----------------------------------------------------------------------------- Loony Tunes: Carrot Crazy FAQ and walkthrough for the Gameboy Color by Sam Skinner Copyright Sam Skinner, 2012-2018. See the final section of this guide for more information on the copyright. *NOTE TO NEW READERS* Please read the copyright section before any other section of this guide the very first time you access this file. Guide started on 07-17-2012 Resubmitted 09-25-2018 Version 0.05 finished 07-17-2012 Version 0.75 finished 07-19-2012 Version 0.85 finished 07-19-2012 Version 1.00 finished 07-20-2012 Version 1.01 finished 09-25-2018 My E-mail = Arguro AT hotmail.com Please direct any questions, comments or corrections to my e-mail. Thanks. ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- Table of Contents ---------------------------------------------------------------------------- To jump to any section, press crtl and F and enter the code that is in parenthesis ( ) in the box that pops up. Introduction (INTR) Controls (CONT) Mechanics (MECH) Walkthrough (WALK) -Treasure Island Scene 1 (L1-1) -Treasure Island Scene 2 (L1-2) -Treasure Island Scene 3 (L1-3) -Crazy Town Scene 1 (L2-1) -Crazy Town Scene 2 (L2-2) -Crazy Town Scene 3 (L2-3) -Taz's Zoo Scene 1 (L3-1) -Taz's Zoo Scene 2 (L3-2) -Taz's Zoo Scene 3 (L3-3) -Space Station Scene 1 (L4-1) -Space Station Scene 2 (L4-2) -Space Station Scene 3 (L4-3) -EXTRA (EXTR) FAQS (FAQS) Version History (HIST) Copyright Information (COPY) ---------------------------------------------------------------------------- Introduction (INTR) ---------------------------------------------------------------------------- While this game is designed for the Gameboy Color, it is backwards compatible with the original Gameboy and therefore the Super Gameboy adapter for the SNES. I am playing this game on the Super Gameboy and writing this guide using it. While I do have other systems, including the Gameboy Color, I prefer using a TV for the bigger screen. Since this is the case, I may misinterpret something based on the colors I see. I use palate H on page 2 because it looks like the Gameboy pocket. The basic concept is that all the carrots have been stolen by the various Loony Tunes characters and they are holding them within several different movie sets. Lola and Bugs are off to find them. I write this guide with the assumption that you are familiar with the Loony Tunes and the characters. I will not describe each one in any detail. If you are confused on which character is which, I will gladly help you through e-mail. ---------------------------------------------------------------------------- Controls (CONT) ---------------------------------------------------------------------------- A will swing the hammer B jumps Directional pad moves your character Start pauses Select switches between the two characters Holding the B button will allow Lola to float gently down with the umbrella Holding the B button near a ledge will cause the character to gain a little extra height on the jump. ---------------------------------------------------------------------------- Mechanics (MECH) ---------------------------------------------------------------------------- This is a basic side scrolling game with a few quirks. Without understanding these quirks, the game can be difficult. The only difference between easy and hard modes are that the enemies take an extra hit to kill in hard mode and that on screen hints are not shown in hard mode. The hints are fairly basic and not really needed for anyone who is familiar with this style of gameplay. I will, throughout the walkthrough, explain everything anyway, so if you want to play in hard mode first, go right ahead. Each level has four pieces of clapperboard that you must collect to end the level. The clapperboard is the black thing that snaps together when a movie director says, "Lights, camera, action!" In addition to that, there are letters that spell EXTRA that you must collect in each level in order to play a bonus level after each level. These letters are held by Tweety and are hard to get. Tweety will fly away with them if you are too slow to collect them. Carrots must be collected in the game as well. There are always thirty two of them in each level. Still unsure of their purpose beyond score boosting. Throughout the game, you control either Bugs or Lola. You can switch at almost any time. They are virtually identical in their attack strength and jump height. They do differ in one key area. Bugs can dig underground in certain spots while Lola has an umbrella that she unfurls to float down from great heights. If you don't float in certain areas, you die from the impact. I will tell you where and when to specifically use Lola and Bugs. Otherwise, just play as your favorite. Some carrots are a little bigger and flash. These carrots, when touched, cause your ears to turn into propellers and temporally give you the ability to fly. You sometimes have to use these carrots to reach the next part of a level or reach one of Tweety's letters. You can move up, down, left and right when you have this ability, but it does not last long. ---------------------------------------------------------------------------- Screen (SCRN) ---------------------------------------------------------------------------- When you play the game, you need to understand what you see on the screen. All vital information is contained on a banner in he bottom eighth of the screen. On the far left, at the top of the banner will be several hearts. These represent your life. Just below the hearts are the letters EXTRA. They will turn dark when you collect the respective letter. Collect all five to go to the bonus round and have a chance at earning an extra life. Just to the right will be a number and a gray square. The square will turn dark in quadrants and the number will increase every time you collect a clapperboard. In the middle of the banner will be a picture of your character and another number. This shows you how many lives you have. Lives are shared between characters. On the far right, at the top of the banner is a large carrot. It slowly fills in as you collect carrots. Just below the carrot is your score. Various actions increase this by various amounts. ---------------------------------------------------------------------------- Walkthrough (WALK) ---------------------------------------------------------------------------- When you start the game, you will be on a screen with trees behind you. Walk right and you will go past a space ship and some bricks. You will come to Yosemite Sam. Stand in front of him and press up to start the first level. ---------------------------------------------------------------------------- Walkthrough Level 1 Treasure Island Scene 1 (L1-1) ---------------------------------------------------------------------------- You start out next to a tree. Walk right. Go up the hill and grab the carrots at the top. Go down the other side and jump into the barrel floating in the water. Now press A to paddle across the water. Jump out on the other side. You will see a cannon in front on you that points in several different directions. Walk up to it and touch it and you will go into it. Press the jump button when the cannon is pointed towards the cliff on the right. You will fly out and land on the ledge up above. Yosemite Sam will be on this ledge. He shoots a bullet at you and walks around. Jump up to avoid the bullet and walk up to him and hit him with the hammer. He will fall down, dizzy, then disappear. Move right. There will be a small incline just past the chests. Right above this incline, in the leaves of the tree will be the first clapperboard. Jump up and grab it, then move right. Just past the next tree will be Tweety Bird. He will be flying up, carrying a heart. Jump up quickly and grab the heart from his feet to gain an extra piece of life. Now drop off the edge to the right. Go left instantly and you will find Tweety holding an E. Jump up quickly and grab it. If you miss, it is gone. Go left and grab the carrots. When you reach a wall, turn around and go right, back to where you were when you fell off the ledge. Now go to the right. Jump up to the next ledge and enter the cave to grab all the carrots. Go back to the ledge and look up and to the left slightly. You will see a glowing carrot. Jump up and touch it to gain the propeller ears. With the propeller ears, you can fly up to the ledge on the right. Go right and there will be a clapperboard in front of the cloud. Snag it and go down the hill, grabbing the carrots as you go. Keep going down and you will eventually see Tweety holding an X. Jump and grab it from him before he flies off. Now you will see another barrel in front of you. Jump in it and use A to paddle across. Yosemite Sam will be on the other shore. Kill him and move right. Grab the carrots above the chests. On the other side will be Yosemite Sam again. Watch out for his bullets and kill him by getting close. Now go down the hill on the right. Hop in the barrel and paddle right using the A button. Get out on the other side and enter the cannon by walking up to it. Wait for it to be angled to the right and jump out of it. Land on the top of the cliff, grabbing the carrots as you go up. Now go right. There is a large chest in front of you. You need to push this up to the ledge on the right. Only Bugs is strong enough to push it, so switch to him with select if you are not already playing as him. Push the chest all the way to the wall and jump on it and use it to jump to the ledge. At the top of the cliff is the third piece of the clapperboard. Grab it and walk down the hill, grabbing all the carrots as you go. When you reach level ground, Tweety will be there with an A in his claws. Jump and grab it. Do not worry, you didn't miss any letters - you collect them out of order. Go right down the rest of the hill. Yosemite Sam is at the bottom. Kill him and move on. Jump up to the ledge and you will see a chest. Just past the chest is Tweety with the T. Jump and steal it from him quickly before he flies away. Now go down the hill. Jump in the barrel while watching out for the owl that drops cannon balls. You can jump up and hit the owl with your hammer, but it is easier and safer to just avoid him. Paddle across the river and go up the hill. Jump up and go into the