Walker Boh's Guide to: Lufia: The Legend Returns on Gameboy Color Author: Walker Boh Real Name: Bryan Peterson E-mail: b-peterson@@earthlink.net Contents: I: Legal stuff II: Intro III: Controls IV: Hints and Tips V: Characters VI: Walkthrough VII: Closing Comments Legal Stuff This document is copyright 2001-2003 by Walker Boh AKA Bryan Peterson and may not be used for profitable purposes. You may print this for your own use or the use of friends as long as you do so without making money off of it. You may not edit this FAQ in any way. If you see mistakes, E-mail me about them. Be specific and be polite! With the legal business out of the way, let's get onto the guide. Intro You have no idea how long I've been waiting for Lufia III to make its appearance...unless of course you waited longer than I did. I actually had no idea a third Lufia game was in the works until 2000, when it was still Ruins Chasers and it was going to be made on PS1 or PS2. I found out courtesy of a website called Forfeit Island (some of you may know of it). I checked frequently for news of it and was extremely disappointed when I found out that it had been canceled. Then, not long afterward I discovered that though that particular Lufia had indeed been scrapped, they were still going to continue the saga. The reason why the game took so long to reach us is that it underwent a few name changes, lots of financial trouble, that sort of thing. As you can imagine it kinda turned into a bit of a bad joke. However, there are reasons. Part of it was due to the worrisome news that Yasunori Shiono (he composed the music to the first two games), hadn't yet confirmed that he would be composing the music for the third chapter. Since Yasunori Shiono's compositions were part of what made the two SNES Lufia games as good as they are, this news put lots of fans on edge. What if the music didn't live up to the previous games? Fortunately, Yukio Nakajima, the backup composer is very nearly as talented as Mr. Shiono, though his compositions have a different style. No need to worry though. Yasunori Shiono returns, but this time Yukio Nakajima contributes some of his own work to the soundtrack. It seems those two work well together. I for one was quite impressed. Though the GBC's audio hardware is nothing compared to that of the SNES or PSX, the music itself is very good. The play/control is a little different here, but I'll go into more detail on that later. For now, suffice it to say that it's a very involved game. Unfortunately, as many times as it was delayed, Lufia 3 is frought with typos and translation mistakes in dialogue. Fortunately, these are funny more often than not. Controls In this section I'll talk about the controls of Lufia: TLR. A Button: Start conversation, scroll conversation, search barrels, chests and shelves, confirm selections on menus. Can also be used to swing sword in dungeons. Hold down this button while in dungeons to create the Spirit Wave, release to perform this special attack. B Button: Cancel Selection, hold button down while in towns and dungeons to run. D-pad: Move characters on game screen or cursor in Menus. Select: Access the game's Automap feature. Brings up the dungeon maps. From within this screen you can press Start to access the Field Log, where you can create a temporary saved game for if you need to stop the game but you're not near a save point. Note: Doing this will save your game until you retrieve it next. Once you retrieve it the Field Log will be erased, so after retrieving this field log, make sure you find a save point or you will not be able to permanently save your game. Start: Accesses menus and will bring up the field log save from within the map screen. The battle system is pretty much the same as far as the controls are concerned. You once again use the cross-shaped selector. Once you choose Fight, the up arrow pressed in conjunction with A will access the spells of the character you are on. Press Down to access the menu where that character's IP abilities are displayed. Press Left to access the Item menu. Press Right to defend with your shield. All three active characters will have this selector displayed. If you wish to run from a battle, rather than pressing A at the start of battle, press Down and A simultaneously. This will select the Run option, which will make your party attempt to run. Hints and Tips This is just a section of pointers on various aspects of gameplay. First, and most important, carry healing supplies with you any time you leave towns. Monsters are abundant and some can do major damage. Heal when necessary. Second, if you seem to be having trouble against a boss or even a normal enemy, two things could be