*-------------------------------------------------------------* | FAQ/Walkthrough/Lists for Dragon Warrior 3 on Gameboy Color | *---------------------------------------+-------------+-------* | Version 1.0 | *-------------* Written by The Mystical One Copyright (c) Matt Buchwald 2001 Started: 8/21/2001 Contents: 1. Updates/Legal 2. Frequently Asked Questions 3. Walkthrough 01. Personality Test 02. Aliahan 03. Reeve 04. The Cave on the Promontory & The Tower of Najima 05. Thief Key Stuff 06. The Tempt Cave 07. Romaly 08. The Forest North of Romaly: Pachisi 1 09. Kazave 0A. Noaniels 0B. Elvenham 0C. Cave Near Elvenham 0D. Tower Shanpane 0E. Becoming King 0F. Ashalam 10. Forest Near Ashalam: Pachisi 2 11. Desert Cave 12. Isis 13. The Pyramid 14. Using the Magic Key 15. Romaly Shrine 16. Portoga 17. Cave of Norud 18. Cape of Olivia Shrine 19. Baharata 1A. Baharata Cave 1B. Dharma 1C. Tower of Garuna 1D. Shrine of Zipangu 1E. Village of Muor 1F. Lighthouse 20. Tedanki 21. Lancel 22. Edinbear 23. The Shoal Shrine 24. Final Key Stuff 25. Tedanki Revisited 26. The Field, etc. 27. Burg Part 1 28. Burg Part 2 29. Soo 2A. The Earth's Navel 2B. Zipangu 2C. Cave of Zipangu 2D. Burg Part 3 2E. The Tower of Arp 2F. The House of the Pirate (No, it's not PNC Park) 30. Greenlad 31. Samanao 32. Cave of Samanao 33. The King of Samanao 34. Greenlad Revisited 35. Luzami 36. Burg Part 4 37. Burg Part 5 38. The Phantom Ship 39. Olivia Cape and the Shrine Jail 3A. The World Leaf 3B. Dragon Queen's Island: Pachisi 3 3C. The Giana Volcano 3D. Cave of Gondo 3E. Gondo Shrine 3F. Leiamland 40. The Dragon Queen's Castle 41. Castle of Baramos 42. Victory! 43. The Cursed Couple 44. The Pit of Giana & The Port 45. Tantegal 46. Nail Mark 47. Garinham 48. Kol 49. The Tower West of Kol 4A. Marsh Cave 4B. The Mountain Cave 4C. Domdora 4D. The Shrine of the Spirit 4E. Mercado 4F. Rimuldar 50. The Sacred Shrine 51. The Sword of Kings 52. The Lair of the Demon King 53. Burg: The Final Chapter 54. The Sky Cave & Zenith Basement 55. Zenith Castle & The Riddles 56. The Celestial Tower & The Wishes 57. Zipangu's Well: Pachisi 5 58. The Ice Cave 59. The Temple of Ice 4. Pachisi Tracks 5. Lists A. Classes and Experience B. Personality Effects C. Monsters D. Monster Medals 6. Thanks *------------------* |1 | Updates/Legal | *------------------* Legal ----- You may not use this guide for commercial purposes. Do not steal material from this guide. Etc, etc. You may contact me by email at mrb1138@rit.edu. Hate mail, Spam mail, viruses, and all other evil devices shall cause Mr. T. to arrive at your home and pity da fool. Or something. Nyaaah. (I'm terrible at writing this section) My goal is to provide a guide that is appropriate. If you find ANYTHING inappropriate (offensive, questionable, etc) in this guide LET ME KNOW (mrb1138@rit.edu) and I'll remove it and bring out an update ASAP. I've been trying to watch myself, but sometimes things get through. Parents: Reading any guide first before letting your children use it is probably the best safeguard. Version History --------------- 0.5 Finished 08/31/01: Completed walkthrough from Romaly Shrine to The Bronze door of the second bonus dungeon. Finished (mostly) Pachisi Tracks and added a few lists. 1.0 Finished 09/09/01: The walkthrough is finished (Including the second bonus dungeon)! I also finished adding all the questions to the FAQ portion (more will be added as I get asked questions). Lists have been updated. Monster stats and items they carry have been added. Purpose ------- I intend to write a good, solid walkthrough that can specifically help any player. While doing this, I will provide lists and other details that will supplement the walkthrough. At the same time, I try to entertain the reader. Any suggestions on how to improve this will be appreciated. *-------------------------------* |2 | Frequently Asked Questions | *-------------------------------* Q: How do I get to the Tower of Najima? A: There are two ways that amount to the same. You can go through the cave that is southwest of the tower, or you can enter a patch of grass in the middle of the forest southeast of Reeve. Both of them will take you to a path that exits on the first floor of the tower, although you can get more treasure by going through the cave on the Promontory. Q: Where is this Magic Bomb? A: Once you get the thief's key, talk to the man in the northeast house in Reeve. (You need the key to open the door.) He will give you the Magic Bomb. Q: How to I awaken the village of Noaniels? A: You need to return the Dream Ruby to the Elves. You can find it in the cave near Elvenham. Q: How can I get the elves to sell me items? A: Elves won't sell items to humans. You need to change your appearance so that you do not look human. When you obtain the Change Staff, return to Elvenham to buy items. Q: Kandar tricked me! Where did he go when I went back up the stairs? A: He fled by jumping off the ledge on the top floor. Jump off the north ledge of the sixth floor for the tower to find him. Q: I don't want to be king. How can I give the kingdom back? A: The king's father said he likes to play. Maybe he's gambling at the monster arena? Q: How do I open the stone wall on the Pyramid's third floor? A: Remember the children's song? Push the western button on the eastern side, then the eastern button on the western side, then the western button on the western side, and finally the eastern button on the western side. To push a button, move forward into the niches at the south side of the floor and say yes. Q: Where is the Golden Claw? A: In the basement of the pyramid, go to the northwest room and search two steps south of the right-hand skull of pair of skulls. This will reveal the secret second basement. You will need the magic key. The claw is in the coffin. Beware, though, for once you have disturbed this tomb, the encounter rate in the pyramid becomes very high! Q: How can I get Norud the Hobbit to let me through the cave? A: Talk to the King of Portoga. He will give you a letter for Norud. Q: The guard at Edinbear won't let me past! A: If you are invisible, you can sneak past. Do so with a HideHerb or Invisible spell. Q: How do I solve the boulder puzzle in Edinbear? A: See the walkthrough for a detailed solution Q: Where is the Final Key? A: The key is in the Shoal Shrine. Sail south of the Tower of Najima and you'll find the shoals. You'll need the Dry Vase to raise the shrine from the sea. Q: Where is the EchoFlute? A: In the Tower of Arp, jump down from the center of the fifth floor. One of the chests here contains the EchoFlute. Q: When I try to sail through this channel, something pushes me back. How do I get through? A: You need to use the LuvMemory right after the spirit pushes you back. This will break the curse. It can be found on the Phantom Ship Q: How do I find the Phantom Ship? A: Use the Bone to locate the ship. The old mage on Greenlad will trade you this for the Change Staff. Q: How can I get to the King of Samanao? He always throws me in jail, and the guards won't let me in his room at night! A: Climb the western tower at night and you can hop down onto the castle roof. A door here leads to the king's bedchambers. Q: Where is the Sword of Gaia? A: Search at the feet of Simon's corpse in the Shrine Jail. Q: Where do I use the Gaia Sword? A: Sail west of Baharata and up a river near the continent that Isis is located on. You should see a Volcano. Use the sword to toss it in and clear the way to Gondo. Q: Where is the Green Orb? A: Go to Tedanki at night and talk to the prisoner. He will give you the Green Orb. Q: Where is the Purple Orb? A: Defeat the Orochi in the Cave of Zipangu and then chase it when it runs. When it is defeated, you will find a chest containing the Purple Orb. Q: Where is the Red Orb? A: Move the boulder outside the eastern wall of the Pirate House and search that spot to find a staircase. The Red Orb is inside a chest. Q: Where is the Blue Orb? A: Go to the temple at Luzami. Accept the priest's challenge and go into the cave. The Blue Orb is in a chest on the final floor. Q: Where is the Yellow Orb? A: Eventually the townspeople will become angry with your dealer. At night, find revolutionists south of the jail and talk to them. Return in the morning and talk to your dealer in jail. He will tell you to where to find the Yellow Orb. Q: Where is the Silver Orb? A: Once you've gone through the Cave of Gondo, you will find a shine. The man here will give you the Silver Orb. Q: I have all of the orbs. Now what? A: Great! Go to Leiamland, in the southwest part of the map. There is a shrine on this icy island. Place all six orbs on the pedestals. Q: How can I become a sage? A: Any character that has the Zen Scroll in his or her inventory can choose to be a sage. Jesters may also become a sage. In either case, the character must be at least level 20. Q: Where is the Sun Stone: A: A secret passage in Tantegal Castle's kitchen leads upstairs. You will find the Sun Stone in a chest. Q: Where can I find the PixyFlute? A: starting from the south-center of Kol's open-air bath, walk south until you run into a tree. Search for the PixyFlute here. Q: I can't seem to climb any higher in the Tower West of Kol. A: You need to leap off the northern ledge of the tower's third floor. You'll find a passageway that leads up to the fifth floor. Q: How do I free Rubiss? A: Play (USE) the PixyFlute while facing her. Q: Where is the Rain Staff? A: There is a shrine just south of Mercado. Upstairs, a Faerie will give you the staff. Q: Where do I go to get the Rainbow Drop? A: There is a shrine on an island south of Rimuldar. Here you will find the man who can make the Rainbow Drop. Q: Why won't the old man give me the Rainbow Drop? A: You are missing one or more of the following items: Sun Stone, Rain Staff, and Crest. Return with all three to receive the Rainbow Drop Q: How do I reach Zoma's Castle? A: You need to use the rainbow drop on the western tip of the continent that Rimuldar is on. This will create a bridge to the castle. Q: I can't get anywhere in Zoma's castle! I just keep getting stuck in infinite loops! A: Search behind the eastern throne on the first floor of the castle. You should find a secret staircase. Q: Zoma is too powerful! How can I hurt him? A: You need to use the Light Orb at the start of the fight. This'll weaken him. Q: Where is the Light Orb? A: The Dragon Queen will give you the Light Orb. Her castle is northeast of the Shrine Jail Q: I've beaten the game. Now what? A: Return to the Dragon Queen's Castle. Step into the sunshine in the back to reach the Sky Realm. Q: How do I defeat Divinegon in 15 turns? A: Have your main fighting types at full strength and cast TwinHits on them. When Divinegon uses an Icy Pulse, quickly restore these. Give your two SageRocks to those in your party who aren't doing the main fighting. Use them to heal whenever necessary. Give WorldLeafs to each character that does not know the Revive spell. Have mages and sages cast BlazeMost as often as possible. If you average close to 500 damage per round, you'll defeat him. Equip your party with items that reduce ice and fire damage, such as the Dragon Armor (fire only), Dragon Robe, Light Dress, Light Armor, and Dragon Shield. This will reduce the damage you receive. After satisfying all of these conditions, remember to be as aggressive as possible. *----------------* |3 | Walkthrough | *----------------* Items and monsters are listed for each area. Inns, Weapon Shops, and Items Shops are listed for areas that have them. Inn prices are for a party of four, and monster listings for towns are those monsters that can be found in the areas surrounding the town. 01. Personality Test -------------------- Items: STRseed Monsters: None In the beginning, the game will ask you a series of questions. Eventually your answers will lead you to a scenario. How you act in the scenarios will determine your personality. Scenarios: 1. You will find yourself in a tower. You have two choices here. You can jump off the edge, or you can leave through the stairs. Jumping off the tower give you a _Romantic_ personality (Those ladies really swoon over men who lead to their deaths). If you leave, you'll be _Lonesome_. 2. You'll find that you are in a cave/dungeon of sorts. Unlike most dungeons, the dungeon master happens to provide you with signs that tell you exactly how to get out of the dungeon. If you read them all and obey them EXACTLY you will end up with a _Stubborn_ personality. If you ignore what the first sign says and then fall down a pit, you'll get the _Selfish_ personality. If you fall down a pit after the second, third, or fourth sign, you'll end up with a _Defiant_ personality. (Ha! I will not obey those stupid signs!) If you try to snag the treasure chests, you'll fall down a pit and get a _Foolish_ personality, because we all knew they'd be trapped. Lastly, if you go to save the maiden who asks for help, you'll get to have an _Honest_ personality. 3. You'll overhear the queen talking about some plot. If you just plain leave the castle, you'll end up being _Happy_. If you tell the main in the eastern chamber that you think the king's orders should always be obeyed (by answering yes twice), You'll end up with the _Sexy_ personality (female) or _Lewd_ personality (male). If you're answers to this guy disagree, you'll get to be _Smart_. If you think the king's orders can be ignored, you'll be _Silly_. And lastly, saying no to the duke's stuff gives you a _Kindly_ personality. 4. An old man will tell you the way out. He'll also ask you to bring back lots of boulders. If you bring back no boulders, or you only bring back one, you get to be a _Lazy_ hero. You can be _Vain_ by only bringing two to five or you can be _Diligent_ by hauling back six to nineteen boulders. A healthy amount of twenty to thirty-nine boulders nets you the _Eager_ personality, while bringing back a hefty forty boulders nets you the _Tough_ personality. 5. You are in a desert. There are two brothers here, and one canteen. Only one could survive. If you tell the brother to leave his brother there, you are a _Bully_. If you tell him to carry his brother, you get to be _Macho_. Lastly, you get to be _Fearless_ by telling him to leave the canteen with his brother. 6. You get to deliver a message for some lovers. If you don't, you are _Carefree_. When you deliver the message, a "Yes" gets you _Weepy_, a "No" gets you a _Solitary_ personality, and a "Huh?" Gets you a _Naive_ personality. 7. You are a monster in a well. You can go out and kill people. This is a fun scenario. If you attack a couple people (one or two) you can be _Valiant_. If you kill everyone, but miss the man in the inn, you are a _Careless_ person. Killing everyone on site makes you _Logical_, and leaving town with the Nun dead, but the boy alive gives you a _Cowardly_ personality. Lastly, if you kill three or more people and the nun and the boy are still alive, you are one _Helpless_ individual. 8. A man forgot his purse and wants you to get it. If you leave the town without retrieving it, you are a _Timid_ person. If you get the purse, the guards apprehend you. Pleading guilty makes you _Vain_, while pleading innocent makes you an _Alert_ person. At this point, you have a birthday and get to meet with the king. In the dresser in your room is an STRseed. Grab this before you go downstairs. The king gives you his blessing to fight the Demon Lord Baramos now that your father supposedly died while fighting at the Giana Volcano. 02. Aliahan ----------- Items: LUCKseed, TinyMedal x2, Antidote Monsters: Slime, Raven Inn: 8g Weapon Shop: Stick, Club, Copper Sword, Cloth Armor, Traveler's Clothes, Leather Armor, Leather Shield Item Shop: Herb, Antidote, WarpWing, PotLid From the throne room floor, head to the southwest room and open the dressers to snatch a LUCKseed that you might find useful. If you talk to everyone on this floor, they talk about the Cave on the Promontory and about how it's connected to the Tower of Najima. File this away for later. Someone is also convinced that Ortega isn't dead. He realizes this is a video game, and that such things are common. Go downstairs and be ready to explore the rest of the castle. You'll learn that a thief named Bakota made a special key that opens simple locks. Since nobody here has any talent, they all thing that this is an amazing accomplishment. If you go into the north courtyard, you'll find a path that leads to a basement. Down here is the jail. You can talk to Bakota and he'll complain about some old guy in the Tower of Najima that locked him up and stole his key. Maybe we want to head to the tower? If you head out the south passage here, you'll find a thief key door. On the other side is a path that leads to Najima Tower. Too bad we don't have the key! Going back to the first floor, in the southeast portion of it there is a room with two barrels. The western one holds your first TinyMedal. The other barrel hides an Antidote. That's all for the castle for now. Go outside to the town. Apparently Aliahan ruled the world awhile back. It also seems that it lost power. Strangely, nowhere else in the world seems to recall this ^_^. You can learn from another lady that Reeve is to the north. In the inn, you can learn about some guy who was injured while making a Magic Bomb. The injured man talks about how he wanted to go across the sea. I wonder if the bomb is connected with crossing the sea, somehow? The old man by the well will tell you that Najima Tower is on the island west of the castle, and that you can't miss it. If you walked outside, you'd see that he was right, hehe. Search the well to find that you can climb down it. You'll find a house down there. What the heck? If you enter it, you'll find the TinyMedal Man. He'll trade you items for TinyMedals, so return to him as you find them. The medals you obtain are cumulative, so you don't have to worry about saving up for items like you did in Dragon Warrior IV. North of the well is a guy who tells you that day turns into night if you walk around outside for long enough. No kidding! Apparently, he thinks you are an idiot. North of him is a church. Stop by your house to raid it for goods. There is an Herb in the southern barrel on the first floor, and you can swipe your grandfather's life savings from his dresser. After you steal his five gold, he can no longer by food and will be forced to start eating the furniture. No, really, he doesn't mind you stealing his money. You can also get a free nights rest if you talk to your mom when you're in town. You see, in RPGs, Inns and beds and tents are magical things that completely heal ALL of your wounds and restore your mind to full strength. Thus, by resting you'll have your HP and MP completely restored. I wish it worked that way in real life. In the northwest part of the town is the tavern. There are 25g in a barrel here that you can feel free to swipe. Upstairs you can register party members. Strangely, you can't name people certain things. In game names, like Eric and Loto are forbidden, as well as certain expletives. However, some things slipped through their censorship operation. Weird. If you really want to, you can have a party of people named ????, 1337, and Blah, though. Once you have the party members registered, you can go downstairs and talk to Ruisa in the northwest part of the first floor, she'll add members to your party and dismiss others. When you have your party assembled, you can buy equipment at the weapon shop, and then leave town to fight monsters and gain levels. The game recommends a part of a warrior, cleric, and mage, but I prefer a fighter, thief, and mage. Either way, it is your choice in the end. After awhile of wandering around the outside, the grass will turn dark green, and then a weird bright kind of blue. This is evil, killer goo that seeps up from the ground to engulf the world in a blue gooey evil mess. Actually, night fell. Unfortunately it fell on your third party member, squashing him completely. Now that it is night, head back into Aliahan. Remember the guy who thought you were an idiot and told you that night eventually occurred? Go to his house. You can now raid it and steal everything he owns. As revenge, of course. Go upstairs and grab his TinyMedal from the eastern dresser. That'll teach him to insult you! Someone here finds that when he goes to bed and then wake up, that it is morning. This is quite possibly the most brilliant observation that anyone in this game will make. Take this as a warning. 03. Reeve --------- Items: Muscle Book Monsters: Raven, Slime, HornyHare, Anteater, Babble, StingWasp, Froggore, Magician, Almiraj Inn: Weapon Shop: Bronze Knife, Copper Sword, Sickle, Training Suit, Leather Armor, Turtle Suit, Leather Hat Item Shop: Turban, Herb, Antidote, Repellent, WarpWing Once you are really sick of Slimes and Ravens, head north of Aliahan and cross the bridge there. Head a bit west and then north and you'll see a town. This town is Reeve. You can wander outside the town to fight... Ravens and Slimes... and HornyHares (the most inappropriate monster name ever) and Anteaters. There are harder monsters to the east if you want to fight something more challenging. Inside the town, you can learn that people who want to travel away from Aliahan look for the Magic Bomb. The bookcase in the building next to the item shop holds a Muscle Book. Lastly, there is a weakling who cannot move a simple boulder in the southeast part of the town. Move the boulder and search the spot it was on for a TinyMedal. The man here just talks about how awesome you are. :) You'll want to stock up on the best weapons and armor here. This goes without saying for every new place we'll visit. 04. The Cave on the Promontory & The Tower of Najima ---------------------------------------------------- Items: Herb, Traveler's Suit, TinyMedal, WarpWing Monsters (Cave): Slime, Raven, HornyHare, Anteater Monsters: Tower: Raven, Froggore, Anteater, Babble, Butterfly Inn: 8g When you are ready, head south of Reeve and stick along the western shore of the lake that is east of Aliahan. You'll see a cave here on the Promontory. Enter this to begin your journey to the tower. The first floor is a very simple square room. Walk down the stairs in the opposite corner. Here, walk east down the passage, and it'll curve north into a room. Take the southeast exit to reach a room that has a chest. In games such as this, you will constantly encounter random chests in caves that people leave there just for craps'n'giggles. Take the Herb from the chest and return to the room that you just came from. This time, take the north exit of the room, and follow it to yet another big room. This room has a chest laying in plain view. You can procure a nice, healthy Traveler's Suit inside. Take the north passage in the room to enter yet another room with a chest. This one contains 56g. Head back through the entrance you used to enter this room and immediately take the eastern passage to reach a staircase up. This is the tower's basement. Head east and you'll come to a room with a staircase leading up. This leads into the first floor of the Tower of Najima. Let us ignore it for now and point out a few other things. If you keep heading east, you'll come to another staircase up. This goes to the basement of Aliahan's castle. We'll need the Thief's Key to get through the door there, though. If you head north, you'll see that there is a room to the west. The chest here contains 32g. The path also curves east. Down this hallway is a Thief Key Door that you cannot yet open, and a staircase up. This staircase leads to the patch of grass in the forest southeast of Reeve (you might have seen it.) You could have also come to the tower by this route, but you'd be backtracking if you wanted the treasure from the cave. Go up to the first floor of the tower. Walk north through the doorway above the dragon statues. Then, on the second doorway on the west side of the building that you encounter as you walk north, there is a stairway leading down to an Inn. Use it if you need to be healed, although I hope you won't have to by this point. This is a mysterious inn, which can stay in business even though it is located in a MONSTER-INFESTED tower that almost nobody ever visits. Go back upstairs and walk directly east from this room. You'll find another room with a staircase leading up. Use those stairs to reach the second floor Walk west into another room, then north into a little intersection. Walk west to enter a room with a chest that holds a measly 40g. Then go back and walk west into a room with a staircase leading up. Use this staircase. You will be in a lone room with a chest. Grab the TinyMedal and walk back downstairs. Head back to the room with the stairway that we used to originally enter this floor. This time, walk all the way south, then all the way west and walk north to the room there (Be careful not to fall off the edges). Walk up the stairs here to the third floor. Follow the path from the staircase north. When you can go eastward, do so. Ignore the first room to the south and go south at the second room to grab a WarpWing (Room entrances look like an unfinished edge in the normal wall and aren't too hard to spot). Go back to the first room that we passed and enter it for a staircase up to the fourth floor. There is an old man here. Talk to him and an exclamation point will appear above his head. None of this should seem unusual to you, since such things often happen in real life. Why, just the other day, my friend Lenny had three pop up above him in a one- hour period of time! He'll also talk about how he constantly dreams about you, and gives his Thief's Key to you while telling you about personality- changing books. Toss it in your back and steal his Tomboy Book from the western bookcase. There are a few ways to exit here. You could climb down the tower and use the cave to exit. You could leap off the tower and enter it to use the cave to exit. Or you could leap off the edge and use a WarpWing (or a Return spell, if you know it) to return to Aliahan (or Reeve). I recommend the latter. 05. Thief Key Stuff ------------------- Items: TinyMedal, Wooden Hat, AGLseed, INTseed, Magic Bomb, Antidote Monsters: None Return to Aliahan castle to loot some new areas. Walk over to where the princess is in the north courtyard. To the west of her should be a thief key door. The man here talks about breaking the sea on the traveler's gate with a Magic Bomb, and how there's an old guy in Reeve who studies Magic Bombs. You can swipe a TinyMedal from the dresser here. That makes five TinyMedals. Go to the TinyMedal Man to receive your first prize: The Spiny Whip. Whips are wonderful weapons that can hit an entire group of enemies, doing progressively less damage to each on after the first. Their only downfall is their inability to critically hit. A man in the southeast corner tells you that Magic Bombs are used to smash walls. A woman outside the walls just northeast of this room will tell you that in the past, there was a traveler's gate at the far east of the continent if you tell her you came out here just to see her. Go to the patch of grass southwest of Reeve. Walk down the passage and open the thief's key door there. Inside are two chests. There is a Wooden Hat in the western chest, and an AGLseed in the eastern chest. In reeve, open the thief's key door in the inn to find directions to a spring in the eastern part of the continent. This is the Tempt Cave. In the northeast part of the town is a house with a thief's key door. Enter to find a huge pot. There is an INTseed in the eastern vase on the first floor. Go upstairs and an old man who decides that because Ortega's daughter (or son) barged into his house, he must give you the Magic Bomb. Swipe the antidote from his dresser. 