¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ POKéMON GOLD / SILVER ELEMENTS TYPE FAQ VER. 1.2 ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ _____________ __________________ | A U T H O R \__________________|_G A M E D A T A \_______________________ |Author : Hafiz Rahman | Developer : Game Freak/Creatures | |E-Mail : | Publisher : Nintendo | |Homeland : Indonesia | Platform : GameBoy/GameBoy Color | |Date : January 12, 2002 | Version : North American | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ © 2001-2002 Hafiz Rahman The disclaimer part is in the end of this file, it's not that I forgot it. That means there is still no reason for you to steal it :) Pokémon and related indicia are copyright 2000-2001 Nintendo/Creatures/ Game Freak and whoever else I never could list, all rights reserved. Used without permission. Sorry... but millions of FAQ writer did this too :) ============================================================================= Table of Contents ============================================================================= 1 Introduction & Version History 2 Battle Chart 3 Attacking & Defending Determination 4 Pokémon Battling Recommendation 5 Summary 6 Credits 7 Disclaimer 8 Epilogue ============================================================================= Introduction & Version History ============================================================================= Sad, isn't it? Everybody is so good at Pokémon no one had a thought to make a list of Pokémon and how to beat them faster when it comes to their weakness and resistance. I mean, I know everybody should know what type beats what type and what type resists what type. But hey, there are 251 monsters out there, and I believe that it is normal for some people not to know what type a Pokémon has, thus not knowing how to use their weakness to beat them. So, after experiencing that on myself (trying to catch a Sudowoodo by keep fire attacking it in thought that it is a grass type, but then got realized that it is a rock type after it sits right inside my Pokéball :), I think I had to make a list for weak-minded (like myself, no offense) who couldn't know by heart every single thing related with Pokémon. I hope, if somehow you had a problem with a Pokémon, you could just take a look at the list, know their weakness/es and blast the right shot thru them. Alright, enjoy then. ***************************************************************************** ***************************************************************************** Version 1.0 December 13, 2001 - After a one-day work+ (it's a personal record :) this FAQ was finished. - As far as I know, this version hasn't been up in GameFAQs. Version 1.1 (still) December 13, 2001 - Added some more new lines inside, and correcting some errors (said a sharked Hyper Beam on Aerodactyl; It should be Rock Slide, I'm kinda sleepy or just too forgetful :) - Huge development are made in Attacking and Defending Determination part. The lines after the description of two different kind, physical and spec. attack was the updated ones :) Things to expect in future version: - I don't think there will be a future version. Things NOT to expect in future version: - Thus, the future version itself :) ============================================================================= Battle Chart ============================================================================= Alright, before we go to the list, here is the chart (fine, it's not a chart but you got the picture) about type weakness/es and resistances and immunity and so on. Other than from my personal experience, it was also taken from CreatureKeeper 200xx's Pokémon Trainer FAQ, used without permission, but credited as well. Other than the layout, I didn't change the content,though I DID add the Attack+ part. Anyway his FAQ is a great source, check it out! *********NOTE**************************************************************** When it is said ATTACK+, it means that the type's attack is a weakness of the listed type next to it. When it is said WEAKNESS(ES), it means that if the current type Pokémon received damage by an attack of a type listed as WEAKNESS(ES), the damage done was doubled. When it is said RESISTANCE(S), it means the damage was halved. When it is said IMMUNITY(S), it means there are no damage done whatsoever. More info on Att. & Def. Determination section. ***************************************************************************** BUG Attack+ : DARK, GRASS, PSYCHIC Weaknesses : FIRE, FLYING, ROCK Resistances : FIGHTING, GRASS, GROUND Immunity : - DARK Attack+ : GHOST, PSYCHIC Weaknesses : BUG, FIGHTING Resistances : DARK, GHOST Immunity : PSYCHIC DRAGON Attack+ : DRAGON Weaknesses : DRAGON, ICE Resistances : ELECTRIC, FIRE, GRASS, WATER Immunity : - ELECTRIC Attack+ : FLYING, WATER Weakness : GROUND Resistances : ELECTRIC, FLYING, STEEL Immunity : - FIGHTING Attack+ : DARK, ICE, NORMAL, ROCK, STEEL Weaknesses : FLYING, PSYCHIC Resistances : BUG, DARK, ROCK Immunity : - FIRE Attack+ : BUG, GRASS, ICE, STEEL Weaknesses : GROUND, ROCK, WATER Resistances : BUG, FIRE, GRASS, ICE, STEEL Immunity : - FLYING Attack+ : BUG, FIGHTING Weaknesses : ELECTRIC, ICE, ROCK Resistances : BUG, FIGHTING, GRASS Immunity : GROUND GHOST Attack+ : GHOST, PSYCHIC Weaknesses : DARK, GHOST Resistances : BUG, POISON Immunities : FIGHTING, NORMAL* * There is one exception where a FIGHTING/NORMAL attack could damage GHOST. If an attacker uses Foresight move first before doing the FIGHTING/NORMAL attack, the GHOST won't be immune anymore. GRASS Attack+ : GROUND, ROCK, WATER Weaknesses : BUG, FIRE, FLYING, ICE, POISON Resistances : ELECTRIC, GRASS, GROUND, WATER Immunity : - GROUND Attack+ : ELECTRIC, FIRE, POISON, ROCK, STEEL Weaknesses : GRASS, ICE, WATER Resistances : POISON, ROCK Immunity : ELECTRIC ICE Attack+ : DRAGON, FLYING, GRASS, GROUND Weaknesses : FIGHTING, FIRE, ROCK, STEEL Resistance : ICE Immunity : - NORMAL Attack+ : - Weakness : FIGHTING Resistance : - Immunity : GHOST POISON Attack+ : GRASS Weaknesses : GROUND, PSYCHIC Resistances : BUG, FIGHTING, GRASS, POISON Immunity : - PSYCHIC Attack+ : FIGHTING, POISON Weaknesses : BUG, DARK, GHOST Resistances : FIGHTING, PSYCHIC Immunity : - ROCK Attack+ : BUG, FIRE, FLYING, ICE Weaknesses : FIGHTING, GRASS, GROUND, STEEL, WATER Resistances : FIRE, FLYING, NORMAL, POISON Immunity : - STEEL Attack+ : ICE, ROCK Weaknesses : FIGHTING, FIRE, GROUND Resistances : BUG, DARK, DRAGON, FLYING, GHOST, GRASS, ICE, NORMAL, PSYCHIC, ROCK, STEEL Immunity : POISON WATER Attack+ : FIRE, GROUND, ROCK Weaknesses : ELECTRIC, GRASS Resistances : FIRE, ICE, WATER, STEEL Immunity : - ============================================================================= ATTACKING and DEFENDING DETERMINATION ============================================================================= In here, I will try to explain the differences