the center one to the left or right. Battle one more trainer and then fight Chuck. He only has two Pokemon, Primeape and Poliwrath. After you win, you get the Storm Badge. With it, Pokemon up to level 70 will obey you and you can use Fly out of battle. He also gives you TM01, Dynamic-Punch. Now go outside and talk to the girl to get HM02, Fly. Teach it to a Pokemon and fly back to Olivine. ****************** ***Olivine City*** ****************** Take the Special Potion to Jasmine at the lighthouse. After Ampharos is cured, she'll head back to the Gym. Now you should head for there yourself. ***************** ***Olivine Gym*** ***************** Jasmine uses all Steel Pokemon. Try to have a good fire and a good water Pokemon in your party. After you win, she will give you the Mineral Badge which raises your Pokemon's defense. She will also award you with TM23, Iron Tail. Now it's time to head for Mahogany Town. Fly to Ecruteak and then take the right exit of town. ************** ***Route 42*** ************** Get the Ultra Ball from the ball and continue on. There is an entrance to Mt Mortar, but don't go in yet. Surf across the water and get the Super Potion on the other side. Surf again and you'll fight a trainer. After defeating Tully, if you register his number, he'll inform you when he finds items. Defeat a few more trainers and then enter Mahogany Town. ******************* ***Mahogany Town*** ******************* It seems that Team Rocket is causing trouble. Step into the store and you'll find items that wouldn't normally be selling. Tinymushroom 500 Slowpoke Tail 9800 Poke Ball 200 Potion 300 Below the store is the Gym. You can't enter yet and the guy standing in front of it suggests that you go see the Lake of Rage to the north. You can heal your Pokemon at the Pokecenter to the right of the Gym. You can buy Rage Candy Bars from the man standing outside the house to the right of the store for 300. Now go through the building at the northend of town and take Route 43 to the lake. ************** ***Route 43*** ************** Defeat a trainer and then enter the building. Once inside you'll be assaulted by Team Rocket. They'll force you to pay 1000 to get through, the punks. Outside, deal with a couple more trainers and then you'll arrive at the Lake of Rage. ****************** ***Lake of Rage*** ****************** It seems that Magikarp are being forced to evolve into Gyarados. Surf out to the center of the lake and battle the Red Gyarados. It is one of the very rare shiny Pokemon. You'll rarely ever come upon them in the game. Defeat/Capture it and you'll get the Red Scale. Surf back down and talk to the man by the sign. His name is Lance and he is here to stop the evolutions from happening. He tells you that a broadcast in Mahogany is the cause and asks for your help. Head back to Mahogany. ******************* ***Mahogany Town*** ******************* Head for the store. Inside you'll find Lance roughing up Team Rocket. It seems that the broadcast is coming from underneath the store. Lance goes first and then you'll enter the underground. 1st Floor When you stand in front of the statue, an alarm will go off and you'll be attacked by two Team Rocket members. You must flip a secret switch to turn them off. Go a little to the left and then follow down to the scientist by the computer. Defeat him and then use his comp to turn off the security. Get the Guard Spec from the ball and then go up and to the right. Get the Hyper Potion from the ball and follow the path down to find a Nugget. Further to the left are two traps. The tile will teleport you to the start if you step on it and the dark tiles are Pokemon traps. Take the stairs to the next floor. 2nd Floor Talk to Lance and he'll heal your Pokemon. Head to the right and fight a Team Rocket member. Defeat him and his buddy and head down the stairs. 3rd Floor You'll find out from Lance that there are two passwords. Defeat the Team Rocket member at the top of the computer room to get the first password, Slowpoketail. Go and defeat the two trainers to the left. The second one has the other password, Raticate Tail. Behind him is X Accuracy and Protein. You can also get Ice Heal at the top of the computer room and Full Heal to the right of it. Take the stairs at the upper right corner of the room. 2nd Floor Defeat the Team Rocket member and head down to the password door. You'll be stopped by that rival of yours. He'll whine, moan and complain about getting beat by Lance and then he runs off. You can get an Ultra Ball from the ball. Enter the passwords and enter Giovanni's office. He isn't here, but battle the executive inside. After winning, he runs off to warn the rest of Team Rocket. Talk to the Murkrow and he'll give you the password to the machine, Hail Giovanni. Take the bottom stairs. 3rd Floor Get TM46 from the ball. It contains Thief. Exit and follow all the way back to the start of the 2nd floor. Enter the password and you'll be attacked by two Team Rocket executives. Lance then appears to back you up. After you win, Lance can't find how to turn the machine off. The two of you must knock out the six Electrodes running the machine. You only need to knock out three and Lance will do the rest. After knocking them all out, Lance will give you HM06, Whirlpool. Now it's time to hit the Gym. ****************** ***Mahogany Gym*** ****************** The Gym itself has an ice floor which makes it difficult to get to Pryce. Here's the way to get there. Stand next to the left wall and go up twice, right once, down once, left once, up once, and right once to stand in front of him. He has all Ice Pokemon, so use Fire and Lightning to take him out. Your victory rewards you with the Glacier Badge. It raises the Special Stats of your Pokemon and lets you use Whirlpool out of battle. He also gives you TM16, Icy Wind. After leaving, Professor Elm calls you and informs you that Team Rocket has taken over the radio broadcasts. Fly back to Goldenrod City and enter the Radio Tower. ***************** ***Radio Tower*** ***************** 1st Floor Not much here, just defeat the Rocket member and head upstairs. 2nd Floor Defeat the four Rockets and head upstairs. 3rd Floor Defeat the three Rockets and talk to the girl. You'll find out that only the Director has the password to open the door. Head upstairs. 4th Floor Defeat the two goons and continue on. 5th Floor The director is an imposter. He will tell you where the real director is if you can beat him. After winning, he'll tell you that the director is in the basement. He'll give you the Basement Key. Exit and go into the underground by using the entrance to the north of the Tower. ***************** ***Underground*** ***************** Go into the narrow passage and use the key to open the basement door. Go down the stairs. When you enter the basement, here comes that fool rival of yours again to challenge you. He has Golbat, Magnemite, Haunter, Sneasel, and the second form of his starting Pokemon. Defeat the three Rockets so you'll have access to all of the switches. Turn the 3rd one on, then the 2nd, and then the 1st. Go down, defeat the trainer, and get the Smoke Ball. Battle the next Rocket and then flip the Emergency Switch. Enter the basement and get the Ultra Ball. Defeat the Rocket and then get the Max Ether. Defeat two more Rockets and then you'll find the Director. He gives you the Card Key to open the door in the Tower. Get the TM35 that's near him and head out. Climb the stairs and get the Amulet Coin. Take the elevator to the first floor and head back to the Tower. ***************** ***Radio Tower*** ***************** 3rd Floor Use the Card Key to open the door and fight the Rocket. Take the stairs. 2nd Floor Defeat the two Rockets and head down to the 1st Floor. 1st Floor Defeat the two Executives and their leader will disband Team Rocket. The Director enters and gives you the Clear Bell. It seems that Team Rocket was whispering about something at the Tin Tower. Maybe you should check it out. Get the Ultra Ball from behind the desk and go upstairs. Get the Pink Bow from Mary and climb the stairs. Talk to the girl with green hair, and she'll give you TM11, Sunny Day. Go down and talk to Buena to get your Blue Card. Listen to the Password program on the radio and tell her the Password to get points. You can use them to trade for gifts. Ultra Ball 2 Full Restore 2 Nugget 3 Rare Candy 3 Protein 5 Iron 5 Carbos 5 Calcium 5 HP Up 5 Go downstairs and talk to the lady at the desk to take the quiz to win a Radio Card. 1) Pokemon that only appears in mornings: Yes 2) Can't buy Berry at a mart: Yes 3) Does HM01 contain Flash: No 4) Is Faulkner the Violet Gym Leader: Yes 5) Does Goldenrod's slots have Charmander on the reel: No Now you get the Radio Card. Fly back to Ecruteak City and enter the building at the top. Now that you have the Clear Bell, the man will let you pass. Go up two sets of stairs and you'll have to battle three trainers to prove your worth. Defeat them and you man pass to the Tin Tower. *************** ***Tin Tower*** *************** When you enter, you'll see Raikou, Entei and Suicine. Raikou and Entei will run away but Suicine will attack. Weaken him and then I suggest using Ultra Balls and Level Balls to capture him. You can also just be lazy like me and use a Master Ball to capture him and skip the battle. After you win, the three sages and Eusine come in and congratulate you on winning. Now it's time to head for the next Gym. Exit and Fly to Mahogany Town and then take the right exit to Route 44. ************** ***Route 44*** ************** Defeat the trainer and get the Max Repel from the ball. The tree holds Burnt Berry. Take the top route and fight another trainer. Register his number and he'll call you when he finds items while fishing. Defeat another trainer, get the Ultra Ball, and defeat the trainer next to the cave. You can get his number to challenge him to more battles later. Head into the cave. ************** ***Ice Path*** ************** This is pretty much straightforward until you get to the big ice field with the rocks. Go up, left, up, left, down, left, up, left, down, right, down, and right to get past it. Head to the ice field to your right and get HM07, Waterfall from the other side. Take the ladder and then push the four boulders into the holes. Take the ladder in the upper right corner of the room. Get the Max Potion in the upper left corner of the room and then use the boulders to get to the center land of the ice path. Get the Full Heal and then take the ladder. Use Rock Smash on the rock and get Nevermeltice. Take the ladder and then go down to the area of land you can jump off of. Stand on the second space from the left and jump off. You can now reach TM44, Rest. Take the ladder to the next room. Go down to the ice and there are two paths. If you can get to the bottom, you can get an Iron. Take the top to the next ladder. In the next room, go straight up to get a Protein. Stand next to the left wall and go down to get a PP Up. Take the right way down to get to the exit. ********************* ***Blackthorn City*** ********************* In the first house on the left, you can trade a female Dragonair for a Dodrio. A little to the south is the Pokecenter and Pokemart. Great Ball 600 Ultra Ball 1200 Hyper Potion 1200 Max Potion 2500 Full Heal 600 Revive 1500 Max Repel 700 X Defend 550 X Attack 500 The house to the south is the Move Deleter. He can delete any move that your Pokemon has learned, even a HM. To the far north of town is the Blackthorn Gym. ******************** ***Blackthorn Gym*** ******************** All of the trainers here use Dragon-type, so you should use Ice. Defeat the first trainer and go upstairs. Drop a boulder in the hole and then defeat the trainer to the south. Defeat another trainer at the top of the room and then push the boulder in the hole to the right of him. Push a final boulder into the other hole to the south of that one and then go down the stairs. Fight two more trainers and then battle Clair. After you defeat her, she won't give you the badge yet. You mush go to the Dragon's Den behind the Gym and prove yourself. Exit the gym and use Surf to reach the Den. ****************** ***Dragon's Den*** ****************** Enter and go down the ladder. Defeat the trainer and then Surf around the left side of the rocks. Use Whirlpool to get rid of the whirlpool and enter the Den. You'll be tested inside. Answer the questions like a good trainer and you should pass with no problem. Clair then will come in and after a little arguing, she will fork over the Rising Badge. It allows your Pokemon to use Waterfall and all Pokemon will obey you. When you try to leave, Clair will apologize and give you TM24, Dragonbreath. After she leaves, go back in and talk to the man again and he will give you a Dratini that knows Extreme Speed. Exit the cave and Professor Elm will call you. He has something for you back at his lab. Fly back to New Bark Town and head for Elm's lab. He will give you the Master Ball. Now it's time to head for Indigo Plateau. Go to the far right side of New Bark Town and Surf onto Route 27. ************** ***Route 27*** ************** Pretty straightforward. Surf to the other side and you'll enter Kanto. Enter Tohjo Falls. ***************** ***Tohjo Falls*** ****************** Surf and go all the way left to find a Moon Stone. Go back to the start and use Waterfall to climb the waterfall. Head right and down the next waterfall to find the exit. ************** ***Route 27*** ************** As soon as you exit the falls, you're attacked by a trainer. Defeat her and then Surf to the next area. Battle the two trainers and then surf down to the whirlpool. Use whirlpool and then follow the path. Defeat Jose and you can register his number. He'll call if his Farfetch'd finds gifts. Inside the ball is TM22, Solarbeam. Go back to the path and fight another trainer. You can register Reena's number for future battles. Continue on to Route 26. ************** ***Route 26*** ************** Fight a couple trainers and then follow the grassy area north to a house. Enter and the girl inside will heal your Pokemon. The tree behind the house has Ice Berry. When you exit, go left and then south to find the Day Siblings house. Read their book and you'll find where they are each day. Head north and you'll battle a couple more trainers. You can register both of their numbers for later battles. When you see the gift ball on the other side of the wall, it's Max Elixer. You can get it by going around to the top of the wall and jumping down to it. Enter the building at the top and you'll enter Victory Road. ****************** ***Victory Road*** ****************** When you enter, go north until you reach a fork in the path. Go right and down the stairs. Follow the path up and you'll find two gift balls. They contain Full