06. The Tempt Cave (or the Cave formerly of Enticement) ------------------ Items: WarpWing, TinyMedal, MagicMap, Antidote, Knife Monsters: StingWasp, Echidna, Almiraj, Butterfly, Magician, Catapila, Babble Follow the directions of the guard at the inn to reach the spring (Go east of Reeve, then south). Along the way you'll find a small shrine. The man here tells you to go to the Tempt cave by the spring with your Magic Bomb. There is a WarpWing in the western vase, a TinyMedal in the eastern vase, and a book about whips and boomerangs in the bookcase. North of here is a spring. At the back of the spring is a staircase leading down to the tempt cave. Naturally, and old man is here to tell you that the stairs are sealed by a wall. As if you couldn't notice that yourself. Walk down to the wall and use the Magic Bomb to blow it up. Boom! There by the stairs that contains a MagicMap (of the world). Take it and be prepared to consult it often. Go down the stairs. There are many pits on this floor. Don't fall down them. If you do, the staircase back up places you just to the east of where you stair this floor. Keep heading north until you are about to fall into a pit. The path east of the pit curves around to the north side of the pit. When you are on the north side of the pit, head north until you run into a wall (Ouch!). Walk west to reach a chest containing an Antidote. Then, walk west all the way. From here, walk south until the passage curves west. Walk west until you reach the first intersection, being careful not to step into a pit. Head north at the intersection and take the first western passage to a chest that stores a Knife. Go back to the intersection and walk north, following the path west and then north to a staircase. Downstairs, take the western path to its end to reach the traveler's gate. This will take you to a small patch of grass south of Romaly. 07. Romaly ---------- Items: MoonHerb, Antidote, Toughness, Smart Book, TinyMedal x3, Leather Hat, Cheat Book, Token Monsters: Manabat, Almiraj, Catapila, PutrePup, Magician, VenomToad, RogueNite Inn: 12g Weapon Shop: Knife, Sickle, Spear, Leather Armor, Shell Armor, Chain Mail, Bronze Shield Item Shop: Iron Apron, Leather Hat, Herb, Antidote, Repellent, WarpWing, MoonHerb Head north to Romaly. There's some strange rumor going around that a hero from Aliahan is supposed to come and defeat the Demon Lord. I wonder who that could be? Downstairs in the weapon/item shop you can find a battle arena. You can bet on monster fights here and rack up gold if you are lucky. At the church, you learn that Kazave is to the north. A dresser on the first floor of the inn holds a MoonHerb; the upstairs dresser has an Antidote. In the church, the dresser has a Toughness, which gives a character extra vitality and makes them Diligent. The center bookcase has a Smart Book (This is a book that homes in on its target). The house west of the pond has a TinyMedal in its northern vase; you can find a Leather Hat in the dresser. Head up to the castle gate, but don't enter yet. Walk east of the gate and search one square east of the torch you find so that you can pick up another TinyMedal. Enter the castle. A guard complains that monsters are hard to the east, and that you should go north first. The old man at the top of the eastern tower mentions that his son likes to play a lot, and that this habit remains even though his son is now king. Remember this. In the western tower you learn that Shanpane Tower is to the west. The prisoner at its top tells you that Kandar is holed up in Shanpane Tower with a bunch of goons. He suggests that you go punish him. Who is Kandar? Now go to the throne room and talk to the king. Like most kings, he will tell you what experience you need for your next levels, and then save your game. And then he'll complain that Kandar stole his crown, and that he wants it back or he'll throw a hissy fit. If you get it back, he says he will reward you, so we may as well try. In the southeast courtyard on the first floor, search the corner where the two lines of bushes meet to get a TinyMedal. You can find a Cheat book in the king's father's bookcase, and a Token in his dresser. That's all there is in the castle to loot at the moment. 08. The Forest North of Romaly: Pachisi 1 ----------------------------------------- Items: Token Monsters: None Heart almost directly north of Romaly for a while and you'll see a shrine in a forest near mountains. Enter to find your first Pachisi Track. You can find a token on the altar in the eastern room on the first floor. There is not too much to this track. You might like the Wooden Boomerang that can be found on the track. You get a Steel Sword and 500g for winning. 09. Kazave ---------- Items: TinyMedal, LifeAcorn, Fur Hat, Boxers, Token, Club, Poison Needle Monsters: PutrePup, Catapila, KillerBee, Army Crab, Butterfly, RogueNite Inn: 16g Weapon Shop: Spear, Iron Claws, Chain Whip, Iron Armor, Fighting Suit, Bronze shield, Scale Shield Item Shop: Wooden hat, Herb, Antidote, Repellent, WarpWing, MoonHerb, BunnyTail Keep walking north, into the mountainous region and you'll see a town. This is Kazave. Here, you'll learn that Noaniels is to the north, and that Shanpane Tower is to the west. The man in the graveyard talks about dead man who killed bears with his fists. If you come back at night, the ghost of the fighter tells you he used Iron Claws. If you have a fighter, you might want to pick some up :). There are rumors at the tavern that there was as village put to sleep for angering some elves, those nasty elves. An old man in the town preaches the joys of poison needles, and how cowardly weaklings can use poison to slay strong monsters. ...or something like that. Search at the base of the eastern gravestone in the cemetery to find a TinyMedal. This is your 10th TinyMedal. Feel free to return to Aliahan to collect your garter, which gives a female a little extra defense and makes them Sexy. If you walk around to the back of the tavern you can find a secret stairway up to the second floor. There is a LifeAcorn in the north barrel and a Fur Hat in the eastern dresser. The item shop's dresser contains some Boxers. The eastern dresser in the Inn contains a Token. At night, you can go upstairs in the tavern to learn that a colony of elves live in a forest west of Noaniels. You can also steal the item shop owner's Club and Poison Needle. 0A. Noaniels ------------ Items: STRseed, MoonHerb, Kilt, AGLseed, Tragic Book Monsters: VenomWorm, GasCloud, PutrePup, RogueNite, MadRaven, MadHound, Shadower, ArmyCrab Inn: Item Shop: Steel Sword, Wizard Staff, Evade Clothes, Repellent, WarpWing, MoonHerb, SpiderWeb Travel north of Kazave and you'll soon see this village. Talk to everybody and find out that they are all asleep. Zzz... Unfortunately, you cannot buy any of the items or sleep at the Inn. Doh! There is one person awake here. He is in the southwest house. He wants you to return the dream ruby to the elves so that the town can wake up. He also tells you that Elvenham is to the west. In the northeast house, there is a STRseed in the vase. Upstairs in the inn, the eastern dresser in the bard's room has a MoonHerb. The dresser in the western room has a Kilt. A vase in the southwest house's first floor contains an AGLseed. There is a Tragic Book upstairs in the eastern bookcase. 0B. Elvenham ------------ Items: TinyMedal Monsters: VenomWorm, GasCloud, PutrePup, RogueNite, MadRaven, MadHound, Shadower, ArmyCrab Travel west of Noaniels. You will see a cave. Also, near the cave is a patch of grass in a forest. Like most patches of grass in forests, this hides a secret. That secret is Elvenham. Nobody lives here except paranoid, racist elves. They hate humans and they are afraid that people are going to come and get them. There is one human here. Apparently his son ran off with the elf princess. If you talk to the queen, she'll at least mention that some Noaniels man ran off with her daughter and the precious Dream Ruby. Naturally, she blames the human for tricking her daughter, because as we all know, humans are evil mean things that have no regard for other races. (I'm not entirely sure if I am being sarcastic there, actually.) There is a TinyMedal here, in a spot that is almost impossible to describe. West of the king, on her level, there is a little niche that is a 1x1 square. Search here for the TinyMedal. Here is a map: (x marks the spot). _ _ _ _|x|_ | | | |__| | | | 0C. Cave Near Elvenham ---------------------- Items: Repellent, Spear, STRseed, Rosary, Leather Dress, DreamRuby Monsters: Toadstool, MadHound, Vampire, Carnimoth It's easy to locate this cave. It's right near Elvenham ^_^. You could call this Noaniels Cave, too, I suppose. You star tout by walking south. You could walk north, but you wouldn't get very far, since there is a wall there. Take the first west you come to and you'll enter a room with a treasure chest. Opening it nets you 288 more gold. Continue south on the main path, ignoring the next west you come to. There is only an old man there who tells you that there is a healing spring somewhere in this cave. Eventually, the path will curve east. Go north into a room once you can. The chest in there has some Repellent. Go back out and travel all the way south to a staircase. Walk down the stairs. Walk to the west end of this passage and go down the stairs you'll find. Follow this path, collecting the TinyMedal from the chest, and head up the stairs. And, yet again, walk down this passage and head up the stairs to the first floor. Walk west to go down some more stairs. There. Now that we're down that little treasure side trip, we can get back to what we mean to do. You are standing by the healing spring. Walk around and step in the magical glowing spot. Your HP and MP will be restored. Level up around here if you wish. When you are finished, take the west exit from the room. From here, travel all the way north until you can't anymore. Take the western path to a room with a chest that stores a Spear. Then take the eastern path to a room with a chest containing a STRseed. Walk back to the intersection and go south into the big room. There should be an exit to the west that you passed on your way up. Walk down that path and follow it to a room with a staircase leading down. Use that staircase. Head north and then follow the big path west. You should see a staircase leading down. Ignore it for now. You'll be on a small island in an underground lake, but it's a dead-end. You'll want to be down there, but we'll need to use another path. Head south of the staircase you found, and then take the east path to a chest containing a Rosary. After getting this, returning to that staircase you found. Travel west once more. At the end, walk a little bit south, then head west, and then all the way south. At the end of this hall way is a chest that holds 224g. Walk back north and head east at that intersection. Then travel south, and at the end of the hall, head east into the side passage. A chest here holds a Token. Walk out of the little alcove and head north, moving east at the next opportunity. Here is a chest with a Leather Dress. There is also a stairway down. Use these stairs. Follow the path to a ring of stones that have a chest in their center. Open the chest to find the DreamRuby! You'll also find a note. Apparently the couple was really in love, and drowned themselves in the underground river because the elf queen didn't approve. Now, I've never eloped before, but I would assume that if one's parents did not approve, that one would not think to drive into an underground lake with his/her mother's prize jewel and drown myself. But maybe elves and humans of long ago thought differently. Either way, you have the jewel. Take it back to the elf queen and she'll learn that because of her disapproval, her daughter and lover committed suicide. She'll then proceed to blame it all on humans and give you some Wake Dust. You can then go back to Noaniels and wake some sleepy people up. In Noaniels, you'll learn that the tower was put to sleep shortly after Ortega left and that he was headed towards Ashalam on rumors that the Magic Key was there. You'll also learn that it is a town east of Romaly. 0D. Tower Shanpane ------------------ Items: Bronze Shield, Golden Crown Monsters: Manabat, KillerBee, ArmyCrab, GasCloud, BigShroom, VenomWorm, RogueNite Head west of Kazave, and you'll eventually reach the Shanpane Tower. From the entrance, head northeast. You will enter another room, head southeast. There is a staircase in this room. Ignore it for now, and exit the room by going west. Curve south and then east and you'll reach a treasure chest that holds 430g. Now go back and up those stairs. Head west out of this room, and travel north. Stick along the wall and you'll be able to enter a room at the north end of the floor. There is a staircase up to the third floor here. Head east and then north and you'll reach a room with a treasure chest. This chest has a Bronze Shield in it. Then head west from the staircase and curve clockwise around to the last room, in the northwest part of the floor. The stairway to the fourth floor is in this room. Head to the front of the room on this floor and use your thief's key to open the door. Walk up the stairs to the fifth floor where some goons will run up to the next floor to inform their boss. Head up the stairs on this floor. Here, you'll find Kandar. He'll open a pit below you. Climb back up to find that he's not there... Where could he have gone? Look around the room. Do you see anything obvious? Follow him and be prepared for a fight. Cast increase to improve your defense and kill off his goons first. Then Kandar should be easy if you heal occasionally. When you win, you'll be able to grab the Golden Crown from his chest. 0E. Becoming King ----------------- Items: None Monsters: None Return to Romaly and give the king back his crown. To show his recognition of your heroics, he asks that you become king. If you say No enough, he will agree to let you stay an adventurer. However, if you say Yes, you'll get to wander around being king for a while :). People will praise and practically worship you. You get to be a rude snob and look down at people. It's nice. However, you can't finish the game like this. So once you get bored, find the king and tell him that you don't want to rule anymore. He'll agree to be king again. Whenever you save your game at Romaly from now on you'll be offered the kingdom again. Hehe. 0F. Ashalam ----------- Items: BugPowder Monsters: Wild Ape, Vampire, GasCloud, MadHound, CatFly Inn: 28g Weapon Shop (Day): Chain Mail, Iron Armor, Bronze Shield, Scale Shield, Iron Apron, Fur Hat Weapon Shop (Haggle): Wizard Staff, Holy Spear, Iron Axe, Skirt, Black Clothes, Iron Helmet Weapon Shop (Night): Knife, Sickle, Spear, Chain Whip, Iron Claws, Iron Axe Item Shop: Antidote, MoonHerb Item Shop (Haggle): Herb, Antidote, Repellent, WarpWing, SpiderWeb, Gold Necklace Set out east of Romaly, and cross the bridge you'll find. Keep heading southward (and just a bit east) and you'll reach Ashalam. Some shops require you to haggle. Just keep going lower until you will buy the item. However, the lowest price is always twice what you could buy it for elsewhere. You decide if it is worth the price to get the item now. This town has two sides to it depending on if it is day or night. I shall start out in the day. Here, you can learn that in the desert to the west is a kingdom named Isis. There is talk that Ortega went south to find a key. A guard at a closed weapon shop says that if you go south through the desert you'll find a cave in a swamp near the mountains. Apparently the old guy there knows about the Magic Key. There is BugPowder in a dresser in the inn. At night, you can enter a building in the western part of town. Upstairs, you can snatch a token from the dresser. If you are male, the dancer in the courtyard will offer to give you a powder-puff massage. It's a bit of a humorous scene. That's about it for Ashalam for now. Walk southwest of the city to find a special place. 10. Forest Near Ashalam: Pachisi 2 ---------------------------------- Items: TinyMedal x3 Monsters: None The shrine in the forest southwest of Ashalam is the second Pachisi Track. On the first floor, search the southeast corner of the western center blue square for a TinyMedal. You can find a TinyMedal in a vase on the track, and you'll get one for reaching the goal. You'll also get a mace at the goal, which is a good whip for your priest. 11. Desert Cave --------------- Items: Token, TinyMedal, Tomboy Book Monsters: None Head west of the Pachisi Track and then south once you reach the desert. If you follow the mountains, you'll see a cave in a swamp. Enter it. The old man here will tell you where the Magic Key is. Then he'll tell you to go to Isis, in the desert. After learning this, repay him by stealing all of his stuff. Apparently this is the proper form of payment in this world. The western Dresser has a Token inside. The western vase has another TinyMedal. You can get another Tomboy Book from the eastern bookcase, too. 12. Isis -------- Items: TinyMedal x2, Boxers, Starry Bracelet, Token, Defy Book, Brave Book Monsters: HellCrab, BigShroom, Flamepede, CatFly, CarniMoth, MummyMan Inn: 40g Weapon Shop: Steel Sword, Holy Spear, Iron Axe, Iron Armor, Silk Dress, Iron Shield, Iron Helmet Item Shop: Turban, Herb, Antidote, Repellent, WarpWing, MoonHerb Walk east from the cave and then head north when you see the oasis. Step on the grass in the southwest corner to reach the town and castle of Isis. Here, you can learn that the queen is beautiful. The conversation goes something like this: "Did you know our queen is beautiful?" "Why, yes! I did! This is an RPG! The queen is always beautiful in an RPG!" You can also learn that in the northern part of the desert is a Pyramid. Apparently the late Pharaoh was buried there. Some guy named Sokras is waiting for nightfall. The vase in the building just south of the weapon shop has a TinyMedal. Upstairs in the weapon shop owner's house, you can grab some Boxers from the western cabinet. By some odd dimensional stretch made possible by this being a video game, the upstairs of this building is a lot big than the ground floor. You can search at the base of the middle tombstone in the graveyard for a TinyMedal. You can find a Brave Book in the well. There is a monster arena just north of the entrance to this town. Walk to the castle. After going through the initial gate, travel west and go through the gap in the pillars here. Travel all the way north until you reach a staircase leading down to the basement. Walk east and then north once you can. Go down the stairs to the tomb and open the chest. You'll get the ever-powerful Starry Bracelet. A spirit will appear and ask if you took the item. If you're honest, he'll thank you for your honesty and let you keep it. If you lie to him, he'll fall for it and let you have it. This teaches us that lying is okay. *scratches head* Go to the main entrance of the castle and head north this time, into the main part of the castle. Here, you learn that the pyramid is rigged with traps. This doesn't seem unusual. You'll also learn that there are places in the pyramid where spells do not work. It is best to bring many herbs. The northeast room has a Token in the western dresser. The bookcase in the southeast room has a Defy Book for your enjoyment, too. Go upstairs and to the northeast room where the children are. There song is as follows: "Round buttons are magic buttons. Round buttons open a door. From west of east to east of west. From west of west to east of east." Remember this, because someone tells you that this song is the key to the pyramid. The queen here thinks her beauty is useless. This is also typical of RPGs. She'll save your game, though. 13. The Pyramid --------------- Items: INTseed, TinyMedal x3, MagicKey, WarpWing, STRseed, AGLseed, Skirt, Ruby Ring, StoneWig, Flashy Coat Monsters: MummyMan, TrickBag, KingToad, Mummy Walk directly north of Isis and you'll encounter the pyramid. There are many traps inside to thwart you. Walk north into the pyramid. At the first intersection, there is a pit in the center two squares. Be sure to walk around them. If you fall, head to the southwest corner of the basement. There will be a passage to the outside wall of the pyramid from there. The chests down the east and west passages at the first intersection are empty. Head north to the second intersection, which has hidden pits in the same location. To the west, there are three chests. Each one is a Cannibox, except the north chest, which is empty. North is a dead-end, and east will lead you to a staircase up. Use that staircase. The second floor is a maze. Walk south to the first second, then travel all the way west to a wall. Walk south to a chest that contains an INTseed, and then walk all the way north, and turn east at the corner. Go down the stairs here. The western chest in this room is a Cannibox. The other is empty. Walk down the western passage and open the chest you'll find to procure yet another TinyMedal. After this, go back to the second floor. Follow the passage to the first intersection, then travel east. Once you are able to, travel south, and then east again when you run into a wall. There should be a staircase here. Walk up to the third floor. The left and right passages will lead two places. If you go north at their ends, you'll find a staircase to the fourth floor. However, you need the magic key to do anything on that floor. If you go south at their ends, there will be two niches on each side. If you walk into them, you'll find round buttons. Use the combination in the children's song to open the sealed door that is to the north of the stairway in this level. If you push them in an incorrect combination, a pit opens up and drops you to the third floor. Once you've gotten the combination correct, walk up the northern passage in the third floor to find the MagicKey and a VITseed. Now, go to one of the staircases that lead up to the fourth floor and open the door on that level. There is a large amount of treasure on this level. When you search each chest, four MummyMen will attack you. Be prepared. Starting from the northwest hest and going clockwise, the chests contain 176g, WarpWing, STRseed, 80g, AGLseed, 112g, Skirt, 304g, Ruby Ring, 56g, TinyMedal, StoneWig. Go to the southern part of the room and up the staircase to the fifth floor. The lone chest here contains a Flashy Coat. Travel up the stairs to the roof. Walk west along the ledge and then north once you can. At the end of the ledge is another TinyMedal. Jump off the ledge and begin your tour of the realms you've visited. Since you have 21 TinyMedals by now, why not start in Aliahan? 14. Using the Magic Key ----------------------- Items: Hero Ring, AGLseed, STRseed, Lune Rod, Joke Book, TinyMedal x3, Silk Dress, INTseed, Ruby Ring, Tiara, LifeAcorn, Wizard Ring, Golden Claw Monsters: None In Aliahan's castle, there is a magic key door preventing access to the treasure room. Not anymore! Proving that RPG people like the hero to steal, the guard says he won't look while you're in the room. Why a nice guy! You can snatch (top-left to bottom-right) 128g, 336g, a Hero Ring, AGLseed, STRseed, and Lune Rod. Return to Ashalam and explore the town at both day and night. You will learn that a cave northeast of Ashalam leads to the eastern realms, and that you need a hobbit to guide you. Apparently, the hobbit there, Norud, doesn't like to help people, but is friends with the king of Portoga. In the northwest of the town, there is a building requiring the magic key to enter. Upstairs, you can steal a Joke Book from the bookcase. On the northeast blue square, you'll also find a hidden TinyMedal. If you come here at night, there is a Demonite that was pretending to be a cat. Now, return to Isis. You'll need to return at night to accomplish anything new. Go to the castle treasure rooms. The guards sleep at night. The chests in the western room, from northwest and clockwise, contain a Silk Dress, 72g, INTseed, and a Ruby Ring. The eastern room, by the same pattern, contains a Tiara, LifeAcorn, 80g, and a TinyMedal. Visit the queen in her bedroom at night and talk to her. Then search behind her bed to find a Wizard Ring. Finally, return to Romaly. At the north end of the castle's first floor is a silver door. Open it and search the bush that is closest to the pond on its eastern side. You'll grab a TinyMedal for doing so. You'll also learn that Portoga is a ship-making kingdom. Back in the Pyramid, you can search the basement to find a secret passage down to a second basement. You'll need the magic key to get the treasured Golden Claw. However, once you've desecrated the tomb, you'll get attacked almost continuously while you are inside the pyramid. 15. Romaly Shrine ----------------- Items: None Monsters: None Follow the coast east of Romaly; you'll hit the shrine after a short walk. There is not much to do here until we get the final key. Just use your magic key and head to the other side of the riverbank to continue on to Portoga. 16. Portoga ----------- Items: TinyMedal x2, Token, STRseed, Tragic Book, King's Letter, Tattoo, VITseed, Mist Rod Monsters: Druid, MadHound, MadRaven, RogueNite, Toadstool, Vampire Inn: 40g Weapon Shop: Steel Sword, Iron Axe, Steel Whip, Iron Armor, Iron Shield, Black Garb Item Shop: Herb, Antidote, Repellent, WarpWing, MoonHerb Portoga is a town with a castle in it. Here, you'll here talk bout a couple that is no longer seen, as well as clues that the king loves pepper, which is sold in the east. Since most people are powerful heroes, the journey is dangerous, and so the king is forced to eat bland food. Someone else mentions that if you had a ship, you could travel the world. Oddly enough, there is a dock here. I wonder if you could get a ship... Behind the Inn is a little horse pasture. Try searching around the bushes to find a TinyMedal. You can also look in the inn's dresser to grab another Token. A short walk northwest of the Inn lays a building. Upstairs, you meet a girl named Sabrina who pines for her long lost lover (could she be one of the lovers that met by the water?). You can also grab a STRseed from the western hanging sack in the southern room. Lastly, head north of the horse pasture and then west above the castle, eventually you can head south and down some stairs. An ex-priest sits here whining about a great swordsman and his beautiful lover and how Baramos put a curse on them (Read: defeat Baramos, break curse). Being the kleptomaniac hero that you are, feel free to help yourself to the TinyMedal Mr. Priest was cooking in his pot, as well as the Tragic Book on his bookshelf. He won't miss them. Now that you've pillaged the town, it's time to move on to the castle. Here, the king whines about how bland his food is without pepper, and gives you a letter so that the stuck-up hobbit will let you through so that you can risk your neck getting it for him. You see, that's what kings do. Of course, he is willing to trade you a ship for some pepper, so you might be inclined to do so. While you are at it, hire a shrink for the king. His Chancellor is a bit more competent and will save your game for you if you ask nicely. You'll also hear about a temple in the east that lets people change classes. Damn, the east is a happening place, isn't it? If you like to be electrocuted, go after the three chests here. They contain a Tattoo, VITseed, and Mist Rod, from west to east, respectively. If you come back at night, you can meet Carlos in the horse pasture where the horse was standing earlier. He asks you if you know Sabrina. Either way, he weeps for her. You can then go visit Sabrina. She'll say "Meow." Apparently she lives a secret life as a cat. Cast return and head to Ashalam. 17. Cave of Norud ----------------- Items: LifeAcorn, Training Suit, Club Monsters: None A short hop and skip to the northeast and you'll be in Norud's grumpy home. Dive into his well and search the northeast corner to find a LifeAcorn. Feel free to steal his training uniform and club from the chests by his bed. He won't yell at you for stealing. Talk to Norud so that he can yell at you to go out, and then wave the letter in front of his face (Read: USE the item while facing him) and he'll rant about how he can never refuse the king. Follow him and he'll break open a rock wall with his head. You see, Norud is really a hobbit android from the future, designed to break down solid rock with his head of destruction. Strangely, he knocks down a wall that is a longer route than if he had just knocked down the eastern wall, but we'll ignore this for now. Continue on through the boring passage and up the stairs to the land of Baharata. If you head south and east, you'll reach the town of Baharata. For now, let's head north-ish to the Shrine of the Cape of Olivia. 18. Cape of Olivia Shrine ------------------ Items: None, yet Monsters: None Inn: 40g There really isn't anything here except an inn and two doors locked with the final key, however some information can be gathered here later, so it's a good thing to remember it's existence now. Rest if you fell asleep during the battles on the way here, and head south the east to Baharata (One of the coolest town names in the game. Say it out loud a few times, and try different tones of voice. It's fun). 