between elements and what defense type (physical or special) will determine how many damage a Pokémon could take. The elements in this game splitted into two different kind, physical and special attacks. Defending Pokémon uses its own physical or special defense to survive the corresponding kind of attack used on them. PHYSICAL ATTACK: BUG, FIGHTING, FLYING, FHOST, GROUND, NORMAL, POISON, ROCK, STEEL - The higher ATTACK stats attacking Pokémon have, the damage will be greater. - The higher DEFENSE stats defending Pokémon have, damage will be smaller. SPECIAL ATTACK: DARK, DRAGON, ELECTRIC, FIRE, GRASS, ICE, PSYCHIC, WATER - The higher SPC.ATTACK attacking Pokémon have, the damage will be greater. - The higher SPC. DEF. defending Pokémon have, the damage will be smaller. For you people who loved exact things (numbers, theories, blah, blah), here are something that might satisfy you: - NORMAL DAMAGE: If a defending Pokémon received an attack from any type it isn't weak or resist or immune to, the damage is 1 times (i.e. the same) of the base damage the attack have. However it will then be compared with stats thingies, which I don't really understand or so :) Such an example is when Clefairy got Thundershocked. - HALF DAMAGE: If a defending Pokémon received an attack from any type it resists, the damage is 0.5 times of the base damage the attack have. Then the stats also counts, and still I don't know much about it :) Such an example is when Typhlosion got Flamethrowered. - HALF-HALF DAMAGE: If a defending Pokémon received an attack from any type, while the defending had DUAL type that both resist the attack type, then the damage will be (HALF DAMAGE * HALF DAMAGE) = 0.5 * 0.5 = 0.25 times. Such an example is doing a Rock Throw against Steelix. - DOUBLE DAMAGE: If a defending Pokémon received an attack from any type it is weak against, the damage is 2 times of the base damage the attack have. Still, stats does count. Such an example is when Clefairy got Cross Chop. - DOUBLE-DOUBLE DAMAGE: If a defending Pokémon received an attack from any type, while the defending had DUAL type that both weak against the attack type, then the damage will be (DOUBLE DAMAGE * DOUBLE DAMAGE) = 2 * 2 = 4 times. ouch. Such an example is when a Gyarados (WATER/FLYING) got Thunder- shocked, or when a Charizard (FIRE/FLYING) got Rock Throw. - NO DAMAGE: If a defending Pokémon received an attack from any type it is immune to, it will receive ZERO damage whatsoever. Such and example is when Clefairy got Night Shaded. But then, there is still other thing affecting. It's popularly called STAB, Same Type Bonus Attack. If a Pokémon using an attack of the same type with its own (the monster) type, then the STAB applied, and the damage done, after applying the NORMAL/HALF/DOUBLE damage, was added 1.5 times more. In simple words, the example is like this: - NORMAL DAMAGE with STAB: A Clefairy got Thundershocked by Pikachu. Thun- dershock is ELECTRIC, and Pikachu is an ELECTRIC type, so STAB applied. The usual damage for NORMAL is 1 times, but since STAB applied, then the result is (1 times * 1.5) which makes 1.5 times. That means, having a Pikachu using a Thundershock against Clefairy will make the damage bigger as if Clefairy is near weak against ELECTRIC. - HALF DAMAGE with STAB: A Typhlosion got Flamethrowered by Magmar. The usual damage for HALF damage is 0.5 times (duh) but since STAB applied, the result is (0.5 times * 1.5) which makes 0.75 or 3/4 times if you don't attend any math class lately :) - HALF-HALF DAMAGE with STAB: A Steelix got Rock Throw by Geodude. The usual damage is 0.25, but since STAB applied, the result is (0.25 times * 1.5) which makes 0.375 times. - DOUBLE DAMAGE with STAB: A Clefairy got Cross Chopped by a Machamp. The usual damage for DOUBLE is 2 times (duh, again) but since STAB applied, the result is (2 times * 1.5) which makes it 3 times of base damage. - DOUBLE-DOUBLE DAMAGE with STAB: A Gyarados got Thundershocked by Amphy. The usual damage is already 4, but since STAB applied, the result is (4 times * 1.5) which makes it 6 TIMES! ouch, ouch! - NO DAMAGE with STAB: is obvious, most likely Clefairy got Night Shaded by a Gengar, it will be (0 times * 1.5) which is still ZERO whatsoever. Again, there are still many other things affecting total amount of damage. There is a formulae about it, a real complicated one as if you want to program your very own game, but for some reason I just want (you) to enjoy (your) game without having to know every knitpicks and every tidbits of the game. It won't hurt if you just know how ELECTRIC beats WATER, without having to know the formula of: (((((((2L:5+2)xAxP:D):50)+2)xT)xM)xR:255) ¯¯¯¯¯* where: L = attacker's level A = attacker's Attack/Special Attack P = attack's Base Power D = defender's Defense/Special Defense T = STAB (1 if not applied, 1.5 if applied) M = weakness/resistance/immunity (0,0.25,0.5,1,2,4) R = a random number between 217 and 255 * = The underlined part [xT)xM)] is the thing that we have discussed above, (the section that explain about DOUBLE damage with STAB, etc, etc). So that means we've onle talked about the small part of all the formula :) gee, I just told you that... Alright, that formula, and the next following info unless specifically noted, was taken from Efrem Orizzonte's Basic FAQ, hope he didn't mind, big thanks to him. Anyway, if you want to know where to number (0,0.25,0.5,1,2,4) number came from (look up the M=weakness/etc/etc), my wild guesses came from single and dual type thingies. This info, however, was came from my own head :) 0 = Is obvious, from a single type which immune against the attack type. 0.25 = Is (maybe) from a dual type, where both type resists the attack type. 0.5 = Is obvious, from a single type which resists the attack type. 1 = Is obvious, from a single type which doesn't weak/resist/immune. 2 = Is obvious, from a single type which weak against the attack type. 4 = Is (maybe) from a dual type, where both type weak against the att. No STAB should be applied, since STAB is counted already in another part of the formulae. And so, as if these things ain't nice enough, there are still some other things that affect damage, like CRITICAL HIT (which doubled the base damage), or STATS MODIFIER item/moves (like Swords Dance, or stat boosting item), and the item a Pokémon hold (like Magnet on a ELECTRIC Pokémon) and so on. One more thing about STAB, there are some attack that has a type, but do not get you any bonus whatsoever. This called "typeless" attack and no STAB will be gotten although by having the same type Pokémon doing this move. For your convenience, the "typeless" moves are: # NORMAL # PSYCHIC # FIRE -------- --------- ------ Attract Agility Sunny Day Baton Pass Amnesia Belly Drum Barrier # BUG Bide Future Sight ----- Charm Hypnosis Spider Web Conversion Kinesis String Shot Conversion2 Light Screen Defense Curl Meditate # ??? Disable