the problem. One, you may not have the best equipment. If this is the case, go back to the closest town and upgrade your armor and weaponry. Second, your level may be too low. If you get defeated even if your armor and weapons are up to date, head back and do some leveling up in a place where you know the enemies aren't too strong for you. Then come back and try again. Finally, you'll find Ancient Texts in many places throughout your quest. These are your IP skills. You may have noticed an option on the Menu screen called Ancient Texts. That is where you learn those skills. However, you need spiritual force or SF to learn them. To get SF you need both companions and LP. LP are learning points that can be used to learn magic and IP attacks. Let's say you have a party of three, and you want one of the guys to learn...let's say Bolt Attack. You would go to the Ancient Texts menu, select the person you want and then the text you want to learn from. There's one very important thing you should be aware of here though. SF comes in several different colors I.E. red, blue, green and I believe yellow (I'm not sure if that's all of 'em). Each character has a different color SF. To learn...let's say Energy Punch, you need tenrRed SF and ten blue. Aima's SF is blue, so you would then need another character with blue SF, let's say Seena. Aima might not have a very strong SF on her own, but if Seena is either right next to her or behind her, the force should be stronger. Raise Seena's SF by using the Wave option on the Ancient Text menu. This will convert the Learning Points you get from battle into more SF. This should also increase Aima's power if she's in a direct line with Seena (this doesn't means Seena has to be in your active party). Once Aima's SF is at the proper level, she can learn Energy Punch. Basically, the texts any given character can learn depend partly on who's standing immediately around that character, because that determines the SF he or she is receiving. Remember this when you want to learn a new ability. Characters Here's where I'll talk about the characters you'll meet, in order. Wein: Wein is the main hero. He's a descendant of Maxim. He's a bit dense sometimes, but he seems to have a good sense of humor, which seems to irritate Seena rather a lot. Wein's magic leans more towards defense rather than offense, but his IP abilities can go either way. Seena: Seena claims to be a Fortuneteller. Mostly she's not very good at her art, but lately her predictions have become very accurate. What could this mean? She seems not to have a sense of humor though, and calls Wein stupid when he makes a joke. Still, she has considerable magic at her disposal. Dei: Dei is a likeable robber rather like Robin Hood. He steals money from the wealthy and gives it to the poor, leaving little or nothing to himself. Aima: Aima is a monk who is training to be a master of the fist. She accompanies you after her temple is destroyed by Gades and the Garland Gang. Melphis: Melphis is the princess of Alstadt Castle. She was imprisoned in a dungeon when someone supposeably loyal to Alstadt betrayed them. She joins your quest to try to find reasons for the odd behavior of the Alstadt army. Randolf: Randolf is an aged swordsman who has sworn to protect Melphis. He joins you for good after you rescue Melphis from a monster. Dekard: Dekard is a heroic pirate who has a thing against real pirates. He doesn't join you until later in the game, but he does appear to save your skin on several occasions before then. Mousse: Mousse is this game's one and only capsule monster. You can't control him, and therefore he does not need to be one of your three active characters in order to act. Ruby: Ruby is a female gambler, but she has a soft side... Isaac Shaia: Isaac is a descendant of Lexis and Raile Shaia. Like his ancestors, Isaac is an inventor. He will help you at various points in your quest. Milka: Milka is an elven girl who witnessed all the Doom Island Wars (they're called battles, dammit!). She's a naturalist. Walkthrough Part 1: The Quest Begins Party's Level: 1 When you turn on your GBC or GBA with this game inserted, you will be treated to the classic Fortress of Doom theme. While this is going on, the introductory story will scroll across the screen. Bypass this if you wish by pressing Start or a. This brings up the main menu where you select New Game. I'm going on the assumption that this is your first time with the game. Select New Game and name your main hero. Note: I'll be sticking to the default name here for the sake of this guide. Once you've named Wein whatever you want, press Start. It'll show a boat sailing into a shore and docking. A girl will get off. The