cannon. Wait for it to be pointed at the wall on the right and press jump to be shot out. Go up and grab the carrots and land on the top of the wall. Go right and you will see Yosemite Sam. Wait for it to be safe and drop down and kill him. Go right quickly and you will find Tweety with the last letter (R). Jump and grab it. You should have all letters now. Switch to Lola and jump down, following the carrot trail. Be sure you hold the jump button or her umbrella won't deploy. When you reach the ground, go left. Jump up over the small wall and grab the last clapperboard and you will finish the level! If you got all the letters, you go to the bonus level. If not, you go to scene two. ---------------------------------------------------------------------------- Walkthrough Level 1 Treasure Island scene 2 (L1-2) ---------------------------------------------------------------------------- Jump right and grab the carrots. Drop down and enter the barrel when you see it. Use A to paddle across. Jump out once across and go up the hill. At the wall, switch to Bugs using the select button and press and hold the down button. Bugs will dig under the wall. Only he can do it. Once you dig down, go right and move under the wall. Push up on the other side to come back to ground level. Now go right and walk into the cannon. Wait for it to point LEFT and use it to shoot you on top of the wall you just crawled under. Now go left and quickly grab the one up from Tweety. Switch to Lola and use her umbrella to float down. Go back to the cannon and use it to shoot you up and right this time. At the top will be an owl dropping cannon balls, so move right quickly. Go downhill and grab the carrots. At the bottom, hidden within the chest is a guy who throws rocks. Wait for a rock to go by, then stand in front of the chest in front of him and duck. Wait for him to throw another rock, then stand up and hit him with your hammer. Now drop off the ledge and go left. Switch to Bugs if you aren't him already and go up to the wall. Hold down and you will dig under. Go left and come up on the other side. This will lead you to the first clapperboard. Go back right to where you dropped down. Go right, down the hill and collect the carrots. Tweety will be there with the E. Jump and grab it from him. Now jump in the barrel and paddle right with the A button. Jump out and walk right. Use the cannon to get to the top of the wall. Quickly jump onto the chest and jump straight up to grab the X from Tweety. Now jump off and use Bugs to push the chest to the right. Once there, use it to jump to the ledge and go down the hill. There will be a rock thrower at the bottom. Duck under his rocks and wait for it to be safe to whack him with your hammer. Do so and move right. Tweety will be holding a hear just to the right. Jump and grab it before he flies away. Continue right. Kill the rock thrower again and jump to the ledge, grabbing the carrots as you go. Drop off the edge and go right to grab the A from Tweety. Now switch to Lola. Parasol float down and switch to Bugs when at the bottom. Go to the left wall and dig under it. Come up on the other side and grab the carrots. Tweety will have the R for you up against a small wall. Grab it and jump to the top of the wall to get the clapperboard. Go left and drop off, watching out for Yosemite Sam. Kill him and go left to find several more carrots and another clapperboard just beyond a rock thrower. Grab everything and go back right to where you first fell down with Lola. Watch out for Yosemite Sam as he will reappear. Jump up and grab the flashing carrot. Use it to fly right and you will find Tweety holding the T. Grab it and fly back to the left before you fall into the water. Now jump into the barrel and paddle right. Go up the hill once you disembark. Yosemite Sam is at the top of the hill. Watch out for his bullet and kill him. Continue right. Go down the hill carefully. At the bottom, you have to jump over the water. Walking into it will kill you. Jump over and continue right. Go up the hill and jump to the next ledge. Look back to the left, in the cloud, and you will see the last piece of clapperboard. Jump and grab it and you move on to the next stage! If you got all the letters of EXTRA, you will go to the bonus stage first. ---------------------------------------------------------------------------- Walkthrough Treasure Island 3 The Galleon (WALK) ---------------------------------------------------------------------------- If you thought the game was easy up to this point, you are in luck, because this level is TOUGH. Yosemite Sam will be on a ship coming at you from the right. You must move left and jump from raft to raft, all the while dodging TNT barrels and the ship. When standing on a three log raft, you cannot walk off the left side of it (you can the right, however) so hold left. Don't jump unless you have to. Move left and jump in an arc to grab the three carrots. The raft will move with you as you jump. Jump over the TNT barrel onto the next raft. Just past the next carrot will be Tweety holding the E. Jump and grab it if you dare and continue moving left carefully. You will soon see a giant long. Jump onto it and walk to the far left. Yosemite Sam's ship will hit it before you reach the end of the log, so jump to the left as soon as he touches it and you will land on another raft. As soon as the ship touches the log, it starts to disappear, so you need to react quickly. Grab the next three carrots in an arc, then jump over the barrel. Here comes the tricky part. Yosemite Sam's ship will get really close to you now, so you have to move to the far left side of the screen. Hold left until you walk onto a giant log. The ship will back off now. An owl dropping cannon balls will be here. Avoid him (kill him if you want to risk it) and walk left. Jump off the end right when the ship touches the log and land on another raft. Yosemite Sam will now shoot cannon balls at you. You need to jump over them. Tweety will be here with the X as well. Just past Tweety Bird will be another TNT barrel. Jump it and land on the raft on the other side. Grab the next three carrots. Look down into the water and you will see a shark. If your raft gets too close to the shark, it will jump up at you. Jump OVER the shark onto another raft. Continue left and jump the TNT barrel. Go on the giant long to the end and jump again when the ship touches it. Watch out for the owl. On the second log will be Tweety holding a heart. Snag the heart if you need it and go to the end of the log and jump again. You will go across one more log with an owl above it before you reach another small raft. Jump to it and move it left. There will be a carrot and just past that carrot will be Tweety with the T. Grab it and the carrots. The ship will shoot a cannon ball at you as well, so jump over it. Try to time it so you grab a carrot as you jump over the ball, so you don't have to jump as many times. Now jump left over the TNT barrel. Take that raft left, grabbing the two carrots and avoiding the cannon ball. Jump the next barrel and the ship will come up close. Hold left to avoid instant death. Step off when you come to the log,. Avoid the owl and go left. Jump to the next raft and look for Tweety holding the R. Grab it and continue moving left. Jump the shark and grab the carrots. Jump the next TNT barrel and you will find Tweety with the A. Jump and grab it if you want (if you missed one before, there is no need to get this one). Yosemite Sam will come closer. You have to jump onto a log and avoid the owl. Go to the end and jump off as soon as the ship starts to dissolve the log. You won't see the next log right away, so hold the jump button so you get the extra second of air time and you will land on the next log. Keep an eye out for the cannon ball dropping owls. Jump to the small raft and go left. Jump over another shark, grabbing the carrots you see on the way. Tweety will be here with a heart. Grab it and jump over the next shark. Another cannon ball will shoot from the ship. Jump over it and the TNT barrel. Yosemite Sam's ship will back off now. You will be on a log. Yosemite Sam will appear on the right. You have to hit him six times with your hammer to kill him. He shoots bullets and walks back and forth, just like he did in the previous scenes. What you want to do is hit him from behind, then jump over him and hit him again. He will always turn towards the direction he was hit, so if you hit him from behind, then jump and hit him again, you will always be behind him. Being behind him helps to prevent being shot by his bullets. This is an easy battle if you follow this strategy. This ends the level and gives you the password: Daffy, Elmer, Taz. If you were brave enough to get all five letters, you will play the bonus scene first. ---------------------------------------------------------------------------- Walkthrough Crazy Town Scene 1 (L2-1) ---------------------------------------------------------------------------- Start out by walking right. Just past the mail box will be a carrot. Jump and grab it. When you reach the end of the sidewalk, Tweety will be there in the middle of the road with an E. Jump and grab it from him. Go right and grab a couple more carrots in front of a bank. Go past the bank and you will see a fire hydrant. Since you cannot walk any more to the right, you must use the hydrant to propel yourself up. Since you will have to walk along the tops of buildings, it is wise to switch to Lola, although not required. Wait for the spray in the hydrant to go down, then jump on top and let it come out again. When it does, you will need to jump off to the left to where you see the carrot. Jump and grab the carrot and jump up to the left onto the next ledge. Grab the carrot on the next ledge, then go back to the previous one (the third one up). Now jump right to the small construction beam. Walk to the right and you will find the first piece of clapperboard. No go back left and jump up to the next beam. Jump up until you find a flashing carrot. Jump and grab it and fly left, following the carrot trail. You should land on another beam after two carrots (it is slightly higher than the one you just left). Walk off to the left and you will find Tweety holding a 1up! Grab it fast before he flies away. Now go right and grab the other carrots, then