.d8888b. 8888888b. d8888 888b 888 8888888b. 8888888 d8888 d88P Y88b 888 Y88b d88888 8888b 888 888 "Y88b 888 d88888 888 888 888 888 d88P888 88888b 888 888 888 888 d88P888 888 888 d88P d88P 888 888Y88b 888 888 888 888 d88P 888 888 88888 8888888P" d88P 888 888 Y88b888 888 888 888 d88P 888 888 888 888 T88b d88P 888 888 Y88888 888 888 888 d88P 888 Y88b d88P 888 T88b d8888888888 888 Y8888 888 .d88P 888 d8888888888 "Y8888P88 888 T88b d88P 888 888 Y888 8888888P" 8888888 d88P 888 888b. 8 8 8 88888 w 8 .8 .d88 8d8b .d88 8 8 .d88b 8 8 8d8b w 88b. 88b. .d88b 8d8b d88b 8wwP' 8 8 8P 8 8 8 8 8.dP' 8 8 8P 8 8 8 8 8 8.dP' 8P `Yb. 8 `Y88 8 `Y88 8 8 `Y88P 8 8 8 8 88P' 88P' `Y88P 8 Y88P 8 8 _______________________________________________________________________________ W A L K T H R O U G H / F A Q Written by threetimes _______________________________________________________________________________ Platform: GBC Start Date: October 2011 Developer: Game Arts Update : April 25th 2012 Publisher: Hudson Version : 1.0 Release : 2000 (Japan) _______________________________________________________________________________ TABLE OF CONTENTS ..................................................... SEARCH _______________________________________________________________________________ I. Introduction .................................................... *INTRO II. Game Basics ..................................................... *BASIC III. Battle System ................................................... *BATTLE VI. THE WALKTHROUGH .................................................. *WALK 1.0. Prologue .................................................... *W010 2.0. Ancient City ................................................ *W020 3.0. TREE SEA .................................................... *W030 3.1. Tree Sea Area 1 ............................................. *W031 3.2. Tree Sea Cave Ruins ......................................... *W032 4.0. VOLUG VOLCANO ............................................... *W040 4.1. Volug Volcano Area 1 ........................................ *W041 4.2. Volug Volcano Area 2 ........................................ *W042 4.3. Volug Volcano Village ....................................... *W043 4.4. Volug Volcano Core .......................................... *W044 4.5. Volug Volcano North ......................................... *W045 5.0. SKY ISLES ................................................... *W050 5.1. Sky Isles Treasure Hunting .................................. *W051 5.2. Sky Isles Castle ............................................ *W052 5.3. Sky Isles Castle Fan Room ................................... *W053 5.4. Tree Sea Waterfall Cave ..................................... *W054 5.5. Tree Sea (Rem) .............................................. *W055 5.6. Sky Isles (Saki, Mio And Nana) .............................. *W056 5.7. Ancient City (Gantz and Tentz) .............................. *W067 6.0. TRANQUIL SEA ................................................ *W060 6.1. Tranquil Sea Village ........................................ *W061 6.2. Tranquil Sea - Finding Lilly ................................ *W062 7.0. CAVE OF TRIALS AND WHITE TOWER .............................. *W070 7.1. Ancient City (Gina) ......................................... *W071 7.2. Cave of Trials .............................................. *W072 7.3. White Tower ................................................. *W073 8.0. GHOST LAND .................................................. *W080 8.1. Ghost Land Town ............................................. *W081 8.2. Ghost Land Mansion .......................................... *W082 8.3. Ghost Land Graveyard ........................................ *W083 8.4. Treasure Hunting With Pinky ................................. *W084 9.0. WORLD EDGE .................................................. *W090 9.1. World Edge Village Area ..................................... *W091 9.2. World Edge Ice Cave Floor 1 ................................. *W092 9.3. World Edge Ice Cave Floors 2/3 .............................. *W093 10.0. MECHANICAL EMPIRE ........................................... *W100 10.1. Metropolis .................................................. *W101 10.2. Clock Tower ................................................. *W102 10.3. Boss ........................................................ *W103 V. POST GAME CONTENT ................................................ *PGOO 1. Ancient City .................................................. *PG01 2. Tranquil Sea (Danda and Naina) ................................ *PGO2 3. Mechanical Empire (Pakon and Chang) ........................... *PGO3 4. Sky Isles (Mullen) ............................................ *PGO4 5. World Edge (Leen) ............................................. *PGO5 6. Seven Crystals ................................................ *PGO6 7. White Tower (Floors 1-7) ...................................... *PGO7 8. White Tower (Upper Floors) .................................... *PGO8 9. White Tower (Tower Top) ....................................... *PG09 VI. DATABASES ........................................................ *DATAB 1. Character Database and Recruitment ............................ *DATA1 2. Enemy Database ................................................ *DATA2 3. Action Card Database - (No.1-188) ............................. *DATA3 4. Action Card Database - Elemental (No.189-200) ................. *DATA4 5. Action Database - Action Combos (No 201-259) .................. *DATA5 6. Action Database - Special Action Combos (No.260-275)........... *DATA6 7. Ranked Combos/Characters List ................................. *DATA7 VII. Items ............................................................ *ITEM VIII. Accessories ...................................................... *ACCS IX. Pinky's Skills ................................................... *PINKY X. Shops ............................................................ *SHOPS XI. Credits, Legal, Contact .......................................... *CRED =============================================================================== I. I N T R O D U C T I O N .............................................*INTRO =============================================================================== If you're a fan of the original Grandia on the Playstation and Saturn you owe it to yourself to play this charming game. It was never released in the west, and feels a bit like a throwback to games of 10 years before 2000, but now that there is a wonderful new translation into English it's definitely worth playing. It features all the characters from Grandia, although the lead character is someone new, and it has complex and clever Action Card based battle system that builds on the Grandia concept of elemental combinations, with many familiar spell names. I was so enchanted by the game on my first run through that I decided to write this FAQ, partly to give myself a reason to play the game again, and partly to try and work out the intricacies of the battle system this time. But the real credit for that, and much more besides, goes to Richard Davies and the Vast Lands of Grandia. Many thanks! =============================================================================== II. G A M E B A S I C S .............................................. *BASIC =============================================================================== 01. Controls 02. Characters 03. Saving the Game 04. Warp Points 05. Menu System 06. Storage and Shopping 07. Navigation ------------ 01. Controls ------------ A - The action and confirm button. - Jump button. B - The cancel/back button. - Use Pinky's Skill by pressing B. Start - Press at any time to view the main menu. - Press during a battle to view the details of a selected Action Card. Select - Press at any time to view the map for the current location. D Pad - Use the arrows for movement and for scrolling options on the battle screen and databases. -------------- 02. Characters -------------- New characters join (and sometimes leave) the team as the game progresses, and there is a total of 29 of them, including Yuuhi, the leading character. Some join as a part of the plot, but others will only join the team if you meet certain conditions, and a number of them won't join until after beating the story boss. New characters join the team at an average of the levels of the active party, and that changes their amount of HP and HP. However, their other stats, their levels for magic and weapon skills, and their default accessories and Action Cards are exactly the same whether recruited at low or high levels. There are no weapons or pieces of armour to buy for anyone as all fighting and defence is dependent on battle cards, called Action Cards, and accessories. Each character can equip 6 battle cards and 2 accessories, and most of them arrive with two or three cards already equipped and one accessory. See the separate section for all the details about how to recruit everyone and their abilities with weapons and magic. For the purposes of this walkthrough I have stuck to the main characters rather than keep switching in the minor players. The possibilities for party combinations and battle combos are nearly endless and I'd have been playing for years if I'd tried to cover all those. ------------------- 03. Saving the Game ------------------- You can save the game anywhere and at any time by pressing the Start button and then clicking on the Save option at the bottom left of the menu screen. Despite this feature I tended to forget to save, apart from when visiting a Warp Point. This reminded me to do that, after years of playing games where you could only save at fixed points. Therefore, I have prompted you to do the same! --------------- 04. Warp Points --------------- Warp Points are small pink and blue glowing pyramids found in a number of locations in each world. Each one shows the name of the location given when you press the action button to activate it. There are a number of things you can do at a Warp Point. * Recover All health and action points are restored to everyone, including the dead! * Go to Warp Point You can move between Warp Points if you have found more than one in one world. The names of each ones will be listed and this enables revisits to take place without having to walk through the whole world again. * Synthesis This commands allows you to synthesise Action cards. Choose one and then a second card to meld them together. This can create a new Action card or raise the level of the first card used. * Guido Shop Buy a range of healing items here. You can also sell items. * Gina Shop Not available until later in the game. Here you can buy and sell various accessories. --------------- 05. Menu System --------------- Press the Start button at any time to access the menu. You'll see six icons and a description of what each one does: * Action Cards Equipment This command takes you to the character menu where you select the user and equip them with Weapon Action Cards or Magic Action Cards. You can also remove any Action Cards or delete them. * Accessory Equipment This commands also takes you to the character menu where you choose the user and select two accessories from your stock to Attach, Remove or Delete. Each one shows you the increase in stats in blue as well as giving you the information about what that accessory does. * Items Choose an item to use. You can only use items from the main menu, and not during a battle so it's sometimes essential to top up the health and AP of your active party before the next battle. You will also find a range of items that give permanent stat increases and this is the place to use them. Always save beforehand because the increase varies a bit: sometimes an item will give only +1 to a stat, and at another time it might give +5. * Party Set Up Go here to change the current line-up. Since you can do this anywhere it's usually a good plan to run with two teams. One to fight normal battles and another in reserve for more difficult fights, although there's always a Warp Point before a major boss, allowing you to fully recover. You can also view the current stats of any party member from this menu screen, which includes their accessories. Very useful for a quick check on anyone. * Database This is the exciting part! The game keeps a track of three sets of information, giving you the raw data as well as a completion percentage for each list. - Action Database There are 275 Action Cards in total and all the ones you have found, created or triggered as a result of a combo attack will be listed here. Each one details the enemies that drop it (if relevant), the type and the effect of using that card. - Character Database There are 29 different characters to recruit and this is where you can keep track of them all and view their current stats. This list doesn't include their equipped accessories. - Enemy Database There are 168 different enemies to find and they are all listed here. Select one to view its stats including type, level, HP and AP. The data doesn't include what accessory the enemy carries or what Action Card it might drop, but it does show the level of each type of magic and weapon as well as a pretty picture. * System Menu This is the last option on the menu and you might think it's just the usual boring stuff about changing message speed or music. But it's far more interesting than that! There are two options: - Pinky Skills This is where you can view all the skills learned by Pinky, your pink partner in navigation. Each one is found as you progress through the game and they allow you to access new places or perform certain actions. Usually you have to find a Pinky Panel and press the B button to activate Pinky's special action. Pinky selects the appropriate action for the circumstance. *Dash *Jump *Rope *Attack *Throw *Key Pick *Power *Flying - Configuration Menu Yes, this is the boring bit where you can choose the text speed for Fast/Normal/Slow and change the battle animation to On or Off. ------------------------ 06. Storage and Shopping ------------------------ There are only two shops in the game and both are accessible from any Warp Point. Money isn't really important as enemies drop cards and can have their accessories stolen and you'll find many cards, items and accessories in treasure chests dotted around the world. Enemies don't drop money but you will find some in various treasure chests and you're unlikely to run out. You don't need to buy anything at all although you can buy additional battle cards for 50G each at a slot machine in the Ancient City and buy Platinum Cards from a vendor there for 1000G a pop! One of the frustrating things about the game is that there is a limit to the number of Action Cards you can carry. If you reach that limit then any cards you might win after a battle will be lost. If you've found one in a treasure chest then the chest will just be closed again and you can still acquire the card after making some space. Equip spare cards to party members you're not using for additional storage and use up duplicates during synthesis to raise the levels of your stock of cards. -------------- 07. Navigation -------------- There are seven different worlds and you explore each of them in turn by selecting them from the world map. To exit the world just step onto the warp stone where you landed and you'll return to the world map. The Ancient City is a special case as there are no enemies and no Warp Point for healing, although there is a special "Cave of Trials" that opens up a little later in the game. In this safe city you'll find various helpful inhabitants who'll give some advice about the game, and buy and sell Action Cards. Inside each world you'll find different modes of transport, including boats and cannons, and have some neat puzzles to solve to reach all areas. Sometimes you will find warp stones that move you around, although not all of them will take you where you want to go. Most areas require you to revisit when you have the appropriate Pinky skill. For example: you cannot move some blocks out of the way to reach a treasure chest but you will be able to do so later, so don't waste energy trying to figure it out! You will also find new recruits to add to the team on revisiting the various worlds. Press START at any time to see the squared map of the world you're in. Each square represents a new screen. It will highlight your current location, although you need to explore each square to see the full details of the map. This helpful feature allows you to see areas not yet explored. Highlight any square of the map and it will show a brown and yellow coloured treasure chest if there is one (or more than one) to be found, or a red enemy for a special encounter, and a green triangle for a Warp Point. =============================================================================== III. B A T T L E S Y S T E M ....................................... *BATTLE =============================================================================== 01. Battle Commands 02. Status Boosts 03. Status Effects 04. Action Cards 05. Combos 06. Enemies 07. Levelling up 08. Card Synthesis ----------------------- 01. The Battle Commands ----------------------- The battle system is turn-based and you select one of a character's cards to use for each round of action. Each card has a cost for using it, shown as AP: Action Points, and every character has a number of action points that works a little like MP in other games. If AP is 0 then the character cannot use any card at all and cannot attack or do anything for that round in the battle. AP can be restored by skipping that turn, and decisions about conserving or using high AP cards (which do more damage) are part of the strategy for longer battles. Cards are used for every action in a battle, whether it's defending the group, increasing agility, inflicting status effects on the enemies, resurrecting a dead party member, healing them, or attacking the enemy. You cannot use items during a battle although you can use them to heal HP and restore AP outside a battle. Any status effects, whether good or bad, are removed at the end of the battle although anyone who died will remain dead until they are revived with an item, or restored to health at a Warp Point. There are no inns or other ways to heal. The team consists of three active party members and enemy groups are never more than three, and often less than that. Each participant takes it in turns to act and everyone else moves along the action gauge on that turn. Screen One ___________________________________________ | Character 1 | Character 2 | Character 3 | | HP | | | | AP | | | |_____________|_____________|_____________| | Enemies' Pictures | |_________________________________________| | Act - Goes to Screen 2 | | Skip - Select place on action gauge | | Run - Attempt to escape | |_________________________________________| Screen Two (after selecting Act) ___________________________________________ | Character 1 | Character 2 | Character 3 | | HP | | | | AP | | | |_____________|_____________|_____________| | Action Card 1 Action Card 4 | | Action Card 2 Action Card 5 | | Action Card 3 Action Card 6 | |=========================================| | Card Level Card AP Select:Information | _______________________________________ | * * * * * * * * * | - Enemies' Gauge |_____________________________________| / | | | | | | | | | \ |COM| 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | ACT| - Shared Action Gauge \__|___|___|___|___|___|___|___|___|___/ | * * * * * * * * * | |_____________________________________| - Party's Gauge. At the start of a battle the team and enemies will all be at a set position on their section of the gauge, heading from the right to the left. Turn order is determined by the agility stat so faster enemies often get the first strike! When anyone reaches the COMMAND part of the gauge it's their turn and you can choose what action to take. 1. Choose an Action Card by using the D pad and you'll see the Level of the card and the AP required. Press Select if you want to be reminded about the effects of each one. 2. After selecting the Action Card you'll see the full details of the card and a red arrow appears above the enemies. Choose one to attack. If you selected a healing or defensive Action Card you can select the ally to use it on from the top of the screen: each character's name will appear in black and you use the D-Pad to move from left to right and back again. Confirm the selection with the A button. 3. THIS IS THE IMPORTANT PART! As soon as you choose the target the red arrow disappears and a black arrow appears below the party's gauge. Use the D pad again to move this arrow along the gauge. You can stop on each enemy and ally and see their stats. A brown area appears to the right of the information pane, showing any status effect. For example, if you attack to create a Move Block on an enemy you'll see a red icon indicating that affliction. An ally that has a defensive effect in place will show a lilac icon. After checking these details choose a numbered position on the gauge using that black arrow, and that's where your character will go. The enemies and allies move along the gauge one place at a time until they reach the ACT point when the attack is unleashed. * You CANNOT place a character on the same numbered position as an enemy, or another ally. * You CAN place them at the ACT point immediately (if it's empty), but the attack won't be as powerful. 4. Recovering AP occurs automatically as the character moves back along the gauge after taking an action. If you skip their turn you can place them anywhere on the return gauge and the closer they are to the left the less AP they will recover. ----------------------- 02. Gauge Bonus Effects ----------------------- Now, let's say you place a character on position 5. That means they have to wait for four more turns before they reach position 1 and the Act command. The disadvantage to this is that enemies might move faster and place themselves further along the gauge so they attack first. The advantage to waiting longer is that the action is more powerful (you'll heal for more and attack for more damage) AND the character gains a bonus effect! This is dependent on the type of Attack Card you've chosen but you could get a Stun effect on the enemy or a Reflect effect on the character. If using an Agility spell or Wind magic the character's agility will be boosted in addition, and if using Water magic or a healing spell the character will recover HP with each move along the gauge. Enemies use these tactics too, boosting their status and giving them additional defence or attack bonuses. The further to the left of the gauge you place someone, the more power they will use and the status effect can be different and more crippling. You can check up on what status effect has been added to any action by viewing the ally or enemy as they move along the action gauge from left to right, AFTER the attack has been selected. This will also show the percentage boost. Here's a chart to show the effects generated by different card types. .-----------------.------------------------------------------. | Action Card | Gauge Number Placement | |------------------+-----------------------------------------| | Type | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | |------------------+-----------------------------------------| | Knife | Counter | No Effect | | Sword | Cancel | No Effect | | Axe | Death | No Effect | | Mace | Confuse | No Effect | | Whip | Paralyse | No Effect | | Bow | Cancel | No Effect | | Combined Weapons | Stun | No Effect | |------------------+-----------------------------------------| | Fire | Magic Attack Increase | No Effect | | Wind | Agility up | No Effect | | Water | Heal | No Effect | | Earth | Protect | No Effect | |------------------+-----------------------------+-----------| | Lightning | Drain | Reflect | No Effect | | Blizzard | Drain | Reflect | No Effect | | Forest | Drain | Reflect | No Effect | | Explosion | Drain | Reflect | No Effect | | Icarian | Drain | Reflect | No Effect | |------------------+-----------------------------+-----------| | Monster | Protect | No Effect | |__________________|_____________________________|___________| ------------------ 03. Status Effects ------------------ There is a vast range of status effects, both positive and negative, and they all disappear at the end of a battle. Some can be inflicted directly by using specific Action Cards and others are generated by placement on the Action gauge. Status effects only last for a short time and they can all be prevented by equipping protective accessories and some can be cured with the appropriate Action Card. Action cards show a percentage for the chance of inflicting a status effect. These are the most common negative ones. * Cancel This makes the enemy step back on the action gauge or cancels their move, sending them back on the gauge. This is a very important effect as you can prevent some enemies from using a powerful healing or attack skill time and time again. * HP Absorb/Life Drain Absorb some HP from the enemy. * AP Absorb Absorb some AP from the enemy. * Confuse Cause the enemy to behave randomly, hit other enemies or themselves. * Disease Slows the enemy. * Paralyse Stop the enemy from doing anything at all. They will be stuck on the gauge for a while and stop moving. * Poizn Cause the enemy to lose HP slowly. * Snooze Cause the enemy to fall asleep and do nothing. * Move Block Prevent enemy from activating their Action Card. * Magic Block Prevent enemy from activating their Magic Action Card. * Instant Death Kills the enemy outright. * Reflect There's a chance that any spell cast onto this character will bounce back and damage the caster instead. ---------------- 04. Action Cards ---------------- There are two kinds of Action Cards: Weapon and Magic, and different characters can equip different cards. Some of them can only use one kind of magic (dark/monster) type and are strong with weapons, and others specialise in elemental magic with perhaps only using one or two weapon types. You'll be shown cards in red if they cannot be equipped to that character. You acquire Action Cards from a range of sources: - Drops from enemies. - Inside treasure chests. - From using a "Blank Card" (random card). - From playing the Jet Mole mini-game (random cards). - Purchase for 50 G from the Slot Machine in the Ancient City (random cards). - Purchase Platinum cards for 1000 G at the Ancient City (random cards). - Synthesising cards to produce new ones. - Making special combos to create new cards which appear on the database, and are not included in the card inventory. Each card has a rank and a level and there are four ranks: Bronze - Level 1-9 Silver - Level 10-29 Gold - Level 30-49 Platinum - Level 50 If you have a Platinum card (at level 50, the maximum possible) the AP cost of using that card in a battle in halved. The other ranks make no difference to the AP cost, but increase the power of the attack. One of the main purposes of the game is to increase the number and power of your stock of Action Cards. Card levels are increased by synthesisng them with other cards. ---------- 05. Combos ---------- So, you might think all this is pretty clever and engaging but there's more! Place two or three characters next to each on the gauge and you can generate combo attacks. Enemies NEVER use these fortunately, because it's possible to destroy a strong enemy group in one turn if you trigger the right kind of combo. 1. How to Make a Combo How this works is that each character will do their set attack AND the combo attack you generated as well. You'll be shown the Action Card of the combo attack and it will be added to the database if it's not one you've already acquired. There are some very special Action Cards that are impossible to find anywhere and are created in this way. When placing characters on their slot, think about the chance of making a combo as well. This means that you need to check that there are spaces either in front or behind the first character. For ranked card combos it does not matter what attack the second and third person makes! Everything is dependent on who acts first, the type of skill they use and the rank of the action card. There are some exceptions to this rule, called Special Action Combos, when characters that have a special relationship with each other (such as Justin and Sue) combine specific attacks to make a combo: (See the Database Section for more details.) Also, even if the action card uses combined attacks (for example Lotus Cut that combines Sword and fire skills) the first part of the skill is what counts so that card can be used to make a sword based combo attack. 2. Specific Skills make a Combo The logic behind combos is that the first character uses one of their major skills, and which ones work for combos is partially indicated by the Action Cards they are equipped with when you first recruit them. For example: Sue has Shot, Smash and Heal (that's a Bow skill, a Mace skill and a Water skill.) She can make combos using a Bow or Fire skill as the first card, although not with her Mace or Water skills. Feena has the starting cards of Strike, Burn! and Resurrect which are Whip, Fire and Water skills. She can start combos using her Whip or Fire skills, but not with Water. As you can see from these two examples, their starting cards help to give some indication of what might be possible but you'd have to look at the lists of combos to see all the possibilities. 3. Combo Ranks That's just the start of it! The rank of the first card used determines the chances of a successful combo. This means that it's easier to trigger a combo if the first card used is a low level Bronze one, and it's much harder to make a combo if the first card is a Platinum one. The probabilites are listed in Richard Davies's FAQ, and are as follows: Bronze combo = 70% Silver combo = 50% Gold combo = 30% Platinum combo = 10% However, the chances of getting a higher rank combo are much greater if the character has low HP: in other words, fight battles with damaged characters and you've a better chance of triggering a life saving powerful combo. But you HAVE to start the combo with the ranked card so there's no way to hedge your bets! Platinum combos are likely to be most useful in boss fights anyway, when you can be sure that your characters will suffer damage. 4. Ranked Examples Again, let's look at an example from Sue. RRONZE COMBO Sue starts a two person combo with a Bronze ranked Fire Action Card and that generates a Burnflame combo. If she starts a three person combo with the same card that would trigger a Chainburn combo. SILVER COMBO Sue starts a two person combo with a Silver ranked Fire Action Card and that generates a Burnflare combo. If she starts a three person combo with the same card that would trigger a Stapler combo. GOLD COMBO Sue starts a two person combo with a Gold ranked Fire Action Card and that generates a Boom-Pow combo. If she starts a three person combo with the same card that would trigger a Sleepy Yawn combo. PLATINUM COMBO Sue starts a two person combo with a Platinum ranked Fire Action Card and that generates a Zap! All combo. If she starts a three person combo with the same card that would trigger a Puffy Fire combo. Note that 3 person Platinum combos (and some Gold ones as well) have a special status and create Action Cards that you can only get into the database through these combos. ----------- 06. Enemies ----------- Enemies appear in specific locations and will always be the same set. Fight all enemies to get 100% for the database. They are visible on screen although some of them will move around a bit and can be avoided. You'll see one enemy only and can tell the class from its appearance, but it might have allies of a difference class. Three enemies is the maximum at one time. Leave one screen and return and you'll find the same group again, so you can easily fight them as often as you like to get Action Cards or to steal accessories. However, most bosses can only be fought once and they drop very rare Action Cards, but it's not guaranteed. If you don't obtain these cards you'll might want to reload your game and try the fight again. NOTE: Two bosses can be fought again: the one inside the Iceberg Dungeon where you find Leen, and the very last boss. Also, you can obtain boss cards through synthesis or by trading with another player, through a link cable. (Thanks to Richard Davies for pointing this out.) Enemy classes are: Aqua Bird Demon Insect Human Machine Magic Mammal Plant Reptile Spirit Weird Many enemies also carry accessories and sometimes drop these after a battle. You can steal accessories with a special Crossbow Action Card: Sniper Shot. Stealing their accessory will help in the battle because it might give them a boost to their defence or attack (for example) and if you steal it, they lose that boost! This is especially true for some bosses. ----------------- 07. Levelling Up ----------------- The maximum level is 50 and it's quite easy to reach that with Yuuhi, the main character, as you cannot remove him from the party during the main story. The rest of the characters join at specific levels depending on when they can be recruited. Winning battles gives experience points that are equally divided amongst the active party of three, although anyone that ends the battle dead won't get any points. Using specific Action Cards will raise levels for the weapon or magic for that character. You'll see which ones on the post battle screen. ------------------ 08. Card Synthesis ------------------ Firstly, this can only be accomplished at a Warp Point and nowhere else. Save before starting to synthesise in case you don't like the results! What's so clever about the system, and fun, is that you can create new cards from your current stock. Select one card: this first card can be equipped, although the second card cannot. The first card will be highlighted in red for you, and then, choose another card and check out the possible result before deciding whether to combine the two of them. Sometimes the second card will reveal a range of possibilities: it might simply level up the first card, or level it down, or change it into something completely different. It's even possible to see a ??? against the result and you should keep cancelling and refreshing the option until that ??? disappears (or take a chance on it). It often means that the two cards combined will raise the level of the first card by an unexpectedly large amount, but it might result in a dramatic decrease in level! This is also how you can quickly raise the rank of cards from Bronze, to Silver, Gold and everntually to Platinum. Here's an example to show some of those possibilities, starting with a low level Heal card: Heal Level 4 + Renourish Level 4 = Healer Level 6 + Def-Loss Level 2 = Recover Level 2 + Vig-Loss Level 6 = Stram Level 5 + Crackle Floe Level 7 = Alhealer Level 7 + Sand Shower Level 7 = Alhealer Level 4 + Earth Shaker Level 5 = Sylphid Level 4 + Runner Level 9 = Crackling Level 6 + Smash Level 9 = Heal Level 7 This might appear to be a very unpredictable way of making new cards, and you might think that it could turn out to be very time-consuming and frustrating. However, there are some basic rules to the process. RULE 1 The order of selection matters! The First Card is the predominant one, the "parent card". RULE 2 All cards are arranged according to their type on the database so they appear in groups and this is important to note for synthesis. Here's a quick reference table: Knife : 001 - 010 Fire : 071 - 080 Sword : 011 - 020 Wind : 081 - 090 Axe : 021 - 030 Water : 091 - 100 Mace : 031 - 040 Earth : 101 - 110 Whip : 041 - 050 Lightning : 111 - 120 Bow : 051 - 060 Ice : 121 - 130 Combined Weapons : 061 - 070 Forest : 131 - 140 Explosion : 141 - 150 There are only three Light (Icarian) cards: 151 - 153 and these are a special case. Time Gate + Life Tree can produce World End. (Don't use platinum cards.) To lower the level of a Platinum card, simply synth it with any monster card until you get the result you want. RULE 3 When synthing any card with any Dark/Monster card the results will be within a range of 10 places on the database. (Or a massive boost or lowering of the current level of the Action Card.) This is how you can obtain higher numbered cards of the same type, and cards of the next type. You can also get the last card of the previous type. For example: synthing Heal No. 091, (the first card of the Water group) with a Monster card can produce Sylphid No.090 which is the last card of the Wind group. Whilst this is a useful card to have, it could then be used with another Monster card to create a card lower in the numbered table: say, Windwall+ No: 088, which reduces agility for all foes. A very handy card to make! Another example: Strike No 041 can be used with a Monster card to make Mind Buster No. 040. The range of possible results is impressive and you can test out different monster cards to get different results. You won't get ALL these results from the same monster card as it seems there is a set limit to the possibilites:: possibly 5 different outcomes when using one monster card. Example: Slash Lv 14 Sword Card No.11 + Gas Shroud Lv 14 Dark Card No.164 (which is dropped from a Red Slime, one of the first enemies you'll fight). This can result in: Lv ?? Slash Lv 14 Cancel Sword Lv 14 Miracle Knife Lv 14 X-Break Lv 1 Slash Lv 7 Slash Lv 14 Slash Lv 21 Slash Lv 28 Slash (if you keep cancelling until you get it! Example: Heal Lv 1 Water Card No.091 + Gas Shroud Lv 10 Dark Card No.164 This can result in: Lv ?? Heal Lv 1 Sylphid Lv 1 Healer Lv 1 Alhealer Lv 1 Heal Lv 6 Heal Lv 11 Heal Lv 21 Heal (after taking a chance with the ??? option) Synthing with monster cards is the quick and easy way to make some very powerful Action Cards from weaker cards early in the game. RULE 4 Using cards of the same type (Knife, Sword, Mace, Axe etc) with each other will create new cards of the same type. Here's Richard's formula: Parent card's database number + Subordinate card's database number / 2 = Outcome Card Example: Combo Knife No: 009 + Random Throw 003 = Howl Knife No 006 (9 + 3 divided by 2 = 6) RULE 5 Combine magic cards to create new ones based on the magic type. As you can see from the Earth + Water examples, different cards can produce the same result. Fire + Earth = Explosion Example: Burn! + Def-Loss = BOOM-POW! Fire + Wind = Lightning Example: Burn! + Howl = Zap! Earth + Fire = Explosion Example: Diggin' + Burnflare = BA-BOOM! Earth + Water = Forest Example: Tremor + Alhealer = Recover Water + Earth = Forest Example: Heal + Def-Loss = Recover Water + Wind = Blizzard Example: Healer + Howl = Crackling Wind + Fire = Thunder Example: Runner + Burn! = Gadzap! Wind + Water = Blizzard Example: Howlnado + Snooze = Cold REMEMBER! Cards that reach level 50 (the maximum) become Platinum and AP required to use them is cut in half! =============================================================================== =============================================================================== I V. W A L K T H R O U G H ............... *WALK =============================================================================== =============================================================================== =============================================================================== 1.0. PROLOGUE ........................................................... *W010 =============================================================================== TASK Search the school for items, and find Shirou. TREASURE [ITM] Clay [ITM] 300G [ITM] Blank Card [ITM] Miracle Drink [ITM] Bitter Medicine [ITM] Clay ENEMIES None ............................................................................... Select "New Game" and choose to name Yuuhi, the lead character, if you wish. If not, just click on the "Done" at the bottom right of the screen. The action starts immediately. Don't worry, your game isn't glitched, even though it begins with everything appearing a monochrome shade of dirty pink and none of the buttons you press reveal any kind of menu or instructions. After a scene with Shirou and Mizuki (neither of whom are playable characters) start by walking around the schoolroom and investigating the desks and cupboards. If Yuuhi is standing you can make him jump by pressing the A action button, and you use this same button to check out things, so sometimes he'll jump when you meant to try and find something. Start with the cupboard at the left of the teacher's desk for a sly surprise! You will never return to the school area so find everything now: although nothing is vital, the money and items are useful. The desk at the upper right corner of the row is Yuuhi's desk and you'll find a [CLAY] item, although you can't do anything with this, or even find out more at the moment. Leave the room to the hallway at the right, and walk down and left into another schoolroom. Check the middle of the upper row of desks to find [300 GOLD]. The only point of interest in here is another unreadable strategy guide in the top right bookcase. Return to the hall, and walk down and left into a third room, where you'll find a [BLANK CARD] inside the garbage pail. Back in the hallway walk down until you emerge in the playground. Walk down and left, where there's an unnamed kid by the sandpit at the bottom wall, or left to find a couple of kids but they don't help you at all. Walk a little further left for a scene with Mizuki, after which you'll be inside the dilapidated building. There's a conversation and you can choose either response and Mizuki goes south, telling you to check the north. Now you're free to explore, but only up to a point as Yuuhi won't let you go south. There's a school room to the left of your starting position with nothing of interest, and another one up to the left, also with nothing. The third one at the top left of the building is worth searching as there's a [MIRACLE DRINK] inside the battered rubbish bin. Cross the hall to the room at the upper right and you'll trigger a comment. Walk down and pick up the shiny game system. (This item doesn't appear in your inventory and it has no other purpose in the game.) Return to the hall and enter the next room down at the right. Search the single desk near the upper wall to find a [BITTER MEDICINE]. Return to the hallway and walk down a few steps to trigger a scene, after which you'll be back in control still in the middle of the hall. In time-honoured RPG fashion, ignore the needs of others and take the time to search for the last item. Go into the next room at the right where there's another [CLAY] item inside the battered trash can at the lower wall. Finally, enter the room at the bottom right of the building, as there's nothing else in any of the rooms. I checked every desk!. On the way there you'll probably fall into the large hole in floor and be instructed about the dangers of falling into holes. Avoid them, and jump over small ones. Once inside the room events take over and you end up somewhere bright pink! =============================================================================== 2.0. ANCIENT CITY ....................................................... *W020 =============================================================================== TASK Get some advice. Check out the Vending Machine, Platinum Card seller, and Card Buyer. TREASURE [ITM] 100G ENEMIES None ALLIES Yuuhi, Feena and Sue SPECIAL Pinky Dash Skill. ............................................................................... Sue (Justin's friend from Grandia) introduces herself and explains where you are. Follow her to the next room where you meet Liete and Feena. They outline the "extreme danger" that's facing this other world and the resurrection of the evil power of the Gulgan. Your task now is to find the three keys to the Tower of White so you can use the Dimensional Doorway to return home. That's the gist of it, and your path is set! You get team members: Sue, Feena and Pinky. Pinky isn't active in battles, but learns various handy skills that aid you in your progress through the game. Before leaving the pink palace it's a good point at which to check the menus. Use the START button to access the menu screen with details of your location, Action Cards, accessories, and the awesome Database that keeps track of everything for you. This is where you go to view the character status screen with details of their weapon and magic skills. Pinky's current skills are viewed in the Sys. Menu. You begin with Yuuhi at Level 2, Sue at Level 3 and Feena at Level 11. Sue has a 3 Sided Hat accessory adding +10 to her Magic Attack, and Feena has a Leather Glove giving her +10 Defence and you can view their stats on this part of the menu. The default Action Cards are: Slash 5, Strike 6, Tremor 7, Heal 8 for Yuuhi, Shot 4, Smash 4 and Heal 6 for Sue, and Strike 6, Burn! 5 and Resurrect 6 for Feena. Check the levels for magic and weapons and anything with Level 0 means that the character cannot use that kind of magic or weapon. No human can use Dark/Monster magic and only Feena can use Light/Icarian magic. Yuuhi has access to all weapons, but Feena is restricted to Knives and Whips and Sue uses Maces and Bows. Feena is a powerful Fire magic user as well as having all other magic, and Sue cannot use Wind magic. Multiple use of the relevant magic and weapons will increase this starting level and effectiveness. Just something to bear in mind. Open the database for characters and you'll see their full stats with icons for magic and weapons showing their strengths. Using attacks to make use of these strengths will help in the long run as they gain levels for magic and weapons. Some characters cannot use certain spells or attacks and you won't be permitted to equip magic at all for some of them. (I ignored all this information on my first game so it's perfectly possible to do the same and still beat the game!) Go through to the room at the right and talk to the first man for information about synthesising Action Cards. Not much use to you yet as you don't have any to spare. The second man tells you about Pinky. First you have to find a special fruit for her to learn a new skill. Eventually you'll learn one that allows you to use the Pinky Panel and jump across that wide gap to reach the treasure chest, but not yet!. Pinky has the default skill of [PINKY DASH] which doesn't require a panel and allows you to run by pressing the B button. Open the chest in the bottom right corner to get [100 GOLD]. There's another Pinky Panel here and the wall can be broken giving access to a new area, but again, not at the moment. Leave the pink palace and walk right and down into the main city. Chat to the people for basic instructions about Action Cards and accessories. Walk up the right path to find two people who will chat about making combos but they don't give you any hints at all about what actions might go together to make a combo. The grey man at the bottom of the area gives advice about treasure chests with skulls, and if you walk down or right you'll be on the world map. But there's another area to find here first. Walk left, and up, to find yourself inside a building with some machines. The large one will sell you random Action Cards for 50 G a go, and it's worth while using some of your cash here when you have a bit more of it to spare. The opening above this room leads into a room with a man who will buy spare cards although he doesn't pay you much and it's not really worth while selling cards. The other person sells a random Platinum card for 1000 G. This card has a rank of 50 and cuts the AP cost in half. Head down the path from the pink haired girl to find two more people, once of which gives you an important piece of information: you cannot use items during battle! (I missed this on my first game and spent quite a while pointlessly puzzled, trying to find an item command.) You can use items in the field, but most of the time you'll be using the heal command during a battle, and healing up at special health restoration Warp Points. These are also the only places where you can synthesise battle cards. One final option is to make use of those items you found in the school. Go to the Item inventory and find the two Clay items. You have the choice to use one to create a random accessory. The Blank Card can be used too, to make a random Action Card. Save your game if you want to try for the best stuff, or just take a chance on it. It's a good idea to make at least one accessory for Yuuhi since he has none. I got Air Sneakers, Winning Roller, Fortune Cloth, Enhancer and Priest Robe with a few tries so it is possible to hold out for better quality accessories. You can also create a new Action Card with the Blank Card and for that I obtained Double Strike 6/Howlnado 4. Leave the city to the east, west or south and move the the pink cursor to the left to select Tree Sea, the next location. What a lovely world map! =============================================================================== 3.0. TREE SEA ........................................................... *W030 =============================================================================== 3.1. Tree Sea Area 1 3.2. Tree Sea Cave Ruins ............................................................................... This is a large area that requires a few visits before you can explore the whole place. There are two separate maps and for this visit you'll be exploring the first one. Use the codes to check your precise location as it can be a little confusing to navigate. Each box represents a "room" and the lines show where the screen changes. Press the SELECT button to view the map of the Tree Sea and you'll see the Warp Point at the top left corner with the arrival point in the middle top area. This is how I'll explain where things are, with reference to this mini-map. The village that you cannot enter is to the north of the Warp Point, but actually appears at the bottom of the second map of the area. A B C +----+----+----+ 1 | A1 | B1 | C1 | A1 - Warp Point | | | | B1 - Arrival point +----+----+----+ 2 | A2 | B2 | C2 | | | | | +----+----+----+ 3 | A3 | B3 | C3 | A3 - River divides | | | | +----+----+----+ 4 | A4 | B4 | C4 | B4 - By River Warp Point | | | | +----+----+----+ 5 | A5 | B5 | C5 | | | | | +----+----+----+ 6 | A6 | B6 | C6 | | | | | +----+----+----+ 7 | A7 | B7 | C7 | C7 - Find leaf for boat | | | | B7 - River goes through to next map +----+----+----+ =============================================================================== 3.1. TREE SEA AREA 1 .................................................... *W031 =============================================================================== TASK Acquire a boat! TREASURE [ITM] Dried Meat [ITM] Cholra Flower [ACC] Enhancer [ITM] First Aid Kit [ITM] Miracle Drink [098] Resurrect ENEMIES [001] Big Caterpillar [002] Big Centipede [003] Red Lobster [014] Slime [015] Haze [074] Red Slime ALLIES Yuuhi, Feena and Sue SPECIAL Pinky Rope Skill. WARP POINTS Start Point, By River ............................................................................... AREA A1 - Start Point Warp As soon as you arrive Feena will explain that you need to fashion a boat from a large leaf found at the East. Guido will introduce himself and his shop, and tell you all about warp points. Check out the one nearby and you'll see the option to "Recover". Yes, it's free and everyone will recover their HP and AP, even if they are dead on arrival! You cannot go to any other warp point right now because you haven't found any, but later you can skip between warp points making return visits easy to accomplish. For now, the card synthesis isn't really an option, but after you've acquired lots of them you can use this command to meld together two spare cards which might produce a different battle card or raise the level of the first one you use. This is where you're reminded to save your game using the START button, although you can save anywhere. Guido's Shop (Sell items for half the cost.) .-----------------------.-------.-----------------------------. | ITEMS | COST | DESCRIPTION | |-----------------------+-------+-----------------------------| | Dried Meat | 20 | 1 ally regains 100 HP | | Dried Fish | 50 | 1 ally regains 300 HP | | First Aid Kit | 100 | All party regains 100 HP | | Rescue Set | 180 | All party regains 300 HP | | Crimson Potion | 330 | All party regains 500 HP | | Cholra Flower | 30 | 1 ally regains 50 AP | | Vamoh Fruit | 50 | 1 ally regains 100 AP | | Miracle Drink | 100 | All party regains 50 AP | | Deep Blue Medicine | 180 | All party regains 100 AP | | Yomi Elixir | 150 | Revives 1 ally with a HP | |_______________________|_______|_____________________________| Buy the Miracle Drink and First Aid Kit for quick replenishment of both HP and AP should you need it. The shop will offer new items as you progress. AREA C1 Return to the stone arrival point and go further east to find the leaf for the ship. However, you'll have to fight a mini boss battle here but it's very easy to win. Press START while someone is selected (or an enemy) and you'll be shown their full stats and current status. To change the selection press the directional buttons to move the black arrow at the bottom edge of the battle screen. You can steal an accessory from this boss even though you don't yet have the Action Card required to do this, because you can make it! Here's how: Use Sue's Shot card that she starts out with, and synthesise this with a Gas Shroud card. These cards are dropped from the slimes found by walking down from the Warp Point. Synthesise this card with another Gas Shroud card to obtain a Sniper Shot card, which is another Bow card. Equip this Action Card to Sue or Yuuhi and use it in the battle. (And use it in all boss battles to remove some very useful accessories from bosses!) _______________________________________________________________________________ No 074 RED SLIME (MINI-BOSS) Locate: Tree Sea Class : Weird Lv : 5 HP : 112 AP : 120 Steal : Crystal Drop : Gas Shroud Attack [102] Defend [064] M. Atk [080] M.Def [050] Agility [051] Fire [--] Water [20] Knife [--] Sword [--] Wind [--] Earth [--] Mace [30] Axe [--] Light [--] Dark [30] Whip [30] Bow [--] One Shot from Sue took off nearly half the monster's HP so that's a good starting attack to use, but Feena can kill it outright with just one Burn! attack. The leaf from this tree won't do for a boat to carry three people and a Pinky, so you're told to go further south to find another tree. _______________________________________________________________________________ Walk back to the west and the warp point to recover health and save your game. Now, this area is self-contained and the river that runs down the screen will injure you if you step into it without a boat! But once you're on the river you can stay on the boat and eventually you'll arrive back where you started. For now, we'll explore as much as possible before getting the boat. AREA A2 and B2 Walk south to the next room where you'll encounter two slimes. Kill them and they might drop a Gas Shroud Action Card. Although this cannot be equipped to anyone it's a very useful card for synthesis so it's a good idea to collect a few of these. Head east to find a person and two treasure chests. Jump over the brown patch of ground to reach the first chest that contains [300G]. You cannot reach the second chest from this point, so return to the west and kill the slimes again! Yes, enemies respawn when you leave the screen. Try for a combo attack that generates a Wide Hit No-043 on the action database. To do this, start with Sue using Shot and move the black arrow with the D-pad to position 2 on the gauge Next, use Feena with her Strike action and move her to position 2 on the gauge so she's directly behind Sue who will have moved along to position 1. The two of them will generate a combo! (If you place them on position 3 instead, allowing Yuuhi to take a turn too with Slash, and this generates a three person combo of Flamethrow No-056, and you'll see an enemy go up in flames. Another alternative is to use Burn with Feena and Tremor with Yuuhi following her and that generates a Burnflare No-074 combo that damages all enemies. Shot and Burn! might generate Rand Shot that also targets all enemies Each of these new actions will appear on the Database even though you don't yet have the cards for these attacks. You can stay around here for a bit, killing slimes and getting used to the battle system and see what you can achieve, and keep healing up at the Warp Point. AREA A3, B3, C3 Further south is a helpful person who will tell you about the nearby warp stone with a triangular marking. Find the same stone elsewhere and it will take you here. You'll discover a lot of these stones around the world and they help you reach places that would be inaccessible without them!. Go right from the second person into a new screen where you'll find more slimes, and a bit further on there's a treasure chest with [DRIED MEAT]. Jump over the dark patch of ground to reach the second chest that contains [CHOLRA FLOWER]. Go north to an area with mushrooms. AREA C2 Step on the flower switch at the lower left of the screen and walk up so you can step on the other two flowers in this small area. That lowers the two mushrooms at the right. Walk over both of these to step on the two flowers. (You can talk to the green frog for a ribbit answer.) Go back to the left where you depressed that first mushroom, and cross the two lowered mushrooms to the left. You can open that treasure chest you saw before but couldn't reach. This contains the [ENHANCER] accessory which you can equip to anyone. Return the way you came and go back to the area with the slime enemy (B3), and down a step, and right, to reach the grey person in the corner who warns you about a giant hole! Walk south to the next screen. AREA C4, C5 and B4 - By River Warp Point Jump over the narrow part of the hole and walk left to find the second Warp Point: By River, and a chest containing a [FIRST AID KIT]. Restore health and save your game and add any new Action Cards. You can return directly to the Start Point warp point if you wish, or experiment with a little synthing. Return to the right and walk down to C5 where you can stand on the flower to lower the mushroom allowing you to walk up to talk to the woodsman, but he doesn't say anything useful for now. Return later and he will! You'll meet a new enemy here, the Haze, which drops the Howl Action Card. This is a useful card to obtain as you can make some nice new ones using the Gas Shroud card. Fight until you get a couple of them and return to the Warp Point to do some synthesising. Gas Shrouds tend to change the card they are paired with, so if you managed to get a Howl card and use that first and then a Gas Shroud you can get a HellFlame which has a chance of reducing all foes' HP to 1! This combination gives a number of other outcomes: you can also get a Runner, Howlnado or a higher level Howl. Keep refreshing especially if you see a ??? against the result. I went with Howlnado, and then synthed that again with another Gas Shroud to generate a Wind Wall+ that reduces agility for all foes. AREA C6 and C7 Continue heading south to C6, and jump over a small hole to reach a treasure chest with a [MIRACLE DRINK]. Jump the next hole and walk down to find two more treasure chests in C7. The one at the right contains [RESURRECT], another Action Card, and the left one has [300G]. Jump left, over the upper brown patch to reach it without injury. You can fight the enemy in this area if you can manage to corner it! But be warned there are three stronger foes: a Red Lobster, Big Caterpillar and Big Centipede, although you should manage easily with your Burn! and Tremor combo. Slash and Burn is yet another combo you can do which can produce X-Break, giving damage to all foes at once. You might acquire the drop of a Life Drain No 169 from the Red Lobster. Check health and equipment before walking down to the next room (C7), and return to the Warp Point if you want to heal up for free before fighting another Red Slime boss. _______________________________________________________________________________ No 074 RED SLIME (MINI-BOSS) Locate: Tree Sea Class : Weird Lv : 5 HP : 112 AP : 120 Steal : Crystal Drop : Gas Shroud You'll find the leaf you've been searching for, and the monster is exactly the same as the first one you fought, so this isn't going to be difficult. I used Shot, Burn! and Tremor for the Flamethrow combo that over-killed the Slime by about 200 HP! _______________________________________________________________________________ After the battle you'll acquire the leaf and automatically pick up that obvious bright red fruit Pinky eats it and gains the [-PINKY ROPE SKILL-] to disembark from boats. Use the B button when alongside a log and you'll send out a blue rope to land the team back on terra firma. If you check your map you'll discover that you're in a new section of the map, but you cannot proceed except by walking back the way you came. Go back up to the Warp Point by the river and warp directly to the Start Point. By this point Yuuhi is likely to be Level 5 and Sue Level 6 if you've just done the minimum. Remove the accessories from Sue as she'll leave the party for a while, if you don't have any to spare. =============================================================================== 3.2. TREE SEA CAVE RUINS ................................................ *W032 =============================================================================== MAP http://www.gamefaqs.com/gbc/579833-grandia-parallel-trippers/faqs/63382 TASK Sail down the river! Explore the cave and beat the boss. TREASURE [ITM] Yomi Elixir [ACC] Plant Proof RUINS ENEMIES [003] Red Lobster [002] Big Centipede [006] Marna Bug [005] Zil Scorpion [004] Spyder ALLIES Yuuhi, Feena and Justin ............................................................................... A B C D +----+----+----+ 1 | B1 | C1 | D1 | C1 - River splits into 3 | | | | +----+----+----+----+ 2 | B2 | C2 | D2 | E2 | | | | | | +----+----+----+----+ 3 | B3 | C3 | D3 | C3 - Cave Ruins | | | | +----+----+----+ 4 | B4 | C4 | D4 | | | | | +----+----+----+ 5 | B1 | C1 | D1 | | | | | +----+----+----+----+ 6 | A6 | B6 | C6 | D6 | | | | | | +----+----+----+----+ 7 | B7 | C7 | D7 | | | | | +----+----+----+ From the Start Warp Point, walk left to dark green strip of grass between two tree stumps next to the sandy river bank. You'll be prompted to with the message: "Board leaf?". Answer yes, and Justin turns up who explains why you can't access the village because of the plague. The result of this is that Sue leaves the party and Justin joins. He's at level 8 and can use Water, Wind and Fire magic as well as maces, swords, axes and bows. Return to the river bank and answer yes again and you'll be on the leaf boat drifting downstream. Use the directional buttons to steer the boat. It is possible to move upstream, but it's awkward navigating around corners. The river runs through the two maps of Tree Sea and if you continue down the first right fork you'll eventually end up back where you started. Take the right fork (at A3 on the first map) and sail down the river, past the area you explored earlier, until you reach C6 in the first map. There are two logs at the left of the river. Go past these logs, although you can find some extra enemies to practice against if you stop here, but it's not essential and there are no treasure chests to find. AREA C1 You'll reach a wide stretch of the river, where it splits into three. This is now at the top of the second map of Tree Sea. The route to the ruins lies down the centre, and you could take a small detour to explore some other parts of the area, but for the sake of simplicity just keep going to the Ruins. (We'll return here later to get a few more items.) AREA C2 and C3 Go straight down the middle stream and move to the dark green patch and log at the right. Press B to land and open the chest there to get a [YOMI ELIXIR]. Enter the boat again and steer left to cross to the other patch of dark green and land here. Walk left to (to B2) to find another chest that contains a [PLANT PROOF] accessory. Return to the boat and continue down one more screen where you'll arrive at the ruins. Use B to snag the log at the left of the cave entrance to land. Enter the ruins and you'll find a handy Warp Point - Tree Sea. Use this to return to the start if you wish and now you can warp here directly. -------------- TREE SEA RUINS -------------- Once inside the ruins take a minute to check out everyone's accessories and Action Cards. Equip new things and maybe do a little synthesising with your spare monster cards. These can be added to another card to create new types of cards or to boost the level of the card by quite a bit. Cancel and refresh the options to see the range available. This dungeon consists of 9 rooms arranged in a grid of 3x3 and you begin in the bottom left room. There is nothing to find in here, apart from enemies! From this first room go right, through the gap in the wall to the adjoining room. You can fight a group of a Marna Bug, Red Lobster, and Big Centipede in here, or avoid them. Keep walking right, into the next room, avoiding the holes on the way. Jump over the dangerous floor using the two retracting spikes tiles to reach the far side safely. Step onto the cross tile which is a warp stone that deposits you on a raised platform in another room. Step on the diamond switch and then return via the warp stone. Jump back across the spiked tiles and walk up the middle room where you'll find an enemy blocking the path. This is a set battle that you cannot escape from and the enemies are a Big Centipede, Big Caterpillar and Red Lobster. Burn! Double Slash and Tremor is a good combo to use. Activate it by placing Feena on slot 4 and the other two behind her so they each get a status effect as well. This should generate Chainburn and defeat them all on one turn. Another useful combo is Justin's Double Slash and Yuuhi's Strike which produces X-Break, a physical attack on all enemies. You'll see another diamond switch at the left but this won't stay pressed down. Carry on up into the next room and go right. You'll be next to the wall that borders that raised area you warped to earlier. There's another warp stone here, with a triangular marking. Use this to teleport to the raised section of the spiked tiles room. Press the diamond switch and return through the warp stone. Go left again and you might want to fight the enemy group in this room: another set of a Marna Bug, Red Lobster, and Big Centipede. Walk down this room back to that switch that wouldn't stay pressed down where you fought the set battle. Press the switch to raise the wall and walk back down and left, returning to the first room. Recover at the Warp Point and equip any new Action Cards. Save your game! Walk up through the right opening and avoid the two enemy groups unless you really want to fight them. One group is the same as you already fought, but the second group is different containing a Zil Scorpion, Spyder and Marna Bug. There's nothing to find in the upper rooms so just walk right, across the bridge you made. As soon as you enter the next room events will take over and you'll be a major boss battle, with an angry tree. _______________________________________________________________________________ No 016 TRENT (BOSS) Locate: Tree Sea Ruins Class : Plant Lv : 7 HP : 884 AP : 150 Steal : Death Charm Reward: Poizn Action Card Attack [102] Defend [095] M. Atk [125] M.Def [053] Agility [050] Fire [--] Water [15] Knife [--] Sword [--] Wind [--] Earth [30] Mace [--] Axe [--] Light [--] Dark [30] Whip [--] Bow [20] Trent gives you a taste of what to expect in future boss battles as he has two additional parts, each of which gets a turn and he'll revive them if you give him the chance to do so. Thin Branch has 121 HP and Thick Branch has more: 171 HP. Thick will cast Tremor which damages one for around 40-50 HP and Thin uses Alheal. Trent also attacks with Tremor. As you'd expect when fighting wood and leaves, fire is the attack of choice and both Feena and Justin have the Burn! action card. Make sure to place them on the 4th slot of the gauge to generate a Magic Attack increase status effect Place those two next to each other on the gauge (with Justin first) to produce a Burnflame combo which targets all three enemies and should kill the branches outright. With just one more attack spell (I had used Howl with Yuuhi) that should take care of Trent. _______________________________________________________________________________ You'll receive the [POIZN ACTION CARD] after the battle and pick up the [TOWER KEY]. You leave the ruins automatically and will be back at Liete's pink palace in the Ancient City. Poor Feena is now out of the running for a while and you'll have to make do without her. Next stop: Volug Volcano to find Alma and Gadwin. =============================================================================== 4.0. VOLUG VOLCANO ...................................................... *W040 =============================================================================== 4.1. Volug Volcano Area 1 4.2. Volug Volcano Area 2 4.3. Volug Volcano Village 4.4. Volug Volcano Core 4.5. Volug Volcano North ............................................................................... Sue has rejoined the party and everyone is likely to be at around level 7/8/9. Adjust accessories and Action Cards again if necessary and recover health at the Warp Point first. Check the slightly changed inventory at Guido's shop. Guido's Shop (Sell items for half the cost.) .-----------------------.-------.-----------------------------. | ITEMS | COST | DESCRIPTION | |-----------------------+-------+-----------------------------| | Dried Meat | 20 | 1 ally regains 100 HP | | Dried Fish | 50 | 1 ally regains 300 HP | | First Aid Kit | 100 | All party regains 100 HP | | Rescue Set | 180 | All party regains 300 HP | | Cholra Flower | 30 | 1 ally regains 50 AP | | Vamoh Fruit | 50 | 1 ally regains 100 AP | | Miracle Drink | 100 | All party regains 50 AP | | Deep Blue Medicine | 180 | All party regains 100 AP | | Yomi Elixir | 150 | Revives 1 ally with a HP | |_______________________|_______|_____________________________| =============================================================================== 4.1. VOLUG VOLCANO AREA 1 ............................................... *W041 =============================================================================== MAP http://www.gamefaqs.com/gbc/579833-grandia-parallel-trippers/faqs/63390 TASK Find a the route to the village. TREASURE [ITM] Defence Seed [ITM] Dried Meat [ACC] Poison Charm [ITM] First Aid Kit [ITM] Dried Meat ENEMIES None ALLIES Yuuhi, Justin and Sue ............................................................................... Walk north from the arrival warp to enter a cavern. This next area plays like a platformer and you have to use the stones, branches and ladders to reach the top of the volcano. There are no enemies in here, but there are some items to collect on the way and this is the fastest route to do that. Walk up from the Warp Point and head left, jumping over the first gap to you land on the block at the bottom left of the screen. Move off this block to fall down the gap and you'll be able to reach a single treasure chest. It contains a [DEFENCE SEED] that permanently increases defence by a range of points. Use it after saving your game if you want to get the maximum amount. Step into the grey IN stone to your left and this warps you back to the OUT stone in the first room. Follow the same route again, along the bottom stones, heading left, but jump over the two gaps to reach the room at the far left. Climb the ladder and open the chest to the right to get [DRIED MEAT]. Return the way you came, back to the first room. From here, climb the two ladders to the top and go right. Jump onto the second single block and drop down to reach the treasure chest in the right corner. This contains the [POISON CHARM] accessory. Fall down again to the branch in this first room and go up the ladder again. Jump across the gaps to the ladder at the right and climb up. Jump the gaps heading left to reach the next room and use the short ladder to climb up. More gap jumping follows, heading right until you reach the next ladder. This takes you up to the outside of the mountain. You can talk to an odd looking person who's examining the volcanic activity, but he doesn't tell you anything useful. Stay on the lower ledge and walk left to reach another ladder. Climb down this long ladder all the way until you stop on a ledge next to a treasure chest. This holds a [FIRST AID KIT]. Drop off to the left and you'll end up in the bottom left room. Walk right, and use the short ladder to reach the final treasure chest with another [DRIED MEAT] item. Not much after all that effort. Climb the second ladder to use the IN warp stone that returns you to the OUT one in the first room. And yes, you've got to do it all again to reach the top, but with no detours this time. Just go left, up the ladder, head right and up the next ladder. Jump the gaps to the left to reach the next ladder up, and jump a couple more gaps heading right to the last ladder. Once back at the top climb to the upper ledge and make your way left to reach a black opening into the second stage of this dungeon. =============================================================================== 4.2. VOLUG VOLCANO AREA 2 ............................................... *W042 =============================================================================== MAP http://www.gamefaqs.com/gbc/579833-grandia-parallel-trippers/faqs/63716 TASK Find a the route to the village. TREASURE [ACC] Confusion Charm [055] Water Shot [123] Crackle Floe [ITM] 500 Gold [122] Crackling [ITM] Blank Card ENEMIES None ALLIES Yuuhi, Justin and Sue ............................................................................... You're inside the volcano with fireballs to contend with, but there are no enemies to interrupt the lava flow and you can safely walk anywhere despite the threatening orange background. Go down the first ladder and take your time on the second one to judge the timing of the fireballs coming at you from the right. It's pretty easy to jump over them and reach the far right of the room. Hop down the blocks to the bottom of the next room and go left. Climb the first branch and move left to use the next two automatically. Hop off onto the block to reach the treasure chest that yields a [CONFUSION CHARM]. Return to the long branch and climb higher, moving right, to reach the ladder to the upper room. Walk left to get the very useful [WATER SHOT] Action Card. This can only be equipped by Sue so make sure you do that at some point. Return to the branches and use the long one to reach the ladder down to the next room, but go slow, because this time there are fireballs that will target you while you're still on the ladder. Stop at the top of the ladder and look right to see a switch underneath the first fireball firing machine. Jump the gaps to reach it, but it doesn't stop the fireballs. In fact it opens a wall to a self contained room below. Drop down through the gap in the second path to the left of the switch, and you'll fall into a room with a single treasure chest. This contains the [CRACKLE FLOE] Action Card. Use the IN warp stone to return to the start of the volcano. Yep, you'll have to make your way back through the first area again. Once you return to this room with the two fireball machines, fall down the left of the screen to reach the bottom of the area. If you go further left you'll be inside the village, so walk to the right to the next room where you'll find a chest with [500 GOLD]. Climb the ladder and jump the gap to the right. Climb up and you're inside a small section with two warp stones. Take the right one (with the circle) and you'll end up next to a treasure chest that contains the [CRACKLING] Action Card. Return through the warp stone and go back down the ladder. Jump the gap to the left and climb up the next ladder. Go left to climb a long ladder, but step off it at the first block and drop down, climb the branch, and reach another chest with a [BLANK CARD]. Go back to the long ladder and climb up to the next room. Step off the ladder at the first block that takes you two steps to the right. From here, jump right and keep pushing right so you end up on the long ledge below. (If you miss the ledge, just go back up the ladder.). Walk right, and up the ladder at the right side of the room. From the top of the ladder jump across the gaps to the left and up the next ladder. Keep going up, using the long branch, and then moving left to reach the upper right of the first room you entered. Make your way back down the next two rooms to the bottom and walk left to enter the village. =============================================================================== 4.3. VOLUG VOLCANO VILLAGE .............................................. *W043 =============================================================================== TASK Collect treasure and use the Rocket Mole! TREASURE [132] Recover [ITM] First Aid Kit ENEMIES [033] Rock Bird [034] Odd Bird [032] Quake Bird [019] Magic Head [022] Magic Ghost ALLIES Yuuhi, Justin and Sue SPECIAL Pinky Throw Skill ............................................................................... As soon as you arrive at the Volcano village you're prevented from reaching the Key you need, but instead you acquire a PINKY FRUIT and Pinky learns the [PINKY THROW SKILL]. This enables you to "throw" Pinky to far away switches when standing on the appropriate Pinky panel, and facing the correct direction. There are some people to talk to and things to do, but first of all walk north, through the next room, to reach a path with a Warp Point: Village. This means that you can freely teleport between this point and the start of the Volcano. Check out the map of the area to get your bearings and equip those new Action Cards and accessories. Sue can take the Water Shot and card and Justin and Yuuhi can use the ice magic. Back in the village talk to the white suited inhabitants to hear the Alma and Gadwin went on ahead, looking for medicine, and that Derlin has been kidnapped. Left from the first room you'll discover a steam bath room but there's no-one to talk to here. Left from the second room is a strange place with machine in it, but we'll return here in a bit. For now, go right from the village and jump over three spiky tiles to reach a new room with lava and switches. Walk down to stand on the edge of the lava and jump to the switch. That turns o ff the flame barrier to your left. Go through the opening and stand on the Pinky tile. Press B and Pinky will use her throw skill to move over the fiery ground and press the switch. Return to the previous room and you'll see that a new path has been created, but it still doesn't reach all the way across the lava. Walk up and jump to the upper switch to turn off the second flame barrier. Go left and use the Pinky panel and return to find that the path is complete. Cross the path to reach a treasure chest in the middle of an island. This contains the [RECOVER] Action Card. This cures disease but I don't think I ever used it! There's a yellow insect type enemy floating around here and you can try to defeat this group. It's a Rock Bird, Odd Bird and Quake Bird, and they move quickly, getting in a turn before your team. Water Shot, Howlnado and Crackle Floe will produce a combo of Flamethrow which is unlikely to damage any of the enemies, but the ordinary attacks will kill the group by themselves. You might get a drop of a Feather Dart card. Return to the left, back to the village and recover at the Warp Point. From here, walk right, and jump onto the two switches. Keep going right, to the next room, and hop over two blocks to reach the Pinky panel block. Turn down the screen and press B to make Pinky fly to the switch creating more blocks so you can reach the golden treasure chest. Carefully jump the rest of the gaps to reach it and obtain a [FIRST AID KIT]. Jump all the way back to the Warp Point, or just fall into the lava and you'll be back at the start of the jumps, saving some bother. From the warp, go left and around a single path to fight an enemy of an Odd Bird, Magic Head and Magic Ghost. (This is optional.) The Ghost uses Poszin which should miss altogether if you place everyone on the higher part of the gauge. Water Shot, Crackling and Tremor creates Flamethrow again and this IS effective, so you'll defeat them all in one round of attacks. You might get a Recover card from this group. Step on the cross at the end of the path and you're taken to a new area all way to the west side of the area map. Walk around the path and press the switch, and then return through the warp. Either fight or run, as you won't have AP left for more powerful attacks used the last time. Return to the Warp and recover again. That switch opened up a path to the north, leading to a whole new section of the map. The enemies in this new area are a lot tougher to defeat so leave this for now and return to the upper part of the village. ------------------ JET MOLE MINI-GAME ------------------ Go left to discover the Jet Mole! At least, you will see it appear when you talk to the man there. There's nothing else to find in this room so walk up the steps and press A to enter the black hole of the digging machine. This leads of a blacked out area of the map where your mole slowly moves up the screen, uncovering the terrain as it goes. Your aim is to reach the Goal line at the far side, but you can take your time to search around as you proceed. You can steer it from left to right, but cannot move backwards except for a short distance if you bump into a wall. Manoeuvre to avoid walls and lava pools and you'll come across various Action Cards. They appear as cards on the ground and you simply move over them to pick them up: accompanied by a reassuring jingle. This is a cheap and easy way to accumulate more cards and you can play this mini-game as many times as you like. On this first run I found Burnflame, Alheal, DoubleStrike x2, Double Slash and Howlslash. =============================================================================== 4.4. VOLUG VOLCANO CORE ................................................. *W044 =============================================================================== TASK Find Derlin. TREASURE [117] Stram [ACC] Animal Proof [ACC] Power Belt [133] Stram [116] Stapler [ACC] Magical Hat [ACC] Dragon Scale [ITM] Power Seed [ITM] Clay [ITM] 500 Gold [036] Soul Buster [046] Cut Whip ENEMIES [023] Snow Ape [024] Red Ogre [026] Sneak-Thief [025[ Craftsman [021] Ghost [020] Junior Demon [029] Mercenary [030] Fighter [028] Jester [031] Adventurer Killer [027] Hit-Man ALLIES Yuuhi, Justin, Sue Recruit Derlin. ............................................................................... Leaving the Jet Mole you emerge in a new area, with no in-game map, but with a helpful Warp Point: The Core, so you can leave and return here directly. Recover health and sort out your new Action Cards, improving the level of some of the ones you've already got through synthesis and equipping the ice and water magic cards you found in the Volcano if you haven't already done so. This is a place you'll return to later in the game so don't be concerned that you cannot reach all the treasure chests here, because you're not meant to! Walk up to the next room and jump over the stepping stones heading right. Keep going to the next screen where you'll encounter switches, flames and pinky panels. Hop to the first block and move up (you don't have to jump) to press down the first switch. Move right, and the flame has gone allowing you access to the treasure chest. This contains the [STRAM] Action Card. Step on the Pinky panel, facing left, and let fly Pinky by pressing B. That turns on the second switch and turns off the flame on the island ahead of you, But that's all you can accomplish from here. Walk back to the previous room with all the stepping stones, and turn up the path, jumping across the gap to the upper section of this room. Carry on along the path to reach a new room where the way forwards is partially guarded by two enemies. They can be avoided, but that's a bit tricky to do. The first group (inside the white enemy) consists of a Snow Ape and two Red Ogres. Water and ice magic is effective on the ogres and fire on the ape. Water Shot followed by Crackle Floe produces Random Shot which is a physical attack on all enemies and that's quite handy. This is when I needed some items to heal up everyone before attacking the second enemy. Be very careful here because the enemies reappear if you leave the room and return and they can do a lot damage to you. The second group consists of two Sneak Thief enemies and a Craftsman and they are very fast, ensuring they will attack before you do. Use Yuuhi to heal up Sue as she's likely to require it (and if you have Alheal use that on everyone.. I kept him in reserve so I could move him directly up to the ACT point if required. Water Shot and Crackling should deal with them all when you get your turn, but place characters half way along the gauge to produce more power. After avoiding or defeating these enemies, take the path to the left of the screen where you'll be met with a fireball charging at you. Jump over it and continue walking left, jumping over a fireball coming down at you. Go left, past the fireball machine to the next screen. There's a single treasure in the middle of the path which contains an [ANIMAL PROOF] accessory. It's not easy to avoid the enemy group here and you will encounter a single Ghost and two Junior Demons. They use Wow to increase attack and BOOM-POW! which removes a fair amount of HP from everyone. However, counter this with Sue's Water Shot comboed with Justin's Crackle Floe and you might get a Random Shot that hits them all and you can defeat them in one turn. You might get the BOOM! Action Card. Return to the Warp Point to save and heal up before continuing. (If you go north, past the fireballs, you'll trigger a boss fight!) From the Warp walk up again, hopping over the stepping stones to the room with the two sets of prowling enemies. This time, go right, and follow the narrow path down and right. Walk over the extinguished flame heading isndie the walled enclosure to reach a switch. Press this to douse the flame at the right side of the area. Go back to the path and head right to reach a Pinky Panel on the edge of that island you saw a little earlier. Press B to send Pinky over to the switch which puts out the flame behind the panel. Walk up over that patch of dark ground and use the switch at the left. Don't bother going right as the chest on this next island is out of reach for a long time yet. (It requires Pinky's flying skill.) Instead, follow the path to the left and open the treasure chest to get a [POWER BELT] accessory. Move on up to the next room. Stand on the Pinky panel and press B and Pinky will move quite a long way up to turn on that switch. This opens a hidden section of wall to the left of the room. Stay where you are and turn to the right, and press B again to send Pinky over to the switch near the lower treasure chest. This takes out one of the flame barriers so you can walk over and reach the treasure chest. Open it to get a [STRAM] Action Card. Stand on the switch next to the chest to kill the second flame barrier. Walk up the path to obtain another Action Card from the second chest: [STAPLER]. This is very useful as it changes an ally's status to a good one. Go through the gap you opened to the room at the left and jump onto the switch at the left of the room. This make a path heading down, back to the room with the two sets of enemies. This means that you can run the gauntlet and get back to the Warp Point quickly. But don't do that yet! Go north instead and you'll find yourself in a room with fireball machines and a large red crystal. The crystal doesn't do anything now, and it's somewhere you will return to after the main story has been completed. However, let's not let two treasure chests go to waste. Jump to avoid the fireballs by jumping over them and time it right to dodge them and get to the chests. The upper left one contains an accessory: the [MAGICAL HAT], and the upper right one has a [DRAGON SCALE] accessory. I gave both to Sue as one increases magical attack whilst the other increases defence. Make your way back down to the fireballs and keep going south this time. You'll soon arrive in a room with four treasure chests and two sets of enemies. These are quite challenging if you're having any difficulties with the battle system so you could leave this until a revisit. The yellow set of enemies comprises humans: two Fighters and a Mercenary, that use slash and weapon attacks on one. Water Shot, Strike and Burn will create a combo of Flamethrow and without using up too much AP. Another nice combo produces Tech Bind which blocks an enemy move: I got this one by using Strike, Burn and Shot. You might get a Slash Action Card. The second group has faster enemies of an Adventurer Killer, Jester and Hit-Man. The Killer will use an Alheal magic on his allies. Shot and Howlnado generates a combo of Random Shot if you want to try that, and it should defeat this group by the end of the combo. You might acquire a drop of Sky Cut. After dispatching the enemies open the chests. Starting at the left you'll get a [POWER SEED] and [CLAY]. The next chest is one of those awkward SKULL chests and I'd suggest you leave this for now as it will explode in your face! It contains a [ZOMBIE RING] accessory. The one at the far right contains [500 GOLD]. Change the team if anyone is badly hurt and that saves on using items for healing. Fighting with Derlin and Java in the team Stapler and Tremor created a Quake combo, and Tech Bind was produced using Strike, Knifethrow and Burnflame. Walk back up to the fireballs and right, and then down to reach the Core Warp If you don't want to fight those enemies again, try and walk around them as they move around the area, or get into a fight and run away. The enemy will disappear and you can easily circumvent the second one. Note that the two Stram cards you've found do different things and have different numbers: 117 changes a foe's status to a bad one, and 133 cures confusion. Set out once again, through the stepping stones room and heading north. In the room with the two enemies go left, dodge the fireballs and head north to run into a scene. YAY! You've found Derlin and his captors, and a boss! _______________________________________________________________________________ No 035 FIRE GOLEM (BOSS) Locate: Volug Volcano Class : Demon Lv : 16 HP : 975 AP : 150 Steal : Seal Armour Drop : Magical Stryk Action Card Attack [103] Defend [075] M. Atk [097] M.Def [071] Agility [060] Fire [20] Water [--] Knife [10] Sword [10] Wind [--] Earth [20] Mace [--] Axe [--] Light [--] Dark [20] Whip [--] Bow [20] This fire based enemy is stronger than the normal type of fire golem and he comes with two cohorts. Left Heat has 209 HP and uses Burn! and Quake magic and Right Blizzard uses Burnflame that targets everyone for around 40-50 HP damage. And that's just the allies! The golem uses Burnflare which does about the same damage, as does Quake. If they use these magic attacks one after another you'll be struggling to keep up with healing. They also use the gauge to get bonuses, such as boosting magic attack ,and you should do the same, placing people well back on the gauge. Golem might use HellFever if you don't defeat the group quickly, and this causes nearly 100 HP damage to everyone if he gets a boost to his magic. (Even with Reflect in effect on a character, thanks to the status bonus, that made no difference.) They are obviously susceptible to ice and water magic attacks, but you want to avoid triggering a fire based combo. Crackling is a great attack to use on them all, especially if you've equipped an accessory to boost Magic Attack. Place your characters at the far left of the gauge to generate extra power, but leave Yuuhi out of that if you're using him for healing, and place him higher up the gauge if you need quick healing! Also, if using that Water Shot attack from high on the gauge you'll generate a healing effect as you move along it. Double Slash, Water Shot and Howl generates Lotus Cut which was a nice bonus. Water Shot and Slash gets the combo Random Shot which targets all enemies. Be careful if you use more powerful cards as they use up a load of AP and I found myself struggling to find sufficient AP to use the better attacks. The same applies to the Alheal card as that needs 35 AP to use, and remember it doesn't heal the user, so you need to compensate with someone else healing the bearer of that card. Win the battle and everyone gets 2325 experience and you should obtain the dropped card [MAGICAL STRYK]. My team were all at level 10 and increased levels by 4 after this battle, which was nice! _______________________________________________________________________________ After the battle Derlin joins the team, to be escorted back to the village so he says. But in fact he's now a permanent party member. He uses sword Action Cards and has higher magic stats than the rest of the team. His Wind and Earth magic is at level 15 and he can use all magic except for Icarian. This means that you can equip those dark magic monster cards to him if you want to use him. Before leaving the prison open the two chests to get a [SOUL BUSTER] Action Card from the left one and [CUT WHIP] from the right. Before doing anything else make sure you heal up the team. You've still got to get back to the Core Warp Point past those circling enemies. This is when items are the most use. I used a First Aid Kit and Miracle Drink to heal everyone's HP and AP and then managed to avoid the enemies after all, but better safe than having to do the battle again. Use the Warp Point to heal up fully and save your game and then warp directly back to the Village Warp Point. If you walk down into the main part of the village and head left to the room with the Rocket Mole there are now three people in here. You can ride the Mole again if you like, but that's all. =============================================================================== 4.5. VOLUG VOLCANO NORTH ................................................ *W045 =============================================================================== TASK Find Alma and Gadwin. TREASURE [074] Burnflare ENEMIES [019] Magic Head [022] Magic Ghost ALLIES Yuuhi, Justin, Sue and Derlin. Recruit Java. ............................................................................... Starting at the Warp Point: Village, set forth up the north path that you created earlier. In the next room stand on the Pinky panel and press B to send Pinky over the switch at the left of the screen. This creates a stepping stone allowing you to jump over the the path at the right. Walk up to the next room. Jump over the next two blocks to reach another switch at the top right corner. Press this switch and it makes more stepping stones in this room. Jump back two stones and go left over the new stones to return to the previous room. Jump to the left path and up, where you'll end up on another Pinky panel, facing a switch. Use B again to send forth Pinky and now you can use the new stones to reach the upper left path of this room. There's a yellow flying enemy in the new room but it tends to avoid engaging you. If you really want to fight it then you might need to jump around a bit to reach it. I found the best way was to go up the middle path from the lower room and you'll find it moving over to the upper right corner. Quickly jump over the blocks to reach the switch at that corner and you should catch up with it. The group consists of two Magic Heads and one Magic Ghost. The Ghost uses Craze which might confuse someone, and the Head uses Zap All or Gadzap. With luck you might get a drop of one of the Zap group of cards or just another boring Stram card. As soon as you move up the path to the next screen you'll encounter a scene with Gadwin and Alma. After this there's another battle with the Fire Golem, again. _______________________________________________________________________________ No 035 FIRE GOLEM (BOSS) Locate: Volug Volcano Class : Demon Lv : 16 HP : 975 AP : 150 Steal : Seal Armour Drop : Hellfever Action Card Attack [103] Defend [075] M. Atk [097] M.Def [071] Agility [060] Fire [20] Water [--] Knife [10] Sword [10] Wind [--] Earth [20] Mace [--] Axe [--] Light [--] Dark [20] Whip [--] Bow [20] Yes, it's a repeat of the previous battle and with higher levels for the team, and full health you shouldn't find this one too difficult. You get [HELLFEVER] Action Card as a nice reward. Experience is less for some reason: 837. _______________________________________________________________________________ Following another scene you'll be straight back at the Ancient City with Alma ready to heal Feena. After this, both of them depart and Feena doesn't rejoin the team. Leave the Ancient City to see that the new world of SKY ISLES is now accessible. However, you might want to take a little detour or two first! Buy some cards from the vending machine because this is one way to gain an additional two party members after you've bought enough of them. You can also buy a Platinum Card with all the money you should have. This costs 1000 Gold and it's a random card but you'll need one of these to exchange with someone in a bit. Also, if you walk down from the girl in brown standing at the left of the central path, you'll find the Cave of Trials. This can be explored now if you think you're strong enough, and it has rather catchy music, but there's no urgency as you'll have to go through here later on to reach the Tower of White If you enter the cave you can use the Warp Point recovery at any time, and you won't find enemies in this first room so it's safe enough. --------------------- VOLUG VOLCANO REVISIT -------------------- But there are more things to do before going to Sky Isles. Return to the Volcano and warp to the Village. Walk down into the village, and into the room with the lava and the two people blocking access to the Key. Go left into the room with the hot baths and you'll find someone new! Talk to JAVA and he'll join the team! He'll join at whatever level Yuuhi has reached and he is skilled in fire, wind and water magic, and uses Maces, swords and axes. Quite a handy old fella even if he's a bit on the slow side. He is equipped with the Seal Armour which boost HP by 60 so if you're not planning to use him, remove that and give it to someone in the active team. Make your way north again, past the Warp Point and over the stepping stones to the room where you found Alma and Gadwin. Open the treasure chest there to get a [BURNFLARE] Action Card. Try and fight that group of enemies in the room with the stepping stones until you've gained more Zap cards. Or play around with the Jet Mole to get some free cards. (I zipped through quickly and picked up Double Smash, W-Break, Burnflame x2, Double Strike.) =============================================================================== 5.0. SKY ISLES .......................................................... *W050 =============================================================================== 5.1. Sky Isles Treasure Hunting 5.2. Sky Isles Castle 5.3. Sky Isles Castle Fan Room (to Boss) 5.4. Tree Sea Waterfall Cave 5.5. Tree Sea (Rem) 5.6. Sky Isles (Saki, Mio And Nana) 5.7. Ancient City (Gantz and Tentz) ............................................................................... As Justin helpfully explains when you arrive, Sky Isles is a series of islands that float in the sky. You go island hopping by firing yourself from the cannons that are dotted around the islands. Yuuhi gets a phone call from Shirou to say that he and Mizuki are going to the Sea of Tranqulity to search for another key to the Tower of White so you won't meet up with them here. Save your game and recover everyone at the Start Point Warp nearby and prepare for lift off! Guido's Shop .-----------------------.-------.-----------------------------. | ITEMS | COST | DESCRIPTION | |-----------------------+-------+-----------------------------| | Dried Meat | 20 | 1 ally regains 100 HP | | Dried Fish | 50 | 1 ally regains 300 HP | | First Aid Kit | 100 | All party regains 100 HP | | Rescue Set | 180 | All party regains 300 HP | | Cholra Flower | 30 | 1 ally regains 50 AP | | Vamoh Fruit | 50 | 1 ally regains 100 AP | | Miracle Drink | 100 | All party regains 50 AP | | Deep Blue Medicine | 180 | All party regains 100 AP | | Yomi Elixir | 150 | Revives 1 ally with a HP | |_______________________|_______|_____________________________| A B C D +----+----+----+----+ 1 | A1 | B1 | C1 | D1 | A1 - Meet Milda! | | | | | B1 - Rocket to Sky Castle +----+----+----+----+ D1 - Butterfly. Orange Crystal 2 | A2 | B2 | C2 | D2 | | | | | | +----+----+----+----+ 3 | A3 | B3 | C3 | D3 | | | | | | +----+----+----+----+ 4 | A4 | B4 | C4 | D4 | B4 - Three platforms with switches | | | | | +----+----+----+----+ 5 | A5 | B5 | C5 | D5 | | | | | | +----+----+----+----| 6 | A6 | B6 | C6 | D6 | D6 - Start. Warp Point. | | | | | B6 - Skull chest +----+----+----+----+ =============================================================================== 5.1. SKY ISLES TREASURE HUNTING ......................................... *W051 =============================================================================== TASK Find the treasure, the airship to the Castle and Milda! TREASURE [ACC] Leather Armour [134] Refresh [ITM] Cholra Flower [ACC] Talisman [ITM] 300 Gold [ACC] Crystal [146] Mao [ITM] Vamoh Fruit [ACC] Leather Glove [ACC] Confusion Charm [ITM] First Aid Kit [ACC} Lion Ring (Skull Chest) ENEMIES [036] Starfish [040] Orphan War [042] Zombie SPECIAL Pinky Power Skill. Butterfly. Skull Chest ALLIES Yuuhi, Justin, Sue, Derlin, Java. Recruit Milda. ............................................................................... ----------------------------- Route To Milda And Sky Castle ----------------------------- Start off by taking a direct route through the cannons to find Milda. From D6 take the cannon to C4. Step into this cannon here and you land at D3. Enter this cannon to land at B2. Take the cannon again and you'll end up at A2. There are two cannons in this room but you cannot reach the one on the bottom island, so just step into the one where you landed. This flies you through the clouds to a large area where you'll meet Milda. She joins the party! As with Derlin she'll join at Yuuhi's current level. For me that was level 15. She cannot use any elemental magic but can equip dark monster cards. She's primarily a physical fighter with axes being her speciality, as in Grandia. You'll see a very obvious red fruit on the ground. Pick this up and Pinky ingests it to learn the [-PINKY POWER SKILL-] which gives her the strength to move boulders. Don't use the cannon here, but climb the steps and walk right to find a green coloured Pinky panel. Face to the right and press B and Pinky will move to the switch on the far island. That removes a barrier for when you reach that island. You'll also find a Rocket waiting for you. Well, an airship, not a rocket, but it does the same thing. Flies you somewhere else! If you board the airship you'll end up at Sky Castle and there's a bit more to do in Sky Isles first so leave that alone for now. Or fly to the Castle so you can access the Warp Point there, avoiding having to take this route to return there. Enter the cannon on this island and it deposits you on the island where you removed the barrier. Walk down to open the chest that has contains a [LEATHER ARMOUR] accessory and the one where you landed has a [REFRESH] Action Card. Walk right, past another cannon to find a quiet area with a pink BUTTERFLY. Try to catch it and collect all Butterflies from various locations for a reward. Open the treasure chest to get a [CHOLRA FLOWER] item. There's an Orange Crystal here, but you cannot do anything with that for now. Return to the previous screen and use this cannon. You'll land at an area close to the start. There are two Pinky panels you cannot use (and don't need to!) and a switch that requires a quick hop down from the island. This creates a path leading south. From the path, jump right to reach the treasure chest which contains the valuable [TALISMAN] accessory. Immediately equip this to Yuuhi as it protects from ALL bad status effects. Follow this to end up in the room just to the left of where you started out. Walk right, and you'll be back at the start. ------------------- Collecting Treasure ------------------- From the Warp Point walk up to the next room where you'll see another cannon. Don't enter it, but jump onto the switch block to the right. This opens a new path. Walk back, around the tree and up over the new path to the next screen (D4). Open the single treasure chest to get [300 GOLD]. Now, use the cannon that fires you to an island with two cannons (C2). Don't use either of them, but move to the block at the right of the room and you'll be in a room with three switches and some Pinky panels. Jump up onto the upper block and then jump right. Use all three Pinky panels to press the three switches. This creates a safe path around the room. (You're in D2.) Follow the path around and down to the next room and then, left. You end up in C3 and will find a treasure chest with a [CRYSTAL] accessory. Jump the gap to the upper block and jump two more gaps, heading left, to reach a second treasure chest. This contains the [MAO!] Action Card. Go back over the path to that slightly bigger upper block and wait until the moving block is lined up. Jump onto it and wait for it to take you all the way to the left of the screen where you can walk off onto a block. Go slow! This is just a single block and you have to jump a gap to the left to reach the island (B3). Walk down the path to arrive at an odd area with three large stone platforms each with a switch in the middle. Step on the one at the right and it moves right, to the adjoining room (C4). Jump the gaps between the blocks (again, go slow as the last one on this screen is just a single block), and reach the next room. Jump two more gaps and walk up the short path to reach a small moving platform..It's better to walk and not jump onto the moving one. Wait until the second block is alongside and move quickly to the right to step onto it. Step off onto the upper path and walk up to a new room (D3). The chest at the end of the path contains a [VAMOH FRUIT]. Return to the stone platform, yes, using the moving platforms again and being ultra careful! However, if you fall you'll just be returned to the start of the screen you're on. Press the switch on the stone platform and you'll be taken back to the group of three. This time press the switch on the lower platform which moves left (to A4). Walk up the steps on the island and open the treasure chest for a [LEATHER GLOVE] accessory. Step back on the platform and press the switch and you'll be taken to a new room (B5). Jump over four gaps to reach the far left of the room ,and walk left into the next room where you'll find a treasure chest with a [CONFUSION CHARM]. Use B on the Pinky panel to press the switch at the left of this room and that opens up a path to the south. Return to the stone platform and press the switch twice to return to the three of them. Lastly, press the switch on the left platform to move left to A3. Follow the single path around the area to reach the next room and keep going to the right. This leads you to a series of five floating blocks to jump across and reach an island. Open the treasure chest to get a [FIRST AID KIT] on B2. Return to the three platforms area. From here, walk up, right, use the moving block to reach the path, follow it up and around (past those three Pinky panels) and you'll end up in the room with two cannons (C2). Enter the bottom cannon to land on a small island with a single cannon, although there's a second cannon on the upper island in the same room (A2). Use this cannon and you'll land back near the starting out point, in C6. There is one more chest to find, but you'll probably want to leave that alone for now as it's an exploding chest. Return to the room with the Warp Point and take the cannon there to reach the airship again. Sky Isles Castle, here we come! --------------------- Enemy And Skull Chest (Optional) --------------------- Use the cannon in this room (C6) and that fires you to A5. Before proceeding further, equip Confuse Charms as well as the Talisman. Walk down and you'll find your first enemy! This group consists of a Starfish, Orphan War and Zombie. Be careful as the Starfish uses an attack that can confuse, if you don't have any protection. This lasts for a quite a while if not cured and your character cannot be controlled and is likely to heal the enemies and attack your team. Use fire magic on the zombie. You'll encounter these enemies inside Sky Isles Castle so there's no need to seek them out! After defeating the enemies follow the path to the right and jump the gap to the upper grassy island. Go right and you'll reach the last treasure chest. Now, there's a problem with this chest as it is a SKULL CHEST! This means that it will explore when you open it, and you'll need someone to have more than 444 HP to survive the explosion! Anyone with less HP than that will be killed. Come back here when you have higher HP or when you acquire a Pinky skill to allow opening chests like this. But that won't be until after the main story is completed so that's a long time to wait! In fact you will return here later on anyway to recruit more allies and that's a good point at which to get this final treasure. The chest contains a [LION KING]. =============================================================================== 5.2. SKY ISLES CASTLE ................................................... *W052 =============================================================================== MAP http://www.gamefaqs.com/gbc/579833-grandia-parallel-trippers/faqs/63376 TASK Acquire all the treasure. Fight the boss for the Key! TREASURE [096] Surge [097] Echo Toll [ITM] Bitter Medicine [ACC] Mage Proof [ITM] Aegis Seed [ITM] Magic Seed [ITM] Speed Fruit [ITM] 500 Gold [ITM] Blank Card [ACC] Bird Proof [084] Runner ENEMIES [040] Orphan War [039] Will O Wisp [037] Stalker Machine [038] Drone [036] Starfish [042] Zombie [041] Pink Mage ALLIES Yuuhi, Justin, Sue, Derlin, Java and Milda ............................................................................... Before exploring save your game and recover everyone at the Warp Point. Make sure to equip Confusion Charms and the Talisman to everyone to prevent that horrid status effect. Make a Runner Card with a Howl and Gas Shroud (or other Dark card), and Wind Wall with a Howlslash and Gas Shroud. You're going to need both of these. Equip these and the Stram card that changes status to a bad one. This are handy for the battle with Pink Mage enemies that increase their agility whilst decreasing yours! In this first room, descend the upper left stairs to find a treasure chest with a [SURGE] Action Card. Return to the first floor and go down the lower right stairs to fight a set two Starfish enemies if you want to test out your strategy before going further. You'll find a lot more of them inside this dungeon and they are resistant to fire but weak to water or ice magic. At least, I thought they were in my first game, but this time a Burn magic attack killed one outright. Anyway, you can easily defeat them with a combo using Slash and Burn to generate a Wide Hit. They also inflict confusion. Take either of the remaining stairs down to the middle of the basement floor and talk to an NPC for some advice about numbered tiles. These are shown with a number on them denoting how many time you can walk on them in safety. Exceed the number and they explode causing quite a bit of damage. You can jump over some of them, but in some rooms there's a wind blowing which will force you to walk on them. Leave a room and the tiles reset. Floor B2 Go down the stairs to the next floor where another NPC tells you to dash against strong winds (Using B anywhere will produce a run from Pinky.) However, I found that the best way to deal with them is to push gently to stay in position, and then let the wind move you in the direction you want to go, OR walk and jump the danger tiles when it stops blowing. You're now in the middle of a large floor (B2) where there are rooms to the north, south, east and west and it's a long way to the next Warp Point! Return to the entrance floor to save your game and recover health after exploring each section. First of all, press all the switches in the middle room to remove all four blocks to the adjacent rooms. Floor B2 North Starting off go north, taking the left of two paths that lead into the same room. There are enemies, a single chest and a switch that removes a block to another room. Open the chest to get am [ECHO TOLL] Action Card, and stand on the switch to remove the block. Return to the central room and take the previously blocked path back into this room. Walk around the path and fight the two sets of enemies if you wish. They consist of: one Stalker Machine (looks like a little car!) and two Drones, and two Stalkers with one Drone. (A cheap attack in AP is Shot, followed by Strike to create a Random Shot combo.) You might get a Howl Action Card from these enemies. Head into the adjoining left room where there's another moving platform, one chest and a set of enemies. Deal with them first: a Zombie and two Pink Mages. The mages use Wind Wall to increase their agility and might decrease yours. This means that your physical attacks are likely to miss, and they are pretty resistant to magic. Use fire magic to burn the zombie and Sue's Water Shot to attack the mages as soon as you can before they boost their agility too much! If you don't yet have anything to increase your own agility consider using a wind magic on slot 5 or higher on the gauge. This boosts agility as a by-product. Poison seems to be quite effective on them and is less likely to miss. With both Wind Wall and Runner Action cards place the user on a high numbered slot to create a more powerful effect. This will counteract the effect of the mages agility allowing you to inflict damage. (Without these cards I got into a total mess during this battle: I couldn't defeat them and they couldn't defeat me! The team were at level 15/16 and 17 which might be a little low.) Walk around the path to the upper left corner, and then down as far as you can go before moving onto the platform. From here, jump off to the right and make your way over the gaps to the chest in the bottom right corner. You'll find a [BITTER MEDICINE]. The fastest way back is just to jump off into the blackness and you'll be back at the entrance to this room. Return to the central room and back up the stair to the first floor to recover health at the warp point before returning to B2. Floor B2 East Inside the room at the right side of the middle room you'll find a strong wind blowing. There are a few of those panels that you can only walk on two or three times before incurring damage, and a treasure chest to reach. The wind blows and then stops, and each time it blows from a different direction. Don't fight it and allow it to blow you in the direction you wish to go to reach the chest. Most of the time you can jump over the danger panels. The chest contains the [MAGE PROOF] accessory: might be handy when dealing with those pesky Pink Mages. Return over the marked tiles to the north exit of the room. This takes you into a room with two switches, a moving platform and two treasure chests. Jump onto the platform at the left and jump off at the upper left corner to press the switch there. This creates two stepping stones to the switch at the right and to the middle platform. Open the treasure chest for an [AEGIS SEED] and jump back to press the second switch. This creates a path to the second chest which contains a [MAGIC SEED], and opening the chest cleverly makes a safe path back to the entrance to the room. Floor B2 South Return to the central room with the four switches, and walk down into the south room..This contains a single switch behind a panel with a "2" and a single treasure chest. It's pretty obvious what to do. Jump over the panel and press the switch to create a safe path to the treasure chest. Open it to get a [SPEED FRUIT]. Hop back over the gaps, then go through the opening at the lower right corner of the room. Save your game before proceeding because you could find yourself stuck in a battle you cannot escape, and that you cannot win, even though the team stays perfectly healthy! This next room has two sets of enemies, a block wall with a switch and a treasure chest behind a green block. To remove this block, press the switch and fight the enemies. The pale blue set is two Willow Wisps and an Orphan War Don't take ANY chances with these enemies since the Wisps use a Death Spear attack that can instantly kill your team members. Also, they are resistant to lightning and you cannot run away! Water Shot from Sue and any ice or water magic works well on the wisps. The second group is a Zombie and two Pink Mages. This is the problem battle. It's easy to get in a stale-mate where the mages keep reducing your agility and boosting theirs and ALL your attacks miss. See the advice for the previous battle with the Pink Mages in B2 North. Runner and Wind Wall Action Cards are your salvation! Once all enemies are defeated the block is removed and you can acquire [500G] from the chest. Floor B2 West Return to the middle room again and go left. Here you'll find no enemies and just four stone blocks in an otherwise empty room, and a hole in the floor to the south exit.. You remember that Pinky learned that new skill when you met Milda, well now is a chance to put it to the test! Press B and push the higher rock all the way to the left wall, and then down onto the switch. You have to press B again for each step you take. Push the second rock to the right for two paces, onto the second switch. This creates a safe path where the hole used to be. If you go through to the next room you'll see that there is no path. Push the other two rocks onto their respective switches to make a narrow path all the way down the next area. If you push the rocks too far and miss the switches, just leave the room and they will reset. The upper rock creates a path in the first section of the next room and the lower rock makes the path in the second part of this long room. Floor B2 South West This is a double room with two screens and a long path down the middle with an enemy group of two Starfish. Defeat them and walk down the path into the second section where there's another group of a Zombie, Starfish and Orphan War. The slightly awkward thing about this area is that the enemies re-appear when you move from one screen to another and you might just want to dash for the exit and avoid them. Anyway, you can't reach either of the treasure chests from the central path, so just continue until you reach the next room. In this room there's an enemy group behind a wall, and four sets of stairs, although only the set at the upper right of the room is accessible directly. You'll see a Pinky panel next to the wall, but you don't yet have the necessary skill to break this wall (The chest that is accessed from the stairs contains a Blank Card but we'll return here later to obtain that.) Climb the set of stairs to the upper floor and jump over the holes to reach the stairs at the lower left wall. The enemy group in here consists of a Stalker Machine and two Drones and they might drop a Howl Action Card. One Crackle Floe attack should dispense with them all at once. You'll find yourself at the left side of the room with the four sets of stairs. Carry on up the room, past the first set of stairs, and you're in that double space with the treasure chest at the far end. You'll have to fight the floating enemy before reaching it, in both rooms, THe first set is Orphan War, Zombie and Starfish and there are two Starfish in the second group. Just run away if you're fed up fighting them, and if you do tackle them be very cautious because the first group will confuse people and that's very dangerous! You'll obtain the accessory [BIRD PROOF] from the chest. Return to the room with the four sets of stairs and climb the stairs to enter a new room with five stone blocks and a hidden set of stairs. Push the third rock DOWN and you'll find a staircase. This takes you to that lone treasure chest on the double floor which contains a [RUNNER] Action Card. Jump the gap to the stairs and you'll find a welcome Warp Point - FAN ROOM. Whew. =============================================================================== 5.3. SKY ISLES CASTLE FAN ROOM .......................................... *W053 =============================================================================== MAP http://www.gamefaqs.com/gbc/579833-grandia-parallel-trippers/faqs/63376 TASK Acquire all the treasure. Fight the boss for the Key! TREASURE [ITM] Magic Fruit [ACC] Leather Armour [135] Renourish [ACC] Death Charm [ACC] Bug Proof [ITM] 500 Gold ENEMIES [040] Orphan War [039] Will O Wisp [036] Starfish [042] Zombie [041] Pink Mage ALLIES Yuuhi, Justin, Sue, Derlin and Milda ............................................................................... Floor 1 - Fan Room Recover and save your game at the Warp Point inside the Fan Room. Check out Guido's shop and he should sell Blank Cards for 100 Gold each. It's the last item on page 3 and you can buy as many as you can afford. The fan will blow you off course, pushing you down the room. To reach the treasure chest in the upper right corner of the room, press B so you move faster and start at the left of the fan just below the stairs. Scoot to the far side of the room and open the chest for a [MAGIC FRUIT]. Edge down the room below the marked tile, which allows you to walk over it 5 times before it explodes. It will re-set when you enter the lower section of the floor. You'll end up in a room with a hurtful floor and an enemy group of an Orphan War and two Will O Wisps. It's difficult to avoid this group so either fight them or run away, but by the time you've ended up in the room time after time because of the action of the fan, you'll just want to make them disappear. The Wisp will use the Death Spear attack that might instantly kill a party member, which is another reason for avoiding this group. At least you can instantly revive them again at the Warp Point. Stand on the switch to open up access to the next area: it removes a block in the path that you'll see to the left. Walk back up the room and use B again to move to the left. Starting back near the stairs and using B you can move at an angle across the room to reach the opening in the right wall. Floor 2 Walk around the path and climb the stairs to the next floor. Jump over the gap to the right, and walk around the path to reach the stairs at the upper right corner. Defeat or avoid a pair of Starfish on the way. Floor 3 On the next floor there's yet another set of two Starfish enemies. Run or avoid them if you can to save your health for the set battle against the enemies guarding the treasure chest. This is another group of two Pink Mages and a Zombie. Remember to use Wind Wall and Runner to counter their agility decreasing spells, and use weapon attacks against them. Open the treasure chest for a [LEATHER ARMOUR] accessory. Floor 3/2 Warp Puzzle Walk up into the next room where you're confronted with a warp puzzle that takes you between two floors, but there are no enemies to contend with. Go down the stairs and step on the triangular shaped warp tile. This deposits you in the upper left corner of the first floor. Take the stairs down, next to the warp tile. This new room has two warp tiles. Take the left one and you end up at the lower right corner of the upper floor. Walk up the passage and down the stairs. On the lower floor walk down to open a treasure chest that contains the [RENOURISH] Action Card. Go back the way you came to the two warps room and take the one at the right. In the next tiny room step onto the other warp tile (it has four dots) and you'll be inside a large open room with a strong wind blowing. You can fall off the edges of the floor so move with care! The lower treasure chest contains a very handy [DEATH CHARM] that protects the wearer from that nasty instant death attack. The second chest has a [BUG PROOF] accessory. Return through the warp and back to the room with the two warps. Take the stairs up and walk down a couple of steps to descend the stairs. Climb the second set of stairs in the next small room and you'll be next to a retracting spiky tile. Wait until you can walk over it safely at an angle so you can reach the passage to the right. Walk down and use the stairs to reach the lower floor where there's another chest with [500 GOLD]. (Jump over the damage floor to reach it.) Return to the previous floor and cross over the spiky tile to reach the stairs next to the upper wall. Climb up here to reach the top floor. Floor 4 Jump over the gap in the floor to access the WARP POINT: BOSS AREA in the lower right corner. Remember to make a save before proceeding and restore health. Guido's shop is available selling the same things as before. Equip everyone with the best Action Cards and accessories you've obtained and prepare for battle! You might need Surge to heal Paralysis, so give this to someone with the Talisman. Runner is always nice to speed up the team and it doesn't use much AP. Equip Resurrect and Alheal as well as Heal so you've got a bit of back up in case things get too difficult. Also equip that Bird Proof accessory on Yuuhi so he's protected from this boss to some extent. _______________________________________________________________________________ No 043 WYVERN Locate: Sky Castle Class : Bird Lv : 13 HP : 1067 AP : 150 Steal : Dragon Scale Attack [136] Defend [087] M. Atk [132] M.Def [065] Agility [125] Fire [--] Water [--] Knife [--] Sword [--] Wind [40] Earth [--] Mace [--] Axe [--] Light [--] Dark [25] Whip [--] Bow [--] Sharp Claw and Poison Tail are the cohorts accompanying the Wyvern. Poison Tail uses Tail Attack and Para Whip, and has 338 HP. Sharp Claw uses Wide Hit (which can generate a paralyse effect) and has 300 HP. It can also use Para Whip.and Hunting Claw. (Their HP varies a little from game to game.) They tend to target one person at once and might get a critical hit which hurts for over 100 HP. Wyvern uses Hunting Claw that can hurt for around 100 HP, and Howlnado that hurts everyone for around 60-80 HP. He also uses Runner All bossing agility which you should counter with Wind Wall. The boss won't revive his allies and none of them use any healing spells which is fortunate, because this is not an easy battle to win with three enemies, and one of them with pretty high HP. Do not let anyone die! Richard Davies suggests that a slot 8 Water Shot should kill the lower HP ally on one turn, although that's dependent on having increased Sue's levels for that action. At my low levels this attack only inflicted about 180 HP's worth of damage, having forgotten to keep using this attack in earlier battles! Keep Yuuhi on healing duty and you can generate additional healing with a combo of Crackling and Zap that gives you the Healer spell that heals one for around 100 HP. Heal followed by W-Break has the same combo effect. Target one claw first, then the other. Try to place your team high up on the gauge to get more powerful attacks and the accompanying status effect. Strike from Yuuhi can get a paralysis effect which is very handy if it works. Double Slash, Shot and Water Shot will get a cancel effect if Justin and Sue are placed on slot 5 to 8. Your reward is the HUNTING CLAW Action Card and 301 experience. _______________________________________________________________________________ They pick up the Tower Key and mention about Yuuhi's pals having gone to the Sea of Tranquillity, but the next task is to return to the Ancient City and check up on Feena's progress. Yes, she's fully recovered and raising doubts about Shirou... how would he know where to go to find that key? Anyway, you leave the city to explore the Tranquil Sea world and Feena rejoins the party But first... there are some other visits to make. =============================================================================== 5.4. TREE SEA - WATERFALL CAVE ......................................... *W054 =============================================================================== MAP http://www.gamefaqs.com/gbc/579833-grandia-parallel-trippers/faqs/63296 TASK Navigate down the river to explore the Waterfall Cave. TREASURE [094] Alhealer [113] Zap! All! ENEMIES [014] Slime [013] Plant Man [008] Blue Kite [005] Zil Scorpion [004] Spyder [006] Marna Bug ............................................................................... Return to Tree Sea and walk left to the river and boat embarkation spot. Remember that stuff blocking the river? Well, there's a way to get rid of it. Ride the boat straight down the river from the starting log at the left from the Warp Point and Yuuhi will comment about the barrier. Return to the start and walk down two screens, right two, and then down to where you jump over a hole in the ground. Go down here and back up after pressing a flower to make a path over the single mushroom. Talk to the wood cutter waiting at the right of the hole. He'll accompany the team. Walk back to the first log launch area near the Warp Point. (Up, left, and up again.) Check the larger upper log and that prompts a scene with the log cutter. He chops down the log and that removes the top barrier. Enter the boat and navigate UP the river, past the village to the right and keep going until you see another double log point at the left of the screen. It's quite awkward sailing upstream so the alternative it to go down the river as usual until you reach the area one tile directly to the south from the tree sea cave ruins. This is where the river joins up again after the three way spilt. He'll chop this log and tell you to hurry up before the barrier closes again. Sail back down the river and keep going straight down, so you pass through the barrier area. When you reach the next log place there are two warp points, one on either side of the river. Keep going down a waterfall where the river ends and there's a single log to allow you to disembark. DO NOT USE THE WARP STONE! This takes you back to the entrance area and there's no way to return here, except by sailing back down the river. You'll notice an opening behind the waterfall. Enter this small cave and jump over the damaging floor. Walk over to the opening at the right. Fight the enemy group in here if you wish. These are a Blue Kite, Slime and Plant Man. The latter has the most HP and is weak to fire attacks. You might get a Bomb Raid card from the Blue Kite. In the next room jump over the gap to reach the treasure chest that contains an [ALHEALER] Action Card. In here you'll find an easily avoidable enemy group of Marna Bug, Zil Scorpion and Spyder. One of them can create magic block and you might get a Sticky Fluid Action Card. Head into the third room and press jump over the small gap in the floor to reach the switch at the upper right corner. That opens the gate into the final room. and turns on a fire ball blasting machine from just below the gate across the room, from left to right. You can avoid it easily by jumping over it or nip into the gap in the floor and wait until it passes by. Enter the last room and open the treasure chest for a [ZAP! ALL!