music here is cool, and it changes to the Epsis Continent theme and then to the theme of Patos Village as the girl enters the town. For now we'll call her the Adventurer. As she moves through the town she says something about this being where she felt his energy. That isn't made clear yet. The girl spots a young lad and asks him if he can fight. He responds, not knowing what to make of this girl, and she decides to rough him up with a Bolt spell. He doesn't like this much, but the girl seems to think of it as a show of spirit. Wein then forgets what it is he was going to do. After the scene you will take control of Wein. Explore the town for items if you want, but if you want to advance the story, leave town and reenter. A scene will take place. The music dies for a moment, then changes to a different tune as a bolt of energy strikes the town, coming from what the people of this small village of Patos call the Tower of Death. You hear a voice say that the time has come for destruction. Another bolt strikes the house of Lamika, a girl who asks you to come for dinner if you talk to her before this scene. The house catches fire, and Lamika is still inside! Wein doesn't hesitate to rush in to the burning house to save the day. The music's cool, too. After that, Wein is shown bringing the girl out of the house, to rather sorrowful music I might add. Though the girl's fine, Wein himself has inhaled some smoke. The Adventurer girl heals him partly and takes him home. After the sleep scene (they didn't keep the classic Inn theme from the previous games), we open on the house of Wein. The girl prepares a soup for him. He eats it, but finds it to be quite nasty. The girl just tells him that it'll make him stronger. After that we learn that the girl's name is Seena, and that she's on a quest. It seems that the four Sinistrals are once again abroad. Seena is on a quest to stop them, but needs warriors. After some talk you agree to go with her. I can't really place the music in this scene, but it kinda makes me think of the old Love theme from Lufia II, even though it's nothing like that. When you get control, search the town for items and buy weapons if you have the money. If you did fight around the town beforehand, then you'll have amassed some LP. With that in mind, head to the Church in this town. Here you can save your game, which is always a good idea. Anyway, when you enter a church, you will always have the option of learning magic. Here, you can learn Strong and Poison. You'll definitely want to learn Strong. When you've done whatever you need to, head out of town and fight around. You will most likely want to level up to about 4 or 5 if you can manage it. For a first dungeon, the Tower of Death houses some rather tough monsters. When you've raised your levels as much as you want, head north from the town. There's a cave. Enter it and you'll be in the Patos Cave, or as I like to call it, the Secret Skills Cave, 'cuz that's basically what it is. In here you'll meet Ibla, the trainer, He'll instruct you in some of the finer points of gameplay, so pay attention. Follow him into the cave and kill the enemies you encounter. Ibla'll teach you how to use the two sword moves which will help you in every dungeon. The first is the normal sword attack for cutting bushes and stuff. Perform this move simply by pressing A. The second move is also easy. Hold down A for a few seconds, then release it. This is the Spirit Wave (I think that's its proper name). This will help you break down walls and discover traps. There aren't any challenging puzzles in this game like in Lufia II. Well, there aren't any Zelda type puzzles, just secret passages that your sword can open and traps that you can avoid if you manage to uncover them without triggering them. Anyhoo, follow Ibla's lead and do as he says. After the lesson, Ibla congratulates you and leaves. If you want to heal, head to Patos again and stay at the inn. Save again if you wish, then head back to the cave. Now just continue walking straight north from the entrance. You'll come out on the other side of the cave, and the Tower of Death stands before you. This dungeon is a little tough, but if you leveled up before coming you should be all right. There are I believe 10 or 12 floors, but only 5 or 6 are open to you right now. Right when you enter you'll notice the cool music. Ibla will drop by again and give you your very first Ancient Text, Drive. Ibla's music is rather funky if you ask me. Anyway, he'll fill you in on how to accumulate SF and how to equip Ancient Texts, so pay attention. After he leaves, explore the tower and collect all the stuff you can Be careful of some of the things you uncover with