_, . _yT/TWmmgr _eMp _F_wQQZGZ' _gt_z9m. at_XRT@d! _Z!_dQZZZm, _m_4ZM; _J_ (](SXMmQq8E .dr(Zd] _F%_dBA, __(](QQE_NZ\_ __ _gNd}(ZdWMMQQQGe! __. gT__(4dXE _aT7Wm_y+7WMa4Q2vOQZQgM!7Wg_, _aT?@ma_ _MFTM2?4QETMa(z4gma(zZqT`d] 6df8ma(?4qT`_at_wx=:(3WE` (](Zd: M (Od:M.(4E (] [d) .E`([d d)_zdVE`(Od _F_dgt M (zd:M`(vm (] [d) .E (zd d;`zq(E (zd _aM_ ____JF:_gF: M `cq:M``zR (] Zd) .E `(d.aF``(d(E `(d _aF%_aT _eT^'` ("TTma, .M `(deM``(M_.(].Xd) .E (mT_Z:`(d_E ``dF!._qF' _yT___a____.`...7mMa_`.....`._(Zqb(Xd)(B).._(y8de_.`V_g_.._aqF' T8""^^```^^"TNgagF' 7TmgT"TNg2! (b`0d) 78gZ' 7TgF' 7Tmg+` J]``z) t h e l e g e n d /: /: r e t u r n s _; _: _N..d` /mq) qF ` Ancient Text FAQ v1.6 =============================| By Dragonlord |=============================== ============================= ambios@look.ca ================================ Disclaimer: This document was intended to assist and guide one through the course of the aforementioned game. It is meant completely for usage on the world wide web, and any form of rewriting, retransmitting, reproduction, or otherwise, is a violation of this code and is subject to fines by law. This document is not to be reprinted in magazines, newspapers, books, novels, or otherwise, without the author's prior consent. This FAQ was meant for the exclusive use of GameFAQs (http://www.gamefaqs.com/) in addition to the sites written below and is not to be copied to any site, whether personal or commercial, under any circumstances. Plagiarism is not acceptable and the copying of any information in this document will result in civil or criminal prosecution. The author of this guide is in no way associated with the companies stated herein. Sites granted with exclusive permission to use this FAQ: GameFAQs - http://www.gamefaqs.com/ Game Winners (Video Game Strategies) - http://www.gamewinners.com/ Lufia: The Legend Returns Copyright © 2001 Natsume Inc. All Rights Reserved. ============================================================================= REVISION HISTORY ------------------------------------------------------------ ============================================================================= Version 1.6, 04/25/03 -My ISP decided to give me a real e-mail account, so that is the only change in this version. =P Version 1.5, 04/21/03 -Just updated my e-mail address. Version 1.4, 04/06/02 -Reformatted the FAQ. Other than that and the ASCII art, nothing is new. Version 1.3, 10/30/01 -Updated the Facts section with some of the EggDragon's skills. Many many thanks to WindPoh for being a great help to this FAQ. Version 1.2, 10/29/01 -I have edited the small section on Mousse in the Facts part of this guide. It now contains most, if not all, of Mousse's skills. Again, thanks to Windpoh for telling me more about Mousse. -Fixed some errors concerning Ancient Text Seal Palm. Version 1.1, 10/27/01 -I knew I forgot something... All the skills which characters start with have been added. They include Damage Dice, Cursed Dice, TuneUp, and Grab Loot. Thanks to WindPoh for pointing this out! Version 1.0, 10/26/01 -First edition -Full list (as far as I know) of Ancient Texts is included ============================================================================= TABLE OF CONTENTS ----------------------------------------------------------- ============================================================================= 1. Introduction to Ancient Text 2. Spiritual Force 3. IP Skills in Battle 4. Facts 5. Ancient Text Listing 6. Credits ============================================================================= INTRODUCTION TO ANCIENT TEXT ------------------------------------------------ ============================================================================= Lufia: The Legend Returns, released on September 19th, 2001, incorporates a new sort of Ancient Text system different from the one seen in its predecessors. Lufia II: Return of the Sinistrals did have an IP Skill system where getting hit would boost your "IP" meter. Once it reached a certain point, you could use certain attacks in respect to the equipment you were wearing. With this new Game Boy Color hit, you learn IP Skills by finding certain Ancient Texts in dungeons spread throughout the vast world. They are mostly hidden in secret rooms; you will not often find an Ancient Text in just a treasure out