} Action Card. That's all there is. Leave the cave and use the the warp stone to return to the entrance of Tree Sea. =============================================================================== 5.5. TREE SEA - RECRUITING REM ......................................... *W055 =============================================================================== TASK Find Rem in Tree Sea. Get his Flute back! TREASURE [ITM] Blank Card [ACC] Berserk Ring [ITM] Power Seed [131] Cure Action Card [090] Sylphid [KEY] Rems Flute [ACC] Berserk Ring (Skull Chest) ENEMIES [013] Plant Man [012] Putter Mushroom [002] Big Centipede [003] Red Lobster [001] Big Caterpillar SPECIAL Butterfly. Skull Chest RECRUIT Rem ............................................................................... Starting out from the arrival point again, walk left and sail the leaf boat down, going right at the fork. Keep going until you spot two logs on the left bank where you can disembark. (This is C6 on the first map of Tree Sea.) Stop at the higher one, and don't bother about the lower one as that takes you to a pinky wall spot that you cannot climb at the moment. Go left from the upper log and jump over the hole to reach a patch of brown painful ground. Hop left, over the ground, and then up, over the next brown patch, avoiding getting hurt! Go north through to the next screen AREA B5. There's a warp stone to the right that just takes you to the fork in the river so avoid that one. Fight two sets of enemies if you wish. The first set consists of a Blue Kite, Pulper and Salmadile. These are all reptiles. (Tremor, Burn! and Slash creates Diggin', raising defence of one.) You might get a Healer card from them. The second group contains two Sand Moles and a Gripper, also reptiles. (Burn! Double Slash and Strike creates Chainburn, an all enemy attack.) Continue walking up into the adjoining room (this is AREA B4 at the left side of the river where you can see the Warp Point: By River). From here, go left to AREA A4 and then down to A5 which is to next to the eastern section of the river. Here you'll find a treasure chest with a [BLANK CARD]! There's also an enemy group here, consisting of two Plant Man enemies and one Putter Mushroom. Use fire attacks on the plants. ----------- Finding Rem ----------- From the treasure chest, walk up, and you'll find the warp stone that returns you to the room with the two sets of enemies. Walk down, jumping over the hurtful ground again, and go right, over the gap to return to the river. --------------------------------- Skull Chest (If doing this later in the game.) Return to the two river logs where you started this little diversion and take the boat again, but stop immediately you reach the second log. Go left and use the pinky tile to jump over the wall. Walk left to find a skull treasure chest. With Pinky's lock pick skill you can open it without any damage or open it with your team at over 450 HP and they will survive the explosion! It contains a [BERSERK RING]. ---------------------------------- Back at the river, continue heading south and keep to the left side when the river widens and splits. You are now on the second Tree Sea map. Stop off at the left log at AREA B3 where there are log jetties at either side of the river. Take the warp stone here which deposits you in AREA C5. Walk up and around to the left of the river to reach AREA B4 (there are no enemies). There's a BUTTERFLY in the top left corner of this room. Catch it! Walk down to the next room and stay to the left to go past two warp stones that you cannot reach. In the next room (AREA B6) you'll see a weird green spiral on the ground near a couple of large mushrooms. Stand on this to jump up to the mushrooms and go left. This takes you into the single side room near the bottom of the map. Walk over the mushrooms to reach a treasure chest with a [POWER SEED]. You'll meet an enemy group of Blue Kite, Slime and Plant Man. From the room with spiral jump, walk a LONG WAY down the west bank of the river and take in the sights as you go!. You'll see the village and the various landmarks of the Warp Point a warp stone and treasure chests. At the very end of the narrow path there's a warp stone. Step into it to be taken to the upper stone of those two stones you couldn't reach before. Step on the second one and you'll land up at AREA B7 at the very bottom of the first Tree Sea map. Walk left, and down into the next room. This is C1 in the second Tree Sea map. Jump over a gap to access a treasure chest with the [CURE] Action Card. Now for the sneaky bit! You can see a warp stone nearby but you cannot reach it. I know, it's stupid that you cannot cross a tuft of grass! Return to the north side of the hole and go left! There's an unmarked route taking you to a new area which is AREA B1 on the map, at the top left corner. You'll see someone circled with plants you cannot cross and this is the elusive REM. Head down to the next room with an enemy group of a Big Centipede, Red Lobster and Big Caterpillar, as well as a warp stone with a large C on it. Use the warp, which connects to the warp stone that you couldn't reach, just below the treasure chest. Go left from here to reach Rem. Talk to him to hear that 3 men stole his flute. That's all he will say and the next task is to find that flute and the men that stole it. Take the warp stone nearby to return to the entrance to Tree Sea, but there isn't a short cut warp stone back! ----------------- Finding The Flute ----------------- Walk left and recover at the Warp Point. Launch your leaf again and ride the river south again, taking the right fork when it divides, and steering right when the river widens. When you reach the fork below the Ruins, keep going south and you'll soon spot three logs, two at the left of the river and one at the right. This is actually just to the east of the two warp stones you used to reach Rem, at AREA C5. Disembark at the right side of the river and walk right, and then, down to encounter three bandits at D6. I was hoping for a battle, but instead there is a stupid mini-game to deal with. You have to stand on all three flowers to lower the mushrooms, and avoid being "tagged" by any of the bandits. All the flowers are on the next screen. One is down the middle path, and that's the one to go for first as it lowers the two mushrooms at the sides. If you fail the whole puzzle resets, but you can move to the other screen (either up or down) if they are not standing where you'd like them to be, and that won't re-set it. You start at the upper side of the room, and might get tagged very quickly, but don't worry about that. Just stand still and wait until the way is clear for you to run down the middle path. Stand on the mushroom and go back up. You might find the bandits are crowding around the path, and they might even start to walk down towards you. Just move back into the lower room and then up again. Wait until the middle bandit is all the way to the left or at at the top of the room, before going back up to the right and down. You will find a butterfly here who gives you a [SYLPHID] if it's the last one you've found! (Probably won't be though.) Walk back to view the thieves again and wait until you can run to the left path. Keep going if one of them tries to chase you, as he will stop when you enter the lower room. Stand on the third flower and return up the path. After pressing the third flower you have to go back down the middle path again to get the treasure chest. They actually start to chase you if you're too slow, and so waiting for the middle one to move out of the way becomes a lot tougher, but he will eventually. Open the chest to get [REMS FLUTE!] This is a Key Item and will simply say - Rem's Flute that was stolen. REUNION! Sail the boat again, going down the river back to the AREA B3 in the second map. You can go UP stream, taking the left fork and keep going up until you reach the area with logs on both sides of the river and the warp stone tucked into the left corner. After that, it's just a matter of following the path back to Rem. It's a lot easier the second time. He joins up in gratitude. He's not terribly useful though. He has no magic except for Dark magic at level 10, and only uses Axes and Bows. Strip him of his Historian Boots and Action Cards: Round Cutter and Custom Lure, if you're not planning to use him. That latter card is strong against Aquatics, which could be handy in the next location. =============================================================================== 5.6. SKY ISLES - RECRUITING SAKI, MIO AND NANA........................... *W056 =============================================================================== TASK Find the three girls. RECRUIT Saki, Mio and Nana ............................................................................... Go back to Sky Isles and remember to make a save before continuing. You have to find the three girls in the correct order or they won't appear! From the Warp Point at the start walk up to the next area, and go left. You'll see someone in battle and Sue wants you to join in! This is very simple, against a Bird Rake that has 125 HP and a weak Feather Dart attack on one. It doesn't matter who is in the party but Justin will pop up to talk to Saki. She wants to find her allies, Mio and Nana and she joins the party immediately. She joined at Level 17 despite Yuuhi being Level 18. But with higher levels she will join at those levels if you want to leave recruiting the trio until later. Saki specialises in swords and fire magic. Walk back to the start, recover any loss of health and this time, go left. If you walk to the left edge of the area you'll be able to hear and see Mio fighting another bird on the next island, but you cannot jump the gap. Instead, use the cannon to land on the island to the west of where Mio is. DON'T USE THE CANNON HERE! Walk down the path, avoiding or fighting the enemy group that hovers around this narrow path. When you arrive at the grassy square, jump over the gap to the higher patch of the grass. Go right to meet Mio. (The treasure chest is a skull one so don't open it if you are here with HP of less than 450.) This is a Thud Bird that uses an Egg Smash attack. It's faster than the last enemy and the attack can hurt for over 80 HP. However it only only has 69 HP so one attack should kill it dead. Mio joins the team. She was at Level 18, Yuuhi's level and she has strong Wind, Water and Earth magic as well as level 11 for bows. Go back the way you came until you reach the island with the cannon. Jump inside and use the cannon on the next small island. This returns you to the room to the left of the Warp Point. Walk right, restore health again and save your game before setting out on the third leg of this detour. Walk up from the starting area and use the cannon. You'll land on an island with two cannons. DON'T USE EITHER OF THEM! Instead, jump to the small block at the right of this screen. This takes you to that room with three green pinky panels you used earlier. Jump the gap to the upper block and walk right, following the narrow path around and down to the next room. The path goes left, so follow it to reach a screen with a moving platform. Jump onto this and let it take you all the way to the left. Jump off and move slowly left on this single block. Jump the gap to the island where you'll find Nana fighting. This is a little more of a challenge as the Young Demon has 236 HP. It uses a Bite attack and is quite slow to act. You can steal a useful Power Belt from this enemy. I used Guido's Sniper Shot followed with Sue and Yuuhi to create a 3 person Bronze Flamethrow combo which defeated him in one round. You might get the BA-BOOM! Action Card from him. The following conversation is worth noting as it hints that Mullen will be found here later, and that the three of them can do a combo together. Nana joins at Yuuhi's level and has fire, wind and water magic skills as well as whips. Go get back to the start, jump the gap to the right and use the moving platform to reach the grassy area. Make your way back up and around the narrow path until you reach the room with the two cannons. Use the lower cannon, that points to the left and that sends you to a small island with a single cannon. Use this one to land in the room to the left of the starting out point. Walk right, recover health and save you game before proceeding. =============================================================================== 5.7. ANCIENT CITY - RECRUITING GANTZ AND TENTZ ......................... *W057 =============================================================================== TASK Buy some Action Cards! RECRUIT Gantz and Tentz ............................................................................... To recruit these characters will cost you 1500 Gold. Buy 10 cards at 50 Gold each from the slot machine inside the ground floor room in the Ancient City. Talk to Gantz and buy another 10. Talk to him again and he'll join the party. Buy yet another 10 cards and talk to Tentz to get him too! Neither of them have any accessories and they cannot use any magic except monster magic. Gantz has high stats for bows and swords and can use axes too, and Tentz has high levels for knives and bows and can also use whips. =============================================================================== 6.0. TRANQUIL SEA ....................................................... *W060 =============================================================================== 1. Tranquil Sea Village 2. Tranquil Sea - Finding Lilly ............................................................................... This is the area I found it most difficult to track down all the enemies, and that's partly because it's hard to remember exactly which area of the sea you've found those sharks swimming around. Try and be systematic in covering every inch of the sea! I've listed all the Warp Points since there are so many of them, and you can access them all on this visit which makes future visits less time-consuming. A B C D E F G H +----+----+----+----+----+----+----+----+ 1 | A1 | B1 | C1 | D1 | E1 | F1 | G1 | H1 | B1 - The Hideout | | | | | | | | | G1 - NE Blocks. Butterfly. +----+----+----+----+----+----+----+----+ C1 - Jetty to pirate cave 2 | A2 | B2 | C2 | D2 | E2 | F2 | G2 | H2 | | | | | | | | | | +----+----+----+----+----+----+----+----+ 3 | A3 | B3 | C3 | D3 | E3 | F3 | G3 | H3 | | | | | | | | | | +----+----+----+----+----+----+----+----+ 4 | A4 | B4 | C4 | D4 | E4 | F4 | G4 | H4 | A4 - Blue Crystal | | | | | | | | | +----+----+----+----+----+----+----+----+ 5 | A5 | B5 | C5 | D5 | E5 | F5 | G5 | H5 | E5 - Island | | | | | | | | | B5 - Island +----+----+----+----+----+----+----+----+ 6 | A6 | B6 | C6 | D6 | E6 | F6 | G6 | H6 | A6 - Dungeon | | | | | | | | | +----+----+----+----+----+----+----+----+ 7 | A7 | B7 | C7 | D7 | E7 | F7 | G7 | H7 | G7 - Jetty and Ship | | | | | | | | | B7 - Water Cave +----+----+----+----+----+----+----+----+ 8 | A8 | B8 | C8 | D8 | E8 | F8 | G8 | H8 | H8 - Village. Start Warp Point | | | | | | | | | F8 - Pinky Fruit +----+----+----+----+----+----+----+----+ D8 - Skull Chest A8 - Lost City WARP POINTS Start, NE Blocks, The Hideout, Lost City, Water Cave, Dungeon =============================================================================== 6.1. TRANQUIL SEA VILLAGE ............................................... *W061 =============================================================================== TASK Get a ship! TREASURE [ITM] Speed Seed [105] Mardy ENEMIES (Land) [057] Sea Man [058] Pirate [060] Warrior Killer [059] Separator [047] Gill Newt [048] Sand Man [044] Slipple RECRUIT Guido ............................................................................... Go directly to the Tranquil Sea and use the Warp Point: Start, to recover health after that boss battle. You can buy more Blank Cards from Guido at the shop if you wish. (He doesn't always sell these, or appear, so refresh until he does!) When you first arrive, there is complete silence and the villagers tell you there are pirates fighting to the north. Go left to G8 to find a treasure chest next to the house. This contains a [SPEED SEED]. The next room up has a ship waiting at the jetty but you're not allowed to use it yet. Walk up to meet green faced fighter that asks about Lilly the Skull. You'll end up fighting two human Sea Man enemies. They only have around 70 HP each so it's not hard, especially if you place people on the middle of the gauge to generate confuse or paralyse effects! The only problem might be that they can use an attack that has a Death effect. You'll probably get a Blast Raid Action Card as a reward. Return to the Warp Point to recover health and save your game before going up the path to meet another set of enemies. These are much tougher, with higher speed and HP. There's a Pirate, Warrior Killer (with 170 HP) and a Separator. The latter uses an attack that might cancel yours and Warkiller gets a stun effect on his Sky Cutter. The Pirate uses Alheal on the others. Round Cutter from Rem and WaterShot generated a nice Skewer combo that took out one of them. However Sky Cut can do horrendous damage to one: 200 HP to poor Rem that I had decided to let into the team for a short while. Target the Pirate first, then the Separator and finally the WarKiller, and keep using Alhealer on the team. You should get a Shockwave Action Card. Once again, return to the Warp Point to save and recover. Set out again, walking up the long path and you'll find an enemy group at the corner. These are a Gill Newt, Sand Man and Slipple: all reptiles. Hellfever, Water Shot and Tremor got an Earthshaker combo that killed them all in one. Go left to find Lilly. After a scene, open the treasure chest to get the [MARDY ACTION CARD] that increases magic defence. Return to the village where nothing much appears to have changed, but go left to the jetty where you'l find GUIDO and a ship! He's now a permanent member of the team and the ship is yours to sail around the sea. Guido doesn't use any magic, and is strong with bows and knives, as well as using swords, but he arrives with the valuable Sniper Shot Action Card. In my first game I hadn't known how to synthesise this card earlier, so I used Guido and his thieving abilities for a long time after this! It's very helpful to remove accessories from enemies and you won't need to buy many. Go back to the Warp Point again and you'll find that Guido's shop inventory has been increased and Gina now sells accessories, most of which you won't need to buy if you keep stealing them instead. (She will add to this inventory later.) .-----------------------.-------.-----------------------------. | ITEMS | COST | DESCRIPTION | |-----------------------+-------+-----------------------------| | Dried Meat | 20 | 1 ally regains 100 HP | | Dried Fish | 50 | 1 ally regains 300 HP | | Smoked Salmon | 100 | 1 ally regains 500 HP | | Original Meat | 170 | 1 ally regains full HP | | First Aid Kit | 100 | All party regains 100 HP | | Rescue Set | 180 | All party regains 300 HP | | Crimson Potion | 330 | All party regains 500 HP | | Cholra Flower | 30 | 1 ally regains 50 AP | | Vamoh Fruit | 50 | 1 ally regains 100 AP | | Magical Lamp | 80 | 1 ally regains 150 AP | | Refresh Flower | 400 | 1 ally regains full AP | | Miracle Drink | 100 | All party regains 50 AP | | Deep Blue Medicine | 180 | All party regains 100 AP | | Spirit Potion | 250 | All party regains 150 AP | | Yomi Elixir | 150 | Revives 1 ally with a HP | | Revive Potion | 450 | Revives 1 ally with full HP | |_______________________|_______|_____________________________| Gina's Shop (Sell accessories for half the cost.) .-----------------------.-------.-----------------------------. | ACCESSORIES | COST | DESCRIPTION | |-----------------------+-------+-----------------------------| | Enhancer | 100 | ATK +10 | | Power Belt | 150 | ATK +20 | | 3 Sided Hat | 150 | MATK +10 | | Magical Hat | 150 | MATK +20 | | Leather Glove | 100 | DEF +10 | | Dragon Scale | 150 | DEF +20 | | Cloak | 100 | MDEF +10 | | Mink Fur | 150 | MDEF +20 | | Sneakers | 200 | AGI +10 | | Air Sneakers | 250 | AGI +20 | | Crystal | 200 | AP +20 | | Rainbow Stone | 300 | AP +40 | | Moon Stone | 400 | AP +60 | | Fortune Cloth | 200 | HP +20 | | Leather Armour | 300 | HP +40 | | Seal Armour | 400 | HP +60 | |_______________________|_______|_____________________________| =============================================================================== 6.2. TRANQUIL SEA - FINDING LILLY ....................................... *W062 =============================================================================== TASK Find Lilly. Collect treasure. TREASURE [ITM] Dried Fish [ITM] 700 Gold [ACC] Paralysis Charm [ITM] Dried Fish [ITM] Revive Potion [ACC] Black Belt [ITM] Bitter Medicine {ACC] Winning Roller [ITM] Deep Blue Medicine [103] Diggin' [ACC] Slow Charm [087] Runner All [ACC] Sleep Charm [098] Resurrect [ITM] Revive Potion [ITM] 500 Gold [ITM] 500 Gold ENEMIES [051] Marine Shark [052] Bin Lobster [050] Anemone [059] Separator [058] Pirate [060] Warrior Killer [063] Bird Rake [062] Drear Bird [061] Thud Bird [047] Gill Newt [048] Sand Man [044] Slipple [045] Woodpecker Ray [046] Alligator [047] Gill Newt [053] Mud Jellyfish [055] Sea Fighter [056] Ancient Crab [049] Sea Jelly [054] Nautilus SPECIAL Butterfly. Pinky Jump Skill ............................................................................... ---------------------------------- 1. From the Village to the Hideout ---------------------------------- Enter the boat and move left, where you'll see another jetty in the adjoining room. Disembark and walk down to find a Red Fruit for Pinky. Pinky learns the [-PINKY JUMP SKILL-] which allows you to jump over two gaps from a Pinky Panel. Walk right, around the blue hurtful patch of whatever it is, and jump down, over the single patch, Then, jump left over the next single patch to reach the treasure chest that hold s [DRIED FISH] item. From here, walk over the edge of the larger damage patch to reach the chest in the bottom left corner. This yields a handy [700 GOLD]. You can get back to the shore without using the boat if you jump over the patch at the right of the screen. This takes you to a blue Pinky Panel where you can practise using your new skill! Press B and Pinky will leap across the gap. Recover health at the Warp Point before setting sail again, although you'll have to jump back over the gap again. The ship will follow you around the place so when you use the warp points it will always end up at the nearest jetty, but you didn't warp this time, so it stayed in position. Sail due north from this island, skirting the first set of rocks and at the second you'll probably run into a shark. This is a very specific group of enemies consisting of a Marine Shark, Bin Lobster and Anemone. Be careful as they can do a fair degree of damage. I started to use the Bronze Sniper Shot card on every round with Guido or Sue, who can both generate a Flamethrower combo with 3 people using a bow attack and you might steal an accessory as well! Keep heading north, past two more sets of rock until you reach land. Sail west one screen and slip through the gap between the two arcs of land. Land at the jetty and walk north, where you'll run into a pirate group blocking access. This is another group of a Separator, Pirate and Warrior Killer. You might get a Sky Cut card from beating them. Continue to the left and you'll find Danda wandering around aimlessly looking for Naina. He quickly leaves the area, and you won't find him again for a while. The treasure chest is a SKULL one, so best left alone until you have high enough HP to survive the explosion or Pinky's Lock picking skill. If you check the map you'll discover that you're now at the bottom of the map, at D8, having come full circle. Return to the ship Attempt to go left from the jetty and you'll probably have to fight the yellow flying enemy group there. This is a Bird Rake, Dread Bird and Thud Bird. Easily defeated with a combo attack and you might get a monster card from one of these enemies. Walk left, and stand to one side the block and press B. Pinky will push it aside allowing you access to the treasure chest. This contains a [PARALYSIS CHARM] accessory. Equip this to someone. Carry on to the left and there are more blocks in the way, but Pinky cannot move these. You have to return later when she has the break blocks skill! A little further on and you'll see a handy Warp Point: The Hideout. Recover and save. You'll spot someone suspicious lurking in a hole in the ground to the north, but you cannot reach them from here. For now, walk left to the next screen and open two treasure chests: the top one contains another [DRIED FISH] and the bottom one has a [REVIVE POTION]. Go back the way you came, to the jetty where you left the boat. (You can walk down through the gap by the Warp Point but you cannot go further so don't bother unless you want to take a look at the lie of the land.) ------------------------------------ 2. From the Hideout to the Lost City ------------------------------------ Back in the boat, sail down through the opening to the open sea and go right, keeping close to the land. You'll hit another stretch of coast on the next screen. Sail down to see another scene with Lilly fighting three pirates. Sail around the coast of this island keeping close again, and then up the far side to reach a jetty. This is at H2 near the upper right corner of the map. Land, and walk left. Don't go down to Lilly just yet, but walk up the island to find a [BUTTERFLY]. Catch it and recover health and save at the nearby Warp Point: NE BLOCKS. Guido runs his shop from here and you might be able to buy a Clay item from him, giving you the chance to create a random accessory. (Go right from here to find the blocks, but again, you cannot break these just yet, so forget about them for now.) Head down the island to meet Lilly, who has a brief conversation and quickly departs. There's no battle here. Return to the boat and wander around fighting sharks if you like, but the best way to proceed is to use the NE Blocks warp point and return to the village. The boat will be at the jetty so you can set off again, this time heading due west. Keep going, past two sets of rocks and sharks, until you reach a brown building high in the water and inaccessible. Skirt around the south side of this building and go a little further west. You'll see some blue Pinky panels on a walkway. Sail between these and you'll find another jetty with another Warp Point nearby called LOST CITY. Walk around the path and press B on the Pinky Panels facing in the direction you wish to jump. You'll end up at switch in the corner of the path, opposite a small pyramid structure with another switch next to it. Press the switch and a hidden pathway is revealed for a few seconds. Go left two steps and up four. Stop and jump one space to the right, and jump again to the right, to reach the opening into the pyramid. (The switch at the doorway just shows the path again for when you need to return.) --------------------------------------- 3. From the Lost City to the Water Cave --------------------------------------- Inside you'll find some narrow pathways in a kind of simple maze. Walk and jump the gaps heading directly up, close to the left wall to reach a treasure chest in the upper left corner of the large room. You'll probably have to fight some more birds on the way. The group is a Bird Rake, Drear Bird and Thud Bird. Open the chest to get a [BLACK BELT] accessory. Jump the gaps and follow the path right, to the next screen, where you'll spot another Warp Point: WATER CAVE. From here, go right, jumping the gaps again and making your way to the upper right corner of the area for another chest. This one contains a [BITTER MEDICINE] item. Follow the path down the middle of the section (you cannot keep close to the right wall as there are no places to jump to) to reach another chest in the bottom right corner. This one contains a [WINNING ROLLER] accessory. There are more groups of the same birds in each quadrant of the cave. It's not a bad plan to spend a little time here, healing up when needed and winning some useful monster cards from these easy enemies, as well as levelling up your team and specific skills. Whatever you do, make sure to recover fully and save your game before going through the hole in the wall. Yes, there's a HOLE IN THE WALL. I spent ages searching for a way out of here and to proceed when I completely missed seeing it. It's just two steps to the right of the Warp Point. You'll be on top of that high brown building you passed by in the boat and facing an enemy group of a Gill Newt, Slipple and Sand Man. Feena with a Bronze fire attack followed with two others makes a nice Chainburn combo that will probably kill them all in one round. You might get a Heal card. Climb down the staircase and that triggers a scene with Mizuki and Shirou. Seems some pirates stole the key they found. They accompany the party but they are not active team members. Walk back up the stairs and into the Water Cave again. -------------------------------- 4. From the Water Cave to Lilly! -------------------------------- Stop at the Warp Point and warp directly to the LOST CITY warp point. Walk back to the boat and sail to the east, to reach the open sea. As soon as get there, go south and you'll be at the area at the very top of the map at C1. (It's a quick short-cut!). Land at the jetty here and walk left to see some stairs down. This is where that pirate was guarding access before, and you'll see the hideout Warp Point at the lower edge of this screen (although you cannot reach it.) Save your game and check your accessories and cards as there's a boss fight coming up! Equip your best fire cards as she is strong to water, and the Sniper Shot so you can steal her accessory. I used Yuuhi, Justin and Feena. Enter the cave and after a scene you'll fight Fake Lilly and two pirates. _______________________________________________________________________________ No 064 FAKE LILLY (BOSS) Locate: Tranquil Sea Class : Human Lv : 16 HP : 560 AP : 150 Steal : Move Charm Attack [137] Defend [099] M. Atk [165] M.Def [062] Agility [134] Fire [--] Water [50] Knife [--] Sword [--] Wind [20] Earth [--] Mace [30] Axe [30] Light [--] Dark [--] Whip [--] Bow [--] Lilly uses Blast Raid, which attacks all the party for damage of around 100 HP each. and one pirate uses Alheal or Crash. Lilly resurrects them, although with decreasing HP each time. Start with Feena using a Bronze fire card on Lilly. If you've a powerful one like Magical Stryke, so much the better. Place her high up on the gauge, on slot 6 or more so you can get a powerful attack and boost her magic. Follow up with the other two and make sure they can be fitted in next to her or the 3 person Chainburn combo won't work. However, a two person combo with Feena starting with a Bronze fire card can produce Burnflare, which is a stronger all enemy attack. You can improvise by using a sword skill from Yuuhi to go before Feena to get a Thor Cut combo if you fit in Justin as well. But the idea is to hit all three enemies at once, so you kill the pirates as well as damaging Lilly so ideally you want to make all enemy attacks. Don't worry if Lilly revives the pirates but keep attacking them all to prevent the pirates from healing her. Obviously keep everyone in the party in good health and use Resurrect yourself if you need to! You get the BUG KILLER card and the [TOWER KEY]. Although there are tons of treasure chests to open inside the cavern, you're not allowed to move after the battle, and will be transported back to the village. _______________________________________________________________________________ The instructions are to report back to Liete now you have all three keys to the Tower of White, but you can safely ignore this and return to the Tranquiil Sea world. Recover health at the Warp Point and you will always find Lilly staring out to sea, just up from the houses near the jetty. You won't be able to recruit her just yet, but this is where to come when levels are high enough. ------------------------------- 5. Treasure and Monster Hunting ------------------------------- Warp back to the Lost City and sail east and then south again as soon as you can, to reach the jetty outside the cavern. Go down the stairs and open all the treasure chests! From the top left they contain: [DEEP BLUE MEDICINE], [DIGGIN'] Action Card, [SLOW CHARM] accessory, [RUNNER ALL] Action Card. From the top right they contain: [SLEEP CHARM], [RESURRECT] Action Card, [REVIVE POTION] and [500 GOLD]. Leave the cave and sail north and then west at the next screen to reach the Lost City warp point again. If you check the map of world you'll see a lot of unexplored sea. You can do a little more now. Starting back at the Village jetty, sail west two screens and then go north two screens and you'll find a single small island on E1 of my map. The treasure here contains [500 GOLD] and you can fight an enemy group of Woodpecker Ray, Gill Newt and Alligator. Back to the ship and sail due west, through three screens passing two sets of rocks, and you'll find another small island (B5). There's a single chest with [700 GOLD] and no enemies here. That's pretty much it for now, although you could explore the second pyramid building that's along from the Water Cave. However, you cannot get far here beyond finding the final Warp Point: Dungeon and one enemy group, so you might as well leave it until later. One more thing you could do now is to sail around to find the additional enemies to fill up the database. There's a special group of a Mud Jellyfish, Ancient Crab and Sea Fighter to be found quite close to the village. These enemies might drop a Def-Loss card. You'll find them swimming around some rocks at G6, just one screen directly north from the village jetty. Sea Jelly, Anemone and Marin Shark are the group north from the village (at H3) on the eastern edge of the map, near some rocks, south from the NE Blocks area. There are some more people in the village now that the pirate threat has been removed, and a couple of them will give advice about how to synthesise magic cards if your'e interested. =============================================================================== 7.0. CAVE OF TRIALS AND WHITE TOWER ..................................... *W070 =============================================================================== 7.1. Ancient City (Gina) 7.2. Cave of Trials 7.3. White Tower =============================================================================== 7.1. ANCIENT CITY (GINA) ................................................ *W071 =============================================================================== TASK Talk to Liete. Recruit Gina. TREASURE [089] Escape+ RECRUIT Gina ............................................................................... After obtaining the third key at the Tranquil Seas, return to the Ancient City. But before proceeding with the next task, to talk to Liete in her sanctuary, walk left, and up to the card giving emporium. If you haven't already synthesised a Platinum card you can buy one for 1000 Gold from the girl inside. What she gives you is random, so check it out first in case it's a card you really would prefer not to lose! Armed with a Platinum card (hopefully one you don't mind giving away) head down the path and keep going to the next screen where you'll spot a new person, all in pink, standing in between the two houses. Talk to her and she asks for a Platinum card. If the only ones you have are equipped to someone she won't take it off you. Make sure the one you want to give her is in your inventory and speak to her again. You have the option to give her the card or not. Hand it over and GINA joins the team! She has high level wind and water magic as well as good skills with knives, whips and bows. (And she made my game freeze....) Meet up with Liete and she ensures that the soldiers inside the Cave of Trials will let you get to the Tower of White. Before leaving, go right in her sanctuary and use the Pinky panel to jump across the gap (using the new skill found in Tranquil Isles) to reach that treasure chest. It contains the [ESCAPE +] Action Card. To find the way in to the Cave, walk down from her sanctuary, right, down, and left to the middle of the city, and then down again. A white soldier is waiting at the steps down to the Cave of Trials. =============================================================================== 7.2. CAVE OF TRIALS ..................................................... *W072 =============================================================================== TASK Find a way through the cave to the Tower of White. TREASURE [086] Escape [ITM] Dried Meat [ITM] Dried Meat [ITM] 300 Gold [090] Sylphid (optional) ENEMIES [014] Slime [018] Snow Boar [017] Fire Watchdog [037] Stalker Machine [038] Drone [066] Space Armour [068] Living Dead [067] Hell Heir [045] Woodpecker Ray [046] Alligator [047] Gill Newt [096] Murderer [097] Crazy Dancer [104] Gaia Brain [081] Peach Centipede [083] Tarantula [079] King Horn [010] Pulper* [009] Salmadile [008] Blue Kite [021] Ghost [020] Junior Demon [059] Separator [058] Pirate [060] Warrior Killer *NOTE This enemy is only found inside the Cave of Trials! SPECIAL Butterfly ............................................................................... Inside the first room you'll find a Warp Point and both shops are open for business. Check out Gina's shop because she has added all the status protection accessories and a few extra defence increase ones as well. Guido sells the same stuff as usual. GINA'S SHOP .-----------------------.-------.-----------------------------. | ACCESSORIES | COST | DESCRIPTION | |-----------------------+-------+-----------------------------| | Enhancer | 100 | ATK +10 | | Power Belt | 150 | ATK +20 | | 3 Sided Hat | 150 | MATK +10 | | Magical Hat | 150 | MATK +20 | | Leather Glove | 100 | DEF +10 | | Dragon Scale | 150 | DEF +20 | | Croccodile Scale | 200 | DEF +30 | | Cloak | 100 | MDEF +10 | | Mink Fur | 150 | MDEF +20 | | Silk Robe | 200 | DEF +30 | | Sneakers | 200 | AGI +10 | | Air Sneakers | 250 | AGI +20 | | Historian Boots | 300 | AGI +30 | | Crystal | 200 | AP +20 | | Rainbow Stone | 300 | AP +40 | | Moon Stone | 400 | AP +60 | | Fortune Cloth | 200 | HP +20 | | Leather Armour | 300 | HP +40 | | Seal Armour | 400 | HP +60 | | Poison Charm | 300 | Prevents Poison | | Confusion Charm | 400 | Prevents Confusion | | Sleep Charm | 200 | Prevents Sleep | | Paralysis Charm | 500 | Prevents Paralysis | | Slow Charm | 300 | Prevents Disease | | Move Charm | 250 | Prevents Move Block | | Magic Charm | 250 | Prevents Magic Block | | Death Charm | 600 | Prevents Instant Death | |_______________________|_______|_____________________________| The Cave of Trials has only a few items to find but is quite a large place to explore, with various enemies to fight along the way. Enter the left opening and go to the right in the next room. Open the green treasure chest to find an [ESCAPE] Action Card and continue through the opening to the adjoining room. The enemies at the upper side of this room are two weak Slimes and it's not worth the bother to reach them. If you do want to fight them, then jump across the gap at the upper section of the room. Walk through to the next room where you'll face a group of enemies. these are a Snow Boar, and two Fire Watchdogs. Obviously don't use fire attacks on the latter! The chest contains a [DRIED MEAT]. Return to the first room with the treasure chest and go through the wide opening. This takes you to a narrow bridge across a chasm. Carry on to the next room where there are no enemies but a choice of three openings. Go through the middle one and up through the next room. There is an enemy group here consisting of two Stalker Machines and a Drone. None of them have a lot of HP so any combo with destroy them and you might get a Smash Action Card. On into the next room where there are two sets of enemies and you can't really avoid these. The first set has a Space Armour, Living Dead and Hell Heir. This last Spirit class enemy has 143 HP and is a little tougher nut to crack. It will use a powerful HellStryk magic attack that is an all party assault which has a chance of reducing HP to 1. Be careful! Use physical attacks on this enemy, but magic on the Space Armour. Any fire spell will destroy the Living Dead. The second group is a familiar one of a Woodpecker Ray, Gill Newt and Alligator. Don't use fire on the latter as it's pretty resistant to that. After this, go left to meet two more enemy groups. The first has Murderer, Crazy Dancer and Gaia Brain. This one has 169 HP and won't go down that easily and uses Zap All, with a reflect status effect that protects it from your magic. This magic deals around 100 HP damage to everyone so don't let it use it! The Murderer has a nasty Combo Knife multiple hit attack that can cause over 100 HP damage to one with slightly less amount to the rest of the team. After this battle you might get a Gadzap! Action card. I had to heal up everyone! The second set of enemies isn't as aggressive and won't attack you until you engage them. This group has a Peach Centipede, Tarantula and a King Horn which is the one to watch out for as it has 166 HP. A fire based combo should kill them all quickly enough. After dispatching all these enemies go down into the next room to get... just [DRIED MEAT] I'm sorry to say. Hardly worth bothering. Return to the room with the large opening and go through. (The enemies respawn, but are easy to avoid on the return journey.) In this next room you're faced with four sets of stairs. Take either of the outer ones, but not the two in the centre. Follow the walkways in the next room to reach the far side of a chasm. There are no enemies in this area. Speak to one of the soldiers guarding a golden gate and they will let you pass. Go through to find a Warp Point: ELEVATOR. You can use the warp short cut on subsequent visits. Stop here to recover health and save your game. You'll see that you cannot go further as there's a wide gap in the path. Walk left and you'll find a [BUTTERFLY] in the next room. If this is the last one you've found, she'll give you the [SYLPHID] Action Card as a reward for finding them all. Go down through the next room to the final room with a treasure chest which contains a handy [300 GOLD]. The enemies can be avoided, but the green set is a Pulper, Salmadile and Blue Kite. You're likely to get a Heal card from these as one of them heals the others. The red set of enemies is led by a Ghost, accompanied by two Junior Demons. These both use WOW to increase attack, but you'll have killed them before this is effective. One minor thing is they get a Drain status effect which removes some HP from you, adding to their own. Return to the Warp Point and explore off to the right, although there's no more treasure to find. You will find more enemy groups, though! The first set is a Separator, Pirate and Warrior Killer and the lot hiding in the corner is a weaker Drone with two Stalker Machines. You might be lucky and get a Sky Cut from the first lot and a Dark Smasher card from the second. Up into the next room and you'll find a little puzzle. The idea is to push four rocks onto the four green switches using your B button Pinky skill. If you mess up, just leave the room to re-set the puzzle. Remember that you can stand on the switches! 1. Start by pushing the left rock three paces to the middle of the switches Push it down to cover the bottom switch. 2. Walk around so you're below the left of the two rocks next to each other. Push that rock up three paces so it's at the right of the top switch. Push it left onto that switch. 3. Now, push the left rock (the one against the wall) up two paces, and right, to cover the left switch. 4. Finally, push the last rock left one pace and up two. Return to the Warp Point to find that the path has been magically repaired! Walk up the path and you'll find yourselves inside the White Tower. =============================================================================== 7.3. WHITE TOWER ........................................................ *W073 =============================================================================== TASK Complete events in the Tower and visit Volug Volcano. RECRUIT Gadwin ............................................................................... Events take over for a while as Yuuhi says goodbye to his new friends and prepares to return to his own world with Mizuki and Shirou. You cannot leave the tower and must continue up the stairs. You also no longer have access to the menu and it's like the start of the game again so there are no battles. Walk up the floors until another scene begins. Do as instructed and carry on going up the tower until you reach the top. More scenes. You're back in Liete's sanctuary with new information and instructions. To get the rest of the keys! One is in the Volcano, which we couldn't get before, and the other three are in the Ghost Land and "beyond the furthest reaches". Guess that's a long way then. After all the chat you're back in charge again. Go directly to Volug Volcano to meet Gadwin, who joins the team. He's just as much a tank in this game as in Grandia and has high defence as well as his Fire Dragon Cut action card and skills in earth and fire magic. All his combos start with a Sword card so it's easy to remember how to trigger them. Rock on Gadwin! Save your game and check on the team, filling up on cards if you use Gadwin. But I wouldn't recommend it as you'll soon be fighting a fire based boss. Instead, equip Blizzard cards. The shops are here with their better inventories and Guido sold the Clay items as well if you want to test your luck on new accessories! Warp directly to "Village" and walk down the path, through the village centre and into the first room where the couple were protecting the key. Of course, things are not the same now and you have to fight a boss! _______________________________________________________________________________ No 035 FIRE GOLEM (BOSS) Locate: Volug Volcano Class : Demon Lv : 22 HP : 999 AP : 150 Steal : Seal Armour Drop : Hellburner Attack [103] Defend [075] M. Atk [097] M.Def [071] Agility [060] Fire [20] Water [--] Knife [10] Sword [10] Wind [--] Earth [20] Mace [--] Axe [--] Light [--] Dark [20] Whip [--] Bow [20] This is just a repeat of the battle you fought in the Volcano before, with a Fire Golem and his two cohorts. His basic stats are the same, but his level and HP is higher. Since he doesn't resurrect his allies this shouldn't cause you too much trouble. You'll get the reward of the HELLBURNER Action Card and should try and steal the Seal Armour as well. The battle gives a hefty experience boost of 4557 points each! This raised my levels by 2 for everyone which meant that Yuuhi was 23, with Justin and Feena at level 21 and 20. _______________________________________________________________________________ Following the battle you'll be back on the world map with Ghost Land now available. Return to the Volcano (or elsewhere) to heal up after the battle before entering Ghost Land. =============================================================================== 8.0. GHOST LAND ......................................................... *W080 =============================================================================== 8.1. Ghost Land Town 8.2. Ghost Land Mansion 8.3. Ghost Land Graveyard 8.4. Treasure Hunting With Pinky Town Map A B C D E F G +----+----+----+ 1 | A1 | B1 | C1 | A1/B1/C1 - Mansion | | | | +----+----+----+ 2 | A2 | B2 | C2 | B2 - Mansion Save Point | | | | +----+----+----+ +----+ A3 - Skull Chest House 3 | A3 | B3 | C3 | | E3 | B3 - Gate to Mansion | | | | | | E3 - Find Rapp's Body +----+----+----+----+----+----+----+ C4 - Bat Roof House 4 | A4 | B4 | C4 | D4 | E4 | F4 | G4 | D4 - Entrance to Graveyard | | | | | | | | G4 - Boss Battle +----+----+----+----+----+----+----+ 5 | A5 | B1 | C1 | A5 - Quiz | | | | C1 - Start Save Point +----+----+----+ =============================================================================== 8.1. GHOST LAND TOWN .................................................... *W081 =============================================================================== TASK Find Justin and Feena! TREASURE [ACC[ Ghost Proof [ACC] Satan Ring (Opt) [ITM] Clay [ITM] Speed Seed [ITM] 500 Gold [ITM] Clay [ITM] Defence Seed [145] WOW! [ITM] Gingham Fruit [047] Choke Whip [ACC] Blood Piece (Skull Chest) ENEMIES [069] Brain Bat [071] Shadow [072] Departed Soul [066] Space Armour [075] Gas Cloud [073] Interceptor [074] Red Slime [068] Living Dead [065] Critter [067] Hell Heir [070] Young Demon SPECIAL Pinky Attack Skill ............................................................................... As soon as you arrive here, the party will split up and go off to search for the key. In fact, you meet up with Pakon and Chang... Walk back one screen to access the Warp Point and save your game before proceeding. If Feena and Justin were in the party you'll have lost them, and need to add new members to the team. Since many enemies are Spirit class, attacks like Soul Buster come into their own! Many enemies have low defence, so physical attacks will be more effective, apart from the armour types, and the Critter, which has very high defence even though it's a spirit class. Walk left from the Warp and you'll run into the first set of enemies, Brain Bat Shadow and Departed Soul. Walk inside the pumpkin house and the woman here tells you to make the house next door look the same as this one. Basically that just means moving three boxes! Go next door (to the left) and push the upper right upper box right, and the left two boxes left so they are all neatly lined up against the walls. That opens the gate to the treasure chest which is an appropriate {GHOST PROOF] accessory. ---- QUIZ ---- A little further to the left you'll find a man offering a quiz, for a good reward. You have to answer 10 questions correctly to get the best result. Move to the big "X" for NO and the big "0" for YES and you'll hear a chime when the answer is correct. Talk to the man again to get the next question. If you get too many wrong, but some right as well, he'll stop before he gets to the end, but to get all of them wrong you must answer them all. Make sure you obtain the [SATAN RING] because it adds +50 to every stat, even though it is cursed. Win it and equip it with the Talisman accessory to prevent the adverse effects of poison and no AP recovery! The Vampire Ring will be found inside a treasure chest later on in the game if you're concerned about missing that. Q 1: The guardian of the forest is called Trent. A: O Q 2: Justin first becomes your companion in the Tree Sea. A: O Q 3: The mysterious creature that takes to Yuuhi is called Punky. A: X Q 4: In the Tree Sea area, a boat is made out of a giant leaf. A: O Q 5: The name of Sue's mysterious pet is Pinky. A: X Q 6: There are 3 Pumpkins here in Ghost Land. A: O Q 7: Alma went to Volug Volcano in search of medicinal ingredients. A: O Q 8: Pinky can learn the "Puffy Jump" skill. A: X Q 9: Gulgan was defeated in the Aerial Archipelago area. A: X Q 10:It is possible to obtain Guido as a companion in the Sea of Tranquility area. A: O Correct Answers: Reward None Vampire Ring (Accessory) 1-3 Clay (Item) 4-7 Bitter Medicine (Item) 8-9 Magic Fruit (Item) 10 Satan Ring (Accessory) ---- After winning the quiz, walk up to leave the area and enter the pumpkin house. Open the chest at the left to get a [CLAY] item, and talk to the three people for more advice about synthesising. The house to the right of the pumpkin contains a Violet Crystal, but that's just something to remember for later. Walk up and push the middle box to the wall and that reveals a staircase. Go down and open the chest to get a [MAO] Action Card. Fight the monster group that blocks the doorway. These are a Gas Cloud and two Interceptors and these two are not spirits, but Machine types. You might get a Shock Darts card from them. Open the chest in the small room to get a [SPEED SEED]. Defeating the enemies removes the barrier gate. Walk up to see what's in this room (gates, switches, warp stones and monsters!) but you cannot go further right now. Leave this house. Fight the green enemy behind it if you wish: this has another Gas Cloud and two Red Slimes. Yes, the same red slime that was a boss in Tree Sea only these ones have 189 HP. You can enter the house here, but cannot go further as there is a block preventing access to a warp stone. However, walk right to view the next screen and you'll witness Pakon and Chang diving down some stairs between two houses. Walk back to the left, down, and right, along the lower path. You'll see some steps down, but they lead to an empty room. Enter the next house and talk to the people inside to learn a little about the place. There's a secret underground tunnel (we got that!) and a graveyard where you can move stones to find items. --------- BAT HOUSE --------- Go further right and enter a house with a bat roof. (If you go left around the upper side of the barrels next to this house you'll see that you cannot reach that area where you saw Pakon and Chang as it's blocked with a barrel on this side as well.) The NPC explains that the four switches (in the room to the right) are connected to the warp stone. The switch at the left opens the barrier so you can reach the treasure chest. This contains [500 GOLD]. Stand on the top left switch of the four in the room at the right. This warps you inside a small walled room at the left of a larger room. All that's here is a monster group you can fight of a Space Armour, Living Dead and Critter. These are all spirit class so an attack like Soul Buster is very helpful. Watch out for Halitosis that reduces on defence for everyone. There's a good chance you'll get one of these cards. Return through the warp that deposits you back in the starting out room, at the warp at the top right of the room. The top right switch sends you to the small walled room at the right side of the same room. this time the enemy group is a Living Dead, Departed Soul and Gas Cloud. I got a Nightmare Charm from this group even without using Sniper Shot. The lower left switch warps you to a different location. This is a room with three walled sections, the middle one of which has two gates preventing further access. Walk down the left side of the floor and use the switch you find. The enemy group that blocks the path is a Space Armour, Departed Soul and Shadow. When you turn on the switch the first gate will open. Return to the switches room and use the bottom right switch. This takes you to the right hand side of that same floor. The enemy group blocking the way to the switch comprises a Hell Heir, Shadow and Young Demon. As usual, go for a combo to defeat them quickly. You'll probably get Boom-Pow! but be careful of the Hellburner attack that can reduce HP to one. Best to have someone with the resurrect spell ready in case that occurs. Press the switch to open the second gate and return. Leave this house and walk down to return to the save point and restore health before moving on. Walk back up towards the bat house and enter the pumpkin house behind it. You'll find a single treasure chest with another [CLAY] item. From the entrance to the bat roof house, walk left, past the first lot of houses and enter the house to the right of the last pumpkin house. (This is the one with the purple crystal.) Go down the stairs in the upper right corner and into the basement where you opened two chests earlier. Walk up into the next room and both gates have been removed, allowing you to reach the stairs. Climb up and don't bother with the switch for now. This opens the gate at the left, but don't go through that exit. Instead, go down the right side of the room to open a chest with a [DEFENCE SEED] and leave by this exit. You're now on the other side the the barrel that blocked access to the inner area of the street. Open the treasure chest to get a [WOW!] Action Card, and take the stairs that you saw Pakon and Chang use. This leads to another set of stairs down to Basement 2, a room with no enemies, no treasure, but a scene! You meet the ghost of RAPP, who kind of joins the party, at least, tags along. Go back up the stairs for another scene, where you meet up with Feena and Justin again (and Pakon and Chang), but again, there isn't a battle. After another scene Justin will be back with the party. Go back up the steps to the middle of the town and the next task is to re-trace your footsteps back through to the bat roof house and back down to the save point. However, as soon as you enter first house, Sue will find something of Pakon's. Stand on the switch to open the gate, giving access to a PINKY FRUIT. (It has magically appeared since the last visit to the room.) Pinky eats the fruit and learns the [-PINKY ATTACK SKILL-]. This enables Pinky to break blocks! Leave the house and walk up to the next row of houses. The top left one has a block for Pinky to break in the upper left corner. Just press B while next to the block and Pinky will smash it up. Behind the block is a warp stone. Use this and you land up outside, next to the treasure chest that was blocked by trees and the fence. This contains a [GINGHAM FRUIT]. Return through the warp stone and leave the house. Walk behind this house where you'll find an enemy group with a Space Armour, Shadow and Departed Soul. Defeat or avoid them and enter this house. You'll find a treasure chest just sitting there in the bottom right corner, except that it's a skull chest. Make sure at least one person has over 444 HP to survive the blast or wait until later in the game. Open this chest to get a [BLOOD PIECE] accessory. Walk back towards the starting save point and enter the house above the bat roof house. There's a treasure chest behind three breakable blocks in the lower left corner. This contains a [CHOKE WHIP] Action card. You'll probably run into the red robed enemy group on the way. this contains a Living Dead, Hell Heir and Space Armour. Don't bother going up the narrow path behind this house as it leads to a room with no way forwards. That's the end of the first part of the exploration of Ghost Land and there's a lot more to do yet! You have a choice now, You can explore the Graveyard for more treasure and battles, as well recruiting Rapp, but go too far inside here and you'll end up in a boss battle with powerful foes. The best plan is to find everything else first and the battles you fight will help in raising levels as well providing more action cards for synthesis. =============================================================================== 8.2. GHOST LAND MANSION ................................................. *W082 =============================================================================== MAP http://www.gamefaqs.com/gbc/579833-grandia-parallel-trippers/faqs/63980 TASK Find treasure and rescue Nikki. TREASURE [ITM] 700 Gold [147] Bang! [ITM] Magic Fruit [ITM] Revive Potion [ITM] Crimson Potion [106] Vig-Loss [ITM] Deep Blue Medicine [ACC] Devil Proof [ACC] Air Sneakers [014] Cancel Sword [ACC] Chain Kimono [ITM] 700 Gold [ITM] Clay [ACC] Moon Stone ENEMIES [069] Brain Bat [072] Departed Soul [070] Young Demon [075] Gas Cloud [074] Red Slime RECRUIT Nikki ............................................................................... From the Start Point, go up, past the bat roof house and turn left to reach the gate. You cannot avoid an enemy group waiting here, and it's a Brain Bat, Departed Soul and Young Demon. You might get the drop of a Meteor Strike card which is nice. Go through the gates and up to the save point: Mansion. Recover and get ready for a long trek! From here, walk left, and push the first gravestone one tile, and this opens the right side door in the wall behind the fence. Do the same with the second gravestone to open the door at the left. Go down the stairs and stand on the Pinky panel and press B to send Pinky all the way across the wide gap to operate the switch. You might have to adjust your position if this doesn't work the first time. This creates a path around the room to the treasure chest. It contains [700 GOLD]. Return to the right, and go past the fence to reach the first door. Inside here, use Pinky to turn on the switch on the other side of the gap and this makes a stepping stone so you can reach the chest, and open the gate in the left passage. Hop across to open the chest for the [BANG!] Action Card. Leave this room and enter the next opening to reach the second chest which contains a [MAGIC FRUIT]. Go through the left opening now, and you'll encounter an enemy group of two Red Slimes and a Gas Cloud. These are pretty easy to defeat. Carry on and jump over some spiked tiles to reach a single treasure chest with a [REVIVE POTION]. That's as far as you can go in this section of the mansion, so return to the save point again. Enter the main door of the Mansion and fight a set battle against a Gas Cloud and two Interceptors. After that they disappear and you can go through to the right. Jump over the damage floor and head up keeping to the right edge of the room. Jump the gap up to the corner and then, left, down a tile and left again to reach a set of stairs leading up to the second floor. From the stairs, go right, jumping a single gap. This takes you to a new room with more gaps to jump to reach a treasure chest. It contains a useful [CRIMSON POTION]. Return to the room with the stairs. Go left, and down, where you see an ice machine firing darts across the room. Jump the gap, avoid the darts and follow this passage down. You'll come to a second ice dart machine with some damage tiles on the floor. Jump over them and carry on, following the linear passage all the way to the right, into the next room. There's another ice dart machine to avoid, and a gap to jump to reach the treasure chest in the lower right corner of the room. This contains an Action Card: [VIG-LOSS]. Return all the way back to the stairs. When you jump that last gap after avoiding the ice dart, turn right and edge around the corners quickly to reach a single damage tile. You can avoid getting hit by timing it correctly. Jump over that tile and you'll be in a small area with three treasure chests, although there are ice darts being fired across this area too! Carefully time it to open the chests. The top one contains [DEEP BLUE MEDICINE], the left one has a [DEVIL PROOF] accessory and the right one has [AIR SNEAKERS]. Good haul! Walk back up to the single damage tile and go left. Jump the gaps in the floor, heading to the right and in the next room jump three damage tiles to reach two treasure chests. The top one has the Action Card [CANCEL SWORD] and the bottom one has an accessory [CHAIN KIMONO]. From here, jump more tiles to leave the room by upper exit. In this next room jump three gaps and three damage tiles to reach some stairs down in the lower right corner. You're back on the ground floor. This is just a small section of the room with a retracting spiked tile in the middle a gap in the floor. Jump over this to reach more stairs, taking you down to the basement. Walk left to find an enemy group waiting for you, guarding a single coffin and some treasure chests. It's only another couple of Red Slimes and a Gas Cloud. After defeating them press B for Pinky to break the block and do the same on the two side blocks. The upper treasure chest contains [700 GOLD] and the lower one has a [CLAY] item. Investigate the coffin now, and Rapp will come to the rescue. (Even if he's still in ghost form!) NIKKI is released from captivity and joins the party! She doesn't have any accessories and her skills are with knife, sword and bow together with dark/monster magic. Make your way back, all the way to the stairs in the left side room where this exploration began. You might realise that there's still a path not yet explored. Go down the right side of the room with the stairs and ice dart machine, jumping over two damage tiles in the first room and another one in the next. Then follow the passage to the right, and you'll reach a warp stone. This takes you inside that room where you fought two sets of enemies in side rooms to open gates in the middle of the room. This means that you can walk down to reach a treasure chest in the lower left corner. You'll find a [MOON STONE] accessory. This increases AP by +60 is going to be very useful in the boss battle that's coming up! Nothing for it but to back-track now, returning to the stairs and then down, and back through the first floor to the exit. =============================================================================== 8.3. GHOST LAND GRAVEYARD ............................................... *W083 =============================================================================== TASK Find Rapp's body and defeat the boss. TREASURE [ACC] Magic Charm [ITM] Magic Seed [ITM] Aegis Seed [ACC] Magical Hat [ITM] Life Seed [ITM] Gingham Seed [ITM] Rescue Set ENEMIES [069] Brain Bat [071] Shadow [072] Departed Soul [066] Space Armour [070] Young Demon RECRUIT Rapp ............................................................................... Now that you have Rapp's ghost, it's time to find his body! Walk up from the Save Point and go right, from the bat roof house, before reaching the next screen. You'll be inside that graveyard someone told you about. Walk through the first room to the next screen (it's all one big room) and use the Warp Point: GRAVE to save or recover if needed. Before you start moving all those gravestones, go right, into the adjoining room and Rapp will make a comment. This room has a load of coffins and a large gap over which you cannot cross. There's also a breakable wall to the left from the entrance, and a Pinky panel. Press B to break that wall and gain access to another room. You'll find Rapp's body here: or rather, Rapp will! He joins the party now. Rapp is strong with Fire and Earth magic, and Sword Knife and Bow weapons. He has high agility but that's all that's special about him. As soon as you go back to gravestones room, Pakon appears challenging you to a battle. But you can still do other things. And it's as well to prepare very carefully for this battle. When you're ready for it, just walk further right in this room. BUT NOT YET! Move all those gravestones! Starting back at the entrance, push each one with the B button making sure you don't block any of them. There are 13 in all with 6 of them containing treasure and rest, monsters. Once opened, they stay opened for the duration. The monsters are groups of Space Armour, Shadow and Departed Soul. They are not that simple to kill since they will confuse you and increase their own defence, and the Departed Soul uses the Humble spell that causes disease. These bad statuses can be prevented by use of the Confusion Charm and the Slow Charm, and of course, the Talisman. The alternative set is a Brain Bat, Departed Soul and Young Demon. The latter has high HP.and uses Boom-POW! and you might get the drop of this card. 1. [MAGIC CHARM] 4. [MAGIC SEED] 5. [AEGIS SEED] 6. [MAGICAL HAT] 11. [LIFE SEED] 12. [GINGHAM SEED] __________________________________________ | 6 | | 5 10(M) 12 | | 1. 