fall off the building back to the ground. Make sure you are Lola for the fall so you can float down by holding the B button. Now go back to where you found the clapperboard. Now jump to the right onto the next building. Tweety will be waiting for you with the X. Grab it and walk to the right edge. Jump down, using Lola. Once on the street, walk right. Be aware that Sylvester is dropping bombs from the windows above. Wait for him to go back inside and then walk under. Grab two more carrots, then jump on the fire hydrant spray and ride it up and jump off to the left. Climb up to the left, gathering the carrots as you go. At the top, jump up and grab the flashing carrot to help you reach the beams above. Go right and you will find the second piece of clapperboard. Jump to the right and once again to make the next building. Tweety is here with the T. You have to act fast to grab it. Jump off the right side of the building and you will find Daffy Duck throwing dynamite. Kill him (he may kill him self) and use the beams on the right to climb up to the next rooftop. Go right. Jump off the edge of the building, grabbing the carrots as you see them. Once on the ground, go left and you will find more carrots. Watch out for Sylvester. After getting all the carrots, go right and stop just before the tar pit. You should be standing on a skateboard. If not, jump up and land on it. The skateboard works just like the barrels in the first level. Use A to move across the tar without being hurt. You unfortunately can only ride it across the tar pit, so once on t he other side, jump off and walk right. Sylvester will be throwing bombs at you from the second window. Avoid them and continue right. Daffy will be on the other side. Kill him and continue right. When you get to the fire hydrant, jump on it and use it to get up and go left onto the building. You will have to use the flashing carrot and fly up and to the left. From here, grab the carrot and stand on the edge of the building. Jump up when Sylvester is on screen and whack him with your hammer to kill him. Now go left. Drop down and switch to Bugs. Push the crate as far left as you can (only Bugs can push it). Jump on the crate and jump to the beam on the left. Jump up and you will see Tweety at the end with the R. Grab it from him and get the carrots as well. You should switch back to Lola so you can float if you fall accidentally. Go back to the hydrant and ride it up to the flashing carrot. Use the carrot to grab the third clapperboard on the right, then use the carrot again to go straight up to another flashing carrot. Fly up and to the right to land on some beams that are really high and have carrots on them. Walk right and grab the carrots. At the end of the beam is Tweety with the last letter. Grab it from him easily and drop down to the left. Grab the last carrot on the ledge on the right, then float down to the ground below, staying in front of the building. The last piece of clapperboard will be above a tar pit on your left. You should be able to jump up, holing the B button, and kick through the air to grab it and finish the level, all without falling into the tar. If you miss, jump again quickly and grab it. ---------------------------------------------------------------------------- Walkthrough Crazy Town Scene 2 (L2-2) ---------------------------------------------------------------------------- Start by moving right. Just before the second mail box, Daffy will appear from behind a building. Hit him with the hammer to kill him and move on. At the end of the side walk will be Tweety with an E. Jump and grab it. Now go back onto the sidewalk, about four steps in. Above you you should see the edge of a ladder. Jump up and touch it and it will come down. Now you can climb the ladder by pressing up on the directional pad. Jump when you reach the top. It is wise to switch to Lola here incase you fall so you can float down. But first, you need to use Bugs to push the crate to the left. Wait for Sylvester to throw a bomb, then move up against the crate and hold left on the directional pad to push the crate to the wall. Use the crate to jump up to the top of the wall. Just before the end of this new ledge, jump up and you will find another ladder. Pull it down and climb it. Grab the carrots at the top, then move right and fall down. Watch out for Daffy. Kill him if he doesn't explode himself and move on. At the edge, jump up and use the flashing carrot to fly straight up and grab the first clapperboard. Now fall back down and use the carrot again to fly across, following the carrot trail. Jump to the right as far as you can and you should land on a small beam up against a wall. On top of the wall is a guy throwing bricks at you. Wait for one to go overhead, then jump up and hit him with your hammer to kill him. Just beyond him will be the second clapperboard piece. Just beyond THAT will be Tweety with a heart. Jump and grab it. You should now be on a ledge with two beams above you. Drop off to the right and float down, following the carrot trail (remember to switch to Lola to float). Go left, avoiding Sylvester and grab all the carrots. Now return right and you will find a tar pit. Before you cross the tar, go just to the right of the Sylvester window and jump up to pull down a ladder. Climb the ladder and go left and you will find Tweety with the X. Now return to the ground. Jump on the skateboard and use the A button to ride across it without being hurt. Once on the other side, Hop off and go right. Just past the first window you will see Daffy. Smack him with the hammer and continue right. Jump on the fire hydrant and use the spray to get up to the roof and jump off to the left. There will be another brick tosser here. Duck under the brick when it comes at you, then walk up next to him and hit him with the hammer to kill him. Now jump up and find a ladder. Pull it down and climb it. At the top, just to the right will be Sylvester throwing bombs from a window. Watch out for them. If you go to the far left of this ledge, you will find a flashing carrot that allows you to fly straight up to a 1up. However, you will have to go pretty far back and jump down, most likely landing in the tar pit from earlier, so you have to weigh if it is worth it. It is possible to miss the tar pit, but difficult to do so. Either way, go to the right of the ledge and jump for the flashing carrot on that side. Use it to follow a carrot trail to the right. You will land on a rooftop. Tweety is here with the T. Steal it from him and use Lola to jump off the left side and float down, right against the wall. You should land on or near a skateboard. Use it to get across the tar by pressing the A button. At the other side of the tar pit, use the fire hydrant's spray to push you up and right to gain the next ledge. Move right, gathering the carrots as you go. Drop down and kill Daffy. Now go right and jump straight up in between the second and third windows and you will pull down a ladder. Climb the ladder. Go left at the top and you will find the third clapperboard. No go to the far right. Jump up and grab the flashing carrot. Fly up and to the left to gain the roof. Go left. Grab the carrots. AT the end will be some beams. A brick tosser is just under them, so be careful as you jump up on the beams and find Tweety holding the R. Grab it and return to the right ledge. Jump up on the beam and all the way across. Jump the gap and at the very far right side you will find Tweety holding the A! Grab it and float down, staying to the right. You should find the last two carrots on a small ledge. Now fall all the way to the ground and go right, avoiding the two brick tossers coming out of the man holes. Just past the second one, above the window marked "SHOP" will be the last clapperboard. Grab it and move to scene 3! ---------------------------------------------------------------------------- Walkthrough Crazy Town Boss Scene 3 The Steamroller (L2-3) ---------------------------------------------------------------------------- This level is very much like the Yosemite Sam one, except there is a steam roller instead of a ship and you are on the ground. Daffy will drive it from right to left and you must move left at all times. The screen scrolls automatically. Go left and grab the carrots. After several of them, Daffy will charge forward and you must get to the very far left of the screen. After two more carrots at close range, Daffy will back off and you can grab an E from Tweety. Just past Tweety will be a tar pit. Right before the pit will be a jack hammer. You have to jump onto the jack hammer and use it to get across the pit. It moves when you press left and you do not need to press anything else. Jump up and grab the carrots above the tar pit, then jump off the jack hammer once on the other side. After a couple more carrots, some bouncing balls come at you. You need to avoid them by letting them bounce overhead. Stay back and let one bounce, then run under it. There are two of them. Next will be another tar pit and jack hammer. Use the jack hammer to get across by jumping onto it then pressing left. In the middle of this tar pit is a giant wrecking ball that comes crashing down. It moves slow, so you should have no problem going under it, just be sure not to wait too long since Daffy is barreling down on you with his steamroller. Jump off the jack hammer once on the other side. Another three balls will bounce at you. Walk under them when they are at their apex. A tar pit will follow. This time there is no jack hammer. Rather, there are a series of three hooks that move up and down. You must jump up and Bugs will automatically grab one when he is close. You have to jump across the tar pit using the hooks. Wait for the next one to be down before you jump so you are less likely to miss. If you do miss, just run quickly across. You will need to hold the jump button for that extra little oomph on the jump. Once on the other side, Daffy will charge in close again. Stay on the far left of the screen until he backs away again. Tweety will be holding the X for you once Daffy does back off. Continue you left and you will come to a brick wall. You have to wail on it with your hammer. It takes six hits to break through, so run up and hammer it as fast as you can. It will be close always, but it can be done. It is best to just run