19. Baharata ------------ Items: TinyMedal, Traveler's Clothes Monsters: HeatCloud, Catfly, Vampire, DeadHound, DeadStool, Antbear, HunterFly Inn: 48g Weapon Shop: Mace, Shears, Force Staff, Steel Armor, Magic Shield, Black Hat Item Shop: Herb, Antidote, Repellent, WarpWing, MoonHerb, SpiderWeb A quaint little town known for monster-repelling sacred river water and pepper, Baharata is probably one of the strangest RPG towns I've visited. A man here will talk about how the Demon Lord is from an icy, horrible land and how he'll bring destruction blah blah blah. You'll also learn that the pepper shop owner's daughter has been abducted and that the shop owner refuses to sell any pepper. You'll also learn that the Force Rod is a unique weapon that transfers magic points into damage-dealing pizzamm! ...Or something. The pepper shop guy will ask you to save his daughter, and the boyfriend (named Gupta) of the daughter will run off to save her so that he may be kidnapped also. *Sigh* Assuming you want to get anywhere, you probably will want to think about saving them. Anyway, you can head down to the sacred river and drink (search) it in order to give yourself a monster repellent effect. It's just alike to the item and spell: mostly useless. Walk around some more and you'll learn that this town is a real pain to walk around in. You'll also learn that the Dharma temple is up north and that people change classes there. The same man also lets slip that there is a connection between being a Jester and becoming a sage... In the inn, start pillaging. You can snag a TinyMedal from the dresser in the eastern room. Then head upstairs in the pepper shop and swipe the Traveler Clothes from their dresser. That'll teach them to stop selling pepper! All in all, that's about all you can do here. 1A. Baharata Cave ----------------- Items: TinyMedal, VITseed, AGLseed, STRseed, INTseed, LifeAcorn, Token, LUCKseed Monsters: Shadower, Catula, Executer, Mystifier, HunterFly, CatFly, TrickBag Head east across the bridge from the town and the swing up and west (across another bridge) and you'll reach Baharata Cave. (You can also keep heading north to get to Dharma and the Tower of Garuna, from which you can head east and north to get to Muor, but that is ill advised right now. This is a fun little cave filled with a bunch of rooms that look alike. It's also quite easy to get through. From the initial staircase, head west into the next room. Just about every room in here looks like this. Head north until you enter a room that needs the thief key (you'll hear the sound of a door opening). There are two chests in this room. One of them is a Cannibox. You can cast X-Ray on unopened chests. If they glow blue, they are safe. If a chest glows red, then it is a monster. The northern chest is a Cannibox and the eastern chest contains 352g. Head west from here and open the chest in the next room for a TinyMedal. Go west again and open the northern chest to get 132g. You can open the western chest for another Cannibox if you want to try for a Cannibox medal :). Head south from here. Eventually you'll find a guard who tells you that someone walked south into the darkness and he heard a key turning or some such stuff. Just walk down through the thief key door and into the room there. Head west from this room and open the box for a VITseed. Keep heading east and you'll reach a staircase. That's where you want to go :) Head all the way west and go through the magic key door. It's a seed bonanza! You'll find an AGLseed, INTseed, STRseed, and LifeAcorn by searching the chests. Go back to the intersection and go south. You'll run into a couple of goons... exactly like the ones Kandar had. They'll ask you if you want to join. If you say yes, they kick you out. If you say no, they try to kick your ass. Give them a whupping and search the western hanging sack for a Token. Head south and unlock the jail cells to free the couple. Watch them dance for a while and then run off again. Search the northwest corner of Gupta's cell for a LUCKseed, and the northeast corner of Tania's cell for a MysticNut. This is the only dungeon that carries a full set of seeds. Head back up to find that the boss is back and Tania and Gupta are scared again. Walk up to the big bad boss man and get ready for another fight with Kandar. This time, his goons have upped their abilities and can cast HealMore and Defense. Defeat them first and then beat on Kandar until he is dead. Hopefully you think ahead and plan to have a few people capable of healing, because you might need it depending on your party makeup. You can watch as Kandar beats on your mage, or you can have your mage get even by casting BlazeMore (or BlazeMost!) on Kandar. Kandar no likie. Either way, it won't be a long fight. Have mercy on Kandar if you want to be hero-like or you can say no. Either way, he'll more or less be gone for the rest of the game. The lover people thank you and leave, asking you to visit them. When you're done, head back to Baharata and get some pepper. This is another reason why it sucks to be a hero. You save their lives, and all they give you in return is some pepper. "Thanks for saving us. All I'm going to give you is pepper. Nyaah!" 1B. Dharma ---------- Items: TinyMedal Monsters: Mystifier, KillerApe, MadOx, Antbear, Bruin, Metaly, Catula, Executer Inn: 8g If you normal, you would head back to Portoga at this point and get a ship so that you can sail around and feel cool or something. If you are I, you head north of Baharata cave so that you can find the Shrine of Dharma. If you follow the left wall of the temple, you will find a lady who will change your characters' names. Heading right will find you an upstairs with an inn and a church. In front of a door is a goofy looking guy who will save your game. Search the feet of the northeast statue inside to find a TinyMedal. The man up top in the center changes classes. You must be level 20 to change class. Here are some recommendations: Class Change to: ----- --------- Warrior Fighter, Mage, Cleric (Lots of hitpoints and strength) Fighter Any (High strength and agility benefits any class) Thief Fighter, Mage, Cleric, Sage (Lots of agility, well-balanced) Mage Thief, Cleric, Sage Cleric Fighter, Sage Dealer Any (Well-Balanced) Jester Fighter, Sage Chances are you aren't level 20 yet. Maybe you should work on that. Head north and then east to reach the Tower of Garuna. 1C. Tower of Garuna ------------------- Items: INTseed, TinyMedal, Silver Crown, Zen Scroll Monsters: Metaly, GreatBeak, SkyDragon, Garuda, Shadower, MadOx, StingMoth Outside Monsters: StingMoth, Hork, SkyDragon, Garuda, Demonite, Snaily, Executer, MadOx, Healer This tower is small, but reasonably tricky. The goal here is to find the Zen Scroll. Is there a way to get across the pit on the second floor? Several people in the first two rooms (up and down) tell you some things about the tower, but they really aren't that helpful. Start out by traveling the lower path, taking the second passageway down. The chest here contains an INTseed. Continue down the lower passage until you must go up. Ignore the staircases in the rooms and continue north. Eventually you'll find a gap in the wall. Go through and head west to find a room with a staircase. Take it. Go across the tightrope and take the stairs back down. There is a travel gate here that will take you to the center room on the first floor. Here, you will find three staircases. Take the northern one first. In the top room, you'll find a chest containing 448g. Go back down and take the southern staircase. At the top room, you'll find a chest containing a TinyMedal. Now head back down and take the staircase to the east, then take the southern staircase on the second floor, and climb to the top. Here, you'll see another tightrope. Walk all the way across it and take the southern staircase (to go up). At the top, you'll find a chest with a Silver Crown. Go back down and walk to the center of the tightrope. Jump off. You'll be in a room with a big pit. Jump down. Take the staircase here and open the chest to find the Zen Scroll! Now get out of the tower, there's nothing else of interest here. 1D. Shrine of Zipangu --------------------- Items: Stick, TinyMedal Monsters: StingMoth, Hork, SkyDragon, Garuda, Demonite, Snaily Inn: 60g Naturally, since we can still walk somewhere, it's wise to do it now. Head east of Dharma and you'll encounter this shrine. Here, you'll learn that a monster named Orochi is terrorizing the people of Zipangu, to the east. We'll need a boat to get there. You can find a stick in the dresser in the western room, and a TinyMedal in the one in the eastern room. There's also a final key door here. Next, walk north from the shrine until you see the village of Muor. This was the town you saw Ortega stumble into during the introductory scenes of the game. 1E. Village of Muor ------------------- Items: Token, TinyMedal, Ortega's Helmet, Kilt Monsters: Snaily, MadPecker, Demonite, Barnabas Inn: 48g Weapon Shop: Fan, Judge Staff, Shears, Evade Suit, Black Garb, Magic Shield Item Shop: Herb, Antidote, Repellent, WarpWing, MoonHerb, BugPowder Here, you'll learn that on the continent to the northeast there is a magic spring if you tell a man you came here by ship. Also, people mistake you for Pokapa, some great warrior who passed through awhile back. You'll notice that your father's helmet is sitting on the desk of one of the shops... go around back and talk to everyone upstairs after examining the helmet. You'll learn that Pokapa went by the name Ortega in Aliahan. Leave and Popota will talk to you and you can snag your dad's helmet. Don't forget to grab the Token and TinyMedal from the vases upstairs. There is a kilt in the dresser in the inn. By now, you have over 30 TinyMedals; head back to Aliahan and cash them in for a Strength Ring if you wish. After all this, feel free to cast return and zip back to Portoga so you can get your ship. 1F. Lighthouse -------------- Items: None Ocean Monsters: Merman, Merdane, SeaSlime, Jellyfish, Tentacles, KingSquid, Crabus, MadCondor After getting your ship from the king, sail south to the lighthouse that you can see. Go to the top floor and talk to the man there. He'll tell you to sail south, down along the coast and around the cap of Tedanki, the east to Lancel; east of that being Aliahan, and north of Aliahan is Zipangu. He'll also talk about how there are six orbs scattered over the world, and if you collect them all, you won't need a ship. Sounds like you need these orbs. However, you probably would like to open all those final doors, right? Let's focus on that. 20. Tedanki ------------ Items: TinyMedal, Black Hat, DarkLamp Monsters: Witch, Shaman, Goategon, HellArmor, Hork Inn: 4g Weapon Shop: Mace, Steel Whip, Shears, Skirt, Magic Dress, Magic Armor, Horned Hat Sail south along the coast until you see a small shrine. Enter that and talk to people to learn that the villagers of Tedanki used to come there. There is also a church here. Then continue along the coast in your ship until you reach the second river. Take this and sail down to Tedanki. A ruined village is good for pillaging, right? Enter in the day, and you'll find the place empty. Enter at night, and it'll be bustling with people. I'll focus on the night, first. Everyone here talks about standing up against Baramos, and how you are nuts for telling them the town is destroyed. Yet they never seem to notice the ruined buildings or the fact that they are selling weapons at night. There is a prisoner that can't be reached without the final key here. Take note of that. You'll also learn that the Gondo Mountains are north of here (that's where Baramos is). Stand above the old man in the swamp, and head 4 steps east and search for a TinyMedal. The old man tells you to find the final key and to start your search in Lancel, far south of Baharata. The vase next to him holds 55g. Go downstairs to examine the coffins and listen to a weird dialogue. Stay at the inn and wake up to the daytime town. Examine the corpse in the jail and read a letter about how the man wanted to pass on his orb before he died... Then, go to the weapon shop's upstairs. There is a black hat in the dresser, and the DarkLamp in the chest. This item lets you turn day into night. It's useful. 21. Lancel ---------- Items: Token, TinyMedal Monsters: RogueNite, MadHound, WildApe, Mummy, Shaman, Shadower, Vampire, Catapila, Almiraj, Goategon, HellArmor, StingMoth Inn: 60g Weapon Shop: Steel Whip, Hammer, Power Claws, Evade Suit, Magic Dress, Magic Armor, Iron Mask Item Shop: Repellent, WarpWing, HideHerb Head a bit south of the continent and then travel east until you run into a big island. This should be the island with Lancel on it (If you run into Aliahan, you didn't go far enough south). Here, you can learn such things as the dry vase being in Edinbear, an island nation north of Portoga. You can also learn that a vase is necessary to find the final key. Some guy here complains about not being able to find the temple this place is renowned for. Apparently he failed to look northward, over the trees. Big temples tend to stand out. The item dealer's daughter begs you to buy some HideHerbs. Being that they are magical herbs that make you invisible, I bet you could do some naughty things with one. Why don't you go buy one or two? Go into her house and take the 5g she has in a vase, then swipe the Token from the dresser. Aren't you wondering why nobody minds if you steal all their stuff, yet? Head to the east part of town and go north, along the trees. What is this? A huge-ass temple! Apparently no visitors actually look over the trees in this village, or they'd be able to find it. Just right of the main entrance to the temple is a small path of grass, go to the end of it and search for a TinyMedal. The guy by the entrance talks about how the temple leads to a cave called The Navel of the Earth. However, since we don't have a final key, we can't get in the temple. You see, the people who live behind final key doors have a magic food-producing property and they also never have to go to the bathroom or have any real human contact. This allows them to live indefinitely in these sealed off areas. Likewise, when criminals get thrown behind bars, the jailors simply have to will them inside, rather than bothering to unlock the doors, since the final key would be needed, and nobody has that, or they might have loaned you one, since they'd be so common. Go up the left hand passage of grass to find a Slime. This is a smart slime, and it won't attack you, since doing so would mean its utter destruction. You see, since it's the only slime on this continent, it has to be outstanding in such aspects or it'd be Goategon food. Yum Yum. If you tell him you have a HideHerb, it tells you should go to Edinbear. Keep this in mind. At this point, just cast return to Portoga. 22. Edinbear ------------ Items: TinyMedal x2, Dry Vase, Lady Book, Dandy Suit, Party Dress Monsters: Witch, HellArmor, Barnabas, Curer Sail generally northward of Portoga towards the island that looks like England and such. The quaint little castle there is Edinbear. Here, the guard at the gate continually moves to block your way, and calls you a bumpkin. Assuming bumpkin is an insult, proceed to beat the snot out of him, that stuck-up, whiney snot. Actually, use a HideHerb that you should have bought, and walk right past him. Strangely, nobody in the castle seems to actually care if you are inside, only the guard at the gate seems to. Though they all call you a bumpkin. Head down to the basement, where there is a collection of boulders you need to move onto the diamond squares. By some strange coincidence, should you dunk a boulder into the water, or get it stuck in a corner, you can leave and come back. You see, the magical boulder fairy comes in during the split second that you were gone and fixes all the boulders. That's what magical boulder fairies do, ya know. Solve the puzzle to get the Dry Vase. Solution: Labeling the boulders from left to right, 1, 2, 3, we'll start the puzzle. 1. Move boulder 1 up one square 2. Move boulder 2 right one square 3. Move boulder 1 right two squares 4. Move boulder 1 up onto a diamond square 5. Move boulder 3 down one square 6. Move boulder 2 left three squares 7. Move boulder 2 up one square 8. Move boulder 2 right two squares 9. Move boulder 2 up onto a diamond square 10. Move boulder 3 up one square 11. Move boulder 3 left four squares 12. Move boulder 3 up one square 13. Move boulder 3 right two squares 14. Move boulder 3 up onto a diamond square 15. Door in the northern part of the room opens; enter to get the Dry Vase. Take the eastern door outside and search the eastern center square of the flowerbed (grass) to find a TinyMedal. A kid here says the final key is in a shrine. Oookay. Go upstairs and see the king. He will save your game and call you a bumpkin. His chancellor, like most chancellors in this game, is sane and will tell you that far away on the western sea is the, "New world of Soo." Strangely enough, this is on the same continent that looks like North America. Head to the bottom of the king's room and talk to another guard who calls you a bumpkin. Walk through the door and out into the sky! Surprise! That sky blue stuff turns into the castle's roof! The guy here asks you if you are the rumored bumpkins and then confirms it by him. On the eastern part of the roof is a stairway. Take it down and go outside. Talk to the people here. One of them again calls you a bumpkin (I are bumpkin man, har!). The other guy tells you that when you move the boulders in the basement to the happy squares, something magical happens. And that if you leave, the boulder fairies will reset the puzzle for you. What nice boulder fairies they are. If you stand on the square directly to the south of this man and move 8 squares west and search, you get a TinyMedal (Though perhaps it is easier to say, "on the southwest square, next to the tree.). Head back to the main chamber of the castle and talk to the princess by the water. She'll tell you that you are the bumpkins and that you must tell her all about your bumpkin life. Go to her room to the northeast and steal her Lady book, Dandy Shirt, and Party Dress. Being that you are bumpkins, the residents expect you to do this and don't bother stopping you. Feel free to admire your bumpkin self in the mirror here. One of the guys in the rooms near the entrance will tell you the Dry Vase will dry the sea. When you tell him it's in the castle and that you have it, he stares in disbelief or something. At least he doesn't call you a bumpkin. The other guy below him (who also doesn't call you a bumpkin!) tells you that a shrine sank into the sea long ago and that it's part of the shoal. Gee, I wonder where you use the Dry Vase? Oddly enough, the king doesn't care if you steal his Dry Vase, being that you are bumpkins, and that you have the vase, he has to assume that it's worthless and just lets you have it. How nice of him. Now that you have 36 TinyMedals, return to Aliahan, rest up, cash them in, and save. We are right where we need to be. 23. The Shoal Shrine -------------------- Items: Final Key, TinyMedal Monsters: None, save those in the ocean. Hop on your boat and sail south of Aliahan, through the gap in the bottom of it (Start directly south of the tower and stay south). After a very long time, you'll crash into some shoals. Instead of sinking, you ship will just sit there and not go forward anymore. In real life, you'd no longer have a ship, and you would have to learn to swim real quickly, but remember, this is a video game, and ships are magical and refuse to break when you ram them into a reef. Use your Dry Vase here and watch the shrine jump out of the sea at you. You might even consider entering it. Walk forward in the shrine to the chest that contains... TubeSocks! Just kidding. You now have the final key. Walk north of the chest and on the last diamond square thingy you can search and get another TinyMedal. Open the door to the north and invoke your this-time-only speak-with-the-dead ability to talk to the corpse here. He tells you that south of Isis in the Gondo Mountains gapes the Giana pit. Apparently all the world's misfortunes come from this pit. Wow. I never knew a pit could be so evil! You might think this is your next destination. Prepare for the utter humiliation of being wrong. This isn't a useful clue until much later in the game. But you might want to be a good boy or girl and remember this clue. 24. Final Key Stuff ------------------- Items: TinyMedal x4 Monsters: None Casually return to Romaly. Climb up the western tower of the castle and search the sink in the room behind the final door. You'll find a TinyMedal. Now go back to the Romaly Shrine. Enter the final key room in the basement and search the corner of the water for another TinyMedal, then take the traveler's gate. This is the shrine south of Greenlad. Search the center- north diamond square around the water for... another TinyMedal! Take the northern traveler's gate and you'll be in the Olivia cape Shrine. Move one square west and two north and search for another TinyMedal. Go to the main room and enter the room there. The man will tell you how Olivia leaped to her death at this point when her lover died in a storm at sea. This is why, if you try to sail your ship through the gap to the north, it pushes you back. He also mentions how if you present her a memento of her lover, it should break the curse. Remember this, because it's actually a vital clue. He'll then tell you that Eric's (the lover) ship roams the sea. Entering the northern door takes you to the kingdom of Samanao. Chances are the monsters here would kill you. The other gate in the Samanao shrine takes you back to the shrine south of Greenlad. At this point, return to Portoga and head back to Tedanki. 25. Tedanki Revisited --------------------- Items: Green Orb Monsters: Same as before. Enter the town at night and open the jail cell. The prisoner will be glad to give you his green orb for no apparent reason. Don't argue with him because not all the orbs will be this easy. Return to Edinbear. 26. The Field, etc ------------------ Items: TinyMedal x2 Monsters: Shaman, StingMoth, BlueBeak, MadCondor, VenomHork, BigHorn, Merdane, Deranger Sail a bit south of Edinbear and then head west until you find a new continent. This is North America. On the east side of the continent, not to far from where you should crash into it, there will be a little spot of grass inside a forest, visible from the coast. Walk onto this spot. In here is a man who needs a dealer so that he can make a town. Return to Aliahan, make a dealer, and return here with the dealer alive (Not always the easiest of tasks). He will thank you and tell you that in the Soo village in the center of the continent, you should look carefully around the well. Name the merchant Porn. It'll be fun. I named my dealer Porn. It is one of the few semi-obscene or non-politically correct names the game allows. This provides some fun dialogue; I recommend that you name your dealer this, too. :) (What I don't understand is why the game allows Slut, but not Suck.) Anyway, get in your ship and sail around the north of the continent. You'll pass by the shrine south of green land, but keep following the coast; you'll eventually hit a patch of ice that connects with the Asia-like continent. Here is the village of Muor. Open the final key door and grab the TinyMedal in the northeast corner. Get back in your ship and follow the coastline north again. You see a lot of forest over there. A useful item can be found there, but you probably don't want to fight monsters here yet, so I'll save that for later. At the top, of the forest is a little channel (and some ice). Sail into it and you'll see the hobbit's shrine. Go in there and talk to the one cat. Say yes and he'll tell you to search the middle of the four mountains. Remember this for later. The Hobbit here says he fought with your dad a few times and doesn't believe he perished in the volcano. Whatever. Search the square behind his throne for another TinyMedal. Now, return to Aliahan, grab your left-behind party member, rest up, turn over some TinyMedals, save, and turn your power off. See, turning the power off makes time pass insanely quickly in the world of Dragon Warrior 3. By doing so, you can have items made, you can see towns grow... well, you get the idea. 27. Burg Part 1 --------------------- Items: None Monsters: Shaman, StingMoth, BlueBeak, MadCondor, VenomHork, BigHorn, Merdane, Deranger Sail back to the field and you'll find that the town has been started, sorta. Dealer is building an item shop. Fight some monsters, return to somewhere and save, power off, power on. 28. Burg Part 2 --------------------- Items: None Monsters: Shaman, StingMoth, BlueBeak, MadCondor, VenomHork, BigHorn, Merdane, Deranger Item Shop: Herb, Leather Hat Power on, sail back, and find an item shop here! It doesn't sell much, though. We'll come back later. 29. Soo ------- Items: AGLseed, TinyMedal x2, Bolt Wand, Token Monsters: Shaman, StingMoth, BlueBeak, MadCondor, VenomHork, BigHorn, Merdane, Deranger Inn: 20g Item Shop: Herb, Antidote, MoonHerb, BugPowder, HideHerb, MohawkWig, Silver Crown Weapon Shop: Club, Poison Needle, Battle Axe, Kilt, Flashy Suit, Magic Shield Sail south along the coast until you can enter the river system. Sail generally upward until you see a town. This is Soo. Soo is a backwater town (literally) with people that talk funny. Here you can learn from Mr. Edo the talking horse that you should use the Dry Vase on the shoals in the western sea. Besides the fact that we've done this already, I must point out that this is the most vague clue in the history of video game RPGs. Looking at our map, the location where the shoals are can't be really described as eastern or western. Actually, they are on the eastern side of the map. They are western in the sense that they are west of Soo, but you could argue that it isn't the western sea. Argh. Aren't you glad I didn't make you rely on this clue to find the shoals? Another man tells you that people from Edinbear stole the Dry Vase awhile back. Also is the tale that the EchoFlute is in a tower somewhere. It apparantly echoes back when an orb is nearby. This would be a useful property if you didn't have this walkthrough to tell you where the orbs are. The chiefly guy tells you that on the northern sea lays the island of Greenlad, and that some great mage lives there on a meadow. Why do great mages live in secluded places where people can't find them to give them what they want? Now, time to loot! In the southeast house, you can grab an AGLseed from a vase. In the northern house, you can find a TinyMedal in the vase. Search north of the well to find another TinyMedal, and south of the well to find the Bolt Wand. Hop down the well and find a token in the dresser, then talk to the old man from Edinbear to learn nothing new. At this point in time, the area around Soo is a great place to fight and gain levels. Do so for as long as you want. 2A. The Earth's Navel --------------------- Items: TinyMedal x3, INTseed, Terra Armor, Blue Orb Monsters: RogueNite, KillerApe, Demonite, HunterFly, Antbear, Metaly, Executer, Flamepede, CatFly, DeadStool, Witch, Mummy Return to Lancel once you feel that your hero is of a level high enough to tackle a dungeon alone. Around level 25 might be good enough, but if you're unsure, wait until level 28 or so. Go to the temple in Lancel. Opening the doors will get you such wonderful clues. You'll learn that the yellow orb passes between people everywhere, and that it is hard to find (it isn't). You'll also learn that a parted friend of yours will give you new hope. Whatever. Just enter the temple and accept the dude's quest. He feels that it is fun to send people into this deep cave by themselves, for no real apparent purpose. If you die, he revives you and taunts you, and you get to try again for his amusement. The bastard. Cut a right at the top of the passageway he goes down and grab the TinyMedal there before heading out to the cave. Inside the cave, head south and turn at the intersection so that you can get caught in an infinite loop! Haha! Sucker! You fell for my trap! *end walkthrough* ...Anyway, keep going south and enter a room full of fun. There are four rooms to the side. Each has a chest. The northwest room has 248g, the southwest room has a fun lovin' Mimic, the northeast room has a TinyMedal, and the southeast room has an INTseed. Head south, the east and go down the stairs. Walk a few steps northward and then head east until you see a staircase going up. Take these stairs. Walk the passage and open the chest for the Terra Armor. You see, the esper part of Terra didn't really fade from existence at the end of Final Fantasy 6. It merely drifted into the old world of Dragon Warrior 3 and turned into a suit of armor, which later found itself shoved in a chest in some old cave that people were sent in so that they could die. Since you don't suck, you managed to actually get past the first room of the dungeon. Lucky you. Equip the armor, since it's better than what you have, and go back downstairs. If you manage to kill a Metaly at any time around here, get up and do a little dance in the middle of wherever you will. Sure, people will start to wonder about you, but you just got 4000+ experience for yourself, and that's worth dancing for. For more experience joy, kill every enemy except that KillerApe, and then just parry until he self-replicates. KillerApes are asexual organisms that can bud off and grow to normal size rather easily. Exploiting this property can give you a lot of experience. When you finally get back down into the big room-o-fun, head northward and go down the staircase there. Exit the room and head north. In this hallway, you will find that the False Alarms from the movie Labyrinth have found a new home since David Bowie no longer found them amusing. Ignore them, unless you don't want to finish the game. At the end of the hallway, you will find the Blue Orb and another TinyMedal. Casually take the time to exit the dungeon by whatever means you feel is best. If there is one thing you should learn by taking the southern route instead and then backtracking, it is that the game developers feel that northerners lie, and that southerners tell the truth! If you are having trouble with this dungeon, you might want to wait until you've gotten a better weapon or better armor, or you could equip yourself with a whip to improve your attacking capabilities. Consider carrying a lot of herbs in your bag, too. Quite frankly, you could save this Orb until after Zipangu or Samanao, but it's fun to do now. Plus, where else can you see such a large variety of enemies? 