2(M) 7(M) __| > > | 3(M) 8{M} ___ | | | 4 9(M) 11 13(M)| |_________________________________________| ---------------- BOSS PREPARATION ---------------- Save your game and do some synthesising. The first choice to make is who to use in the battle, next, what accessories to equip and finally, the Action Cards you'll need. If you're going for a higher ranked combo (which is a good idea since you'll suffer a high degree of damage) you need to synthesise the necessary cards. Sue should be used simply so she gets additional experience to level her up to 30, which is required to recruit Lilly. Justin also needs to reach this level, so he's an obvious second choice but I went with Gadwin instead of Justin. Ideally make an Allhealer + card for Yuuhi to use, and raise the level of this to Platinum so the AP cost is halved. An Alhealer card with a dark/monster card will produce Alhealer + and then just keep synthesising more dark cards to get higher level Alhealer +. Do not opt for an alternative result when one shows, but keep going with raising the level of the first card until you get the Platinum. Equip this to Yuuhi, and equip an ordinary Alhealer to Sue as a back-up. I'd also recommend equipping a Runner All and Sniper Shot to Yuuhi, as well as a Resurrect. Wind Wall might be useful to slow Chang down, if you want to play a bit more defensively. You can make a Para Whip with a low level Shot combined with a monster card and that's another good attack to use with Yuuhi, when he's not busy healing everyone! If you're using any high AP card you need to make it platinum or you won't get enough chances to use it. Dragon Zap can be made with Zap All! and a monster card for Justin. However, a team with Justin, Sue and Yuuhi was tougher to win with, and I had to use resurrect more than once! Accessories needed are those that protect from poison: the Talisman and Poison Charm, but that means you only have one more slot. Equipping the Satan ring+Talisman to Yuuhi is one option, although I retained that on Gadwin which makes him nearly impervious to attack. _______________________________________________________________________________ No 076 CHANG [BOSS] Locate: Ghost Land Class : Human Lv : 22 HP : 810 AP : 150 Steal : Black Belt Attack [160] Defend [140] M. Atk [050] M.Def [092] Agility [103] Fire [--] Water [--] Knife [--] Sword [--] Wind [--] Earth [--] Mace [--] Axe [--] Light [--] Dark [45] Whip [--] Bow [--] No 077 PAKON [BOSS] Locate: Ghost Land Class : Human Lv : 24 HP : 838 AP : 150 Steal : Mink Fur Attack [110] Defend [113] M. Atk [73] M.Def [142] Agility [088] Fire [--] Water [--] Knife [--] Sword [--] Wind [--] Earth [--] Mace [--] Axe [--] Light [--] Dark [50] Whip [--] Bow [--] Chang's main attack is Press, which he can boost with a critical attack if he retains his accessory and goes from further back on the gauge. That can do around 150 HP damage to everyone, depending on accessories and overall defence. His other attack is Gas Shroud which damages everyone, and if he uses that from a higher slot it activates a Drain effect which by itself can cause over 100 HP additional damage to one. Pakon uses a range of attacks, none of which are as damaging as Chang's but they are still harmful, especially if a status effect is the result. Spore Attack hurts one and might cause Poison. He also uses Halitosis and Seed Throw. The former reduces defence and the latter can cause a random bad status effect. All these attacks only hurt one person at a time. The first thing to do is steal accessories from them both. However, while doing that you want to target Pakon to kill him first and prevent him using his support magic. But use a Cancel attack to prevent Chang attacking with Press too! With the Alhealer + Platinum, and Runner All this battle can be surprisingly easy. By placing Yuuhi on slot 7 or 8 with Runner All you gain a lot of additional speed and the agility bonus can even cause Chang's Press attack to miss Yuuhi entirely. It's essential to heal everyone as quickly as you can because Chang has a habit of placing himself near the ACT point, and getting in another attack quickly. Two attacks from him will kill off someone with ease, which is why I added a Resurrect card as a precaution. Try to generate combos all the time: even if you cannot manage a three person one, at least get a two person combo. Pick a safe Bronze card for this: I tried higher ranked cards and the results were not reliable, despite having lost HP. Place your characters high on the gauge to generate more powerful attacks, although remember that you will get the accompanying status bonus from slot 4. My most successful team were Yuuhi Level 27, Gadwin Level 22 and Sue level 25. _______________________________________________________________________________ After the battle you might get a Humble Action Card. Feena re-appears as the two of them run off, making a path across the chasm. Walk across and open the chest for a [RESCUE SET]. Go further right, into the next room, where you'll meet Shirou and Mizuki again, together with Pakon. A lot of explanations follow, after which you're back on the world map. There various treasures that are now accessible with Pinky's new skill, so the first job is collect them all. =============================================================================== 8.4. TREASURE HUNTING WITH PINKY ........................................ *W084 =============================================================================== TASK Find treasure using Pinky's Attack Skill. TREASURE [ITM] Speed Fruit [ITM] Gingham Fruit [ITM] Blank Card [ITM] Dried Meat [ACC] Fish Proof [ACC] Seal Armour [ACC] Slime Proof [ITM] Dried Meat [ITM] Cholra Flower [ACC] [ACC] Vampire Ring (Skull Chest) RECRUIT Lilly (conditional) SPECIAL Skull Chest ............................................................................... --------------- 1. Ancient City --------------- Return to the Ancient City and climb up to Liete's sanctuary. Go right, and break the lower right wall to enter a room with a warp stone puzzle. Open the treasure chest at the top left corner to get a [SPEED FRUIT]. The two warp tiles at the right side of the room take you back to the third one and that third one takes you outside so ignore ALL three warp stones! Walk between the two stones and break the wall again, Just press B. Go through to the next room and stand on both switches on either side of the entrance. Go back to the previous room and stand on the lower of the two warp stones. This takes you inside the lower small room where you can open the treasure chest. This contains a [GINGHAM FRUIT]. That's all the treasure in the Ancient City! ------------ 2. Sky Isles ------------ Warp to the Fan Room and leave by the upper left exit stairs. Go through the next room (it's the one with the rocks) and exit to the room with four small sections. You'll see the unopened chest at the lower right. Go down the first set of stairs and then down the side of this floor to take the stairs back up. Jump across the gaps in the floor to reach the stairs in the top right corner. Go down these stairs and you'll inside that room with a breakable wall. Break the wall with your new power and go through You'll have to fight an enemy group of a Stalker Machine and two Drones. Defeat them and you might get a Runner Action Card. Go up the stairs to find the chest which contains a [BLANK CARD]. Return the way you came, or go up from the wall room, crossing the long room with the narrow path, and making your way back to the Castle entrance Warp Point before warping back to the start. --------------- 3. Tranquil Sea --------------- If Justin and Sue have reached Level 30 you can recruit Lilly now, if not, come back later when they are at that level. She's found on the next screen up from the jetty at the village. They do not need to be in the active group. Lilly has level 60 for Water magic as well as other magic skills if you want to use her. Her weapon skills are a knife and whip. Warp directly to the NE BLOCKS area, and walk right. You'll find all those blocks that must be broken to access the path leading south. Just break three in a diagonal line and then push the middle stone down. (If you want to break more of them you should find a [DRIED MEAT] item hiding under the one at the right on the second row.) Walk down at the right of the stone to reach the treasure chest with a [FISH PROOF] accessory. You'll have to push the stone back up on the way out, but the broken blocks will stay broken. Next, warp directly to the HIDEOUT area. Walk right, and break the blocks so you can walk down the narrow stripe of land. You'll have to fight an enemy group of a Separator, Pirate and War Killer and you might get a Blast Raid card from them. Carry on walking down until you reach a blue Pinky Panel. Press B to jump the gap, and turn to your right and press B again to jump the second gap to reach the tiny island. Open the treasure chest to obtain an accessory: [SEAL ARMOUR]. Return the way you came. Back at the Hideout warp point, go down left and down through the gap in the stone wall. At the next screen, turn left and you'll see another breakable block for Pinky to work her magic on. That gives you access to a chest with a [SLIME PROOF] accessory. Go back to the Hideout Warp make sure your leading three characters all have over 444 HP. (Equip accessories to boost HP if need be and restore health.) Walk right from here, until you reach the area with a jetty and yellow enemy floating around. Go north from here and around to the left where you'll find a single chest sitting on the upper left corner of the coast. This is a skull chest and it causes damage if opened without the lock picking skill. You'll get the [VAMPIRE RING] accessory. Heal up with items, at least enough to survive a possible battle, and return to the Warp to recover fully. If you haven't visited this particular area before, you'll find Danda who's looking for Naina, but he'll just leave after a chat and you cannot find him again on this visit. Warp to the DUNGEON. If you've not yet been there it's the pyramid building at the left of the Water Cave, and reached from the path that goes around from the Lost City Warp point. Go through the first room and break two blocks to the right of the warp point. The upper one gives you another [DRIED MEAT] item and the lower one a [CHOLRA FLOWER] item. If you press the switch behind the blocks the water drains away and you can walk up into the next room. However, you don't yet have the skill required to cross over the wall from the Pinky panel. That's all that can be done here for now so use the warp to return to the start. =============================================================================== 9.0. WORLD EDGE ......................................................... *W090 =============================================================================== 9.1. World Edge Village Area 9.2. World Edge Ice Cave Floor 1 9.3. World Edge Ice Cave Floors 2/3 Select this new location where you'll find the last key. As usual there's a START Warp point at the first screen. Since this is an ice area you want a team with strong fire magic, and once you've recruited Lilly there's no need to keep levelling up Sue, so dump her from the team. Justin or Gadwin are good, but Feena is even better! She gets to use Icarian magic, which is essential for later bosses, so you want her to gain levels as soon as possible, even though she doesn't yet have access to any Icarian Action Cards. Equip her with the powerful Meteor Strike card and accessories to increase her magic power and remember that she generates combos from both Whip and Fire action cards. After finding the pickaxe you'll be able to dig in mounds of snow to find many additional treasure items. There's a second Talisman in a treasure chest as well. The shops sell the same stuff as before so I won't repeat that information. A B C D +----+----+----+----+ 1 | A1 | B1 | C1 | D1 | A1 - House with Pickaxe | | | | | B1 - Blue Crystal +----+----+----+----+ D1 - Snow Slide starts here 2 | A2 | B2 | C2 | D2 | B2 - Three switches | | | | | +----+----+----+----| 3 | A3 | B3 | C3 | D3 | C3 - North exit from village - to sledging area. | | | | | A3 - Stairs to ice dungeon +----+----+----+----+ 4 | A4 | B4 | C4 | D4 | D4 - Start Warp Point | | | | | +----+----+----+----+ =============================================================================== 9.1. WORLD EDGE VILLAGE AREA ............................................ *W091 =============================================================================== TASK Find the Pickaxe and treasure. TREASURE [057] Custom Lure [ACC] Talisman [ITM] Vamoh Fruit [ITM] Original Meat [ITM] Bitter Medicine [ITM] Refresh Flower [ITM] Power Seed [008] Hunter Knife [ITM] Blank Card [ITM] Crimson Potion [ITM] Pickaxe [ACC] Magic Veil [ITM] Defence Seed [ITM] ??? Seed [ITM] 700 Gold [026] Ice Slash [ITM] Magic Seed [ITM] 700 Gold [ACC] Muscle Armour [ACC] Snake Proof [ITM] Gingham Fruit [ITM] Sled Parts ENEMIES [082] Rock Lobster [078] Hot Dog [080] 6-Legged Caterpillar [081] Peach Centipede [079] King Horn [083] Tarantula [091] Berry Ice-Cream [092] Red Penguin ............................................................................... Talk to the snowmen inhabitants as you explore. Walk up and the snowman at the top right tells you that someone living in the north west house wants help. Break the block in front of the house to get access through the opening to the next next screen. Go left, up and right to face an enemy group. This contains a 6-Legged Caterpillar, Rock Lobster and a Hot Dog, which is actually a fire based mammal so you'll still need some ice magic. You might get a Life Drain card from them. Open the treasure chest to obtain a [CUSTOM LURE] Action Card. Return to the village and walk left. The first snowman by the house tells you about finding treasure with the pickaxe. (Stand on a mound of snow and press A to use it.) Move up a screen and the snowman at the far left mentions Darlin. The others tell you about the sledge run and the ruins. Break the block at the upper left and walk left. In this next room, go up, left and down, past three switches, and left again to the next screen. This takes you to a small enclosed area with an enemy group and a treasure chest. Defeat the enemies: they are a Peach Centipede, King Horn and Tarantula. This is the chest that contains the [TALISMAN] accessory. Equip it immediately! Go back to the three switches and press the one at the far right. This removes some of the ice blocks in the maze puzzle on that same screen. Go back to the village and down and left, into the snow blocks room. Go down into the next screen and press the switch you find. Walk back up, go left, up to the top wall, left, and down all the way to the bottom wall as far as you can go. Turn left and you'll find a treasure chest at the next screen. This contains a [VAMOH FRUIT]. Make your way back to village and go down, and left, to reach a single switch. Press this and return to the village. Go left again, and down, and this time turn left to reach another switch that's just diagonally to the right of that one you just pressed. This removes the block on that lower passage. Back up and right, to the village, and then go down and left, along that lower path until you reach an area with two switches. Press the right switch to remove the next ice block and walk up the path to reach some stairs. Go down here into a single icy room with no enemies. Walk around to reach the second set of stairs. Go up these and down the next set of stairs. This takes you inside a larger icy underground area with enemies, blocks and a switch. ----------- ICE DUNGEON ----------- Although you can reach the blue switch in the upper right corner of the room, your weight isn't enough to keep it pressed down. Press B on four of the white blocks to smash them and remove them, apart from the one at the top left corner. The rocks cannot be moved or broken, but the white ice blocks can be pushed around. Stand behind the block nearest to the switch, and push it DOWN one step. Go left to smash up the last block and now push the ice block next to the wall 4 steps down to the bottom of the room to get it out of way. Walk back up and push the ice block you first moved, back one step. Walk around to the left, and push it right one pace, and then UP one pace, and right again onto the blue switch. That opens the gate at the left of the room. (If you mess up, just walk down to the previous screen to reset the puzzle.) Now, go down and up the left side of the room. You'll have a set battle with two Berry Ice Cream enemies. They use Crackle Floe magic and you should use fire magic combos on them. You might get a Cold Action Card. Continue up the passage and fight another set battle with two Red Penguin birds. These use Cold which increases weight, making you slower on the gauge, but they won't last long with a fire based combo attack. Take the stairs and you're outside the north west house, although you cannot access it from here as there's a wall in the way. However, that won't worry you since there's also a huge number of treasure chests to open! From the left to right they contain: [ORIGIN MEAT], [BITTER MEDICINE], [REFRESH FLOWER], [POWER SEED], [HUNTER KNIFE] Action Card, and [BLANK CARD]. The one on its own yields a [CRIMSON POTION]. There's no convenient Warp point so you'll have to walk back to the village by the same route, but the enemies have disappeared. Recover health at the Start warp point and set out again. ------- PICKAXE ------- Walk to the upper left of the village and take the path going left and up. At the junction, turn right and you'll enter a new screen with ice walls bordering paths going up. Walk up the first path, past the opening to the left, and all the way to top. Turn left to find a large blue crystal that you cannot do anything with now. Further left and you'll come to the house where the snow man wants help. Puffy will oblige and you'll receive the [PICKAXE] key item as a reward. Go back past the crystal and up the path over the pond to reach a switch. Jump the gap to use this switch and it opens a section of the ice wall to the left. Jump across to that gap and on the next screen you'll find a switch. Press it and return to the pond where ice blocks have formed allowing you to jump across to the right. On the next screen you'll see a five snow mounds to dig and they all contain treasure! The top one of the row of two mounds has a [MAGIC VEIL] accessory, and the lower one has a [DEFENCE SEED]. Starting at the top again, the first of the three mounds has a [??? SEED]. This is IMPORTANT as it's another Key item. Check out the list and it tells you to "Plant this mystery seed somewhere...". The place is inside the village in Tree Sea but you cannot do that just yet. The next mound has [700 GOLD] and the last one has an [ICE SLASH] Action Card. You'll see the sledge run at the other side of the wall, and that's the route to the main dungeon but there are some more treasures to find from hacking at snow mounds. Return over the pond and walk back down the path. This time, take the first turning to the left, and follow the upper path all the way to the left. At the end of the path you'll find a pickaxe place. Dig to get a [MAGIC SEED]. Return to the screen at the right, and go down and left for another snow mound. This one contains [700 GOLD]. Go down, left, up, and right to reach another mound on this screen. This one has an accessory: [MUSCLE ARMOUR]. Walk down this screen to return to the three switches. There are still more mounds to reach over to the left of the map, but you'll have to use those complicated switches again to reach them. Actually, it's simple enough: press the middle switch! Walk back to the village and through the gap to the left of the snowman house. Go up, left to the block and down, and take the second opening at the left where the floor looks icy. Go left to the wall and down, and left and up again, past a switch you don't need to use. Follow the path all the way up, past the three stairs you used earlier. At the end of the path you can dig to find a [SNAKE PROOF] accessory. From here, go down, and right to find another digging spot with a [GINGHAM FRUIT]. Nearly done! Retrace your steps to the switch at the bottom and use this now to remove the nearby block . You can walk through the gap and go right, along the lower path back to the village. Walk up the village to the middle opening and follow the path up and to the right to reach the start of the sledging run. Use the pickaxe on the snow mound there to find [SLED PARTS]! This is another Key item, and you'll lose it as soon as you speak to snowman here. He repairs the sledge and asks if you want to use it. Say yes and you'll be on the sledging run! Simply stay to the left side of the route when there's a choice, and try and avoid the penguins that pop up from holes in the ice or ice blocks that are pushed across your path. You have plenty of time to reach the GOAL. =============================================================================== 9.2. WORLD EDGE ICE CAVE FLOOR 1 ........................................ *W092 =============================================================================== MAP FLOOR 1 http://www.gamefaqs.com/gbc/579833-grandia-parallel-trippers/faqs/63987 TASK Find all treasure and stairs to Floor 2. TREASURE [ACC] Move Charm [ACC] Crocodile Scale [144] Meteor Strike [ITM] 500 Gold [058] Sky Dancing [ACC] Peacock Charm [ACC] Dragon Proof [ITM] Clay [ITM] Aegis Seed [ITM] Power Piece [ITM] Spirit Potion [ITM] Speed Seed [048] Tech Bind [038] Mind Smash [ACC] Historian Boots [085] Wind Wall [ACC] Black Belt [075] Chainburn [ITM] Life Seed ENEMIES [091] Berry Ice-Cream [084] Scissorlock [085] Longhorn [090] Forest Watch [089] Shroom Bird [092] Red Penguin [030] Fighter [029] Mercenary ............................................................................... After the wild sledge ride you'll be straight inside the big icy dungeon. Liete and Mullen turn up here and block the entrance so you cannot leave. (At least, not until you reach the next Warp point called 4 Switches.) ------- FLOOR 1 ------- There are no enemies in this first area. Go left to open two chests: the bottom one contains a [MOVE CHARM] accessory, and the top one has a [CROCODILE SCALE] accessory. The third chest in this room has a handy [METEOR STRIKE] Action Card. Walk up to the next area where you'll see one-way moving pathways over the ice. Take the lowest path to reach the treasure chest containing [500 GOLD] and then step into the warp stone which takes you back to the return tile at the upper left of the screen. All the other paths lead nowhere, except for the middle one, so take this and you'll end up at the top right of the moving paths area. Go through to the next room where there are four switches and a Warp point. After a short scene jump over the path to the right of the warp point to reach it: if you jump over the one below it there's a chance you might miss and you'll end up moving on a conveyor that you cannot get off! From this 4 SWITCHES warp you can return to the village if you wish. I've named the switches, but you do not need to use the South Switch at all. NORTH WEST EAST SOUTH The next task is to find all the treasure in this large area. To do that you operate one switch to make an ice block appear in the middle of the conveyor path. That allows you to step off and explore the various side-rooms. But first, walk all the way up the right wall to the end of the passage where you'll encounter an enemy group and see a snow mound at the left corner. The group contains a Berry Ice Cream, Scissorlock and Longhorn. Dig to find a [SKY DANCING] Action Card. Walk back, and fight the other enemy group if you wish. This one contains a Forest Watch and two Shroom Brains. West Switch Start by pressing the WEST SWITCH. Step on the conveyor and ride it through two rooms to the gap where you stop. Fight the enemy and use the pickaxe on the snow at the bottom left corner of the room to get a [PEACOCK CHARM] accessory. The enemies are two Scissorlocks and a Longhorn Step back on the conveyor and you'll go up to the next room where an ice block lets you step off again. Dig in the snow to the left of the path to find a [DRAGON PROOF] accessory. Jump across the conveyor and go right to find a treasure chest with a [CLAY] item. Return to the conveyor and step back on it to travel up to the next room. You'll stop at the right angled corner. Jump over the lower conveyor to reach the treasure chest in the corner, which contains an [AEGIS SEED]. Back on the moving pathway, you'll go right, through two rooms until you stop again. Jump over the upper path and walk to the left. Dig the snow in this short passage to find a [POWER PIECE] item. Return to the right, and jump over the upper section again (if you try the lower part you might miss and then you'll have to go through all this again.) Dig in the corner to get a [SPIRIT POTION]. Back on the path, and you'll be carried all the way to the 4 Switches again. East Switch I'll do this one next since there's just one treasure to obtain. Step on the EAST SWITCH and ride the path all the way around the three corners of the square until you are stopped at the ice block. Step off to the right and open this chest for a [SPEED SEED]. Take the conveyor down one screen to the 4 Switches again. North Switch Step on the NORTH SWITCH and once again, ride the path until you are stopped at the north ice block. Step off and walk up the room, through the opening, to reach a large room with two chests and two snow mounds. The right mound contains a [TECH BIND] Action Card, and the left one has a [MIND SMASH] Action Card. The top right chest contains [HISTORIAN BOOTS] accessory and the left chest has a [WIND WALL] Action Card. Break the block with Pinky's B attack skill to reach the upper section of the left room. You'll have a set battle to fight against two Red Penguins and you might get a Protect card from them. The treasure chest contains an accessory: [BLACK BELT]. After clearing this area, return to the room with the conveyor and go left, through the gap in the wall to reach the upper left corner of the floor. Break the block again and enter this room. Fight another set battle with two Berry Ice Cream enemies. They will use the Cold attack a lot and some of your attacks might miss if you don't act quickly with a fire based combo. You will probably get a Cold Action Card. Open the chest for a handy [CHAINBURN] Action Card. Leave this room and walk down the passage, where you'll encounter a new set of enemies. These are two Fighters and a Mercenary, all human types. You might get an X-Break card from them. Continue all the way down to the lower left corner of the floor and go right, following the passage to the end where you'll find a chest with a [LIFE SEED]. That's all the treasure for this floor. Return up the passage and back to the conveyor, but don't step onto it! Instead, jump over it and walk down into the adjoining room where you'll see the stairs. Climb up to the next floor. =============================================================================== 9.3. WORLD EDGE ICE CAVE FLOORS 2/3 ..................................... *W093 =============================================================================== MAP FLOORS 2 and 3 http://www.gamefaqs.com/gbc/579833-grandia-parallel-trippers/faqs/63988 TASK Find the route to the boss. Find Darlin TREASURE From Volug Volcano [ITM] Origin of Fire [ITM] Defence Fruit [ACC] Light Robe [107] Barrier [ITM] Power Fruit [078] Hell Strike [087] Runner All ENEMIES [082] Rock Lobster [078] Hot Dog. [080] 6-Legged Caterpillar [081] Peach Centipede [079] King Horn [083] Tarantula [087] Vanilla Ice-Cream [086] Demon Starfish [088] Cool Penguin [089] Shroom Bird [092] Red Penguin [084] Scissorlock [085] Longhorn [091] Berry Ice-Cream RECRUIT Darlin and Liete ............................................................................... ----------------- FLOOR 2 - DARLIN! ----------------- The first set of enemies is a 6-Legged Caterpillar, Rock Lobster and Hot Dog. You might get a Burnflare from them. Walk up to the adjoining room and there are two rope pillars that just take you back to the lower floor more quickly than using the stairs. The left one drops you back down next to the ice block you moved to reach the stairs. Cross the gap using the Pinky panel and enter the room. Milda will react to what you find inside the north room. Yep, it's poor Darlin trapped inside ice, and even Justin's fire power isn't strong enough to melt it. Use one of the rope pillars to go back to the lower floor and return to the Warp. Warp out to the village and walk left and up to talk to the snowman in the corner, next to the dressed up snowman house. He will tell you to go to Volug Volcano to find something to melt the ice around Darlin. Head over there and warp directly to the Village. From the Village Warp point, walk down and go left to reach the screen with the Jet Mole machine. Talk to the person at the right and he will give you the key item: [ORIGIN OF FIRE]. Return to World Edge and the Ice Cave's second floor. Enter the room with Darlin and click on the ice for Milda to do her stuff! Darlin joins the team. He has no accessories although he does have two useful action cards: Crash and BOOM-POW! Leave this room and jump cover the gap again with Pinky. Walk straight down to meet an enemy group. This is another set battle with a Peach Centipede, King Horn and Tarantula. After trashing them, you can access the stairs up to the next floor. ------- FLOOR 3 ------- There are two sets of enemies when you enter this new floor, although you might be able to avoid them both. One set has two Vanilla Ice Cream enemies with a Demon Starfish and the other has two Cool Penguins and a Shroom Bird. You'll probably get Crackle or Crackling cards from them. Other than that, the room is empty. The best plan now is to reach the next warp point before exploring the rooms to the right. Go through the lower opening and cross the gap using a moving platform. You can walk directly onto it, but have to jump off when it moves down to the lower ledge. Walk right to find the next Warp Point - BOSS AREA. But there's a bit more to do before fighting the boss, and besides, two ice blocks prevent you from getting to the boss room. Recover health and walk down the room, heading left to encounter a set battle with two Vanilla Ice-Cream enemies and one Demon Starfish. The latter uses a Skewer attack that has a good chance of causing confuse if anyone isn't protected from that. The other two use Crackle magic. Any fire based combo, or even just an all enemy fire spell, will be effective. You should get a Crackling card. Heal up after this battle if you need to, and this enemy group won't return. Continue up to the next screen for a second set battle against a Red Penguin, Peach Centipede and Rock Lobster. This is pretty simple and after that you can walk up to open the chest for a [DEFENCE FRUIT]. Return to the Warp point and this time go right, along the lower passage. You'll encounter a recurring group of a Peach Centipede, King Horn and Tarantula and you might get lucky and obtain a Shield Veil accessory from them. There are three passages going up the screen. Take the right most one to find a treasure chest with a [LIGHT ROBE] accessory. This is a highly valuable bit of kit as it boosts both magic attack and magic defence by 50 points. Give it to Feena. You get a good view of the floor from here, and you'll see two more chests, as well as two ice machines firing ice missiles across the room. Go back down and take the middle passage to the the chest at the upper right of the room. Time opening it to avoid the ice missile and you'll obtain the [BARRIER] Action Card. At this point my inventory was full up: with 60 Action Cards (at level 31 for Yuuhi). If that occurs, either do some synthesising or shift some cards into the inventories of spare characters, just for storage. If you don't have spare capacity any cards won from battles will be tossed. Finally, go up the left passage and fight a set battle against three insects: two Scissorlocks and one Longhorn. Open the chest to get a [POWER FRUIT]. You cannot proceed any further from this direction, so return to the Warp Point, and cross back over the moving platform. In the large room, go right, but beware! An ice machine is firing missiles at you along the passage and you'll need to move quickly to reach the lower side alcove to avoid the damage. Wait here until the next missile passes by and then move out to the next alcove. Once you're past the machine you'll be in a large room with two enemy groups. The scorpion led set will probably catch you and it has a Rock Lobster, Peach Centipede and Red Penguin. The other group has a Berry Ice-Cream, Longhorn and Scissorlock but they are easy to avoid. Take the upper left exit to reach a chest with a [HELL STRIKE] Action Card and then the lower left exit to access a second chest with a [RUNNER ALL] Action card. After that, go down into the next room and stop, so you avoid getting hit by the ice missiles. Wait until they are clear and walk down the left side of the room, dodging into the alcoves to avoid damage. At the end of the passage you'll find the switch. Step on it to remove the two ice blocks to the boss room. You'll have to walk all the way back to the Boss area. _______________________________________________________________________________ No 093 MASSACRE MACHINE [BOSS] Locate: World Edge Class : Machine Lv : 25 HP : 1236 AP : 150 Steal : Power Piece Attack [195] Defend [109] M. Atk [123] M.Def [077] Agility [090] Fire [--] Water [--] Knife [40] Sword [40] Wind [--] Earth [--] Mace [20] Axe [40] Light [--] Dark [--] Whip [40] Bow [40] Killer Arm uses X-Break, the other Bare Arm (?) uses Alhealer, and both arms have around 444 HP. Massacre Machine has 1248 HP (HP varies a little) and uses Miracle Knife and Land Split which might get a bonus effect of stun. He also attacks with a Death Cut strike if you ever give him the chance, and that can directly kill anyone with less 200 HP. These are all machine type enemies Okay, this guy might look tough, but he has low magic defence. Equip Justin and Feena with accessories to boost magic attack and let rip! Place Feena on slot 5 or 6 using a Bronze fire card and put Justin behind her with Zap All!.If you can get Yuuhi in as the third person so much the better, and I used Sniper Shot with him to steal the boss's accessory. This combo attack should kill the Bare Arm and do a fair amount of damage to the boss. Watch out for the boss using Land Split as this attack hurts everyone at once and might inflict around 200 HP damage. If that occurs, use Yuuhi immediately to heal up everyone by placing him on slot 1. You don't want to take any chances. Continue using a couple of combos and that will defeat these enemies. I used Runner All to boost agility and that meant the the boss's Death Cut attack missed altogether, so that's another option if you don't have high levels. (This time Yuuhi was at level 32, with Justin and Feena at level 28 and 26.) Reward: DEATH CUT Action Card. _______________________________________________________________________________ There's another scene where Mizuki is behaving weirdly... and Rapp leaves the party. After this, you'll be back at Liete's sanctuary and get instructions to go to the Machine Metroplis in the Mechanical Empire world. Liete joins the party now. She has powerful magic skills for all magic except Icarian and monster, although she can use monster attacks. Her only weapon is a Mace. Leave the sanctuary and go back inside. You'll find Dorlin, behaving rather strangely! He's lost one of his horns and you need to find it for him! But you can't do that now. In fact there's nothing else to do except head out for the new location. =============================================================================== 10.0. MECHANICAL EMPIRE - METROPOLIS .................................... *W100 =============================================================================== 10.1. Metropolis 10.2. Clock Tower 10.3. Boss =============================================================================== 10.1. METROPOLIS ........................................................ *W101 =============================================================================== MAP http://www.gamefaqs.com/gbc/579833-grandia-parallel-trippers/faqs/63427 TASK Reach the boss room and find treasure. TREASURE [ITM] Revive Potion [ITM] Power Seed [ITM] Magic Seed {ITM] Defence Seed [109] Matogel [ACC] Army Charm [KEY] Panel 4R [ACC] Machine Proof [ITM] Speed Seed [ITM] Bitter Medicine [ITM] Life Seed [ITM] Gingham Seed [ACC] Angel Attire [ITM] 120 Gold [KEY] Panel 2 [KEY] Panel 5 [KEY] Panel 1 [KEY] Panel 6 [KEY] Panel 3 [KEY] Panel 4L [KEY] Panel 4 (repaired) [ITM] Power Fruit [059] Cancel Darts [049] Magic Bind [029] Deadly Axe [039] Round Whack [ITM] 500 Gold [009] Combo Knife [ACC] Devil Charm* [154] World End* [ACC] Angel Charm* [ITM] Blank Card [KEY] Dorlin Horn [ACC] Killer Piece [ITM] 700 Gold [ITM] Defence Fruit * Can only obtain one of these three. ENEMIES [096] Murderer [097] Crazy Dancer [104] Gaia Brain. [098] Thief [099] Sentinel [107] Apparition [100] Knight [105] Gaia Demon [094] Mountain Ape [095] Blue Ogre [106] Doppleganger [101] Tracking Machine [103] Drorone [102] Plunder [108] Serpent RECRUIT Dorlin ............................................................................... This is a big place with four floors as well as an extra area with lots of treasure to find. The way to approach it is to explore one section at a time, using various warp stones to return to the entrance room and the starting Warp Point to recover health and save. I've divided the walkthrough into Stages, ending each one with a visit to a Warp Point. Restore health if you've come here directly from the last boss battle and maybe do some synthesising if you've got a lot a cards, since you want plenty of room for all the new ones you'll soon find. I tend to make support magic cards Platinum as well as some of the all enemy magic attack ones. But leave a few Bronze and Silver cards to use to generate combos easily. ------------------------ STAGE 1 - Opening Doors! ------------------------ Inside the first room there's an NPC and a machine that fixes stuff. We'll come back here when we've found something broken that requires mending, and there's a return warp stone on the floor for future convenience. Open the treasure chest next to the open doorway to obtain a [REVIVE POTION]. Go through to the next room and up the corridor to the adjoining room where you'll find a T junction. Turn right, into a room with three treasure chests and an enemy group. Deal with the Murderer (who uses Blood Knife, an attack that hurts humans badly) Crazy Dancer and Gaia Brain. You might get a Zap! All or Enclose Action Card from this group. The Brain has high HP so it might take a couple of rounds to defeat them all. The top left chest has a [POWER SEED], the bottom left has a [DEFENCE SEED], and the bottom right has a [MAGIC SEED]. By the way, that flashing blue arrow in the dividing wall is just decorative. Walk down this room into a puzzle room where there are no enemies, and two red arrows to ignore. There are six tiles looking like sides of a dice and each with dots on them. Press them in the order of 1 through to 6 and that opens the door in the lower wall. If you mess up the order the puzzle will reset when you leave the room or when you complete it and there's no penalty. Through the unlocked door you're in another monster free zone with some stairs up and an obviously special golden item (it is Dorlin's missing horn!) in a sectioned off area. Climb the stairs and go left, into the adjacent room. Here you'll find a rope pillar with nothing else accessible for now, so climb down, using A, back to Floor 1. You arrive inside the very first room, the entrance area, only at the rope pillar behind the wall at the left side of the area. Use this rope pillar to descend to the basement floor. There are no enemies in this first room, but you can see some blocks and a switch behind the wall that divides this room. Go right, into the next room where there are two sets of strolling enemies. The first group has two Crazy Dancers and a Thief and you might get a TechnoOut from this lot. The second group is easier to avoid as they are running back and forth along the upper wall and you can wait until they are at the right side of the room before running past them through the left exit. They are a Sentinel, Apparition and Knight. I was low on AP and just ran from this battle when I mis-timed the dodge, but you might want to fight them to add them to the database. Back in the other room use Pinky's breaking skill with the B button to destroy the three blocks. Press the switch and it removes the blue arrow blocks, allowing you to proceed to the room at the left. You can only access the right half of this room, but there's a treasure chest at the top left and another switch at the bottom left corner of this half. Open the chest for a [MATOGEL] Action Card. Press the switch to open the door in the other half of the room, and then use the Warp Stone to return to the entrance room on the first floor. Go outside to the Warp Point and save and heal. --------------------------------- STAGE 2 - Opening Treasure Chests --------------------------------- Back inside, walk through the first two rooms and go left when you reach the T junction. There are two sets of monsters here, but you can avoid them both. The set in the outer room has a Gaia Demon, Mountain Ape and Sentinel, and the green leader inside the inner room is actually a Blue Ogre accompanied by a Knight and Doppleganger. Go for combos as usual, adding in a healing action as these enemies might damage you by a fair amount. I even managed a Platinum combo thanks to the loss of HP! Don't use the stairs yet (we'll come back here again after getting some more treasure) and leave by the south exit. In the next room walk right, along the the upper wall to reach the next room. You can fight more enemies in this room, but they probably won't attack you unless you walk down to encounter them. The left set is a Tracking Machine, Doppleganger and Drorone and the group at the right contains two Plunder enemies and an Apparition You're back in the second room, but in the section at the left. Again there are enemies you can fight, or not. The pale green lot is another Tracking Machine, Doppleganger and Drorone and the dark green is another set of two Plunders and a Drorone. Walk up into the next room and jump over the gap in the floor to reach a treasure chest. This contains the accessory [ARMY CHARM] which prevents both move and magic block. Climb the stairs and you'll be in a room where you can see two items lying on the floor but you cannot reach them. We'll get to them later, but for now, walk right, just two steps into the next room, where you can pick up a broken item but cannot go further. This item is called [PANEL 4R] and it's a Key Item. Go back down the stairs and use the rope pillar to drop down to the basement. This room has a warp stone that will take you back to the start so avoid that, but break the blocks at the right of the room (using the B button) to reach the treasure chest in the upper right corner. This contains the useful accessory [MACHINE PROOF]. Go through the opening in the lower wall to reach the next room. Open the treasure chest after defeating two groups of monsters that block access. The first group is a Doppleganger and two Gaia Brain enemies and you cannot run from this battle. You might get a Zap All! card from them. To get the treasure defeat the Drorone, Gaia Demon and Gaia Brain. You might get a Ba BOOM or Gadzap! from this group. Open the chest for a [SPEED SEED]. Once defeated these enemies don't return when you come back into this room. In the room to the right you'll find four treasure chests. The one at the lower left contains a [BITTER MEDICINE], the top left has a [LIFE SEED], top right has a [GINGHAM SEED], bottom right has an [ANGEL ATTIRE] accessory This increases defence and magic defence by 30 points. Return to the room with the warp stone and use it to go back to the entrance room. Leave the building to recover and save your game again at the Warp Point. ------------------------ STAGE 3 - Finding Panels ------------------------ Back inside, walk up to the T junction and go left. Take the stairs in the upper left corner of the room down to the basement level again. Walk along the narrow corridor going right, and into another room. This is familiar territory as it's the room with all the blocks but now you're in the corridor at the left. Walk down into the corridor at the left of the next room (where you fought two sets of enemies before getting the treasure) and head left through the lower one of the two openings. (The upper one takes you to a Pinky panel that you don't yet have the skill to use, and won't be able to get this skill until after defeating the story boss.) You can avoid the monster in the room or run away if you wish and walk down to the next room. This is where you removed the blocking door by using the switch in the other half of the room so you can walk through freely and climb the stairs back to Floor 1. This room has a monster guarding access to the stairs. The group consists of a Murderer, Gaia Brain and Crazy Dancer. Murderer uses a double knife throw that does copious damage, or BLood Knife that is damaging to humans, although it will only target one. The Brain casts Zap! All or Enclose, Dancer uses Humble and they are likely to get a reflect effect for some of the spells. I got a nice Gadzap from them. Heal up as best you can after this battle, or change the team because there's another fight on the next floor, although it is one you can run away from. Climb the stairs to Floor 2 and fight or avoid the enemy (Crazy Dancer x2 and a Thief). In the right side of this room you'll find a switch and there's a rope pillar but no holes in the floor! It's pretty obvious what to do, but to save yourself some extra backtracking leave this room and go right, (fight the enemy group if you wish: it's a Knight, Blue Ogre and Doppleganger). Head up, and then left, and you'll find the next Warp Point: TOWER 2F. Save and heal and return to the room with the Pinky panel. Step on the switch to create holes in the floor. Use the B button to jump the gap and then cross to the rope pillar. Descend to Floor 1 and jump to the lower left corner to open the chest that contains [120 GOLD]. There's another rope pillar so jump to it and go down again. You're back inside the room with a warp stone... which will take you back outside. Yeah, it's a bit of a hassle just for 120 Gold, but if you got to the second Warp Point you can simply warp back to Floor 2, saving the effort of walking all the way there again. In the room to the right of the Warp Point there are two blocks to break with Pinky which reveal two switches. Step on them to open the doors. Obtain [PANEL 2] from the left room and the second [PANEL 5] from the right room. There's no access to the treasure in the room further to the right. Back at the Warp Point, walk up into another room with two blocks, two locked doors and a clueless NPC. Break both blocks and step on the switches to get [PANEL 1] from the top left small room and [PANEL 6] from the right. Walk through the screen change into next room to the right, and break two more blocks to open the doors. [PANEL 3] is found in the upper room and the lower room has [PANEL 4L], the other half of the Panel 4R you found before. Now you've got all the panels all that's left is to return to the entrance room on Floor 1 to repair the broken one. Warp back to the Start Warp Point and re-enter the building. Talk to the NPC in the entrance. Stand in front of the left hole in the wall and you'll automatically place the broken parts and get the repaired [PANEL 4]. Go back outside and warp back to the second floor. Check the number of Action Cards and do some synthesising to get rid of a few of them as you'll need some space! I made Meteor Strike into a Platinum card and equipped it to Feena, and had Zap All! also Platinum, but remember that these cards won't easily trigger a combo, so use them in second or third place to something at a lower level. I tend to keep lower ranked weapon cards for triggering the combo. -------------------------- STAGE 4 - Using the Panels -------------------------- From the Warp Point on Floor 2 go left and place panel 1 and panel 6 on each of the two empty tiles to the right and left of the red [7]. That makes the tile disappear and you can access the warp stone. This takes you to the upper part of the middle room at the right. Use panel 2 and panel 3 to remove the red [5]. Go through to the next room and use the rope pillar at the left to drop down to Floor 1. You'll be next to two rope pillars. Don't use either of them! The one at the right ends up inside a room with a locked door where Pakon and Chang are imprisoned. However, you cannot do anything about this now as you don't have a key. The other one just takes you to he blocked off section of the same room. Face off the waiting monster to reach the stairs. This group has a Sentinel, Gaia Demon and Mountain Ape. You might get a Cancel Sword or Meteor Strike Action Card from this group. Once defeated the enemies are gone forever. Climb the stairs to Floor 3. Return to the Warp point to recover health after this battle as there's another one coming up! ----------------- STAGE 5 - Floor 3 ----------------- You arrive at the upper side of a divided room and there's only one way to go - down. In this next room Yuuhi spots someone he recognises: it's Mizuki, well not exactly, and you have to fight a powerful foe. You need Talismans or the Army Charm equipped to prevent move and magic block attacks. _______________________________________________________________________________ No 108 SERPENT {BOSS] Locate: Mechanical Empire Class : Dragon Lv : 27 HP : 1444 AP : 100 Steal : None Attack [172] Defend [091] M. Atk [160] M.Def [083] Agility [086] Fire [40] Water [--] Knife [--] Sword [--] Wind [--] Earth [40] Mace [--] Axe [--] Light [--] Dark [40] Whip [--] Bow [--] Serpent is accompanied by Mean Neck and Thick Neck. Thick Neck uses a range of fire spells: Burn, Burnflame, BurnStrike and Hell Fever, and is strong against lightning. Mean Neck uses CrackleFloe and Terrorise. Serpent attacks with Chainburn, Apprehend and Meteor Strike. The cohorts only attack and don't use any healing spells, and the Serpent doesn't revive them so it's not too difficult. Blast Raid used on slot 4 or 5 has an Instant Death effect that might kill one of the Serpent's allies outright, although they can evade the attack if they have a bonus effect in place. Keep using healing spells and watch out for the Serpent's Apprehend skill, which can block both weapon and magic attacks for a while for one person. Use that individual to skip their turn and gain more AP. You can use cancel attacks to good effect to prevent him from hitting you with this attack but the best plan is to protect the team with accessories. In fact, if you're well protected against move and magic blocks, the later stages of the fight, after the "necks" have been killed off, will be very easy. The serpent keeps using Apprehend and it will miss every time, doing no damage at all while you blast it out of existence. Reward: APPREHEND Action Card. _______________________________________________________________________________ After the battle, break one of the blocks to access the left half of the previous room, and fight an enemy group to access the treasure chest. (Return to the Warp Point to recover and save your game if you wish.) This is a Knight, Apparition and Sentinel, so nothing new. Open the chest for a [POWER FRUIT]. Back where you fought the Serpent place the remaining two panels (4 and 5) on the empty tiles to open the gateway through to the next room. Open two treasure chests and fight the monster group of an Apparition and two Plunder enemies if you want. You might get a Flamethrow card from this lot. The lower chest next to the blue arrow contains [CANCEL DARTS] Action Card and the other one has a [MAGIC BIND] Action Card. Walk across to the left side of the room to open two more chests. The top one has a [DEADLY AXE] Action Card and the bottom one a [ROUND WHACK] Action Card. I told you to make some room! There are three exits from this area, two of them by walking up and down the central conveyor belt floor, and there's a third that's easy to miss, down by the first chest you opened, but we'll come back here soon enough. Avoid the moving floor leading down the room for now, but jump your way up into the next room where you'll find a Warp Point - TOWER 3F. There are no enemies in the Warp Point room, but open two chests at the right side of the conveyor belt. The top one contains [500 GOLD] and the other one has a [COMBO KNIFE] Action Card. **** STOP!!! **** DO NOT GO LEFT! If you do, you'll miss tons of treasure, including a very important card that helps in the final battle, and you'll be straight into the boss fight. It's not quite as bad as that, as you first have to enter a black hole in the next room to get to the boss room, but close enough! Instead, go down the conveyor belt into the lower room and jump off at the left side. You'll find three treasure chests here, but don't be too quick to open them. One of them contains a highly valuable Action Card (there is a second one to be found, but you can't get it until after defeating the story boss) and you can only open ONE CHEST! The contents of the other two chests disappear after you open one. 1. Top is a skull chest that will kill you if your HP is too low. It takes off exactly 444 HP for each active party member. This one contains the accessory [DEVIL CHARM] which negates all magic damage. 