Heal and Max Revive. Go back to the fork in the path and go left. Take the ladder to the next floor. Go up the stairs and then to the right. Go down the stairs and get the HP Up from the gift ball to your left. Follow around to the right and go north to the ladder. Follow around to the bottom of the area and climb down the ladder to find a Full Restore. Go back up and to the top of the area and drop down the hole do the left to find TM26, Earthquake. Jump down to the right and go back up the ladder. Go up and you'll find the exit. Your rival will challenge you to a battle. His Pokemon are Golbat, Magneton, Sneasel, Kadabra, Haunter, and the final evolution of his starting Pokemon. Exit through the door to Route 23. ************** ***Route 23*** ************** Nothing much here. It's pretty much just a path to Indigo Plateau. ******************** ***Indigo Plateau*** ******************** Finally, the Pokemon League HQ. There is a Pokemart and Pokecenter inside of the building. If you talk to the man standing in front of the Pokecenter desk, his Abra can teleport you home to Kanto. He will disappear after you defeat the Elite Four. Ultra Ball 1200 Max Repel 700 Hyper Potion 1200 Max Potion 2500 Full Restore 3000 Revive 1500 Full Heal 600 Now it's time to head upstairs and battle the Elite Four. Most of their Pokemon are in the in the 40-50 range so make sure your Pokemon are in the 50's. You should take some good Water, Fire, Psychic, Lightning, and possibly a Dragon-type with you. First up is Will who uses Psychic Pokemon. Second is Koga who uses Poison Pokemon. Third is Bruno who uses Fighting. Karen uses the Dark type. Finally you face Lance who uses the Dragon type Pokemon. After you defeat Lance, Professor Oak and Mary come up to interview you. Lance pulls you away and you register your Pokemon. Now the credits roll, but the game isn't over yet. Start again and you're back in New Bark Town. ******************* ***New Bark Town*** ******************* As soon as you continue your game, Professor Elm calls you and tells you that he has something for you. Go to his laboratory and he gives you the S.S. Ticket. You can now sail back to Kanto and get access to the rest of the areas there. Fly to Olivine City to find the ship, the S.S. Aqua. When you arrive, go south and go down the stairs. Go up another set and follow the dock to the boat. Show the man your ticket and enter the ship. *************** ***S.S. Aqua*** *************** Inside, an old man will run into you. His granddaughter has run off and he's trying to find her. The far left cabin on the top is yours. You can heal your Pokemon there if you need to. There's nothing really important in any of the cabins here, just some trainers. Defeat them and then take the stairs in the lower right corner. Talk to the sailor and he'll ask you to look for his buddy. Go back upstairs and enter the cabin to the right of yours to find him. Defeat him and he'll go back to work. Head back down the stairs and defeat a few more trainers. Go down the next set of stairs and enter the captain's quarters where you'll find the little girl pestering the captain. Talk to her and she'll head back to Grandpa. He'll give you the Metal Coat for bringing her back to him. After he gives it to you, the captain announces that the boat has docked at Vermillion City. If you want to sail back to Johto, the ship sails on Wednesday and Sundays. Exit and follow the dock to the stairs. Go up the next set of stairs and exit to Vermilion City. ******************** ***Vermilion City*** ******************** Follow the dock up to the main city. The first building you come to is the Pokemart. Ultra Ball 1200 Super Potion 700 Hyper Potion 1200 Revive 1500 Parlyz Heal 200 Awakening 250 Burn Heal 250 Litebluemail 50 A couple houses over from the mart is the Poke Fan Club. Talk to the leader to get a Rare Candy. Exit and cut the tree to the south to gain access to the Vermilion Gym. ******************* ***Vermilion Gym*** ******************* The three trainers inside and Lt Surge all use Lighting-type Pokemon. Use a Rock-type and take them down. After winning, you get the Thunder Badge. At the top of the city is the Pokecenter. Head north and you'll reach Route 6. ************* ***Route 6*** ************* Just defeat the two trainers and then talk to the people a little further north. You'll find out that the Power Plant is not working. Enter Saffron City. ****************** ***Saffron City*** ****************** The Pokecenter is to your left when you enter the city. To the right is Mr. Psychic's house. Talk to him and he'll give you TM29, Psychic. The Silph Co. Headquarters is on the next street up. Enter and talk to the guard to get the Upgrade. On the next street up, you'll find Copycat's house on the left and the Pokemart on the right. Great Ball 600 Ultra Ball 1200 Hyper Potion 1200 Max Potion 2500 Full Heal 600 X Attack 500 X Defend 550 Flower Mail 50 Further up, you'll find two Gyms. The left Gym is the unused Fighting Gym. Go inside and you'll find a Focus Band in the back. Now head to the Saffron Gym next door. ***************** ***Saffron Gym*** ***************** The trainers here use Psychic Pokemon, so use a good Dark Pokemon to take them out. To get to the Gym Leader, Sabrina, you must go through a maze of warp pads. From the start, take the first pad, then take the upper right pad, lower right pad, lower left pad, and another lower left pad to reach her. Victory gets you the Marshbadge. Exit and head to the west side of the city and go through the building to Route 4. ************* ***Route 4*** ************* Not much here, just a path to Celadon City. ****************** ***Celadon City*** ****************** The first building you come to is the Pokecenter. The building after that is Celadon Mansion which is home to the company that made the game. After dark, go to the back door of the mansion and climb to the top of the building and talk to the man to get a gift. The Celadon Department Store is to the left of the mansion. 1st Floor Nothing here. 2nd Floor Pokeball 200 Great Ball 600 Ultra Ball 1200 Escape Rope 550 Full Heal 600 Antidote 100 Burn Heal 250 Ice Heal 250 Awakening 250 Parlyz Heal 200 Potion 300 Super Potion 700 Hyper Potion 1200 Max Potion 2500 Revive 1500 Super Repel 500 Max Repel 700 3rd Floor TM 10 3000 TM 11 2000 TM 17 3000 TM 18 2000 TM 37 2000 4th Floor Poke Doll 1000 Lovely Mail 50 Surf Mail 50 5th Floor X Accuracy 950 Guard Spec. 700 Dire Hit 650 X Attack 500 X Defend 550 X Speed 350 X Special 350 HP Up 9800 Protein 9800 Iron 9800 Carbos 9800 Calcium 9800 6th Floor Fresh Water 200 Soda Pop 300 Lemonade 350 Head south and you'll find the Game Corner. You can get 50 Coins for 1000 or 500 Coins for 10000. The games here are the same as in Goldenrod's Game Corner. The Prizes are: TM 32 1500 TM 29 3500 TM 15 7500 Pikachu 2222 Porygon 5555 Larvitar 8888 In one of the buildings to the south is the Restaurant. Search the trash can inside to find Leftovers. Now exit and cut the tree to the south. Follow the path to the Gym. ***************** ***Celadon Gym*** ***************** There are four trainers between you and Erika, and they use only Grass-type Pokemon. Use a strong Fire-type to take them down. Erika shouldn't be much trouble if you use a fire-type on her. Your prize is the Rainbow Badge and TM 19 Giga Drain. Now go back to Saffron and take Route 5. ************* ***Route 5*** ************* Not much here. If you enter the house and talk to the old lady, she'll give you the Cleanse Tag. Head further north to Cerulean City. ******************* ***Cerulean City*** ******************* You'll find the Pokemart as soon as you enter the city. Great Ball 600 Ultra Ball 1200 Super Potion 700 Super Repel 500 Full Heal 600 X Defend 550 X Attack 500 Dire Hit 650 Surf Mail 50 The Pokecenter should be a little further north right by the Gym. Misty is not in the Gym, so you'll need to go look for her. You won't be able to find her until you fix the machinery at the Power Plant. Go east to Route 9. ************* ***Route 9*** ************* Battle some trainers here and try to stay on the top path. When you reach the open area at the end, surf on the water to reach Route 10. ************** ***Route 10*** ************** Continue surfing until you reach the end of the water. The building you see is the Power Plant. ***************** ***Power Plant*** ***************** The plant workers will inform you that someone has stolen an important piece of the machinery and that is why the plant is down. Go over and talk to the manager. He's furious that this is happening. When you try to leave, a member of security will get a phone call. It seems a shady character has been seen in Cerulean City. Fly back there immediately. ******************* ***Cerulean City*** ******************* Enter the Gym and a member of Team Rocket will run into you. He'll apologize and run away. Head north to the Cape and you'll find him again. This time he'll battle you. Defeat him and he tells you that the stolen piece is in the water at the Gym. Enter the Gym and surf into the square of water in the middle of the path. Search the lower left corner to find the Machine Piece. Go back the Power Plant. ***************** ***Power Plant*** ***************** Give the Machine Piece to the manager and you'll receive TM07, Zap Cannon. Fly back to Cerulean and head back to the Cape. ************** ***Route 24*** ************** Not much here, just hightail it to Route 25 further north. ************** ***Route 25*** ************** Once on the route, you'll have to battle six trainers to win a prize. After you defeat the six of them you'll find a seventh trainer trying to take advantage of you being weak from the past battles. Defeat him and talk to the next man to get your prize, a Nugget. Cut the tree and open the gift ball to get a Protein. Keep going and you'll find Misty on a date. She'll see your badges and go back to the Gym. The house there belongs to Bill's Grandfather. Show him the Pokemon he asks for to get gifts. ****************** ***Cerulean Gym*** ****************** There are three trainers between you and Misty. They use all Water Pokemon so use a Plant or Lightning-type. Misty uses all Water-type too. Lightning will take all of hers out except her Quagsire. Try using a different type for it. Winning rewards you with the Cascade Badge. Head back to the area where you Surf to the Power Plant and walk south instead. Heal yourself at the Pokecenter and then enter the cave. ***************** ***Rock Tunnel*** ***************** Walk over to the ladder to the east and use it. Walk to the far west on the bottom and you'll find an Iron. Follow the path to the upper right corner of the room to find another ladder. Follow the next path around to another ladder. Go north to find a Revive. To the south is a PP Up. Take the ladder in the upper left corner of the room and head west. Climb the stairs and open the ball to get TM47, Steel Wing. An Elixer is in the ball do your left. To the south is the exit. ************** ***Route 10*** ************** Defeat two trainers and head south to Lavender Town. ******************* ***Lavender Town*** ******************* The big building to the right when you enter town is the Lavender Town Radio Tower. Enter and talk to the man at the top to get the Expn Card. With it, you can listen to radio programs in Kanto. To the left of this building is the Pokecenter and the Pokemart. Great Ball 600 Potion 300 Super Potion 700 Max Repel 700 Antidote 100 Parlyz Heal 200 Awakening 250 Burn Heal 250 To the south is Mr. Fuji's house and to the south of the Radio Tower is the Soul House. The Name Rater's house is below Mr. Fuji's. He can change the names of your Pokemon. After you're done here, head south to Route 12. ************** ***Route 12*** ************** Battle trainers until you come to a house. Talk to the fisherman inside to get the Super Rod. Continue and cut the tree to the south to get Calcium. Further south is Route 13. ************** ***Route 13*** ************** Defeat the trainers on the path and head for Route 14. Some of the trainers walk towards you and block the path. You'll have to walk around to continue. ************** ***Route 14*** ************** Cut a tree to the south and then walk north and cut another one. Talk to the girl there about a Pokemon trade. Continue south to Route 15. ************** ***Route 15*** ************** There are two paths here, the bottom has a lot of trainers, and the top has none. The top path will net you a PP Up. On the other side of the building to your left is Fuchsia City. ****************** ***Fuchsia City*** ****************** You'll find a Burnt Berry tree and the Pokemart in the upper left corner of town. Great Ball 600 Ultra Ball 1200 Super Potion 700 Hyper Potion 1200 Full Heal 600 Max Repel 700 Flower Mail 50 Now go to the far left part of town and then go south to find the access to the Gym. You will also find the Pokecenter in this area. ***************** ***Fuchsia Gym*** ***************** There are invisible walls in this Gym and all of the trainers are imitating Janine to fool you. Follow the parameter of the room following the right wall around. You'll find Janine standing next to the left wall. Everyone here uses Poison-type so you better use Rock or Psychic-types. Winning gets you the Soul Badge and TM09, Toxic. Now Fly back to Vermilion City and go up to the Snorlax. Find the Poke Flute station on your Pokegear and use it to wake up the Snorlax. After it's out of your way, enter the Diglett Cave. ****************** ***Diglett Cave*** ****************** Not much, just a path to Route 2. ************* ***Route 2*** ************* If you go south, you can get a Max Potion, Dire Hit and find a Psncureberry tree. Cut the tree to the right and enter the building to meet Professor Oak's assistant. Exit to the north and enter the next house. Talk to the man inside and he'll give you a Nugget. Exit and follow the trees to the right to find a Carbos. Now head north to Pewter City. ***************** ***Pewter City*** ***************** The first building you come too is the Pokecenter. Talk to the man at the far right of town to get the Silver Wing. The Pokemart is to the left of him. Great Ball 600 Super Potion 700 Super Repel 500 Antidote 100 Parlyz Heal 200 Awakening 250 Burn Heal 250 In the upper right of the city are Ice Berry and Mint Berry trees. To the left of there is the closed Museum. Go south to the Pewter Gym. **************** ***Pewter Gym*** **************** The trainers here use Rock-type so you should use a good Grass or Water-type. There is only one trainer between you and Brock. Defeating Brock gets you the Boulder Badge. Now go east to Route 3. ************* ***Route 3*** ************* Defeat trainers along this route until you reach Mt. Moon. ************** ***Mt. Moon*** ************** As