MEGAMAN X-TREME 2 (aka ROCKMAN X2: SOUL ERASER) for Game Boy Color FAQ by LiquidCross www.liquidcross.com cross (at) liquidcross.com The latest version of this FAQ can always be found on www.GameFAQs.com. v2.1 - December 5, 2001 What's New? v2.1 - Just bits and pieces here and there, like updated boss strategies and the like. v2.0 - Updated and edited to match the US release of the game. v1.1 - Just a few text changes. v1.0 - The FAQ is finally completed! Woohoo! What's in this FAQ? 1. Story 2. Game Basics a. Controls b. Save Points 3. Characters 4. Boss Information a. Suggested Order b. Weakness Chart c. Strategies d. Weapon Descriptions 5. Heart Tank/Sub Tank/Capsule Locations 6. Parts a. Common Parts b. X Parts c. Zero Parts 7. Boss Attack Mode 8. Secrets/Unlockables 9. Notes 10. Contact Info 11. Credits 12. Disclaimer 1. STORY Reploids are dropping left and right, seemingly due to a loss of their "souls." X and Zero are dispatched to solve the problem, and face some old friends from MMX, MMX2, and MMX3 along the way. (NOTE: This story takes place between MegaMan X3 and X4.) 2. GAME BASICS Unlike the first MegaMan X-treme, this game will ONLY work on Game Boy Color or Game Boy Advance systems. Controls: The gameplay is fairly simple: D-Pad: Move left or right, or up or down ladders A: Jump B: Fire (hold to charge); Punch (if you're in a robot walker) Down + A (or tap Forward twice): Dash Select: Switch Weapons (X)/Switch Characters (depending on setting in the Options menu) Start: Menu After you get the Legs Upgrade, press A twice to air-dash, or press Up + A in mid-air to air-dash straight up with X. Save Points: A few times in each level, you'll come across small gray platforms. When you cross them, the game will auto-save. Also, you won't be able to go back through the area you came from. 3. CHARACTERS X - MegaMan X. The hero of the story is a powerful robot - the last one built by the late Dr. Light. X is now a Maverick Hunter, dedicated to bringing down 'bots gone berserk. ZERO - X's friend, who just happens to be the last creation of Dr. Wily (the evil Doc created him as a foil to Dr. Light's MegaMan X project). Although originally a Maverick himself, Zero was defeated by Sigma (who was a Maverick Hunter at the time - see MegaMan X4 on PlayStation for full details). Zero was reprogrammed, and now hunts Mavericks alongside X. IRIS - A communications officer at Maverick Hunter HQ. She acts as X and Zero's "spotter," like Roll in the MegaMan Legends series. BERKANA - A research & development robot who's damaged the Reploids' DNA. GARETH - A robotic knight who's out to destroy X and Zero. SIGMA - X's archnemesis. No matter how many times X destroys him, Sigma always comes back for more. 4. BOSS INFORMATION Suggested Order: Neon Tiger - Volt Catfish - Launch Octopus - Flame Mammoth Wire Sponge - Overdrive Ostrich - Blast Hornet - Tunnel Rhino Weakness Chart: Maverick Weakness Weapon Gained (X/Zero) =================================================================================== Skull Hovercraft X-Buster, Z-Saber (none) Neon Tiger Tornado Fang, Drill Crush Ray Claw/Rising Volt Catfish Ray Claw Tri-Thunder Launch Octopus Ray Claw, Tri-Thunder Marine Tornado/Fish Fang Flame Mammoth Marine Tornado, Fish Fang Fire Wave Wire Sponge Fire Wave Strike Chain/Lightning Overdrive Ostrich Strike Chain, Lightning Sonic Slicer/Dash Blast Hornet Sonic Slicer Homing Bee/Earth Geyser Tunnel Rhino Homing Bee, Earth Geyser Tornado Fang/Drill Crush Velguader Ray Claw (none) Sphinx Tank Tornado Fang, Fish Fang, Giga Crush, Fire Wave (none) Berkana Sonic Slicer (none) Gareth Z-Saber (none) Sigma (1st form) Marine Tornado, Sonic Slicer (none) Sigma (2nd form) X-Buster, Z-Saber (none) The following bosses are only found in "Boss Attack" mode (see BOSS ATTACK MODE further below): Spark Mandrill Strike Chain (none) Storm Eagle Sonic Slicer (none) Flame Stag Marine Tornado (none) Chill Penguin Fire Wave (none) Wheel Gator Tornado Fang, Drill Crush (none) Morph Moth Ray Claw (none) Magna Centipede Homing Bee (none) Armored Armadillo Tri-Thunder (none) Strategies: NOTE: If no specific weapon/strategy for Zero is listed, then just use your Z-Saber. Skull Hovercraft - As with most opening MMX bosses, this thing is a joke. Just dash under it, jump up and fire at its mouth. Repeat until it's destroyed. When it spits out little robots, blast them. If it spits out a spike ball, dodge it. Avoid the wide blue laser