2. Middle is also a skull chest and this one contains the [WORLD END] Action Card No 152. This card uses 100 AP and damages all foes with non attribute magic. It has other special qualities because it is Icarian magic so it can only be used by Feena. It also increases the amount of damage the more times you use it in a battle meaning that it is AWESOME for longer boss battles. This is the card you want! 3. Bottom is also a skull chest with the same effect and this one contains the accessory [ANGEL CHARM]. It negates all moves. Be careful after opening one of the chest as the enemy might come over to this side of the room and prevent you from walking back without a battle. The group is a Drorone, Tracking Machine and Doppleganger. **** IMPORTANT! WORLD END ACTION CARD! **** AS SOON AS YOU GET THIS CARD, RAISE THE LEVEL TO PLATINUM AND KEEP USING IT! This will raise Feena's level for Icarian magic and the card uses less AP. The one thing to remember about this Action Card is that damage INCREASES with each use in one battle. ---------------------------------------------- STAGE 5 - Falling down Holes! (Recruit Dorlin) ---------------------------------------------- After opening the skull chest and getting most of your HP removed, return to the Warp Point to recover. Go back down the conveyor but stop in the next room and walk down the right side of the room. This takes you back into the room where you opened one of those three chests. Fight the enemy group again if you want,.or just run away. You might get a Cancel Tail. Go through the opening to the right and you're in one of those rooms with a switch, a Pinky panel and a rope pillar. Stand on the switch to open up holes in the floor and jump across the gaps to use the Pinky panel with B, and jump the wide gap to reach the rope. Stand behind it and press A and don't fall off or you'll be back at the start of the room. On Floor 2 you might remember this room as you used the stairs in the lower left corner, but couldn't access the rest of it. There are more holes in the floor and three rope pillars. Before using any of them, walk up from the landing point and jump to the right so you can enter the adjacent room. There's a small walled off room with a single treasure chest containing a [BLANK CARD]. Return to the three pillars and use the one at the left. This drops down to that tiny room you saw a long time ago, with the special item: [DORLIN HORN]! Use the warp stone inside this walled area and you'll be transported back to the entrance of the building. At this point you can leave the Metropolis if you want to get Dorlin in the team. Go back to the Ancient City and talk to Dorlin in Liete's Sanctuary. He'll join the party after getting his horn back. His weapon is a Mace and although he has quite high levels for magic it's unlikely you'll want to use him at this stage. -------------------- STAGE 6 - The Border -------------------- You remember seeing that Warp Point you couldn't access from the room with the three skull chests, and wondered how the hell you could reach it? Well, it's another trick. Simply select "BORDER' from any of the Warp Points as this option will appear on the warp list after you've seen it. From the Border, go left, into a room with Pinky panels and treasure chests. Break the walls behind the two panels using B, and open the chests to get a [KILLER PIECE] accessory from the lower one and [700 GOLD] from the upper one. Walk up to the next room, which is empty apart from a large brass machine. Approach it from the front and press A to start it running! This allows you access into the Clock Tower from that room with the criss-cross moving pathways. Go down into the other section of the lower room to open another chest with a [DEFENCE FRUIT]. The enemy group here consists of a Gaia Brain, Gaia Demon and Drorone. (You might get a WOW! card from this bunch.) It's not a bad idea to fight all enemies you see and raise Feena's Icarian magic level using her new World End card. This will make future boss battles that little bit easier, although she starts out with this magic at level 20. Use the Warp Point to return to Floor 3 and it's time for the final effort to get even more treasure before fighting the boss. =============================================================================== 10.2. CLOCK TOWER - MACHINE METROLPOLIS ................................. *W102 =============================================================================== TASK Acquire all the treasure. TREASURE [ITM] Speed Fruit [ACC] Angel Veil [ITM] Fossil Fruit [ACC] Talisman [ACC] Nightmare Charm [ITM] Blank Card [ITM] Clay [ITM] Crimson Pot [ITM] 700 Gold [ACC] Ghost Charm [ITM] Life Fruit [ITM] Gingham Fruit [153] Time Gate [ACC] Aura Armour [ITM] Spirit Pot [ACC] Satan Ring [ITM] 700 Gold ENEMIES None RECRUIT Alma (Tree Sea) SPECIAL Pinky Lock Pick Skill ............................................................................... Inside the room north from the Warp Point, jump across the moving pathway to reach a single treasure chest next to the upper wall. This contains a [CLAY] item that can be used to make a random accessory. From here, go left to the door and it will open IF you switched on that large machine. This tower works as a platformer stage, but luckily there are no enemies. Walk right and climb the chain to reach the treasure chest. Open it to get a [SPEED FRUIT]. Back on the chain jump across to the moving ladder at the left and ride up to the next room. here there are two red switches. Step on the left one to make a bridge to the chain ladder up to the third room. In here, go left and drop down onto the second switch in that second room. This opens up a wall in the third room. Climb up again and hop over the gap to the left and enter the new room to the left. Open the chest at the left to get an [ANGEL VEIL] accessory. You cannot reach the second chest now so return to the adjacent room and climb up the first moving ladder to the top left wall. Break this wall to reach the fourth room. There's a treasure chest just to your right so open it to get a [FOSSIL FRUIT]. This item is for Alma back at the village in Tree Sea and you could leave the Tower now both to recruit her and to get Pinky's lock-picking skill that allows you open skull chests safely. There are two skull chests in the Clock face rooms that require a bit of party juggling if you don't have that skill. Climb back down and this time go up the moving ladder at the right side of the room to reach the red switch. Pressing this removes the block in the left wall so you can reach the upper part of the left room. Go through and open the chest for the valuable [TALISMAN] accessory that protects the wearer from ALL bad status effects. This is the third of them so you should have one for everyone in the active party. Go back to the main room and climb the chain, jumping over the gap to reach the chain at the far right. This takes you outside to the face of the clock. OPTIONAL DETOUR TO TREE SEA: Recruit Alma and learn Pinky Skill You can do this now, or after finishing the CLock Tower if you don't want to have the hassle of jumping over the moving platforms twice. Or you can leave it until after completing the main part of the game. It's up to you. Leave the Metropolis and go Tree Sea. Walk left from the start and up into the village where Alma blocks the way. She'll take the Fossil Fruit and cure the villagers, and since the villagers are now well, she'll join the party. She comes equipped with a Cloak and a whole slew of magic Action Cards, five for healing and one Quake attack card. Enter the village compound and walk left to the patch of tilled earth. Talk to the man dressed in grey clothes and he'll take the Key item ??? Seed that you found inside a snow mound at World's Edge. Yuuhi will plant the seed and obtain a PINKY FRUIT, which Pinky eats to learn the [-PINKY KEY PICK SKILL-]! With this skill you could track down any other Skull Chests not yet opened and obtain some cursed, but very useful, accessories. Note that you cannot learn the final Pinky skill until after beating Gulgan and finishing the main story. Return to the Metropolis and carry on with your exploration of the Clock Tower. -------------------- The Clock Face Rooms -------------------- Walk right, up the ladder, left, up the ladder, and right again to enter the first open room. Jump on the first red switch and go back outside. (Leave the treasure chest in here for now to save a little time.) Go left to find that the clock hands have moved (showing 9 o'clock) and you can reach the opening at the far left of the clock face. There are six treasure chests in this room, all easy to reach. In order from the top left down they contain: [NIGHTMARE CHARM], [BLANK CARD], [CLAY]. From the top right down the other three yield [CRIMSON POT], [700 GOLD] and [GHOST CHARM]. Return to the switches room and use the ladders to reach the right red switch. press this, exit and you'll find the hands have moved to the three o'clock position allowing access to the room under the switch room. Three more chests to open, again, starting at the top these contain: [LIFE FRUIT], [GINGHAM FRUIT] and a skull chest. Beware! There's another skull chest in the third room and you don't want to waste items healing up massive damage. Swap in a different team before opening it. You get the Icarian [TIME GATE] card and the active group loses 444 HP each. Change the team again, dumping the injured or dead people and heal up Yuuhi. Return to the switch room. This time climb the ladder at the right, and jump across to the high switch in the middle. From here, edge to the left and make another jump to the left to reach the treasure chest. This contains the valuable [AURA ARMOUR]. With that middle switch still down, leave the switch room and climb up the clock hand to the highest hole. Open three chests in this room, but beware, because there's another dangerous chest. The top one contains [SPIRIT POTION] and the middle one has a skull. Once again make sure Yuuhi is at full health and bring in two other team members making sure their HP is over 450 as once again it removes 444 HP for each person. (Or just let them die so long as Yuuhi survives, but then add two alive members to the party again! You get the [SATAN RING]. The third chest contains [700 GOLD]. Back outside there's no need to return to the switch room as you can walk left and down the clock face back inside the tower. In fact you can just jump off to the left of the clock and sort of float down to access the tower opening. Do the same inside the tower to get back quickly. The only downside to this expedition is that the team will have low HP and you don't want to die on the way back to the Warp Point. Heal up everyone by using a Rescue Kit and that should be enough to make Yuuhi walk upright again and not like he's in pain. Now you've got to jump back over the moving pathway, and it's harder this way around and the path is moving against you. Just take your time and you'll soon be back on safe ground. Walk down to the next room and save your game at the Warp Point. Time for boss preparation! =============================================================================== 10.3. BOSS .............................................................. *W103 =============================================================================== Gulgan is quite tough, but not too hard so long as you've prepared well for the battle. Your main attack will be World's End and so it's important to raise the rank of this card to Platinum (which you should have done already) to cut the 100 AP required to 50. That will make a huge difference, allowing Feena to use it time after time. Do the same for Alhealer + if you haven't bothered with that yet, and I favour Runner All as well and give it the same treatment. Equip both these cards to Yuuhi. Give a back up healing card to Feena as well: you could use Time Gate but it's not essential, and it's expensive on AP. All three enemies are Spirit class so bear that in mind when deciding on attack cards. Ideally have cards that can trigger a combo easily, although you will probably find that higher ranked, and even Platinum combos activate quite readily due to the copious amounts of damage you will suffer: at least, they will if you don't heal that damage. Your team will be Yuuhi, Feena and one other. My team was Yuuhi at level 35, Feena at level 30 and Justin at level 31. I gave Justin a range of sword and fire cards and used him to generate two and three person combos whenever possible. Everyone was equipped with a Talisman and two of them has Satan Rings, with the other making do with the Vampire Ring. These accessories gave them all high physical and magic defence which really makes a huge difference. _______________________________________________________________________________ No 109 GULGAN [BOSS} Locate: Mechanical Empire Class : Spirit Lv : 28 HP : 1805 AP : 150 Steal : None Attack [197] Defend [111] M. Atk [176] M.Def [112] Agility [125] Fire [45] Water [45] Knife [40] Sword [40] Wind [45] Earth [45] Mace [40] Axe [40] Light [--] Dark [45] Whip [40] Bow [40] Gulgan has two allies and all of them have powerful attacks as well as the ability to heal and resurrect each other with full HP! Devil Right uses Magic Flare and Dragon Zap and has 878 HP. God Left uses ALhealer and Blood Knife and has slightly less HP at 762. Gulgan's attack include Meteor Strike and Terrorise, which is capable of causing around 350 HP damage to one. Use the World End card with Feena from slot 8 or 7 and you'll generate a Drain effect which helps to heal her. With Feena using this card from this slot on every turn she'll soon be doing huge damage to all three enemies. Go for combos from high on the gauge as well to gain the extra bonus effects as well as the additional power this generates. But you cannot start a combo with the World End card or with Yuuhi's Alhealer +. Ideally use Justin in front of the other two to create combos as well. A very handy tactic is to use a Cancel Sword attack from Justin on Gulgan when you see that he's about to resurrect one of his dead allies, although even if he does that, there's a chance that ally won't have full HP if Gulgan used that skill from the first slot. If that's the start of a successful high ranked combo so much the better! It might be best to keep Yuuhi using healing magic on every turn because the combined attacks of the enemies can inflict copious damage. Stick him on the first slot when anyone's health is in the danger zone and always keep health high. However that shouldn't happen with this defensive set-up and with Feena blasting away! Reward: TERRORISE Action Card. Everyone gains 1541 experience. _______________________________________________________________________________ You learn the truth about Pinky and Leah...Eventually you'll be transported to the top of the Tower of White and events proceed. Relax and watch the cute credits... but IT'S NOT OVER YET! ***** =============================================================================== =============================================================================== V. P O S T G A M E ........................... *POST =============================================================================== =============================================================================== The game continues and will eventually lead to the "true" ending. Gulgan was just the starter for the main course! This part of the walkthrough takes you through all the new areas, and explains how to recruit the rest of the characters. 1. Ancient City 2. Tranquil Sea (Danda and Naina) 3. Mechanical Empire (Pakon and Chang) 4. Sky Isles (Mullen) 5. World Edge (Leen) 6. Seven Crystals 7. White Tower (Floors 1-7) 8. White Tower (Upper Floors) =============================================================================== 1. ANCIENT CITY ......................................................... *PG01 =============================================================================== TASK Obtain the Pinky Flying Skill SPECIAL Pinky Flying Skill. ............................................................................... Press Continue and you'll be back at Liete's Sanctuary and told that Yuuhi can now be removed from the team and that there's more work to do. Your team will be exactly as you left them, with or without some HP! Walk right and talk to the man next to the Pinky panels. He'll give you a PINKY FRUIT and Pinky will learn a new ability, the [-PINKY FLYING SHILL-] which allows you to climb over walls. You'll only get this skill if you've already obtained all other Pinky skills and you need it to access new areas. As well as exploring all seven crystals in all the worlds, you can recruit more characters. =============================================================================== R E C R U I T M E N T =============================================================================== =============================================================================== 2. TRANQUIL SEA (DANDA AND NAINA) ...................................... *PG02 =============================================================================== TASK Visit Tranquil Sea to find Danda and Naina. TREASURE [ITM] Dried Meat [ITM] Cholra Flower [ACC] Hero Helmet [ITM] Bitter Medicine [ITM] Deep Blue Medicine [ACC] Sneakers [ACC] Rainbow Stone [ACC] Mink Fur [ACC] Dragon Scale [ITM] Power Seed [ITM] Magic Seed [ACC] Titan Ring [ITM] Power Fruit [ITM] Defence Fruit [ITM] Life Fruit ............................................................................... Remember that there were places on the Tranquil Sea that were impossible to reach? Well, maybe you can now, with Pinky's final skill. Sail to the AREA A8 where you find the The Lost City Warp Point, and walk around the blocks to reach the building in the top left corner at AREA A6. Walk around the wall to the warp point where you'll see two blocks at the right of the Dungeon Warp Point. Smash them both with Pinky and the top one gives you [DRIED MEAT] with the lower one yielding a [CHOLRA FLOWER]. Walk up the brown tiles and use the Pinky panel at the upper left of the room to cross the wall. Open the treasure chest for a [HERO HELMET] and leave the building to the north. You'll be on an island (AREA A4) with the Blue Crystal pillar boss place. However, leave this for now and go down the upper stairs. This takes you inside a small maze cave. (See the separate section on the crystals for details about the blue crystal dungeon.) The treasure chest in the middle of the maze contains a [BITTER MEDICINE] and the lower one has [DEEP BLUE MEDICINE]. Leave the area to the right and walk up to enter the second set of steps. Stand on the two switches and defeat two groups of easy and low HP pirates to access two treasure chests. The upper one has [SNEAKERS] and the lower one [RAINBOW STONE]. Nothing that useful. Head through to the left of the cave for a small puzzle. Press the top two switches to open access along the lower path and reach two more chests. The first one has a [MINK FUR] and the second one a [DRAGON SCALE]. Go up the stairs to emerge on that area you couldn't reach before at AREA A1 in the top left corner of the map. Stand on the blue Pinky tile and press O to turn on the green switch. That sets off a fire trap at the left but it's easy to jump over the fireballs and open the two chests. The one at the upper left contains a [POWER SEED] and the other one has [MAGIC SEED]. Leave this area now and go back to the island with the two stairs and take the left set. This leads you to a ship! Head down the stairs and face the girl you find in the hold of the ship to talk to her. This is NAINA and she cannot move the rock that's trapping her on the ship. And we want the rock to move to reach four treasure chests. Well, that's all you can do for now, so walk back the way you came, through the maze cave to the building where Pinky jumped over the wall. Leave here and sail to the north where you can land at the jetty inside the crescent bay. Walk west until you reach the rocky area and The Hideout Warp Point where you'll find Danda. He insists on being taken to Naina immediately, and joins the team. Return to the ship where you found Naina by the same route (warp directly to the Dungeon Warp to save effort). Talk to Naina to initiate Danda's response and Naina also joins the team. Open the four chests: from left to right they contain [TITAN RING], [POWER FRUIT], [DEFENCE FRUIT] and [LIFE FRUIT]. That's it for this quest, except for the task of dealing with the blue crystal boss! =============================================================================== 3. MECHANICAL EMPIRE (PAKON AND CHANG) .................................. *PG03 =============================================================================== TASK Find Pakon and Change in the Mechanical Empire, Tree Sea and Ghost Land. TREASURE [ITM] Aegis Seed ............................................................................... Starting off in the Mechanical Empire there's a chest that can be reached now that Pinky has the Flying skill. Walk up through the first two rooms to the T junction and go all the way left until you reach the stairs down to the basement. Walk right, down and take the first of two openings into the next room. Use the Pinky panel and fly over the wall. There's an enemy group of a Plunder, Drorone and Tracking Machine in here, but past them you'll find a treasure chest in the lower left corner. Open it to get an [AEGIS SEED] that increases Magic Defence by a bit. Okay, remember this pair from that difficult battle in the Ghost Land. Well, it seems that they are now locked up inside the Mechanical Empire. Warp to Tower2F and go up and around to the left through the numbered gate (with a 1 and 6) you opened. Use the warp stone and on the next floor go through the gateway with the tiles numbered 2 and 3. Turn to your left and use the rope to climb down to the lower floor and use the rope again on the block at the RIGHT! If you choose the left one you'll have to use a warp stone to get back to the entrance hall. You're now inside a room where the two miscreants are locked up. You have the option of leaving them to rot or help them. If you want a full character database there's not really a choice. You must have Pinky's unlocking skill to open the door, after which the rascals bugger off somewhere and don't tell you where! Warp out and track them down again in Tree Sea's cave. Use the leaf boat to sail all the way down and stay in the middle of the wide river to reach the cave. Walk straight up through the first two rooms to find them at the left, trapped behind some rocks Once again you have the option to help them and if you do, the rocks will disappear, as will Chang and Pakon. Go back to the entrance of the cave and warp back to the Start using the convenient warp point. Leave the area and enter Ghost Land. Walk left from the entrance and go inside the end house just above the pumpkin house at the far left of the village. You'll see Chang punching some poor monster. Well, maybe this time they will be grateful if we save the monster... _______________________________________________________________________________ No 163 PHANTOM Locate: Ghost Land Class : Spirit Lv : 31 HP : 2120 AP : 150 Steal : Ghost Proof Attack [130] Defend [098] M. Atk [130] M.Def [098] Agility [130] Fire [65] Water [65] Knife [--] Sword [--] Wind [65] Earth [65] Mace [--] Axe [--] Light [--] Dark [65] Whip [--] Bow [--] You battle three foes - Evil Arm Lv 31, Phantom 31 with 2134 and Orb 31. One will heal and the other uses a powerful DragonZap spell. These enemies also lightning and ice spells and are strong against zap and blitz. This is NOT an easy battle as the boss revives his allies when you kill them and it's easy to run out of AP despite having lots of Platinum cards. You can steal a Ghost Proof Item from the Phantom with Guido, but he's not the best person to use in this battle. When using the World's End spell put Feena on the 4th or 5th slot to generate a Reflect status which can effect both her and Yuuhi if he's placed immediately behind her. This is incredibly helpful as it bounces the boss's magic back at him! Meteor Strike is good on the Phantom but no use on his allies The Cold skills adds weight to your team making them slower, so use Runner All! to counteract that. When you see the Phantom using the Resurrect spell try and act to stop him doing that with a Cancel weapon skill and knock him back from the action position. You get PHANTOM TECH as a reward and 1785 experience each. I used Yuuhi at Level 44, Feena at level 35 and Guido at Level 38. They both join the team. _______________________________________________________________________________ Now that you have all characters except for two, you can recruit Mullen, and finally, Leen. =============================================================================== 4. SKY ISLES (MULLEN) ................................................... *PG04 =============================================================================== TASK Find and recruit Mullen. TREASURE Gold Shell ............................................................................... Mullen is by no means an automatic member of the party and requires quite a bit of effort before you can get him to join up. He won't join until you've found all the other characters apart from Leen and that means that you must have defeated Gulgan. Go to the Ancient City and find a brown person. They are standing to the south from the starting position, near the grey person that tells you about the skull chests. They will mention that Mullen is at the Tree Sea. Go to Tree Sea and visit the village close to the arrival point. The man outside the second hut will tell you to go Ghost Land. Head over there and simply talk the brown man near the starting Warp Point and he'll say that Mullen was headed for the Volug Volcano. Once again, take a quick trip to the Volcano and talk to the orange coloured man next to the entrance Warp Point. Next stop: Sky Isles. As soon as you arrive Mullen will turn up, but with bad news about Leen. He gives you a [GOLD SHELL] key item and joins the team! =============================================================================== 5. WORLD EDGE: INSIDE ICEBERG (LEEN) .................................... *PG05 =============================================================================== MAP http://www.gamefaqs.com/gbc/579833-grandia-parallel-trippers/faqs/63229 TASK Explore the dungeon to find Leen. TREASURE [ACC] Confusion Charm [ACC] Shield Veil [ACC] Paralysis Charm [ACC] Magical Stone [126] Protect [ACC] Death Charm [065] Divide Cut [ITM] 700G [ITM] Revive Potion [ACC] Holy Crown [047] Choke Whip [KEY] Tusk Part [ITM] 700G [ACC] Asura Charm [KEY] Beak Part [ACC] Human Proof [ITM] Gingham Fruit [ITM] Life Fruit [ACC] Emperor Helmet [037] Devil Buster [018] Fire Dragon Cut [ITM] Aegis Fruit [127] Veil [ITM] Magic Fruit [ACC] Talisman [ITM] Speed Fruit [149] Chain Boom! ENEMIES [090] Forest Watch [089] Shroom Bird [092] Red Penguin [091] Berry Ice Cream [081] Peach Centipede [079] King Horn [083] Tarantula [084] Scissorlock [085] Longhorn [078] Hot Dog [082] Rock Lobster [080] 6-legged Caterpillar [162] Magic Emperor ............................................................................... Leen won't join until you've found all the other characters, and Mullen tells you where to go to find her: World Edge, the ice realm. Head for the sledge (up the central path and right) and slide through the course but go to the right at the end. This section of the Goal is only open if you get there fast enough. if you fail then Yuuhi will push the sled to the other goal. Simply walk back out of the ice dungeon to be back at the start of the sledge run and try again. Start by sliding straight down and veer slightly to the left. Go through the left fork and then slide towards the right as you approach the end. Keep to the right to avoid the last three penguins and you're at the goal. Don't try and speed up or slow down at all, but just take things at a steady pace. ------------------------------ 1. Warp Point - Inside Iceberg ------------------------------ Once inside the dungeon you can save and heal at the Warp Point - Inside Iceberg, and you can leave and return directly to this Warp Point. Dig in the lower right corner to find a [CONFUSION CHARM] accessory. The snowy patch at the left contains a [SHIELD VEIL] accessory. Move on to the next room and go right and down to fight a monster group guarding a single treasure chest. Berry IC, Scissorlk 24, Longhorn 24. The chest contain a [PARALYSIS CHARM]. Kill the enemy group at the left of the area (Forest Watch and Shroom Bird x2) and open four treasure chests. From top to bottom they contain: [MAGICAL STONE] accessory, [PROTECT] Action Card, [DEATH CHARM] accessory, [DIVIDE CUT] Action Card. Walk up the area to the room at the top right and use Pinky to push the ice block up the room and it will break the wall. Walk up through the gap and straight ahead to break a block with Pinky. Dig the snow in this room and you'll find [700G]. To reach the chest in the lower left room press B and you'll slowly edge over the ice. Open the chest for a [REVIVE POTION]. Slide back and climb the stairs. ---------- 2. Floor 2 ---------- Defeat two Red Penguins (you might get a Protect Action Card) and walk down the room to the next screen. Stand on the lower Pinky panel and use Pinky's wall climb to reach the higher one. Walk left over the ice to open the treasure chest that contains a new accessory [HOLY CROWN]. Go back up and left, then, down past a return warp stone with a cross on it. This is where you'll return when you use any of the warp stones in the rooms below. The next set of rooms all contain rope pillars for you to climb down and each room has a warp stone so you can get out again. Some have treasure to find and some don't. In the room down from the return warp stone defeat two Red Penguins if you wish, and use the upper right rope pillar to descend to a small room with a digging point. You'll get a [CHOKE WHIP] Action Card. Use the warp stone to return to the second floor and walk down again. The penguins will be back again, and you might want to avoid them or run away this time. From this same room, take the lower right rope down (the lower left one leads to an empty room so ignore that) and walk right. Defeat two Cool Penguins and a Shroom Bird (you might get Shroom Attack Action Card) to access a small room. The treasure chest contains a Key item, the [TUSK PART]. Use Pinky's flying skill to hop over the wall to the right and open a chest with [700G]. Once again, use the warp stone to return to Floor 2. Walk down into the room with the 3 rope pillars and go left into another room with 3 rope pillars and another two Red Penguins to defeat. Ignore the upper right one and take the rope at the upper left corner. This takes you down to a small room with a digging spot. You'll find the [ASURA CHARM] accessory. Return to the previous floor and go left again and this time take the rope at the lower right corner of that same left room. You'll land by a chest containing [BEAK PART] Key item. Walk right to the next screen and take the warp stone back. Return to the room down from the upper left one where there are three rope pillars and two Berry Ice Cream enemies. Don't use ice attacks on these and they absorb the damage. You might get a Crackling Action Card from them. Only the rope at the bottom left leads to anything useful. You'll find a room with a digging spot which yields the [HUMAN PROOF] accessory. Back at the return warp on the second floor go down again into the first room with the three rope pillars. Keep walking down into a room with five pillars, but only one takes you anywhere rewarding. Use the pillar at the top right corner and this takes you into a large room with two large statues! Check them out and it seems that they have parts that are missing. Attack the missing parts by standing in front of each statue and you'll automatically place the Beak Part on the left statue and the Tusk Part on the right one. That opens a door in the south wall. Defeat a group of Peach Centipede, King Horn and a Tarantula (might get a Shield Veil Action Card) at the left side of the corridor to reach two chests. The upper one has [GINGHAM FRUIT] and the lower one [LIFE FRUIT]. The other group of enemies consists of two Scissorlock and a Longhorn. The top chest has an [EMPEROR HELMET] accessory and the lower one has a [DEVIL BUSTER] card. Return from the warp stone in the upper corner of the statue room. That's all the rope pillar rooms finished with. Back at the return warp, walk down one screen and go right. This takes you to an area with four treasure chests and a large switch. The upper two chests contain the Action Card [FIRE DRAGON CUT] and an [AEGIS FRUIT]. The lower one has a [VEIL] Action Card and a [MAGIC FRUIT] is in the chest on the other side of the wall. Walk to the strange switch and Mullen says it has an indent of a gold shell. Okay, if you say it's so, and he proves it by placing a gold shell in the depression. That moves the block out the way so you can walk down the corridor. In the next room push the ice block out of the way with the B button: it just lands in an empty lower room so you might think there's no point following it. But this is a nice little trick. Use B to push the block to the right and you'll discover that it was hiding a switch. With the switch pressed the wall opens and you can access the stairs in the lower right corner of the floor. ------------------------------- 3. Floor 3 - 10 Switches Puzzle ------------------------------- At first glance this is looks tricky. There are two sets of switches on different screens and you have to press them to remove the blocks at the left to create a path to the single treasure chest. The lower set is easy enough to work out, but the upper lot took me a few tries. Each switch affects the other ones you've pressed. But the route should look like this. You get the valuable [TALISMAN] accessory for completing the puzzle so it's worth the bother! |X| | | | | |___| |_|X| | _____X | | |_____|X| |_____ X X| | | ------------ |X |_| |_| | | X|___ | |X |_____| | |__ X ____| |____| |___| | | |________T_| I just fiddled around pressing switches to do this puzzle but then worked it out properly! Step once and off again to the side for the bottom set. Top set - 1, 1, 2, 3, 4, 5 Bottom set - 1, 1, 2, 2, 3, 3, 4, 4, 5 OR walk down from the top switch treading on them all and them back up to the top! Return to Floor and go left where you'll see some stairs behind an ice floor. Use B to cross over the ice and climb up the stairs to reach the cleared puzzle rooms. Walk down to open the chest that contains the [TALISMAN]. Return to Floor 2. -------------------------- 4. Warp Point - 9 Switches -------------------------- After obtaining the Talisman, slide back over the ice floor and walk left where you'll find three passages all with three brown blocks that you cannot remove. Keep heading left to find yourself in a larger room with nine switches and a Warp Point - 9 Switches. This is one of those hit and miss puzzles where experimentation shows you the results. If you press a switch and it stays down and check back at the sets of three blocks you'll find that one will have been removed. But the trick is to find the correct order, because if you stand on the wrong one it will re-set the puzzle, just leaving the last one you stood on still pressed down. 1 2 3 4 5 6 7 8 9 1 removes the lower right block 2 removes the lower left block 3 removes the middle left block 4 removes the middle right block 5 removes the upper left block 6 removes the middle middle block 7 removes the upper right block 8 removes the upper middle block 9 removes the lower middle block I'll go for the treasure first before saving Leen! 1 4 7 This removes the blocks for the path at the right which just takes you into a single room with a single chest containing a [SPEED FRUIT]. 6 8 9 Opens up the middle path allowing access to a single treasure chest with a [CHAIN BOOM!] Action Card. 5 2 3 This allows access to the left stairs where there's a set of enemies: a Hot Dog, Rock Lobster and 6-Legged Caterpillar. Defeat them (you might get a BurnFlare Action Card) and walk down to a room with Leen and a monster in the middle area of the floor. You'll fight three Great Salamanders. Easy enough as they only have 209 HP. Use this battle to stock up on AP because there's a tougher one coming next with no break in between. _______________________________________________________________________________ No 162 MAGIC EMPEROR [BOSS] Locate: World Edge - Iceberg Dungeon Class : Spirit Lv : 30 HP : 2006 AP : 150 Attack [130] Defend [098] M. Atk [130] M.Def [098] Agility [130] Fire [60] Water [60] Knife [--] Sword [--] Wind [60] Earth [60] Mace [--] Axe [--] Light [60] Dark [--] Whip [--] Bow [--] You fight a Wizard Rod, Heal Eye, and Magic Emperor boss. The boss uses Dragon Zap magic. Steal the accessory Ghost Proof with Sniper Shot. The healing one will heal the boss for 147 HP on its turn and the other one uses Life Drain and Mao. The boss will revive his allies if you don't prevent him with a cancel attack. Anyway, just keep using World's End until you kill them all. You get the [BANG] card as a reward, at least, that's all I got. But the better reward is that Leen joins the team and you now have 100% characters! By the way, you can return here and kill this boss again if you wish. _______________________________________________________________________________ Raise the level of Leen's Life Tree card to Platinum and use this to heal from now on as it recovers status as well as HP for everyone, although, you might not need it so much if you've found all three Talismans. Return to the 9 Switches Warp Point on Floor 2. To return to the entrance use the rope pillar at the left of the room and you'll be back at the first Warp Point. =============================================================================== S E V E N C R Y S T A L S ..................... *PG06 =============================================================================== 1. Sky Isles - Yellow Crystal 2. Mechanical Empire - Orange Crystal 3. Volug Volcano - Red Crystal 4. Ghost Land - Violet Crystal 5. World Edge - Blue Crystal 6. Tree Sea - Green Crystal 7. Tranquil Sea - Indigo Crystal =============================================================================== 1. SKY ISLES - YELLOW CRYSTAL =============================================================================== MAP http://www.gamefaqs.com/gbc/579833-grandia-parallel-trippers/faqs/63257 TREASURE [ITM] Gingham Fruit [ITM] Power Fruit [ITM] Magic Fruit ENEMIES [127] Emerald Bird [125] Gaia Knight [126] Clatter Bird [130] Gaia Star [129] Gaia Shroom [128] Dodo [131] Orochi ............................................................................... From the entrance walk up to the next screen and use the cannon there. This fires you to the platform with two cannons. Take the north one to land on the platform with the yellow crystal. Although you can see the boss waiting for you on the first floor you cannot get to him as he's inside a room with no doors or openings. Climb up to the top floor using the narrow corridor on each floor and open the treasure chest at the upper right corner of Floor 4 to get a [GINGHAM FRUIT], before defeating the enemy that guards the way down to the lower floors. This is a group of Emerald Bird, (Heavy Feather) Clatter Bird (Egg Smash) and Gaia Knight (Round Cutter). You can steal Earth Armour from the Knight. Heavy Feather Action card is a likely drop from this group and Crackle Floe will kill them all outright from a strong magic user like Feena. Use the rope to drop to the next floor and defeat the enemy group here. There's a Dodo (Feather Dart), Gaia Shroom (Spore Attack) and another Gaia Knight. You can steal a Magical Stone from the Shroom. You might get a Round Cutter Action Card. Descend to Floor 2 and obtain a [POWER FRUIT] from the unguarded chest and fight another enemy set to access the final treasure chest. This group is a Gaia Star (Skewer/Round Cutter), Emerald Bird and Gaia Shroom (Magical Stone). One attack can cause confusion and Spore Attack can cause poison. Be careful if you use the "B" team for this battles and they don't have the protection of Talismans. Oops. Defeat them to get a Spore Attack Action Card and open the chest and get a [MAGIC FRUIT]. Descend to the ground floor using the post in the top right corner and you'll be inside the blocked off room on the ground floor with an enemy and a warp stone. _______________________________________________________________________________ No 131 OROCHI [BOSS] Locate: Sky Isles - Yellow Crystal Class : Dragon Lv : 31 HP : 1820 AP : 150 Attack [119] Defend [114] M. Atk [168] M.Def [115] Agility [121] Fire [70] Water [50] Knife [--] Sword [--] Wind [20] Earth [50] Mace [--] Axe [--] Light [--] Dark [50] Whip [--] Bow [--] Orochi has two allies. One of them uses Death Spear or Buddy Throw and the other Nses Alheal healing spells on Orochi. Defeat the healer first if in any doubt! Orochi uses Magical Flare to increase its magic attack and that does around 100 HP to each, with the chance of Stunning someone. Apprehend is another attack from it and Meteor Strike. Steal Dragon Proof from Orochi. Use combos with World End as the second or third action. You obtain the MAGICAL FLARE Attack Card for winning, and the [YELLOW ORB]. _______________________________________________________________________________ =============================================================================== 2. MECHANICAL EMPIRE - ORANGE CRYSTAL =============================================================================== MAP http://www.gamefaqs.com/gbc/579833-grandia-parallel-trippers/faqs/63239 TREASURE [040] Mind Buster [KEY] Orange Orb ENEMIES [158] King Knight [157] Guardian [156] Goon [159] Jeer Bird [155] Snatcher [160] Lord's Ghost ............................................................................... Equip everyone with the Talisman accessory. You should have three of them by now. The crystal is easy to find as it's to the left of the entrance to the Empire. Enter the first orange room and defeat the enemies here before ascending the stairs to Floor 2. Use B on the Pinky tile to jump over the gap on the floor and climb to the Floor 3. Use B again to cross the gap and the stairs at the right just take you to a dead end on the top floor, although there's a slightly different set of enemies you might want to defeat. Step onto the Pinky tile facing the wall on Floor 3 and press B to break through the false wall. The enemy group here is a King Knight, Snatcher and Jeer Bird. Climb the stairs to Floor 4 and defeat a Guardian, Jeer Bird and Goon set of enemies to reach the treasure chest which contains a [MIND BUSTER] Action Card. Back to Floor 3 and you'll probably have to fight that set of enemies again before making your way down the other set of stairs to Floor 2. Jeer Bird is fast and uses Bomb Raid, and the King Knight uses Blast Raid which is a very powerful attack if you haven't obtained a Protect effect on someone or equipped protective accessories. It also uses an Instant Death attack that has a very good chance of killing someone outright! I'd suggest leaving the area after getting the treasure, heal and save and return, avoiding the enemies and going straight for the boss! _______________________________________________________________________________ No 160 LORD'S GHOST [BOSS] Locate: Orange Crystal Class : Spirit Lv : 31 HP : 1820 AP : 150 Attack [172] Defend [088] M. Atk [168] M.Def [112] Agility [104] Fire [50] Water [50] Knife [--] Sword [--] Wind [50] Earth [50] Mace [--] Axe [--] Light [50] Dark [--] Whip [--] Bow [--] The boss has two allies: the Eye that uses Howlnado, and the Staff that casts Zap! All or Zap. You can steal the Ghost Proof accessory from the boss but the allies have nothing. He uses Crackle Floe and will resurrect his allies. You know the drill by now! You should get the dropped Action Card STARFALL as a reward for winning this battle. You also gain the [ORANGE ORB], a Key Item. _______________________________________________________________________________ =============================================================================== 3. VOLUG VOLCANO - RED CRYSTAL =============================================================================== MAP http://www.gamefaqs.com/gbc/579833-grandia-parallel-trippers/faqs/63241 TASK North from the Core Warp Point TREASURE (With Pinky's Flying Skill) [152] World End [ACC] Light Coat Red Crystal [050] Para Whip [020] Spirit Cut [068] Immortal [KEY] Red Orb ENEMIES [122] Big Robber [121] Master [120] Clown [124] Gaia Armour ............................................................................... The Red Crystal is north from the Core Warp Point, so you'll start by warping there from the entrance to the Volcano. Walk up the area, jumping over the lava until you reach the area with two enemies circling around. Go right from here, walk around the area that you raided for chests before, and keep heading to the right. You'll end up at a wall with two treasure chests that you couldn't reach before. Use Pinky's flying skill on the two panels and fly up to the chests. The upper one is a skull chest that you can open safely now with Pinky's Lock Pick skill and it contains another of those wonderful all-conquering [WORLD END] Action Cards. Equip this one to Leen after synthesising it to level 50 and you have two people with that skill. The other chest has a [LIGHT COAT] accessory. Return to the Warp Point and get ready for the next crystal. Walk straight up the path after the jumping part until you reach the large room with two fire ball machines and the red crystal. Enter the first floor and avoid the moving round things as they will transport you to single rooms on the next floor. Use the return warps in these rooms to land back on the first floor if you need to. Edge your way to the stairs at the lower left corner and climb up to a small room with a single treasure chest. Open this to get a [PARA WHIP] Action Card. Go back down the stairs and let the moving warp thing that moves up and down next to the stairs transport you to the upper left room of the second floor. Climb the stairs in this room and avoid the warp machine to reach the stairs at the lower side of the room. If you hit it, you'll be taken to a tiny room on the next floor where there's a return warp back to Floor. The second moving warp in that room takes you to the upper right room on Floor 2. Take these stairs to the next floor and the stairs in the upper right corner of the next room. This takes you to the upper floor where there's a narrow passage leading to a a battle for a chest!. This is dead easy and you might get a TechnoOut Action Card and Killer Piece accessory, and can steal a Shield Veil from the Clown, and Historian Boots from the Master Thief. You get [SPIRIT CUT] Action Card from the chest. The upper moving warp takes you to the room at the lower right of Floor 2. These stairs just take you to the room with four stairs that go up to the treasure chest, But the rest lead nowhere. The route to the boss is by getting caught by the left moving warp which sends you to the second floor and then, avoiding the moving warp in that room and taking the stairs at the bottom left. _______________________________________________________________________________ No 124 GAIA ARMOUR [BOSS] Locate: Volug Volcano - Red Crystal Class : Machine Lv : 31 HP : 1820 AP : 150 Attack [181] Defend [142] M. Atk [135] M.Def [099] Agility [110] Fire [--] Water [--] Knife [50] Sword [50] Wind [--] Earth [--] Mace [50] Axe [50] Light [--] Dark [--] Whip [50] Bow [50] Reward: Red Orb I found this tricky because Leen kept getting her healing blocked for herself, meaning I couldn't heal her and she died on two attempts. This is the effect of the Energy Break attack which blocks healing for one and can be dangerous if you don't have Talismans equipped on everyone. The boss is fast and went first. Gaia Weapon uses X-Break and Cancel Sword (which kept working on Feena preventing her World's End attack) and Gaia Shield uses Alheal. The main foe is Gaia Armour, a level 31 Mech type enemy. It uses that Death Cut attack. Steal the Armour's Aura Armour and if you place the attacker on the 4th slot or higher, there's a chance that the attack will also cancel the enemy's one. Ground Break is a very powerful attack that might hurt everyone for well over 250 HP so you really need Life Tree to heal everyone if you let that happen. Try and cancel the attack before it occurs! Zap is effective on the shield. You get the {IMMORTAL AURA] Action Card for beating these foes, and the [RED ORB]. Would you believe I'd forgotten to check my inventory and had this card tossed because it was full, meaning I had to do this all again. :O NOTE: You can make this card through synthesis so all is not lost after all, if only I'd known. _______________________________________________________________________________ =============================================================================== 4. GHOST LAND - VIOLET CRYSTAL =============================================================================== MAP http://www.gamefaqs.com/gbc/579833-grandia-parallel-trippers/faqs/63256 TREASURE [ITM] Aegis Fruit [ITM] Speed Fruit [ITM] Life Fruit [KEY] Violet Orb ENEMIES [145] Sand King [140] Cold Mist [142] Gaia Zombie [143] Wandering Soul [144] Assassin [146] Leviathan ............................................................................... Go left from the starting point and enter the house with a black bat shaped roof. The crystal is right in front of you. Press the switch at the top left corner and that creates platforms to jump across to the stairs at the lower left corner. On the next floor you'll find two sets of enemies: Gaia Zombie, Sand King and Cold Mist comprises one group, and a Gaia Zombie, Wandering Soul and Assassin make up the other. Defeat the enemies and open the three chests for an [AEGIS FRUIT] in the top one, [SPEED FRUIT] in the middle one, and [LIFE FRUIT] in the bottom one. Take the stairs to the next floor and again, use the switch in the lower left corner to create platforms to cross the gaps. Once on the upper floor you'll find the boss. _______________________________________________________________________________ No 146 LEVIATHAN [BOSS] Locate: Violet Crystal Class : Aqua Lv : 31 HP : 1820 AP : 150 Attack [180] Defend [106] M. Atk [139] M.Def [082] Agility [148] Fire [50] Water [50] Knife [--] Sword [--] Wind [50] Earth [50] Mace [--] Axe [--] Light [--] Dark [50] Whip [--] Bow [--] Reward: Violet Orb Both the Right and Left Tentacles use Allheal. Leviathan uses MeteorStrike, Dragon Zap and Crackle Floe and will resurrect his allies if you give him the chance to do so. I found that Sniper Shot missed so I used Runner All to boost speed and stole Fish Proof, not really worth bothering with though. This is a lot easier than the previous fight despite the fact that the tentacles heal the three of them constantly. You get ALHEALER + for beating them and the [VIOLET ORB]. _______________________________________________________________________________ =============================================================================== 5. WORLD'S EDGE - BLUE CRYSTAL =============================================================================== MAP http://www.gamefaqs.com/gbc/579833-grandia-parallel-trippers/faqs/63255 TREASURE [KEY} Blue Orb ENEMIES [143] Wandering Soul [140] Cold Mist [133] Great Salamander [132] Chameleon [135] Big Jellyfish [141] Lich [153] Cyberdyne ............................................................................... The crystal is situated at the top left of the first section of the world map. Go along the upper left open path from the village, towards the four switches. Go up, right, and up again at the first junction. This path takes you to the blue lake area. Go left to find the blue crystal. Walk around the outer wall of the first floor and defeat the enemy group before heading up the stairs. On the second floor use Pinky on the tile to break open the wall and go up the stairs. Defeat the enemy group if you want. The next floor is dead simple: jump over the hurtful patches of flooring to reach the next stairs to the top floor where you'll find the boss. _______________________________________________________________________________ No 153 CYBERDYNE [BOSS] Locate: World Edge - Blue Crystal Class : Machine Lv : 31 HP : 1820 AP : 150 Attack [183] Defend [088] M. Atk [125] M.Def [077] Agility [119] Fire [--] Water [--] Knife [50] Sword [50] Wind [--] Earth [--] Mace [50] Axe [50] Light [--] Dark [50] Whip [50] Bow [50] Reward: Blue Orb As usual the Cyberdyne boss has two allies one of whom heals (Dyne Guard) and the other (Cyber Bold) does Lotus Cut, Fire Dragon Cut or Thor Cut. Its main attack is Cyber Attack which reduces stats. Steal a Mech Proof accessory if you want. Ice Slash is one attack that can protected from by placing someone on the 4th or 5th slot to generate a Reflect effect, but if the enemy is at a low slot this attack generates a Death effect. That won't matter so long as everyone has a Talisman equipped. Protect is very useful for this battle as it grants immunity to weapon effects and renders the Cyber attack and Ice Slash useless! But it doesn't last for long and you'll see a message to say that weapon attacks are valid again. You get a CYBER ATTACK Action Card from the boss and the [BLUE ORB]. _______________________________________________________________________________ =============================================================================== 6. TREE SEA - GREEN CRYSTAL =============================================================================== MAP http://www.gamefaqs.com/gbc/579833-grandia-parallel-trippers/faqs/63253 TREASURE [ITM] 500 G [DEFENCE SEED] [KEY] Green Orb ENEMIES [111] Red Crawler [110] Gaia Slug [113] Metal Beetle [116] Gaia Cancer [112] Dragon Spider [114] Gaia Slime [115] Jar of Trent ............................................................................... The Green Crystal is located at the northeast edge of the second Tree Sea map and getting there is quite a convoluted endeavour. First of all, visit the ribbiting frog at the mushroom area (down from the entrance Warp Point, right, and up) and talk to it with Leen. You'll obtain [ALHEALER+] from it! Return to the first Warp Point by the river. Sail down the river from the starting area, taking the right fork twice, until you reach C4 on the second map screen. You'll see a section where the river is very narrow. Jump off the boat at the left side of the river and walk down to the next screen where you can jump over the river to the right (this is at the lower right from the cave). There's a flower to press down and a mushroom to cross but you cannot access it from here. Walk down the eastern edge of the river, and then go right where you can jump over a single square hole from left to right. There's a larger hole to the right of this, so go up the screen, right, and down again to jump over that larger hole. Jump across the second hole and then over a dangerous patch of ground to the right. From here, go up, jumping over the large hole once more and into the next screen where you'll find that flower to press. Now, return the way you came! After you've jumped the single hole heading from the right to the left, you'll be back at the river bank. Walk up, and right, and you can access that mushroom you pushed down. Walk over it heading north where there's another flower to press down. Go back down across the mushroom and head for the river again. Walk north to the next screen and you should be at AREA C3. Cross the down mushroom and edge around a large square hole to arrive at the next screen (AREA C2). Use the Pinky panels to cross a hole to reach the single treasure chest which contains [500G]. Use the bottom of the two green spiral things to reach a platform that takes you to a chest with a [DEFENCE SEED], and you'll see the large green crystal on a bigger mushroom platform. Go back and take the upper green twirl to arrive at your destination! (AREA D4.) Once inside you're met with a rather neat little puzzle. If you stand on the single switch it opens the gate at the upper left corner of the floor, BUT as soon as you step off the switch the gate starts to close and you cannot reach the stairs. The "enemy" in this room is actually a helpful insect and the task is to move around the room in such a way the it will end up on top of the switch, which detonates it! But it moves in the opposite direction to you, and there are 8 blocks in the way to navigate it around. If you mess up the directions just leave by the stairs and the helpful monster will be back at its starting position. Even if you've already destroyed one switch and not the rest you can start over. After completing each puzzle kill the enemy group by pressing the A button when next to them to trigger a battle. ------- FLOOR 1 ------- The monster aide starts in the lower left corner of the room and you arrive at the middle of the right wall. Move left so you stop at block 5 and keep pressing left until the creature is below the switch (point a). Then walk DOWN making it go up to the switch. If it doesn't get lined up properly it won't move, so shuffle around a bit until it does. 1 2 X 3 4 5 <--- 6 7 8 Z----a Kill the enemy group consisting of a Red Crawler and two Gaia Slugs and you might get a Vampire Ring drop. ------- FLOOR 2 ------- On the next floor the helper is already positioned above one switch. Simply move down the room from the stairs until you reach the lower wall and take one step back up, and it will move down onto the switch. Take a step back to the lower wall and turn to face the left wall. Keep pressing left until the helper moves to the position above the second switch at point a. Then walk UP the left wall and the helper will move down the room to the second switch. If you are about to hit the stairs before it hits the switch, then just press down again on the lower wall to give yourself more room to move. S Z ->a | 1 X 2 3 | | 4 5 6 | V 7 8 X Don't forget to kill the enemies here: a Metal Beetle, Gaia Cancer and Dragon Spider before heading up. Although they will reappear so there's no danger of losing the chance to defeat them. ------- FLOOR 3 ------- You start at the lower right stairs with the helper at the top left of the blocks. Go left to the next block (10) and turn UP pushing against the block so the enemy is above the second switch and will head down to trigger it. Press up against that same block to make the helper move down to the space to the right of the lower switch. Turn left and walk to the far wall and then back again towards the stairs to make it move left onto the switch. You should then face the lower wall and press down so it moves UP to take out the third switch. Again, shuffle position a bit if it isn't perfectly lined up. Z 1 2 3 X X 4 5 6 7 X 8 9 10 11 <---Stairs Kill the enemy group again to add these monsters to the Database. Gaia Slime carries a Move Charm, and the two Jar of Trent carry Plant Proof accessories. _______________________________________________________________________________ No 117 KILLER ARMOUR [BOSS] Locate: Tree Sea - Green Crystal Class : Machine Lv : 31 HP : 1820 AP : 150 Attack [185] Defend [099] M. Atk [151] M.Def [086] Agility [110] Fire [--] Water [--] Knife [50] Sword [50] Wind [--] Earth [--] Mace [50] Axe [50] Light [--] Dark [--] Whip [50] Bow [50] Reward: Green Orb The boss is a Killer Armour, and it attacks with Land Split, gaining a Stun effect. Sword Arm uses X-Break or WOW with a Drain effect,.and Guard Arm uses Alheal. Steal a Killer Piece from the boss. Once again, Protect is a good plan to defend from the boss's boosted attack power with his all party Land Split attack. It also uses Death Cut and high agility (Runner All) will help to avoid that. He doesn't seem to revive his allies so this is relatively easy. You get the LAND SPLIT Action Card and the [GREEN ORB]. _______________________________________________________________________________ =============================================================================== 7. TRANQUIL SEA - INDIGO CRYSTAL =============================================================================== MAP http://www.gamefaqs.com/gbc/579833-grandia-parallel-trippers/faqs/63263 TREASURE [030] Full Swing [060] Sniper Shot [KEY] Indigo Orb ENEMIES [123] Nyalmot [119] Gaia Horn [118] Hell Hound [139] Kraken ............................................................................... Use Pinky's Lock picking skill to open the Skull chest on the crescent island. Sail up to the jetty and walk north and then west to reach the chest. It contains the [VAMPIRE RING] accessory. From the village sail the ship to the southeast corner of the map where there's a long walk way and the Lost City Warp Point. Or just warp directly there. Walk around the platforms to the small triangular building at the western edge of the map, using Pinky's jumps. Go through the building, past the Dungeon Warp Point and cross the floor to reach the wall. Use Pinky's Flying skill to leap across the wall and exit to an island, where you'll see the blue crystal. Go inside and defeat an enemy group to proceed. This consists of a Nyalmot, Gaia Horn and Hellhound. Nyalmot has a Slow Charm to steal. The Hellhound uses Hell Stryk that can reduce HP to 1! Climb the stairs from the upper right corner to 4F upper side to get one chest with a [FULL SWING] Action Card and a second one with [SNIPER SHOT] so two people can steal stuff! Go back to the first floor and take the lower set of stairs to reach the boss room on the fourth floor. _______________________________________________________________________________ No 139 KRAKEN [BOSS] Locate: Tranquil Sea - Indigo Crystal Class : Aqua Lv : 31 HP : 1820 AP : 150 Attack [167] Defend [100] M. Atk [105] M.Def [078] Agility [123] Fire [--] Water [50] Knife [--] Sword [--] Wind [50] Earth [--] Mace [--] Axe [--] Light [--] Dark [50] Whip [--] Bow [--] Reward: Indigo Orb Kraken has two additional parts: the Left Tentacle and Right Tentacle and they both heal him with Alheal. Kraken uses Crackle Floe and you can steal the Fish Proof accessory from the Kraken and he revives his parts if you don't prevent him! Use Meteor Strike spells for the most damage in record time! It's an easy battle though as none of their attacks do that much damage. You get the SOLIDIFY Action Card and the [INDIGO ORB]. 1795 experience for all these bosses. _______________________________________________________________________________ =============================================================================== W H I T E T O W E R =============================================================================== 7. White Tower (Floors 1-7) 8. White Tower (Upper Floors) 9. White Tower (Tower Top) You must have all seven orbs in your possession before starting out on this final, long and arduous dungeon. =============================================================================== 1. WHITE TOWER (FLOORS 1 - 7 ............................................ *PG07 =============================================================================== TASK Climb to the upper floors of the White Tower in the Ancient City. TREASURE [140] Speedy [ITM] Power Fruit [ACC] Earth Armour [150] Hell-BOOM! [ITM] Speed Fruit [ACC] Gauntlet [ACC] Run Boots [ITM] Defence Fruit [ACC] Fairy Stone [ITM] Revive Potion [ITM] Magic Fruit [ACC] Wing Boots [186] Freeze Surge [ITM] Gingham Fruit [ACC] Wise Hat [ACC] Sonic Belt [ITM] Life Fruit [130] Mirage [ACC] Priest Robe [ITM] Aegis Fruit [120] Stram All ENEMIES [159] Jeer Bird [157] Guardian [156] Goon [158] King Knight [155] Snatcher [142] Gaia Zombie [149] Gaia Scorpion [148] Green Penguin [143] Wandering Soul [150] Gaia Ape [144] Assassin [151] Hero Killer [147] Mint Ice Cream [152] Gaia Alien ............................................................................... Return to the Ancient City and walk left and down from the arrival area to find the opening down into the Trials dungeon. Use the first Warp Point to go to the Elevator. Climb the White Tower and enter the opening on the top floor and you'll arrive at a completely new location, and there's no map for the area. You can proceed all the way to the top floor ignoring each puzzle, and you'll find another Warp Point on Floor 8 with various places to put the orbs you gathered. But it's worth while solving each small puzzle and collecting all the treasure and enemies for the database. ------------------ FLOOR 1 - Tree Sea ------------------ MAP http://www.gamefaqs.com/gbc/579833-grandia-parallel-trippers/faqs/63264 There are stairs in the top corner of the first screen, but first, jump over the four spiked panels to reach a flower in the upper left corner. That open a way through to another area at the bottom right of the map. Go through and ride the boat up the river. Land at the upper left log and open first of three chests at the upper left of this green island. Tt contains the [SPEEDY] Action Card. Back in the boat, sail around to the upper right log, land and open the right chest for a [POWER FRUIT]. Finally, sail down to the lower right log and land to reach the third chest with the [EARTH ARMOUR] accessory. That's all you can do with the boat, so return to the previous screen and climb the stairs. ----------------------- FLOOR 2 - Volug Volcano ----------------------- MAP http://www.gamefaqs.com/gbc/579833-grandia-parallel-trippers/faqs/63265 Make your way past the flame ball machines to the switch at the lower left and this opens up the north wall. Dodge the fireballs and enter a new room. Jump the single gaps and use Pinky to leap the wider gaps in the lava to reach three chests. The one at the left contains a [HELL-BOOM!] Action Card, the middle one has a [SPEED FRUIT] and the right contains a [GAUNTLET]. --------------------- FLOOR 3 - Archipelago --------------------- MAP http://www.gamefaqs.com/gbc/579833-grandia-parallel-trippers/faqs/63266 Hop onto the first moving platform and let it take you to the left when you can jump onto the second moving platform. When it reaches the top wall jump to the left to land on the switch. That opens a gap in the right wall. Jump back to the first platform and ride it to the gap in the wall and go through. You have to jump across the platforms to reach the treasure chests and it's not that easy to do because a strong wind will blow, whisking you off the platforms. However, the wind blows and then stops, and the trick to this is to jump when it's not blowing and when it does (you'll hear the sound of it) just push against it gently to stay in position. If you try to fight the wind too hard it will win! The top chest contains [RUN BOOTS], the one at the far right has a [DEFENCE FRUIT] and bottom one has the [FAIRY STONE]. ---------------------- FLOOR 4 - Tranquil Sea ---------------------- MAP http://www.gamefaqs.com/gbc/579833-grandia-parallel-trippers/faqs/63267 There's an obvious switch to press which makes stepping stones appear across the water, but they only appear for a couple of seconds. Use these to reach the switch at the top left of the room. This opens the way to the treasure room, reached from the invisible platform set to the right of the bottom switch. (That switch just shows you the placement of the platforms again.) Inside the treasure room jump over the water to the right to reach a chest which contains a [REVIVE POTION]. Use the switch at the left to create a double platform down from the first jetty so you can jump to the other two sandy areas. It quickly disappears but it's easy to remember its location: one jump down from the first jetty and in the middle of the lower two. The left chest contains a [MAGIC FRUIT] and the right one has an accessory: the [WING BOOTS]. -------------------- FLOOR 5 - Ghost Land -------------------- MAP http://www.gamefaqs.com/gbc/579833-grandia-parallel-trippers/faqs/63268 This floor contains 5 gravestones for you to move out of the way by using the B button Pinky push! The switch is under the upper left stone and the rest of them contain a monster set of Gripper (uses Press) and Sand Mole (Sand Shower) x2. These drop the Sand Shower Action Card. In the treasure room you'll find the quiz master again with 9 questions to answer. Just a simple test of how much attention you've been paying to the plot! Answer all questions correctly to open the three locked doors. O = Yes. X = No. Q1. Justin has been a ghost. A. O Q2. Feena and Leen are twins. A. 0 Q3. Darlin and Alma are a couple A X Q4. Pakon and Gina are together. A. X Q5. The monster that Mizuki summoned is Serpent. A. O Q6. Gulgan hijacked Mizuki's body. A. O Q7. Liete can be found in the middle of Tree Sea. A. X Q8. A fake Lilly was seen at the Sea of Tranquility. A. O Q9. Shirou collapsed at the Tower of White. A. X The left room contains [FREEZE SURGE] Action Card. The middle one has a [GINGHAM FRUIT], and there's the accessory [WISE HAT] in the right room. -------------------- FLOOR 6 - World Edge -------------------- MAP http://www.gamefaqs.com/gbc/579833-grandia-parallel-trippers/faqs/63269 This is an icy floor with a slippery floor to slide over to the switch at the lower right corner. Go right from the start and you end up at a safe floor tile to the right of the room. From here, JUMP over the ice to the right and you'll slide down to the switch. After that, return to the entrance and follow the path left, up, and right, to reach the opening. In this new room there are 10 digging spots. Use A to dig in each spot, but sometimes you'll have to face a particular direction to trigger the action - actually, face down the room. 1 2 3 4 5 6 7 8 9 10 1, 2 and 6 Use A to dig and fight a monster group consisting of a Green Penguin, Gaia Scorpion and Mint Ice Cream from the top left two and the one immediately in front of the entrance ( You'll get Protect and Veil Action cards from them.) 3 and 4 The next one down and the one at the top right corner has a Mint Ice Cream, Gaia Ape and Hero Killer. The Ape uses the powerful Earth Shaker spell and you'll probably get the Earth Shaker Action Card from it. Hero Killer might use Immortal which makes it invincible! Black Belt can be stolen from the Ape. I got a Sky Cut from this group. Killing the Hero Killer is tricky as you'll have to wait for its invincibility to disappear to inflict any damage, or try and act before it gets a chance to use this skill. It also uses a powerful Land Spilt spell that hurts everyone. 7 and 9 These spots contains another Hero Killer, Mint Ice Cream and a new enemy, the Gaia Alien. 5, 8 and 10 The [SONIC BELT] accessory is found by digging under the block at the top right. The digging spot under the block in the middle of the three blocks at the bottom of the room contains a [LIFE FRUIT]. The spot below the single block at the bottom left corner contains a [MIRAGE] Action Card. -------------------- FLOOR 7 - Metropolis -------------------- MAP http://www.gamefaqs.com/gbc/579833-grandia-parallel-trippers/faqs/63270 Oh no, another of those moving walkways rooms like the one that led to the Clock Tower inside the Mechanical Empire. This is sooo tricky and the switch is all the way at the top right corner. Let the first two tiles move you right, and jump quickly when on the next one as it's also going right. You'll land on another right moving tile but the next one goes down, and you need to turn up and move against the flow to jump to the next double tile. This is moving to the left sand will quickly take you forwards, where you need to jump again. But the next tile is moving to the right so move left to make the next jump. The next tile is also moving right, and you'll need to push left and then jump up the screen to the last double set. This is moving right, so it's easy to jump the gap to the safe ground and use the switch. The opening to a new room is down at the bottom wall but you don't have to jump all the way back again. Fall down a hole and you'll be taken back to the warp tile at the top left of the room. Make your way back along the first row of moving tiles and jump down to reach the opening. Inside the new room, move down the platform and go right to reach the chest at the lower right of the room. This contains the [PRIEST ROBE] accessory. Use the switch at the top corner to unlock the gate that blocks access to the left side of the room. Hop over to the first moving platform to open another chest with an [AEGIS FRUIT] The far left chest has a [STRAM ALL] Action Card. Jump back over the moving platforms in the first room and use the warp at the end of the corridor to reach the top floor of the tower. =============================================================================== 2. WHITE TOWER (UPPER FLOORS) ........................................... *PG08 =============================================================================== MAP http://www.gamefaqs.com/gbc/579833-grandia-parallel-trippers/faqs/63286 TASK Climb to the very top of the tower. TREASURE [ITM] Gingham Fruit [070] Ground Break [080] Hellflame [090] Sylphid [100] Life [110] Matogif [ITM] Bitter Medicine [ITM] Blank Card [ITM] Defence Seed [ITM] Magic Seed [ITM] Power Seed ENEMIES [110] Gaia Slug [111] Red Crawler [157] Guardian [158] King Knight [123] Nyalmot [119] Gaia Horn [118] Hell Hound [137] Moss Spindle [132] Chameleon [134] Dare Devil [148] Green Penguin [151] Hero Killer [152] Gaia Alien [143] Wandering Soul [144] Assassin [161] Crystal Quartz [164] Unknown Dead Demon ............................................................................... ------- FLOOR 8 ------- Save your game at the Tower 8F Warp Point and get ready to get rid of all those orbs. Break through the wall next to the Warp Point with Pinky, and walk right into the Yellow Orb room. The Indigo Orb room is to the right from that broken wall, and the Blue Orb room is to the right between the pillars. The Orange Orb room is to the right from the warp stone. The Green Orb room is to the left from the warp stone, and the Red Orb is left between the pillars. That just leaves the Violet Orb to be placed in the room at the upper left of the floor. Return to the main room and the door will open. Go through, enter the warp and climb the stairs to the top of the tower where you'll find a crystal blocking the way. Fight this boss. _______________________________________________________________________________ No 161 CRYSTAL QUARTZ [BOSS] Locate: White Tower Upper Floor Class : Spirit Lv : 31 HP : 1920 AP : 150 Attack [130] Defend [098] M. Atk [130] M.Def [128] Agility [130] Fire [50] Water [50] Knife [50] Sword [50] Wind [50] Earth [50] Mace [--] Axe [50] Light [--] Dark [50] Whip [50] Bow [50] Reward: ICY STARE Action Card Crystal Quartz can have an Angel Veil stolen. One attack is Icy Stare that might poison someone, but won't with the right accessories. It also uses Blood Knife. As with most bosses it will use Resurrect on a fallen part although that only gives them 68 HP so it's easy to kill them off again. The allies are Sharp Crystal which uses Tremor and Diggin', and the other crystal (whose name I've forgotten) uses Heal. _______________________________________________________________________________ Go down the stairs to recover everyone at the Warp Point on Floor 8 and continue climbing up to the top four floors of the Tower. These rooms are arranged in pairs with one room taking up two screens. ------------- FLOOR A (TOP) ------------- Jump through the first room at the top of the tower using Pinky's B button when required. Take the left side of the room after pressing the switch and you'll be able to enter the adjoining room. Jump across the gaps and climb the stairs to a dead end narrow corridor with a single chest. Defeat a group of two Gaia Slug enemies and one Red Crawler. The Slugs use Dizzy Gas and none of them have an accessory. You'll probably win a Dizzy Gas Attack Card. Open the chest to get a [GINGHAM FRUIT]. Return to the room with the switch and take the opening in the right side. ------------- FLOOR B (TOP) ------------- Jump over the gaps and enter a new room with that treasure at the left you just obtained, and that you cannot reach from here. Walk up into a new room high in the sky and kill two sets of enemies before opening seven treasure chests. You can steal a Power Belt from the King Knight and Chain Kimono from the Guardian. This enemy is quite powerful and attacks with Ice Slash and Blast Raid. Might get a Cancel Axe from the first enemy group and a Spore Attack from the second group. Going from top to bottom the chests contain: 1. [GROUND BREAK] Action Card 2. [HELLFLAME] Action Card 3. [SYLPHID] Action Card 4. [LIFE] Action Card 5. [MATOGIF] Action Card 6. [BITTER MEDICINE] 7. [BLANK CARD] Once again I was grateful that you could put back anything when your inventory was full and return to get it again, but also annoyed that there was a limit in the first place. ------------- FLOOR C (TOP) ------------- Back out of here and take the stairs to the next floor where you'll find a single monster group. This is a Nyalmot, Gaia Horn and Hell Hound. Gaia Horn holds a Croc Scale accessory and you can steal a Slow Charm from the Nyalmot, but the hound has nothing. Hell Hound is easy to defeat in one turn with ice spells. I got a Buddy Throw AND a Gauntlet after this battle each time. Use B on the Pinky panels to break the walls. The lower one leads to two chests, and the left on contains a [DEFENCE SEED] with the right one having a [MAGIC SEED]. Both the side passages lead to an adjoining room with two staircases, but you can only access them one at a time. Take the right path first and walk around to the stairs and then down when you reach the upper floor. There's a single treasure chest with a [POWER SEED]. Return to the previous floor and take the left path. You'll have to fight the enemy group with the Hell Hound again. On the next floor, break the Pinky panel to access the bottom half of the floor and you'll have to fight an enemy here. This lot consists of a Moss Spindle (steal Death Charm), Chameleon, and Dare Devil (steal Magic Veil). The Chameleon resists Lightning and has a Snake Proof accessory to steal. Walk up the room into the adjoining one. You can run from the first group of enemies if you're desperate to reach the Warp Point and make a save. It consists of a Wandering Soul (steal Moon Stone), Assassin (Death Charm) and Gaia Zombie (Ghost Charm). You might get a Death Spear Action Card from them and a Lion Ring accessory. The second group cannot be avoided and there's no option to run away. It consists of a Green Penguin, Gaia Alien and that annoying Hero Killer. He will use his invincible Immortal magic and he's fast as well. If you're not careful it's easy to get defeated in this battle. I was using my B team again since Yuuhi had reached level 50 and I hadn't switched accessories. Not a good plan. On my next attempt I made sure that everyone had full health and AP. I used Hell Boom and Starfall, targeting the Hero Killer, which generated a nice Meteor Strike combo and took them all out on one turn. =============================================================================== 3. WHITE TOWER (TOWER TOP) ............................................. *PG09 =============================================================================== TASK Defeat the final boss. TREASURE None ENEMIES Unknown Dead Demon ............................................................................... Reach the Warp Point - TOWER TOP! You can go back and fight those other enemies again but not that set battle lot. Save your game, check everything and go up the stairs to the very top where you'll fight the big bad boss. Your team should be Yuuhi, Leen and Feena and you'll be using the Platinum World End card with Feena or Leen as the main attack. Equip Talismans to everyone along with the very best accessories. You can equip the cursed ones since the Talisman will prevent any status abnormality. Favour defence and HP rather than anything else, since staying alive is the first priority for the two girls, but Yuuhi has higher HP and could manage with an accessory that boosts speed, ensuring that he can act quickly to provide healing: the Blood Piece will do that. _______________________________________________________________________________ No 164 UNKNOWN DEAD DEMON [BOSS] Locate: Very Top of White Tower Class : Demon Lv : 44 HP : 2625 AP : 150 Steal : Devil Proof Accessory Attack [170] Defend [133] M. Atk [150] M.Def [133] Agility [150] Fire [70] Water [70] Knife [50] Sword [50] Wind [70] Earth [70] Mace [50] Axe [50] Light [70] Dark [70] Whip [50] Bow [50] Devil Right uses Magical Flare and Dragon Zap. God Left uses Alhealer. Unknown uses Terrorise which will cancel an action if you're not protected with accessories. Meteor Strike and Crackle Floe are some more of its magic attacks and it will resurrect the two parts, and they will resurrect each other as well! The Unknown's unique attack is Hades Gate which inflicts a random status effect to everyone. With Talismans you're protected from this. The enemies are pretty fast to act and got in a Dragon Zap and Alhealer before I could do anything. I started with Yuuhi stealing the Devil Proof accessory and placed other two way back on the gauge (at slot 8) with World End, but you'd be well advised to use World End with one of them and Life Tree or Alhealer + with the other. Dragon Zap is very damaging inflicting around 300 to Yuuhi who was further up on the gauge, with 230 and 100 damage to the girls. DO NOT let anyone have less then 300 HP or they could be wiped out. Of course, you can use a Resurrect card, but only if you're sure that you can use either Alhealer or Life Tree to follow this, or it'll be a waste of effort as the character is likely to be killed off again. I ended up using both Yuuhi and Feena for healing and kept placing Leen on slot 8 using World End. By going on that slot you get the Drain effect which is very handy. Keep using World End round after round and you'll see the damage increasing massively. The enemies will keep resurrecting each other if you kill one of them, but that won't matter so long as you keep everyone alive. Eventually you'll be able to smash them all on one turn by doing around 1500 damage from the World End card. His allies won't be able to heal the Unknown by enough to maintain his initial high HP. Check his status from the battle screen to see exactly how much health he has left and try to take him out at the same as his allies. The only downside to this strategy is that you cannot generate a combo with an Icarian card as the first card, although Leen can generate combos with water cards. You get the HADES GATE Action Card! (Rank 14) and everyone gains 5208 experience. _______________________________________________________________________________ CONGRATULATIONS! You've beaten Grandia Parallel Trippers! And you get to watch the "true" ending! F I N =============================================================================== V I I . D A T A B A S E S ......................*DATAB =============================================================================== 1. Character Database and Recruitment 2. Enemy Database 3. Action Card Database - No. 1 - 188 4. Action Card Database - Combos! (No.189 - No.259) 5. Action Database - Special Combos (No 260-275) 6. Ranked Combos/Characters List =============================================================================== 1. CHARACTER DATABASE ...................................................*DATA1 =============================================================================== It was only after writing most of this up that I realised that the characters join at Yuuhi's current level, or an average of the level of the three active team members. So their starting level, HP and MP, will depend on the point at which you recruit them. However that doesn't make any difference to their weapon and magic levels. It also seems that the higher their level when recruited, the higher the levels of the cards they carry, although the actual type of card will be exactly the same.. ------------------------------------------------------------------------------- No.001 - YUUHI Yuuhi is a new character, only in this game, and he leads the team. He cannot be removed from the active party until playing the bonus content after beating the story boss. - Default Status - Level : 2 HP : 170 AP : 106 Attack [102] Defend [103] M. Atk [101] M. Def [104] Agility [105] Fire [02] Water [05] Knife [03] Sword [05] Wind [02] Earth [05] Mace [02] Axe [02] Light [00] Dark [00] Whip [02] Bow [04] Accessories : None Action Cards: Slash 5, Strike 6, Tremor 7, Heal 8 ------------------------------------------------------------------------------- No.002 - JUSTIN Justin is an early recruit to the team and turns up in the Tree Sea location. Go to embark on the leaf boat for the very first time and he turns up and joins the party. - Default Status - Level : 8 HP : 252 AP : 095 Attack [120] Defend [114] M. Atk [088] M. Def [105] Agility [112] Fire [10] Water [06] Knife [--] Sword [10] Wind [06] Earth [--] Mace [06] Axe [06] Light [--] Dark [--] Whip [--] Bow [--] Accessories : Sneakers Action Cards: Slash 2, Double Slash 4, Burn! 2 ------------------------------------------------------------------------------- No.003 - SUE Yes, it's Sue! She joins in the Ancient City at the start. - Default Status - Level : 3 HP : 149 AP : 083 Attack [084] Defend [074] M. Atk [098] M. Def [143] Agility [134] Fire [03] Water [03] Knife [00] Sword [00] Wind [00] Earth [03] Mace [07] Axe [00] Light [00] Dark [00] Whip [00] Bow [08] Accessories : 3 Sided Hat Action Cards: Shot 4, Smash 4, Heal 6 ------------------------------------------------------------------------------- No.004 - FEENA And it's Feena, looking lovely in green, complete with her Whip. She joins the party in the Ancient City at the start. - Default Status - Level : 11 HP : 250 AP : 130 Attack [094] Defend [094] M. Atk [124] M. Def [089] Agility [124] Fire [11] Water [20] Knife [11] Sword [00] Wind [11] Earth [11] Mace [00] Axe [00] Light [20] Dark [00] Whip [20] Bow [00] Level 11 Accessories : Leather Glove Action Cards: Strike 3, Burn! 6 Resurrect 4 ------------------------------------------------------------------------------- No.005 - GADWIN Gadwin joins automatically after the events in the Tower of White. You're instructed to go to the Volug Volcano and he'll meet you at the entrance. - Default Status Level : 19 (Yuuhi 20 and the other two 19 and 18) HP : 437 AP : 091 Attack [144] Defend [167] M. Atk [083] M. Def [072] Agility [076] Fire [14] Water [--] Knife [--] Sword [25] Wind [--] Earth [26] Mace [20] Axe [23] Light [--] Dark [--] Whip [--] Bow [--] Accessories : Dragon Scale Action Cards: Slash 8, Diggin' 10, Fire Dragon Cut 6 ------------------------------------------------------------------------------- No.006 - RAPP He joins automatically in the Ghost Land location. Rapp's ghost is found in the lower basement that's reached after opening the gates inside the bat roofed house, and accessing the centre of the town. After this, visit the Graveyard and break a wall with Pinky. Rapp finds his body and joins the party. - Default Status - Level : 24 HP : 423 AP : 124 Attack [111] Defend [112] M. Atk [102] M. Def [079] Agility [148] Fire [17] Water [--] Knife [17] Sword [17] Wind [--] Earth [17] Mace [--] Axe [--] Light [--] Dark [--] Whip [--] Bow [30] Level Accessories : Croc Scale Action Cards: Shot 9, WOW! 8 ------------------------------------------------------------------------------- No.007 - MILDA After completing events in the Volug Volcano Milda is found next to the airship in the Sky Isles. This is at the top left corner of the Sky Isles map. Enter the cannon at the starting point and keep entering each cannon one after another to be transported to this room. - Default Status - Level : 15 HP : 369 AP : 092 Attack [132] Defend [133] M. Atk [072] M. Def [129] Agility [110] Fire [--] Water [--] Knife [--] Sword [08] Wind [--] Earth [--] Mace [08] Axe [15] Light [--] Dark [15] Whip [--] Bow [--] Accessories : None Action Cards: Crash, Double Smash ------------------------------------------------------------------------------- No.008 - GUID0 He joins automatically after finding Lilly in the Tranquil Sea. He gives you use of the ship and is found standing at the jetty to the left of the village. - Default Status - Level : 18 HP : 349 AP : 121 Attack [091] Defend [121] M. Atk [078] M. Def [122] Agility [137] Fire [--] Water [--] Knife [20] Sword [11] Wind [--] Earth [--] Mace [--] Axe [--] Light [--] Dark [--] Whip [--] Bow [20] Accessories : Crystal Action Cards: Shot 5, Shock Darts 5, Sniper Shot 5 ------------------------------------------------------------------------------- No.009 - LIETE She joins up after defeating the boss of the World Edge location. - Default Status - Level : 35 HP : 422 AP : 230 Attack [108] Defend [071] M. Atk [148] M. Def [147] Agility [098] Fire [35] Water [29] Knife [--] Sword [--] Wind [35] Earth [29] Mace [29] Axe [--] Light [--] Dark [-1] Whip [--] Bow [--] Accessories : Magical Stone Action Cards: Soul Buster 10, Alheal 9, Alhealer 9 ------------------------------------------------------------------------------- No.010 - MULLEN Mullen is the second to last character to recruit and you must have already found all other characters apart from Leen. See the separate section for full details, but basically you talk to an NPC in the Ancient City (down from the entrance warp), then Tree Sea (in the village), then Ghost Land (next to the entrance warp) and Volug Volcano (also next to the entrance warp), and finally visit Sky Isles where you will meet him. - Default Status - Level : 40 HP : 670 AP : 122 Attack [115] Defend [111] M. Atk [112] M. Def [113] Agility [117] Fire [45] Water [25] Knife [35] Sword [45] Wind [45] Earth [25] Mace [--] Axe [--] Light [--] Dark [--] Whip [--] Bow [--] Accessories : None Action Cards: Slash 14, Howl 14, Burn! 10, Zap! 11 ------------------------------------------------------------------------------- No.011 - LEEN Once Mullen has been recruited he'll tell you where to go to find Leen, inside the Iceberg dungeon at World Edge. After fighting a boss you get Leen. She can use Light Icarian magic and has awesome starting skills as well as 500 HP and 200 AP. See the additional section on Recruitment Extra for details. - Default Status - Level : 40 HP : 500 AP : 140 Attack [072] Defend [071] M. Atk [144] M. Def [195] Agility [082] Fire [45] Water [45] Knife [25] Sword [25] Wind [45] Earth [45] Mace [--] Axe [--] Light [45] Dark [--] Whip [--] Bow [--] Accessories : Moon Stone Action Cards: Slash 11, Alhealer 10, Life Tree 10. ------------------------------------------------------------------------------- No.012 - SAKI Saki, Nana and Mio are all found in the Sky Isles. See the separate section on recruitment for details. - Default Status - Level : 17 HP : 366 AP : 081 Attack [141] Defend [122] M. Atk [092] M. Def [105] Agility [073] Fire [20] Water [11] Knife [--] Sword [20] Wind [--] Earth [11] Mace [--] Axe [--] Light [--] Dark [--] Whip [--] Bow [--] Accessories : Power Belt Action Cards: Slash 1, Cancel Sword 7 ------------------------------------------------------------------------------- No.013 - NANA Also found in Sky Isles and you must have recruited both Saki and Mio first. She's on AREA C2 reached by jumping across some tiles and using a moving platform that goes to the left. (Get to the platform with two cannons on it and jump onto the small tile to the right and make your way from there.) See the separate section on recruitment for details. - Default Status - Level : 18 HP : 344 AP : 094 Attack [092] Defend [092] M. Atk [091] M. Def [113] Agility [135] Fire [20] Water [20] Knife [--] Sword [--] Wind [20] Earth [--] Mace [--] Axe [--] Light [--] Dark [--] Whip [11] Bow [--] Level 35 Accessories : Mink Fur Action Cards: Strike 7, Cut Whip 8 ------------------------------------------------------------------------------- No.014 - MIO She's found inside Sky Isles, after recruiting Saki. Head left to the cannon. Use it to fly to another floating island and walk down from here. Jump up to the next island and walk right to find Mio at AREA B6. See the separate section on recruitment for details. - Default Status - Level : 18 HP : 308 AP : 123 Attack [062] Defend [082] M. Atk [147] M. Def [114] Agility [118] Fire [--] Water [20] Knife [--] Sword [--] Wind [20] Earth [20] Mace [--] Axe [--] Light [--] Dark [--] Whip [--] Bow [11] Accessories : Magical Hat Action Cards: Shot 6/12, Snooze 9/13 ------------------------------------------------------------------------------- No.015 - LILLY Complete all the events involving Lilly and find her staring out to sea near the jetty at the upper left of the village at the Tranquil Sea. Talk to her when Sue and Justin are both at level 30 or more and she will join. - Default Status - Level : 30 HP : 481 AP : 101 Attack [115] Defend [085] M. Atk [121] M. Def [058] Agility [121] Fire [17] Water [60] Knife [17] Sword [--] Wind [17] Earth [--] Mace [--] Axe [--] Light [--] Dark [--] Whip [60] Bow [--] Accessories : None Action Cards: Knifethrow 11, Gadzap 11 ------------------------------------------------------------------------------- No.016 - REM Rem is found in the Tree Sea area. You must find him and talk to him to learn about his missing Flute. Then, find three bandits and play a mini-game with them to obtain the Flute. Return to Rem and he joins up. See the separate section 5.5. Tree Sea (Rem) for more details. - Default Status - Level : 17 HP : 312 AP : 078 Attack [122] Defend [079] M. Atk [063] M. Def [110] Agility [169] Fire [--] Water [--] Knife [--] Sword [--] Wind [--] Earth [--] Mace [--] Axe [10] Light [--] Dark [10] Whip [--] Bow [08] Accessories : Historian Boots Action Cards: Round Cutter 10, CustomLure 14 Cards might be lower levels than this. ------------------------------------------------------------------------------- No.017 - JAVA This is a non intuitive method, but you might recruit Java just by chance. He's found inside the township at the Volug Volcano at the hot spring place. Events in the Volcano must be finished (before you visit Sky Isles is the earliest) and Justin should be in the active party. - Default Status - Level : 15 HP : 319 AP : 072 Attack [127] Defend [077] M. Atk [126] M. Def [079] Agility [062] Fire [11] Water [11] Knife [--] Sword [15] Wind [11] Earth [--] Mace [15] Axe [15] Light [--] Dark [--] Whip [--] Bow [--] Accessories : Seal Armour Action Cards: Smash 8, W-Break 6 ------------------------------------------------------------------------------- No.018 - GANTZ Keep buying cards from the slot machine in the Ancient City and eventually he'll turn up inside the building to the left of the machine, with Tentz. The earliest you can do this is after completing Sky Isles and you must buy at least 10 cards from the machine but this does not have to be all at the same time, so if you bought a few earlier on those will count towards the total. After buying the cards leave the building and re-enter to find them both. Talk to him and buy another 10 cards. - Default Status - Level : 18 HP : 334 AP : 076 Attack [092] Defend [091] M. Atk [075] M. Def [083] Agility [084] Fire [--] Water [--] Knife [--] Sword [20] Wind [--] Earth [--] Mace [--] Axe [11] Light [--] Dark [11] Whip [--] Bow [20] Accessories : None Action Cards: Shot 5/11, Spin Attack 6/10 ------------------------------------------------------------------------------- No.019 - TENTZ After buying 10 cards from the slot machine in the Ancient City he'll turn up inside the building to the left of the machine, with Gantz. Recruit Gantz first and buy another 10 cards from the machine. Talk to Tentz to get him too. - Default Status - Level : 18 HP : 334 AP : 076 Attack [075] Defend [071] M. Atk [092] M. Def [093] Agility [091] Fire [--] Water [--] Knife [20] Sword [--] Wind [--] Earth [--] Mace [--] Axe [--] Light [--] Dark [11] Whip [11] Bow [20] Accessories : None Action Cards: Knife Throw 7/10, Together! 5/12 ------------------------------------------------------------------------------- No.020 - PAKON He and Chang join after a mad chase around three worlds (Mechanical Empire, Tree Sea and Ghost Land) after beating the main story boss. Pinky's Lock pick skill is required. See the separate section on recruitment for details. - Default Status - Level : 39 HP : 794 AP : 50 Attack [061] Defend [123] M. Atk [051] M. Def [122] Agility [105] Fire [--] Water [--] Knife [--] Sword [--] Wind [--] Earth [--] Mace [--] Axe [--] Light [--] Dark [19] Whip [19] Bow [35] Accessories : None Action Cards: Round Cutter 11, Halitosis 11 ------------------------------------------------------------------------------- No.021 - ALMA Joins in the Plague Village in Tree Sea after giving her the Fossil Fruit to cure everyone of plague. This is found inside the Clock Tower in Machine Metropolis. Talk to her and hand over the item. - Default Status - Level : 38 HP : 428 AP : 127 Attack [072] Defend [080] M. Atk [138] M. Def [142] Agility [082] Fire [--] Water [40] Knife [--] Sword [--] Wind [--] Earth [40] Mace [--] Axe [--] Light [--] Dark [--] Whip [--] Bow [22] Accessories : Cloak Action Cards: Quake 14, Cure 10, Recover 10, Stram 11, Refresh 13, Renourish 14 ------------------------------------------------------------------------------- No.022 - DANDA Recruit Danda after finding Naina inside the abandoned ship at the Tranquil Sea. Access to Naina requires Pinky's Flying skill which is only available after beating Gulgan. See the separate section on recruitment for details. - Default Status - Level : 35 HP : 547 AP : 84 Attack [128] Defend [131] M. Atk [070] M. Def [072] Agility [108] Fire [--] Water [--] Knife [--] Sword [--] Wind [--] Earth [--] Mace [23] Axe [23] Light [--] Dark [13] Whip [--] Bow [--] Accessories : None Action Cards: Smash 13, Press 11 ------------------------------------------------------------------------------- No.023 - NAINA Recruit Naina after finding Danda at the Pirate's Hideout area at the Tranquil Sea. Access to Naina requires Pinky's Flying skill. See the separate section on recruitment for details. - Default Status - Level : 36 HP : 442 AP : 114 Attack [070] Defend [072] M. Atk [128] M. Def [131] Agility [128] Fire [--] Water [23] Knife [--] Sword [--] Wind [23] Earth [--] Mace [--] Axe [--] Light [--] Dark [--] Whip [13] Bow [--] Accessories : None Action Cards: Strike 10, Cold 13 ------------------------------------------------------------------------------- No.024 - NIKKI Nikki is hanging out inside a coffin at the Ghost Land. Go inside the Mansion and take the second path to the left in the large room with the ice ball machine in the left wall. Follow the path all the way around to find some stairs in the lower right corner of the room. Take these stairs and jump across the spiky tile to reach the other side. Go down the next stairs and left, where you'll find a coffin and two treasure chests behind a barrier. Use Pinky's attack skill to destroy the block. You need Rapp in the team to talk to the person inside the coffin. NIKKI joins the team and mentions paying Pakon back for what he did to her! That's yet another person to find. Break the blocks to find a [CLAY] inside the lower treasure chest and [700G] inside the upper one. - Default Status - Level : 36 HP : 492 AP : 112 Attack [102] Defend [079] M. Atk [111] M. Def [082] Agility [139] Fire [--] Water [--] Knife [30] Sword [17] Wind [--] Earth [--] Mace [--] Axe [--] Light [--] Dark [30] Whip [--] Bow [17] Accessories : None Action Cards: KnifeThrow 11, Silk Trap 13 ------------------------------------------------------------------------------- No.025 - GINA Gina is waiting for you at the Ancient City and is easy to find and satisfy! She first appears after you've acquired the three keys to the White Tower. Walk down from the pink girl standing outside the slot machine room and keep going down the path to the lower section of the map. You'll find Gina standing on her own and she's interested in Platinum Action cards. Simply buy one for 1000G from the girl inside the card room above the slots room, or make one. The drawback is that she wants the card. But she won't take one that's equipped to anyone so leave a Platinum card you don't want in the deck and she'll take that one. I handed over an Escape card that I'd bought and never used. - Default Status - Level : 18 HP : 300 AP : 119 Attack [081] Defend [072] M. Atk [113] M. Def [121] Agility [126] Fire [--] Water [25] Knife [25] Sword [--] Wind [25] Earth [--] Mace [--] Axe [--] Light [--] Dark [--] Whip [21] Bow [21] Accessories : None Action Cards: Shot 10, Howlnado 10/13 ------------------------------------------------------------------------------- No.026 - DARLIN Inside the icy World Edge zone go to the Ice Cave and the Four Switches area. Press the top switch. Ride the conveyor and keep on it until you're stopped by the ice block. Step off to the north and walk left and jump over the conveyor belt so you can walk down to the stairs and up to the next floor. This is where you'll find a Pinky jumping place and the iced up Darlin. Poor thing. There will be a scene and you can leave this dungeon and rescue him now (or wait until later). Back at the village talk to the snowman at the far left to be given a hint about where to go to get something to melt ice. Doesn't take a degree in physics to work that out! Go to the Volcano Village and walk down from the Warp Point to access the main village. Go left to talk to the white suited guy at the right, by the Jet Mole digging machine. He gives you the [ORIGIN OF FIRE]. This is a key item that melts dense ice. Return to Darlin using Warp Points to get there fast, and press A on him. You do NOT have to beat the game to do this, but you certainly need Milda! - Default Status - Level : 40 HP : 688 AP : 132 Attack [100] Defend [100] M. Atk [100] M. Def [100] Agility [100] Fire [08] Water [--] Knife [--] Sword [08] Wind [--] Earth [08] Mace [08] Axe [08] Light [--] Dark [37] Whip [--] Bow [--] Accessories : None Action Cards: Crash 12, BOOM-POW! 10 ------------------------------------------------------------------------------- No.027 - DERLIN Inside the Volug Volcano, go left from the town and enter the Jet Mole machine. Ride it up the cavern to the far side to reach the Core. Go up and left and up again to defeat a boss and rescue Derlin. He joins the party if you speak to him. I think he joins you at the same level as Yuuhi but that doesn't effect his stats, just his level. - Default Status - Level : 14 HP : 402 AP : 133 Attack [100] Defend [100] M. Atk [100] M. Def [100] Agility [100] Fire [08] Water [08] Knife [15] Sword [--] Wind [15] Earth [15] Mace [--] Axe [--] Light [--] Dark [08] Whip [--] Bow [--] Accessories : None Action Cards: ------------------------------------------------------------------------------- No.028 - DORLIN Joins in the Ancient City after finding his missing Horn inside the Mechanical City. He's found in Liete's sanctuary. - Default Status - Level : 38 HP : 656 AP : 134 Attack [100] Defend [100] M. Atk [100] M. Def [100] Agility [100] Fire [25] Water [45] Knife [--] Sword [--] Wind [45] Earth [25] Mace [25] Axe [--] Light [--] Dark [--] Whip [--] Bow [--] Accessories : None Action Cards: Smash 9, Zap! All 13 ------------------------------------------------------------------------------- No.029 - CHANG He's a boxer so I guess that's why he doesn't have any weapon proficiency. He and Pakon join after a mad chase around three worlds (Mechanical Empire, Tree Sea and Ghost Land) after beating the main story boss. Pinky's Lock pick skill is required. See the separate section on recruitment for details. - Default Status - Level : 39 HP : 678 AP : 99 Attack [150] Defend [160] M. Atk [050] M. Def [052] Agility [103] Fire [--] Water [--] Knife [--] Sword [--] Wind [--] Earth [--] Mace [--] Axe [--] Light [--] Dark [35] Whip [--] Bow [--] Accessories : Leather Glove Action Cards: Bite 12, Scratch 11, LifeDrain 11 =============================================================================== 2. ENEMY DATABASE ...................................................... *DATA2 =============================================================================== Class - Insect - Reptile - Plant - Weird - Mammal - Demon - Spirit - Human - Bird - Aqua - Magic - Machine ------------------------------------------------------------------------------- No 001 BIG CATERPILLAR Locate: Tree Sea Class : Insect Lv : 5 HP : 55 AP : 100 Steal : None Attack [081] Defend [073] M. Atk [012] M.Def [081] Agility [053] Fire [--] Water [10] Knife [--] Sword [--] Wind [--] Earth [--] Mace [--] Axe [--] Light [--] Dark [10] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 002 BIG CENTIPEDE Locate: Tree Sea Class : Insect Lv : 5 HP : 37 AP : 100 Steal : Enhancer Attack [107] Defend [101] M. Atk [020] M.Def [063] Agility [050] Fire [--] Water [10] Knife [10] Sword [10] Wind [--] Earth [--] Mace [--] Axe [--] Light [--] Dark [10] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 003 RED LOBSTER Locate: Tree Sea Class : Insect Lv : 5 HP : 47 AP : 100 Steal : Enhancer Attack [123] Defend [131] M. Atk [041] M.Def [035] Agility [078] Fire [--] Water [30] Knife [30] Sword [30] Wind [--] Earth [--] Mace [--] Axe [--] Light [--] Dark [10] Whip [--] Bow [30] ------------------------------------------------------------------------------- No 004 SPYDER Locate: Tree Sea Class : Insect Lv : 5 HP : 59 AP : 100 Steal : 3 Sided Hat Attack [073] Defend [094] M. Atk [032] M.Def [084] Agility [121] Fire [--] Water [10] Knife [--] Sword [--] Wind [--] Earth [--] Mace [--] Axe [--] Light [--] Dark [10] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 005 ZIL SCORPION Locate: Tree Sea Class : Insect Lv : 5 HP : 66 AP : 100 Steal : 3 Sided Hat Attack [106] Defend [121] M. Atk [028] M.Def [033] Agility [070] Fire [30] Water [--] Knife [15] Sword [15] Wind [--] Earth [--] Mace [--] Axe [--] Light [--] Dark [10] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 006 MARNA BUG Locate: Tree Sea Class : Insect Lv : 5 HP : 71 AP : 100 Steal : Sneakers Attack [081] Defend [105] M. Atk [013] M.Def [042] Agility [153] Fire [--] Water [--] Knife [--] Sword [--] Wind [20] Earth [40] Mace [--] Axe [--] Light [--] Dark [10] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 007 GRIPPER Locate: Tree Sea Class : Reptile Lv : 5 HP : 97 AP : 100 Steal : Cloak Attack [077] Defend [057] M. Atk [015] M.Def [065] Agility [079] Fire [--] Water [--] Knife [--] Sword [--] Wind [--] Earth [--] Mace [30] Axe [10] Light [--] Dark [10] Whip [30] Bow [--] ------------------------------------------------------------------------------- No 008 BLUE KITE Locate: Tree Sea, Cave of Trials Class : Reptile Lv : 5 HP : 66 AP : 100 Steal : Leather Glove Attack [072] Defend [092] M. Atk [020] M.Def [063] Agility [155] Fire [--] Water [--] Knife [--] Sword [--] Wind [--] Earth [40] Mace [--] Axe [--] Light [--] Dark [10] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 009 SALMADILE Locate: Tree Sea, Cave of Trials Class : Reptile Lv : 5 HP : 55 AP : 100 Steal : Leather Glove Attack [102] Defend [104] M. Atk [026] M.Def [065] Agility [085] Fire [70] Water [--] Knife [--] Sword [--] Wind [--] Earth [--] Mace [--] Axe [--] Light [--] Dark [10] Whip [--] Bow [20] ------------------------------------------------------------------------------- No 010 PULPER Locate: Ancient City - Cave of Trials Class : Reptile Lv : 5 HP : 75 AP : 100 Steal : Sneakers Attack [062] Defend [066] M. Atk [064] M.Def [108] Agility [084] Fire [--] Water [30] Knife [--] Sword [--] Wind [--] Earth [--] Mace [30] Axe [--] Light [--] Dark [10] Whip [30] Bow [--] ------------------------------------------------------------------------------- No 011 SAND MOLE Locate: Tree Sea Class : Reptile Lv : 5 HP : 62 AP : 100 Steal : Cloak Attack [087] Defend [087] M. Atk [021] M.Def [058] Agility [078] Fire [--] Water [--] Knife [--] Sword [--] Wind [50] Earth [--] Mace [--] Axe [--] Light [--] Dark [10] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 012 PUTTER MUSHROOM Locate: Tree Sea Class : Plant Lv : 5 HP : 71 AP : 100 Steal : Fortune Cloth Attack [092] Defend [060] M. Atk [014] M.Def [133] Agility [055] Fire [--] Water [--] Knife [--] Sword [--] Wind [--] Earth [40] Mace [30] Axe [--] Light [--] Dark [10] Whip [30] Bow [--] ------------------------------------------------------------------------------- No 013 PLANT MAN Locate: Tree Sea Class : Plant Lv : 5 HP : 74 AP : 100 Steal : Dragon Scale Attack [075] Defend [111] M. Atk [076] M.Def [058] Agility [062] Fire [--] Water [30] Knife [20] Sword [20] Wind [--] Earth [10] Mace [30] Axe [--] Light [--] Dark [10] Whip [30] Bow [20] ------------------------------------------------------------------------------- No 014 SLIME Locate: Tree Sea, Cave of Trials Class : Weird Lv : 5 HP : 49 AP : 100 Steal : Crystal Attack [052] Defend [064] M. Atk [020] M.Def [050] Agility [051] Fire [--] Water [20] Knife [--] Sword [--] Wind [--] Earth [--] Mace [30] Axe [--] Light [--] Dark [10] Whip [30] Bow [--] ------------------------------------------------------------------------------- No 015 HAZE Locate: Tree Sea Class : Weird Lv : 5 HP : 69 AP : 100 Steal : Confusion Charm Attack [018] Defend [053] M. Atk [078] M.Def [101] Agility [113] Fire [--] Water [--] Knife [40] Sword [30] Wind [10] Earth [--] Mace [--] Axe [10] Light [--] Dark [--] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 016 TRENT Locate: Tree Sea Ruins Class : Plant Lv : 7 HP : 884 AP : 150 Steal : Death Charm Attack [102] Defend [095] M. Atk [125] M.Def [053] Agility [050] Fire [--] Water [15] Knife [--] Sword [--] Wind [--] Earth [30] Mace [--] Axe [--] Light [--] Dark [30] Whip [--] Bow [20] ------------------------------------------------------------------------------- No 017 FIRE WATCHDOG Locate: Volug Volcano, Cave of Trials Class : Mammal Lv : 8 HP : 60 AP : 100 Steal : Enhancer Attack [125] Defend [073] M. Atk [064] M.Def [075] Agility [115] Fire [40] Water [--] Knife [--] Sword [--] Wind [--] Earth [--] Mace [20] Axe [--] Light [--] Dark [15] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 018 SNOW BOAR Locate: Volug Volcano, Cave of Trials Class : Mammal Lv : 8 HP : 120 AP : 100 Steal : Enhancer Attack [140] Defend [082] M. Atk [028] M.Def [043] Agility [065] Fire [--] Water [70] Knife [--] Sword [--] Wind [30] Earth [--] Mace [--] Axe [--] Light [--] Dark [15] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 019 MAGIC HEAD Locate: Volug Volcano Class : Demon Lv : 8 HP : 45 AP : 100 Steal : 3 Sided Hat Attack [041] Defend [082] M. Atk [106] M.Def [152] Agility [098] Fire [15] Water [--] Knife [--] Sword [--] Wind [15] Earth [--] Mace [--] Axe [--] Light [--] Dark [--] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 020 JUNIOR DEMON Locate: Volug Volcano, Cave of Trials Class : Demon Lv : 8 HP : 95 AP : 100 Steal : Crystal Attack [107] Defend [092] M. Atk [078] M.Def [128] Agility [120] Fire [15] Water [50] Knife [--] Sword [--] Wind [50] Earth [15] Mace [--] Axe [--] Light [--] Dark [15] Whip [20] Bow [--] ------------------------------------------------------------------------------- No 021 GHOST Locate: Volug Volcano, Cave of Trials Class : Spirit Lv : 8 HP : 60 AP : 100 Steal : Moon Stone Attack [077] Defend [136] M. Atk [083] M.Def [066] Agility [105] Fire [--] Water [--] Knife [--] Sword [--] Wind [--] Earth [40] Mace [--] Axe [--] Light [--] Dark [15] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 022 MAGIC GHOST Locate: Volug Volcano Class : Spirit Lv : 8 HP : 50 AP : 100 Steal : 3 Sided Hat Attack [063] Defend [075] M. Atk [094] M.Def [087] Agility [105] Fire [--] Water [15] Knife [--] Sword [--] Wind [--] Earth [15] Mace [--] Axe [--] Light [--] Dark [--] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 023 SNOW APE Locate: Volug Volcano Class : Human Lv : 8 HP : 75 AP : 100 Steal : Leather Glove Attack [119] Defend [123] M. Atk [062] M.Def [085] Agility [062] Fire [--] Water [50] Knife [--] Sword [--] Wind [50] Earth [30] Mace [10] Axe [--] Light [--] Dark [15] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 024 RED OGRE Locate: Volug Volcano Class : Human Lv : 8 HP : 105 AP : 100 Steal : Fortune Cloth Attack [111] Defend [092] M. Atk [071] M.Def [076] Agility [063] Fire [20] Water [10] Knife [--] Sword [--] Wind [10] Earth [10] Mace [20] Axe [--] Light [--] Dark [15] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 025 CRAFTSMAN Locate: Volug Volcano Class : Human Lv : 8 HP : 60 AP : 100 Steal : Sneakers Attack [092] Defend [072] M. Atk [073] M.Def [064] Agility [147] Fire [--] Water [--] Knife [15] Sword [--] Wind [--] Earth [--] Mace [--] Axe [--] Light [--] Dark [--] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 026 SNEAK-THIEF Locate: Volug Volcano Class : Human Lv : 8 HP : 55 AP : 100 Steal : Sneakers Attack [084] Defend [074] M. Atk [075] M.Def [066] Agility [158] Fire [--] Water [--] Knife [15] Sword [--] Wind [--] Earth [--] Mace [--] Axe [--] Light [--] Dark [--] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 027 HIT-MAN Locate: Volug Volcano Class : Human Lv : 8 HP : 75 AP : 100 Steal : Leather Glove Attack [118] Defend [093] M. Atk [082] M.Def [055] Agility [161] Fire [--] Water [--] Knife [15] Sword [--] Wind [--] Earth [--] Mace [--] Axe [--] Light [--] Dark [--] Whip [30] Bow [30] ------------------------------------------------------------------------------- No 028 JESTER Locate: Volug Volcano Class : Human Lv : 8 HP : 65 AP : 100 Steal : Fortune Cloth Attack [072] Defend [073] M. Atk [094] M.Def [092] Agility [091] Fire [--] Water [15] Knife [--] Sword [--] Wind [--] Earth [15] Mace [--] Axe [--] Light [--] Dark [15] Whip [--] Bow [30] ------------------------------------------------------------------------------- No 029 MERCENARY Locate: Volug Volcano, World Edge Class : Human Lv : 8 HP : 85 AP : 100 Steal : Power Belt Attack [122] Defend [087] M. Atk [066] M.Def [097] Agility [122] Fire [--] Water [--] Knife [30] Sword [15] Wind [--] Earth [--] Mace [--] Axe [--] Light [--] Dark [--] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 030 FIGHTER Locate: Volug Volcano, World Edge Class : Human Lv : 8 HP : 95 AP : 100 Steal : Cloak Attack [118] Defend [102] M. Atk [043] M.Def [078] Agility [065] Fire [--] Water [--] Knife [--] Sword [15] Wind [--] Earth [--] Mace [--] Axe [--] Light [--] Dark [--] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 031 ADVENTURER KILLER Locate: Volug Volcano Class : Human Lv : 8 HP : 75 AP : 100 Steal : Cloak Attack [097] Defend [084] M. Atk [086] M.Def [125] Agility [134] Fire [--] Water [--] Knife [15] Sword [15] Wind [--] Earth [--] Mace [15] Axe [15] Light [--] Dark [--] Whip [15] Bow [--] ------------------------------------------------------------------------------- No 032 QUAKE BIRD Locate: Volug Volcano Class : Bird Lv : 8 HP : 65 AP : 100 Steal : Sleep Charm Attack [085] Defend [083] M. Atk [042] M.Def [062] Agility [142] Fire [--] Water [--] Knife [--] Sword [--] Wind [--] Earth [--] Mace [20] Axe [--] Light [--] Dark [15] Whip [10] Bow [--] ------------------------------------------------------------------------------- No 033 ROCK BIRD Locate: Volug Volcano Class : Bird Lv : 8 HP : 65 AP : 100 Steal : Dragon Scale Attack [075] Defend [104] M. Atk [061] M.Def [064] Agility [151] Fire [--] Water [--] Knife [--] Sword [--] Wind [--] Earth [--] Mace [--] Axe [--] Light [--] Dark [15] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 034 ODD BIRD Locate: Volug Volcano Class : Bird Lv : 8 HP : 75 AP : 100 Steal : Crystal Attack [083] Defend [062] M. Atk [103] M.Def [100] Agility [162] Fire [--] Water [--] Knife [--] Sword [--] Wind [--] Earth [40] Mace [10] Axe [--] Light [--] Dark [15] Whip [10] Bow [--] ------------------------------------------------------------------------------- No 035 FIRE GOLEM (BOSS) Locate: Volug Volcano Class : Demon Lv : 10 HP : 826 AP : 150 Steal : Seal Armour Attack [103] Defend [075] M. Atk [097] M.Def [071] Agility [060] Fire [20] Water [--] Knife [10] Sword [10] Wind [--] Earth [20] Mace [--] Axe [--] Light [--] Dark [20] Whip [--] Bow [20] ------------------------------------------------------------------------------- No 036 STARFISH Locate: Sky Isles Class : Magic Lv : 11 HP : 64 AP : 100 Steal : Sleep Charm Attack [102] Defend [071] M. Atk [014] M.Def [095] Agility [152] Fire [--] Water [30] Knife [--] Sword [--] Wind [30] Earth [40] Mace [30] Axe [--] Light [--] Dark [20] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 037 STALKER MACHINE Locate: Sky Isles, Castle, Cave of Trials Class : Machine Lv : 11 HP : 123 AP : 100 Steal : Confusion Charm Attack [094] Defend [128] M. Atk [077] M.Def [087] Agility [103] Fire [--] Water [--] Knife [20] Sword [20] Wind [--] Earth [--] Mace [20] Axe [--] Light [--] Dark [--] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 038 DRONE Locate: Sky Isles, Castle, Cave of Trials Class : Machine Lv : 11 HP : 91 AP : 100 Steal : Confusion Charm Attack [071] Defend [095] M. Atk [082] M.Def [134] Agility [136] Fire [--] Water [--] Knife [20] Sword [20] Wind [--] Earth [--] Mace [--] Axe [--] Light [--] Dark [--] Whip [20] Bow [--] ------------------------------------------------------------------------------- No 039 WILL O WISP Locate: Sky Isles Castle Class : Spirit Lv : 11 HP : 98 AP : 100 Steal : Crystal Attack [082] Defend [205] M. Atk [098] M.Def [063] Agility [101] Fire [70] Water [--] Knife [--] Sword [--] Wind [--] Earth [--] Mace [50] Axe [--] Light [--] Dark [20] Whip [40] Bow [--] ------------------------------------------------------------------------------- No 040 ORPHAN WAR Locate: Sky Isles Castle Class : Spirit Lv : 11 HP : 132 AP : 100 Steal : Leather Glove Attack [114] Defend [111] M. Atk [087] M.Def [082] Agility [067] Fire [70] Water [--] Knife [30] Sword [30] Wind [--] Earth [70] Mace [--] Axe [--] Light [--] Dark [20] Whip [20] Bow [50] ------------------------------------------------------------------------------- No 041 PINK MAGE Locate: Sky Isles Class : Spirit Lv : 11 HP : 103 AP : 100 Steal : 3 Sided Hat Attack [042] Defend [165] M. Atk [223] M.Def [163] Agility [152] Fire [50] Water [50] Knife [--] Sword [--] Wind [20] Earth [50] Mace [--] Axe [--] Light [--] Dark [20] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 042 ZOMBIE Locate: Sky Isles Class : Spirit Lv : 11 HP : 182 AP : 100 Steal : Cloak Attack [112] Defend [033] M. Atk [072] M.Def [073] Agility [071] Fire [--] Water [--] Knife [--] Sword [--] Wind [--] Earth [--] Mace [--] Axe [--] Light [--] Dark [20] Whip [40] Bow [50] ------------------------------------------------------------------------------- No 043 WYVERN Locate: Sky Tower Class : Bird Lv : 13 HP : 1067 AP : 150 Steal : Dragon Scale Attack [136] Defend [087] M. Atk [132] M.Def [065] Agility [125] Fire [--] Water [--] Knife [--] Sword [--] Wind [40] Earth [--] Mace [--] Axe [--] Light [--] Dark [25] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 044 SLIPPLE Locate: Tranquil Sea Class : Reptile Lv : 14 HP : 120 AP : 100 Steal : Rainbow Stone Attack [107] Defend [057] M. Atk [045] M.Def [055] Agility [079] Fire [--] Water [--] Knife [--] Sword [--] Wind [--] Earth [--] Mace [30] Axe [10] Light [--] Dark [25] Whip [30] Bow [--] ------------------------------------------------------------------------------- No 045 WOODPECKER RAY Locate: Tranquil Sea - Sea Class : Reptile Lv : 14 HP : 76 AP : 100 Steal : Fortune Cloth Attack [102] Defend [082] M. Atk [050] M.Def [063] Agility [155] Fire [--] Water [--] Knife [--] Sword [--] Wind [--] Earth [40] Mace [--] Axe [--] Light [--] Dark [25] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 046 ALLIGATOR Locate: Tranquil Sea Class : Reptile Lv : 109 HP : 100 AP : 100 Steal : Enhancer Attack [132] Defend [094] M. Atk [056] M.Def [065] Agility [085] Fire [70] Water [--] Knife [--] Sword [--] Wind [--] Earth [--] Mace [--] Axe [--] Light [--] Dark [25] Whip [--] Bow [20] ------------------------------------------------------------------------------- No 047 GILL NEWT Locate: Tranquil Sea Class : Reptile Lv : 14 HP : 109 AP : 100 Steal : Rainbow Stone Attack [092] Defend [066] M. Atk [094] M.Def [108] Agility [074] Fire [--] Water [30] Knife [--] Sword [--] Wind [--] Earth [--] Mace [30] Axe [--] Light [--] Dark [25] Whip [30] Bow [--] ------------------------------------------------------------------------------- No 048 SAND MAN Locate: Tranquil Sea Class : Reptile Lv : 14 HP : 83 AP : 100 Steal : Enhancer Attack [146] Defend [087] M. Atk [081] M.Def [048] Agility [078] Fire [--] Water [--] Knife [--] Sword [--] Wind [50] Earth [--] Mace [--] Axe [--] Light [--] Dark [25] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 049 SEA JELLY Locate: Tranquil Sea - Sea Class : Aqua Lv : 14 HP : 66 AP : 100 Steal : Crystal Attack [092] Defend [104] M. Atk [038] M.Def [097] Agility [107] Fire [--] Water [25] Knife [--] Sword [--] Wind [--] Earth [--] Mace [50] Axe [--] Light [--] Dark [25] Whip [20] Bow [--] ------------------------------------------------------------------------------- No 050 ANEMONE Locate: Tranquil Sea - Sea Class : Aqua Lv : 14 HP : 90 AP : 100 Steal : Power Belt Attack [095] Defend [142] M. Atk [086] M.Def [094] Agility [086] Fire [--] Water [25] Knife [25] Sword [--] Wind [--] Earth [--] Mace [--] Axe [--] Light [--] Dark [25] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 051 MARINE SHARK Locate: Tranquil Sea - Sea Class : Aqua Lv : 14 HP : 76 AP : 100 Steal : Fish Proof Attack [104] Defend [127] M. Atk [024] M.Def [096] Agility [155] Fire [--] Water [30] Knife [--] Sword [--] Wind [--] Earth [--] Mace [--] Axe [--] Light [--] Dark [--] Whip [--] Bow [25] ------------------------------------------------------------------------------- No 052 BIN LOBSTER Locate: Tranquil Sea - Sea Class : Aqua Lv : 14 HP : 136 AP : 100 Steal : 3 Sided Hat Attack [086] Defend [138] M. Atk [080] M.Def [080] Agility [085] Fire [70] Water [70] Knife [20] Sword [20] Wind [70] Earth [25] Mace [--] Axe [--] Light [--] Dark [--] Whip [--] Bow [10] ------------------------------------------------------------------------------- No 053 MUD JELLYFISH Locate: Tranquil Sea - Sea Class : Aqua Lv : 14 HP : 87 AP : 100 Steal : Sneakers Attack [080] Defend [152] M. Atk [036] M.Def [065] Agility [103] Fire [--] Water [25] Knife [--] Sword [--] Wind [--] Earth [25] Mace [50] Axe [--] Light [--] Dark [25] Whip [20] Bow [--] ------------------------------------------------------------------------------- No 054 NAUTILUS Locate: Tranquil Sea - Sea Class : Aqua Lv : 14 HP : 91 AP : 100 Steal : Power Belt Attack [093] Defend [156] M. Atk [084] M.Def [092] Agility [075] Fire [--] Water [25] Knife [25] Sword [--] Wind [--] Earth [--] Mace [--] Axe [--] Light [--] Dark [25] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 055 SEA FIGHTER Locate: Tranquil Sea - Sea Class : Aqua Lv : 14 HP : 68 AP : 100 Steal : Fish Proof Attack [081] Defend [153] M. Atk [042] M.Def [042] Agility [151] Fire [--] Water [25] Knife [--] Sword [--] Wind [--] Earth [--] Mace [--] Axe [--] Light [--] Dark [--] Whip [--] Bow [25] ------------------------------------------------------------------------------- No 056 ANCIENT CRAB Locate: Tranquil Sea - Sea Class : Aqua Lv : 14 HP : 105 AP : 100 Steal : Rainbow Stone Attack [068] Defend [149] M. Atk [092] M.Def [132] Agility [072] Fire [--] Water [25] Knife [20] Sword [20] Wind [--] Earth [25] Mace [--] Axe [--] Light [--] Dark [--] Whip [--] Bow [10] ------------------------------------------------------------------------------- No 057 SEA MAN Locate: Tranquil Isles (land) Class : Human Lv : 14 HP : 66 AP : 100 Steal : Sneakers Attack [093] Defend [110] M. Atk [054] M.Def [082] Agility [102] Fire [--] Water [--] Knife [--] Sword [--] Wind [--] Earth [--] Mace [--] Axe [25] Light [--] Dark [--] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 058 PIRATE Locate: Tranquil Isles (land) Class : Human Lv : 14 HP : 132 AP : 100 Steal : Leather Glove Attack [115] Defend [122] M. Atk [066] M.Def [073] Agility [109] Fire [--] Water [35] Knife [--] Sword [--] Wind [--] Earth [--] Mace [--] Axe [25] Light [--] Dark [--] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 059 SEPARATOR Locate: Tranquil Isles (land) Class : Human Lv : 14 HP : 72 AP : 100 Steal : Sneakers Attack [104] Defend [074] M. Atk [095] M.Def [066] Agility [148] Fire [--] Water [--] Knife [25] Sword [--] Wind [--] Earth [--] Mace [--] Axe [--] Light [--] Dark [--] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 060 WARRIOR KILLER Locate: Tranquil Isles (land) Class : Human Lv : 14 HP : 202 AP : 100 Steal : Cloak Attack [117] Defend [084] M. Atk [106] M.Def [115] Agility [134] Fire [--] Water [--] Knife [--] Sword [25] Wind [--] Earth [--] Mace [25] Axe [25] Light [--] Dark [--] Whip [25] Bow [--] ------------------------------------------------------------------------------- No 061 THUD BIRD Locate: Tranquil Sea - Water Cave Class : Bird Lv : 14 HP : 81 AP : 100 Steal : Rainbow Stone Attack [115] Defend [083] M. Atk [062] M.Def [62] Agility [142] Fire [--] Water [--] Knife [--] Sword [--] Wind [--] Earth [--] Mace [20] Axe [--] Light [--] Dark [25] Whip [10] Bow [--] ------------------------------------------------------------------------------- No 062 DREAR BIRD Locate: Locate: Tranquil Sea - Water Cave Class : Bird Lv : 14 HP : 93 AP : 100 Steal : Leather Armour Attack [095] Defend [084] M. Atk [081] M.Def [064] Agility [151] Fire [--] Water [--] Knife [--] Sword [--] Wind [--] Earth [--] Mace [--] Axe [--] Light [--] Dark [25] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 063 BIRD RAKE Locate: Locate: Tranquil Sea - Water Cave Class : Bird Lv : 14 HP : 147 AP : 100 Steal : Dragon Scale Attack [103] Defend [062] M. Atk [123] M.Def [100] Agility [162] Fire [--] Water [--] Knife [--] Sword [--] Wind [--] Earth [40] Mace [10] Axe [--] Light [--] Dark [25] Whip [10] Bow [--] ------------------------------------------------------------------------------- No 064 FAKE LILLY Locate: Tranquil Sea Class : Human Lv : 16 HP : 560 AP : 150 Steal : Move Charm Attack [137] Defend [099] M. Atk [165] M.Def [062] Agility [134] Fire [--] Water [50] Knife [--] Sword [--] Wind [20] Earth [--] Mace [30] Axe [30] Light [--] Dark [--] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 065 CRITTER Locate: Ghost Land Class : Spirit Lv : 20 HP : 110 AP : 100 Steal : Rainbow Stone Attack [112] Defend [205] M. Atk [128] M.Def [063] Agility [101] Fire [70] Water [--] Knife [--] Sword [--] Wind [--] Earth [--] Mace [50] Axe [--] Light [--] Dark [30] Whip [40] Bow [--] ------------------------------------------------------------------------------- No 066 SPACE ARMOUR Locate: Ghost Land, Cave of Trials Class : Spirit Lv : 20 HP : 105 AP : 100 Steal : Seal Armour Attack [144] Defend [111] M. Atk [117] M.Def [082] Agility [067] Fire [70] Water [--] Knife [30] Sword [30] Wind [--] Earth [70] Mace [--] Axe [--] Light [--] Dark [30] Whip [20] Bow [50] ------------------------------------------------------------------------------- No 067 HELL HEIR Locate: Ghost Land, Cave of Trials Class : Spirit Lv : 20 HP : 215 AP : 100 Steal : Silk Robe Attack [072] Defend [074] M. Atk [133] M.Def [127] Agility [115] Fire [30] Water [50] Knife [--] Sword [--] Wind [50] Earth [50] Mace [--] Axe [--] Light [--] Dark [30] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 068 LIVING DEAD Locate: Ghost Land, Cave of Trials Class : Spirit Lv : 20 HP : 117 AP : 100 Steal : Power Belt (Nightmare Charm - possible drop) Attack [142] Defend [033] M. Atk [102] M.Def [073] Agility [071] Fire [--] Water [--] Knife [--] Sword [--] Wind [--] Earth [--] Mace [--] Axe [--] Light [--] Dark [30] Whip [40] Bow [50] ------------------------------------------------------------------------------- No 069 BRAIN BAT Locate: Ghost Land Class : Demon Lv : 20 HP : 128 AP : 100 Steal : Magical Hat Attack [081] Defend [082] M. Atk [136] M.Def [152] Agility [098] Fire [30] Water [--] Knife [--] Sword [--] Wind [30] Earth [--] Mace [--] Axe [--] Light [--] Dark [--] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 070 YOUNG DEMON Locate: Ghost Land Class : Demon Lv : 20 HP : 271 AP : 100 Steal : Power Belt Attack [147] Defend [092] M. Atk [118] M.Def [128] Agility [120] Fire [30] Water [50] Knife [--] Sword [--] Wind [50] Earth [30] Mace [--] Axe [--] Light [--] Dark [30] Whip [20] Bow [--] ------------------------------------------------------------------------------- No 071 SHADOW Locate: Ghost Land Class : Spirit Lv : 20 HP : 151 AP : 100 Steal : Magical Hat Attack [117] Defend [106] M. Atk [143] M.Def [066] Agility [105] Fire [--] Water [--] Knife [--] Sword [--] Wind [--] Earth [40] Mace [--] Axe [--] Light [--] Dark [30] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 072 DEPARTED SOUL Locate: Ghost Land Class : Spirit Lv : 20 HP : 171 AP : 100 Steal : Rainbow Stone (Nightmare Charm - possible drop) Attack [103] Defend [075] M. Atk [124] M.Def [87] Agility [106] Fire [--] Water [30] Knife [--] Sword [--] Wind [--] Earth [30] Mace [--] Axe [--] Light [--] Dark [--] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 073 INTERCEPTOR Locate: Ghost Land Class : Machine Lv : 20 HP : 177 AP : 100 Steal : Dragon Scale Attack [131] Defend [125] M. Atk [091] M.Def [082] Agility [095] Fire [--] Water [--] Knife [20] Sword [20] Wind [--] Earth [--] Mace [--] Axe [--] Light [--] Dark [--] Whip [--] Bow [30] ------------------------------------------------------------------------------- No 074 RED SLIME (BOSS) Locate: Tree Sea, Ghost Land Class : Weird Lv : 20 HP : 185 AP : 100 Steal : Crystal Attack [102] Defend [064] M. Atk [080] M.Def [050] Agility [051] Fire [--] Water [20] Knife [--] Sword [--] Wind [--] Earth [--] Mace [30] Axe [--] Light [--] Dark [30] Whip [30] Bow [--] ------------------------------------------------------------------------------- No 075 GAS CLOUD Locate: Ghost Land Class : Weird Lv : 20 HP : 96 AP : 100 Steal : Mink Fur Attack [068] Defend [053] M. Atk [158] M.Def [101] Agility [113] Fire [--] Water [--] Knife [40] Sword [30] Wind [30] Earth [--] Mace [--] Axe [10] Light [--] Dark [--] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 076 CHANG Locate: Ghost Land Class : Human Lv : 22 HP : 810 AP : 150 Steal : Black Belt Attack [160] Defend [140] M. Atk [050] M.Def [092] Agility [103] Fire [--] Water [--] Knife [--] Sword [--] Wind [--] Earth [--] Mace [--] Axe [--] Light [--] Dark [45] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 077 PAKON Locate: Ghost Land Class : Human Lv : 24 HP : 838 AP : 150 Steal : Mink Fur Attack [110] Defend [113] M. Atk [73] M.Def [142] Agility [088] Fire [--] Water [--] Knife [--] Sword [--] Wind [--] Earth [--] Mace [--] Axe [--] Light [--] Dark [50] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 078 HOT DOG Locate: World Edge - Ice Cave, Iceberg Dungeon Class : Mammal Lv : 23 HP : 167 AP : 100 Steal : Dragon Scale Attack [165] Defend [073] M. Atk [114] M.Def [075] Agility [115] Fire [40] Water [--] Knife [--] Sword [--] Wind [--] Earth [--] Mace [20] Axe [--] Light [--] Dark [35] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 079 KING HORN Locate: World Edge - Ice Cave, Iceberg Dungeon, Cave of Trials Class : Mammal Lv : 23 HP : 205 AP : 100 Steal : Power Belt Attack [180] Defend [082] M. Atk [078] M.Def [043] Agility [065] Fire [--] Water [70] Knife [--] Sword [--] Wind [30] Earth [--] Mace [--] Axe [--] Light [--] Dark [35] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 080 6-LEGGED CATERPILLAR Locate: World Edge - Ice Cave, Iceberg Dungeon Class : Insect Lv : 23 HP : 137 AP : 100 Steal : Leather Armour Attack [141] Defend [133] M. Atk [072] M.Def [141] Agility [053] Fire [--] Water [10] Knife [--] Sword [--] Wind [--] Earth [--] Mace [--] Axe [--] Light [--] Dark [35] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 081 PEACH CENTIPEDE Locate: World Edge - Ice Cave, Iceberg Dungeon, Cave of Trials Class : Insect Lv : 23 HP : 149 AP : 100 Steal : Moon Stone Attack [157] Defend [101] M. Atk [080] M.Def [063] Agility [050] Fire [--] Water [10] Knife [10] Sword [10] Wind [--] Earth [--] Mace [--] Axe [--] Light [--] Dark [35] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 082 ROCK LOBSTER Locate: World Edge - Ice Cave, Iceberg Dungeon Class : Insect Lv : 23 HP : 129 AP : 100 Steal : Leather Armour Attack [163] Defend [131] M. Atk [064] M.Def [035] Agility [078] Fire [--] Water [30] Knife [30] Sword [30] Wind [--] Earth [--] Mace [--] Axe [--] Light [--] Dark [35] Whip [--] Bow [30] ------------------------------------------------------------------------------- No 083 TARANTULA Locate: World Edge - Ice Cave, Iceberg Dungeon, Cave of Trials Class : Insect Lv : 23 HP : 153 AP : 100 Steal : Rainbow Stone Attack [133] Defend [094] M. Atk [082] M.Def [084] Agility [121] Fire [--] Water [10] Knife [--] Sword [--] Wind [--] Earth [--] Mace [--] Axe [--] Light [--] Dark [35] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 084 SCISSORLOCK Locate: World Edge - Ice Cave, Iceberg Dungeon Class : Insect Lv : 23 HP : 180 AP : 100 Steal : Power Belt Attack [166] Defend [121] M. Atk [078] M.Def [033] Agility [070] Fire [--] Water [--] Knife [--] Sword [--] Wind [--] Earth [--] Mace [--] Axe [--] Light [--] Dark [35] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 085 LONGHORN Locate: World Edge - Ice Cave, Iceberg Dungeon Class : Insect Lv : 23 HP : 123 AP : 100 Steal : Rainbow Stone Attack [131] Defend [105] M. Atk [063] M.Def [042] Agility [143] Fire [--] Water [--] Knife [--] Sword [--] Wind [20] Earth [40] Mace [--] Axe [--] Light [--] Dark [35] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 086 DEMON STARFISH Locate: World Edge - Ice Cave Class : Magic Lv : 23 HP : 131 AP : 100 Steal : Sonic Belt Attack [192] Defend [071] M. Atk [034] M.Def [095] Agility [152] Fire [--] Water [30] Knife [--] Sword [--] Wind [30] Earth [40] Mace [30] Axe [--] Light [--] Dark [35] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 087 VANILLA ICE-CREAM Locate: World Edge - Ice Cave Class : Magic Lv : 23 HP : 153 AP : 100 Steal : Mink Fur Attack [043] Defend [065] M. Atk [117] M.Def [082] Agility [119] Fire [--] Water [35] Knife [--] Sword [--] Wind [35] Earth [--] Mace [--] Axe [--] Light [--] Dark [--] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 088 COOL PENGUIN Locate: World Edge - Ice Cave Class : Bird Lv : 23 HP : 205 AP : 100 Steal : Air Sneakers Attack [038] Defend [082] M. Atk [095] M.Def [111] Agility [095] Fire [--] Water [35] Knife [--] Sword [--] Wind [35] Earth [--] Mace [20] Axe [--] Light [--] Dark [--] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 089 SHROOM BIRD Locate: World Edge - Ice Cave, Iceberg Dungeon Class : Plant Lv : 23 HP : 191 AP : 100 Steal : Magical Hat Attack [152] Defend [060] M. Atk [074] M.Def [133] Agility [055] Fire [--] Water [35] Knife [--] Sword [--] Wind [--] Earth [35] Mace [30] Axe [--] Light [--] Dark [35] Whip [30] Bow [--] ------------------------------------------------------------------------------- No 090 FOREST WATCH Locate: World Edge - Iceberg Dungeon Class : Plant Lv : 23 HP : 195 AP : 100 Steal : Fortune Cloth Attack [135] Defend [111] M. Atk [136] M.Def [058] Agility [052] Fire [--] Water [35] Knife [20] Sword [20] Wind [--] Earth [35] Mace [30] Axe [--] Light [--] Dark [35] Whip [30] Bow [20] ------------------------------------------------------------------------------- No 091 BERRY ICE-CREAM Locate: World Edge - Ice Cave, Iceberg Dungeon Class : Magic Lv : 23 HP : 188 AP : 100 Steal : Mink Fur Attack [058] Defend [087] M. Atk [129] M.Def [085] Agility [161] Fire [--] Water [35] Knife [--] Sword [--] Wind [35] Earth [--] Mace [20] Axe [--] Light [--] Dark [--] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 092 RED PENGUIN Locate: World Edge - Ice Cave, Iceberg Dungeon Class : Bird Lv : 23 HP : 196 AP : 100 Steal : Air Sneakers Attack [056] Defend [084] M. Atk [117] M.Def [113] Agility [097] Fire [--] Water [35] Knife [--] Sword [--] Wind [35] Earth [--] Mace [--] Axe [--] Light [--] Dark [--] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 093 MASSACRE MACHINE [BOSS] Locate: World Edge Class : Machine Lv : 25 HP : 1236 AP : 150 Steal : Power Piece Attack [195] Defend [109] M. Atk [123] M.Def [077] Agility [090] Fire [--] Water [--] Knife [40] Sword [40] Wind [--] Earth [--] Mace [20] Axe [40] Light [--] Dark [--] Whip [40] Bow [40] ------------------------------------------------------------------------------- No 094 MOUNTAIN APE Locate: Mechanical Empire Class : Human Lv : 26 HP : 274 AP : 100 Steal : Dragon Scale Attack [179] Defend [113] M. Atk [122] M.Def [85] Agility [062] Fire [--] Water [50] Knife [--] Sword [--] Wind [50] Earth [30] Mace [10] Axe [--] Light [--] Dark [40] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 095 BLUE OGRE Locate: Mechanical Empire Class : Human Lv : 26 HP : 262 AP : 100 Steal : Black Belt Attack [171] Defend [092] M. Atk [131] M.Def [076] Agility [063] Fire [20] Water [10] Knife [--] Sword [--] Wind [10] Earth [10] Mace [20] Axe [--] Light [--] Dark [40] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 096 MURDERER Locate: Mechanical Empire, Cave of Trials Class : Human Lv : 26 HP : 140 AP : 100 Steal : Historian Boots Attack [178] Defend [083] M. Atk [142] M.Def [055] Agility [171] Fire [--] Water [--] Knife [40] Sword [--] Wind [--] Earth [--] Mace [--] Axe [--] Light [--] Dark [--] Whip [30] Bow [30] ------------------------------------------------------------------------------- No 097 CRAZY DANCER Locate: Mechanical Empire, Cave of Trials Class : Human Lv : 26 HP : 206 AP : 100 Steal : Mink Fur Attack [132] Defend [073] M. Atk [154] M.Def [092] Agility [091] Fire [--] Water [40] Knife [--] Sword [--] Wind [--] Earth [40] Mace [--] Axe [--] Light [--] Dark [40] Whip [--] Bow [30] ------------------------------------------------------------------------------- No 098 THIEF Locate: Mechanical Empire Class : Human Lv : 26 HP : 177 AP : 100 Steal : Leather Armour Attack [152] Defend [072] M. Atk [133] M.Def [064] Agility [137] Fire [--] Water [--] Knife [40] Sword [--] Wind [--] Earth [--] Mace [--] Axe [--] Light [--] Dark [--] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 099 SENTINEL Locate: Mechanical Empire Class : Human Lv : 26 HP : 197 AP : 100 Steal : Leather Armour Attack [162] Defend [087] M. Atk [126] M.Def [097] Agility [122] Fire [40] Water [--] Knife [30] Sword [40] Wind [--] Earth [--] Mace [--] Axe [--] Light [--] Dark [--] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 100 KNIGHT Locate: Mechanical Empire Class : Human Lv : 26 HP : 247 AP : 100 Steal : Power Belt Attack [178] Defend [102] M. Atk [103] M.Def [068] Agility [065] Fire [40] Water [--] Knife [--] Sword [40] Wind [--] Earth [--] Mace [--] Axe [--] Light [--] Dark [--] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 101 TRACKING MACHINE Locate: Mechanical Empire Class : 26 Lv : Machine HP : 270 AP : 100 Steal : Slow Charm Attack [144] Defend [128] M. Atk [127] M.Def [087] Agility [103] Fire [--] Water [--] Knife [20] Sword [20] Wind [--] Earth [--] Mace [40] Axe [--] Light [--] Dark [--] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 102 PLUNDER Locate: Mechanical Empire Class : Machine Lv : 26 HP : 267 AP : 100 Steal : Rainbow Stone Attack [151] Defend [125] M. Atk [111] M.Def [082] Agility [095] Fire [--] Water [--] Knife [20] Sword [20] Wind [--] Earth [--] Mace [--] Axe [--] Light [--] Dark [--] Whip [--] Bow [40] ------------------------------------------------------------------------------- No 103 DRORONE Locate: Mechanical Empire Class : Machine Lv : 26 HP : 306 AP : 100 Steal : Power Piece Attack [121] Defend [075] M. Atk [152] M.Def [134] Agility [136] Fire [--] Water [--] Knife [20] Sword [20] Wind [--] Earth [--] Mace [--] Axe [--] Light [--] Dark [--] Whip [40] Bow [--] ------------------------------------------------------------------------------- No 104 GAIA BRAIN Locate: Mechanical Empire, Cave of Trials Class : Demon Lv : 26 HP : 277 AP : 100 Steal : 3 Sided Hat Attack [101] Defend [082] M. Atk [146] M.Def [152] Agility [098] Fire [40] Water [--] Knife [--] Sword [--] Wind [40] Earth [--] Mace [--] Axe [--] Light [--] Dark [--] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 105 GAIA DEMON Locate: Mechanical Empire Class : Demon Lv : 26 HP : 313 AP : 100 Steal : Winning Roller Attack [167] Defend [092] M. Atk [138] M.Def [128] Agility [120] Fire [40] Water [50] Knife [--] Sword [--] Wind [50] Earth [40] Mace [--] Axe [--] Light [--] Dark [40] Whip [20] Bow [--] ------------------------------------------------------------------------------- No 106 DOPPLE GANGER Locate: Mechanical Empire Class : Spirit Lv : 26 HP : 237 AP : 100 Steal : Death Charm Attack [137] Defend [136] M. Atk [143] M.Def [066] Agility [105] Fire [--] Water [--] Knife [--] Sword [--] Wind [--] Earth [40] Mace [--] Axe [--] Light [--] Dark [15] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 107 APPARITION Locate: Mechanical Empire Class : Spirit Lv : 26 HP : 247 AP : 100 Steal : Rainbow Stone Attack [123] Defend [075] M. Atk [144] M.Def [087] Agility [106] Fire [--] Water [15] Knife [--] Sword [--] Wind [--] Earth [40] Mace [--] Axe [--] Light [--] Dark [--] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 108 SERPENT Locate: Mechanical Empire Class : Dragon Lv : 27 HP : 1444 AP : 100 Steal : None Attack [172] Defend [091] M. Atk [160] M.Def [083] Agility [086] Fire [40] Water [--] Knife [--] Sword [--] Wind [--] Earth [40] Mace [--] Axe [--] Light [--] Dark [40] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 109 GULGAN [BOSS} Locate: Mechanical Empire Class : Spirit Lv : 28 HP : 1805 AP : 150 Steal : None Attack [197] Defend [111] M. Atk [176] M.Def [112] Agility [125] Fire [45] Water [45] Knife [40] Sword [40] Wind [45] Earth [45] Mace [40] Axe [40] Light [--] Dark [45] Whip [40] Bow [40] ------------------------------------------------------------------------------- No 110 GAIA SLUG Locate: Tree Sea - Green Crystal, White Tower Upper Floors Class : Insect Lv : 29 HP : 361 AP : 100 Steal : None Attack [161] Defend [153] M. Atk [092] M.Def [161] Agility [053] Fire [--] Water [10] Knife [--] Sword [--] Wind [--] Earth [--] Mace [--] Axe [--] Light [--] Dark [45] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 111 RED CRAWLER Locate: Tree Sea - Green Crystal, White Tower Upper Floors Class : Insect Lv : 29 HP : 268 AP : 100 Steal : None Attack [177] Defend [101] M. Atk [100] M.Def [063] Agility [050] Fire [--] Water [10] Knife [10] Sword [10] Wind [--] Earth [--] Mace [--] Axe [--] Light [--] Dark [45] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 112 DRAGON SPIDER Locate: Tree Sea - Green Crystal Class : Insect Lv : 29 HP : 272 AP : 100 Steal : Magical Stone Attack [153] Defend [094] M. Atk [112] M.Def [084] Agility [121] Fire [--] Water [10] Knife [--] Sword [--] Wind [--] Earth [--] Mace [--] Axe [--] Light [--] Dark [45] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 113 METAL BEETLE Locate: Tree Sea - Green Crystal Class : Insect Lv : 29 HP : 291 AP : 100 Steal : None Attack [151] Defend [105] M. Atk [083] M.Def [042] Agility [143] Fire [--] Water [--] Knife [--] Sword [--] Wind [20] Earth [40] Mace [--] Axe [--] Light [--] Dark [45] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 114 GAIA SLIME Locate: Tree Sea - Green Crystal Class : Weird Lv : 29 HP : 195 AP : 100 Steal : Move Charm Attack [132] Defend [064] M. Atk [110] M.Def [050] Agility [051] Fire [--] Water [20] Knife [--] Sword [--] Wind [--] Earth [--] Mace [30] Axe [--] Light [--] Dark [30] Whip [30] Bow [--] ------------------------------------------------------------------------------- No 115 JAR OF TRENT Locate: Tree Sea - Green Crystal Class : Plant Lv : 29 HP : 230 AP : 100 Steal : Plant Proof Attack [145] Defend [111] M. Atk [156] M.Def [058] Agility [052] Fire [--] Water [45] Knife [20] Sword [20] Wind [--] Earth [45] Mace [30] Axe [--] Light [--] Dark [45] Whip [30] Bow [20] ------------------------------------------------------------------------------- No 116 GAIA CANCER Locate: Tree Sea - Green Crystal Class : Aqua Lv : 29 HP : 284 AP : 100 Steal : Earth Armour Attack [118] Defend [149] M. Atk [142] M.Def [132] Agility [072] Fire [20] Water [45] Knife [20] Sword [20] Wind [20] Earth [20] Mace [--] Axe [--] Light [--] Dark [45] Whip [--] Bow [10] ------------------------------------------------------------------------------- No 117 KILLER ARMOUR [BOSS] Locate: Tree Sea - Green Crystal Class : Machine Lv : 31 HP : 1820 AP : 150 Steal : Killer Piece Attack [185] Defend [099] M. Atk [151] M.Def [086] Agility [110] Fire [--] Water [--] Knife [50] Sword [50] Wind [--] Earth [--] Mace [50] Axe [50] Light [--] Dark [--] Whip [50] Bow [50] ------------------------------------------------------------------------------- No 118 HELL HOUND Locate: Tranquil Sea - Indigo Crystal, White Tower Upper Floors Class : Mammal Lv : 29 HP : 243 AP : 100 Steal : None Attack [185] Defend [073] M. Atk [134] M.Def [075] Agility [115] Fire [45] Water [--] Knife [--] Sword [--] Wind [--] Earth [--] Mace [20] Axe [--] Light [--] Dark [45] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 119 GAIA HORN Locate: Tranquil Sea - Indigo Crystal, White Tower Upper Floors Class : Mammal Lv : 29 HP : 408 AP : 100 Steal : Crocodile Scale Attack [200] Defend [082] M. Atk [-98] M.Def [043] Agility [063] Fire [--] Water [70] Knife [--] Sword [--] Wind [30] Earth [--] Mace [--] Axe [--] Light [--] Dark [45] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 120 CLOWN Locate: Volug Volcano - Red Crystal Class : Human Lv : 29 HP : 180 AP : 100 Steal : Shield Veil Attack [142] Defend [073] M. Atk [164] M.Def [092] Agility [091] Fire [--] Water [45] Knife [--] Sword [--] Wind [--] Earth [45] Mace [--] Axe [--] Light [--] Dark [45] Whip [--] Bow [30] ------------------------------------------------------------------------------- No 121 MASTER THIEF Locate: Volug Volcano - Red Crystal Class : Human Lv : 29 HP : 183 AP : 100 Steal : Historian Boots Attack [162] Defend [072] M. Atk [143] M.Def [064] Agility [137] Fire [45] Water [--] Knife [45] Sword [--] Wind [--] Earth [--] Mace [--] Axe [--] Light [--] Dark [--] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 122 BIG ROBBER Locate: Volug Volcano - Red Crystal Class : Human Lv : 29 HP : 188 AP : 100 Steal : Black Belt Attack [172] Defend [072] M. Atk [153] M.Def [064] Agility [148] Fire [45] Water [--] Knife [45] Sword [--] Wind [45] Earth [--] Mace [--] Axe [--] Light [--] Dark [--] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 123 NYALMOT Locate: Tranquil Sea - Indigo Crystal, White Tower Upper Floors Class : Human Lv : 29 HP : 396 AP : 100 Steal : Slow Charm Attack [181] Defend [092] M. Atk [141] M.Def [076] Agility [063] Fire [20] Water [10] Knife [--] Sword [--] Wind [10] Earth [10] Mace [20] Axe [--] Light [--] Dark [45] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 124 GAIA ARMOUR [BOSS] Locate: Volug Volcano - Red Crystal Class : Machine Lv : 31 HP : 1820 AP : 150 Steal : Aura Armour Attack [181] Defend [142] M. Atk [135] M.Def [099] Agility [110] Fire [--] Water [--] Knife [50] Sword [50] Wind [--] Earth [--] Mace [50] Axe [50] Light [--] Dark [--] Whip [50] Bow [50] ------------------------------------------------------------------------------- No 125 GAIA KNIGHT Locate: Sky Isles - Yellow Crystal Class : Spirit Lv : 29 HP : 292 AP : 100 Steal : Earth Armour Attack [174] Defend [111] M. Atk [147] M.Def [082] Agility [067] Fire [70] Water [--] Knife [30] Sword [30] Wind [--] Earth [70] Mace [--] Axe [--] Light [--] Dark [45] Whip [20] Bow [50] ------------------------------------------------------------------------------- No 126 CLATTER BIRD Locate: Sky Isles - Yellow Crystal Class : Bird Lv : 29 HP : 185 AP : 100 Steal : Wing Boots Attack [155] Defend [083] M. Atk [102] M.Def [062] Agility [142] Fire [--] Water [--] Knife [--] Sword [--] Wind [--] Earth [--] Mace [20] Axe [--] Light [--] Dark [45] Whip [10] Bow [--] ------------------------------------------------------------------------------- No 127 EMERALD BIRD Locate: Sky Isles - Yellow Crystal, White Tower Class : Bird Lv : 29 HP : 292 AP : 100 Steal : Paralysis Charm Attack [145] Defend [084] M. Atk [131] M.Def [064] Agility [151] Fire [--] Water [--] Knife [--] Sword [--] Wind [--] Earth [--] Mace [--] Axe [--] Light [--] Dark [45] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 128 DODO Locate: Sky Isles - Yellow Crystal Class : Bird Lv : 29 HP : 203 AP : 100 Steal : Bird Proof Attack [153] Defend [062] M. Atk [173] M.Def [100] Agility [172] Fire [--] Water [--] Knife [--] Sword [--] Wind [--] Earth [40] Mace [10] Axe [--] Light [--] Dark [45] Whip [10] Bow [--] ------------------------------------------------------------------------------- No 129 GAIA SHROOM Locate: Sky Isles - Yellow Crystal, White Tower Class : Plant Lv : 29 HP : 219 AP : 100 Steal : Magical Stone Attack [172] Defend [060] M. Atk [094] M.Def [133] Agility [055] Fire [--] Water [45] Knife [--] Sword [--] Wind [--] Earth [45] Mace [30] Axe [--] Light [--] Dark [45] Whip [30] Bow [--] ------------------------------------------------------------------------------- No 130 GAIA STAR Locate: Sky Isles - Yellow Crystal, White Tower Class : Magic Lv : 29 HP : 221 AP : 100 Steal : Moon Stone Attack [162] Defend [071] M. Atk [074] M.Def [095] Agility [152] Fire [--] Water [30] Knife [--] Sword [--] Wind [30] Earth [40] Mace [30] Axe [--] Light [--] Dark [45] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 131 OROCHI [BOSS] Locate: Sky Isles - Yellow Crystal Class : Dragon Lv : 31 HP : 1820 AP : 150 Steal : Dragon Proof Attack [119] Defend [114] M. Atk [168] M.Def [115] Agility [121] Fire [70] Water [50] Knife [--] Sword [--] Wind [20] Earth [50] Mace [--] Axe [--] Light [--] Dark [50] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 132 CHAMELEON Locate: World Edge - Blue Crystal, White Tower Upper Floors Class : Reptile Lv : 29 HP : 265 AP : 100 Steal : Snake Proof Attack [182] Defend [094] M. Atk [106] M.Def [065] Agility [085] Fire [70] Water [--] Knife [--] Sword [--] Wind [--] Earth [--] Mace [--] Axe [--] Light [--] Dark [45] Whip [--] Bow [20] ------------------------------------------------------------------------------- No 133 GREAT SALAMANDER Locate: World Edge - Iceberg Dungeon, World Edge - Blue Crystal. Class : Reptile Lv : 29 HP : 215 AP : 100 Steal : Ghost Proof Attack [142] Defend [066] M. Atk [144] M.Def [108] Agility [074] Fire [--] Water [45] Knife [--] Sword [--] Wind [--] Earth [--] Mace [30] Axe [--] Light [--] Dark [45] Whip [30] Bow [--] ------------------------------------------------------------------------------- No 134 DARE DEVIL Locate: White Tower - Upper Floors Class : Human Lv : 29 HP : 190 AP : 100 Steal : Magical Veil Attack [165] Defend [122] M. Atk [116] M.Def [093] Agility [134] Fire [--] Water [--] Knife [45] Sword [--] Wind [--] Earth [--] Mace [--] Axe [--] Light [--] Dark [--] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 135 BIG JELLYFISH Locate: World Edge - Blue Crystal Class : Aqua Lv : 29 HP : 240 AP : 100 Steal : Paralysis Charm Attack [142] Defend [104] M. Atk [088] M.Def [097] Agility [107] Fire [--] Water [50] Knife [--] Sword [--] Wind [--] Earth [--] Mace [50] Axe [--] Light [--] Dark [45] Whip [20] Bow [--] ------------------------------------------------------------------------------- No 136 ANCIENT FISH Locate: Tranquil Sea (Sail left from the starting jetty and up one screen.) Class : Aqua Lv : 29 HP : 215 AP : 100 Steal : Fish Proof Attack [154] Defend [127] M. Atk [074] M.Def [096] Agility [155] Fire [--] Water [30] Knife [--] Sword [--] Wind [--] Earth [--] Mace [--] Axe [--] Light [--] Dark [--] Whip [--] Bow [45] ------------------------------------------------------------------------------- No 137 MOSS SPINDLE Locate: Tranquil Sea White Tower Upper Floors Class : Aqua Lv : 29 HP : 215 AP : 100 Steal : Death Charm Attack [143] Defend [156] M. Atk [134] M.Def [092] Agility [075] Fire [--] Water [25] Knife [25] Sword [--] Wind [--] Earth [--] Mace [--] Axe [--] Light [--] Dark [45] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 138 STUTTLE Locate: Tranquil Sea (Sail left from the starting jetty and up one screen.) Class : Reptile Lv : 29 HP : 215 AP : 100 Steal : Sleep Charm Attack [157] Defend [157] M. Atk [095] M.Def [055] Agility [079] Fire [--] Water [--] Knife [--] Sword [--] Wind [--] Earth [--] Mace [30] Axe [10] Light [--] Dark [45] Whip [30] Bow [--] ------------------------------------------------------------------------------- No 139 KRAKEN Locate: Tranquil Sea - Indigo Crystal Class : Aqua Lv : 31 HP : 1820 AP : 150 Steal : Fish Proof Attack [167] Defend [100] M. Atk [105] M.Def [078] Agility [123] Fire [--] Water [50] Knife [--] Sword [--] Wind [50] Earth [--] Mace [--] Axe [--] Light [--] Dark [50] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 140 COLD MIST Locate: Ghost Land - Violet Crystal, World Edge - Blue Crystal, White Tower Class : Weird Lv : 29 HP : 250 AP : 100 Steal : Crystal Attack [098] Defend [053] M. Atk [178] M.Def [101] Agility [113] Fire [--] Water [--] Knife [40] Sword [30] Wind [45] Earth [--] Mace [--] Axe [10] Light [--] Dark [--] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 141 LICH Locate: World Edge - Blue Crystal Class : Spirit Lv : 29 HP : 240 AP : 100 Steal : Wise Hat Attack [102] Defend [074] M. Atk [163] M.Def [177] Agility [115] Fire [50] Water [45] Knife [--] Sword [--] Wind [50] Earth [45] Mace [--] Axe [--] Light [--] Dark [45] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 142 GAIA ZOMBIE Locate: Ghost Land - Violet Crystal, White Tower Class : Spirit Lv : 29 HP : 190 AP : 100 Steal : Ghost Charm Attack [172] Defend [033] M. Atk [132] M.Def [073] Agility [100] Fire [--] Water [--] Knife [--] Sword [--] Wind [--] Earth [--] Mace [--] Axe [--] Light [--] Dark [45] Whip [40] Bow [50] ------------------------------------------------------------------------------- No 143 WANDERING SOUL Locate: Ghost Land - Violet Crystal, World Edge - Blue Crystal, White Tower - Top Floors Class : Spirit Lv : 29 HP : 265 AP : 100 Steal : Moon Stone Attack [142] Defend [205] M. Atk [158] M.Def [063] Agility [101] Fire [70] Water [--] Knife [--] Sword [--] Wind [--] Earth [--] Mace [50] Axe [--] Light [--] Dark [45] Whip [40] Bow [--] ------------------------------------------------------------------------------- No 144 ASSASSIN Locate: Ghost Land - Violet Crystal, White Tower - Top Floors Class : Human Lv : 29 HP : 235 AP : 100 Steal : Death Charm Attack [188] Defend [083] M. Atk [152] M.Def [055] Agility [161] Fire [45] Water [--] Knife [45] Sword [45] Wind [45] Earth [--] Mace [--] Axe [--] Light [--] Dark [--] Whip [30] Bow [30] ------------------------------------------------------------------------------- No 145 SAND KING Locate: White Tower Class : Reptile Lv : 29 HP : 215 AP : 100 Steal : Gauntlet Attack [177] Defend [087] M. Atk [111] M.Def [048] Agility [078] Fire [--] Water [--] Knife [--] Sword [--] Wind [50] Earth [--] Mace [--] Axe [--] Light [--] Dark [45] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 146 LEVIATHAN [BOSS] Locate: Ghost Land - Violet Crystal Class : Aqua Lv : 31 HP : 1820 AP : 150 Steal : Fish Proof Attack [180] Defend [106] M. Atk [139] M.Def [082] Agility [148] Fire [50] Water [50] Knife [--] Sword [--] Wind [50] Earth [50] Mace [--] Axe [--] Light [--] Dark [50] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 147 MINT ICE CREAM Locate: White Tower Class : Magic Lv : 29 HP : 190 AP : 100 Steal : Fairy Stone Attack [098] Defend [087] M. Atk [169] M.Def [084] Agility [161] Fire [--] Water [45] Knife [--] Sword [--] Wind [45] Earth [--] Mace [--] Axe [--] Light [--] Dark [--] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 148 GREEN PENGUIN Locate: White Tower, White Tower Upper Floors Class : Bird Lv : 29 HP : 265 AP : 100 Steal : Winning Roller Attack [096] Defend [084] M. Atk [157] M.Def [113] Agility [097] Fire [--] Water [45] Knife [--] Sword [--] Wind [45] Earth [--] Mace [20] Axe [--] Light [--] Dark [--] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 149 GAIA SCORPION Locate: White Tower Class : Insect Lv : 29 HP : 278 AP : 100 Steal : Magic Charm Attack [186] Defend [121] M. Atk [098] M.Def [033] Agility [070] Fire [--] Water [--] Knife [--] Sword [--] Wind [--] Earth [--] Mace [--] Axe [--] Light [--] Dark [45] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 150 GAIA APE Locate: White Tower Upper Floors Class : Human Lv : 29 HP : 299 AP : 100 Steal : Black Belt Attack [183] Defend [113] M. Atk [132] M.Def [085] Agility [062] Fire [--] Water [50] Knife [--] Sword [--] Wind [50] Earth [30] Mace [10] Axe [--] Light [--] Dark [45] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 151 HERO KILLER Locate: White Tower Upper Floors Class : Human Lv : 29 HP : 265 AP : 100 Steal : Wing Boots Attack [157] Defend [084] M. Atk [146] M.Def [115] Agility [184] Fire [--] Water [--] Knife [45] Sword [45] Wind [--] Earth [--] Mace [45] Axe [45] Light [--] Dark [--] Whip [45] Bow [45] ------------------------------------------------------------------------------- No 152 GAIA ALIEN Locate: White Tower Upper Floors Class : Insect Lv : 29 HP : 275 AP : 100 Steal : Muscle Armour Attack [183] Defend [151] M. Atk [084] M.Def [035] Agility [078] Fire [--] Water [30] Knife [30] Sword [30] Wind [--] Earth [--] Mace [--] Axe [--] Light [--] Dark [45] Whip [--] Bow [30] ------------------------------------------------------------------------------- No 153 CYBERDYNE [BOSS] Locate: World Edge - Blue Crystal Class : Machine Lv : 31 HP : 1820 AP : 150 Steal : Machine Proof Attack [183] Defend [088] M. Atk [125] M.Def [077] Agility [119] Fire [--] Water [--] Knife [50] Sword [50] Wind [--] Earth [--] Mace [50] Axe [50] Light [--] Dark [50] Whip [50] Bow [50] ------------------------------------------------------------------------------- No 154 DETECT MACHINE Locate: White Tower Class : Machine Lv : 29 HP : 290 AP : 100 Steal : Slow Charm Attack [154] Defend [128] M. Atk [137] M.Def [087] Agility [103] Fire [--] Water [--] Knife [20] Sword [20] Wind [--] Earth [--] Mace [45] Axe [--] Light [--] Dark [--] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 155 SNATCHER Locate: White Tower Class : Machine Lv : 29 HP : 290 AP : 100 Steal : Machine Proof Attack [161] Defend [125] M. Atk [121] M.Def [082] Agility [095] Fire [--] Water [--] Knife [20] Sword [20] Wind [--] Earth [--] Mace [--] Axe [--] Light [--] Dark [--] Whip [--] Bow [45] ------------------------------------------------------------------------------- No 156 GOON Locate: White Tower Class : Machine Lv : 29 HP : 236 AP : 100 Steal : Seal Armour Attack [131] Defend [095] M. Atk [142] M.Def [134] Agility [136] Fire [--] Water [--] Knife [20] Sword [20] Wind [--] Earth [--] Mace [--] Axe [--] Light [--] Dark [--] Whip [45] Bow [--] ------------------------------------------------------------------------------- No 157 GUARDIAN Locate: White Tower Class : Human Lv : 29 HP : 235 AP : 100 Steal : Chaim Kimono Attack [172] Defend [087] M. Atk [136] M.Def [097] Agility [122] Fire [--] Water [--] Knife [30] Sword [--] Wind [--] Earth [--] Mace [--] Axe [45] Light [--] Dark [--] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 158 KING KNIGHT Locate: White Tower Class : Human Lv : 29 HP : 290 AP : 100 Steal : Power Belt Attack [188] Defend [102] M. Atk [113] M.Def [068] Agility [065] Fire [--] Water [--] Knife [--] Sword [--] Wind [--] Earth [--] Mace [--] Axe [45] Light [--] Dark [--] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 159 JEER BIRD Locate: White Tower Class : Reptile Lv : 29 HP : 290 AP : 100 Steal : Death Charm Attack [152] Defend [082] M. Atk [100] M.Def [063] Agility [155] Fire [--] Water [--] Knife [--] Sword [--] Wind [--] Earth [40] Mace [--] Axe [--] Light [--] Dark [45] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 160 LORD'S GHOST [BOSS] Locate: Mechanical Empire - Orange Crystal Class : Spirit Lv : 31 HP : 1820 AP : 150 Steal : Ghost Proof Attack [172] Defend [088] M. Atk [168] M.Def [112] Agility [104] Fire [50] Water [50] Knife [--] Sword [--] Wind [50] Earth [50] Mace [--] Axe [--] Light [50] Dark [--] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 161 CRYSTAL QUARTZ [BOSS] Locate: White Tower Upper Floor Class : Spirit Lv : 31 HP : 1920 AP : 150 Steal : Angel Veil Attack [130] Defend [098] M. Atk [130] M.Def [128] Agility [130] Fire [50] Water [50] Knife [50] Sword [50] Wind [50] Earth [50] Mace [--] Axe [50] Light [--] Dark [50] Whip [50] Bow [50] ------------------------------------------------------------------------------- No 162 MAGIC EMPEROR [BOSS] Locate: World Edge - Iceberg Dungeon Class : Spirit Lv : 30 HP : 2006 AP : 150 Steal : Ghost Proof Attack [130] Defend [098] M. Atk [130] M.Def [098] Agility [130] Fire [60] Water [60] Knife [--] Sword [--] Wind [60] Earth [60] Mace [--] Axe [--] Light [60] Dark [--] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 163 PHANTOM Locate: Ghost Land Class : Spirit Lv : 31 HP : 2120 AP : 150 Steal : Ghost Proof Attack [130] Defend [098] M. Atk [130] M.Def [098] Agility [130] Fire [65] Water [65] Knife [--] Sword [--] Wind [65] Earth [65] Mace [--] Axe [--] Light [--] Dark [65] Whip [--] Bow [--] ------------------------------------------------------------------------------- No 164 UNKNOWN DEAD DEMON Locate: Very Top of White Tower Class : Demon Lv : 44 HP : 2625 AP : 150 Steal : Devil Proof Attack [170] Defend [133] M. Atk [150] M.Def [133] Agility [150] Fire [70] Water [70] Knife [50] Sword [50] Wind [70] Earth [70] Mace [50] Axe [50] Light [70] Dark [70] Whip [50] Bow [50] ------------------------------------------------------------------------------- =============================================================================== 3. ACTION CARD DATABASE - (No.001 - No.188) ............................ *DATA3 =============================================================================== ------- SOURCES ------- Sources of cards are given where applicable, but some of them have to be made through synthesis. Most are found in treasure chests or dropped from enemies, including bosses. Action Cards can be triggered by using specific ranked combos and that will result in the card appearing in the database, although it won't be added to the inventory. See the separate section on combos for details of them all. Characters come equipped with various Action Cards, but I've not included these apart from the one special Sniper Shot card that Guido holds and Leen's unique card: Life Tree. Check the character database list to see all the default cards held by everyone. Other sources include random cards you can buy at the Ancient City from the Platinum card seller and from the slot machine. Random cards are found inside the Volug Volcano by playing the Jet Mole mini-game as many times as you like. ------------- ABBREVIATIONS ------------- KN = Knives SW = Sword AX = Axe MA = Mace WH = Whip BW = Crossbow FI = Fire WI = Wind WA = Water EA = Earth LT = Lightning BZ = Blizzard (Ice) FO = Forest EX = Explosion IC = Icarian (Light) DK = Monster (Dark) DAM = Damage B = Boss enemy All = All enemies or all allies Note there are two different Stram cards: 117 and 133 and they do different things! - KNIVES - ----.------------------.----------.-----.------.------------------------------- NO. | NAME | TYPE | DAM | NO. | OTHER/GET FROM ----+------------------+----------+-----+------+------------------------------- 001 | Knife Throw | KN | 20 | All | .............................. | | | | | Craftsman | | | | | Sneak-Thief | | | | | Hit-Man ----+------------------+----------+-----+------+------------------------------- 002 |Double Knife Throw| KN | 30 | 1 | .............................. | | | | | Craftsman | | | | | Sneak-Thief | | | | | Hit-Man ----+------------------+----------+-----+------+------------------------------- 003 | Random Throw | KN | 15 | All | .............................. | | | | | Craftsman | | | | | Sneak-Thief | | | | | Hit-Man ----+------------------+----------+-----+------+------------------------------- 004 | Cancel Knife | KN | 20 | 1 | Cancel 50% ----+------------------+----------+-----+------+------------------------------- 005 | Shock Knife | KN | 25 | 1 | Stun 75% ----+------------------+----------+-----+------+------------------------------- 006 | Howl Knife | KN/WI | 40 | 1 | Weapon+Wind ----+------------------+----------+-----+------+------------------------------- 007 | Blood Knife* | KN | 30 | 1 | More to humans | | | | | Murderer | | | | | Thief ----+------------------+----------+-----+------+------------------------------- 008 | Hunter Knife | KN | 31 | 1 | More to Reptiles | | | | | Murderer ----+------------------+----------+-----+------+------------------------------- 009 | Combo Knife | KN | 9 | All | Hit number up | | | | | Mechanical Empire ----+------------------+----------+-----+------+------------------------------- 010 | Miracle Knife | KN | 30 | 1 | HP absorb ____|__________________|__________|_____|______|_______________________________ - SWORDS - ----.------------------.----------.-----.------.------------------------------- NO. | NAME | TYPE | DAM | NO. | OTHER/GET FROM ----+------------------+----------+-----+------+------------------------------- 011 | Slash | SW | 25 | 1 | .............................. | | | | | Mercenary | | | | | Fighter ----+------------------+----------+-----+------+------------------------------- 012 | Double Slash | SW | 40 | 1 | .............................. | | | | | Mercenary | | | | | Fighter | | | | | Sentinel ----+------------------+----------+-----+------+------------------------------- 013 | X-Break | SW | 20 | All | .............................. | | | | | Mercenary | | | | | Fighter | | | | | Sentinel ----+------------------+----------+-----+------+------------------------------- 014 | Cancel Sword | SW | 25 | 1 | Cancel 50% | | | | | Knight | | | | | Sentinel | | | | | Ghost Land - Mansion ----+------------------+----------+-----+------+------------------------------- 015 | Shock Sword | SW | 30 | 1 | Stun 75% | | | | | Master Thief | | | | | Knight ----+------------------+----------+-----+------+------------------------------- 016 | Lotus Cut | SW/FI | 40 | 1 | .............................. | | | | | Big Robber | | | | | Master Thief | | | | | Knight ----+------------------+----------+-----+------+------------------------------- 017 | Thor Cut | SW/FI/WI | 50 | 1 | Weapon + Lightning | | | | | Big Robber | | | | | Master Thief | | | | | Assassin ----+------------------+----------+-----+------+------------------------------- 018 | Fire Dragon Cut | SW | 35 | 1 | More to Birds | | | | | Assassin | | | | | Iceberg Dungeon ----+------------------+----------+-----+------+------------------------------- 019 | Dragon Break | SW | 36 1 1 | More to Dragons | | | | | Assassin ----+------------------+----------+-----+------+------------------------------- 020 | Spirit Cut | SW | 27 | 1 | AP absorb ____|__________________|__________|_____|______|_______________________________ - AXES - ----.------------------.----------.-----.------.------------------------------- NO. | NAME | TYPE | DAM | NO. | OTHER/GET FROM ----+------------------+----------+-----+------+------------------------------- 021 | Crash | AX | 33 | 1 | .............................. | | | | | Sea Man ----+------------------+----------+-----+------+------------------------------- 022 | Double Crash | AX | 48 | 1 | .............................. | | | | | Sea Man | | | | | Pirate ----+------------------+----------+-----+------+------------------------------- 023 | Blast Raid | AX | 28 | All | .............................. | | | | | Sea Man | | | | | Pirate | | | | | Daredevil ----+------------------+----------+-----+------+------------------------------- 024 | Cancel Axe | AX | 33 | 1 | Cancel 50% | | | | | Guardian | | | | | Pirate | | | | | Daredevil ----+------------------+----------+-----+------+------------------------------- 025 | Shock Axe | AX | 38 | 1 | Stun 75% ----+------------------+----------+-----+------+------------------------------- 026 | Ice Slash | AX/WI/WA | 53 | 1 | Weapon + Blizzard | | | | | King Knight ----+------------------+----------+-----+------+------------------------------- 027 | GeoT-Hawk | AX | 44 | 1 | More to Plants | | | | | Fake Lilly ----+------------------+----------+-----+------+------------------------------- 028 | Bug Killer | AX | 43 | 1 | More to Insects ----+------------------+----------+-----+------+------------------------------- 029 | Deadly Axe | AX | 45 | 1 | Death 20% | | | | | Mechanical Empire ----+------------------+----------+-----+------+------------------------------- 030 | Full Swing | AX | 35 | All | Cancel 30% ____|__________________|__________|_____|______|_______________________________ - MACES - ----.------------------.----------.-----.------.------------------------------- NO. | NAME | TYPE | DAM | NO. | OTHER/GET FROM ----+------------------+----------+-----+------+------------------------------- 031 | Smash | MA | 30 | 1 | .............................. | | | | | Stalker Machine ----+------------------+----------+-----+------+------------------------------- 032 | Double Smash | MA | 45 | 1 | .............................. | | | | | Stalker Machine | | | | | Tracking Machine ----+------------------+----------+-----+------+------------------------------- 033 | Dark Smasher | MA | 25 | All | .............................. | | | | | Detect Machine | | | | | Stalker Machine | | | | | Tracking Machine ----+------------------+----------+-----+------+------------------------------- 034 | Cancel Mace | MA | 30 | 1 | Cancel 50% | | | | | Detect Machine | | | | | Tracking Machine ----+------------------+----------+-----+------+------------------------------- 035 | Shock Mace | MA | 35 | 1 | Stun 75% | | | | | Detect Machine ----+------------------+----------+-----+------+------------------------------- 036 | Soul Buster | MA | 41 | 1 | More to Spirits | | | | | Volug Volcano - Core ----+------------------+----------+-----+------+------------------------------- 037 | Devil Buster | MA | 40 | 1 | More to Demons | | | | | Iceberg Dungeon ----+------------------+----------+-----+------+------------------------------- 038 | Mind Smash | MA | 37 | 1 | Confuse 30% | | | | | World Edge - Ice Cave ----+------------------+----------+-----+------+------------------------------- 039 | Round Whack | MA | 35 | 1 | AP damage | | | | | Mechanical Empire ----+------------------+----------+-----+------+------------------------------- 040 | Mind Buster | MA | 30 | All | Confuse 20% | | | | | Orange Crystal ____|__________________|__________|_____|______|_______________________________ - WHIPS - ----.------------------.----------.-----.------.------------------------------- NO. | NAME | TYPE | DAM | NO. | OTHER/GET FROM ----+------------------+----------+-----+------+------------------------------- 041 | Strike | WH | 22 | 1 | .............................. | | | | | Drone ----+------------------+----------+-----+------+------------------------------- 042 | Double Strike | WH | 37 | 1 | .............................. | | | | | Drorone | | | | | Drone ----+------------------+----------+-----+------+------------------------------- 043 | Wide Hit | WH | 17 | All | ............................. | | | | | Goon | | | | | Drorone | | | | | Drone ----+------------------+----------+-----+------+------------------------------- 044 | Cancel Tail | WH | 22 | 1 | Cancel 50% ----+------------------+----------+-----+------+------------------------------- 045 | Shock Tail | WH | 27 | 1 | Stun 75% | | | | | Goon ----+------------------+----------+-----+------+------------------------------- 046 | Cut Whip | WH | 33 | 1 | More to Weirds | | | | | Volug Volcano - Core ----+------------------+----------+-----+------+------------------------------- 047 | Choke Whip | WH | 32 | 1 | More to Plants | | | | | Ghost Land - Town ----+------------------+----------+-----+------+------------------------------- 048 | Tech Bind | WH | 53 | 1 | Move Block 60% | | | | | World Edge - Ice Cave ----+------------------+----------+-----+------+------------------------------- 049 | Magic Bind | WH | 42 | 1 | Magic Block 60% | | | | | Mechanical Empire ----+------------------+----------+-----+------+------------------------------- 050 | Para Whip | WH | 39 | 1 | Paralyse 40% | | | | | Red Crystal ____|__________________|__________|_____|______|_______________________________ - CROSSBOW - ----.------------------.----------.-----.------.------------------------------- NO. | NAME | TYPE | DAM | NO. | OTHER/GET FROM ----+------------------+----------+-----+------+------------------------------- 051 | Shot | BW | 27 | 1 | .............................. | | | | | Marine Shark | | | | | Sea Fighter ----+------------------+----------+-----+------+------------------------------- 052 | Double Shot | BW | 42 | 1 | .............................. | | | | | Marine Shark | | | | | Sea Fighter | | | | | Interceptor ----+------------------+----------+-----+------+------------------------------- 053 | Random Shot | BW | 22 | All | .............................. | | | | | Marine Shark | | | | | Sea Fighter | | | | | Interceptor ----+------------------+----------+-----+------+------------------------------- 054 | Shock Darts | BW | 32 | 1 | Stun 75% | | | | | Plunder | | | | | Snatcher | | | | | Interceptor ----+------------------+----------+-----+------+------------------------------- 055 | Water Shot | BW/WA | 48 | 1 | .............................. | | | | | Snatcher | | | | | Ancient Fish | | | | | Plunder | | | | | Volug Volcano - Area 2 ----+------------------+----------+-----+------+------------------------------- 056 | Flamethrow | BW/FI | 48 | 1 | .............................. | | | | | Snatcher | | | | | Ancient Fish | | | | | Plunder ----+------------------+----------+-----+------+------------------------------- 057 | Custom Lure | BW | 37 | 1 | More to Aquatics | | | | | Ancient Fish ----+------------------+----------+-----+------+------------------------------- 058 | Sky Dancing | BW | 37 | 1 | More to Mages | | | | | World Edge - Ice Cave ----+------------------+----------+-----+------+------------------------------- 059 | Cancel Darts | BW | 27 | 1 | Cancel 30% | | | | | Mechanical Empire ----+------------------+----------+-----+------+------------------------------- 060 | Sniper Shot | BW | 22 | 1 | Steals accessory | | | | | Guido default card | | | | | Indigo Crystal ____|__________________|__________|_____|______|_______________________________ - COMBINED WEAPONS - ----.------------------.----------.-----.------.------------------------------- NO. | NAME | TYPE | DAM | NO. | OTHER/GET FROM ----+------------------+----------+-----+------+------------------------------- 061 | W-Break | SW/MA | 40 | 1 | .............................. | | | | | Adventure Killer ----+------------------+----------+-----+------+------------------------------- 062 | Shockwave | AX/MA | 55 | 1 | .............................. | | | | | War Killer | | | | | Adventure Killer ----+------------------+----------+-----+------+------------------------------- 063 | Sky Cut | AX/MA | 65 | 1 | .............................. | | | | | War Killer | | | | | Adventure Killer | | | | | Hero Killer ----+------------------+----------+-----+------+------------------------------- 064 | Mud Cutter | KN/SW/BW | 75 | 1 | .............................. ----+------------------+----------+-----+------+------------------------------- 065 | Divide Cut | KN/SW | 12 | 1 | Hit number up | | | | | Hero Killer ----+------------------+----------+-----+------+------------------------------- 066 | Death Cut | KN/SW | - | 1 | Kill enemy if under 200 HP | | | | | Massacre Machine B ----+------------------+----------+-----+------+------------------------------- 067 | Land Split | SW/MA | 40 | All | .............................. | | | | | Killer Armour B ----+------------------+----------+-----+------+------------------------------- 068 | Immortal Aura | SW/AX/MA | - | Ally | Invincible | | | | | Gaia Armour B ----+------------------+----------+-----+------+------------------------------- 069 | Energy Break | AX/MA | - | 1 | HP recovery blocked | | | | | Massacre Machine B ----+------------------+----------+-----+------+------------------------------- 070 | Ground Break | SW/AX/MA | 50 | All | .............................. | | | | | White Tower - Upper Floors ____|__________________|__________|_____|______|_______________________________ - FIRE - ----.------------------.----------.-----.------.------------------------------- NO. | NAME | TYPE | DAM | NO. | OTHER/GET FROM ----+------------------+----------+-----+------+------------------------------- 071 | Burn! | FI | 20 | 1 | .............................. | | | | | Fire Watchdog ----+------------------+----------+-----+------+------------------------------- 072 | Burnflame | FI | 20 | All | .............................. | | | | | Fire Watchdog | | | | | Hot Dog ----+------------------+----------+-----+------+------------------------------- 073 | Burnstryk | FI | 40 | 1 | .............................. | | | | | Hell Hound | | | | | Fire Watchdog | | | | | Hot Dog ----+------------------+----------+-----+------+------------------------------- 074 | Burnflare | FI | 30 | All | .............................. | | | | | Hell Hound | | | | | Hot Dog ----+------------------+----------+-----+------+------------------------------- 075 | Chainburn | FI | 10 | All | Attack number up | | | | | Hell Hound | | | | | World Edge - Ice Cave ----+------------------+----------+-----+------+------------------------------- 076 | Hell Burner | FI | 40 | All | .............................. | | | | | Fire Golem ----+------------------+----------+-----+------+------------------------------- 077 | Magical Stryk | FI | 35 | 1 | Stuns magic | | | | | Fire Golem 1 Volug Volcano ----+------------------+----------+-----+------+------------------------------- 078 | Hell Strike | FI | - | 1 | Put enemy on 1 HP. 40% chance | | | | | World Edge - Ice Cave ----+------------------+----------+-----+------+------------------------------- 079 | Magical Flare | FI | 25 | All | Stuns magic | | | | | Orochi B ----+------------------+----------+-----+------+------------------------------- 080 | Hellflame | FI | - | All | Put all on 1 HP. 25% chance | | | | | White Tower - Upper Floors ____|__________________|__________|_____|______|_______________________________ - WIND - ----.------------------.----------.-----.------.------------------------------- NO. | NAME | TYPE | DAM | NO. | OTHER/GET FROM ----+------------------+----------+-----+------+------------------------------- 081 | Howl | WI | 20 | 1 | .............................. | | | | | Haze ----+------------------+----------+-----+------+------------------------------- 082 | Howlslash | WI | 40 | 1 | .............................. | | | | | Gas Cloud | | | | | Haze ----+------------------+----------+-----+------+------------------------------- 083 | Howlnado | WI | 20 | All | .............................. | | | | | Gas Cloud | | | | | Haze | | | | | Cold Mist ----+------------------+----------+-----+------+------------------------------- 084 | Runner | WI | - | Ally | Agility up | | | | | Gas Cloud | | | | | Cold Mist ----+------------------+----------+-----+------+------------------------------- 085 | Wind Wall | WI | - | 1 | Agility down | | | | | Cold Mist | | | | | World Edge - Ice Cave ----+------------------+----------+-----+------+------------------------------- 086 | Escape | WI | - | Ally | Flee with ease | | | | | Cave of Trials ----+------------------+----------+-----+------+------------------------------- 087 | Runner All | WI | - | Team | Agility up | | | | | Wyvern | | | | | World Edge - Ice Cave ----+------------------+----------+-----+------+------------------------------- 088 | Wind Wall+ | WI | - | All | Agility down ----+------------------+----------+-----+------+------------------------------- 089 | Escape+ | WI | - | Team | Escape with ease. | | | | | May get items | | | | | Ancient City ----+------------------+----------+-----+------+------------------------------- 090 | Sylphid | WI | - | All | Cancel all gauge actions | | | | | White Tower - Upper Floors | | | | | Butterfly Quest Reward ____|__________________|__________|_____|______|_______________________________ - WATER - ----.------------------.----------.------.------.------------------------------ NO. | NAME | TYPE | HEAL| NO. | OTHER/GET FROM ----+------------------+----------+-----+------+------------------------------- 091 | Heal | WA | +42 | Ally | .............................. | | | | | Pulper | | | | | Gill Newt ----+------------------+----------+-----+------+------------------------------- 092 | Alheal | WA | +63 | All | Not self | | | | | Gill Newt | | | | | Pulper ----+------------------+----------+-----+------+------------------------------- 093 | Healer | WA | +56 | Ally | .............................. | | | | | Mud Jellyfish | | | | | Pulper | | | | | Gill Newt ----+------------------+----------+-----+------+------------------------------- 094 | Alhealer | WA | +70 | All | .............................. | | | | | Great Salamander | | | | | Mud Jellyfish | | | | | Tree Sea - Waterfall Cave ----+------------------+----------+-----+------+------------------------------- 095 | Snooze | WA | - | 1 | Sleep. 80% chance | | | | | Great Salamander | | | | | Sea Jelly | | | | | Mud Jellyfish ----+------------------+----------+-----+------+------------------------------- 096 | Surge | WA | - | Ally | Cure Paralysis | | | | | Sea Jelly | | | | | Big Jellyfish | | | | | Great Salamander ----+------------------+----------+-----+------+------------------------------- 097 | Echo Toll | WA | - | Ally | Cure Sleep | | | | | Big Jellyfish | | | | | Sea Jelly ----+------------------+----------+-----+------+------------------------------- 098 | Resurrect | WA | - | Ally | Revive from KO | | | | | Big Jellyfish ----+------------------+----------+-----+------+------------------------------- 099 | Alhealer + | WA |+160 | Team | .............................. | | | | | Leviathan - Violet Crystal ----+------------------+----------+-----+------+------------------------------- 100 | Life | WA | - | Ally | Max HP up | | | | | White Tower - Upper Floors ____|__________________|__________|_____|______|_______________________________ - EARTH - ----.------------------.----------.-----.------.------------------------------- NO. | NAME | TYPE | DAM | NO. | OTHER/GET FROM ----+------------------+----------+-----+------+------------------------------- 101 | Tremor | EA | 20 | 1 | .............................. | | | | | Ghost ----+------------------+----------+-----+------+------------------------------- 102 | Quake | EA | 15 | All | .............................. | | | | | Shadow | | | | | Ghost ----+------------------+----------+-----+------+------------------------------- 103 | Diggin' | EA | - | Ally | Defence up | | | | | Bin Lobster | | | | | Shadow | | | | | Ghost ----+------------------+----------+-----+------+------------------------------- 104 | Def-Loss | EA | - | Ally | Defence down | | | | | Ancient Crab | | | | | Bin Lobster | | | | | Shadow ----+------------------+----------+-----+------+------------------------------- 105 | Mardy | EA | - | Ally | MDEF up | | | | | Doppleganger | | | | | Ancient Crab | | | | | Bin Lobster ----+------------------+----------+-----+------+------------------------------- 106 | Vig-Loss | EA | - | 1 | MDEF down | | | | | Gaia Cancer | | | | | Doppleganger | | | | | Ancient Crab | | | | | Ghost Land - Mansion ----+------------------+----------+-----+------+------------------------------- 107 | Barrier | EA | - | Ally | Protect status | | | | | Gaia Cancer | | | | | Doppleganger | | | | | World Edge - Ice Cave ----+------------------+----------+-----+------+------------------------------- 108 | Life Down | EA | - | 1 | Max HP down | | | | | Gaia Cancer ----+------------------+----------+-----+------+------------------------------- 109 | Matogel | EA | - | 1 | Absorb 20 AP | | | | | Mechanical Empire ----+------------------+----------+-----+------+------------------------------- 110 | Matogif | EA | - | Ally | Consume own AP to recover ally | | | | | White Tower - Upper Floors ____|__________________|__________|_____|______|_______________________________ - LIGHTNING - (FIRE + WIND) ----.------------------.----------.-----.------.------------------------------- NO. | NAME | TYPE | DAM | NO. | OTHER/GET FROM ----+------------------+----------+-----+------+------------------------------- 111 | Zap! | FI/WI | 40 | 1 | Magic Head ----+------------------+----------+-----+------+------------------------------- 112 | Gadzap! | FI/WI | 55 | 1 | .............................. | | | | | Brain Bat | | | | | Magic Head ----+------------------+----------+-----+------+------------------------------- 113 | Zap! All | FI/WI | 40 | All | .............................. | | | | | Gaia Brain | | | | | Brain Bat | | | | | Magic Head | | | | | Tree Sea - Waterfall Cave ----+------------------+----------+-----+------+------------------------------- 114 | Enclose | FI/WI | - | Team | 40% magic resist | | | | | Gaia Brain | | | | | Brain Bat ----+------------------+----------+-----+------+------------------------------- 115 | Dragon Zap | FI/WI | 50 | All | .............................. ----+------------------+----------+-----+------+------------------------------- 116 | Stapler | FI/WI | - | Ally | Change status to good one | | | | | Volug Volcano - Core ----+------------------+----------+-----+------+------------------------------- 117 | Stram | FI/WI | - | 1 | Change status to bad one | | | | | Volug Volcano - Core ----+------------------+----------+-----+------+------------------------------- 118 | Starfall | FI/WI | - | 1 | Stop AP recovery | | | | | Lord's Ghost B ----+------------------+----------+-----+------+------------------------------- 119 | AlStapler | FI/WI | - | Team | Up length of stat buffs | | | | | Serpent ----+------------------+----------+-----+------+------------------------------- 120 | Stram All | FI/WI | - | All | Up length of stat debuffs | | | | | White Tower - Floors 1-7 ____|__________________|__________|_____|______|_______________________________ - BLIZZARD/ICE - (WIND + WATER) ----.------------------.----------.-----.------.------------------------------- NO. | NAME | TYPE | DAM | NO. | OTHER/GET FROM ----+------------------+----------+-----+------+------------------------------- 121 | Crackle | WI/WA | 40 | 1 | Vanilla Ice Cream | | | | | Cool Penguin ----+------------------+----------+-----+------+------------------------------- 122 | Crackling | WI/WA | 30 | All | .............................. | | | | | Cool Penguin | | | | | Berry Ice Cream | | | | | Vanilla Ice Cream | | | | | Volug Volcano - Area 2 ----+------------------+----------+-----+------+------------------------------- 123 | Crackle Floe | WI/WA | 40 | All | .............................. | | | | | Berry Ice Cream | | | | | Cool Penguin | | | | | Vanilla Ice Cream | | | | | Volug Volcano - Area 2 ----+------------------+----------+-----+------+------------------------------- 124 | Cold | WI/WA | - | 1 | Up weight | | | | | Red Penguin | | | | | Mint Ice Cream | | | | | Berry Ice Cream ----+------------------+----------+-----+------+------------------------------- 125 | Freeze | WI/WA | - | 1 | Paralyse. 40% chance | | | | | Mint Ice Cream | | | | | Green Penguin | | | | | Red Penguin ----+------------------+----------+-----+------+------------------------------- 126 | Protect | WI/WA | - | Ally | Negate weapon damage | | | | | Green Penguin | | | | | Mint Ice Cream | | | | | Red Penguin ----+------------------+----------+-----+------+------------------------------- 127 | Veil | WI/WA | - | Ally | Negate magic damage | | | | | Green Penguin | | | | | Iceberg Dungeon ----+------------------+----------+-----+------+------------------------------- 128 | Solidify | WI/WA | - | All | Paralyse. 30% chance | | | | | Kraken B ----+------------------+----------+-----+------+------------------------------- 129 | Cold All | WI/WA | - | All | Up weight | | | | | Kraken B ----+------------------+----------+-----+------+------------------------------- 130 | Mirage | WI/WA | - | Ally | Transform into someone else | | | | | White Tower - Floors 1-7 ____|__________________|__________|_____|______|_______________________________ - FOREST - (WATER + EARTH) ----.------------------.----------.-----.------.------------------------------- NO. | NAME | TYPE | DAM | NO. | OTHER/GET FROM ----+------------------+----------+-----+------+------------------------------- 131 | Cure | WA/EA | - | Ally | Cure poison | | | | | Magic Ghost ----+------------------+----------+-----+------+------------------------------- 132 | Recover | WA/EA | - | Ally | Cure disease | | | | | Departed Soul | | | | | Magic Ghost | | | | | Volug Volcano - Village ----+------------------+----------+-----+------+------------------------------- 133 | Stram | WA/EA | - | Ally | Cure confuse | | | | | Apparition | | | | | Departed Soul | | | | | Magic Ghost | | | | | Volug Volcano - Core ----+------------------+----------+-----+------+------------------------------- 134 | Refresh | WA/EA | - | Ally | Cure Move Bloc | | | | | Apparition | | | | | Departed Soul ----+------------------+----------+-----+------+------------------------------- 135 | Renourish | WA/EA | - | Ally | Cure Mag Block | | | | | Apparition | | | | | Sky Isles Castle - Fan Room ----+------------------+----------+-----+------+------------------------------- 136 | Poizn | WA/EA | - | 1 | Poison. 70% chance | | | | | Trent ----+------------------+----------+-----+------+------------------------------- 137 | Humble | WA/EA | - | 1 | Disease. 70% chance | | | | | Pakon | | | | | Chang ----+------------------+----------+-----+------+------------------------------- 138 | Craze | WA/EA | - | 1 | Confuse. 70% chance ----+------------------+----------+-----+------+------------------------------- 139 | Halvah | WA/EA | - | Ally | Recover status | | | | | Great Salamander ----+------------------+----------+-----+------+------------------------------- 140 | Speedy | WA/EA | - | 1 | Nullify weight | | | | | White Tower - Floors 1-7 ____|__________________|__________|_____|______|_______________________________ - EXPLOSION - (FIRE + EARTH) ----.------------------.----------.-----.------.------------------------------- NO. | NAME | TYPE | DAM | NO. | OTHER/GET FROM ----+------------------+----------+-----+------+------------------------------- 141 | BOOM! | FI/EA | 30 | 1 | .............................. | | | | | Junior Demon ----+------------------+----------+-----+------+------------------------------- 142 | BOOM-POW! | FI/EA | 30 | 1 | .............................. | | | | | Young Demon | | | | | Junior Demon ----+------------------+----------+-----+------+------------------------------- 143 | BA-BOOM! | FI/EA | 55 | 1 | .............................. | | | | | Gaia Demon | | | | | Young Demon | | | | | Junior Demon ----+------------------+----------+-----+------+------------------------------- 144 | Meteor Strike | FI/EA | 5 | All | .............................. | | | | | Gaia Demon | | | | | Young Demon | | | | | World Edge - Ice Cave ----+------------------+----------+-----+------+------------------------------- 145 | WOW! | FI/EA | - | 1 | Up Attack | | | | | Gaia Demon | | | | | Ghost Land - Town ----+------------------+----------+-----+------+------------------------------- 146 | MAO! | FI/EA | - | Ally | Up Magic Attack ----+------------------+----------+-----+------+------------------------------- 147 | BANG! | FI/EA | - | All | Magic Block | | | | | Magic Emperor B | | | | | Ghost Land - Mansion ----+------------------+----------+-----+------+------------------------------- 148 | Sacrifice | FI/EA | - | Ally | Sacrifice life to restore ally ----+------------------+----------+-----+------+------------------------------- 149 | Chain BOOM | FI/EA | - | 1 | Kamikaze damage | | | | | Iceberg Dungeon ----+------------------+----------+-----+------+------------------------------- 150 | Hell-BOOM | FI/EA | - | All | Consume all AP | | | | | White Tower - Floors 1-7 ____|__________________|__________|_____|______|_______________________________ - LIGHT - (ICARIAN MAGIC) ----.------------------.----------.-----.------.------------------------------- NO. | NAME | TYPE | DAM | NO. | OTHER/GET FROM ----+------------------+----------+-----+------+------------------------------- 151 | Life Tree | Light | - | All | Heal status and all HP | | | | | Leen default ----+------------------+----------+-----+------+------------------------------- 152 | World End* | Light | oo | All | No attribute damage | | | | | Mechanical Empire | | | | | Volug Volcano ----+------------------+----------+-----+------+------------------------------- 153 | Time Gate | Light | - | All | Paralyse all, not self. 99% | | | | | Mechanical Empire ____|__________________|__________|_____|______|_______________________________ *World End - Damage increases with each consecutive use in a battle. - DARK - (MONSTER CARDS) ----.