soon as you enter, your rival challenges you to a battle. He now has Magneton, Gengar, Sneasel, Alakazam, Golbat and the final form of his starting Pokemon. If you walk over to the ladder and exit the cave, you'll find a Pokemart. Pokedoll 1000 Fresh Water 200 Soda Pop 300 Lemonade 350 Repel 350 Portrait Mail 50 Now fly back to Pewter City and take Route 2 to Viridian City. ******************* ***Viridian City*** ******************* The Gym is to your right when you enter the city, but no one is there at the moment. To the south is a Trainer House. You can battle once a day inside of it. The person you battle will usually have a few Lv. 50 Pokemon, but if you did Mystery Gift with someone that day, you'll battle their party. The Pokemart and Pokecenter are in the southeast part of town. Ultra Ball 1200 Hyper Potion 1200 Full Heal 600 Revive 1500 Antidote 100 Parlyz Heal 200 Awakening 250 Burn Heal 250 Flower Mail 50 Cut the tree in the lower left corner of town and talk to the man to get TM42, Dream Eater. Now head south to Route 1. ************* ***Route 1*** ************* If you take the left side of the route, you'll find a Bitter Berry tree. Battle trainers as you head south to Pallet Town. ***************** ***Pallet Town*** ***************** The house to the left when you enter is Red's house. The house to the right is Blue's house. Go to Blue's house between 3 and 4 to get your Pokemon groomed by Blue's sister. Professor Oak's lab is right below Blue's house. He'll grade your Pokedex and ask you to come back after you get all eight Kanto badges. Go to the water in the lower left of town and Surf down to Route 21. ************** ***Route 21*** ************** Surf down and battle any trainers that get in your way. You'll eventually reach Cinnabar Island. ********************* ***Cinnabar Island*** ********************* Get onto the island and talk to Blue. He'll teleport back to Viridian City. Heal your Pokemon at the Pokecenter and then Surf off of the bottom of the island. Surf to the east until you get to the Seafoam Islands. Enter to battle Blaine. He uses all Fire-type so you should use Water-type. Winning gets you the Volcano Badge. Fly back to Viridian City and battle Blue. He uses a variety of Pokemon so you should too. Winning here gets you the Earth Badge. Now go back to Pallet Town and talk to Professor Oak. He'll let you go to Mt. Silver now. Go back to Viridian and take the west exit of town to Route 22. ************** ***Route 22*** ************** No trainers here, just follow the route to the building at the end. Enter it and take the exit at the left side of the building to Route 28. ************** ***Route 28*** ************** Follow the bottom path on the Route to Silver Cave. ***************** ***Silver Cave*** ***************** Follow the path up to the Pokecenter. Go right and cut the two trees to reach the house behind them. Talk to the lady inside to get TM47, Steel Wing. Now go back and get healed at the Pokecenter. Now it's time to enter the cave itself. Follow around on the left side and get the Escape Rope. Climb the stairs to the right to get a Protein. Take the stairs behind that and follow around until you can climb down. Open the ball to get an Ultra Ball. Climb the next stairs and go all the way up. You can go either left or right at the top. Go left to get a Max Elixir and right to get to the next area. If you Surf to the left and Waterfall when you enter, you can get to a room containing Max Revive. Now go back and climb the three sets of stairs and head to the top. You can use Surf to reach another room containing Full Restore. Now go back and enter the door to reach the final room and the final battle with Red. Red uses Pikachu, Snorlax, Espeon, Charizard, Venusaur, and Blastoise. Choose your Pokemon to attack their weaknesses and you shouldn't have too much trouble. Congratulations! You're now a Pokemon Master Trainer. ====================================================================== 2) Breeding ====================================================================== In Pokemon Crystal, there is a Pokemon Daycare to the south of Goldenrod City. If you leave two Pokemon there that are part of the same Egg Group, they will have an egg. Other important things to know about eggs: 1) If the Pokemon in the egg can learn a TM move and its male parent knows the same move, the baby will be born with that move. 2) If the Pokemon in the egg can learn a certain move by leveling up and both parents know the same move, the baby will be born with that move already learned. 3) If four or more moves can be inherited, moves the Pokemon would normally learn before Level 5 will be forgotten, started with the one learned at the oldest. 4) Incidentally, a Pokemon that comes from an egg will be hatched as a completely unevolved form of the female parent. ************************ ***Pokemon Egg Groups*** ************************ ***************** ***Plant Group*** ***************** Chikorita, Bayleef, Maganium, Bellsprout, Weepinbell, Victreebel, Hoppip, Skiploom, Jumpluff, Paras, Parasect, Oddish, Gloom, Vileploom, Bellossom, Sunkern, Sunflora, Exeggcute, Exeggutor, Tangela, Bulbasaur, Ivysaur, Venusaur *************** ***Bug Group*** *************** Caterpie, Metapod, Butterfree, Weedle, Kakuna, Beedrill, Ledyba, Ledian, Spinarak, Ariados, Paras, Parasect, Pineco, Forretress, Yanma, Venonat, Venomoth, Scyther, Scizor, Pinsir, Heracross, Shuckle, Gligar ****************** ***Flying Group*** ****************** Pidgey, Pidgeotto, Pidgeot, Spearow, Fearow, Hoothoot, Noctowl, Zubat, Goldbat, Crobat, Togetic, Farfetch'd, Natu, Xatu, Skarmory, Doduo, Dodrio, Murkrow, Aerodactyl ********************** ***Humanshape Group*** ********************** Drowzee, Hypno, Abra, Kadabra, Alakazam, Machop, Machoke, Machamp, Himonlee, Mitmonchan, Magmar, Jynx, Electabuzz, Mr. Mime ******************* ***Mineral Group*** ******************* Geodude, Graveler, Golem, Onix, Steelix, Sudowoodo ******************* ***Monster Group*** ******************* Chikorita, Bayleef, Meganium, Totodile, Croconaw, Feraligatr, Mareep, Flaaffy, Ampharos, Slowpoke, Slowbro, Slowking, Nidoran (both), Nidorino, Nidoking, Lickitung, Cubone, Marowak, Kangaskhan, Rhyhorn, Rhydon, Lapras, Snorlax, Bulbasaur, Ivysaur, Venusaur, Charmander, Charmeleon, Charizard, Squirtle, Wartortle, Blastoise, Larvitar, Pupitar, Tyranitar ***************** ***Fairy Group*** ***************** Pikachu, Raichu, Clefairy, Clefable, Jigglypuff, Wigglytuff, Togetic, Hoppip, Skiploom, Jumpluff, Snubbull, Granbull, Marill, Azumarill, Chansey, Blissey ****************** ***Dragon Group*** ****************** Ekans, Arbok, Magikarp, Gyarados, Horsea, Seadra, Kingdra, Charmander, Charmeleon, Charizard, Dratini, Dragonair, Dragonite ************************* ***Indeterminate Group*** ************************* Gastly, Haunter, Gengar, Wobbuffet, Koffing, Weezing, Grimer, Muk, Slugma, Magcargo, Misdreavus ****************** ***Ground Group*** ****************** Cyndaquil, Quilava, Typhlosion, Rattata, Raticate, Sentret, Furret, Pikachu, Raichu, Sandshrew, Sandslash, Ekans, Arbok, Dunsparce, Mareep, Flaaffy, Ampharos, Wooper, Quagsire, Nidoran (both), Nidorino, Nidoking, Aipom, Snubbull, Granbull, Vulpix, Ninetales, Growlithe, Arcanine, Stantler, Diglett, Dugtrio, Mankey, Primeape, Meowth, Persian, Psyduck, Golduck, Girafarig, Tauros, Miltank, Smeargle, Farfetch'd, Seel, Dewgong, Eevee, Vaporeon, Jolteon, Flareon, Espeon, Umbreon, Delibird, Swinub, Pilowine, Teddiursa, Ursaring, Phanpy, Donphan, Ponyta, Rapidash, Rhyhorn, Rhydon, Houndour, Houndoom, Sneasel ******************* ***Water Group 1*** ******************* Totodile, Croconaw, Feraligatr, Wooper, Quagsire, Poliwag, Poliwhirl, Poliwrath, Politoed, Slowpoke, Slowbro, Slowking, Marill, Azumarill, Psyduck, Golduck, Corsola, Remoraid, Octillery, Seel, Dewgong, Horsea, Seadra, Kingdra, Delibird, Mantine, Lapras, Omanyte, Omastar, Kabuto, Kabutops, Squirtle, Wartortle, Blastoise, Dratini, Dragonair, Dragonite ******************* ***Water Group 2*** ******************* Magikarp, Gyarados, Goldeen, Seaking, Qwilfish, Remoraid, Octillery, Chinchou, Lanturn ******************* ***Water Group 3*** ******************* Tentacool, Tentacruel, Krabby, Kingler, Shellder, Cloyster, Corsola, Omanyte, Omastar, Kabuto, Kabutops ************************** ***Gender Unknown Group*** ************************** Magnemite, Magneton, Voltorb, Electrode, Staryu, Starmie, Porygon, Porygon2 ***************** ***Ditto Group*** ***************** Ditto, All Pokemon listed in the other groups ******************* ***No Eggs Group*** ******************* Pichu, Cleffa, Igglybuff, Togepi, Unown, Nidorina, Nidoqueen, Tyrogue, Magby, Smoochum, Elekid, Articuno, Zapdos, Moltres, Raikou, Entei, Suicune, Lugia, Ho-Oh, Mewtwo, Mew, Celebi ====================================================================== 3) Pokedex ====================================================================== No 001 Bulbasaur Seed Ht 2'04" Wt 15.0lb Type: Grass/Poison While it is young, it uses the nutrients that are stored in the seeds on its back in order to grow. *********** ***Moves*** *********** Tackle --- Growl --- Leech Seed Lv 7 Vine Whip Lv 10 Poison Powder Lv 15 Sleep Powder Lv 15 Razor Leaf Lv 20 Sweet Scent Lv 25 Growth Lv 32 Synthesis Lv 39 Solarbeam Lv 46 ******************** ***Breeding Moves*** ******************** Light Screen, Skull Bash, Safeguard, Razor Wind, Petal Dance ************** ***TM Moves*** ************** RBY TMs: 3, 8, 10, 20, 21, 31, 33, 34, 50 GSC TMs: 2, 3, 6, 10, 11, 12, 13, 17, 19, 20, 21, 22, 27, 31, 32, 34, 35, 40, 44, 45, 49 GSC HMs: 1, 5 ---------------------------------------------------------------------- No 002 Ivysaur Seed Ht 3'03" Wt 29.0lb Type: Grass/Poison Evolves from No 001 Bulbasaur (Lv 16) The bulb on its back grows as it absorbs nutrients. The bulb gives off a pleasant aroma when it blooms. *********** ***Moves*** *********** Razor Leaf Lv 22 Sweet Scent Lv 29 Growth Lv 38 Synthesis Lv 47 Solarbeam Lv 56 ---------------------------------------------------------------------- No 003 Venusaur Seed Ht 6'07" Wt 221.0lb Type: Grass/Poison Evolves from No 002 Ivysaur (Lv 32) As it warms itself and absorbs the sunlight, its flower petals release a pleasant fragrance. *********** ***Moves*** *********** Growth Lv 41 Synthesis Lv 53 Solarbeam Lv 65 ---------------------------------------------------------------------- No 004 Charmander Lizard Ht 2'00" Wt 19.0lb Type: Fire If it's healthy, the flame on the tip of its tail will burn vigorously, even if it gets a bit wet. *********** ***Moves*** *********** Scratch --- Growl --- Ember Lv 7 Smokescreen Lv 13 Leer Lv 15 (RYB) Rage Lv 19 Scary Face Lv 25 Flamethrower Lv 31 Slash Lv 37 Dragon Rage Lv 43 Fire Spin Lv 49 ******************** ***Breeding Moves*** ******************** Belly Drum, Ancient Power, Rock Slide, Bite, Outrage, Beat Up, Flamethower ************** ***TM Moves*** ************** RBY TMs: 1, 3, 5, 8, 9, 10, 17, 18, 19, 20, 23, 31, 33, 34, 40, 50 GSC TMs: 1, 2, 3, 6, 8, 10, 11, 13, 17, 20, 21, 23, 24, 27, 31, 32, 34, 35, 38, 39, 40, 44, 45, 48, 49 GSC HMs: 1, 4 ---------------------------------------------------------------------- No 005 Charmeleon Flame Ht 3'07" Wt 42.0lb Type: Fire Evolves from No 004 Charmander (Lv 16) If it becomes agitated during battle, it spouts intense flames, incinerating its surroundings. *********** ***Moves*** *********** Rage Lv 20 Scary Face Lv 27 Flamethrower Lv 34 Slash Lv 41 Dragon Rage Lv 48 Fire Spin Lv 55 ******************** ***Breeding Moves*** ******************** Belly Drum, Ancient Power, Rock Slide, Bite, Outrage, Beat Up, Flamethrower ************** ***TM Moves*** ************** RBY TMs: 1, 3, 5, 6, 8, 9, 10, 17, 18, 19, 20, 23, 28, 31, 32, 33, 34, 38, 39, 40, 44, 50 GSC TMs: 1, 2, 3, 6, 8, 10, 11, 13, 17, 20, 21, 23, 24, 27, 28, 31, 32, 34, 35, 38, 39, 40, 44, 45, 48, 49 GSC HMs: 1, 4 ---------------------------------------------------------------------- No 006 Charizard Flame Ht 5'07" Wt 200.0lb Type: Fire/Flying Evolves from No 005 Charmeleon (Lv 36) It uses its wings to fly high. The temperature of its fire increases as it gains experience in battle. *********** ***Moves*** *********** Wing Attack Lv 36 Slash Lv 44 Dragon Rage Lv 54 Fire Spin Lv 64 ******************** ***Breeding Moves*** ******************** Belly Drum, Ancient Power, Rock Slide, Bite, Outrage, Beat Up, Flamethrower ************** ***TM Moves*** ************** RBY TMs: 1, 3, 5, 6, 8, 9, 10, 15, 17, 18, 19, 20, 23, 26, 27, 28, 31, 32, 33, 34, 38, 39, 40, 44, 50 GSC TMs: 1, 2, 3, 5, 6, 8, 10, 11, 13, 15, 17, 20, 21, 23, 24, 26, 27, 28, 31, 32, 34, 35, 37, 38, 39, 40, 44, 45, 47, 48, 49 GSC HMs: 1, 2, 4 ---------------------------------------------------------------------- No 007 Squirtle Tiny Turtle Ht 1'08" Wt 20.0lb Type: Water When it feels threatened, it draws its legs inside its shell and sprays water from its mouth. *********** ***Moves*** *********** Tackle --- Tail Whip --- Bubble Lv 7 Withdraw Lv 10 Water Gun Lv 13 Bite Lv 18 Rapid Spin Lv 23 Protect Lv 28 Rain Dance Lv 33 Skull Bash Lv 40 Hydro Pump Lv 47 ******************** ***Breeding Moves*** ******************** Mirror Coat, Haze, Mist, Confusion, Foresight, Flail, Ice Beam ************** ***TM Moves*** ************** RBY TMs: 1, 5, 8, 9, 10, 11, 12, 13, 17, 18, 19, 20, 31, 33, 34, 40, 50 GSC TMs: 1, 2, 3, 4, 6, 8, 10, 13, 14, 16, 17, 18, 20, 21, 23, 27, 28, 31, 32, 33, 34, 35, 40, 44, 45 GSC HMs: 3, 4, 6, 7 ---------------------------------------------------------------------- No 008 Wartortle Turtle Ht 3'03" Wt 50.0lb Type: Water Evolves from No 007 Squirtle (Lv 16) Its long, furry tail is a symbol of longevity, making it quite popular among older people. *********** ***Moves*** *********** Bite Lv 19 Rapid Spin Lv 25 Protect Lv 31 Rain Dance Lv 37 Skull Bash Lv 45 Hydro Pump Lv 53 ---------------------------------------------------------------------- No 009 Blastoise Shellfish Ht 5'03" Wt 189.0lb Type: Water Evolves from No 008 Wartortle (Lv 36) It firmly plants its feet on the ground before shooting water from the jets on its back. *********** ***Moves*** *********** Rain Dance Lv 42 Skull Bash Lv 55 Hydro Pump Lv 68 ---------------------------------------------------------------------- No 010 Caterpie Worm Ht 1'00" Wt 6.0lb Type: Bug It crawls into foliage where it camouflages itself among leaves that are the same color as its body. *********** ***Moves*** *********** Tackle --- String Shot --- ---------------------------------------------------------------------- No 011 Metapod Cocoon Ht 2'04" Wt 22.0lb Type: Bug Evolves from No 010 Caterpie (Lv 7) This is its pre-evolved form. At this stage, it can only harden so it remains motionless to avoid attack. *********** ***Moves*** *********** Harden