it fires, if it survives that long. Neon Tiger - Stay on the ground, and dash under him when he jumps towards you. When he's on the wall, blast him while dodging him energy bursts. Later, he'll do a Wolverine-style charge with his claws. Jump off the wall to avoid it. If you've got the Tornado Fang, you'll kill him in no time, as the three drills will hit him repeatedly. Zero's Drill Crush works well, too, if you catch Neon Tiger on the way down from a jump. Launch Octopus - Use the Ray Claw right away to slice off his tentacles. If you don't, he can form a tornado which he'll catch you in, then drain your life! While his tentacles are exploding, blast him repeatedly with the Tri-Thunder. Then just stay on the opposite side of the screen from him, and keep jumping and firing, which will hit Launch Octopus as well as take out the missiles he fires at you. Flame Mammoth - He's faster than he was in MMX. When he jumps towards you, fire off the Marine Tornado, and you'll hit him in midair. With Zero, you can use the Fish Fang to hit him from a distance. Dodge his fireballs when he shoots them at you. Volt Catfish - As he jumps around the room, slap him with the Ray Claw. When he fires his Tri-Thunder at you, jump off the wall to dodge it (or air-dash, if you can). Wire Sponge - A real joke. Wait until he stops spinning his wire blades, then burn him with the Fire Wave. After his life goes below 50%, he'll turn bright red and cause lightning to crash down from the ceiling. Dodge it, and burn him when he jumps. Overdrive Ostrich - He'll either charge at you, then jump at you from the background, or jump and fire off his Sonic Slicers. Either way, dodge his attacks and use the Strike Chain. With Zero, you can try to hit him with Lightning. Blast Hornet - A pale comparison to his MMX3 self. Hit him repeatedly with Sonic Slicer, and he won't have time to attack you. Otherwise, destroy the small bees he sends out, and jump over him when he tries to sting you. Tunnel Rhino - Stick to the walls, and use the Homing Bee or the Earth Geyser to pick this guy off. Just make sure to jump to the opposite side when he charges at the wall you're clinging to. Dodging his drills and charges are much easier, as he's a lot slower than he was in MMX3. Velguader - Sigma's irritating pet. He's more difficult than he was in MMX, but he's still not too much of a challenge. He'll either jump at you from the walls, fire off electricity, or breathe out a rising fire attack. Use the Ray Claw or Drill Crush to shut him down for good. Sphinx Tank - This thing is a real pain. You'll need to destroy both faces, which each have half of the energy bar for life. AVOID THE DRILL AT ALL COSTS! It'll deal out massive damage; stay on the floating platform as much as you can. Berkana (X only) - She'll fire out a few different projectiles. One is just a standard spiked ball. The "A" projectile will make you unable to jump for a while, so just dodge her and wait it out. The "B" projectile will make you unable to fire, plus, Berkana will turn the floors and walls into spikes! Luckily, a small platform appears for you to stand on. Of course, she'll try to knock you off of it with ice shards, but just dodge them. The X-Buster or the Sonic Slicer should get her out of your way. Gareth (Zero only) - This guy's a real jerk. He'll jump off the screen, throwing large energy axes at you. Dash to avoid them. After he throw four of them, he'll come back down. If you try to attack, he'll put up a shield and axe, which will damage you instead! Wait until he jumps to throw an axe directly at you, then dash under him and slash him in the back. It'll take a while, but you'll finally destroy him. Sigma (1st form) - He'll dash at you Wolverine-style, or send out electrical bolts. Either way, air-dash over him, and use the Marine Tornado or Sonic Slicer. Sigma (2nd form) - Luckily, your energy will refill before this fight (your Sub Tanks won't, however). This fight is just plain RIDICULOUS. You'll need to use both X and Zero here. Sigma's monstrous armor will fire energy balls all over the place. If his armor is gold or blue, use X, and air-dash straight up to blast the face on the front of the armor. If his armor turns red, switch to Zero, then jump and slash him in the knee repeatedly. Four hits on either color armor will cause Sigma to appear frozen in midair briefly. NAIL HIM, because that's the only time you can take energy off his life