to the left after gathering the X and start hammering away until you hit the wall. Once you break through, another three balls will bounce down at you before you encounter another wall. Break though it in the same manner. Tweety will hold the T on the other side in between some carrots and will then be holding a heart. Right after the heart will be another tar pit. Jump on the jack hammer. This is the toughest tar pit yet. Three balls will bounce down at you and you must avoid them. You can do so in the same method as before, just wait for them to bounce high and slide right under to the left. After the balls will be three hooks. Jump up and grab the first one and jump to the second one using the extra jump by holding B. Grab the third one then jump off to solid ground. Another brick wall will be in front of you a few steps from the tar pit. Smash it with the hammer and you will find Tweety holding the R on the other side. Grab it from him and the carrots as well. Hop on the jack hammer and ride it across the tar pit to the left, being sure to avoid the two balls that bounce in. Hop off on the other side and another three balls come at you. Just past the third one will be another wrecking ball. Walk under it as it is recoiling back up. On the other side will be the final carrot and the A, held by Tweety. Grab it and Daffy will slide off screen. Now he is ready to fight. Daffy will walk back and forth throwing dynamite, just like in the levels. He is easy to kill, just hit him on the head six times with the hammer. He always throws a stick of dynamite right after being hit, so hit him and jump AWAY from him and go right back in after the stick misses you. ---------------------------------------------------------------------------- Walkthrough Taz's Zoo Scene 1 (L3-1) ---------------------------------------------------------------------------- You will be back at the studio. Walk to the right and you will see the Tasmanian Devil, Taz, standing next to a camera and a cage with the big arrow pointing down. Press Up right in front of Taz to start level 3. Taz will be spinning around, throwing out sticks of dynamite. Wait for him to start spinning away, then hit him with the hammer to kill him and move on. You will quickly come to a small sign post. Just beyond this is a pond with a hippopotamus in it. Jump onto the hippo's back and use the A button to slowly go across, just like the barrels and skateboards of previous levels. Once on on the other side, jump off and you will see Tweety holding the E. Grab it and kill Taz as he comes at you from the right. Move right and you will come to a cage that you cannot go past or jump on. You can, however, dig under it. Switch to Bugs if you are not him already and hold the down button on the directional pad right up against the cage. Bugs will dig under and you can move across. Press up once on the other side to reemerge. Go right. You will come to a giant cooking pot. As Bugs, stand on the left side and hold down right on the directional pad to push it. When you get it close to the giraffe, he will duck his head into it. You can now jump onto his neck and go to the right. Just past the back end of the giraffe, you will see a flashing carrot. Jump up and touch it to start flying. Fly up and to the left, following the carrot trail. This will lead you to a second flashing carrot. Follow the trail down and you will land on the previous cage and find the first piece of clapperboard! Now go back to the other side of the giraffe and continue walking right. Go down hill and you will come to a fence that has a gorilla in it throwing what appear to be coconuts. Walk under the coconuts and up to the fence. Smack him with the hammer to kill him, then jump over the fence and continue moving right. On the other side will be a cage that you have to dig under, so switch to Bugs and crawl under. Come up on the other side and you will find Tweety with the X. You need to be careful here. If you jump haphazardly, you will fall into another hippo pond. Jump onto the hippo. Start to paddle across, but stop after the first tree. You will see a flashing carrot in the tree. Jump off the hippo and touch it. You will have to hold the jump button to reach it. Once you gain the propeller ears, fly straight up as high as you can and you will find the second piece of clapperboard! Now fall back down onto the hippo and continue right. Go up the hill, grabbing the heart of Tweety and killing Taz at the top. Just past the cage with the lions in it will be another gorilla chucking coconuts at you. Kill him by walking under the coconuts and getting close to the fence where he cannot hit you, then jump over the fence and down the hill. At the bottom of the hill there will be another cooking pot. Use Bugs to push it to the right. Once up against the fence, the giraffe will put his head into it and you can jump on top of him and use him to go right. There will be two Taz monsters in front of the food stand. Kill them easily and go to the right. Tweety will be flying here with the T. Grab it from him and jump onto the hippo in the water. Jump out on the other side. Now switch to Lola. There will be another pond on the right. There is no hippo, but there is a flashing carrot. Jump out and touch the carrot to fly. Now fly up, right above the solid piece of ground in between the two ponds and you will find the third clapperboard! It is wise to hold B the entire time so that you will float down. If you miss, aim for the ground again and try once more. It is a difficult one to reach but can be done. Now jump across the pond. You will have to use the flashing carrot once again to make it all the way. Go up the hill and kill Taz. Continue right. You will find Tweety with the R just past the next decline, in a ditch. At the top on the other side will be another coconut throwing gorilla. Kill him the same was as before and jump over the fence. Move right. Switch to Bugs to push the cooking pot to the right so the giraffe will duck down. Climb over him and you will find Tweety holding the A at the other side. Taz is here also. Grab the A first, then kill Taz. Now switch back to Lola. Go to the far right of the screen. Jump up and grab a flashing carrot. Use it to fly to the top of the cage where you will find another carrot. Grab that carrot and start flying left. Make sure you are holding the B button at all times in case you lose your propeller ears. Keep moving left, gathering every flashing carrot you see. Eventually you will come to the last clapperboard! Grab it and instantly end the level! ---------------------------------------------------------------------------- Walkthrough Taz's Zoo Scene 2 (L3-2) ---------------------------------------------------------------------------- Start by going right and collecting the carrots. There will be a coconut throwing gorilla. Walk up to the fence and hit him with the hammer before jumping over the fence. Move right. Tweety will be on the other side, next to a snack stand, holding the E. Grab it from him and walk right until you are at the edge of a pond. Look for a cluster of balloons floating up and down. You have to jump out when they are at their lowest point and you will grab onto them. Let them float up, then jump off to the right side of the pond. Taz will be on the other side. Kill him and walk right. There will be another Taz. Kill him and walk past the lion cage. Just past the sign post will be a flashing carrot. Switch to Lola using the select button. Now jump up and grab it and fly straight up. You will see another flashing carrot. Fly into it then follow the trail of carrots in an arc to the left and they will lead you to the first clapperboard! Grab it then float down will the parasol. Make sure you avoid Taz again, as he reappears. Kill him and go right, past the flashing carrot this time. Now switch to Bugs when you reach the wall. Press down on the directional pad to climb under the cage and go to the other side. Press up to come back onto the ground. The X is above this cage. If you want to grab it, use the flashing carrot on the left side to fly up and right to get it. Either way, you need to be on the right side of the cage when all is said and done. Jump onto the hippopotamus's back and ride it across the pond using the A button to paddle. On the other side, jump off and go up the hill. Grab the heart from Tweety halfway up. At the top, use Bugs to push the cooking pot to the left so the giraffe puts his head into it. Now jump onto the giraffe. Jump off the giraffe's back and hold the B button and you will find Tweety with the T. Grab it and fall down to the ground and go right. Kill Taz in front of the snack stand and go right until you run into a wall. Switch to Lola now. Stand here until a cluster of balloons comes down. Jump up and grab them and let them take you up. At the top, jump off and land on the ledge. Use Lola in case you miss, so you can float down. There should now be a flashing carrot above you. Jump up and touch it to fly, going up and left, following the carrot trail. This will lead you to the second piece of clapperboard! Grab it and float down with the parasol. Go back up to the ledge now. Use the flashing carrot to go up and right this time. Grab all the carrots and float down to the ground once again. Taz will be here. Smack him with your hammer to kill him, then switch to Bugs. Grab the third clapperboard up against the cage wall, then dug under and go below it. Come up on the other side and kill Taz. Now go right and jump onto the hippo in the pond. Go across the pond using A and jump off on the other side. Tweety will be here with the R. You have to act fast to grab it. Now switch to Bugs and push the cooking pot to the right. Once the giraffe's head is down, jump on top of him and off his back to the right, grabbing the carrots as you go. Kill the gorilla behind the fence, then jump over and walk until you reach a wall. Use Bugs to dig down and go under. Come up on the other side. Switch to Lola. Now use the balloons to reach the top of the cage which you just went under, and you will find Tweety holding the A. Grab it, then go back to the balloons and go to the ledge on the right. Jump up and grab the flashing carrot. This part is tricky, but you need to go right and look for more flashing carrots. They are spaced very far apart, so you have to