Lv 7 ---------------------------------------------------------------------- No 012 Butterfree Butterfly Ht 3'07" Wt 71.0lb Type: Bug/Flying Evolves from No 011 Metapod (Lv 10) It flits from flower to flower, collecting honey. It can even identify distant flowers in bloom. *********** ***Moves*** *********** Confusion Lv 10 Poisonpowder Lv 13 Stun Spore Lv 14 Sleep Powder Lv 15 Supersonic Lv 18 Whirlwind Lv 23 Gust Lv 28 Psybeam Lv 34 Safeguard Lv 40 ************** ***TM Moves*** ************** RBY TM's: 2, 4, 9, 10, 20, 21, 30, 33, 34, 46, 50 GSC TM's: 3, 6, 10, 11, 12, 13, 15, 17, 19, 20, 21, 22, 27, 29, 32, 34, 35, 39, 44, 45, 50 GSC HM's: 5 ---------------------------------------------------------------------- No 013 Weedle Hairy Bug Ht 1'00" Wt 7.0lb Type: Bug/Poison The barb on top of its head secretes a strong poison. It uses this toxic barb to protect itself. *********** ***Moves*** *********** Poison Sting --- String Shot --- ---------------------------------------------------------------------- No 014 Kakuna Cocoon Ht 2'00" Wt 22.0lb Type: Bug/Poison Evolves from No 013 Weedle (Lv 7) Nearly incapable of movement, it leans against stout trees while waiting for its evolution. *********** ***Moves*** *********** Harden Lv 7 ---------------------------------------------------------------------- No 015 Beedrill Poison Bee Ht 3'03" Wt 65.0lb Type: Bug/Poison Evolves from No 014 Kakuna (Lv 10) It uses sharp, poisonous stings to defeat prey, then takes the victim back to its nest for food. *********** ***Moves*** *********** Fury Attack Lv 10 Focus Energy Lv 15 Twineedle Lv 20 Rage Lv 25 Pursuit Lv 30 Pin Missile Lv 35 Agility Lv 40 ************** ***TM Moves*** ************** RBY TMs: 3, 9, 10, 20, 21, 31, 33, 34, 40, 50 GSC TMs: 3, 6, 10, 11, 12, 13, 15, 17, 19, 20, 21, 27, 32, 34, 35, 36, 39, 44, 45, 49 GSC HMs: 1 ---------------------------------------------------------------------- No 016 Pidgey Tiny Bird Ht 1'00" Wt 4.0lb Type: Normal/Flying It rapidly flaps its wings in the grass, stirring up a dust cloud that drives insect prey out into the open. *********** ***Moves*** *********** Tackle --- Sand Attack Lv 5 Gust Lv 9 Quick Attack Lv 15 Whirlwind Lv 21 Wing Attack Lv 29 Agility Lv 37 Mirror Move Lv 47 ******************** ***Breeding Moves*** ******************** Pursuit, Faint Attack, Foresight ************** ***TM Moves*** ************** RBY TMs: 2, 4, 9, 10, 20, 31, 33, 34, 43, 50 GSC TMs: 3, 6, 10, 11, 13, 17, 20, 21, 27, 31, 32, 34, 35, 39, 43, 44, 45, 46, 47 GSC HMs: 2 ---------------------------------------------------------------------- No 017 Pidgeotto Bird Ht 3'07" Wt 66.0lb Type: Normal/Flying Evolves from No 016 Pidgey It slowly flies in a circular pattern, all the while keeping a sharp lookout for prey. ---------------------------------------------------------------------- No 018 Pidgeot Bird Ht 4'11" Wt 87.0lb Type: Normal/Flying Evolves from No 017 Pidgeotto Its outstanding vision allows it to spot splashing Magikarp, even while flying at 3300 feet. ---------------------------------------------------------------------- No 019 Rattata Rat Ht 1'00" Wt 8.0lb Type: Normal This Pokemon's impressive vitality allows it to live anywhere. It also multiplies very quickly. ---------------------------------------------------------------------- No 020 Raticate Rat Ht 2'04" Wt 41.0lb Type: Normal Evolves from No 019 Rattata The webs on its hind legs enable it to cross rivers. It searches wide areas for food. ---------------------------------------------------------------------- No 021 Spearow Little Bird Ht 1'00" Wt 4.0lb Type: Normal/Flying To protect its territory, it flies around ceaselessly, making high-pitched cries. ---------------------------------------------------------------------- No 022 Fearow Beak Ht 3'11" Wt 84.0lb Type: Normal/Flying Evolves from No 21 Spearow It uses its long beak to attack. It has a surprisingly long reach, so it must be treated with caution. ---------------------------------------------------------------------- No 023 Ekans Snake Ht 6'07" Wt 15.0lb Type: Poison It flutters the tip of its tongue to seek out the scent of prey, then swallows the prey whole. ---------------------------------------------------------------------- No 024 Arbok Cobra Ht 11'06" Wt 143.0lb Type: Poison Evolves from No 23 Ekans To intimidate foes, it spreads its chest wide and makes eerie sounds be expelling air from its mouth. ---------------------------------------------------------------------- No 025 Pikachu Mouse Ht 1'04" Wt 13.0lb Type: Electric Evolves from No 172 Pichu When it is angered, it immediately discharges the energy stored in the pouches in its cheeks. ---------------------------------------------------------------------- No 026 Raichu Mouse Ht 2'07" Wt 66.0lb Type: Electric Evolves from No 25 Pikachu If its electric pouches run empty, it raises its tail to gather electricity from the atmosphere. ---------------------------------------------------------------------- No 027 Sandshrew Mouse Ht 2'00" Wt 26.0lb Type: Ground It prefers dry, sandy places because it uses the sand to protect itself when threatened. ---------------------------------------------------------------------- No 028 Sandslash Mouse Ht 3'03" Wt 65.0lb Type: Ground Evolves from No 027 Sandshrew Adept at climbing trees, it rolls into a spiny ball, then attacks its enemies from above. ---------------------------------------------------------------------- No 029 Nidoran (female) Poison Pin Ht 1'04" Wt 15.0lb Type: Poison Small and very docile, it protects itself with its small, poisonous horn when attacked. ---------------------------------------------------------------------- No 030 Nidorina Poison Pin Ht 2'07" Wt 44.0lb Type: Poison Evolves from No 029 Nidoran (female) It has a docile nature. If it is threatened with attack, it raises the barbs that are all over its body. ---------------------------------------------------------------------- No 031 Nidoqueen Drill Ht 4'03" Wt 132.0lb Type: Poison/Ground Evolves from No 030 Nidorina (Moon Stone) The hard scales that cover its strong body serve as excellent protection from any attack. ---------------------------------------------------------------------- No 032 Nidoran (Male) Poison Pin Ht 1'08" Wt 20.0lb Type: Poison It constantly moves its large ears in many directions in order to detect danger right away. ---------------------------------------------------------------------- No 033 Nidorino Poison Pin Ht 2'11" Wt 43.0lb Type: Poison Evolves from No 032 Nidoran (Male) It is easily agitated and uses its horn for offense as soon as it notices an attacker. ---------------------------------------------------------------------- No 034 Nidoking Drill Ht 4'07" Wt 137.0lb Type: Poison/Ground Evolves from No 033 Nidorino (Moon Stone) It uses its thick arms, legs and tail to attack forcefully. Melee combat is its specialty. ---------------------------------------------------------------------- No 035 Clefairy Fairy Ht 2'00" Wt 17.0lb Type: Normal Evolves from No 173 Cleffa Though rarely seen, it becomes easier to spot, for some reason, on the night of a full moon. ---------------------------------------------------------------------- No 036 Clefable Fairy Ht 4'03" Wt 88.0lb Type: Normal Evolves from No 035 Clefairy (Moon Stone) Said to live in quiet, remote mountains, this type of fairy has a strong aversion to being seen. ---------------------------------------------------------------------- No 037 Vulpix Fox Ht 2'00" Wt 22.0lb Type: Fire As its body grows larger, its six warm tails become more beautiful, with a more luxurious coat of fur. ---------------------------------------------------------------------- No 038 Ninetales Fox Ht 3'07" Wt 44.0lb Type: Fire Evolves from No 037 Vulpix (Fire Stone) It is said to live a thousand years, and each of its tails is loaded with supernatural powers. ---------------------------------------------------------------------- No 039 Jigglypuff Balloon Ht 1'08" Wt 12.0lb Type: Normal It rolls its cute eyes as it sings a soothing lullaby. Its gentle song puts anyone who hears it to sleep. ---------------------------------------------------------------------- No 040 Wigglytuff Balloon Ht 3'03" Wt 26.0lb Type: Normal Evolves from No 039 Jigglypuff (Moon Stone) The rich, fluffy fur that covers its body feels so good that anyone who feels it can't stop touching it. ---------------------------------------------------------------------- No 041 Zubat Bat Ht 2'07" Wt 17.0lb Type: Poison/Flying During the day, it gathers with others and hangs from the ceilings of old buildings and caves. ---------------------------------------------------------------------- No 042 Golbat Bat Ht 5'03" Wt 121.0lb Type: Evolves from No 041 Zubat When it plunges its fangs into its prey, it instantly draws and gulps down more than ten ounces of blood. ---------------------------------------------------------------------- No 043 Oddish Weed Ht 1'08" Wt 12.0lb Type: Grass/Poison During the day, it stays in the cold underground to avoid the sun. It grows by bathing in moonlight. ---------------------------------------------------------------------- No 044 Gloom Weed Ht 2'07" Wt 19.0lb Type: Grass/Poison Evolves from No 043 Oddish The smell from its drool-like syrup and the pollen on its petals is so bad, it may make opponents faint. ---------------------------------------------------------------------- No 045 Vileplume Flower Ht 3'11" Wt 41.0lb Type: Grass/Poison Evolves from No 044 Gloom (Leaf Stone) By shaking its big petals, it scatters toxic pollen into the air, turning the air yellow. ---------------------------------------------------------------------- No 046 Paras Mushroom Ht 1'00" Wt 12.0lb Type: Bug/Grass The tochukaso growing on this Pokemon's back orders it to extract juice from tree trunks. ---------------------------------------------------------------------- No 047 Parasect Mushroom Ht 3'03" Wt 65.0lb Type: Bug/Grass Evolves from No 046 Paras When nothing's left to extract from the bug, the mushrooms on its back leave spores on the bug's egg. ---------------------------------------------------------------------- No 048 Venonat Insect Ht 3'03" Wt 66.0lb Type: Bug/Poison The small bugs it eats appear only at night, so it sleeps in a hole in a tree until night falls. ---------------------------------------------------------------------- No 049 Venomoth Poison Moth Ht 4'11" Wt 28.0lb Type: Bug/Poison Evolves from No 048 Venonat The scales it scatters will paralyze anyone who touches them, making that person unable to stand. ---------------------------------------------------------------------- No 050 Diglett Mole Ht 0'08" Wt 2.0lb Type: Ground It digs underground and chews on tree roots, sticking its head out only when the sun isn't bright. ---------------------------------------------------------------------- No 051 Dugtrio Mole Ht 2'04" Wt 73.0lb Type: Ground Evolves from No 050 Diglett These Diglett triplets dig over 60 miles below sea level. No one knows what it's like underground. ---------------------------------------------------------------------- No 052 Meowth Scratchcat Ht 1'04" Wt 9.0lb Type: Normal It loves things that sparkle. When it sees a shiny object, the gold coin on its head shines too. ---------------------------------------------------------------------- No 053 Persian Classy Cat Ht 3'03" Wt 71.0lb Type: Evolves from No 052 Meowth Behind its lithe, elegant appearance lies a barbaric side. It will tear apart its prey on a mere whim. ---------------------------------------------------------------------- No 054 Psyduck Duck Ht 2'07" Wt 43.0lb Type: Water The only time it can use its psychic power is when its sleeping brain cells happen to wake. ---------------------------------------------------------------------- No 055 Golduck Duck Ht 5'07" Wt 169.0lb Type: Water Evolves from No 054 Psyduck It swims gracefully along on the quiet, slow-moving rivers and lakes of which it is so fond. ---------------------------------------------------------------------- No 056 Mankey Pig Monkey Ht 1'08" Wt 62.0lb Type: It lives in groups in the treetops. If it loses sight of its group, it becomes infuriated by its loneliness. ---------------------------------------------------------------------- No 057 Primeape Pig Monkey Ht 3'03" Wt 71.0lb Type: Evolves from No 056 Mankey It will beat up anyone who makes it mad, even if it has to chase them until the end of the world. ---------------------------------------------------------------------- No 058 Growlithe Puppy Ht 2'04" Wt 42.0lb Type: It controls a big territory. If it detects an unknown smell, it roars loudly to force out the intruder. ---------------------------------------------------------------------- No 059 Arcanine Legendary Ht 6'03" Wt 342.0lb Type: Evolves from No 058 Growlithe (Fire Stone) An ancient picture scroll shows that people were attracted to its movement as it ran through prairies. ---------------------------------------------------------------------- No 060 Poliwag Tadpole Ht 2'00" Wt 27.0lb Type: The swirl on its belly is its insides showing through the skin. It looks clearer after it eats. ---------------------------------------------------------------------- No 061 Poliwhirl Tadpole Ht 3'03" Wt 44.0lb Type: Evolves from No 060 Poliwag Though it is skilled at walking, it prefers to live underwater where there is less danger. ---------------------------------------------------------------------- No 062 Poliwrath Tadpole Ht 4'03" Wt 119.0lb Type: Evolves from No 061 Poliwhirl (Water Stone) It can use its well-developed arms and legs to run on the surface of the water for a split second. ---------------------------------------------------------------------- No 063 Abra Psi Ht 2'11" Wt 43.0lb Type: It hypnotizes itself so that it can teleport away when it senses danger, even if it is asleep. ---------------------------------------------------------------------- No 064 Kadabra Psi Ht 4'03" Wt 125.0lb Type: Evolves from No 063 Abra When it closes its eyes, twice as many alpha particles come out of the surface of its body. ---------------------------------------------------------------------- No 065 Alakazam Psi Ht 4'11" Wt 106.0lb Type: Evolves from No 064 Kadabra (Trade Evolution) It has an IQ of 5000. It calculates many things in order to gain the edge in every battle. ---------------------------------------------------------------------- No 066 Machop Superpower Ht 2'07" Wt 43.0lb Type: It trains by lifting rocks in the mountains. It can even pick up a Graveler with ease. ---------------------------------------------------------------------- No 067 Machoke Superpower Ht 4'11" Wt 155.0lb Type: Evolves from No 066 Machop This tough Pokemon always stays in the zone. Its muscles become thicker after every battle. ---------------------------------------------------------------------- No 068 Machamp Superpower Ht 5'03" Wt 287.0lb