bar! After that, the armor reappears, and the fun starts again. He'll gain some new attacks after he's got less than half his life left - like ramming you with an energy shield that you can't dodge; or firing that shield at you (dash under it); or firing a beam cannon at the ground (dash under it when he pauses briefly); or jumping offscreen and slamming into the ground, temporarily immobilizing you (do NOT get caught under him!). Be patient, and use your Sub Tanks, and you'll eventually defeat him. Boss Attack Mavericks: Spark Mandrill - No Shotgun Ice to freeze him this time around. Dash or jump to avoid him and his electricity, and slap him with the Strike Chain. Storm Eagle - Dash towards him when he flaps his wings or fires his Storm Tornado at you, and use the Sonic Slicer. If he fires his little birds at you, just jump over them and continue your assault. He'll also fly off the screen, then dive at you, so jump out of the way. Flame Stag - When he jumps from wall to wall, catch him in midair with the Marine Tornado. After you hit him, jump to avoid his fireball attacks. Chill Penguin - Stay on the wall, and burn him with the Fire Wave after he stops spitting ice crystals at you. If he jumps onto the ring in the ceiling, knock him off immediately! He'll also make ice statues, or dive attack you. If you're on the wall, you won't have a problem. Wheel Gator - Stay on the wall, and avoid his buzzsaws. Keep moving so that he won't catch you in his jaws when he surfaces. Blast him with the Tornado Fang, or drop him with the Drill Crush if you're using Zero. Morph Moth - He'll appear in chrysalis form first. Smack him with the Ray Claw repeatedly, avoiding the junk sprays. After his life goes below half, he'll appear in full moth form. Dodge his powder attacks, and continue using the Ray Claw. He'll pause for a minute to fire a beam out, but you can jump to dodge it. Magna Centipede - Use a Homing Bee immediately to knock off Magna Centipede's tail. He'll start teleporting around the room; use the Bees to damage him, and keep moving to avoid his shuriken attacks. Armored Armadillo - The Tri-Thunder will shock the armor right off of this guy. After that, continue electrocuting him. Sticking to the wall to avoid his slow shots works very well, since the Tri-Thunder is a spread shot. If you're using Zero, you're all set - Zero's Z-Saber can penetrate Armored Armadillo's armor anyway! Slash him to bits. Weapon Descriptions - X: Ray Claw Normal - An arc of energy appears in front of X, and stays there until it hits an enemy. Similar to the Slash Claw from MM7. Charged - Same thing as the Ray Splasher from MMX3. X fires out a short burst of energy in a spread pattern. Marine Tornado Normal - X creates a vertical tornado wherever he's standing on the screen. Just like the charged version of the Storm Tornado from MMX. Charged - X fires out 4 mechanical fish. Fire Wave Normal - A basic fireball attack. Charged - Giant fireballs rain down all over the screen. Tri-Thunder Normal - A spread pattern of three electricital spheres. Charged - X lets loose with a burst of electricital spheres in all directions. Strike Chain Normal - A short-range chain stretches out. Charged - Same as above, but more powerful and with longer reach. Sonic Slicer Normal - A small spinning energy blade fires out and bounces off walls. Charged - Same as MMX2. A small blade fires up, and a bunch of large blades come back down. Homing Bee Normal - A bee appears, and locks onto whatever enemy is on the screen. Charged - A rotating shield of bees. Tornado Fang Normal - X will fire out three powerful drills. They'll pause at first, then take off across the screen. Charged - A large drill will appear on the end of X's X-Buster, which he can tear apart enemies with. Giga Crush Requires Body Upgrade. As X takes damage, the energy bar for this weapon will fill up. Once it's full, X can expel the accumulated energy, damaging everything on the screen. Weapon Descriptions - Zero: NOTE: Zero has only ONE energy bar that he can use for special weapons. Not all of them use energy, however. Rising - (Up + B) Zero jumps and slashes straight up. Uses no energy. Fish Fang - (Up + B in mid-air) Zero throws two mechanical fish at an angle. Fire Wave - (Down + B) Zero sends out a wave of flames. Tri-Thunder - Zero punches the ground, sending out balls of electricity. Lightning - Bolts of lighting rain down on random parts of the screen. Dash - Zero