Mirror Coat ----- Double Team Psywave Curse Encore Reflect Struggle* Endure Rest * (some say it is NORMAL but I don't Flash Teleport know for sure) Focus Energy Foresight # GHOST Glare ------- Growl Confuse Ray Growth Destiny Bond Harden Spite Heal Bell Leer # GRASS Lock-On ------- Lovely Kiss Cotton Spore Mean Look Sleep Powder Metronome Spore Milk Drink Stun Spore Mimic Synthesis Mind Reader Minimize # FIGHTING Moonlight ---------- Morning Sun Counter Pain Split Detect Perish Song Protect # DRAGON Psych Up -------- Recover Dragon Rage Roar Safe Guard # ICE Scary Face ----- Screech Haze Sharpen Mist Sing Sketch # POISON Sleep Talk -------- Smokescreen Acid Armor Softboiled Sonic Boom # FLYING Splash -------- Substitute Mirror Move Super Fang Supersonic # WATER Swagger ------- Sweet Kiss Rain Dance Sweet Scent Withdraw Swords Dance Tail Whip # GROUND Transform -------- Whirlwind Sand Attack Those moves are usually no damage dealing attack, and if you want to know what did they do in DETAILS, just read Efrem Orizzonte's FAQ in GameFAQs, it was an awesome FAQ indeed! That's it, people. Just enjoy your game alright. Anyway, no offense! ============================================================================= PokéMON BATTLING RECOMMENDATION ============================================================================= Again. Before we go on, the list was taken from Mike Meevasin's Walktrough. Used without permission but credited as well. BUT the weakness list is all made by myself, I just can't remember all those 251 names and types... *****NOTE******************************************************************** Some new Pokémon might had interesting type. Like Chincou. It is part WATER/ ELECTRIC type. Its first type made it weak against ELECTRIC. But its second type made it resist ELECTRIC. When it is attacked by an ELECTRIC type attack, both its types cancels the effect each other and the result is normal damage. Next, Charizard is FIRE/FLYING. FIRE is weak against ROCK. FLYING is also weak against ROCK. Theoritically (am I spelling it right?), one weakness results double damage, thus double weaknesses result 4 times damage, ouch. ***************************************************************************** Name Type1/Type2 Suggested attack (i.e. weakness) 1 Bulbasaur Grass/Poison FIRE, FLYING, ICE, PSYCHIC 2 Ivysaur Grass/Poison FIRE, FLYING, ICE, PSYCHIC 3 Venusaur Grass/Poison FIRE, FLYING, ICE, PSYCHIC 4 Charmander Fire GROUND, ROCK, WATER 5 Charmeleon Fire GROUND, ROCK, WATER 6 Charizard Fire/Flying ELECTRIC, ROCK, WATER 7 Squirtle Water ELECTRIC, GRASS 8 Wartortle Water ELECTRIC, GRASS 9 Blastoise Water ELECTRIC, GRASS 10 Caterpie Bug FIRE, FLYING, ROCK 11 Metapod Bug FIRE, FLYING, ROCK 12 Butterfree Bug/Flying ELECTRIC, FIRE, FLYING, ICE, ROCK 13 Weedle Bug/Poison FIRE, FLYING, ROCK, PSYCHIC 14 Kakuna Bug/Poison FIRE, FLYING, ROCK, PSYCHIC 15 Beedrill Bug/Poison FIRE, FLYING, ROCK, PSYCHIC 16 Pidgey Normal/Flying ELECTRIC, ICE, ROCK 17 Pidgeotto Normal/Flying ELECTRIC, ICE, ROCK 18 Pidgeot Normal/Flying ELECTRIC, ICE, ROCK 19 Rattata Normal FIGHTING 20 Raticate Normal FIGHTING 21 Spearow Normal/Flying ELECTRIC, ICE, ROCK 22 Fearow Normal/Flying ELECTRIC, ICE, ROCK 23 Ekans Poison GROUND, PSYCHIC 24 Arbok Poison GROUND, PSYCHIC 25 Pikachu Electric GROUND 26 Raichu Electric GROUND 27 Sandshrew Ground GRASS, ICE, WATER 28 Sandslash Ground GRASS, ICE, WATER 29 Nidoran (F) Poison GROUND, PSYCHIC 30 Nidorina Poison GROUND, PSYCHIC 31 Nidoqueen Poison/Ground ICE, PSYCHIC, WATER 32 Nidoran (M) Poison GROUND, PSYCHIC 33 Nidorino Poison GROUND, PSYCHIC 34 Nidoking Poison/Ground ICE, PSYCHIC, WATER 35 Clefairy Normal FIGHTING 36 Clefable Normal FIGHTING 37 Vulpix Fire GROUND, ROCK, WATER 38 Ninetales Fire GROUND, ROCK, WATER 39 Jigglypuff Normal FIGHTING 40 Wigglytuff Normal FIGHTING 41 Zubat Poison/Flying ELECTRIC, ICE, PSYCHIC, ROCK 42 Golbat Poison/Flying ELECTRIC, ICE, PSYCHIC, ROCK 43 Oddish Grass/Poison FIRE, FLYING, ICE, PSYCHIC 44 Gloom Grass/Poison FIRE, FLYING, ICE, PSYCHIC 45 Vileplume Grass/Poison FIRE, FLYING, ICE, PSYCHIC 46 Paras Bug/Grass BUG, FIRE, FLYING, ROCK, ICE, POISON 47 Parasect Bug/Grass BUG, FIRE, FLYING, ROCK, ICE, POISON 48 Venonat Bug/Poison FIRE, FLYING, ROCK, PSYCHIC 49 Venomoth Bug/Poison FIRE, FLYING, ROCK, PSYCHIC 50 Diglett Ground GRASS, ICE, WATER 51 Dugtrio Ground GRASS, ICE, WATER 52 Meowth Normal FIGHTING 53 Persian Normal FIGHTING 54 Psyduck Water ELECTRIC, GRASS 55 Golduck Water ELECTRIC, GRASS 56 Mankey Fighting FLYING, PSYCHIC 57 Primeape Fighting FLYING, PSYCHIC 58 Growlithe Fire GROUND, ROCK, WATER 59 Arcanine Fire GROUND, ROCK, WATER 60 Poliwag Water ELECTRIC, GRASS 61 Poliwhirl Water ELECTRIC, GRASS 62 Poliwrath Water/Fighting ELECTRIC, FLYING, GRASS, PSYCHIC 63 Abra Psychic BUG, DARK, GHOST 64 Kadabra Psychic BUG, DARK, GHOST 65 Alakazam Psychic BUG, DARK, GHOST 66 Machop Fighting FLYING, PSYCHIC 67 Machoke Fighting FLYING, PSYCHIC 68 Machamp Fighting FLYING, PSYCHIC 69 Bellsprout Grass/Poison FIRE, FLYING, ICE, PSYCHIC 70 Weepinbell Grass/Poison FIRE, FLYING, ICE, PSYCHIC 71 Victreebel Grass/Poison FIRE, FLYING, ICE, PSYCHIC 72 Tentacool Water/Poison ELECTRIC, GRASS, GROUND, PSYCHIC 73 Tentacruel Water/Poison ELECTRIC, GRASS, GROUND, PSYCHIC 74 Geodude Rock/Ground FIGHTING, GRASS, GROUND, ICE, STEEL, WATER 75 Graveler Rock/Ground FIGHTING, GRASS, GROUND, ICE, STEEL, WATER 76 Golem Rock/Ground FIGHTING, GRASS, GROUND, ICE, STEEL, WATER 77 Ponyta Fire GROUND, ROCK, WATER 78 Rapidash Fire GROUND, ROCK, WATER 79 SlowPoké Water/Psychic BUG, DARK, ELECTRIC, GRASS, GHOST 80 Slowbro Water/Psychic BUG, DARK, ELECTRIC, GRASS, GHOST 81 Magnemite Electric/Steel GROUND, FIGHTING, FIRE 82 Magneton Electric/Steel GROUND, FIGHTING, FIRE 83 Farfetch'd Normal/Flying ELECTRIC, ICE, ROCK 84 Doduo Normal/Flying ELECTRIC, ICE, ROCK 85 Dodrio Normal/Flying ELECTRIC, ICE, ROCK 86 Seel Water ELECTRIC, GRASS 87 Dewgong Water/Ice ELECTRIC, FIGHTING, FIRE, GRASS, ROCK, STEEL 88 Grimer Poison GROUND, PSYCHIC 89 Muk Poison GROUND, PSYCHIC 90 Shellder Water ELECTRIC, GRASS 91 Cloyster Water/Ice ELECTRIC, FIGHTING, FIRE, GRASS, ROCK, STEEL 92 Gastly Ghost/Poison DARK, GHOST, GROUND, PSYCHIC 93 Haunter Ghost/Poison DARK, GHOST, GROUND, PSYCHIC 94 Gengar Ghost/Poison DARK, GHOST, GROUND, PSYCHIC 95 Onix Rock/Ground FIGHTING, GRASS, GROUND, ICE, STEEL, WATER 96 Drowzee Psychic BUG, DARK, GHOST 97 Hypno Psychic BUG, DARK, GHOST 98 Krabby Water ELECTRIC, GRASS 99 Kingler Water ELECTRIC, GRASS 100 Voltorb Electric GROUND 101 Electrode Electric GROUND 102 Exeggcute Grass/Psychic DARK, BUG, FIRE, FLYING, GHOST, ICE, POISON 103 Exeggutor Grass/Psychic DARK, BUG, FIRE, FLYING, GHOST, ICE, POISON 104 Cubone Ground GRASS, ICE, WATER 105 Marowak Ground GRASS, ICE, WATER 106 Hitmonlee Fighting FLYING, PSYCHIC 107 Hitmonchan Fighting FLYING, PSYCHIC 108 Lickitung Normal FIGHTING 109 Koffing Poison GROUND, PSYCHIC 110 Weezing