act very fast to get to the next one. Eventually, after five flashing carrots, you will find the last clapperboard piece! Grab it and move on to the next scene! ---------------------------------------------------------------------------- Walkthrough Taz's Zoo Scene 3 The Troupe Escapes (L3-2) ---------------------------------------------------------------------------- If you were paying attention in the last scene, you saw that the lion cages were all broken. This is what causes this boss battle. The lions and many other animals (ostriches, beavers?) are chasing you down. This level works very similar to the last two boss levels, but you go from left to right this time. Move right. Don't touch the animals on the far left of the screen. Gather the carrots. You will come to a small cage. Hit it with the hammer six times to destroy it so you can move on. Failure to do so quickly will cause you to die. On the other side of the cage will be Tweety holding the E. Grab it and the carrots and continue right. Taz will be in front of you. You can kill him, but it is very risky and best to let him do his thing. He will make three holes in the ground. Jump over them. Taz will disappear off screen now. Another small cage will appear just after Taz leaves. bash it six times with the hammer to move on. Continue right. Look up and you will see some balloons. Yu must jump up and grab a hold of their strings. The animal pack will come charging in and you have no where else to go. The balloons break once they reach the middle of the screen, so you need to jump from balloon to balloon. After five balloons, the animal troupe backs off and you can jump down. Tweety will be here with the X. Grab it and the carrots and continue moving right. Here comes a really tricky part. There will be a bicycle that shows up on the right side of the screen. As soon as it does, the animal horde and the screen start moving almost three times faster. You have to jump on the bike and smash the A button as many times as possible to stay ahead of them. Failure to do so will cause death (I lost four lives trying to figure this one out). When you come to a hole in the ground, the bike stops and the screen and horde go back to normal speed. Jump off the bike, across the hole and continue right. The T will be held by Tweety here. Shortly thereafter, Taz will create three more holes. Jump in between them and move on. After the holes will be another cage. Hit it six times with the hammer to move past it. Remember not to let the animals catch up to you. Now you will need to jump on to some more balloons. The animals move up to the edge of the screen quickly, so jump to the balloons as soon as you see one. The animals fall back after the fifth balloon and another bike shows up on screen. Jump on it FAST and ride it ahead of the now surging animal troupe. Once you get to a hole in the ground, the bike stops and the animals slow down. The R will be on the other side of the hole. Continue right and grab the carrots. When you see a cage hanging from a chain, stay back because it will fall. Once it lands, go ahead and go across. There will be a second cage, followed by Taz making three more holes. Another two cages will fall, but in between them will be Tweety with the A. grab it from him while letting the cages fall in front of you both times. After the second cage lands, the animals will move off screen and you will fight Taz. Taz has eight hearts. Get up right next to him. Try to trap him in the corner and just start wailing away with the hammer. If you are fast enough, you can kill him without being hit. He will go down in a daze, and stand back up again. If you just continuously wail away, you will hit him again before he can do anything, and he will die without you being hit. Once you hit him eight times, you end the level. The password is Yosemite Sam, Elmer Fudd, and Daffy Duck. ---------------------------------------------------------------------------- Walkthrough The Space Station Scene 1 (L4-1) ---------------------------------------------------------------------------- Back in the studio, go left until you see Marvin The Martian standing next to a spaceship. Press up on the directional pad when standing in front of him to enter level four. Walk right and you will see Marvin. Hit him with the hammer to kill him and move on. There will be a small box just past the light. Jump on it to reach the two carrots and to have a better shot at Tweety's E on the other side. Marvin sometimes pops out from behind the box, so keep an eye out for him. On the other side will be a computer console (looks like a cassette tape). This can be pushed just like a crate. Push it to the right until it stops. You have to use Bugs to push it. Now jump on top of it and jump off to the ledge on the right. Now switch to Lola. Jump on the thing in front of you that looks like some bizarre platform. It is a rocket powered platform. You can control it to a degree. Press left or right while in it and it will move with you for a ways. Use it to follow the carrots up and to the right and when it stops, jump out and grab the clapperboard. Float down and kill Marvin. Jump in the platform again and use it to get to the ledge on the left. There will be a Martian here on a floating scooter. He shoots lasers at you. Duck the laser if it comes at you and hit him with the hammer to continue on. Jump off the ledge to the left and follow the carrots down. Move left. Kill Marvin, then jump onto the box and grab the carrot. Jump left to the next ledge. On the left you will see a tube that is glowing. Step into it and you will be transported to another area. Step out of the transporter after it has taken you somewhere new and walk right. Tweety will be here with the R. Grab it from him then jump off the ledge into the hole and grab the carrots. Jump up on the other side and kill the Martian. Move right. Tweety will be on the next edge with the X. Swipe it from him, then drop down. Marvin's dog, K-9, is here. Kill him with the hammer and grab the flashing carrot to make it to the next ledge on the right. From here, jump into the rocket platform and ride it as far right as you can and you will see the next clapperboard piece. Watch out for the bomb hidden near the light. Jump out and get the clapperboard then get back in the platform and ride it left, following the carrots. When the platform is as high as it will go to the left, jump out and go right onto the ledge. Jump into the next platform and ride it up, following the carrots. At the top, jump out and left onto the ledge, watching out for Marvin. Kill him and move left. Jump up on the box on the far left and grab the flashing carrot. Use it to move right and you will find another teleportation tube. Walk into the tube to be transported to another area. Make sure you are Lola when you step out of the teleporter. Go left and walk off the edge and parasol down. Jump up on the box. There is a weird carrot here (they've been in previous levels and I have ignored them up to now) that makes you run really fast. I think these are more of a hindrance then a help, but since this one cannot be avoided, touch it and fall back off to the right and run back and forth there until it goes out. Now jump on the box and move left, killing Marvin in the process. Grab the carrots and you will see Tweety with the T. Grab it and go left. Kill K-9 the dog and just behind him you will find the third clapperboard piece! grab it, then return to the box. Jump up and grab the flashing carrot. Use it to finagle your way around the ledge and up on top of it. Watch out for the Martian. Kill him and go left. At the edge, jump up and grab the flashing carrot to fly up and left to another ledge with a new teleporter on it. Step into the tube and you will be moved to another area. You can grab a 1up before the teleporter if you feel bold. Instead of going to the ledge with the teleporter, go up and to the right and you will find another flashing carrot just under a ledge. Grab it and work your way left around the ledge and up onto it. Tweety will hold a 1up here for you. Grab it and jump down to the teleporter ledge. Be sure to use Lola to land safely. On the other side of the teleporter, step down and kill Marvin. Jump out and grab the A from Tweety. Make sure you use Lola as you go down the steps. Drop off the last one and grab the carrots as you float down. Drop off the ledge to where K-9 is. Kill him and go right. Kill Marvin when you see him, then you should see the last clapperboard above you. Jump and hold the B button to grab it and move to the next stage! ---------------------------------------------------------------------------- Walkthrough The Space Station Scene 2 (L4-2) ---------------------------------------------------------------------------- Go right, Drop down, then climb back up. Kill the Martian on the scooter and go down to the right. Grab the carrots then kill Marvin. Right next to the wall will be the first clapperboard! Grab it, then return to before the Martian. Jump out and grab the flashing carrot. Follow the carrot trail up and land on the ledge on the right. It is a good idea to be Lola in case you miss. Go to the right, kill the Martian and you will find Tweety with the E. Grab it, then go back and jump up to the next flashing carrot. Watch ut for the bomb and make your way to the first ledge on the left. Kill K-9 the dog and go left to find Tweet with the X. Grab it then go back. Go to the ledge on the right. Jump on the box (kill K-9 f he is on the other side) then jump up and right and you will find the second piece of clapperboard! Now jump back down to the first flashing carrot. Fly up and go past the ledge on the left this time and up the wall. You will find another carrot. Watch out for the bomb. Land on the second ledge on the left. Kill Marvin and grab the flashing carrot on the left. Fly up and to the right collecting carrots as you go. Jump off this ledge to the right and you will land on a transporter pad. Step into the transporter to be moved to another area. Step out of the transporter and go right. This is a really tricky area. There is a rocket platform you need to jump into. Above it are several bombs. You have to navigate around them, collecting the carrots if you can. You want to fly up for the most part, but you need to go right, then left, then right