Type: Evolves from No 067 Machoke (Trade Evolution) With four arms that react more quickly than it can think, it can execute many punches at once. ---------------------------------------------------------------------- No 069 Bellsprout Flower Ht 2'04" Wt 9.0lb Type: If it notices anything that moves, it immediately flings its vine at the object. ---------------------------------------------------------------------- No 070 Weepinbell Flycatcher Ht 3'03" Wt 14.0lb Type: Evolves from No 069 Bellsprout When it's hungry, it swings its razor-sharp leaves, slicing up any unlucky object nearby for food. ---------------------------------------------------------------------- No 071 Victreebel Flycatcher Ht 5'07" Wt 34.0lb Type: Evolves from No 070 Weepinbell (Leaf Stone) Once ingested into this Pokemon's body, even the hardest object will melt into nothing. ---------------------------------------------------------------------- No 072 Tentacool Jellyfish Ht 2'11" Wt 100.0lb Type: As it floats along on the waves, it uses its toxic feelers to stab anything it touches. ---------------------------------------------------------------------- No 073 Tentacruel Jellyfish Ht 5'03" Wt 121.0lb Type: Evolves from No 072 Tentacool When its 80 feelers absorb water, it stretches to become like a net to entangle its prey. ---------------------------------------------------------------------- No 074 Geodude Rock Ht 1'04" Wt 44.0lb Type: Proud of their sturdy bodies, they bash against each other in a contest to prove who is harder. ---------------------------------------------------------------------- No 075 Graveler Rock Ht 3'03" Wt 232.0lb Type: Evolves from No 074 Geodude It travels by rolling on mountain paths. If it gains too much speed, it stops by running into huge rocks. ---------------------------------------------------------------------- No 076 Golem Megaton Ht 4'07" Wt 662.0lb Type: Evolves from No 077 Graveler (Trade Evolution) Its rock-like body is so durable, even high-powered dynamite blasts fail to scratch its rugged hide. --------------------------------------------------------------------- No 077 Ponyta Fire Horse Ht 3'03" Wt 66.0lb Type: Training by jumping over grass that grows longer every day has made it a world-class jumper. ---------------------------------------------------------------------- No 078 Rapidash Fire Horse Ht 5'07" Wt 209.0lb Type: Evolves from No 077 Ponyta It just loves to gallop. The faster it goes, the longer the swaying flames of its mane will become. ---------------------------------------------------------------------- No 079 Slowpoke Dopey Ht 3'11" Wt 79.0lb Type: It is always so absent-minded that it won't react, even if its flavorful tail is bitten. ---------------------------------------------------------------------- No 081 Magnemite Magnet Ht 1'00" Wt 13.0lb Type: The electricity emitted by the units on each side of its body cause it to become a strong magnet. --------------------------------------------------------------------- No 082 Magneton Magnet Ht 3'03" Wt 132.0lb Type: Evolves from No 081 Magnemite When many Magneton gather together, the resulting magnetic storm disrupts radio waves. ---------------------------------------------------------------------- No 083 Farfetch'd Wild Duck Ht 2'07" Wt 33.0lb Type: In order to prevent their extinction, more people have made an effort to breed these Pokemon. ---------------------------------------------------------------------- No 084 Doduo Twin Bird Ht 4'07" Wt 86.0lb Type: It lives on a grassy plain where it can see a long way. If it sees an enemy, it runs way at 60 mph. ---------------------------------------------------------------------- No 085 Dodrio Triplebird Ht 5'11" Wt 188.0lb Type: Evolves from No 084 Doduo An enemy that takes its eyes off any of the three heads--even for a second--will get pecked severely. ---------------------------------------------------------------------- No 086 Seel Sea Lion Ht 3'07" Wt 198.0lb Type: The light blue fur that covers it keeps it protected against the cold. It loves iceberg-filled oceans. ---------------------------------------------------------------------- No 088 Grimer Sludge Ht 2'11" Wt 66.0lb Type: When two of these Pokemon's bodies are combined together, new poisons are created. ---------------------------------------------------------------------- No 089 Muk Sludge Ht 3'11" Wt 66.0lb Type: Evolves from No 88 Grimer As it moves, a very strong poison leaks from it, making the ground thee barren for three years. ---------------------------------------------------------------------- No 090 Shellder Bivalve Ht 1'00" Wt 9.0lb Type: Clamping on to an opponent reveals its vulnerable parts, so it uses this move only as a last resort. ---------------------------------------------------------------------- No 091 Cloyster Bivalve Ht 4'11" Wt 292.0lb Type: Evolves from No 090 Shellder (Water Stone) Even a missile can't break the spikes it uses to stab opponents. They're even harder than its shell. ---------------------------------------------------------------------- No 092 Gastly Gas Ht 4'03" Wt 0.2lb Type: It wraps its opponent in its gas-like body, slowly weakening its prey by poisoning it through the skin. ---------------------------------------------------------------------- No 093 Haunter Gas Ht 5'03" Wt 0.2lb Type: Evolves from No 092 Gastly It hides in the dark, planning to take the life of the next living thing that wanders close by. ---------------------------------------------------------------------- No 094 Gengar Shadow Ht. 4'11" Wt 89lb Type: Evolves from No 093 Haunter (Trade Evolution) Hiding in people's shadows at night, it absorbs their heat. The chill it causes makes the victims shake. ---------------------------------------------------------------------- No 095 Onix Rock Snake Ht 28'10" Wt 463.0lb Type: As it digs through the ground, it absorbs many hard objects. This is what makes its body so solid. ---------------------------------------------------------------------- No 096 Drowzee Hypnosis Ht 3'03" Wt 71.0lb Type: When it twitches its nose, it can tell where someone is sleeping and what that person is dreaming about. ---------------------------------------------------------------------- No 097 Hypno Hypnosis Ht 5'03" Wt 167.0lb Type: Evolves from No 096 Drowzee The longer it swings its pendulum, the longer the effects of its hypnosis last. ---------------------------------------------------------------------- No 098 Krabby River Crab Ht 1'04" Wt 14.0lb Type: If it is unable to find food, it will absorb nutrients by swallowing a mouthful of sand. ---------------------------------------------------------------------- No 099 Kingler Pincer Ht 4'03" Wt 132lb Type: Evolves from No 098 Krabby Its oversized claw is very powerful, but when it's not in battle, the claw just gets in the way. --------------------------------------------------------------------- No 100 Voltorb Ball Ht 1'08" Wt 23.0lb Type: During the study of this Pokemon, it was discovered that its components are not found in nature. ---------------------------------------------------------------------- No 101 Electrode Ball Ht 3'11" Wt 147.0lb Type: Evolves from No 100 Voltorb The more energy it charges up, the faster it gets. But this also makes it more likely to explode. ---------------------------------------------------------------------- No 102 Exeggcute Egg Ht 1'04" Wt 6.0lb Type: If even one is separated from the group, the energy bond between the six will make them rejoin instantly. ---------------------------------------------------------------------- No 104 Cubone Lonely Ht 1'04" Wt 14.0lb Type: It lost its mother after its birth. It wears its mother's skull never revealing its true face. ---------------------------------------------------------------------- No 105 Marowak Bonekeeper Ht 3'03" Wt 99.0lb Type: Evolves from No 104 Cubone Somewhere in the world is a cemetery just for Marowak. It gets its bones from those graves. ---------------------------------------------------------------------- No 106 Hitmonlee Kicking Ht 4'11" Wt 110.0lb Type: Evolves from No 236 Tyrogue It is also called the Kick Master. It uses its elastic legs to execute every known kick. ---------------------------------------------------------------------- No 107 Hitmonchan Punching Ht 4'07" Wt 111.0lb Type: Evolves from No 236 Tyrogue To increase the strength of all its punch moves, it spins its arms just before making contact. ---------------------------------------------------------------------- No 108 Lickitung Licking Ht 3'11" Wt 144.0lb Type: IT has a tongue that is over 6'6" long. It uses this long tongue to lick its body clean. ---------------------------------------------------------------------- No 109 Koffing Poison Gas Ht 2'00" Wt 2.0lb Type: If one gets close enough to it when it expels poisonous gas, the gas swirling inside it can be seen. ---------------------------------------------------------------------- No 110 Weezing Poison Gas Ht 3'11" Wt 21.0lb Type: Evolves from No 109 Koffing When it inhales poisonous gases from garbage, its body expands, and its insides smell much worse. ---------------------------------------------------------------------- No 111 Rhyhorn Spikes Ht 3'03" Wt 254.0lb Type: It can remember only one thing at a time. Once it starts rushing, it forgets why it started. ---------------------------------------------------------------------- No 112 Rhydon Drill Ht 6'03" Wt 265.0lb Type: Evolves from No 111 Rhyhorn By lightly spinning its drill-like horn, it can easily shatter even a diamond in the rough. ---------------------------------------------------------------------- No 113 Chansey Egg Ht 3'07" Wt 76.0lb Type: People try to catch it for its extremely nutritious eggs, but it can rarely be found. ---------------------------------------------------------------------- No 114 Tangela Vine Ht 3'03" Wt 77.0lb Type: During battle, it constantly moves the vines that cover its body in order to annoy its opponent. ---------------------------------------------------------------------- No 115 Kangaskhan Parent Ht 7'03" Wt 176.0lb Type: To avoid crushing the baby it carries in its pouch, it always sleeps standing up. ---------------------------------------------------------------------- No 116 Horsea Dragon Ht 1'04 Wt 18.0lb Type: When they're in a safe location, they can be seen playfully tangling their tails together. ---------------------------------------------------------------------- No 117 Seadra Dragon Ht 3'11" Wt 55.0lb Type: Evolves from No 116 Horsea The male raises the young. If it is approached, it uses its toxic spikes to fend off the intruder. ---------------------------------------------------------------------- No 118 Goldeen Goldfish Ht 2'00" Wt 33.0lb Type: During spawning season, they swim gracefully in the water, searching for their perfect mate. ---------------------------------------------------------------------- No 119 Seaking Goldfish Ht 4'03" Wt 86.0lb Type: Evolves from No 118 Goldeen When autumn comes, the males patrol the areas around their nests in order to protect their offspring. ---------------------------------------------------------------------- No 120 Staryu Starshape Ht 2'07" Wt 76.0lb Type: When the stars twinkle at night, it floats up from the sea floor, and its body center core flickers. ---------------------------------------------------------------------- No 121 Starmie Mysterious Ht 3'07" Wt 176.0lb Type: Evolves from No 120 Staryu (Water Stone) It is said that it uses the seven-colored core of its body to send electric waves into outer space. ---------------------------------------------------------------------- No 122 Mr. Mime Barrier Ht 4'03" Wt 120.0lb Type: It uses the mysterious power it has in its fingers to solidify air into an invisible wall. ---------------------------------------------------------------------- No 123 Scyther Mantis Ht 4'11" Wt 123.0lb Type: It's very proud of its speed. It moves so fast that its opponent doesn't even know what knocked it down. ---------------------------------------------------------------------- No 124 Jynx Human Shape Ht 4'07" Wt 90.0lb Type: It has several different cry patterns, each of which seems to have its own meaning. ---------------------------------------------------------------------- No 125 Electabuzz Electric Ht 3'07" Wt 66.0lb Type: Evolves from No 239 Elekid When two Electabuzz touch, they control the electric currents to communicate their feelings. ---------------------------------------------------------------------- No 126 Magmar Spitfire Ht 4'03" Wt 98.0lb Type: Evolves from No 240 Magby It moves more frequently in hot areas. It can heal itself by dipping its wound into the lava. ---------------------------------------------------------------------- No 127 Pinsir Stagbeetle Ht 4'11" Wt 121.0lb Type: When the temperature drops at night, it sleeps on treetops or among roots where it is well hidden. ---------------------------------------------------------------------- No 128 Tauros Wild Bull Ht 4'07" Wt 195.0lb Type: These violent Pokemon fight with other members of their herd in order to prove their strength. ---------------------------------------------------------------------- No 129 Magikarp Fish Ht 2'11" Wt 22.0lb Type: This weak and pathetic Pokemon gets easily pushed along rivers when there are strong currents. ---------------------------------------------------------------------- No 130 Gyarados Atrocious Ht 21'04" Wt 518.0lb Type: Evolves from No 129 Magikarp It appears whenever there is world conflict, burning down any place it travels through. --------------------------------------------------------------------- No 131 Lapras Transport Ht 8'02" Wt 485.0lb Type: This gentle Pokemon loves to give people rides and provides a very comfortable way to get around. --------------------------------------------------------------------- No 132 Ditto Transform Ht 1'00" Wt 9.0lb Type: When it encounters another Ditto, it will move faster than normal to duplicate that opponent exactly. ---------------------------------------------------------------------- No 133 Eevee Evolution Ht 1'00" Wt 14.0lb Type: Its ability to evolve into many forms allows it to adapt smoothly and perfectly to any environment. ---------------------------------------------------------------------- No 135 Jolteon Lightning Ht 2'07" Wt 54.0lb Type: Evolves from No 133 Eevee (Thunder Stone) The negatively charged ions generated in its fur create a constant sparking noise. ---------------------------------------------------------------------- No 137 Porygon Virtual Ht 2'07" Wt 80.0lb Type: An artificial Pokemon created due to extensive research, it can perform only what it in its program. ---------------------------------------------------------------------- No 138 Omanyte Spiral Ht 1'04" Wt 17.0lb Type: In prehistoric times, it swam on the sea floor, eating plankton. Its fossils