*** *** ************** ****** _______ ** _______ ____________ ____| |$**$| |____ | -- -- | |*$$*| | | | | |*$$*| | @ | ____ |*$$*| ____ \ ----- / |_______|$**$|_______| |_________| ** @ | @ ****** \|/ ************** | *** *** _/ \_ M M OOOOOOO NN N K KK EEEEEEE Y Y MM MM O O N N N K KK E Y Y M M M M O O N N N KKK EEEEEEE YYY M M M O O N N N K KK E Y M M M OOOOOOO N NN K KK EEEEEEE Y PPPPPP U U NN N CCCCCCC H H EEEEEEE RRRRRR P P U U N N N C H H E R R PPPPPP U U N N N C HHHHHHH EEEEEEE RRRRRR P U U N N N C H H E R R P UUUUUUU N NN CCCCCCC H H EEEEEEE R RR By Taito Created by: tofu_bud Email: tofu_bud@hotmail.com Last update: 4:52 PM 7/26/03 Version: 0.5F ---About This FAQ--- This is the first FAQ i have wrote for gamefaqs so feel free to e-mail me any commments. Currently, this will be the final edition of the FAQ as I have no time to complete it. Please contact me if you wish to continue this FAQ or have something you think I should add onto it. Thanks. ---Introduction--- Monkey Puncher is a very unique RPG in which your character doesn't fight the battles but your monkey does. You can do many things to do with your monkeys and each type of monkey have different styles and likes/dislikes different things. Your purpose in the game is to train your monkey to fight in boxing matches against other monkeys but you don't control them during the matches. You give your monkey coaching tips for each round of the match and you watch your monkey fight. You can breed your monkeys to get even stronger faster ones with your friends or breed them at the pet shop. The concept for this game is extremely original and is a must try game. ---Controls--- Here is a simple description of what each button is used for in the game. A button - Use to select in the menu. B button - Use to cancel in the menu. Use to bring up the menu. Start button - Use to get information on your monkey. Select button - ---Story--- Kenta and Sumire lives in a house by the riverbank and their mother died when they were little. They lived with their father, who was a famous monkey trainer until one day, Sumire and the Saru Group kidnapped her father. The Saru group, a gangster group, illegally controlled the Monkey Puncher Association and wanted Kenta's father to become one of their group members by using mind control. Now Kenta has to rescue his sister and father from the Saru group but the only way to rescue them is to face the group at the Monkey 1 Grand Prix Tournament. Kenta has decided to become a monkey trainer and is training hard to rescue his family. One day, a mysterious man visits Kenta at his apartment and describes himself as an old friend of his father. His name is Fred and was a monkey trainer just like his father. He was once his father's rival but now he wants to offer help to Kenta to rescue him. He gives Kenta his first monkey puncher, Freddy. He gives a book of instructions to Kenta telling him how to become a successful monkey trainer and leaves Kenta to his training. ---Characters--- Kenta - Kenta is the main boy character in this game. You control Kenta and the ways that he trains his monkey. Help him reach the top! Fred - Fred is an odd fellow and he says that he once was a monkey puncher himself and was one of your fathers rival. He offers to help you rescue your father and he also kindly gives you your first monkey, Freddy. He drops by once in a while during the morning for brief conversations and more information on the kidnapping. He is a shady *wink* character. Freddy - He is the your first monkey and he is given to you by Fred at the starting of the game. You cannot choose his name, it's alread chosen for you but you can choose the names of the monkey's that you will breed in the game. Bill - Bill is a worker for the Monkey Puncher Association. He comes to your house after 3 days of every match to sign you and your monkey for a new match tomorrow so he gives you a match every 5 days. He is a nice guy and expresses his concern about the kidnapping the first time he talks to you. ---Foods--- Here is a list of all the foods I have encountered with the games that add to the monkey's stats and you can buy them at the store once your monkey has found it or bought it once. Most of this information is correct but some of the empty spaces usually means that there are special affects to the strength or the stamina of the monkey such as adding to the monkey's current maximum stamina but it cannot add to the stat once it has the * beside it. Different monkeys like different foods but some is very obvious of what foods they will like or dislike. Most monkeys like bannanas, curry, ice milk, and most of the expensive stuff. Some monkeys don't like garlic, chicken, and liver. So keep track of which type of monkey likes which types of foods and you'll become a lovable trainer. Note: The hunger can sometimes vary so it is only the approximate value is listed here. Banana Cost: 100 Hunger: 4 Strength: 15 Stamina: 15 Curry Cost: 300 Hunger: 13 Strength: 60 Stamina: 60 Biscuits Cost: 40 Hunger: 3 Strength: 0 Stamina: 0 Bread Cost: 150 Hunger: 9 Strength: 30 Stamina: 30 Corn Cost: 100 Hunger: 7 Strength: 15 Stamina: 15 Apple Cost: 200 Hunger: 3 Strength: 35 Stamina: 0 Papaya Cost: 400 Hunger: 8 Strength: 35 Stamina: 35 Lemon Cost: 150 Hunger: 1 Strength: 0 Stamina: 35 Melon Cost: 5000 Hunger: Strength: Stamina: Cake Cost: 200 Hunger: 4 Strength: 0 Stamina: 0 Ice Milk Cost: 200 Hunger: 2 Strength: 0 Stamina: 0 Rice Cost: 500 Hunger: 2 Strength: 0 Stamina: 0 Peas Cost: 100 Hunger: 2 Strength: 40 Stamina: 0 Egg Cost: 100 Hunger: 4 Strength: 