again to make the next ledge. Kill Marvin, then jump to the left ledge. In the corner is a flashing carrot. Grab it and fly up to the right to find Tweety with the T. Use Lola so you can float back down onto the ledge where Marvin was. Now jump up on the right. You should see a lever pointed left. Walk up to it and hit it with the hammer. This should cause it to go right and the spring on the far right to drop down. Jump on the spring and you will be propelled up. Go right. Land on the ledge and walk right. Kill the Martian. Now drop off the ledge. Grab the flashing carrot and fly right quickly to find the third clapperboard piece! Grab it and drop down to the ground below, watching out for both Marvin and a Martian. Go to the right and you will find another lever. Smack it with the hammer to move it to the right. Now jump on the spring and you will be pushed up. Go up and right, then quickly jump off the ledge to the left to find Tweety holding the R. Grab it and float back down. Use the level and spring again to push yourself back up and to the right. Step into the transporter. As you go, you will see both the last piece of clapperboard and the A, so you are on the right track! Step out of the transporter and go right. Hit the level to the right so the spring comes down. Now jump on the spring and go up and over the wall. Jump into the platform and go up. Watch out for the bombs. You will have to go in between them. Jump out once you reach the highest point the platform will go and walk right. Drop down off the ledge twice and you will see Marvin. Kill him. Now jump up by the light and grab the flashing carrot. Take it straight up to find the A! Float down and go right. Jump up and grab the flashing carrot again, only this time go at an angle of right and up, avoiding the bombs. You will have to zigzag around the bombs while grabbing flashing carrots. This leads you up and to the right and eventually to the last piece of clapperboard! Grab it and move to the next scene! ---------------------------------------------------------------------------- Walkthrough The Space Station Scene 3 The Flying Scooter (L4-3) ---------------------------------------------------------------------------- This level is tough. It is similar to the previous boss levels, but with a few distinctions. This time, you will be riding a scooter trying to get away from Marvin the Martian's space ship. The scooter require fuel, which you must collect throughout. If you run out, you die. Your remaining fuel is indicated on the banner where the clapperboard normally is. The fuel canisters are located in such a way that you cannot miss a single one. Start out by running left and jumping on the scooter ass soon as it is on screen. Keep moving left, going down to avoid the asteroid. After three carrots, move up to the top of the screen to avoid the next asteroid. Three small asteroids will fall from the top of the screen. Stay low and avoid them. Right after these three will be the first fuel canister. Go down to the bottom of the screen to grab it and slide under the asteroids. After this will be two carrots followed by a Martian on a scooter shooting at you. You cannot kill him, so you have to avoid him. Since you need to act fast so the space ship doesn't get you, you more or less have to guess at whether to go high or low. Try to use the position of the laser to figure out where he is and go the other way. I find it best to stay low since the asteroid is at the top of the screen. Move up slightly to avoid the next asteroid. Another three falling asteroids will come at you next. Avoid them and stay in the middle of the screen. Go between the two stationary asteroids and you will come to the next fuel canister. Go down and grab a carrot before you find Tweety with the E. Grab it and stay low to go past the asteroids. Another four falling asteroids will come at you. You need to be in the exact middle of the screen once you go by them in order to get through the two large stationary asteroids. Grab the fuel canister right as you get to the other side, then go low to avoid the stationary asteroid. Grab a carrot, then the X from Tweety and then another carrot. You need to be in the middle of the screen to get through two large asteroids, but this time there is a bomb in the path. Go under and past it when it is at its apex. There will be one on the other side as well, Go under it and stay low to make it past the next stationary asteroid. After three falling asteroids you will come to another fuel canister. It is low on the screen, so stay down and grab it unabated. Go to the middle of the screen to grab a few more carrots. Watch out for the bomb that appears with the asteroids that are on the bottom of the screen. Continue left and go high for the next fuel canister. Go low not to avoid the three bombs in a row, then Tweety will be there with the T. Go to the middle to get through the asteroids and grab it. Go high on the screen to grab the carrots and fuel, then stay high until the Martian comes on screen. You can sneak around him from above without being touched. Go under the asteroid and above him and you will get through just fine. Grab the carrot, then go high to avoid an asteroid, then low to avoid another one. Go high again to avoid a bomb, then go low to grab the next fuel canister. Now go high again. Scoot back down low to go under the asteroid and past two bombs, then go to the middle to get through two asteroids. On the other side, go low and grab two carrots. Stay low until you see the next fuel canister. Go to the middle and grab it, then the R from Tweety right after. Stay high to grab three carrots, then go to the middle. Now two asteroids will fall. Go high on the screen immediately after the second one to grab the next fuel canister. It is also the only way though the asteroid field. Go low to avoid the bombs, then go high to grab some carrots and avoid the next two bombs. Go to the middle of the screen to grab the A from Tweety. Stay in the middle to grab the next fuel canister and a few more carrots. A Martian will be waiting for you once you reach the end of the asteroids. Stay high and try to sneak above him and avoid his laser fire. Grab the last fuel canister and then stay low to avoid the bombs. Skirt over the small asteroid when it comes up, then just ride to the end of the screen. Once you see the flat ground, the spaceship backs off and Marvin steps out to fight. Marvin is actually the easiest fight to date. He walks back and forth, sporadically shooting a laser. Go up to him and hit him with the hammer, then instantly duck by holding down on the directional pad. He ALWAYS shoots after being hit, but you can duck under it every time. Catch him on one of the edges of the screen and smack him then duck. Once he shoots, stand up and smack him again. You should get three or four hits on him before he walks back to the other side. Once he does, jump over him and start the process over again. It takes nine hits to kill him. Easy as cake. ---------------------------------------------------------------------------- Walkthrough Elmer Fudd's Forest Scene 1 (L5-1) ---------------------------------------------------------------------------- Back at the studio, walk left until you see the trees and Elmer Fudd standing there. Press up while standing in front of him and you start level five. Start by walking right. Go down the hill and you will see a walking tree stump. Hit it with the hammer three times to kill it. Jump off the cliff edge. Don't go straight down as you will land in a bear trap. Instead, jump far and you will land on an incline. Go up the hill. Use Bugs to push the giant rock to the right and off the edge. It will land on a teeter-totter and shoot another giant rock to the right. Go right. Grab the E from Tweety here and grab the two carrots as well. Jump on the rock on the right and use it to get up to the next edge. Now use Bugs to dig under the log pile. Press down on the directional pad when standing right next to it and he will go under. Go right and press up to come out on the other side. Jump up on the ledge on the right and grab the X from Tweety. Now jump onto the top of the logs to gain the first clapperboard piece! Now go right and step into the weird contraption. Repeatedly press A to paddle it and you will float up. Jump out of it when it will not go any higher and land on the very edge of the ledge so you don't step into the bear trap. Jump over the bear trap and move right. Switch to Lola then jump off the ledge and float down, following the carrot trail. Once you land, Elmer Fudd will be here. Hit him with the hammer and kill him. Now jump off the ledge on the right. Go left once you land and kill the dog with the hammer. Continue to move left and grab the carrots. At the end of the tunnel you will find the second piece of clapperboard! Grab it then return to where you landed. Go right. Switch to Bugs and push the giant rock off the ledge and onto the teeter-tooter to move the second piece of rock. Go right. Tweety will be holding the T. Grab it and move right. Jump on the rock and se it to gain the ledge above you. Switch to Lola and jump into the contraption. Peddle up with the A button and jump out. Use the parasol to float back down if you miss the ledge. Jump on the logs and wait for the dog to come out. Now jump off and kill him with the hammer. Jump off the ledge on the right and float down. Go right, into the tunnel, and kill Elmer at the end. Jump up and grab the flashing carrot and fly straight up to find the third piece of clapperboard! Now go back to the last large wall and use t hat flashing carrot to go up and above the tunnel. Jump into the contraption and peddle it up. Jump out to the right. There will be another tree stump here that requires several hits to kill. The R is on the right, so stay on the left until you kill the stump. Now go right and grab the R from Tweety. Use Lola to jump off the ledge and float down. Go right and avoid the two bear traps. Drop down and kill the dog. Go right and grab the A from Tweety. Go up to the logs and switch to Bugs using select, then dig under and go across. Come up on the other side and use the extra oomph jump by holding B to get to the top of the log pile and find the last piece of clapperboard! Grab it and move to the next