your sword. Some are traps which will disorient you temporarily, and I even found one that put me to sleep. This lasts only for about a second, but it can be deadly if a monster happens to stumble upon you while you're stunned. I once had the misfortune to trigger one of these traps right next to some monsters. As you can guess, they gave me quite a thrashing. In short, be careful. When you reach the topmost floor, you'll meet...No!..It's impossible! It just can't be!..it's...I can barely bring myself to say it!..It's Gades, Sinistral of Destruction! So it seems Seena wasn't lying! The music here is pretty cool, too, even if it isn't as memorable as in Lufia II. It's the same theme that played when Lamika's house was attacked. Anyway, correctly suspecting Gades as the one responsible for the attack on Patos, Wein gets pissed! Gades remarks that the destruction of Lamika's house was just child's play to him. He gives you a taste of his true power by destroying this floor of the tower and opening up the later floors! Note the typo in Gades' next line. I didn't know destruction could be Frue! Frue (although I doubt it's spelled the same when used as a slang term), is slang for Sexy. Sexy destruction? Anyway, Wein decides to teach this bastard a lesson. You'll have a chance to prepare for battle, so do so. Boss Battle: Gades HP: N/A Recommended Level: 5+ The music in this battle is pretty cool, a bit like the theme for when Wein rushed into Lamika's house to rescue her. Anyway, you aren't supposed to be able to defeat this guy right now. He's supposed to be way too strong. His Spiritual Force of Destruction is more than strong enough to take you out. About two uses and you're done, assuming he doesn't hit you with his physical attack as well. Actually, it is possible to beat him here, and you'll get the Gades Bracelet if you do manage to do so. For the first four or five rounds, Gades will stand there and use his Checking Situation ability, and this is the time when you should unload on him. On the first round, have one character use Head Crush and have the other use a Hi-Bomb. Then just use Hi-Bombs after that. If you do everything right you should be able to bring him down before he unloads on you with his attacks. After the battle (whether you win or lose), Gades will decide to spare you for now. He departs. Wein wonders if Gades might have some human qualities after all, as he believes an immortal would not have gotten mad so easily when provoked. Not for the last time, Seena calls him stupid. Part 2: Albano and the thieff Party's Level: 5+ After the scenes, leave the tower. You'll come across another cave. It's Laphon Cave, and what's more it's where we need to go. The enemies here are weigh too tough for us now, so we'll do what we did when we went back to Patos Cave after the training session. Just walk straight north and you'll exit near Albano town. Albano town has cool music, but that isn't why we're here. We're here to upgrade armor and weapons, first of all. Then we can explore the town. There are a few houses of note. One is a really big one that's finished being built, and the other is a really big one that's not finished being built. Both belong to a rich man called Fugo. If you talk to him, you'll have some conversation, then somebody rushes in and steals a bunch of gold. Fugo will ask you to go after the thieff, so that's what we're going to do. He's supposedly gone to the Slani cave to the west of Albano. Slani Cave has around 9 floors (I don't remember exactly how many), but it isn't very confusing. The enemies can be a little tough, but if you learned all your ancient texts and have the latest equipment you should be all right. Throughout the cave you'll find Gold in chests, of varying amounts. These are not gold pieces like you get from monsters. They're kinda like checks. You sell them for the amount they're worth, so a Gold 100 would be worth 100 gold. It's kinda like cashing a $100 check. Work your way down to the bottom floor, where you'll find a healing point, a save point, and the thieff. Talk to him and he'll run off. So now let's leave here. North of Albano is the village of Majari. The music is very relaxing and...well, peaceful, even a bit sad. Anyway, talk with the people. The thieff is here, but he gets a bit shady when you approach him. Upgrade your supplies and then try to leave town. You'll hear a monster growl. The thieff appears to be fighting it, so let's jump in and help. Boss Battle: Belamie HP: ??? Recommended Level: 6+ This battle isn't too tough if you know what you're doing. Explosives work well on this guy, so use them. Also use Flash if you have it, as that works fairly well on him too. He has