Poison GROUND, PSYCHIC 111 Rhyhorn Ground/Rock FIGHTING, GRASS, GROUND, ICE, STEEL, WATER 112 Rhydon Ground/Rock FIGHTING, GRASS, GROUND, ICE, STEEL, WATER 113 Chansey Normal FIGHTING 114 Tangela Grass BUG, FIRE, FLYING, ICE, POISON 115 Kangaskhan Normal FIGHTING 116 Horsea Water ELECTRIC, GRASS 117 Seadra Water ELECTRIC, GRASS 118 Goldeen Water ELECTRIC, GRASS 119 Seaking Water ELECTRIC, GRASS 120 Staryu Water ELECTRIC, GRASS 121 Starmie Water/Psychic BUG, DARK, ELECTRIC, GRASS, GHOST 122 Mr. Mime Psychic BUG, DARK, GHOST 123 Scyther Bug/Flying ELECTRIC, FIRE, FLYING, ICE, ROCK 124 Jynx Ice/Psychic BUG, DARK, FIRE, GHOST, ROCK, STEEL 125 Electabuzz Electric GROUND 126 Magmar Fire GROUND, ROCK, WATER 127 Pinsir Bug FIRE, FLYING, ROCK 128 Tauros Normal FIGHTING 129 Magikarp Water ELECTRIC, GRASS 130 Gyarados Water/Flying ELECTRIC, ROCK 131 Lapras Water/Ice ELECTRIC, FIGHTING, GRASS, ROCK 132 Ditto Normal FIGHTING 133 Eevee Normal FIGHTING 134 Vaporeon Water ELECTRIC, GRASS 135 Jolteon Electric GROUND 136 Flareon Fire GROUND, ROCK, WATER 137 Porygon Normal FIGHTING 138 Omanyte Rock/Water ELECTRIC, FIGHTING, GRASS, GROUND 139 Omastar Rock/Water ELECTRIC, FIGHTING, GRASS, GROUND 140 Kabuto Rock/Water ELECTRIC, FIGHTING, GRASS, GROUND 141 Kabutops Rock/Water ELECTRIC, FIGHTING, GRASS, GROUND 142 Aerodactyl Rock/Flying ELECTRIC, GROUND, ICE, ROCK, STEEL, WATER 143 Snorlax Normal FIGHTING 144 Articuno Ice/Flying ELECTRIC, FIRE, ROCK, STEEL 145 Zapdos Electric/Flying ICE, ROCK 146 Moltres Fire/Flying ELECTRIC, ROCK, WATER 147 Dratini Dragon DRAGON, ICE 148 Dragonair Dragon DRAGON, ICE 149 Dragonite Dragon/Flying DRAGON, ICE, ROCK 150 Mewtwo Psychic BUG, DARK, GHOST 151 Mew Psychic BUG, DARK, GHOST 152 Chikorita Grass BUG, FIRE, FLYING, ICE, POISON 153 Bayleef Grass BUG, FIRE, FLYING, ICE, POISON 154 Meganium Grass BUG, FIRE, FLYING, ICE, POISON 155 Cyndaquil Fire GROUND, ROCK, WATER 156 Quilava Fire GROUND, ROCK, WATER 157 Typhlosion Fire GROUND, ROCK, WATER 158 Totodile Water ELECTRIC, GRASS 159 Croconaw Water ELECTRIC, GRASS 160 Feraligatr Water ELECTRIC, GRASS 161 Sentret Normal FIGHTING 162 Furret Normal FIGHTING 163 Hoothoot Normal/Flying ELECTRIC, ICE, ROCK 164 Noctowl Normal/Flying ELECTRIC, ICE, ROCK 165 Ledyba Bug/Flying ELECTRIC, FIRE, FLYING, ICE, ROCK 166 Ledian Bug/Flying ELECTRIC, FIRE, FLYING, ICE, ROCK 167 Spinarak Bug/Poison FIRE, FLYING, ROCK, PSYCHIC 168 Ariados Bug/Poison FIRE, FLYING, ROCK, PSYCHIC 169 Crobat Poison/Flying ELECTRIC, ICE, PSYCHIC, ROCK 170 Chinchou Water/Electric GRASS, GROUND 171 Lanturn Water/Electric GRASS, GROUND 172 Pichu Electric GROUND 173 Cleffa Normal FIGHTING 174 Igglybuff Normal FIGHTING 175 Togepi Normal FIGHTING 176 Togetic Normal/Flying ELECTRIC, ICE, ROCK 177 Natu Psychic/Flying ELECTRIC, DARK, GHOST, ICE, ROCK 178 Xatu Psychic/Flying ELECTRIC, DARK, GHOST, ICE, ROCK 179 Mareep Electric GROUND 180 Flaaffy Electric GROUND 181 Ampharos Electric GROUND 182 Bellossom Grass BUG, FIRE, FLYING, ICE, POISON 183 Marill Water ELECTRIC, GRASS 184 Azumarill Water ELECTRIC, GRASS 185 Sudowoodo Rock FIGHTING, GRASS, GROUND, STEEL, WATER 186 Politoed Water ELECTRIC, GRASS 187 Hoppip Grass/Flying FIRE, FLYING, ICE, POISON, ROCK 188 Skiploom Grass/Flying FIRE, FLYING, ICE, POISON, ROCK 189 Jumpluff Grass/Flying FIRE, FLYING, ICE, POISON, ROCK 190 Aipom Normal FIGHTING 191 Sunkern Grass BUG, FIRE, FLYING, ICE, POISON 192 Sunflora Grass BUG, FIRE, FLYING, ICE, POISON 193 Yanma Bug/Flying ELECTRIC, FIRE, FLYING, ICE, ROCK 194 Wooper Water/Ground GRASS 195 Quagsire Water/Ground GRASS 196 Espeon Psychic BUG, DARK, GHOST 197 Umbreon Dark BUG, FIGHTING 198 Murkrow Dark/Flying ELECTRIC, ICE, ROCK 199 Slowking Water/Psychic BUG, DARK, ELECTRIC, GRASS, GHOST 200 Misdreavus Ghost DARK, GHOST 201 Unown Psychic BUG, DARK, GHOST 202 Wobbuffet Psychic BUG, DARK, GHOST 203 Girafarig Normal/Psychic BUG, DARK 204 Pineco Bug FIRE, FLYING, ROCK 205 Forretress Bug/Steel FIRE 206 Dunsparce Normal FIGHTING 207 Gligar Ground/Flying ELECTRIC, GRASS, ICE, ROCK, WATER 208 Steelix Steel/Ground FIGHTING, FIRE, GROUND, WATER 209 Snubbull Normal FIGHTING 210 Granbull Normal FIGHTING 211 Qwilfish Water/Poison ELECTRIC, GRASS, GROUND, PSYCHIC 212 Scizor Bug/Steel FIRE 213 Shuckle Bug/Rock ROCK, STEEL, WATER 214 Heracross Bug/Fighting FIRE, FLYING, PSYCHIC 215 Sneasel Dark/Ice BUG, FIGHTING, FIRE, ROCK, STEEL 216 Teddiursa Normal FIGHTING 217 Ursaring Normal FIGHTING 218 Slugma Fire GROUND, ROCK, WATER 219 Magcargo Fire/Rock FIGHTING, GROUND, ROCK, WATER 220 Swinub Ice/Ground FIGHTING, FIRE, GRASS, STEEL, WATER 221 Piloswine Ice/Ground FIGHTING, FIRE, GRASS, STEEL, WATER 222 Corsola Water/Rock ELECTRIC, FIGHTING, GRASS, GROUND 223 Remoraid Water ELECTRIC, GRASS 224 Octillery Water ELECTRIC, GRASS 225 Delibird Ice/Flying ELECTRIC, FIRE, ROCK, STEEL 226 Mantine Water/Flying ELECTRIC, ROCK 227 Skarmory Steel/Flying ELECTRIC 228 Houndour Dark/Fire FIGHTING, GROUND, ROCK, WATER 229 Houndoom Dark/Fire FIGHTING, GROUND, ROCK, WATER 230 Kingdra Water/Dragon DRAGON 231 Phanpy Ground GRASS, ICE, WATER 232 Donphan Ground GRASS, ICE, WATER 233 Porygon2 Normal FIGHTING 234 Stantler Normal FIGHTING 235 Smeargle Normal FIGHTING 236 Tyrogue Fighting FLYING, PSYCHIC 237 Hitmontop Fighting FLYING, PSYCHIC 238 Smoochum Ice/Psychic BUG, DARK, FIRE, GHOST, ROCK, STEEL 239 Elekid Electric GROUND 240 Magby Fire GROUND, ROCK, WATER 241 Miltank Normal FIGHTING 242 Blissey Normal FIGHTING 243 Raikou Electric GROUND 244 Entei Fire GROUND, ROCK, WATER 245 Suicune Water ELECTRIC, GRASS 246 Larvitar Rock/Ground FIGHTING, GRASS, GROUND, ICE, STEEL, WATER 247 Pupitar Rock/Ground FIGHTING, GRASS, GROUND, ICE, STEEL, WATER 248 Tyranitar Rock/Dark BUG, FIGHTING, GRASS, GROUND, STEEL, WATER 249 Lugia Psychic/Flying ELECTRIC, DARK, GHOST, ICE, ROCK 250 Ho-oh Fire/Flying ELECTRIC, ROCK, WATER 251 Celebi Psychic/Grass BUG, DARK, FIRE, FLYING, GHOST, ICE, POISON (phew...) ============================================================================= Summary ============================================================================= Here, we will talk about each type, its advantage and disadvantage, plus we will discuss about dual-typed Pokémon, and let's see whether the fusion add more or less battling advantages and weaknesses. Let's start with single- type. ***************************************************************************** SINGLE TYPE ***************************************************************************** BUG Its attack is one of the less type who could harm DARK and PSYCHIC type. It is somehow a balanced attack and defense type. BUG types evolved early in low level, but then it gained another type thus cannot be discussed here anymore since this is reserved for bugs-only :) DARK This new type brings fear for those who previously brings fear :), GHOST and PSYCHIC. The only drawback is that BUG and FIGHTING are strong against DARK (logically, because