power-dashes at the enemy and ends with a powerful slice. Earth Geyser - Zero strikes the ground, and the resulting earthquake damages all enemies on the screen. Drill Crush - (Down + B in mid-air) Zero stabs downward with his Beam Saber. Uses no energy. Final Attack - Requires Arm Upgrade. Zero does a double slash followed by an uppercut, then teleports back in. 5. HEART TANK/SUB TANK/CAPSULE LOCATIONS Neon Tiger Stage: Heart Tank - When you get into the Ride Armor, at one point you'll see two breakable blocks, one above the other. Jump up to break the top one, then jump out of the armor to grab the Heart Tank. Capsule - Head Upgrade. Towards the end of the stage, after the floating platforms, you'll see it behind a wooden wall. Burn it with the Fire Wave. The Head Upgrade allows you to break blocks with your head. Launch Octopus Stage: Heart Tank - When you get to the screen with the whirpool generators, one of them will put you within reach of the Tank, which is sitting on a small ledge (across from a life refill). Having the Legs Upgrade will help you grab it. Capsule - Body Upgrade. When you see missiles dropping down on you, head up and destroy the ship firing them. Drop down and through the hole and fight the mechanical serpent. After you destroy it, the capsule is on the far right. The Body Upgrade allows X or Zero to take 50% less damage, and gives you X's Giga Crush. Flame Mammoth Stage: Heart Tank - It's in the same place as it was in MMX. When you're on the screen with all the miner robots, go all the way to the bottom right, and drop into the lava to grab it. The lava won't kill you; if you have the Body Upgrade, it'll barely do any damage at all. Sub Tank - Again, it's in the same place as before. On the screen with the miners, go up to the top left, then slide down the wall. You'll see the Sub Tank behind some blocks that you can break if you've got the Legs Upgrade. Capsule - Arm Upgrade. You'll need the Head and Legs Upgrades to get it. Before you get to the fireballs that pop up from the lava, you'll see block in the ceiling. Dash-jump off the platform on the right to grab onto the blocks, then smash your way up to the capsule. (You can also air-dash straight up from directly below the blocks.) The Arm Upgrade lets you charge special weapons, and gives you an additional level of charging for your X-Buster. It gives Zero his Final Attack. Volt Catfish Stage: Heart Tank - You can't miss it. It's in yet another rushing water section. Just be careful...this water will kill you instantly if you touch it. Be quick! Capsule - Legs Upgrade. Since his level is more like Toxic Seahorse's level from MMX3, the capsule is where the Heart Tank was in MMX3. When you're in the sewers, working your way up, go up through the waterfall when you reach the top to find the capsule. The Legs Upgrade lets you break blocks with your feet and air-dash. X can also air-dash straight up, but Zero cannot. Wire Sponge Stage: Heart Tank - You can't miss this one. Right when you teleport into the stage, it's on the left side. Scale the wall to grab it. Sub Tank - When you come to the small floating columns, work your way to the top. The Sub Tank is in the platforms on the right side. Capsule - Legs Upgrade. When you come to the large rising platforms, drop down below the platforms. The capsule is down to the right. The Legs Upgrade lets you break blocks with your feet and air-dash. X can also air-dash straight up, but Zero cannot. Overdrive Ostrich Stage: Heart Tank - The second time you get on a Jet Bike, you can drop slightly after you go up a large hill. You'll grab the Heart Tank below, but make sure you smash the wall by dashing right afterwards! Capsule - Head Upgrade. As you descend downward into the complex, you'll come to a ledge with a ladder heading down. Dash-jump to the left off that ledge, and grab the ladder hanging down. Head up the ladder to get to the capsule. The Head Upgrade allows you to break blocks with your head. Blast Hornet Stage: Heart Tank - You'll come to an area with floating bees, but you'll see a ladder heading down. Go down the ladder, and work your way across more bees to the right to get the tank. Capsule - Body Upgrade. When you're on the roof, and you come to a screen with a flamethrower and two gun turrets, DO NOT DESTROY THEM. Go all the way to the right, and destroy the wall with the Drill Crush to get the capsule. The Body Upgrade allows X or Zero to take 