some nasty attacks though, so don't forget to heal. Oh yeah, and the boss theme here is cool. After the battle, Fugo appears and tells you off. He says something about Belamie eating gold and that being why he keeps it handy. Then he scampers off with the thieff. Talk with the citizens of Albano and they'll tell you that the thieff's name is Dei , and that it's because of him that they're so well off. He takes money from those who use it badly and gives it to people who actually need it, leaving nothing to himself. He's kinda like Robin Hood. Head back to Albano and enter Fugo's...uhm...completed house. Enter the library and search the bookshelves. One fronts a secret passage into Fugo's Dungeon (that explains why Melissa was never allowed in here. This is a fairly easy area, just don't get lax and forget to heal if you get beat up. I believe it has around 7-10 floors, but I don't remember right offhand. The music's cool, too. It's sorta Egyptian. Anyway, just work your way down and you'll find the thieff and another Belamie. It appears that Fugo was telling the truth! That thing's eating perfectly good gold! So now it's time to end its little feast! Boss Battle: Belamie HP: ??? Recommended Level: 7+ Just use the same strategy you used on the prior Belamie. Hopefully you did find a good strategy in the prior battle. He's not too tough, though. After the battle, Dei will thank you for helping him and join the party. Now work your way out of the dungeon. Upon exiting the dungeon, you'll be confronted by one of Fugo's servants, who rushes off to get his master. Before Fugo can tell you off properly however, Gades appears. Seems he's back for more! Fugo orders Gades to get off his property, but Gades doesn't listen. On the contrary, he decides to punish Fugo by destroying his new house. It seems that even after two defeats at the hands of Maxim and his descendant, Gades hasn't learned not to mess with humans! Boss Battle: Gades HP: ??? Recommended Level: N/A Again you aren't supposed to win. Doing so would net you a Gades Blade, but I never beat him at this point. Note: Rae Caven (raelcaven@earthlink.net), sends this hint. The strategy for beating Gades the second time around is the same as the first one, except that your levels should be higher. Also, you probably should use Head Crush twice this time and then have everyone else use Hi-Bombs. You might lose a character, but if you do enough damage to Gades before he attacks you should be able to take him down. If you give the Gades Bracelet and Gades Blade to the same person (Wein would be my suggestion), he will become quite a formidable warrior. After the battle, whether you win or lose, Gades leaves. Fugo mistakenly thanks you for helping defend his house, but Wein sets him straight.He was helping Dei! Now there are a few Side quests we can undertake. If you talk to the carpenter who is working on Fugo's house, he'll agree to rebuild Lamika's house, but for that he will need Good Wood, which is on Lidal Continent. We won't be able to get that yet, but if you return to Majari and talk to Lurissa, she'll be worried about her father, who went to work in Laphon Cave. As a favor, why don't we go find him for her? Laphon Cave shouldn't be too tough now, what with you being at higher levels than you were on your first time in this cave. Just work your way down to the bottom and you'll find Lurissa's father. He'll be glad someone came to look for him. Seena casts Strong on him to heal him. He takes off for Majari. Now if you talk with him in Majari he'll give you a dragon egg. In Albano, you can talk to Eltra, Fugo's wife, for another Dragon Egg, however that will need to wait until Gades is finally defeated. Now let's advance the story, shall we? Part III: The Garland Gang Party's Level: 10+ To reach the next town, we need to go through yet another cave. The cave we want is called Broffo Cave, and I believe it is north of Majari. Again, just walk on through to the opposite exit. Believe me, you don't want to brave this dungeon yet! Anyway, exit this cave and you'll be in the area where the port city of Seiantao is. Enter the city of Seiantao. Players of Lufia II should recognize the music here. This town is the only port on Epsis Continent, and it is being harassed by a gang of thugs. In the Northeast part of town you'll meet a few thugs who are threatening a girl. Before you can interveen however, another person does. It is Aima, one of the monks of Leong Temple. She scares off the gang members and introduces herself. Then a messenger appears and says that Leong Temple is on fire. Aima leaves, so that's where we have to go next. Leong is Northeast of Seiantao. When you first enter here, search