bugs usually lives at night and fighter doesn't fear darkness :), PLUS the fact that DARK type aren't much anywhere. DRAGON DRAGON is famous because it resists the four popular types, three from the starters and another one is ELECTRIC. Its only weakness is ICE and itself. Dragons are also rarely found, but its worth searching and raising it. Most dragon had HUGE attack and other stats, although they need more exps to raise and get evolved at relatively high level. ELECTRIC One thing about this type is the fact that most of its owner are fast. It's good against birds (or anything that you see having wings behind :) Now it's also resist STEEL (although some of the previously pure-electric member is now dual-typed with STEEL). However it couldn't harm any GROUND type anywhere. FIGHTING It's only weak against FLYING and PSYCHIC, which is good, and good enough it harms DARK, STEEL and it is the only one hated by NORMAL types. As a fact, FIGHTING type had a high attack stats, thus make it easier to blow- up low defensed enemies. FIRE Being one of the two legendary elements you MUST found in any games, FIRE is somehow between average and almost good. It harms STEEL, which is good, since it resists them too. One interesting note that it is weak against WATER, while great against ICE. So, make sure you take a note on some Pokémon. You don't want to flame on a water-type despite of the icy-look that opponent have and vice versa. FLYING Good things about it is that it's good against FIGHTING, it eats BUG, and it completely avoid GROUND. As long as you're on air, it's fine, but some enemies will harm you a lot by shocking, freezing or throwing you some sharp rocks. Beware! GHOST Everyone loves ghosts... at first. I mean, at first it resists BUG, POISON, and completely unaffected by FIGHTING and NORMAL. Like DRAGON, its only weakness is itself. BUT then the DARK type came along, and hurt this type a lot. However this type is the greatest when it comes to deal with foes who only knows how to kick and scratch... GRASS One good thing that you might not notice is that GRASS is almost close to DRAGON. It resists 3 popular types, ELECTRIC, GRASS and WATER, plus GROUND. But the drawback is that they have MORE weaknesses (5, to be exact), inclu- ding fire, so without being a dual-typed, GRASS is a stand alone weak type. GROUND The reason why ELECTRIC is not invincible is because the GROUND type exist. It completely immune ELECTRIC, plus resists POISON and ROCK. Most GROUND type is dual-typed with any other else, but one good thing is that it hurts a lot, ELECTRIC, FIRE, POISON, ROCK plus STEEL, which is great. ICE Single-typed ICE Pokémon are rare (I mean, there aren't any) but just remember that this is the only hope to hurt dragons if you don't have any DRAGON attack by your side. NORMAL In short words, NORMAL types are normal. It resist NOTHING, it didn't hurt anything a lot, it's only weak against FIGHTING, and as a bonus it's immune against GHOST (normal people didn't believe ghost :). So if you wanna pure damage just as it shown in the MOVE screen, without being reduced or added, just normal, choose this. Especially if you want to use your TM/HM. POISON POISON isn't that good in attacking (see the name, POISON is status effect, not damage effect :), but however it resists itself, GRASS, FIGHTING and BUG, which is somehow a lot. With it you could easily fight strong dual- typed namely BUG/FIGHTING (Heracross), or BUG/GRASS (Parasect? :). PSYCHIC Yeah, most of you know how Mewtwo blasts completely anything with its psychic anywhere. It is because previously there are only one SPECIAL stats, both determined special attack and defense. And since Mewtwo's SPECIAL is, well, inhuman, so it could be the way it was before. But now SPECIAL was splitted as two, ATTACK and DEFENSE, so the stats isn't much affecting anymore. PLUS the fact that it has two new drawbacks, STEEL and DARK (resist;immune) and it is weak against DARK, PSYCHIC is became more balanced nowadays. ROCK So many weaknesses (5), more than its resistances (4) makes this one somehow weaker. However it became stronger when it was dual-typed with others. STEEL The newcomer that is probably made after the popularity of stall strategy in Pokémon Trading Card Game (?). I mean, rather than having a Pokémon with huge HP but no resistance (Chansey) to stall (sacrifice?) while preparing the big strikers behind, why not making a Pokémon that could resists almost ANYthing? This thing resists 11(!) types, including DRAGON, GHOST, DARK, PSYCHIC and itself, thus making it insanely incredibly defensively strong. Almost, if only it wasn't weak against FIGHTING, FIRE or GROUND. There are many of those three types around, so beating STEEL should be easier after all. WATER The second legendary elements after FIRE, it has only two weakness and four resistances, which is good, and it beats FIRE, which also good. A WATER type is a must for a good all-round team. ***************************************************************************** DUAL TYPE ***************************************************************************** ___________ BUG family \_________________________________________________________________ ----------------------------------------------------------------------------- BUG/FLYING #12 Butterfree #123 Scyther #165 Ledyba #166 Ledian #193 Yanma The weaknesses total became 5. FLYING beats BUG, and having a FLYING type ain't help since FLYING isn't resist FLYING. However the attack variety will be pretty good to fight either FIGHTING (use FLYING) or DARK/PSYCHIC (use BUG attacks). Thankfully there are less Pokémon with this type, and only Ash uses Butterfree after all :) If you should choose one, with no doubt Scyther would be the best. ----------------------------------------------------------------------------- BUG/POISON #13 Weedle #14 Kakuna #15 Beedrill #48 Venonat #49 Venomoth #167 Spinarak #168 Ariados Not pretty nice, it adds another weakness other than the BUG's, which is PSYCHIC. Unless you enjoy poisoning your foes, try another one. Either Veno- moth and Ariados has good stats (ELITE FOUR uses them :) and Beedrill had it's very own special move. ----------------------------------------------------------------------------- BUG/GRASS #46 Paras #47 Parasect At first it looks bad, bad, bad since it now has 6 weakness, but know that BUG+GRASS attack also effective against 6 other types. Be wise. ----------------------------------------------------------------------------- BUG/STEEL # 205 Forretress # 212 Scizor Great, the one good thing is that it is defensively strong because of the STEEL part, and the result is that it is only weak against FIRE. However, the attack won't be great since BUG+STEEL only hurt 5 types. Forretress is good defended, but Scizor is much stronger in attacking. ----------------------------------------------------------------------------- BUG/ROCK #213 