are sometimes found. ---------------------------------------------------------------------- No 139 Omastar Spiral Ht 3'03" Wt 77.0lb Type: Evolves from No 138 Omanyte Its heavy shell allowed it to reach only nearby food. This could be the reason it is extinct. ---------------------------------------------------------------------- No 142 Aerodactyl Fossil Ht 5'11" Wt 130.0lb Type: In prehistoric times, this Pokemon flew freely and fearlessly through the skies. ---------------------------------------------------------------------- No 143 Snorlax Sleeping Ht 6'11" Wt 1014.0lb Type: This Pokemon's stomach is so strong, even eating moldy or rotten food will not affect it. ---------------------------------------------------------------------- No 144 Articuno Freeze Ht 5'07" Wt 122.0lb Type: Legendary bird Pokemon. As it flies through the sky, it cools the air, causing snow to fall. ---------------------------------------------------------------------- No 145 Zapdos Electric Ht 5'03" Wt 116.0lb Type: Legendary bird Pokemon. They say lightning caused by the flapping of its wings causes summer storms. ---------------------------------------------------------------------- No 146 Moltres Flame Ht 6'07" Wt 132.0lb Type: Legendary bird Pokemon. It is said to migrate from the south along with the spring. ---------------------------------------------------------------------- No 147 Dratini Dragon Ht 5'11" Wt 7.0lb Type: It sheds many layers of skin as it grows larger. During this process, it is protected by a rapid waterfall. ---------------------------------------------------------------------- No 148 Dragonair Dragon Ht 13'01" Wt 35.0lb Type: Evolves from No 147 Dratini It is called the divine Pokemon. When its entire body brightens slightly, the weather changes. ---------------------------------------------------------------------- No 150 Mewtwo Genetic Ht 6'07" Wt 269.0lb Type: Psychic N/A (B/R/Y) Said to rest quietly in an undiscovered cave, this Pokemon was created solely for battling. Confuse *** Disable *** Barrier Lv. 11 Swift Lv. 22 Psych Up Lv. 33 Future Sight Lv. 44 Mist Lv. 55 Psychic Lv. 66 Amnesia Lv. 77 Recover Lv. 88 Safeguard Lv. 99 ---------------------------------------------------------------------- No 151 Mew New Specie Ht 1'04" Wt 9.0lb Type: Because it can learn any move, some people began research to see if it is the ancestor of all Pokemon. ---------------------------------------------------------------------- No 152 Chikorita Leaf Ht 2'11" Wt 14.0lb Type: Grass Professor Elm's Laboratory It loves to bask in the sunlight. It uses the leaf on its head to seek out warm places. Moves: Tackle --- Growl --- Razor Leaf Lv. 8 Reflect Lv. 12 Poisonpowder Lv. 15 Synthesis Lv. 22 ---------------------------------------------------------------------- No 153 Bayleef Leaf Ht 3'11" Wt 35.0lb Type: Evolves from No 152 Chikorita The scent that wafts from the leaves on its neck causes anyone who smells it to become energetic. ---------------------------------------------------------------------- No 154 Meganium Herb Ht 5'11" Wt 222.0lb Type: Evolves from No 153 Bayleef Anyone who stands beside it becomes refreshed, just as if they were relaxing in a sunny forest. ---------------------------------------------------------------------- No 157 Typhlosion Volcano Ht 5'0" Wt 175lb Type: Fire Evolves from No 156 Quilava N/A When heat from its body causes the air around it to shimmer, this is a sign that it is ready to battle. ---------------------------------------------------------------------- No 158 Totodile Big Jaw Ht 2'00" Wt 21.0lb Type: This rough critter chomps at any moving object it sees. Turning your back on it is not recommended. ---------------------------------------------------------------------- No 159 Croconaw Big Jaw Ht 3'07" Wt 55.0lb Type: Evolves from No 158 Totodile The tips of its fangs are slanted backward. Once those fangs clamp down, the prey has no hope of escape. ---------------------------------------------------------------------- No 160 Feraligatr Big Jaw Ht 7'07" Wt 196.0lb Type: Evolves from No 159 Croconaw Although it has a massive body, its powerful hind legs enable it to move quickly, even on the ground. ---------------------------------------------------------------------- No 161 Sentret Scout Ht 2'07" Wt 13.0lb Type: When acting as a lookout, it warns others of danger by screeching and hitting the ground with its tail. ---------------------------------------------------------------------- No 162 Furret Long Body Ht 5'11" Wt 72.0lb Type: Evolves from No 161 Sentret It lives in narrow burrows that fit its slim body. The deeper the nests go, the more maze-like the become. ---------------------------------------------------------------------- No 163 Hoothoot Owl Ht 2'04" Wt 47.0lb Type: Normal/Flying Route 29, 30, 31, 32, Ilex Forest, 34, 35, National Park, 36, 37, 38, 39, 43, Lake of Rage, 26, 27, 1, 2, 25, 5 It begins to hoot at the same time every day. Some trainers use them in place of clocks. Moves: Tackle --- Growl --- ---------------------------------------------------------------------- No 164 Noctowl Owl Ht 5'03" Wt 90.0lb Type: Evolves from No 163 Hoothoot Its extremely soft feathers make no sound in flight. It silently sneaks up on prey without being detected. ---------------------------------------------------------------------- No 165 Ledyba Five Star Ht 3'03" Wt 24.0lb Type: It is timid and clusters together with others. The fluid secreted by its feet indicates its location. ---------------------------------------------------------------------- No 166 Ledian Five Star Ht 4'07" Wt 78.0lb Type: Evolves from No 165 Ledyba In the daytime when it gets warm, it curls up inside a big leaf and drifts off into a deep slumber. ---------------------------------------------------------------------- No 167 Spinarak Stringspit Ht 1'08" Wt 19.0lb Type: If prey becomes ensnared in its nest of spun string, it waits motionlessly until it becomes dark. ---------------------------------------------------------------------- No 168 Ariados Long Leg Ht 3'07" Wt 74.0lb Type: Evolves from No 167 Spinarak Rather than making a nest in one specific spot, it wanders in search of food after darkness falls. ---------------------------------------------------------------------- No 169 Crobat Bat Ht 5'11" Wt 165.0lb Type: As a result of its pursuit of faster, yet more silent flight, a new set of wings grew on its hind legs. ---------------------------------------------------------------------- No 170 Chinchou Angler Ht 1'08" Wt 26.0lb Type: Its antennae, which evolved from a fin, have both positive and negative charges flowing through them. ---------------------------------------------------------------------- No 171 Lanturn Light Ht 3'11" Wt 50.0lb Type: Evolves from No 170 Chinchou This Pokemon uses the bright part of its body, which changed from a dorsal fin, to lure prey. ---------------------------------------------------------------------- No 172 Pichu Tiny Mouse Ht 1'00" Wt 4.0lb Type: It is unskilled at storing electric power. Any kind of shock causes it to discharge energy spontaneously. ---------------------------------------------------------------------- No 173 Cleffa Starshape Ht 1'00" Wt 7.0lb Type: If the impact site of a meteorite is found, this Pokemon is certain to be within the immediate area. ---------------------------------------------------------------------- No 175 Togepi Spike Ball Ht 1'00" Wt 3.0lb Type: It is considered to be a symbol of good luck. Its shell is said to be filled with happiness. ---------------------------------------------------------------------- No 176 Togetic Happiness Ht 2'00" Wt 7.0lb Type: Evolves from No 175 Togepi (Happiness) Although it does not flap its wings very much, it can stay up in the air as it tags along after its trainer. ---------------------------------------------------------------------- No 177 Natu Little Bird Ht 0'08" Wt 4.0lb Type: It is extremely good at climbing tree trunks and likes to eat the new sprouts on the trees. ---------------------------------------------------------------------- No 178 Xatu Mystic Ht 4'11" Wt 33.0lb Type: Evolves from No 177 Natu Once it begins to meditate at sunrise, the entire day will pass before it will move again. ---------------------------------------------------------------------- No 179 Mareep Wool Ht 2'00" Wt 17.0lb Type: It stores lots of air in its soft fur, allowing it to stay cool in summer and warm in winter. ---------------------------------------------------------------------- No 180 Flaaffy Wool Ht 2'07" Wt 29.0lb Type: Evolves from No 179 Mareep Because of its rubbery, electricity-resistant skin, it can store lots of electricity in its fur. ---------------------------------------------------------------------- No 181 Ampharos Light Ht 4'07" Wt 136.0lb Type: Evolves from No 180 Flaaffy When it gets dark, the light from its bright, shiny tail can be seen from far away on the ocean's surface. ---------------------------------------------------------------------- No 182 Bellossum Flower Ht 1'04" Wt 13.0lb Type: When these dance together, their petals rub against each other, making pretty, relaxing sounds. ---------------------------------------------------------------------- No 183 Marill Aquamouse Ht 1'04" Wt 19.0lb Type: The fur on its body naturally repels water. It can stay dry, even when it plays in the water. ---------------------------------------------------------------------- No 184 Azumarill Aquarabbit Ht 2'07" Wt 63.0lb Type: Evolves from No 183 Marill The bubble-like pattern on its stomach helps it camouflage itself when it's in the water. ---------------------------------------------------------------------- No 185 Sudowoodo Imitation Ht 3'11" Wt 84.0lb Type: If a tree branch shakes when there is no wind, it's a Sudowoodo, not a tree. It hides from the rain. ---------------------------------------------------------------------- No 186 Politoed Frog Ht 3'07" Wt 75.0lb Type: Evolves from No 061 Poliwhirl (King's Rock) When it expands its throat to croak out a tune, nearby Poliwag and Poliwhirl gather immediately. ---------------------------------------------------------------------- No 187 Hoppip Cottonweed Ht 1'04" Wt 1.0lb Type: It can be carried away on even the gentlest breeze. It may even float all the way to the next town. ---------------------------------------------------------------------- No 188 Skiploom Cottonweed Ht 2'00" Wt 2.0lb Type: Evolves from No 187 Hoppip As soon as it rains, it closes its flower and hides in the shade of a tree to avoid getting wet. ---------------------------------------------------------------------- No 189 Jumpluff Cottonweed Ht 2'07" Wt 7.0lb Type: Evolves from No 188 Skiploom Even in the fiercest wind, it can control its fluff to make its way to any place in the world it wants. ---------------------------------------------------------------------- No 190 Aipom Long Tail Ht 2'07" Wt 25.0lb Type: It uses its tail to hang on to tree branches. It uses its momentum to swing from one branch to another. ---------------------------------------------------------------------- No 191 Sunkern Seed Ht 1'00" Wt 4.0lb Type: It is very weak. Its only mean of defense is to shake its leaves desperately at its attacker. ---------------------------------------------------------------------- No 192 Sunflora Sun Ht 2'07" Wt 19.0lb Type: Evolves from No 191 Sunkern (Sun Stone) As the hot season approaches, the petals on this Pokemon's face become more vivid and lively. ---------------------------------------------------------------------- No 193 Yanma Clear Wing Ht 3'11" Wt 84.0lb Type: It can see in all directions without moving its big eyes, helping it spot attackers and food right away. ---------------------------------------------------------------------- No 194 Wooper Water Fish Ht 1'04" Wt 19.0lb Type: A mucous membrane covers its body. Touching it barehanded will cause a shooting pain. ---------------------------------------------------------------------- No 195 Quagsire Water Fish Ht 4'07" Wt 165.0lb Type: Evolves from No 194 Wooper Its body is always slimy. It often bangs its head on the river bottom as it swims but seems not to care. ---------------------------------------------------------------------- No 196 Espeon Sun Ht 2'11" Wt 58.0lb Type: The tip of its forked tail quivers when it is predicting its opponent's next move. ---------------------------------------------------------------------- No 198 Murkrow Darkness Ht 1'08" Wt 5.0lb Type: It hides any shinky object it finds in a secret location. Murkrow and Meowth loot one another's stashes. ---------------------------------------------------------------------- No 199 Slowking Royal Ht 6'07" Wt 175.0lb Type: Evolves from No 079 Slowpoke (King's Rock) Every time it yawns, Shellder injects more poison into it. The poison makes it more intelligent. ---------------------------------------------------------------------- No 200 Misdreavus Screech Ht 2'04" Wt 2.0lb Type: It loves to watch people it's scared. It frightens them by screaming loudly or appearing suddenly. ---------------------------------------------------------------------- No 201 Unown Symbol Ht 1'08" Wt 11.0lb Type: Because different types of Unown exist, it is said that they must have a variety of abilities. ---------------------------------------------------------------------- No 202 Wobbuffet Patient Ht 4'03" Wt 63.0lb Type: In order to conceal its black tail, it lives in a dark cave and only moves about at night. ---------------------------------------------------------------------- No 203 Girafarig Long Neck Ht 4'11" Wt 91.0lb Type: When it is in danger, its tail uses some sort of mysterious powers to drive away the enemy. ---------------------------------------------------------------------- No 206 Dunsparce Land Snake Ht 4'11" Wt 31.0lb Type: It hides deep in caves where no light ever reaches it and remains virtually motionless there. Moves: Rage --- Defense Curl Lv 5 ---------------------------------------------------------------------- No 207 Gligar Flyscorpio Ht 3'07" Wt 143.0lb Type: It builds its nest on a steep cliff. When it is done gliding, it hops along the ground back to its nest. ---------------------------------------------------------------------- No 208 Steelix Iron Snake Ht 30'02 Wt 882.0lb Type: The many small metal particles that cover this Pokemon's body reflect bright light well. ---------------------------------------------------------------------- No 209 Snubbull Fairy Ht 2'00" Wt 17.0lb Type: In truth, it is a cowardly Pokemon. It growls eagerly in order to hide its fear from its opponent. ---------------------------------------------------------------------- No 210 Granbull Fairy Ht 4'07" Wt 107.0lb Type: Evolves from No 209 Snubbull It can make most any Pokemon run away simply by opening its mouth wide to reveal its big