in the open. Ancient Texts can only be used (learned) by certain members of the party, mostly depending on their "class". For example, Dei (Thief) can use skills like Loot-Grab to steal from monsters while Aima (Martial Arts) can use stuff like Energy Punch. ============================================================================= SPIRITUAL FORCE ------------------------------------------------------------- ============================================================================= Spiritual Force, commonly known as SF, is what all members of the party produce. SF is split into four colors: Red, Blue, Yellow, and Green. Each member of the party emits a certain color (only one, unfortunately) to all the members in adjacent positions. The way you position your team on the field is very important. This is illustrated below: SF FLOW: 1 2 3 1 2 3 _____ _____ _____ _____ _____ _____ A | >> >> | A | R4 | B6 | G5 | |_____|_____|_____| |_____|_____|_____| __^__ __^__ __^__ _____ _____ _____ B | >> >> | B | Y2 | | | |_____<<_v__>>____| |_____|_____|_____| __^__ _____ __^__ _____ _____ _____ C | >> >> | C | R7 | | | |_____|_____|_____| |_____|_____|_____| In the table on the right, we'll focus on the player in A1. SF is flowing to A1 vertically and horizontally. The result is: SF: RED 4 (Base) + YELLOW 2 (From B1) + RED 7 (From C1) + BLUE 6 (From A2) + GREEN 5 (From A3) ------------ R11 Y2 B6 G5 This may look at bit confusing at first, but all you need to remember is that SF cannot flow in a diagonal pattern. So the member at A1 will give SF to members A2, A3, B1, and C1, and vice versa. Let's say we want to learn Dash Attack. It requires 9 RED SF and 6 YELLOW SF. Only Dei can learn this skill. Let's say you have your party positioned like this: _____ _____ ____ |Wain | | | |_____|_____|____| _____ _____ ____ | |Seena| | |_____|_____| ___| _____ _____ ____ | | |Dei | |_____|_____|____| No SF will be flowing because of the diagonal positioning. Wain will have only RED SF, Seena BLUE SF, and Dei YELLOW SF. However... _____ _____ ____ |Wain | |Dei | |_____|_____|____| _____ _____ ____ | |Seena| | |_____|_____| ___| _____ _____ ____ | | | | |_____|_____|____| Even when there's a space between members, the SF is still exchanged. In this example, Dei's and Wain's SF are now both exchanged, so Wain has YELLOW SF in addition to his RED SF, and Dei now has RED SF as well, so he can learn Dash Attack! While the learning of new IP Skills requires certain colours of SF, it also requires a certain amount of that colour. After every battle, you will receive Learning Points (LP). These can be used to either raising your SF or spent at a church to learn magic. In addition to being required to learn an IP Skill, to actually USE an IP Skill, you'll need a certain amount of SF. If that amount is not fulfilled, the cost to use the IP Skill will be greater. ============================================================================= SPIRITUAL FORCE ------------------------------------------------------------- ============================================================================= Ancient Text -> IP Skill -> Hit Absorption This small flow chart simply explains how IP Skills work. When you use an Ancient Text, you learn the corresponding IP Skill. When you're hit in battle, the IP Meter (the one with the fire beside it) that each character has rises. When this meter reaches a certain level, a skill can be used. IP Skills vary. From multiplying the damage of certain attacks by amounts to stealing from an enemy to raising a certain stat point, they're all capable of being life-saving in battle. ============================================================================= FACTS ----------------------------------------------------------------------- ============================================================================= - Mousse cannot learn any IP skills. It attacks on its own with its own set of skills. The way Mousse will use these skills is based upon his level. The lower level your Mousse is, the less chance of it doing high-power attacks such as Tail Illusion. This is the same case for having Mousse at high levels. He won't use low-level attacks. Here's a list. Head Butt - Damage × 2 Dash - Damage × 1, hits all targets Mousse Punch - Damage × 2 Mousse Double Punch - Damage × 1, hits twice Mysterious Bubble - Lowers all enemies DFP Tail Illusion - Damage × ~4 - Likewise, the Egg Dragon cannot learn any IP Skills. If placed in your party, he will attack automatically. The Egg Dragon will use the following skills, all based on his level. (I have not confirmed any of these skills, they were all given to me by WindPoh) Sunny Side Up - Fire Attack, hits all targets Turn Over - Fire Attack, hits all targets Scrambled Egg - Damage × 2 Paste Egg - Completely heals EggDragon Hard Boiled - Instantly kills an enemy, otherwise deals damage - Once an Ancient Text is found in a dungeon, it is likely that it will no be found again until later. The other texts in the dungeon will spawn first. - Ancient Texts are found randomly in the Ancient Cave. None of them found will be retained when you leave. :( - You can get the ultimate Ancient Text, D-End Flash, from Iris at Level 200 of the Ancient Cave. (Don't ask me how I beat her, I did it unlegitly. ;)) - An Ancient Text can only be used once on a character. - IP rises from being hit as well as from attacking, though it rises a great deal more from being hit. ============================================================================= ANCIENT TEXT LISTING -------------------------------------------------------- ============================================================================= This list is complete for the most part. I think I may have forgotten a few things along the way, so if you see any errors/missing Ancient Texts, please contact me. ___________________________________________________________________________ |LEGEND | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | W = Wain S = Seena D = Dei A = Aima R = Randolph M = Melphis| | K = Deckard U = Ruby Y = Yurist I = Isaac L = Milka | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________________________________________________________________________________ IP |SKILL | SF |LEARNED BY |FOUND |EFFECT ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ R B G Y _______________________________________________________________________________________ 10 |Accurate |10 - 5 - | D |Hideout |Raises SPD 95 |Afterimage |32 - 15 22| R K |Azoles Cave |Quick Attack, ATP × 3 to 8 80 |Assassinate |12 - 10 12| D |Hideout |Defeat enemy instantly 70 |Blind |- - 4 - | D |Hideout |Lightning damage to all enemies 30 |Bolt Attack |8 5 - - |W D R K YI |Tower of D. |Damage × 1.5 50 |Bolt Sword |32 - - 15|W D R Y |Mistra Cave |Damage × 3 85 |Card Stream |20 - 20 36| U |Rosplett Sh.|Damage × 1, Attacks 7 times 35 |Chaff |- - - 40| I |Tanba Cave |Raise everyone's DFP and SPD 100|Chakra |- 40 60 - | A Y |Tower of T. |Raise all Stats & recover HP/MP 20 |Charge |10 - 10 - |W DAR K Y |Pirate Ship |Raises ATP 20 |Concentrate |6 6 - - |WS M U L|Slani Cave |Raises MAP 8 |Cooking |4 7 - - | S A M U L|Slani Cave |Defeated enemies become items 40 |CrackBuster |12 8 - 8 | D R K |Laphon Cave |Damage × 2 80 |Critical |40 - 30 30|W R K L|Al Cave |Damage × 3, ignores DFP 90 |CrossMirage |30 - 20 - | D IL|Leydock's M.|Damage × 1.5, ATP × 3 25 |Cure Force |- 20 20 - |WS M Y L|Tower of I. |Recovers HP and Status 5 |Cure |- 18 - - | SD M |Lighthouse |Recover 25% of adjacent ally's HP 25 |Cursed Dice |- - - 10| U |Ruby has it |Receive damage to raise a random stat 50 |Damage Dice |12 - - 24| U |Ruby has it |Receive damage to attack enemies 0 |Dark Sword |16 - - - |W R K Y |Lighthouse |A nocturnal attack using HP 20 |Dash Attack |9 - - 6 | D K Y L|Fugo's Basm.|Damage by speed 100|D-End Flash |60 10 10 10| K |L200 A. Cave|Takes away 50% of enemy's HP 24 |Doublekick |- - 16 - | DA K Y |Pirate Ship |Kick same enemy twice 0 |DoubleUp |20 - - 20| U |Ruby has it |Damage increases with each hand 25 |Drive |4 2 - - |W R K Y L|Tower of D. |Damage × 1.5 100|EnergyPunch |10 - 10 - | A Y |Rosplett Sh.|Damage × 4 8 |F. Barrier |- 16 - - |WSD M Y L|Lighthouse |Raises DFP and REG 80 |Falcon Dance |- - 12 13| A Y |Alstadt |Fast Attack, SPD × 4 90 |FinalDance |- - 48 - | A Y |Tower of I. |Takes away 25% of enemy's HP 40 |Fire Attack |13 10 - - |W D R K YI |Tower of D. |Fire damage to all enemies 10 |First Aid |- 4 - - |WSD M Y L|Tower of D. |Recover 33% of adjacent ally's HP 55 |Fire Sword |36 - - - |W D R |Tower of S. |Damage × 1.5, Attacks All 32 |Force Field |- 24 24 - | SD M L|Parethea Sh.