Shuckle Not bad, now it has only 3 weaknesses, ROCK, STEEL and WATER, plus 7 types that is weak against both of them. Nice combination, especially when you know that Shuckle had the highest stats between all Pokémon in terms of DEFENSE and SPC.DEF. Isn't that awright, inspite of its lack part of attack and speed? One last thing, thought, Shuckle lacks HP. Big time. ----------------------------------------------------------------------------- BUG/FIGHTING #214 Heracross The result is only 3 weaknesses, and 8 type advantages. So this is better than BUG/ROCK, especially knowing that the attack stats of FIGHTING type is higher than ROCK's. ____________ DARK family \________________________________________________________________ ----------------------------------------------------------------------------- DARK/FLYING #198 Murkrow ELECTRIC, ICE and ROCK is its only weaknesses. It has only 4 types advantages BUT it was against GHOST, PSYCHIC, BUG and FIGHTING. BUG beats DARK, FLYING beats BUG. So its attack is both PSYCHIC and anti-PSYCHIC combination. Great, this is the only way so no one could get advantage from its DARK side. ----------------------------------------------------------------------------- DARK/ICE #215 Sneasel It has 5 weaknesses, no good, but with this you might beat those annoying PSYCHIC, GHOST and DRAGON easier, all in one shot. ----------------------------------------------------------------------------- DARK/FIRE #228 Houndour #229 Houndoom With this you could easily burn the BUG that wants to harm your DARK side, but it also adds more weakness against FIGHTING, ROCK, GROUND and WATER. But hey, it helps against ICE and DRAGON and PSYCHIC. ______________ DRAGON family \______________________________________________________________ ----------------------------------------------------------------------------- DRAGON/FLYING #149 Dragonite As a dragon, it adds one more weakness against ROCK, but then it adds 2 more type advantages. It will now resist GROUND, and cancels ELECTRIC, so it is an ELECTRIC and anti-ELECTRIC one. And, if you ever had a Dragonite, type won't be that much matter anymore... :) ________________ ELECTRIC family \____________________________________________________________ ----------------------------------------------------------------------------- ELECTRIC/STEEL #81 Magnemite #82 Magneton Its STEEL part makes this resist much more thing, but the one-only ELECTRIC weakness must be added with FIGHTING and FIRE. The attack advantage won't add much but somehow it will be faster than the pure STEEL, which is rather slow. ----------------------------------------------------------------------------- ELECTRIC/FLYING #145 Zapdos Good, the GROUND weakness of ELECTRIC is completety avoided by flying high above. And ELECTRIC weakness of FLYING is canceled since it is also part ELECTRIC. It is now weak against ICE and ROCK, plus having great speed and rather less 4 type advantages. Now, Zapdos ain't weak against ELECTRIC anymore, despite of it is being FLYING... ____________ FIRE family \________________________________________________________________ ----------------------------------------------------------------------------- FIRE/FLYING #6 Charizard #146 Moltres #250 Ho-oh First, FIRE has 4 weaknesses and FLYING has 3. The result of them made 3 mixed weaknesses of somewhat popular types, ELECTRIC, WATER, and ROCK. FIRE/ FLYING itself has 5 type adv, one is against STEEL, which is good. And note that all of the owner of this dual-type are super strong, you know what I mean, and you know where I'm going to. ----------------------------------------------------------------------------- FIRE/ROCK #219 Magcargo Weak against FIGHTING, GROUND, ROCK and WATER, this dude might seems weak. But look again, this also your chance to hurt ICE and STEEL, plus 4 more like FIRE and FLYING, making the total of 6. So with this you might be brave enough to face another FIRE type. _____________ GHOST family \_______________________________________________________________ ----------------------------------------------------------------------------- GHOST/POISON #92 Gastly #93 Haunter #94 Gengar The only dual-type of GHOST, it is now has 2 more weaknesses despite of the GHOST's. Since POISON isn't that great (it only has 1 type advs and resists FIGHTING, which GHOST is already immune to), this type might seems useless. However, because POISON resists BUG and GHOST ignores FIGHTING, while BUG and FIGHTING are more popularly used to beat the newcomers DARK and STEEL, that's why we need GHOST/POISON. _____________ GRASS family \_______________________________________________________________ ----------------------------------------------------------------------------- GRASS/POISON #1 Bulbasaur #2 Ivysaur #3 Venusaur #43 Oddish #44 Gloom #45 Vileplume #69 Bellsprout #70 Weepinbell #71 Victreebel Look at those line-ups :) It has 4 weaknesses, FIRE, FLYING, ICE and PSYCHIC and although it also has 4 type advs, GRASS/POISON might not be a good choice since both of them have much status-affecting attack rather than damage dealing, and although it has some strong attacks but we will have to sacrifice the status-affecting anyway, so it might not be a good choice. But maybe this way the GRASS won't get lost against the POISON. If you should choose one, either get Venusaur (for it stats), or get the Oddish family, although the actual purpose is to get another-type Bellosom anyway :) ----------------------------------------------------------------------------- GRASS/PSYCHIC #102 Exegcute #103 Exeggutor Used to be a great choice, now it has 7 weaknesses and 5 type advs. However it has some good choice of attack and perhaps it will still win against a one-on-one battle against GRASS/POISON type. ----------------------------------------------------------------------------- GRASS/FLYING #187 Hoppip #188 Skiploom #189 Jumpluff I once had a Jumpluff and at low level it had nothing but 2 status-changing attacks, 1 recovery move and 1 weak-but-continuously Leech Seed leeching move. The only way I could use it is to capture another Pokémon. It couldn't do much damage whatsoever. Anyway, it has 5 weaknesses and 5 advs, so I guess it is just about average and balanced type. ______________ GROUND family \______________________________________________________________ ----------------------------------------------------------------------------- GROUND/ROCK #111 Rhyhorn #112 Rhydon Six weaknesses, but the total advs is 8. I believe that it will be a slow dude, but consider the total advantages as you could battle more foes than as you thought before. ----------------------------------------------------------------------------- GROUND/FLYING #207 Gligar 5 weaknesses, 7 advs, plus one immunity of GROUND itself. Overall, it is as great as GROUND/ROCK, but with lower att-def stats and higher speed. It beats STEEL, so that's good. ___________ ICE family \_________________________________________________________________ ----------------------------------------------------------------------------- ICE/PSYCHIC #124 Jynx #238 Smoochum It has 6 weaknesses, but PSYCHICs are rare especially the one accompanied with ICE, so that with its rather high phy.att.stats it will be easier to use to beat strong DRAGONs. ----------------------------------------------------------------------------- ICE/FLYING #144 Articuno #225 Delibird Only 4 weaknesses, but it has 6 advs and beats DRAGON. Anybody wants to beat DRAGON :) ----------------------------------------------------------------------------- ICE/GROUND #220 Swinub #221 Piloswine 5 weaknesses, but 9 advs including STEEL and DRAGON, so you should decide whether you take this or not :) I can't guarantee it will be fast enough to beat DRAGONs before getting Hyper Beamed, though :) ______________ NORMAL family \______________________________________________________________ ----------------------------------------------------------------------------- NORMAL/FLYING #16 Pidgey #17 Pidgeotto #18 Pidgeot #21 Spearow #22 Fearow #83 Farfetch'd #84 Doduo #85 Dodrio #163 Hoothoot #164 Noctowl #176 Togetic This biggest family of dual-typed Pokémon had only 3 weaknesses, 1 immunity against GHOST and now NORMAL fellow could hurt FIGHTING rather than being hurted :) The noticeable thing is that they are relatively weak, well, maybe Dodrio is kinda strong with good moves like Tri-attack, but in overall a NORMAL is a NORMAL :) Choose Dodrio, it has great moves, or Farfetch'd if you could get the Stick item. ----------------------------------------------------------------------------- NORMAL/PSYCHIC #203 Girafarig This weird (how could a normal combined with psycho? Two face, maybe?) dual- type turns out great in result. It's only weak against BUG and DARK, it could hurt FIGHTING rather than being hurted, and it completely ignore GHOST. Great, as a type, I like it. There are less choice of Pokémon, though. ______________ POISON family \______________________________________________________________ ----------------------------------------------------------------------------- POISON/GROUND #31 Nidoqueen #34 Nidoking POISON/GROUND makes somewhat good Pokémon. It has only 3 weaknesses, but 7 advs and one immunity to ELECTRIC thanks to its GROUND. They are mostly strong and heavy attacker, yet rather slow to command. ----------------------------------------------------------------------------- POISON/FLYING #41 Zubat #42 Golbat #169 Crobat Four weaknesses is kinda average, but its immunity against GROUND is one good thing. It only has 3 advs, though. _______________ PSYCHIC family \_____________________________________________________________ ----------------------------------------------------------------------------- PSYCHIC/FLYING #177 Natu #178 Xatu #249 Lugia Fine, it has 5 weaknesses, but there should be something why one of the ELITE FOUR uses Xatu, and why Lugia being a Legendary Pokémon :) It has only three advs, so that shouldn't be the reason :) Fine, I'll be serious. First, they ignore GROUND, which is normal since they are part FLYING. Next, they had great choice of moves including Psychic, and Lugia itself had a high stats, made it actually ignore type just like Dragonites. The last, Lugia had a movie made for it, so I guess that's enough for a reason :) ----------------------------------------------------------------------------- PSYCHIC/GRASS #251 Celebi 7 weaknesses everyone, this is the one most of you dreamt of getting in a Nintendo Promotion event :) It has only 5 advs, I never had nor seeing one, maybe I'll Shark my game, but it's Celebi so that's out of the question anyway :) ____________ ROCK family \________________________________________________________________ ----------------------------------------------------------------------------- ROCK/GROUND #74 Geodude #75 Graveler #76 Golem #95 Onix #246 Larvitar #247 Pupitar They had 6 weaknesses, but their DEFENSE stats are relatively high you want to use it against any FIGHTER and NORMAL types. Most of them are slow, but their attack is kinda strong. Remember they had 9 (yep, nine) type advs. Larvitar and Pupitar takes lot of time to evolve just like the Dragon family but once it grown-up into the ROCK/DARK Tyranitar, everything will be dark for your foes (most likely :)... ----------------------------------------------------------------------------- ROCK/WATER #138 Omanyte #139 Omaster #140 Kabuto #141 Kabutops These fossil family had 4 weaknesses, but it has 7 advs. They takes somewhat long time to evolve but the result is somewhat strong Pokémon. Choose it as they are rare anyway. ----------------------------------------------------------------------------- ROCK/FLYING #142 Aerodactyl Aerodactyl should prove itself as a strong dude, if only it hadn't too much weaknesses as it has now, six. It has high stats, but only 5 advs and remem- ber only Lance had Rock Slide in his Aerodactyl. He should have sharked his game... ----------------------------------------------------------------------------- ROCK/DARK #248 Tyranitar ROCK/DARK rocks. It has the same 6 weaknesses like its pre-evo, although different, but it also beats 6 types. Tyranitar has strong moves and high stats, it's worth raising one in your team. _____________ STEEL family \_______________________________________________________________ ----------------------------------------------------------------------------- STEEL/GROUND #208 Steelix It has 4 weaknesses but it's strong against 7 different types, immune against POISON and ELECTRIC, and resists all 11 types a STEEL could resist. This dude is a highly recommended defender, its worth sacrificing a Metal Coat for it and not getting Scizor... It's kinda slow, though... ----------------------------------------------------------------------------- STEEL/FLYING #227 Skarmory One thing could take advantage from a Skarmory is the ELECTRIC. It has 4 type advs, but still it resists 11 types and immune against POISON and GROUND. Seems like this dude is the anti-STEEL/GROUND ones. _____________ WATER family \_______________________________________________________________ ----------------------------------------------------------------------------- WATER/FIGHTING #62 Poliwrath 4 weaknesses, 8 type advs. Poliwrath is strong, it has confuse-effect move and in overall it is a good choice of Pokémon. ----------------------------------------------------------------------------- WATER/POISON #72 Tentacool #73 Tentacruel #211 Qwilfish 4 weaknesses, 4 advs. These dude might had some good combination moves, but they are relatively average and since they are half-POISON it could be either good or bad depending on how you use it. ----------------------------------------------------------------------------- WATER/PSYCHIC #79 SlowPoké #80 Slowbro #121 Starmie #199 Slowking 5 weaknesses, 5 advantages, but