fangs. ---------------------------------------------------------------------- No 211 Quilfish Balloon Ht 1'08" Wt 9.0lb Type: When faced with a larger opponent, it swallows as much water as it can to match the opponent's size. ---------------------------------------------------------------------- No 213 Shuckle Mold Ht 2'00" Wt 45.0lb Type: The fluid secreted by its toes carves holes in rocks for nesting and can be mixed with berries to make a drink. ---------------------------------------------------------------------- No 215 Sneasel Sharp Claw Ht 2'11" Wt 62.0lb Type: This cunning Pokemon hides under the cover of darkness, waiting to attack its prey. ---------------------------------------------------------------------- No 217 Ursaring Hibernant Ht 5'11" Wt 277.0lb Type: Evolves from No 216 Teddiursa Although it has a large body, it is quite skilled at climbing trees. It eats and sleeps in the treetops. ---------------------------------------------------------------------- No 220 Swinub Pig Ht 1'04" Wt 14.0lb Type: It uses the tip of its nose to dig for food. Its nose is so tough that even frozen ground poses no problem. ---------------------------------------------------------------------- No 221 Piloswine Swine Ht 3'07" Wt 123.0lb Type: Evolves from No 220 Swinub. Although its legs are short, its rugged hooves prevent it from slipping, even on icy ground. ---------------------------------------------------------------------- No 222 Corsola Coral Ht 2'00" Wt 11.0lb Type: The points on its head absorb nutrients from clean water. The cannot survive in polluted water. ---------------------------------------------------------------------- No 225 Delibird Delivery Ht 2'11" Wt 35.0lb Type: It always carries its food with it, wherever it goes. If attacked, it throws its food at the opponent. ---------------------------------------------------------------------- No 227 Skarmory Armor Bird Ht 5'07 Wt 111.0lb Type: The feathers that it sheds are very sharp. It is said that people once used the feathers as swords. ---------------------------------------------------------------------- No 228 Houndour Dark Ht 2'00" Wt 24.0lb Type: Around dawn, its ominous howl echoes through the area to announce that this is its territory. ---------------------------------------------------------------------- No 229 Houndoom Dark Ht 4'07" Wt 77.0lb Type: Evolves from No 228 Houndour The pungent-smelling flame that shoots from its mouth results from toxins burning in its body. ---------------------------------------------------------------------- No 230 Kingdra Dragon Ht 5'11" Wt 335.0lb Type: Evolves from No 117 Seadra (Dragon Scale) It stores energy by sleeping at underwater depths at which no other life forms can survive. ---------------------------------------------------------------------- No 232 Donphan Armor Ht 3'07" Wt 265.0lb Type: Evolves from No 231 Phanpy Because this Pokemon's skin is so tough, a normal attack won't even leave a scratch on it. ---------------------------------------------------------------------- No 233 Porygon 2 Virtual Ht 2'00" Wt 72.0lb Type: Evolves from No 137 Porygon (Upgrade) This manmade Pokemon evolved from the latest technology. It may have unprogrammed reactions. ---------------------------------------------------------------------- No 234 Stantler Big Horn Ht 4'07" Wt 157lb Type: The round balls found on the fallen antlers can be ground into a powder that aids in sleeping. ---------------------------------------------------------------------- No 235 Smeargle Painter Ht 3'11" Wt 128.0lb Type: The color of the mysterious fluid secreted from its tail is predetermined for each Smeargle. ---------------------------------------------------------------------- No 236 Tyrogue Scuffle Ht 2'04" Wt 46.0lb Type: To brush up on its fighting skills, it will challenge anyone. It has a very strong competitive nature. ---------------------------------------------------------------------- No 237 Hitmontop Handstand Ht 4'07" Wt 106.0lb Type: Evolves from No 236 Tyrogue After doing a handstand to throw off the opponents timing, it presents its fancy kick moves. ---------------------------------------------------------------------- No 238 Smoochum Kiss Ht 1'04" Wt 13.0lb Type: The sensitivity of its lips develops most quickly. It uses them to try to identify unknown objects. ---------------------------------------------------------------------- No 239 Elekid Electric Ht 2'00" Wt 52.0lb Type: It loves violent thunder. The space between its horns flickers bluish-white when it is charging energy. ---------------------------------------------------------------------- No 240 Magby Life Coal Ht 2'04" Wt 47.0lb Type: It naturally spits an 1100-degree flame. It is said when many appear, it heralds a volcanic eruption. ---------------------------------------------------------------------- No 241 Miltank Milk Cow Ht 3'11" Wt 166.0lb Type: In order to milk a Miltank, one must have a knack for rhythmically pulling up and down on its udders. ---------------------------------------------------------------------- No 245 Suicune Aurora Ht 6'07" Wt 412.0lb Type: This divine Pokemon blows around the world, always in search of a pure reservoir. ---------------------------------------------------------------------- No 247 Pupitar Hard Shell Ht 3'11" Wt 334.0lb Type: Evolves from No 246 Larvitar It will not stay still, even while it's a pupa. It already has arms and legs under its solid shell. ---------------------------------------------------------------------- No 248 Tyranitar Armor Ht 6'07: Wt 445.0lb Type: Evolves from No 247 Pupitar In just one of its mighty hands, it has the power to make the ground shake and mountains crumble. ---------------------------------------------------------------------- No 249 Lugia Diving Ht 17'01" Wt 476.0lb Type: It has an incredible ability to calm raging storms. It is said that Lugia appears when storms start. Aeroblast *** Safeguard Lv. 11 Gust Lv. 22 Recover Lv. 33 Hydro Pump Lv. 44 Rain Dance Lv. 55 Swift Lv. 66 Whirlwind Lv. 77 Ancient Power Lv. 88 Future Sight Lv. 99 ---------------------------------------------------------------------- No 251 Celebi Timetravel Ht 2'00" Wt 11.0lb Type: Revered as a guardian of the forest, Celebi appears wherever beautiful forests exist. ====================================================================== 4) Pokemon Locations ====================================================================== Johto: Route 29 Pidgey MD Rattata MDN Exeggcute MDN Sentret MD Hoothoot MDN Ledyba MDN Spinarak MDN Hoppip MD Pineco MDN Route 30 Caterpie MD Weedle MD Pidgey MD Zubat N Poliwag MDN Poliwhirl MDN Exeggcute MDN Hoothoot MDN Ledyba MDN Spinarak MDN Hoppip MD Pineco MDN Route 31 Caterpie MD Weedle MD Pidgey MD Zubat N Poliwag MDN Poliwhirl MDN Bellsprout MDN Gastly N Exeggcute MDN Hoothoot MDN Ledyba MDN Spinarak MDN Hoppip MD Pineco MDN Route 32 Pidgey MD Rattata MDN Ekans MDN Zubat N Bellsprout MDN Tentacool MDN Tentacruel MDN Gastly N Exeggcute MDN Hoothoot MDN Hoppip MD Wooper N Pineco MDN Qwilfish MDN Route 33 Rattata MDN Spearow MDN Ekans MDN Zubat N Geodude MDN Hoppip MD Aipom MDN Heracross MDN Route 34 Pidgey MD Rattata MDN Jigglypuff MDN Abra MDN Tentacool MDN Tentacruel MDN Drowzee N Krabby MDN Kingler MDN Exeggcute MDN Staryu N Ditto MDN Hoothoot MDN Ledyba MDN Spinarak MDN Pineco MDN Snubbull MD Corsola MD Route 35 Pidgey MD Jigglypuff MDN Psyduck MDN Golduck MDN Growlithe MD Poliwag MDN Abra MDN Drowzee N Exeggcute MDN Ditto MDN Hoothoot MDN Ledyba MDN Spinarak MDN Yanma MDN Pineco MDN Snubbull MD Route 36 Pidgey MD Growlithe MD Bellsprout MDN Gastly N Exeggcute MDN Hoothoot MDN Ledyba MDN Spinarak MDN Sudowoodo MDN Pineco MDN Route 37 Pidgey MD Pidgeotto MD Growlithe MD Exeggcute MDN Hoothoot MDN Noctowl N Ledyba MDN Ledian M Spinarak MDN Ariados N Pineco MDN Stantler N Route 38 Pidgeotto MD Rattata MDN Raticate MDN Meowth N Magnemite MDN Exeggcute MDN Tauros MD Hoothoot MDN Noctowl N Ledyba MDN Spinarak MDN Pineco MDN Miltank MD Route 39 Pidgeotto MD Rattata MDN Raticate MDN Meowth N Magnemite MDN Exeggcute MDN Tauros MD Hoothoot MDN Noctowl N Ledyba MDN Spinarak MDN Pineco MDN Miltank MD Route 40 Tentacool MDN Tentacruel MDN Krabby MDN Kingler MDN Staryu N Corsola MD Shuckle MD Route 41 Tentacool MDN Tentacruel MDN Shellder MDN Chinchou MDN Lanturn D Mantine MDN Route 42 Rattata MDN Raticate MDN Spearow MDN Fearow MD Ekans MDN Arbok MD Zubat N Golbat N Goldeen MDN Seaking MDN Marill N Aipom MDN Heracross MDN Route 43 Pidgeotto MD Raticate MDN Venonat MDN Venomoth N Poliwag MDN Farfetch'd MD Exeggcute MDN Sentret MD Furret MD Hoothoot MDN Noctowl N Pineco MDN Route 44 Spearow MDN Poliwag MDN Poliwhirl MDN Bellsprout MDN Weepinbell MDN Lickitung MD Tangela MDN Aipom MDN Heracross MDN Route 45 Geodude MDN Graveler MDN Dratini MDN Dragonair MDN Gligar MDN Skarmory MD Phanpy M Donphan MD Route 46 Rattata MDN Spearow MD Geodude MDN Phanpy M Burned Tower Rattata MDN Raticate MDN Zubat MDN Koffing MDN Weezing MDN Dark Cave Zubat MDN Golbat MDN Geodude MDN Graveler MDN Goldeen MDN Seaking MDN Wobbuffet N Dunsparce MDN Teddiursa M Ursaring MD Ice Path Zubat MDN Golbat MDN Krabby MDN Jynx MD Shuckle MD Sneasel N Swinub MD Delibird N Ilex Forest Caterpie MDN Metapod MDN Butterfree MDN Weedle MDN Kakuna MDN Beedrill MDN Pidgey MD Zubat N Oddish N Paras MDN Venonat N Psyduck MDN Golduck MDN Poliwag MDN Hoothoot MDN Noctowl MDN Pineco MDN Lake of Rage Venonat MDN Mt. Mortar Rattata MDN Raticate MDN Zubat MDN Golbat MDN Machop MD Machoke MD Geodude MDN Graveler MDN Goldeen MDN Seaking MDN Marill MDN National Park Caterpie MDN Metapod MDN Butterfree MDN Weedle MDN Kakuna MDN Beedrill MDN Pidgey MD Nidoran F MD Nidoran M MD Paras MDN Venonat MDN Psyduck N Scyther MDN Pinsir MDN Hoothoot N Ledyba M Spinarak N Sunkern D Ruins of Alph Poliwag MDN Natu MDN Wooper MDN Quagsire MDN Unown MDN Smeargle MD Silver Cave Golbat MDN Parasect MDN Golduck MDN Poliwag MDN Poliwhirl MDN Graveler MDN Onix N Goldeen MDN Seaking MDN Magmar MD Misdreavus N Ursaring MD Larvitar MD Pupitar MD Slowpoke Well Zubat MDN Golbat MDN Slowpoke MDN Slowbro MDN Goldeen MDN Seaking MDN Sprout Tower Rattata MDN Gastly N Tin Tower Rattata MDN Gastly N Suicune MDN Ho-oh MDN Union Cave Rattata MDN Raticate MDN Sandshrew MD Zubat MDN Golbat MDN Tantacool MDN Tentacruel MDN Geodude MDN Onix N Krabby MDN Kingler MDN Goldeen MDN Seaking MDN Staryu N Lapras N (Fridays) Wooper MDN Quagsire MDN Corsola MD Whirl Islands Zubat MDN Golbat MDN Tentacool MDN Tentacruel MDN Seel MDN Krabby MDN Kingler MDN Horsea MDN Seadra MDN Lugia MDN Kanto: Route 1 Pidgey MD Rattata MDN Raticate N Sentret MD Furret MD Hoothoot N Route 2 Caterpie MD Butterfree MD Pidgey MD Pidgeotto MD Pikachu MD Hoothoot N Noctowl N Ledyba M Ledian M Spinarak N Ariados N Route 3 Rattata MDN Raticate MDN Spearow MD Ekans MD Arbok MD Sandshrew MD Clefairy N Zubat N Route 4 Rattata MDN Raticate MDN Spearow MD Ekans MD Arbok MD Sandshrew MD Clefairy N Zubat N Route 5 Route 6 Rattata MD Raticate MDN Jigglypuff MDN Meowth N Psyduck MDN Golduck MDN Poliwag MDN Abra MDN Bellsprout MDN Magnemite MDN Drowzee N Snubbull MD Grannbull MD Route 7 Rattata MD Raticate MD Spearow MD Jigglypuff MDN Meowth N Persian N Murkrow N Snubbull MD Houndour N Route 8 Pidgeotto MD Jigglypuff MDN Meowth N Growlithe MD Abra MDN Kadabra MDN Haunter N Noctowl N Snubbull MD Route 9 Rattata MDN Raticate MDN Spearow MD Fearow MD Zubat N Venonat N Venomoth N Marowak MD Goldeen MDN Seaking MDN Route 10 Raticate MDN Spearow MD Fearow MD Zubat N Venonat N Venomoth N Voltorb MDN Marowak MD Goldeen MDN Seaking MDN Electabuzz MDN Route 11 Pidgeotto MD Rattata MD Raticate MDN Meowth N Magnemite MDN Drowzee N Hypno N Snorlax MDN Noctowl N Hoppip MD Route 12 Pidgeotto MD Nidorina MD Nidorino MD Venonat N Venomoth N Tentacool MDN Tentacruel MDN Chansey MDN Noctowl N Hoppip MD Quagsire N Qwilfish MDN Route 13 Pidgeotto MD Nidorina MD Nidorino MD Venonat N Venomoth N Tentacool MDN Tentacruel MDN Chansey MDN Noctowl N Hoppip MD Quagsire N Qwilfish MDN Route 14 Nidorina MD Nidorino MD Venonat N Venomoth N Tentacool MDN Tentacruel MDN Chansey MDN Noctowl N Hoppip MD Skiploom MD Quagsire N Qwilfish MDN Route 15 Pidgeotto MD Nidorina MD Nidorino MD Venonat N Venomoth N Tentacool MDN Tentacruel MDN Chansey MDN Noctowl N Hoppip MD Quagsire N Qwilfish MDN Route 16 Fearow MD Grimer MD Muk MD Murkrow N Slugma D Route 17 Fearow MD Grimer MD Muk MD Slugma D Route 18 Fearow MD Grimer MD Muk MD Slugma D Route 19 Rattata MDN Raticate MDN Tentacool MDN Tentacruel MDN Shellder MDN Krabby MDN Kingler MDN Staryu N Chinchou MDN Lanturn D Corsola MD Route 20 Rattata MDN Raticate MDN Tentacool MDN Tentacruel MDN Shellder MDN Krabby MDN Kingler MDN Staryu N Chinchou MDN Lanturn D Corsola MD Route 21 Rattata MDN Raticate MDN Tentacool MDN Tentacruel MDN Shellder MDN Tangela MDN Mr. Mime MD Chinchou MDN Lanturn D Route 22 Rattata MDN Spearow MD Fearow MD Poliwag MDN Poliwhirl MDN Ponyta MD Doduo MD Route 24 Caterpie MD Metapod M Butterfree MD Oddish N Gloom N Venonat N Abra MDN Bellsprout MDN Weepinbell MDN Goldeen MDN Seaking MDN Sunkern D Route 25 Caterpie MD Metapod M Butterfree MD Pidgey MD Pidgeotto MD Oddish N Venonat N Abra MDN Bellsprout MDN Weepinbell MDN Goldeen MDN Seaking MDN Hoothoot N Route 26 Raticate MDN Ekans MDN Arbok MD Sandslash MD Tentacool MDN Tentacruel MDN Ponyta MD Doduo MD Shellder MDN Exeggcute MDN Hoothoot MDN Noctowl N Chinchou MDN Lanturn D Quagsire N Pineco MDN Route 27 Raticate MDN Ekans MDN Arbok MD Tentacool MDN Tentacruel MDN Ponyta MD Doduo MD Dodrio MD Shellder MDN Exeggcute MDN Hoothoot MDN Noctowl N Chinchou MDN Lanturn D Quagsire N Pineco MDN Route 28 Arbok MD Golbat N Poliwag MDN Poliwhirl MDN Ponyta MD Rapidash MD Doduo MD Dodrio MD Tangela MDN Diglett Cave Diglett MDN Dugtrio MDN Mt. Moon Sandshrew MD Clefairy MDN Zubat MDN Paras MDN Geodude MDN Rock Tunnel Zubat MD Golbat N Machop MD Machoke MD Geodude MDN Haunter N Onix N Cubone MD Marowak MD Kangaskhan MD Tohjo Falls Raticate MDN Ekans MDN Arbok MD Zubat MDN Golbat MDN Tentacool MDN Tentacruel MDN Ponyta MD Slowpoke MDN Doduo MD Shellder MDN Exeggcute MDN Goldeen MDN Seaking MDN Hoothoot MDN Noctowl N Chinchou MDN Lanturn D Quagsire N Pineco MDN Victory Road Sandslash MD Golbat MDN Graveler MDN Onix N Rhyhorn MD Rhydon MD ====================================================================== 5) Day Siblings ====================================================================== On certain days of the week, members of the Day Siblings will be in certain places. If you find them and talk to them, they'll give you special items that will raise your Pokemon's attacks. Here's the siblings and where they are. Sunny of Sunday: Route 37, gives you Magnet. Monica of Monday: Route 40, gives you Sharp Beak Tuscany of Tuesday: Route 29, gives you Pink Bow. Wesley of Wednesday: Lake of Rage, gives you Black