2B. Zipangu ----------- Items: STRseed x2, TinyMedal x2, MysticNut, BugPowder, Scale Shield, Training Suit Monsters: Snaily, SkyDragon, StingMoth, Demonite, Garuda, Bruin, KingToad, Hork Return to Baharata and sail east, hugging the coast. On an island you should find Zipangu, the country of gold! Here, you can chip chunks off the buildings and refine them into coins to make a massive amount of money! It's easy... all you have to do is take some hallucinogenic drugs and dance a funky jig (Do not try this at home). For some reason this town looks like a shrine. There is a happy cave almost right next to it. Interestingly enough, you can ignore the town and do the cave first, and the plot doesn't worry about it. Here, you can learn many fun things. Foremost of these is that you are foreigners. Holy crap! Really? I did not know this. You also learn that Himiko keeps some treasured ball when you ask about an Orb. You'll also learn that Orochi wants people to sacrifice women to it. Or, rather, that Himiko came up with that idea, and it seems to work. Apparantly a nice lady, Yayoi, was made a sacrifice. Nice ladies taste better, you see. You'll learn this in life. Or something. In the southern house, you can find cloth armor in the dresser. In the western house's basement, you can snag a STRseed and a TinyMedal from the vases. You'll also find a HUMAN HEAD! Oh my! Run for your lives! Actually, it is Yayoi hiding in a pot. Silly Yayoi. In the house north of here, you can grab a MysticNut from the southern vase and some BugPowder from the lower hanging sack. You can steal some poor lady's wooden hat from the dresser in the eastern house. That'll teach her for not having a daughter to eat! Step into the temple to learn that you dress funny. You'll also learn that a missionary here can't convert people. Someone says Himiko should be concerned about Orochi, and that if someone would kill Orochi, Himiko should be delighted. Nudge nudge, wink wink, know what I mean, know what I mean? Himiko seems to think that you shouldn't do anything meddlesome. I guess that heroes shouldn't be going off slaying Orochis. That wouldn't be nice. Himiko is also said to have amazing powers, and uses her premonition to choose sacrifices. Being their leader, she knows which women will taste better, and prepares them accordingly. In the north easternmost room, the dressers contain nothing, Scale Shield, nothing, nothing, and Training suit, respectively. In the room south of this one, you can grab a STRseed from the uppermost pot and a TinyMedal in the east-center pot. In the north westernmost room, you can take a MysticNut from the northeast pot. The natives won't mind. They embrace stealing in their culture, apparantly. South of this room, the dressers contain nothing. That's about it for the loot. There isn't anything in the well... yet. Come back here at night and talk to Himiko. You'll also get to see people sleeping while standing up. 2C. Cave of Zipangu ------------------- Items: NohMask, Orochi Sword, Purple Orb Monsters: Deranger, LavaMan, KingToad, Bruin, Hork, Metaly Head off to the cave whenever you feel like you want to fight a boss and then have fun. Head west from the start. Eventually the passage will turn south. Keep going south and stick to the western forks in the road. Eventually the passage will curve east. Take the first northern passage and then stick to the eastern wall until you enter a room with a chest. Grab the NohMask from the chest and stick the very defensively cursed mask in your bag. Its permanent confusion effect is utterly crappy. Head back west from here until you see a stairway down next to some lava. Use it. Head north and steer east at the intersection. Walk across the bridge to find the Orochi. Heal up and plunge into the fight. Cast Increase and SpeedUp on yourself and whack away with weapons until he runs away. Keep your hitpoints up while doing so. Mages should use ice spells to fight. As long as you SpeedUp and Increase, Orochi won't do much damage with his attacks. Just make sure you stay healed after he spews fire. Eventually he will run away and drop the Orochi Sword. Equip your hero or soldier with it, heal up, and follow it through the gate it makes. You'll be in Himiko's chambers and she'll be lying down on the ground, injured. Talk to her and refuses to keep her secret so that you may beat the snot out of her. She'll do the same moves, but she has more hitpoints and likes to breathe and spew fire more often, as well as attacked twice. It helps to have two people able to cast HealMore. When you kill it, you can collect the Purple Orb from the chest. Everyone will praise you and worship you. The missionary will be annoyed again. At this point, you'll realize you have 50 TinyMedals, and that returning to Aliahan to cash them in for the Ninja Armor for your thief would be a good idea. While you are there, you can rest and save and prepare to head back to Burg. 2D. Burg Part 3 --------------------- Items: None Monsters: Shaman, StingMoth, BlueBeak, MadCondor, VenomHork, BigHorn, Merdane, Deranger Item Shop: Herb, Repellent, WarpWing, Leather Hat Inn: 8g Sail back to your town and you'll find your merchant is starting to build a theater. Some guy also talks about finding a good business partner here. You'll also learn that the Gaia Sword is said to make mountains quake. Wonder what that could be used for? Since we can't do anything else here, we may as well head to our next destination: the Tower of Arp. 2E. The Tower of Arp -------------------- Items: Love Ring, TinyMedal x2, EchoFlute, LifeAcorn Monsters: Eliminato, KillArmor, BlueBeak, VenomHork, Barnabas, BigHorn Sail south and stay along the coast. Instead of entering the riverbank, dock at the west back and walk west, staying west of the mountains. Stick to the grassy areas (slightly north) and you'll shortly find the Tower. This is a rather simple tower to get through. Head northward, and travel through the system of doors until you find four staircases. Walk up one of the western staircases. Take the western passage and go up the staircase. You'll be on a small platform. Take this one up, too. Then walk east and take the staircase up on this floor. You'll be in a room with a big pit and lots of ropes. On the south end of this floor are three treasure chests. From west to east they contain a Love Ring, TinyMedal, and Cannibox. Then climb to the center of the rope system and jump into the big square that is formed by the ropes. At this point, take the time to ponder how you can all walk on these ropes and still manage to fight while doing so. Also ponder how all the enemies, especially the big fat axe-wielders, can do so. When you find this answer, proceed to open the four chests you see now that you've jumped down and landed on their platform. Starting from the northwest and going clockwise, you'll get the EchoFlute, 552g, LifeAcorn, and another TinyMedal. Hop down and leave the tower. 2F. The House of the Pirates. Arr Dee Arr Arr! ---------------------------- Items: TubeSocks, Token x2, TinyMedal x2, Red Orb, STRseed, Punk Ring Monsters: Kong, HellArmor, Shaman Get back in your boat and continue to sail down the eastern coast of the Americas. Eventually, at the peninsula of South America, you'll find what appears to be a town. This is the House of the Pirates. Alternately, you can walk more or less southward from the Tower of Arp and you'll get here eventually. First, enter it at daytime. In the northwest room, grab some TubeSocks from the pirate captain's dresser. Then you can laugh evilly because you know her feet will be cold at night, ha ha ha! In the room east of here, take the Token from the northwest and northeast pots and a TinyMedal from the center barrel. Then go down to the basement, check the northeast corner of the prison cell for another TinyMedal, and talk to the man here who will tell you the pirates come back at night. Come back at night. A pirate will remember that he saw an Orb in their loot at one point in time. The pirates apparently know you're the hero setting out to kill Baramos, and because of this, they like you. The captain likes chauvinist pigs, and will tell you that Luzami is south of here. Another pirate says they random into a phantom ship because they used the bone of a sailor. How the hell you use the bone of a sailor is beyond mortal grasp at this time, but trust him. He'll pointedly tell you that they gave it to the kooky old mage guy on Greenlad. Maybe we should pay him a visit. Stick along the eastern wall of the outside of the pirate house and move the boulder you find. Search under it for the Red Orb. You'll also snag a STRseed and a Punk Ring 30. Greenlad ------------ Items: Silk Hat, TinyMedal Monsters: IceMan, BigHorn, IceDragon Sail north of Soo and you'll run into a huge snow covered island. Enter the one patch of grass in the middle of the snow. In the northeast part of this area is a hut that an old man lives in. The old man will talk about how the last people he saw were some pirates and asks you to get the change staff for him. The King of Samanao is said to have it. Maybe he'll reward us with riches! Steal his SilkHat and TinyMedal from the dressers and get out of here. 31. Samanao ----------- Items: TinyMedal x4, AGLseed, Token, STRseed Monsters: Tortragon, OldHag, Kong, KillArmor, VoodooMan, Hork Inn: 80g Item Shop: Herb, Antidote, Repellent, WarpWing, MoonHerb, BugPowder Weapon Shop: Staff of Judgment, Power Claws, Zombie Slasher, Magic Armor, Dragon Shield, Black Hat, IronMask Sail to the Shrine south of Greenlad and use the eastern travel gate. This will take you to a shrine that allows easy access to Samanao. Here, you'll learn that the king is a changed man who banished Simon through the eastern travel gate. He also tells you how to get to Samanao from here. Follow his easy instructions and head to the town. Here, you get to witness a nice little scene where all the townspeople gather together. It's really quite heartwarming. Except, of course, that they are gathered together to bury a friend at the cemetery. I won't spoil why the guy was dead this time. The guy upstairs at the cemetery thinks the king turned tyrannical because of the change staff. He'll also tell you how you can find your friends when they get hit with a Disperse spell. Also, apparently nobody has explained death to the guy's kid. Oh well. Many people seem to get thrown in jail around here, and you learn that the king is just a mean ol' man now, even though he was kind before. Search in front of the tombstones to find a TinyMedal (E), AGLseed (H), and a Token (P) according to the following gravestone chart (spiffy, isn't it?): ABCDEF GHJIKL MNOPQR STUVWX You can nab a STRseed from the western vase in the dead man's house, too. After all this, head to the castle. You'll learn from Simon's son that his father is rumored to be in jail somewhere. The guards here have a permanent Detect Lie spell cast on them, and basically won't let you through. However, the guard by the kitchen entrance on the eastern side of the castle is inept and will see through your deception. However, head to the west side of the castle and search the snug little corner of the castle (about the water) to find another TinyMedal. The women in the kitchen don't like men, and will be executed if they can't cook quickly. Further proof that the king is a total ass. Because of this, it is okay to steal the tiny medal from he barrel in the kitchen. The princess in the courtyard will mention how her father used to be kind, blah blah blah. You see where this is going, right? Talk to the king and get thrown in jail. Since you have the final key, you should be able to walk right out of your jail cell. Apparantly the guard here is the only guard in the game with a final key, since he'll actually unlock the final key door to put you in jail. Whatever. Ignore his talk about being on your best behavior and leave the cell anyway. The guard however is nice and will talk in his sleep while telling you so. He'll mention how something is wrong with the king and how they can't defy him. Lots of whining goes on. A poet here talks about how Simon rotted in a jail sell in a lake to the east. Interestingly enough, that lake is on a different continent (Remember the Cap of Olivia?). Search the poet's pot for yet another TinyMedal. The bard tells you that monsters must be possessing people. As if you didn't realize that, yet. The only other clue is about the LarMirror that reveals someone's true self. He also kindly tells you where it is. Walk down the stairs. In the east cell you'll find the real king. He'll tell you nothing you haven't already realized by now and you'll feel swelled with compassion and want to retrieve the LarMirror right away! The west wall of the west cell is that secret passage you heard about. Use it and you'll find yourself in the cemetery. Now let us go retrieve the LarMirror. 32. Cave of Samanao ------------------- Items: STRseed, Token x2, LifeAcorn, TinyMedal x2, LarMirror, Plush Suit, LifeStone, VITseed Monsters: VoodooMan, Skeletor, Tortragon, Shadow, KillArmor, Curer A very short hike southeast of Samanao gets you to the cave in the water. It is here that you must venture to recover the fabled LarMirror. You will battle hordes of monsters and witness events most horrible! And a Mimic'll probably beat you while you're at it. The first floor is an utter waste of time. Don't bother wandering around looking for things unless you want to find random corridors and enemies. Head west, north at the intersection, west at the intersection, and south at the intersection and you'll find the staircase to the second floor. There are a lot of chests on this floor. Starting with the easternmost chest, and curving all the way around, you'll get, respectively, 128g, STRseed, 56g, Token, 568g, 24g, LifeAcorn, TinyMedal, and 320g. The four chests in the next room are all Mimics. If equipped with Zombie Slashers and strong, fast people, feel free to attack. If they cast beat and it fails, you are safe, since they don't have enough mp to cast two. The only reason to fight Mimics is for Mimic Medals, however. Their experience and gold sucks. Actually, they can leave Demon Axes in their treasure chests (If you have a thief, s/he can steal them). This is pretty much the best weapon for your warrior (except for the Wreck whip). Head back to the staircase to the first floor. Head south and to the corner down there and fall down the pit. Grab the chest for the LarMirror, stand up and proclaim that you shall destroy the foul evil that has replaced the king and then jump down the pit. Head up the stairs and head west and along the water. Ignore the staircase up and keep going until you find a chest. Open it for a Plush Suit. Equip this on whoever could use the defense and you can have a giant raccoon in your party. Then go back and up the stairs to the second floor. Head west, and up at the first intersection. The first chest is a Mimic. In the room you come to, the eastern chest has a LifeStone, and the western chest is another Mimic. Continue back at the main passage and head north when you get the chance. The chest here has a VITseed, the next one has 24g, the next is a Token, and in the room you come to, the eastern chest contains a TinyMedal, while the western chest is an evil Mimic with nasty, sharp, pointy teeth! Head back to the passage and you'll come to the first room with bunches of chests. Take the stairs up to the first floor and leave. 33. The King of Samanao ----------------------- Items: Change Staff Monsters: BossTroll Return to Samanao to heal, and then storm into the castle to face the king. However, in the daytime, stepping in front of his chair gets you thrown in jail, and at night the guards block his bedchamber door. Why don't you find a way to 'drop in' on him? Once you get to his sleeping body, use the LarMirror to make him revert to his normal self. Prepare to face the BossTroll! SpeedUp, Increase, and TwinHits are your friends. Use them and he'll go down quickly as long as you maintain your hitpoints. If you were lucky enough to snag the Demon Axe from a Mimic, your warrior will deal some nasty hits :). When you splatter the BossTroll's vile carcass all over the bedchambers, grab his treasure chest and you'll gain the Change Staff. People in Samanao will like you, as will the real king. Also on the king's bookshelf you can get a Cheat Book. Search his dressers to snag the BossTroll's spare club :). At this point, you could give the staff back to the mage... or you can use it to change into a non-human so that the elves will sell you their goodies. I recommend doing this, as it is the best way to get Wizard Rings. Also, you should have over 60 TinyMedals now. You might consider cashing them in. If you have a Dealer for you, the Justice Abacus will provide him with 110 more attack power, so it's well worth it. Oddly enough if you use the change staff right in front of the elf shopkeeper, she'll not realize that the magical slimes, hobbits, or whatever in front of her were human just a moment ago. The queen however realizes you are really human no matter what you look like. I never understood why the elves will sell items to demons, either. See, the elves are really symbiotic creatures with the slimes, so they'll gladly sell to slimes, even though the slimes could in no way actually hold any of the items they are selling. 34. Greenlad Revisited ---------------------- Items: Bone Monsters: IceMan, BigHorn, IceDragon Return to the mage and hand him the change staff. Being ever so grateful, he'll give you a Bone in return. Take this time to curse at him, and then curse whatever beings you wish to blame for making you be a hero, then calm down and leave. Get really ticked off and throw the bone into the ocean when you're in your ship, and see what happens. What's this? Hmm... Maybe you should head to where it tells you? But first, let us accomplish some other things. 35. Luzami ---------- Items: TinyMedal, Muscle Book, Lucky Book, LUCKseed Monsters: Kong, Crabus, MadCondor, SeaSlime, BlueBeak Sail north from Greenlad and head towards the little black dot of land between there and South America. The town of Luzami is on this island (Of course, it looks like a shrine). The southeastern house is an observatory. The guy here talks about how the earth is round and spinning. Oooh. Head to the east of the northeast building and search the crack for a TinyMedal. In the northeast house, you can snag a Muscle Book and a Lucky Book. The man here tells you where Baramos's castle is, and how you should hurl the Gaia Sword into a volcano to reveal a new path. Prophets never cease to amaze me. Head to the west and search the tombstone's base for a LUCKseed. The dead probably need a lot of luck, since theirs ran out, but it's too late now. Muwaahaha! The Item Shop keeper tells you that the Gaia Sword belonged to Simon. Being a terrible shopkeeper, he doesn't charge you any money, and forgot to pick up some items to sell. Oops. That's about all for here. 36. Burg Part 4 --------------------- Items: Token, GoldBeak, TinyMedal, Garter, Bunny Tiara Monsters: Shaman, StingMoth, BlueBeak, MadCondor, VenomHork, BigHorn, Merdane, Deranger Inn: 60g Item Shop: Herb, Repellent, WarpWing, BugPowder, SpiderWeb, HideHerb Weapon Shop: Zombie Slasher, War Hammer, Staff of Judgment, Magic Abacus, Magic Apron Head back to your dealer's town again to find that it has bloomed. You'll find that your town is named after your dealer and so much has been added. You can snag a Token from the dresser in the inn, and learn that the Silver Orb is in a Shrine in the mountains of Gondo. The old man will tell you the people aren't too happy with your dealer anymore, however. This could be bad for you, right? Your dealer's western chest has a GoldBeak in it, while the eastern chest has another TinyMedal. Another man here complains about your dealer making the people work too hard. You can find another Garter in the western dresser on the first floor of the Theater, as well as a Bunny Tiara (I do believe these change to a Gold Necklace and something else if your dealer is female, however. The dancers also have a different gender based on your dealer's). Return here at night and you'll find the old man can't get in to visit your dealer so that he can warn him/her of the townspeople's unrest. If you head south of the jail, people will be talking about revolting. Uh oh... 37. Burg Part 5 --------------------- Items: YellowOrb Monsters: Shaman, StingMoth, BlueBeak, MadCondor, VenomHork, BigHorn, Merdane, Deranger Inn: 60g Item Shop: Herb, Repellent, WarpWing, BugPowder, SpiderWeb, HideHerb Weapon Shop: War Hammer, Dragon Sword, Magic Abacus, Magic Apron, Dragon Shield, Angel Dress Leave the town and come back in the morning. You'll find that they three your merchant in jail! :) Someone here mentions that a merchant came buy trying to sell a YellowOrb. You'll find they threw your dealer in jail. However, he'll tell you the location of an item... You'll then be happy s/he got thrown in jail! :) 38. The Phantom Ship -------------------- Items: TinyMedal x2, Token, Poison Needle, STRseed Monsters: Merdane, JellyFish, Crabus, Skeletor, Tentacles Usually, this sits in the inlet near Portoga, but it can be anywhere on the waterways. Once you close in on it with the bone, enter it and search around and talk to everyone. Head towards the southern portion of the top deck, and you'll find a MiniDemon near some barrels. Smack his bum up and search the eastern barrel for a TinyMedal. Head down the stairs, then head south to grab the LuvMemory from the chest. Could this be Eric's memento of love for Olivia? Could this be the memory of a discarded diaper? Only time shall tell... Loot the chests to find (top to bottom, left to right) 128g, a Token, 670g, a Mimic, and a Poison Needle. The barrel two steps east of the upper row of chests and on the north wall has another TinyMedal. The southwest vase contains a STRseed. Use your inherent Speak With the Dead ability to take to the ghosts and corpses. You'll find Eric talking to Olivia and the memory of their love. The center dresser here contains yet another Garter for your perverted enjoyment. Since there isn't anything worthwhile left on the ship, you may as well say goodbye to the dead and jump back on your boat that, strangely, has been keeping pace with the phantom ship all along or something. Gotta love them magical boats, eh? 39. Olivia Cape and the Shrine Jail ----------------------------------- Items: TinyMedal, Gaia Sword Monsters: Ocean Monsters Sail back to the hobbit Shrine (the one by the channel near Muor) and head through the channel. When you get to Olivia Cape, use the LuvMemory to break the curse. Two gigantic people will spin and dance around and thank you. Nobody else in the area seems to notice two giant flying people by the cape, but such is life. Sail through to the shrine jail and enter. Take the first western passage and search the vase for a TinyMedal. Keep going south and take the next west. Simon's soul here tells you to search near his corpse. Go and search around the corpses here until you find a special item... 3A. The World Leaf ------------------ Item: WorldLeaf Monsters: BombCrag, OldHag, BlissBird, KillArmor, MiniDemon, Metaly, Barnabas Remember the large forest next to the channel that brought you here? There are four mountains in that forest... Remember what the cat at the hobbit shrine told you? If you don't have a WorldLeaf already, search there to find one. This'll act just like a revive spell when used. Be careful of BombCrags. While they usually do nothing, they occasionally will cast sacrifice and ruin your day. 3B. Dragon Queen's Island: Pachisi 3 ------------------------------------ Items: TinyMedal x3 Monsters: Avenger, OldHag, Grizzly, BlissBird, BombCrag Sail right north of the shrine jail and look around in the forest to find a cave leading to the third Pachisi track. Three spaces north of the soldier in the opening cave is a spot that hides a TinyMedal. On the southwest corner of the ? square, outside the track, you can search for another TinyMedal. Don't forget that in the vase on the track right after the three paths join together again, you can grab a third TinyMedal. 