around for some items, then talk to Aima. She'll join you, so now let's head west to the Garland Gang's Hideout. This area has rather strange music, but it fits. It isn't a hard area, nor are the two guards you have to fight before you can proceed. They have about 200+ HP, but you should be able to handle them as long as your levels are high enough and you have good equipment. They can inflict significant damage. Work your way down to the bottom floor. There you'll find the Garland Boss. It seems he wants an Ancient Text called Jigen Ryu (Energy Punch). Boss: Garland Boss HP: ??? Recommended Level: 13+ Ok, this guy is a pain. He's a bit like Idura from Lufia II. Periodically he'll summon a couple of thugs. Do not kill them until the leader is dead! If you do, he'll just summon more. Lightning attacks such as Bolt, Flash or Bolt Attack are fairly effective. Head Crush is basically useless. Just attack him and watch your HP and MP. After he's dead, you can destroy his buddies. Afterward, the Garland Boss will be angry that he lost, then die. Get the prison key and free Aima's master. He's been hurt, but he tells Aima to worry about herself. Then there's an explosion that seems to have come from Seiantao! We'd better get back! When you return to Seiantao, you'll find it's been completely destroyed! Interestingly enough, every citizen is in almost exactly the same spot he/she was in before the town was destroyed, a bit like the citizens of the city of Gordovan in Lufia II. They will all talk about a strange man who appeared out of nowhere and destroyed the place. Gades again! He's in the center of town, so let's head on over for a little chat with our immortal buddy. When you talk to Gades, Aima will attempt to fight him, but she isn't strong enough. However, her master confronts Gades and actually manages to inflict damage! Impressed, Gades leaves, saying that he will spare Seiantao...for now. After Gades leaves, Aima's master dies. It seems the Energy Punch took it all out of him. You'll then get the Ancient Text Energy Punch, and believe me, it's well worth it! If you want, go search around for items, then it's time to head back to the Tower of Death! Part 4: End of Destruction Party's Level: 15+ The Tower is completely open to you now, so work your way upwards. On one of the final floors you will find a healing point and a save point, so use them. Then proceed to fight Gades. Oh yeah, and this time it's a battle to the death. Before the battle though, Wein talks big to Gades, who laughs at him and says what a funny joke that was. Wein assures Gades that he wasn't joking (either because he really missed the sarcasm or was just pretending), and Seena, who after all seems to have no sense of humor, calls him stupid. Gades gets another laugh out of the situation, then you get to prepare for battle. This time, do everything you can to get ready! The slightest thing could mean victory or defeat. Boss Battle: Gades HP: 2000+ Recommended Level: 15+ **20 if possible) Gades can be tough sometimes. Make sure you're at least level 13 before attempting to beat him here. Though his attacks seem weaker than they were the last times you fought him, he can still take you down easily if you're not careful. Below is a list of his attacks, or at least all the ones I've seen. Urge to Destroy: To my knowledge this attack does nothing, so if he uses it when you're trying to heal, consider yourself lucky. Spiritual Force of Destruction: This one's a force to be reckoned with. Though it's no longer fatal, it still hits everyone for major damage. Try to watch your HP when you get hit with it. Destructo: As far as I know, this is a somewhat weaker version of the Spiritual Force of Destruction. It only hits one character, which is what I meant by "Weaker." Watch your HP. Physical Attack: That isn't it's name. It's just your average physical attack, a rather strong one. Curse: This is the one you really want to be careful of, as it's instantly fatal. Just be glad it only hits one person. It reduces the affected party member's HP to 1, then poisons him, effectively killing him. Now that you've got the low down on Gades' attacks, let's discuss the strategy for defeating him. Some spells, like Flash, are somewhat effective, as is Bolt Attack. Head Crush comes in handy, but the really invaluable one is Energy Punch, which does about 400 damage, probably more. Holy Attack is also a good one to use, but it isn't necessary, so don't worry if you don't have it. Bombs are also helpful. As for healing items, use the Strong spell and any healing IPs you have. Goddess tears should be saved for situations when all party members are in need of major healing. Just keep your attacks