50% less damage, and gives you X's Giga Crush. Tunnel Rhino Stage: Heart Tank - When you get in the Ride Armor, go all the way to the right, avoiding the cracks in the ground. You'll see the Heart Tank sitting on a ledge. Fly up there with the Ride Armor, then pop out to grab it. Capsule - Arm Upgrade. You'll need Zero's Lightning attack to get it. When you get in the Ride Armor, fall down through the cracks, and go all the way to the left. You'll see two weird-looking blocks in your way. Zero's Lightning will clear them out. The capsule awaits on the other side. The Arm Upgrade lets you charge special weapons, and gives you an additional level of charging for your X-Buster. It gives Zero his Final Attack. Ninth Capsule - Once again, X can learn the "Shotokan Moves" (from the Street Fighter series) in this game, just like you could in the first MMXtreme. You first need to acquire all Heart Tanks, Sub Tanks, and Upgrades. In Berkana's level, at the last vertical passage with the electrified walls, X can air-dash through the wall on the right at the very top (before the ladder). Inside, the Ninth Capsule awaits. To use the Hadoken, charge up, then hold Down and release B. To use the Shoryuken, charge up, then hold Up and release B. Both of these attacks do considerable damage, if you manage to connect with them. 6. PARTS As you collect DNA Souls throughout the game, you can give them to Iris to build items. On the stage select screen, you can select "Part" to open up the shop. NOTE: Not all Parts are available in all modes. Common Parts (both X and Zero can use them): Power Dash (1000) - Faster dashes. Super Recover (200) - Life refills give you more energy. Energy Saver (100) - Special weapons use half of their normal energy. Barrier Extender (100) - You take less damage. ??? ??? X Parts: Buster+1 (200) - Your X-Buster becomes slightly more powerful. Buster+2 (200) - Same as above, but even more powerful. Speed Shot (100) - You can fire much faster. Ultimate Buster (500) - Each shot is a charged X-Buster shot, but you can't charge any further. Hyper Charge (1000) - You charge a lot faster. Armor Max (2000) - You automatically get all the armor upgrades. Zero Parts: Saber+1 (200) - A stronger Z-Saber. Saber+2 (500) - Same as above, but even stronger. Ultimate Saber (800) - A very powerful Z-Saber upgrade. 7. BOSS ATTACK MODE Beat Extreme Mode to unlock "Boss Attack" mode, where you can go up against all 8 Mavericks, or the 8 Mavericks from the first MMXtreme game! You only get one life, and you're timed. (Not that it really matters.) You won't get any of your armor pieces or Sub Tanks, but you'll get all the Maverick weapons, Heart Tanks, and Parts. But...if you hold Select while choosing Boss Attack, you WILL get all of your armor pieces! Still no Sub Tanks, though. :) NOTE: Zero's Z-Saber tears the Mavericks from MMXtreme to SHREDS! What a joke! 8. SECRETS/UNLOCKABLES - Beat one Mission, and you can start the next Mission with all the weapons from the previous one! - Beat both X Mission and Zero Mission to unlock Extreme Mode. - Beat Extreme Mode to unlock Boss Attack mode. - X's Head Upgrade isn't exactly the most useful item in the game. In Extreme Mode, skip getting it, then use Zero to get to the Arm Upgrade; switch back to X, grab the Arm Upgrade, and you'll be just as powerful...except you can add 4 Parts instead of 2! You won't be able to get the Ninth Capsule, but it won't matter. :) 9. NOTES - What's Iris doing with the Maverick Hunters? Since this game takes place before MMX4, it turns out that serving with the Hunters was her "training" before she became a part of the Repliforce. - Even if you tear off Launch Octopus' tentacles with the Ray Claw, when you destroy him, the tentacles reappear as he's exploding! 10. CONTACT INFO Know something I don't? Found a hidden secret you're dying to share? Feel free to email me at cross (at) liquidcross.com. Just put "MegaMan X-treme 2" in the subject line. If you give me valid info, I'll credit you in future versions of this FAQ. :) 11. CREDITS - Thanks to NeoZero for hooking me up with an import of this game, so I could get a head start on my FAQ. 12. DISCLAIMER Feel free to distribute or post this FAQ, but you MUST ask my permission first, reproduce it IN FULL, and give me credit for it. Reproducing/copying/posting sections of this FAQ is strictly prohibited. MegaMan X, Zero, and all associated materials are the property of Capcom.