3C. The Giana Volcano --------------------- Items: None Monsters: Troll, MiniDemon, IceCloud, Curer Head west from Baharata in your ship, sticking to the shoreline. Eventually there will be a river heading north. Start sailing northward in the river. You should see a volcano on the west bank after awhile. At the fork in the river, travel west and then curve down towards the volcano. Walk up to it and... (Do you remember the clues?) ...throw the correct object into the volcano. Watch the pretty explosions and lava, and then get in your ship and use the new path you just made. Make your way south, and eventually east and you'll encounter a cave. Being deep in the Gondo Mountains, where could this lead? Do you remember the clue about the Silver Orb? 3D. Cave of Gondo ----------------- Items: TinyMedal x2, Thunder Sword, Blade Armor Monsters: IceCloud, HoloGhost, HellNite, JewelBag, MiniDemon, LionHead, TortoLord, Metabble (rare) This is a rather long cave, despite the entrance being three feet away on the other side of the short mountain range. You're also constantly traveling upward. Don't ask me. *shrugs* Start out by heading west and coming up the stairs that you encounter. There isn't really anything interesting here. On the second floor, just head more-or-less constantly west. Eventually you'll reach a treasure chest. Open it up to find a TinyMedal. Head back east and take the southern fork in the room you passed through earlier. Walk south and then curve west once you can. You'll be in a room with a treasure chest that contains the Thunder Sword. Head south to the next room, and then take the western passage to get to another room. Take the west passage here to snag the Blade Armor, and then return to the south passage for the stairway up to the third floor. As a side note, the Blade Armor tosses 1/2 or so of the enemies' damage back at them. Unfortunately, the enemies don't hit you for much, and so this property is almost useless. At least it's better defensively than what you have. On the third floor, head all the way south until you must turn east. Don't fall down the pits here. At the end of the corridor is a stairway up to the fourth floor. This floor was rather pointless, apart from the monsters you had to fight. Ermph. At least it's not grossly huge. On the fourth floor, you'll need to jump down the first pit you come to. The game doesn't allow much choice, assuming you wish to finish it. You'll be in a large room. Before heading up either of the staircases, search the center of the room for a TinyMedal. Use MapMagic to pinpoint it. You can also start west of the northeast staircase and move five spaces west, and nine south if you don't have MapMagic or patience. Climb the northeast staircase to reach the fourth floor again and then follow the west wall until you reach the staircase to the fifth floor. Don't fall in the pit again if you can help it. The fifth floor is a really annoying maze of bridges that appears like an underground ruin. I think that's the angle the programmers were aiming for, at least. There is no treasure here. Head south, east across the bridge, north to the intersection, east to the intersection, south then east. Go across the bridge here and head east, then south at the first intersection. Follow this path around the water until you reach the stairway out of here. *pants* What an annoying waste of time. 3E. Gondo Shrine ---------------- Items: Silver Orb, TinyMedal, Token x2 Monsters: Ice Cloud, TortoLord, IceMan, IceDragon, Curer, BlissBird Take this time to look at Baramos' Castle over the water above you, and then head east along the mountains to get to the shrine. The man here is overjoyed at seeing another human, since everyone else has died trying to get through the cave. As a result he gladly gives you this big silver shiny round object that he has no need for. Being the ever kind and polite hero, steal his TinyMedal. It's under the center cross in the shrine. Also, the western cross has a Token under it, as does the eastern cross. 3F. Leiamland ------------- Item: TinyMedal, and you get a Giant Bird! Monsters: MadCondor, Bruin, IceDragon Return to Aliahan and cash in your TinyMedals (you should have 72 if you've done everything so far) so that you can snag a spiffy AGLscarf, then sail south and east until you reach an icy Island (it's below Africa). Here, there is a shrine that is the most important place at this point of the game, now that you have all the orbs. Before you climb the ladder, head two spaces east of it to grab your 73rd TinyMedal. Climb the ladder and place each orb on the pedestals. The game doesn't care where each one goes, so long as all six are there. You might want to arrange the colors so that they look nice to you, though. You'll probably be back here much later, and if you have an ugly arrangement, you'll be cursing yourself and wanting to start over to correct this grievous error. Okay, so not really. When you're done, watch the cut scene and you'll have a giant bird to fly around on. The bird goes in whatever direction you turn it, and you can make it move faster if you hold that direction. Otherwise, it's a pain in the ass to steer, since it likes to just move on its own. Oh well. Now you can fly to two fun places: The Dragon Queen's Castle and Baramos's Castle. 40. The Dragon Queen's Castle ----------------------------- Items: TinyMedal, Light Orb Monsters: Avenger, OldHag, Grizzly, BlissBird, BombCrag Fly north of the World Leaf Forest/North of Baharata/East of the Tower of Shanpane/South of Aliahan (All various ways to get there) to the Dragon Queen's Castle, which is northeast of the third Pachisi track, too. Enter and find the Dragon Queen. She'll ask you if you mean to defeat the Demon King and assumes that you are, and gives you the Light Orb and tells you how it'll help bring peace quickly. She then lays her egg and dies abruptly. Wonder how this will help to fight Baramos, the Demon... Lord? Ponder this and then go to the northernmost part of the castle. And elf here talks about how real heroes can get to the sky world from that point. Two steps east of here there is a TinyMedal. There is nothing else left to do here, so store your Light Orb and fly to Baramos's castle. 41. Castle of Baramos --------------------- Item: TinyMedal x2, Demon Axe, Misery Helm, Wizard Ring Monsters: EvilMage, IceDragon, StoneMan, Lionhead, HellNite, Metabble Take the time to absorb the music. After doing so, ponder what your course of action is. Ignore the front gate. Walk to the east and go down the stairs in the little house there. From there, walk west, north, and then east at the intersection and you'll reach a room that needs the final key. In there, search west of the corpse for a TinyMedal. Return the way you came. Once you're back into daylight, stick to the east wall of the castle and walk up that way. When the wall ends, head west and go in the door you find. Go up the stairs here. Walk west, then south, and enter the big room with the statues. Keep walking west into the next room and go down the stairs here. You'll be in an area with some electric tiles. Cast StepGuard and proceed south. Take the eastern staircase here. Head all the way east and go down the stairs. Head west to find three treasure chests. From top to bottom, they contain a Demon Axe, Wizard Ring, and Misery Helm. Head back to the place with the electric tiles and this time take the western staircase (Don't go back over the tiles!). Don't head up the other staircase here, just head east and go up the staircase at the end of the corridor. From here, go north (south is a dead- end) and go up the staircase at the end of the passage. Then head east and go down the stairs here. (This castle is actually a lot more straightforward that it seems at first.) Head over to the door and go outside, then go right back inside the door you see in front of you and take the staircase down there. You walk north here and go up another staircase. Cast StepGuard and walk through the opening in the western wall on this floor. Search the feet of the corpse at the throne to grab another TinyMedal (Be sure to not face it while doing so). Go through the door in the south wall. Proceed eastward and you'll see a bridge leading to a stairway down that is surrounded by lightning squares (StepGuard time!). Baramos is at the north end of the room down there. Face him when you are ready. SpeedUp is a very useful spell to cast right away (Baramos tends to take two actions per turn more often if you aren't sped up). TwinHits is another invaluable spell in making sure you are capable of dealing large amounts of damage to the Demon Lord. If you have the HealUs spell, put it to good use, as Baramos will constantly be hitting your whole party. Baramos likes to cast Explodet and blast intense flames at you. When he attacks it'll be a relief (Especially if he attacks your hero wearing the Blade Armor!). Other times, he'll cast BlazeMost, which is his least damaging attack. The most deadly spell in his repertoire, however, is PanicAll. Not only will you lose an ally, but also you'll gain an enemy you can't afford to have. It is best to put that ally to sleep if this happens so that you don't end up worse off. Don't you hate when your own warrior kills you? Occasionally he'll also pull off a Disperse. If this happens, you'll have to increase your efforts to compensate for the lost member. 42. Victory! ------------ Items: A Warm, Fuzzy Feeling Monsters: None The voice from the beginning of the game will give you some congrats and whisk you away to Aliahan. You could theoretically go anywhere you want now, so when you're ready, see the king and he'll throw a big party. And then something goes wrong. After this development, you'll need to find a way down to another world... remember a clue about where all the world's evils come from? Why don't you go there, it's just a short step away from Baramos's castle. 43. The Cursed Couple --------------------- Items: Seduce Sword Monsters: None Head back to Portoga and head to the point where the lovers meet. You'll find Sabrina and Carlos are no longer forced to be animals. Talk to them and they'll give you the Seduce Sword. Only women of certain classes can use this, and it casts PanicAll when used as an item. Unfortunately, The attack power is not that great for what you're used to at this point in the game, or this'd be a great weapon. 44. The Pit of Giana & The Port ------------------------------- Items: TinyMedal, STRseed, LUCKseed Ocean Monsters: Kragacles, MerKing, and all the previous If you've been to the pit before, you'll have remembered that it was walled in. Apparantly the pit got bigger and the walls are broken. Jump in and continue your adventure. You'll learn that you are in Alefgard, the Dark World. If you don't recognize that name, listen to the overworld music when you get out of here. There is a grassy spot to the west of the house that contains a STRseed, and there is a LUCKseed in the eastern dresser. The little boy here will tell you to grab the ship (yet another cheap ship) and that Tantegal is to the east. Let's head there, but first sail to the northern pier and grab the TinyMedal in the southeastern corner. Then travel east to Tantegal. 45. Tantegal ------------ Items: Mystic Nut, Lucky Book, Wimpy Book, Token x2, TinyMedalx2, Boxers, AGLseed, Sun Stone, PixyMap Monsters: Goopi, Slime, Red Slime, StoneMan, Salamandr, HellNite Inn: 4g Weapon Shop: Dragon Sword, Power Claws, Angel Dress, Dragon Armor, Dragon Shield, Silver Shield, Mythril Helm Item Shop: Herb, Antidote, Repellent, WarpWing, MoonHerb, HideHerb Here, you'll learn that Baramos was one of many disciples, and that these people's ancestors came through the Pit of Giana. Search the northeast center square of the flowerbed near the weapon shop to pick up an extra MysticNut. An old man upstairs in the building east of the flowerbed will give you a clue about how to get to Zoma's Castle. You can steal a Lucky Book and a Wimpy Book from his collection. If you had mercy earlier, you can mean an old acquaintance upstairs in the church. He'll give you a clue about the Sun Stone. Grab the Token from his vase. Then head towards the castle, but right after you pass the guard telling you that you're on the path to the castle, head up through the trees. Right next to the wall, the second to last piece of grass hides a TinyMedal. Now go to the castle. Here, you can learn that the Demon King stole and hide the items that were once in the castle. Hence, the chests in the west side room are empty. A woman that is upstairs claims to have attended Ortega... Could he still be alive? The dressers in the northwest room upstairs contain a Token and some Boxers. A guard will talk about how Rubiss, the elemental spirit, created the world and how she was cursed. The western barrel in the kitchen has another TinyMedal for you. Another man hints about Ortega, and you can find a man whining about monster medals outside. Go down the west wall outside to find a basement. However, the Sun Stone is not here, only the man who had a dream about it in the future. Darn. Remember what Kandar said? Try prodding around in the kitchen. You'll eventually find the Sun Stone and can take 550g and an AGLseed from a couple of barrels... A guard over some electric flooring will mention the Kings Sword, Light Armor, and Hero Shield. Perhaps you should hunt these items down? Rumors place the PixyFlute in Kol, but we don't have any idea what that could be for. You learn that Kol is to the east by ship. Perhaps we should stop there? A man on the roof will give you a map of this world, and the king does his normal duty of saving your game. We're all ready to head towards Kol, right? 46. Nail Mark ------------- Items: TinyMedal, Hero Shield Monsters: Hydra, TrollKing, WingDemon, Salamandr, Archmage Head north of Tantegal and a little bit west and you'll encounter a lone cave. This is the Nail Mark Cave. Be careful in here, because magic doesn't work. You might want to bring some healing items with you... On the first floor, head generally southeast, and on the north floor, work your way around to the northwest. These are small caves, so there shouldn't be much trouble navigating them. On the third floor, you'll find some treasure chests and a large fissure that is shaped like a dragon's nail. Apparantly it was made when Zoma first appeared. Or something. The southernmost chest contains some gold. On the east side of the fissure, from bottom to top, the chests contain a Mimic, 1016g, and a TinyMedal. The chest on the west side of the fissure is home to the Hero Shield, which you will want to equip as soon as you get it. Now leave the cave. (Fall in the fissure first if you want to see what that does...you won't be hurt.) 47. Garinham ------------ Items: ShinyHarp, MohawkWig Monsters: Ghoul, RedSlime, Goopi Head east of the Nail Mark Cave and you'll come to what appears to be a shrine. This is Garin's House, on the spot of a town later to be called Garinham. His parents will tell you Garin went traveling with his Shiny Harp, but go out back and to the basement and see for yourself. Oops. Guess they were right, the chest is empty. Why not try casting MapMagic, though? (Or just search the basement the long way.) You can also procure a MohawkWig from the western dresser and a TinyMedal from the eastern dresser. You might then want to return to Aliahan and get your Dragon Claws. 48. Kol ------- Items: Cloth Armor, Token x5, TinyMedal x6, PixyFlute Monsters: Ghoul, Skullgon, Goopi, WingDemon Inn: 124g Weapon Shop: Zombie Slasher, War Hammer, Power Claws, Blade Armor, Water Dress, Silver Shield, Sage Staff Item Shop: Herb, Repellent, WarpWing, MoonHerb, Pierce Get back in your ship and sail to Kol. Head up and around the world to the northeast large land mass. Kol is in there, surrounded by a wide ring of mountains. There is a lot of talk about the item shop owner's abilities. Apparently he's good at reforming items and fixing things up. You'll also learn that he and his wife left Zipangu to come here. Perhaps his prowess will be useful in the future? Speaking of broken things, Zoma smashed the Kings sword to pieces. Damn. You'll learn that it was made of Oricon though. Another helpful hint here is that the PixyFlute could remove the curse placed on Rubiss. I bet she could help us out. An old man who casually decided to build his booth in an area guarded by a swamp talks about the Light Orb. Pay attention to him, even if he wants to cause damage to his visitors. Yet another man, who likes to stay behind buildings, well away from people, talks about how Rubiss is imprisoned in a Tower to the west. Search the dressers in the room with the item shop owner's wife to find Cloth Armor and a Token. Up in the item shop, the western hanging sack has a token, while the eastern one stores yet another TinyMedal. Search the step leading into the open-air bath for yet another TinyMedal. Head down the well and search the spot three steps south of the ladder leading to a cave. Inside the cave is the fourth Pachisi track! Head to the second floor and walk west around the board until you get to a dead end with a flower patch. You can search just west of the goal to snag another TinyMedal (northeast corner of the flower patch). Two more can be found on the track itself. You can grab tokens in the basement of the Pachisi track. Search the corners of the inner blue squares. In the main part of the town, you can find a very important item that is needed to free Rubiss. Search around and try to find it. Use MapMagic if you need to. 49. The Tower West of Kol ------------------------- Items: Strength Ring, TinyMedal x2, LifeAcorn x2, Love Ring, Flame Boomerang, Token, Crest Monsters: Leona, MagWyvern, VoodooWiz, VileShade, Metabble, WingDemon, Goopi, TortoLord, DarthBear, Dragon Once you've got the PixyFlute, sail west of Kol and a little north to a small Island. You'll find a Tower here. Enter it and you'll be on the way to getting one of three crucial items in this world. Be careful of MagWyverns here, they like to cast PanicAll. You'll need StepGuard to avoid damage tile in the entryway. Head straight at the first intersection and collect 1016g from the eastern chest. The chest on the left is a Mimic. Take the right fork of that first intersection and head outside to talk to an old man. He'll just tell you that if you have the PixyFlute, you need to get your butt to the fourth floor. This is the games way of telling you to do something. You see, games often place people to live in completely dangerous areas so that they can give you clues. Why this old man is still alive is beyond me. Apparently all the monsters like him and leave him alone. Now go back and take the left route at that first intersection, then head south when you get to the room there. You'll go down a hall, enter a room, and see a staircase. I'd advise you to walk up it. On the second floor, you'll encounter, for the first time, rotated squares. When you are on these, your control pad inputs rotate to the left or to the right, depending on the arrow. To get the new settings, rotate the control pad (well, the game boy) 90 degrees in the direction the white arrow points. Alternately, remember that the black arrow points towards the key that becomes up on the control pad. Head north, and the east into a room with electric fields and rotated squares. You can practice with the rotated squares here, but if you want to save time, cast StepGuard and skip them. The northern four chests, from northwest and clockwise contain a Strength Ring, TinyMedal, 960g, and a Mimic. The southern four chests, from northwest and clockwise contain as LifeAcorn, a Love Ring, another LifeAcorn, and a Flame Boomerang. A note about rotating floors: The only possible explanation for these is that they can somehow sense the immense force of the player who is controlling your character (that is, you) and that by some immense mechanical and/or magical creativity, have managed to exploit your controls. However, what I actually don't understand is that if this culture wields a power that is mighty enough to affect YOU, why they can't just utterly obliterate your character and prevent him from ever succeeding. Really though, the rotated squares don't make any physical sense in the game, and are really there just to annoy you. Apparently the designers couldn't figure out how to make the dungeons difficult at this point. Head east out the room, and the go up the staircase that is visible here. Head all the way south and go up the staircase here. Then, on the fourth floor head north and you'll see a long ledge over a pit. There are rotated squares here. Walk across them to procure the Light Armor from a treasure chest. Equip it on your hero right away. It protects him from spells and good stuff like that, and it regenerates his hitpoints as he walks. Explore this floor a bit, then. Hmmm... No more staircases up. That must mean there is another staircase to this floor on the third floor, right? Head back down to the third floor. Head west and the go up into a really big room. There are two skulls diagonal from each other here. Search the northeast corner that they make to grab another Token. There isn't anything else in this room. Continue on in the floor and you see a chest in the northwest part of the floor. There is a TinyMedal here. You'll see some rotating floors near a ledge to the east, but otherwise you can't find anything else here. Ah ha! Maybe you jump down the big pit where the light armor is! You can try that, but you'll end up in the big room on the third floor. What you need to do is jump off the ledge by the rotating floors on the northern end of the third floor. You'll see a doorway in front of you. Walk in and go up the stairs. The next part is very straightforward, and involves climbing up a lot of stairs and avoiding a few pitfalls that rotating floors can lead you through. Since it is so straightforward, I'm not going to write about it. Rather, I am going to sit here and rant about how I'm not going to write about it and, in doing so, I will generate this large paragraph that would take up about the same amount of space and that is just about as time consuming as telling you how to walk up stairs and down passages and avoid walking off ledges because you still haven't learned how to walk on rotating squares which don't make sense anyway. Once you reach the fifth floor, head all the way south, then east to an intersection, and then head all the way up and into a room. Admire the pretty stone statue that is sitting on the pedestal, and then complain about how there is nothing here. Then remember something about some elemental spirit, some curse, and something about the PixyFlute. When you free Rubiss, she'll actually be grateful, and give you a Crest that you can use to wave at an old sage's head to show him that you are a true hero and that he should make a crucial item for you when you show up with the pieces to make it. All in all, this is the first reward in the whole game that both makes sense and is valuable to you. Of course, I still think that that old sage should make the crucial item for anyone who manages to reach him alive with all the vital pieces, but maybe he's stingy and wants proof, since this item means the fate of the world and all. But I could be wrong. 4A. Marsh Cave -------------- Items: Token, TinyMedal Monsters: None, until Dragon Warrior 1. :) Head more or less south from Kol, and you'll eventually encounter a cave in a swamp (You will need to head west around any mountains you encounter.). In the original Dragon Warrior, this will be a cave that leads across the river, and it was important in reaching Rimuldar. It also had a mean nasty Green Dragon guarding a Princess. However, in this time it's still being built. In the bedroom, search beneath the torch that is centered between two beds to grab a Token. Then head all the way south and search the eastern square just north of wall between the diggers to grab your (hopefully) 90th TinyMedal. If you've gotten every medal covered so far, you can return to Aliahan and cash them in for the ever-useful Vivify Staff, which casts Vivify when used in battle. After all this, just head back to Tantegal. 4B. The Mountain Cave --------------------- Items: Wizard Ring, TinyMedal, Devil Armor, Devil Sword Monsters: HellNite, HoloGhost, DarthBear, TortoLord, JewelBag Head southwest of Tantegal, and you'll see a cave by some mountains. This cave is reasonably curvy, with lots of dead ends. There's only a few things in here to get, so don't wander around needlessly. Move east initially, through the first intersection. It will dip south twice, and the second time will yield and intersection. Head east here and you'll see a treasure chest in a little niche. Open it for a Wizard Ring. Go back to the first intersection and head north. Then head east at the wall, and after it curves north, head west and after the path curves north, you'll see a staircase down. There isn't anything worthwhile down there, so ignore it. Head east, and when the path intersects ignore it for now and continue on and then south to find 1016g in a chest. Go back to that intersection you just ignored and take the stairs you'll find down. Take the path east out of the room go all of the way until you hit a wall. Head south and grab the TinyMedal in the chest. Go back to the intersection you passed on the way and head north, through the next room. At the wall, head west, to the second intersection and then keep going south at the next intersection you reach. The path will curve east, and at the end go south and stay that way until you hit a wall. Follow this path to the Devil Armor and Devil Sword. They are powerful, but cursed, so you probably do not want to put them on. Exit the cave, now. 4C. Domdora ----------- Items: Magic Bikini, Bunny Tiara, TinyMedal x3, Joke Book, Oricon Monsters: VileShade, Wyvern, RedSlime, StoneMan Inn: 100g Weapon Shop: Dragon Sword, Snow Sword, Magic Dress, Dragon Armor, Heal Shield, Tight Bikini, Item Shop: Herb, Antidote, Repellent, WarpWing, MoonHerb, Brave Book Head south of the Mountain Cave (and across a bridge) and you'll eventually encounter a town in a wasteland/desert. This is the town of Domdora, a town that will [much] later be destroyed by the DracoLord. Upstairs in the inn, someone will tell you how to get to Mercado, which is surrounded by a high wall. Someone else is looking for Oricon, and heard that some could be found in this town. Wasn't something made out of that? Maybe you should look for it. Lenna, a dancer from Ashalam is here, also. See the Troupe Master in Ashalam and tell him about her and you'll receive a Magic Bikini, which protects women from magic, and offers pretty decent defense. You can steal Lenna's Bunny Tiara from her dresser. Head south of the city's wall and you'll find a woman talking about how the man next door is always sneezing. Go next door and he'll tell you he always sneezes when people talk about him. It must be an endless cycle. Poor guy. Grab the TinyMedal from his vase and the Joke Book from the eastern dresser. Just east of here is a house. The man here will talk about your world and the Light Orb. Blah. Head further east to the horse stables. Search the northeast corner/niche of the main building for yet another TinyMedal. Try searching around the pasture for an important item... Once you find it, head north and go into the well. The lady at the well mentioned something glinting in the tall grass of the stable. But you probably found that by now :). Just southwest of the southwest corner of the water in the well is another TinyMedal. That makes 94. One more and we can get ourselves a Sacred Bikini. Aren't you excited? 4D. The Shrine of the Spirit ---------------------------- Items: Rain Staff, TinyMedal Monsters: VileShade, Wyvern, RedSlime, VoodooWiz, Skullgon, MagWyvern, Slime, Ghoul, DarthBear, HellNite Head all the way south of Domdora and then start heading east across a bridge (there will be mountains above it) when you can't go south any longer. Travel along this northeast path until you encounter a bridge. Cross it and head southeast until you reach a shrine in a small swamp. This is the Spirit Shrine. An elf here likes no humans with the exception of Ortega, who is apparently off fighting the Demon King. Upstairs you'll meet one of the fairies that attended to Rubiss. She'll confess to giving you the personality test and apologizing for being mean to you when she laughed at you about your crappy personality and made you cry, that witch. Then she'll give you the rain staff as a form of over-apology. Accept it and then steal the TinyMedal that is hiding in the center of her carpet's decoration. You now have 95 TinyMedals if you've been collecting them as we go. But before heading to Aliahan, let's get to Mercado first. 