Belt. Arthur of Thursday: Route 36, gives you Hard Rock. Freida of Friday: Route 32, gives you Poison Barb Santos of Saturday: Blackthorn City, gives you Spell Tag ====================================================================== 6) In Game Pokemon Trades ====================================================================== Bellsprout/Onix in Violet City. Abra/Machop on the 5th floor of the Goldenrod Department Store. Dragonair(female)/Dodrio in Blackthorn City Dugtrio/Magneton in the Power Plant Chansey/Aerodactyl on Route 14 Haunter/Xatu in the Pewter City Pokecenter ====================================================================== 7) Items ====================================================================== Can Be Used In Battle --------------------- Berry - A self-restore item (10HP, hold) Berry Juice - Restores Pokemon HP by 20. Berserk Gene - Boosts Attack but causes confusion. Bitter Berry - A self-cure for confusion. (hold) Black Belt - Boosts Fighting-type moves. (hold) Blackglasses - Powers up Dark-type moves. (hold) Bright Powder - Lowers the foe's accuracy. (hold) Burnt Berry - A self-cure for freezing. (hold) Charcoal - Powers up Fire-type moves. (hold) Dragon Fang - Powers up Dragon-type moves. (hold) Dragon Scale - A rare Dragon-type item. Focus Band - May prevent fainting. (hold) Gold Berry - A self-restore item. (30HP, hold) Hard Stone - Powers up Rock-type moves. (hold) Ice Berry - A self-heal for a burn. (hold) King's Rock - May make the foe flinch. (hold) Leftovers - Restores HP during battle. (hold) Light Ball- An odd, electrical orb. (hold) Lucky Punch - Ups critical hit ratio of Chansey. Magnet - Boosts Electric-type moves. (hold) Metal Coat - Powers up Steel-type moves. (hold) Metal Powder - Raises Defense of Ditto. (hold) Mint Berry - A self-awakening for sleep. (hold) Miracle Seed - Powers up Grass-type moves. (hold) Miracleberry - Cures all status problems. (hold) Mysteryberry - A self-restore for PP. (hold) Mystic Water - Powers up Water-type moves. (hold) Nevermeltice - Powers up Ice-type moves. (hold) Pink Bow - Powers up Normal-type moves. (hold) Poison Barb - Powers up Poison-type moves. (hold) Polkadot Bow - Powers up Normal-type moves. (hold) Przcureberry - A self-cure for paralysis. (hold) Psncureberry - A self-cure for poison. (hold) Quick Claw - Raises 1st strike ratio. (hold) Scope Lens - Raises critical hit ratio. (hold) Sharp Beak - Powers up Flying-type moves. (hold) Silver Powder - Powers up Bug-type moves. (hold) Soft Sand - Raises up Ground-type moves. (hold) Spell Tag - Powers up Ghost-type moves. (hold) Stick - An ordinary stick. Sell low. Thick Club - A bone of some sort. Sell low. Twistedspoon - Powers up Psychic-type moves. (hold) TM's/HM's --------- TM 01 Dynamic-Punch TM 02 Headbutt TM 03 Curse TM 04 Rollout TM 05 Roar TM 06 Toxic TM 07 Zap Cannon TM 08 Rock Smash TM 09 Toxic TM 10 Hidden Power TM 11 Sunny Day TM 12 Sweet Scent TM 13 Snore TM 14 Blizzard TM 15 Hyper Beam TM 16 Icy Wind TM 17 Protect TM 18 Rain Dance TM 19 Giga Drain TM 20 Endure TM 21 Frustration TM 22 Solarbeam TM 23 Iron Tail TM 24 Dragonbreath TM 25 Thunder TM 26 Earthquake TM 27 Return TM 28 Dig TM 29 Psychic TM 30 Shadow Ball TM 31 Mud-Slap TM 32 Double Team TM 33 Ice Punch TM 34 Swagger TM 35 Sleep Talk TM 36 Sludge Bomb TM 37 Sandstorm TM 38 Fire Blast TM 39 Swift TM 40 Defense Curl TM 41 Thunderpunch TM 42 Dream Eater TM 43 Detect TM 44 Rest TM 45 Attract TM 46 Thief TM 47 Steel Wing TM 48 Fire Punch TM 49 Fury Cutter TM 50 Nightmare HM 01 Cut: Return the Farfetch'd to its owner in Ilex Forest. HM 02 Fly: Get from girl outside Cianwood Gym after beating Chuck. HM 03 Surf: Get from the old man after defeating the Kimono Girls. HM 04 Strength: Get from the man in the Olivine Cafe. HM 05 Flash: Get by defeating the Elder at the top of Sprout Tower. HM 06 Whirlpool: Get in the Rocket Underground after knocking out the Electrodes. HM 07 Waterfall: Get in the Ice Cave. Recovery -------- Antidote - Cures poisoned Pokemon. Awakening - Awakens sleeping Pokemon. Burn Heal - Heal burned Pokemon. Elixer - Restores PP of all moves by 10. Energy Root - Restores Pokemon HP by 200. Bitter. Energy Powder - Restores Pokemon HP by 50. Bitter. Ether - Restores PP of one move by 10. Fresh Water - Restores Pokemon HP by 50. Full Heal - Eliminates all status problems. Full Restore - Fully restores HP & status. Heal Powder - Cures all status problems. Bitter. Hyper Potion - Restores Pokemon HP by 200. Ice Heal - Defrosts frozen Pokemon. Lemonade - Restores Pokemon HP by 80. Max Elixer - Fully restores the PP of one Pokemon. Max Ether - Fully restores PP of one move. Max Potion - Fully restores Pokemon HP. Max Revive - Fully restores a fainted Pokemon. Moomoomilk - Restores Pokemon HP by 100. Parlyz Heal - Heals paralyzed Pokemon. Potion - Restores Pokemon HP by 20. Ragecandybar - Restores Pokemon HP by 20. Revival Herb - Revives fainted Pokemon. Bitter. Revive - Restores a fainted Pokemon to 1/2 HP. Sacred Ash - Fully revives all fainted Pokemon. Soda Pop - Restores Pokemon HP by 60. Super Potion - Restores Pokemon HP by 50. Stat Enhancement ---------------- Calcium - Ups Special stats of one Pokemon. Carbos - Raises Speed of one Pokemon. Dire Hit - Ups critical hit ratio. Guard Spec - Prevents stat reduction. (1BTL) HP Up - Raises the HP of one Pokemon. Iron - Raises defense of one Pokemon. PP Up - Raises max PP of a selected move. Protein - Raises attack of one Pokemon. Rare Candy - Raises level of a Pokemon by one. X Accuracy - Raises accuracy. (1BTL) X Attack - Raises attack. (1BTL) X Defend - Raises defense. (1BTL) X Special - Raises special stats. (1BTL) X Speed - Raises speed. (1BTL) Balls ----- Fast Ball - A ball for catching fast Pokemon. Friend Ball - A ball that makes Pokemon friendly. Great Ball - A ball with a decent success rate. Heavy Ball - A ball for catching heavy Pokemon. Level Ball - A ball for lower-level Pokemon. Love Ball - A ball for catching the opposite gender. Lure Ball - A ball for Pokemon hooked by a rod. Master Ball - The best ball. It never misses. Moon Ball - A ball for Moonstone evolvers. Park Ball - The Bug-Catching Contest ball. Poke Ball - An item for catching Pokemon. Ultra Ball - A ball with a high rate of success. Important --------- Basement Key - Opens doors. Bicycle - A collapsible bike for fast movement. Blue Card - The card which keeps points of key-word. Card Key - Opens shutters in the Radio Tower. Clear Bell - Makes gentle ringing. Coin Case - Holds up to 9,999 game coins. Good Rod - A good rod for catching Pokemon. Itemfinder - Checks for unseen items in the area. Lost Item - The Pokedoll lost by the Copycat. Machine Part - A machine part for the Power Plant. Mystery Egg - An egg obtained from Mr. Pokemon. Old Rod - Use by water to fish for Pokemon. Pass - A ticket for the Magnet Train. Rainbow Wing - A mystical feather of rainbow colors. Red Scale - A scale from the red Gyarados. S.S. Ticket - A ticket for the S.S. Aqua. Secret Potion - Fully heals any Pokemon. Silver Wing - A strange, silver-colored feather. Squirt Bottle - A bottle used for watering plants. Super Rod - The best rod for catching fish. Other ----- Amulet Coin - Doubles monetary earnings. (hold) Big Mushroom - A rare mushroom. Sell high. Big Pearl - A big, beautiful pearl. Sell high. Blk Apricorn - A black apricorn. Blu Apricorn - A blue apricorn. Brick Piece - A rare chunk of brick. Cleanse Tag - Helps repel wild Pokemon. Eon Mail - Eevee-print mail. (hold) Escape Rope - Use for escaping from caves, etc. Everstone - Stops evolution. (hold) Exp. Share - Shares battle exp. points. (hold) Fire Stone - Evolves certain kinds of Pokemon. Flower Mail - Flower-print mail. (hold) Gold Leaf - A strange, gold-colored leaf. Gorgeous Box - Open it and see what's inside. Grn Apricorn - A green apricorn. Leaf Stone - Evolves certain kinds of Pokemon. Liteblue Mail - Dratini-print mail. (hold) Lovely Mail - Heart-print mail. (hold) Lucky Egg - Earns extra Exp. points. (hold) Max Repel - Repels weak Pokemon for 250 steps. Moon Stone - Evolves certain types of Pokemon. Morph Mail - Ditto-print mail. Music Mail - Natu-print mail. Normal Box - Open it and see what's inside. Nugget - Made of pure gold. Sell high. Pearl - A beautiful pearl. Sell low. Pnk Apricorn - A pink apricorn. Poke Doll - Use to escape from a wild Pokemon. Portrait Mail - Mail featuring the holder's likeness. Red Apricorn - A red apricorn. Repel - Repels weak Pokemon for 100 steps. Silver Leaf - A strange, silver-colored leaf. Slowpoke Tail - Very tasty. Sell high. Smoke Ball - Escape from wild Pokemon. (hold) Star Piece - A hunk of red gem. Sell very high. Stardust - Pretty, red sand. Sell high. Sun Stone - Evolves certain kinds of Pokemon. Super Repel - Repels weak Pokemon for 200 steps. Surf Mail - Lapras-print mail. (hold) Thunderstone - Evolves certain kinds of Pokemon. Tiny Mushroom - An ordinary mushroom. Sell low. Up-Grade - A mysterious box made by Silph Co. Water Stone - Evolves certain kinds of Pokemon. Wht Apricorn - A white apricorn. Ylw Apricorn - A yellow apricorn. ====================================================================== 8) Trees ====================================================================== Berry: Routes 29, 30, 38 Bitter Berry: Routes 31, 1 Black Apricorn: Routes 37 Blue Apricorn: Routes 37 Burnt Berry: Routes 44, Fuchsia City Ice Berry: Routes 36, 26, Pewter City Mint Berry: Routes 39, Pewter City Przcureberry: Violet City, Routes 8 Psncureberry: Routes 30, 33, 2 Red Apricorn: Routes 37 Wht Apricorn: Azalea Town ====================================================================== 9) Pokemon Moves ====================================================================== Absorb: A Grass-type attack. It adds half the HP it drained from the target to the attackers HP Acid: A Poison-type attack. Has a one-in-ten chance of lowering the targets Defense. Acid Armor: Melts the user's body for protection. A move that sharply raises Defense. Aeroblast: A powerful Flying-type attack. It often becomes a critical hit. Agility: A special move that greatly boosts the user's Speed. Normally used up to three times. Amnesia: A move that increases the user's Spcl. Def. stat. It is usually used up to three times. Ancient Power: A Rock-type attack. This prehistoric move may boost all of the user's stats. Attract: Infatuates targets, making it hard for them to attack foes of the opposite gender. Aurora Beam: An Ice-type attack. Has a one-in-ten chance of reducing the target's Attack power. Barrage: Several spheres are thrown consecutively at the target to inflict damage. Barrier: Instantly forms a barrier between the user and the opponent. Defense is increased. Baton Pass: A move that transfers the user's status changes to the next Pokemon when switching. Beat Up: A Dark-type attack. The user's fellow party Pokemon appear to pummel the target. Belly Drum: A move that allows the user to consume half of its own HP in order to maximize its Attack. Bide: The user waits for several turns. At the end, it returns double the damage it received. Bind: Traps and squeezes the target over several turns. The target cannot move while under attack. Bite: A bite made using sharp fangs. This may cause the opponent to flinch , and it might not attack. Blizzard: The strongest Ice-attack. Has a one-in-ten chance of freezing the target. Body Slam: A Normal-type attack. Has a one-in-three chance of paralyzing the target if it hits. Bone Club: A physical attack using a bone as a club. If it connects, it may cause the target to flinch. Bone Rush: A Ground-type attack. The attacker uses a bone to club the foe two to five times. Bonemerang: A boomerang made of bone is thrown to inflict damage twice, on the way out and on return. Bubble: A Water-type attack. Has a one-in-ten chance of reducing the target's Speed. Bubblebeam: A Water-type attack. Has a one-in-ten chance of reducing the target's Speed. Curse: Raises Attack and Defense at the expense of Speed. It works differently for the Ghost type. Defense Curl: Raises the user's Defense. Can normally be used up to six times in a row. Dig: The attacker digs underground in the first turn, then pops up in the next turn to attack. Double Team: Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy. Dynamicpunch: A Fighting-type attack. Inaccurate but guaranted to confuse the opponent if it hits. Extreme Speed: An attack that always strikes first. It can be learned by only a few Pokemon. Flame Wheel: A Fire-type attack. Has a one-in-ten chance of inflicting a burn on the target. Flash: Blinds the target with a bright flash of light, reducing the opponent's accuracy. Future Sight: A special Psychic-type attack. It strikes the target two turns after it is used. Glare: Transfixes the enemy with terrifying sharp eyes, frightening it into paralysis. Ice Punch: A special Ice-type attack. Has a one-in-ten chance of freezing the target. Icy Wind: An Ice-type attack. It is guaranteed to reduce the target's Speed if it hits. Kinesis: A special move of bending spoons to confound the enemy. Maks the user harder to hit. Leer: A move that lowers the target's Defense. Useful against tough, armored Pokemon. Mimic: A move for learning on of the opponent's moves, for use during that battle only. Protect: Completely foils an opponent's attack. If used consecutively, its success rate decreases. Psybeam: A Psychic-type attack. Has a one-in-ten chance of making the target confused. Psychic: A Psychic-type attack. Has a one-in-ten chance of lowering the target's Spcl. Def. rating. Rain Dance: Summons rain for five turns. While it is raining, the power of Water-type moves increases. Razor Wind: A two-turn attack witht he wind attack in the second turn. Learned by many Flying types. Roar: A terrifying roar that drives the target away. The opposing trainer must use a new Pokemon. Sludge Bomb: A Poison-type attack. Has a one-in-three chance of leaving the target poisoned. Spider Web: Sticky strings that prevent the target from escaping until the attacking Pokemon is gone. Strength: A very powerful Normal-type attack. Also used for moving obstacles like boulders. Supersonic: A special Normal-type move. Supersonic sound waves are used to confuse the target. Swagger: A move that infuriates and confuses the opponent, but it increases the target's attack. Swift: A Normal-type attack. It is highly accurate, so it can be counted on to inflict damage. Thief: A Dark-type attack. The attacking Pokemon may steal an item held by the target. Toxic: A move that badly poisons the target. The amount of poison damage increases every turn. Waterfall: A Water-type attack. Hits with a blow packing the power of fish traveling up waterfalls. Zap Cannon: An Electric-type attack. Inaccurate but is guaranteed to cause paralysis if it hits. 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