hey, the slow family had good moves (?) and Starmie had Recover, so that's an advantage whatsoever. ----------------------------------------------------------------------------- WATER/ICE #87 Dewgong #91 Cloyster #131 Lapras 4 weaknesses, 6 advs and they beat DRAGON. Dewgong and Cloyster had strong moves and Lapras is the best of all WATER and ICE types. It has high HP, if you haven't notice. ----------------------------------------------------------------------------- WATER/FLYING #130 Gyarados #226 Mantine 2 weaknesses, and 5 advantages plus immunities for GROUND and the fact that Gyarados learns some DRAGON moves and Mantine is Gold version only makes them worth having and raising. However, it is WATER/FLYING so they might never stand one good ELECTRIC attack since they will get 4x damages. ouch. ----------------------------------------------------------------------------- WATER/ELECTRIC #170 Chinchou #171 Lanturn 2 weaknesses (bet you're getting bored, aren't you?) and 5 type advs. This had a good example of cancelling damage made by ELECTRIC (which WATER hates, but Chincou is part-ELECTRIC anyway). It also had the chance to hurt GROUND being a WATER type. Isn't they quite an interesting choice? ----------------------------------------------------------------------------- WATER/GROUND #194 Wooper #195 Quagsire GRASS is its only weakness, and it beats 7 types. The interesting cancelling effect is that WATER gets beaten by ELECTRIC, but GROUND resists ELECTRIC. Guess what would happen! Anyway, this is also a good choice of WATER-type because of its dual-type. ----------------------------------------------------------------------------- WATER/ROCK #222 Corsola Unlike its family it has 4 weaknesses, anyway it beats 7 types. I haven't any Corsola so far, I don't know whether it is good or not. My bet is that it is just about average, don't blame me if I'm wrong, you Corsola-lover! :) ----------------------------------------------------------------------------- WATER/DRAGON #230 Kingdra Great, great, great! It was even better than pure DRAGON since its weakness is only DRAGON, without ICE! It has 4 advs, and in overall it was good. However Dragonite had higher stats, so you decide. ***************************************************************************** Awrighty guys, I guess that's all about the summary! ***************************************************************************** ============================================================================= Credits ============================================================================= Allah SWT, for everything. _Every_thing. Thanks to: - CJayC. No reason needed :) - CreatureKeeper 20XX, the Pokémon type weaknesses and resistances list was taken from his FAQ. Hope he didn't mind. - MMeevasin, the Pokémon list was taken from his FAQ. Hope he didn't mind. - E. Orizzonte, the formulae was taken from his FAQ. Hope he didn't mind. - Donald, as his Yellow/Gold/Crystal FAQ was some great resources of Pokémon thingies and knowledges :) - Megawati Soekarnoputri. She's the president of my country, and she (or whoever it is) gave us students a long holiday during November-December 2001, thus giving me a lot of free time to play Gold and make this FAQ :) - You, for reading this whole thing :) ============================================================================= Disclaimer ============================================================================= _______________________________________________________________________________ ------------------------------------------------------------------------------- Copyright Protected, 2002. All part of this faq may not be reedited and or be published without any permission from the author. This faq was made and owned by Hafiz Rahman. It is a free personal faq, which means that it can't be used for any commercial usages. Any violations will be dealt with. So, this faq should not be used for any commercial usage. If somehow, you are still not pretty clear about it, let's just make a simple thought. If you are making and receiving money for doing anything with this faq, in any way, then you are considered as using it for the so-called commercial usage. Giving out this faq freely to attract people to purchase this game, guides, merchandise, or anything from you or your company are also commercial usage just as we all knew. No organization, business group, company and publisher may use this faq for their business purposes. Game magazine, website or any kind of printed or electronic medias are not allowed to use this faq without any permission from the author. Permission are only given for any free accessible site that could make sure to keep the originality of the content of this faq. And, WEBMASTERS, originality here also means that you mustn't put any kind of advertisement banner in any part of this faq, including any banner or pop-ups on the same page where this faq was placed, but excluding any free-hosted web sites where advertisements are mostly unavoidable. Saving a copy and printing out this faq are surely allowed for your own need, you do not have to ask first to do so. And if somehow, you feel like you want to put this faq on your site or whatever, please follow the already mentioned regulation. And to be simply put, have my permission first, and do not change any content of this faq. No means no, dear, not even a single letter. © 2001-2002, Hafiz Rahman. All rights reserved. ------------------------------------------------------------------------------- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ============================================================================= Epilogue ============================================================================= Version 1.0 (only) Believe me or not, I spend about 7-8 hours to finish this thing, all in one single day. Man, this game sure is a blast! It was a record for me, finishing a FAQ this soon, thanks to Creature Keeper20xx and Mike Meevasin. Without them, this FAQ sure won't exist. Well, I hope this will help you in future, and I gotta go now, my eyes were kinda tired as they had enough radiation already for today... So long everyone! ============================================================================= Bonus Chapter ============================================================================= As a bonus, I will give you some ASCII character that maybe you can't just type with a simple keyboard touch. Use this to decorate your FAQ, of course if you plan to made one. Okay? !"#$%&'()*+,-./0123456789:;< =>?@ABCDEFGHIJKLMNOPQRSTUVWX YZ[\]^_`abcdefghijklmnopqrst uvwxyz{|}~¡¢£¤¥¦§¨©ª«¬­®¯°±² ³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎ ÏÐÑÒÓÔÕÖרÙÚÛÜÝÞßàáâãäåæçèéê ëìíîïðñòóôõö÷øùúûüýþÿÐŒœŠšŸŽ ž?ƒˆ¯˜`´~;ßµ‘’‚?“”„†‡•…‰'‹›/ £P€™·¦¬()¤ ============================================================================= Alright, see ya all! ZZzzz.... The End