coming (don't hesitate to use normal attacks if you feel you can risk it), and you should win eventually. After the battle (interesting music, huh?) Gades will take a moment for the usual anger about being defeated, then turn around and dismiss his defeat as nothing. As long as the Spiritual Force calls upon them, the four Sinistrals will be resurrected. Then he disappears. The party talks it over and Seena explains that Gades is the weakest of the four and that the Sinistrals will seek out their home, Doom Island. You then decide to go to Lydall Continent, so it's time to head back to Seiantao and get a ship. Leave the tower by magic if you have learned Escape, or just work your way down. Time to head back to Seiantao! If you want though, you can head to Albano and get the Dragon Egg from Eltra. If not, then just head for Seiantao town. Talk to the captain at the docks to sail to Lidal Continent. You'll arrive in Caan. Part 5: The Princess and the Knight Party's Level: 20+ Explore Caan for items, learn any magic you want, then try to leave the town. You'll encounter an old knight who seems wounded. He mumbles something about a princess and then takes off. If you haven't upgraded your supplies, then do so now, otherwise head Northeast to the Deserted Lighthouse. The Lighthouse has some of the coolest music in the game. It sounds almost Egyptian. Anyway, there are around 11 floors. When you reach the sixth floor you'll see the old soldier engaged in battle, and decide to give him a hand. Boss Battle: TowerSnake HP: 2100 Recommended Level: 22+ This isn't a very tough fight. The monster can poison you, but that can be easily cured. Attack with your best weapons and you should be fine. You won't have Seena with you though, as she's tending the old guardsman. After the fight, the knight will tell you his name, Randolph, and join you. Then it's time to work your way up to the top floor. On the top floor you'll see Princess Melphis engaged in battle. Time to help her as well. Boss Battle: DevilGrome HP: 2000 Recommended Level: 23+ Again, a fairly easy boss. Hit him with your best weapons and heal when you need to. You'll probably have to cure status, since he has a confusion attack. He also has an attack which allows him to copy himself, making it harder to hit him. After the fight, Melphis will join you. It seems something isn't right in her homeland of Alstadt Kingdom, which is why Melphis was imprisoned. And yes, we're gonna set it right. Part 6: Pirates Ahoy! Party's Level: 25+ After the scenes, head southeast from Caan to Tomis Cave. Just work your way to the other exit and you'll be outside. Head Southeast to Tomis town, which has the coolest town music I've heard so far. You may notice a bridge to the east, but we'll do that later. It leads to Copley Forest, where Gantz's Good Wood can be found, but you can't enter yet. In Tomis, talk with everyone and learn some more magics if you wish. Definitely try to learn Warp. Anyway, when you've explored and done all that town stuff, talk to the lady in the center house to buy a ferry ticket. En route to the next area, you'll be attacked by pirates! Wein gets insulted and does what he does best, which is complain about it. I'd imagine Maxim is probably turning over in his grave in disgust. No matter, Aima takes care of the pirates for the little whiner. The pirate ship has about 5 levels and possibly the best dungeon music so far! Work your way to the bottom to fight the Pirate Boss. Boss Battle: Pirts. Head HP: 2500 Recommended Level: 26-30 This guy is very annoying! First off, do not kill his companions yet. He's a bit like the Garland Boss. Take out his buddies and he'll just call more. Focus your attacks on him first, then when he falls, take out his cronies. They'll run after they attack though, so you might not even have to worry about them at all if you time it just right and defeat him before he calls more! Afterward, you'll escape to your own ship, just as another pirate ship approaches (Noooo!) Fear not, for it is Dekard, the uhm...good pirate? Yep, it is. Dekard smashes up the Pirate ship and one of your characters remarks that that's one way to stop the flow of illegal weapons to Alstadt. Then you head back to Tomis. Go back to where you bought the ticket earlier and talk to the kid. His name is Keit, and he offers to lead you to Pirate Island. His mother doesn't think much of this suggestion at all, but Keit overrides her. Buy a ticket and take another trip on the Ferry. The Pirates' Hideout has the same music as the Garland Gang's hideout and I believe a total of 14 levels. When you reach the first Basement, in the room with the Save Point you'll be attacked by the Pirate Boss. He steals