|Raises DFP & REG of adjacent 16 |Force Shield |- 12 18 - |WSD M L|Tomis Cave |Raises one ally's DFP and REG 30 |Force Shot |32 - - - |W D R K L|Mistra Cave |Damage × 1, Attacks All 64 |Force Wave |- 30 - 20| D M L|Rosplett Sh.|Raise everyone's DFP and REG 100|FortuneDice |11 11 11 11| U |Al Cave |Mysterious Effects 10 |Grab Loot |- - - 8 | D |Dei has it |Steal from an enemy 45 |Grounder |22 - - 12|W R K |Alstadt |Damage × 1.5, ATP × 2 50 |Head Crush |6 4 - - |W |Tower of D. |Takes away 12.5% of enemy's HP 35 |Heal Force |- 32 - - | S M Y L|Tanba Shrine|Recover 50% of adjacent ally's HP 100|Heavy Noise |12 12 12 12| S I |Azoles Cave |Inflict all status ailments* 100|Hit & Hide |- - 12 20| D I |Rosplett Fo.|Damage × 6 30 |Holy Attack |9 - 7 - |W D R K YI |Slani Cave |Damage × 1.5 50 |Holy Sword |32 - 20 - |W |Tower of I. |Damage × 3 40 |Ice Attack |10 24 - - |W D R K YI |Pirate Ship |Damage × 1, Attacks All 55 |Ice Sword |48 48 - - | R K L|Tower of T. |Damage × 1.5, Attacks All 4 |Instinct |- 8 - 8 | S A M U L|Fugo's Basm.|Lists items that can be stolen 4 |Investigate |- - - 5 | D R I |Laphon Cave |Reveals enemy's stats 64 |Jump Slash |32 - 24 - | K I |Tower of I. |Damage × 3, Good vs Flying 45 |Lock-On |- - - 10|W D R I |Fugo's Basm.|Lower enemy's DFP & SPD × 25% 100|OctoStrike |40 - - 40|W D I |Al Cave |Attack 8 times 32 |Pause Palm |- - 14 - | A Y |Tower of D. |Raises ATP & Paralyzes Enemy 100|Persuade |- 11 10 10| A M Y L|Tower of D. |Lower enemy's ATP by 25% 75 |Pressure Pt |- - 24 - | A Y |Slani Cave |Cuts enemy's ATP by 20% 90 |Puzzle |- 10 10 10| S M YI |Broffo Cave |Confuses enemies less intelligent 10 |R. Blade |12 8 - 8 |W DAR K Y |Tower of I. |MaxHP - CurHP = Damage 70 |Rapid Hit |28 - - 14|W R K |Parethea Sh.|ATP × 3, Attack multiple times 75 |Revive |- 24 24 16| S M Y |Tower of S. |Recovers all members 50 |Scatter Hit |- - 18 - | DA K Y |Lighthouse |Damage × 0.5, Attacks 6 times 60 |ScatterMist |10 - 30 10| A Y |Tower of S. |Damage × 0.5, Attacks 6 times 100|Sea God |45 30 30 30| K |Tower of T. |Call Sea God to attack all 10 |Seal Palm |- - 8 - | A Y |Hideout |Effective vs magic monsters 90 |ShadowDance |- - 30 10| A Y |Tanba Shrine|Attacks 2-8 times 75 |Shadow Hit |30 - - 30| D |Tanba Cave |Damage × 3, ignores DFP 35 |Silhouette |10 3 12 - |W D L|Tower of D. |Damage all enemies × 1.0 65 |Sky Spiral |16 - 16 16|W D K |Ancient Maze|Damage × 1.5, Attacks All 36 |Solid Attack |20 10 - 24|W DA L|Gologolo Cv.|Quick Attack, SPD × 3 30 |Speed Attack |20 - - 15|W DA L|Mistra Cave |Quick Attack, SPD × 2 50 |Split Attack |30 - - 4 |W R K |Pirate Ship |Damage × 2, Ignores DFP 50 |Stealth Hit |18 - - 10| D U I |Copley Frst.|Damage × 2, Ignores DFP 30 |Strong Cure |- 30 - - | S M Y L|Tower of S. |Recover 75% of MaxHP & Status 80 |Support |12 12 12 12| R K YI |Leydock's M.|Recover 50% of MaxMP 25 |TuneUp |- - - 30| I |Isaac has it|Raises ATP and MAP 40 |Typhoon Toss |- - 18 10| A Y |Copley Frst.|Damage × 1, Attacks All 100|UltimateBet |- 12 12 24| U |Tower of S. |Uses HP/MP to attack an enemy 75 |Upright |30 - 16 40| I |Al Cave |Takes away 17% of enemy's HP 60 |Vital Aim |- 10 - 12| D M Y L|Tower of I. |Cut all enemy stats by 12.5% 85 |White Whale |40 25 25 25| K |Tower of S. |Call White Whale to attack all ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ * - Status effects inflicted include poison, sleep, confusion, and death. ============================================================================= CREDITS --------------------------------------------------------------------- ============================================================================= -o- Dragonlord (ambios@look.ca) The guy who wrote the whole thing! Me! Okay, I did have a bid of help from some resources on the net and some people listed below. -o- Jimeous' Lufia II: TLR walkthrough Without it, I'd be wasting a lot more time scanning dungeons for Ancient Texts that are not even there... ;) -o- WindPoh (windpka@yahoo.com) Telling me that I had forgotten some IP skills which some characters start with as well as helping me out with Mousse's and the EggDragon's skills. ----------------------------------------------------------------------------- FAQ Copyright © Anthony Rossi 2002. All Rights Reserved. Completed on Friday, October 26th, 2001. Last Revision on Friday, April 25th, 2003.