50 Stamina: 0 Shrimp Cost: 200 Hunger: 10 Strength: 40 Stamina: 40 Wheat Cost: 600 Hunger: 15 Strength: 90 Stamina: 90 Eel Cost: 1200 Hunger: Strength: Stamina: Noodles Cost: 5000 Hunger: Strength: Stamina: Octopus Cost: 300 Hunger: 6 Strength: 0 Stamina: 40 Garlic Cost: 150 Hunger: 0 Strength: 30 Stamina: 30 Bacon Cost: 600 Hunger: 20 Strength: 80 Stamina: 80 Ox Tail Cost: 500 Hunger: 1 Strength: 40 Stamina: 0 Chicken Cost: 110 Hunger: 1 Strength: 20 Stamina: 0 Caviar Cost: 10000 Hunger: 10 Strength: Stamina: Coconuts Cost: 1200 Hunger: Strength: Stamina: Cheese Cost: 150 Hunger: 5 Strength: 0 Stamina: 20 Burger Cost: 250 Hunger: 3 Strength: 25 Stamina: 25 Liver Cost: 120 Hunger: 4 Strength: 20 Stamina: 0 Crab Cost: 1000 Hunger: 7 Strength: 80 Stamina: 50 Yogurt Cost: 2000 Hunger: Strength: Stamina: Cookies Cost: 6000 Hunger: Strength: Stamina: Peanuts Cost: 40000 Hunger: Strength: Stamina: ---Items--- The items listed here are things that are given to you throughout the game or your monkey finds them or buys them when it goes shopping, there is no other way to get them the first time. Most of the items can be sold for quite some money (eg. books, gems) and other are just useless (eg. garbage). ---Taking Care of Your Monkey--- Here are some things that you should and shouldn't do to your monkey. 1. You should feed your monkey whenever he can't move because of hunger and not when he just feels a little hungry because all you'll do is feed him to a point where he is too full and can't move. 2. You should get angry at your monkey when they are chattering around when they are supposed to be training. 3. Praise your monkey when they do something good like make a record training or bought you everything you told it to get when they went shopping. 4. Don't overfeed your monkey or they won't be able to move for a while and you'll have to wait for them to digest their food. 5. Always train your monkeys to the max before breeding them to get the most potential out of the baby monkey. 6. Always get your monkey to fill up your food stocks before you breed them so that the newborn will have enough food to eat before they really know how to go shopping. ---Commands in Fights--- There are two types of commands to tell your monkey during a boxing match and they can only be done at the starting of the match and in the two intermissions. The first type is the strategy your monkey will use in the upcoming round and the second type is trainer, which helps out your monkey's stamina and strength. Strategy The first one is "Hit it! Hit it!" and it tells your monkey to go on the offence and should be used when your monkey has full stamina or the opponent is all worn out and can be knocked out easily. Be careful, this command usually leaves your monkey with little or no stamina after the round so the monkey could be vernable for the next round. The second one is " " and it tells your monkey to go on the defence and block the opponents attack. With this strategy, your monkey will block half of the match and will back away from the opponent throwing very little punches. This is a good strategy to use in the first round if the opponent is better or close to the stats of your monkey because it usually wears down the opponent and you can knock him out the next round. The third one is "Keep movin" and it tells your monkey to use its speed to avoid attacks and quickly jab the opponent. This is a good strategy to use if your monkey has a lot of stamina but little strength as it allows the monkey to run around, using a lot of stamina, while avoiding getting hit. The forth one is " " and it tells your monkey to stand on it's feet and just duke it out with the other monkey. Your monkey does not do anything in particular with this strategy but just fight when it wants to, block when it wants to. Trainer The first one is " " and you get to bandage up your monkeys wound and give back strength to your monkey. The second one is "Breath and relax" and you help your monkey relax to gain back stamina. The third one is "Wipe it with water" and you clean up your monkey giving back some strength and stamina. The forth one is " " and it allows you to give your monkey an item such as monk max that enhances your monkey's stats such as power. You can only use one trainer option during the intermission so pick the best one as you cannot go back and change it into another one like the strategy. ---Walkthrough--- Here is a short guide to what you should do with Freddy to start him off in the first couple of days. Day 1: Give Freddy a curry and 2 bananas so that he likes you and will follow your commands. Train Freddy with the practice punch bag the whole day so his power will go up. Day 2: In the morning, your doorbell will ring and Bill is at the door. Bill expresses his concern of your kidnapped father and sister. He says that he'll find the Saru Group for you and will promote a match with them free of charge. He tells you that your monkey must have a pro test to enter any matches and must be done with in 5 days then he leaves. Today, give Freddy a bread and get to work by practicing skipping. In the afternoon, do the practice sit-ups with Freddy. Day 3: Practice running in the morning with Freddy to add to his stamina and use the special punching bags in the afternoon. Day 4: Give Freddy a bread and a corn at the beginning of the day before starting to train so he won't say he's hungry when you're training. In the morning, continuous skip with Freddy and in the afternoon, do the continuous sit-ups. Day 5: Bill will come to you in the morning to