4E. Mercado ----------- Items: Punk Ring, TinyMedal, Kindly Book, Lady Book, Smart Book, Hero Book, Defy Book, Token, Party Dress Monsters: VileShade, Wyvern, RedSlime, VoodooWiz, Skullgon, MagWyvern, Slime, Ghoul, DarthBear, HellNite Inn: 100g Head back to the last bridge you crossed, then keep moving northeast. Eventually you'll cross another bridge, and from here, move south to a town surrounded by hills. Before you can enter the town you get attacked by Golem! Ooops! Sorry, wrong game. Enter and be prepared to be hit by waves of depressed people that aren't doing anything. In the couth part of the town, there is an old man surrounded by electricity (he doesn't like people, I guess) that says you need the Sun Stone, Rain Staff, and Crest before the Rainbow Drop can be made at the sacred shrine. Hey... we have all of those. In the inn, you can find Garin, who doesn't want his harp back. Apparently he didn't like getting attacked by monsters every time he sat down to play it. Poor guy. In return for his kindness, steal his Punk Ring from the Dresser. West of the inn is a building with nothing in it. That is, except a TinyMedal in the northwest corner. South here is a large building. Upstairs in the bookcases you can grab, from left to right, a Kindly Book, a Lady Book, a Smart Book, a Hero Book, and a Defy Book. The man here wants to make a Golem to protect the town. That bastard. The western dresser in the next room has a Token, and the eastern one has a Party Dress. In the northeast part of the town is a building that contains a stairway to the monster arena. For all you addicted gamblers out there. That's about all for here. 4F. Rimuldar ------------ Items: Toughness, Life Ring, TinyMedal x3, GoldBeak, STRseed, Zen Scroll, INTseed, Token Monsters: Skullgon, DarthBear, Wyvern, Metabble, GoldMan, Goopi, VileShade, BombCrag Inn: 80g Weapon Shop: Falcon Sword, Bastard Sword, Evade Suit, Dragon Shield, Ogre Shield, Great Helm Item Shop: Walk all the way back across the first bridge we cross, south of Domdora, and then walk a bit northeast to reach another bridge, this one on the northern side of the mountain range. Follow the path all the way to the large eastern landmass, and head north to the center of it. You'll see a lake with a town in the middle. Curve around to the land bridge and cross to Rimuldar. There are a lot of Metabbles around Rimuldar. Use the BeDragon spell to kill them if they don't run away. The Chance spell will also occasionally kill them. You can also find DarthBears. These are bears that have gone over to the dark side of the force. They will attack you with their light saber claws. Some old guy used to be standing by the western tip of the island, according to one man. You can grab a Toughness from the dresser in the Inn. Go in the back door of the Inn to snag a Life Ring. The man west of here talks about how he left an important item in the inn that Ortega left him. Heh heh heh. Keep west of him, and go around the back of the building where you will find a staircase if you push into the lower part of the west wall. Upstairs is a jail. The man here has an important clue, event though everyone thinks he is a liar. You see, in games like this, the chronic lying people are always the ones telling an important, vital truth. Search right below the table here for a TinyMedal. The main part of this building is a fortuneteller's place. She tells you where to use the Rainbow Drop when you get it. North of her is a set of buildings. In the western building, you can take a GoldBeak from the dresser. The northernmost vase has yet another TinyMedal, and the bottom pot has a STRseed. People here talk about the location of the Light Armor, and how Zoma is nearly impossible to beat without the Light Orb. In the eastern room, search the dresser for a second Zen Scroll. The woman here talks about the Crest that Rubiss gave you. Go back to the entrance of the city and walk counterclockwise around the water. Someone here is looking for her lover. In the northwest part of outside of the river, there is a house. The vase southwest of the man has an INTseed. The northeast dresser has another TinyMedal and the one next to it has a Token. The man just whines about wanting to see a Magic Key. A boy on the western edge of the town tells about how the SageRock is an awesome healing item. I agree. The he whines about how his lover is late. *smirks* This is just a sad commentary about how people in relationships need to communicate better. If these two would have, they'd be happy and together now. Or something. Actually, I think the developers were just trying to be cute. 50. The Sacred Shrine --------------------- Items: Rainbow Drop, TinyMedal Monsters: Ghoul, etc Cast return and go to Rimuldar. This will cause your ship to be to the east of the town. Get on the boat and sail south, sticking along the shore. Just south of the southern tip is an island. This island has a shrine. This shrine's got an old dude. This old dude makes you a Rainbow Drop out of your Sun Stone and Rain Staff if you wave the Crest in his face to show him that yes, Rubiss loves YOU, and because of that you deserve a nice Rainbow Drop item. Search under the western cross to find a TinyMedal. Now we have 100. One hundred TinyMedals gets you the Gold Pass. The Gold Pass means unlimited Pachisi runs. Woohoo! 51. The Sword of Kings ---------------------- Items: King Sword Monsters: Kol Area (Duh) Return to Kol now that we have our Rainbow Drop. You see, we have some precious metal. Some guy here is good at making weapons... You get the drift? Sell him the Oricon, then make time pass and come back and... Viola! You can buy the King Sword for a decent price. 52. The Lair of the Demon King ------------------------------ Items: TinyMedal x3, 2-Edged Sword, LifeStone, SageRock, WorldLeaf, Wizard Ring Monsters: Swordoid, Putregon, Dragon, Metabble, Mantigore, TrollKing, Balrog, Archmage, GrndTitan, Salamandr Head northwest of Rimuldar and you'll eventually come to the western tip of this part of the land. A short gap separates this from another tip of an island. Given the clues you've obtained, you should know what to do here. Once the Rainbow Bridge has been constructed, fight through hordes of monsters with nasty, sharp, pointy teeth. Cross the deadly swamp of doom, and up ahead you will soon see a castle. "Hmm. Is that Zoma's castle? It's awfully small." "Well, it's really just a model. But when you step on it, it takes you to the real one." "Right. Charge! .... Ahhh! Monsters! Run away! Run away!" Proceed to build a giant wooden rabbit and use it to get inside the castle. Once you've successfully gotten into the castle, avoid the scantily clad women trying to entice you into bed. Actually, there are none of those here, just monsters. And while some of them may try to seduce you, I highly doubt any of them would be successful. This level is simple. In the middle is a big door. To the sides of that are two sets of four rooms, two on each side. In the southeast room, search the northeast damage square for a TinyMedal. Ignore the staircases in the four rooms there. The main goal is the center door. "Crikey, Zoma's got HUGE... ugly statues!" "Let's just walk past them, I'm not afraid of a few statues" Walking between the sets of statues causes two GrndTitans to attack you. They spew out a nice dialogue about how they shall destroy all good doers who oppose Zoma. They shouldn't be too tough. In the next room, search the spot between the two thrones for another TinyMedal. Now we need to find a stairway. Remember what that guy in Rimuldar said? The one that everyone says is a liar? Heh. Use MapMagic if you don't want to take the time to search, then head down the staircase you find. Then go down the stairs you see in this little room. "A set of stairs!" "Aren't you glad we no longer say, 'Gosh! A Stairway!'?" Ignore the stairway down you'll find on the second basement. It'll lead you down to a room that you'll find yourself when you fall down the pits on this level. There isn't anything else down there, anyway. This floor is composed of many walkways over a big pit. The walkways have those physically nonsensical rotated floors on them. There are three hallways at the north end of the pit. You want to maneuver to the middle one. There is a staircase there. Go down it. "Why the heck are we always walking into the pits?" "These ancient tiles cause whomever is guiding us to become an idiot." "Oh." Downstairs in the third basement, you will be in a slight mess of corridors. Go west out of the room, and head south when you can. Take the first west you come to and head south. There is a chest here that contains a 2-Edged Sword. While this is a powerful weapon, it also inflicts damage on its wielder. That makes it slightly less useful. Head back to that intersection and head south like you would have had you not made this detour. Head south at the intersection you come to, and follow this path to the stairway down to the fourth basement. "Die foul beast! ...Ack! I hurt me!" In the fourth basement, follow the path around and across a bridge. You'll encounter a very special person and a King Hydra. Unfortunately Ortega forgot to use his Wizard's Ring and runs out of MP. Since the game doesn't allow you to head over and cast HealAll, he naturally doesn't have very good results. However, it is fun to see all the moves he can do. He has some of yours, after all. Zap! Zap! Kapow! Talk to him afterwards and let a tear or two drip down if you are the sensitive type. "Hahaha! Hydra King, I shall smite thee with my spells." "I breathe the fire that roasts the puny mortals!" "You cannot defeat me! I cast HealAll! [Not enough MP] ...Oh crap." Stick to the main path (head north) and take the door that is at the center of the western passage you'll come to. This is a treasure room. From left to right, the chests contain a TinyMedal, a LifeStone, a WorldLeaf, the SageRock, a Wizard ring, and a starving Mimic. Head back to the main path and keep going. At the end of the southbound stretch is a staircase down to the fifth basement. Zoma is in wait down there, along with three henchmen. If you want to keep what you've got so far, cast Outside and save, then come back for the final battle. Listen to Zoma taunt you and then prepare to fight the King Hydra. He basically is like a supercharge Orochi. Cast SpeedUp and use TwinHits. Then proceed to beat him into submission while you keep your hitpoints up. Next comes Baramos Bomus. For a magician type character, he sure has a lot of defense. SpeedUp and TwinHits are your main essentials here. Just be prepared to heal yourself more often than in the previous fight. Lastly, you face the skeletal Baramos Gonus. His attack power is very high. Use SpeedUp and Increase to protect yourself, and TwinHits to finish him off quickly. Between these fights, you might want to slip on life rings for your characters that don't have armor that regenerates their hitpoints. There are no random monsters here, so it is safe to do so. Before Zoma, Fill your HP and use Wizard Rings to restore MP. "Use the Light Orb! *uses*" "You destroyed my shield! Now I shall taunt you a second time!" First things first, Use the Light Orb to weaken Zoma. He is not an easy target when he's big, bad, and blue. Try to maintain a SpeedUp spell in this battle. It helps to avoid having Zoma take two actions. Use TwinHits when you can, and maintain your hitpoints at all times. When he belches ice, it hurts. He can also attack, BlazeMost, and cast Blizzard among other nasty things. It is a good idea to have people equipped with armor that protects against spells and ice. This'll decrease Zoma's damage-dealing capacity. Press on and use your resources to the best of your ability and Zoma shall fall. A random thing to note is that Wizard Rings never seem to break during this battle. Use this to your advantage. [NOTE: Remember to take the Light Orb out of your bag BEFORE you fight Zoma. His Blue form takes a lot less damage, seems to do a bit more, and is quite aggressive. If you're like me, however, you'll forget to do this once and you will then die. Ermph. Now, the castle is crumbling and you must get out as fast as you can! Oh no! A pit! You should find yourself in a familiar place. Make your way to Tantegal and see the king. Congratulations! You have now completed the game! You now get a "Loto" added to your save game file when you finish watching the ending. This allows you access to the secret features of Dragon Warrior 3. 53. Burg: The Final Chapter --------------------------------- Items: TinyMedal Monsters: Shaman, StingMoth, BlueBeak, MadCondor, VenomHork, BigHorn, Merdane, Deranger Inn: 60g Item Shop: Herb, Repellent, WarpWing, BugPowder, SpiderWeb, HideHerb Weapon Shop: War Hammer, Dragon Sword, Magic Abacus, Magic Apron, Dragon Shield, Angel Dress Load up your Loto save and head back to your town. In the merchant's house, you'll see an event that results in the people forgiving your merchant. You'll now be able to get your dealer back into your party. Hooray! Search a vase upstairs in the house that used to be a jail. You'll find another TinyMedal. If you head back to Aliahan to pick up your dealer, you might notice that your Hero can now be dismissed. I wonder if anything happens when you beat the game without her or him. Try out a party of four that includes members of all the same class sometime. It's fun, and can be challenging if you pick a class like.. the Jester. :) 54. The Sky Cave & Zenith Basement ---------------------------------- Items: STRseed x2, Bounce Staff, Gaia Sword, TinyMedal x3, Sorrow Shield, LifeAcorn, Token Monsters: EvilCrab, DarkTroll, DevilMage, KingHydra, DemonSwrd, BaraEvil, MerKing, Dragon, Putregon, GoldMan, Metabble, Balrog Now that you're a true hero because in the future, you defeated the Demon King, Zoma, and saved history, then managed to imprint your Heroism onto yourself in the past, you can fly your way over to the Dragon Queen's House of fun and enter a new area. Walk all the way to the back of the castle and take a nice sunbath (Step into the square the sunlight is shining on). Because you're a hero, you get to be catapulted into a small island in the sky, floating in much the same way that bricks don't. You see, a whole bunch of Lefeins escaped from Final Fantasy and showed these guys how to suspend things in the sky. Then this big dragon guy figured he'd make a dungeon that isn't quite dimensionally sound and put a castle and a tower in there, too. All in all, you end up with this hunk of rock. You'll see the cave ahead of you. You want to enter it, but make sure that you aren't a bunch of weaklings, because weaklings will die in here (I'm encouraging, aren't I?). The first floor's layout is exactly the same as the second floor of the Gondo Cave. However, you start at the southwestern staircase. As you move through here, watch out for BaraEvils. They come in attack squads of two and like to ruin your day. Expect to be explodetted to death once or twice on your attempts to make it through here. EvilCrabs are not much fun either. They are strong, can increase their defense, and put you to sleep. To start off, you want to move north into the room ahead of you. Take the western path first, and fight a hungry Mimic that was pretending to be a treasure chest. Then go back and take the eastern path. You will come to a large room. Go north and open the chest here to receive a STRseed. Head west. The path will turn northward. Take the path all the way north, and walk east into a room. Take the western path and you'll arrive at a chest. This chest contains a Bounce Staff. Magic users can use this to put up a magic- reflecting spell. It's just alike to the Bounce spell only it doesn't waste magic points. Head back east and this time, take the northeast pat in the room. Stay east at the intersection and you'll find the staircase down to the first basement. This floor is exactly like the fifth floor of the Gondo Cave (See, the masters that constructed this place really liked the Gondo Cave, so you'll see a lot of its pieces in here. Here, you start at the end of the floor, and work your way back to the beginning. If you don't remember the path, here it is. Walk all the way south, and then you'll have to turn east into a room. Head north out of the room and make a left at the intersection. Go straight across the bridge you'll find and you can head east into a room. Go north out of it and keep east. You'll eventually see another bridge, just a little to the south. Cross it and then head north to the staircase down to the second basement. You'll find yourself in what looks like the Cave of Zipangu. KingHydras like to show up in this level, sometimes with a large amount of Metabbles. To get through this floor, curve counterclockwise around the floor until you can go north at the final intersection, just like you did last time you were here. The chest in the room to the east of the stairway down to the third basement contains a Gaia Sword. I wonder if the lava of the volcano is somehow connected to this place, because there was only supposed to be ONE Gaia Sword. The third basement is just like the maze-like level of the Pyramid. You start at the lower staircase. Head east and then all the way up and take the staircase down to find a priest. This is useful if you need anybody revived and don't have any means of doing so. From the starting staircase, head west to the first intersection, then north to the first intersection, then head west to the wall. (If you come from the priest, head south to the first intersection, then all the way west to the wall.) From the wall, head all the way south to reach a chest with yet another TinyMedal. Then go all the way north and follow the path east to take a stairway down. This floor tends to throw DemonSwrds at you a lot. These things often take two actions. Frequently they will belch some breath. Since they ate WAY too much Mexican and Cajun food the night before, the toxicity of the gas will paralyze your characters. This is a bad thing, so be prepared to NumbOff if a character is paralyzed. If things look bad, you can always run. The fourth basement looks like The Cave near Elvenham, specifically the floor with the Healing Spring. Head to the spring when you get here, because the boost in HP and MP will surely be a help. This is an excellent place to spend time and do some leveling up. When you're ready, return to the passage that is west of the spring. Head all the way north until you hit a wall. Head west into a room and grab a Sorrow Shield from the chest here. Then go back and take the eastern path to open a chest that contains a TinyMedal (Lots of them, aren't there?). GO back to the intersection, and then head south into the room there. Take the western path that you ignored on your way through before, and you'll arrive at a staircase in the southern part of a room. Use this to enter the fifth basement. This floor looks like the first floor of the Gondo Cave. There are some hidden items here. At the feet of the fourth northern statue from the entrance, you can search for another STRseed. To the west of the fifth southern statue from the entrance there is a hidden LifeAcorn. Both of these are easy to find using MapMagic. Continue on to the stairway that leads up. You will find yourself in the basement of Zenith Castle. It looks like Samanao's Prison. There are no more random encounters from now on. You can search at the feet of the corpse in one of the cells. You'll procure a Hero Book. Don't feel guilty, the guy is dead, why could he possibly need to be Valiant now? On second thought, maybe being Valiant is why he is dead. Heh heh. There is a slime in one of the cells waiting for his turn in an arena. This slime is the younger and more stupid cousin of the one you talked to in Lancel. You see, he is smart enough to not try to fight us, but is even more stupid for wanting to get killed by a BaraEvil. :) The vase in the northwest cell, like the one in Samanao's prison, contains a TinyMedal. That's a two- for-one-vase deal :). Walk up the stairs to enter the arena of Zenith castle. This is a monster arena. People cheer for you as you enter. Three steps east of the monster, one step south will yield a hidden Token upon search. You can also start out by going three steps west of the stairway you just came from. Talk to the monster to have him call you a powderpuff ^_^. Weird. This is a BaraEvil. Just think of it as an extra-evil MiniBaramos and you'll whup its butt. They are a lot easier when they don't come in pairs :) Head down the stairs to the basement of the castle. This is just like a floor of the lighthouse near Portoga. Walk down the stairs here to enter Zenith Castle. 55. Zenith Castle & The Riddles ------------------------------- Items: Beast Claw, Dark Robe, SageRock Monsters: None Here, you'll find a king who won't save your game, and who doesn't have a chancellor to do it for him. Drat. However, now that you are here, it sticks Zenith in your Return list, right before all the Alefgard locations. At least we won't *have* to go through the Sky Cave again. The king will talk about how he rules the castle, and about how Divinegon is nearby and can grant any wish. Sounds like he is worth going to. Near where you entered this floor is a place to jump back down to the outside of the Dragon Queen's castle if you wish to do that. East of the king is a man who will give you some riddles. When you search the area described by the riddle, you will obtain an item. Head back to the man after you retrieve the item, and he will give you the next riddle. Riddles: 1. "A town in ruins. What glitters beneath the cross? 2. "An enclosed town in a dark world. It sleeps among the flowers..." 3. "The gazer of the stars notices not what lies at his feet..." Solutions: 1. Search beneath the cross in the ruined church of Tedanki. You must do this during the daytime. This will get you the Beast Claw. 2. Search the southern flower in the northeast corner of the enclosed garden in Mercado. You will find a Dark Robe, which increases your evade rate. 3. Search east of the man by the telescope in Luzami. The building is in the southeast corner of this small island town. You'll get another precious SageRock. After answering the riddles, the man will then give you clues about where you can find the 110 TinyMedals. He will mention that, "Five can be gotten at Pachisi up in the village of Kol." This has to be the most vague clue you could possibly give, since really there are six TinyMedals in Kol. Two of them are on the Pachisi track, and one is in the Pachisi palace, but off the track. However, there are five TinyMedals total if you add up all the medals that can be found while traveling the Pachisi tracks. What does his clue really mean? Who knows. 56. The Celestial Tower & The Wishes ------------------------------------ Items: Flee Ring, TinyMedal x3, LUCKShoes Monsters: GateGuard, MtlWyvern, DevilMage, Phoenix, DemonSwrd, DarkTroll Take the southern staircase in Zenith Castle to head towards this Divinegon fellow. There will be a giant pot and an old man here. Talk to him and tell him the true, and he'll suggest drinking from the potion before you pay a visit to Divinegon. Do so and you'll scald your mouth. If you talk to him, he'll laugh and make some joke about it being hot. For his rude comment, you should steal his Flee Ring and TinyMedal. They are stored in his vases. Walk out the door to find yourself in the Celestial Tower, home of Divinegon. You can jump off the ledges to return to the surface world, but that isn't advised. It is also very easy to accidentally jump off. Some of the open space looks like you could walk on it, especially if you do not have a good light source. I play on a Gameboy Advance, and with the anti-glare screen and poor lighting in the room, I managed to accidentally walk off the ledge a lot. Don't be like me. "Let us climb this tower!" "Why are we falling through the air again?" "Oops. I thought that was a ledge." "I thought we were practicing how to fly..." Enemies here can be very difficult. GateGuards hit very hard, Phoenix can cast HealUs, DevilMages cast Explodet and revive their comrades. All in all, be careful and use your SageRocks often. Increase can be a big help when fighting GateGuards. Climb up the ladder that is right next to the door you came out of. At the top, take a left and go through the door you'll find. Inside this room are two chests. The west chest has a nice shiny TinyMedal, while you can snag a spiffy Ruby Ring from the other one. exit and walk the other way form the ladder to come to another door. Inside, just march in the direction you can, and go up the staircase you'll see at the north end of the floor. You'll be in a big room with a pit. Use the ropes to move across the pit to the door, and walk outside. If you fall into the pit, you'll be in the room where you got the Ruby Ring and the TinyMedal. Now that you are on the outside of the tower, head east along the ledge. You'll see a ladder. Climb it. At the top is a doorway. Enter it. Immediately head southwest to a chest that contains your 110th TinyMedal. That's it; you've got them all. Consequently, you don't get anything for collecting them all, except maybe some sort of happy feeling of accomplishment. Heh. Return to the doorway again (don't go back through it) and head up the stairs you see in front of you. Head east and go down the staircase there. Head a little east at the end of the stairway, and go up into that central room there. You'll find a chest that has a pair of LUCKShoes in it. These puppies increase your luck by a bunch, and will give you 1xp per step you take on an overworld. Hooray. Go back outside these two rooms. Continue on the eastern path, and ignore the stairway up you see. Go outside the doorway you see a little southwest from it. Head along the outside ledge and you'll come to a chest that contains a Wreck whip. This weapon has the most attack power of any weapon we've seen so far, and it attacks every enemy group in the battle. However, like all whips, it can't critical hit. I'm not complaining. Head back to that stairway near the doorway we just went through. Climb up it and follow the path to another staircase up. This is a nice little floor with a garden and some ponds. In the center of the walled area is a stairway up. Use those stairs. Climb the sets of stairs you find and you'll see a big floating dragon. Enter Divinegon, the ruler of the Sky. Before he'll grant you a wish, however, he wants you to fight him. "I want you to kill me as fast as you can." "What?" "Come on, how much do you really know about your wishes if you've never fought to kill something quickly?" Use TwinHits on your main fighters to boost their attack power. Give both SageRocks to your non-fighting members, and use them to heal as much as needed. Try to have as many ways to revive characters as possible. As far as offensive spells go, BlazeMost always works and it does a fair amount of damage. Divinegon is pure difficulty. He can blast you with ice, he can breathe tremendous flames, and he likes to cast Explodet. Handle all of these by equipping items that protect against fire, ice, and spells. He also knows how to send out an Icy Pulse, so expect to renew your spells every now and then. He's got three levels of physical attacks. One of them is just a plain attack. This does a large amount of damage. He can also chew on a party member; this tends to eat up a lot of HP. Lastly, he likes to flop on the party, causing considerable damage to everyone. On top of all his moves, he can also take two actions per turn. Even having high speed tends not to help much, unless you can keep everyone at maximum agility. Perhaps his most annoying ability is his glare. It puts your party member to sleep, which prevents an ally from functioning. This can be hazardous. Keep trying, and eventually you will be him. However, there is still a catch. If you don't beat him within 35 turns he'll tell you that you aren't good enough and that you need to train more. He'll still praise you slightly, since you did just beat him. He taunts you very nicely. Chances are, though, that if you can beat him, you've definitely done so in 35 turns or less. You can also go back and fight him for a second wish, except this time he is more demanding and requires you to defeat him within 25 turns. Again, this timeframe isn't too difficult to accomplish, but you'll need to do more damage with your attacks. Lastly, if you want any more wishes, you'll need to beat him in 15 rounds or less. At least he never requires less than this. Defeating him in 15 rounds is quite difficult indeed and you'll need an excellent party and strategy to accomplish this. The Wishes: 1. New Pachisi Track 2. Revive Ortega 3. Read Sexy Book 4. Rare Medals 5. If you wish for a new Pachisi track, you will find it in Zipangu's well. This is a monster of a track, but tons of excellent equipment can be found inside. Try randomly searching squares. I've found extra seeds, various armors, and two extra Wreck Whips (One from a chest in a ? square, and one in a forest). Check out the Pachisi Track section to see just how large this track is. You get 70 dice rolls, and will definitely use 25-40 of them on the first floor. Happy Hunting! :) Since I haven't chosen it yet, I don't know exactly what happens when you choose to revive Ortega. Maybe it'll raise the profits of a taco company. The Read Sexy Book wish gets you a copy of the Sexy Book. This book will give a female character the Sexy personality, and a male character the Lewd Personality. It's a fun book. When you read it you find that it has a lot of sexy pictures, and then you blush. Sounds like a porno book to me, hehe. The Rare Medal wish is vital in receiving all the medals in the game. You will receive bronze, silver, and gold medals for each one. The first time you wish for this, you'll receive a set of Metaly, BlissBird, Metabble, Baramos, Zoma, and Divinegon. These are all obtainable from their respective creatures throughout the game. If you wish for it again, Zoma will give you the extra rare ones he's been storing away. These include special editions of the Slime, BossTroll, KingHydra, BaraGonus, and BaraBomus. Some of them are irregularly shaped :). If you again pester him for more medals, he gives in and gives you the ultra-rare medals that he was trying to keep secret. You'll get the special editions of Baramos, Zoma, and Divinegon. Isn't that nice that he keeps a medal of himself? Hehehe. This wish is actually a very potent one. The Baramos, Zoma, and Divinegon medal sets are nearly impossible to get, otherwise. Also, the special edition medals can't be found anywhere else. You want these wishes. If you pick the fifth slot, Divinegon wonders how you knew to wish for it. Apparently silence is a very powerful wish, because in Divinegonese it means, "Send me up a new phat dungeon, yo." ...or something. Either that or he didn't realize that the master system popped up a convenient text box for you to choose from. It is really a shame we can't wish for something completely that isn't in the box. Anyway, he creates a new dungeon for you. It'll be on the pedestrian lane of I-90. Er... the pedestal where Ramia hatched. I advise you to wish for a Pachisi track first, then the new dungeon, and then whatever you want. :) 57. Zipangu's Well: Pachisi 5 ----------------------------- Items: Monsters: None Now that the track is here, you can find a Starry Bracelet one space north of the stalagmite that is south of the rope. On the second floor, you'll find the real Himiko walking around above the northern tip of the track. Search in the flowerbed to the southwest of her to gain a Life Ring. The flowerbed southwest of her hides an AGLscarf. In both flowerbeds, just take a step south of their centers to find the spot to search. 