scene. ---------------------------------------------------------------------------- Walkthrough Elmer Fudd's Forest Scene 2 (L5-2) ---------------------------------------------------------------------------- Start by going right. Use Bugs to dig under the log pile. Jump up and grab the flashing carrot to fly above the log pile and grab a heart form Tweety if you need it, then go right and use the flashing carrot to go up. Jump over the bear traps and grab the E from Tweety. Get up to the wood pile and dig under it using Bugs. Come up on the other side and you will find the first piece of Clapperboard! Now go back down to the first log pile and take the tunnel. Jump up and grab the funny carrot and you can run really fast and instantly kill the three tree stumps just y running into them. If you don't want to, you will have to hit each one several times with the hammer. At the end of the tunnel, Use Bugs to push the rock onto the teeter-totter, then switch to Lola. Go back a few steps until you see the flashing carrot. You have to use this to get up to the ledge above you. This is a very tough path to fly and you have to be perfect to get there. It will take several attempts, so make sure you are Lola in case you need to float down. Once on the ledge above, there will be a piece of clapperboard above you. Getting this clapperboard is difficult. Stand in the middle of the ledge and use the extra jump by holding the B button to reach it. It took me almost twenty tries to finally collect it, so be patient. Also, it is worth noting that I have only been able to obtain this piece AFTER dropping the rock and riding the hook down the rope, back up, then going back to the ledge. I do not know why this is, but it is something to consider trying if you cannot reach it. Go right past the teeter-totter now. Grab the X from Tweety, then climb the ledges. At the top, jump over the bear trap and grab a hold of the hook on the rope. Ride it down then jump off to the right. Jumping too soon causes you to fall into a hole. Kill Elmer Fudd here with the hammer. Jump over the small logs and bear trap, then switch to Bugs to dig under the large log pile. Switch back to Lola and ride the contraption up using A. Jump out to the left to grab the third piece of clapperboard that is above the wood pile, then ride the contraption up again and jump out right. Kill the stump and grab the carrots before jumping on the next hook. Ride it down, then jump off at the end and kill Elmer Fudd. Jump over the log pile and switch to Bugs to push the rock to the right and onto the teeter-totter. Go right and grab the T from Tweety, then jump up to the ledge. Switch to Lola and parasol float down off the right side. Kill the dog with the hammer, then go down the hill. Jump over the bear trap at the bottom and jump into the contraption. Press A repeatedly to peddle up and then jump out to the right. Hit Elmer with the hammer to kill him, then go right. You will find the R in Tweety's clutches just past a small log pile. grab it, then jump onto the hook and ride it down. Kill the stump, then look for Tweety holding the A. He is above a bear trap, so be careful when jumping to grab it. Now look for the clapperboard. It is the last one. Stand below it and jump up while holding t he jump button and grab it to move on to the next scene! ---------------------------------------------------------------------------- Walkthrough Elmer Fudd's Forest Scene 3 The Crazy Train (L5-3) ---------------------------------------------------------------------------- Time for one more boss level. This time Elmer Fudd is in a train and coming at you from the right. You are on a little dolly that rides left. You only move when pressing left, just like in the first boss level. Go left and grab the carrots. You will come to a dirt path. Jump off the dolly onto the dirt and walk across. Be sure to jump off BEFORE Elmer's train touches any of the dirt because once it does, it explodes out from under you. Jump on the next dolly and there will be a set of spikes. They retract and expand. When retracted, you can ride right past them. Do not try to jump over them. Ride past them when they are down, then jump onto the dirt. Walk across the dirt, then jump onto the next dolly. Go past the two spikes. On the other side of the second spike is a trap that makes your dolly disappear when touched, so jump OVER it and onto a new dolly. Now Elmer will speed up and come up close to you, so you need to go as far left as you can. Once you hit a dirt path, he will back off. Walk across the dirt and jump, even though you cannot see the next dirt path because it will explode out from under you. Hold B and you will kick in the air and land on a new path just as it becomes visible. Walk left. You will have to make another blind jump at the end of this one. Jump and land on another dirt path. Take it across. Jump off when you see the dolly and ride it past the spikes when they are retracted. After the third one will be a dolly destruction trap, so jump over it and onto a new dolly. Continue left. There will be a brick tosser from level two on a tower. He is easy to avoid. You ride right under him. Watch out for his bricks and jump onto the dirt and move left. Jump onto the dolly on the other side and continue riding left. After another brick tosser and dirt path, Elmer's train will come up to you close, so use the dolly and go far to the left. Go under another brick tosser and you will be on a dirt path. Elmer backs off here, but you need to make a blind jump off the end to another dirt path. Blind jump off this dirt path and you will land on another. There will be a dolly right after this one. Step onto it and move right. Ride past the spikes when they are down. After three spikes, jump over the trap and onto a new dolly. Elmer comes up close again, so stay far left. You will come to another dirt path and Elmer Fudd backs off. You have to do another blind jump off of this one, and this jump is a doozy. Wait until Elmer is just about to touch the dirt with his train and jump for your life. Remember to hold B to get that extra oomph. Make another blind jump and then you will see a dolly. Jump on it and continue riding left. Go under another brick tosser and across another dirt path (notice a pattern?) and onto a new dolly. Continue left. Another brick tosser and dirt path later will bring you to a dolly with a short ride, for right after is a trap. Jump over it and onto solid ground. Elmer's train backs off here and he steps out, ready to fight. Elmer has ten hearts. You kill him using much the same strategy as you did with Marvin. Just be aware that he moves a lot faster, so you only get at best, two hits before you have to jump over him. Remember to duck as soon as you hit him with the hammer so he doesn't hit you with his bullet. This completes the game! Watch the ending scene and the credits if you want. Congratulations! ---------------------------------------------------------------------------- Walkthrough EXTRA (EXTR) ---------------------------------------------------------------------------- This is an easy bonus level. It is a shooting rage. You press and hold the A button and throw a piece of dynamite at various characters. You can move Bugs left or right, but not forward and backward. The carrot at the bottom indicates how strong of a throw you will do. Pressing and holding the button causes a stronger throw. There are three lines where the enemies will appear. The closest one doesn't require any holding of the A button; just tap it and throw. The middle line requires you to fill the meter about half full. The far line requires about two thirds of the meter to be filled. Align bugs so that his right (throwing) hand is in a straight line from the enemy and throw your dynamite. You have enough time for about two shots before the enemy slides off screen. You need to hit everyone to earn an extra life. As you progress through the game, the bonus level gets harder with more enemies appearing in the round and staying around for less time. Also, the letters become harder and harder to find and are in more dangerous locations. ---------------------------------------------------------------------------- Passwords (PASS) ---------------------------------------------------------------------------- There are two level passwords in this game, for level two and level four. There are passwords for both easy and hard mode. There is also a level skip password that lets you go to any level you want. The password screen is tricky. You find it in the options menu. You must press start to activate the password entry, then press up and down to change the character names, and left or right to switch each icon. The passwords listed on Gamefaqs are not done in the correct order, but are the correct passwords. The passwords are entered in a triangle with the bottom one being the one listed in the middle. Here is the correct way to enter the passwords: Level 2 Easy Level 2 Hard Daffy Duck Elmer Fudd Taz Yosemite Sam Taz Marvin The Martian Level 4 Easy Level 4 Hard Yosemite Sam Elmer Fudd Marvin The Martian Yosemite Sam Daffy Duck Taz Stage Select Taz Elmer Fudd Daffy Duck When you use the level passwords, press start after entering the correct sequence and you are taken to the start of the level. When using the level select password, press start and you are taken back to the title screen. From there you need to PAUSE the game, then press SELECT and you will skip to the very next scene. Continue to do this method of start/select to get to the desired scene. ---------------------------------------------------------------------------- Frequently Asked Questions (FAQS) ---------------------------------------------------------------------------- Q: What is this game? A: Loony Tunes: Carrot Crazy is a side scrolling platformer made for the Gameboy Color released by Infogrames in 1999. Q: Is this game known by any other names? Was it released in any other regions? A: Yes. It was released in Europe in 1998 as Bugs Bunny and Lola Bunny: Operation Carrot Patch. It was not released in Japan as far as I know. Q: Is this game compatible with the original Gameboy? What about compatibility with other systems? A: Yes, it is. Even though it was sold as a Gameboy Color game, it is one of a handful that are backwards compatible with the original Gameboy. It is also compatible with the