------------------.----------.-----.------.------------------------------- NO. | NAME | TYPE | DAM | NO. | OTHER/GET FROM ----+------------------+----------+-----+------+------------------------------- 154 | Round Cutter | Dark | 25 | 1 | .............................. | | | | | Orphan War | | | | | Space Armour | | | | | Gaia Knight ----+------------------+----------+-----+------+------------------------------- 155 | Together! | Dark | 24 | 1 | .............................. | | | | | Snow Boar | | | | | King Horn | | | | | Gaia Horn ----+------------------+----------+-----+------+------------------------------- 156 | Heavy Feather | Dark | 23 | 1 | .............................. | | | | | Rock Bird | | | | | Dream Bird | | | | | Emerald Bird ----+------------------+----------+-----+------+------------------------------- 157 | Bite | Dark | 21 | 1 | .............................. | | | | | Big Centipede | | | | | Peach Centipede | | | | | Reed Crawler ----+------------------+----------+-----+------+------------------------------- 158 | Scissors | Dark | 22 | 1 | .............................. | | | | | Zil Scorpion | | | | | Scissorlock | | | | | Gaia Scorpion ----+------------------+----------+-----+------+------------------------------- 159 | Scratch | Dark | 20 | 1 | .............................. | | | | | Pink Mage | | | | | Hell Heir | | | | | Lich ----+------------------+----------+-----+------+------------------------------- 160 | Press | Dark | 15 | All | Critical 30% | | | | | Gripper | | | | | Slipple | | | | | Stuttle ----+------------------+----------+-----+------+------------------------------- 161 | Skewer | Dark | 20 | 1 | Confuse 40% chance | | | | | Starfish | | | | | Demon Starfsh | | | | | Gaia Starfish ----+------------------+----------+-----+------+------------------------------- 162 | Tail Attack | Dark | 20 | 1 | Critical 40% chance | | | | | Salmadile | | | | | Alligator | | | | | Chameleon ----+------------------+----------+-----+------+------------------------------- 163 | Egg Smash | Dark | 25 | 1 | Critical 40% chance | | | | | Quake Bird | | | | | Thud Bird | | | | | Clatter Bird ----+------------------+----------+-----+------+------------------------------- 164 | Gas Shroud | Dark | 20 | All | .............................. | | | | | Slime | | | | | Red Slime | | | | | Gaia Slime ----+------------------+----------+-----+------+------------------------------- 165 | Feather Dart | Dark | 20 | 1 | Critical 40% | | | | | Odd Bird | | | | | Bird Rake | | | | | Dodo ----+------------------+----------+-----+------+------------------------------- 166 | Silk Trap | Dark | 20 | 1 | Magic Block 60% | | | | | Marna Bug | | | | | Longhorn | | | | | Metal Beetle ----+------------------+----------+-----+------+------------------------------- 167 | Bomb Raid | Dark | 20 | 1 | Cancel 50% | | | | | Blue Kite | | | | | Woodpecker Ray | | | | | Jeer Bird ----+------------------+----------+-----+------+------------------------------- 168 | Spin Attack | Dark | 20 | 1 | Confuse 50% | | | | | Anemone | | | | | Nautilus | | | | | Moss Spindle ----+------------------+----------+-----+------+------------------------------- 169 | Life Drain | Dark | 20 | 1 | HP absorb | | | | | Red Lobster | | | | | Rock Lobster | | | | | Gaia Alien ----+------------------+----------+-----+------+------------------------------- 170 | Techno Out | Dark | 25 | 1 | Move Block 60% | | | | | Jester | | | | | Crazy Dancer | | | | | Clown ----+------------------+----------+-----+------+------------------------------- 171 | Sticky Fluid | Dark | 25 | 1 | Magic Block 60% | | | | | Spyder | | | | | Tarantula | | | | | Dragon Spider ----+------------------+----------+-----+------+------------------------------- 172 | Spore Attack | Dark | 25 | 1 | Poison 70% | | | | | Putter Mushroom | | | | | Shroom Bird | | | | | Gaea Shroom ----+------------------+----------+-----+------+------------------------------- 173 | Buddy Throw | Dark | - | 1 | ATK + MATK down | | | | | Red Ogre | | | | | Blue Ogre | | | | | Nyalmot ----+------------------+----------+-----+------+------------------------------- 174 | Dizzy Gas | Dark | 25 | 1 | Poison 70% | | | | | Big Caterpillar | | | | | 6-Leg Caterpillar | | | | | Gaia Slug ----+------------------+----------+-----+------+------------------------------- 175 | Death Spear | Dark | 15 | 1 | Instant Death 20% | | | | | Willow Wisp | | | | | Critter | | | | | Wandering Soul ----+------------------+----------+-----+------+------------------------------- 176 | Halitosis | Dark | - | 1 | DEF + MDEF down | | | | | Zombie | | | | | Living Dead | | | | | Gaia Zombie ----+------------------+----------+-----+------+------------------------------- 177 | Earth Shaker | Dark | 25 | All | .............................. | | | | | Snow Ape | | | | | Mountain Ape | | | | | Gaia Ape ----+------------------+----------+-----+------+------------------------------- 178 | Sand Shower | Dark | - | All | Max HP down | | | | | Sand Mole | | | | | Sand Man | | | | | Sand King ----+------------------+----------+-----+------+------------------------------- 179 | Cyber Attack | Dark | 30 | 1 | All stats down | | | | | Cyberdyne B ----+------------------+----------+-----+------+------------------------------- 180 | Seed Throw | Dark | 25 | 1 | Random bad status | | | | | Plant Man | | | | | Forest Watch | | | | | Jar of Trent ----+------------------+----------+-----+------+------------------------------- 181 | Icy Stare | Dark | - | All | Paralyse. 35% chance | | | | | Crystal Quartz B ----+------------------+----------+-----+------+------------------------------- 182 | Hunting Claw | Dark | 25 | 1 | Cancel 50% | | | | | Wyvern B ----+------------------+----------+-----+------+------------------------------- 183 | Hell Fever | Dark | 25 | 1 | .............................. | | | | | Fire Golem ----+------------------+----------+-----+------+------------------------------- 184 | Phantom Tech | Dark | - | All | All stats down | | | | | Phantom B ----+------------------+----------+-----+------+------------------------------- 185 | Apprehend | Dark | - | 1 | Move+Magic Block. 50% chance | | | | | Serpent B ----+------------------+----------+-----+------+------------------------------- 186 | Freeze Surge | Dark | - | All | Stats down | | | | | White Tower - Floors 1-7 ----+------------------+----------+-----+------+------------------------------- 187 | Terrorise | Dark | 35 | 1 | Cancel 50% | | | | | Gulgan B ----+------------------+----------+-----+------+------------------------------- 188 | Hades Gate | Dark | - | All | Random status affliction | | | | | Unknown Dead Demon B ____|__________________|__________|_____|______|_______________________________ =============================================================================== 4. ACTION CARD DATABASE - ELEMENTAL (No.189 - No.200) ................. *DATA4 =============================================================================== These cards are NOT available in the game and cannot be synthesised or produced with a combo. They were given away (possibly traded) duirng an event at the Tokyo Game Show in 2001 ELEMENTAL "SPECIAL SYNTHESIS" ALL* = All enemies and all allies except the card user. ----.------------------.----------.-----.------.------------------------------- NO. | NAME | TYPE | DAM | NO. | OTHER ----+------------------+----------+-----+------+------------------------------- 189 | Bottomless Swamp | FI/EA | 60 | All* | Forest damage 190 | Acid Rain | FI/EA | - | All* | DEF+MDEF down 191 | Eruption | FI/EA | 60 | All* | Explosion damage 192 | Air Force | WI | - | All* | Recover all HP 193 | Hurricane | WI | 60 | All* | .............................. 194 | Blood Spell | DK | - | All* | Max HP down 195 | Darkness | DK | - | All* | Poison, Slow and Confusion 196 | Purity | WA | - | All* | Sleep 197 | Tsunami | WA | 60 | All* | .............................. 198 | Ice Age | WI/WA | 60 | All* | Blizzard damage 199 | Power Destruction| KN/SW | - | All* | ATK+MATK down 200 | Final Judgement | LI | 60 | All* | Icarian damage ____|__________________|__________|_____|______|_______________________________ =============================================================================== 5. ACTION CARD DATABASE - ACTION COMBOS (No.201 - No.259) ............. *DATA5 =============================================================================== CHARACTER ACTION COMBOS These combos require the correct rank of Action Card and the correct character to generate them. The combo Action Card is then logged in the database, although you do not receive the card as the action can only be created through a combo. You cannot synthesise these cards. The "Other" column shows - The type of Action Card required to begin the combo - The rank of the first card: Platinum or Gold - The number of characters in the cmobo: 2 or 3 ----.------------------.----------.-----.------.------------------------------- NO. | NAME | CHARACTER| DAM | NO. | OTHER/GET FROM ----+------------------+----------+-----+------+------------------------------- 201 | V-Slash | Justin | 30 | 1 | .............................. | | | | | Sword/Platinum/2 202 | Dragon King Slice| Justin | 35 | All | Explosion damage | | | | | Fire/Platinum/3 203 | Midair Cut | Justin | 50 | All | DEF + MDEF down | | | | | Sword/Platinum/3 ----+------------------+----------+-----+------+------------------------------- 204 | Puffy Kick | Sue | 30 | 1 | Cancel 15% chance | | | | | Bow/Gold/3 205 | Rah-Rah! Cheer | Sue | +75 | All | Heal | | | | | Bow/Platinum/2 206 | Sleepy Yawn | Sue | - | 1 | Sleep 60% chance | | | | | Fire/Gold/3 207 | Puffy Fire | Sue | 30 | All | Fire damage | | | | | Fire/Platinum/3 208 | 'Fight!' Cheer | Sue | - | All | Up ATK+MATK | | | | | Bow/Platinum/3 ----+------------------+----------+-----+------+------------------------------- 209 | Fire Whip | Feena | 30 | All | ............................. | | | | | Fire/Platinum/3 210 | Zap Whip | Feena | 35 | All | Lightning damage | | | | | Whip/Platinum/3 ----+------------------+----------+-----+------+------------------------------- 211 | Eruption Cut | Gadwin | 35 | 1 | Explosion damage | | | | | Sword/Platinum/2 212 | Dragon King Slice| Gadwin | 40 | All | Explosion damage | | | | | Sword/Platinum/3 ----+------------------+----------+-----+------+------------------------------- 213 | Mist Hide | Rapp | - | Self | Up Speed | | | | | Bow/Platinum/2 214 | Demon Ball | Rapp | 30 | 1 | + random status affliction | | | | | Bow/Gold/3 215 | Neo Demon Ball | Rapp | 35 | 1 | + random status affliction | | | | | Bow/Platinum/3 ----+------------------+----------+-----+------+------------------------------- 216 | Milda Kick | Milda | 30 | 1 | Cancel 70% chance | | | | | Axe/Gold/3 217 | Milda Dance | Milda | 35 | All | .............................. | | | | | Axe/Platinum/3 ----+------------------+----------+-----+------+------------------------------- 218 | Mogay Shot | Guido | 30 | 1 | Instant Death 30% chance | | | | | Bow/Platinum/3 219 | Mogay Bomb | Guido | 35 | 1 | Stun 75% | | | | | Bow/Platinum/2 220 | Mogay Hypo | Guido | 40 | 1 | Cancel 50% | | | | | Bow/Gold/3 221 | Mogay Pickpocket | Guido | - | 1 | Steal accessory | | | | | Knife/Platinum/2 222 | Doping | Guido | - | All | Up all stats | | | | | Knife/Platinum/3 ----+------------------+----------+-----+------+------------------------------- 223 | Redshock | Liete | 30 | 1 | Step back 75% chance | | | | | Mace/Platinum/2 224 | Enchantment Dance| Liete | - | 1 | Magic Block. 60% chance | | | | | Mace/Platinum/3 225 | Magical Art | Liete | - | N/A | Random action occurence | | | | | Water/Gold/3 226 | Star Symphony | Liete | - | All | Up stats | | | | | Water/Platinum/3 ----+------------------+----------+-----+------+------------------------------- 227 | Sonic Boom | Mullen | 30 | 1 | Move Block 50% chance | | | | | Sword/Gold/3 228 | Rising Dragon Cut| Mullen | 35 | 1 | Magic Block 50% chance | | | | | Sword/Platinum/3 229 | Vanishing | Mullen | - | Team | Erase stats down | | | | | Wind/Platinum/3 ----+------------------+----------+-----+------+------------------------------- 230 | Spirit of Wings | Leen |+120 | Team | Heal | | | | | Water/Platinum/3 ----+------------------+----------+-----+------+------------------------------- 231 |Slapstick Home Run| Saki | 30 | 1 | Cancel 50% | | | | | Sword/Gold/3 232 | Max Lariat | Saki | 35 | 1 | Step back 75% chance | | | | | Sword/Platinum/3 ----+------------------+----------+-----+------+------------------------------- 233 | Electric Yo-yo | Nana | 30 | 1 | Paralysis 40% chance | | | | | Whip/Gold/3 234 | Spinning Yo-yo | Nana | 35 | All | .............................. | | | | | Whip/Platinum/3 ----+------------------+----------+-----+------+------------------------------- 235 | Super Balloon | Mio | - | 1 | Confusion 80% chance | | | | | Water/Gold/3 236 | Kill Stun Gun | Mio | - | 1 | Paralysis 60% chance | | | | | Water/Platinum/3 ----+------------------+----------+-----+------+------------------------------- 237 | Tray Chop | Lilly | 30 | 1 | Confusion 40% chance | | | | | Knife/Platinum/3 ----+------------------+----------+-----+------+------------------------------- 238 | Rage | Rem | - | Self | Up ATK and MATK | | | | | Monster/Platinum/3 ----+------------------+----------+-----+------+------------------------------- 239 | Stupid Question | Java | - | All | Recover status | | | | | Mace/Platinum/3 ----+------------------+----------+-----+------+------------------------------- 240 | Tease | Gantz | - | All | Speed down | | | | | Bow/Platinum/3 ----+------------------+----------+-----+------+------------------------------- 241 | Bawl | Tentz | - | 1 | All stats down | | | | | Knife/Platinum/3 ----+------------------+----------+-----+------+------------------------------- 242 | Servant | Pakon | - | 1 | Confusion 80% chance | | | | | Monster/Platinum/3 ----+------------------+----------+-----+------+------------------------------- 243 | Blood Transfusion| Alma | - | All | Heal status | | | | | Earth/Platinum/3 ----+------------------+----------+-----+------+------------------------------- 244 | Love love Naina | Danda | - | Self | Up DEF and MDEF | | | | | Mace/Platinum/3 245 | Love love Danda | Naina | - | Self | Up ATK and MATK | | | | | Wind/Platinum/3 ----+------------------+----------+-----+------+------------------------------- 246 | Trap | Nikki | - | 1 | Random status affliction | | | | | Knife/Gold/3 247 | Mist Hide | Nikki | - | 1 | Up Speed | | | | | Knife/Platinum/3 ----+------------------+----------+-----+------+------------------------------- 248 | Mogay Shot | Gina | 30 | 1 | Instant Death 20% chance | | | | | Bow/Platinum/3 249 | Mogay Bomb | Gina | 30 | 1 | Instant Death 20% chance | | | | | Wind/Platinum/2 250 | Mogay Hypo | Gina | 40 | 1 | Cancel 50% chance | | | | | Bow/Gold/3 251 | Mogay Pickpocket | Gina | - | 1 | Steal accessory | | | | | Bow/Platinum/2 252 | Doping | Gina | - | 1 | Up all stats | | | | | Wind/Platinum/3 ----+------------------+----------+-----+------+------------------------------- 253 | Face Up | Darlin | - | 1 | Move and Magic Block. 40% | | | | | Fire/Platinum/3 254 | Sing | Derlin | - | Team | Up ATK and MATK | | | | | Water/Platinum/3 255 | Mr Liete | Dorlin | - | Self | Invincibility | | | | | Wind/Platinum/3 ----+------------------+----------+-----+------+------------------------------- 256 | Tornado | Chang | 30 | All | .............................. | | | | | Punch/Platinum/2 257 | Spin Kick | Chang | 35 | 1 | Confusion 40% chance | | | | | Punch/Platinum/3 ----+------------------+----------+-----+------+------------------------------- 258 | Overdrive | Yuuhi | 30 | 1 | Step back 75% chance | | | | | Sword/Platinum/3 259 | Heaven's Drive | Yuuhi | 35 | All | .............................. | | | | | Whip/Platinum/3 ____|__________________|__________|_____|______|_______________________________ =============================================================================== 6. ACTION CARD DATABASE - SPECIAL ACTION COMBOS! (No.260 - No.275) ......*DATA6 =============================================================================== SPECIAL ACTION COMBOS All these combos are guaranteed if the correct characters and Action Cards are used, in the order shown. A message to say "Special Combo" will appear on screen and you'll see the cute picture of the double act! ----.------------------.----------.-----.------.------------------------------- NO. | NAME | TYPE | DAM | NO. | OTHER/GET FROM ----+------------------+----------+-----+------+------------------------------- 260 | Tray Slash | | 45 | All | Confusion 40% chance | | | | | 1. Justin/Double Slash | | | | | 2. Lilly/Hunter Knife ----+------------------+----------+-----+------+------------------------------- 261 | Delta Attack | | 45 | All | Random status affliction | | | | | 1. Saki/Shock Sword | | | | | 2. Nana/Shock Tail | | | | | 3. Mio/Shock Darts | | | | | 1. Saki/Cancel Sword | | | | | 2. Nana/Cancel Tail | | | | | 3. Mio/Cancel Darts | | | | | 1. Saki/Cross Break | | | | | 2. Nana/Wide Hit | | | | | 3. Mio/Random Shot ----+------------------+----------+-----+------+------------------------------- 262 | Greatest Prank | | - | All | Speed down | | | | | 1. Gantz/Random Shot | | | | | 2. Tentz/Shock Knife ----+------------------+----------+-----+------+------------------------------- 263 | Sonic Blast | | 45 | All | Move Block 75% | | | | | 1. Mullen/Lotus Cut | | | | | 2. Leen/Lotus Cut ----+------------------+----------+-----+------+------------------------------- 264 | Puffy Slash | | 45 | All | Step back 65% | | | | | 1. Justin/Double Slash | | | | | 2. Sue/Random Shot ----+------------------+----------+-----+------+------------------------------- 265 | Spirit Wonder | |+100 | Team | Heal and increase all stats | | | | | 1. Feena/Cutting Whip | | | | | 2. Leen/Lotus Cut ----+------------------+----------+-----+------+------------------------------- 266 | Spirit Wonder 2 | | - | Team | Cure all bad status + increase | | | | | all stats | | | | | 1. Feena/Choke Whip | | | | | 2. Leen/Thor Cut ----+------------------+----------+-----+------+------------------------------- 267 | Double Dragon Cut| | 45 | All | Explosion damage | | | | | 1. Justin/Flying Dragon Cut | | | | | 2. Gadwin/Flying Dragon Cut ----+------------------+----------+-----+------+------------------------------- 268 | Darlin Dance | | - | All | Move Block+Magic Block 50% | | | | | 1. Milda/Shock Axe | | | | | 2. Darlin/Burnflame ----+------------------+----------+-----+------+------------------------------- 269 | Mogay Power | | - | Team | Increase all stats | | | | | 1. Guido/Shock Darts | | | | | 2. Gina/Howl Knife ----+------------------+----------+-----+------+------------------------------- 270 | Love Love Special| | - | Team | Invincibility | | | | | 1. Danda/Dark Smasher | | | | | 2. Naina/Runner ----+------------------+----------+-----+------+------------------------------- 271 | Sense-I | | 45 | All | Move Block 60% chance | | | | | 1. Pakon/Round Cutter | | | | | 2. Chang/Life Drain ----+------------------+----------+-----+------+------------------------------- 272 | Fire Slash | | 60 | All | 1. Justin/Double Slash | | | | | 2. Feena/Burnstryk ----+------------------+----------+-----+------+------------------------------- 273 | Super Mist Hide | | - | All | Increase speed | | | | | 1. Rapp/Burnstryk | | | | | 2. Nikki/Double Knife Throw ----+------------------+----------+-----+------+------------------------------- 274 | Over Puffy | | 60 | All | Step back 90% | | | | | 1. Yuuhi/Lotus Cut | | | | | 2. Sue/Double Shot ----+------------------+----------+-----+------+------------------------------- 275 | V Drive | | 60 | All | Cancel 60% | | | | | 1. Yuuhi/Lotus Cut | | | | | 2. Justin/Lotus Cut ____|__________________|__________|_____|______|_______________________________ =============================================================================== 7. RANKED COMBOS/CHARACTERS LIST ....................................... *DATA7 =============================================================================== These combos are not listed in the database in the way shown here, but this seemed the best place to put them all. Some of them are special (all the Platinum ones and some of the Gold) and others are not. Thanks to the Vast Lands of Grandia for the initial lists and Richard Davies for additional details. The rank of the Action Card and the character using that card is the determining factor on triggering a combo, and this list shows all characters and all variations of ranked combos for quick reference. The cards used by the second and/or third characters in the combo do not matter. Of course there's still the issue of the lower percentage chance the higher the rank of the card. Just remember, that even if you start with the correct character and ranked card, this won't guarantee a combo. ---------.---------.---------------------.---------------------.--------------- CHARACTER| SKILL | DOUBLE (2 PERSON) | TRIPLE (3 PERSON) | CARD RANK ---------+---------+---------------------+---------------------+--------------- Alma | Earth | Quake | Def-loss | Bronze Alma | Earth | Poizn | Craze | Silver Alma | Earth | Boom-Pow | Matogif | Gold Alma | Earth | Wow | Blood Transfusion | Platinum ---------+---------+---------------------+---------------------+--------------- Chang | Monster | Heavy Feather | Skewer | Bronze Chang | Monster | Gas Shroud | Life Drain | Silver Chang | Monster | Silk Trap | Techno Out | Gold Chang | Punch | Tornado | Spin Kick | Platinum ---------+---------+---------------------+---------------------+--------------- Danda | Mace | Dark Smasher | Mind Smash | Bronze Danda | Mace | Shock Mace | Round Whacker | Silver Danda | Mace | Soul Buster | Mind Buster | Gold Danda | Mace | Devil Buster | Love Love Naina | Platinum ---------+---------+---------------------+---------------------+--------------- Darlin | Fire | Burnflame | Chainburn | Bronze Darlin | Fire | Burnflare | Boom-Pow | Silver Darlin | Fire | Zap All | Meteor Strike | Gold Darlin | Fire | Dragon Zap | Face Up | Platinum ---------+---------+---------------------+---------------------+--------------- Derlin | Water | Healer | Alhealer | Bronze Derlin | Water | Mariyu | Crackling | Silver Derlin | Water | Alhealer | Cold All | Gold Derlin | Water | Craze | Sing | Platinum ---------+---------+---------------------+---------------------+--------------- Dorlin | Wind | Howlnado | Gadzap | Bronze Dorlin | Wind | Recover | Crackling | Silver Dorlin | Wind | Runner | Veil | Gold Dorlin | Wind | Runner All | Mr Liete | Platinum ---------+---------+---------------------+---------------------+--------------- Feena | Whip | Wide Hit | Cutting Whip | Bronze Feena | Fire | Burnflare | Chainburn | Bronze Feena | Fire | Chainburn | Meteor Strike | Silver Feena | Whip | Cutting Whip | Choke Whip | Silver Feena | Whip | Choke Whip | Paralyse Whip | Gold Feena | Fire | Boom-Pow | Hell Strike | Gold Feena | Whip | Magic Bind | Zap Whip | Platinum Feena | Fire | Dragon Zap | Fire Whip | Platinum ---------+---------+---------------------+---------------------+--------------- Gadwin | Sword | Cross Break | Thor Cut | Bronze Gadwin | Sword | Thor Cut | Dragon Break | Silver Gadwin | Sword | Dragon Break | Spirit Cut | Gold Gadwin | Sword | Eruption Cut | Dragon King Slice(G)| Platinum ---------+---------+---------------------+---------------------+--------------- Gantz | Bow | Double Shot | Sky Dancing | Bronze Gantz | Bow | Random Shot | Cancel Darts | Silver Gantz | Bow | Shock Darts | Sniper Shot | Gold Gantz | Bow | Custom Lure | Tease | Platinum ---------+---------+---------------------+---------------------+--------------- Gina | Wind | Howlnado | Runner All | Bronze Gina | Bow | Random Shot | Flamethrower | Bronze Gina | Bow | Custom Lure | Sniper Shot | Silver Gina | Wind | Runner | Absorb | Silver Gina | Bow | Sky Dancing | Mogay Hypo (Gina) | Gold Gina | Wind | Zap All | Crackle Floe | Gold Gina | Wind | Mogay Bomb (Gina) | Doping (Gina) | Platinum Gina | Bow | Mogay Pickpocket(Gi)| Mogay Shot (Gina) | Platinum ---------+---------+---------------------+---------------------+--------------- Guido | Bow | Random Shot | Flamethrower | Bronze Guido | Knife | Random Throw | Blood Knife | Bronze Guido | Knife | Blood Knife | Hunter Knife | Silver Guido | Bow | Shock Darts | Sniper Shot | Silver Guido | Knife | Hunter Knife | Miracle Knife | Gold Guido | Bow | Sky Dancing | Mogay Hypo (Guido) | Gold Guido | Bow | Mogay Bomb (Guido) | Mogay Shot (Guido) | Platinum Guido | Knife | Mogay Pickpocket(Gu)| Doping (Guido) | Platinum ---------+---------+---------------------+---------------------+--------------- Java | Mace | Dark Smasher | Soul Buster | Bronze Java | Mace | Cancel Mace | Devil Buster | Silver Java | Mace | Shock Mace | Round Whacker | Gold Java | Mace | Soul Buster | Stupid Question | Platinum ---------+---------+---------------------+---------------------+--------------- Justin | Sword | Cross Break | Lotus Cut | Bronze Justin | Fire | Burnflame | Chainburn | Bronze Justin | Sword | Thor Cut | Dragon Break | Silver Justin | Fire | Burnflare | Dragon Zap | Silver Justin | Fire | Zap All | Hell Strike | Gold Justin | Sword | Flying Dragon Cut | Spirit Cut | Gold Justin | Sword | V-slash | Midair Cut | Platinum Justin | Fire | Boom-Pow | Dragon King Slice(J)| Platinum ---------+---------+---------------------+---------------------+--------------- Leen | Water | Alheal | Alhealer | Bronze Leen | Sword | Cross Break | Cancel Sword | Bronze Leen | Sword | Cancel Sword | Thor Cut | Silver Leen | Water | Poizn | Craze | Silver Leen | Sword | Lotus Cut | Flying Dragon Cut | Gold Leen | Water | Crackle Floe | Crackle | Gold Leen | Water | Alhealer | Spirit Of Wings | Platinum Leen | Sword | Dragon Break | Spirit Cut | Platinum ---------+---------+---------------------+---------------------+--------------- Liete | Water | Alheal | Alhealer | Bronze Liete | Mace | Dark Smasher | Soul Buster | Bronze Liete | Mace | Cancel Mace | Devil Buster | Silver Liete | Water | Poizn | Absorb | Silver Liete | Water | Alhealer | Magical Art | Gold Liete | Mace | Shock Mace | Mind Buster | Gold Liete | Water | Alhealer + | Star Symphony | Platinum Liete | Mace | Redshock | Enchantment Dance | Platinum ---------+---------+---------------------+---------------------+--------------- Lilly | Knife | Random Throw | Blood Knife | Bronze Lilly | Water | Alheal | Alhealer | Bronze Lilly | Water | Poizn | Absorb | Silver Lilly | Knife | Howl Knife | Hunter Knife | Silver Lilly | Knife | Hunter Knife | Miracle Knife | Gold Lilly | Water | Crackle | Alhealer + | Gold Lilly | Knife | Combo Knife | Tray Chop | Platinum Lilly | Water | Alhealer + | Life | Platinum ---------+---------+---------------------+---------------------+--------------- Milda | Axe | Blast Raid | Ice Slash | Bronze Milda | Axe | Cancel Axe | Geo Tomahawk | Silver Milda | Axe | Shock Axe | Milda Kick | Gold Milda | Axe | Insect Killer | Milda Dance | Platinum ---------+---------+---------------------+---------------------+--------------- Mio | Water | Alheal | Healer | Bronze Mio | Water | Gadzap | Absorb | Silver Mio | Water | Crackling | Super Balloon | Gold Mio | Water | Poizn | Kill Stun Gun | Platinum ---------+---------+---------------------+---------------------+--------------- Mullen | Wind | Howlnado | Runner | Bronze Mullen | Sword | Cross Break | Thor Cut | Bronze Mullen | Wind | Crackling | Veil | Silver Mullen | Sword | Lotus Cut | Dragon Break | Silver Mullen | Wind | Gadzap | Dragon Zap | Gold Mullen | Sword | Flying Dragon Cut | Sonic Boom | Gold Mullen | Wind | Runner All | Vanishing | Platinum Mullen | Sword | Dragon Break | Rising Dragon Cut | Platinum ---------+---------+---------------------+---------------------+--------------- Naina | Wind | Howlnado | Zap All | Bronze Naina | Wind | Crackling | Prison | Silver Naina | Wind | Runner | Absorb | Gold Naina | Wind | Runner All | Love Love Danda | Platinum ---------+---------+---------------------+---------------------+--------------- Nana | Whip | Wide Hit | Cancel Tail | Bronze Nana | Whip | Cancel Tail | Technique Bind | Silver Nana | Whip | Shock Tail | Electric Yo-yo | Gold Nana | Whip | Choke Whip | Spinning Yo-yo | Platinum ---------+---------+---------------------+---------------------+--------------- Nikki | Knife | Random Throw | Cancel Knife | Bronze Nikki | Knife | Blood Knife | Combo Knife | Silver Nikki | Knife | Hunter Knife | Trap | Gold Nikki | Knife | Combo Knife | Mist Hide (Nikki) | Platinum ---------+---------+---------------------+---------------------+--------------- Pakon | Monster | Gas Shroud | Earth Shaker | Bronze Pakon | Monster | Skewer | Sand Shower | Silver Pakon | Monster | Press | Death Spear | Gold Pakon | Monster | Spirit-loss | Servant | Platinum ---------+---------+---------------------+---------------------+--------------- Rapp | Bow | Random Shot | Flamethrower | Bronze Rapp | Bow | Custom Lure | Sniper Shot | Silver Rapp | Bow | Sky Dancing | Demon Ball | Gold Rapp | Bow | Mist Hide (Rapp) | Neo Demon Ball | Platinum ---------+---------+---------------------+---------------------+--------------- Rem | Monster | Skewer | Earth Shaker | Bronze Rem | Monster | Press | Dizzy Gas | Silver Rem | Monster | Life Drain | Death Spear | Gold Rem | Monster | Death Spear | Rage | Platinum ---------+---------+---------------------+---------------------+--------------- Saki | Sword | Cross Break | Thor Cut | Bronze Saki | Sword | Thor Cut | Flying Dragon Cut | Bronze Saki | Sword | Flying Dragon Cut | Slapstick Home Run | Bronze Saki | Sword | Dragon Break | Max Lariat | Bronze ---------+---------+---------------------+---------------------+--------------- Sue | Fire | Burnflame | Chainburn | Bronze Sue | Bow | Random Shot | Flamethrower | Bronze Sue | Bow | Custom Lure | Sniper Shot | Silver Sue | Fire | Burnflare | Stapler | Silver Sue | Bow | Sky Dancing | Puffy Kick | Gold Sue | Fire | Boom-Pow | Sleepy Yawn | Gold Sue | Fire | Zap All | Puffy Fire | Platinum Sue | Bow | 'Rah-Rah!' Cheer | 'Fight!' Cheer | Platinum ---------+---------+---------------------+---------------------+--------------- Tentz | Knife | Random Throw | Hunter Knife | Bronze Tentz | Knife | Cancel Knife | Combo Knife | Silver Tentz | Knife | Shock Knife | Miracle Knife | Gold Tentz | Knife | Blood Knife | Bawl | Platinum ---------+---------+---------------------+---------------------+--------------- Yuuhi | Earth | Quake | Diggin' | Bronze Yuuhi | Whip | Wide Hit | Technique Bind | Bronze Yuuhi | Sword | Cross Break | Thor Cut | Bronze Yuuhi | Sword | Thor Cut | Dragon Break | Silver Yuuhi | Earth | Boom-Pow | Craze | Silver Yuuhi | Whip | Cutting Whip | Magic Bind | Silver Yuuhi | Sword | Flying Dragon Cut | Spirit Cut | Gold Yuuhi | Earth | Poizn | Meteor Strike | Gold Yuuhi | Whip | Choke Whip | Paralyse Whip | Gold Yuuhi | Earth | Barrier | Magical Flare | Platinum Yuuhi | Whip | Puffy Slash | Heaven's Drive | Platinum Yuuhi | Sword | Dragon Break | Overdrive | Platinum _________|_________|_____________________|_____________________|_______________ =============================================================================== V I I I . I T E M S .......................... *ITEM =============================================================================== ------------------------------------------------------------------------------- AEGIS FRUIT Effect: Ups 1 ally's Magic Defence stat. Cost : N/A Find : Ghost Land: Violet Crystal White Tower: F7 World Edge: Inside Iceberg ------------------------------------------------------------------------------- AEGIS SEED Effect: Ups 1 ally's magic Defence stat a bit. Cost : N/A Find : Sky Isles Castle Ghost Land: Graveyard Mechanical Empire ------------------------------------------------------------------------------- BITTER MEDICINE Effect: Increases 1 ally's level by 1. Cost : N/A Find : Deserted School Sky Isles Castle Tranquil Sea x2 : Water Cave, Maze Cave World Edge: Village area White Tower: Top ------------------------------------------------------------------------------- BLANK CARD Effect: Becomes a random Action Card. Cost : 100 Gold Find : Deserted School Volug Volcano: Area 2 Sky Isles Castle x2 Tree Sea World Edge: Village area White Tower: Top ------------------------------------------------------------------------------- CHOLRA FLOWER Effect: 1 ally regains 50 AP. Cost : 30 Gold Find : Tree Sea Sky Isles Tranquil Sea: Dungeon ------------------------------------------------------------------------------- CLAY Effect: Becomes a random accessory. Cost : 200 Gold Find : School x2 Volug Volcano: Core Ghost Land: Town x2, Mansion x1 ------------------------------------------------------------------------------- CRIMSON POTION Effect: All party regains 500 HP. Cost : 330 Gold Find : Ghost Land Mansion World Edge Village area ------------------------------------------------------------------------------- DEEP BLUE MEDICINE Effect: All party regains 100 AP. Cost : 180 Gold Find : Tranquil Sea Ghost Land Mansion ------------------------------------------------------------------------------- DEFENCE FRUIT Effect: Ups 1 ally's Defend stat. Cost : N/A Find : Mechanical Empire White Tower F3 Tranquil Sea (ship) ------------------------------------------------------------------------------- DEFENCE SEED Effect: Ups 1 ally's Defend stat a bit. Cost : N/A Find : Volug Volcano Area 1 Ghost Land Town World Edge Village area Mechanical Empire Tree Sea: Green Crystal White Tower: Top ------------------------------------------------------------------------------- DRIED FISH Effect: 1 ally regains 300 HP. Cost : 50 Gold Find : Tranquil Sea x2 ------------------------------------------------------------------------------- DRIED MEAT Effect: 1 ally regains 100 HP. Cost : 20 Gold Find : Tree Sea Volug Volcano Area 1 x2 Cave of Trials x2 Tranquil Sea x2: NE Blocks and Dungeon ------------------------------------------------------------------------------- FIRST AID KIT Effect: All party regains 100 HP. Cost : 100 Gold Find : Tree Sea Volug Volcano: Area 1, Village area, Sky Isles ------------------------------------------------------------------------------- GINGHAM FRUIT Effect: Ups 1 ally's AP stat. (+1, 2, 4) Cost : N/A Find : Ghost Land Town Ancient City: Liete's Sanctuary secret room World Edge Village area, Inside Iceberg Clock Tower Sky Isles: Yellow Crystal White Tower: Floor 5, Upper Floors ------------------------------------------------------------------------------- GINGHAM SEED Effect: Ups 1 ally's AP stat a bit. Cost : N/A Find : Ghost Land Graveyard Mechanical Empire ------------------------------------------------------------------------------- LIFE FRUIT Effect: Ups 1 ally's HP stat. Cost : N/A Find : Clock Tower Ghost Land: Violet Crystal White Tower: Floor 6 Tranquil Sea: ship ------------------------------------------------------------------------------- LIFE SEED Effect: Ups 1 ally's HP stat a bit. Cost : N/A Find : Ghost Land Graveyard World Edge Ice Cave Mechanical Empire ------------------------------------------------------------------------------- MAGICAL LAMP Effect: 1 ally regains 150 AP. Cost : 80 Gold Find : N/A ------------------------------------------------------------------------------- MAGIC FRUIT Effect: Ups 1 ally's Magic Attack stat. Cost : N/A Find : Sky Isles Castle Ghost Land Mansion Sky Isles: Yellow Crystal White Tower: FLoor 4 World Edge: Inside Iceberg ------------------------------------------------------------------------------- MAGIC SEED Effect: Ups 1 ally's Magic Attack stat a bit. Cost : N/A Find : Sky Isles Castle Ghost Land: Graveyard World Edge: With Pickaxe Metropolie White Tower: Upper FLoors Tranquil Sea: (with Pinky's FLying skill) ------------------------------------------------------------------------------- MIRACLE DRINK Effect: All party regains 50 AP Cost : 100 Gold Find : Deserted School Tree Sea ------------------------------------------------------------------------------- ORIGINAL MEAT Effect: 1 ally regains full HP Cost : 170 Gold Find : World Edge Village area ------------------------------------------------------------------------------- POWER FRUIT Effect: Ups 1 ally's Attack stat. Cost : N/A Find : Mechanical Empire Sky Isles: Yellow Crystal White Tower: Floor 1 Tranquil Sea: ship ------------------------------------------------------------------------------- POWER SEED Effect: Ups 1 ally's Attack stat a bit. Cost : N/A Find : Volug Volcano Core Tree Sea World Edge Village area Mechanical Empire White Tower: Upper floors Tranquil Sea: near Maze Cave ------------------------------------------------------------------------------- REFRESH FLOWER Effect: 1 ally regains full AP Cost : 400 Gold Find : World Edge Village area ------------------------------------------------------------------------------- RESCUE SET Effect: All party regains 300 HP Cost : 180 Gold Find : Ghost Land Graveyard ------------------------------------------------------------------------------- REVIVE POTION Effect: Revives 1 ally with full HP Cost : 450 Gold Find : Tranquil Sea x2 Ghost Land Mansion Mechanical Empire White Tower: FLoor 4 World Edge: Inside Iceberg ------------------------------------------------------------------------------- SMOKED SALMON Effect: 1 ally regains 300 HP Cost : 100 Gold Find : N/A ------------------------------------------------------------------------------- SPEED FRUIT Effect: Ups 1 ally's Agility stat. Cost : N/A Find : Sky Isles Castle Ancient City: Liete's Sanctuary secret room Clock Tower Ghost Land: Violet Crystal White Tower: Floor 2 World Edge: Inside Iceberg ------------------------------------------------------------------------------- SPEED SEED Effect: Ups 1 ally's Agility stat a bit. Cost : N/A Find : Tranquil Sea Village Ghost Land Town World Edge Ice Cave Mechanical Empire ------------------------------------------------------------------------------- SPIRIT POTION Effect: All party regains 150 AP Cost : 250 Gold Find : World Edge Ice Cave ------------------------------------------------------------------------------- VAMOH FRUIT Effect: 1 ally regains 100 AP Cost : 50 Gold Find : Sky Isles World Edge Village area ------------------------------------------------------------------------------- YOMI ELIXIR Effect: Revives 1 ally with a HP Cost : 150 Gold Find : Tree Sea Cave Ruins ------------------------------------------------------------------------------- =============================================================================== I X A C C E S S O R I E S .................... *ACCS =============================================================================== Everyone can equip two accessories. The Talisman is the best accessory as it prevents all bad status effects, including those attached to some of the most powerful cursed accessories. Many accessories can be stolen from enemies or bought from the shop and some characters already have one equipped when they join the team. * = One of three chests on Floor 3 of the Mechanical Metropolis - only one can be opened. ------------------------------------------------------------------------------- 3 SIDED HAT Effect: MATK +10 Cost : 150 Gold Find : Sue - Default accessory Drops : 004 Spyder 005 Zil Scorpion 019 Magic Head 022 Magic Ghost 041 Pink Mage 052 Bin Lobster 104 Gaia Brain ------------------------------------------------------------------------------- ANGEL ATTIRE Effect: DEF +30, MDEF +30 Cost : N/A Find : Mechanical Empire Drops : N/A ------------------------------------------------------------------------------- ANGEL CHARM* Effect: Negates all moves Cost : N/A Find : Mechanical Empire Drops : N/A ------------------------------------------------------------------------------- AIR SNEAKERS Effect: AGI +20 Cost : 250 Gold Find : Ghost Land Mansion Drops : 088 Cool Penguin 092 Red Penguin ------------------------------------------------------------------------------- ANGEL VEIL Effect: AP +30, MDEF +30 Cost : N/A Find : Clock Tower (Mechanical Empire) Drops : 161 Crystal Quartz ------------------------------------------------------------------------------- ANIMAL PROOF Effect: Protects against Mammal enemies Cost : N/A Find : Volug Volcano: Core Drops : N/A ------------------------------------------------------------------------------- ARMY CHARM Effect: Prevents Move and Magic Block Cost : N/A Find : Mechanical Empire Drops : N/A ------------------------------------------------------------------------------- ASURA CHARM Effect: Weapon damage 40% resist Cost : N/A Find : Inside Iceberg (World Edge) Drops : N/A ------------------------------------------------------------------------------- AURA ARMOUR Effect: HP +60, DEF +30 Cost : N/A Find : Clock Tower (Mechanical Empire) Drops : 124 Gaia Amrour ------------------------------------------------------------------------------- BERSERK RING Effect: HP +100, ATK +50, DEF +50 Inflicts Magic Block on wearer Cost : N/A Find : Tree Sea - Skull Chest Drops : N/A ------------------------------------------------------------------------------- BIRD PROOF Effect: Protects against bird enemies Cost : N/A Find : Sky Isles Castle Drops : 128 Dodo ------------------------------------------------------------------------------- BLACK BELT Effect: ATK +30 Cost : N/A Find : Tranquil Sea World Edge Ice Cave Drops : 076 Chang 095 Blue Ogre 122 Big Robber 150 Gaia Ape ------------------------------------------------------------------------------- BLOOD PIECE (Cursed) Effect: ATK +50, MATK +50, SPD +50 Poisons wearer Cost : N/A Find : Ghost Land - Skull Chest Drops : N/A ------------------------------------------------------------------------------- BUG PROOF Effect: Protects against Insect enemies Cost : N/A Find : Sky Isles Castle - Fan Room Drops : N/A ------------------------------------------------------------------------------- CHAIN KIMONO Effect: HP +80 Cost : N/A Find : Ghost Land Mansion Drops : 157 Guardian ------------------------------------------------------------------------------- CLOAK Effect: MDEF +10 Cost : 100 Gold Find : Alma - Default accessory Drops : 007 Gripper 011 Sand Mole 030 Fighter 031 Adventurer Killer 042 Zombie 060 Warrior Killer ------------------------------------------------------------------------------- CONFUSION CHARM Effect: Prevents Confusion Cost : 400 Gold Find : Volug Volcano - Area 2 Inside Iceberg (World Edge) Drops : 015 Haze 037 Stalker Machine 038 Drone ------------------------------------------------------------------------------- CROCODILE SCALE Effect: DEF +30 Cost : N/A Find : World Edge Dungeon Drops : 119 Gaia Horn ------------------------------------------------------------------------------- CRYSTAL Effect: AP +20 Cost : 200 Gold Find : Sky Isles Drops : 014 Slime 020 Junior Demon 034 Odd Bird 039 Will o Wisp 049 Sea Jelly 074 Red Slime 140 Cold Mist ------------------------------------------------------------------------------- DEATH CHARM Effect: Prevents Instant Death Cost : 600 Gold Find : Sky Isles Castle - Fan Room Inside Iceberg (World Edge) Drops : 016 Trent 106 Dopple Ganger 137 Moss Spindle 144 Assassin 159 Jeer Bird ------------------------------------------------------------------------------- DEVIL CHARM* Effect: Negates all magic Cost : N/A Find : Mechanical Metropolis Drops : N/A ------------------------------------------------------------------------------- DEVIL PROOF Effect: Protects against Demon enemies Cost : N/A Find : Ghost Land Mansion Drops : 164 Unknown Dead Demon ------------------------------------------------------------------------------- DRAGON PROOF Effect: Protects against Dragon enemies Cost : N/A Find : World Edge Ice Cave Drops : 131 Orochi ------------------------------------------------------------------------------- DRAGON SCALE Effect: DEF +20 Cost : 150 Gold Find : Gadwin - Default accessory Volug Volcano - Core Tranquil Sea - Maze Area Drops : 013 Plant Man 033 Rock Bird 043 Wyvern 063 Bird Rake 073 Interceptor 078 Hot Dog 094 Mountain Ape ------------------------------------------------------------------------------- EARTH ARMOUR Effect: HP +100 Cost : N/A Find : White Tower - Floor 1 Drops : 116 Gaia Cancer 125 Gaia Knight ------------------------------------------------------------------------------- EMPEROR HELMET (Cursed) Effect: AP +50, MDEF +50, MATK +50 Cost : N/A Find : Inside Iceberg (World Edge) Drops : N/A ------------------------------------------------------------------------------- ENHANCER Effect: ATK +10 Cost : 100 Gold Find : Tree Sea - Area 1 Drops : 002 Big Centipede 003 Red Lobster 017 Fire Watchdog 018 Snow Boar 046 Alligator 048 Sand Man ------------------------------------------------------------------------------- FAIRY STONE Effect: AP +100 Cost : N/A Find : White Tower - Floor 3 Drops : 147 Mint Ice Cream ------------------------------------------------------------------------------- FISH PROOF Effect: Protects against Aquatic enemies Cost : N/A Find : Tranquil Sea - NE Blocks area Drops : 051 Marine Shark 055 Sea Fighter 136 Ancient Fish 139 Kraken 146 Leviathan ------------------------------------------------------------------------------- FORTUNE CLOTH Effect: HP +20 Cost : 200 Gold Find : N/A Drops : 012 Putter Mushroom 024 Red Ogre 028 Jester 045 Woodpecker Ray 090 Forest Watch ------------------------------------------------------------------------------- GAUNTLET Effect: DEF +50 Cost : N/A Find : White Tower: Floor 2 Drops : 145 Sand King ------------------------------------------------------------------------------- GHOST CHARM Effect: Prevents Paralysis, Disease and Death Cost : N/A Find : Clock Tower Drops : 142 Gaia Zombie ------------------------------------------------------------------------------- GHOST PROOF Effect: Protects against Spirit enemies Cost : N/A Find : Ghost Land Town Drops : 133 Great Salamander 160 Lord's Ghost 162 Magic Emperor 163 Phantom ------------------------------------------------------------------------------- HERO HELMET Effect: All damage resisted by 40% Cost : N/A Find : Tranquil Sea Drops : N/A ------------------------------------------------------------------------------- HISTORIAN BOOTS Effect: AGI +30 Cost : 300 Gold Find : Rem - Default accessory World Edge Ice Cave Drops : 096 Murderer 121 Master Thief ------------------------------------------------------------------------------- HOLY CROWN Effect: MDEF +50, AP + 50 Cost : N/A Find : Inside Iceberg (World Edge) Drops : N/A ------------------------------------------------------------------------------- HUMAN PROOF Effect: Protects against Human enemies Cost : N/A Find : Inside Iceberg (World Edge) Drops : N/A ------------------------------------------------------------------------------- KILLER PIECE Effect: ATK +30, MATK +30 Cost : N/A Find : Mechanical Empire Drops : 117 Killer Armour ------------------------------------------------------------------------------- LEATHER ARMOUR Effect: HP +40 Cost : 300 Gold Find : Sky Isles Sky Isles Castle - Fan Room Drops : 062 Drear Bird 080 6-Legged Caterpillar 082 Rock Lobster 098 Thief 099 Sentinel ------------------------------------------------------------------------------- LEATHER GLOVE Effect: DEF +10 Cost : 100 Gold Find : Feena - Default accessory Chang - Default accessory Sky Isles Drops : 008 Blue Kite 009 Salmadile 023 Snow Ape 027 Hit-Man 040 Orphan War 058 Pirate ------------------------------------------------------------------------------- LIGHT COAT Effect: DEF +50, MDEF +50 Cost : N/A Find : Volug Volcano: with Pinky's Flying skill Drops : N/A ------------------------------------------------------------------------------- LIGHT ROBE Effect: MATK +50, MDEF +50 Cost : N/A Find : World Edge: Ice Cave Floor 2 Drops : N/A ------------------------------------------------------------------------------- LION RING Effect: MATK +50, MDEF +50. Prevents AP recovery Cost : N/A Find : Sky Isles - Skull Chest Drops : N/A ------------------------------------------------------------------------------- MACHINE PROOF Effect: Protects against Mechanical enemies Cost : N/A Find : Mechanical Empire Drops : 153 Cyberdyne 155 Snatcher ------------------------------------------------------------------------------- MAGE PROOF Effect: Protects against Magic species Cost : N/A Find : Sky Isles Castle Drops : N/A ------------------------------------------------------------------------------- MAGIC CHARM Effect: Prevents Magic Block Cost : 250 Gold Find : Ghost Land Graveyard Drops : 149 Gaia Scorpion ------------------------------------------------------------------------------- MAGICAL VEIL Effect: AP +20, MDEF +20 Cost : N/A Find : N/A Drops : 134 Dare Devil ------------------------------------------------------------------------------- MAGICAL HAT Effect: MATK +20 Cost : 150 Gold Find : Mio - Default accessory Drops : 069 Brain Bat 071 Shadow 089 Shroom Bird ------------------------------------------------------------------------------- MAGICAL STONE Effect: AP +80 Cost : N/A Find : Inside Iceberg (World Edge) Drops : 112 Dragon Spider 129 Gaia Shroom ------------------------------------------------------------------------------- MINK FUR Effect: MDEF +20 Cost : 150 Gold Find : Nana - Default accessory Drops : 075 Gas Cloud 077 Pakon 087 Vanilla Ice-Cream 091 Berry Ice-Cream 097 Crazy Dancer ------------------------------------------------------------------------------- MOON STONE Effect: AP +60 Cost : 400 Gold Find : Leen - Default accessory Drops : 021 Ghost 081 Peach Centipede 130 Gaia Star 143 Wandering Soul ------------------------------------------------------------------------------- MOVE CHARM Effect: Prevents Move Block Cost : 250 Gold Find : World Edge Ice Cave Drops : 064 Fake Lilly 114 Gaia Slime ------------------------------------------------------------------------------- MUSCLE ARMOUR Effect: HP +40, DEF +20 Cost : N/A Find : World Edge Village area Drops : 152 Gaia Alien ------------------------------------------------------------------------------- NIGHTMARE CHARM Effect: Prevents Poison, Confusion and Sleep Cost : N/A Find : Clock Tower Drops : Living Dead/Departed Soul ------------------------------------------------------------------------------- PARALYSIS CHARM . Effect: Prevents Paralysis Cost : 500 Gold Find : Inside Iceberg (World Edge) Drops : 127 Emerald Bird 135 Big Jellyfish ------------------------------------------------------------------------------- PEACOCK CHARM Effect: Magic damage resist by 40% Cost : N/A Find : World Edge Ice Cave Drops : N/A ------------------------------------------------------------------------------- PLANT PROOF Effect: Protects against Plant enemies Cost : N/A Find : Tree Sea Cave Ruins Drops : 115 Jar of Trent ------------------------------------------------------------------------------- POISON CHARM Effect: Prevents Poison Cost : 300 Gold Find : Volug Volcano Area 1 Drops : N/A ------------------------------------------------------------------------------- POWER BELT Effect: ATK +20 Cost : 150 Gold Find : Saki default Drops : 029 Mercenary 050 Anemone 054 Nautilus 068 Living Dead 070 Young Demon 079 King Horn 084 Scissorlock 100 Knight 158 King Knight ------------------------------------------------------------------------------- POWER PIECE Effect: ATK +20, MATK +20 Cost : N/A Find : World Edge Ice Cave Drops : 093 Massacre Machine 103 Drorone ------------------------------------------------------------------------------- PRIEST ROBE Effect: MDEF +50 Cost : N/A Find : White Tower: Floor 7 Drops : N/A ------------------------------------------------------------------------------- RAINBOW STONE Effect: AP +40 Cost : 300 Gold Find : Tranquil Sea: Maze cave Drops : 044 Slipple 047 Gill Newt 056 Ancient Crab 061 Thud Bird 065 Critter 072 Departed Soul 083 Tarantula 085 Longhorn 102 Plunder 107 Apparition ------------------------------------------------------------------------------- RUN BOOTS Effect: AGI +50, DEF +50 Cost : N/A Find : White Tower: Floor 3 Drops : N/A ------------------------------------------------------------------------------- SATAN RING Effect: ATK +50, DEF +50, MATK +50, MDEF +50, AGIL +50. Poisons and prevents AP recovery Cost : N/A Find : Reward for answering 10 questsion correctly in Ghost Land Town. Clock Tower: Mechanical Empire Drops : N/A ------------------------------------------------------------------------------- SEAL ARMOUR Effect: HP +60 Cost : 400 Gold Find : Java default Tranquil Sea (Pinky jump needed) Drops : 035 Fire Golem 066 Space Armour 156 Goon ------------------------------------------------------------------------------- SHIELD VEIL Effect: DEF +20, MDEF +20 Cost : N/A Find : Inside Iceberg (World Edge) Drops : 120 Clown ------------------------------------------------------------------------------- SILK ROBE Effect: MDEF +30 Cost : 200 Gold Find : N/A Drops : 067 Hell Heir ------------------------------------------------------------------------------- SLEEP CHARM Effect: Prevents Sleep Cost : 200 Gold Find : Tranquil Sea: Hideout cave Drops : 032 Quake Bird 036 Starfish 138 Stuttle ------------------------------------------------------------------------------- SLIME PROOF Effect: Protects against Weird enemies Cost : N/A Find : Tranquil Sea: Near the Hideout (with Pinky's attack skill) Drops : N/A ------------------------------------------------------------------------------- SLOW CHARM Effect: Prevents Disease Cost : 300 Gold Find : Tranquil Sea: Hideout cave Drops : 101 Tracking Machine 123 Nyalmot 154 Detect Machine ------------------------------------------------------------------------------- SNAKE PROOF Effect: Protects against Reptile enemies Cost : N/A Find : World Edge Village area Drops : 132 Chameleon ------------------------------------------------------------------------------- SNEAKERS Effect: AGI +10 Cost : 200 Gold Find : Justin - Default accessory Drops : 006 Marna Bug 010 Pulper 025 Craftsman 026 Sneak-Thief 053 Mud Jellyfish 057 Sea Man 059 Separator ------------------------------------------------------------------------------- SONIC BELT Effect: ATK +50 Cost : N/A Find : White Tower: Floor 6 Drops : 086 Demon Starfish ------------------------------------------------------------------------------- TALISMAN Effect: Protects status. (Prevents all negative status effects.) Cost : N/A Find : Sky Isles World Edge Village area Clock Tower Inside Iceberg (World Edge) Drops : N/A ------------------------------------------------------------------------------- TITAN RING Effect: HP +100, ATK +50 Cost : N/A Find : Tranquil Sea: ship Drops : N/A ------------------------------------------------------------------------------- VAMPIRE RING Effect: DEF +50, MDEF +50 Cost : N/A Find : Tranquil Sea - Skull Chest Drops : N/A ------------------------------------------------------------------------------- WINNING ROLLER Effect: MATK +30 Cost : N/A Find : Tranquil Sea Drops : 105 Gaia Demon 148 Green Penguin ------------------------------------------------------------------------------- WING BOOTS Effect: AGI +50 Cost : N/A Find : White Tower: Floor 4 Drops : 126 Clatter Bird 151 Hero Killer ------------------------------------------------------------------------------- WISE HAT Effect: MATK +50 Cost : N/A Find : White Tower: Floor 5 Drops : 141 Lich ------------------------------------------------------------------------------- ZOMBIE RING Effect: HP +100, DEF +50, MDEF +50. Inflicts Move Block on user Cost : N/A Find : Volug Volcano: Core - Skull Chest Drops : N/A ------------------------------------------------------------------------------- =============================================================================== X. P I N K Y ' S S K I L L S .................... *PINKY =============================================================================== These are all Pinky's skills, listed in the order in which you can first obtain them. Note that some require a Pinky Panel to use them, and the use of the B button to activate the skill. When you find new ones there are usually some locations that need to be revisited to reach previously inaccessible areas. 1. PINKY DASH Location: Automatic from the start of the game. When : Always available! Use : Use B to make Yuuhi move faster. A handy skill when faced with a strong wind blowing or an icy floor! 2. PINKY ROPE Location: Tree Sea When : After battling the minor Red Slime boss for the Leaf. The Red Fruit is found automatically and Pinky gets this skill. Use : Move onto a patch of grass with a log and this prompts the option to ride the leaf boat. When you want to stop and get off, find another log and press B when alongside it. Pinky shoots out a blue beam that snags the log, letting you land. 3. PINKY THROW Location: Volug Volcano Village. A gift from the villagers. When : The people who guard the key give this Red Fruit to Yuuhi after refusing to give up the key. Talk to them on the first visit to the Volcano. Use : Stand on a Pinky Panel and press B to throw Pinky across big gaps to a switch. Used quite often inside the Volcano. 4. PINKY POWER Location: Sky Isles. Eat a Red Fruit to get this skill. When : As soon as you fly to the furthest top left corner of the world. Use : This doesn't require a Pinky Panel and allows Pinky to push large blocks around. Just press B when standing next to a block: needed inside Sky Castle, and other locations. 5. PINKY JUMP Location: Found at the Tranquil Sea, after getting the ship. Sail one screen to the west of the starting jetty and land. Walk down to find a Red Fruit. When : After fighting the first sets of pirates and finding Lilly, who runs off. Then Guido turns up to join the team and donates the boat. Use : From a Pinky Panel, press B to jump over a double width gap. There are quite a number of panels dotted around Tranquil Sea, allowing access to various treasure chests. 6. PINKY ATTACK Location: Ghost Land. When : Acquired on the first visit to Ghost Land, after thoroughly exploring the "bat roof" house and getting Justin back in the party. Use : This skill doesn't always require a Pinky panel. Stand next to a block or fragile wall and use B to break it. 7. PINKY KEY PICK Location: Tree Sea Village. Give the Fossil Fruit to Alma allowing her to cure the villagers. Next, talk to person standing next to the patch of earth inside the Village. He gives Yuuhi a seed to plant and this produces the Red Fruit. When : After finding the key item: Fossil Fruit inside Metropolis's Clock Tower. Use : Use this skill to open Skull chests without incurring damage, and to open locked gates in Metropolis, allowing you to start the series of events leading to recruiting Pakon and Chang. 8. FLYING PINKY Location: Liete's Sanctuary, Ancient City. Talk to the man standing by the Pinky panel to be given the skill. When : After beating Gulgan. Note that you can acquire this skill even if you haven't got all the other skills. Use : This skill allows you to reach high places: such as inside Volug Volcano, Tree Sea and Metropolis, to get to out of the way treasure chests. =============================================================================== XI. S H O P S ............................ *SHOPS =============================================================================== These two shops are accessible from any Warp Point. Guido's Shop (Sell items for half the cost.) .-----------------------.-------.-----------------------------. | ITEMS | COST | DESCRIPTION | |-----------------------+-------+-----------------------------| | Dried Meat | 20 | 1 ally regains 100 HP | | Dried Fish | 50 | 1 ally regains 300 HP | | Smoked Salmon | 100 | 1 ally regains 500 HP | | Original Meat | 170 | 1 ally regains full HP | | First Aid Kit | 100 | All party regains 100 HP | | Rescue Set | 180 | All party regains 300 HP | | Crimson Potion | 330 | All party regains 500 HP | | Cholra Flower | 30 | 1 ally regains 50 AP | | Vamoh Fruit | 50 | 1 ally regains 100 AP | | Magical Lamp | 80 | 1 ally regains 150 AP | | Refresh Flower | 400 | 1 ally regains full AP | | Miracle Drink | 100 | All party regains 50 AP | | Deep Blue Medicine | 180 | All party regains 100 AP | | Spirit Potion | 250 | All party regains 150 AP | | Yomi Elixir | 150 | Revives 1 ally with a HP | | Revive Potion | 450 | Revives 1 ally with full HP | | Blank Card | 100 | Becomes a random Action Card| | Clay | 200 | Becomes a random accessory | |_______________________|_______|_____________________________| Gina's Shop (Sell accessories for half the cost.) .-----------------------.-------.-----------------------------. | ACCESSORIES | COST | DESCRIPTION | |-----------------------+-------+-----------------------------| | Enhancer | 100 | ATK +10 | | Power Belt | 150 | ATK +20 | | 3 Sided Hat | 150 | MATK +10 | | Magical Hat | 150 | MATK +20 | | Leather Glove | 100 | DEF +10 | | Dragon Scale | 150 | DEF +20 | | Croccodile Scale | 200 | DEF +30 | | Cloak | 100 | MDEF +10 | | Mink Fur | 150 | MDEF +20 | | Silk Robe | 200 | DEF +30 | | Sneakers | 200 | AGI +10 | | Air Sneakers | 250 | AGI +20 | | Historian Boots | 300 | AGI +30 | | Crystal | 200 | AP +20 | | Rainbow Stone | 300 | AP +40 | | Moon Stone | 400 | AP +60 | | Fortune Cloth | 200 | HP +20 | | Leather Armour | 300 | HP +40 | | Seal Armour | 400 | HP +60 | | Poison Charm | 300 | Prevents Poison | | Confusion Charm | 400 | Prevents Confusion | | Sleep Charm | 200 | Prevents Sleep | | Paralysis Charm | 500 | Prevents Paralysis | | Slow Charm | 300 | Prevents Disease | | Move Charm | 250 | Prevents Move Block | | Magic Charm | 250 | Prevents Magic Block | | Death Charm | 600 | Prevents Instant Death | |_______________________|_______|_____________________________| =============================================================================== XII. C R E D I T S , L E G A L B I T , C O N T A C T ..........*CLC =============================================================================== ------- UPDATES ------- Version 0.95 Most of the FAQ is finished now, but there are still some minor details I'm not happy about, mostly related to combos one could use in some battles post-game. So I will probably do a bit more fiddling around with some sections. ---------- THANKS TO: ---------- Thanks to the creators of this charming game, and the translators and hackers who made a translation patch for it. Special thanks goes to the Vast Lands of Grandia and Richard Davies. He not only did the work on the patch, but kindly gave me permission to reference his excellent walkthrough, as well as letting me in on some additional strategies for winning card combinations, and giving me many valuable hints and tips. Thanks to GameFAQs for hosting my FAQs. Thanks to network science for the Ascii header. Thanks to Shotgunnova for help on some tables despite the lure of Skyrim. Thanks to hergman for much needed encouragement. Thanks to TBO_Yeong for telling me you don't need all Pinky's skills to get the final one. Thanks to Saikyo Mog, who, once again, picked a good game. :) --------- LEGAL BIT --------- This guide may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site other than those listed or otherwise distributed publicly. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. The latest version will always appear on GameFAQs.com Other Allowed Websites: * Cheats de.com * Gamershell.com * supercheats.com * cheathappens.com This FAQ is copyrighted by threetimes on May 1st 2012. ------- CONTACT ------- I'd really appreciate any comments on this FAQ, and if you find any errors or omissions, or have any additional helpful strategies/insights or suggestions to offer, please let me know. Or if you just want to chat about Grandia. :D Emails must be titled GRANDIA PARALLEL TRIPPERS FAQ and can be sent to me at: threetimes.ajh[@]googlemail[dot]com