off with Melphis and leaves you to fight one of his pets. Boss Battle: Aligator HP: 800 Recommended Level: 27-30. The reason I gave such high recommendations of level is because the next boss will be considerably tougher. This battle is not too tough at all. Just attack it normally with your best stuff. After the battle, work your way down to the bottom of the hideout and heal and save. Then go up to confront the Pirate Boss. He'll be angry that you killed his pet (how else could you still be alive?) and challenge you. Boss Battle: Pirts. Head and H. PirateX2 HP: Pirts. Boss 3500 H. Pirate ??? Recommended Level: 30+ This is going to be a long, tough fight. Again, don't kill his buddies. He'll summon more. Just attack him. True, this gives his cronies all the chances they want to hurt you, but you need to take out the big boss or you'll never win. If you can manage enough IP, then don't hesitate to use Energy Punch. Once the boss falls you can take out the little pirates, and this can be done with a single Death Powder or Perish spell. After the battle, the Pirate Boss will be angry that you defeated him and escape with Melphis again (dammit!) Use the teleporter he used and you'll be outside. Keit will have been hurt, but Seena heals him. Safely onboard your ship, you notice that the Pirate ship's escaping. The boss threatens you with Melphis's life, and it looks pretty hopeless, but Dekard saves the day again, and boy is his theme cool! The party senses a fight in the wind, especially when Dekard rescues Melphis. He then jumps to your ship and prepares for a fight. This fight won't be against the boss, but his pet Squido. Boss Battle: Big Squido HP: 4000+ Recommended Level: 31+ This was not a super-tough fight for me, but let me tell you, it was no walk in the park either! He has high HP, so it'll be a long battle. He has a lot of water-based attacks (well duh, he's a seamonster after all). Just use your best attacks (Bolt and Bolt Attack work pretty well), and heal when your HP get low and you'll defeat him. After the battle, the Pirate Boss will be furious, but don't worry. You've seen the last of him. You head back to Tomis to give Melphis a chance to rest. In Tomis, heal at the inn and talk to everyone. It seems Alstadt Kingdom's making its move. Troops are heading to the Tower of Illusion, which is beyond Copley Forest. If you talk with Keit's mom, she'll realize that she underestimated her son and wants to apologize to him. Part 7: Chaos in the Kingdom! Party's Level: 30+ Now that we've cleared up the trouble with pirates, we've got bigger problems. Alstadt's making an odd move, so we'd better go investigate. Perhaps it's another of Gades' gang? Yes, that's how Wein says it. I REALLY think Maxim's probably turning over in his grave from sheer disgust. Anyway, head east from Tomis across the bridge. GO into the forest, whose music is rather...uhm...strange. At first I thought it wasn't really fitting, but it is. Anyway, Copley Forest is a maize, so don't expect this to be an easy area. Work your way deeper into it and Seena gets irritated and has a fight with Wein. After a little more wandering in what looks like the exact same area for a certain amount of time (you're not, it just seems that way), Seena gets frustrated again and leaves. Keep wandering into the forest and soon you'll see Seena and a monster. Wein gets it into his head that the monster hurt Seena and decides to attack. Seena stops him, thereby introducing you to your new companion, Mousse. He's this game's one and only Capsule Monster. You can put him wherever you wish, as he attacks on his own and is not subject to the controls of this game. Search this area carefully, because the Good Wood is in one of the trees here. After you get the Good Wood (assuming you chose to), you can take it back to Patos and give it to Gantz if you wish. You'll just have to go through Copley Forest again unless you stop by the village of Cobe before leaving for Patos. Oh, and if you enter Lamika's rebuilt house you can get a Dragon Egg. Anyway, when you've done all you needed to, head on through the forest to the village of Cobe, which has very fitting music for a quiet fishing village. Here you can upgrade your supplies if necessary. Then head for the Tower of Illusion. The Tower of Illusion has some of the best music in the game, at least in my opinion. Unfortunately, the one MIDI I've found of it was so far off the mark I got to wondering if the sequencer had even reached this point in the game. Either that or he was tone deaf. Anyway, this tower is very tough where enemies are concerned. I still haven't figured out what works well on what. Just work your way up to the tenth floor.