tell you that your test match is tomorrow morning. Give bread to Freddy at the beginning of the day and start the morning with continuous running. Give a banana and a corn to Freddy in the afternoon then do double jump to add to his speed. Day 6: Today is the pro test match for Freddy. You should easily K.O. the opponent in the first round if you've followed the schedule well. Bill talks to you after the match and tells you that Freddy can start attending matches and that boxing matches are held every 3 days. You then get to a screen with the leader of the Saru Group and one of the gang members is reporting to the leader of your successful match. Day 7: Freddy is all worn out after the fight so give him a curry to boast his energy. Do the free mode running in the morning and in the training, give Freddy a bread when he says that he's hungry. After running, give Freddy a curry to eat. In the afternoon, train in the free mode punch bag to add power to Freddy's punches and during the training, give Freddy 2 biscuits to cure his stomach. Day 8: Give Freddy a banana and a bread in the morning because he always seems to be hungry now. In the morning, allow Freddy to shopping and give him a order of 9 bananas and 9 bread. He should come back with about 3 of each and you can praise or get angry at him but his knowledge will go up the same but I suggest you get angry at him just so that he knows he did something wrong. Give a bread to Freddy then start free mode skipping. When he gets hungry again in training, give him a bread. Day 9: Bill will ring on your doorbell in the morning and asks you whom do you want to face in a match. Pick the ranked 13th monkey and select OK. Give Freddy a banana and a bread at the start of the day. In the morning, do the free mode sit-ups with Freddy and during practice, give him a bread to boast his energy. Do free mode sit-ups again in the afternoon and feed him a curry when he's hungry. Day 10: Today is the first real boxing match that Freddy will be in. In the first round, give Freddy the strategy of beat it up for defence so you can wear down the other opponent's stamina. At the beginning of the second round, tell Freddy to breath and relax then give him the strategy of hit it hit it for offence. In the third round, tell Freddy to breath and relax then give him the strategy of hit it hit it. You might not K.O. your opponent but you should win the match by referee decision. Day 11: Fred will ring your bell in the morning and tell you that you have to work harder to go up in the ranking and that you can get better monkeys at the pet shop then he leaves. Give Freddy a curry and a bread to make him happy again then start training with the total challenge running. Give a corn to Freddy in the afternoon then get him to go shopping for you with the order of 9 banana, 5 curry, 8 bread, and 9 corn to fill up your inventory. He shouldn't bring much back home but it will increase his knowledge. Day 12: Give a bread and a corn to Freddy at the beginning of the day. Train with Freddy with total challenge punch bag and give him a bread at noontime then train him again with total challenge punch bag. Day 13: Bill rings your doorbell in the morning to ask you for a match tomorrow for Freddy. This time pick the monkey at the 14th rank just to get some money because the 12th and 11th ranked monkeys are still a lot better than Freddy is. Give a curry and a corn to Freddy at the start of the day and start training with the total challenge sit-ups. In the afternoon, let Freddy go shopping with a small order or let him do it but be careful, Freddy might buy something useless or get something real nice when you let him decide what to buy. Day 14: Today is the boxing match against the ranked 14th monkey. It should be a easy match so just give Freddy the strategy of hit it hit it and he should K.O. the opponent in the first round. Day 15: Give a curry to Freddy in the morning. Train for total challenge in the sit-ups category and feed Freddy a bread when he gets hungry. In the afternoon, train his speed by selecting the total challenge in skipping. Day 16: Give a banana and a bread to Freddy early in the morning before you start training. Do the total running challenge to train up Freddy's stamina in the morning and give him a bread after he is finished. In the afternoon, get Freddy to the super market and buy some foods, choose 9 of each of corn, bread, curry, and banana. Just hope that stupid Freddy brings some things home, if he bought more than 10 items, your lucky. Praise him if he got more than 10, if less than 10, yell at him. Day 17: Again, in the morning, Bill comes to ring the doorbell and asks you to arrange another monkey puncher match for tomorrow. Pick the 12th ranked monkey, he might look tough, but Freddy should be able to beat him. Give Freddy a corn in the morning than start training for total challenge in the punching bag. Give him a 2 banana during the training to fill Freddy's bottomless pit. Do the total challenge for running during the afternoon and feed him a curry when he sits down and grabs his tummy. Day 18: Today is your match against the 12th ranked monkey. Start off with beat it up to wear the opponent down in the first round. Give Freddy water during the intermission and tell him to go on the offence on this round, as the opponent should be out of breath already from the last round. In the last round, tell Freddy to go on the offence again and tell him to breath to gain back some stamina. The opponent should either get K.O. or you should win by the judge's decision.