Gameboy pocket, Gameboy Advance, Gameboy Advance SP, Super Gameboy adapter for the SNES and the Gameboy Player adapter for the Gamecube. Q: Are there multiple language selections? A: Yes. You can choose English, Spanish or French. Q: All throughout the game you say to 'use the hammer' to kill an enemy, even when using Lola, who doesn't wield a hammer. Why is that? A: Well, two reasons really. The first one is convenience, since the weapons do the same thing. The second, and more important reason, is that Lola has a rolling pin as a weapon and I find it to be incredibly sexist that Lola, the female, uses a kitchen item as a weapon. Say what you want, but I think this is just wrong, and since this is a game targeted towards children, I think it is even more wrong. I also dislike that Bugs, the male, is the only one strong enough to push objects, but since it is required for the gameplay, I do mention it in the guide. There is a good chance that I am reading too much into it, making a mountain out of an anthill, what have you, but I felt it needed to be addressed. Q: Is this game based on anything specifically, or it is just a general story involving the characters? A: It is not based on anything specific, as far as I know. I have watched more cartoons than most twenty-somethings out there and I have never seen a cartoon where Daffy Duck tried to KILL Bugs and Lola in this fashion. Q: What about that new cartoon involving these characters? Is it any good? A: The Loony Tunes Show, on Cartoon Network is what I assume you mean. At first, I didn't like it one bit. However, I gave it a second chance and I actually liked it. I like to think of it more as what the characters are doing now, in today's society, now that their acting careers are over. It is quite enjoyable on that plane. Q: I don't remember Lola Bunny. Where does she come from? A: Lola Bunny was introduced in the movie Space Jam from the mid 1990s. She has been a semi-regular in the Bugs Bunny world ever since. Q: What is the highest score? A: I never recorded my highest score, but I do remember getting over 250,000 to see if there were any bonuses such as extra lives for a high score. Q: Are there any bonuses for a high score? A: None that I found. Q: I am stuck on X in level Y. Can you help me? A: It should already be covered in the step by step walkthrough up above, but if for some reason it isn't, please send me an e-mail and I will attempt to answer your question. Q: You screwed up in a section/strategy/area/itsprobablyjustatypo! Don't you spell check everything? A: No, I don't. There are bound to be mistakes throughout this guide. The only way they can be corrected is if you e-mail me and nicely explain to me where and how I messed up. Credit will be given where credit is due. My e- mail is at the beginning of this guide. Q: Where can I get this game? A: This game is not an easy one to find, but it is by no means rare. It can be had for as little as $5 US. I personally bought my copy at a thrift store in Boise, Idaho for $2.50 in April of 2008. Online websites that specialize in the sales of old video games such as eBay, Amazon, and Gamegravel are your best bets. Also, most cities have at least one retail store that specializes in older games. Pawn shops are also known to carry older games. Please respect these different retail outlets and purchase the game if you desire to own it. Just because Nintendo doesn't make money on the sale of old games doesn't mean other peoples' livelihood isn't invested in such sales. I cannot and will not endorse or support emulation of this or any other title and I will not relay any information pertaining to such practices. Q: Can I host this guide on my site? A: No. I do not allow anyone to use my guides without expressed, written permission. I do not give permission unless I am asked, specifically, about this guide. I do not like automated e-mails. I will most likely only allow my guide to be hosted on a small website, usually one centered around the game or system my guide is for. For more information, see the Copyright section of this guide, at the bottom. Use of this guide without my permission is considered theft and will be reported to the proper authorities. Q: How do I contact you about this guide? A: E-mail is the best way to do so. My e-mail can be found at the beginning or the end of this guide, just remember to take the numbers 123 out of it because they do not belong. I keep them there to prevent auto scanning websites from obtaining my e-mail address. I am not big on the instant messenger services any more, so it is unlikely that you can contact me that way. If e-mail is not an option, you can send me a private message through Gamefaqs message system. Q: What other guides have you done? A: Just simply click on the name Arguro at the very top or the very bottom (orange text in a black box) of this guide and it will take you to my contributor page. From there you can see all the different things I have contributed to Gamefaqs. Q: I really like your guides. Can I donate money to you in support? A: If you really want to, you can send a Pay Pal payment to my e-mail address which is at the top or bottom of this guide. Please understand that any donated money does not mean I will name you in my guide. It also does not mean I will do any special work for you and it certainly does not give you any rights to host this guide or publish it anywhere. I do not want the user to feel obligated to pay me in any means. This is a free guide for personal, private home use. I will not reject your offer to pay me, but I do not want you to feel it is necessary. If you do decide to donate to me, please only donate what amount you are comfortable with, even if it is a single penny. Once a donation is made, it is final and there will be no refunds. This is an odd question and I debated about adding it for a long time, but when I saw other FAQ authors had a similar question, I felt it would be a valid addition. ----------------------------------------------------------------------------- Version History (HIST) ----------------------------------------------------------------------------- Version 0.05 completed on July 17th, 2012 at 10:29 am Mountain Time --Version included the introduction, controls, screen, mechanics, FAQ, and copyright sections as well as the first several steps of the walkthrough. Seven total pages when printed. 15.9 KB Version 0.75 completed on July 19th, 2012 at 11:52 Mountain Time --Version included additions to the walkthrough for the rest on level one, all of level two and the first two scene of level three. Changed the location of the bonus game within the guide and added some questions to the FAQ section. Nineteen total pages when printed 52.2 KB Version 0.85 completed on July 19th, 2012 at 4:07 Mountain Time --Version included the addition to the walkthrough finishing level three and the first two scenes of level four. Added some questions to the FAQ section and expanded the description on the EXTRA bonus level. Twenty three total pages when printed 67.4 KB Version 1.00 completed on July 20th, 2012 at 5:14 pm Mountain Time --Version included the completion of the walkthrough. I also added a couple of questions to the FAQ section and included the password section as well as explanation on how to use them and why the passwords listed on Gamefaqs do not work. Thirty total pages when printed 85.3 KB Version 1.01 completed September 25th, 2018 at 4:29 PM Mountain Time --Version included the resubmittal of the guide in full. I also corrected a couple typos as well as updated my name, e-mail, and copyright. If you want to know something funny, I don't remember ever making this guide! I remember that I have done, and even the process of doing, all my other guides, but this one somehow slipped my memory. I am not sure how or why that happened. It was a surprise to find this hiding on my hard drive! Thirty total pages when printed. 85.9 KB ----------------------------------------------------------------------------- Copyright information (COPY) ----------------------------------------------------------------------------- This guide is the copyright of Sam Skinner 2012-2018. This guide may not be reproduced on any website or in print form without my expressed, handwritten consent. The user is hereby granted permission to store this guide on his or her hard drive under the following conditions: 1. The hard drive may only be accessed by the user and his or her immediate family; 2. The guide is kept fully intact, i.e. no section, paragraph, word, letter or punctuation mark is missing from the guide; 3. This section is kept stored with the guide and is read before any other section is read when the individual accesses the guide for the first time. The user is also hereby allowed to print this guide in any fashion as he or she sees fit, provided that this section in its entirety is included with the printed version. The printed version must not be sold or given away under any circumstance. This guide may only be hosted on one (1) website, that site being www.gamefaqs.com. If you want to use this guide on your website, you must send me an e-mail to Arguro AT Hotmail.com and please specify which guide you want to host. I ask that you specify so that I know you actually are interested in my work and that I am not reading an automated e-mail that scans FAQS for email addresses. If you do not specify the guide and include specific reasons why you would like to host it, I will NOT allow to host it at any time now or in the future. I reserve the right to determine what sites may and may not host this guide as well as the right to as for monetary compensation for the hosting of this guide as I see fit. Failure to abide by these rules set forth is a violation of US copyright law and is subject to persecution. Further use of this guide is considered acceptance of these rules set forth. If you do not agree with these rules, do not use this guide. This game is the copyright of Infogrames, 1999. Loony Tunes, Bugs Bunny, Daffy Duck, Lola Bunny, Yosemite Sam, Elmer Fudd, Marvin the Martian, Tweety Bird, Sylvester and all other character names, images and likeliness are the copyright of Warner Brothers. I am in no way affiliated with any of these companies and any aforementioned employment, association, or partnership is purely accidental and unintended.