58. The Ice Cave ---------------- Items: MysticNut, Goddess Ring, Starry Bracelet, LifeAcorn, Hero Ring, STRseed x3, Wizard Ring, Life Ring Monsters: Kandar, Kandar 2, Goon, Orochi, Orochi 2, Mimic, Cannibox, BaraBomus, BaraGonus, WhiteLion, GrayBear, BlueDragn, EvilCloud, BaraEvil, Metabble, IronNite, MtlGoopi, SteelHulk, Dorasbox, RedDragon On the first floor, you'll find that the random monsters you've encountered are very familiar. To be kind to you, the game has allowed for all the bosses to show up here. You'll fight both incarnations of Kandar, both fights of Orochi, and Zoma's fiends, BaraGonus and BaraBomus. The game also places wandering Mimics and Canniboxes here. Use this area to get the hard- to-obtain medals from these beasts. The first floor of this cave is more-or-less in the shape of Rubiss's Crest. There are three 'feathers' on each side, two legs with talons below that (one on each side), and at the very bottom are two tail feathers. There are treasure chests at the end of some of the passages. Start from the northeast passage, but do not travel down, since nothing is there. The second path south of this (third wing feather) ends in a chest containing a MysticNut. The eastern tail feather has a Goddess Ring at its end. Walk to the left foot and check the upper Talon to grab a Starry Bracelet from the chest you'll find there. Travel down the northwest passage to find a chest that is really a hungry Mimic. Apparently, it didn't want to wander with its brethren. You'll have noticed an old man standing above the tail feathers. He stands guard at a bronze door. In order to pass him, you must show your power but displaying all 155 of the first bronze medals. This can be quite a task, and cannot be done without all of Divinegon's rare medal wishes. Have patience and fight everything in the world, defeat Divinegon in 15 turns a few times (I'm not sure if you can spread the rare medal wishes across several game files... if someone finds this out, let me know!), and return here to get through the door. When you have all 155 Medals in bronze, the man WALKS THROUGH YOU and steps away from the door. This man is a phase-old-man. He's got the ability to occupy the same physical space as other people when he chooses to do so :). Walk through the door and to the second floor. Follow the path until you get a choice to go left or right. Go left, first. Eventually there will be an intersection. Go north to a chest that contains a Life Ring. Return to the first intersection and take the right path this time. You'll come to an intersection. Head south here. Open the chest in the room for a LifeAcorn. Walk back out of the room and go east again. Pass the intersection you see and travel to the end of the passage. The chest here contains a Hero Ring. Go back to the intersection we just passed and travel south. Ignore the small side passage in the east wall. It is an empty room. The next one, in the west wall, is also empty. The next side passage is to the east. Remember this for now. We will be coming back. Enter the second side passage on the west wall to find a treasure chest that contains a STRseed. Keep going south in the main hallway and take the next eastern side passage. The chest here has a MysticNut. Go back to the side passage we ignored and walk through it. It will curve south and eventually head west to an intersection. Go all the way west to get a chest with a STRseed inside. Then go back and take the north branch and then stay west and you'll arrive at a north/south intersection. Go north initially. You will find a Wizard ring. Then walk back and take the southern path. You'll follow it around to a stairway down to the next floor. On this floor, check out the cool ice tiles that are strewn about here and there. When you step on ice, you automatically move in the direction you were walking until you run out of ice. Remember this. Then start walking north. At the wall, you can go east or west. Head down the east passage. At the intersection, head each to a STRseed in a box. The southern passage is a dead end. Return to that first intersection and head west this time. You will enter a neat rocky bridge that has a sweet background behind it. There is some kind of temple in an ice wall. Take the time to gaze at it and thank the programmer that they could include such cool things in the game. Then keep walking to the other side of the bridge. Once you are past the bridge, head west at the intersection (south is an empty room). At the end of this passage is a stairway down to the fourth floor. You'll find a silver door. Oh great, guess what this entails? You guess it. Since there are horribly powerful monsters in the temple behind the door, the old man has to make sure that you've spent hours of monster fighting. This means that you need the first 155 silver monster medals. If you talk to him again and tell him that it is impossible to collect them all, he'll let you trade two bronzes for a silver medal. What a nice old man. (If you're like me, you just gained A LOT of silver medals.) When you finally have all 155 of the first silver medals, talk to the man. He'll proclaim that your power is real. None of that fake power here. Then he'll let you go through the silver door. (At this point, you might consider praying that there isn't a gold door.) You'll enter a small cave with lots of stalagmites. This is a maze of a most annoying kind. Maneuver to the treasure box that is right next to the entrance. To do this, you'll need to move northward for a while before cutting east and then south. It contains a Tiara. Travel all the way north and you'll find a big, icy temple. This is what you saw from the bridge on the floor above. 59. The Temple of Ice --------------------- Items: Ultimate Whip, Lucky Book, STRseed, Rubiss Sword Monsters: Dorasbox, IronNite, SteelHulk, RedDragon Walk up the hall and enter a large room with 9 smaller rooms. Enter the southeastern room and go in the travel gate there to reach the western room. Open the chest here and grab an Ultimate Whip. Then walk back through the gate. Take the gate in the center room to reach the western room. Take the eastern gate here to go to the northern room. Use the staircase you find. On this floor, move south, over the ice and then curve around and travel west over the ice. Head all the way south once you can, and follow the path to a chest containing a Lucky Book. Go back to the intersection you passed. There you will come to a room of ice. From the entrance of the room, start on the left side of the entrance and move north into the room. Then move left, followed by north, and another left. Move north. From here, travel right, the move north into a room with a treasure chest. This contains a STRseed. From here, move south, left, south, right, south right. From here, you'll be aligned with the right side of the entrance room. The following instructions allow you to start from the right side of the entrance room, or your current position and enable you to reach the exit passage. Move north, right, north, right, south, left, north, left, north, right, and then north. You will reach a passage that has a staircase. Take this down to the next floor. Walk to the north end of the room on this floor. You'll find a passage leading to an altar. Something that looks like the Orochi is sitting on it. This is Gran Dragon. He is the temple's head honcho. He wants you to demonstrate your strength to him. Bring it on. Use TwinHits on your fighting types, as usual. Use your support characters to heal (sage rocks, etc) and cast BlazeMost when you can. It should do about two-thirds the damage that your TwinHitted fighting types are dealing. Gran Dragon can belch both intense flames and enormous flames. He'll also try to cast Explodet, and can put a party member to sleep with a glance, just like Divinegon did. As far as physical attacks go, he can chew on a party member for around 200 to 250 damage per hit. Likewise, his normal attack deals near to 150 points of damage. Being a large dragon, he can also flop on your party. Ouch! Defend against his flames with a Dragon Shield, Light Armor, Light Dress, Dragon Dress, Dragon Armor, and any other armors or shields that will protect against fire. Cast Increase a few times to nullify the impact of Gran Dragon's physical attacks if you think you will need it. However, since Gran Dragon can also emit icy pulses, you might find this to be a useless action. His greatest asset is his enormous amount of HP. Be prepared for a long fight. Since you can beat Divinegon in 15 rounds or less, it should not be a tremendous task to defeat Gran Dragon. When you are victorious, Gran Dragon will be in utter disbelief over your victory (On my first trip, I beat him in 25 turns). He'll then praise you and hand you the Rubiss sword. This sword has a whopping attack power of 160. If you talk to him again, he mentions that there are 165 monster medals in the world, and that he doubts you could collect all the gold medals. I think that this is a challenge. I wonder what would happen if someone were to show him all 165 gold medals? *-------------------* |4 | Pachisi Tracks | *-------------------* There are five Pachisi tracks scattered about the world. These are game boards that one party member travels through, heading towards a goal and some rewards while avoiding traps and monsters and while searching for treasure. These can be very fun and rewarding. The Squares ----------- Start: You start here. It's a big blue Start. :) [X] Grass/Forest/Mountain: These either hide a monster, or can be searched. Searching can yield gold, items, monsters, or trapdoors. Sometimes you can get good items from this, but if you are trying to reach the goal, don't search or you'll hit trapdoors and fail. Grass holds the easiest monsters, while mountains hold harder. [Blank] Slime Square: These look like slimes on a star. These are the really tough monsters from the last big area of the world you've been to, usually. Often times these can be very difficult for a lone character. [M] Move Forward x Spaces: These move your character forward a certain number of spaces. They are an up arrow with a +. You can pick your path. [Fx] Move Back x Spaces: These move you back a certain number of spaces. They are a down arrow with a -. [Bx] Dressers/Vases/Chests: These can be searched for items. This is where your main treasure comes from. [Dx/Vx/Cx] Electricity: These looks like the electric tiles found in dungeons and castles. They damage you by bout 1/3 of you Max HP. [Z] Skull: These cut your current MP in half. A skull on a blue background represents them. [S] Chance: These are blue squares with a white ?. Various random effects, both good and bad, happen when you land here. I'll form a list of them later. [?] Stats Modifier: These are blue squares with !. You roll the die three times. The first die determines what stat to modify, the second by how much to change it, and the third determines if the modifier is positive or negative. [!] Go Back to Start: A U-Turn-like arrow on a blue square represents these. Landing on these makes you go back to the starting square. [U] Dice Increase: These are a little die with a +. They give you that many extra dice rolls. [D+x] Dice Decrease: These are a little die with a -. They cause you to lose that many dice rolls. [D-x] Trap Door: These make you fall down. They look like trapdoors ^_^. Sometimes you land off the track; sometimes you'll land on the track. [T] Shops: These looks like little wings in a black box. You can buy items (sometimes rare or unique) here if you have enough money. [Shp] Inns: These are represented by the word, Inn. :) You can rest here to regain your HP/MP for a price. [Inn] Full Restoration: These are represented by a white Hexagram on a red background. They fully restore your HP and MP. [FR] Travel Gates: These take you somewhere else on the board. They look like... travel gates! [Ox] Goal: When you make it here, you go into a room to collect your prizes. You must hit them by exact count or you'll backtrack. [E] Legend ------ X: Start E: End Fx: Forward x spaces Bx: Back x spaces Dx: Dresser x Vx: Vase x Cx: Chest x Z: Electric Square (Zap!) ?: Chance Square !: Stat Change Square U: U-Turn (Go Back to Start) D+x: x Extra Dice Rolls D-x: x Less Dice Rolls M: Hard Monsters T: Trap Door Shp: Shop Inn: An Inn FR: Full Restoration Ox: Travel Gate x S: Skull (Halves MP) Pachisi 1: Shrine --------------- Found: North of Romaly Level: 9+ (Heal is helpful) Dice Rolls: 10 Difficulty: 0.5 Quickest Path: Head straight forward. Floor 1: +---+ | E | +---+ | | +---+ | T | +---+ |G4 | +---+ | | +---+ | | +---+ |C3 | +---+---+---+---+ | S | |F3 | | +---+---+---+---+ | | | ! | +---+ +---+ |FR | |B2 | +---+ +---+---+---+---+ |D+3| | M |D1 | |C2 | +---+ +---+---+---+---+ | | | | | T | +---+ +---+ +---+ |B2 | | Z | | | +---+---+---+---+ +---+ |G3 |V2 |D+2| ? | | ? | +---+---+---+---+ +---+ | | |G2 | +---+ +---+ |G1 | |V1 | +---+---+---+---+ |C1 |D+1| |Shp| +---+---+---+---+ | | +---+ |F3 | +---+ | | +---+ | S | +---+ V1: Herb V2: Leather Hat D1: Token C1: Knife C2: Wooden Boomerang C3: Life Acorn G1: +50 gold G2: +100 gold G3: -50 gold G4: -50 gold Shop: Steel Sword: 1300 gold Leather Robe: 420 gold Iron Shield: 1200 gold Reward: Steel Sword, 500 gold Pachisi 2: Shrine --------------- Found: Southwest of Ashalam, in the Forest Level: 13+ Dice Rolls: 220 Difficulty: 1.5 Quickest Path: Ideally, you'll hit the first travel gate and get to the goal. Floor 1: +---+---+---+---+---+---+---+---+---+ | ! |D+2| O | | ->| |V1 | |F2 | +---+---+---+---+---+---+---+---+---+---+---+ |FR |G4 | | X | | | | +---+---+---+ +---+ +---+---+---+ | | | | T |G1 | +---+---+ +---+---+ | T | |FR | +---+ +---+ |F3 | |D1 | +---+ +---+ |C2 | |B2 | +---+ +---+ |D+1| |F6 | +---+ +---+ |B5 | | ? | +---+ +---+ +---+ | M | | E | |D+1| +---+ +---+ +---+ | O | | | | Z | +---+ +---+ +---+ | Z | | Z | | M | +---+ +---+ +---+ | ? | |D-1| |G2 | +---+ +---+ +---+ | | |Inn| | | +---+ +---+ +---+ |Shp| | P | | | +---+---+ +---+ +---+---+ | |V2 | |B3 |C1 | +---+---+---+ +---+---+---+ | S |D+2| |G3 | | +---+---+---+---+---+---+---+---+---+---+---+ | |Inn|B3 | | O | |F1 | |D2 | +---+---+---+---+---+---+---+---+---+ V1: Strength Seed V2: Tiny Medal D1: Wooden Hat D2: Token C1: Iron Claw C2: Life Acorn G1: -100 gold G2: +200 gold G3: -200 gold G4: +300 gold O: Travels to P Shop: Skirt: 1500 Steel Sword: 1300 Mist Wand: 3300 Inn: 100g Reward: Mace, Tiny Medal Pachisi 3: Cave --------------- Found: Southwest of the Dragon Queen's Castle OR North of the Shrine Jail Level: 27+ (HealMore is helpful, though) Dice Rolls: 20 Difficulty: 3 Quickest Path: Take the west path at the first intersection for the least dangerous and shortest route. However, taking the east path allows you to pick up dice roll additions and so forth that may speed things up depending on how well you roll. Floor 1: +---+ +---+---+---+ |Up | |F3 | | X | +---+ +---+---+---+ |FR | |V1 | +---+ +---+ |Shp| | | +---+ +---+ | | | | +---+ +---+---+---+---+---+ | T | |G1 | | |D1 | M | +---+ +---+---+---+---+---+ | ? | |D+1| +---+---+---+---+---+---+---+---+---+---+---+---+---+ | M | | O |V2 | | | ? | | |F3 | | O | | +---+---+---+---+---+---+---+---+---+---+---+---+---+ | | |Inn| +---+ +---+ | | | Z | +---+ +---+ |G2 | |D2 | +---+ +---+ | | | ? | +---+---+ +---+ | M | O | | | +---+---+---+---+---+---+---+ +---+ |Up |D3 | U |C1 |D+1| T | |Up | +---+---+---+---+---+---+ +---+ V1: Strength Seed V2: Luck Seed D1: Turban D2: Silver Tiara D3: Token C1: Power Belt G1: +500 gold G2: -500 gold O: Each cycles to the next gate, clockwise. Shop: Flame Boomerang: 6500 gold Speed Ring: 3100 gold Horned Hat: 2300 gold Inn: 200g Floor 2: +---+ +---+---+---+---+---+---+---+ |Dn | |G3 | |F2 |C3 | Z | ? |G4 | +---+ +---+---+---+---+---+---+---+ | | | M | | | +---+---+---+ +---+ +---+ |G5 | |D4 | |B3 | |Inn| +---+---+---+ +---+ +---+ | | |D-1| | T | +---+ +---+ +---+ +---+ |F4 | |V3 | | E | |D+1| +---+ +---+ +---+---+---+---+ | S | | | | |B6 | M | S | +---+---+---+ +---+ +---+---+---+---+ |C2 | |Inn| | | +---+---+---+---+---+ | Z | | ! | +---+---+---+---+---+---+---+---+---+ |FR |C4 | T |D+2| | ? |D5 | +---+---+---+---+---+---+---+ | | |D+1| +---+---+---+---+ +---+ | |G6 | Z | | |B4 | +---+---+---+---+ +---+---+---+---+ | ? | | Z |D+1|F3 | | +---+---+---+---+ +---+---+---+---+ |Inn|D-1|V4 | T | | M | +---+---+---+---+ +---+ |B1 | |G7 | +---+ +---+---+---+---+ | | | |D+2| |Dn | +---+ +---+---+---+---+ |Dn | +---+ V3: Tiny Medal V4: Magic Acorn D4: Token D5: Party Dress C2: Knife C3: Flashy Suit C4: Skirt G3: +1000 gold G4: -500 gold G5: -500 gold G6: +500 gold G7: -1000 gold Reward: Dragon Whip, Agility Seed Pachisi 4: Well --------------- Found: Inside Kol's well. Level: 33+ (HealAll is very helpful) Dice Rolls: 25 Difficulty: 3.5 Quickest Path: Both paths are straightforward. Each leads to a different goal, however. Floor 1: +---+---+---+---+---+---+---+ +---+---+---+ |Up |D+1| M |B3 |C3 | Z |Inn| |F2 | |Up | +---+---+---+---+---+---+---+ +---+---+---+ | | |F2 | |D+1| | | +---+ +---+ +---+ +---+ |B2 | | | | Z | |D+1| +---+---+---+---+---+---+---+ +---+ +---+ | T | | ->|V3 | S | | ? | | | |V1 | +---+---+---+---+---+---+---+ +---+---+---+ | | | ^ | |B4 | +---+ +---+---+---+ | Z | |FR | +---+ +---+---+---+---+---+ +---+ |FR | |G1 | | T | |G2 | |Shp| +---+ +---+---+---+---+---+ +---+ |D+1| |V2 | |G3 | |D2 | | | +---+---+ +---+ +---+ +---+ +---+---+ | M |G4 | | | |F3 | | | | M | | +---+---+ +---+ +---+ +---+ +---+---+ | | | ? | | M | | ? | |C1 | +---+ +---+---+ +---+ +---+---+ +---+ | | | |C2 | | | |D+2| | |F4 | +---+---+---+---+ +---+ +---+---+---+---+ |G5 | O |A+3| |D1 | | | O | | +---+---+---+ +---+ +---+---+---+ |F2 | +---+ | X | +---+ V1: Life Acorn V2: Turban V3: Mystic Nut D1: Tiny Medal D2: Vitality Seed C1: Dragon Whip C2: Life Stone C3: Flee Ring G1: +500 gold G2: -500 gold G3: +500 gold G4: +500 gold G5: -1000 gold O: Leads to the other Gate Shop: Blade Armor: 6500 gold Dragon Robe: 27000 gold Thor Sword: 65000 gold Inn: 700g Floor 2: +---+ +---+---+---+---+---+ |Dn | |G6 | Z |V4 | |Dn | +---+ +---+---+---+---+---+ | | |F3 | +---+ +---+---+---+---+---+ +---+ | | | | |Key| |FR | | | +---+ +---+---+---+---+---+ +---+ |F2 | | T | | T | | S | +---+ +---+ +---+ +---+ |G7 | |V5 | |B6 | |Inn| +---+ +---+---+---+---+---+ +---+ | | | ^ |D+1| ! |D+1| M | |G8 | +---+ +---+---+---+---+---+ +---+ |D4 | | | | | +---+ +---+ +---+ +---+ | ? | | | |B3 | | E | +---+ +---+---+---+---+---+---+---+ +---+ |D-1| | M |C4 |D+2|G9 |B3 |D3 | ? | | | +---+ +---+---+---+---+---+---+---+ +---+---+ | | |D-1| | +---+---+---+---+---+---+---+---+---+---+---+---+---+ |C5 | | S | | Z |FR | | ! |G10 | |V6 | T | +---+---+---+---+---+---+---+---+---+---+---+---+ V4: Tiny Medal V5: Life Acorn V6: Agility Seed D3: WorldLeaf D4: Muscle Book C4: Mimic C5: Dark Robe G6: -500 G7: -1000 G8: +2000 G9: -1000 G10: +1000 Reward (Key Door): Ultimate Whip, Life Ring Reward (Regular Door): Light Dress Pachisi 5: Wish in a Well ------------------------- Found: Inside Zipangu's well once you wish for it. Level: 50+ (Wreck Whip is extremely helpful) Dice Rolls: 70 Difficulty: 5 Quickest Path: On the second floor, take the right-hand path to avoid trap doors. Once On the third floor, head west at the first intersection, west at the second intersection, and north at the third. This is take you to the staircase directly south of the goal, and will avoid many pitfalls and other unpleasant things. This track is huge. You'll need a lot of time and patience to collect all the treasures. Floor 1: +---+---+---+---+ +---+---+---+---+ |D4 |G7 | |Up | | | T | | ? | +---+---+---+---+---+ +---+---+---+---+---+---+ |G6 | ? | | ! |V3 | | | | +---+---+ +---+---+ +---+---+ | | | | | M | +---+---+---+---+ +---+---+---+ +---+ |Up |D+5| ->|D-2| | |O2 |F3 | |G3 | +---+---+---+---+ +---+---+---+---+---+ +---+ | | | ? |B1 |Inn| |O1 | +---+---+ +---+---+---+ +---+---+---+ +---+ | |Inn| | | |F3 | | ? | |F5 | +---+---+ +---+ +---+---+---+---+ +---+ | | | | | | M | | Z | |D2 | +---+ +---+ +---+---+---+ +---+ +---+ | T | | | |B1 | | |D1 | | | +---+ +---+ +---+---+ +---+ +---+ |F2 | |G4 | | | | | | ? | +---+---+ +---+ +---+ +---+ +---+ | | ? | | Z | | | |V1 | | U | +---+---+ +---+ +---+ +---+ +---+ | | | M | |G1 | | | | Z | +---+ +---+ +---+ +---+---+ +---+ |O4 | |O3 | | | |F6 | | | | +---+---+ +---+ +---+ +---+---+ +---+ |V4 |F2 | | | |F5 | | | |D-1| +---+---+---+ +---+ +---+ +---+ +---+ |F5 | | |D3 | | | | X | |V2 | +---+---+ +---+ +---+ +---+ +---+ | | | | | | | | +---+ +---+ +---+---+ +---+---+ |FR | | S | |G2 |D+1| | M |F4 | +---+---+ +---+---+ +---+---+---+ +---+---+---+ |F1 | | | |D=2| | |B4 | | | Z | +---+---+---+ +---+---+ +---+---+---+---+---+ | |G5 | | | | ? | | | +---+---+---+---+ +---+---+---+ | ? | |C1 | +---+---+---+ V1: LifeAcorn V2: Misery Helm V3: StoneWig V4: STRseed D1: MysticNut D2: Silk Hat D3: TubeSocks D4: Sucker C1: Demon Axe G1: +500 G2: -2000 G3: -500 G4: +2000 G5: -1000 G6: +1000 G7: -500 O1: to O2 O2: to O1 O3: to O4 O4: to O3 Inn: 1000g Floor 2: +---+ |Dn | +---+ +---+ |Up | |Inn| +---+ +---+---+---+ | | | |F6 |V5 | +---+ +---+---+---+ |D+3| | | | | +---+ +---+---+ +---+---+ | ? | | Z | M | | |D5 | +---+---+---+ +---+---+ +---+---+ |Dn |D+3|C2 | | S | | | +---+---+---+ +---+---+ +---+---+ |G8 |F3 | | |B1 | +---+---+---+---+ +---+---+---+---+ | T | | ? | | ? | M | Z | +---+---+---+---+ +---+---+---+---+ | |F5 | |G9 |B3 | +---+---+---+ +---+---+---+---+---+---+---+ +---+---+---+ | Z | | |Up |D+5| Z |C3 | Z | | P | | |V6 | +---+---+---+ +---+---+---+---+---+---+---+ +---+---+---+ | |FR | |D-1|B3 | +---+---+ +---+---+---+---+---+ +---+---+---+---+---+ +---+---+ | T | | ? |F4 | | |V7 | | | Z | | M | ? | | | +---+ +---+---+---+---+---+---+---+---+---+---+---+ +---+ |F5 | | M | |F3 |O5 | | | | | | +---+ +---+---+---+ +---+---+---+ +---+---+---+ +---+ |V8 | | T | |F6 | | | |B3 |D7 |G10| |FR | +---+---+ +---+---+---+---+---+---+---+---+---+---+---+ +---+---+ | M | | | T |FR |F3 | ^ |F3 | | | | |B3 | +---+---+---+---+ +---+---+---+---+---+---+---+ +---+---+---+---+ | ? | |F5 | | ? | | S |G11| ? | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ |D-2|G12| T |D6 | | ^ |B4 |D+2|B2 | | | +---+---+---+---+---+---+---+---+---+---+---+ V5: Wizard Ring V6: Rosary V7: STRseed V8: LUCKseed D5: MohawkWig D6: TubeSocks D7: PowerBelt C2: Dragon Claw C3: Change Staff G8: -2000 G9: -2000 G10: -500 G11: +1000 G12: -1000 O5: to P Floor 3: +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ |Dn |Shp|FR | |D8 | ? | | |F3 | |D+3| |D10| Z |C6 | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | | |B4 | +---+ +---+ | | | | +---+ +---+ |C4 | | S | +---+ +---+---+---+---+ +---+ |D+1| |Up | | T | ? | | ? | +---+ +---+---+---+---+ +---+ | | | M | | | +---+---+---+---+---+---+---+---+---+ +---+ +---+ | ? | |FR | M |Inn| | Z |G13| M | |Inn| |FR | +---+---+---+---+---+---+---+---+---+ +---+ +---+ |V9 | | | | S | |Up | +---+ +---+ +---+ +---+ |D+2| | ! | | Z | +---+ +---+ +---+ +---+ | | |Up | |D9 | |D-1| +---+ +---+ +---+ +---+ |G14| | | | | |V11| +---+ +---+ +---+ +---+ | | |G15| |G16| | | +---+ +---+ +---+ +---+ |Dn | |D+2| | | | | +---+ +---+---+---+---+---+---+---+---+---+---+---+---+ |C5 | | Z |F3 |V10| | ? | | |F1 |FR | M | +---+---+---+---+---+---+---+---+---+---+---+---+ |F2 | +---+ | | +---+---+---+---+---+---+---+---+---+---+---+---+---+ |Up |Inn|B6 | T | |D+3| Z |C7 | Z | | | |Up | +---+---+---+---+---+---+---+---+---+---+---+---+---+ V9: Wizard Ring V10: INTseed V11: VITseed D8: Speed Ring D9: Tight Bikini D10: Ruby Ring C4: Ninja Gear C5: Devil Sword C6: Thor Sword C7: ? G13: -3000 G14: +1000 G15: +5000 G16: -1000 Shop: Wizard Ring: LifeStone: Hero Book: Floor 4: +---+ | E | +---+ | | +---+ | Z | +---+ |G17| +---+ |D+2| +---+ |V12| +---+ | | +---+---+---+---+---+ | T | T | ? | T | T | +---+---+---+---+---+---+---+---+---+---+---+ | S |F4 |B2 | M | |Dn | | M |B2 |F4 | S | +---+---+---+---+ +---+ +---+---+---+---+ |G18| | | +---+ +---+---+---+---+---+ +---+ | | | T |V13|O6 |D11| T | | | +---+ +---+---+---+---+---+ +---+ |D+2| | | | | |D-2| +---+ +---+ +---+ +---+ |Dn | |F2 | |F2 | |Dn | +---+ +---+ +---+ +---+ |D+3| |D-3| +---+---+---+---+---+ | T | M | ->| M | T | +---+---+---+---+---+ | | +---+ | ! | +---+---+---+---+---+---+---+---+---+---+---+ |Dn | |Shp| Z | | ? | | Z |Inn| |Dn | +---+---+---+---+---+---+---+---+---+---+---+ V12: Starry Bracelet V13: ? D11: Sorrow Shield G17: -1000 G18: -3000 O6: To the staircase south of the goal Shop: ? Reward: Bolero (Dress), Goddess Ring *----------* |5 | Lists | *----------* A. Classes and Experience ------------------------- Hero Lvl | Exp | Lvl | Exp | Lvl | EXP | Lvl | Exp ----+-----------+-----+-----------+-----+-----------+-----+----------- 1 | 0 | 26 | 101347 | 51 | 1644175 | 76 | 4087650 2 | 29 | 27 | 116196 | 52 | 1741914 | 77 | 4185389 3 | 87 | 28 | 132901 | 53 | 1839653 | 78 | 4283128 4 | 174 | 29 | 151694 | 54 | 1937392 | 79 | 4380867 5 | 304 | 30 | 172836 | 55 | 2034131 | 80 | 4478606 6 | 499 | 31 | 196621 | 56 | 2132870 | 81 | 4576345 7 | 792 | 32 | 223378 | 57 | 2230609 | 82 | 4674084 8 | 1232 | 33 | 253480 | 58 | 2230609 | 83 | 4771823 9 | 1891 | 34 | 287344 | 59 | 2426087 | 84 | 4869562 10 | 2880 | 35 | 325440 | 60 | 2523826 | 85 | 4967301 11 | 4364 | 36 | 368298 | 61 | 2621565 | 86 | 5065040 12 | 6218 | 37 | 416512 | 62 | 2719304 | 87 | 5162779 13 | 8534 | 38 | 470752 | 63 | 2817043 | 88 | 5260518 14 | 11428 | 39 | 531771 | 64 | 2914782 | 89 | 5358257 15 | 15045 | 40 | 600417 | 65 | 3012521 | 90 | 5455996 16 | 19114 | 41 | 677644 | 66 | 3110260 | 91 | 5553735 17 | 23690 | 42 | 764524 | 67 | 3207999 | 92 | 5651474 18 | 28837 | 43 | 862263 | 68 | 3305738 | 93 | 5749213 19 | 34627 | 44 | 960002 | 69 | 3403477 | 94 | 5846952 20 | 41141 | 45 | 1057741 | 70 | 3501216 | 95 | 5944691 21 | 48468 | 46 | 1155480 | 71 | 3598955 | 96 | 6042430 22 | 56711 | 47 | 1253219 | 72 | 3696694 | 97 | 6140169 23 | 65983 | 48 | 1350958 | 73 | 3794433 | 98 | 6237908 24 | 76413 | 49 | 1448697 | 74 | 3892171 | 99 | 6335647 25 | 88147 | 50 | 1546436 | 75 | 3989911 | Warrior Lvl | Exp | Lvl | Exp | Lvl | Exp | Lvl | Exp ----+-----------+-----+-----------+-----+-----------+-----+---------- 1 | 0 | 26 | 86957 | 51 | 1727038 | 76 | 4169813 2 | 12 | 27 | 101801 | 52 | 1824749 | 77 | 4267524 3 | 36 | 28 | 118500 | 53 | 1922460 | 78 | 4365235 4 | 84 | 29 | 137286 | 54 | 2020171 | 79 | 4462946 5 | 156 | 30 | 158421 | 55 | 2117882 | 80 | 4560657 6 | 264 | 31 | 182197 | 56 | 2215593 | 81 | 4658368 7 | 426 | 32 | 208945 | 57 | 2313304 | 82 | 4756079 8 | 669 | 33 | 239036 | 58 | 2411015 | 83 | 4853790 9 | 1033 | 34 | 272888 | 59 | 2508726 | 84 | 4951501 10 | 1579 | 35 | 310972 | 60 | 2606437 | 85 | 5049212 11 | 2398 | 36 | 353816 | 61 | 2704148 | 86 | 5146923 12 | 3627 | 37 | 402215 | 62 | 2801859 | 87 | 5244634 13 | 5163 | 38 | 456239 | 63 | 2899570 | 88 | 5342345 14 | 7083 | 39 | 585868 | 64 | 2997281 | 89 | 5440056 15 | 9483 | 40 | 663073 | 65 | 3094992 | 90 | 5537767 16 | 12483 | 41 | 749928 | 66 | 3192703 | 91 | 5635478 17 | 16233 | 42 | 847639 | 67 | 3290414 | 92 | 5733189 18 | 20920 | 43 | 945360 | 68 | 3388125 | 93 | 5830900 19 | 26779 | 44 | 1043061 | 69 | 3485836 | 94 | 5928611 20 | 34102 | 45 | 1140772 | 70 | 3583547 | 95 | 6026322 21 | 42340 | 46 | 1238483 | 71 | 3681258 | 96 | 6124033 22 | 51608 | 47 | 1336194 | 72 | 3778969 | 97 | 6221744 23 | 62034 | 48 | 1433905 | 73 | 3876680 | 98 | 6319455 24 | 73763 | 49 | 1531616 | 74 | 3974391 | 99 | 6417166 25 | 86957 | 50 | 1629327 | 75 | 4072102 | Fighter Lvl | Exp | Lvl | Exp | Lvl | Exp | Lvl | Exp ----+-----------+-----+-----------+-----+-----------+-----+---------- 1 | 0 | 26 | 119837 | 51 | 2137202 | 76 | 5517477 2 | 18 | 27 | 138098 | 52 | 2272413 | 77 | 5652688 3 | 54 | 28 | 158641 | 53 | 2407624 | 78 | 5787899 4 | 126 | 29 | 181751 | 54 | 2542835 | 79 | 5923110 5 | 234 | 30 | 207749 | 55 | 2678046 | 80 | 6058321 6 | 396 | 31 | 236996 | 56 | 2813257 | 81 | 6193532 7 | 639 | 32 | 269898 | 57 | 2948468 | 82 | 6328743 8 | 1003 | 33 | 306912 | 58 | 3083679 | 83 | 6463954 9 | 1549 | 34 | 348552 | 59 | 3218890 | 84 | 6599165 10 | 2369 | 35 | 395997 | 60 | 3354101 | 85 | 6734376 11 | 3598 | 36 | 448087 | 61 | 3489312 | 86 | 6869587 12 | 5441 | 37 | 507384 | 62 | 3624523 | 87 | 7004798 13 | 7745 | 38 | 574081 | 63 | 3759734 | 88 | 7140009 14 | 10625 | 39 | 649115 | 64 | 3894945 | 89 | 7275220 15 | 14225 | 40 | 733528 | 65 | 4030156 | 90 | 7410431 16 | 18725 | 41 | 828492 | 66 | 4165367 | 91 | 7545642 17 | 24350 | 42 | 935236 | 67 | 4300578 | 92 | 7680853 18 | 30678 | 43 | 1055514 | 68 | 4435789 | 93 | 7816064 19 | 37797 | 44 | 1190725 | 69 | 4571000 | 94 | 7951275 20 | 45805 | 45 | 1325936 | 70 | 4706211 | 95 | 8086486 21 | 54814 | 46 | 1461147 | 71 | 4841422 | 96 | 8221697 22 | 64949 | 47 | 1596358 | 72 | 4976633 | 97 | 8356908 23 | 76350 | 48 | 1731569 | 73 | 5111844 | 98 | 8492119 24 | 89176 | 49 | 1866780 | 74 | 5247055 | 99 | 8627330 25 | 103605 | 50 | 2001991 | 75 | 5382266 | Mage Lvl | Exp | Lvl | Exp | Lvl | Exp | Lvl | Exp ----+-----------+-----+-----------+-----+-----------+-----+-------------- 1 | 0 | 26 | 99861 | 51 | 1879588 | 76 | 5048588 2 | 15 | 27 | 115078 | 52 | 2006348 | 77 | 5175348 3 | 45 | 28 | 132197 | 53 | 2133108 | 78 | 5302108 4 | 105 | 29 | 151456 | 54 | 2259868 | 79 | 5428868 5 | 195 | 30 | 173121 | 55 | 2386628 | 80 | 5555628 6 | 330 | 31 | 197494 | 56 | 2513388 | 81 | 5682388 7 | 532 | 32 | 224913 | 57 | 2640148 | 82 | 5809148 8 | 835 | 33 | 255758 | 58 | 2766908 | 83 | 5935908 9 | 1290 | 34 | 290458 | 59 | 2893668 | 84 | 6062668 10 | 1973 | 35 | 329495 | 60 | 3020428 | 85 | 6189428 11 | 2997 | 36 | 373412 | 61 | 3147188 | 86 | 6316188 12 | 4533 | 37 | 422818 | 62 | 3273948 | 87 | 6442948 13 | 6453 | 38 | 478399 | 63 | 3400708 | 88 | 6569708 14 | 8853 | 39 | 540927 | 64 | 3527468 | 89 | 6696468 15 | 11853 | 40 | 611271 | 65 | 3654228 | 90 | 6823228 16 | 15603 | 41 | 690408 | 66 | 3780988 | 91 | 6949988 17 | 20290 | 42 | 779436 | 67 | 3907748 | 92 | 7076748 18 | 25563 | 43 | 879562 | 68 | 4034508 | 93 | 7203508 19 | 31495 | 44 | 992268 | 69 | 4161268 | 94 | 7330268 20 | 38169 | 45 | 1119028 | 70 | 4288028 | 95 | 7457028 21 | 45676 | 46 | 1245788 | 71 | 4414788 | 96 | 7583788 22 | 54121 | 47 | 1372548 | 72 | 4541548 | 97 | 7710548 23 | 63622 | 48 | 1499308 | 73 | 4668308 | 98 | 7837308 24 | 74310 | 49 | 1626068 | 74 | 4795068 | 99 | 7964068 25 | 86334 | 50 | 1752828 | 75 | 4921828 | Cleric Lvl | Exp | Lvl | Exp | Lvl | Exp | Lvl | Exp ----+----------+-----+-----------+-----+-----------+-----+---------------- 1 | 0 | 26 | 101450 | 51 | 1844869 | 76 | 4766144 2 | 14 | 27 | 117229 | 52 | 1961720 | 77 | 4882995 3 | 42 | 28 | 134981 | 53 | 2078571 | 78 | 4999846 4 | 98 | 29 | 154952 | 54 | 2195422 | 79 | 5116697 5 | 182 | 30 | 177419 | 55 | 2312273 | 80 | 5233548 6 | 308 | 31 | 202694 | 56 | 2429124 | 81 | 5350399 7 | 497 | 32 | 231128 | 57 | 2545975 | 82 | 5467250 8 | 780 | 33 | 263116 | 58 | 2662826 | 83 | 5584101 9 | 1205 | 34 | 299102 | 59 | 2779677 | 84 | 5700952 10 | 1842 | 35 | 339585 | 60 | 2896528 | 85 | 5817803 11 | 2798 | 36 | 385128 | 61 | 3013379 | 86 | 5934654 12 | 4232 | 37 | 436364 | 62 | 3130230 | 87 | 6051505 13 | 6024 | 38 | 494004 | 63 | 3247081 | 88 | 6168356 14 | 8262 | 39 | 558849 | 64 | 3363932 | 89 | 6285207 15 | 11064 | 40 | 631799 | 65 | 3480783 | 90 | 6402058 16 | 14564 | 41 | 713867 | 66 | 3597634 | 91 | 6518909 17 | 18939 | 42 | 806194 | 67 | 3714485 | 92 | 6635760 18 | 24407 | 43 | 910061 | 68 | 3831336 | 93 | 6752611 19 | 30559 | 44 | 1026912 | 69 | 3948187 | 94 | 6869462 20 | 37479 | 45 | 1143763 | 70 | 4065038 | 95 | 6986313 21 | 45263 | 46 | 1260614 | 71 | 4181889 | 96 | 7103164 22 | 54020 | 47 | 1377465 | 72 | 4298740 | 97 | 7220015 23 | 63872 | 48 | 1494316 | 73 | 4415591 | 98 | 7336866 24 | 74955 | 49 | 1611167 | 74 | 4532442 | 99 | 7453717 25 | 87423 | 50 | 1728018 | 75 | 4649293 | Thief Lvl | Exp | Lvl | Exp | Lvl | Exp | Lvl | Exp ----+----------+-----+-----------+-----+-----------+-----+-------------- 1 | 0 | 26 | 97232 | 51 | 1658166 | 76 | 4004266 2 | 13 | 27 | 113272 | 52 | 1752010 | 77 | 4098110 3 | 39 | 28 | 131317 | 53 | 1845854 | 78 | 4191954 4 | 78 | 29 | 151617 | 54 | 1939698 | 79 | 4285798 5 | 136 | 30 | 174454 | 55 | 2033542 | 80 | 4379642 6 | 223 | 31 | 200145 | 56 | 2127386 | 81 | 4473486 7 | 353 | 32 | 229047 | 57 | 2221230 | 82 | 4567330 8 | 548 | 33 | 261561 | 58 | 2315074 | 83 | 4661174 9 | 840 | 34 | 298139 | 59 | 2408918 | 84 | 4755018 10 | 1278 | 35 | 339289 | 60 | 2502762 | 85 | 4848862 11 | 1935 | 36 | 385582 | 61 | 2596606 | 86 | 4942706 12 | 2920 | 37 | 437661 | 62 | 2690450 | 87 | 5036550 13 | 4397 | 38 | 496249 | 63 | 2784294 | 88 | 5130394 14 | 6243 | 39 | 562160 | 64 | 2878138 | 89 | 5224238 15 | 8550 | 40 | 636309 | 65 | 2971982 | 90 | 5318082 16 | 11433 | 41 | 719726 | 66 | 3065826 | 91 | 5411926 17 | 15036 | 42 | 813570 | 67 | 3159670 | 92 | 5505770 18 | 19539 | 43 | 907414 | 68 | 3253514 | 93 | 5599614 19 | 25167 | 44 | 1001258 | 69 | 3347358 | 94 | 5693458 20 | 32202 | 45 | 1095102 | 70 | 3441202 | 95 | 5787302 21 | 40116 | 46 | 1188946 | 71 | 3535046 | 96 | 5881146 22 | 49019 | 47 | 1282790 | 72 | 3628890 | 97 | 5974990 23 | 59034 | 48 | 1376634 | 73 | 3722734 | 98 | 6068834 24 | 70300 | 49 | 1470478 | 74 | 3816578 | 99 | 6162678 25 | 82974 | 50 | 1564322 | 75 | 3910422 | Dealer Lvl | Exp | Lvl | Exp | Lvl | Exp | Lvl | Exp ----+----------+-----+-----------+-----+-----------+-----+----------- 1 | 0 | 26 | 78577 | 51 | 1462170 | 76 | 3780520 2 | 10 | 27 | 91100 | 52 | 1554904 | 77 | 3873254 3 | 30 | 28 | 105188 | 53 | 1647638 | 78 | 3965988 4 | 70 | 29 | 121037 | 54 | 1740372 | 79 | 4058722 5 | 130 | 30 | 138867 | 55 | 1833106 | 80 | 4151456 6 | 220 | 31 | 158925 | 56 | 1925840 | 81 | 4244190 7 | 355 | 32 | 181490 | 57 | 2018574 | 82 | 4336924 8 | 557 | 33 | 206876 | 58 | 2111308 | 83 | 4429658 9 | 860 | 34 | 235435 | 59 | 2204042 | 84 | 4522392 10 | 1315 | 35 | 367563 | 60 | 2296776 | 85 | 4615126 11 | 1998 | 36 | 303707 | 61 | 2389510 | 86 | 4707860 12 | 3002 | 37 | 344368 | 62 | 2482244 | 87 | 4800594 13 | 4302 | 38 | 390112 | 63 | 2574978 | 88 | 4893328 14 | 5902 | 39 | 441573 | 64 | 2667712 | 89 | 4986062 15 | 7902 | 40 | 499467 | 65 | 2760446 | 90 | 5078796 16 | 10402 | 41 | 564597 | 66 | 2853180 | 91 | 5171530 17 | 13527 | 42 | 637868 | 67 | 2945914 | 92 | 5264264 18 | 17433 | 43 | 720298 | 68 | 3038648 | 93 | 5356998 19 | 22315 | 44 | 813032 | 69 | 3131382 | 94 | 5449732 20 | 27807 | 45 | 905766 | 70 | 3224116 | 95 | 5542466 21 | 33985 | 46 | 998500 | 71 | 3316850 | 96 | 5635200 22 | 40935 | 47 | 1091234 | 72 | 3409584 | 97 | 5727934 23 | 48754 | 48 | 1183968 | 73 | 3502318 | 98 | 5820668 24 | 57550 | 49 | 1276702 | 74 | 3595052 | 99 | 5913402 25 | 67445 | 50 | 1369436 | 75 | 3687786 | Jester Lvl | Exp | Lvl | EXP | Lvl | Exp | Lvl | Exp ----+----------+-----+-----------+-----+-----------+-----+--------- 1 | 0 | 26 | 93316 | 51 | 1784634 | 76 | 4618609 2 | 11 | 27 | 108623 | 52 | 1897993 | 77 | 4731968 3 | 33 | 28 | 125844 | 53 | 2011352 | 78 | 4845327 4 | 77 | 29 | 145217 | 54 | 2124711 | 79 | 4958686 5 | 143 | 30 | 167012 | 55 | 2238070 | 80 | 5072045 6 | 242 | 31 | 191531 | 56 | 2351429 | 81 | 5185404 7 | 390 | 32 | 219114 | 57 | 2464788 | 82 | 5298763 8 | 612 | 33 | 250145 | 58 | 2578147 | 83 | 5412122 9 | 946 | 34 | 285055 | 59 | 2691506 | 84 | 5525481 10 | 1447 | 35 | 324329 | 60 | 2804865 | 85 | 5638840 11 | 2198 | 36 | 368511 | 61 | 2918224 | 86 | 5752199 12 | 3324 | 37 | 418216 | 62 | 3031583 | 87 | 5865558 13 | 4732 | 38 | 474134 | 63 | 3144942 | 88 | 5978917 14 | 6492 | 39 | 537042 | 64 | 3258301 | 89 | 6092276 15 | 8692 | 40 | 607813 | 65 | 3371660 | 90 | 6205635 16 | 11442 | 41 | 687430 | 66 | 3485019 | 91 | 6318994 17 | 14879 | 42 | 776998 | 67 | 3598378 | 92 | 6432353 18 | 19175 | 43 | 877762 | 68 | 3711737 | 93 | 6545712 19 | 24545 | 44 | 991121 | 69 | 3825096 | 94 | 6659071 20 | 31258 | 45 | 1104480 | 70 | 3938455 | 95 | 6772430 21 | 38810 | 46 | 1217839 | 71 | 4051814 | 96 | 6885789 22 | 47306 | 47 | 1331198 | 72 | 4165173 | 97 | 6999148 23 | 56863 | 48 | 1444557 | 73 | 4278432 | 98 | 7112507 24 | 67614 | 49 | 1557916 | 74 | 4391891 | 99 | 7225866 25 | 79709 | 50 | 1671275 | 75 | 4505250 | Sage Lvl | Exp | Lvl | Exp | Lvl | Exp | Lvl | Exp ----+----------+-----+-----------+-----+-----------+-----+--------- 1 | 0 | 26 | 144933 | 51 | 2487152 | 76 | 6196702 2 | 20 | 27 | 167475 | 52 | 2635534 | 77 | 6345084 3 | 60 | 28 | 192835 | 53 | 2783916 | 78 | 6493466 4 | 140 | 29 | 221365 | 54 | 2932298 | 79 | 6641848 5 | 260 | 30 | 253461 | 55 | 3080680 | 80 | 6790230 6 | 440 | 31 | 289568 | 56 | 3229062 | 81 | 6938612 7 | 710 | 32 | 330188 | 57 | 3377444 | 82 | 7086994 8 | 1115 | 33 | 375885 | 58 | 3525826 | 83 | 7235376 9 | 1722 | 34 | 427293 | 59 | 3674208 | 84 | 7383758 10 | 2633 | 35 | 485126 | 60 | 3822590 | 85 | 7532140 11 | 3999 | 36 | 550188 | 61 | 3970972 | 86 | 7680522 12 | 6047 | 37 | 623383 | 62 | 4119354 | 87 | 7828904 13 | 8607 | 38 | 705726 | 63 | 4267736 | 88 | 7977286 14 | 11807 | 39 | 798362 | 64 | 4416118 | 89 | 8125668 15 | 15807 | 40 | 902577 | 65 | 4564500 | 90 | 8274050 16 | 20807 | 41 | 101981 | 66 | 4712882 | 91 | 8422432 17 | 27057 | 42 | 115171 | 67 | 4861264 | 92 | 8570814 18 | 34869 | 43 | 1300096 | 68 | 5009646 | 93 | 8719196 19 | 43657 | 44 | 1448478 | 69 | 5158028 | 94 | 8867578 20 | 53543 | 45 | 1596860 | 70 | 5306410 | 95 | 9015960 21 | 64664 | 46 | 1745242 | 71 | 5454792 | 96 | 9164342 22 | 77175 | 47 | 1893624 | 72 | 5603174 | 97 | 9312724 23 | 91250 | 48 | 2042006 | 73 | 5751556 | 98 | 9461106 24 | 124895 | 49 | 2190388 | 74 | 5899938 | 99 | 9609488 25 | 124895 | 50 | 2338770 | 75 | 6048320 | B. Personality Effects ---------------------- Higher numbers indicate better level up improvement for that stat. +----------+---+---+---+---+---+----------+---+---+---+---+---+ |Prsnlty |STR|AGL|VIT|INT|LCK| Prsnlty |STR|AGL|VIT|INT|LCK| +----------+---+---+---+---+---+----------+---+---+---+---+---+ |Agile | 3 | 6 | 3 | 4 | 2 | Lonesome | 4 | 3 | 2 | 5 | 5 | |Alert | 3 | 5 | 3 | 6 | 4 | Lucky | 4 | 5 | 4 | 4 | 7 | |Amazon* | 6 | 3 | 4 | 2 | 2 | Macho | 5 | 4 | 4 | 3 | 1 | |Bully | 6 | 3 | 3 | 1 | 2 | Meddler | 5 | 3 | 5 | 2 | 2 | |Careless | 2 | 5 | 4 | 2 | 2 | Naive | 4 | 3 | 3 | 2 | 5 | |Cowardly | 3 | 2 | 3 | 6 | 6 | Ordinary | 4 | 4 | 4 | 4 | 4 | |Defiant | 3 | 5 | 5 | 3 | 3 | Quick | 4 | 7 | 4 | 4 | 4 | |Diligent | 5 | 3 | 6 | 3 | 2 | Romantic | 3 | 5 | 3 | 5 | 4 | |Eagar | 5 | 3 | 5 | 4 | 2 | Selfish | 3 | 5 | 3 | 3 | 3 | |Fearless | 3 | 6 | 5 | 4 | 4 | Sexy* | 5 | 6 | 5 | 5 | 6 | |Foolish | 3 | 5 | 5 | 4 | 2 | Sharp | 4 | 6 | 2 | 7 | 3 | |Gourmet | 5 | 1 | 5 | 1 | 2 | Silly | 4 | 6 | 3 | 5 | 5 | |Happy | 3 | 4 | 3 | 4 | 5 | Smart | 3 | 4 | 4 | 6 | 3 | |Helpless | 3 | 4 | 3 | 5 | 4 | Solitary | 4 | 5 | 6 | 5 | 2 | |Honest | 4 | 3 | 4 | 5 | 3 | Stubborn | 4 | 1 | 6 | 1 | 2 | |Ironman | 5 | 2 | 6 | 3 | 2 | Timid | 5 | 1 | 6 | 5 | 3 | |Jock | 6 | 2 | 4 | 2 | 2 | Tomboy* | 5 | 5 | 2 | 3 | 3 | |Kindly | 5 | 3 | 5 | 5 | 3 | Tough | 5 | 3 | 7 | 2 | 2 | |Ladylike* | 4 | 2 | 3 | 5 | 7 | Twisted | 2 | 6 | 2 | 5 | 6 | |Lazy | 5 | 1 | 6 | 2 | 5 | Vain | 5 | 5 | 3 | 5 | 3 | |Lewd+ | 5 | 3 | 6 | 5 | 3 | Valiant | 7 | 2 | 4 | 2 | 2 | |Logical | 2 | 5 | 3 | 6 | 2 | Weepy | 3 | 3 | 4 | 5 | 5 | +----------+---+---+---+---+---+----------+---+---+---+---+---+ | * Denotes Female Only + Denotes Male Only | +-------------------------------------------------------------+ Note: The 'Unique' personality is not listed. C. Monsters ----------- +-----------+-------+------+-------+--------------------+ | Name | MaxHP | Gold | EXP | Carries | +-----------+-------+------+-------+--------------------+ | Almiraj | 20 | 8 | 14 | Leather Hat | | Antbear | 50 | 25 | 110 | ? | | Anteater | 12 | 4 | 12 | Leather Hat | | Archmage | 130 | 140 | 2850 | Bounce Staff | | ArmyCrab | 28 | 12 | 35 | Traveler's Clothes | | Avenger | 115 | 42 | 140 | ? | | Babble | 10 | 8 | 16 | Antidote | | Balrog | 93 | 80 | 3270 | Magic Hat | | BaraBomus | 1100 | 450 | 13500 | Sorrow Shield | | BaraEvil | 900 | 150 | 7300 | ? | | BaraGonus | 3000 | 115 | 14300 | ? | | Baramos | 2500 | 0 | 65535 | ? | | Barnabas | 58 | 52 | 235 | Traveler's Clothes | | BigHorn | 75 | 68 | 353 | Repellent | | BigShroom | 24 | 18 | 39 | Repellent | | BlissBird | 90 | 85 | 980 | Token | | BlueBeak | 60 | 32 | 372 | ? | | BlueDragn | ? | 150 | 4200 | LifeAcorn | | BombCrag | 500 | 105 | 660 | LifeStone | | BossTroll | ? | 105 | 2500 | STRseed | | Bruin | 90 | 55 | 440 | STRseed | | Butterfly | 12 | 4 | 9 | WarpWing | | Cannibox | 120 | 60 | 137 | ? | | CarniMoth | 26 | 15 | 55 | Poison Needle | | Catapila | 50 | 12 | 35 | Herb | | CatFly | 40 | 20 | 65 | Plush Suit | | Catula | 35 | 35 | 135 | Plush Suit | | Crabus | 50 | 45 | 290 | Shell Armor | | Curer | 50 | 38 | 278 | VITseed | | DarkTroll | 700 | 63 | 3700 | ? | | DarthBear | 150 | 130 | 2080 | AGLseed | | DeadHound | 42 | 20 | 95 | LifeAcorn | | DeadStool | 40 | 40 | 92 | ? | | Demonite | 70 | 45 | 100 | ? | | DemonSwrd | 300 | 52 | 2800 | 2-Edged Sword | | Deranger | 80 | 48 | 343 | Token | | DevilMage | 350 | 210 | 4300 | Wizard Ring | | Divinegon | ~7300 | 0 | 50000 | STRseed | | Dorasbox | ? | 400 | 6000 | Tattoo | | Dragon | 120 | 107 | 2600 | VITseed | | Druid | 35 | 35 | 82 | LUCKseed | | Echidna | 21 | 7 | 12 | Herb | | Eliminato | 120 | 53 | 37 | Sickle | | EvilCloud | ? | 100 | 3200 | MysticNut | | EvilCrab | 180 | 80 | 2500 | ? | | EvilMage | 95 | 85 | 1650 | WorldLeaf | | Executer | 45 | 35 | 150 | Poison Needle | | Flamepede | 45 | 35 | 72 | INTseed | | Froggore | 15 | 5 | 12 | Herb | | Garuda | 60 | 71 | 220 | Token | | GasCloud | 25 | 14 | 35 | ? | | GateGuard | 700 | 130 | 8500 | Tattoo | | Ghoul | 170 | 48 | 1270 | Evade Clothes | | Goategon | 70 | 50 | 297 | STRseed | | GoldMan | 210 | 1030 | 390 | Golden Claw | | Goon | 60 | 0 | 80 | ? | | Goon | 120 | 0 | 100 | ? | | Goopi | 70 | 78 | 720 | Iron Claw | | GranDragn | ? | 0 | 50000 | ? | | GreatBeak | 43 | 44 | 175 | INTseed | | GrayBear | ? | 140 | 2500 | ? | | Grizzly | 110 | 65 | 523 | STRseed | | GrndTitan | 350 | 150 | 2500 | Thor Sword | | Healer | 30 | 8 | 24 | ? | | HeatCloud | 37 | 28 | 105 | ? | | HellArmor | 60 | 57 | 315 | Iron Armor | | HellCrab | 40 | 23 | 78 | ? | | HellNite | 130 | 73 | 1190 | ? | | Hologhost | 85 | 42 | 1040 | Token | | Hork | 98 | 15 | 120 | Cloth Armor | | HornyHare | 10 | 3 | 8 | Herb | | HunterFly | 30 | 25 | 98 | ? | | Hydra | 150 | 95 | 3090 | ? | | IceCloud | 80 | 68 | 1070 | Token | | IceDragon | 110 | 90 | 440 | LifeAcorn | | IceMan | 140 | 74 | 405 | Magic Hat | | IronNite | ? | ? | ? | VITseed | | JellyFish | 40 | 38 | 180 | MoonHerb | | JewelBag | 50 | 1023 | 10 | ? | | Kandar | 300 | 0 | 2200 | ? | | Kandar | 700 | 0 | 4800 | ? | | KillArmor | 70 | 80 | 418 | Steel Armor | | KillerApe | 40 | 45 | 170 | WarpWing | | KillerBee | 25 | 13 | 26 | MoonHerb | | KingSquid | 135 | 90 | 335 | LifeAcorn | | KingToad | 38 | 23 | 70 | Spiny Whip | | Kong | 95 | 68 | 432 | LifeAcorn | | Kragacle | 450 | 160 | 2090 | LifeAcorn | | LavaMan | 60 | 61 | 417 | ? | | Leona | 140 | 90 | 2780 | Sorrow Shield | | Lionhead | 115 | 98 | 1350 | ? | | MadHound | 40 | 14 | 53 | INTseed | | MadCondor | 100 | 71 | 367 | Token | | MadOx | 60 | 45 | 162 | ? | | MadPecker | 55 | 37 | 228 | AGLseed | | MadRaven | 25 | 22 | 45 | ? | | Magician | 23 | 10 | 20 | Repellent | | MagWyvern | 100 | 125 | 2240 | Magic Hat | | Manabat | 28 | 18 | 29 | Knife | | Mantigore | 160 | 120 | 3060 | Sorrow Shield | | Merdane | 60 | 58 | 263 | ? | | MerKing | 120 | 110 | 1590 | Magic Bikini | | Merman | 54 | 48 | 240 | STRseed | | Metabble | 6 | 10 | 40200 | LUCKShoes | | Metaly | 4 | 5 | 4140 | AGLseed | | Mimic | 240 | 110 | 735 | Demon Axe | | MiniDemon | 80 | 89 | 587 | Misery Helm | | MtlGoopi | ? | 90 | 2000 | LUCKseed | | MtlWyvern | 150 | 50 | 9000 | LUCKShoes | | Mummy | 55 | 36 | 82 | Repellent | | MummyMan | 35 | 25 | 73 | Token | | Mystifier | 42 | 55 | 128 | Token | | OldHag | 70 | 63 | 463 | Hide Herb | | Orochi | 1800 | 0 | 2080 | Orochi Sword | | Orochi | 2000 | 1000 | 8040 | ? | | Phoenix | 350 | 150 | 3700 | WorldLeaf | | Putregon | 350 | 53 | 3500 | STRseed | | PutrePup | 50 | 15 | 29 | LifeAcorn | | Raven | 9 | 3 | 6 | Herb | | RedDragon | ? | 220 | 4500 | ? | | RedSlime | 6 | 2 | 8 | Herb | | RogueNite | 55 | 30 | 68 | Copper Sword | | Salamandr | 200 | 180 | 6000 | ? | | SeaSlime | 38 | 35 | 197 | WarpWing | | Shadow | 70 | 31 | 743 | ? | | Shadower | ~~~~~ | ~~~~ | ~~~~~ | Traveler's Clothes | | Shaman | 93 | 50 | 358 | LUCKseed | | Skeletor | 75 | 68 | 843 | ? | | Skullgon | 200 | 78 | 2350 | STRseed | | SkyDragon | 80 | 180 | 800 | LifeAcorn | | Slime | 8 | 2 | 4 | Herb | | Snaily | 20 | 28 | 210 | Stick | | SteelHulk | ? | 450 | 6500 | ? | | StingMoth | 40 | 35 | 165 | MoonHerb | | StingWasp | 12 | 6 | 14 | LUCKseed | | StoneMan | 195 | 82 | 1780 | Terra Armor | | Swordoid | 170 | 87 | 3180 | ? | | Tentacles | 250 | 120 | 1280 | Fighting Suit | | Toadstool | 30 | 20 | 56 | ? | | TortoLord | 120 | 120 | 1420 | ? | | Tortragon | 68 | 88 | 652 | Iron Helmet | | TrickBag | 40 | 350 | 5 | VITseed | | Troll | 250 | 105 | 1030 | Club | | TrollKing | 250 | 120 | 3050 | Thor Sword | | Vampire | 35 | 25 | 61 | LUCKseed | | VenomHork | 80 | 25 | 368 | Antidote | | VenomToad | 25 | 9 | 20 | Antidote | | VenomWorm | 35 | 20 | 47 | Antidote | | VileShade | 130 | 77 | 1710 | ? | | VoodooMan | 120 | 95 | 673 | WorldLeaf | | VoodooWiz | 150 | 105 | 1930 | BugPowder | | WhiteLion | ? | 140 | 2500 | INTseed | | WildApe | 60 | 30 | 60 | ? | | WingDemon | 125 | 90 | 2490 | ? | | Witch | 54 | 52 | 305 | Hide Herb | | Wyvern | 80 | 75 | 1780 | WarpWing | | Zoma | ~4900 | 0 | 0 | None | +-----------+-------+------+-------+--------------------+ D. Monster Medals ----------------- Sorted by number. Locations of where you can find the monster have been included to ease your searching. +----+-----------+----------+------------------------------------------------ + |No. | Name | Region | Found | +----+-----------+----------+------------------------------------------------ + |001 | Slime | Aliahan | Aliahan, Reeve, Tantegal, Mercado, Najima Cave |002 | Raven | Aliahan | Aliahan, Reeve, Najima Cave, Najima Tower |003 | HornyHare | Aliahan | Reeve, Najima Cave |004 | Anteater | Aliahan | Reeve, Najima Cave |005 | Butterfly | Aliahan | Reeve, Najima Tower, Tempt Cave, Kazave |006 | Froggore | Aliahan | Reeve, Najima Tower |007 | Babble | Aliahan | Reeve, Najima Tower, Tempt Cave |008 | Magician | Aliahan | Reeve, Tempt Cave, Romaly |009 | StingWasp | Aliahan | Reeve, Tempt Cave |010 | Healer | Aliahan | Tower of Garuna, Reeve |011 | Echidna | Aliahan | Tempt Cave |012 | Almiraj | Aliahan | Lancel, Reeve, Tempt Cave, Romaly |013 | VenomToad | Romaly | Romaly |014 | Catapila | Aliahan | Lancel, Tempt Cave, Romaly, Kazave |015 | Manabat | Romaly | Romaly, Kazave, Tower Shanpane |016 | PutrePup | Romaly | Romaly, Kazave, Noaniels |017 | KillerBee | Romaly | Kazave, Tower Shanpane |018 | ArmyCrab | Romaly | Kazave, Noaniels, Tower Shanpane |019 | GasCloud | Romaly | Noaniels, Tower Shanpane, Ashalam |020 | BigShroom | Romaly | Tower Shanpane, Isis Desert |021 | VenomWorm | Romaly | Noaniels, Shanpane Tower |022 | MadRaven | Noaniels | Noaniels, Portoga |023 | MadHound | Noaniels | Noaniels Cave, Portoga, Lancel, Ashalam |024 | Toadstool | Noaniels | Noaniels Cave, Portoga |025 | Shadower | Noaniels | Noaniels, Lancel, Baharata Cave, Pyramid, Tower | | | | of Garuna |026 | Vampire | Noaniels | Noaniels Cave, Ashalam, Portoga, Baharata, | | | | Lancel |027 | CarniMoth | Noaniels | Noaniels Cave, Isis Desert |028 | RogueNite | Romaly | Romaly, Kazave, Noaniels, Portoga, Lancel, | | | | Earth's Navel, Tower Shanpane |029 | CatFly | Ashalam | Isis Desert, Ashalam, Baharata, Baharata Cave, | | | | Earth's Navel |030 | KingToad | Ashalam | Pyramid, Zipangu, Zipangu Cave |031 | WildApe | Ashalam | Ashalam, Lancel |032 | TrickBag | Isis | Pyramid, Baharata Cave |033 | MummyMan | Ashalam | Pyramid, Isis Desert |034 | HellCrab | Ashalam | Isis Desert |035 | Druid | Portoga | Portoga |036 | Flamepede | Ashalam | Isis Desert, Earth's Navel |037 | Mummy | Isis | Pyramid, Lancel, Earth's Navel |038 | DeadStool | Baharata | Baharata, Earth's Navel |039 | HunterFly | Baharata | Baharata, Baharata Cave, Earth's Navel |040 | DeadHound | Baharata | Baharata |041 | Mystifier | Baharata | Baharata Cave, Dharma |042 | HeatCloud | Baharata | Baharata |043 | Antbear | Baharata | Baharata, Dharma, Earth's Navel |044 | Curer | Samanao | Edinbear, Gondo, Gondo Cave, Samanao Cave |045 | MadOx | Dharma | Dharma, Garuna Tower |046 | Catula | Baharata | Baharata Cave, Dharma |047 | EvilMage | ??? | Baramos's Castle |048 | KillerApe | Dharma | Dharma, Earth's Navel |049 | Garuda | Dharma | Tower of Garuna, Zipangu |050 | Metaly | Baharata | Dharma, Garuna Tower, Earth's Navel, World Leaf | | | | Forest, Zipangu Cave |051 | Goategon | Tedanki | Tedanki, Lancel |052 | Executer | Baharata | Baharata Cave, Earth's Navel, Dharma |053 | Demonite | Zipangu | Muor, Zipangu, Earth's Navel |054 | Deranger | Soo | Soo, Cave of Zipangu |055 | Cannibox | ??? | Pyramid, Baharata Cave, Tower of Arp, Ice Cave |056 | Eliminato | Soo | Tower of Arp |057 | Greatbeak | Dharma | Tower of Garuna |058 | Snaily | Zipangu | Zipangu, Muor |059 | SkyDragon | Dharma | Tower of Garuna, Zipangu |060 | Barnabas | Zipangu | Edinbear, Tower of Arp, World Leaf Forest, Muor |061 | Witch | Tedanki | Tedanki, Lancel, Edinbear, World Leaf Forest |062 | MadPecker | Zipangu | Muor, Zipangu |063 | HellArmor | Tedanki | Tedanki, Lancel, Edinbear, Pirate House |064 | SeaSlime | Ocean | Ocean, Luzami |065 | JellyFish | Ocean | Ocean, Phantom Ship |066 | Merman | Ocean | Ocean |067 | KingSquid | Ocean | Ocean |068 | Crabus | Ocean | Ocean, Luzami, Phantom Ship |069 | Merdane | Ocean | Ocean, Soo, Phantom Ship |070 | MadCondor | Ocean | Ocean, Soo, Luzami, Leiamland |071 | Bruin | Dharma | Dharma, Zipangu, Zipangu Cave, Samanao |072 | Hork | Baharata | Zipangu, Zipangu Cave, Samanao, Baharata, | | | | Tedanki |073 | BigHorn | Soo | Soo, Greenlad, Tower of Arp |074 | StingMoth | Dharma | Garuna Tower, Zipangu, Muor, Lancel, Soo |075 | VenomHork | Soo | Soo, Tower of Arp |076 | BlueBeak | Soo | Soo, Tower of Arp, Luzami |077 | KillArmor | Soo | Tower of Arp, Samanao, World Leaf Forest, | | | | Samanao Cave |078 | Avenger | Northern | Dragon Queen's Island |079 | LavaMan | Zipangu | Cave of Zipangu |080 | Shaman | Tedanki | Tedanki, Lancel, Soo, Pirate House |081 | OldHag | Northern | Samanao, World Leaf Forest, Dragon Queen's | | | | Island |082 | Shadow | Samanao | Samanao Cave |083 | IceMan | Greenlad | Greenlad |084 | Wyvern | ??? | Domdora, Mercado, Rimuldar |085 | Kong | Samanao | Pirate House, Samanao Cave |086 | Tortragon | Samanao | Samanao, Samanao Cave |087 | BlissBird | Northern | World Leaf Forest, Dragon Queen's Island, Gondo | | | | Shrine |088 | BombCrag | Northern | World Leaf Forest, Dragon Queen's Island, South | | | | of Rimuldar |089 | Grizzly | Northern | Dragon Queen's Island |090 | VoodooMan | Samanao | Samanao, Samanao Cave |091 | TortoLord | Gondo | Gondo Cave, Gondo Shrine, Kol Tower, Mountain | | | | Cave |092 | IceDragon | Greenlad | Greenlad, Gondo Shrine, Leiamland, Baramos's | | | | Castle |093 | Troll | Gondo | Gondo |094 | IceCloud | Gondo | Gondo, Gondo Cave, Gondo Shrine |095 | JewelBag | Gondo | Gondo Cave, Mountain Cave |096 | MiniDemon | Gondo | World Leaf Forest, Gondo, Gondo Cave |097 | Tentacles | Ocean | Ocean, Phantom Ship |098 | Skeletor | Samanao | Samanao Cave, Phantom Ship |099 | Mimic | ??? | Earth's Navel, Samanao Cave, Nail Mark, Kol | | | | Tower, Zoma's Castle, Sky Cave, Ice Cave |100 | HellNite | Gondo | Gondo Cave, Baramos's Castle, Tantegal, Mountain | | | | Cave, Mercado, South of Rimuldar |101 | Hologhost | Gondo | Gondo Cave, Baramos's Castle, Mountain Cave |102 | Orochi | Zipangu | Zipangu Cave |103 | StoneMan | Gondo | Baramos's Castle, Tantegal, Domdora |104 | Salamandr | ??? | Tantegal, Nail Mark, Zoma's Castle |105 | RedSlime | ??? | Tantegal, Garinham, Domdora, Mercado |106 | Goopi | ??? | Tantegal, Garinham, Kol, Kol Tower, Rimuldar |107 | VileShade | ??? | Kol Tower, Domdora, Mercado, South of Rimuldar |108 | VoodooWiz | ??? | Kol Tower, Mercado |109 | Metabble | Soo | Gondo Cave, Baramos's Castle, Kol Tower, | | | | Rimuldar, Zoma's Castle, Sky Cave |110 | Ghoul | ??? | Garinham, Kol, Mercado |111 | Lionhead | ??? | Gondo Cave, Baramos's Castle |112 | BossTroll | Samanao | Samanao Castle, Ice Cave |113 | GoldMan | ??? | South of Rimuldar, Sky Cave |114 | Skullgon | ??? | Kol, Mercado, Rimuldar |115 | MerKing | ??? | Dark Ocean, Sky Cave |116 | Kragacle | ??? | Dark Ocean |117 | DarthBear | ??? | Kol Tower, Mountain Cave, Mercado, Rimuldar |118 | GrndTitan | ??? | Zoma's Castle |119 | Leona | ??? | Kol Tower |120 | Archmage | ??? | Nail Mark, Zoma's Castle |121 | MagWyvern | ??? | Kol Tower, Mercado |122 | WingDemon | ??? | Nail Mark, Kol, Kol Tower |123 | Hydra | ??? | Nail Mark |124 | TrollKing | ??? | Nail Mark, Zoma's Castle |125 | Dragon | ??? | Kol Tower, Zoma's Castle, Sky Cave |126 | Balrog | ??? | Zoma's Castle, Sky Cave |127 | Putregon | ??? 0 | Zoma's Castle, Sky Cave |128 | Mantigore | ??? | Zoma's Castle |129 | Swordoid | ??? | Zoma's Castle |130 | KingHydra | ??? | Zoma's Castle, Sky Cave |131 | BaraBomus | ??? | Zoma's Castle, Ice Cave |132 | BaraGonus | ??? | Zoma's Castle, Ice Cave |133 | Baramos | ??? | Baramos's Castle |134 | Zoma | ??? | Zoma's Castle |135 | Phoenix | ??? | Celestial Tower |136 | GateGuard | ??? | Celestial Tower |137 | MtlWyvern | ??? | Celestial Tower |138 | DevilMage | ??? | Sky Cave, Celestial Tower |139 | EvilCrab | ??? | Sky Cave |140 | DarkTroll | ??? | Sky Cave, Celestial Tower |141 | DemonSwrd | ??? | Sky Cave, Celestial Tower |142 | BaraEvil | ??? | Sky Cave, Celestial Tower |143 | Divinegon | ??? | Celestial Tower |144 | Kandar | ??? | Shanpane Tower |145 | Goon | ??? | Shanpane Tower, Baharata Cave |146 | Slime* | Aliahan | Rare Medal Wish #2 |147 | Orochi | Zipangu | Zipangu |148 | BossTroll*| Samanao | Rare Medal Wish #2 |149 | KingHydra*| ??? | Rare Medal Wish #2 |150 | BaraBomus*| ??? | Rare Medal Wish #2 |151 | BaraGonus*| ??? | Rare Medal Wish #2 |152 | Baramos* | Gondo | Rare Medal wish #3 |153 | Zoma* | ??? | Rare Medal Wish #3 |154 | Divinegon*| ??? | Rare Medal Wish #3 |155 | Kandar | Romaly | Baharata Cave |156 | GrayBear | ??? | Ice Cave |157 | WhiteLion | ??? | Ice Cave |158 | ? | ? | ? |159 | ? | ? | ? |160 | IronNite | ??? | Ice Cave |161 | ? | ? | ? |162 | ? | ? | ? |163 | ? | ? | ? |164 | ? | ? | ? |165 | ? | ? | ? *---------------* |6 | Thanks/Etc | *---------------* 1. Dasha for random inspiration that was directly quoted in some cases. 2. Mike Mawhinney for pointing out that BlazeMost works on Divinegon and does pretty good damage :) 3. Daydreamer. I found his Pachisi guide after I drew up my maps and was able to mark down a few items from chests/vases/etc that I had missed. 4. Enix for making the game, and then updating it for GBC. 5. DjellyBean for information on the personality scenarios that I hadn't gotten. (Theft, Well, Lovers, and parts of the Queen's Treachery) 5. Various FAQ writers whose work I've glanced at. These have helped me find a few items I've missed. I've also looked at them for ideas on how to format this guide. Specifically, the guides of DJellyBean and Shdwwrym. 6. Monster HP was extracted from the Prima Guide.